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authorSophia Pearson <codergal89@gmail.com>2022-09-08 07:57:06 +0200
committerSophia Pearson <codergal89@gmail.com>2022-09-08 07:57:06 +0200
commitbb55a4038366ff25e353aedac821d9b691be48eb (patch)
tree2011dc7df0dae64edc5de538dda5604c1a67818b
parentccd374cbedd87528c85d497fa7bef9b0c90815e9 (diff)
downloadtexty-bb55a4038366ff25e353aedac821d9b691be48eb.tar.xz
texty-bb55a4038366ff25e353aedac821d9b691be48eb.zip
menus: switch to Game when StartButton is pressed
-rw-r--r--Scripts/Menus/MainMenu.cs7
1 files changed, 2 insertions, 5 deletions
diff --git a/Scripts/Menus/MainMenu.cs b/Scripts/Menus/MainMenu.cs
index 3beaead..9b17b5c 100644
--- a/Scripts/Menus/MainMenu.cs
+++ b/Scripts/Menus/MainMenu.cs
@@ -4,13 +4,10 @@ namespace Texty.Scripts.Menus
{
public class MainMenu : Node
{
- public override void _Ready()
- {
- }
-
public void OnStartButtonPressed()
{
- GD.Print("Start button was pressed.");
+ var game = ResourceLoader.Load<PackedScene>("res://Scenes/Game/Game.tscn");
+ GetTree().ChangeSceneTo(game);
}
public void OnCreditsButtonPressed()