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| author | Sophia Pearson <codergal89@gmail.com> | 2022-12-24 11:21:04 +0100 |
|---|---|---|
| committer | Sophia Pearson <codergal89@gmail.com> | 2022-12-24 11:21:04 +0100 |
| commit | 3f86cb00681200d89b5c09d5c6b6bde53b6c75bd (patch) | |
| tree | 84523239f61c965e5010977bb64d8bea188cf34f /Assets/Shaders/Scanlines.gdshader | |
| parent | 8127b227a172a96d11beaf3cf8d9cc67fa830d03 (diff) | |
| download | texty-3f86cb00681200d89b5c09d5c6b6bde53b6c75bd.tar.xz texty-3f86cb00681200d89b5c09d5c6b6bde53b6c75bd.zip | |
effects: start rework of screen effect
Diffstat (limited to 'Assets/Shaders/Scanlines.gdshader')
| -rw-r--r-- | Assets/Shaders/Scanlines.gdshader | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/Assets/Shaders/Scanlines.gdshader b/Assets/Shaders/Scanlines.gdshader new file mode 100644 index 0000000..4ed746c --- /dev/null +++ b/Assets/Shaders/Scanlines.gdshader @@ -0,0 +1,16 @@ +shader_type canvas_item; + +uniform float count: hint_range(240, 480, 2) = 320; +uniform float opacity: hint_range(0.0, 1.0, 0.01) = 0.3; + +void fragment() { + vec3 color = texture(SCREEN_TEXTURE, SCREEN_UV).rgb; + vec2 uv = SCREEN_UV; + + vec2 line = vec2(sin(uv.y * count), cos(uv.y * count)); + vec3 scanlines = vec3(line.y, line.x, line.y); + + color += color * scanlines * opacity; + + COLOR = vec4(color, 1.0); +}
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