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| author | Sophia Pearson <codergal89@gmail.com> | 2022-10-04 22:29:47 +0200 |
|---|---|---|
| committer | Sophia Pearson <codergal89@gmail.com> | 2022-10-04 22:29:47 +0200 |
| commit | 8e8a58bac339aa06e860b977670f16c8b4eb30a8 (patch) | |
| tree | dca345a96b83778354dc7c39dd3d45bf180d4628 /Scripts/Credits.cs | |
| parent | 0e93e05427b045088a8f5257cee3c1a3a54e7888 (diff) | |
| download | texty-8e8a58bac339aa06e860b977670f16c8b4eb30a8.tar.xz texty-8e8a58bac339aa06e860b977670f16c8b4eb30a8.zip | |
scenes: reinstate credits and game start
Diffstat (limited to 'Scripts/Credits.cs')
| -rw-r--r-- | Scripts/Credits.cs | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/Scripts/Credits.cs b/Scripts/Credits.cs index 1955656..5432d02 100644 --- a/Scripts/Credits.cs +++ b/Scripts/Credits.cs @@ -2,14 +2,13 @@ using Godot; namespace Texty.Scripts { - public class Credits : Node + public partial class Credits : Node { - public override void _UnhandledKeyInput(InputEventKey @event) + public override void _UnhandledKeyInput(InputEvent @event) { - if (@event.Scancode == (uint)KeyList.Escape) + if (@event is InputEventKey { Keycode: Key.Escape }) { - var menu = ResourceLoader.Load<PackedScene>("res://Scenes/Menus/MainMenu.tscn"); - GetTree().ChangeSceneTo(menu); + GetTree().ChangeSceneToFile("res://Scenes/Menus/MainMenu.tscn"); } } } |
