summaryrefslogtreecommitdiff
path: root/Scripts/Game/CommandParser.cs
diff options
context:
space:
mode:
authorSophia Pearson <codergal89@gmail.com>2022-09-04 15:43:12 +0200
committerSophia Pearson <codergal89@gmail.com>2022-09-04 15:44:04 +0200
commit2f3abbb6f1141f15ef77ac27e431bc66bb0c7899 (patch)
tree17f7ee50161e1de1c11c6dd14a54a11614e7de03 /Scripts/Game/CommandParser.cs
parent0967a4654c9fa67b5cfc19edf3cfc075bf6bde92 (diff)
downloadtexty-2f3abbb6f1141f15ef77ac27e431bc66bb0c7899.tar.xz
texty-2f3abbb6f1141f15ef77ac27e431bc66bb0c7899.zip
game: adapt scripts to new design
Diffstat (limited to 'Scripts/Game/CommandParser.cs')
-rw-r--r--Scripts/Game/CommandParser.cs23
1 files changed, 23 insertions, 0 deletions
diff --git a/Scripts/Game/CommandParser.cs b/Scripts/Game/CommandParser.cs
new file mode 100644
index 0000000..5f8249a
--- /dev/null
+++ b/Scripts/Game/CommandParser.cs
@@ -0,0 +1,23 @@
+using System.Linq;
+using Godot;
+using Texty.Scripts.Commands;
+
+namespace Texty.Scripts.Game
+{
+ public class CommandParser : Node
+ {
+ public override void _Ready()
+ {
+ }
+
+ public Command TryParse(string text)
+ {
+ var components = text.Split(' ');
+ return components[0].ToLower() switch
+ {
+ "look" => new LookCommand(components.Skip(1).ToArray()),
+ _ => null
+ };
+ }
+ }
+} \ No newline at end of file