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authorSophia Pearson <codergal89@gmail.com>2022-09-04 21:52:27 +0200
committerSophia Pearson <codergal89@gmail.com>2022-09-04 21:52:27 +0200
commitf711d55d465bd8838dc55bde1f4a25d582a6bb6b (patch)
treee2b5b2ac79adf23e5f2c475ce11ee1c3c6561f0b /Scripts/Game/StatusLine.cs
parent2f3abbb6f1141f15ef77ac27e431bc66bb0c7899 (diff)
downloadtexty-f711d55d465bd8838dc55bde1f4a25d582a6bb6b.tar.xz
texty-f711d55d465bd8838dc55bde1f4a25d582a6bb6b.zip
tests: adjust tests to new design
Diffstat (limited to 'Scripts/Game/StatusLine.cs')
-rw-r--r--Scripts/Game/StatusLine.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Scripts/Game/StatusLine.cs b/Scripts/Game/StatusLine.cs
index ef98a0a..8e19cb4 100644
--- a/Scripts/Game/StatusLine.cs
+++ b/Scripts/Game/StatusLine.cs
@@ -4,7 +4,7 @@ namespace Texty.Scripts.Game
{
public class StatusLine : PanelContainer
{
- private string _titleText = "Title Text";
+ private string _titleText = "";
private RichTextLabel TitleLabel => GetNodeOrNull<RichTextLabel>($"%{nameof(TitleLabel)}");
[Export]
@@ -15,7 +15,7 @@ namespace Texty.Scripts.Game
{
_titleText = value;
if (TitleLabel != null)
- TitleLabel.Text = GodotSharp.Singleton.Tr(value);
+ TitleLabel.BbcodeText = GodotSharp.Singleton.Tr(value);
}
}