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| author | Sophia Pearson <codergal89@gmail.com> | 2022-09-08 07:57:06 +0200 |
|---|---|---|
| committer | Sophia Pearson <codergal89@gmail.com> | 2022-09-08 07:57:06 +0200 |
| commit | bb55a4038366ff25e353aedac821d9b691be48eb (patch) | |
| tree | 2011dc7df0dae64edc5de538dda5604c1a67818b /Scripts/Menus | |
| parent | ccd374cbedd87528c85d497fa7bef9b0c90815e9 (diff) | |
| download | texty-bb55a4038366ff25e353aedac821d9b691be48eb.tar.xz texty-bb55a4038366ff25e353aedac821d9b691be48eb.zip | |
menus: switch to Game when StartButton is pressed
Diffstat (limited to 'Scripts/Menus')
| -rw-r--r-- | Scripts/Menus/MainMenu.cs | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/Scripts/Menus/MainMenu.cs b/Scripts/Menus/MainMenu.cs index 3beaead..9b17b5c 100644 --- a/Scripts/Menus/MainMenu.cs +++ b/Scripts/Menus/MainMenu.cs @@ -4,13 +4,10 @@ namespace Texty.Scripts.Menus { public class MainMenu : Node { - public override void _Ready() - { - } - public void OnStartButtonPressed() { - GD.Print("Start button was pressed."); + var game = ResourceLoader.Load<PackedScene>("res://Scenes/Game/Game.tscn"); + GetTree().ChangeSceneTo(game); } public void OnCreditsButtonPressed() |
