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| author | Sophia Pearson <codergal89@gmail.com> | 2022-09-04 13:29:53 +0200 |
|---|---|---|
| committer | Sophia Pearson <codergal89@gmail.com> | 2022-09-04 13:29:53 +0200 |
| commit | 645d1083fecf707a56b07c1fd52df4015885d9ce (patch) | |
| tree | 3415e9ccd9e3c3dfbb382d08583816b0d2836f3d /Scripts/Texty.cs | |
| parent | 6503e483766d3a4e1907ecd9b69e7db4e86e7cb6 (diff) | |
| download | texty-645d1083fecf707a56b07c1fd52df4015885d9ce.tar.xz texty-645d1083fecf707a56b07c1fd52df4015885d9ce.zip | |
game: add StatusLine behavior
Diffstat (limited to 'Scripts/Texty.cs')
| -rw-r--r-- | Scripts/Texty.cs | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/Scripts/Texty.cs b/Scripts/Texty.cs deleted file mode 100644 index 0101183..0000000 --- a/Scripts/Texty.cs +++ /dev/null @@ -1,30 +0,0 @@ -using Godot; - -namespace Texty.Scripts -{ - public class Texty : Node - { - - public Game Game; - public StartMenu StartMenu; - - public override void _Ready() - { - Game = GetNode<Game>(nameof(Game)); - StartMenu = GetNode<StartMenu>(nameof(StartMenu)); - } - - public void OnQuitGame() - { - GetTree().Notification(MainLoop.NotificationWmQuitRequest); - } - - public void OnStartGame() - { - StartMenu.Visible = false; - Game.Visible = true; - } - - } -} - |
