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| author | Sophia Pearson <codergal89@gmail.com> | 2022-05-20 00:45:25 +0200 |
|---|---|---|
| committer | Sophia Pearson <codergal89@gmail.com> | 2022-05-20 18:56:04 +0200 |
| commit | 05d29ccce1898ed89c0b650c77242c2fa2805128 (patch) | |
| tree | e8ee3bcb570fa6f3d9d96273c2bf4d4c8618d08b /addons/gut/get_native_script.gd | |
| download | texty-05d29ccce1898ed89c0b650c77242c2fa2805128.tar.xz texty-05d29ccce1898ed89c0b650c77242c2fa2805128.zip | |
texty: initial commit
Diffstat (limited to 'addons/gut/get_native_script.gd')
| -rw-r--r-- | addons/gut/get_native_script.gd | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/addons/gut/get_native_script.gd b/addons/gut/get_native_script.gd new file mode 100644 index 0000000..7055fc3 --- /dev/null +++ b/addons/gut/get_native_script.gd @@ -0,0 +1,6 @@ +# Since NativeScript does not exist if GDNative is not included in the build +# of Godot this script is conditionally loaded only when NativeScript exists. +# You can then get a reference to NativeScript for use in `is` checks by calling +# get_it. +static func get_it(): + return NativeScript |
