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authorSophia Pearson <codergal89@gmail.com>2022-10-03 22:22:50 +0200
committerSophia Pearson <codergal89@gmail.com>2022-10-04 22:18:18 +0200
commite127ad39e742396030352240d829bc903b1d4464 (patch)
tree10cc21d70bf13181aef7c8ad0344077ff63579a3 /addons/gut/get_native_script.gd
parentddbb045f6387a8ba23b1210b27a745516a387a52 (diff)
downloadtexty-e127ad39e742396030352240d829bc903b1d4464.tar.xz
texty-e127ad39e742396030352240d829bc903b1d4464.zip
godot: inital Godot 4 migration
Diffstat (limited to 'addons/gut/get_native_script.gd')
-rw-r--r--addons/gut/get_native_script.gd6
1 files changed, 0 insertions, 6 deletions
diff --git a/addons/gut/get_native_script.gd b/addons/gut/get_native_script.gd
deleted file mode 100644
index 7055fc3..0000000
--- a/addons/gut/get_native_script.gd
+++ /dev/null
@@ -1,6 +0,0 @@
-# Since NativeScript does not exist if GDNative is not included in the build
-# of Godot this script is conditionally loaded only when NativeScript exists.
-# You can then get a reference to NativeScript for use in `is` checks by calling
-# get_it.
-static func get_it():
- return NativeScript