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| author | Sophia Pearson <codergal89@gmail.com> | 2022-10-03 22:22:50 +0200 |
|---|---|---|
| committer | Sophia Pearson <codergal89@gmail.com> | 2022-10-04 22:18:18 +0200 |
| commit | e127ad39e742396030352240d829bc903b1d4464 (patch) | |
| tree | 10cc21d70bf13181aef7c8ad0344077ff63579a3 /addons/gut/get_native_script.gd | |
| parent | ddbb045f6387a8ba23b1210b27a745516a387a52 (diff) | |
| download | texty-e127ad39e742396030352240d829bc903b1d4464.tar.xz texty-e127ad39e742396030352240d829bc903b1d4464.zip | |
godot: inital Godot 4 migration
Diffstat (limited to 'addons/gut/get_native_script.gd')
| -rw-r--r-- | addons/gut/get_native_script.gd | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/addons/gut/get_native_script.gd b/addons/gut/get_native_script.gd deleted file mode 100644 index 7055fc3..0000000 --- a/addons/gut/get_native_script.gd +++ /dev/null @@ -1,6 +0,0 @@ -# Since NativeScript does not exist if GDNative is not included in the build -# of Godot this script is conditionally loaded only when NativeScript exists. -# You can then get a reference to NativeScript for use in `is` checks by calling -# get_it. -static func get_it(): - return NativeScript |
