diff options
Diffstat (limited to 'Assets/Shaders/Scanlines.gdshader')
| -rw-r--r-- | Assets/Shaders/Scanlines.gdshader | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/Assets/Shaders/Scanlines.gdshader b/Assets/Shaders/Scanlines.gdshader new file mode 100644 index 0000000..4ed746c --- /dev/null +++ b/Assets/Shaders/Scanlines.gdshader @@ -0,0 +1,16 @@ +shader_type canvas_item; + +uniform float count: hint_range(240, 480, 2) = 320; +uniform float opacity: hint_range(0.0, 1.0, 0.01) = 0.3; + +void fragment() { + vec3 color = texture(SCREEN_TEXTURE, SCREEN_UV).rgb; + vec2 uv = SCREEN_UV; + + vec2 line = vec2(sin(uv.y * count), cos(uv.y * count)); + vec3 scanlines = vec3(line.y, line.x, line.y); + + color += color * scanlines * opacity; + + COLOR = vec4(color, 1.0); +}
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