diff options
Diffstat (limited to 'Tests/Game')
| -rw-r--r-- | Tests/Game/Commands/test_LookCommand.gd | 2 | ||||
| -rw-r--r-- | Tests/Game/test_CommandInputArea.gd | 6 | ||||
| -rw-r--r-- | Tests/Game/test_Game.gd | 6 |
3 files changed, 7 insertions, 7 deletions
diff --git a/Tests/Game/Commands/test_LookCommand.gd b/Tests/Game/Commands/test_LookCommand.gd index 558efc1..debeeed 100644 --- a/Tests/Game/Commands/test_LookCommand.gd +++ b/Tests/Game/Commands/test_LookCommand.gd @@ -34,7 +34,7 @@ func test_parsing_look_at_command_without_further_arguments_returns_look_command assert_eq('At', parse('look at').ModifierAsString) func test_parsing_look_at_command_with_more_arguments_returns_look_command_with_non_empty_target(): - assert_ne('', parse('look at door on the left').Target) + assert_ne('', parse('look at door checked the left').Target) func test_parsing_look_at_command_with_an_additional_argument_returns_look_command_with_the_additional_argument_as_the_target(): assert_eq('window', parse('look at window').Target) diff --git a/Tests/Game/test_CommandInputArea.gd b/Tests/Game/test_CommandInputArea.gd index c233ec4..9d67927 100644 --- a/Tests/Game/test_CommandInputArea.gd +++ b/Tests/Game/test_CommandInputArea.gd @@ -20,7 +20,7 @@ func _set_input_text(text): textInputNode.emit_signal('text_changed', textInputNode.text) func before_each(): - _instance = add_child_autofree(Scene.instance()) + _instance = add_child_autofree(Scene.instantiate()) func after_each(): _sender.release_all() @@ -81,9 +81,9 @@ func test_UnknownInputSubmitted_signal_is_emitted_when_enter_is_pressed_with_a_v func test_TextInput_is_empty_after_submitting_a_valid_command(): _set_input_text(_valid_input) UiHelpers.press_key(_sender, KEY_ENTER) - assert_true(_get_input_node().text.empty()) + assert_true(_get_input_node().text.is_empty()) func test_TextInput_is_empty_after_submitting_an_invalid_command(): _set_input_text(_invalid_input) UiHelpers.press_key(_sender, KEY_ENTER) - assert_true(_get_input_node().text.empty()) + assert_true(_get_input_node().text.is_empty()) diff --git a/Tests/Game/test_Game.gd b/Tests/Game/test_Game.gd index 427d28c..d619b21 100644 --- a/Tests/Game/test_Game.gd +++ b/Tests/Game/test_Game.gd @@ -16,7 +16,7 @@ func _get_input_area() -> InputArea: return _instance.get_node('%InputArea') as InputArea func before_each(): - _instance = add_child_autofree(Scene.instance()) + _instance = add_child_autofree(Scene.instantiate()) func after_each(): _sender.release_all() @@ -35,7 +35,7 @@ func test_has_OutputArea(): assert_not_null(_get_output_area()) func test_OutputArea_is_empty_after_instantiation(): - assert_true(_get_output_area().TextBlocks.empty()) + assert_true(_get_output_area().TextBlocks.is_empty()) func test_has_InputArea(): assert_not_null(_get_input_area()) @@ -47,4 +47,4 @@ func test_after_submitting_some_text_via_InputArea_OutputArea_is_not_empty(): var textInput = _get_input_area().get_node('%TextInput') textInput.text = 'this is a test' UiHelpers.press_key(_sender, KEY_ENTER) - assert_false(_get_output_area().TextBlocks.empty()) + assert_false(_get_output_area().TextBlocks.is_empty()) |
