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-rw-r--r--addons/gut/get_native_script.gd6
1 files changed, 0 insertions, 6 deletions
diff --git a/addons/gut/get_native_script.gd b/addons/gut/get_native_script.gd
deleted file mode 100644
index 7055fc3..0000000
--- a/addons/gut/get_native_script.gd
+++ /dev/null
@@ -1,6 +0,0 @@
-# Since NativeScript does not exist if GDNative is not included in the build
-# of Godot this script is conditionally loaded only when NativeScript exists.
-# You can then get a reference to NativeScript for use in `is` checks by calling
-# get_it.
-static func get_it():
- return NativeScript