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-rw-r--r--addons/gut/gui/GutRunner.gd95
1 files changed, 0 insertions, 95 deletions
diff --git a/addons/gut/gui/GutRunner.gd b/addons/gut/gui/GutRunner.gd
deleted file mode 100644
index 608fc26..0000000
--- a/addons/gut/gui/GutRunner.gd
+++ /dev/null
@@ -1,95 +0,0 @@
-extends Node2D
-
-var Gut = load('res://addons/gut/gut.gd')
-var ResultExporter = load('res://addons/gut/result_exporter.gd')
-var GutConfig = load('res://addons/gut/gut_config.gd')
-
-const RUNNER_JSON_PATH = 'res://.gut_editor_config.json'
-const RESULT_FILE = 'user://.gut_editor.bbcode'
-const RESULT_JSON = 'user://.gut_editor.json'
-
-var _gut_config = null
-var _gut = null;
-var _wrote_results = false
-# Flag for when this is being used at the command line. Otherwise it is
-# assumed this is being used by the panel and being launched with
-# play_custom_scene
-var _cmdln_mode = false
-
-onready var _gut_layer = $GutLayer
-
-
-func _ready():
- if(_gut_config == null):
- _gut_config = GutConfig.new()
- _gut_config.load_panel_options(RUNNER_JSON_PATH)
-
- # The command line will call run_tests on its own. When used from the panel
- # we have to kick off the tests ourselves b/c there's no way I know of to
- # interact with the scene that was run via play_custom_scene.
- if(!_cmdln_mode):
- call_deferred('run_tests')
-
-
-func run_tests():
- if(_gut == null):
- _gut = Gut.new()
-
- _gut.set_add_children_to(self)
- if(_gut_config.options.gut_on_top):
- _gut_layer.add_child(_gut)
- else:
- add_child(_gut)
-
- if(!_cmdln_mode):
- _gut.connect('tests_finished', self, '_on_tests_finished',
- [_gut_config.options.should_exit, _gut_config.options.should_exit_on_success])
-
- _gut_config.config_gut(_gut)
- if(_gut_config.options.gut_on_top):
- _gut.get_gui().goto_bottom_right_corner()
-
- var run_rest_of_scripts = _gut_config.options.unit_test_name == ''
- _gut.test_scripts(run_rest_of_scripts)
-
-
-func _write_results():
- var content = _gut.get_logger().get_gui_bbcode()
-
- var f = File.new()
- var result = f.open(RESULT_FILE, f.WRITE)
- if(result == OK):
- f.store_string(content)
- f.close()
- else:
- print('ERROR Could not save bbcode, result = ', result)
-
- var exporter = ResultExporter.new()
- var f_result = exporter.write_json_file(_gut, RESULT_JSON)
- _wrote_results = true
-
-
-func _exit_tree():
- if(!_wrote_results and !_cmdln_mode):
- _write_results()
-
-
-func _on_tests_finished(should_exit, should_exit_on_success):
- _write_results()
-
- if(should_exit):
- get_tree().quit()
- elif(should_exit_on_success and _gut.get_fail_count() == 0):
- get_tree().quit()
-
-
-func get_gut():
- if(_gut == null):
- _gut = Gut.new()
- return _gut
-
-func set_gut_config(which):
- _gut_config = which
-
-func set_cmdln_mode(is_it):
- _cmdln_mode = is_it