diff options
Diffstat (limited to 'addons/gut/input_factory.gd')
| -rw-r--r-- | addons/gut/input_factory.gd | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/addons/gut/input_factory.gd b/addons/gut/input_factory.gd new file mode 100644 index 0000000..5eb3a67 --- /dev/null +++ b/addons/gut/input_factory.gd @@ -0,0 +1,142 @@ +# ############################################################################## +#(G)odot (U)nit (T)est class +# +# ############################################################################## +# The MIT License (MIT) +# ===================== +# +# Copyright (c) 2020 Tom "Butch" Wesley +# +# Permission is hereby granted, free of charge, to any person obtaining a copy +# of this software and associated documentation files (the "Software"), to deal +# in the Software without restriction, including without limitation the rights +# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +# copies of the Software, and to permit persons to whom the Software is +# furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included in +# all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +# THE SOFTWARE. +# +# ############################################################################## +# Description +# ----------- +# ############################################################################## + + +# Implemented InputEvent* convenience methods +# InputEventAction +# InputEventKey +# InputEventMouseButton +# InputEventMouseMotion + +# Yet to implement InputEvents +# InputEventJoypadButton +# InputEventJoypadMotion +# InputEventMagnifyGesture +# InputEventMIDI +# InputEventPanGesture +# InputEventScreenDrag +# InputEventScreenTouch + + +static func _to_scancode(which): + var key_code = which + if(typeof(key_code) == TYPE_STRING): + key_code = key_code.to_upper().to_ascii()[0] + return key_code + + +static func new_mouse_button_event(position, global_position, pressed, button_index): + var event = InputEventMouseButton.new() + event.position = position + if(global_position != null): + event.global_position = global_position + event.pressed = pressed + event.button_index = button_index + + return event + + +static func key_up(which): + var event = InputEventKey.new() + event.scancode = _to_scancode(which) + event.pressed = false + return event + + +static func key_down(which): + var event = InputEventKey.new() + event.scancode = _to_scancode(which) + event.pressed = true + return event + + +static func action_up(which, strength=1.0): + var event = InputEventAction.new() + event.action = which + event.strength = strength + return event + + +static func action_down(which, strength=1.0): + var event = InputEventAction.new() + event.action = which + event.strength = strength + event.pressed = true + return event + + +static func mouse_left_button_down(position, global_position=null): + var event = new_mouse_button_event(position, global_position, true, BUTTON_LEFT) + return event + + +static func mouse_left_button_up(position, global_position=null): + var event = new_mouse_button_event(position, global_position, false, BUTTON_LEFT) + return event + + +static func mouse_double_click(position, global_position=null): + var event = new_mouse_button_event(position, global_position, false, BUTTON_LEFT) + event.doubleclick = true + return event + + +static func mouse_right_button_down(position, global_position=null): + var event = new_mouse_button_event(position, global_position, true, BUTTON_RIGHT) + return event + + +static func mouse_right_button_up(position, global_position=null): + var event = new_mouse_button_event(position, global_position, false, BUTTON_RIGHT) + return event + + +static func mouse_motion(position, global_position=null): + var event = InputEventMouseMotion.new() + event.position = position + if(global_position != null): + event.global_position = global_position + return event + + +static func mouse_relative_motion(offset, last_motion_event=null, speed=Vector2(0, 0)): + var event = null + if(last_motion_event == null): + event = mouse_motion(offset) + event.speed = speed + else: + event = last_motion_event.duplicate() + event.position += offset + event.global_position += offset + event.relative = offset + event.speed = speed + return event |
