From f20bd89dc4a7bf14a88b1effcaa1887b29314525 Mon Sep 17 00:00:00 2001 From: Sophia Pearson Date: Mon, 5 Sep 2022 20:35:53 +0200 Subject: gui: split GUI into Terminal components --- Scripts/Game/Game.cs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'Scripts/Game/Game.cs') diff --git a/Scripts/Game/Game.cs b/Scripts/Game/Game.cs index 50db736..ff7e4f7 100644 --- a/Scripts/Game/Game.cs +++ b/Scripts/Game/Game.cs @@ -1,12 +1,13 @@ using Godot; +using Texty.Scripts.Terminal; namespace Texty.Scripts.Game { public class Game : Node { - private Input Input => GetNodeOrNull($"%{nameof(Input)}"); - private Output Output => GetNodeOrNull($"%{nameof(Output)}"); - private StatusLine StatusLine => GetNodeOrNull($"%{nameof(StatusLine)}"); + private InputArea InputArea => GetNodeOrNull($"%{nameof(InputArea)}"); + private OutputArea OutputArea => GetNodeOrNull($"%{nameof(OutputArea)}"); + private StatusArea StatusArea => GetNodeOrNull($"%{nameof(StatusArea)}"); public override void _Ready() { @@ -14,12 +15,12 @@ namespace Texty.Scripts.Game public void OnCommandSubmitted(Command command) { - Output.Push($"! {command}"); + OutputArea.Push($"! {command}"); } public void OnUnknownInputSubmitted(string text) { - Output.Push($"? {text}"); + OutputArea.Push($"? {text}"); } } } \ No newline at end of file -- cgit v1.2.3