From 2f3abbb6f1141f15ef77ac27e431bc66bb0c7899 Mon Sep 17 00:00:00 2001 From: Sophia Pearson Date: Sun, 4 Sep 2022 15:43:12 +0200 Subject: game: adapt scripts to new design --- Scripts/Game/StatusLine.cs | 45 +++++++++++++++++++++------------------------ 1 file changed, 21 insertions(+), 24 deletions(-) (limited to 'Scripts/Game/StatusLine.cs') diff --git a/Scripts/Game/StatusLine.cs b/Scripts/Game/StatusLine.cs index 4a3fb23..ef98a0a 100644 --- a/Scripts/Game/StatusLine.cs +++ b/Scripts/Game/StatusLine.cs @@ -2,29 +2,26 @@ using Godot; namespace Texty.Scripts.Game { - public class StatusLine : PanelContainer - { - private string _titleText = "Title Text"; - - [Export] - public string Title - { - get => _titleText; - set - { - if (TitleLabel != null) - TitleLabel.Text = value; - _titleText = value; - } - } + public class StatusLine : PanelContainer + { + private string _titleText = "Title Text"; + private RichTextLabel TitleLabel => GetNodeOrNull($"%{nameof(TitleLabel)}"); - public RichTextLabel TitleLabel; - - public override void _Ready() - { - TitleLabel = GetNode($"%{nameof(TitleLabel)}"); - TitleLabel.Text = _titleText; - } - } -} + [Export] + public string Title + { + get => _titleText; + set + { + _titleText = value; + if (TitleLabel != null) + TitleLabel.Text = GodotSharp.Singleton.Tr(value); + } + } + public override void _Ready() + { + Title = _titleText; + } + } +} \ No newline at end of file -- cgit v1.2.3