[gd_resource type="ShaderMaterial" load_steps=2 format=2] [ext_resource path="res://Assets/Shaders/crt_shader.gdshader" type="Shader" id=1] [resource] shader = ExtResource( 1 ) shader_param/chromatic_abberation_enabled = true shader_param/chromatic_abberation_amount = 4.0 shader_param/vignette_enabled = true shader_param/vignette_opacity = 0.1 shader_param/scan_lines_enabled = true shader_param/scan_lines_count = 180.0 shader_param/scan_lines_opacity = 1.0 shader_param/boost_intensity = 1.3