[gd_resource type="ShaderMaterial" load_steps=2 format=2] [ext_resource path="res://Assets/Shaders/crt_shader.gdshader" type="Shader" id=1] [resource] shader = ExtResource( 1 ) shader_param/screen_size = Vector2( 640, 480 ) shader_param/show_curvature = false shader_param/curvature_x_amount = 6.0 shader_param/curvature_y_amount = 4.0 shader_param/corner_color = Color( 0, 0, 0, 1 ) shader_param/show_vignette = true shader_param/vignette_opacity = 0.1 shader_param/show_horizontal_scan_lines = true shader_param/horizontal_scan_lines_amount = 90.0 shader_param/horizontal_scan_lines_opacity = 0.1 shader_param/show_vertical_scan_lines = false shader_param/vertical_scan_lines_amount = 320.0 shader_param/vertical_scan_lines_opacity = 1.0 shader_param/boost = 1.25 shader_param/aberration_amount = 1.5