[gd_scene load_steps=3 format=2] [ext_resource path="res://Assets/Shaders/crt_shader.gdshader" type="Shader" id=1] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 1 ) shader_param/bloom_enabled = true shader_param/bloom_amount = 0.3 shader_param/bloom_radius = 2.0 shader_param/chromatic_abberation_enabled = true shader_param/chromatic_abberation_amount = 2.0 shader_param/scan_lines_enabled = true shader_param/scan_lines_count = 180.0 shader_param/scan_lines_opacity = 0.85 shader_param/vignette_enabled = true shader_param/vignette_opacity = 0.33 shader_param/boost_intensity = 1.3 [node name="MonitorEffect" type="CanvasLayer"] layer = 2 [node name="ShaderRectangle" type="ColorRect" parent="."] material = SubResource( 1 ) anchor_right = 1.0 anchor_bottom = 1.0 rect_clip_content = true mouse_filter = 2