using Godot; namespace Texty.Scripts.Terminal { [Tool] public class MenuScreen : Control { private string _title = ""; private StatusArea TitleArea => GetNodeOrNull($"%{nameof(TitleArea)}"); [Export] public string Title { get => _title; set { _title = value; if (TitleArea != null) TitleArea.Title = $"[center]{GodotSharp.Singleton.Tr(_title)}[/center]"; } } public override void _Ready() { Title = _title; } } }