using Godot; namespace Texty.Scripts { public class Texty : Node { public Game Game; public StartMenu StartMenu; public override void _Ready() { Game = GetNode(nameof(Game)); StartMenu = GetNode(nameof(StartMenu)); } public void OnQuitGame() { GetTree().Notification(MainLoop.NotificationWmQuitRequest); } public void OnStartGame() { StartMenu.Visible = false; Game.Visible = true; } } }