; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 _global_script_classes=[{ "base": "GutTest", "class": &"CommandParserTestBase", "language": &"GDScript", "path": "res://Tests/Game/CommandParserTestBase.gd" }] _global_script_class_icons={ "CommandParserTestBase": "" } [application] config/name="Texty" run/main_scene="res://Scenes/Menus/MainMenu.tscn" config/features=PackedStringArray("4.0", "C#") config/icon="res://icon.png" run/delta_sync_after_draw=true [autoload] MonitorEffect="*res://Scenes/MonitorEffect.tscn" [display] window/energy_saving/keep_screen_on=false window/stretch/mode="viewport" window/stretch/aspect="expand" window/size/width=800 [dotnet] project/assembly_name="Texty" [editor] script_templates_search_path="res://ScriptTemplates" version_control_autoload_on_startup=true [editor_plugins] enabled=PackedStringArray("res://addons/ClassExporter/plugin.cfg") [gui] theme/custom="res://Assets/Themes/Default.tres" theme/custom_font="res://Assets/Fonts/VT323-Regular.ttf" [importer_defaults] csv_translation={ "compress": true, "delimiter": 0 } [internationalization] locale/translations=PackedStringArray("res://Assets/Translations/menus.de.translation", "res://Assets/Translations/menus.en.translation") [locale] translations=PackedStringArray("res://Assets/Translations/menus.de.translation", "res://Assets/Translations/menus.en.translation") [physics] common/enable_pause_aware_picking=true [rendering] quality/driver/fallback_to_gles2=true quality/intended_usage/framebuffer_allocation=0 quality/intended_usage/framebuffer_allocation.mobile=0 2d/snapping/use_gpu_pixel_snap=true environment/default_environment="res://default_env.tres"