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using Godot;

namespace Texty.Scripts
{
    public enum CommandType
    {
        Look
    }

    public class Command : Object
    {
        public Command()
        {
        }

        public Command(CommandType type, string[] arguments)
        {
            RawArguments = arguments;
            Type = type;
        }

        public string[] RawArguments { get; }
        public CommandType Type { get; }
    }
}