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path: root/Scripts/Credits.cs
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using Godot;

namespace Texty.Scripts
{
	public partial class Credits : Node
	{
		public override void _UnhandledKeyInput(InputEvent @event)
		{
			if (@event is InputEventKey { Keycode: Key.Escape })
			{
				GetTree().ChangeSceneToFile("res://Scenes/Menus/MainMenu.tscn");
			}
		}
	}
}