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using Godot;

namespace Texty.Scripts.Game;

public enum CommandType
{
    Look
}

public partial class Command : Object
{
    public Command()
    {
    }

    public Command(CommandType type, string[] arguments)
    {
        RawArguments = arguments;
        Type = type;
    }

    public string[] RawArguments { get; }
    public CommandType Type { get; }
}