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using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Godot;
using Godot.Collections;
namespace Texty.Scripts.Game
{
public class Output : PanelContainer
{
[Export(PropertyHint.File, "*.tscn")] public PackedScene OutputBlockScene;
public Array<string> TextBlocks => new Array<string>(BlockNodes.ToList().Select(block => block.Content));
private VBoxContainer LineContainer => GetNodeOrNull<VBoxContainer>($"%{nameof(LineContainer)}");
private IEnumerable<OutputBlock> BlockNodes =>
GD.Range(LineContainer?.GetChildCount() ?? 0)
.Select(index => LineContainer.GetChild(index))
.Cast<OutputBlock>();
public override void _Ready()
{
Debug.Assert(OutputBlockScene != null, "OutputBlockScene has not been configured!");
Debug.Assert(OutputBlockScene.CanInstance(), "OutputBlockScene can not be instanced!");
Clear();
}
public void Clear()
{
BlockNodes.ToList().ForEach(block =>
{
LineContainer.RemoveChild(block);
block.QueueFree();
});
}
public void Push(string text)
{
if (text.Empty()) return;
var block = OutputBlockScene.Instance<OutputBlock>();
block.Content = text;
LineContainer.AddChild(block);
}
}
}
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