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path: root/Scripts/Game/Output.cs
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using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Godot;
using Godot.Collections;

namespace Texty.Scripts.Game
{
    public class Output : PanelContainer
    {
        [Export(PropertyHint.File, "*.tscn")] public PackedScene OutputBlockScene;
        public Array<string> TextBlocks => new Array<string>(BlockNodes.ToList().Select(block => block.Content));

        private VBoxContainer LineContainer => GetNodeOrNull<VBoxContainer>($"%{nameof(LineContainer)}");

        private IEnumerable<OutputBlock> BlockNodes =>
            GD.Range(LineContainer?.GetChildCount() ?? 0)
                .Select(index => LineContainer.GetChild(index))
                .Cast<OutputBlock>();

        public override void _Ready()
        {
            Debug.Assert(OutputBlockScene != null, "OutputBlockScene has not been configured!");
            Debug.Assert(OutputBlockScene.CanInstance(), "OutputBlockScene can not be instanced!");
            Clear();
        }

        public void Clear()
        {
            BlockNodes.ToList().ForEach(block =>
            {
                LineContainer.RemoveChild(block);
                block.QueueFree();
            });
        }

        public void Push(string text)
        {
            if (text.Empty()) return;
            var block = OutputBlockScene.Instance<OutputBlock>();
            block.Content = text;
            LineContainer.AddChild(block);
        }
    }
}