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using Godot;
namespace Texty.Scripts.Game
{
public class OutputBlock : MarginContainer
{
private string _content = "";
private RichTextLabel ContentLabel => GetNodeOrNull<RichTextLabel>($"%{nameof(ContentLabel)}");
[Export(PropertyHint.MultilineText)]
public string Content
{
get => ContentLabel?.BbcodeText ?? "";
set
{
_content = value;
if (ContentLabel != null)
ContentLabel.BbcodeText = GodotSharp.Singleton.Tr(_content);
}
}
public override void _Ready()
{
Content = _content;
}
}
}
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