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path: root/Scripts/Game/StatusLine.cs
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using Godot;

namespace Texty.Scripts.Game
{
	public class StatusLine : PanelContainer
	{
		private string _titleText = "Title Text";
		
		[Export]
		public string Title
		{
			get => _titleText;
			set
			{
				if (TitleLabel != null)
					TitleLabel.Text = value;
				_titleText = value;
			}
		}

		public RichTextLabel TitleLabel;
		
		public override void _Ready()
		{
			TitleLabel = GetNode<RichTextLabel>($"%{nameof(TitleLabel)}");
			TitleLabel.Text = _titleText;
		}
	}
}