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using Godot;
namespace Texty.Scripts.Menus
{
public class MainMenu : Node
{
public void OnStartButtonPressed()
{
var game = ResourceLoader.Load<PackedScene>("res://Scenes/Game/Game.tscn");
GetTree().ChangeSceneTo(game);
}
public void OnCreditsButtonPressed()
{
GD.Print("Credits button was pressed.");
}
public void OnQuitButtonPressed()
{
GetTree().Quit();
}
}
}
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