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using System.Linq;
using Godot;
using Godot.Collections;
using Texty.Scripts.GodotExtensions;

namespace Texty.Scripts.Terminal
{
    [Tool]
    public abstract class ButtonBlock : MarginContainer
    {
        private VBoxContainer Buttons => GetNodeOrNull<VBoxContainer>($"%{nameof(Buttons)}");

        public override void _Ready()
        {
            ConnectButtons();
            Buttons.GetChildren<Button>().ForEach(button => button.MouseFilter = MouseFilterEnum.Ignore);
            Buttons.GetChildren<Button>().FirstOrDefault()?.GrabFocus();
        }

        protected abstract void OnButtonPressed(int index);

        private void ConnectButtons()
        {
            foreach (var (button, index) in Buttons.GetChildren<Button>().Select((button, index) => (button, index)))
                button.Connect("pressed", this, nameof(OnButtonPressed), new Array(index));
        }
    }
}