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using Godot;
namespace Texty.Scripts.Terminal;
public partial class InputArea : HBoxContainer
{
protected Label PromptLabel => GetNodeOrNull<Label>($"%{nameof(PromptLabel)}");
protected LineEdit TextInput => GetNodeOrNull<LineEdit>($"%{nameof(TextInput)}");
public new bool HasFocus => TextInput?.HasFocus() ?? false;
public virtual void OnTextEntered(string text)
{
}
}
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