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using Godot;

namespace Texty.Scripts
{
	public class Texty : Node
	{

		public Game Game;
		public StartMenu StartMenu;
		
		public override void _Ready()
		{
			Game = GetNode<Game>(nameof(Game));
			StartMenu = GetNode<StartMenu>(nameof(StartMenu));
		}

		public void OnQuitGame()
		{
			GetTree().Notification(MainLoop.NotificationWmQuitRequest);
		}

		public void OnStartGame()
		{
			StartMenu.Visible = false;
			Game.Visible = true;
		}
		
	}
}