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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Godot;

#if TOOLS

namespace Texty.addons.ClassExporter
{
    [Tool]
    public class Plugin : EditorPlugin
    {
        private const string LoadTypesMenuItem = "Load types";
        private const string ReloadTypesMenuItem = "Reload types";
        private readonly List<TypeEntry> _registeredTypes = new List<TypeEntry>();

        public override void _EnterTree()
        {
            Connect("resource_saved", this, nameof(OnResourceSaved));
            AddToolMenuItem(LoadTypesMenuItem, this, nameof(OnReloadTypes), false);
            AddToolMenuItem(ReloadTypesMenuItem, this, nameof(OnReloadTypes), true);
            RegisterTypes();
        }

        public override void EnablePlugin()
        {
            RegisterTypes();
        }

        public override void DisablePlugin()
        {
            DeRegisterTypes();
        }

        public override void _ExitTree()
        {
            DeRegisterTypes();
            RemoveToolMenuItem(LoadTypesMenuItem);
            RemoveToolMenuItem(ReloadTypesMenuItem);
            Disconnect("resource_saved", this, nameof(OnResourceSaved));
        }

        // Required by Godot
        // ReSharper disable once UnusedParameter.Local
        private void OnResourceSaved(Resource resource)
        {
            RegisterTypes();
        }

        private void OnReloadTypes(bool reload)
        {
            if (reload) DeRegisterTypes();
            RegisterTypes();
        }

        private void RegisterTypes()
        {
            var assembly = Assembly.GetExecutingAssembly();
            var newTypes = from type in assembly.GetTypes()
                where type.IsSubclassOf(typeof(Resource)) || type.IsSubclassOf(typeof(Node))
                where !type.IsSubclassOf(typeof(EditorPlugin))
                where _registeredTypes.Find(r => r.Equals(type)) == null
                select new TypeEntry(type);

            foreach (var type in newTypes)
            {
                GD.Print($"Exporting class {type.Name}");
                AddCustomType(type.Name, type.Base, type.Script, null);
                _registeredTypes.Add(type);
            }
        }

        private void DeRegisterTypes()
        {
            foreach (var type in _registeredTypes)
            {
                GD.Print($"Removing class {type.Name}");
                RemoveCustomType(type.Name);
            }

            _registeredTypes.Clear();
        }

        private class TypeEntry : Reference, IEquatable<Type>
        {
            public readonly string Base = "";
            public readonly string Name = "";
            public readonly Script Script = new CSharpScript();

            // Required by Godot
            // ReSharper disable once UnusedMember.Local
            public TypeEntry()
            {
            }

            public TypeEntry(Type type)
            {
                Name = type.Name;
                Base = type.BaseType?.Name ?? "Object";
                Script = LoadScript(type.FullName ?? "");
            }

            public bool Equals(Type other)
            {
                return other != null && Name == other.Name && Base == other.BaseType?.Name;
            }

            private static CSharpScript LoadScript(string fullName)
            {
                var components = fullName.Split('.');
                var path = string.Join("/", components.Skip(1)) + ".cs";
                return ResourceLoader.Load<CSharpScript>(path);
            }
        }
    }
}

#endif