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path: root/addons/gut/gui/GutRunner.gd
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extends Node2D

var Gut = load('res://addons/gut/gut.gd')
var ResultExporter = load('res://addons/gut/result_exporter.gd')
var GutConfig = load('res://addons/gut/gut_config.gd')

const RUNNER_JSON_PATH = 'res://.gut_editor_config.json'
const RESULT_FILE = 'user://.gut_editor.bbcode'
const RESULT_JSON = 'user://.gut_editor.json'

var _gut_config = null
var _gut = null;
var _wrote_results = false
# Flag for when this is being used at the command line.  Otherwise it is
# assumed this is being used by the panel and being launched with
# play_custom_scene
var _cmdln_mode = false

onready var _gut_layer = $GutLayer


func _ready():
	if(_gut_config == null):
		_gut_config = GutConfig.new()
		_gut_config.load_panel_options(RUNNER_JSON_PATH)

	# The command line will call run_tests on its own.  When used from the panel
	# we have to kick off the tests ourselves b/c there's no way I know of to
	# interact with the scene that was run via play_custom_scene.
	if(!_cmdln_mode):
		call_deferred('run_tests')


func run_tests():
	if(_gut == null):
		_gut = Gut.new()

	_gut.set_add_children_to(self)
	if(_gut_config.options.gut_on_top):
		_gut_layer.add_child(_gut)
	else:
		add_child(_gut)

	if(!_cmdln_mode):
		_gut.connect('tests_finished', self, '_on_tests_finished',
			[_gut_config.options.should_exit, _gut_config.options.should_exit_on_success])

	_gut_config.config_gut(_gut)
	if(_gut_config.options.gut_on_top):
		_gut.get_gui().goto_bottom_right_corner()

	var run_rest_of_scripts = _gut_config.options.unit_test_name == ''
	_gut.test_scripts(run_rest_of_scripts)


func _write_results():
	var content = _gut.get_logger().get_gui_bbcode()

	var f = File.new()
	var result = f.open(RESULT_FILE, f.WRITE)
	if(result == OK):
		f.store_string(content)
		f.close()
	else:
		print('ERROR Could not save bbcode, result = ', result)

	var exporter = ResultExporter.new()
	var f_result = exporter.write_json_file(_gut, RESULT_JSON)
	_wrote_results = true


func _exit_tree():
	if(!_wrote_results and !_cmdln_mode):
		_write_results()


func _on_tests_finished(should_exit, should_exit_on_success):
	_write_results()

	if(should_exit):
		get_tree().quit()
	elif(should_exit_on_success and _gut.get_fail_count() == 0):
		get_tree().quit()


func get_gut():
	if(_gut == null):
		_gut = Gut.new()
	return _gut

func set_gut_config(which):
	_gut_config = which

func set_cmdln_mode(is_it):
	_cmdln_mode = is_it