blob: f165fdf1cdf5cd03230e9b21e91c7b102664573c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
_global_script_classes=[{
"base": "GutTest",
"class": &"CommandParserTestBase",
"language": &"GDScript",
"path": "res://Tests/Game/CommandParserTestBase.gd"
}]
_global_script_class_icons={
"CommandParserTestBase": ""
}
[application]
config/name="Texty"
run/main_scene="res://Scenes/Menus/MainMenu.tscn"
config/features=PackedStringArray("4.0", "C#")
config/icon="res://icon.png"
run/delta_sync_after_draw=true
[autoload]
MonitorEffect="*res://Scenes/MonitorEffect.tscn"
[display]
window/energy_saving/keep_screen_on=false
window/stretch/mode="viewport"
window/stretch/aspect="expand"
window/size/width=800
[dotnet]
project/assembly_name="Texty"
[editor]
script_templates_search_path="res://ScriptTemplates"
version_control_autoload_on_startup=true
[editor_plugins]
enabled=PackedStringArray("res://addons/ClassExporter/plugin.cfg")
[gui]
theme/custom="res://Assets/Themes/Default.tres"
theme/custom_font="res://Assets/Fonts/VT323-Regular.ttf"
[importer_defaults]
csv_translation={
"compress": true,
"delimiter": 0
}
[internationalization]
locale/translations=PackedStringArray("res://Assets/Translations/menus.de.translation", "res://Assets/Translations/menus.en.translation")
[locale]
translations=PackedStringArray("res://Assets/Translations/menus.de.translation", "res://Assets/Translations/menus.en.translation")
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/fallback_to_gles2=true
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
2d/snapping/use_gpu_pixel_snap=true
environment/default_environment="res://default_env.tres"
|