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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=5

_global_script_classes=[{
"base": "GutTest",
"class": &"CommandParserTestBase",
"language": &"GDScript",
"path": "res://Tests/Game/CommandParserTestBase.gd"
}]
_global_script_class_icons={
"CommandParserTestBase": ""
}

[application]

config/name="Texty"
run/main_scene="res://Scenes/Menus/MainMenu.tscn"
config/features=PackedStringArray("4.0", "C#")
config/icon="res://icon.png"
run/delta_sync_after_draw=true

[autoload]

MonitorEffect="*res://Scenes/MonitorEffect.tscn"

[display]

window/energy_saving/keep_screen_on=false
window/stretch/mode="viewport"
window/stretch/aspect="expand"
window/size/width=800

[dotnet]

project/assembly_name="Texty"

[editor]

script_templates_search_path="res://ScriptTemplates"
version_control_autoload_on_startup=true

[editor_plugins]

enabled=PackedStringArray("res://addons/ClassExporter/plugin.cfg")

[gui]

theme/custom="res://Assets/Themes/Default.tres"
theme/custom_font="res://Assets/Fonts/VT323Font24.tres"
theme/use_hidpi=true

[importer_defaults]

csv_translation={
"compress": true,
"delimiter": 0
}

[internationalization]

locale/translations=PackedStringArray("res://Assets/Translations/menus.de.translation", "res://Assets/Translations/menus.en.translation")

[locale]

translations=PackedStringArray("res://Assets/Translations/menus.de.translation", "res://Assets/Translations/menus.en.translation")

[physics]

common/enable_pause_aware_picking=true

[rendering]

quality/driver/fallback_to_gles2=true
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
2d/snapping/use_gpu_pixel_snap=true
environment/default_environment="res://default_env.tres"