//! @file render.S //! //! Assembler bindings for SDL2 (SDL_render.h) #define SDL_RENDERER_ACCELERATED 0x00000002u //! @fn SDL_Renderer * SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags); //! @param the window where rendering is displayed. //! @param index the index of the rendering driver to initialize, or -1 to initialize the first one supporting the requested flags //! @param flags 0, or one or more SDL_RendererFlags OR'd together. //! @return a valid rendering context or NULL on error. .type SDL_CreateRenderer, @function .extern SDL_CreateRenderer //! @fn void SDL_DestroyRenderer(SDL_Renderer * renderer); //! @param renderer the renderer to destroy .type SDL_DestroyRenderer, @function .extern SDL_DestroyRenderer