#define SDL_INIT_TIMER 0x00000001u #define SDL_INIT_AUDIO 0x00000010u #define SDL_INIT_VIDEO 0x00000020u #define SDL_INIT_JOYSTICK 0x00000200u #define SDL_INIT_HAPTIC 0x00001000u #define SDL_INIT_GAMECONTROLLER 0x00002000u #define SDL_WINDOW_SHOWN 0x00000004u #define SDL_WINDOWPOS_UNDEFINED 0x1FFF0000u // int SDL_Init(uint32_t flags) .type SDL_Init, @function .extern SDL_Init // SDL_Window * SDL_CreateWindow(const char *title, int x, int y, int w, int h, uint32_t flags) .type SDL_CreateWindow, @function .extern SDL_CreateWindow // void SDL_DestroyWindow(SDL_Window *window) .type SDL_DestroyWindow, @function .extern SDL_DestroyWindow // void SDL_Quit(void) .type SDL_Quit, @function .extern SDL_Quit