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| author | Felix Morgner <felix.morgner@gmail.com> | 2025-05-23 13:51:10 +0200 |
|---|---|---|
| committer | Felix Morgner <felix.morgner@gmail.com> | 2025-05-23 13:51:10 +0200 |
| commit | c45004b73bb045328a724d1d860df6d1515af6d4 (patch) | |
| tree | 4ce448eeb947e87f0447e9be20d90151a26421c9 /lib/src/turns-participant.h | |
| parent | 14db127b26bc47861b6c41f144fe6e3b4ce283a0 (diff) | |
| download | turns-c45004b73bb045328a724d1d860df6d1515af6d4.tar.xz turns-c45004b73bb045328a724d1d860df6d1515af6d4.zip | |
lib: split out header files
Diffstat (limited to 'lib/src/turns-participant.h')
| -rw-r--r-- | lib/src/turns-participant.h | 165 |
1 files changed, 0 insertions, 165 deletions
diff --git a/lib/src/turns-participant.h b/lib/src/turns-participant.h deleted file mode 100644 index 28588a7..0000000 --- a/lib/src/turns-participant.h +++ /dev/null @@ -1,165 +0,0 @@ -/* - * SPDX-FileCopyrightText: 2025 Felix Morgner <felix.morgner@gmail.com> - * SPDX-License-Identifier: LGPL-2.1-only - */ - -#ifndef TURNS_PARTICIPANT_H -#define TURNS_PARTICIPANT_H - -#include <glib-object.h> -#include <glib.h> - -G_BEGIN_DECLS - -/** - * TurnsParticipantDisposition: - * @TURNS_PARTICIPANT_DISPOSITION_NEUTRAL: The participant is neutral towards the player characters - * @TURNS_PARTICIPANT_DISPOSITION_FRIENDLY: The participant is friendly towards the player characters - * @TURNS_PARTICIPANT_DISPOSITION_HOSTILE: The participant is hostile towards the player characters - * @TURNS_PARTICIPANT_DISPOSITION_SECRET: The participants disposition towards the player characters is unknown to the players - * - * Orderings that can be applied to the turn order. - * - * See [property@Turns.TurnOrder.sort-mode] - */ - -typedef enum -{ - TURNS_PARTICIPANT_DISPOSITION_NEUTRAL, - TURNS_PARTICIPANT_DISPOSITION_FRIENDLY, - TURNS_PARTICIPANT_DISPOSITION_HOSTILE, - TURNS_PARTICIPANT_DISPOSITION_SECRET, -} TurnsParticipantDisposition; - -GType turns_participant_disposition_get_type(void) G_GNUC_CONST; -#define TURNS_TYPE_PARTICIPANT_DISPOSITION (turns_participant_disposition_get_type()) - -#define TURNS_TYPE_PARTICIPANT turns_participant_get_type() -G_DECLARE_FINAL_TYPE(TurnsParticipant, turns_participant, TURNS, PARTICIPANT, GObject) - -/** - * TurnsParticipant: - * - * Represents an actor or participant in a turn order. - */ - -/** - * turns_participant_new: - * - * Creates a new participant. - * - * Returns: a new `TurnsParticipant` - */ -G_GNUC_WARN_UNUSED_RESULT -TurnsParticipant * turns_participant_new(void); - -/** - * turns_participant_new_with: - * @name: The name of the new instance. - * @priority: The priority of the new instance. - * @disposition: The disposition of the new instance. - * - * Creates a new participant with the given name, priority, and disposition. - * - * Returns: a new `TurnsParticipant` - */ -G_GNUC_WARN_UNUSED_RESULT -TurnsParticipant * turns_participant_new_with(gchar const * name, gfloat priority, TurnsParticipantDisposition disposition); - -/** - * turns_participant_get_active: (get-property active) - * @self: a participant - * - * Gets whether the participant is currently active in a turn order. - */ -G_GNUC_WARN_UNUSED_RESULT -gboolean turns_participant_get_active(TurnsParticipant const * self); - -/** - * turns_participant_get_defeated: (get-property defeated) - * @self: a participant - * - * Gets whether the participant has been defeated. - */ -G_GNUC_WARN_UNUSED_RESULT -gboolean turns_participant_get_defeated(TurnsParticipant const * self); - -/** - * turns_participant_get_disposition: (get-property disposition) - * @self: a participant - * - * Gets the disposition of the participant towards the players. - */ -G_GNUC_WARN_UNUSED_RESULT -TurnsParticipantDisposition turns_participant_get_disposition(TurnsParticipant const * self); - -/** - * turns_participant_get_id: - * @self: a participant - * - * Gets the unique id of the participant. - */ -G_GNUC_WARN_UNUSED_RESULT -gchar const * turns_participant_get_id(TurnsParticipant const * self); - -/** - * turns_participant_get_name: (get-property name) - * @self: a participant - * - * Gets the name of the participant. - */ -G_GNUC_WARN_UNUSED_RESULT -gchar const * turns_participant_get_name(TurnsParticipant const * self); - -/** - * turns_participant_get_priority: (get-property priority) - * @self: a participant - * - * Gets the priority of the participant. - */ -G_GNUC_WARN_UNUSED_RESULT -gfloat turns_participant_get_priority(TurnsParticipant const * self); - -/** - * turns_participant_set_active: (set-property active) - * @self: a participant - * - * Sets whether the participant is currently active in a turn order. - */ -void turns_participant_set_active(TurnsParticipant * self, gboolean value); - -/** - * turns_participant_set_defeated: (set-property defeated) - * @self: a participant - * - * Sets whether the participant has been defeated. - */ -void turns_participant_set_defeated(TurnsParticipant * self, gboolean value); - -/** - * turns_participant_set_disposition: (set-property disposition) - * @self: a participant - * - * Sets the disposition of the participant towards the players. - */ -void turns_participant_set_disposition(TurnsParticipant * self, TurnsParticipantDisposition value); - -/** - * turns_participant_set_name: (set-property name) - * @self: a participant - * - * Sets the name of the participant. - */ -void turns_participant_set_name(TurnsParticipant * self, gchar const * value); - -/** - * turns_participant_set_priority: (set-property priority) - * @self: a participant - * - * Sets the priority of the participant. - */ -void turns_participant_set_priority(TurnsParticipant * self, gfloat value); - -G_END_DECLS - -#endif |
