#include "turns-turn-order.h" #include SCENARIO("Creating a turn order", "[lib][object][lifetime]") { GIVEN("A turn order constructed using turns_turn_order_new()") { g_autoptr(TurnsTurnOrder) instance = turns_turn_order_new(); THEN("it's running state is false") { REQUIRE_FALSE(turns_turn_order_get_running(instance)); } } }