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src/parsec/include/g_stars.h | 20 + src/parsec/include/g_supp.h | 37 + src/parsec/include/g_swarm.h | 20 + src/parsec/include/g_telep.h | 79 + src/parsec/include/g_vapor.h | 16 + src/parsec/include/g_wfx.h | 51 + src/parsec/include/h_cockpt.h | 78 + src/parsec/include/h_drwhud.h | 30 + src/parsec/include/h_frmplt.h | 17 + src/parsec/include/h_global.h | 47 + src/parsec/include/h_radar.h | 28 + src/parsec/include/h_strmap.h | 35 + src/parsec/include/h_supp.h | 40 + src/parsec/include/h_text.h | 23 + src/parsec/include/il_joy.h | 25 + src/parsec/include/il_mouse.h | 19 + src/parsec/include/il_supp.h | 18 + src/parsec/include/img_3df.h | 28 + src/parsec/include/img_api.h | 78 + src/parsec/include/img_conv.h | 61 + src/parsec/include/img_jpg.h | 16 + src/parsec/include/img_load.h | 45 + src/parsec/include/img_supp.h | 20 + src/parsec/include/img_tga.h | 16 + src/parsec/include/inp_comm.h | 16 + src/parsec/include/inp_defs.h | 220 + src/parsec/include/inp_glob.h | 26 + src/parsec/include/inp_init.h | 17 + src/parsec/include/inp_keyn.h | 109 + src/parsec/include/inp_sdl.h | 26 + src/parsec/include/inp_subh.h | 36 + src/parsec/include/inp_user.h | 42 + src/parsec/include/isdl_joy.h | 30 + src/parsec/include/isdl_keydf.h | 89 + src/parsec/include/isdl_keyn.h | 117 + src/parsec/include/isdl_mouse.h | 19 + src/parsec/include/isdl_supp.h | 18 + src/parsec/include/m_button.h | 92 + src/parsec/include/m_list.h | 46 + src/parsec/include/m_logo.h | 21 + src/parsec/include/m_main.h | 85 + src/parsec/include/m_option.h | 67 + src/parsec/include/m_status.h | 21 + src/parsec/include/m_viewer.h | 42 + src/parsec/include/net_conn.h | 34 + src/parsec/include/net_game.h | 92 + src/parsec/include/net_game_gmsv.h | 30 + src/parsec/include/net_game_peer.h | 60 + src/parsec/include/net_glob.h | 144 + src/parsec/include/net_gmsv.h | 46 + src/parsec/include/net_pckt_peer.h | 23 + src/parsec/include/net_peer.h | 40 + src/parsec/include/net_prediction.h | 93 + 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71 + src/parsec/include/r_obj.h | 21 + src/parsec/include/r_part.h | 20 + src/parsec/include/r_patch.h | 20 + src/parsec/include/r_perf.h | 22 + src/parsec/include/r_sfx.h | 21 + src/parsec/include/r_supp.h | 19 + src/parsec/include/ro_api.h | 84 + src/parsec/include/ro_obj.h | 19 + src/parsec/include/ro_objmc.h | 156 + src/parsec/include/ro_part.h | 17 + src/parsec/include/ro_patch.h | 17 + src/parsec/include/ro_perf.h | 19 + src/parsec/include/ro_poly.h | 18 + src/parsec/include/ro_sfx.h | 18 + src/parsec/include/ro_supp.h | 62 + src/parsec/include/sl_err.h | 21 + src/parsec/include/sl_main.h | 18 + src/parsec/include/sl_msg.h | 18 + src/parsec/include/sl_opt.h | 16 + src/parsec/include/snd_api.h | 49 + src/parsec/include/snd_wav.h | 20 + src/parsec/include/sys_bind.h | 36 + src/parsec/include/sys_conv.h | 16 + src/parsec/include/sys_err.h | 40 + src/parsec/include/sys_glob.h | 16 + src/parsec/include/sys_msg.h | 41 + src/parsec/include/sys_subh.h | 46 + src/parsec/include/t_pack.h | 14 + src/parsec/include/vid_defs.h | 84 + src/parsec/include/vid_glob.h | 108 + src/parsec/include/vid_init.h | 30 + src/parsec/include/vid_plug.h | 17 + src/parsec/include/vid_subh.h | 42 + src/parsec/include/vid_supp.h | 18 + src/parsec/include/vsdl_buffo.h | 18 + src/parsec/include/vsdl_inito.h | 18 + src/parsec/include/vsdl_ogl.h | 41 + src/parsec/include/vsdl_suppo.h | 23 + src/parsec/inp_comm.cpp | 353 + src/parsec/inp_glob.cpp | 68 + src/parsec/inp_init.cpp | 84 + src/parsec/inp_sdl.cpp | 769 + src/parsec/inp_user.cpp | 1028 ++ src/parsec/isdl_joy.cpp | 574 + src/parsec/isdl_mouse.cpp | 130 + src/parsec/isdl_supp.cpp | 458 + src/parsec/m_button.cpp | 893 + src/parsec/m_list.cpp | 1030 ++ src/parsec/m_logo.cpp | 343 + src/parsec/m_main.cpp | 1980 +++ src/parsec/m_option.cpp | 1769 ++ src/parsec/m_status.cpp | 475 + src/parsec/m_viewer.cpp | 1220 ++ src/parsec/net_conn.cpp | 476 + src/parsec/net_game.cpp | 1304 ++ src/parsec/net_game_gmsv.cpp | 268 + src/parsec/net_game_peer.cpp | 571 + src/parsec/net_glob.cpp | 199 + src/parsec/net_gmsv.cpp | 970 ++ src/parsec/net_pckt.cpp | 63 + src/parsec/net_pckt_peer.cpp | 860 + src/parsec/net_peer.cpp | 1457 ++ src/parsec/net_prediction.cpp | 194 + src/parsec/net_rmev.cpp | 1284 ++ src/parsec/net_rmev_gmsv.cpp | 652 + src/parsec/net_rmev_peer.cpp | 280 + src/parsec/net_serv.cpp | 2538 +++ src/parsec/net_udp.cpp | 1430 ++ src/parsec/net_univ.cpp | 132 + src/parsec/net_util_cl.cpp | 288 + src/parsec/nl_udp.cpp | 333 + src/parsec/nw_udp.cpp | 272 + src/parsec/obj_ani.cpp | 460 + src/parsec/obj_coll.cpp | 1733 ++ src/parsec/obj_comm.cpp | 522 + src/parsec/obj_ctrl.cpp | 1154 ++ src/parsec/obj_expl.cpp | 439 + src/parsec/obj_game.cpp | 885 + src/parsec/obj_iter.cpp | 1357 ++ src/parsec/obj_part.cpp | 1040 ++ src/parsec/obj_vani.cpp | 389 + src/parsec/obj_xtra.cpp | 618 + src/parsec/part_ani.cpp | 1065 ++ src/parsec/part_api.cpp | 1462 ++ src/parsec/part_def.cpp | 1241 ++ src/parsec/part_sys.cpp | 1281 ++ src/parsec/r_glob.cpp | 38 + src/parsec/ro_api.cpp | 772 + src/parsec/ro_obj.cpp | 1147 ++ src/parsec/ro_part.cpp | 582 + src/parsec/ro_patch.cpp | 89 + src/parsec/ro_perf.cpp | 83 + src/parsec/ro_poly.cpp | 755 + src/parsec/ro_sfx.cpp | 1020 ++ src/parsec/ro_supp.cpp | 1423 ++ src/parsec/sl_err.cpp | 259 + src/parsec/sl_main.cpp | 423 + src/parsec/sl_msg.cpp | 273 + src/parsec/sl_opt.cpp | 441 + src/parsec/snd_api.cpp | 144 + src/parsec/snd_wav.cpp | 449 + src/parsec/sys_bind.cpp | 136 + src/parsec/sys_conv.cpp | 299 + src/parsec/sys_glob.cpp | 42 + src/parsec/t_pack.cpp | 769 + src/parsec/vid_glob.cpp | 200 + src/parsec/vid_init.cpp | 582 + src/parsec/vid_plug.cpp | 174 + src/parsec/vid_supp.cpp | 287 + src/parsec/vsdl_buffo.cpp | 174 + src/parsec/vsdl_inito.cpp | 232 + src/parsec/vsdl_ogl.cpp | 864 + src/parsec/vsdl_suppo.cpp | 236 + src/parsec/win_rc/sw_rsrc.rc | 72 + src/parsec_server/.cproject | 44 + src/parsec_server/.project | 27 + src/parsec_server/MasterServer.cpp | 95 + 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tool_src/QvLib/QvSeparator.cpp create mode 100644 tool_src/QvLib/QvSeparator.h create mode 100644 tool_src/QvLib/QvShapeHints.cpp create mode 100644 tool_src/QvLib/QvShapeHints.h create mode 100644 tool_src/QvLib/QvSphere.cpp create mode 100644 tool_src/QvLib/QvSphere.h create mode 100644 tool_src/QvLib/QvSpotLight.h create mode 100644 tool_src/QvLib/QvSpotlight.cpp create mode 100644 tool_src/QvLib/QvState.cpp create mode 100644 tool_src/QvLib/QvState.h create mode 100644 tool_src/QvLib/QvString.cpp create mode 100644 tool_src/QvLib/QvString.h create mode 100644 tool_src/QvLib/QvSubField.h create mode 100644 tool_src/QvLib/QvSubNode.h create mode 100644 tool_src/QvLib/QvSwitch.cpp create mode 100644 tool_src/QvLib/QvSwitch.h create mode 100644 tool_src/QvLib/QvTexture2.cpp create mode 100644 tool_src/QvLib/QvTexture2.h create mode 100644 tool_src/QvLib/QvTexture2Transform.cpp create mode 100644 tool_src/QvLib/QvTexture2Transform.h create mode 100644 tool_src/QvLib/QvTextureCoordinate2.cpp create mode 100644 tool_src/QvLib/QvTextureCoordinate2.h create mode 100644 tool_src/QvLib/QvTransform.cpp create mode 100644 tool_src/QvLib/QvTransform.h create mode 100644 tool_src/QvLib/QvTransformSeparator.cpp create mode 100644 tool_src/QvLib/QvTransformSeparator.h create mode 100644 tool_src/QvLib/QvTranslation.cpp create mode 100644 tool_src/QvLib/QvTranslation.h create mode 100644 tool_src/QvLib/QvTraverse.cpp create mode 100644 tool_src/QvLib/QvTraverse.p create mode 100644 tool_src/QvLib/QvUnknownNode.cpp create mode 100644 tool_src/QvLib/QvUnknownNode.h create mode 100644 tool_src/QvLib/QvWWWAnchor.cpp create mode 100644 tool_src/QvLib/QvWWWAnchor.h create mode 100644 tool_src/QvLib/QvWWWInline.cpp create mode 100644 tool_src/QvLib/QvWWWInline.h create mode 100644 tool_src/QvLib/QvWWWInline.p create mode 100644 tool_src/makeodt/COPYING create mode 100644 tool_src/makeodt/Makefile create mode 100644 tool_src/makeodt/getopt.cpp create mode 100644 tool_src/makeodt/getopt.h create mode 100755 tool_src/makeodt/makeodt create mode 100644 tool_src/makeodt/makeodt.cpp create mode 100644 tool_src/makeodt/makeodt.h create mode 100755 tool_src/makeodt/makeodt.sln create mode 100755 tool_src/makeodt/makeodt.vcproj create mode 100755 tool_src/makeodt/makeodt.vcxproj create mode 100755 tool_src/makeodt/meshconv.exe create mode 100755 tool_src/makeodt/planet1.wrl create mode 100755 tool_src/makeodt/test_ship create mode 100755 tool_src/makeodt/test_ship2.vrml create mode 100755 tool_src/makeodt/test_ship2.vrml~ create mode 100755 tool_src/makeodt/test_ship~ create mode 100755 tool_src/redhat_install_build_deps32.sh diff --git a/.cproject b/.cproject new file mode 100644 index 0000000..fee54f6 --- /dev/null +++ b/.cproject @@ -0,0 +1,73 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..d12e595 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,8 @@ +*.jpg filter=lfs diff=lfs merge=lfs -text +*.png filter=lfs diff=lfs merge=lfs -text +*.dat filter=lfs diff=lfs merge=lfs -text +*.ico filter=lfs diff=lfs merge=lfs -text +*.tga filter=lfs diff=lfs merge=lfs -text +*.od2 filter=lfs diff=lfs merge=lfs -text +*.bin filter=lfs diff=lfs merge=lfs -text +*.odt filter=lfs diff=lfs merge=lfs -text diff --git a/.project b/.project new file mode 100644 index 0000000..b2975b4 --- /dev/null +++ b/.project @@ -0,0 +1,27 @@ + + + OpenParsec_Trunk + + + + + + org.eclipse.cdt.managedbuilder.core.genmakebuilder + clean,full,incremental, + + + + + org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder + full,incremental, + + + + + + org.eclipse.cdt.core.cnature + org.eclipse.cdt.core.ccnature + org.eclipse.cdt.managedbuilder.core.managedBuildNature + org.eclipse.cdt.managedbuilder.core.ScannerConfigNature + + diff --git a/CREDITS b/CREDITS new file mode 100644 index 0000000..660b9cc --- /dev/null +++ b/CREDITS @@ -0,0 +1,57 @@ +There are an awful lot of people that should be listed here. I may not wind +up listing them all, so if I miss your name, or what you have done, please +let me or one of the other developers know and we'll get you set up. + +First of all, we would like to thank the Fathers of Parsec: + + +Markus Hadwiger programming +Andreas Varga programming +Clemens Beer programming +Michael Wögerbauer programming +Alex Mastny [homepage] artwork and 3D models +Stefan Poiss music and sound effects +Karin Baier vocals and sound effects +Tamer Fahmy programming +Thomas Bauer internal nursing and support +Michel Fleck graphics +Alexander Fuchs graphics + +Next we'd like to thank those who have brought OpenParsec back to life from +the brink of almost certain death: + +Jason Williams programming/project admin +Phil Spencer programming +Alex Szpakowski programming/bug hunting +Alexander Harvey programming/bug hunting +Josh Bush testing/future artwork + +Some special recognition follows for those who have made great contributions: + +- Phil Spencer + - for being the initial kick in the pants to get OpenParsec rolling again + in 2012 + - for handling the daunting task of implementing all of the weapons and + power-ups server side and getting the internet game working + +- Jason Williams + - for assisting with the initial port of Video, Audio and Input to SDL + - for implementing the first version of the master server code and starmap + - for project admin and keeping in touch with the Fathers for certain things. + - herding cats. + +- Alex Szpakowski + - for his invaluble help refining the SDL Video port and his continued help + with the video subsystem. + - for his bug hunting expertise. + - for his assistance with the Mac OSX port and bundle. + +- Alexander Harvey + - for his bug hunting assistance. + - for his help with the Linux bundle and port. + - for his initial implementation of the joystick code. + + +OpenParsec has been a long time coming, and we are proud to finally present +it to the world. There is still quite a bit of work to do, so please feel +free to help us along the way and partake in something pretty awesome. diff --git a/LICENSE b/LICENSE new file mode 100755 index 0000000..d159169 --- /dev/null +++ b/LICENSE @@ -0,0 +1,339 @@ + GNU GENERAL PUBLIC LICENSE + Version 2, June 1991 + + Copyright (C) 1989, 1991 Free Software Foundation, Inc., + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The licenses for most software are designed to take away your +freedom to share and change it. By contrast, the GNU General Public +License is intended to guarantee your freedom to share and change free +software--to make sure the software is free for all its users. This +General Public License applies to most of the Free Software +Foundation's software and to any other program whose authors commit to +using it. (Some other Free Software Foundation software is covered by +the GNU Lesser General Public License instead.) You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +this service if you wish), that you receive source code or can get it +if you want it, that you can change the software or use pieces of it +in new free programs; and that you know you can do these things. + + To protect your rights, we need to make restrictions that forbid +anyone to deny you these rights or to ask you to surrender the rights. +These restrictions translate to certain responsibilities for you if you +distribute copies of the software, or if you modify it. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must give the recipients all the rights that +you have. 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See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License along + with this program; if not, write to the Free Software Foundation, Inc., + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +Also add information on how to contact you by electronic and paper mail. + +If the program is interactive, make it output a short notice like this +when it starts in an interactive mode: + + Gnomovision version 69, Copyright (C) year name of author + Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, the commands you use may +be called something other than `show w' and `show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + , 1 April 1989 + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. diff --git a/LICENSE.readme b/LICENSE.readme new file mode 100755 index 0000000..4ca36a9 --- /dev/null +++ b/LICENSE.readme @@ -0,0 +1,38 @@ +This source code is licensed under the GPL v2.0. A copy of this license +is provided in the LICENSE file. + +The artwork, music, sound effects and any included documentation noted +to be copyrighted, is licesed under the LICENSE.artwork_sound file. + +Please see these files for licensing information. Note that the GPL +v2.0 superceeds any license mentioned in the LICENSE.artwork_sound file for GAME SOURCE CODE ONLY! + +THE CONTENTS PROVIDED ALONG WITH THESE FILES ARE PROVIDED TO YOU "AS IS" +WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED INCLUDING BUT +NOT LIMITED TO THE APPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS +FOR A PARTICULAR PURPOSE. YOU ASSUME THE ENTIRE RISK AS TO THE ACCURACY +AND THE USE OF THE SOFTWARE AND ALL OTHER RISK ARISING OUT OF THE USE +OR PERFORMANCE OF THIS SOFTWARE AND DOCUMENTATION. THE +AFOREMENTIONED AUTHORS SHALL NOT BELIABLE FOR ANY DAMAGES +WHATSOEVER ARISING OUT OF THEUSE OF OR INABILITY TO USE THIS +SOFTWARE, EVEN IF THEY HAVE BEEN ADVISED OF THE POSSIBILITY +OF SUCH DAMAGE. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE +LAW, IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY +CONSEQUENTIAL, INCIDENTAL, DIRECT, INDIRECT,SPECIAL, PUNITIVE, +OR OTHERDAMAGES WHATSOEVER (INCLUDING WITHOUT LIMITATION, +DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, +LOSS OF BUSINESS INFORMATION, OR OTHER PECUNIARY LOSS) EVEN +IF THE AUTHORS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH +DAMAGES. BECAUSE SOME STATES/JURISDICTIONS DO NOT ALLOW THE +EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR +INCIDENTAL DAMAGES, THE ABOVE LIMITATION MAY NOT APPLY. + + + +License for the included libraries are subject to their own individual +license. See the following links for more information: + +http://www.libsdl.org/ +http://www.libsdl.org/projects/SDL_mixer/ + + diff --git a/README.md b/README.md new file mode 100644 index 0000000..3a675f2 --- /dev/null +++ b/README.md @@ -0,0 +1,2 @@ +openparsec +========== \ No newline at end of file diff --git a/README.txt b/README.txt new file mode 100644 index 0000000..89fabf6 --- /dev/null +++ b/README.txt @@ -0,0 +1,16 @@ +To build OpenParsec: + +On Linux: +- Install premake or grab the premake4 binary and put it somewhere in your $PATH (http://industriousone.com/premake/download) +- cd into platforms/premake/ +- run: premake4 gmake +- To build the client: make client +- To build the server: make server +- To build both targets: make + + +NOTES ON LINUX: +- There is no install script yet +- binaries get copied into parsec_root/{client,server} +- You will need a copy of the openparsec-assets to run the client (https://github.com/OpenParsec/openparsec-assets) + diff --git a/docs/makeodt_readme.txt b/docs/makeodt_readme.txt new file mode 100644 index 0000000..bbc5cf4 --- /dev/null +++ b/docs/makeodt_readme.txt @@ -0,0 +1,374 @@ + +------------------------------------------------------------------------------ +makeodt: The Parsec 3d Model Utility +------------------------------------------------------------------------------ +mailto:parsec@parsec.org http://www.parsec.org/ +------------------------------------------------------------------------------ + + +------------------------------------------------------------------------------ +1. INTRODUCTION +------------------------------------------------------------------------------ + +This distribution is geared towards an artistic/technical audience that wants +to design their own spacecraft and other 3d objects and import them in Parsec. + +It contains the utility we are using for converting 3d models into the binary +object format Parsec uses (.od2). The tool is called makeodt, since the +original format was called .odt ("object data format"), but by now Parsec +mostly uses its second incarnation, consequently called .od2 (and the +supplied version of makeodt exclusively generates .od2 files). + +Please bear in mind right from the start that designing, converting, and +importing your own 3d models into Parsec is by no means an easy task. + +There are quite some shortcomings and tricky parts to the conversion process, +and especially on the front end side we could have done a lot better. For +exactly this reason, we are not only providing binaries for Win32, Linux, +and MacOS X, but also the complete source code (licensed under the LGPL, +see below). If you would like to have additional input formats, provide +more object information, build a graphical front end, or anything else you +find wanting, please, by all means, feel free to go ahead and plug it right +in. + +Actually, makeodt is an extremely tiny front end to a quite powerful library +called BspLib, that we have developed some time ago. The main purpose of this +library was compilation of BSP trees, but this functionality is not exported +by makeodt, since the current Parsec models do not employ BSP trees at all. +If you have a look at the BspLib source and ask yourself why it is that +large, well, it's able to do a lot more than just convert objects, and it +also contains quite some legacy stuff (especially with regard to input file +formats). + +The primary input format that makeodt is able to read is VRML V1.0, so the +main requirement for building your own models is that you are somehow able to +export your mesh in this format. Next, your textures have to be in either +.tga, .jpg, or .3df format, since makeodt needs to read the dimensions of your +textures during model conversion, and it knows only these image file formats. + +As soon as you have converted your model into an .od2 file, you will have to +write a Parsec console script for loading it within the game. Especially for +spacecraft (with the corresponding locations for firing missiles, lasers, +and the like) this is not a task accomplished in a mere five minutes. + +Finally, for redistribution, you should package all the data (the model +itself, the textures, and the console script) for your model(s) into a single +file, which you can easily give to your friends and make available on the net. + + +------------------------------------------------------------------------------ +2. LICENSE +------------------------------------------------------------------------------ + +The license for the BspLib and makeodt sources is the GNU LGPL, see the +included files called COPYING. + +QvLib, the VRML 1.0 parsing library by Paul S. Strauss of SGI, which +BspLib is using in order to read VRML1 files, can be used, modified, +and distributed freely. The included version has been modified slightly. +The original version can be found at +ftp://ftp.sgi.com/sgi/inventor/2.0/qv1.0.tar.Z +for instance. + + +------------------------------------------------------------------------------ +3. MODEL CONVERSION OVERVIEW +------------------------------------------------------------------------------ + +To plunge right in, these are the nine steps we usually run through in order +to get a model (a 3d object) into Parsec: + +1. design the model in some external editor +2. export it in VRML V1.0 format, or convert an exported format into VRML1 +3. put the .wrl file together with all textures in a single directory +4. fix the bugs the VRML exporter has put in (your mileage may vary ;) +5. invoke makeodt in this directory (this generates the .od2 file) +6. copy the textures and the .od2 file into a single directory +7. either turn this directory into a package or copy it into the parsec dir +8. write the console script for loading the model, textures, and shaders +9. execute the loading script in the parsec console (usually automatically) + +As you can see, makeodt is only part of the whole process (namely, step 5). +Everything else is concerned with design, file management, and putting +together additional information (in the console script). + +If you want to distribute your model, or have everything nice and tidy after +you have finalized it, you put all the corresponding files in a single +package, see section 7 below. + + +------------------------------------------------------------------------------ +4. COMMAND LINE OPTIONS +------------------------------------------------------------------------------ + +makeodt itself only takes two input parameters, the name of the file you want +to convert, and an optional scale factor: + +1. input file specification: "-i " +2. scale factor specification: "-s " + +We determine the exact scale factor we want to use for each model by trial +and error. + +makeodt requires all textures to be in the same directory as the .wrl file, +in either .tga, .jpg, or .3df format, and generates a corresponding .od2 file. +Parsec itself is also able to read textures from these three image file +formats. + + +------------------------------------------------------------------------------ +5. LOADING A MODEL IN PARSEC +------------------------------------------------------------------------------ + +Loading a model in Parsec (from a console script) is usually done in the +following order: + + 1. load all textures. they must be available before the actual model gets + loaded. if they are not, the model won't load. + + 2. load the model (the actual object). this might actually consist of + loading several objects (one for each level of detail), together with + specifying switching thresholds in terms of viewing distance. + + 3. define all shaders (if any). this allows to create texture and color + animations, specify transparency, etc. + + 4. attach the shaders to the respective parts of the model. + +If the model is a spacecraft, the following steps also apply: + + 5. designate the model as a spacecraft, so players will actually be able to + select it in the spacecraft viewer. this also allows to specify a texture + for the little image appearing in the monitors on the upper left and + right corners of the cockpit. + + 6. specify a description text for the spacecraft, that will be displayed in + the spacecraft viewer. + + 7. specify properties like maximum damage, number of missiles the ship can + carry, and so on; but also purely geometric properties that are not + contained in the model, like the positions where lasers and missiles + should appear when fired. + +We will elaborate a bit on each of these steps and illustrate the +corresponding console commands by using examples: + + 1. "load texture texname file texname.tga" + this will load a texture called "texname" from a file called + "texname.tga". these two names are completely unrelated, within the + engine only the former matters. + + 2. "load object firebird file firebird.od2" + this will load an object class called "firebird" from a file called + "firebird.od2". these two names are completely unrelated, within the + engine only the former matters. + + "load object test file (t0.od2 t1.od2) lodmag (110) lodmin (160)" + this will load an object class called "test" containing two levels + of detail from the files "t0.od2" and "t1.od2". the switching thresholds + are distances and are specified as a hysteresis. i.e., magnification + should occur closer (smaller value) to the viewer than minification + (larger value). this avoids nervous toggling at a certain fixed viewing + distance. + + 3. "shader.def ex_energy_tube shader (iter_texrgb iter_alphablend)" + shaders are beings of their own, please see chapter 11 in the + parsec thesis distribution for a discussion. + + 4. "shader.set class (test) lod -2 shader test_hull texture test" + same as 3. + +For further examples, please refer to the included example console scripts. + + +------------------------------------------------------------------------------ +6. MODEL SHADERS +------------------------------------------------------------------------------ + +Shaders are mostly important for animated objects. Simple objects, and static +spacecraft do not necessarily need them. + +Please refer to chapter 11 (Shaders) and chapter 14 (The Command Console) in +the parsec thesis distribution for a detailed discussion (see section 10 +below for download location). + + +------------------------------------------------------------------------------ +7. BUILDING AND REGISTERING A DATA PACKAGE +------------------------------------------------------------------------------ + +In order to avoid clobbering your Parsec directory (and everybody else's) +with dozens or even hundreds of small files, we strongly suggest packaging +all your stuff into Parsec packages, similar to the original distribution. + +A Parsec package is simply a collection of files stored in a single file +with a simple header tacked onto it. The package creator/extractor is part +of the Parsec executable itself. + +In order to extract the files contained in a Parsec package (pscdata0.dat, +pscdata2.dat, or pscdata3.dat, for instance) you invoke the Parsec executable +with the following command line parameters: + +-getpack --pack --list + +This will extract into the current directory and also store a +list of the extracted files in . The "--list" option is actually +optional, but it's handy to have this list available, especially if you +want to repackage the extracted files, for which you will need just such +a list. + +In order to create a package you invoke Parsec with these parameters: + +-makepack --pack --list + +which creates the package by packaging all the files listed in + into it (they won't be compressed, just put into a single file, +just like a .tar package, although in a different binary format). + +When dealing with packages, you always have to keep in mind that the file +names of the packaged files must not be longer than fifteen characters. +In the future we will probably lift this legacy restriction, but for the +time being, keep your file names short. + +When you have packaged your files, you of course want to be able to have +Parsec load files from it. This won't happen automatically, but there are +multiple (and not too complicated) ways for registering your new package +with Parsec. The method you actually use usually depends on whether you +are testing your package, or whether you want to read data from a finalized +package (which probably also means a person other than you wants to do this). + +First, you can list all already registered packages in the command console +by using the "listdata packages" command. When Parsec is already running +you can add additional packages to this list by using the +"package register " command. Be sure to include the extension. + +You can also register packages on startup with the --pack command line +option. + +However, both of these methods won't automatically load anything, because +no console scripts get executed when the package is registered. The package +and all the files it contains are simply added to the search path. + +In order to do this, you have to register a package as a mod. What happens +when you do this is that a console script called "boot.con" will automatically +be executed for you, provided that you include such a script in your package. + +When your register a mod (using either the --mod, or the --modforce command +line option, see below), you actually register a directory. This directory +must then contain a .dat file with the same name (excluding the extension) +as the directory/mod name itself. + +For example, say you want to register a mod simply containing an additional +ship called "darkwing", you do this: + +1. create darkwing.dat containing a boot.con script, the .od2 file (which + need not be called darkwing.od2, the only "special" name is boot.con), + and all the textures and maybe additional scripts for loading the ship. + +2. put darkwing.dat in a darkwing subdir (making it darkwing/darkwing.dat) + +3. start Parsec with --mod darkwing + +Of course, boot.con has to invoke the console script loading The Darkwing. +(It's good practice not to put a lot into boot.con itself, but to simply +delegate to other scripts.) Or any additional number of ships, for that +matter. + +Now for the difference between the --mod and --modforce options. For the +time being, --mod is what you usually want to use, because it adds the +mod packages _after_ the official Parsec packages. In contrast to this, +the --modforce option bypasses these packages entirely, which means your +mod package(s) have to provide _all_ the data in Parsec (or your own +totally modified version of it), for that matter. + +As long as they are data-only mods (which, currently, all mods are), you can +register multiple mods by simply using multiple --mod options on the same +command line, like: + +--mod darkwing --mod evilrazor + +or whatever. + + +------------------------------------------------------------------------------ +8. THE ART OF DESIGNING A PARSEC MODEL +------------------------------------------------------------------------------ + +Now that we have at least briefly covered the technical aspects of importing +a model into Parsec, there are lots of additional issues involved. We will +try to mention some of them here. + +First, textures are costly. Both in terms of memory and in terms of state +switches during rendering. If the latter doesn't strike a bell, just let it +suffice that the fewer different textures an object uses, the better. +From five to ten textures per spacecraft, and just one or two for a +power-up should do the trick. + +Also, all textures have to be a power of two in width and height, e.g., +256x128, 128x32, and so on. + +The older Parsec models are all using a maximum texture resolution of 256x256 +which is a good compromise between memory consumption and quality. However, +all the original artwork was done in four times the in-game resolution in +order to prepare for hardware that is able to handle larger textures. + +Indeed, with the advent of texture compression, textures up to 1024 along one +dimension have become feasible. So by now the latest ships of Parsec are +able to use the original artwork. + +Second, the Parsec engine is not a high polygon count engine. It supports +a lot of different (graphics hardware) platforms and has been developed over +several years, which means the number of polygons you can push through a +state-of-the-art graphics card don't mean all that much to it. + +Which is to say: use as few polygons as possible, a couple hundred should be +enough for one spacecraft (say, up to 600). + +Finally, we would like to recommend browsing through all the existing Parsec +artwork (especially the pscdata2.dat and pscdata3.dat packages) to have +a reference how we are using all this. Especially the syntax and usage of +console commands can be best gleaned from there, since we haven't covered all +of them in this short document. + +If you want to learn how to use shaders, the _powups.con console script is +the best place to start. The scripts for loading spacecraft are called +_f1_2.con, _f2_2.con, and so on. + + +------------------------------------------------------------------------------ +9. INTERNAL STRUCTURE +------------------------------------------------------------------------------ + +For those of you desiring to use the source, here are a couple of words about +its structure. + +First, the core of makeodt is the BspLib, which resides in tool_src/BspLib. +It's a C++ class library that is utilized by makeodt. If you're interested +in BspLib itself, there is still a web page describing some of its innards +(http://www.cg.tuwien.ac.at/~msh/bsplib/). In case you are wondering, this +source has nothing to do with the Parsec source itself whatsoever. So, you +don't have to have a look at it if you want to work on the Parsec source. +future. Parsec deals with objects, geometry, and the like in an entirely +different way. + +Second, for parsing VRML V1.0 files we use a very slightly modified version +of QvLib, a public domain library for parsing such files, which was publicly +released by SGI quite some time ago. It resides in tool_src/QvLib. + +Third, there are two files of the actual Parsec source, which the BspLib +needs in order to be able to save Parsec object files. These are od_geomv.h +and od_odt.h which can be found in game_src/common/include. + +Last, but not least, there are a couple of files in tool_src/makeodt which +glues all of the above together in a very simple command line tool. + + +------------------------------------------------------------------------------ +10. RESOURCES +------------------------------------------------------------------------------ + +The primary source for more in-depth Parsec information is the Parsec +thesis ("Design and Architecture of a Portable and Extensible Multiplayer +3D Game Engine"), which is available for download from the Parsec download +page (http://www.parsec.org/download.html "PARSEC SDK DOWNLOADS"). + diff --git a/docs/todo.txt b/docs/todo.txt new file mode 100755 index 0000000..a4f81cd --- /dev/null +++ b/docs/todo.txt @@ -0,0 +1,174 @@ + +------------------------------------------------------------------------------ +PARSEC OPEN SOURCE TODO LIST +------------------------------------------------------------------------------ +mailto:parsec@parsec.org http://www.parsec.org/ +------------------------------------------------------------------------------ + + +------------------------------------------------------------------------------ +1. INTRODUCTION +------------------------------------------------------------------------------ + +To help in coordinating the Parsec open-source effort, this document +describes the most important tasks that need to be done in order to improve +the initial open-source Parsec release, and to create a truly enjoyable +gaming experience. + + +------------------------------------------------------------------------------ +2. TASKS FOR PROGRAMMERS +------------------------------------------------------------------------------ + +Interested programmers that want to help improve the Parsec code-base, should +pick tasks from this list first, to avoid a lack of focus and direction. +Please communicate with the other developers on the openparsec-devel mailing +list, if you decide to take on one of these tasks. + +* Improve client/server code + - redesign remote event interface + - position interpolation between state snapshots of ships + - exact laser positions according to time-delta to clients packet sendtime + - stargate jumps must be initiated by the server + - finish new clientside prediction model + - determine which packets need to be send reliable + - priorities for E_Distributables if exceeding bandwidth + - first version should work with laser weapons only + - get powerups to work completely + - plausibility checks of player movements + - add rocket weapon support + - after laser and rocket weapons work, get particle weapons to work + - collision detection ship/ship must be done on the server + - better collision response on ship/ship collisions + - teleporters + - packet/state compression when exceeding bandwidth constraints + - get emp weapon to work + - implement new serverside sim + +* Player stats and federation handling + - handover player stats when doing stargate-jumps inside of federation + ( gameserver to gameserver communication ) + - introduce unique playerid + +* Client/MacOS X: fix vertex-array rendering failure ( e.g.: teleporter, + vaportrail, emp ) + +* Server: split BOOT_SV.CON into several console scripts + +* Server: console code should load data from the packages ( PSCDATA0.DAT ) + +* split E_REList in E_REList and G_REListWriter. the latter contains all + gamecode specific functions + +* Win32: introduce precompiled headers to speedup compile times + +* Linux/Client: check segfault when connecting to gameserver + +* Linux/Client: check segfault in XQueryExtension() + +* Win32/Server: check the memory leak we get in the server + +* Win32/Server: check crash in CURSES.DLL when running from the IDE + +* consolidate and check packetsize constants ( e.g.NET_MAX_DATA_LENGTH, + NET_UDP_DATA_LENGHT, CurMaxDataLength, NET_ALLOC_DATA_LENGTH, + RECORD_PACKET_SIZE ) + +* Client: check whether the demo recording for PEER still works ( GMSV + does not have demo recording for now ) + +* time entries in UTL_LOGFILE should also give the correct date/time + +* integrate old ( DEBUG.CPP ) and new ( UTL_MEMORYMANAGER.CPP ) memory + management. we need C++ equivalents for ALLOCMEM/FREEMEM for NEW/DELETE + +* Server: get rid of the proxy variable access in CON_INT_SV. + directly modify the members of the global classes ( set/get functions ) + +* Server: autocompletion does not work in the console + +* Add bots + Preliminary bot interface is available. ( GM_BOT_CL.CPP ) + Server-side vs. client-side bots? + Integration with networking code? + +* Improve starmap + Add more features, fix the existing problems. + +* Improve planet code (clipping, culling, rendering, collision detection) + Preliminary planet code with ring system support is available. Needs work + in several areas. Needs changes in REND, needs LOD support. + Needs proper integration with server (see starmap spawning code in server). + +* Add proper visibility detection code for particle flares. Current method + uses Z-Buffer reads, which is incredibly slow on some drivers/GPUs (e.g. + ATI drivers on OS X) or not working at all (Matrox drivers?). + Use ray-casting as an alternative method. + + -or- + + Revamp ship propulsion effects completely, using more sophisticated iter + drawing, and textures. Let go of particle effects? + +* Add other objects that can exist in space (e.g. asteroid fields) + Implementation should be done using custom objects. + +* Rewrite AUD subsystem + using FMOD or OpenAL it should be possible to use the same codebase on all + platforms (-> licensing issues?) + +* Add new music playback system. MP3 support is not available in open-source + version. Add Ogg Vorbis support (-> interdependencies with AUD subsystem) + +* Revamp VID subsystem to allow various additional resolutions (wide-screen) + and improve FOV handling, and view parameters for projection (vid_supp.c) + Make this more flexible. Avoid the need for code changes to support new + resolutions. + +* Add HID Manager joystick support for Mac OS X. + +* Add audio CD support for Mac OS X (-> coordinate with AUD subsystem rewrite) + +* Fix bugs in X11 that occur at startup when trying to grab the mouse cursor. + +* Add Carbon Events support in Mac OS X version. + +* Bring NULL subsystems up-to-date. + +* Fix and improve launcher application on Win32 and Linux. + +* Write a GUI frontend to allow placing of objects in world, e.g. stargates, + teleporters, asteroid fields, etc. + +* Enhance and improve tool chain. Add additional input object file formats + to makeodt/BspLib. Automate process, add a GUI frontend. + +* Implement a real scripting language for console scripts. + Evaluate existing solutions (Python, JavaScript, etc.). Probably needs a + big revamp of the console code, and lots of interfacing with game objects. + Huge task! + +* Implement big font support in Glide. + Need to tile texture in 256x256 pixel chunks, draw using Glide primitives + (iter code that is in place doesn't seem to work?). + + + +------------------------------------------------------------------------------ +3. TASKS FOR ARTISTS +------------------------------------------------------------------------------ + + +------------------------------------------------------------------------------ +4. TASKS FOR OTHER INDIVIDUALS +------------------------------------------------------------------------------ + +* Write generic game documentation + +* Provide end-user support + Write and maintain the FAQ, answer e-mail requests, update the news section + of the webpage. + +* Basically take over tasks that are currently handled by the developers. + +* diff --git a/docs/tutorial.txt b/docs/tutorial.txt new file mode 100644 index 0000000..a75d120 --- /dev/null +++ b/docs/tutorial.txt @@ -0,0 +1,790 @@ + +------------------------------------------------------------------------------ +PARSEC DEVELOPER TUTORIAL V1.0 +------------------------------------------------------------------------------ +mailto:parsec@parsec.org http://www.parsec.org/ +------------------------------------------------------------------------------ + + +------------------------------------------------------------------------------ +1. INTRODUCTION +------------------------------------------------------------------------------ + +This document is supposed to give you a quick start with the Parsec source +code. Of course this can only be an incomplete guide, a full documentation +has yet to be written, please keep this in mind while reading this tutorial. + +We'll cover some of the more easy modifications of Parsec, such as +changing/adding new graphics, 3D objects, samples and console commands. + +Some of these modifications can be done without changing source code, and +some require you to change the source code and recompile the Parsec +executable. + +Conventions used in this document: + + * Commands that have to be issued on the command-line, are written like + this: + + > program -option1 -option2 + + * Commands that have to be issued on Parsec's console, are written like + this: + + ::command option1 option2 + + NOTE: Parsec's command console can be opened using the tilde key (~). + + +------------------------------------------------------------------------------ +2. EXTRACTING THE DATA PACKAGES +------------------------------------------------------------------------------ + +All the data files used by Parsec are stored in the package files called +pscdata0.dat, pscdata2.dat and pscdata3.dat (pscdata1.dat only contains the +splashscreen image). +To change/view the data files, you need to extract the package files. This +can be achieved using the packaging tools that are built right into the +Parsec executable. + +Start Parsec with the following command line option to extract all the +data files from a package (pscdata2.dat in this example): + + > parsec -getpack --pack pscdata2.dat --list pscdata2.lst + +To view the contents of a package file use. + + > parsec -getpack --pack pscdata2.dat --view + +To extract a single file from the package use: + + > parsec -getpack --pack pscdata2.dat --file + +If you want to rebuild the package file with new data files, you need +to edit the .lst file and rebuild the package using: + + > parsec -makepack --pack pscdata2.dat --list pscdata2.lst + +NOTE: +Be careful not to put .mp3 files into pscdata0.dat, as they will be +converted to .wav files at startup, increasing the size of pscdata0.dat +significantly! + + +------------------------------------------------------------------------------ +3. ADDING/CHANGING GRAPHICS +------------------------------------------------------------------------------ + +This section explains how to change/add graphics in Parsec. +Nearly all graphics in Parsec are textures, drawn on triangles or polygons +using the rendering or drawing subsystems, even the 2D graphics found in +the menu or the spacecraft viewer. +All textures are loaded by the 'load' console command, so to change +Parsec's graphics, all you need to do is write a little console script +issuing multiple 'load' commands. +For testing purposes, you can issue the 'load' command directly on the +console. This will cause your new texture to show up immediately. +Textures in Parsec usually come in one of the following three image file +formats: + + (*) .3df (Glide texture format by 3dfx) + (*) .tga (Targa) + (*) .jpg (JPEG) + +3DF files can contain pre-calculated mipmaps and textures in various formats +(both with and without alpha channel), but are limited to 16 bit per pixel +color depth. +TGA files can contain 32 bit per pixel data (that is 24 bits for color and +an 8 bit alpha channel), but usually only offer a cheap RLE compression. +JPG files are usually very small, so they're are very well suited for high +resolution textures, in full 24 bit color. However, they don't support an +alpha channel. + +So before you can add your new textures to the game, you need to convert them +into one of the supported texture file formats. Your image editor of choice +will most likely be able to save JPG and TGA. +For creating .3df files, there are tools available for various platforms. +We recommend Texus by 3dfx (part of the Glide SDK, source code is included, +which can be compiled on nearly every platform), +or AsinDes (for Windows only). + +Here's a step-by-step guide for creating a new texture as a .3df file: +(if you choose to use .jpg or .tga files, you can skip points (2) and (3)) + + (1) Draw a texture in your graphics program of choice, e.g. + Photoshop or Gimp. Ensure that the dimensions of your texture are + powers of 2, and not larger than 256. Valid texture sizes are 128x64, + 256x256, 256x128, 64x32, 64x64 and so on. + If your texture size does not conform to this standard, it will not + show up if the Glide rendering subsystem is used, or performance on + OpenGL cards might suffer. + + (2) Save your texture in a format that your .3df converter is able to + read. We recommend .tga. Be sure to include an alpha channel if your + texture is supposed to have transparent areas. + + (3) Convert the texture to a -3df file. + Using the command-line version of Texus, this might look like this: + + > texus -mn -R 128 128 -t argb4444 -o texture.3df texture.tga + + This converts a 128x128 .tga image into a .3df texture including the + alpha channel without generating mipmaps. This is a suitable way to + convert textures for use in the menu or the cockpit. + + If you want to convert textures for use on a 3D object, you should + include mipmaps by removing the -mn option. + + If your texture has many similiar colors (e.g. lots of brown, or lots + of grey), you might get better results by using the ap88 color format + instead of argb4444. If your texture does not have an alpha channel, + you should use the rgb565 command with the -t parameter. + + (4) Copy the texture in the same directory that the Parsec executable + resides in. + + (5) Start up Parsec and enter the console by pressing the tilde key. + + (6) Type the command: + + ::listdata textures + + (8) Browse through the texture list, until you've found the texture you + want to replace. Unless you know the filename of the texture you want to + replace, this might require some trial and error. + You can also locate the correct texture by looking in one of the .con + files that are used to load the textures, for example _cockpit.con. + Remember the name of the texture, which is printed in parantheses. + + (9) Ensure that the AUX_ENABLE_TEXTURE_OVERLOADING flag is set, by typing + + ::AUX_ENABLE_TEXTURE_OVERLOADING 1 + + on the console. + + (10) Replace the texture by overloading it with the newly created one, + using the load command: + + ::load texture (texturename) file texture.3df + + where texturename is the name you remembered from the texture list + in step (8). + The parantheses are only required if the texture name contains + space characters. + +Please note that the new texture doesn't necessarily need to have the same +width/height as the original texture. If your new texture has a different +size, it will be scaled automatically. + +Some textures you might want to try to change are: + +(scv00.3df) - the spacecraft viewer background (256x256 tiles +(scv01.3df) starting at the top left corner) +(scv02.3df) +(scv10.3df) +(scv11.3df) +(scv12.3df) + +(loganiXX) - the logo animation in the bottom right corner of the menu + (30 frames) + +(sg_int.3df) - the water-like surface inside a stargate + +(corner1) - the little decorations at the corners of translucent panels +(corner2) +(corner3) +(corner4) + +(helix001) - the helix cannon particle texture + +Get the correct dimensions of those textures from the texture list, and +create new ones with the same size. + +You can use texus or some other .3df convertor to convert the .3df +textures back to the graphics format of your choice to edit them in your +favourite graphics program. + +If you want to keep your new graphics, you need to make sure they are +loaded when Parsec starts up. To do this, you should write a .con console +script containing the 'load' commands and add the name of the script to +the sys_dat.con file. This is necessary to ensure that the texture data is +correctly converted when switching video subsystems. + +It's important that you're familiar with the methods used to create and load +textures in Parsec, because this is part of creating new ship models. + + +------------------------------------------------------------------------------ +4. ADDING/CHANGING A 3D OBJECT +------------------------------------------------------------------------------ + +To modify 3D objects in Parsec, you take a simliar route as with changing +textures, so you also need to be familiar with that technique. Be sure +to read the previous section, and make sure you understood everything +there, because you'll need it when dealing with objects. + +Parsec uses its own flexible 3D object file format, called ODT, or the +newer revision OD2. In general, you'll only need to deal with .od2 files. +These files are usually created by our own tool called "makeodt". +Please consult the document on makeodt, to learn how to use it. +Makeodt is able to import VRML files (.wrl extension), and convert these +along with all the necessary texture information into .od2 files. It does +NOT read VRML2 (VRML97) files! + +Once you have an .od2 file you can load this just like a texture, using +the load command. + +load object (firebird) file fighter1.od2 + +Here's a step-by-step guide for creating a new ship for Parsec: + + (1) Use a good 3D modelling program (e.g. 3D Studio Max) to create your + model. Paint some textures for the model, and use UV mapping to map + them onto your ship. + + (2) Save your model as a VRML file (.wrl), and your textures as Targa + files (.tga). Use the procedures described in the previous chapter to + convert the textures to .3df or alternatively .jpg files. + + (3) Use makeodt to convert your ship into a .od2 file. + + (5) Take a look at mon_f1.3df and recreate a similiar texture showing + your ship, using your 3D rendering program. This texture will be + displayed in the cockpit monitors on the top of the screen. + + (6) Make a copy of _f1_2.con (from pscdata2.dat) and edit it. You need to + change the load texture commands to load the textures of your ship, + replace every occurence of firebird with your new ship's name, change + the ship description and adapt the weapon outlet positions to suit your + model. + + (7) Load your edited .con file and you should be able to select your new + ship in the spacecraft viewer. + +If you followed these steps, your ship will be fully functional, but it +won't have any propulsion effects yet. Take a look at the more modern scripts, +e.g. _f8_2.con, to find out how to define the particle position for the +propulsion effects (commands are called "classpart" and "classiter"). + +If you just want to convert a simple object for a weapon effect or similar, +you can skip steps (5) and (6), as these are specific to ships. + +Please consult the makeodt documentation for a more thorough discussion of +console script commands for loading objects, specifying shaders, etc. + + +------------------------------------------------------------------------------ +5. ADDING/CHANGING A SAMPLE +------------------------------------------------------------------------------ + +Replacing one of Parsec's soundeffects is just as simple as changing a +texture, maybe even simpler. +Using the listdata command you can get a list of all currently loaded +samples. + +::listdata samples + +Pick one that you want to replace, and create a .wav file for it, +using your favourite sample editor. +Now open _sound.con and change the line corresponding to the sample that +you want to replace. You can also specify a new volume. +Reload _sound.con on the console or restart Parsec to test the new sample. + + +------------------------------------------------------------------------------ +6. ADDING A CONSOLE COMMAND +------------------------------------------------------------------------------ + +Parsec's console contains a large number of available commands, most of which +are defined within the console modules (source files named con_*). +Console commands that are specific to a part of the game are usually defined +within the modules responsible for the implementation of that part (e.g. +commands related to the network code are implemented in the net_* source files +directly). These commands (usually called user commands) are registered from +the REGISTER_MODULE function, which is called automatically upon program +startup. + +The registration of a user command might look like this: + +// module registration function ----------------------------------------------- +// +REGISTER_MODULE( STARMAP ) +{ + user_command_s regcom; + memset( ®com, 0, sizeof( user_command_s ) ); + + // register "starmap" command + regcom.command = "starmap"; + regcom.numparams = 0; + regcom.execute = Cmd_STARMAP; + regcom.statedump = NULL; + CON_RegisterUserCommand( ®com ); +} + +The user_command_s structure contains necessary parameters that describe the +user command, and a function pointer to the actual implementation of the +command. +A string containing the parameters of the command will be passed to the +implementation function. +Here's an example of a the above "starmap" command, which is very simple, as +it doesn't require any parameters. It just calls the internal function +MAP_ActivateStarmap() to activate the starmap. + +// console command to activate/deactivate the starmap ------------------------- +// +PRIVATE +int Cmd_STARMAP( char *paramstr ) +{ + ASSERT( paramstr != NULL ); + HANDLE_COMMAND_DOMAIN_SEP( paramstr ); + + MAP_ActivateStarmap(); + + return TRUE; +} + +For more complex console commands, it's necessary to parse the parameter +string. +There are helper functions available which make this task a lot easier (and +less error prone) if the parameters have a key/value pair structure. + +You start by defining a table of the keys that you want to be able to parse: + +// key table for net.master command ------------------------------------------- +// +key_value_s net_master_key_value[] = { + + { "num", NULL, KEYVALFLAG_NONE }, + { "addr", NULL, KEYVALFLAG_NONE }, + + { NULL, NULL, KEYVALFLAG_NONE }, +}; + +Possible KEYVALFLAG values are: +KEYVALFLAG_NONE -> no specific options for this key +KEYVALFLAG_DISALLOW -> if this key exists, an error will be returned +KEYVALFLAG_IGNORE -> ignore this key and its value. +KEYVALFLAG_MANDATORY -> if this key is missing, an error will be returned +KEYVALFLAG_PARENTHESIZE -> the value of this key might be enclosed by (), which + is used for value strings that contain whitespace. + +Of course these flags can be combined if necessary, e.g: +KEYVALFLAG_MANDATORY | KEYVALFLAG_PARENTHESIZE +to specify a key that is both mandatory and uses a string value that +contains a space character, for example. + +enum { + + KEY_NET_MASTER_NUM, + KEY_MET_MASTER_ADDR, +}; + +The enum declarations are used to allow easier access to the entries of the +key table. + +In your command implementation function, you then call: + + // scan out all values to keys + if ( !ScanKeyValuePairs( net_master_key_value, paramstr ) ) { + return TRUE; + } + +This will automatically parse the parameter string into key/value pairs. +If the parameter string does not conform to the constraints specified in +the key table (e.g. mandatory keys are missing), FALSE will be returned, +and an error will be output on the console automatically. + +If the parsing was sucessful, the key table will be populated with the +values for each key, in the value field of the key_value_s structure. +If the value field is NULL, this means that the key was optional and +has not been found. So make sure the check against NULL, before using +the value. + +Additional helper functions are available to convert the value field +(which is still a string) to its integer or float representation: + + // get masterserver number + int num = 0; + if ( ScanKeyValueInt( &net_master_key_value[ KEY_NET_MASTER_NUM ], &num ) < 0 ) { + CON_AddLine( invalid_arg ); + return TRUE; + } + +This will retrieve the value string for the "num" key, as defined in the +key table, and convert the string to an integer, which will be stored in +the num variable. +Other functions that can be used here include: +ScanKeyValueIntList(), ScanKeyValueFloat(), ScanKeyValueFloatList(), etc. + +If your command parameter parsing becomes more complex, it is highly +recommended that you include a syntax definition in Backus-Naur Form as a +comment in the source code. +You can see examples of this with nearly every console command implementation +in Parsec. You can also find a list of all syntax definitions at the end of +this document. + +------------------------------------------------------------------------------ +APPENDIX A: CONSOLE COMMAND SYNTAX DEFINITIONS +------------------------------------------------------------------------------ + +In this section you can find syntax definitions of some of the common +Parsec console commands in Backus-Naur Form (BNF). +Please note that this list does not include the vast amount of integer +commands. These don't require a special syntax, and can be shown by using +the 'listintcommands' command. +Parameters in brackets are optional, the | character is used to denote a +logical or condition. + + + bkgn_add_command ::= 'bkgn.add' + itemspec ::= | | + samplespec ::= 'sample' + trackspec ::= 'track' + streamspec ::= 'stream' + silencespec ::= 'silence' + + + bkgn_remove_command ::= 'bkgn.remove' + itemspec ::= | | + idspec ::= 'id' + samplespec ::= 'sample' + trackspec ::= 'track' + + + bkgn_list_command ::= 'bkgn.list' + + + bkgn_group_command ::= 'bkgn.group' + itemspec ::= 'item' + + + aud_volume_command ::= 'aud.volume' [] + + + aud_samplevolume_command ::= 'aud.samplevolume' [] + + + aud_playsample_command ::= 'aud.playsample' + samplespec ::= | + samplename ::= 'name' + sampleid ::= 'id' + + + play_command ::= 'play' + demo_name ::= "valid script name" + + + level_load_command ::= 'level.load' levelname_spec + levelname_spec ::= + + + level_save_command ::= 'level.save' levelname_spec + levelname_spec ::= + + + level_info_command ::= 'level.info' + + + swaying_command ::= 'gfx.swaying' [] [] [] + period_spec ::= '(' ')' + ampl_spec ::= '(' ')' + phase_spec ::= + + + crosstarget_command ::= 'crosstarget' + + + scale_command ::= 'cockpit.scale' [] + + + weaponreg_command ::= 'weaponreg' [] + slot_spec ::= 'slot' + icon_avail_spec ::= 'icon_avail' | + icon_unavail_spec ::= 'icon_unavail' + picture_spec ::= 'pic' | + texture_list ::= '(' + ')' + + + quicksay_command ::= 'quicksay' + + + range_command ::= 'radar.range' [] + + + shipdesc_command ::= 'shipdesc' [] + class_spec ::= 'class' | 'id' + text_spec ::= 'text' + caption_spec ::= 'caption' + clear_spec ::= 'clear' ['caption'|'text'] + + + emp_conf_command ::= 'emp.conf' [] [] + lifetime_spec ::= 'lifetime' + maxwidth_spec ::= 'maxwidth' + lambda_spec ::= 'lambda' + fadeout_spec ::= 'fadeout' + waves_spec ::= 'waves' + delay_spec ::= 'delay' + energy_spec ::= 'energy' + + + emp_conf_command ::= 'empup1.conf' [] [] + lifetime_spec ::= 'lifetime' + maxwidth_spec ::= 'maxwidth' + lambda_spec ::= 'lambda' + fadeout_spec ::= 'fadeout' + waves_spec ::= 'waves' + delay_spec ::= 'delay' + energy_spec ::= 'energy' + + + emp_conf_command ::= 'empup2.conf' [] [] + lifetime_spec ::= 'lifetime' + maxwidth_spec ::= 'maxwidth' + lambda_spec ::= 'lambda' + fadeout_spec ::= 'fadeout' + waves_spec ::= 'waves' + delay_spec ::= 'delay' + energy_spec ::= 'energy' + emp_command ::= 'emp' + + shockwave_command ::= 'shockwave' [] [] + lifetime_spec ::= 'lifetime' + maxwidth_spec ::= 'maxwidth' + lambda_spec ::= 'lambda' + fadeout_spec ::= 'fadeout' + + + inp_weaponsel_command ::= 'inp.weaponsel' + + + inp_cycleguns_command ::= 'inp.cycleguns' + + + inp_cyclemissiles_command ::= 'inp.cyclemissiles' + + + inp_cycletargets_command ::= 'inp.cycletargets' + + + inp_zerospeed_command ::= 'inp.cycletargets' + + + inp_targetspeed_command ::= 'inp.targetspeed' + + + inp_cyclepanel_command ::= 'inp.cyclepanel' + + + clientrate_command ::= 'net.clientrate' [] + + + serverrate_command ::= 'net.serverrate' [] + + + jump_command ::= 'jump' + server ::= valid hostname or IP address of gameserver + + + net_master_command ::= 'net.master' [] + num_spec ::= 'num' + addr_spec ::= 'addr' valid hostname or IP address of masterserver + + + serverlist_request_command ::= 'serverlist.request' [] [] + max_ping ::= 'ping' + min_players ::= 'players' + + + serverlist_show_command ::= 'serverlist.show' + + + srvcmd_command ::= 'srvcmd' + command_spec ::= + + + colanim_command ::= 'colanim' [] [] + name ::= "may be parenthesized to include whitespace" + coltab0 ::= 'src' 'len' + coltab1 ::= 'src2' 'len2' + coltab_src ::= '(' | ')' + coltab_len ::= + mode_spec ::= 'mode' 'add' | 'mul' + tab_spec ::= 'tab' [] [] [ | ] + col_list ::= '(' + ')' + comp ::= 'comp' '1' | '3' | '4' + t_equi ::= 't' + t_list ::= 'tl' '(' + ')' + wave_spec ::= 'wave' [] [] [] [] + wave_name ::= 'tri' | 'saw' | 'ramp' | 'sine' + max ::= 'max' + min ::= 'min' + mask ::= 'mask' ['r'] ['g'] ['b'] ['a'] + + + net_config ::= 'net.subsys' [[] ] + protocol ::= 'peer-to-peer' | 'slot-server' | 'game-server' + packet_api ::= 'ipx' | 'udp' + + + audio_config ::= 'aud.conf' [conf_spec] [conf_spec] + conf_spec ::= 'off' | 'music' | 'sfx' + + + input_config ::= 'inp.conf' [conf_spec] [conf_spec] + conf_spec ::= 'off' | 'joystick' | 'mouse' + + + classiter_command ::= 'classiter' ( [] [] ) | + class_spec ::= 'class' | 'id' + command ::= 'cmd' 'reset' + trafo ::= 'trafo' '(' [] ')' + apex_info ::= 'apex' '(' [ []] ')' + prim_type ::= 'prim' 'tri' | 'quad' | 'pent' + vertex_list ::= 'vtxs' '(' + ')' + vertex_spec ::= + + + classpart_command ::= 'classpart' ( [] [] ) | + class_spec ::= 'class' | 'id' + command ::= 'cmd' 'reset' + trafo ::= 'trafo' '(' [] ')' + pdef ::= 'pdef' + position ::= 'pos' '(' ')' + size ::= 'size' + render_mode ::= 'render' 'poslight' | 'thrust' | 'missile' + vertex_spec ::= + + + faceinfo_command ::= 'faceinfo' + class_spec ::= | + class_name ::= 'class' + class_id ::= 'classid' + face_spec ::= | + face_id_spec ::= 'faceid' + attrib_spec ::= | + shader_spec ::= 'shader' | + shader_iter ::= '(' 'iter_xx'* 'flag_xx'* ')' + shader_name ::= "valid name of shader" + tex_spec ::= 'texture' + + + key_command ::= 'key' ( | ) + key_spec ::= 'akc_*' + command ::= "arbitrary string, may contain whitespace" + func_spec ::= 'func_*' | 'func_1_*' | 'func_2_*' + mkc_code ::= 'mkc_*' | '0x' | + hex-digit ::= [0-9a-f] + nil ::= "if no mkc_code is supplied mapping will be deassigned." + + + bind_command ::= 'bind' ( | ) + key_spec ::= 'akc_*' + command ::= "arbitrary string, may contain whitespace" + func_spec ::= 'func_*' | 'func_1_*' | 'func_2_*' + mkc_code ::= 'mkc_*' | '0x' | + hex-digit ::= [0-9a-f] + nil ::= "if no mkc_code is supplied mapping will be deassigned." + + + load_command ::= 'load' [ ]* + data_type ::= 'object' | 'texture' | 'texfont' | 'bitmap' | 'sample' + name ::= "may be parenthesized () to include whitespace" + key ::= "valid keys depend on data type" + + + defshader_command ::= 'shader.def' [] [] [] + shader_name ::= "may be parenthesized to include whitespace" + shader_spec ::= 'shader' | + shader_iter ::= '(' 'iter_xx'* 'flag_xx'* ')' + shader_name ::= "valid name of shader" + color ::= 'color' '(' [] ')' + anims ::= [] [ []] + texanim ::= 'texanim' "valid name of texanim" + colanim ::= 'colanim' "valid name of colanim" + colanim_mode ::= 'colmode' 'add' | 'mul' | 'nobase' + + + setshader_command ::= 'shader.set' [] + class_spec ::= | [] + class_name ::= 'class' + class_id ::= 'id' + lod_spec ::= 'lod' + shader_spec ::= 'shader' | + shader_iter ::= '(' 'iter_xx'* 'flag_xx'* ')' + shader_name ::= "valid name of shader" + face_spec ::= | + tex_spec ::= 'texture' + face_id_spec ::= 'faceid' | + face_id_list ::= '(' + ')' + + + texanim_command ::= 'texanim' + name ::= "may be parenthesized to include whitespace" + + + summon_command ::= 'summon' [] [] + object_spec ::= | | | + classname_spec ::= 'class' + classid_spec ::= 'id' + sfx_spec ::= 'sfx' + vtype_spec ::= 'vtype' + init_spec ::= [ []] [] [] + origin_spec ::= 'origin' '(' ')' + space_spec ::= 'space' 'vv' | 'vw' | 'wv' | 'ww' + speed_spec ::= 'speed' + frame_spec ::= 'frame' '(' ')' + multi_spec ::= [ [] []] + repl_spec ::= | + count_spec ::= 'count' + offset_spec ::= 'offs' '(' ')' + scatter_spec ::= 'scatter' '(' ')' + classname ::= "may be parenthesized () to include whitespace" + classid ::= + sfxname ::= 'energyfield' + + + do_creg_command ::= 'do_creg' [] + int_list ::= [] + + + shipclass_command ::= 'shipclass' [] + class_spec ::= 'class' | 'id' + monitor_texture_spec ::= 'texture' + + + extraclass_command ::= 'extraclass' + class_spec ::= 'class' | 'id' + + + decoy_command ::= 'decoy' + + + cloak_command ::= 'cloak' + + + pdef_command ::= 'pdef' [] + name ::= "may be parenthesized () to include whitespace" + texanispec ::= [] [] [] + basename ::= 'base' + tablen ::= 'len' + basedig ::= 'dig' '1' | '2' | '3' | '4' + textab ::= 'tab' '(' ')' + texframespec ::= ( ['base' ] ['stride' ] ) | ['frm' '(' ')'] + textimespec ::= ['t' ] | ['tl' '(' ')'] + textabctrl ::= ['bgn' ] ['rep' ] ['end' ] + xfoanispec ::= 'xfolen' ['xfotab' ] [] + xfotab ::= '(' ')' + xfotabctrl ::= ['xfobgn' ] ['xforep' ] ['xfoend' ] + intlist ::= [] + + + pattach_command ::= 'pattach' [] [] + shipspec ::= 'ship' 'local' | 'target' + origin ::= 'origin' '(' ')' + ref_z ::= 'size' + type ::= 'normal' | 'flare' | 'light' + + + inp_weaponsel_command ::= 'inp.weaponsel' + diff --git a/openparsec-assets/Images/Image_2D_0001_0001.png b/openparsec-assets/Images/Image_2D_0001_0001.png new file mode 100644 index 0000000..6249b7c --- /dev/null +++ b/openparsec-assets/Images/Image_2D_0001_0001.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c7acbff6cd0ead1d3b76b8ab3d08a6f63e2f792b314e8373d918bb7057bc10d5 +size 56619 diff --git 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sha256:7a7cea604157e1548ea5bbeaac4f9bd2e7b615c82f19609ccf287505010318b6 +size 663 diff --git a/openparsec-assets/Images/Image_2D_0168_0168.png b/openparsec-assets/Images/Image_2D_0168_0168.png new file mode 100644 index 0000000..3809c7f --- /dev/null +++ b/openparsec-assets/Images/Image_2D_0168_0168.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4c4be5f9df5823203f447b086b3f8400385bd1afdc18faa3ee07270406232678 +size 12378 diff --git a/openparsec-assets/Images/Image_2D_0168_0168_icon.jpg b/openparsec-assets/Images/Image_2D_0168_0168_icon.jpg new file mode 100644 index 0000000..8a0b00d --- /dev/null +++ b/openparsec-assets/Images/Image_2D_0168_0168_icon.jpg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7a7cea604157e1548ea5bbeaac4f9bd2e7b615c82f19609ccf287505010318b6 +size 663 diff --git a/openparsec-assets/Images/Image_2D_0169_0169.png b/openparsec-assets/Images/Image_2D_0169_0169.png new file mode 100644 index 0000000..85c82e1 --- 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+version https://git-lfs.github.com/spec/v1 +oid sha256:7a7cea604157e1548ea5bbeaac4f9bd2e7b615c82f19609ccf287505010318b6 +size 663 diff --git a/openparsec-assets/Images/Image_2D_0172_0172.png b/openparsec-assets/Images/Image_2D_0172_0172.png new file mode 100644 index 0000000..f765062 --- /dev/null +++ b/openparsec-assets/Images/Image_2D_0172_0172.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a09d88de44ecbbd67f10fcc6fe219b367f405710a98aa217b1c08a90df1ce5c1 +size 6341 diff --git a/openparsec-assets/Images/Image_2D_0172_0172_icon.jpg b/openparsec-assets/Images/Image_2D_0172_0172_icon.jpg new file mode 100644 index 0000000..6b4eccc --- /dev/null +++ b/openparsec-assets/Images/Image_2D_0172_0172_icon.jpg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ee35bcaa52d1882fe4eb599cbe2edd2b29595a1903d74ccc75619cd593c1b3e7 +size 1223 diff --git a/openparsec-assets/LICENSE.artwork_sound b/openparsec-assets/LICENSE.artwork_sound new file mode 100644 index 0000000..1de29cc --- /dev/null +++ b/openparsec-assets/LICENSE.artwork_sound @@ -0,0 +1,33 @@ +(Taken from Parsec LAN Test Demo README file) + +LICENSE AND DISCLAIMER OF WARRANTY +------------------------------------------------------------------------------ + +The Parsec program, artwork, music, sound effects, and associated +documentation (the "software") are the copyrighted work of Markus Hadwiger, +Andreas Varga, Clemens Beer, Michael Woegerbauer, Alex Mastny, Stefan Poiss, +and Karin Baier. It is protected by copyright law and international treaty +provisions. Provided this document accompanies each copy you make of this +software, and as long as you fully comply at all times with this agreement, +the authors grant you the non-exclusive and limited right to copy this +software and to distribute such copies of this software free of charge for +non-commercial purposes. + +THIS SOFTWARE IS PROVIDED TO YOU "AS IS" WITHOUT WARRANTY OF ANY KIND, +EITHER EXPRESS OR IMPLIED INCLUDING BUT NOT LIMITED TO THE APPLIED WARRANTIES +OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE. YOU ASSUME THE +ENTIRE RISK AS TO THE ACCURACY AND THE USE OF THE SOFTWARE AND ALL OTHER RISK +ARISING OUT OF THE USE OR PERFORMANCE OF THIS SOFTWARE AND DOCUMENTATION. THE +AFOREMENTIONED AUTHORS SHALL NOT BE LIABLE FOR ANY DAMAGES WHATSOEVER ARISING +OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF THEY HAVE BEEN +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. TO THE MAXIMUM EXTENT PERMITTED BY +APPLICABLE LAW, IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CONSEQUENTIAL, +INCIDENTAL, DIRECT, INDIRECT, SPECIAL, PUNITIVE, OR OTHER DAMAGES WHATSOEVER +(INCLUDING WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS +INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR OTHER PECUNIARY LOSS) EVEN IF +THE AUTHORS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. BECAUSE SOME +STATES/JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR +CONSEQUENTIAL OR INCIDENTAL DAMAGES, THE ABOVE LIMITATION MAY NOT APPLY. + +The Parsec launcher for the Linux version was written by Tamer Fahmy +. diff --git a/openparsec-assets/README.md b/openparsec-assets/README.md new file mode 100644 index 0000000..566314d --- /dev/null +++ b/openparsec-assets/README.md @@ -0,0 +1,4 @@ +openparsec-assets +================= + +All the datafiles and assets (e.g. images, sounds, models, etc.) for OpenParsec \ No newline at end of file diff --git a/openparsec-assets/cons/.bindings.con.swp b/openparsec-assets/cons/.bindings.con.swp new file mode 100644 index 0000000..cbf814d Binary files /dev/null and b/openparsec-assets/cons/.bindings.con.swp differ diff --git a/openparsec-assets/cons/bindings.con b/openparsec-assets/cons/bindings.con new file mode 100644 index 0000000..b1c81e3 --- /dev/null +++ b/openparsec-assets/cons/bindings.con @@ -0,0 +1,12 @@ + +key akc_f2 say2 +key akc_f3 say4 +key akc_f4 say8 + +bind akc_f9 vid.setmode windowed +bind akc_f10 vid.setmode fullscreen + +bind akc_home aux_enable_elite_radar 0 +bind akc_end aux_enable_elite_radar 1 +bind akc_pageup radar.range ++4096 +bind akc_pagedown radar.range --4096 diff --git a/openparsec-assets/cons/strmpldr.con b/openparsec-assets/cons/strmpldr.con new file mode 100755 index 0000000..2526b4f --- /dev/null +++ b/openparsec-assets/cons/strmpldr.con @@ -0,0 +1,32 @@ +load texture (infobar11) file infbar11.tga +load texture (infobar12) file infbar12.tga +load texture (infobar21) file infbar21.tga +load texture (infobar22) file infbar22.tga +load texture (hilite) file hilite.jpg +load texture (navbar11) file navbar11.tga +load texture (navbar12) file navbar12.tga +load texture (navbar21) file navbar21.tga +load texture (navbar22) file navbar22.tga +load texture (symbol) file symbol.tga +load texture (mn_blank_a) file nbactbln.png +load texture (mn_connect_a) file nbactcnt.png +load texture (mn_down_a) file nbactdwn.png +load texture (mn_exit_a) file nbactext.png +load texture (mn_left_a) file nbactlft.png +load texture (mn_refresh_a) file nbactrfh.png +load texture (mn_reset_a) file nbactrst.png +load texture (mn_right_a) file nbactrgt.png +load texture (mn_up_a) file nbactup.png +load texture (mn_zin_a) file nbactzi.png +load texture (mn_zout_a) file nbactzo.png +load texture (mn_blank_i) file nbiatbln.png +load texture (mn_connect_i) file nbiatcnt.png +load texture (mn_down_i) file nbiatdwn.png +load texture (mn_exit_i) file nbiatext.png +load texture (mn_left_i) file nbiatlft.png +load texture (mn_refresh_i) file nbiatrfh.png +load texture (mn_reset_i) file nbiatrst.png +load texture (mn_right_i) file nbiatrgt.png +load texture (mn_up_i) file nbiatup.png +load texture (mn_zin_i) file nbiatzi.png +load texture (mn_zout_i) file nbiatzo.png diff --git a/openparsec-assets/cons/user.con b/openparsec-assets/cons/user.con new file mode 100644 index 0000000..646757f --- /dev/null +++ b/openparsec-assets/cons/user.con @@ -0,0 +1,18 @@ + +; assign text macros +set0 hi there +set1 i'm coming after you +set2 you're gonna die now +set3 i'm out and away... +set4 good shot +set5 damn, i'm hit +set6 good riddance +set7 you're gonna pay for that +set8 am i cool or what +set9 my granny's tougher than you + +; keyboard bindings +bindings + +bkgn.add sample back2 +aud.volume 128 diff --git a/openparsec-assets/init.con b/openparsec-assets/init.con new file mode 100755 index 0000000..b6b2f56 --- /dev/null +++ b/openparsec-assets/init.con @@ -0,0 +1,25 @@ + +;--------------------- +; parsec init script +;--------------------- + +; exec rc script +parsecrc + +; misc config +;aux_allow_cache_texture_evict 0 +;aux_enable_console_message_log 0 +aux_draw_cockpit_crosshair 2 + +; exec user script +user + +; load the starmap loader con +strmpldr + +; enable console +enable + +; display build info +build x + diff --git a/openparsec-assets/openparsec.ico b/openparsec-assets/openparsec.ico new file mode 100644 index 0000000..fa4ccde --- /dev/null +++ b/openparsec-assets/openparsec.ico @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4dfa40c89ac346329ff1e5eed473bb9dafb90ad7f24b5faa5a442ce6ab15a683 +size 766 diff --git a/openparsec-assets/pscdata0.dat b/openparsec-assets/pscdata0.dat new file mode 100644 index 0000000..7bc616f --- /dev/null +++ b/openparsec-assets/pscdata0.dat @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b5cd0ab2a1a92dc4a998f20081aad29ee5b52ddd21116c7718d8d3c305cd099a +size 7410319 diff --git a/openparsec-assets/pscdata1.dat b/openparsec-assets/pscdata1.dat new file mode 100644 index 0000000..8e8a9d8 --- /dev/null +++ b/openparsec-assets/pscdata1.dat @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0fb241d02aef5b14100a1f85fa7787e8415cf8d65fda1cbbff48839a46e92b41 +size 2164439 diff --git a/openparsec-assets/pscdata2.dat b/openparsec-assets/pscdata2.dat new file mode 100644 index 0000000..45698d4 --- /dev/null +++ b/openparsec-assets/pscdata2.dat @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:60fd31eac8269b59bd6a5aab8f525788c7ec2f7f3c67a1fef8151e0a9813ab44 +size 31547808 diff --git a/openparsec-assets/pscdata3.dat b/openparsec-assets/pscdata3.dat new file mode 100644 index 0000000..9633b49 --- /dev/null +++ b/openparsec-assets/pscdata3.dat @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c9c440f6efb886086a4bd0ca3928f9b5e033d9f298dde2eb47a103024c6f95b9 +size 67380155 diff --git a/parsec_root/client/planet.con b/parsec_root/client/planet.con new file mode 100755 index 0000000..7a12baa --- /dev/null +++ b/parsec_root/client/planet.con @@ -0,0 +1,6 @@ +write loading planet test object + +load texture planet2.tga file planet2.tga + +load object planet2 file planet2.od2 type planet +summon class planet2 origin (0 0 0) diff --git a/parsec_root/client/planet2.od2 b/parsec_root/client/planet2.od2 new file mode 100755 index 0000000..16d650a --- /dev/null +++ b/parsec_root/client/planet2.od2 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e02a200bc0c98653bd01ecd6e6019cf4b5d0e3c80e2e7e69f7ea99fb823a90b0 +size 28052 diff --git a/parsec_root/client/planet2.tga b/parsec_root/client/planet2.tga new file mode 100755 index 0000000..2bb5c18 --- /dev/null +++ b/parsec_root/client/planet2.tga @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ee9c5aec669a7d894c60ef08f90712991589827ed1208e57c1f12912e6d7d0bb +size 2076428 diff --git a/parsec_root/client/readme.txt b/parsec_root/client/readme.txt new file mode 100755 index 0000000..b115ef0 --- /dev/null +++ b/parsec_root/client/readme.txt @@ -0,0 +1,3 @@ +To run OpenParsec, you will need a copy of the latest openparsec-assets +repository. You can find it via git from this link: +https://github.com/OpenParsec/openparsec-assets diff --git a/parsec_root/server/_f1_2.con b/parsec_root/server/_f1_2.con new file mode 100755 index 0000000..1faa41a --- /dev/null +++ b/parsec_root/server/_f1_2.con @@ -0,0 +1,130 @@ + +write loading firebird + +load texture ea_mat1.3df file ea_mat1.3df +load texture ea_mat2.3df file ea_mat2.3df +load texture ea_mat3.3df file ea_mat3.3df +load texture ea_mat5.3df file ea_mat5.3df +load texture ea_mat7.3df file ea_mat7.3df +load texture ea_mat11.3df file ea_mat11.3df +load texture ea_mat13.3df file ea_mat13.3df +load texture ea_mat14.3df file ea_mat14.3df +load texture mon_f1 file mon_f1.3df + +aux_enable_object_overloading 1 +load object (firebird) file fighter1.od2 +aux_enable_object_overloading 0 + +; should be before shipdesc commands +shipclass class (firebird) texture mon_f1 + +shipdesc class (firebird) caption firebird +shipdesc class (firebird) clear text +shipdesc class (firebird) text (the firebird is for speed junkies. ) +shipdesc class (firebird) text (its quad fusion engine makes it the fastest ship available. ) +shipdesc class (firebird) text (maneuverability and handling is also very good. ) +shipdesc class (firebird) text (the drawback however is the lack of available weapon space. ) +shipdesc class (firebird) text (firebird pilots should be careful with their weapons, otherwise they will have to use the ) +shipdesc class (firebird) text (incredible speed of the ship to flee their enemies. ) +shipdesc class (firebird) text (an advantage is the stable hull design, using a special patented alloy no other ship can offer, ) +shipdesc class (firebird) text (which makes the Firebird very resistant to hostile weapon impact.) + +propc (firebird).maxdamage 50 +propc (firebird).energy 400 +propc (firebird).maxenergy 850 +propc (firebird).weapons 257 +propc (firebird).maxspeed 66000 +propc (firebird).dumb 0 +propc (firebird).maxdumb 3 +propc (firebird).guide 0 +propc (firebird).maxguide 5 +propc (firebird).swarm 0 +propc (firebird).maxswarm 2 +propc (firebird).mines 0 +propc (firebird).maxmines 10 + +propc (firebird).laser1.x1 -0.4 +propc (firebird).laser1.x2 -0.05 +propc (firebird).laser1.x3 0.75 +propc (firebird).laser1.x4 1.1 +propc (firebird).laser1.y1 5.0 +propc (firebird).laser1.y2 5.0 +propc (firebird).laser1.y3 5.0 +propc (firebird).laser1.y4 5.0 +propc (firebird).laser1.z1 30.0 +propc (firebird).laser1.z2 30.0 +propc (firebird).laser1.z3 30.0 +propc (firebird).laser1.z4 30.0 + +propc (firebird).laser2.x1 -0.4 +propc (firebird).laser2.x2 -0.05 +propc (firebird).laser2.x3 0.75 +propc (firebird).laser2.x4 1.1 +propc (firebird).laser2.y1 5.0 +propc (firebird).laser2.y2 5.0 +propc (firebird).laser2.y3 5.0 +propc (firebird).laser2.y4 5.0 +propc (firebird).laser2.z1 30.0 +propc (firebird).laser2.z2 30.0 +propc (firebird).laser2.z3 30.0 +propc (firebird).laser2.z4 30.0 + +propc (firebird).laser3.x1 -1.4 +propc (firebird).laser3.x2 -1.05 +propc (firebird).laser3.x3 1.75 +propc (firebird).laser3.x4 2.1 +propc (firebird).laser3.y1 5.0 +propc (firebird).laser3.y2 5.0 +propc (firebird).laser3.y3 5.0 +propc (firebird).laser3.y4 5.0 +propc (firebird).laser3.z1 30.0 +propc (firebird).laser3.z2 30.0 +propc (firebird).laser3.z3 30.0 +propc (firebird).laser3.z4 30.0 + +propc (firebird).missile1.x1 -9.0 +propc (firebird).missile1.x2 -5.0 +propc (firebird).missile1.x3 5.0 +propc (firebird).missile1.x4 9.0 +propc (firebird).missile1.y1 3.0 +propc (firebird).missile1.y2 3.0 +propc (firebird).missile1.y3 3.0 +propc (firebird).missile1.y4 3.0 +propc (firebird).missile1.z1 18.0 +propc (firebird).missile1.z2 18.0 +propc (firebird).missile1.z3 18.0 +propc (firebird).missile1.z4 18.0 + +propc (firebird).missile2.x1 -6.0 +propc (firebird).missile2.x2 -2.0 +propc (firebird).missile2.x3 2.0 +propc (firebird).missile2.x4 6.0 +propc (firebird).missile2.y1 5.0 +propc (firebird).missile2.y2 5.0 +propc (firebird).missile2.y3 5.0 +propc (firebird).missile2.y4 5.0 +propc (firebird).missile2.z1 18.0 +propc (firebird).missile2.z2 18.0 +propc (firebird).missile2.z3 18.0 +propc (firebird).missile2.z4 18.0 + +propc (firebird).beam.x1 -5.0 +propc (firebird).beam.x4 5.0 +propc (firebird).beam.y 1.5 +propc (firebird).beam.z 4.0 + +propc (firebird).helix.x 0.0 +propc (firebird).helix.y 1.6 +propc (firebird).helix.z -7.0 + +propc (firebird).mine1.x 0.0 +propc (firebird).mine1.y 0.0 +;propc (firebird).mine1.z -35.0 + +;propc (firebird).spread.x1 0.0 +;propc (firebird).spread.y 0.0 +;propc (firebird).spread.z 0.0 + + +;eof + diff --git a/parsec_root/server/_f2_2.con b/parsec_root/server/_f2_2.con new file mode 100755 index 0000000..3b550c3 --- /dev/null +++ b/parsec_root/server/_f2_2.con @@ -0,0 +1,134 @@ + +write loading bluespire + +load texture f5_01.3df file f5_01.3df +load texture f5_02.3df file f5_02.3df +load texture f5_03.3df file f5_03.3df +load texture f5_04.3df file f5_04.3df +load texture f5_05.3df file f5_05.3df +load texture f5_06.3df file f5_06.3df +load texture f5_08.3df file f5_08.3df +load texture f5_09.3df file f5_09.3df +load texture f5_10.3df file f5_10.3df +load texture f5_11.3df file f5_11.3df +load texture f5_12.3df file f5_12.3df +load texture f5_13.3df file f5_13.3df +load texture f5_14.3df file f5_14.3df +load texture f5_15.3df file f5_15.3df +load texture f5_16.3df file f5_16.3df +load texture mon_f2 file mon_f2.3df + +aux_enable_object_overloading 1 +load object (bluespire) file fighter2.od2 normth 0.3 +aux_enable_object_overloading 0 + +; should be before shipdesc commands +shipclass class (bluespire) texture mon_f2 + +shipdesc class (bluespire) caption bluespire +shipdesc class (bluespire) clear text +shipdesc class (bluespire) text (the bluespire is a fighting fortress. ) +shipdesc class (bluespire) text (although it has a bit of a speed handicap, it is the ship of choice for paranoid spacecraft captains. ) +shipdesc class (bluespire) text (it can hold a massive amount of missiles, and has high-quality energy banks, yielding an incredible destructive force. ) +shipdesc class (bluespire) text (however its maneuverability is rather poor, which sometimes can make the ship hard to handle in a dogfight. ) +shipdesc class (bluespire) text (the lightning cannon was originally designed for this ship only, however soon after the bluespire was released, ) +shipdesc class (bluespire) text (all major spacecraft manufacturers have copied this weapon.) + +propc (bluespire).maxdamage 60 +propc (bluespire).energy 400 +propc (bluespire).maxenergy 750 +propc (bluespire).weapons 257 +propc (bluespire).maxspeed 60000 +propc (bluespire).dumb 0 +propc (bluespire).maxdumb 4 +propc (bluespire).guide 0 +propc (bluespire).maxguide 6 +propc (bluespire).swarm 0 +propc (bluespire).maxswarm 2 +propc (bluespire).mines 0 +propc (bluespire).maxmines 15 + +propc (bluespire).laser1.x1 -5.3 +propc (bluespire).laser1.x2 -5.0 +propc (bluespire).laser1.x3 5.0 +propc (bluespire).laser1.x4 5.3 +propc (bluespire).laser1.y1 1.0 +propc (bluespire).laser1.y2 1.0 +propc (bluespire).laser1.y3 1.0 +propc (bluespire).laser1.y4 1.0 +propc (bluespire).laser1.z1 55.0 +propc (bluespire).laser1.z2 55.0 +propc (bluespire).laser1.z3 55.0 +propc (bluespire).laser1.z4 55.0 + +propc (bluespire).laser2.x1 -5.3 +propc (bluespire).laser2.x2 -5.0 +propc (bluespire).laser2.x3 5.0 +propc (bluespire).laser2.x4 5.3 +propc (bluespire).laser2.y1 1.0 +propc (bluespire).laser2.y2 1.0 +propc (bluespire).laser2.y3 1.0 +propc (bluespire).laser2.y4 1.0 +propc (bluespire).laser2.z1 55.0 +propc (bluespire).laser2.z2 55.0 +propc (bluespire).laser2.z3 55.0 +propc (bluespire).laser2.z4 55.0 + +propc (bluespire).laser3.x1 -5.3 +propc (bluespire).laser3.x2 -5.0 +propc (bluespire).laser3.x3 5.0 +propc (bluespire).laser3.x4 5.3 +propc (bluespire).laser3.y1 1.0 +propc (bluespire).laser3.y2 1.0 +propc (bluespire).laser3.y3 1.0 +propc (bluespire).laser3.y4 1.0 +propc (bluespire).laser3.z1 55.0 +propc (bluespire).laser3.z2 55.0 +propc (bluespire).laser3.z3 55.0 +propc (bluespire).laser3.z4 55.0 + +propc (bluespire).missile1.x1 -16.0 +propc (bluespire).missile1.x2 -16.0 +propc (bluespire).missile1.x3 16.0 +propc (bluespire).missile1.x4 16.0 +propc (bluespire).missile1.y1 2.0 +propc (bluespire).missile1.y2 2.0 +propc (bluespire).missile1.y3 2.0 +propc (bluespire).missile1.y4 2.0 +propc (bluespire).missile1.z1 7.0 +propc (bluespire).missile1.z2 7.0 +propc (bluespire).missile1.z3 7.0 +propc (bluespire).missile1.z4 7.0 + +propc (bluespire).missile2.x1 -16.0 +propc (bluespire).missile2.x2 -16.0 +propc (bluespire).missile2.x3 16.0 +propc (bluespire).missile2.x4 16.0 +propc (bluespire).missile2.y1 2.0 +propc (bluespire).missile2.y2 2.0 +propc (bluespire).missile2.y3 2.0 +propc (bluespire).missile2.y4 2.0 +propc (bluespire).missile2.z1 7.0 +propc (bluespire).missile2.z2 7.0 +propc (bluespire).missile2.z3 7.0 +propc (bluespire).missile2.z4 7.0 + +propc (bluespire).beam.x1 -4.3 +propc (bluespire).beam.x4 4.3 +propc (bluespire).beam.y -1.3 +propc (bluespire).beam.z 7.0 + +propc (bluespire).helix.x 0.0 +propc (bluespire).helix.y 0.0 +propc (bluespire).helix.z 5.0 + +propc (bluespire).mine1.x 0.0 +propc (bluespire).mine1.y 0.0 +;propc (bluespire).mine1.z -35.0 + +;propc (bluespire).spread.x1 0.0 +;propc (bluespire).spread.y 0.0 +;propc (bluespire).spread.z 7.0 + +;eof + diff --git a/parsec_root/server/_f3_2.con b/parsec_root/server/_f3_2.con new file mode 100755 index 0000000..a094e2a --- /dev/null +++ b/parsec_root/server/_f3_2.con @@ -0,0 +1,124 @@ + +write loading cormoran + +load texture fi3_1n4.3df file fi3_1n4.3df +load texture fi3_2n.3df file fi3_2n.3df +load texture fi3_3.3df file fi3_3.3df +load texture fi3_4n.3df file fi3_4n.3df +load texture fi3_5n1.3df file fi3_5n1.3df +load texture fi3_6n.3df file fi3_6n.3df +load texture mon_f3 file mon_f3.3df + +aux_enable_object_overloading 1 +load object (cormoran) file fighter3.od2 +aux_enable_object_overloading 0 + +; should be before shipdesc commands +shipclass class (cormoran) texture mon_f3 + +shipdesc class (cormoran) caption cormoran +shipdesc class (cormoran) clear text +shipdesc class (cormoran) text (if you are looking for something special in a ship, the cormoran is probably for you. ) +shipdesc class (cormoran) text (its extraordinary design is unique in the field of spacecraft engineering, and over time it has become a very popular ship. ) +shipdesc class (cormoran) text (actually it is pretty hard to get one these days, except on the black market. featuring an outstanding asymmetric hull design, ) +shipdesc class (cormoran) text (the cormoran has the best possible maneuverability. ) +shipdesc class (cormoran) text (however, due to the off-center location of the cockpit, it is not recommended for first-time spacecraft pilots. ) + +propc (cormoran).maxdamage 70 +propc (cormoran).energy 400 +propc (cormoran).maxenergy 850 +propc (cormoran).weapons 257 +propc (cormoran).maxspeed 51000 +propc (cormoran).dumb 0 +propc (cormoran).maxdumb 8 +propc (cormoran).guide 0 +propc (cormoran).maxguide 8 +propc (cormoran).swarm 0 +propc (cormoran).maxswarm 2 +propc (cormoran).mines 0 +propc (cormoran).maxmines 15 + +propc (cormoran).laser1.x1 -0.3 +propc (cormoran).laser1.x2 -0.1 +propc (cormoran).laser1.x3 0.1 +propc (cormoran).laser1.x4 0.3 +propc (cormoran).laser1.y1 5.0 +propc (cormoran).laser1.y2 5.0 +propc (cormoran).laser1.y3 5.0 +propc (cormoran).laser1.y4 5.0 +propc (cormoran).laser1.z1 28.0 +propc (cormoran).laser1.z2 28.0 +propc (cormoran).laser1.z3 28.0 +propc (cormoran).laser1.z4 28.0 + +propc (cormoran).laser2.x1 -0.3 +propc (cormoran).laser2.x2 -0.1 +propc (cormoran).laser2.x3 0.1 +propc (cormoran).laser2.x4 0.3 +propc (cormoran).laser2.y1 5.0 +propc (cormoran).laser2.y2 5.0 +propc (cormoran).laser2.y3 5.0 +propc (cormoran).laser2.y4 5.0 +propc (cormoran).laser2.z1 28.0 +propc (cormoran).laser2.z2 28.0 +propc (cormoran).laser2.z3 28.0 +propc (cormoran).laser2.z4 28.0 + +propc (cormoran).laser3.x1 -0.3 +propc (cormoran).laser3.x2 -0.1 +propc (cormoran).laser3.x3 0.1 +propc (cormoran).laser3.x4 0.3 +propc (cormoran).laser3.y1 2.0 +propc (cormoran).laser3.y2 5.0 +propc (cormoran).laser3.y3 2.0 +propc (cormoran).laser3.y4 5.0 +propc (cormoran).laser3.z1 28.0 +propc (cormoran).laser3.z2 28.0 +propc (cormoran).laser3.z3 28.0 +propc (cormoran).laser3.z4 28.0 + +propc (cormoran).missile1.x1 4.0 +propc (cormoran).missile1.x2 14.0 +propc (cormoran).missile1.x3 19.0 +propc (cormoran).missile1.x4 9.0 +propc (cormoran).missile1.y1 -2.3 +propc (cormoran).missile1.y2 -2.3 +propc (cormoran).missile1.y3 -2.3 +propc (cormoran).missile1.y4 -2.3 +propc (cormoran).missile1.z1 15.0 +propc (cormoran).missile1.z2 15.0 +propc (cormoran).missile1.z3 15.0 +propc (cormoran).missile1.z4 15.0 + +propc (cormoran).missile2.x1 4.0 +propc (cormoran).missile2.x2 14.0 +propc (cormoran).missile2.x3 19.0 +propc (cormoran).missile2.x4 9.0 +propc (cormoran).missile2.y1 -2.3 +propc (cormoran).missile2.y2 -2.3 +propc (cormoran).missile2.y3 -2.3 +propc (cormoran).missile2.y4 -2.3 +propc (cormoran).missile2.z1 15.0 +propc (cormoran).missile2.z2 15.0 +propc (cormoran).missile2.z3 15.0 +propc (cormoran).missile2.z4 15.0 + +propc (cormoran).beam.x1 3.0 +propc (cormoran).beam.x4 40.0 +propc (cormoran).beam.y -2.3 +propc (cormoran).beam.z 2.0 + +propc (cormoran).mine1.x 0.0 +propc (cormoran).mine1.y 0.0 +;propc (cormoran).mine1.z -45.0 + +propc (cormoran).spread.x1 0.0 +propc (cormoran).spread.y 0.0 +propc (cormoran).spread.z 5.0 + +propc (cormoran).helix.x 0.0 +propc (cormoran).helix.y 0.0 +propc (cormoran).helix.z 5.0 + +;eof + diff --git a/parsec_root/server/_f4_2.con b/parsec_root/server/_f4_2.con new file mode 100755 index 0000000..42461c5 --- /dev/null +++ b/parsec_root/server/_f4_2.con @@ -0,0 +1,125 @@ + +write loading stingray + +load texture top_tex.3df file top_tex.3df +load texture bot_tex.3df file bot_tex.3df +load texture backmid.3df file backmid.3df +load texture inle1.3df file inle1.3df +load texture endlef.3df file endlef.3df +load texture mon_f4 file mon_f4.3df + +aux_enable_object_overloading 1 +load object (stingray) file fighter4.od2 type ship_2 +aux_enable_object_overloading 0 + +; should be before shipdesc commands +shipclass class (stingray) texture mon_f4 + +shipdesc class (stingray) caption stingray +shipdesc class (stingray) clear text +shipdesc class (stingray) text (meet the stingray, a space tank. although it's pretty old by now, it should not be underestimated. ) +shipdesc class (stingray) text (originally designed for military use, it primarily served as escort vessel for transport fleets. ) +shipdesc class (stingray) text (some time ago refurbished models of the stingray were made available to the public, ) +shipdesc class (stingray) text (sporting an attractive price/performance ratio. ) +shipdesc class (stingray) text (its flat hull is pretty hard to crack, and the engines give some decent speed. ) +shipdesc class (stingray) text (the interior design is somewhat lacking, but this is compensated for by the cool military look. ) + + +propc (stingray).maxdamage 50 +propc (stingray).energy 400 +propc (stingray).maxenergy 850 +propc (stingray).weapons 257 +propc (stingray).maxspeed 60000 +propc (stingray).dumb 0 +propc (stingray).maxdumb 4 +propc (stingray).guide 0 +propc (stingray).maxguide 5 +propc (stingray).swarm 0 +propc (stingray).maxswarm 2 +propc (stingray).mines 0 +propc (stingray).maxmines 10 + +propc (stingray).spread.x1 0.0 +propc (stingray).spread.y 0.0 +propc (stingray).spread.z 0.0 + +propc (stingray).helix.x 0.0 +propc (stingray).helix.y 0.0 +propc (stingray).helix.z 0.0 + +propc (stingray).laser1.x1 -10.0 +propc (stingray).laser1.x2 -10.2 +propc (stingray).laser1.x3 10.2 +propc (stingray).laser1.x4 10.0 +propc (stingray).laser1.y1 5.0 +propc (stingray).laser1.y2 5.0 +propc (stingray).laser1.y3 5.0 +propc (stingray).laser1.y4 5.0 +propc (stingray).laser1.z1 30.0 +propc (stingray).laser1.z2 30.0 +propc (stingray).laser1.z3 30.0 +propc (stingray).laser1.z4 30.0 + +propc (stingray).laser2.x1 -10.0 +propc (stingray).laser2.x2 -10.2 +propc (stingray).laser2.x3 10.2 +propc (stingray).laser2.x4 10.0 +propc (stingray).laser2.y1 5.0 +propc (stingray).laser2.y2 5.0 +propc (stingray).laser2.y3 5.0 +propc (stingray).laser2.y4 5.0 +propc (stingray).laser2.z1 30.0 +propc (stingray).laser2.z2 30.0 +propc (stingray).laser2.z3 30.0 +propc (stingray).laser2.z4 30.0 + +propc (stingray).laser3.x1 -10.0 +propc (stingray).laser3.x2 -10.2 +propc (stingray).laser3.x3 10.2 +propc (stingray).laser3.x4 10.0 +propc (stingray).laser3.y1 5.0 +propc (stingray).laser3.y2 5.0 +propc (stingray).laser3.y3 5.0 +propc (stingray).laser3.y4 5.0 +propc (stingray).laser3.z1 30.0 +propc (stingray).laser3.z2 30.0 +propc (stingray).laser3.z3 30.0 +propc (stingray).laser3.z4 30.0 + +propc (stingray).missile1.x1 16.0 +propc (stingray).missile1.x2 19.0 +propc (stingray).missile1.x3 -19.0 +propc (stingray).missile1.x4 -16.0 +propc (stingray).missile1.y1 0.0 +propc (stingray).missile1.y2 0.0 +propc (stingray).missile1.y3 0.0 +propc (stingray).missile1.y4 0.0 +propc (stingray).missile1.z1 0.0 +propc (stingray).missile1.z2 0.0 +propc (stingray).missile1.z3 0.0 +propc (stingray).missile1.z4 0.0 + +propc (stingray).missile2.x1 16.0 +propc (stingray).missile2.x2 19.0 +propc (stingray).missile2.x3 -19.0 +propc (stingray).missile2.x4 -16.0 +propc (stingray).missile2.y1 4.0 +propc (stingray).missile2.y2 4.0 +propc (stingray).missile2.y3 4.0 +propc (stingray).missile2.y4 4.0 +propc (stingray).missile2.z1 0.0 +propc (stingray).missile2.z2 0.0 +propc (stingray).missile2.z3 0.0 +propc (stingray).missile2.z4 0.0 + +propc (stingray).mine1.x 0.0 +propc (stingray).mine1.y 0.0 +;propc (stingray).mine1.z -35.0 + +propc (stingray).beam.x1 10.0 +propc (stingray).beam.x4 -10.0 +propc (stingray).beam.y 1.0 +propc (stingray).beam.z 16.0 + +;eof + diff --git a/parsec_root/server/_f5_2.con b/parsec_root/server/_f5_2.con new file mode 100755 index 0000000..694dfd1 --- /dev/null +++ b/parsec_root/server/_f5_2.con @@ -0,0 +1,130 @@ + +write loading claymore + +load texture fi5_top2.3df file fi5_top2.3df +load texture fi5_bot.3df file fi5_bot.3df +load texture fi5_blue.3df file fi5_blue.3df +load texture fi5_caps.3df file fi5_caps.3df +load texture mon_f5 file mon_f5.3df + +;load object (claymore) file (fi05a00a.od2 fi05_00a.od2) normth 0.2 lodmag (350) lodmin (400) type ship_2 +aux_enable_object_overloading 1 +load object (claymore) file (fi05_00a.od2) normth 0.2 type ship_2 +aux_enable_object_overloading 0 + +;shader.set class claymore lod -1 shader iter_texonly texture fi5_blue.3df +shader.set class claymore shader iter_texonly texture fi5_blue.3df + +; should be before shipdesc commands +shipclass class (claymore) +shipclass class (claymore) texture mon_f5 + +shipdesc class (claymore) caption claymore +shipdesc class (claymore) clear text +shipdesc class (claymore) text (the claymore is a very versatile ship. ) +shipdesc class (claymore) text (incredibly low weight, streamlined hull, and two powerful thrust engines make it suitable for a wide range of pilots. ) +shipdesc class (claymore) text (except for those that like to have that extra missile loaded in case of emergency. ) +shipdesc class (claymore) text (there's not much space in a claymore, but it is extra thin. ) +shipdesc class (claymore) text (the first draft of this ship had extra wing extensions on the left and right, which were removed at a later design stage. ) +shipdesc class (claymore) text (the reasons for this decision are unknown, but it is rumored that some prototypes that were built had proven to be extremely unstable. ) + + +propc (claymore).maxdamage 50 +propc (claymore).energy 400 +propc (claymore).maxenergy 850 +propc (claymore).weapons 257 +propc (claymore).maxspeed 60000 +propc (claymore).dumb 0 +propc (claymore).maxdumb 4 +propc (claymore).guide 0 +propc (claymore).maxguide 5 +propc (claymore).swarm 0 +propc (claymore).maxswarm 2 +propc (claymore).mines 0 +propc (claymore).maxmines 10 + +propc (claymore).spread.x1 11.0 +propc (claymore).spread.x4 -11.0 +propc (claymore).spread.y 0.0 +propc (claymore).spread.z 0.0 + +propc (claymore).helix.x 0.0 +propc (claymore).helix.y 0.0 +propc (claymore).helix.z -20.0 + +propc (claymore).laser1.x1 -11.0 +propc (claymore).laser1.x2 -11.2 +propc (claymore).laser1.x3 11.2 +propc (claymore).laser1.x4 11.0 +propc (claymore).laser1.y1 5.0 +propc (claymore).laser1.y2 5.0 +propc (claymore).laser1.y3 5.0 +propc (claymore).laser1.y4 5.0 +propc (claymore).laser1.z1 30.0 +propc (claymore).laser1.z2 30.0 +propc (claymore).laser1.z3 30.0 +propc (claymore).laser1.z4 30.0 + +propc (claymore).laser2.x1 -11.0 +propc (claymore).laser2.x2 -11.2 +propc (claymore).laser2.x3 11.2 +propc (claymore).laser2.x4 11.0 +propc (claymore).laser2.y1 5.0 +propc (claymore).laser2.y2 5.0 +propc (claymore).laser2.y3 5.0 +propc (claymore).laser2.y4 5.0 +propc (claymore).laser2.z1 30.0 +propc (claymore).laser2.z2 30.0 +propc (claymore).laser2.z3 30.0 +propc (claymore).laser2.z4 30.0 + +propc (claymore).laser3.x1 -11.0 +propc (claymore).laser3.x2 -11.2 +propc (claymore).laser3.x3 11.2 +propc (claymore).laser3.x4 11.0 +propc (claymore).laser3.y1 5.0 +propc (claymore).laser3.y2 5.0 +propc (claymore).laser3.y3 5.0 +propc (claymore).laser3.y4 5.0 +propc (claymore).laser3.z1 30.0 +propc (claymore).laser3.z2 30.0 +propc (claymore).laser3.z3 30.0 +propc (claymore).laser3.z4 30.0 + +propc (claymore).missile1.x1 11.0 +propc (claymore).missile1.x2 11.0 +propc (claymore).missile1.x3 -11.0 +propc (claymore).missile1.x4 -11.0 +propc (claymore).missile1.y1 0.0 +propc (claymore).missile1.y2 0.0 +propc (claymore).missile1.y3 0.0 +propc (claymore).missile1.y4 0.0 +propc (claymore).missile1.z1 0.0 +propc (claymore).missile1.z2 0.0 +propc (claymore).missile1.z3 0.0 +propc (claymore).missile1.z4 0.0 + +propc (claymore).missile2.x1 11.0 +propc (claymore).missile2.x2 11.0 +propc (claymore).missile2.x3 -11.0 +propc (claymore).missile2.x4 -11.0 +propc (claymore).missile2.y1 0.0 +propc (claymore).missile2.y2 0.0 +propc (claymore).missile2.y3 0.0 +propc (claymore).missile2.y4 0.0 +propc (claymore).missile2.z1 0.0 +propc (claymore).missile2.z2 0.0 +propc (claymore).missile2.z3 0.0 +propc (claymore).missile2.z4 0.0 + +propc (claymore).mine1.x 0.0 +propc (claymore).mine1.y 0.0 +;propc (claymore).mine1.z -35.0 + +propc (claymore).beam.x1 11.0 +propc (claymore).beam.x4 -11.0 +propc (claymore).beam.y 0.0 +propc (claymore).beam.z 10.0 + +;eof + diff --git a/parsec_root/server/_f6_2.con b/parsec_root/server/_f6_2.con new file mode 100755 index 0000000..83b08be --- /dev/null +++ b/parsec_root/server/_f6_2.con @@ -0,0 +1,171 @@ + +write loading hurricane + +;load texture fi06_01a.3df file fi06_01a.3df +;load texture fi06_02a.3df file fi06_02a.3df +;load texture fi06_03a.3df file fi06_03a.3df +;load texture fi06_04a.3df file fi06_04a.3df +;load texture fi06_05a.3df file fi06_05a.3df +load texture fi06_06a.3df file fi06_06a.3df +;load texture fi06_07a.3df file fi06_07a.3df +;load texture fi06_08a.3df file fi06_08a.3df +;load texture fi06_09a.3df file fi06_09a.3df +;load texture fi06_10a.3df file fi06_10a.3df +;load texture fi06_11a.3df file fi06_11a.3df +;load texture fi06_12a.3df file fi06_12a.3df +;load texture fi06_13a.3df file fi06_13a.3df +;load texture fi06_14a.3df file fi06_14a.3df +;load texture fi06_15a.3df file fi06_15a.3df +;load texture fi06_16a.3df file fi06_16a.3df +;load texture fi06_17a.3df file fi06_17a.3df +;load texture fi06_18a.3df file fi06_18a.3df +load texture fi06_01a.3df file fi06_01a.jpg format (map_width 128 map_height 256 texfmt_gr rgb565 flags compress ) +load texture fi06_02a.3df file fi06_02a.jpg format (map_width 64 map_height 64 texfmt_gr rgb565 flags compress ) +load texture fi06_03a.3df file fi06_03a.jpg format (map_width 64 map_height 32 texfmt_gr rgb565 flags compress ) +load texture fi06_04a.3df file fi06_04a.jpg format (map_width 16 map_height 32 texfmt_gr rgb565 flags compress ) +load texture fi06_05a.3df file fi06_05a.jpg format (map_width 64 map_height 32 texfmt_gr rgb565 flags compress ) +;load texture fi06_06a.3df file fi06_06a.jpg format (map_width 32 map_height 64 texfmt_gr rgb565 flags compress ) +load texture fi06_07a.3df file fi06_07a.jpg format (map_width 64 map_height 32 texfmt_gr rgb565 flags compress ) +load texture fi06_08a.3df file fi06_08a.jpg format (map_width 128 map_height 128 texfmt_gr rgb565 flags compress ) +load texture fi06_09a.3df file fi06_09a.jpg format (map_width 64 map_height 128 texfmt_gr rgb565 flags compress ) +load texture fi06_10a.3df file fi06_10a.jpg format (map_width 128 map_height 64 texfmt_gr rgb565 flags compress ) +load texture fi06_11a.3df file fi06_11a.jpg format (map_width 128 map_height 64 texfmt_gr rgb565 flags compress ) +load texture fi06_12a.3df file fi06_12a.jpg format (map_width 16 map_height 16 texfmt_gr rgb565 flags compress ) +load texture fi06_13a.3df file fi06_13a.jpg format (map_width 128 map_height 256 texfmt_gr rgb565 flags compress ) +load texture fi06_14a.3df file fi06_14a.jpg format (map_width 64 map_height 32 texfmt_gr rgb565 flags compress ) +load texture fi06_15a.3df file fi06_15a.jpg format (map_width 16 map_height 32 texfmt_gr rgb565 flags compress ) +load texture fi06_16a.3df file fi06_16a.jpg format (map_width 16 map_height 16 texfmt_gr rgb565 flags compress ) +load texture fi06_17a.3df file fi06_17a.jpg format (map_width 128 map_height 128 texfmt_gr rgb565 flags compress ) +load texture fi06_18a.3df file fi06_18a.tga format (map_width 128 map_height 128 texfmt_gr argb4444 flags compress ) +;load texture fi06_20a.3df file fi06_20a.jpg format (map_width 64 map_height 64 texfmt_gr rgb565 flags compress ) +load texture mon_f6 file mon_f6.3df + +aux_enable_object_overloading 1 +load object (hurricane) file fi06_00a.od2 type ship_2 flags (v_anims p_wedges w_normals w_lighted) +aux_enable_object_overloading 0 + +; solar panels +shader.set class hurricane shader (iter_texrgba iter_alphablend flag_nobackcull flag_draw_last flag_back_first) texture fi06_18a.3df + +; front up-down double-faces +shader.set class hurricane shader (iter_texrgb flag_nobackcull) faceid (374-377) +; front left-right double-faces +shader.set class hurricane shader (iter_texrgb flag_nobackcull) faceid (346-353) + +; back up-down double-faces +shader.set class hurricane shader (iter_texrgb flag_nobackcull) faceid (311 314-316) +; back left-right double-faces +shader.set class hurricane shader (iter_texrgb flag_nobackcull) faceid (273 278-280) + +; should be before shipdesc commands +shipclass class (hurricane) +shipclass class (hurricane) texture mon_f6 + +shipdesc class (hurricane) caption hurricane +shipdesc class (hurricane) clear text +shipdesc class (hurricane) text (beware of the hurricane. ) +shipdesc class (hurricane) text (it allows you to blast your enemies away with a twist. ) +shipdesc class (hurricane) text (its unique rotating solar panel is used to automatically refill the energy banks ) +shipdesc class (hurricane) text (of the ship. the hurricane was primarily used as a long-range scout ship, and has the option ) +shipdesc class (hurricane) text (of being equipped with a special cloaking device, although the use of such a device is highly illegal. ) +shipdesc class (hurricane) text (speed is mediocre at least, but this ship can take quite some damage without too much trouble. ) + +propc (hurricane).maxdamage 50 +propc (hurricane).energy 400 +propc (hurricane).maxenergy 850 +propc (hurricane).weapons 257 +propc (hurricane).maxspeed 60000 +propc (hurricane).dumb 0 +propc (hurricane).maxdumb 4 +propc (hurricane).guide 0 +propc (hurricane).maxguide 5 +propc (hurricane).swarm 0 +propc (hurricane).maxswarm 2 +propc (hurricane).mines 0 +propc (hurricane).maxmines 10 + +propc (hurricane).spread.x1 11.0 +propc (hurricane).spread.x4 -11.0 +propc (hurricane).spread.y 0.0 +propc (hurricane).spread.z 0.0 + +propc (hurricane).helix.x 0.0 +propc (hurricane).helix.y 0.0 +propc (hurricane).helix.z -20.0 + +propc (hurricane).laser1.x1 -1.0 +propc (hurricane).laser1.x2 -1.0 +propc (hurricane).laser1.x3 1.0 +propc (hurricane).laser1.x4 1.0 +propc (hurricane).laser1.y1 3.0 +propc (hurricane).laser1.y2 3.0 +propc (hurricane).laser1.y3 3.0 +propc (hurricane).laser1.y4 3.0 +propc (hurricane).laser1.z1 25.0 +propc (hurricane).laser1.z2 25.0 +propc (hurricane).laser1.z3 25.0 +propc (hurricane).laser1.z4 25.0 + +propc (hurricane).laser2.x1 -1.0 +propc (hurricane).laser2.x2 -1.0 +propc (hurricane).laser2.x3 1.0 +propc (hurricane).laser2.x4 1.0 +propc (hurricane).laser2.y1 3.0 +propc (hurricane).laser2.y2 3.0 +propc (hurricane).laser2.y3 3.0 +propc (hurricane).laser2.y4 3.0 +propc (hurricane).laser2.z1 25.0 +propc (hurricane).laser2.z2 25.0 +propc (hurricane).laser2.z3 25.0 +propc (hurricane).laser2.z4 25.0 + +propc (hurricane).laser3.x1 -1.0 +propc (hurricane).laser3.x2 -1.0 +propc (hurricane).laser3.x3 1.0 +propc (hurricane).laser3.x4 1.0 +propc (hurricane).laser3.y1 3.0 +propc (hurricane).laser3.y2 3.0 +propc (hurricane).laser3.y3 3.0 +propc (hurricane).laser3.y4 3.0 +propc (hurricane).laser3.z1 25.0 +propc (hurricane).laser3.z2 25.0 +propc (hurricane).laser3.z3 25.0 +propc (hurricane).laser3.z4 25.0 + +propc (hurricane).missile1.x1 11.0 +propc (hurricane).missile1.x2 11.0 +propc (hurricane).missile1.x3 -11.0 +propc (hurricane).missile1.x4 -11.0 +propc (hurricane).missile1.y1 0.0 +propc (hurricane).missile1.y2 0.0 +propc (hurricane).missile1.y3 0.0 +propc (hurricane).missile1.y4 0.0 +propc (hurricane).missile1.z1 0.0 +propc (hurricane).missile1.z2 0.0 +propc (hurricane).missile1.z3 0.0 +propc (hurricane).missile1.z4 0.0 + +propc (hurricane).missile2.x1 11.0 +propc (hurricane).missile2.x2 11.0 +propc (hurricane).missile2.x3 -11.0 +propc (hurricane).missile2.x4 -11.0 +propc (hurricane).missile2.y1 0.0 +propc (hurricane).missile2.y2 0.0 +propc (hurricane).missile2.y3 0.0 +propc (hurricane).missile2.y4 0.0 +propc (hurricane).missile2.z1 0.0 +propc (hurricane).missile2.z2 0.0 +propc (hurricane).missile2.z3 0.0 +propc (hurricane).missile2.z4 0.0 + +propc (hurricane).mine1.x 0.0 +propc (hurricane).mine1.y 0.0 +;propc (hurricane).mine1.z -35.0 + +propc (hurricane).beam.x1 6.0 +propc (hurricane).beam.x4 -6.0 +propc (hurricane).beam.y -1.0 +propc (hurricane).beam.z 10.0 + +;eof + diff --git a/parsec_root/server/_f7_2.con b/parsec_root/server/_f7_2.con new file mode 100755 index 0000000..cf30453 --- /dev/null +++ b/parsec_root/server/_f7_2.con @@ -0,0 +1,217 @@ + +write loading assassin + +;load texture fi07_01a.3df file fi07_01a.3df +;load texture fi07_02a.3df file fi07_02a.3df +;load texture fi07_03a.3df file fi07_03a.3df +;load texture fi07_04a.3df file fi07_04a.3df +;load texture fi07_05a.3df file fi07_05a.3df +;load texture fi07_06a.3df file fi07_06a.3df +;load texture fi07_07a.3df file fi07_07a.3df +;load texture fi07_08a.3df file fi07_08a.3df +;load texture fi07_09a.3df file fi07_09a.3df +;load texture fi07_01a.3df file fi07_01a.tga format (map_width 128 map_height 128 texfmt_gr rgb565 flags compress) +;load texture fi07_02a.3df file fi07_02a.tga format (map_width 128 map_height 256 texfmt_gr rgb565 flags compress) +;load texture fi07_03a.3df file fi07_03a.tga format (map_width 128 map_height 64 texfmt_gr rgb565 flags compress) +;load texture fi07_04a.3df file fi07_04a.tga format (map_width 128 map_height 256 texfmt_gr rgb565 flags compress) +;load texture fi07_05a.3df file fi07_05a.tga format (map_width 256 map_height 32 texfmt_gr rgb565 flags compress) +;load texture fi07_06a.3df file fi07_06a.tga format (map_width 256 map_height 32 texfmt_gr rgb565 flags compress) +;load texture fi07_07a.3df file fi07_07a.tga format (map_width 256 map_height 32 texfmt_gr rgb565 flags compress) +;load texture fi07_08a.3df file fi07_08a.tga format (map_width 256 map_height 32 texfmt_gr rgb565 flags compress) +;load texture fi07_09a.3df file fi07_09a.tga format (map_width 128 map_height 64 texfmt_gr rgb565 flags compress) +load texture fi07_01a.3df file fi07_01a.jpg format (map_width 128 map_height 128 texfmt_gr rgb565 flags compress) +load texture fi07_02a.3df file fi07_02a.jpg format (map_width 128 map_height 256 texfmt_gr rgb565 flags compress) +load texture fi07_03a.3df file fi07_03a.jpg format (map_width 128 map_height 64 texfmt_gr rgb565 flags compress) +load texture fi07_04a.3df file fi07_04a.jpg format (map_width 128 map_height 256 texfmt_gr rgb565 flags compress) +load texture fi07_05a.3df file fi07_05a.jpg format (map_width 256 map_height 32 texfmt_gr rgb565 flags compress) +load texture fi07_06a.3df file fi07_06a.jpg format (map_width 256 map_height 32 texfmt_gr rgb565 flags compress) +load texture fi07_07a.3df file fi07_07a.jpg format (map_width 256 map_height 32 texfmt_gr rgb565 flags compress) +load texture fi07_08a.3df file fi07_08a.jpg format (map_width 256 map_height 32 texfmt_gr rgb565 flags compress) +load texture fi07_09a.3df file fi07_09a.jpg format (map_width 128 map_height 64 texfmt_gr rgb565 flags compress) +load texture mon_f7 file mon_f7.3df + +aux_enable_object_overloading 1 +load object (assassin) type ship_1 file fi07_00a.od2 +aux_enable_object_overloading 0 + +; should be before shipdesc commands +shipclass class (assassin) texture mon_f7 +shipclass class (assassin) + +shipdesc class (assassin) caption assassin +shipdesc class (assassin) clear text +shipdesc class (assassin) text (the ship that has by now come to be known as the assassin has apparently already been on active duty for a long time. ) +shipdesc class (assassin) text (developed by some ominous military agency, unconfirmed reports state that its main purpose was to take out specific targets without being noticed at all. ) +shipdesc class (assassin) text (it seems to have played a key role in several armed conflicts over at least a decade. ) +shipdesc class (assassin) text (by now, assassin sightings are reported at increasing frequency. ) +shipdesc class (assassin) text (this could be due to the fact that nowadays some brigands have been able to acquire this sophisticated craft, but are not familiar enough with its stealth technology.) + +propc (assassin).maxdamage 50 +propc (assassin).energy 400 +propc (assassin).maxenergy 850 +propc (assassin).weapons 257 +propc (assassin).maxspeed 51200 +propc (assassin).dumb 0 +propc (assassin).maxdumb 3 +propc (assassin).guide 0 +propc (assassin).maxguide 5 +propc (assassin).mines 0 +propc (assassin).maxmines 10 + +propc (assassin).laser1.x1 -0.8 +propc (assassin).laser1.x2 -0.8 +propc (assassin).laser1.x3 0.8 +propc (assassin).laser1.x4 0.8 +propc (assassin).laser1.y1 5.0 +propc (assassin).laser1.y2 5.0 +propc (assassin).laser1.y3 5.0 +propc (assassin).laser1.y4 5.0 +propc (assassin).laser1.z1 30.0 +propc (assassin).laser1.z2 30.0 +propc (assassin).laser1.z3 30.0 +propc (assassin).laser1.z4 30.0 + +propc (assassin).missile1.x1 -9.0 +propc (assassin).missile1.x2 -9.0 +propc (assassin).missile1.x3 9.0 +propc (assassin).missile1.x4 9.0 +propc (assassin).missile1.y1 3.0 +propc (assassin).missile1.y2 3.0 +propc (assassin).missile1.y3 3.0 +propc (assassin).missile1.y4 3.0 +propc (assassin).missile1.z1 18.0 +propc (assassin).missile1.z2 18.0 +propc (assassin).missile1.z3 18.0 +propc (assassin).missile1.z4 18.0 + +propc (assassin).missile2.x1 -9.0 +propc (assassin).missile2.x2 -9.0 +propc (assassin).missile2.x3 9.0 +propc (assassin).missile2.x4 9.0 +propc (assassin).missile2.y1 3.0 +propc (assassin).missile2.y2 3.0 +propc (assassin).missile2.y3 3.0 +propc (assassin).missile2.y4 3.0 +propc (assassin).missile2.z1 18.0 +propc (assassin).missile2.z2 18.0 +propc (assassin).missile2.z3 18.0 +propc (assassin).missile2.z4 18.0 + +propc (assassin).beam.x1 -4.5 +propc (assassin).beam.x4 4.5 +propc (assassin).beam.y 1.5 +propc (assassin).beam.z 4.0 + +propc (assassin).helix.x 0.0 +propc (assassin).helix.y 1.6 +propc (assassin).helix.z -7.0 + +propc (assassin).mine1.x 0.0 +propc (assassin).mine1.y 0.0 +;propc (assassin).mine1.z -35.0 + +;propc (assassin).spread.x1 0.0 +;propc (assassin).spread.y 0.0 +;propc (assassin).spread.z 0.0 + +classpart class (assassin) cmd reset trafo (0 0 0) + +classpart class (assassin) pdef (thrust1) pos ( -3.4 -1.4 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -2.55 -1.4 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -1.7 -1.4 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -0.85 -1.4 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 0.0 -1.4 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 0.85 -1.4 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 1.7 -1.4 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 2.55 -1.4 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 3.4 -1.4 -47.0 ) size 14.8 render thrust + +classpart class (assassin) pdef (thrust1) pos ( 3.4 -0.6 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 3.4 0.2 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 3.4 1.0 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 3.4 1.8 -47.0 ) size 14.8 render thrust + +classpart class (assassin) pdef (thrust1) pos ( 3.4 2.6 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 2.55 2.6 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 1.7 2.6 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 0.85 2.6 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 0.0 2.6 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -0.85 2.6 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -1.7 2.6 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -2.55 2.6 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -3.4 2.6 -47.0 ) size 14.8 render thrust + +classpart class (assassin) pdef (thrust1) pos ( -3.4 1.8 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -3.4 1.0 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -3.4 0.2 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -3.4 -0.6 -47.0 ) size 14.8 render thrust + +classpart class (assassin) pdef (thrust1) pos ( 9.1 -0.6 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 9.72 -0.5 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 10.34 -0.4 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 10.96 -0.3 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 11.58 -0.2 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 12.2 -0.1 -47.0 ) size 14.8 render thrust + +classpart class (assassin) pdef (thrust1) pos ( 12.06 0.68 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 11.92 1.46 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 11.78 2.24 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 11.64 3.02 -47.0 ) size 14.8 render thrust + +classpart class (assassin) pdef (thrust1) pos ( 11.5 3.8 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 10.88 3.7 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 10.26 3.6 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 9.64 3.5 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 9.02 3.4 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 8.4 3.3 -47.0 ) size 14.8 render thrust + +classpart class (assassin) pdef (thrust1) pos ( 8.54 2.52 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 8.68 1.74 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 8.82 0.96 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( 8.96 0.18 -47.0 ) size 14.8 render thrust + +classpart class (assassin) pdef (thrust1) pos ( -9.1 -0.6 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -9.72 -0.5 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -10.34 -0.4 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -10.96 -0.3 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -11.58 -0.2 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -12.2 -0.1 -47.0 ) size 14.8 render thrust + +classpart class (assassin) pdef (thrust1) pos ( -12.06 0.68 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -11.92 1.46 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -11.78 2.24 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -11.64 3.02 -47.0 ) size 14.8 render thrust + +classpart class (assassin) pdef (thrust1) pos ( -11.5 3.8 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -10.88 3.7 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -10.26 3.6 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -9.64 3.5 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -9.02 3.4 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -8.4 3.3 -47.0 ) size 14.8 render thrust + +classpart class (assassin) pdef (thrust1) pos ( -8.54 2.52 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -8.68 1.74 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -8.82 0.96 -47.0 ) size 14.8 render thrust +classpart class (assassin) pdef (thrust1) pos ( -8.96 0.18 -47.0 ) size 14.8 render thrust + +classiter class (assassin) cmd reset trafo (0 0 0) + +classiter class (assassin) apex (0) prim tri vtxs ( -9.1 -0.6 -47.0 -10.3 1.6 -47.0 -12.2 -0.1 -47.0 ) +classiter class (assassin) apex (0) prim tri vtxs ( -12.1 -0.1 -47.0 -10.3 1.6 -47.0 -11.5 3.8 -47.0 ) +classiter class (assassin) apex (0) prim tri vtxs ( -11.5 3.8 -47.0 -10.3 1.6 -47.0 -8.4 3.3 -47.0 ) +classiter class (assassin) apex (0) prim tri vtxs ( -8.4 3.4 -47.0 -10.3 1.6 -47.0 -9.1 -0.6 -47.0 ) + +classiter class (assassin) apex (1) prim tri vtxs ( 9.1 -0.6 -47.0 10.3 1.6 -47.0 12.2 -0.1 -47.0 ) +classiter class (assassin) apex (1) prim tri vtxs ( 12.1 -0.1 -47.0 10.3 1.6 -47.0 11.5 3.8 -47.0 ) +classiter class (assassin) apex (1) prim tri vtxs ( 11.5 3.8 -47.0 10.3 1.6 -47.0 8.4 3.3 -47.0 ) +classiter class (assassin) apex (1) prim tri vtxs ( 8.4 3.4 -47.0 10.3 1.6 -47.0 9.1 -0.6 -47.0 ) + +classiter class (assassin) apex (2) prim quad vtxs ( -3.4 -1.4 -47.0 -2.4 0.6 -47.0 2.4 0.6 -47.0 3.4 -1.4 -47.0 ) + +classiter class (assassin) apex (2) prim tri vtxs ( 3.4 -1.4 -47.0 2.4 0.6 -47.0 3.4 2.6 -47.0 ) +classiter class (assassin) apex (2) prim tri vtxs ( -3.4 -1.4 -47.0 -2.4 0.6 -47.0 -3.4 2.6 -47.0 ) + +classiter class (assassin) apex (2) prim quad vtxs ( -3.4 2.6 -47.0 -2.4 0.6 -47.0 2.4 0.6 -47.0 3.4 2.6 -47.0 ) + +;eof + diff --git a/parsec_root/server/_f8_2.con b/parsec_root/server/_f8_2.con new file mode 100755 index 0000000..863d046 --- /dev/null +++ b/parsec_root/server/_f8_2.con @@ -0,0 +1,234 @@ + +write loading silverhawk + +;load texture fi08_01a.3df file fi08_01a.3df +;load texture fi08_02a.3df file fi08_02a.3df +;load texture fi08_03a.3df file fi08_03a.3df +;load texture fi08_04a.3df file fi08_04a.3df + +;load texture fi08_01a.3df file fi08_01a.tga format (map_width 128 map_height 256 texfmt_gr rgb565 flags compress) +;load texture fi08_02a.3df file fi08_02a.tga format (map_width 128 map_height 256 texfmt_gr rgb565 flags compress) +;load texture fi08_03a.3df file fi08_03a.tga format (map_width 128 map_height 64 texfmt_gr rgb565 flags compress) +;load texture fi08_04a.3df file fi08_04a.tga format (map_width 256 map_height 64 texfmt_gr rgb565 flags compress) +load texture fi08_01a.3df file fi08_01a.jpg format (map_width 128 map_height 256 texfmt_gr rgb565 flags compress) +load texture fi08_02a.3df file fi08_02a.jpg format (map_width 128 map_height 256 texfmt_gr rgb565 flags compress) +load texture fi08_03a.3df file fi08_03a.jpg format (map_width 128 map_height 64 texfmt_gr rgb565 flags compress) +load texture fi08_04a.3df file fi08_04a.jpg format (map_width 256 map_height 64 texfmt_gr rgb565 flags compress) +load texture mon_f8 file mon_f8.3df + +aux_enable_object_overloading 1 +load object (silverhawk) type ship_1 file fi08_00a.od2 normth 0.8 +aux_enable_object_overloading 0 + +; should be before shipdesc commands +shipclass class (silverhawk) texture mon_f8 +shipclass class (silverhawk) + +shipdesc class (silverhawk) caption silverhawk +shipdesc class (silverhawk) clear text +shipdesc class (silverhawk) text (the first silverhawk has only been spotted in the parsec universe very recently. ) +shipdesc class (silverhawk) text (the rumor mill asserts that it must have been in secret development for quite some time. however, its manufacturer and detailed specs are unknown. ) +shipdesc class (silverhawk) text (due to its five propulsion drives it is rumored to be even a bit faster than the firebird, ) +shipdesc class (silverhawk) text (but no unbiased information is available at this time. in any case, this rumor and its looks have rapidly led to it becoming the most desired spacecraft for daring pilots and cut-throats. ) +shipdesc class (silverhawk) text (it is also rumored to feature something called a gpu, a general plasma unit. what this actually refers to is still up to wild speculation, though.) + + +propc (silverhawk).maxdamage 50 +propc (silverhawk).energy 400 +propc (silverhawk).maxenergy 850 +propc (silverhawk).weapons 257 +propc (silverhawk).maxspeed 68000 +propc (silverhawk).dumb 0 +propc (silverhawk).maxdumb 3 +propc (silverhawk).guide 0 +propc (silverhawk).maxguide 5 +propc (silverhawk).mines 0 +propc (silverhawk).maxmines 10 + +propc (silverhawk).laser1.x1 -0.4 +propc (silverhawk).laser1.x2 -0.05 +propc (silverhawk).laser1.x3 0.75 +propc (silverhawk).laser1.x4 1.1 +propc (silverhawk).laser1.y1 3.0 +propc (silverhawk).laser1.y2 3.0 +propc (silverhawk).laser1.y3 3.0 +propc (silverhawk).laser1.y4 3.0 +propc (silverhawk).laser1.z1 50.0 +propc (silverhawk).laser1.z2 50.0 +propc (silverhawk).laser1.z3 50.0 +propc (silverhawk).laser1.z4 50.0 + +propc (silverhawk).missile1.x1 -8.0 +propc (silverhawk).missile1.x2 8.0 +propc (silverhawk).missile1.x3 16.0 +propc (silverhawk).missile1.x4 -16.0 +propc (silverhawk).missile1.y1 0.0 +propc (silverhawk).missile1.y2 0.0 +propc (silverhawk).missile1.y3 0.0 +propc (silverhawk).missile1.y4 0.0 +propc (silverhawk).missile1.z1 -10.0 +propc (silverhawk).missile1.z2 -10.0 +propc (silverhawk).missile1.z3 -10.0 +propc (silverhawk).missile1.z4 -10.0 + +propc (silverhawk).missile2.x1 -8.0 +propc (silverhawk).missile2.x2 8.0 +propc (silverhawk).missile2.x3 16.0 +propc (silverhawk).missile2.x4 -16.0 +propc (silverhawk).missile2.y1 0.0 +propc (silverhawk).missile2.y2 0.0 +propc (silverhawk).missile2.y3 0.0 +propc (silverhawk).missile2.y4 0.0 +propc (silverhawk).missile2.z1 -10.0 +propc (silverhawk).missile2.z2 -10.0 +propc (silverhawk).missile2.z3 -10.0 +propc (silverhawk).missile2.z4 -10.0 + +propc (silverhawk).beam.x1 -5.0 +propc (silverhawk).beam.x4 5.0 +propc (silverhawk).beam.y 3.0 +propc (silverhawk).beam.z 5.0 + +propc (silverhawk).helix.x 0.0 +propc (silverhawk).helix.y 1.6 +propc (silverhawk).helix.z -7.0 + +propc (silverhawk).mine1.x 0.0 +propc (silverhawk).mine1.y 0.0 +;propc (silverhawk).mine1.z -35.0 + +;propc (silverhawk).spread.x1 0.0 +;propc (silverhawk).spread.y 0.0 +;propc (silverhawk).spread.z 0.0 + + +classpart class (silverhawk) cmd reset trafo (0 0 0) + +classpart class (silverhawk) pdef (thrust1) pos ( 6.9 0.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 7.3 -1.5 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 7.9 -2.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 8.5 -2.3 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 9.1 -2.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 9.4 -1.5 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 9.8 0.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 9.4 +1.5 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 9.1 +2.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 8.5 +2.3 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 7.9 +2.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 7.3 +1.5 -20.4 ) size 14.8 render thrust + +classpart class (silverhawk) pdef (thrust1) pos ( -6.9 0.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -7.3 -1.5 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -7.9 -2.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -8.5 -2.3 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -9.1 -2.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -9.4 -1.5 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -9.8 0.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -9.4 +1.5 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -9.1 +2.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -8.5 +2.3 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -7.9 +2.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -7.3 +1.5 -20.4 ) size 14.8 render thrust + +classpart class (silverhawk) pdef (thrust1) pos ( 14.1 0.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 14.7 -1.5 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 15.4 -2.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 16.0 -2.3 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 16.6 -2.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 17.1 -1.5 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 17.7 0.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 17.1 +1.5 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 16.6 +2.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 16.0 +2.3 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 15.4 +2.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 14.7 +1.5 -20.4 ) size 14.8 render thrust + +classpart class (silverhawk) pdef (thrust1) pos ( -14.1 0.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -14.7 -1.5 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -15.4 -2.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -16.0 -2.3 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -16.6 -2.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -17.1 -1.5 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -17.7 0.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -17.1 +1.5 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -16.6 +2.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -16.0 +2.3 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -15.4 +2.0 -20.4 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -14.7 +1.5 -20.4 ) size 14.8 render thrust + +classpart class (silverhawk) pdef (thrust1) pos ( 0.0 3.0 -11.6 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 1.0 3.6 -11.6 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 2.1 4.2 -11.6 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 1.0 4.8 -11.6 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( 0.0 5.5 -11.6 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -1.0 4.8 -11.6 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -2.1 4.2 -11.6 ) size 14.8 render thrust +classpart class (silverhawk) pdef (thrust1) pos ( -1.0 3.6 -11.6 ) size 14.8 render thrust + + +classiter class (silverhawk) cmd reset trafo (0 0 0) + +classiter class (silverhawk) apex (0) prim tri vtxs ( 6.9 0.0 -20.4 8.5 0.0 -20.4 7.3 -1.5 -20.4 ) +classiter class (silverhawk) apex (0) prim tri vtxs ( 7.3 -1.5 -20.4 8.5 0.0 -20.4 7.9 -2.0 -20.4 ) +classiter class (silverhawk) apex (0) prim tri vtxs ( 7.9 -2.0 -20.4 8.5 0.0 -20.4 8.5 -2.3 -20.4 ) +classiter class (silverhawk) apex (0) prim tri vtxs ( 8.5 -2.3 -20.4 8.5 0.0 -20.4 9.1 -2.0 -20.4 ) +classiter class (silverhawk) apex (0) prim tri vtxs ( 9.1 -2.0 -20.4 8.5 0.0 -20.4 9.4 -1.5 -20.4 ) +classiter class (silverhawk) apex (0) prim tri vtxs ( 9.4 -1.5 -20.4 8.5 0.0 -20.4 9.8 0.0 -20.4 ) +classiter class (silverhawk) apex (0) prim tri vtxs ( 9.8 0.0 -20.4 8.5 0.0 -20.4 9.4 1.5 -20.4 ) +classiter class (silverhawk) apex (0) prim tri vtxs ( 9.4 1.5 -20.4 8.5 0.0 -20.4 9.1 2.0 -20.4 ) +classiter class (silverhawk) apex (0) prim tri vtxs ( 9.1 2.0 -20.4 8.5 0.0 -20.4 8.5 2.3 -20.4 ) +classiter class (silverhawk) apex (0) prim tri vtxs ( 8.5 2.3 -20.4 8.5 0.0 -20.4 7.9 2.0 -20.4 ) +classiter class (silverhawk) apex (0) prim tri vtxs ( 7.9 2.0 -20.4 8.5 0.0 -20.4 7.3 1.5 -20.4 ) +classiter class (silverhawk) apex (0) prim tri vtxs ( 7.3 1.5 -20.4 8.5 0.0 -20.4 6.9 0.0 -20.4 ) + +classiter class (silverhawk) apex (1) prim tri vtxs ( -6.9 0.0 -20.4 -8.5 0.0 -20.4 -7.3 -1.5 -20.4 ) +classiter class (silverhawk) apex (1) prim tri vtxs ( -7.3 -1.5 -20.4 -8.5 0.0 -20.4 -7.9 -2.0 -20.4 ) +classiter class (silverhawk) apex (1) prim tri vtxs ( -7.9 -2.0 -20.4 -8.5 0.0 -20.4 -8.5 -2.3 -20.4 ) +classiter class (silverhawk) apex (1) prim tri vtxs ( -8.5 -2.3 -20.4 -8.5 0.0 -20.4 -9.1 -2.0 -20.4 ) +classiter class (silverhawk) apex (1) prim tri vtxs ( -9.1 -2.0 -20.4 -8.5 0.0 -20.4 -9.4 -1.5 -20.4 ) +classiter class (silverhawk) apex (1) prim tri vtxs ( -9.4 -1.5 -20.4 -8.5 0.0 -20.4 -9.8 0.0 -20.4 ) +classiter class (silverhawk) apex (1) prim tri vtxs ( -9.8 0.0 -20.4 -8.5 0.0 -20.4 -9.4 1.5 -20.4 ) +classiter class (silverhawk) apex (1) prim tri vtxs ( -9.4 1.5 -20.4 -8.5 0.0 -20.4 -9.1 2.0 -20.4 ) +classiter class (silverhawk) apex (1) prim tri vtxs ( -9.1 2.0 -20.4 -8.5 0.0 -20.4 -8.5 2.3 -20.4 ) +classiter class (silverhawk) apex (1) prim tri vtxs ( -8.5 2.3 -20.4 -8.5 0.0 -20.4 -7.9 2.0 -20.4 ) +classiter class (silverhawk) apex (1) prim tri vtxs ( -7.9 2.0 -20.4 -8.5 0.0 -20.4 -7.3 1.5 -20.4 ) +classiter class (silverhawk) apex (1) prim tri vtxs ( -7.3 1.5 -20.4 -8.5 0.0 -20.4 -6.9 0.0 -20.4 ) + +classiter class (silverhawk) apex (2) prim tri vtxs ( 14.1 0.0 -20.4 16.0 0.0 -20.4 14.7 -1.5 -20.4 ) +classiter class (silverhawk) apex (2) prim tri vtxs ( 14.7 -1.5 -20.4 16.0 0.0 -20.4 15.4 -2.0 -20.4 ) +classiter class (silverhawk) apex (2) prim tri vtxs ( 15.4 -2.0 -20.4 16.0 0.0 -20.4 16.0 -2.3 -20.4 ) +classiter class (silverhawk) apex (2) prim tri vtxs ( 16.0 -2.3 -20.4 16.0 0.0 -20.4 16.6 -2.0 -20.4 ) +classiter class (silverhawk) apex (2) prim tri vtxs ( 16.6 -2.0 -20.4 16.0 0.0 -20.4 17.1 -1.5 -20.4 ) +classiter class (silverhawk) apex (2) prim tri vtxs ( 17.1 -1.5 -20.4 16.0 0.0 -20.4 17.7 0.0 -20.4 ) +classiter class (silverhawk) apex (2) prim tri vtxs ( 17.7 0.0 -20.4 16.0 0.0 -20.4 17.1 1.5 -20.4 ) +classiter class (silverhawk) apex (2) prim tri vtxs ( 17.1 1.5 -20.4 16.0 0.0 -20.4 16.6 2.0 -20.4 ) +classiter class (silverhawk) apex (2) prim tri vtxs ( 16.6 2.0 -20.4 16.0 0.0 -20.4 16.0 2.3 -20.4 ) +classiter class (silverhawk) apex (2) prim tri vtxs ( 16.0 2.3 -20.4 16.0 0.0 -20.4 15.4 2.0 -20.4 ) +classiter class (silverhawk) apex (2) prim tri vtxs ( 15.4 2.0 -20.4 16.0 0.0 -20.4 14.7 1.5 -20.4 ) +classiter class (silverhawk) apex (2) prim tri vtxs ( 14.7 1.5 -20.4 16.0 0.0 -20.4 14.1 0.0 -20.4 ) + +classiter class (silverhawk) apex (3) prim tri vtxs (-14.1 0.0 -20.4 -16.0 0.0 -20.4 -14.7 -1.5 -20.4 ) +classiter class (silverhawk) apex (3) prim tri vtxs (-14.7 -1.5 -20.4 -16.0 0.0 -20.4 -15.4 -2.0 -20.4 ) +classiter class (silverhawk) apex (3) prim tri vtxs (-15.4 -2.0 -20.4 -16.0 0.0 -20.4 -16.0 -2.3 -20.4 ) +classiter class (silverhawk) apex (3) prim tri vtxs (-16.0 -2.3 -20.4 -16.0 0.0 -20.4 -16.6 -2.0 -20.4 ) +classiter class (silverhawk) apex (3) prim tri vtxs (-16.6 -2.0 -20.4 -16.0 0.0 -20.4 -17.1 -1.5 -20.4 ) +classiter class (silverhawk) apex (3) prim tri vtxs (-17.1 -1.5 -20.4 -16.0 0.0 -20.4 -17.7 0.0 -20.4 ) +classiter class (silverhawk) apex (3) prim tri vtxs (-17.7 0.0 -20.4 -16.0 0.0 -20.4 -17.1 1.5 -20.4 ) +classiter class (silverhawk) apex (3) prim tri vtxs (-17.1 1.5 -20.4 -16.0 0.0 -20.4 -16.6 2.0 -20.4 ) +classiter class (silverhawk) apex (3) prim tri vtxs (-16.6 2.0 -20.4 -16.0 0.0 -20.4 -16.0 2.3 -20.4 ) +classiter class (silverhawk) apex (3) prim tri vtxs (-16.0 2.3 -20.4 -16.0 0.0 -20.4 -15.4 2.0 -20.4 ) +classiter class (silverhawk) apex (3) prim tri vtxs (-15.4 2.0 -20.4 -16.0 0.0 -20.4 -14.7 1.5 -20.4 ) +classiter class (silverhawk) apex (3) prim tri vtxs (-14.7 1.5 -20.4 -16.0 0.0 -20.4 -14.1 0.0 -20.4 ) + +classiter class (silverhawk) apex (4) prim tri vtxs ( 0.0 3.0 -11.6 0.0 4.2 -11.6 1.0 3.6 -11.6 ) +classiter class (silverhawk) apex (4) prim tri vtxs ( 1.0 3.6 -11.6 0.0 4.2 -11.6 2.1 4.2 -11.6 ) +classiter class (silverhawk) apex (4) prim tri vtxs ( 2.1 4.2 -11.6 0.0 4.2 -11.6 1.0 4.8 -11.6 ) +classiter class (silverhawk) apex (4) prim tri vtxs ( 1.0 4.8 -11.6 0.0 4.2 -11.6 0.0 5.5 -11.6 ) +classiter class (silverhawk) apex (4) prim tri vtxs ( 0.0 5.5 -11.6 0.0 4.2 -11.6 -1.0 4.8 -11.6 ) +classiter class (silverhawk) apex (4) prim tri vtxs ( -1.0 4.8 -11.6 0.0 4.2 -11.6 -2.1 4.2 -11.6 ) +classiter class (silverhawk) apex (4) prim tri vtxs ( -2.1 4.2 -11.6 0.0 4.2 -11.6 -1.0 3.6 -11.6 ) +classiter class (silverhawk) apex (4) prim tri vtxs ( -1.0 3.6 -11.6 0.0 4.2 -11.6 0.0 3.0 -11.6 ) + + +;eof + diff --git a/parsec_root/server/boot_sv.con b/parsec_root/server/boot_sv.con new file mode 100755 index 0000000..df1c1cf --- /dev/null +++ b/parsec_root/server/boot_sv.con @@ -0,0 +1,305 @@ +;------------------------------------------------------------------------------ +; load dummy objects to establish default objectclass order ( was ctrl_h_h.dat ) +;------------------------------------------------------------------------------ +load object (firebird) type Ship_1 file extra1.odt +load object (laser_1a) type Laser_1 file extra1.odt +load object (laser_1b) type Laser_1 file extra1.odt +load object (miss_dumb) type Missile_1 file extra1.odt +load object (miss_guide) type Missile_4 file extra1.odt +load object (miss_swarm) type Missile_2 file extra1.odt +load object (ex_energy) type Extra_1 file extra1.odt +load object (ex_dumb) type Extra_2 file extra1.odt +load object (cormoran) type Ship_2 file extra1.odt +load object (bluespire) type Ship_1 file extra1.odt +load object (ex_guide) type Extra_2 file extra1.odt +load object (ex_helix) type Extra_3 file extra1.odt +load object (ex_light) type Extra_3 file extra1.odt +load object (ex_mine) type Extra_2 file extra1.odt +load object (mine_proxy) type Mine_1 file extra1.odt +load object (laser_2) type Laser_2 file extra1.odt +load object (laser_3) type Laser_3 file extra1.odt +load object (ex_repair) type Extra_1 file extra1.odt +load object (ex_aburn) type Extra_3 file extra1.odt +load object (ex_flare) type Extra_2 file extra1.odt +load object (ex_invis) type Extra_3 file extra1.odt +load object (ex_x2) type Extra_3 file extra1.odt +load object (ex_x3) type Extra_3 file extra1.odt +load object (ex_laser2) type Extra_2 file extra1.odt +load object (ex_laser3) type Extra_2 file extra1.odt +load object (ex_invul) type Extra_3 file extra1.odt + +;----------------------------------------------------------------------------- +; load ships +;----------------------------------------------------------------------------- +sv.objectclasses.overloading 1 + +;ships +_f1_2 +_f2_2 +_f3_2 +_f4_2 +_f5_2 +_f6_2 +_f7_2 +_f8_2 + + +;----------------------------------------------------------------------------- +; load extras and set properties +;----------------------------------------------------------------------------- + + +write loading power-ups + +;-- EX_ENERGY -------------------------------------------------- +load object (ex_energy) file (lgdev_02.od2 lgdev_01.od2 lgdev.od2 lgdev_00.od2) lodmag (110 340 1200) lodmin (160 400 1300) flags (f_anims p_wedges w_normals w_lighted) + +propc (ex_energy).rotx 30 +propc (ex_energy).roty 20 +propc (ex_energy).rotz 0 +;propc (ex_energy).lifetime 100000 + +;-- EX_DUMB ---------------------------------------------------- +load object (ex_dumb) file mpack.od2 flags (f_anims p_wedges w_normals w_lighted) + +propc (ex_dumb).rotx 30 +propc (ex_dumb).roty 20 +propc (ex_dumb).rotz 0 +;propc (ex_dumb).lifetime 100000 + +;-- EX_GUIDE --------------------------------------------------- +load object (ex_guide) file mpack.od2 flags (f_anims p_wedges w_normals w_lighted) + +propc (ex_guide).rotx 30 +propc (ex_guide).roty 20 +propc (ex_guide).rotz 0 +;propc (ex_guide).lifetime 100000 + +;-- EX_SWARM --------------------------------------------------- +load object (ex_flare) file (in01b00a.od2 in01c00a.od2 in01d00a.od2 in01e00a.od2) lodmag (60 200 900) lodmin (80 250 950) flags (f_anims v_anims) + +propc (ex_flare).rotx 30 +propc (ex_flare).roty 20 +propc (ex_flare).rotz 0 +;propc (ex_flare).lifetime 100000 + + +;-- EX_HELIX --------------------------------------------------- +load object (ex_helix) file (hc01_00a.od2 hc01a00a.od2 hc01b00a.od2 hc01c00a.od2 ) lodmag (60 200 800) lodmin (80 250 850) flags (f_anims p_wedges w_normals w_lighted) + +propc (ex_helix).rotx 30 +propc (ex_helix).roty 20 +propc (ex_helix).rotz 0 +;propc (ex_helix).lifetime 100000 + + +;-- EX_LIGHT --------------------------------------------------- +load object (ex_light) file (ld01_00a.od2 ld01a00a.od2 ld01b00a.od2 ld01c00a.od2) lodmag (120 370 800) lodmin (150 400 850) flags (f_anims p_wedges w_normals w_lighted) + +propc (ex_light).rotx 18 +propc (ex_light).roty 24 +propc (ex_light).rotz 5 +;propc (ex_light).lifetime 100000 + + +;-- EX_INVUL --------------------------------------------------- +load object (ex_invul) file (in01b00a.od2 in01c00a.od2 in01d00a.od2 in01e00a.od2) lodmag (60 200 900) lodmin (80 250 950) flags (f_anims v_anims) type extra_3 + +propc (ex_invul).rotx 25 +propc (ex_invul).roty 20 +propc (ex_invul).rotz 5 +;propc (ex_invul).lifetime 100000 + +;-- EX_REPAIR -------------------------------------------------- +load object (ex_repair) file (re01_00a.od2) flags (f_anims p_wedges w_normals w_lighted) maxfanims 2 + +propc (ex_repair).rotx 30 +propc (ex_repair).roty 20 +propc (ex_repair).rotz 0 +;propc (ex_repair).lifetime 100000 + + +;-- MINE_PROXY -------------------------------------------------- +load object (mine_proxy) file (mi01_00a.od2 mi01a00a.od2) lodmag 400 lodmin 450 flags (f_anims v_anims) maxfanims 3 + +propc (mine_proxy).rotx 15 +propc (mine_proxy).roty 8 +propc (mine_proxy).rotz 24 +;propc (mine_proxy).lifetime 100000 + + +;-- EX_MINE ----------------------------------------------------- +load object (ex_mine) file mi01a00a.od2 flags (f_anims v_anims) + +propc (ex_mine).rotx 30 +propc (ex_mine).roty 20 +propc (ex_mine).rotz 0 +;propc (ex_mine).lifetime 100000 + + +;-- EX_ABURN ---------------------------------------------------- +load object (ex_aburn) file (in01b00a.od2 in01c00a.od2 in01d00a.od2 in01e00a.od2) lodmag (60 200 900) lodmin (80 250 950) flags (f_anims v_anims) + +propc (ex_aburn).rotx 25 +propc (ex_aburn).roty 20 +propc (ex_aburn).rotz 5 +;propc (ex_aburn).lifetime 100000 + +;-- EX_LASER2 --------------------------------------------------- +load object (ex_laser2) type extra_3 file (lc03_00a.od2 lc03a00a.od2 lc03b00a.od2) lodmag (400 800) lodmin (450 900) flags (f_anims p_wedges w_normals w_lighted) + +propc (ex_laser2).rotx 25 +propc (ex_laser2).roty 20 +propc (ex_laser2).rotz 5 +;propc (ex_laser2).lifetime 100000 + +;-- EX_LASER3 --------------------------------------------------- +load object (ex_laser3) type extra_3 file (lc02_00a.od2 lc02a00a.od2 lc02b00a.od2) lodmag (400 800) lodmin (450 900) flags (f_anims p_wedges w_normals w_lighted) + +propc (ex_laser3).rotx 25 +propc (ex_laser3).roty 20 +propc (ex_laser3).rotz 5 +;propc (ex_laser3).lifetime 100000 + + +;-- EX_PHOTON -------------------------------------------------- +load object (ex_x2) type extra_3 file (pc01_00a.od2 pc01a00a.od2 pc01b00a.od2 pc01e00a.od2) lodmag (60 200 800) lodmin (80 250 850) flags (f_anims p_wedges w_normals w_lighted) + +propc (ex_x2).rotx 30 +propc (ex_x2).roty 20 +propc (ex_x2).rotz 0 +;propc (ex_x2).lifetime 100000 + + +;-- EX_DECOY ---------------------------------------------------- +load object (ex_x3) file (in01b00a.od2 in01c00a.od2 in01d00a.od2 in01e00a.od2) lodmag (60 200 900) lodmin (80 250 950) flags (f_anims v_anims) type extra_3 + +propc (ex_x3).rotx 25 +propc (ex_x3).roty 20 +propc (ex_x3).rotz 5 +;propc (ex_x3).lifetime 100000 + + +;-- EX_EMP --------------------------------------------------- +load object (ex_emp) file (em01_00a.od2) flags (f_anims p_wedges w_normals w_lighted) type extra_3 + +propc (ex_emp).rotx 30 +propc (ex_emp).roty 20 +propc (ex_emp).rotz 0 +;propc (ex_emp).lifetime 100000 + +extraclass class (ex_emp) + +;-- EX_EMP2 -------------------------------------------------- +load object (ex_emp2) file (em01_00a.od2) flags (f_anims p_wedges w_normals w_lighted) type extra_3 + +propc (ex_emp2).rotx 30 +propc (ex_emp2).roty 20 +propc (ex_emp2).rotz 0 +;propc (ex_emp2).lifetime 100000 + +extraclass class (ex_emp2) + +;--------------------------------------------------------------- + +load object (laser_1a) type Laser_1 file phaser1.bin + +sv.objectclasses.overloading 0 + +;--------------------------------------------------------------- +; load stargate object +;--------------------------------------------------------------- +load object stargate file stargate.odt type stargate + +;------------------------------------------------------------------------------ +; //FIXME: should come from _props.con +;------------------------------------------------------------------------------ +propc missl1.hitpoints 14 +propc missl2.hitpoints 7 +propc mine1.hitpoints 35 + +prop laser_1.hitpoints 4 +prop laser_1.energy 4 +prop laser_2.hitpoints 6 +prop laser_2.energy 5 +prop laser_3.hitpoints 7 +prop laser_3.energy 5 + +nebula.id 5 +;extras + +extras.max 35 + +energy.boost 360 +repair.boost 20 + +pack.dumb.size 2 +pack.guide.size 2 +pack.mine.size 4 +pack.swarm.size 1 + +;probabilities + +prob.energyfield 6 +prob.helix 4 +prob.lightning 4 +prob.photon 0 +prob.mine 4 +prob.lupgrade 24 +prob.misspack 20 +prob.repair 7 +prob.aburner 2 +prob.invulnerable 0 + +prob.lupgrade1 60 +prob.lupgrade2 40 + +prob.dumb 42 +prob.guide 56 +prob.swarm 2 + +;------------------------------------------------------------------------------ +; server config +;------------------------------------------------------------------------------ +sv.conf name server1.openparsec.com +sv.conf maxplayers 16 +sv.conf simfreq 100 +sv.serverid 10 +;sv.fedid 0 + + +;------------------------------------------------------------------------------ +; server network config +;------------------------------------------------------------------------------ +;sv.netconf.port 7777 + +;------------------------------------------------------------------------------ +; game settings +;------------------------------------------------------------------------------ +;sv.game.killlimit 15 +;sv.game.timelimit 600 +;sv.game.restart.timeout 10 +;sv.game.extras.autocreate 1 +;sv.game.extras.max 25 +;sv.game.extras.testplace 0 + +;------------------------------------------------------------------------------ +; masterserver settings +;------------------------------------------------------------------------------ +sv.masterserver.conf name master.openparsec.com interval 5 +;sv.masterserver.conf name 192.168.1.103 interval 5 +sv.masterserver.sendheartbeat 1 +;sv.masterserver.sendheartbeat 1 + +write loading map +;intlev +;------------------------------------------------------------------------------ +; server links +;------------------------------------------------------------------------------ +;sv.link serverid 2 pos ( 500 500 1000 ) dir ( 0 0 1 ) +;sv.link serverid 100 pos ( 0 -300 400 ) dir ( 0 0 1 ) +;sv.link serverid 1 pos ( 1000 0 -1000 ) dir ( 0 0 1 ) +;sv.link serverid 2 pos ( 2000 0 -1000 ) dir ( 0 0 1 ) +;sv.link serverid 3 pos ( 2000 0 -2000 ) dir ( 0 0 1 ) +;sv.link serverid 4 pos ( 1000 0 -2000 ) dir ( 0 0 1 ) +;sv.link serverid 4 pos ( 0 0 600 ) dir ( 0 0 1 ) diff --git a/parsec_root/server/em01_00a.od2 b/parsec_root/server/em01_00a.od2 new file mode 100755 index 0000000..ba12959 --- /dev/null +++ b/parsec_root/server/em01_00a.od2 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7c527b852ae2edd92f47c4101873f7d282b5182387603d54d307021800d4c1cf +size 29301 diff --git a/parsec_root/server/extra1.odt b/parsec_root/server/extra1.odt new file mode 100755 index 0000000..73877ae --- /dev/null +++ b/parsec_root/server/extra1.odt @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4e7a4713bbec0c348fad9d7118ed0668b2f120563e6dab872b438a9311db5628 +size 5828 diff --git a/parsec_root/server/fi05_00a.od2 b/parsec_root/server/fi05_00a.od2 new file mode 100755 index 0000000..ba3c47a --- /dev/null +++ b/parsec_root/server/fi05_00a.od2 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c254773d5cc7aaf4f9dce7594b2e399eb7d85a04a0f855d290d54072a8fb92ef +size 30211 diff --git a/parsec_root/server/fi06_00a.od2 b/parsec_root/server/fi06_00a.od2 new file mode 100755 index 0000000..c37b7cc --- /dev/null +++ b/parsec_root/server/fi06_00a.od2 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5ca23396414ee0890d3aaa368a6fc1edfabc87c7578bcdcd1efa7fd51045bfa1 +size 62814 diff --git a/parsec_root/server/fi07_00a.od2 b/parsec_root/server/fi07_00a.od2 new file mode 100755 index 0000000..aa9327a --- /dev/null +++ b/parsec_root/server/fi07_00a.od2 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:89148b2c45287c7091792edbd27580d5c63a42dac8f5a30143e06ff02edef2a7 +size 116053 diff --git a/parsec_root/server/fi08_00a.od2 b/parsec_root/server/fi08_00a.od2 new file mode 100755 index 0000000..e606093 --- /dev/null +++ b/parsec_root/server/fi08_00a.od2 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:26d0619958b4ec208408e01592b6d936af9f99ea0f8942e3b2477326a9fd8ed7 +size 105852 diff --git a/parsec_root/server/fighter1.od2 b/parsec_root/server/fighter1.od2 new file mode 100755 index 0000000..0a55959 --- /dev/null +++ b/parsec_root/server/fighter1.od2 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ff972b1b2c2d434f2bad69c05de958d946bec670a35126e18b47de1a931d3fdc +size 18731 diff --git a/parsec_root/server/fighter2.od2 b/parsec_root/server/fighter2.od2 new file mode 100755 index 0000000..5e11310 --- /dev/null +++ b/parsec_root/server/fighter2.od2 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:12a8d209fb1abfe67d92a1a6903bc9484791ab2cbef7e029cc3f67ee1d0a6a76 +size 22622 diff --git a/parsec_root/server/fighter3.od2 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@@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8437e2e0f102a69a35faafdff46ddcddddb7813d4e0137b87e6156d3c38eff06 +size 37361 diff --git a/parsec_root/server/telep4.od2 b/parsec_root/server/telep4.od2 new file mode 100755 index 0000000..ea18933 --- /dev/null +++ b/parsec_root/server/telep4.od2 @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d2aaf8c3386d14fa71abb0d9f520607e2f049f970256a784a2b3454e07c2c8bd +size 47621 diff --git a/platforms/premake/Makefile b/platforms/premake/Makefile new file mode 100644 index 0000000..50a55bc --- /dev/null +++ b/platforms/premake/Makefile @@ -0,0 +1,40 @@ +# GNU Make solution makefile autogenerated by Premake +# Type "make help" for usage help + +ifndef config + config=debug32 +endif +export config + +PROJECTS := client server + +.PHONY: all clean help $(PROJECTS) + +all: $(PROJECTS) + +client: + @echo "==== Building client ($(config)) ====" + @${MAKE} --no-print-directory -C build/client -f Makefile + +server: + @echo "==== Building server ($(config)) ====" + @${MAKE} --no-print-directory -C build/server -f Makefile + +clean: + @${MAKE} --no-print-directory -C build/client -f Makefile clean + @${MAKE} --no-print-directory -C build/server -f Makefile clean + +help: + @echo "Usage: make [config=name] [target]" + @echo "" + @echo "CONFIGURATIONS:" + @echo " debug32" + @echo " release32" + @echo "" + @echo "TARGETS:" + @echo " all (default)" + @echo " clean" + @echo " client" + @echo " server" + @echo "" + @echo "For more information, see http://industriousone.com/premake/quick-start" diff --git a/platforms/premake/build/client/Makefile b/platforms/premake/build/client/Makefile new file mode 100644 index 0000000..e718f02 --- /dev/null +++ b/platforms/premake/build/client/Makefile @@ -0,0 +1,900 @@ +# GNU Make project makefile autogenerated by Premake +ifndef config + config=debug32 +endif + +ifndef verbose + SILENT = @ +endif + +ifndef CC + CC = gcc +endif + +ifndef CXX + CXX = g++ +endif + +ifndef AR + AR = ar +endif + +ifeq ($(config),debug32) + OBJDIR = obj/x32/Debug + TARGETDIR = . + TARGET = $(TARGETDIR)/parsec + DEFINES += -DDEBUG -DPARSEC_CLIENT + INCLUDES += -I../../../../src/libraries -I/usr/include -I/usr/local/include -I/opt/include -I../../../../src/libparsec/include -I../../../../src/parsec/include + CPPFLAGS += -MMD -MP $(DEFINES) $(INCLUDES) + CFLAGS += $(CPPFLAGS) $(ARCH) -g -m32 + CXXFLAGS += $(CFLAGS) + LDFLAGS += -m32 -L/usr/lib32 + LIBS += -lSDL -lSDL_mixer -lGL + RESFLAGS += $(DEFINES) $(INCLUDES) + LDDEPS += + LINKCMD = $(CXX) -o $(TARGET) $(OBJECTS) $(LDFLAGS) $(RESOURCES) $(ARCH) $(LIBS) + define PREBUILDCMDS + endef + define PRELINKCMDS + endef + define POSTBUILDCMDS + @echo Running post-build commands + cp parsec ../../../../parsec_root/client/ + endef +endif + +ifeq ($(config),release32) + OBJDIR = obj/x32/Release + TARGETDIR = . + TARGET = $(TARGETDIR)/parsec + DEFINES += -DPARSEC_CLIENT + INCLUDES += -I../../../../src/libraries -I/usr/include -I/usr/local/include -I/opt/include -I../../../../src/libparsec/include -I../../../../src/parsec/include + CPPFLAGS += -MMD -MP $(DEFINES) $(INCLUDES) + CFLAGS += $(CPPFLAGS) $(ARCH) -O2 -m32 + CXXFLAGS += $(CFLAGS) + LDFLAGS += -s -m32 -L/usr/lib32 + LIBS += -lSDL -lSDL_mixer -lGL + RESFLAGS += $(DEFINES) $(INCLUDES) + LDDEPS += + LINKCMD = $(CXX) -o $(TARGET) $(OBJECTS) $(LDFLAGS) $(RESOURCES) $(ARCH) $(LIBS) + define PREBUILDCMDS + endef + define PRELINKCMDS + endef + define POSTBUILDCMDS + @echo Running post-build commands + cp parsec ../../../../parsec_root/client/ + endef +endif + +OBJECTS := \ + $(OBJDIR)/stb_image.o \ + $(OBJDIR)/stb_image_write.o \ + $(OBJDIR)/glew.o \ + $(OBJDIR)/net_swap.o \ + $(OBJDIR)/sw_path.o \ + $(OBJDIR)/sys_date.o \ + $(OBJDIR)/sl_timer.o \ + $(OBJDIR)/obj_cust.o \ + $(OBJDIR)/utl_math.o \ + $(OBJDIR)/net_pckt_gmsv.o \ + $(OBJDIR)/sys_file.o \ + $(OBJDIR)/net_util.o \ + $(OBJDIR)/utl_logfile.o \ + $(OBJDIR)/g_emp.o \ + 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$(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/g_telep.o: ../../../../src/parsec/g_telep.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/sl_err.o: ../../../../src/parsec/sl_err.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/sl_main.o: ../../../../src/parsec/sl_main.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/d_glob.o: ../../../../src/parsec/d_glob.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/obj_iter.o: ../../../../src/parsec/obj_iter.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/con_load.o: ../../../../src/parsec/con_load.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/obj_ani.o: ../../../../src/parsec/obj_ani.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/net_game_peer.o: ../../../../src/parsec/net_game_peer.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/e_record.o: ../../../../src/parsec/e_record.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/part_sys.o: ../../../../src/parsec/part_sys.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/part_ani.o: ../../../../src/parsec/part_ani.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/h_radar.o: ../../../../src/parsec/h_radar.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/inp_sdl.o: ../../../../src/parsec/inp_sdl.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/g_camera.o: ../../../../src/parsec/g_camera.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/e_getopt.o: ../../../../src/parsec/e_getopt.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/h_global.o: ../../../../src/parsec/h_global.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/e_draw.o: ../../../../src/parsec/e_draw.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/sl_opt.o: ../../../../src/parsec/sl_opt.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/con_ext.o: ../../../../src/parsec/con_ext.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/con_path.o: ../../../../src/parsec/con_path.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/do_patch.o: ../../../../src/parsec/do_patch.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/do_bmap.o: ../../../../src/parsec/do_bmap.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/obj_coll.o: ../../../../src/parsec/obj_coll.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/con_act.o: ../../../../src/parsec/con_act.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/h_supp.o: ../../../../src/parsec/h_supp.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/aud_comm.o: ../../../../src/parsec/aud_comm.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" + +-include $(OBJECTS:%.o=%.d) diff --git a/platforms/premake/build/server/Makefile b/platforms/premake/build/server/Makefile new file mode 100644 index 0000000..33ce849 --- /dev/null +++ b/platforms/premake/build/server/Makefile @@ -0,0 +1,396 @@ +# GNU Make project makefile autogenerated by Premake +ifndef config + config=debug32 +endif + +ifndef verbose + SILENT = @ +endif + +ifndef CC + CC = gcc +endif + +ifndef CXX + CXX = g++ +endif + +ifndef AR + AR = ar +endif + +ifeq ($(config),debug32) + OBJDIR = obj/x32/Debug + TARGETDIR = . + TARGET = $(TARGETDIR)/parsec_server + DEFINES += -DDEBUG -DPARSEC_SERVER + INCLUDES += -I../../../../src/libraries -I/usr/include -I/usr/local/include -I/opt/include -I../../../../src/libparsec/include -I../../../../src/parsec_server/include + CPPFLAGS += -MMD -MP $(DEFINES) $(INCLUDES) + CFLAGS += $(CPPFLAGS) $(ARCH) -g -m32 + CXXFLAGS += $(CFLAGS) + LDFLAGS += -m32 -L/usr/lib32 + LIBS += -lncurses + RESFLAGS += $(DEFINES) $(INCLUDES) + LDDEPS += + LINKCMD = $(CXX) -o $(TARGET) $(OBJECTS) $(LDFLAGS) $(RESOURCES) $(ARCH) $(LIBS) + define PREBUILDCMDS + endef + define PRELINKCMDS + endef + define POSTBUILDCMDS + @echo Running post-build commands + cp parsec_server ../../../../parsec_root/server/ + endef +endif + +ifeq ($(config),release32) + OBJDIR = obj/x32/Release + TARGETDIR = . + TARGET = $(TARGETDIR)/parsec_server + DEFINES += -DPARSEC_SERVER + INCLUDES += -I../../../../src/libraries -I/usr/include -I/usr/local/include -I/opt/include -I../../../../src/libparsec/include -I../../../../src/parsec_server/include + CPPFLAGS += -MMD -MP $(DEFINES) $(INCLUDES) + CFLAGS += $(CPPFLAGS) $(ARCH) -O2 -m32 + CXXFLAGS += $(CFLAGS) + LDFLAGS += -s -m32 -L/usr/lib32 + LIBS += -lncurses + RESFLAGS += $(DEFINES) $(INCLUDES) + LDDEPS += + LINKCMD = $(CXX) -o $(TARGET) $(OBJECTS) $(LDFLAGS) $(RESOURCES) $(ARCH) $(LIBS) + define PREBUILDCMDS + endef + define PRELINKCMDS + endef + define POSTBUILDCMDS + @echo Running post-build commands + cp parsec_server ../../../../parsec_root/server/ + endef +endif + +OBJECTS := \ + $(OBJDIR)/net_swap.o \ + $(OBJDIR)/sw_path.o \ + $(OBJDIR)/sys_date.o \ + $(OBJDIR)/sl_timer.o \ + $(OBJDIR)/obj_cust.o \ + $(OBJDIR)/utl_math.o \ + $(OBJDIR)/net_pckt_gmsv.o \ + $(OBJDIR)/sys_file.o \ + $(OBJDIR)/net_util.o \ + $(OBJDIR)/utl_logfile.o \ + $(OBJDIR)/g_emp.o \ + $(OBJDIR)/con_tab.o \ + $(OBJDIR)/sl_path.o \ + $(OBJDIR)/obj_odt.o \ + $(OBJDIR)/utl_clpo.o \ + $(OBJDIR)/net_stream.o \ + $(OBJDIR)/utl_bsp.o \ + $(OBJDIR)/con_arg.o \ + $(OBJDIR)/utl_clip.o \ + $(OBJDIR)/e_modulemanager.o \ + $(OBJDIR)/utl_math2.o \ + $(OBJDIR)/debug.o \ + $(OBJDIR)/net_wrap.o \ + $(OBJDIR)/sw_timer.o \ + $(OBJDIR)/sys_swap.o \ + $(OBJDIR)/utl_cull.o \ + $(OBJDIR)/obj_creg.o \ + $(OBJDIR)/e_relist.o \ + $(OBJDIR)/con_vald.o \ + $(OBJDIR)/g_extra.o \ + $(OBJDIR)/obj_clas.o \ + $(OBJDIR)/obj_type.o \ + $(OBJDIR)/e_simulator.o \ + $(OBJDIR)/g_player.o \ + $(OBJDIR)/con_com_sv.o \ + $(OBJDIR)/net_util_sv.o \ + $(OBJDIR)/con_info_sv.o \ + $(OBJDIR)/inp_main_sv.o \ + $(OBJDIR)/con_list_sv.o \ + $(OBJDIR)/e_world.o \ + $(OBJDIR)/con_main_sv.o \ + $(OBJDIR)/e_connmanager.o \ + $(OBJDIR)/g_stgate_sv.o \ + $(OBJDIR)/e_simnetinput.o \ + $(OBJDIR)/MasterServer.o \ + $(OBJDIR)/sys_util_sv.o \ + $(OBJDIR)/e_packethandler.o \ + $(OBJDIR)/e_global_sv.o \ + $(OBJDIR)/con_std_sv.o \ + $(OBJDIR)/sys_err_sv.o \ + $(OBJDIR)/sl_util_sv.o \ + $(OBJDIR)/con_int_sv.o \ + $(OBJDIR)/e_gameserver.o \ + $(OBJDIR)/e_colldet_sv.o \ + $(OBJDIR)/e_simnetoutput.o \ + $(OBJDIR)/net_packetdriver.o \ + $(OBJDIR)/e_simplayerinfo.o \ + $(OBJDIR)/nl_udpdriver.o \ + $(OBJDIR)/con_act_sv.o \ + $(OBJDIR)/con_aux_sv.o \ + $(OBJDIR)/con_ext_sv.o \ + $(OBJDIR)/sv_main.o \ + $(OBJDIR)/g_main_sv.o \ + $(OBJDIR)/con_load_sv.o \ + $(OBJDIR)/sys_msg_sv.o \ + $(OBJDIR)/MasterServerItem.o \ + +RESOURCES := \ + +SHELLTYPE := msdos +ifeq (,$(ComSpec)$(COMSPEC)) + SHELLTYPE := posix +endif +ifeq (/bin,$(findstring /bin,$(SHELL))) + SHELLTYPE := posix +endif + +.PHONY: clean prebuild prelink + +all: $(TARGETDIR) $(OBJDIR) prebuild prelink $(TARGET) + @: + +$(TARGET): $(GCH) $(OBJECTS) $(LDDEPS) $(RESOURCES) + @echo Linking server + $(SILENT) $(LINKCMD) + $(POSTBUILDCMDS) + +$(TARGETDIR): + @echo Creating $(TARGETDIR) +ifeq (posix,$(SHELLTYPE)) + $(SILENT) mkdir -p $(TARGETDIR) +else + $(SILENT) mkdir $(subst /,\\,$(TARGETDIR)) +endif + +$(OBJDIR): + @echo Creating $(OBJDIR) +ifeq (posix,$(SHELLTYPE)) + $(SILENT) mkdir -p $(OBJDIR) +else + $(SILENT) mkdir $(subst /,\\,$(OBJDIR)) +endif + +clean: + @echo Cleaning server +ifeq (posix,$(SHELLTYPE)) + $(SILENT) rm -f $(TARGET) + $(SILENT) rm -rf $(OBJDIR) +else + $(SILENT) if exist $(subst /,\\,$(TARGET)) del $(subst /,\\,$(TARGET)) + $(SILENT) if exist $(subst /,\\,$(OBJDIR)) rmdir /s /q $(subst /,\\,$(OBJDIR)) +endif + +prebuild: + $(PREBUILDCMDS) + +prelink: + $(PRELINKCMDS) + +ifneq (,$(PCH)) +$(GCH): $(PCH) + @echo $(notdir $<) + -$(SILENT) cp $< $(OBJDIR) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +endif + +$(OBJDIR)/net_swap.o: ../../../../src/libparsec/net_swap.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/sw_path.o: ../../../../src/libparsec/sw_path.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/sys_date.o: ../../../../src/libparsec/sys_date.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/sl_timer.o: ../../../../src/libparsec/sl_timer.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/obj_cust.o: ../../../../src/libparsec/obj_cust.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/utl_math.o: ../../../../src/libparsec/utl_math.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/net_pckt_gmsv.o: ../../../../src/libparsec/net_pckt_gmsv.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/sys_file.o: ../../../../src/libparsec/sys_file.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/net_util.o: ../../../../src/libparsec/net_util.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/utl_logfile.o: ../../../../src/libparsec/utl_logfile.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/g_emp.o: ../../../../src/libparsec/g_emp.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/con_tab.o: ../../../../src/libparsec/con_tab.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/sl_path.o: ../../../../src/libparsec/sl_path.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/obj_odt.o: ../../../../src/libparsec/obj_odt.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/utl_clpo.o: ../../../../src/libparsec/utl_clpo.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/net_stream.o: ../../../../src/libparsec/net_stream.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/utl_bsp.o: ../../../../src/libparsec/utl_bsp.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/con_arg.o: ../../../../src/libparsec/con_arg.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/utl_clip.o: ../../../../src/libparsec/utl_clip.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/e_modulemanager.o: ../../../../src/libparsec/e_modulemanager.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/utl_math2.o: ../../../../src/libparsec/utl_math2.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/debug.o: ../../../../src/libparsec/debug.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/net_wrap.o: ../../../../src/libparsec/net_wrap.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/sw_timer.o: ../../../../src/libparsec/sw_timer.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/sys_swap.o: ../../../../src/libparsec/sys_swap.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/utl_cull.o: ../../../../src/libparsec/utl_cull.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/obj_creg.o: ../../../../src/libparsec/obj_creg.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/e_relist.o: ../../../../src/libparsec/e_relist.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/con_vald.o: ../../../../src/libparsec/con_vald.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/g_extra.o: ../../../../src/libparsec/g_extra.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/obj_clas.o: ../../../../src/libparsec/obj_clas.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/obj_type.o: ../../../../src/libparsec/obj_type.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/e_simulator.o: ../../../../src/parsec_server/e_simulator.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/g_player.o: ../../../../src/parsec_server/g_player.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/con_com_sv.o: ../../../../src/parsec_server/con_com_sv.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/net_util_sv.o: ../../../../src/parsec_server/net_util_sv.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/con_info_sv.o: ../../../../src/parsec_server/con_info_sv.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/inp_main_sv.o: ../../../../src/parsec_server/inp_main_sv.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/con_list_sv.o: ../../../../src/parsec_server/con_list_sv.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/e_world.o: ../../../../src/parsec_server/e_world.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/con_main_sv.o: ../../../../src/parsec_server/con_main_sv.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/e_connmanager.o: ../../../../src/parsec_server/e_connmanager.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/g_stgate_sv.o: ../../../../src/parsec_server/g_stgate_sv.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/e_simnetinput.o: ../../../../src/parsec_server/e_simnetinput.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/MasterServer.o: ../../../../src/parsec_server/MasterServer.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/sys_util_sv.o: ../../../../src/parsec_server/sys_util_sv.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/e_packethandler.o: ../../../../src/parsec_server/e_packethandler.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/e_global_sv.o: ../../../../src/parsec_server/e_global_sv.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/con_std_sv.o: ../../../../src/parsec_server/con_std_sv.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/sys_err_sv.o: ../../../../src/parsec_server/sys_err_sv.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/sl_util_sv.o: ../../../../src/parsec_server/sl_util_sv.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/con_int_sv.o: ../../../../src/parsec_server/con_int_sv.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/e_gameserver.o: ../../../../src/parsec_server/e_gameserver.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/e_colldet_sv.o: ../../../../src/parsec_server/e_colldet_sv.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/e_simnetoutput.o: ../../../../src/parsec_server/e_simnetoutput.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/net_packetdriver.o: ../../../../src/parsec_server/net_packetdriver.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/e_simplayerinfo.o: ../../../../src/parsec_server/e_simplayerinfo.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/nl_udpdriver.o: ../../../../src/parsec_server/nl_udpdriver.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/con_act_sv.o: ../../../../src/parsec_server/con_act_sv.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/con_aux_sv.o: ../../../../src/parsec_server/con_aux_sv.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/con_ext_sv.o: ../../../../src/parsec_server/con_ext_sv.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/sv_main.o: ../../../../src/parsec_server/sv_main.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/g_main_sv.o: ../../../../src/parsec_server/g_main_sv.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/con_load_sv.o: ../../../../src/parsec_server/con_load_sv.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/sys_msg_sv.o: ../../../../src/parsec_server/sys_msg_sv.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" +$(OBJDIR)/MasterServerItem.o: ../../../../src/parsec_server/MasterServerItem.cpp + @echo $(notdir $<) + $(SILENT) $(CXX) $(CXXFLAGS) -o "$@" -c "$<" + +-include $(OBJECTS:%.o=%.d) diff --git a/platforms/premake/premake4.lua b/platforms/premake/premake4.lua new file mode 100644 index 0000000..4e58f21 --- /dev/null +++ b/platforms/premake/premake4.lua @@ -0,0 +1,101 @@ +--[[ + usage example: + premake4 gmake && make config=release server + + only works with Linux for now +]] + + +local paths = { + --root = path.getabsolute("../../"), -- root openparsec folder + --premakefolder = path.getabsolute(""), + root = "../../", + premakefolder = "./" +} + +paths.parsecroot = path.join(paths.root, "parsec_root") + + +local srcpaths = { + libraries = "../../src/libraries", + libparsec = "../../src/libparsec", + parsec = "../../src/parsec", + parsecserver = "../../src/parsec_server", +} + + +solution "ParsecSolution" + language "C++" + platforms { "x32" } + includedirs { srcpaths.libraries } + + configurations { "Debug", "Release" } + + configuration "Debug" + defines { "DEBUG" } + flags "Symbols" + + configuration "Release" + flags "Optimize" + + configuration "linux" + includedirs { "/usr/include", "/usr/local/include", "/opt/include" } + + +project "client" + kind "WindowedApp" + location "build/client" + targetdir "build/client" + targetname "Parsec" + + defines { "PARSEC_CLIENT" } + + includedirs { + srcpaths.libparsec.."/include", + srcpaths.parsec.."/include", + } + + files { + srcpaths.libraries.."/**", + srcpaths.libparsec.."/**", + srcpaths.parsec.."/**", + } + + configuration "not windows" + -- These are apparently windows thingies + excludes { srcpaths.parsec.."/**.rc" } + + configuration "linux" + targetname "parsec" + links { "SDL", "SDL_mixer", "GL" } + postbuildcommands { + --("cp parsec %q"):format(paths.parsecroot.."/client/"), + "cp parsec ../../../../parsec_root/client/" + } + + +project "server" + kind "ConsoleApp" + location "build/server" + targetdir "build/server" + targetname "parsec_server" + + defines { "PARSEC_SERVER" } + + includedirs { + srcpaths.libparsec.."/include", + srcpaths.parsecserver.."/include", + } + + files { + srcpaths.libparsec.."/**", + srcpaths.parsecserver.."/**", + } + + configuration "linux" + links { "ncurses" } + postbuildcommands { + --("cp parsec_server %q"):format(paths.parsecroot.."/server/"), + "cp parsec_server ../../../../parsec_root/server/" + } + diff --git a/platforms/vs2010/Parsec.sln b/platforms/vs2010/Parsec.sln new file mode 100755 index 0000000..f454f2c --- /dev/null +++ b/platforms/vs2010/Parsec.sln @@ -0,0 +1,38 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2012 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Parsec", "Parsec.vcxproj", "{8B8F1A1D-E8DF-4739-812B-72FC14EDEE55}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "BspLib", "..\..\tool_src\BspLib\BspLib.vcxproj", "{AA6FAB40-A936-486C-9DB0-1ADDFFCD4D00}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "QvLib", "..\..\tool_src\QvLib\QvLib.vcxproj", "{A7E24141-287A-4D83-9C15-8A7EDC9A02A2}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "makeodt", "..\..\tool_src\makeodt\makeodt.vcxproj", "{F98D4CB3-A9E1-449B-9D43-E09F25A50DAF}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {8B8F1A1D-E8DF-4739-812B-72FC14EDEE55}.Debug|Win32.ActiveCfg = Debug|Win32 + {8B8F1A1D-E8DF-4739-812B-72FC14EDEE55}.Debug|Win32.Build.0 = Debug|Win32 + {8B8F1A1D-E8DF-4739-812B-72FC14EDEE55}.Release|Win32.ActiveCfg = Release|Win32 + {8B8F1A1D-E8DF-4739-812B-72FC14EDEE55}.Release|Win32.Build.0 = Release|Win32 + {AA6FAB40-A936-486C-9DB0-1ADDFFCD4D00}.Debug|Win32.ActiveCfg = Debug|Win32 + {AA6FAB40-A936-486C-9DB0-1ADDFFCD4D00}.Debug|Win32.Build.0 = Debug|Win32 + {AA6FAB40-A936-486C-9DB0-1ADDFFCD4D00}.Release|Win32.ActiveCfg = Release|Win32 + {AA6FAB40-A936-486C-9DB0-1ADDFFCD4D00}.Release|Win32.Build.0 = Release|Win32 + {A7E24141-287A-4D83-9C15-8A7EDC9A02A2}.Debug|Win32.ActiveCfg = Debug|Win32 + {A7E24141-287A-4D83-9C15-8A7EDC9A02A2}.Debug|Win32.Build.0 = Debug|Win32 + {A7E24141-287A-4D83-9C15-8A7EDC9A02A2}.Release|Win32.ActiveCfg = Release|Win32 + {A7E24141-287A-4D83-9C15-8A7EDC9A02A2}.Release|Win32.Build.0 = Release|Win32 + {F98D4CB3-A9E1-449B-9D43-E09F25A50DAF}.Debug|Win32.ActiveCfg = Debug|Win32 + {F98D4CB3-A9E1-449B-9D43-E09F25A50DAF}.Debug|Win32.Build.0 = Debug|Win32 + {F98D4CB3-A9E1-449B-9D43-E09F25A50DAF}.Release|Win32.ActiveCfg = Release|Win32 + {F98D4CB3-A9E1-449B-9D43-E09F25A50DAF}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/platforms/vs2010/Parsec.suo b/platforms/vs2010/Parsec.suo new file mode 100755 index 0000000..ee741a7 Binary files /dev/null and b/platforms/vs2010/Parsec.suo differ diff --git a/platforms/vs2010/Parsec.vcxproj b/platforms/vs2010/Parsec.vcxproj new file mode 100755 index 0000000..0960676 --- /dev/null +++ b/platforms/vs2010/Parsec.vcxproj @@ -0,0 +1,570 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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true + opengl32.lib;SDL.lib;SDLmain.lib;SDL_mixer.lib;jpeg-static.lib;%(AdditionalDependencies) + lib;%(AdditionalLibraryDirectories) + Windows + + + + + + + TurnOffAllWarnings + Disabled + true + true + ..\..\src\parsec\include;..\..\src\libparsec\include;include;include\SDL;include\SDL_mixer;include\libjpeg;..\..\src\libraries + SYSTEM_ENABLE_SDL;PARSEC_CLIENT;%(PreprocessorDefinitions) + + + MultiThreadedDLL + + + true + true + true + opengl32.lib;SDL.lib;SDLmain.lib;SDL_mixer.lib;jpeg-static.lib;%(AdditionalDependencies) + lib;%(AdditionalLibraryDirectories) + Windows + + + + + + + + \ No newline at end of file diff --git a/platforms/vs2010/Parsec.vcxproj.filters b/platforms/vs2010/Parsec.vcxproj.filters new file mode 100755 index 0000000..b7ae776 --- /dev/null +++ b/platforms/vs2010/Parsec.vcxproj.filters @@ -0,0 +1,1468 @@ + + + + + {fef0020f-2af0-4400-8eaf-bacd718e6b9e} + + + {8d7ad711-8f18-45c2-b701-fd3d9ede0318} + + + {8f8b878b-a930-4a26-bb7e-5d73a0fb40eb} + + + 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parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + parsec\include + + + libparsec\include + + + libparsec\include + + + libraries\glew + + + libraries\glew + + + libraries\glew + + + libraries\stb_image + + + libraries\stb_image + + + + + + + + + + \ No newline at end of file diff --git a/platforms/vs2010/Parsec.vcxproj.user b/platforms/vs2010/Parsec.vcxproj.user new file mode 100644 index 0000000..87f23f1 --- /dev/null +++ b/platforms/vs2010/Parsec.vcxproj.user @@ -0,0 +1,7 @@ + + + + ..\..\openparsec-assets + WindowsLocalDebugger + + \ No newline at end of file diff --git a/platforms/vs2010/Release/SDL.dll b/platforms/vs2010/Release/SDL.dll new file mode 100755 index 0000000..d80a1bb Binary files /dev/null and b/platforms/vs2010/Release/SDL.dll differ diff --git a/platforms/vs2010/Release/SDL_mixer.dll b/platforms/vs2010/Release/SDL_mixer.dll new file mode 100755 index 0000000..8700b2d Binary files /dev/null and b/platforms/vs2010/Release/SDL_mixer.dll differ diff --git a/platforms/vs2010/Release/libFLAC-8.dll 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b/platforms/vs2010/Release/smpeg.dll differ diff --git a/platforms/vs2010/include/SDL/SDL.h b/platforms/vs2010/include/SDL/SDL.h new file mode 100755 index 0000000..6087b7c --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL.h @@ -0,0 +1,101 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** @file SDL.h + * Main include header for the SDL library + */ + +#ifndef _SDL_H +#define _SDL_H + +#include "SDL_main.h" +#include "SDL_stdinc.h" +#include "SDL_audio.h" +#include "SDL_cdrom.h" +#include "SDL_cpuinfo.h" +#include "SDL_endian.h" +#include "SDL_error.h" +#include "SDL_events.h" +#include "SDL_loadso.h" +#include "SDL_mutex.h" +#include "SDL_rwops.h" +#include "SDL_thread.h" +#include "SDL_timer.h" +#include "SDL_video.h" +#include "SDL_version.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** @file SDL.h + * @note As of version 0.5, SDL is loaded dynamically into the application + */ + +/** @name SDL_INIT Flags + * These are the flags which may be passed to SDL_Init() -- you should + * specify the subsystems which you will be using in your application. + */ +/*@{*/ +#define SDL_INIT_TIMER 0x00000001 +#define SDL_INIT_AUDIO 0x00000010 +#define SDL_INIT_VIDEO 0x00000020 +#define SDL_INIT_CDROM 0x00000100 +#define SDL_INIT_JOYSTICK 0x00000200 +#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */ +#define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */ +#define SDL_INIT_EVERYTHING 0x0000FFFF +/*@}*/ + +/** This function loads the SDL dynamically linked library and initializes + * the subsystems specified by 'flags' (and those satisfying dependencies) + * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup + * signal handlers for some commonly ignored fatal signals (like SIGSEGV) + */ +extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); + +/** This function initializes specific SDL subsystems */ +extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); + +/** This function cleans up specific SDL subsystems */ +extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); + +/** This function returns mask of the specified subsystems which have + * been initialized. + * If 'flags' is 0, it returns a mask of all initialized subsystems. + */ +extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); + +/** This function cleans up all initialized subsystems and unloads the + * dynamically linked library. You should call it upon all exit conditions. + */ +extern DECLSPEC void SDLCALL SDL_Quit(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_H */ diff --git a/platforms/vs2010/include/SDL/SDL_active.h b/platforms/vs2010/include/SDL/SDL_active.h new file mode 100755 index 0000000..cd854e8 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_active.h @@ -0,0 +1,63 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** + * @file SDL_active.h + * Include file for SDL application focus event handling + */ + +#ifndef _SDL_active_h +#define _SDL_active_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** @name The available application states */ +/*@{*/ +#define SDL_APPMOUSEFOCUS 0x01 /**< The app has mouse coverage */ +#define SDL_APPINPUTFOCUS 0x02 /**< The app has input focus */ +#define SDL_APPACTIVE 0x04 /**< The application is active */ +/*@}*/ + +/* Function prototypes */ +/** + * This function returns the current state of the application, which is a + * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and + * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to + * see your application, otherwise it has been iconified or disabled. + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_active_h */ diff --git a/platforms/vs2010/include/SDL/SDL_audio.h b/platforms/vs2010/include/SDL/SDL_audio.h new file mode 100755 index 0000000..e879c98 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_audio.h @@ -0,0 +1,284 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** + * @file SDL_audio.h + * Access to the raw audio mixing buffer for the SDL library + */ + +#ifndef _SDL_audio_h +#define _SDL_audio_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_endian.h" +#include "SDL_mutex.h" +#include "SDL_thread.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * When filling in the desired audio spec structure, + * - 'desired->freq' should be the desired audio frequency in samples-per-second. + * - 'desired->format' should be the desired audio format. + * - 'desired->samples' is the desired size of the audio buffer, in samples. + * This number should be a power of two, and may be adjusted by the audio + * driver to a value more suitable for the hardware. Good values seem to + * range between 512 and 8096 inclusive, depending on the application and + * CPU speed. Smaller values yield faster response time, but can lead + * to underflow if the application is doing heavy processing and cannot + * fill the audio buffer in time. A stereo sample consists of both right + * and left channels in LR ordering. + * Note that the number of samples is directly related to time by the + * following formula: ms = (samples*1000)/freq + * - 'desired->size' is the size in bytes of the audio buffer, and is + * calculated by SDL_OpenAudio(). + * - 'desired->silence' is the value used to set the buffer to silence, + * and is calculated by SDL_OpenAudio(). + * - 'desired->callback' should be set to a function that will be called + * when the audio device is ready for more data. It is passed a pointer + * to the audio buffer, and the length in bytes of the audio buffer. + * This function usually runs in a separate thread, and so you should + * protect data structures that it accesses by calling SDL_LockAudio() + * and SDL_UnlockAudio() in your code. + * - 'desired->userdata' is passed as the first parameter to your callback + * function. + * + * @note The calculated values in this structure are calculated by SDL_OpenAudio() + * + */ +typedef struct SDL_AudioSpec { + int freq; /**< DSP frequency -- samples per second */ + Uint16 format; /**< Audio data format */ + Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ + Uint8 silence; /**< Audio buffer silence value (calculated) */ + Uint16 samples; /**< Audio buffer size in samples (power of 2) */ + Uint16 padding; /**< Necessary for some compile environments */ + Uint32 size; /**< Audio buffer size in bytes (calculated) */ + /** + * This function is called when the audio device needs more data. + * + * @param[out] stream A pointer to the audio data buffer + * @param[in] len The length of the audio buffer in bytes. + * + * Once the callback returns, the buffer will no longer be valid. + * Stereo samples are stored in a LRLRLR ordering. + */ + void (SDLCALL *callback)(void *userdata, Uint8 *stream, int len); + void *userdata; +} SDL_AudioSpec; + +/** + * @name Audio format flags + * defaults to LSB byte order + */ +/*@{*/ +#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ +#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ +#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ +#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ +#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ +#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ +#define AUDIO_U16 AUDIO_U16LSB +#define AUDIO_S16 AUDIO_S16LSB + +/** + * @name Native audio byte ordering + */ +/*@{*/ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define AUDIO_U16SYS AUDIO_U16LSB +#define AUDIO_S16SYS AUDIO_S16LSB +#else +#define AUDIO_U16SYS AUDIO_U16MSB +#define AUDIO_S16SYS AUDIO_S16MSB +#endif +/*@}*/ + +/*@}*/ + + +/** A structure to hold a set of audio conversion filters and buffers */ +typedef struct SDL_AudioCVT { + int needed; /**< Set to 1 if conversion possible */ + Uint16 src_format; /**< Source audio format */ + Uint16 dst_format; /**< Target audio format */ + double rate_incr; /**< Rate conversion increment */ + Uint8 *buf; /**< Buffer to hold entire audio data */ + int len; /**< Length of original audio buffer */ + int len_cvt; /**< Length of converted audio buffer */ + int len_mult; /**< buffer must be len*len_mult big */ + double len_ratio; /**< Given len, final size is len*len_ratio */ + void (SDLCALL *filters[10])(struct SDL_AudioCVT *cvt, Uint16 format); + int filter_index; /**< Current audio conversion function */ +} SDL_AudioCVT; + + +/* Function prototypes */ + +/** + * @name Audio Init and Quit + * These functions are used internally, and should not be used unless you + * have a specific need to specify the audio driver you want to use. + * You should normally use SDL_Init() or SDL_InitSubSystem(). + */ +/*@{*/ +extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); +extern DECLSPEC void SDLCALL SDL_AudioQuit(void); +/*@}*/ + +/** + * This function fills the given character buffer with the name of the + * current audio driver, and returns a pointer to it if the audio driver has + * been initialized. It returns NULL if no driver has been initialized. + */ +extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen); + +/** + * This function opens the audio device with the desired parameters, and + * returns 0 if successful, placing the actual hardware parameters in the + * structure pointed to by 'obtained'. If 'obtained' is NULL, the audio + * data passed to the callback function will be guaranteed to be in the + * requested format, and will be automatically converted to the hardware + * audio format if necessary. This function returns -1 if it failed + * to open the audio device, or couldn't set up the audio thread. + * + * The audio device starts out playing silence when it's opened, and should + * be enabled for playing by calling SDL_PauseAudio(0) when you are ready + * for your audio callback function to be called. Since the audio driver + * may modify the requested size of the audio buffer, you should allocate + * any local mixing buffers after you open the audio device. + * + * @sa SDL_AudioSpec + */ +extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained); + +typedef enum { + SDL_AUDIO_STOPPED = 0, + SDL_AUDIO_PLAYING, + SDL_AUDIO_PAUSED +} SDL_audiostatus; + +/** Get the current audio state */ +extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void); + +/** + * This function pauses and unpauses the audio callback processing. + * It should be called with a parameter of 0 after opening the audio + * device to start playing sound. This is so you can safely initialize + * data for your callback function after opening the audio device. + * Silence will be written to the audio device during the pause. + */ +extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); + +/** + * This function loads a WAVE from the data source, automatically freeing + * that source if 'freesrc' is non-zero. For example, to load a WAVE file, + * you could do: + * @code SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); @endcode + * + * If this function succeeds, it returns the given SDL_AudioSpec, + * filled with the audio data format of the wave data, and sets + * 'audio_buf' to a malloc()'d buffer containing the audio data, + * and sets 'audio_len' to the length of that audio buffer, in bytes. + * You need to free the audio buffer with SDL_FreeWAV() when you are + * done with it. + * + * This function returns NULL and sets the SDL error message if the + * wave file cannot be opened, uses an unknown data format, or is + * corrupt. Currently raw and MS-ADPCM WAVE files are supported. + */ +extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); + +/** Compatibility convenience function -- loads a WAV from a file */ +#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ + SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) + +/** + * This function frees data previously allocated with SDL_LoadWAV_RW() + */ +extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf); + +/** + * This function takes a source format and rate and a destination format + * and rate, and initializes the 'cvt' structure with information needed + * by SDL_ConvertAudio() to convert a buffer of audio data from one format + * to the other. + * + * @return This function returns 0, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt, + Uint16 src_format, Uint8 src_channels, int src_rate, + Uint16 dst_format, Uint8 dst_channels, int dst_rate); + +/** + * Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(), + * created an audio buffer cvt->buf, and filled it with cvt->len bytes of + * audio data in the source format, this function will convert it in-place + * to the desired format. + * The data conversion may expand the size of the audio data, so the buffer + * cvt->buf should be allocated after the cvt structure is initialized by + * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long. + */ +extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt); + + +#define SDL_MIX_MAXVOLUME 128 +/** + * This takes two audio buffers of the playing audio format and mixes + * them, performing addition, volume adjustment, and overflow clipping. + * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME + * for full audio volume. Note this does not change hardware volume. + * This is provided for convenience -- you can mix your own audio data. + */ +extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume); + +/** + * @name Audio Locks + * The lock manipulated by these functions protects the callback function. + * During a LockAudio/UnlockAudio pair, you can be guaranteed that the + * callback function is not running. Do not call these from the callback + * function or you will cause deadlock. + */ +/*@{*/ +extern DECLSPEC void SDLCALL SDL_LockAudio(void); +extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); +/*@}*/ + +/** + * This function shuts down audio processing and closes the audio device. + */ +extern DECLSPEC void SDLCALL SDL_CloseAudio(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_audio_h */ diff --git a/platforms/vs2010/include/SDL/SDL_byteorder.h b/platforms/vs2010/include/SDL/SDL_byteorder.h new file mode 100755 index 0000000..47332c3 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_byteorder.h @@ -0,0 +1,29 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** + * @file SDL_byteorder.h + * @deprecated Use SDL_endian.h instead + */ + +/* DEPRECATED */ +#include "SDL_endian.h" diff --git a/platforms/vs2010/include/SDL/SDL_cdrom.h b/platforms/vs2010/include/SDL/SDL_cdrom.h new file mode 100755 index 0000000..febb19d --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_cdrom.h @@ -0,0 +1,202 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** + * @file SDL_cdrom.h + * This is the CD-audio control API for Simple DirectMedia Layer + */ + +#ifndef _SDL_cdrom_h +#define _SDL_cdrom_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * @file SDL_cdrom.h + * In order to use these functions, SDL_Init() must have been called + * with the SDL_INIT_CDROM flag. This causes SDL to scan the system + * for CD-ROM drives, and load appropriate drivers. + */ + +/** The maximum number of CD-ROM tracks on a disk */ +#define SDL_MAX_TRACKS 99 + +/** @name Track Types + * The types of CD-ROM track possible + */ +/*@{*/ +#define SDL_AUDIO_TRACK 0x00 +#define SDL_DATA_TRACK 0x04 +/*@}*/ + +/** The possible states which a CD-ROM drive can be in. */ +typedef enum { + CD_TRAYEMPTY, + CD_STOPPED, + CD_PLAYING, + CD_PAUSED, + CD_ERROR = -1 +} CDstatus; + +/** Given a status, returns true if there's a disk in the drive */ +#define CD_INDRIVE(status) ((int)(status) > 0) + +typedef struct SDL_CDtrack { + Uint8 id; /**< Track number */ + Uint8 type; /**< Data or audio track */ + Uint16 unused; + Uint32 length; /**< Length, in frames, of this track */ + Uint32 offset; /**< Offset, in frames, from start of disk */ +} SDL_CDtrack; + +/** This structure is only current as of the last call to SDL_CDStatus() */ +typedef struct SDL_CD { + int id; /**< Private drive identifier */ + CDstatus status; /**< Current drive status */ + + /** The rest of this structure is only valid if there's a CD in drive */ + /*@{*/ + int numtracks; /**< Number of tracks on disk */ + int cur_track; /**< Current track position */ + int cur_frame; /**< Current frame offset within current track */ + SDL_CDtrack track[SDL_MAX_TRACKS+1]; + /*@}*/ +} SDL_CD; + +/** @name Frames / MSF Conversion Functions + * Conversion functions from frames to Minute/Second/Frames and vice versa + */ +/*@{*/ +#define CD_FPS 75 +#define FRAMES_TO_MSF(f, M,S,F) { \ + int value = f; \ + *(F) = value%CD_FPS; \ + value /= CD_FPS; \ + *(S) = value%60; \ + value /= 60; \ + *(M) = value; \ +} +#define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F)) +/*@}*/ + +/* CD-audio API functions: */ + +/** + * Returns the number of CD-ROM drives on the system, or -1 if + * SDL_Init() has not been called with the SDL_INIT_CDROM flag. + */ +extern DECLSPEC int SDLCALL SDL_CDNumDrives(void); + +/** + * Returns a human-readable, system-dependent identifier for the CD-ROM. + * Example: + * - "/dev/cdrom" + * - "E:" + * - "/dev/disk/ide/1/master" + */ +extern DECLSPEC const char * SDLCALL SDL_CDName(int drive); + +/** + * Opens a CD-ROM drive for access. It returns a drive handle on success, + * or NULL if the drive was invalid or busy. This newly opened CD-ROM + * becomes the default CD used when other CD functions are passed a NULL + * CD-ROM handle. + * Drives are numbered starting with 0. Drive 0 is the system default CD-ROM. + */ +extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive); + +/** + * This function returns the current status of the given drive. + * If the drive has a CD in it, the table of contents of the CD and current + * play position of the CD will be stored in the SDL_CD structure. + */ +extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom); + +/** + * Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks' + * tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play + * until the end of the CD. This function will skip data tracks. + * This function should only be called after calling SDL_CDStatus() to + * get track information about the CD. + * For example: + * @code + * // Play entire CD: + * if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) + * SDL_CDPlayTracks(cdrom, 0, 0, 0, 0); + * // Play last track: + * if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) { + * SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0); + * } + * // Play first and second track and 10 seconds of third track: + * if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) + * SDL_CDPlayTracks(cdrom, 0, 0, 2, 10); + * @endcode + * + * @return This function returns 0, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom, + int start_track, int start_frame, int ntracks, int nframes); + +/** + * Play the given CD starting at 'start' frame for 'length' frames. + * @return It returns 0, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length); + +/** Pause play + * @return returns 0, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom); + +/** Resume play + * @return returns 0, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom); + +/** Stop play + * @return returns 0, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom); + +/** Eject CD-ROM + * @return returns 0, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom); + +/** Closes the handle for the CD-ROM drive */ +extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_video_h */ diff --git a/platforms/vs2010/include/SDL/SDL_config.h b/platforms/vs2010/include/SDL/SDL_config.h new file mode 100755 index 0000000..09ba38a --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_config.h @@ -0,0 +1,45 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_h +#define _SDL_config_h + +#include "SDL_platform.h" + +/* Add any platform that doesn't build using the configure system */ +#if defined(__DREAMCAST__) +#include "SDL_config_dreamcast.h" +#elif defined(__MACOS__) +#include "SDL_config_macos.h" +#elif defined(__MACOSX__) +#include "SDL_config_macosx.h" +#elif defined(__SYMBIAN32__) +#include "SDL_config_symbian.h" /* must be before win32! */ +#elif defined(__WIN32__) +#include "SDL_config_win32.h" +#elif defined(__OS2__) +#include "SDL_config_os2.h" +#else +#include "SDL_config_minimal.h" +#endif /* platform config */ + +#endif /* _SDL_config_h */ diff --git a/platforms/vs2010/include/SDL/SDL_config_dreamcast.h b/platforms/vs2010/include/SDL/SDL_config_dreamcast.h new file mode 100755 index 0000000..fb03098 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_config_dreamcast.h @@ -0,0 +1,106 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_dreamcast_h +#define _SDL_config_dreamcast_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +typedef unsigned long uintptr_t; +#define SDL_HAS_64BIT_TYPE 1 + +/* Useful headers */ +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRDUP 1 +#define HAVE_INDEX 1 +#define HAVE_RINDEX 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRICMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_DC 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various cdrom drivers */ +#define SDL_CDROM_DC 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_DC 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_DUMMY 1 + +/* Enable various threading systems */ +#define SDL_THREAD_DC 1 + +/* Enable various timer systems */ +#define SDL_TIMER_DC 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DC 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 + +#endif /* _SDL_config_dreamcast_h */ diff --git a/platforms/vs2010/include/SDL/SDL_config_macos.h b/platforms/vs2010/include/SDL/SDL_config_macos.h new file mode 100755 index 0000000..4fe1715 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_config_macos.h @@ -0,0 +1,112 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_macos_h +#define _SDL_config_macos_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#include + +typedef SInt8 int8_t; +typedef UInt8 uint8_t; +typedef SInt16 int16_t; +typedef UInt16 uint16_t; +typedef SInt32 int32_t; +typedef UInt32 uint32_t; +typedef SInt64 int64_t; +typedef UInt64 uint64_t; +typedef unsigned long uintptr_t; + +#define SDL_HAS_64BIT_TYPE 1 + +/* Useful headers */ +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_ITOA 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_SSCANF 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_SNDMGR 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various cdrom drivers */ +#if TARGET_API_MAC_CARBON +#define SDL_CDROM_DUMMY 1 +#else +#define SDL_CDROM_MACOS 1 +#endif + +/* Enable various input drivers */ +#if TARGET_API_MAC_CARBON +#define SDL_JOYSTICK_DUMMY 1 +#else +#define SDL_JOYSTICK_MACOS 1 +#endif + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_MACOS 1 + +/* Enable various threading systems */ +#define SDL_THREADS_DISABLED 1 + +/* Enable various timer systems */ +#define SDL_TIMER_MACOS 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_DRAWSPROCKET 1 +#define SDL_VIDEO_DRIVER_TOOLBOX 1 + +/* Enable OpenGL support */ +#define SDL_VIDEO_OPENGL 1 + +#endif /* _SDL_config_macos_h */ diff --git a/platforms/vs2010/include/SDL/SDL_config_macosx.h b/platforms/vs2010/include/SDL/SDL_config_macosx.h new file mode 100755 index 0000000..84be617 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_config_macosx.h @@ -0,0 +1,150 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_macosx_h +#define _SDL_config_macosx_h + +#include "SDL_platform.h" + +/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */ +#include + +/* This is a set of defines to configure the SDL features */ + +#define SDL_HAS_64BIT_TYPE 1 + +/* Useful headers */ +/* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */ +#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) ) +#define HAVE_ALLOCA_H 1 +#endif +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRDUP 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_COREAUDIO 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various cdrom drivers */ +#define SDL_CDROM_MACOSX 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_IOKIT 1 + +/* Enable various shared object loading systems */ +#ifdef __ppc__ +/* For Mac OS X 10.2 compatibility */ +#define SDL_LOADSO_DLCOMPAT 1 +#else +#define SDL_LOADSO_DLOPEN 1 +#endif + +/* Enable various threading systems */ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 + +/* Enable various timer systems */ +#define SDL_TIMER_UNIX 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#if ((defined TARGET_API_MAC_CARBON) && (TARGET_API_MAC_CARBON)) +#define SDL_VIDEO_DRIVER_TOOLBOX 1 +#else +#define SDL_VIDEO_DRIVER_QUARTZ 1 +#endif +#define SDL_VIDEO_DRIVER_DGA 1 +#define SDL_VIDEO_DRIVER_X11 1 +#define SDL_VIDEO_DRIVER_X11_DGAMOUSE 1 +#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER "/usr/X11R6/lib/libXrender.1.dylib" +#define SDL_VIDEO_DRIVER_X11_VIDMODE 1 +#define SDL_VIDEO_DRIVER_X11_XINERAMA 1 +#define SDL_VIDEO_DRIVER_X11_XME 1 +#define SDL_VIDEO_DRIVER_X11_XRANDR 1 +#define SDL_VIDEO_DRIVER_X11_XV 1 + +/* Enable OpenGL support */ +#define SDL_VIDEO_OPENGL 1 +#define SDL_VIDEO_OPENGL_GLX 1 + +/* Disable screensaver */ +#define SDL_VIDEO_DISABLE_SCREENSAVER 1 + +/* Enable assembly routines */ +#define SDL_ASSEMBLY_ROUTINES 1 +#ifdef __ppc__ +#define SDL_ALTIVEC_BLITTERS 1 +#endif + +#endif /* _SDL_config_macosx_h */ diff --git a/platforms/vs2010/include/SDL/SDL_config_minimal.h b/platforms/vs2010/include/SDL/SDL_config_minimal.h new file mode 100755 index 0000000..d10db7c --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_config_minimal.h @@ -0,0 +1,62 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_minimal_h +#define _SDL_config_minimal_h + +#include "SDL_platform.h" + +/* This is the minimal configuration that can be used to build SDL */ + +#include + +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef unsigned int size_t; +typedef unsigned long uintptr_t; + +/* Enable the dummy audio driver (src/audio/dummy/\*.c) */ +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */ +#define SDL_CDROM_DISABLED 1 + +/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */ +#define SDL_JOYSTICK_DISABLED 1 + +/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ +#define SDL_LOADSO_DISABLED 1 + +/* Enable the stub thread support (src/thread/generic/\*.c) */ +#define SDL_THREADS_DISABLED 1 + +/* Enable the stub timer support (src/timer/dummy/\*.c) */ +#define SDL_TIMERS_DISABLED 1 + +/* Enable the dummy video driver (src/video/dummy/\*.c) */ +#define SDL_VIDEO_DRIVER_DUMMY 1 + +#endif /* _SDL_config_minimal_h */ diff --git a/platforms/vs2010/include/SDL/SDL_config_nds.h b/platforms/vs2010/include/SDL/SDL_config_nds.h new file mode 100755 index 0000000..cb4d61f --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_config_nds.h @@ -0,0 +1,115 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_nds_h +#define _SDL_config_nds_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +/* C datatypes */ +#define SDL_HAS_64BIT_TYPE 1 + +/* Endianness */ +#define SDL_BYTEORDER 1234 + +/* Useful headers */ +#define HAVE_ALLOCA_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_MALLOC_H 1 +#define HAVE_STRING_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_ICONV_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRDUP 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_SETJMP 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_NDS 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */ +#define SDL_CDROM_DISABLED 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_NDS 1 + +/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ +#define SDL_LOADSO_DISABLED 1 + +/* Enable the stub thread support (src/thread/generic/\*.c) */ +#define SDL_THREADS_DISABLED 1 + +/* Enable various timer systems */ +#define SDL_TIMER_NDS 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_NDS 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 + +#endif /* _SDL_config_nds_h */ diff --git a/platforms/vs2010/include/SDL/SDL_config_os2.h b/platforms/vs2010/include/SDL/SDL_config_os2.h new file mode 100755 index 0000000..42edd20 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_config_os2.h @@ -0,0 +1,141 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_os2_h +#define _SDL_config_os2_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef unsigned int size_t; +typedef unsigned long uintptr_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; + +#define SDL_HAS_64BIT_TYPE 1 + +/* Use Watcom's LIBC */ +#define HAVE_LIBC 1 + +/* Useful headers */ +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_MALLOC_H 1 +#define HAVE_MEMORY_H 1 +#define HAVE_STRING_H 1 +#define HAVE_STRINGS_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRDUP 1 +#define HAVE__STRREV 1 +#define HAVE__STRUPR 1 +#define HAVE__STRLWR 1 +#define HAVE_INDEX 1 +#define HAVE_RINDEX 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_ITOA 1 +#define HAVE__LTOA 1 +#define HAVE__UITOA 1 +#define HAVE__ULTOA 1 +#define HAVE_STRTOL 1 +#define HAVE__I64TOA 1 +#define HAVE__UI64TOA 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRICMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_SETJMP 1 +#define HAVE_CLOCK_GETTIME 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_DART 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various cdrom drivers */ +#define SDL_CDROM_OS2 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_OS2 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_OS2 1 + +/* Enable various threading systems */ +#define SDL_THREAD_OS2 1 + +/* Enable various timer systems */ +#define SDL_TIMER_OS2 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_OS2FS 1 + +/* Enable OpenGL support */ +/* Nothing here yet for OS/2... :( */ + +/* Enable assembly routines where available */ +#define SDL_ASSEMBLY_ROUTINES 1 + +#endif /* _SDL_config_os2_h */ diff --git a/platforms/vs2010/include/SDL/SDL_config_symbian.h b/platforms/vs2010/include/SDL/SDL_config_symbian.h new file mode 100755 index 0000000..e917ac6 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_config_symbian.h @@ -0,0 +1,146 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* + +Symbian version Markus Mertama + +*/ + + +#ifndef _SDL_CONFIG_SYMBIAN_H +#define _SDL_CONFIG_SYMBIAN_H + +#include "SDL_platform.h" + +/* This is the minimal configuration that can be used to build SDL */ + + +#include +#include + + +#ifdef __GCCE__ +#define SYMBIAN32_GCCE +#endif + +#ifndef _SIZE_T_DEFINED +typedef unsigned int size_t; +#endif + +#ifndef _INTPTR_T_DECLARED +typedef unsigned int uintptr_t; +#endif + +#ifndef _INT8_T_DECLARED +typedef signed char int8_t; +#endif + +#ifndef _UINT8_T_DECLARED +typedef unsigned char uint8_t; +#endif + +#ifndef _INT16_T_DECLARED +typedef signed short int16_t; +#endif + +#ifndef _UINT16_T_DECLARED +typedef unsigned short uint16_t; +#endif + +#ifndef _INT32_T_DECLARED +typedef signed int int32_t; +#endif + +#ifndef _UINT32_T_DECLARED +typedef unsigned int uint32_t; +#endif + +#ifndef _INT64_T_DECLARED +typedef signed long long int64_t; +#endif + +#ifndef _UINT64_T_DECLARED +typedef unsigned long long uint64_t; +#endif + +#define SDL_AUDIO_DRIVER_EPOCAUDIO 1 + + +/* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */ +#define SDL_CDROM_DISABLED 1 + +/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */ +#define SDL_JOYSTICK_DISABLED 1 + +/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ +#define SDL_LOADSO_DISABLED 1 + +#define SDL_THREAD_SYMBIAN 1 + +#define SDL_VIDEO_DRIVER_EPOC 1 + +#define SDL_VIDEO_OPENGL 0 + +#define SDL_HAS_64BIT_TYPE 1 + +#define HAVE_LIBC 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 + +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +/*#define HAVE_ALLOCA 1*/ +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRUPR 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_ITOA 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +/*#define HAVE__STRICMP 1*/ +#define HAVE__STRNICMP 1 +#define HAVE_SSCANF 1 +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 + + + +#endif /* _SDL_CONFIG_SYMBIAN_H */ diff --git a/platforms/vs2010/include/SDL/SDL_config_win32.h b/platforms/vs2010/include/SDL/SDL_config_win32.h new file mode 100755 index 0000000..da2c15d --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_config_win32.h @@ -0,0 +1,183 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_config_win32_h +#define _SDL_config_win32_h + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#if defined(__GNUC__) || defined(__DMC__) +#define HAVE_STDINT_H 1 +#elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +#endif +#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +#endif +#else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +#ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +#endif +typedef unsigned int uintptr_t; +#endif /* __GNUC__ || _MSC_VER */ +#define SDL_HAS_64BIT_TYPE 1 + +/* Enabled for SDL 1.2 (binary compatibility) */ +#define HAVE_LIBC 1 +#ifdef HAVE_LIBC +/* Useful headers */ +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STRING_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#ifndef _WIN32_WCE +#define HAVE_SIGNAL_H 1 +#endif + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +#define HAVE__STRUPR 1 +#define HAVE__STRLWR 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_ITOA 1 +#define HAVE__LTOA 1 +#define HAVE__ULTOA 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE__STRICMP 1 +#define HAVE__STRNICMP 1 +#define HAVE_SSCANF 1 +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#endif + +/* Enable various audio drivers */ +#ifndef _WIN32_WCE +#define SDL_AUDIO_DRIVER_DSOUND 1 +#endif +#define SDL_AUDIO_DRIVER_WAVEOUT 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various cdrom drivers */ +#ifdef _WIN32_WCE +#define SDL_CDROM_DISABLED 1 +#else +#define SDL_CDROM_WIN32 1 +#endif + +/* Enable various input drivers */ +#ifdef _WIN32_WCE +#define SDL_JOYSTICK_DISABLED 1 +#else +#define SDL_JOYSTICK_WINMM 1 +#endif + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_WIN32 1 + +/* Enable various threading systems */ +#define SDL_THREAD_WIN32 1 + +/* Enable various timer systems */ +#ifdef _WIN32_WCE +#define SDL_TIMER_WINCE 1 +#else +#define SDL_TIMER_WIN32 1 +#endif + +/* Enable various video drivers */ +#ifdef _WIN32_WCE +#define SDL_VIDEO_DRIVER_GAPI 1 +#endif +#ifndef _WIN32_WCE +#define SDL_VIDEO_DRIVER_DDRAW 1 +#endif +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_WINDIB 1 + +/* Enable OpenGL support */ +#ifndef _WIN32_WCE +#define SDL_VIDEO_OPENGL 1 +#define SDL_VIDEO_OPENGL_WGL 1 +#endif + +/* Disable screensaver */ +#define SDL_VIDEO_DISABLE_SCREENSAVER 1 + +/* Enable assembly routines (Win64 doesn't have inline asm) */ +#ifndef _WIN64 +#define SDL_ASSEMBLY_ROUTINES 1 +#endif + +#endif /* _SDL_config_win32_h */ diff --git a/platforms/vs2010/include/SDL/SDL_copying.h b/platforms/vs2010/include/SDL/SDL_copying.h new file mode 100755 index 0000000..b5b64f2 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_copying.h @@ -0,0 +1,22 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + diff --git a/platforms/vs2010/include/SDL/SDL_cpuinfo.h b/platforms/vs2010/include/SDL/SDL_cpuinfo.h new file mode 100755 index 0000000..4200d6d --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_cpuinfo.h @@ -0,0 +1,69 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** + * @file SDL_cpuinfo.h + * CPU feature detection for SDL + */ + +#ifndef _SDL_cpuinfo_h +#define _SDL_cpuinfo_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** This function returns true if the CPU has the RDTSC instruction */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void); + +/** This function returns true if the CPU has MMX features */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void); + +/** This function returns true if the CPU has MMX Ext. features */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt(void); + +/** This function returns true if the CPU has 3DNow features */ +extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void); + +/** This function returns true if the CPU has 3DNow! Ext. features */ +extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt(void); + +/** This function returns true if the CPU has SSE features */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void); + +/** This function returns true if the CPU has SSE2 features */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void); + +/** This function returns true if the CPU has AltiVec features */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_cpuinfo_h */ diff --git a/platforms/vs2010/include/SDL/SDL_endian.h b/platforms/vs2010/include/SDL/SDL_endian.h new file mode 100755 index 0000000..fd9fc86 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_endian.h @@ -0,0 +1,214 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** + * @file SDL_endian.h + * Functions for reading and writing endian-specific values + */ + +#ifndef _SDL_endian_h +#define _SDL_endian_h + +#include "SDL_stdinc.h" + +/** @name SDL_ENDIANs + * The two types of endianness + */ +/*@{*/ +#define SDL_LIL_ENDIAN 1234 +#define SDL_BIG_ENDIAN 4321 +/*@}*/ + +#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ +#ifdef __linux__ +#include +#define SDL_BYTEORDER __BYTE_ORDER +#else /* __linux __ */ +#if defined(__hppa__) || \ + defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ + (defined(__MIPS__) && defined(__MISPEB__)) || \ + defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ + defined(__sparc__) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#endif +#endif /* __linux __ */ +#endif /* !SDL_BYTEORDER */ + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * @name SDL_Swap Functions + * Use inline functions for compilers that support them, and static + * functions for those that do not. Because these functions become + * static for compilers that do not support inline functions, this + * header should only be included in files that actually use them. + */ +/*@{*/ +#if defined(__GNUC__) && defined(__i386__) && \ + !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0" : "=q" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0" : "=Q" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + Uint16 result; + + __asm__("rlwimi %0,%2,8,16,23" : "=&r" (result) : "0" (x >> 8), "r" (x)); + return result; +} +#elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__)) +static __inline__ Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("rorw #8,%0" : "=d" (x) : "0" (x) : "cc"); + return x; +} +#else +static __inline__ Uint16 SDL_Swap16(Uint16 x) { + return SDL_static_cast(Uint16, ((x<<8)|(x>>8))); +} +#endif + +#if defined(__GNUC__) && defined(__i386__) && \ + !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("bswap %0" : "=r" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("bswapl %0" : "=r" (x) : "0" (x)); + return x; +} +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + Uint32 result; + + __asm__("rlwimi %0,%2,24,16,23" : "=&r" (result) : "0" (x>>24), "r" (x)); + __asm__("rlwimi %0,%2,8,8,15" : "=&r" (result) : "0" (result), "r" (x)); + __asm__("rlwimi %0,%2,24,0,7" : "=&r" (result) : "0" (result), "r" (x)); + return result; +} +#elif defined(__GNUC__) && (defined(__m68k__) && !defined(__mcoldfire__)) +static __inline__ Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0" : "=d" (x) : "0" (x) : "cc"); + return x; +} +#else +static __inline__ Uint32 SDL_Swap32(Uint32 x) { + return SDL_static_cast(Uint32, ((x<<24)|((x<<8)&0x00FF0000)|((x>>8)&0x0000FF00)|(x>>24))); +} +#endif + +#ifdef SDL_HAS_64BIT_TYPE +#if defined(__GNUC__) && defined(__i386__) && \ + !(__GNUC__ == 2 && __GNUC_MINOR__ <= 95 /* broken gcc version */) +static __inline__ Uint64 SDL_Swap64(Uint64 x) +{ + union { + struct { Uint32 a,b; } s; + Uint64 u; + } v; + v.u = x; + __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" + : "=r" (v.s.a), "=r" (v.s.b) + : "0" (v.s.a), "1" (v.s.b)); + return v.u; +} +#elif defined(__GNUC__) && defined(__x86_64__) +static __inline__ Uint64 SDL_Swap64(Uint64 x) +{ + __asm__("bswapq %0" : "=r" (x) : "0" (x)); + return x; +} +#else +static __inline__ Uint64 SDL_Swap64(Uint64 x) +{ + Uint32 hi, lo; + + /* Separate into high and low 32-bit values and swap them */ + lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x >>= 32; + hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x = SDL_Swap32(lo); + x <<= 32; + x |= SDL_Swap32(hi); + return (x); +} +#endif +#else +/* This is mainly to keep compilers from complaining in SDL code. + * If there is no real 64-bit datatype, then compilers will complain about + * the fake 64-bit datatype that SDL provides when it compiles user code. + */ +#define SDL_Swap64(X) (X) +#endif /* SDL_HAS_64BIT_TYPE */ +/*@}*/ + +/** + * @name SDL_SwapLE and SDL_SwapBE Functions + * Byteswap item from the specified endianness to the native endianness + */ +/*@{*/ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define SDL_SwapLE16(X) (X) +#define SDL_SwapLE32(X) (X) +#define SDL_SwapLE64(X) (X) +#define SDL_SwapBE16(X) SDL_Swap16(X) +#define SDL_SwapBE32(X) SDL_Swap32(X) +#define SDL_SwapBE64(X) SDL_Swap64(X) +#else +#define SDL_SwapLE16(X) SDL_Swap16(X) +#define SDL_SwapLE32(X) SDL_Swap32(X) +#define SDL_SwapLE64(X) SDL_Swap64(X) +#define SDL_SwapBE16(X) (X) +#define SDL_SwapBE32(X) (X) +#define SDL_SwapBE64(X) (X) +#endif +/*@}*/ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_endian_h */ diff --git a/platforms/vs2010/include/SDL/SDL_error.h b/platforms/vs2010/include/SDL/SDL_error.h new file mode 100755 index 0000000..4e1cce3 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_error.h @@ -0,0 +1,72 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** + * @file SDL_error.h + * Simple error message routines for SDL + */ + +#ifndef _SDL_error_h +#define _SDL_error_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * @name Public functions + */ +/*@{*/ +extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...); +extern DECLSPEC char * SDLCALL SDL_GetError(void); +extern DECLSPEC void SDLCALL SDL_ClearError(void); +/*@}*/ + +/** + * @name Private functions + * @internal Private error message function - used internally + */ +/*@{*/ +#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) +#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) +typedef enum { + SDL_ENOMEM, + SDL_EFREAD, + SDL_EFWRITE, + SDL_EFSEEK, + SDL_UNSUPPORTED, + SDL_LASTERROR +} SDL_errorcode; +extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code); +/*@}*/ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_error_h */ diff --git a/platforms/vs2010/include/SDL/SDL_events.h b/platforms/vs2010/include/SDL/SDL_events.h new file mode 100755 index 0000000..94b4202 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_events.h @@ -0,0 +1,356 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** + * @file SDL_events.h + * Include file for SDL event handling + */ + +#ifndef _SDL_events_h +#define _SDL_events_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_active.h" +#include "SDL_keyboard.h" +#include "SDL_mouse.h" +#include "SDL_joystick.h" +#include "SDL_quit.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** @name General keyboard/mouse state definitions */ +/*@{*/ +#define SDL_RELEASED 0 +#define SDL_PRESSED 1 +/*@}*/ + +/** Event enumerations */ +typedef enum { + SDL_NOEVENT = 0, /**< Unused (do not remove) */ + SDL_ACTIVEEVENT, /**< Application loses/gains visibility */ + SDL_KEYDOWN, /**< Keys pressed */ + SDL_KEYUP, /**< Keys released */ + SDL_MOUSEMOTION, /**< Mouse moved */ + SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ + SDL_MOUSEBUTTONUP, /**< Mouse button released */ + SDL_JOYAXISMOTION, /**< Joystick axis motion */ + SDL_JOYBALLMOTION, /**< Joystick trackball motion */ + SDL_JOYHATMOTION, /**< Joystick hat position change */ + SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ + SDL_JOYBUTTONUP, /**< Joystick button released */ + SDL_QUIT, /**< User-requested quit */ + SDL_SYSWMEVENT, /**< System specific event */ + SDL_EVENT_RESERVEDA, /**< Reserved for future use.. */ + SDL_EVENT_RESERVEDB, /**< Reserved for future use.. */ + SDL_VIDEORESIZE, /**< User resized video mode */ + SDL_VIDEOEXPOSE, /**< Screen needs to be redrawn */ + SDL_EVENT_RESERVED2, /**< Reserved for future use.. */ + SDL_EVENT_RESERVED3, /**< Reserved for future use.. */ + SDL_EVENT_RESERVED4, /**< Reserved for future use.. */ + SDL_EVENT_RESERVED5, /**< Reserved for future use.. */ + SDL_EVENT_RESERVED6, /**< Reserved for future use.. */ + SDL_EVENT_RESERVED7, /**< Reserved for future use.. */ + /** Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ + SDL_USEREVENT = 24, + /** This last event is only for bounding internal arrays + * It is the number of bits in the event mask datatype -- Uint32 + */ + SDL_NUMEVENTS = 32 +} SDL_EventType; + +/** @name Predefined event masks */ +/*@{*/ +#define SDL_EVENTMASK(X) (1<<(X)) +typedef enum { + SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), + SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), + SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), + SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)| + SDL_EVENTMASK(SDL_KEYUP), + SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), + SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), + SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), + SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| + SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)| + SDL_EVENTMASK(SDL_MOUSEBUTTONUP), + SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), + SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), + SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), + SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), + SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), + SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| + SDL_EVENTMASK(SDL_JOYBALLMOTION)| + SDL_EVENTMASK(SDL_JOYHATMOTION)| + SDL_EVENTMASK(SDL_JOYBUTTONDOWN)| + SDL_EVENTMASK(SDL_JOYBUTTONUP), + SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), + SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), + SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), + SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) +} SDL_EventMask ; +#define SDL_ALLEVENTS 0xFFFFFFFF +/*@}*/ + +/** Application visibility event structure */ +typedef struct SDL_ActiveEvent { + Uint8 type; /**< SDL_ACTIVEEVENT */ + Uint8 gain; /**< Whether given states were gained or lost (1/0) */ + Uint8 state; /**< A mask of the focus states */ +} SDL_ActiveEvent; + +/** Keyboard event structure */ +typedef struct SDL_KeyboardEvent { + Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */ + Uint8 which; /**< The keyboard device index */ + Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ + SDL_keysym keysym; +} SDL_KeyboardEvent; + +/** Mouse motion event structure */ +typedef struct SDL_MouseMotionEvent { + Uint8 type; /**< SDL_MOUSEMOTION */ + Uint8 which; /**< The mouse device index */ + Uint8 state; /**< The current button state */ + Uint16 x, y; /**< The X/Y coordinates of the mouse */ + Sint16 xrel; /**< The relative motion in the X direction */ + Sint16 yrel; /**< The relative motion in the Y direction */ +} SDL_MouseMotionEvent; + +/** Mouse button event structure */ +typedef struct SDL_MouseButtonEvent { + Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ + Uint8 which; /**< The mouse device index */ + Uint8 button; /**< The mouse button index */ + Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ + Uint16 x, y; /**< The X/Y coordinates of the mouse at press time */ +} SDL_MouseButtonEvent; + +/** Joystick axis motion event structure */ +typedef struct SDL_JoyAxisEvent { + Uint8 type; /**< SDL_JOYAXISMOTION */ + Uint8 which; /**< The joystick device index */ + Uint8 axis; /**< The joystick axis index */ + Sint16 value; /**< The axis value (range: -32768 to 32767) */ +} SDL_JoyAxisEvent; + +/** Joystick trackball motion event structure */ +typedef struct SDL_JoyBallEvent { + Uint8 type; /**< SDL_JOYBALLMOTION */ + Uint8 which; /**< The joystick device index */ + Uint8 ball; /**< The joystick trackball index */ + Sint16 xrel; /**< The relative motion in the X direction */ + Sint16 yrel; /**< The relative motion in the Y direction */ +} SDL_JoyBallEvent; + +/** Joystick hat position change event structure */ +typedef struct SDL_JoyHatEvent { + Uint8 type; /**< SDL_JOYHATMOTION */ + Uint8 which; /**< The joystick device index */ + Uint8 hat; /**< The joystick hat index */ + Uint8 value; /**< The hat position value: + * SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP + * SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT + * SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN + * Note that zero means the POV is centered. + */ +} SDL_JoyHatEvent; + +/** Joystick button event structure */ +typedef struct SDL_JoyButtonEvent { + Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ + Uint8 which; /**< The joystick device index */ + Uint8 button; /**< The joystick button index */ + Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */ +} SDL_JoyButtonEvent; + +/** The "window resized" event + * When you get this event, you are responsible for setting a new video + * mode with the new width and height. + */ +typedef struct SDL_ResizeEvent { + Uint8 type; /**< SDL_VIDEORESIZE */ + int w; /**< New width */ + int h; /**< New height */ +} SDL_ResizeEvent; + +/** The "screen redraw" event */ +typedef struct SDL_ExposeEvent { + Uint8 type; /**< SDL_VIDEOEXPOSE */ +} SDL_ExposeEvent; + +/** The "quit requested" event */ +typedef struct SDL_QuitEvent { + Uint8 type; /**< SDL_QUIT */ +} SDL_QuitEvent; + +/** A user-defined event type */ +typedef struct SDL_UserEvent { + Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */ + int code; /**< User defined event code */ + void *data1; /**< User defined data pointer */ + void *data2; /**< User defined data pointer */ +} SDL_UserEvent; + +/** If you want to use this event, you should include SDL_syswm.h */ +struct SDL_SysWMmsg; +typedef struct SDL_SysWMmsg SDL_SysWMmsg; +typedef struct SDL_SysWMEvent { + Uint8 type; + SDL_SysWMmsg *msg; +} SDL_SysWMEvent; + +/** General event structure */ +typedef union SDL_Event { + Uint8 type; + SDL_ActiveEvent active; + SDL_KeyboardEvent key; + SDL_MouseMotionEvent motion; + SDL_MouseButtonEvent button; + SDL_JoyAxisEvent jaxis; + SDL_JoyBallEvent jball; + SDL_JoyHatEvent jhat; + SDL_JoyButtonEvent jbutton; + SDL_ResizeEvent resize; + SDL_ExposeEvent expose; + SDL_QuitEvent quit; + SDL_UserEvent user; + SDL_SysWMEvent syswm; +} SDL_Event; + + +/* Function prototypes */ + +/** Pumps the event loop, gathering events from the input devices. + * This function updates the event queue and internal input device state. + * This should only be run in the thread that sets the video mode. + */ +extern DECLSPEC void SDLCALL SDL_PumpEvents(void); + +typedef enum { + SDL_ADDEVENT, + SDL_PEEKEVENT, + SDL_GETEVENT +} SDL_eventaction; + +/** + * Checks the event queue for messages and optionally returns them. + * + * If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to + * the back of the event queue. + * If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front + * of the event queue, matching 'mask', will be returned and will not + * be removed from the queue. + * If 'action' is SDL_GETEVENT, up to 'numevents' events at the front + * of the event queue, matching 'mask', will be returned and will be + * removed from the queue. + * + * @return + * This function returns the number of events actually stored, or -1 + * if there was an error. + * + * This function is thread-safe. + */ +extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, + SDL_eventaction action, Uint32 mask); + +/** Polls for currently pending events, and returns 1 if there are any pending + * events, or 0 if there are none available. If 'event' is not NULL, the next + * event is removed from the queue and stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event); + +/** Waits indefinitely for the next available event, returning 1, or 0 if there + * was an error while waiting for events. If 'event' is not NULL, the next + * event is removed from the queue and stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event); + +/** Add an event to the event queue. + * This function returns 0 on success, or -1 if the event queue was full + * or there was some other error. + */ +extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event); + +/** @name Event Filtering */ +/*@{*/ +typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); +/** + * This function sets up a filter to process all events before they + * change internal state and are posted to the internal event queue. + * + * The filter is protypted as: + * @code typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); @endcode + * + * If the filter returns 1, then the event will be added to the internal queue. + * If it returns 0, then the event will be dropped from the queue, but the + * internal state will still be updated. This allows selective filtering of + * dynamically arriving events. + * + * @warning Be very careful of what you do in the event filter function, as + * it may run in a different thread! + * + * There is one caveat when dealing with the SDL_QUITEVENT event type. The + * event filter is only called when the window manager desires to close the + * application window. If the event filter returns 1, then the window will + * be closed, otherwise the window will remain open if possible. + * If the quit event is generated by an interrupt signal, it will bypass the + * internal queue and be delivered to the application at the next event poll. + */ +extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter); + +/** + * Return the current event filter - can be used to "chain" filters. + * If there is no event filter set, this function returns NULL. + */ +extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void); +/*@}*/ + +/** @name Event State */ +/*@{*/ +#define SDL_QUERY -1 +#define SDL_IGNORE 0 +#define SDL_DISABLE 0 +#define SDL_ENABLE 1 +/*@}*/ + +/** +* This function allows you to set the state of processing certain events. +* If 'state' is set to SDL_IGNORE, that event will be automatically dropped +* from the event queue and will not event be filtered. +* If 'state' is set to SDL_ENABLE, that event will be processed normally. +* If 'state' is set to SDL_QUERY, SDL_EventState() will return the +* current processing state of the specified event. +*/ +extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_events_h */ diff --git a/platforms/vs2010/include/SDL/SDL_getenv.h b/platforms/vs2010/include/SDL/SDL_getenv.h new file mode 100755 index 0000000..bea6300 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_getenv.h @@ -0,0 +1,28 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** @file SDL_getenv.h + * @deprecated Use SDL_stdinc.h instead + */ + +/* DEPRECATED */ +#include "SDL_stdinc.h" diff --git a/platforms/vs2010/include/SDL/SDL_joystick.h b/platforms/vs2010/include/SDL/SDL_joystick.h new file mode 100755 index 0000000..708d1a9 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_joystick.h @@ -0,0 +1,187 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** @file SDL_joystick.h + * Include file for SDL joystick event handling + */ + +#ifndef _SDL_joystick_h +#define _SDL_joystick_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** @file SDL_joystick.h + * @note In order to use these functions, SDL_Init() must have been called + * with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system + * for joysticks, and load appropriate drivers. + */ + +/** The joystick structure used to identify an SDL joystick */ +struct _SDL_Joystick; +typedef struct _SDL_Joystick SDL_Joystick; + +/* Function prototypes */ +/** + * Count the number of joysticks attached to the system + */ +extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); + +/** + * Get the implementation dependent name of a joystick. + * + * This can be called before any joysticks are opened. + * If no name can be found, this function returns NULL. + */ +extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index); + +/** + * Open a joystick for use. + * + * @param[in] device_index + * The index passed as an argument refers to + * the N'th joystick on the system. This index is the value which will + * identify this joystick in future joystick events. + * + * @return This function returns a joystick identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index); + +/** + * Returns 1 if the joystick has been opened, or 0 if it has not. + */ +extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index); + +/** + * Get the device index of an opened joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick); + +/** + * Get the number of general axis controls on a joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); + +/** + * Get the number of trackballs on a joystick + * + * Joystick trackballs have only relative motion events associated + * with them and their state cannot be polled. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); + +/** + * Get the number of POV hats on a joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); + +/** + * Get the number of buttons on a joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); + +/** + * Update the current state of the open joysticks. + * + * This is called automatically by the event loop if any joystick + * events are enabled. + */ +extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); + +/** + * Enable/disable joystick event polling. + * + * If joystick events are disabled, you must call SDL_JoystickUpdate() + * yourself and check the state of the joystick when you want joystick + * information. + * + * @param[in] state The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE. + */ +extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); + +/** + * Get the current state of an axis control on a joystick + * + * @param[in] axis The axis indices start at index 0. + * + * @return The state is a value ranging from -32768 to 32767. + */ +extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis); + +/** + * @name Hat Positions + * The return value of SDL_JoystickGetHat() is one of the following positions: + */ +/*@{*/ +#define SDL_HAT_CENTERED 0x00 +#define SDL_HAT_UP 0x01 +#define SDL_HAT_RIGHT 0x02 +#define SDL_HAT_DOWN 0x04 +#define SDL_HAT_LEFT 0x08 +#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) +#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) +#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) +#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) +/*@}*/ + +/** + * Get the current state of a POV hat on a joystick + * + * @param[in] hat The hat indices start at index 0. + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat); + +/** + * Get the ball axis change since the last poll + * + * @param[in] ball The ball indices start at index 0. + * + * @return This returns 0, or -1 if you passed it invalid parameters. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); + +/** + * Get the current state of a button on a joystick + * + * @param[in] button The button indices start at index 0. + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button); + +/** + * Close a joystick previously opened with SDL_JoystickOpen() + */ +extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_joystick_h */ diff --git a/platforms/vs2010/include/SDL/SDL_keyboard.h b/platforms/vs2010/include/SDL/SDL_keyboard.h new file mode 100755 index 0000000..9d7129c --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_keyboard.h @@ -0,0 +1,135 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** @file SDL_keyboard.h + * Include file for SDL keyboard event handling + */ + +#ifndef _SDL_keyboard_h +#define _SDL_keyboard_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_keysym.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** Keysym structure + * + * - The scancode is hardware dependent, and should not be used by general + * applications. If no hardware scancode is available, it will be 0. + * + * - The 'unicode' translated character is only available when character + * translation is enabled by the SDL_EnableUNICODE() API. If non-zero, + * this is a UNICODE character corresponding to the keypress. If the + * high 9 bits of the character are 0, then this maps to the equivalent + * ASCII character: + * @code + * char ch; + * if ( (keysym.unicode & 0xFF80) == 0 ) { + * ch = keysym.unicode & 0x7F; + * } else { + * An international character.. + * } + * @endcode + */ +typedef struct SDL_keysym { + Uint8 scancode; /**< hardware specific scancode */ + SDLKey sym; /**< SDL virtual keysym */ + SDLMod mod; /**< current key modifiers */ + Uint16 unicode; /**< translated character */ +} SDL_keysym; + +/** This is the mask which refers to all hotkey bindings */ +#define SDL_ALL_HOTKEYS 0xFFFFFFFF + +/* Function prototypes */ +/** + * Enable/Disable UNICODE translation of keyboard input. + * + * This translation has some overhead, so translation defaults off. + * + * @param[in] enable + * If 'enable' is 1, translation is enabled. + * If 'enable' is 0, translation is disabled. + * If 'enable' is -1, the translation state is not changed. + * + * @return It returns the previous state of keyboard translation. + */ +extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); + +#define SDL_DEFAULT_REPEAT_DELAY 500 +#define SDL_DEFAULT_REPEAT_INTERVAL 30 +/** + * Enable/Disable keyboard repeat. Keyboard repeat defaults to off. + * + * @param[in] delay + * 'delay' is the initial delay in ms between the time when a key is + * pressed, and keyboard repeat begins. + * + * @param[in] interval + * 'interval' is the time in ms between keyboard repeat events. + * + * If 'delay' is set to 0, keyboard repeat is disabled. + */ +extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); +extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval); + +/** + * Get a snapshot of the current state of the keyboard. + * Returns an array of keystates, indexed by the SDLK_* syms. + * Usage: + * @code + * Uint8 *keystate = SDL_GetKeyState(NULL); + * if ( keystate[SDLK_RETURN] ) //... \ is pressed. + * @endcode + */ +extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys); + +/** + * Get the current key modifier state + */ +extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void); + +/** + * Set the current key modifier state. + * This does not change the keyboard state, only the key modifier flags. + */ +extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); + +/** + * Get the name of an SDL virtual keysym + */ +extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_keyboard_h */ diff --git a/platforms/vs2010/include/SDL/SDL_keysym.h b/platforms/vs2010/include/SDL/SDL_keysym.h new file mode 100755 index 0000000..f2ad12b --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_keysym.h @@ -0,0 +1,326 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_keysym_h +#define _SDL_keysym_h + +/** What we really want is a mapping of every raw key on the keyboard. + * To support international keyboards, we use the range 0xA1 - 0xFF + * as international virtual keycodes. We'll follow in the footsteps of X11... + * @brief The names of the keys + */ +typedef enum { + /** @name ASCII mapped keysyms + * The keyboard syms have been cleverly chosen to map to ASCII + */ + /*@{*/ + SDLK_UNKNOWN = 0, + SDLK_FIRST = 0, + SDLK_BACKSPACE = 8, + SDLK_TAB = 9, + SDLK_CLEAR = 12, + SDLK_RETURN = 13, + SDLK_PAUSE = 19, + SDLK_ESCAPE = 27, + SDLK_SPACE = 32, + SDLK_EXCLAIM = 33, + SDLK_QUOTEDBL = 34, + SDLK_HASH = 35, + SDLK_DOLLAR = 36, + SDLK_AMPERSAND = 38, + SDLK_QUOTE = 39, + SDLK_LEFTPAREN = 40, + SDLK_RIGHTPAREN = 41, + SDLK_ASTERISK = 42, + SDLK_PLUS = 43, + SDLK_COMMA = 44, + SDLK_MINUS = 45, + SDLK_PERIOD = 46, + SDLK_SLASH = 47, + SDLK_0 = 48, + SDLK_1 = 49, + SDLK_2 = 50, + SDLK_3 = 51, + SDLK_4 = 52, + SDLK_5 = 53, + SDLK_6 = 54, + SDLK_7 = 55, + SDLK_8 = 56, + SDLK_9 = 57, + SDLK_COLON = 58, + SDLK_SEMICOLON = 59, + SDLK_LESS = 60, + SDLK_EQUALS = 61, + SDLK_GREATER = 62, + SDLK_QUESTION = 63, + SDLK_AT = 64, + /* + Skip uppercase letters + */ + SDLK_LEFTBRACKET = 91, + SDLK_BACKSLASH = 92, + SDLK_RIGHTBRACKET = 93, + SDLK_CARET = 94, + SDLK_UNDERSCORE = 95, + SDLK_BACKQUOTE = 96, + SDLK_a = 97, + SDLK_b = 98, + SDLK_c = 99, + SDLK_d = 100, + SDLK_e = 101, + SDLK_f = 102, + SDLK_g = 103, + SDLK_h = 104, + SDLK_i = 105, + SDLK_j = 106, + SDLK_k = 107, + SDLK_l = 108, + SDLK_m = 109, + SDLK_n = 110, + SDLK_o = 111, + SDLK_p = 112, + SDLK_q = 113, + SDLK_r = 114, + SDLK_s = 115, + SDLK_t = 116, + SDLK_u = 117, + SDLK_v = 118, + SDLK_w = 119, + SDLK_x = 120, + SDLK_y = 121, + SDLK_z = 122, + SDLK_DELETE = 127, + /* End of ASCII mapped keysyms */ + /*@}*/ + + /** @name International keyboard syms */ + /*@{*/ + SDLK_WORLD_0 = 160, /* 0xA0 */ + SDLK_WORLD_1 = 161, + SDLK_WORLD_2 = 162, + SDLK_WORLD_3 = 163, + SDLK_WORLD_4 = 164, + SDLK_WORLD_5 = 165, + SDLK_WORLD_6 = 166, + SDLK_WORLD_7 = 167, + SDLK_WORLD_8 = 168, + SDLK_WORLD_9 = 169, + SDLK_WORLD_10 = 170, + SDLK_WORLD_11 = 171, + SDLK_WORLD_12 = 172, + SDLK_WORLD_13 = 173, + SDLK_WORLD_14 = 174, + SDLK_WORLD_15 = 175, + SDLK_WORLD_16 = 176, + SDLK_WORLD_17 = 177, + SDLK_WORLD_18 = 178, + SDLK_WORLD_19 = 179, + SDLK_WORLD_20 = 180, + SDLK_WORLD_21 = 181, + SDLK_WORLD_22 = 182, + SDLK_WORLD_23 = 183, + SDLK_WORLD_24 = 184, + SDLK_WORLD_25 = 185, + SDLK_WORLD_26 = 186, + SDLK_WORLD_27 = 187, + SDLK_WORLD_28 = 188, + SDLK_WORLD_29 = 189, + SDLK_WORLD_30 = 190, + SDLK_WORLD_31 = 191, + SDLK_WORLD_32 = 192, + SDLK_WORLD_33 = 193, + SDLK_WORLD_34 = 194, + SDLK_WORLD_35 = 195, + SDLK_WORLD_36 = 196, + SDLK_WORLD_37 = 197, + SDLK_WORLD_38 = 198, + SDLK_WORLD_39 = 199, + SDLK_WORLD_40 = 200, + SDLK_WORLD_41 = 201, + SDLK_WORLD_42 = 202, + SDLK_WORLD_43 = 203, + SDLK_WORLD_44 = 204, + SDLK_WORLD_45 = 205, + SDLK_WORLD_46 = 206, + SDLK_WORLD_47 = 207, + SDLK_WORLD_48 = 208, + SDLK_WORLD_49 = 209, + SDLK_WORLD_50 = 210, + SDLK_WORLD_51 = 211, + SDLK_WORLD_52 = 212, + SDLK_WORLD_53 = 213, + SDLK_WORLD_54 = 214, + SDLK_WORLD_55 = 215, + SDLK_WORLD_56 = 216, + SDLK_WORLD_57 = 217, + SDLK_WORLD_58 = 218, + SDLK_WORLD_59 = 219, + SDLK_WORLD_60 = 220, + SDLK_WORLD_61 = 221, + SDLK_WORLD_62 = 222, + SDLK_WORLD_63 = 223, + SDLK_WORLD_64 = 224, + SDLK_WORLD_65 = 225, + SDLK_WORLD_66 = 226, + SDLK_WORLD_67 = 227, + SDLK_WORLD_68 = 228, + SDLK_WORLD_69 = 229, + SDLK_WORLD_70 = 230, + SDLK_WORLD_71 = 231, + SDLK_WORLD_72 = 232, + SDLK_WORLD_73 = 233, + SDLK_WORLD_74 = 234, + SDLK_WORLD_75 = 235, + SDLK_WORLD_76 = 236, + SDLK_WORLD_77 = 237, + SDLK_WORLD_78 = 238, + SDLK_WORLD_79 = 239, + SDLK_WORLD_80 = 240, + SDLK_WORLD_81 = 241, + SDLK_WORLD_82 = 242, + SDLK_WORLD_83 = 243, + SDLK_WORLD_84 = 244, + SDLK_WORLD_85 = 245, + SDLK_WORLD_86 = 246, + SDLK_WORLD_87 = 247, + SDLK_WORLD_88 = 248, + SDLK_WORLD_89 = 249, + SDLK_WORLD_90 = 250, + SDLK_WORLD_91 = 251, + SDLK_WORLD_92 = 252, + SDLK_WORLD_93 = 253, + SDLK_WORLD_94 = 254, + SDLK_WORLD_95 = 255, /* 0xFF */ + /*@}*/ + + /** @name Numeric keypad */ + /*@{*/ + SDLK_KP0 = 256, + SDLK_KP1 = 257, + SDLK_KP2 = 258, + SDLK_KP3 = 259, + SDLK_KP4 = 260, + SDLK_KP5 = 261, + SDLK_KP6 = 262, + SDLK_KP7 = 263, + SDLK_KP8 = 264, + SDLK_KP9 = 265, + SDLK_KP_PERIOD = 266, + SDLK_KP_DIVIDE = 267, + SDLK_KP_MULTIPLY = 268, + SDLK_KP_MINUS = 269, + SDLK_KP_PLUS = 270, + SDLK_KP_ENTER = 271, + SDLK_KP_EQUALS = 272, + /*@}*/ + + /** @name Arrows + Home/End pad */ + /*@{*/ + SDLK_UP = 273, + SDLK_DOWN = 274, + SDLK_RIGHT = 275, + SDLK_LEFT = 276, + SDLK_INSERT = 277, + SDLK_HOME = 278, + SDLK_END = 279, + SDLK_PAGEUP = 280, + SDLK_PAGEDOWN = 281, + /*@}*/ + + /** @name Function keys */ + /*@{*/ + SDLK_F1 = 282, + SDLK_F2 = 283, + SDLK_F3 = 284, + SDLK_F4 = 285, + SDLK_F5 = 286, + SDLK_F6 = 287, + SDLK_F7 = 288, + SDLK_F8 = 289, + SDLK_F9 = 290, + SDLK_F10 = 291, + SDLK_F11 = 292, + SDLK_F12 = 293, + SDLK_F13 = 294, + SDLK_F14 = 295, + SDLK_F15 = 296, + /*@}*/ + + /** @name Key state modifier keys */ + /*@{*/ + SDLK_NUMLOCK = 300, + SDLK_CAPSLOCK = 301, + SDLK_SCROLLOCK = 302, + SDLK_RSHIFT = 303, + SDLK_LSHIFT = 304, + SDLK_RCTRL = 305, + SDLK_LCTRL = 306, + SDLK_RALT = 307, + SDLK_LALT = 308, + SDLK_RMETA = 309, + SDLK_LMETA = 310, + SDLK_LSUPER = 311, /**< Left "Windows" key */ + SDLK_RSUPER = 312, /**< Right "Windows" key */ + SDLK_MODE = 313, /**< "Alt Gr" key */ + SDLK_COMPOSE = 314, /**< Multi-key compose key */ + /*@}*/ + + /** @name Miscellaneous function keys */ + /*@{*/ + SDLK_HELP = 315, + SDLK_PRINT = 316, + SDLK_SYSREQ = 317, + SDLK_BREAK = 318, + SDLK_MENU = 319, + SDLK_POWER = 320, /**< Power Macintosh power key */ + SDLK_EURO = 321, /**< Some european keyboards */ + SDLK_UNDO = 322, /**< Atari keyboard has Undo */ + /*@}*/ + + /* Add any other keys here */ + + SDLK_LAST +} SDLKey; + +/** Enumeration of valid key mods (possibly OR'd together) */ +typedef enum { + KMOD_NONE = 0x0000, + KMOD_LSHIFT= 0x0001, + KMOD_RSHIFT= 0x0002, + KMOD_LCTRL = 0x0040, + KMOD_RCTRL = 0x0080, + KMOD_LALT = 0x0100, + KMOD_RALT = 0x0200, + KMOD_LMETA = 0x0400, + KMOD_RMETA = 0x0800, + KMOD_NUM = 0x1000, + KMOD_CAPS = 0x2000, + KMOD_MODE = 0x4000, + KMOD_RESERVED = 0x8000 +} SDLMod; + +#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) +#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) +#define KMOD_ALT (KMOD_LALT|KMOD_RALT) +#define KMOD_META (KMOD_LMETA|KMOD_RMETA) + +#endif /* _SDL_keysym_h */ diff --git a/platforms/vs2010/include/SDL/SDL_loadso.h b/platforms/vs2010/include/SDL/SDL_loadso.h new file mode 100755 index 0000000..0c5e536 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_loadso.h @@ -0,0 +1,78 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** @file SDL_loadso.h + * System dependent library loading routines + */ + +/** @file SDL_loadso.h + * Some things to keep in mind: + * - These functions only work on C function names. Other languages may + * have name mangling and intrinsic language support that varies from + * compiler to compiler. + * - Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * - Avoid namespace collisions. If you load a symbol from the library, + * it is not defined whether or not it goes into the global symbol + * namespace for the application. If it does and it conflicts with + * symbols in your code or other shared libraries, you will not get + * the results you expect. :) + */ + + +#ifndef _SDL_loadso_h +#define _SDL_loadso_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This function dynamically loads a shared object and returns a pointer + * to the object handle (or NULL if there was an error). + * The 'sofile' parameter is a system dependent name of the object file. + */ +extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile); + +/** + * Given an object handle, this function looks up the address of the + * named function in the shared object and returns it. This address + * is no longer valid after calling SDL_UnloadObject(). + */ +extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name); + +/** Unload a shared object from memory */ +extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_loadso_h */ diff --git a/platforms/vs2010/include/SDL/SDL_main.h b/platforms/vs2010/include/SDL/SDL_main.h new file mode 100755 index 0000000..ab50ef1 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_main.h @@ -0,0 +1,106 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_main_h +#define _SDL_main_h + +#include "SDL_stdinc.h" + +/** @file SDL_main.h + * Redefine main() on Win32 and MacOS so that it is called by winmain.c + */ + +#if defined(__WIN32__) || \ + (defined(__MWERKS__) && !defined(__BEOS__)) || \ + defined(__MACOS__) || defined(__MACOSX__) || \ + defined(__SYMBIAN32__) || defined(QWS) + +#ifdef __cplusplus +#define C_LINKAGE "C" +#else +#define C_LINKAGE +#endif /* __cplusplus */ + +/** The application's main() function must be called with C linkage, + * and should be declared like this: + * @code + * #ifdef __cplusplus + * extern "C" + * #endif + * int main(int argc, char *argv[]) + * { + * } + * @endcode + */ +#define main SDL_main + +/** The prototype for the application's main() function */ +extern C_LINKAGE int SDL_main(int argc, char *argv[]); + + +/** @name From the SDL library code -- needed for registering the app on Win32 */ +/*@{*/ +#ifdef __WIN32__ + +#include "begin_code.h" +#ifdef __cplusplus +extern "C" { +#endif + +/** This should be called from your WinMain() function, if any */ +extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); +/** This can also be called, but is no longer necessary */ +extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); +/** This can also be called, but is no longer necessary (SDL_Quit calls it) */ +extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); +#ifdef __cplusplus +} +#endif +#include "close_code.h" +#endif +/*@}*/ + +/** @name From the SDL library code -- needed for registering QuickDraw on MacOS */ +/*@{*/ +#if defined(__MACOS__) + +#include "begin_code.h" +#ifdef __cplusplus +extern "C" { +#endif + +/** Forward declaration so we don't need to include QuickDraw.h */ +struct QDGlobals; + +/** This should be called from your main() function, if any */ +extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); + +#ifdef __cplusplus +} +#endif +#include "close_code.h" +#endif +/*@}*/ + +#endif /* Need to redefine main()? */ + +#endif /* _SDL_main_h */ diff --git a/platforms/vs2010/include/SDL/SDL_mouse.h b/platforms/vs2010/include/SDL/SDL_mouse.h new file mode 100755 index 0000000..7c563b9 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_mouse.h @@ -0,0 +1,143 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** @file SDL_mouse.h + * Include file for SDL mouse event handling + */ + +#ifndef _SDL_mouse_h +#define _SDL_mouse_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct WMcursor WMcursor; /**< Implementation dependent */ +typedef struct SDL_Cursor { + SDL_Rect area; /**< The area of the mouse cursor */ + Sint16 hot_x, hot_y; /**< The "tip" of the cursor */ + Uint8 *data; /**< B/W cursor data */ + Uint8 *mask; /**< B/W cursor mask */ + Uint8 *save[2]; /**< Place to save cursor area */ + WMcursor *wm_cursor; /**< Window-manager cursor */ +} SDL_Cursor; + +/* Function prototypes */ +/** + * Retrieve the current state of the mouse. + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * current mouse cursor position. You can pass NULL for either x or y. + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); + +/** + * Retrieve the current state of the mouse. + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * mouse deltas since the last call to SDL_GetRelativeMouseState(). + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); + +/** + * Set the position of the mouse cursor (generates a mouse motion event) + */ +extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); + +/** + * Create a cursor using the specified data and mask (in MSB format). + * The cursor width must be a multiple of 8 bits. + * + * The cursor is created in black and white according to the following: + * data mask resulting pixel on screen + * 0 1 White + * 1 1 Black + * 0 0 Transparent + * 1 0 Inverted color if possible, black if not. + * + * Cursors created with this function must be freed with SDL_FreeCursor(). + */ +extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor + (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); + +/** + * Set the currently active cursor to the specified one. + * If the cursor is currently visible, the change will be immediately + * represented on the display. + */ +extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor); + +/** + * Returns the currently active cursor. + */ +extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); + +/** + * Deallocates a cursor created with SDL_CreateCursor(). + */ +extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor); + +/** + * Toggle whether or not the cursor is shown on the screen. + * The cursor start off displayed, but can be turned off. + * SDL_ShowCursor() returns 1 if the cursor was being displayed + * before the call, or 0 if it was not. You can query the current + * state by passing a 'toggle' value of -1. + */ +extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); + +/*@{*/ +/** Used as a mask when testing buttons in buttonstate + * Button 1: Left mouse button + * Button 2: Middle mouse button + * Button 3: Right mouse button + * Button 4: Mouse wheel up (may also be a real button) + * Button 5: Mouse wheel down (may also be a real button) + */ +#define SDL_BUTTON(X) (1 << ((X)-1)) +#define SDL_BUTTON_LEFT 1 +#define SDL_BUTTON_MIDDLE 2 +#define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_WHEELUP 4 +#define SDL_BUTTON_WHEELDOWN 5 +#define SDL_BUTTON_X1 6 +#define SDL_BUTTON_X2 7 +#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) +#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) +#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) +#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) +#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) +/*@}*/ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_mouse_h */ diff --git a/platforms/vs2010/include/SDL/SDL_mutex.h b/platforms/vs2010/include/SDL/SDL_mutex.h new file mode 100755 index 0000000..c8da9b1 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_mutex.h @@ -0,0 +1,177 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_mutex_h +#define _SDL_mutex_h + +/** @file SDL_mutex.h + * Functions to provide thread synchronization primitives + * + * @note These are independent of the other SDL routines. + */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** Synchronization functions which can time out return this value + * if they time out. + */ +#define SDL_MUTEX_TIMEDOUT 1 + +/** This is the timeout value which corresponds to never time out */ +#define SDL_MUTEX_MAXWAIT (~(Uint32)0) + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/** @name Mutex functions */ /*@{*/ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/** The SDL mutex structure, defined in SDL_mutex.c */ +struct SDL_mutex; +typedef struct SDL_mutex SDL_mutex; + +/** Create a mutex, initialized unlocked */ +extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void); + +#define SDL_LockMutex(m) SDL_mutexP(m) +/** Lock the mutex + * @return 0, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex); + +#define SDL_UnlockMutex(m) SDL_mutexV(m) +/** Unlock the mutex + * @return 0, or -1 on error + * + * It is an error to unlock a mutex that has not been locked by + * the current thread, and doing so results in undefined behavior. + */ +extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex); + +/** Destroy a mutex */ +extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex); + +/*@}*/ + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/** @name Semaphore functions */ /*@{*/ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/** The SDL semaphore structure, defined in SDL_sem.c */ +struct SDL_semaphore; +typedef struct SDL_semaphore SDL_sem; + +/** Create a semaphore, initialized with value, returns NULL on failure. */ +extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value); + +/** Destroy a semaphore */ +extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem); + +/** + * This function suspends the calling thread until the semaphore pointed + * to by sem has a positive count. It then atomically decreases the semaphore + * count. + */ +extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem); + +/** Non-blocking variant of SDL_SemWait(). + * @return 0 if the wait succeeds, + * SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem); + +/** Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if + * the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in + * the allotted time, and -1 on error. + * + * On some platforms this function is implemented by looping with a delay + * of 1 ms, and so should be avoided if possible. + */ +extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms); + +/** Atomically increases the semaphore's count (not blocking). + * @return 0, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem); + +/** Returns the current count of the semaphore */ +extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem); + +/*@}*/ + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/** @name Condition_variable_functions */ /*@{*/ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/*@{*/ +/** The SDL condition variable structure, defined in SDL_cond.c */ +struct SDL_cond; +typedef struct SDL_cond SDL_cond; +/*@}*/ + +/** Create a condition variable */ +extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void); + +/** Destroy a condition variable */ +extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond); + +/** Restart one of the threads that are waiting on the condition variable, + * @return 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond); + +/** Restart all threads that are waiting on the condition variable, + * @return 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond); + +/** Wait on the condition variable, unlocking the provided mutex. + * The mutex must be locked before entering this function! + * The mutex is re-locked once the condition variable is signaled. + * @return 0 when it is signaled, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut); + +/** Waits for at most 'ms' milliseconds, and returns 0 if the condition + * variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not + * signaled in the allotted time, and -1 on error. + * On some platforms this function is implemented by looping with a delay + * of 1 ms, and so should be avoided if possible. + */ +extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms); + +/*@}*/ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_mutex_h */ + diff --git a/platforms/vs2010/include/SDL/SDL_name.h b/platforms/vs2010/include/SDL/SDL_name.h new file mode 100755 index 0000000..511619a --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_name.h @@ -0,0 +1,11 @@ + +#ifndef _SDLname_h_ +#define _SDLname_h_ + +#if defined(__STDC__) || defined(__cplusplus) +#define NeedFunctionPrototypes 1 +#endif + +#define SDL_NAME(X) SDL_##X + +#endif /* _SDLname_h_ */ diff --git a/platforms/vs2010/include/SDL/SDL_opengl.h b/platforms/vs2010/include/SDL/SDL_opengl.h new file mode 100755 index 0000000..3d791d6 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_opengl.h @@ -0,0 +1,6570 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** @file SDL_opengl.h + * This is a simple file to encapsulate the OpenGL API headers + */ + +#include "SDL_config.h" + +#ifdef __WIN32__ +#define WIN32_LEAN_AND_MEAN +#ifndef NOMINMAX +#define NOMINMAX /* Don't defined min() and max() */ +#endif +#include +#endif +#ifndef NO_SDL_GLEXT +#define __glext_h_ /* Don't let gl.h include glext.h */ +#endif +#if defined(__MACOSX__) +#include /* Header File For The OpenGL Library */ +#include /* Header File For The GLU Library */ +#elif defined(__MACOS__) +#include /* Header File For The OpenGL Library */ +#include /* Header File For The GLU Library */ +#else +#include /* Header File For The OpenGL Library */ +#include /* Header File For The GLU Library */ +#endif +#ifndef NO_SDL_GLEXT +#undef __glext_h_ +#endif + +/** @name GLext.h + * This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials. + * It is included here because glext.h is not available on some systems. + * If you don't want this version included, simply define "NO_SDL_GLEXT" + */ +/*@{*/ +#ifndef NO_SDL_GLEXT +#if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY) +#define __glext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +/* Header file version number, required by OpenGL ABI for Linux */ +/* glext.h last updated 2005/06/20 */ +/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */ +#define GL_GLEXT_VERSION 29 + +#ifndef GL_VERSION_1_2 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#endif + +#ifndef GL_ARB_imaging +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#endif + +#ifndef GL_VERSION_1_3 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#endif + +#ifndef GL_VERSION_1_4 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#endif + +#ifndef GL_VERSION_1_5 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#endif + +#ifndef GL_VERSION_2_0 +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#endif + +#ifndef GL_ARB_multitexture +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#endif + +#ifndef GL_ARB_multisample +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#endif + +#ifndef GL_ARB_texture_env_add +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + +#ifndef GL_ARB_texture_compression +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif + +#ifndef GL_ARB_point_parameters +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif + +#ifndef GL_ARB_shadow +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif + +#ifndef GL_ARB_window_pos +#endif + +#ifndef GL_ARB_vertex_program +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#endif + +#ifndef GL_ARB_fragment_program +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +#endif + +#ifndef GL_ARB_shader_objects +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#endif + +#ifndef GL_ARB_point_sprite +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_HALF_FLOAT_ARB 0x140B +#endif + +#ifndef GL_ARB_texture_float +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif + +#ifndef GL_EXT_abgr +#define GL_ABGR_EXT 0x8000 +#endif + +#ifndef GL_EXT_blend_color +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +#endif + +#ifndef GL_EXT_texture +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif + +#ifndef GL_EXT_texture3D +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +#endif + +#ifndef GL_EXT_subtexture +#endif + +#ifndef GL_EXT_copy_texture +#endif + +#ifndef GL_EXT_histogram +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#endif + +#ifndef GL_EXT_convolution +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +#endif + +#ifndef GL_SGI_color_matrix +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif + +#ifndef GL_SGI_color_table +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +#endif + +#ifndef GL_SGIS_texture4D +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif + +#ifndef GL_EXT_cmyka +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif + +#ifndef GL_EXT_texture_object +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif + +#ifndef GL_SGIS_multisample +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif + +#ifndef GL_EXT_vertex_array +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#endif + +#ifndef GL_EXT_misc_attribute +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif + +#ifndef GL_SGIX_shadow +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif + +#ifndef GL_EXT_blend_logic_op +#endif + +#ifndef GL_SGIX_interlace +#define GL_INTERLACE_SGIX 0x8094 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif + +#ifndef GL_SGIS_texture_select +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif + +#ifndef GL_EXT_point_parameters +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +#endif + +#ifndef GL_SGIX_instruments +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif + +#ifndef GL_SGIX_framezoom +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#endif + +#ifndef GL_FfdMaskSGIX +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +#endif + +#ifndef GL_SGIX_flush_raster +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif + +#ifndef GL_HP_image_transform +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif + +#ifndef GL_INGR_palette_buffer +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif + +#ifndef GL_EXT_color_subtable +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_LIST_PRIORITY_SGIX 0x8182 +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif + +#ifndef GL_EXT_index_texture +#endif + +#ifndef GL_EXT_index_material +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +#endif + +#ifndef GL_EXT_index_func +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +#endif + +#ifndef GL_WIN_phong_shading +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif + +#ifndef GL_WIN_specular_fog +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif + +#ifndef GL_EXT_light_texture +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +/* reuse GL_FRAGMENT_DEPTH_EXT */ +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif + +#ifndef GL_SGIX_impact_pixel_texture +#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 +#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 +#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 +#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 +#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 +#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 +#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A +#endif + +#ifndef GL_EXT_bgra +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif + +#ifndef GL_SGIX_async +#define GL_ASYNC_MARKER_SGIX 0x8329 +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif + +#ifndef GL_INTEL_texture_scissor +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +#endif + +#ifndef GL_HP_occlusion_test +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif + +#ifndef GL_EXT_secondary_color +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +#endif + +#ifndef GL_EXT_multi_draw_arrays +#endif + +#ifndef GL_EXT_fog_coord +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD +#endif + +#ifndef GL_SUNX_constant_data +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +#endif + +#ifndef GL_SUN_global_alpha +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +#endif + +#ifndef GL_SUN_triangle_list +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +#endif + +#ifndef GL_SUN_vertex +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#endif + +#ifndef GL_INGR_color_clamp +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INTERLACE_READ_INGR 0x8568 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif + +#ifndef GL_EXT_texture_cube_map +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif + +#ifndef GL_EXT_texture_env_add +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT GL_MODELVIEW +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +#endif + +#ifndef GL_NV_register_combiners +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +/* reuse GL_TEXTURE0_ARB */ +/* reuse GL_TEXTURE1_ARB */ +/* reuse GL_ZERO */ +/* reuse GL_NONE */ +/* reuse GL_FOG */ +#endif + +#ifndef GL_NV_fog_distance +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +/* reuse GL_EYE_PLANE */ +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif + +#ifndef GL_NV_blend_square +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif + +#ifndef GL_MESA_resize_buffers +#endif + +#ifndef GL_MESA_window_pos +#endif + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_CULL_VERTEX_IBM 103050 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +#endif + +#ifndef GL_SGIX_subsample +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif + +#ifndef GL_SGI_depth_pass_instrument +#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif + +#ifndef GL_3DFX_tbuffer +#endif + +#ifndef GL_EXT_multisample +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif + +#ifndef GL_SGIX_resample +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif + +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif + +#ifndef GL_NV_evaluators +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +#endif + +#ifndef GL_NV_texture_compression_vtc +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif + +#ifndef GL_NV_texture_shader +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV +#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV +#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif + +#ifndef GL_NV_vertex_program +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif + +#ifndef GL_OML_interlace +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif + +#ifndef GL_OML_subsample +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif + +#ifndef GL_OML_resample +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +#endif + +#ifndef GL_ATI_element_array +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +#endif + +#ifndef GL_SUN_mesh_array +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_DEPTH_CLAMP_NV 0x864F +#endif + +#ifndef GL_NV_occlusion_query +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +#endif + +#ifndef GL_NV_point_sprite +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif + +#ifndef GL_NV_vertex_program1_1 +#endif + +#ifndef GL_EXT_shadow_funcs +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif + +#ifndef GL_APPLE_element_array +#define GL_ELEMENT_ARRAY_APPLE 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A +#endif + +#ifndef GL_APPLE_fence +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#endif + +#ifndef GL_S3_s3tc +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_TYPE_RGBA_FLOAT_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif + +#ifndef GL_ATI_texture_float +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif + +#ifndef GL_NV_float_buffer +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif + +#ifndef GL_NV_fragment_program +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +#endif + +#ifndef GL_NV_half_float +#define GL_HALF_FLOAT_NV 0x140B +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +#endif + +#ifndef GL_NV_primitive_restart +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif + +#ifndef GL_NV_vertex_program2 +#endif + +#ifndef GL_ATI_map_object_buffer +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#endif + +#ifndef GL_OES_read_format +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#endif + +#ifndef GL_MESA_pack_invert +#define GL_PACK_INVERT_MESA 0x8758 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif + +#ifndef GL_NV_fragment_program_option +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif + +#ifndef GL_NV_vertex_program2_option +/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */ +/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */ +#endif + +#ifndef GL_NV_vertex_program3 +/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */ +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#endif + +#ifndef GL_GREMEDY_string_marker +#endif + + +/*************************************************************/ + +#include +#ifndef GL_VERSION_2_0 +/* GL type for program/shader text */ +typedef char GLchar; /* native character */ +#endif + +#ifndef GL_VERSION_1_5 +/* GL types for handling large vertex buffer objects */ +#ifdef __APPLE__ +typedef long GLintptr; +typedef long GLsizeiptr; +#else +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +#endif +#endif + +#ifndef GL_ARB_vertex_buffer_object +/* GL types for handling large vertex buffer objects */ +#ifdef __APPLE__ +typedef long GLintptrARB; +typedef long GLsizeiptrARB; +#else +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +#endif +#endif + +#ifndef GL_ARB_shader_objects +/* GL types for handling shader object handles and program/shader text */ +typedef char GLcharARB; /* native character */ +#if defined(__APPLE__) +typedef void *GLhandleARB; /* shader object handle */ +#else +typedef unsigned int GLhandleARB; /* shader object handle */ +#endif +#endif + +/* GL types for "half" precision (s10e5) float data in host memory */ +#ifndef GL_ARB_half_float_pixel +typedef unsigned short GLhalfARB; +#endif + +#ifndef GL_NV_half_float +typedef unsigned short GLhalfNV; +#endif + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf); +GLAPI void APIENTRY glBlendEquation (GLenum); +GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogram (GLenum); +GLAPI void APIENTRY glResetMinmax (GLenum); +GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum); +GLAPI void APIENTRY glClientActiveTexture (GLenum); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *); +GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glFogCoordf (GLfloat); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *); +GLAPI void APIENTRY glFogCoordd (GLdouble); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *); +GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *); +GLAPI void APIENTRY glPointParameteri (GLenum, GLint); +GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *); +GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *); +GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *); +GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *); +GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *); +GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *); +GLAPI void APIENTRY glWindowPos2i (GLint, GLint); +GLAPI void APIENTRY glWindowPos2iv (const GLint *); +GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *); +GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *); +GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *); +GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3iv (const GLint *); +GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +#endif + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsQuery (GLuint); +GLAPI void APIENTRY glBeginQuery (GLenum, GLuint); +GLAPI void APIENTRY glEndQuery (GLenum); +GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *); +GLAPI void APIENTRY glBindBuffer (GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint); +GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum); +GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *); +GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *); +GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum); +GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *); +GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint); +GLAPI void APIENTRY glAttachShader (GLuint, GLuint); +GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *); +GLAPI void APIENTRY glCompileShader (GLuint); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum); +GLAPI void APIENTRY glDeleteProgram (GLuint); +GLAPI void APIENTRY glDeleteShader (GLuint); +GLAPI void APIENTRY glDetachShader (GLuint, GLuint); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint); +GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); +GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *); +GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *); +GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *); +GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgram (GLuint); +GLAPI GLboolean APIENTRY glIsShader (GLuint); +GLAPI void APIENTRY glLinkProgram (GLuint); +GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *); +GLAPI void APIENTRY glUseProgram (GLuint); +GLAPI void APIENTRY glUniform1f (GLint, GLfloat); +GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform1i (GLint, GLint); +GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint); +GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glValidateProgram (GLuint); +GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#endif + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); +#endif + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#endif + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#endif + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *); +GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *); +GLAPI void APIENTRY glWeightivARB (GLint, const GLint *); +GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *); +GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *); +GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *); +GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *); +GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *); +GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexBlendARB (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#endif + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#endif + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *); +GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *); +GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *); +GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *); +GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#endif + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint); +GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *); +GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#endif + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint); +GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum); +GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); +GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint); +GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint); +GLAPI void APIENTRY glEndQueryARB (GLenum); +GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB); +GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat); +GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform1iARB (GLint, GLint); +GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint); +GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#endif + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#endif + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#endif + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +#endif + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#endif + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#endif + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#endif + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#endif + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#endif + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogramEXT (GLenum); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#endif + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef GL_EXT_color_matrix +#define GL_EXT_color_matrix 1 +#endif + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#endif + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#endif + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *); +GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#endif + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#endif + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint); +GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *); +GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *); +GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#endif + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#endif + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#endif + +#ifndef GL_SGIX_texture_select +#define GL_SGIX_texture_select 1 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#endif + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#endif + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); +GLAPI void APIENTRY glDeformSGIX (GLbitfield); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#endif + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#endif + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#endif + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *); +GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint); +GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#endif + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#endif + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#endif + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum); +GLAPI void APIENTRY glTextureLightEXT (GLenum); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#endif + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#endif + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *); +GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +#endif + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#endif + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *); +GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *); +GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *); +GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *); +GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *); +GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *); +GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *); +GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_SGIX_fog_scale 1 +#endif + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#endif + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#endif + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); +#endif + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#endif + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer); +#endif + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint); +GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#endif + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#endif + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#endif + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#endif + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +#endif + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#endif + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#endif + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#endif + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#endif + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint); +GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glFinishFenceNV (GLuint); +GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *); +GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#endif + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#endif + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *); +GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint); +GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#endif + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#endif + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#endif + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum); +GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint); +GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint); +GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *); +GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *); +GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *); +GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *); +GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *); +GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *); +GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *); +GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *); +GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *); +GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort); +GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *); +GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#endif + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint); +GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#endif + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#endif + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#endif + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +/* This is really a WGL extension, but defines some associated GL enums. + * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string. + */ +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#endif + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#endif + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#endif + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#endif + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#endif + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#endif + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#endif + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#endif + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#endif + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); +#endif + + +#ifdef __cplusplus +} +#endif + +#endif +#endif /* NO_SDL_GLEXT */ +/*@}*/ diff --git a/platforms/vs2010/include/SDL/SDL_platform.h b/platforms/vs2010/include/SDL/SDL_platform.h new file mode 100755 index 0000000..48540a8 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_platform.h @@ -0,0 +1,110 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** @file SDL_platform.h + * Try to get a standard set of platform defines + */ + +#ifndef _SDL_platform_h +#define _SDL_platform_h + +#if defined(_AIX) +#undef __AIX__ +#define __AIX__ 1 +#endif +#if defined(__BEOS__) +#undef __BEOS__ +#define __BEOS__ 1 +#endif +#if defined(__HAIKU__) +#undef __HAIKU__ +#define __HAIKU__ 1 +#endif +#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) +#undef __BSDI__ +#define __BSDI__ 1 +#endif +#if defined(_arch_dreamcast) +#undef __DREAMCAST__ +#define __DREAMCAST__ 1 +#endif +#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) +#undef __FREEBSD__ +#define __FREEBSD__ 1 +#endif +#if defined(__HAIKU__) +#undef __HAIKU__ +#define __HAIKU__ 1 +#endif +#if defined(hpux) || defined(__hpux) || defined(__hpux__) +#undef __HPUX__ +#define __HPUX__ 1 +#endif +#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) +#undef __IRIX__ +#define __IRIX__ 1 +#endif +#if defined(linux) || defined(__linux) || defined(__linux__) +#undef __LINUX__ +#define __LINUX__ 1 +#endif +#if defined(__APPLE__) +#undef __MACOSX__ +#define __MACOSX__ 1 +#elif defined(macintosh) +#undef __MACOS__ +#define __MACOS__ 1 +#endif +#if defined(__NetBSD__) +#undef __NETBSD__ +#define __NETBSD__ 1 +#endif +#if defined(__OpenBSD__) +#undef __OPENBSD__ +#define __OPENBSD__ 1 +#endif +#if defined(__OS2__) +#undef __OS2__ +#define __OS2__ 1 +#endif +#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) +#undef __OSF__ +#define __OSF__ 1 +#endif +#if defined(__QNXNTO__) +#undef __QNXNTO__ +#define __QNXNTO__ 1 +#endif +#if defined(riscos) || defined(__riscos) || defined(__riscos__) +#undef __RISCOS__ +#define __RISCOS__ 1 +#endif +#if defined(__SVR4) +#undef __SOLARIS__ +#define __SOLARIS__ 1 +#endif +#if defined(WIN32) || defined(_WIN32) +#undef __WIN32__ +#define __WIN32__ 1 +#endif + +#endif /* _SDL_platform_h */ diff --git a/platforms/vs2010/include/SDL/SDL_quit.h b/platforms/vs2010/include/SDL/SDL_quit.h new file mode 100755 index 0000000..abd2ec6 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_quit.h @@ -0,0 +1,55 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** @file SDL_quit.h + * Include file for SDL quit event handling + */ + +#ifndef _SDL_quit_h +#define _SDL_quit_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +/** @file SDL_quit.h + * An SDL_QUITEVENT is generated when the user tries to close the application + * window. If it is ignored or filtered out, the window will remain open. + * If it is not ignored or filtered, it is queued normally and the window + * is allowed to close. When the window is closed, screen updates will + * complete, but have no effect. + * + * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) + * and SIGTERM (system termination request), if handlers do not already + * exist, that generate SDL_QUITEVENT events as well. There is no way + * to determine the cause of an SDL_QUITEVENT, but setting a signal + * handler in your application will override the default generation of + * quit events for that signal. + */ + +/** @file SDL_quit.h + * There are no functions directly affecting the quit event + */ + +#define SDL_QuitRequested() \ + (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK)) + +#endif /* _SDL_quit_h */ diff --git a/platforms/vs2010/include/SDL/SDL_rwops.h b/platforms/vs2010/include/SDL/SDL_rwops.h new file mode 100755 index 0000000..98361d7 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_rwops.h @@ -0,0 +1,155 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** @file SDL_rwops.h + * This file provides a general interface for SDL to read and write + * data sources. It can easily be extended to files, memory, etc. + */ + +#ifndef _SDL_rwops_h +#define _SDL_rwops_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** This is the read/write operation structure -- very basic */ + +typedef struct SDL_RWops { + /** Seek to 'offset' relative to whence, one of stdio's whence values: + * SEEK_SET, SEEK_CUR, SEEK_END + * Returns the final offset in the data source. + */ + int (SDLCALL *seek)(struct SDL_RWops *context, int offset, int whence); + + /** Read up to 'maxnum' objects each of size 'size' from the data + * source to the area pointed at by 'ptr'. + * Returns the number of objects read, or -1 if the read failed. + */ + int (SDLCALL *read)(struct SDL_RWops *context, void *ptr, int size, int maxnum); + + /** Write exactly 'num' objects each of size 'objsize' from the area + * pointed at by 'ptr' to data source. + * Returns 'num', or -1 if the write failed. + */ + int (SDLCALL *write)(struct SDL_RWops *context, const void *ptr, int size, int num); + + /** Close and free an allocated SDL_FSops structure */ + int (SDLCALL *close)(struct SDL_RWops *context); + + Uint32 type; + union { +#if defined(__WIN32__) && !defined(__SYMBIAN32__) + struct { + int append; + void *h; + struct { + void *data; + int size; + int left; + } buffer; + } win32io; +#endif +#ifdef HAVE_STDIO_H + struct { + int autoclose; + FILE *fp; + } stdio; +#endif + struct { + Uint8 *base; + Uint8 *here; + Uint8 *stop; + } mem; + struct { + void *data1; + } unknown; + } hidden; + +} SDL_RWops; + + +/** @name Functions to create SDL_RWops structures from various data sources */ +/*@{*/ + +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFile(const char *file, const char *mode); + +#ifdef HAVE_STDIO_H +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFP(FILE *fp, int autoclose); +#endif + +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromMem(void *mem, int size); +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromConstMem(const void *mem, int size); + +extern DECLSPEC SDL_RWops * SDLCALL SDL_AllocRW(void); +extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops *area); + +/*@}*/ + +/** @name Seek Reference Points */ +/*@{*/ +#define RW_SEEK_SET 0 /**< Seek from the beginning of data */ +#define RW_SEEK_CUR 1 /**< Seek relative to current read point */ +#define RW_SEEK_END 2 /**< Seek relative to the end of data */ +/*@}*/ + +/** @name Macros to easily read and write from an SDL_RWops structure */ +/*@{*/ +#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) +#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) +#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) +#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) +#define SDL_RWclose(ctx) (ctx)->close(ctx) +/*@}*/ + +/** @name Read an item of the specified endianness and return in native format */ +/*@{*/ +extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops *src); +extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops *src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops *src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops *src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops *src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops *src); +/*@}*/ + +/** @name Write an item of native format to the specified endianness */ +/*@{*/ +extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops *dst, Uint16 value); +extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops *dst, Uint16 value); +extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops *dst, Uint32 value); +extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops *dst, Uint32 value); +extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops *dst, Uint64 value); +extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops *dst, Uint64 value); +/*@}*/ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_rwops_h */ diff --git a/platforms/vs2010/include/SDL/SDL_stdinc.h b/platforms/vs2010/include/SDL/SDL_stdinc.h new file mode 100755 index 0000000..35a4fdd --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_stdinc.h @@ -0,0 +1,620 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** @file SDL_stdinc.h + * This is a general header that includes C language support + */ + +#ifndef _SDL_stdinc_h +#define _SDL_stdinc_h + +#include "SDL_config.h" + + +#ifdef HAVE_SYS_TYPES_H +#include +#endif +#ifdef HAVE_STDIO_H +#include +#endif +#if defined(STDC_HEADERS) +# include +# include +# include +#else +# if defined(HAVE_STDLIB_H) +# include +# elif defined(HAVE_MALLOC_H) +# include +# endif +# if defined(HAVE_STDDEF_H) +# include +# endif +# if defined(HAVE_STDARG_H) +# include +# endif +#endif +#ifdef HAVE_STRING_H +# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) +# include +# endif +# include +#endif +#ifdef HAVE_STRINGS_H +# include +#endif +#if defined(HAVE_INTTYPES_H) +# include +#elif defined(HAVE_STDINT_H) +# include +#endif +#ifdef HAVE_CTYPE_H +# include +#endif +#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H) +# include +#endif + +/** The number of elements in an array */ +#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) +#define SDL_TABLESIZE(table) SDL_arraysize(table) + +/* Use proper C++ casts when compiled as C++ to be compatible with the option + -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above. */ +#ifdef __cplusplus +#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) +#define SDL_static_cast(type, expression) static_cast(expression) +#else +#define SDL_reinterpret_cast(type, expression) ((type)(expression)) +#define SDL_static_cast(type, expression) ((type)(expression)) +#endif + +/** @name Basic data types */ +/*@{*/ +typedef enum { + SDL_FALSE = 0, + SDL_TRUE = 1 +} SDL_bool; + +typedef int8_t Sint8; +typedef uint8_t Uint8; +typedef int16_t Sint16; +typedef uint16_t Uint16; +typedef int32_t Sint32; +typedef uint32_t Uint32; + +#ifdef SDL_HAS_64BIT_TYPE +typedef int64_t Sint64; +#ifndef SYMBIAN32_GCCE +typedef uint64_t Uint64; +#endif +#else +/* This is really just a hack to prevent the compiler from complaining */ +typedef struct { + Uint32 hi; + Uint32 lo; +} Uint64, Sint64; +#endif + +/*@}*/ + +/** @name Make sure the types really have the right sizes */ +/*@{*/ +#define SDL_COMPILE_TIME_ASSERT(name, x) \ + typedef int SDL_dummy_ ## name[(x) * 2 - 1] + +SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); +SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); +SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); +SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); +SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); +SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); +SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); +SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); +/*@}*/ + +/** @name Enum Size Check + * Check to make sure enums are the size of ints, for structure packing. + * For both Watcom C/C++ and Borland C/C++ the compiler option that makes + * enums having the size of an int must be enabled. + * This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). + */ +/* Enable enums always int in CodeWarrior (for MPW use "-enum int") */ +#ifdef __MWERKS__ +#pragma enumsalwaysint on +#endif + +typedef enum { + DUMMY_ENUM_VALUE +} SDL_DUMMY_ENUM; + +#ifndef __NDS__ +SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); +#endif +/*@}*/ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef HAVE_MALLOC +#define SDL_malloc malloc +#else +extern DECLSPEC void * SDLCALL SDL_malloc(size_t size); +#endif + +#ifdef HAVE_CALLOC +#define SDL_calloc calloc +#else +extern DECLSPEC void * SDLCALL SDL_calloc(size_t nmemb, size_t size); +#endif + +#ifdef HAVE_REALLOC +#define SDL_realloc realloc +#else +extern DECLSPEC void * SDLCALL SDL_realloc(void *mem, size_t size); +#endif + +#ifdef HAVE_FREE +#define SDL_free free +#else +extern DECLSPEC void SDLCALL SDL_free(void *mem); +#endif + +#if defined(HAVE_ALLOCA) && !defined(alloca) +# if defined(HAVE_ALLOCA_H) +# include +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(__AIX__) + #pragma alloca +# elif defined(__MRC__) + void *alloca (unsigned); +# else + char *alloca (); +# endif +#endif +#ifdef HAVE_ALLOCA +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) +#define SDL_stack_free(data) +#else +#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) +#define SDL_stack_free(data) SDL_free(data) +#endif + +#ifdef HAVE_GETENV +#define SDL_getenv getenv +#else +extern DECLSPEC char * SDLCALL SDL_getenv(const char *name); +#endif + +#ifdef HAVE_PUTENV +#define SDL_putenv putenv +#else +extern DECLSPEC int SDLCALL SDL_putenv(const char *variable); +#endif + +#ifdef HAVE_QSORT +#define SDL_qsort qsort +#else +extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, + int (*compare)(const void *, const void *)); +#endif + +#ifdef HAVE_ABS +#define SDL_abs abs +#else +#define SDL_abs(X) ((X) < 0 ? -(X) : (X)) +#endif + +#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) +#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) + +#ifdef HAVE_CTYPE_H +#define SDL_isdigit(X) isdigit(X) +#define SDL_isspace(X) isspace(X) +#define SDL_toupper(X) toupper(X) +#define SDL_tolower(X) tolower(X) +#else +#define SDL_isdigit(X) (((X) >= '0') && ((X) <= '9')) +#define SDL_isspace(X) (((X) == ' ') || ((X) == '\t') || ((X) == '\r') || ((X) == '\n')) +#define SDL_toupper(X) (((X) >= 'a') && ((X) <= 'z') ? ('A'+((X)-'a')) : (X)) +#define SDL_tolower(X) (((X) >= 'A') && ((X) <= 'Z') ? ('a'+((X)-'A')) : (X)) +#endif + +#ifdef HAVE_MEMSET +#define SDL_memset memset +#else +extern DECLSPEC void * SDLCALL SDL_memset(void *dst, int c, size_t len); +#endif + +#if defined(__GNUC__) && defined(i386) +#define SDL_memset4(dst, val, len) \ +do { \ + int u0, u1, u2; \ + __asm__ __volatile__ ( \ + "cld\n\t" \ + "rep ; stosl\n\t" \ + : "=&D" (u0), "=&a" (u1), "=&c" (u2) \ + : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, len)) \ + : "memory" ); \ +} while(0) +#endif +#ifndef SDL_memset4 +#define SDL_memset4(dst, val, len) \ +do { \ + unsigned _count = (len); \ + unsigned _n = (_count + 3) / 4; \ + Uint32 *_p = SDL_static_cast(Uint32 *, dst); \ + Uint32 _val = (val); \ + if (len == 0) break; \ + switch (_count % 4) { \ + case 0: do { *_p++ = _val; \ + case 3: *_p++ = _val; \ + case 2: *_p++ = _val; \ + case 1: *_p++ = _val; \ + } while ( --_n ); \ + } \ +} while(0) +#endif + +/* We can count on memcpy existing on Mac OS X and being well-tuned. */ +#if defined(__MACH__) && defined(__APPLE__) +#define SDL_memcpy(dst, src, len) memcpy(dst, src, len) +#elif defined(__GNUC__) && defined(i386) +#define SDL_memcpy(dst, src, len) \ +do { \ + int u0, u1, u2; \ + __asm__ __volatile__ ( \ + "cld\n\t" \ + "rep ; movsl\n\t" \ + "testb $2,%b4\n\t" \ + "je 1f\n\t" \ + "movsw\n" \ + "1:\ttestb $1,%b4\n\t" \ + "je 2f\n\t" \ + "movsb\n" \ + "2:" \ + : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ + : "0" (SDL_static_cast(unsigned, len)/4), "q" (len), "1" (dst),"2" (src) \ + : "memory" ); \ +} while(0) +#endif +#ifndef SDL_memcpy +#ifdef HAVE_MEMCPY +#define SDL_memcpy memcpy +#elif defined(HAVE_BCOPY) +#define SDL_memcpy(d, s, n) bcopy((s), (d), (n)) +#else +extern DECLSPEC void * SDLCALL SDL_memcpy(void *dst, const void *src, size_t len); +#endif +#endif + +/* We can count on memcpy existing on Mac OS X and being well-tuned. */ +#if defined(__MACH__) && defined(__APPLE__) +#define SDL_memcpy4(dst, src, len) memcpy(dst, src, (len)*4) +#elif defined(__GNUC__) && defined(i386) +#define SDL_memcpy4(dst, src, len) \ +do { \ + int ecx, edi, esi; \ + __asm__ __volatile__ ( \ + "cld\n\t" \ + "rep ; movsl" \ + : "=&c" (ecx), "=&D" (edi), "=&S" (esi) \ + : "0" (SDL_static_cast(unsigned, len)), "1" (dst), "2" (src) \ + : "memory" ); \ +} while(0) +#endif +#ifndef SDL_memcpy4 +#define SDL_memcpy4(dst, src, len) SDL_memcpy(dst, src, (len) << 2) +#endif + +#if defined(__GNUC__) && defined(i386) +#define SDL_revcpy(dst, src, len) \ +do { \ + int u0, u1, u2; \ + char *dstp = SDL_static_cast(char *, dst); \ + char *srcp = SDL_static_cast(char *, src); \ + int n = (len); \ + if ( n >= 4 ) { \ + __asm__ __volatile__ ( \ + "std\n\t" \ + "rep ; movsl\n\t" \ + "cld\n\t" \ + : "=&c" (u0), "=&D" (u1), "=&S" (u2) \ + : "0" (n >> 2), \ + "1" (dstp+(n-4)), "2" (srcp+(n-4)) \ + : "memory" ); \ + } \ + switch (n & 3) { \ + case 3: dstp[2] = srcp[2]; \ + case 2: dstp[1] = srcp[1]; \ + case 1: dstp[0] = srcp[0]; \ + break; \ + default: \ + break; \ + } \ +} while(0) +#endif +#ifndef SDL_revcpy +extern DECLSPEC void * SDLCALL SDL_revcpy(void *dst, const void *src, size_t len); +#endif + +#ifdef HAVE_MEMMOVE +#define SDL_memmove memmove +#elif defined(HAVE_BCOPY) +#define SDL_memmove(d, s, n) bcopy((s), (d), (n)) +#else +#define SDL_memmove(dst, src, len) \ +do { \ + if ( dst < src ) { \ + SDL_memcpy(dst, src, len); \ + } else { \ + SDL_revcpy(dst, src, len); \ + } \ +} while(0) +#endif + +#ifdef HAVE_MEMCMP +#define SDL_memcmp memcmp +#else +extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); +#endif + +#ifdef HAVE_STRLEN +#define SDL_strlen strlen +#else +extern DECLSPEC size_t SDLCALL SDL_strlen(const char *string); +#endif + +#ifdef HAVE_STRLCPY +#define SDL_strlcpy strlcpy +#else +extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, size_t maxlen); +#endif + +#ifdef HAVE_STRLCAT +#define SDL_strlcat strlcat +#else +extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, size_t maxlen); +#endif + +#ifdef HAVE_STRDUP +#define SDL_strdup strdup +#else +extern DECLSPEC char * SDLCALL SDL_strdup(const char *string); +#endif + +#ifdef HAVE__STRREV +#define SDL_strrev _strrev +#else +extern DECLSPEC char * SDLCALL SDL_strrev(char *string); +#endif + +#ifdef HAVE__STRUPR +#define SDL_strupr _strupr +#else +extern DECLSPEC char * SDLCALL SDL_strupr(char *string); +#endif + +#ifdef HAVE__STRLWR +#define SDL_strlwr _strlwr +#else +extern DECLSPEC char * SDLCALL SDL_strlwr(char *string); +#endif + +#ifdef HAVE_STRCHR +#define SDL_strchr strchr +#elif defined(HAVE_INDEX) +#define SDL_strchr index +#else +extern DECLSPEC char * SDLCALL SDL_strchr(const char *string, int c); +#endif + +#ifdef HAVE_STRRCHR +#define SDL_strrchr strrchr +#elif defined(HAVE_RINDEX) +#define SDL_strrchr rindex +#else +extern DECLSPEC char * SDLCALL SDL_strrchr(const char *string, int c); +#endif + +#ifdef HAVE_STRSTR +#define SDL_strstr strstr +#else +extern DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle); +#endif + +#ifdef HAVE_ITOA +#define SDL_itoa itoa +#else +#define SDL_itoa(value, string, radix) SDL_ltoa((long)value, string, radix) +#endif + +#ifdef HAVE__LTOA +#define SDL_ltoa _ltoa +#else +extern DECLSPEC char * SDLCALL SDL_ltoa(long value, char *string, int radix); +#endif + +#ifdef HAVE__UITOA +#define SDL_uitoa _uitoa +#else +#define SDL_uitoa(value, string, radix) SDL_ultoa((long)value, string, radix) +#endif + +#ifdef HAVE__ULTOA +#define SDL_ultoa _ultoa +#else +extern DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *string, int radix); +#endif + +#ifdef HAVE_STRTOL +#define SDL_strtol strtol +#else +extern DECLSPEC long SDLCALL SDL_strtol(const char *string, char **endp, int base); +#endif + +#ifdef HAVE_STRTOUL +#define SDL_strtoul strtoul +#else +extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *string, char **endp, int base); +#endif + +#ifdef SDL_HAS_64BIT_TYPE + +#ifdef HAVE__I64TOA +#define SDL_lltoa _i64toa +#else +extern DECLSPEC char* SDLCALL SDL_lltoa(Sint64 value, char *string, int radix); +#endif + +#ifdef HAVE__UI64TOA +#define SDL_ulltoa _ui64toa +#else +extern DECLSPEC char* SDLCALL SDL_ulltoa(Uint64 value, char *string, int radix); +#endif + +#ifdef HAVE_STRTOLL +#define SDL_strtoll strtoll +#else +extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *string, char **endp, int base); +#endif + +#ifdef HAVE_STRTOULL +#define SDL_strtoull strtoull +#else +extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *string, char **endp, int base); +#endif + +#endif /* SDL_HAS_64BIT_TYPE */ + +#ifdef HAVE_STRTOD +#define SDL_strtod strtod +#else +extern DECLSPEC double SDLCALL SDL_strtod(const char *string, char **endp); +#endif + +#ifdef HAVE_ATOI +#define SDL_atoi atoi +#else +#define SDL_atoi(X) SDL_strtol(X, NULL, 0) +#endif + +#ifdef HAVE_ATOF +#define SDL_atof atof +#else +#define SDL_atof(X) SDL_strtod(X, NULL) +#endif + +#ifdef HAVE_STRCMP +#define SDL_strcmp strcmp +#else +extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); +#endif + +#ifdef HAVE_STRNCMP +#define SDL_strncmp strncmp +#else +extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); +#endif + +#ifdef HAVE_STRCASECMP +#define SDL_strcasecmp strcasecmp +#elif defined(HAVE__STRICMP) +#define SDL_strcasecmp _stricmp +#else +extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); +#endif + +#ifdef HAVE_STRNCASECMP +#define SDL_strncasecmp strncasecmp +#elif defined(HAVE__STRNICMP) +#define SDL_strncasecmp _strnicmp +#else +extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen); +#endif + +#ifdef HAVE_SSCANF +#define SDL_sscanf sscanf +#else +extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...); +#endif + +#ifdef HAVE_SNPRINTF +#define SDL_snprintf snprintf +#else +extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...); +#endif + +#ifdef HAVE_VSNPRINTF +#define SDL_vsnprintf vsnprintf +#else +extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap); +#endif + +/** @name SDL_ICONV Error Codes + * The SDL implementation of iconv() returns these error codes + */ +/*@{*/ +#define SDL_ICONV_ERROR (size_t)-1 +#define SDL_ICONV_E2BIG (size_t)-2 +#define SDL_ICONV_EILSEQ (size_t)-3 +#define SDL_ICONV_EINVAL (size_t)-4 +/*@}*/ + +#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H) +#define SDL_iconv_t iconv_t +#define SDL_iconv_open iconv_open +#define SDL_iconv_close iconv_close +#else +typedef struct _SDL_iconv_t *SDL_iconv_t; +extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, const char *fromcode); +extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); +#endif +extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, size_t *inbytesleft, char **outbuf, size_t *outbytesleft); +/** This function converts a string between encodings in one pass, returning a + * string that must be freed with SDL_free() or NULL on error. + */ +extern DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode, const char *fromcode, const char *inbuf, size_t inbytesleft); +#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1) + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_stdinc_h */ diff --git a/platforms/vs2010/include/SDL/SDL_syswm.h b/platforms/vs2010/include/SDL/SDL_syswm.h new file mode 100755 index 0000000..78433c6 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_syswm.h @@ -0,0 +1,226 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** @file SDL_syswm.h + * Include file for SDL custom system window manager hooks + */ + +#ifndef _SDL_syswm_h +#define _SDL_syswm_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_version.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** @file SDL_syswm.h + * Your application has access to a special type of event 'SDL_SYSWMEVENT', + * which contains window-manager specific information and arrives whenever + * an unhandled window event occurs. This event is ignored by default, but + * you can enable it with SDL_EventState() + */ +#ifdef SDL_PROTOTYPES_ONLY +struct SDL_SysWMinfo; +typedef struct SDL_SysWMinfo SDL_SysWMinfo; +#else + +/* This is the structure for custom window manager events */ +#if defined(SDL_VIDEO_DRIVER_X11) +#if defined(__APPLE__) && defined(__MACH__) +/* conflicts with Quickdraw.h */ +#define Cursor X11Cursor +#endif + +#include +#include + +#if defined(__APPLE__) && defined(__MACH__) +/* matches the re-define above */ +#undef Cursor +#endif + +/** These are the various supported subsystems under UNIX */ +typedef enum { + SDL_SYSWM_X11 +} SDL_SYSWM_TYPE; + +/** The UNIX custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union { + XEvent xevent; + } event; +}; + +/** The UNIX custom window manager information structure. + * When this structure is returned, it holds information about which + * low level system it is using, and will be one of SDL_SYSWM_TYPE. + */ +typedef struct SDL_SysWMinfo { + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union { + struct { + Display *display; /**< The X11 display */ + Window window; /**< The X11 display window */ + /** These locking functions should be called around + * any X11 functions using the display variable, + * but not the gfxdisplay variable. + * They lock the event thread, so should not be + * called around event functions or from event filters. + */ + /*@{*/ + void (*lock_func)(void); + void (*unlock_func)(void); + /*@}*/ + + /** @name Introduced in SDL 1.0.2 */ + /*@{*/ + Window fswindow; /**< The X11 fullscreen window */ + Window wmwindow; /**< The X11 managed input window */ + /*@}*/ + + /** @name Introduced in SDL 1.2.12 */ + /*@{*/ + Display *gfxdisplay; /**< The X11 display to which rendering is done */ + /*@}*/ + } x11; + } info; +} SDL_SysWMinfo; + +#elif defined(SDL_VIDEO_DRIVER_NANOX) +#include + +/** The generic custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int data; +}; + +/** The windows custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version ; + GR_WINDOW_ID window ; /* The display window */ +} SDL_SysWMinfo; + +#elif defined(SDL_VIDEO_DRIVER_WINDIB) || defined(SDL_VIDEO_DRIVER_DDRAW) || defined(SDL_VIDEO_DRIVER_GAPI) +#define WIN32_LEAN_AND_MEAN +#include + +/** The windows custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + HWND hwnd; /**< The window for the message */ + UINT msg; /**< The type of message */ + WPARAM wParam; /**< WORD message parameter */ + LPARAM lParam; /**< LONG message parameter */ +}; + +/** The windows custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version; + HWND window; /**< The Win32 display window */ + HGLRC hglrc; /**< The OpenGL context, if any */ +} SDL_SysWMinfo; + +#elif defined(SDL_VIDEO_DRIVER_RISCOS) + +/** RISC OS custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int eventCode; /**< The window for the message */ + int pollBlock[64]; +}; + +/** The RISC OS custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version; + int wimpVersion; /**< Wimp version running under */ + int taskHandle; /**< The RISC OS task handle */ + int window; /**< The RISC OS display window */ +} SDL_SysWMinfo; + +#elif defined(SDL_VIDEO_DRIVER_PHOTON) +#include +#include + +/** The QNX custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int data; +}; + +/** The QNX custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version; + int data; +} SDL_SysWMinfo; + +#else + +/** The generic custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int data; +}; + +/** The generic custom window manager information structure */ +typedef struct SDL_SysWMinfo { + SDL_version version; + int data; +} SDL_SysWMinfo; + +#endif /* video driver type */ + +#endif /* SDL_PROTOTYPES_ONLY */ + +/* Function prototypes */ +/** + * This function gives you custom hooks into the window manager information. + * It fills the structure pointed to by 'info' with custom information and + * returns 0 if the function is not implemented, 1 if the function is + * implemented and no error occurred, and -1 if the version member of + * the 'info' structure is not filled in or not supported. + * + * You typically use this function like this: + * @code + * SDL_SysWMinfo info; + * SDL_VERSION(&info.version); + * if ( SDL_GetWMInfo(&info) ) { ... } + * @endcode + */ +extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_syswm_h */ diff --git a/platforms/vs2010/include/SDL/SDL_thread.h b/platforms/vs2010/include/SDL/SDL_thread.h new file mode 100755 index 0000000..9ebe00e --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_thread.h @@ -0,0 +1,115 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_thread_h +#define _SDL_thread_h + +/** @file SDL_thread.h + * Header for the SDL thread management routines + * + * @note These are independent of the other SDL routines. + */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +/* Thread synchronization primitives */ +#include "SDL_mutex.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** The SDL thread structure, defined in SDL_thread.c */ +struct SDL_Thread; +typedef struct SDL_Thread SDL_Thread; + +/** Create a thread */ +#if ((defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)) && !defined(__SYMBIAN32__) +/** + * We compile SDL into a DLL on OS/2. This means, that it's the DLL which + * creates a new thread for the calling process with the SDL_CreateThread() + * API. There is a problem with this, that only the RTL of the SDL.DLL will + * be initialized for those threads, and not the RTL of the calling application! + * To solve this, we make a little hack here. + * We'll always use the caller's _beginthread() and _endthread() APIs to + * start a new thread. This way, if it's the SDL.DLL which uses this API, + * then the RTL of SDL.DLL will be used to create the new thread, and if it's + * the application, then the RTL of the application will be used. + * So, in short: + * Always use the _beginthread() and _endthread() of the calling runtime library! + */ +#define SDL_PASSED_BEGINTHREAD_ENDTHREAD +#ifndef _WIN32_WCE +#include /* This has _beginthread() and _endthread() defined! */ +#endif + +#ifdef __OS2__ +typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg); +typedef void (*pfnSDL_CurrentEndThread)(void); +#else +typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, + unsigned (__stdcall *func)(void *), void *arg, + unsigned, unsigned *threadID); +typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); +#endif + +extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread); + +#ifdef __OS2__ +#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread) +#elif defined(_WIN32_WCE) +#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL) +#else +#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex) +#endif +#else +extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data); +#endif + +/** Get the 32-bit thread identifier for the current thread */ +extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); + +/** Get the 32-bit thread identifier for the specified thread, + * equivalent to SDL_ThreadID() if the specified thread is NULL. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); + +/** Wait for a thread to finish. + * The return code for the thread function is placed in the area + * pointed to by 'status', if 'status' is not NULL. + */ +extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); + +/** Forcefully kill a thread without worrying about its state */ +extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_thread_h */ diff --git a/platforms/vs2010/include/SDL/SDL_timer.h b/platforms/vs2010/include/SDL/SDL_timer.h new file mode 100755 index 0000000..d764d5f --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_timer.h @@ -0,0 +1,125 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifndef _SDL_timer_h +#define _SDL_timer_h + +/** @file SDL_timer.h + * Header for the SDL time management routines + */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** This is the OS scheduler timeslice, in milliseconds */ +#define SDL_TIMESLICE 10 + +/** This is the maximum resolution of the SDL timer on all platforms */ +#define TIMER_RESOLUTION 10 /**< Experimentally determined */ + +/** + * Get the number of milliseconds since the SDL library initialization. + * Note that this value wraps if the program runs for more than ~49 days. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); + +/** Wait a specified number of milliseconds before returning */ +extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); + +/** Function prototype for the timer callback function */ +typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval); + +/** + * Set a callback to run after the specified number of milliseconds has + * elapsed. The callback function is passed the current timer interval + * and returns the next timer interval. If the returned value is the + * same as the one passed in, the periodic alarm continues, otherwise a + * new alarm is scheduled. If the callback returns 0, the periodic alarm + * is cancelled. + * + * To cancel a currently running timer, call SDL_SetTimer(0, NULL); + * + * The timer callback function may run in a different thread than your + * main code, and so shouldn't call any functions from within itself. + * + * The maximum resolution of this timer is 10 ms, which means that if + * you request a 16 ms timer, your callback will run approximately 20 ms + * later on an unloaded system. If you wanted to set a flag signaling + * a frame update at 30 frames per second (every 33 ms), you might set a + * timer for 30 ms: + * @code SDL_SetTimer((33/10)*10, flag_update); @endcode + * + * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init(). + * + * Under UNIX, you should not use raise or use SIGALRM and this function + * in the same program, as it is implemented using setitimer(). You also + * should not use this function in multi-threaded applications as signals + * to multi-threaded apps have undefined behavior in some implementations. + * + * This function returns 0 if successful, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback); + +/** @name New timer API + * New timer API, supports multiple timers + * Written by Stephane Peter + */ +/*@{*/ + +/** + * Function prototype for the new timer callback function. + * The callback function is passed the current timer interval and returns + * the next timer interval. If the returned value is the same as the one + * passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is cancelled. + */ +typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param); + +/** Definition of the timer ID type */ +typedef struct _SDL_TimerID *SDL_TimerID; + +/** Add a new timer to the pool of timers already running. + * Returns a timer ID, or NULL when an error occurs. + */ +extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param); + +/** + * Remove one of the multiple timers knowing its ID. + * Returns a boolean value indicating success. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t); + +/*@}*/ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_timer_h */ diff --git a/platforms/vs2010/include/SDL/SDL_types.h b/platforms/vs2010/include/SDL/SDL_types.h new file mode 100755 index 0000000..79d8b28 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_types.h @@ -0,0 +1,28 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** @file SDL_types.h + * @deprecated Use SDL_stdinc.h instead. + */ + +/* DEPRECATED */ +#include "SDL_stdinc.h" diff --git a/platforms/vs2010/include/SDL/SDL_version.h b/platforms/vs2010/include/SDL/SDL_version.h new file mode 100755 index 0000000..fdc17c6 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_version.h @@ -0,0 +1,91 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** @file SDL_version.h + * This header defines the current SDL version + */ + +#ifndef _SDL_version_h +#define _SDL_version_h + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** @name Version Number + * Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL + */ +/*@{*/ +#define SDL_MAJOR_VERSION 1 +#define SDL_MINOR_VERSION 2 +#define SDL_PATCHLEVEL 15 +/*@}*/ + +typedef struct SDL_version { + Uint8 major; + Uint8 minor; + Uint8 patch; +} SDL_version; + +/** + * This macro can be used to fill a version structure with the compile-time + * version of the SDL library. + */ +#define SDL_VERSION(X) \ +{ \ + (X)->major = SDL_MAJOR_VERSION; \ + (X)->minor = SDL_MINOR_VERSION; \ + (X)->patch = SDL_PATCHLEVEL; \ +} + +/** This macro turns the version numbers into a numeric value: + * (1,2,3) -> (1203) + * This assumes that there will never be more than 100 patchlevels + */ +#define SDL_VERSIONNUM(X, Y, Z) \ + ((X)*1000 + (Y)*100 + (Z)) + +/** This is the version number macro for the current SDL version */ +#define SDL_COMPILEDVERSION \ + SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) + +/** This macro will evaluate to true if compiled with SDL at least X.Y.Z */ +#define SDL_VERSION_ATLEAST(X, Y, Z) \ + (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/** This function gets the version of the dynamically linked SDL library. + * it should NOT be used to fill a version structure, instead you should + * use the SDL_Version() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_version_h */ diff --git a/platforms/vs2010/include/SDL/SDL_video.h b/platforms/vs2010/include/SDL/SDL_video.h new file mode 100755 index 0000000..f9c4e07 --- /dev/null +++ b/platforms/vs2010/include/SDL/SDL_video.h @@ -0,0 +1,951 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** @file SDL_video.h + * Header file for access to the SDL raw framebuffer window + */ + +#ifndef _SDL_video_h +#define _SDL_video_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** @name Transparency definitions + * These define alpha as the opacity of a surface + */ +/*@{*/ +#define SDL_ALPHA_OPAQUE 255 +#define SDL_ALPHA_TRANSPARENT 0 +/*@}*/ + +/** @name Useful data types */ +/*@{*/ +typedef struct SDL_Rect { + Sint16 x, y; + Uint16 w, h; +} SDL_Rect; + +typedef struct SDL_Color { + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 unused; +} SDL_Color; +#define SDL_Colour SDL_Color + +typedef struct SDL_Palette { + int ncolors; + SDL_Color *colors; +} SDL_Palette; +/*@}*/ + +/** Everything in the pixel format structure is read-only */ +typedef struct SDL_PixelFormat { + SDL_Palette *palette; + Uint8 BitsPerPixel; + Uint8 BytesPerPixel; + Uint8 Rloss; + Uint8 Gloss; + Uint8 Bloss; + Uint8 Aloss; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + + /** RGB color key information */ + Uint32 colorkey; + /** Alpha value information (per-surface alpha) */ + Uint8 alpha; +} SDL_PixelFormat; + +/** This structure should be treated as read-only, except for 'pixels', + * which, if not NULL, contains the raw pixel data for the surface. + */ +typedef struct SDL_Surface { + Uint32 flags; /**< Read-only */ + SDL_PixelFormat *format; /**< Read-only */ + int w, h; /**< Read-only */ + Uint16 pitch; /**< Read-only */ + void *pixels; /**< Read-write */ + int offset; /**< Private */ + + /** Hardware-specific surface info */ + struct private_hwdata *hwdata; + + /** clipping information */ + SDL_Rect clip_rect; /**< Read-only */ + Uint32 unused1; /**< for binary compatibility */ + + /** Allow recursive locks */ + Uint32 locked; /**< Private */ + + /** info for fast blit mapping to other surfaces */ + struct SDL_BlitMap *map; /**< Private */ + + /** format version, bumped at every change to invalidate blit maps */ + unsigned int format_version; /**< Private */ + + /** Reference count -- used when freeing surface */ + int refcount; /**< Read-mostly */ +} SDL_Surface; + +/** @name SDL_Surface Flags + * These are the currently supported flags for the SDL_surface + */ +/*@{*/ + +/** Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */ +/*@{*/ +#define SDL_SWSURFACE 0x00000000 /**< Surface is in system memory */ +#define SDL_HWSURFACE 0x00000001 /**< Surface is in video memory */ +#define SDL_ASYNCBLIT 0x00000004 /**< Use asynchronous blits if possible */ +/*@}*/ + +/** Available for SDL_SetVideoMode() */ +/*@{*/ +#define SDL_ANYFORMAT 0x10000000 /**< Allow any video depth/pixel-format */ +#define SDL_HWPALETTE 0x20000000 /**< Surface has exclusive palette */ +#define SDL_DOUBLEBUF 0x40000000 /**< Set up double-buffered video mode */ +#define SDL_FULLSCREEN 0x80000000 /**< Surface is a full screen display */ +#define SDL_OPENGL 0x00000002 /**< Create an OpenGL rendering context */ +#define SDL_OPENGLBLIT 0x0000000A /**< Create an OpenGL rendering context and use it for blitting */ +#define SDL_RESIZABLE 0x00000010 /**< This video mode may be resized */ +#define SDL_NOFRAME 0x00000020 /**< No window caption or edge frame */ +/*@}*/ + +/** Used internally (read-only) */ +/*@{*/ +#define SDL_HWACCEL 0x00000100 /**< Blit uses hardware acceleration */ +#define SDL_SRCCOLORKEY 0x00001000 /**< Blit uses a source color key */ +#define SDL_RLEACCELOK 0x00002000 /**< Private flag */ +#define SDL_RLEACCEL 0x00004000 /**< Surface is RLE encoded */ +#define SDL_SRCALPHA 0x00010000 /**< Blit uses source alpha blending */ +#define SDL_PREALLOC 0x01000000 /**< Surface uses preallocated memory */ +/*@}*/ + +/*@}*/ + +/** Evaluates to true if the surface needs to be locked before access */ +#define SDL_MUSTLOCK(surface) \ + (surface->offset || \ + ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0)) + +/** typedef for private surface blitting functions */ +typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect, + struct SDL_Surface *dst, SDL_Rect *dstrect); + + +/** Useful for determining the video hardware capabilities */ +typedef struct SDL_VideoInfo { + Uint32 hw_available :1; /**< Flag: Can you create hardware surfaces? */ + Uint32 wm_available :1; /**< Flag: Can you talk to a window manager? */ + Uint32 UnusedBits1 :6; + Uint32 UnusedBits2 :1; + Uint32 blit_hw :1; /**< Flag: Accelerated blits HW --> HW */ + Uint32 blit_hw_CC :1; /**< Flag: Accelerated blits with Colorkey */ + Uint32 blit_hw_A :1; /**< Flag: Accelerated blits with Alpha */ + Uint32 blit_sw :1; /**< Flag: Accelerated blits SW --> HW */ + Uint32 blit_sw_CC :1; /**< Flag: Accelerated blits with Colorkey */ + Uint32 blit_sw_A :1; /**< Flag: Accelerated blits with Alpha */ + Uint32 blit_fill :1; /**< Flag: Accelerated color fill */ + Uint32 UnusedBits3 :16; + Uint32 video_mem; /**< The total amount of video memory (in K) */ + SDL_PixelFormat *vfmt; /**< Value: The format of the video surface */ + int current_w; /**< Value: The current video mode width */ + int current_h; /**< Value: The current video mode height */ +} SDL_VideoInfo; + + +/** @name Overlay Formats + * The most common video overlay formats. + * For an explanation of these pixel formats, see: + * http://www.webartz.com/fourcc/indexyuv.htm + * + * For information on the relationship between color spaces, see: + * http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html + */ +/*@{*/ +#define SDL_YV12_OVERLAY 0x32315659 /**< Planar mode: Y + V + U (3 planes) */ +#define SDL_IYUV_OVERLAY 0x56555949 /**< Planar mode: Y + U + V (3 planes) */ +#define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ +#define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ +#define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ +/*@}*/ + +/** The YUV hardware video overlay */ +typedef struct SDL_Overlay { + Uint32 format; /**< Read-only */ + int w, h; /**< Read-only */ + int planes; /**< Read-only */ + Uint16 *pitches; /**< Read-only */ + Uint8 **pixels; /**< Read-write */ + + /** @name Hardware-specific surface info */ + /*@{*/ + struct private_yuvhwfuncs *hwfuncs; + struct private_yuvhwdata *hwdata; + /*@{*/ + + /** @name Special flags */ + /*@{*/ + Uint32 hw_overlay :1; /**< Flag: This overlay hardware accelerated? */ + Uint32 UnusedBits :31; + /*@}*/ +} SDL_Overlay; + + +/** Public enumeration for setting the OpenGL window attributes. */ +typedef enum { + SDL_GL_RED_SIZE, + SDL_GL_GREEN_SIZE, + SDL_GL_BLUE_SIZE, + SDL_GL_ALPHA_SIZE, + SDL_GL_BUFFER_SIZE, + SDL_GL_DOUBLEBUFFER, + SDL_GL_DEPTH_SIZE, + SDL_GL_STENCIL_SIZE, + SDL_GL_ACCUM_RED_SIZE, + SDL_GL_ACCUM_GREEN_SIZE, + SDL_GL_ACCUM_BLUE_SIZE, + SDL_GL_ACCUM_ALPHA_SIZE, + SDL_GL_STEREO, + SDL_GL_MULTISAMPLEBUFFERS, + SDL_GL_MULTISAMPLESAMPLES, + SDL_GL_ACCELERATED_VISUAL, + SDL_GL_SWAP_CONTROL +} SDL_GLattr; + +/** @name flags for SDL_SetPalette() */ +/*@{*/ +#define SDL_LOGPAL 0x01 +#define SDL_PHYSPAL 0x02 +/*@}*/ + +/* Function prototypes */ + +/** + * @name Video Init and Quit + * These functions are used internally, and should not be used unless you + * have a specific need to specify the video driver you want to use. + * You should normally use SDL_Init() or SDL_InitSubSystem(). + */ +/*@{*/ +/** + * Initializes the video subsystem. Sets up a connection + * to the window manager, etc, and determines the current video mode and + * pixel format, but does not initialize a window or graphics mode. + * Note that event handling is activated by this routine. + * + * If you use both sound and video in your application, you need to call + * SDL_Init() before opening the sound device, otherwise under Win32 DirectX, + * you won't be able to set full-screen display modes. + */ +extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags); +extern DECLSPEC void SDLCALL SDL_VideoQuit(void); +/*@}*/ + +/** + * This function fills the given character buffer with the name of the + * video driver, and returns a pointer to it if the video driver has + * been initialized. It returns NULL if no driver has been initialized. + */ +extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); + +/** + * This function returns a pointer to the current display surface. + * If SDL is doing format conversion on the display surface, this + * function returns the publicly visible surface, not the real video + * surface. + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void); + +/** + * This function returns a read-only pointer to information about the + * video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt' + * member of the returned structure will contain the pixel format of the + * "best" video mode. + */ +extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void); + +/** + * Check to see if a particular video mode is supported. + * It returns 0 if the requested mode is not supported under any bit depth, + * or returns the bits-per-pixel of the closest available mode with the + * given width and height. If this bits-per-pixel is different from the + * one used when setting the video mode, SDL_SetVideoMode() will succeed, + * but will emulate the requested bits-per-pixel with a shadow surface. + * + * The arguments to SDL_VideoModeOK() are the same ones you would pass to + * SDL_SetVideoMode() + */ +extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags); + +/** + * Return a pointer to an array of available screen dimensions for the + * given format and video flags, sorted largest to smallest. Returns + * NULL if there are no dimensions available for a particular format, + * or (SDL_Rect **)-1 if any dimension is okay for the given format. + * + * If 'format' is NULL, the mode list will be for the format given + * by SDL_GetVideoInfo()->vfmt + */ +extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags); + +/** + * Set up a video mode with the specified width, height and bits-per-pixel. + * + * If 'bpp' is 0, it is treated as the current display bits per pixel. + * + * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the + * requested bits-per-pixel, but will return whatever video pixel format is + * available. The default is to emulate the requested pixel format if it + * is not natively available. + * + * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in + * video memory, if possible, and you may have to call SDL_LockSurface() + * in order to access the raw framebuffer. Otherwise, the video surface + * will be created in system memory. + * + * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle + * updates asynchronously, but you must always lock before accessing pixels. + * SDL will wait for updates to complete before returning from the lock. + * + * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee + * that the colors set by SDL_SetColors() will be the colors you get. + * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all + * of the colors exactly the way they are requested, and you should look + * at the video surface structure to determine the actual palette. + * If SDL cannot guarantee that the colors you request can be set, + * i.e. if the colormap is shared, then the video surface may be created + * under emulation in system memory, overriding the SDL_HWSURFACE flag. + * + * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set + * a fullscreen video mode. The default is to create a windowed mode + * if the current graphics system has a window manager. + * If the SDL library is able to set a fullscreen video mode, this flag + * will be set in the surface that is returned. + * + * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up + * two surfaces in video memory and swap between them when you call + * SDL_Flip(). This is usually slower than the normal single-buffering + * scheme, but prevents "tearing" artifacts caused by modifying video + * memory while the monitor is refreshing. It should only be used by + * applications that redraw the entire screen on every update. + * + * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the + * window manager, if any, to resize the window at runtime. When this + * occurs, SDL will send a SDL_VIDEORESIZE event to you application, + * and you must respond to the event by re-calling SDL_SetVideoMode() + * with the requested size (or another size that suits the application). + * + * If SDL_NOFRAME is set in 'flags', the SDL library will create a window + * without any title bar or frame decoration. Fullscreen video modes have + * this flag set automatically. + * + * This function returns the video framebuffer surface, or NULL if it fails. + * + * If you rely on functionality provided by certain video flags, check the + * flags of the returned surface to make sure that functionality is available. + * SDL will fall back to reduced functionality if the exact flags you wanted + * are not available. + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode + (int width, int height, int bpp, Uint32 flags); + +/** @name SDL_Update Functions + * These functions should not be called while 'screen' is locked. + */ +/*@{*/ +/** + * Makes sure the given list of rectangles is updated on the given screen. + */ +extern DECLSPEC void SDLCALL SDL_UpdateRects + (SDL_Surface *screen, int numrects, SDL_Rect *rects); +/** + * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire + * screen. + */ +extern DECLSPEC void SDLCALL SDL_UpdateRect + (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); +/*@}*/ + +/** + * On hardware that supports double-buffering, this function sets up a flip + * and returns. The hardware will wait for vertical retrace, and then swap + * video buffers before the next video surface blit or lock will return. + * On hardware that doesn not support double-buffering, this is equivalent + * to calling SDL_UpdateRect(screen, 0, 0, 0, 0); + * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when + * setting the video mode for this function to perform hardware flipping. + * This function returns 0 if successful, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen); + +/** + * Set the gamma correction for each of the color channels. + * The gamma values range (approximately) between 0.1 and 10.0 + * + * If this function isn't supported directly by the hardware, it will + * be emulated using gamma ramps, if available. If successful, this + * function returns 0, otherwise it returns -1. + */ +extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); + +/** + * Set the gamma translation table for the red, green, and blue channels + * of the video hardware. Each table is an array of 256 16-bit quantities, + * representing a mapping between the input and output for that channel. + * The input is the index into the array, and the output is the 16-bit + * gamma value at that index, scaled to the output color precision. + * + * You may pass NULL for any of the channels to leave it unchanged. + * If the call succeeds, it will return 0. If the display driver or + * hardware does not support gamma translation, or otherwise fails, + * this function will return -1. + */ +extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue); + +/** + * Retrieve the current values of the gamma translation tables. + * + * You must pass in valid pointers to arrays of 256 16-bit quantities. + * Any of the pointers may be NULL to ignore that channel. + * If the call succeeds, it will return 0. If the display driver or + * hardware does not support gamma translation, or otherwise fails, + * this function will return -1. + */ +extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); + +/** + * Sets a portion of the colormap for the given 8-bit surface. If 'surface' + * is not a palettized surface, this function does nothing, returning 0. + * If all of the colors were set as passed to SDL_SetColors(), it will + * return 1. If not all the color entries were set exactly as given, + * it will return 0, and you should look at the surface palette to + * determine the actual color palette. + * + * When 'surface' is the surface associated with the current display, the + * display colormap will be updated with the requested colors. If + * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors() + * will always return 1, and the palette is guaranteed to be set the way + * you desire, even if the window colormap has to be warped or run under + * emulation. + */ +extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, + SDL_Color *colors, int firstcolor, int ncolors); + +/** + * Sets a portion of the colormap for a given 8-bit surface. + * 'flags' is one or both of: + * SDL_LOGPAL -- set logical palette, which controls how blits are mapped + * to/from the surface, + * SDL_PHYSPAL -- set physical palette, which controls how pixels look on + * the screen + * Only screens have physical palettes. Separate change of physical/logical + * palettes is only possible if the screen has SDL_HWPALETTE set. + * + * The return value is 1 if all colours could be set as requested, and 0 + * otherwise. + * + * SDL_SetColors() is equivalent to calling this function with + * flags = (SDL_LOGPAL|SDL_PHYSPAL). + */ +extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags, + SDL_Color *colors, int firstcolor, + int ncolors); + +/** + * Maps an RGB triple to an opaque pixel value for a given pixel format + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGB +(const SDL_PixelFormat * const format, + const Uint8 r, const Uint8 g, const Uint8 b); + +/** + * Maps an RGBA quadruple to a pixel value for a given pixel format + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA +(const SDL_PixelFormat * const format, + const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a); + +/** + * Maps a pixel value into the RGB components for a given pixel format + */ +extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, + const SDL_PixelFormat * const fmt, + Uint8 *r, Uint8 *g, Uint8 *b); + +/** + * Maps a pixel value into the RGBA components for a given pixel format + */ +extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, + const SDL_PixelFormat * const fmt, + Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + +/** @sa SDL_CreateRGBSurface */ +#define SDL_AllocSurface SDL_CreateRGBSurface +/** + * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) + * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. + * If the depth is greater than 8 bits, the pixel format is set using the + * flags '[RGB]mask'. + * If the function runs out of memory, it will return NULL. + * + * The 'flags' tell what kind of surface to create. + * SDL_SWSURFACE means that the surface should be created in system memory. + * SDL_HWSURFACE means that the surface should be created in video memory, + * with the same format as the display surface. This is useful for surfaces + * that will not change much, to take advantage of hardware acceleration + * when being blitted to the display surface. + * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with + * this surface, but you must always lock it before accessing the pixels. + * SDL will wait for current blits to finish before returning from the lock. + * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. + * If the hardware supports acceleration of colorkey blits between + * two surfaces in video memory, SDL will try to place the surface in + * video memory. If this isn't possible or if there is no hardware + * acceleration available, the surface will be placed in system memory. + * SDL_SRCALPHA means that the surface will be used for alpha blits and + * if the hardware supports hardware acceleration of alpha blits between + * two surfaces in video memory, to place the surface in video memory + * if possible, otherwise it will be placed in system memory. + * If the surface is created in video memory, blits will be _much_ faster, + * but the surface format must be identical to the video surface format, + * and the only way to access the pixels member of the surface is to use + * the SDL_LockSurface() and SDL_UnlockSurface() calls. + * If the requested surface actually resides in video memory, SDL_HWSURFACE + * will be set in the flags member of the returned surface. If for some + * reason the surface could not be placed in video memory, it will not have + * the SDL_HWSURFACE flag set, and will be created in system memory instead. + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface + (Uint32 flags, int width, int height, int depth, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +/** @sa SDL_CreateRGBSurface */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, + int width, int height, int depth, int pitch, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface); + +/** + * SDL_LockSurface() sets up a surface for directly accessing the pixels. + * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write + * to and read from 'surface->pixels', using the pixel format stored in + * 'surface->format'. Once you are done accessing the surface, you should + * use SDL_UnlockSurface() to release it. + * + * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates + * to 0, then you can read and write to the surface at any time, and the + * pixel format of the surface will not change. In particular, if the + * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you + * will not need to lock the display surface before accessing it. + * + * No operating system or library calls should be made between lock/unlock + * pairs, as critical system locks may be held during this time. + * + * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. + */ +extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface); +extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); + +/** + * Load a surface from a seekable SDL data source (memory or file.) + * If 'freesrc' is non-zero, the source will be closed after being read. + * Returns the new surface, or NULL if there was an error. + * The new surface should be freed with SDL_FreeSurface(). + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc); + +/** Convenience macro -- load a surface from a file */ +#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) + +/** + * Save a surface to a seekable SDL data source (memory or file.) + * If 'freedst' is non-zero, the source will be closed after being written. + * Returns 0 if successful or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SaveBMP_RW + (SDL_Surface *surface, SDL_RWops *dst, int freedst); + +/** Convenience macro -- save a surface to a file */ +#define SDL_SaveBMP(surface, file) \ + SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) + +/** + * Sets the color key (transparent pixel) in a blittable surface. + * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), + * 'key' will be the transparent pixel in the source image of a blit. + * SDL_RLEACCEL requests RLE acceleration for the surface if present, + * and removes RLE acceleration if absent. + * If 'flag' is 0, this function clears any current color key. + * This function returns 0, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SetColorKey + (SDL_Surface *surface, Uint32 flag, Uint32 key); + +/** + * This function sets the alpha value for the entire surface, as opposed to + * using the alpha component of each pixel. This value measures the range + * of transparency of the surface, 0 being completely transparent to 255 + * being completely opaque. An 'alpha' value of 255 causes blits to be + * opaque, the source pixels copied to the destination (the default). Note + * that per-surface alpha can be combined with colorkey transparency. + * + * If 'flag' is 0, alpha blending is disabled for the surface. + * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface. + * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the + * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed. + * + * The 'alpha' parameter is ignored for surfaces that have an alpha channel. + */ +extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha); + +/** + * Sets the clipping rectangle for the destination surface in a blit. + * + * If the clip rectangle is NULL, clipping will be disabled. + * If the clip rectangle doesn't intersect the surface, the function will + * return SDL_FALSE and blits will be completely clipped. Otherwise the + * function returns SDL_TRUE and blits to the surface will be clipped to + * the intersection of the surface area and the clipping rectangle. + * + * Note that blits are automatically clipped to the edges of the source + * and destination surfaces. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect); + +/** + * Gets the clipping rectangle for the destination surface in a blit. + * 'rect' must be a pointer to a valid rectangle which will be filled + * with the correct values. + */ +extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect); + +/** + * Creates a new surface of the specified format, and then copies and maps + * the given surface to it so the blit of the converted surface will be as + * fast as possible. If this function fails, it returns NULL. + * + * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those + * semantics. You can also pass SDL_RLEACCEL in the flags parameter and + * SDL will try to RLE accelerate colorkey and alpha blits in the resulting + * surface. + * + * This function is used internally by SDL_DisplayFormat(). + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface + (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags); + +/** + * This performs a fast blit from the source surface to the destination + * surface. It assumes that the source and destination rectangles are + * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire + * surface (src or dst) is copied. The final blit rectangles are saved + * in 'srcrect' and 'dstrect' after all clipping is performed. + * If the blit is successful, it returns 0, otherwise it returns -1. + * + * The blit function should not be called on a locked surface. + * + * The blit semantics for surfaces with and without alpha and colorkey + * are defined as follows: + * + * RGBA->RGB: + * SDL_SRCALPHA set: + * alpha-blend (using alpha-channel). + * SDL_SRCCOLORKEY ignored. + * SDL_SRCALPHA not set: + * copy RGB. + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * RGB values of the source colour key, ignoring alpha in the + * comparison. + * + * RGB->RGBA: + * SDL_SRCALPHA set: + * alpha-blend (using the source per-surface alpha value); + * set destination alpha to opaque. + * SDL_SRCALPHA not set: + * copy RGB, set destination alpha to source per-surface alpha value. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * source colour key. + * + * RGBA->RGBA: + * SDL_SRCALPHA set: + * alpha-blend (using the source alpha channel) the RGB values; + * leave destination alpha untouched. [Note: is this correct?] + * SDL_SRCCOLORKEY ignored. + * SDL_SRCALPHA not set: + * copy all of RGBA to the destination. + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * RGB values of the source colour key, ignoring alpha in the + * comparison. + * + * RGB->RGB: + * SDL_SRCALPHA set: + * alpha-blend (using the source per-surface alpha value). + * SDL_SRCALPHA not set: + * copy RGB. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * source colour key. + * + * If either of the surfaces were in video memory, and the blit returns -2, + * the video memory was lost, so it should be reloaded with artwork and + * re-blitted: + * @code + * while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { + * while ( SDL_LockSurface(image) < 0 ) + * Sleep(10); + * -- Write image pixels to image->pixels -- + * SDL_UnlockSurface(image); + * } + * @endcode + * + * This happens under DirectX 5.0 when the system switches away from your + * fullscreen application. The lock will also fail until you have access + * to the video memory again. + * + * You should call SDL_BlitSurface() unless you know exactly how SDL + * blitting works internally and how to use the other blit functions. + */ +#define SDL_BlitSurface SDL_UpperBlit + +/** This is the public blit function, SDL_BlitSurface(), and it performs + * rectangle validation and clipping before passing it to SDL_LowerBlit() + */ +extern DECLSPEC int SDLCALL SDL_UpperBlit + (SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect); +/** This is a semi-private blit function and it performs low-level surface + * blitting only. + */ +extern DECLSPEC int SDLCALL SDL_LowerBlit + (SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect); + +/** + * This function performs a fast fill of the given rectangle with 'color' + * The given rectangle is clipped to the destination surface clip area + * and the final fill rectangle is saved in the passed in pointer. + * If 'dstrect' is NULL, the whole surface will be filled with 'color' + * The color should be a pixel of the format used by the surface, and + * can be generated by the SDL_MapRGB() function. + * This function returns 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_FillRect + (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); + +/** + * This function takes a surface and copies it to a new surface of the + * pixel format and colors of the video framebuffer, suitable for fast + * blitting onto the display surface. It calls SDL_ConvertSurface() + * + * If you want to take advantage of hardware colorkey or alpha blit + * acceleration, you should set the colorkey and alpha value before + * calling this function. + * + * If the conversion fails or runs out of memory, it returns NULL + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface); + +/** + * This function takes a surface and copies it to a new surface of the + * pixel format and colors of the video framebuffer (if possible), + * suitable for fast alpha blitting onto the display surface. + * The new surface will always have an alpha channel. + * + * If you want to take advantage of hardware colorkey or alpha blit + * acceleration, you should set the colorkey and alpha value before + * calling this function. + * + * If the conversion fails or runs out of memory, it returns NULL + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/** @name YUV video surface overlay functions */ /*@{*/ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/** This function creates a video output overlay + * Calling the returned surface an overlay is something of a misnomer because + * the contents of the display surface underneath the area where the overlay + * is shown is undefined - it may be overwritten with the converted YUV data. + */ +extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height, + Uint32 format, SDL_Surface *display); + +/** Lock an overlay for direct access, and unlock it when you are done */ +extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay); +extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay); + +/** Blit a video overlay to the display surface. + * The contents of the video surface underneath the blit destination are + * not defined. + * The width and height of the destination rectangle may be different from + * that of the overlay, but currently only 2x scaling is supported. + */ +extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect); + +/** Free a video overlay */ +extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay); + +/*@}*/ + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/** @name OpenGL support functions. */ /*@{*/ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/** + * Dynamically load an OpenGL library, or the default one if path is NULL + * + * If you do this, you need to retrieve all of the GL functions used in + * your program from the dynamic library using SDL_GL_GetProcAddress(). + */ +extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); + +/** + * Get the address of a GL function + */ +extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc); + +/** + * Set an attribute of the OpenGL subsystem before intialization. + */ +extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); + +/** + * Get an attribute of the OpenGL subsystem from the windowing + * interface, such as glX. This is of course different from getting + * the values from SDL's internal OpenGL subsystem, which only + * stores the values you request before initialization. + * + * Developers should track the values they pass into SDL_GL_SetAttribute + * themselves if they want to retrieve these values. + */ +extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value); + +/** + * Swap the OpenGL buffers, if double-buffering is supported. + */ +extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); + +/** @name OpenGL Internal Functions + * Internal functions that should not be called unless you have read + * and understood the source code for these functions. + */ +/*@{*/ +extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects); +extern DECLSPEC void SDLCALL SDL_GL_Lock(void); +extern DECLSPEC void SDLCALL SDL_GL_Unlock(void); +/*@}*/ + +/*@}*/ + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/** @name Window Manager Functions */ +/** These functions allow interaction with the window manager, if any. */ /*@{*/ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/** + * Sets the title and icon text of the display window (UTF-8 encoded) + */ +extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon); +/** + * Gets the title and icon text of the display window (UTF-8 encoded) + */ +extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon); + +/** + * Sets the icon for the display window. + * This function must be called before the first call to SDL_SetVideoMode(). + * It takes an icon surface, and a mask in MSB format. + * If 'mask' is NULL, the entire icon surface will be used as the icon. + */ +extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); + +/** + * This function iconifies the window, and returns 1 if it succeeded. + * If the function succeeds, it generates an SDL_APPACTIVE loss event. + * This function is a noop and returns 0 in non-windowed environments. + */ +extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); + +/** + * Toggle fullscreen mode without changing the contents of the screen. + * If the display surface does not require locking before accessing + * the pixel information, then the memory pointers will not change. + * + * If this function was able to toggle fullscreen mode (change from + * running in a window to fullscreen, or vice-versa), it will return 1. + * If it is not implemented, or fails, it returns 0. + * + * The next call to SDL_SetVideoMode() will set the mode fullscreen + * attribute based on the flags parameter - if SDL_FULLSCREEN is not + * set, then the display will be windowed by default where supported. + * + * This is currently only implemented in the X11 video driver. + */ +extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface); + +typedef enum { + SDL_GRAB_QUERY = -1, + SDL_GRAB_OFF = 0, + SDL_GRAB_ON = 1, + SDL_GRAB_FULLSCREEN /**< Used internally */ +} SDL_GrabMode; +/** + * This function allows you to set and query the input grab state of + * the application. It returns the new input grab state. + * + * Grabbing means that the mouse is confined to the application window, + * and nearly all keyboard input is passed directly to the application, + * and not interpreted by a window manager, if any. + */ +extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); + +/*@}*/ + +/** @internal Not in public API at the moment - do not use! */ +extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_video_h */ diff --git a/platforms/vs2010/include/SDL/begin_code.h b/platforms/vs2010/include/SDL/begin_code.h new file mode 100755 index 0000000..27e2f7b --- /dev/null +++ b/platforms/vs2010/include/SDL/begin_code.h @@ -0,0 +1,196 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2012 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** + * @file begin_code.h + * This file sets things up for C dynamic library function definitions, + * static inlined functions, and structures aligned at 4-byte alignment. + * If you don't like ugly C preprocessor code, don't look at this file. :) + */ + +/** + * @file begin_code.h + * This shouldn't be nested -- included it around code only. + */ +#ifdef _begin_code_h +#error Nested inclusion of begin_code.h +#endif +#define _begin_code_h + +/** + * @def DECLSPEC + * Some compilers use a special export keyword + */ +#ifndef DECLSPEC +# if defined(__BEOS__) || defined(__HAIKU__) +# if defined(__GNUC__) +# define DECLSPEC +# else +# define DECLSPEC __declspec(export) +# endif +# elif defined(__WIN32__) +# ifdef __BORLANDC__ +# ifdef BUILD_SDL +# define DECLSPEC +# else +# define DECLSPEC __declspec(dllimport) +# endif +# else +# define DECLSPEC __declspec(dllexport) +# endif +# elif defined(__OS2__) +# ifdef __WATCOMC__ +# ifdef BUILD_SDL +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC +# endif +# elif defined (__GNUC__) && __GNUC__ < 4 +# /* Added support for GCC-EMX = 4 +# define DECLSPEC __attribute__ ((visibility("default"))) +# else +# define DECLSPEC +# endif +# endif +#endif + +/** + * @def SDLCALL + * By default SDL uses the C calling convention + */ +#ifndef SDLCALL +# if defined(__WIN32__) && !defined(__GNUC__) +# define SDLCALL __cdecl +# elif defined(__OS2__) +# if defined (__GNUC__) && __GNUC__ < 4 +# /* Added support for GCC-EMX + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* $Id$ */ + +#ifndef _SDL_MIXER_H +#define _SDL_MIXER_H + +#include "SDL_types.h" +#include "SDL_rwops.h" +#include "SDL_audio.h" +#include "SDL_endian.h" +#include "SDL_version.h" +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_MIXER_MAJOR_VERSION 1 +#define SDL_MIXER_MINOR_VERSION 2 +#define SDL_MIXER_PATCHLEVEL 12 + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL_mixer library. + */ +#define SDL_MIXER_VERSION(X) \ +{ \ + (X)->major = SDL_MIXER_MAJOR_VERSION; \ + (X)->minor = SDL_MIXER_MINOR_VERSION; \ + (X)->patch = SDL_MIXER_PATCHLEVEL; \ +} + +/* Backwards compatibility */ +#define MIX_MAJOR_VERSION SDL_MIXER_MAJOR_VERSION +#define MIX_MINOR_VERSION SDL_MIXER_MINOR_VERSION +#define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL +#define MIX_VERSION(X) SDL_MIXER_VERSION(X) + +/* This function gets the version of the dynamically linked SDL_mixer library. + it should NOT be used to fill a version structure, instead you should + use the SDL_MIXER_VERSION() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void); + +typedef enum +{ + MIX_INIT_FLAC = 0x00000001, + MIX_INIT_MOD = 0x00000002, + MIX_INIT_MP3 = 0x00000004, + MIX_INIT_OGG = 0x00000008, + MIX_INIT_FLUIDSYNTH = 0x00000010 +} MIX_InitFlags; + +/* Loads dynamic libraries and prepares them for use. Flags should be + one or more flags from MIX_InitFlags OR'd together. + It returns the flags successfully initialized, or 0 on failure. + */ +extern DECLSPEC int SDLCALL Mix_Init(int flags); + +/* Unloads libraries loaded with Mix_Init */ +extern DECLSPEC void SDLCALL Mix_Quit(void); + + +/* The default mixer has 8 simultaneous mixing channels */ +#ifndef MIX_CHANNELS +#define MIX_CHANNELS 8 +#endif + +/* Good default values for a PC soundcard */ +#define MIX_DEFAULT_FREQUENCY 22050 +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define MIX_DEFAULT_FORMAT AUDIO_S16LSB +#else +#define MIX_DEFAULT_FORMAT AUDIO_S16MSB +#endif +#define MIX_DEFAULT_CHANNELS 2 +#define MIX_MAX_VOLUME 128 /* Volume of a chunk */ + +/* The internal format for an audio chunk */ +typedef struct Mix_Chunk { + int allocated; + Uint8 *abuf; + Uint32 alen; + Uint8 volume; /* Per-sample volume, 0-128 */ +} Mix_Chunk; + +/* The different fading types supported */ +typedef enum { + MIX_NO_FADING, + MIX_FADING_OUT, + MIX_FADING_IN +} Mix_Fading; + +typedef enum { + MUS_NONE, + MUS_CMD, + MUS_WAV, + MUS_MOD, + MUS_MID, + MUS_OGG, + MUS_MP3, + MUS_MP3_MAD, + MUS_FLAC, + MUS_MODPLUG +} Mix_MusicType; + +/* The internal format for a music chunk interpreted via mikmod */ +typedef struct _Mix_Music Mix_Music; + +/* Open the mixer with a certain audio format */ +extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels, + int chunksize); + +/* Dynamically change the number of channels managed by the mixer. + If decreasing the number of channels, the upper channels are + stopped. + This function returns the new number of allocated channels. + */ +extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans); + +/* Find out what the actual audio device parameters are. + This function returns 1 if the audio has been opened, 0 otherwise. + */ +extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels); + +/* Load a wave file or a music (.mod .s3m .it .xm) file */ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc); +#define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) +extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file); + +/* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently) + Matt Campbell (matt@campbellhome.dhs.org) April 2000 */ +extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw); + +/* Load a music file from an SDL_RWop object assuming a specific format */ +extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUSType_RW(SDL_RWops *rw, Mix_MusicType type, int freesrc); + +/* Load a wave file of the mixer format from a memory buffer */ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem); + +/* Load raw audio data of the mixer format from a memory buffer */ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len); + +/* Free an audio chunk previously loaded */ +extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk); +extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music); + +/* Get a list of chunk/music decoders that this build of SDL_mixer provides. + This list can change between builds AND runs of the program, if external + libraries that add functionality become available. + You must successfully call Mix_OpenAudio() before calling these functions. + This API is only available in SDL_mixer 1.2.9 and later. + + // usage... + int i; + const int total = Mix_GetNumChunkDecoders(); + for (i = 0; i < total; i++) + printf("Supported chunk decoder: [%s]\n", Mix_GetChunkDecoder(i)); + + Appearing in this list doesn't promise your specific audio file will + decode...but it's handy to know if you have, say, a functioning Timidity + install. + + These return values are static, read-only data; do not modify or free it. + The pointers remain valid until you call Mix_CloseAudio(). +*/ +extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void); +extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index); +extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void); +extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index); + +/* Find out the music format of a mixer music, or the currently playing + music, if 'music' is NULL. +*/ +extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music); + +/* Set a function that is called after all mixing is performed. + This can be used to provide real-time visual display of the audio stream + or add a custom mixer filter for the stream data. +*/ +extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func) + (void *udata, Uint8 *stream, int len), void *arg); + +/* Add your own music player or additional mixer function. + If 'mix_func' is NULL, the default music player is re-enabled. + */ +extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func) + (void *udata, Uint8 *stream, int len), void *arg); + +/* Add your own callback when the music has finished playing. + This callback is only called if the music finishes naturally. + */ +extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void)); + +/* Get a pointer to the user data for the current music hook */ +extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void); + +/* + * Add your own callback when a channel has finished playing. NULL + * to disable callback. The callback may be called from the mixer's audio + * callback or it could be called as a result of Mix_HaltChannel(), etc. + * do not call SDL_LockAudio() from this callback; you will either be + * inside the audio callback, or SDL_mixer will explicitly lock the audio + * before calling your callback. + */ +extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel)); + + +/* Special Effects API by ryan c. gordon. (icculus@icculus.org) */ + +#define MIX_CHANNEL_POST -2 + +/* This is the format of a special effect callback: + * + * myeffect(int chan, void *stream, int len, void *udata); + * + * (chan) is the channel number that your effect is affecting. (stream) is + * the buffer of data to work upon. (len) is the size of (stream), and + * (udata) is a user-defined bit of data, which you pass as the last arg of + * Mix_RegisterEffect(), and is passed back unmolested to your callback. + * Your effect changes the contents of (stream) based on whatever parameters + * are significant, or just leaves it be, if you prefer. You can do whatever + * you like to the buffer, though, and it will continue in its changed state + * down the mixing pipeline, through any other effect functions, then finally + * to be mixed with the rest of the channels and music for the final output + * stream. + * + * DO NOT EVER call SDL_LockAudio() from your callback function! + */ +typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata); + +/* + * This is a callback that signifies that a channel has finished all its + * loops and has completed playback. This gets called if the buffer + * plays out normally, or if you call Mix_HaltChannel(), implicitly stop + * a channel via Mix_AllocateChannels(), or unregister a callback while + * it's still playing. + * + * DO NOT EVER call SDL_LockAudio() from your callback function! + */ +typedef void (*Mix_EffectDone_t)(int chan, void *udata); + + +/* Register a special effect function. At mixing time, the channel data is + * copied into a buffer and passed through each registered effect function. + * After it passes through all the functions, it is mixed into the final + * output stream. The copy to buffer is performed once, then each effect + * function performs on the output of the previous effect. Understand that + * this extra copy to a buffer is not performed if there are no effects + * registered for a given chunk, which saves CPU cycles, and any given + * effect will be extra cycles, too, so it is crucial that your code run + * fast. Also note that the data that your function is given is in the + * format of the sound device, and not the format you gave to Mix_OpenAudio(), + * although they may in reality be the same. This is an unfortunate but + * necessary speed concern. Use Mix_QuerySpec() to determine if you can + * handle the data before you register your effect, and take appropriate + * actions. + * You may also specify a callback (Mix_EffectDone_t) that is called when + * the channel finishes playing. This gives you a more fine-grained control + * than Mix_ChannelFinished(), in case you need to free effect-specific + * resources, etc. If you don't need this, you can specify NULL. + * You may set the callbacks before or after calling Mix_PlayChannel(). + * Things like Mix_SetPanning() are just internal special effect functions, + * so if you are using that, you've already incurred the overhead of a copy + * to a separate buffer, and that these effects will be in the queue with + * any functions you've registered. The list of registered effects for a + * channel is reset when a chunk finishes playing, so you need to explicitly + * set them with each call to Mix_PlayChannel*(). + * You may also register a special effect function that is to be run after + * final mixing occurs. The rules for these callbacks are identical to those + * in Mix_RegisterEffect, but they are run after all the channels and the + * music have been mixed into a single stream, whereas channel-specific + * effects run on a given channel before any other mixing occurs. These + * global effect callbacks are call "posteffects". Posteffects only have + * their Mix_EffectDone_t function called when they are unregistered (since + * the main output stream is never "done" in the same sense as a channel). + * You must unregister them manually when you've had enough. Your callback + * will be told that the channel being mixed is (MIX_CHANNEL_POST) if the + * processing is considered a posteffect. + * + * After all these effects have finished processing, the callback registered + * through Mix_SetPostMix() runs, and then the stream goes to the audio + * device. + * + * DO NOT EVER call SDL_LockAudio() from your callback function! + * + * returns zero if error (no such channel), nonzero if added. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, + Mix_EffectDone_t d, void *arg); + + +/* You may not need to call this explicitly, unless you need to stop an + * effect from processing in the middle of a chunk's playback. + * Posteffects are never implicitly unregistered as they are for channels, + * but they may be explicitly unregistered through this function by + * specifying MIX_CHANNEL_POST for a channel. + * returns zero if error (no such channel or effect), nonzero if removed. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f); + + +/* You may not need to call this explicitly, unless you need to stop all + * effects from processing in the middle of a chunk's playback. Note that + * this will also shut off some internal effect processing, since + * Mix_SetPanning() and others may use this API under the hood. This is + * called internally when a channel completes playback. + * Posteffects are never implicitly unregistered as they are for channels, + * but they may be explicitly unregistered through this function by + * specifying MIX_CHANNEL_POST for a channel. + * returns zero if error (no such channel), nonzero if all effects removed. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel); + + +#define MIX_EFFECTSMAXSPEED "MIX_EFFECTSMAXSPEED" + +/* + * These are the internally-defined mixing effects. They use the same API that + * effects defined in the application use, but are provided here as a + * convenience. Some effects can reduce their quality or use more memory in + * the name of speed; to enable this, make sure the environment variable + * MIX_EFFECTSMAXSPEED (see above) is defined before you call + * Mix_OpenAudio(). + */ + + +/* Set the panning of a channel. The left and right channels are specified + * as integers between 0 and 255, quietest to loudest, respectively. + * + * Technically, this is just individual volume control for a sample with + * two (stereo) channels, so it can be used for more than just panning. + * If you want real panning, call it like this: + * + * Mix_SetPanning(channel, left, 255 - left); + * + * ...which isn't so hard. + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the panning will be done to the final mixed stream before passing it on + * to the audio device. + * + * This uses the Mix_RegisterEffect() API internally, and returns without + * registering the effect function if the audio device is not configured + * for stereo output. Setting both (left) and (right) to 255 causes this + * effect to be unregistered, since that is the data's normal state. + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if panning effect enabled. Note that an audio device in mono + * mode is a no-op, but this call will return successful in that case. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right); + + +/* Set the position of a channel. (angle) is an integer from 0 to 360, that + * specifies the location of the sound in relation to the listener. (angle) + * will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260). + * Angle 0 is due north, and rotates clockwise as the value increases. + * For efficiency, the precision of this effect may be limited (angles 1 + * through 7 might all produce the same effect, 8 through 15 are equal, etc). + * (distance) is an integer between 0 and 255 that specifies the space + * between the sound and the listener. The larger the number, the further + * away the sound is. Using 255 does not guarantee that the channel will be + * culled from the mixing process or be completely silent. For efficiency, + * the precision of this effect may be limited (distance 0 through 5 might + * all produce the same effect, 6 through 10 are equal, etc). Setting (angle) + * and (distance) to 0 unregisters this effect, since the data would be + * unchanged. + * + * If you need more precise positional audio, consider using OpenAL for + * spatialized effects instead of SDL_mixer. This is only meant to be a + * basic effect for simple "3D" games. + * + * If the audio device is configured for mono output, then you won't get + * any effectiveness from the angle; however, distance attenuation on the + * channel will still occur. While this effect will function with stereo + * voices, it makes more sense to use voices with only one channel of sound, + * so when they are mixed through this effect, the positioning will sound + * correct. You can convert them to mono through SDL before giving them to + * the mixer in the first place if you like. + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the positioning will be done to the final mixed stream before passing it + * on to the audio device. + * + * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning(). + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if position effect is enabled. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance); + + +/* Set the "distance" of a channel. (distance) is an integer from 0 to 255 + * that specifies the location of the sound in relation to the listener. + * Distance 0 is overlapping the listener, and 255 is as far away as possible + * A distance of 255 does not guarantee silence; in such a case, you might + * want to try changing the chunk's volume, or just cull the sample from the + * mixing process with Mix_HaltChannel(). + * For efficiency, the precision of this effect may be limited (distances 1 + * through 7 might all produce the same effect, 8 through 15 are equal, etc). + * (distance) is an integer between 0 and 255 that specifies the space + * between the sound and the listener. The larger the number, the further + * away the sound is. + * Setting (distance) to 0 unregisters this effect, since the data would be + * unchanged. + * If you need more precise positional audio, consider using OpenAL for + * spatialized effects instead of SDL_mixer. This is only meant to be a + * basic effect for simple "3D" games. + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the distance attenuation will be done to the final mixed stream before + * passing it on to the audio device. + * + * This uses the Mix_RegisterEffect() API internally. + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if position effect is enabled. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance); + + +/* + * !!! FIXME : Haven't implemented, since the effect goes past the + * end of the sound buffer. Will have to think about this. + * --ryan. + */ +#if 0 +/* Causes an echo effect to be mixed into a sound. (echo) is the amount + * of echo to mix. 0 is no echo, 255 is infinite (and probably not + * what you want). + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the reverbing will be done to the final mixed stream before passing it on + * to the audio device. + * + * This uses the Mix_RegisterEffect() API internally. If you specify an echo + * of zero, the effect is unregistered, as the data is already in that state. + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if reversing effect is enabled. + * Error messages can be retrieved from Mix_GetError(). + */ +extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo); +#endif + +/* Causes a channel to reverse its stereo. This is handy if the user has his + * speakers hooked up backwards, or you would like to have a minor bit of + * psychedelia in your sound code. :) Calling this function with (flip) + * set to non-zero reverses the chunks's usual channels. If (flip) is zero, + * the effect is unregistered. + * + * This uses the Mix_RegisterEffect() API internally, and thus is probably + * more CPU intensive than having the user just plug in his speakers + * correctly. Mix_SetReverseStereo() returns without registering the effect + * function if the audio device is not configured for stereo output. + * + * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used + * on the final mixed stream before sending it on to the audio device (a + * posteffect). + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if reversing effect is enabled. Note that an audio device in mono + * mode is a no-op, but this call will return successful in that case. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip); + +/* end of effects API. --ryan. */ + + +/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate + them dynamically to the next sample if requested with a -1 value below. + Returns the number of reserved channels. + */ +extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num); + +/* Channel grouping functions */ + +/* Attach a tag to a channel. A tag can be assigned to several mixer + channels, to form groups of channels. + If 'tag' is -1, the tag is removed (actually -1 is the tag used to + represent the group of all the channels). + Returns true if everything was OK. + */ +extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag); +/* Assign several consecutive channels to a group */ +extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag); +/* Finds the first available channel in a group of channels, + returning -1 if none are available. + */ +extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag); +/* Returns the number of channels in a group. This is also a subtle + way to get the total number of channels when 'tag' is -1 + */ +extern DECLSPEC int SDLCALL Mix_GroupCount(int tag); +/* Finds the "oldest" sample playing in a group of channels */ +extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag); +/* Finds the "most recent" (i.e. last) sample playing in a group of channels */ +extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag); + +/* Play an audio chunk on a specific channel. + If the specified channel is -1, play on the first free channel. + If 'loops' is greater than zero, loop the sound that many times. + If 'loops' is -1, loop inifinitely (~65000 times). + Returns which channel was used to play the sound. +*/ +#define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1) +/* The same as above, but the sound is played at most 'ticks' milliseconds */ +extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks); +extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops); + +/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */ +extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms); +extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position); +#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1) +extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks); + +/* Set the volume in the range of 0-128 of a specific channel or chunk. + If the specified channel is -1, set volume for all channels. + Returns the original volume. + If the specified volume is -1, just return the current volume. +*/ +extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume); +extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume); +extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume); + +/* Halt playing of a particular channel */ +extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel); +extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag); +extern DECLSPEC int SDLCALL Mix_HaltMusic(void); + +/* Change the expiration delay for a particular channel. + The sample will stop playing after the 'ticks' milliseconds have elapsed, + or remove the expiration if 'ticks' is -1 +*/ +extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks); + +/* Halt a channel, fading it out progressively till it's silent + The ms parameter indicates the number of milliseconds the fading + will take. + */ +extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms); +extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms); +extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms); + +/* Query the fading status of a channel */ +extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void); +extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which); + +/* Pause/Resume a particular channel */ +extern DECLSPEC void SDLCALL Mix_Pause(int channel); +extern DECLSPEC void SDLCALL Mix_Resume(int channel); +extern DECLSPEC int SDLCALL Mix_Paused(int channel); + +/* Pause/Resume the music stream */ +extern DECLSPEC void SDLCALL Mix_PauseMusic(void); +extern DECLSPEC void SDLCALL Mix_ResumeMusic(void); +extern DECLSPEC void SDLCALL Mix_RewindMusic(void); +extern DECLSPEC int SDLCALL Mix_PausedMusic(void); + +/* Set the current position in the music stream. + This returns 0 if successful, or -1 if it failed or isn't implemented. + This function is only implemented for MOD music formats (set pattern + order number) and for OGG, FLAC, MP3_MAD, and MODPLUG music (set + position in seconds), at the moment. +*/ +extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position); + +/* Check the status of a specific channel. + If the specified channel is -1, check all channels. +*/ +extern DECLSPEC int SDLCALL Mix_Playing(int channel); +extern DECLSPEC int SDLCALL Mix_PlayingMusic(void); + +/* Stop music and set external music playback command */ +extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command); + +/* Synchro value is set by MikMod from modules while playing */ +extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value); +extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void); + +/* Set/Get/Iterate SoundFonts paths to use by supported MIDI backends */ +extern DECLSPEC int SDLCALL Mix_SetSoundFonts(const char *paths); +extern DECLSPEC const char* SDLCALL Mix_GetSoundFonts(void); +extern DECLSPEC int SDLCALL Mix_EachSoundFont(int (*function)(const char*, void*), void *data); + +/* Get the Mix_Chunk currently associated with a mixer channel + Returns NULL if it's an invalid channel, or there's no chunk associated. +*/ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel); + +/* Close the mixer, halting all playing audio */ +extern DECLSPEC void SDLCALL Mix_CloseAudio(void); + +/* We'll use SDL for reporting errors */ +#define Mix_SetError SDL_SetError +#define Mix_GetError SDL_GetError + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_MIXER_H */ diff --git a/platforms/vs2010/include/libjpeg/jconfig.h b/platforms/vs2010/include/libjpeg/jconfig.h new file mode 100755 index 0000000..7c96c92 --- /dev/null +++ b/platforms/vs2010/include/libjpeg/jconfig.h @@ -0,0 +1,40 @@ +/* jconfig.vc --- jconfig.h for Microsoft Visual C++ on Windows 95 or NT. */ +/* see jconfig.txt for explanations */ + +#define JPEG_LIB_VERSION 62 +#define LIBJPEG_TURBO_VERSION 1.2.1 +#define C_ARITH_CODING_SUPPORTED +#define D_ARITH_CODING_SUPPORTED + +#define HAVE_PROTOTYPES +#define HAVE_UNSIGNED_CHAR +#define HAVE_UNSIGNED_SHORT +/* #define void char */ +/* #define const */ +#undef CHAR_IS_UNSIGNED +#define HAVE_STDDEF_H +#define HAVE_STDLIB_H +#undef NEED_BSD_STRINGS +#undef NEED_SYS_TYPES_H +#undef NEED_FAR_POINTERS /* we presume a 32-bit flat memory model */ +#undef NEED_SHORT_EXTERNAL_NAMES +#undef INCOMPLETE_TYPES_BROKEN + +/* Define "boolean" as unsigned char, not int, per Windows custom */ +#ifndef __RPCNDR_H__ /* don't conflict if rpcndr.h already read */ +typedef unsigned char boolean; +#endif +#define HAVE_BOOLEAN /* prevent jmorecfg.h from redefining it */ + +/* Define "INT32" as int, not long, per Windows custom */ +#if !(defined(_BASETSD_H_) || defined(_BASETSD_H)) /* don't conflict if basetsd.h already read */ +typedef short INT16; +typedef signed int INT32; +#endif +#define XMD_H /* prevent jmorecfg.h from redefining it */ + +#ifdef JPEG_INTERNALS + +#undef RIGHT_SHIFT_IS_UNSIGNED + +#endif /* JPEG_INTERNALS */ diff --git a/platforms/vs2010/include/libjpeg/jerror.h b/platforms/vs2010/include/libjpeg/jerror.h new file mode 100755 index 0000000..275086e --- /dev/null +++ b/platforms/vs2010/include/libjpeg/jerror.h @@ -0,0 +1,314 @@ +/* + * jerror.h + * + * Copyright (C) 1994-1997, Thomas G. Lane. + * Modified 1997-2009 by Guido Vollbeding. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file defines the error and message codes for the JPEG library. + * Edit this file to add new codes, or to translate the message strings to + * some other language. + * A set of error-reporting macros are defined too. Some applications using + * the JPEG library may wish to include this file to get the error codes + * and/or the macros. + */ + +/* + * To define the enum list of message codes, include this file without + * defining macro JMESSAGE. To create a message string table, include it + * again with a suitable JMESSAGE definition (see jerror.c for an example). + */ +#ifndef JMESSAGE +#ifndef JERROR_H +/* First time through, define the enum list */ +#define JMAKE_ENUM_LIST +#else +/* Repeated inclusions of this file are no-ops unless JMESSAGE is defined */ +#define JMESSAGE(code,string) +#endif /* JERROR_H */ +#endif /* JMESSAGE */ + +#ifdef JMAKE_ENUM_LIST + +typedef enum { + +#define JMESSAGE(code,string) code , + +#endif /* JMAKE_ENUM_LIST */ + +JMESSAGE(JMSG_NOMESSAGE, "Bogus message code %d") /* Must be first entry! */ + +/* For maintenance convenience, list is alphabetical by message code name */ +#if JPEG_LIB_VERSION < 70 +JMESSAGE(JERR_ARITH_NOTIMPL, + "Sorry, arithmetic coding is not implemented") +#endif +JMESSAGE(JERR_BAD_ALIGN_TYPE, "ALIGN_TYPE is wrong, please fix") +JMESSAGE(JERR_BAD_ALLOC_CHUNK, "MAX_ALLOC_CHUNK is wrong, please fix") +JMESSAGE(JERR_BAD_BUFFER_MODE, "Bogus buffer control mode") +JMESSAGE(JERR_BAD_COMPONENT_ID, "Invalid component ID %d in SOS") +#if JPEG_LIB_VERSION >= 70 +JMESSAGE(JERR_BAD_CROP_SPEC, "Invalid crop request") +#endif +JMESSAGE(JERR_BAD_DCT_COEF, "DCT coefficient out of range") +JMESSAGE(JERR_BAD_DCTSIZE, "IDCT output block size %d not supported") +#if JPEG_LIB_VERSION >= 70 +JMESSAGE(JERR_BAD_DROP_SAMPLING, + "Component index %d: mismatching sampling ratio %d:%d, %d:%d, %c") +#endif +JMESSAGE(JERR_BAD_HUFF_TABLE, "Bogus Huffman table definition") +JMESSAGE(JERR_BAD_IN_COLORSPACE, "Bogus input colorspace") +JMESSAGE(JERR_BAD_J_COLORSPACE, "Bogus JPEG colorspace") +JMESSAGE(JERR_BAD_LENGTH, "Bogus marker length") +JMESSAGE(JERR_BAD_LIB_VERSION, + "Wrong JPEG library version: library is %d, caller expects %d") +JMESSAGE(JERR_BAD_MCU_SIZE, "Sampling factors too large for interleaved scan") +JMESSAGE(JERR_BAD_POOL_ID, "Invalid memory pool code %d") +JMESSAGE(JERR_BAD_PRECISION, "Unsupported JPEG data precision %d") +JMESSAGE(JERR_BAD_PROGRESSION, + "Invalid progressive parameters Ss=%d Se=%d Ah=%d Al=%d") +JMESSAGE(JERR_BAD_PROG_SCRIPT, + "Invalid progressive parameters at scan script entry %d") +JMESSAGE(JERR_BAD_SAMPLING, "Bogus sampling factors") +JMESSAGE(JERR_BAD_SCAN_SCRIPT, "Invalid scan script at entry %d") +JMESSAGE(JERR_BAD_STATE, "Improper call to JPEG library in state %d") +JMESSAGE(JERR_BAD_STRUCT_SIZE, + "JPEG parameter struct mismatch: library thinks size is %u, caller expects %u") +JMESSAGE(JERR_BAD_VIRTUAL_ACCESS, "Bogus virtual array access") +JMESSAGE(JERR_BUFFER_SIZE, "Buffer passed to JPEG library is too small") +JMESSAGE(JERR_CANT_SUSPEND, "Suspension not allowed here") +JMESSAGE(JERR_CCIR601_NOTIMPL, "CCIR601 sampling not implemented yet") +JMESSAGE(JERR_COMPONENT_COUNT, "Too many color components: %d, max %d") +JMESSAGE(JERR_CONVERSION_NOTIMPL, "Unsupported color conversion request") +JMESSAGE(JERR_DAC_INDEX, "Bogus DAC index %d") +JMESSAGE(JERR_DAC_VALUE, "Bogus DAC value 0x%x") +JMESSAGE(JERR_DHT_INDEX, "Bogus DHT index %d") +JMESSAGE(JERR_DQT_INDEX, "Bogus DQT index %d") +JMESSAGE(JERR_EMPTY_IMAGE, "Empty JPEG image (DNL not supported)") +JMESSAGE(JERR_EMS_READ, "Read from EMS failed") +JMESSAGE(JERR_EMS_WRITE, "Write to EMS failed") +JMESSAGE(JERR_EOI_EXPECTED, "Didn't expect more than one scan") +JMESSAGE(JERR_FILE_READ, "Input file read error") +JMESSAGE(JERR_FILE_WRITE, "Output file write error --- out of disk space?") +JMESSAGE(JERR_FRACT_SAMPLE_NOTIMPL, "Fractional sampling not implemented yet") +JMESSAGE(JERR_HUFF_CLEN_OVERFLOW, "Huffman code size table overflow") +JMESSAGE(JERR_HUFF_MISSING_CODE, "Missing Huffman code table entry") +JMESSAGE(JERR_IMAGE_TOO_BIG, "Maximum supported image dimension is %u pixels") +JMESSAGE(JERR_INPUT_EMPTY, "Empty input file") +JMESSAGE(JERR_INPUT_EOF, "Premature end of input file") +JMESSAGE(JERR_MISMATCHED_QUANT_TABLE, + "Cannot transcode due to multiple use of quantization table %d") +JMESSAGE(JERR_MISSING_DATA, "Scan script does not transmit all data") +JMESSAGE(JERR_MODE_CHANGE, "Invalid color quantization mode change") +JMESSAGE(JERR_NOTIMPL, "Not implemented yet") +JMESSAGE(JERR_NOT_COMPILED, "Requested feature was omitted at compile time") +#if JPEG_LIB_VERSION >= 70 +JMESSAGE(JERR_NO_ARITH_TABLE, "Arithmetic table 0x%02x was not defined") +#endif +JMESSAGE(JERR_NO_BACKING_STORE, "Backing store not supported") +JMESSAGE(JERR_NO_HUFF_TABLE, "Huffman table 0x%02x was not defined") +JMESSAGE(JERR_NO_IMAGE, "JPEG datastream contains no image") +JMESSAGE(JERR_NO_QUANT_TABLE, "Quantization table 0x%02x was not defined") +JMESSAGE(JERR_NO_SOI, "Not a JPEG file: starts with 0x%02x 0x%02x") +JMESSAGE(JERR_OUT_OF_MEMORY, "Insufficient memory (case %d)") +JMESSAGE(JERR_QUANT_COMPONENTS, + "Cannot quantize more than %d color components") +JMESSAGE(JERR_QUANT_FEW_COLORS, "Cannot quantize to fewer than %d colors") +JMESSAGE(JERR_QUANT_MANY_COLORS, "Cannot quantize to more than %d colors") +JMESSAGE(JERR_SOF_DUPLICATE, "Invalid JPEG file structure: two SOF markers") +JMESSAGE(JERR_SOF_NO_SOS, "Invalid JPEG file structure: missing SOS marker") +JMESSAGE(JERR_SOF_UNSUPPORTED, "Unsupported JPEG process: SOF type 0x%02x") +JMESSAGE(JERR_SOI_DUPLICATE, "Invalid JPEG file structure: two SOI markers") +JMESSAGE(JERR_SOS_NO_SOF, "Invalid JPEG file structure: SOS before SOF") +JMESSAGE(JERR_TFILE_CREATE, "Failed to create temporary file %s") +JMESSAGE(JERR_TFILE_READ, "Read failed on temporary file") +JMESSAGE(JERR_TFILE_SEEK, "Seek failed on temporary file") +JMESSAGE(JERR_TFILE_WRITE, + "Write failed on temporary file --- out of disk space?") +JMESSAGE(JERR_TOO_LITTLE_DATA, "Application transferred too few scanlines") +JMESSAGE(JERR_UNKNOWN_MARKER, "Unsupported marker type 0x%02x") +JMESSAGE(JERR_VIRTUAL_BUG, "Virtual array controller messed up") +JMESSAGE(JERR_WIDTH_OVERFLOW, "Image too wide for this implementation") +JMESSAGE(JERR_XMS_READ, "Read from XMS failed") +JMESSAGE(JERR_XMS_WRITE, "Write to XMS failed") +JMESSAGE(JMSG_COPYRIGHT, JCOPYRIGHT) +JMESSAGE(JMSG_VERSION, JVERSION) +JMESSAGE(JTRC_16BIT_TABLES, + "Caution: quantization tables are too coarse for baseline JPEG") +JMESSAGE(JTRC_ADOBE, + "Adobe APP14 marker: version %d, flags 0x%04x 0x%04x, transform %d") +JMESSAGE(JTRC_APP0, "Unknown APP0 marker (not JFIF), length %u") +JMESSAGE(JTRC_APP14, "Unknown APP14 marker (not Adobe), length %u") +JMESSAGE(JTRC_DAC, "Define Arithmetic Table 0x%02x: 0x%02x") +JMESSAGE(JTRC_DHT, "Define Huffman Table 0x%02x") +JMESSAGE(JTRC_DQT, "Define Quantization Table %d precision %d") +JMESSAGE(JTRC_DRI, "Define Restart Interval %u") +JMESSAGE(JTRC_EMS_CLOSE, "Freed EMS handle %u") +JMESSAGE(JTRC_EMS_OPEN, "Obtained EMS handle %u") +JMESSAGE(JTRC_EOI, "End Of Image") +JMESSAGE(JTRC_HUFFBITS, " %3d %3d %3d %3d %3d %3d %3d %3d") +JMESSAGE(JTRC_JFIF, "JFIF APP0 marker: version %d.%02d, density %dx%d %d") +JMESSAGE(JTRC_JFIF_BADTHUMBNAILSIZE, + "Warning: thumbnail image size does not match data length %u") +JMESSAGE(JTRC_JFIF_EXTENSION, + "JFIF extension marker: type 0x%02x, length %u") +JMESSAGE(JTRC_JFIF_THUMBNAIL, " with %d x %d thumbnail image") +JMESSAGE(JTRC_MISC_MARKER, "Miscellaneous marker 0x%02x, length %u") +JMESSAGE(JTRC_PARMLESS_MARKER, "Unexpected marker 0x%02x") +JMESSAGE(JTRC_QUANTVALS, " %4u %4u %4u %4u %4u %4u %4u %4u") +JMESSAGE(JTRC_QUANT_3_NCOLORS, "Quantizing to %d = %d*%d*%d colors") +JMESSAGE(JTRC_QUANT_NCOLORS, "Quantizing to %d colors") +JMESSAGE(JTRC_QUANT_SELECTED, "Selected %d colors for quantization") +JMESSAGE(JTRC_RECOVERY_ACTION, "At marker 0x%02x, recovery action %d") +JMESSAGE(JTRC_RST, "RST%d") +JMESSAGE(JTRC_SMOOTH_NOTIMPL, + "Smoothing not supported with nonstandard sampling ratios") +JMESSAGE(JTRC_SOF, "Start Of Frame 0x%02x: width=%u, height=%u, components=%d") +JMESSAGE(JTRC_SOF_COMPONENT, " Component %d: %dhx%dv q=%d") +JMESSAGE(JTRC_SOI, "Start of Image") +JMESSAGE(JTRC_SOS, "Start Of Scan: %d components") +JMESSAGE(JTRC_SOS_COMPONENT, " Component %d: dc=%d ac=%d") +JMESSAGE(JTRC_SOS_PARAMS, " Ss=%d, Se=%d, Ah=%d, Al=%d") +JMESSAGE(JTRC_TFILE_CLOSE, "Closed temporary file %s") +JMESSAGE(JTRC_TFILE_OPEN, "Opened temporary file %s") +JMESSAGE(JTRC_THUMB_JPEG, + "JFIF extension marker: JPEG-compressed thumbnail image, length %u") +JMESSAGE(JTRC_THUMB_PALETTE, + "JFIF extension marker: palette thumbnail image, length %u") +JMESSAGE(JTRC_THUMB_RGB, + "JFIF extension marker: RGB thumbnail image, length %u") +JMESSAGE(JTRC_UNKNOWN_IDS, + "Unrecognized component IDs %d %d %d, assuming YCbCr") +JMESSAGE(JTRC_XMS_CLOSE, "Freed XMS handle %u") +JMESSAGE(JTRC_XMS_OPEN, "Obtained XMS handle %u") +JMESSAGE(JWRN_ADOBE_XFORM, "Unknown Adobe color transform code %d") +#if JPEG_LIB_VERSION >= 70 +JMESSAGE(JWRN_ARITH_BAD_CODE, "Corrupt JPEG data: bad arithmetic code") +#endif +JMESSAGE(JWRN_BOGUS_PROGRESSION, + "Inconsistent progression sequence for component %d coefficient %d") +JMESSAGE(JWRN_EXTRANEOUS_DATA, + "Corrupt JPEG data: %u extraneous bytes before marker 0x%02x") +JMESSAGE(JWRN_HIT_MARKER, "Corrupt JPEG data: premature end of data segment") +JMESSAGE(JWRN_HUFF_BAD_CODE, "Corrupt JPEG data: bad Huffman code") +JMESSAGE(JWRN_JFIF_MAJOR, "Warning: unknown JFIF revision number %d.%02d") +JMESSAGE(JWRN_JPEG_EOF, "Premature end of JPEG file") +JMESSAGE(JWRN_MUST_RESYNC, + "Corrupt JPEG data: found marker 0x%02x instead of RST%d") +JMESSAGE(JWRN_NOT_SEQUENTIAL, "Invalid SOS parameters for sequential JPEG") +JMESSAGE(JWRN_TOO_MUCH_DATA, "Application transferred too many scanlines") +#if JPEG_LIB_VERSION < 70 +JMESSAGE(JERR_BAD_CROP_SPEC, "Invalid crop request") +#if defined(C_ARITH_CODING_SUPPORTED) || defined(D_ARITH_CODING_SUPPORTED) +JMESSAGE(JERR_NO_ARITH_TABLE, "Arithmetic table 0x%02x was not defined") +JMESSAGE(JWRN_ARITH_BAD_CODE, "Corrupt JPEG data: bad arithmetic code") +#endif +#endif + +#ifdef JMAKE_ENUM_LIST + + JMSG_LASTMSGCODE +} J_MESSAGE_CODE; + +#undef JMAKE_ENUM_LIST +#endif /* JMAKE_ENUM_LIST */ + +/* Zap JMESSAGE macro so that future re-inclusions do nothing by default */ +#undef JMESSAGE + + +#ifndef JERROR_H +#define JERROR_H + +/* Macros to simplify using the error and trace message stuff */ +/* The first parameter is either type of cinfo pointer */ + +/* Fatal errors (print message and exit) */ +#define ERREXIT(cinfo,code) \ + ((cinfo)->err->msg_code = (code), \ + (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo))) +#define ERREXIT1(cinfo,code,p1) \ + ((cinfo)->err->msg_code = (code), \ + (cinfo)->err->msg_parm.i[0] = (p1), \ + (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo))) +#define ERREXIT2(cinfo,code,p1,p2) \ + ((cinfo)->err->msg_code = (code), \ + (cinfo)->err->msg_parm.i[0] = (p1), \ + (cinfo)->err->msg_parm.i[1] = (p2), \ + (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo))) +#define ERREXIT3(cinfo,code,p1,p2,p3) \ + ((cinfo)->err->msg_code = (code), \ + (cinfo)->err->msg_parm.i[0] = (p1), \ + (cinfo)->err->msg_parm.i[1] = (p2), \ + (cinfo)->err->msg_parm.i[2] = (p3), \ + (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo))) +#define ERREXIT4(cinfo,code,p1,p2,p3,p4) \ + ((cinfo)->err->msg_code = (code), \ + (cinfo)->err->msg_parm.i[0] = (p1), \ + (cinfo)->err->msg_parm.i[1] = (p2), \ + (cinfo)->err->msg_parm.i[2] = (p3), \ + (cinfo)->err->msg_parm.i[3] = (p4), \ + (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo))) +#define ERREXITS(cinfo,code,str) \ + ((cinfo)->err->msg_code = (code), \ + strncpy((cinfo)->err->msg_parm.s, (str), JMSG_STR_PARM_MAX), \ + (*(cinfo)->err->error_exit) ((j_common_ptr) (cinfo))) + +#define MAKESTMT(stuff) do { stuff } while (0) + +/* Nonfatal errors (we can keep going, but the data is probably corrupt) */ +#define WARNMS(cinfo,code) \ + ((cinfo)->err->msg_code = (code), \ + (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), -1)) +#define WARNMS1(cinfo,code,p1) \ + ((cinfo)->err->msg_code = (code), \ + (cinfo)->err->msg_parm.i[0] = (p1), \ + (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), -1)) +#define WARNMS2(cinfo,code,p1,p2) \ + ((cinfo)->err->msg_code = (code), \ + (cinfo)->err->msg_parm.i[0] = (p1), \ + (cinfo)->err->msg_parm.i[1] = (p2), \ + (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), -1)) + +/* Informational/debugging messages */ +#define TRACEMS(cinfo,lvl,code) \ + ((cinfo)->err->msg_code = (code), \ + (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl))) +#define TRACEMS1(cinfo,lvl,code,p1) \ + ((cinfo)->err->msg_code = (code), \ + (cinfo)->err->msg_parm.i[0] = (p1), \ + (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl))) +#define TRACEMS2(cinfo,lvl,code,p1,p2) \ + ((cinfo)->err->msg_code = (code), \ + (cinfo)->err->msg_parm.i[0] = (p1), \ + (cinfo)->err->msg_parm.i[1] = (p2), \ + (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl))) +#define TRACEMS3(cinfo,lvl,code,p1,p2,p3) \ + MAKESTMT(int * _mp = (cinfo)->err->msg_parm.i; \ + _mp[0] = (p1); _mp[1] = (p2); _mp[2] = (p3); \ + (cinfo)->err->msg_code = (code); \ + (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)); ) +#define TRACEMS4(cinfo,lvl,code,p1,p2,p3,p4) \ + MAKESTMT(int * _mp = (cinfo)->err->msg_parm.i; \ + _mp[0] = (p1); _mp[1] = (p2); _mp[2] = (p3); _mp[3] = (p4); \ + (cinfo)->err->msg_code = (code); \ + (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)); ) +#define TRACEMS5(cinfo,lvl,code,p1,p2,p3,p4,p5) \ + MAKESTMT(int * _mp = (cinfo)->err->msg_parm.i; \ + _mp[0] = (p1); _mp[1] = (p2); _mp[2] = (p3); _mp[3] = (p4); \ + _mp[4] = (p5); \ + (cinfo)->err->msg_code = (code); \ + (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)); ) +#define TRACEMS8(cinfo,lvl,code,p1,p2,p3,p4,p5,p6,p7,p8) \ + MAKESTMT(int * _mp = (cinfo)->err->msg_parm.i; \ + _mp[0] = (p1); _mp[1] = (p2); _mp[2] = (p3); _mp[3] = (p4); \ + _mp[4] = (p5); _mp[5] = (p6); _mp[6] = (p7); _mp[7] = (p8); \ + (cinfo)->err->msg_code = (code); \ + (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl)); ) +#define TRACEMSS(cinfo,lvl,code,str) \ + ((cinfo)->err->msg_code = (code), \ + strncpy((cinfo)->err->msg_parm.s, (str), JMSG_STR_PARM_MAX), \ + (*(cinfo)->err->emit_message) ((j_common_ptr) (cinfo), (lvl))) + +#endif /* JERROR_H */ diff --git a/platforms/vs2010/include/libjpeg/jmorecfg.h b/platforms/vs2010/include/libjpeg/jmorecfg.h new file mode 100755 index 0000000..f22c4f3 --- /dev/null +++ b/platforms/vs2010/include/libjpeg/jmorecfg.h @@ -0,0 +1,404 @@ +/* + * jmorecfg.h + * + * Copyright (C) 1991-1997, Thomas G. Lane. + * Copyright (C) 2009, 2011, D. R. Commander. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file contains additional configuration options that customize the + * JPEG software for special applications or support machine-dependent + * optimizations. Most users will not need to touch this file. + */ + + +/* + * Define BITS_IN_JSAMPLE as either + * 8 for 8-bit sample values (the usual setting) + * 12 for 12-bit sample values + * Only 8 and 12 are legal data precisions for lossy JPEG according to the + * JPEG standard, and the IJG code does not support anything else! + * We do not support run-time selection of data precision, sorry. + */ + +#define BITS_IN_JSAMPLE 8 /* use 8 or 12 */ + + +/* + * Maximum number of components (color channels) allowed in JPEG image. + * To meet the letter of the JPEG spec, set this to 255. However, darn + * few applications need more than 4 channels (maybe 5 for CMYK + alpha + * mask). We recommend 10 as a reasonable compromise; use 4 if you are + * really short on memory. (Each allowed component costs a hundred or so + * bytes of storage, whether actually used in an image or not.) + */ + +#define MAX_COMPONENTS 10 /* maximum number of image components */ + + +/* + * Basic data types. + * You may need to change these if you have a machine with unusual data + * type sizes; for example, "char" not 8 bits, "short" not 16 bits, + * or "long" not 32 bits. We don't care whether "int" is 16 or 32 bits, + * but it had better be at least 16. + */ + +/* Representation of a single sample (pixel element value). + * We frequently allocate large arrays of these, so it's important to keep + * them small. But if you have memory to burn and access to char or short + * arrays is very slow on your hardware, you might want to change these. + */ + +#if BITS_IN_JSAMPLE == 8 +/* JSAMPLE should be the smallest type that will hold the values 0..255. + * You can use a signed char by having GETJSAMPLE mask it with 0xFF. + */ + +#ifdef HAVE_UNSIGNED_CHAR + +typedef unsigned char JSAMPLE; +#define GETJSAMPLE(value) ((int) (value)) + +#else /* not HAVE_UNSIGNED_CHAR */ + +typedef char JSAMPLE; +#ifdef __CHAR_UNSIGNED__ +#define GETJSAMPLE(value) ((int) (value)) +#else +#define GETJSAMPLE(value) ((int) (value) & 0xFF) +#endif /* __CHAR_UNSIGNED__ */ + +#endif /* HAVE_UNSIGNED_CHAR */ + +#define MAXJSAMPLE 255 +#define CENTERJSAMPLE 128 + +#endif /* BITS_IN_JSAMPLE == 8 */ + + +#if BITS_IN_JSAMPLE == 12 +/* JSAMPLE should be the smallest type that will hold the values 0..4095. + * On nearly all machines "short" will do nicely. + */ + +typedef short JSAMPLE; +#define GETJSAMPLE(value) ((int) (value)) + +#define MAXJSAMPLE 4095 +#define CENTERJSAMPLE 2048 + +#endif /* BITS_IN_JSAMPLE == 12 */ + + +/* Representation of a DCT frequency coefficient. + * This should be a signed value of at least 16 bits; "short" is usually OK. + * Again, we allocate large arrays of these, but you can change to int + * if you have memory to burn and "short" is really slow. + */ + +typedef short JCOEF; + + +/* Compressed datastreams are represented as arrays of JOCTET. + * These must be EXACTLY 8 bits wide, at least once they are written to + * external storage. Note that when using the stdio data source/destination + * managers, this is also the data type passed to fread/fwrite. + */ + +#ifdef HAVE_UNSIGNED_CHAR + +typedef unsigned char JOCTET; +#define GETJOCTET(value) (value) + +#else /* not HAVE_UNSIGNED_CHAR */ + +typedef char JOCTET; +#ifdef __CHAR_UNSIGNED__ +#define GETJOCTET(value) (value) +#else +#define GETJOCTET(value) ((value) & 0xFF) +#endif /* __CHAR_UNSIGNED__ */ + +#endif /* HAVE_UNSIGNED_CHAR */ + + +/* These typedefs are used for various table entries and so forth. + * They must be at least as wide as specified; but making them too big + * won't cost a huge amount of memory, so we don't provide special + * extraction code like we did for JSAMPLE. (In other words, these + * typedefs live at a different point on the speed/space tradeoff curve.) + */ + +/* UINT8 must hold at least the values 0..255. */ + +#ifdef HAVE_UNSIGNED_CHAR +typedef unsigned char UINT8; +#else /* not HAVE_UNSIGNED_CHAR */ +#ifdef __CHAR_UNSIGNED__ +typedef char UINT8; +#else /* not __CHAR_UNSIGNED__ */ +typedef short UINT8; +#endif /* __CHAR_UNSIGNED__ */ +#endif /* HAVE_UNSIGNED_CHAR */ + +/* UINT16 must hold at least the values 0..65535. */ + +#ifdef HAVE_UNSIGNED_SHORT +typedef unsigned short UINT16; +#else /* not HAVE_UNSIGNED_SHORT */ +typedef unsigned int UINT16; +#endif /* HAVE_UNSIGNED_SHORT */ + +/* INT16 must hold at least the values -32768..32767. */ + +#ifndef XMD_H /* X11/xmd.h correctly defines INT16 */ +typedef short INT16; +#endif + +/* INT32 must hold at least signed 32-bit values. */ + +#ifndef XMD_H /* X11/xmd.h correctly defines INT32 */ +typedef long INT32; +#endif + +/* Datatype used for image dimensions. The JPEG standard only supports + * images up to 64K*64K due to 16-bit fields in SOF markers. Therefore + * "unsigned int" is sufficient on all machines. However, if you need to + * handle larger images and you don't mind deviating from the spec, you + * can change this datatype. + */ + +typedef unsigned int JDIMENSION; + +#define JPEG_MAX_DIMENSION 65500L /* a tad under 64K to prevent overflows */ + + +/* These macros are used in all function definitions and extern declarations. + * You could modify them if you need to change function linkage conventions; + * in particular, you'll need to do that to make the library a Windows DLL. + * Another application is to make all functions global for use with debuggers + * or code profilers that require it. + */ + +/* a function called through method pointers: */ +#define METHODDEF(type) static type +/* a function used only in its module: */ +#define LOCAL(type) static type +/* a function referenced thru EXTERNs: */ +#define GLOBAL(type) type +/* a reference to a GLOBAL function: */ +#define EXTERN(type) extern type + + +/* This macro is used to declare a "method", that is, a function pointer. + * We want to supply prototype parameters if the compiler can cope. + * Note that the arglist parameter must be parenthesized! + * Again, you can customize this if you need special linkage keywords. + */ + +#ifdef HAVE_PROTOTYPES +#define JMETHOD(type,methodname,arglist) type (*methodname) arglist +#else +#define JMETHOD(type,methodname,arglist) type (*methodname) () +#endif + + +/* Here is the pseudo-keyword for declaring pointers that must be "far" + * on 80x86 machines. Most of the specialized coding for 80x86 is handled + * by just saying "FAR *" where such a pointer is needed. In a few places + * explicit coding is needed; see uses of the NEED_FAR_POINTERS symbol. + */ + +#ifdef NEED_FAR_POINTERS +#define FAR far +#else +#define FAR +#endif + + +/* + * On a few systems, type boolean and/or its values FALSE, TRUE may appear + * in standard header files. Or you may have conflicts with application- + * specific header files that you want to include together with these files. + * Defining HAVE_BOOLEAN before including jpeglib.h should make it work. + */ + +#ifndef HAVE_BOOLEAN +typedef int boolean; +#endif +#ifndef FALSE /* in case these macros already exist */ +#define FALSE 0 /* values of boolean */ +#endif +#ifndef TRUE +#define TRUE 1 +#endif + + +/* + * The remaining options affect code selection within the JPEG library, + * but they don't need to be visible to most applications using the library. + * To minimize application namespace pollution, the symbols won't be + * defined unless JPEG_INTERNALS or JPEG_INTERNAL_OPTIONS has been defined. + */ + +#ifdef JPEG_INTERNALS +#define JPEG_INTERNAL_OPTIONS +#endif + +#ifdef JPEG_INTERNAL_OPTIONS + + +/* + * These defines indicate whether to include various optional functions. + * Undefining some of these symbols will produce a smaller but less capable + * library. Note that you can leave certain source files out of the + * compilation/linking process if you've #undef'd the corresponding symbols. + * (You may HAVE to do that if your compiler doesn't like null source files.) + */ + +/* Capability options common to encoder and decoder: */ + +#define DCT_ISLOW_SUPPORTED /* slow but accurate integer algorithm */ +#define DCT_IFAST_SUPPORTED /* faster, less accurate integer method */ +#define DCT_FLOAT_SUPPORTED /* floating-point: accurate, fast on fast HW */ + +/* Encoder capability options: */ + +#define C_MULTISCAN_FILES_SUPPORTED /* Multiple-scan JPEG files? */ +#define C_PROGRESSIVE_SUPPORTED /* Progressive JPEG? (Requires MULTISCAN)*/ +#define ENTROPY_OPT_SUPPORTED /* Optimization of entropy coding parms? */ +/* Note: if you selected 12-bit data precision, it is dangerous to turn off + * ENTROPY_OPT_SUPPORTED. The standard Huffman tables are only good for 8-bit + * precision, so jchuff.c normally uses entropy optimization to compute + * usable tables for higher precision. If you don't want to do optimization, + * you'll have to supply different default Huffman tables. + * The exact same statements apply for progressive JPEG: the default tables + * don't work for progressive mode. (This may get fixed, however.) + */ +#define INPUT_SMOOTHING_SUPPORTED /* Input image smoothing option? */ + +/* Decoder capability options: */ + +#define D_MULTISCAN_FILES_SUPPORTED /* Multiple-scan JPEG files? */ +#define D_PROGRESSIVE_SUPPORTED /* Progressive JPEG? (Requires MULTISCAN)*/ +#define SAVE_MARKERS_SUPPORTED /* jpeg_save_markers() needed? */ +#define BLOCK_SMOOTHING_SUPPORTED /* Block smoothing? (Progressive only) */ +#define IDCT_SCALING_SUPPORTED /* Output rescaling via IDCT? */ +#undef UPSAMPLE_SCALING_SUPPORTED /* Output rescaling at upsample stage? */ +#define UPSAMPLE_MERGING_SUPPORTED /* Fast path for sloppy upsampling? */ +#define QUANT_1PASS_SUPPORTED /* 1-pass color quantization? */ +#define QUANT_2PASS_SUPPORTED /* 2-pass color quantization? */ + +/* more capability options later, no doubt */ + + +/* + * Ordering of RGB data in scanlines passed to or from the application. + * If your application wants to deal with data in the order B,G,R, just + * change these macros. You can also deal with formats such as R,G,B,X + * (one extra byte per pixel) by changing RGB_PIXELSIZE. Note that changing + * the offsets will also change the order in which colormap data is organized. + * RESTRICTIONS: + * 1. The sample applications cjpeg,djpeg do NOT support modified RGB formats. + * 2. These macros only affect RGB<=>YCbCr color conversion, so they are not + * useful if you are using JPEG color spaces other than YCbCr or grayscale. + * 3. The color quantizer modules will not behave desirably if RGB_PIXELSIZE + * is not 3 (they don't understand about dummy color components!). So you + * can't use color quantization if you change that value. + */ + +#define RGB_RED 0 /* Offset of Red in an RGB scanline element */ +#define RGB_GREEN 1 /* Offset of Green */ +#define RGB_BLUE 2 /* Offset of Blue */ +#define RGB_PIXELSIZE 3 /* JSAMPLEs per RGB scanline element */ + +#define JPEG_NUMCS 16 + +#define EXT_RGB_RED 0 +#define EXT_RGB_GREEN 1 +#define EXT_RGB_BLUE 2 +#define EXT_RGB_PIXELSIZE 3 + +#define EXT_RGBX_RED 0 +#define EXT_RGBX_GREEN 1 +#define EXT_RGBX_BLUE 2 +#define EXT_RGBX_PIXELSIZE 4 + +#define EXT_BGR_RED 2 +#define EXT_BGR_GREEN 1 +#define EXT_BGR_BLUE 0 +#define EXT_BGR_PIXELSIZE 3 + +#define EXT_BGRX_RED 2 +#define EXT_BGRX_GREEN 1 +#define EXT_BGRX_BLUE 0 +#define EXT_BGRX_PIXELSIZE 4 + +#define EXT_XBGR_RED 3 +#define EXT_XBGR_GREEN 2 +#define EXT_XBGR_BLUE 1 +#define EXT_XBGR_PIXELSIZE 4 + +#define EXT_XRGB_RED 1 +#define EXT_XRGB_GREEN 2 +#define EXT_XRGB_BLUE 3 +#define EXT_XRGB_PIXELSIZE 4 + +static const int rgb_red[JPEG_NUMCS] = { + -1, -1, RGB_RED, -1, -1, -1, EXT_RGB_RED, EXT_RGBX_RED, + EXT_BGR_RED, EXT_BGRX_RED, EXT_XBGR_RED, EXT_XRGB_RED, + EXT_RGBX_RED, EXT_BGRX_RED, EXT_XBGR_RED, EXT_XRGB_RED +}; + +static const int rgb_green[JPEG_NUMCS] = { + -1, -1, RGB_GREEN, -1, -1, -1, EXT_RGB_GREEN, EXT_RGBX_GREEN, + EXT_BGR_GREEN, EXT_BGRX_GREEN, EXT_XBGR_GREEN, EXT_XRGB_GREEN, + EXT_RGBX_GREEN, EXT_BGRX_GREEN, EXT_XBGR_GREEN, EXT_XRGB_GREEN +}; + +static const int rgb_blue[JPEG_NUMCS] = { + -1, -1, RGB_BLUE, -1, -1, -1, EXT_RGB_BLUE, EXT_RGBX_BLUE, + EXT_BGR_BLUE, EXT_BGRX_BLUE, EXT_XBGR_BLUE, EXT_XRGB_BLUE, + EXT_RGBX_BLUE, EXT_BGRX_BLUE, EXT_XBGR_BLUE, EXT_XRGB_BLUE +}; + +static const int rgb_pixelsize[JPEG_NUMCS] = { + -1, -1, RGB_PIXELSIZE, -1, -1, -1, EXT_RGB_PIXELSIZE, EXT_RGBX_PIXELSIZE, + EXT_BGR_PIXELSIZE, EXT_BGRX_PIXELSIZE, EXT_XBGR_PIXELSIZE, EXT_XRGB_PIXELSIZE, + EXT_RGBX_PIXELSIZE, EXT_BGRX_PIXELSIZE, EXT_XBGR_PIXELSIZE, EXT_XRGB_PIXELSIZE +}; + +/* Definitions for speed-related optimizations. */ + +/* On some machines (notably 68000 series) "int" is 32 bits, but multiplying + * two 16-bit shorts is faster than multiplying two ints. Define MULTIPLIER + * as short on such a machine. MULTIPLIER must be at least 16 bits wide. + */ + +#ifndef MULTIPLIER +#ifndef WITH_SIMD +#define MULTIPLIER int /* type for fastest integer multiply */ +#else +#define MULTIPLIER short /* prefer 16-bit with SIMD for parellelism */ +#endif +#endif + + +/* FAST_FLOAT should be either float or double, whichever is done faster + * by your compiler. (Note that this type is only used in the floating point + * DCT routines, so it only matters if you've defined DCT_FLOAT_SUPPORTED.) + * Typically, float is faster in ANSI C compilers, while double is faster in + * pre-ANSI compilers (because they insist on converting to double anyway). + * The code below therefore chooses float if we have ANSI-style prototypes. + */ + +#ifndef FAST_FLOAT +#ifdef HAVE_PROTOTYPES +#define FAST_FLOAT float +#else +#define FAST_FLOAT double +#endif +#endif + +#endif /* JPEG_INTERNAL_OPTIONS */ diff --git a/platforms/vs2010/include/libjpeg/jpeglib.h b/platforms/vs2010/include/libjpeg/jpeglib.h new file mode 100755 index 0000000..d19a3ef --- /dev/null +++ b/platforms/vs2010/include/libjpeg/jpeglib.h @@ -0,0 +1,1213 @@ +/* + * jpeglib.h + * + * Copyright (C) 1991-1998, Thomas G. Lane. + * Modified 2002-2009 by Guido Vollbeding. + * Copyright (C) 2009-2011, D. R. Commander. + * This file is part of the Independent JPEG Group's software. + * For conditions of distribution and use, see the accompanying README file. + * + * This file defines the application interface for the JPEG library. + * Most applications using the library need only include this file, + * and perhaps jerror.h if they want to know the exact error codes. + */ + +#ifndef JPEGLIB_H +#define JPEGLIB_H + +/* + * First we include the configuration files that record how this + * installation of the JPEG library is set up. jconfig.h can be + * generated automatically for many systems. jmorecfg.h contains + * manual configuration options that most people need not worry about. + */ + +#ifndef JCONFIG_INCLUDED /* in case jinclude.h already did */ +#include "jconfig.h" /* widely used configuration options */ +#endif +#include "jmorecfg.h" /* seldom changed options */ + + +#ifdef __cplusplus +#ifndef DONT_USE_EXTERN_C +extern "C" { +#endif +#endif + + +/* Various constants determining the sizes of things. + * All of these are specified by the JPEG standard, so don't change them + * if you want to be compatible. + */ + +#define DCTSIZE 8 /* The basic DCT block is 8x8 samples */ +#define DCTSIZE2 64 /* DCTSIZE squared; # of elements in a block */ +#define NUM_QUANT_TBLS 4 /* Quantization tables are numbered 0..3 */ +#define NUM_HUFF_TBLS 4 /* Huffman tables are numbered 0..3 */ +#define NUM_ARITH_TBLS 16 /* Arith-coding tables are numbered 0..15 */ +#define MAX_COMPS_IN_SCAN 4 /* JPEG limit on # of components in one scan */ +#define MAX_SAMP_FACTOR 4 /* JPEG limit on sampling factors */ +/* Unfortunately, some bozo at Adobe saw no reason to be bound by the standard; + * the PostScript DCT filter can emit files with many more than 10 blocks/MCU. + * If you happen to run across such a file, you can up D_MAX_BLOCKS_IN_MCU + * to handle it. We even let you do this from the jconfig.h file. However, + * we strongly discourage changing C_MAX_BLOCKS_IN_MCU; just because Adobe + * sometimes emits noncompliant files doesn't mean you should too. + */ +#define C_MAX_BLOCKS_IN_MCU 10 /* compressor's limit on blocks per MCU */ +#ifndef D_MAX_BLOCKS_IN_MCU +#define D_MAX_BLOCKS_IN_MCU 10 /* decompressor's limit on blocks per MCU */ +#endif + + +/* Data structures for images (arrays of samples and of DCT coefficients). + * On 80x86 machines, the image arrays are too big for near pointers, + * but the pointer arrays can fit in near memory. + */ + +typedef JSAMPLE FAR *JSAMPROW; /* ptr to one image row of pixel samples. */ +typedef JSAMPROW *JSAMPARRAY; /* ptr to some rows (a 2-D sample array) */ +typedef JSAMPARRAY *JSAMPIMAGE; /* a 3-D sample array: top index is color */ + +typedef JCOEF JBLOCK[DCTSIZE2]; /* one block of coefficients */ +typedef JBLOCK FAR *JBLOCKROW; /* pointer to one row of coefficient blocks */ +typedef JBLOCKROW *JBLOCKARRAY; /* a 2-D array of coefficient blocks */ +typedef JBLOCKARRAY *JBLOCKIMAGE; /* a 3-D array of coefficient blocks */ + +typedef JCOEF FAR *JCOEFPTR; /* useful in a couple of places */ + + +/* Types for JPEG compression parameters and working tables. */ + + +/* DCT coefficient quantization tables. */ + +typedef struct { + /* This array gives the coefficient quantizers in natural array order + * (not the zigzag order in which they are stored in a JPEG DQT marker). + * CAUTION: IJG versions prior to v6a kept this array in zigzag order. + */ + UINT16 quantval[DCTSIZE2]; /* quantization step for each coefficient */ + /* This field is used only during compression. It's initialized FALSE when + * the table is created, and set TRUE when it's been output to the file. + * You could suppress output of a table by setting this to TRUE. + * (See jpeg_suppress_tables for an example.) + */ + boolean sent_table; /* TRUE when table has been output */ +} JQUANT_TBL; + + +/* Huffman coding tables. */ + +typedef struct { + /* These two fields directly represent the contents of a JPEG DHT marker */ + UINT8 bits[17]; /* bits[k] = # of symbols with codes of */ + /* length k bits; bits[0] is unused */ + UINT8 huffval[256]; /* The symbols, in order of incr code length */ + /* This field is used only during compression. It's initialized FALSE when + * the table is created, and set TRUE when it's been output to the file. + * You could suppress output of a table by setting this to TRUE. + * (See jpeg_suppress_tables for an example.) + */ + boolean sent_table; /* TRUE when table has been output */ +} JHUFF_TBL; + + +/* Basic info about one component (color channel). */ + +typedef struct { + /* These values are fixed over the whole image. */ + /* For compression, they must be supplied by parameter setup; */ + /* for decompression, they are read from the SOF marker. */ + int component_id; /* identifier for this component (0..255) */ + int component_index; /* its index in SOF or cinfo->comp_info[] */ + int h_samp_factor; /* horizontal sampling factor (1..4) */ + int v_samp_factor; /* vertical sampling factor (1..4) */ + int quant_tbl_no; /* quantization table selector (0..3) */ + /* These values may vary between scans. */ + /* For compression, they must be supplied by parameter setup; */ + /* for decompression, they are read from the SOS marker. */ + /* The decompressor output side may not use these variables. */ + int dc_tbl_no; /* DC entropy table selector (0..3) */ + int ac_tbl_no; /* AC entropy table selector (0..3) */ + + /* Remaining fields should be treated as private by applications. */ + + /* These values are computed during compression or decompression startup: */ + /* Component's size in DCT blocks. + * Any dummy blocks added to complete an MCU are not counted; therefore + * these values do not depend on whether a scan is interleaved or not. + */ + JDIMENSION width_in_blocks; + JDIMENSION height_in_blocks; + /* Size of a DCT block in samples. Always DCTSIZE for compression. + * For decompression this is the size of the output from one DCT block, + * reflecting any scaling we choose to apply during the IDCT step. + * Values of 1,2,4,8 are likely to be supported. Note that different + * components may receive different IDCT scalings. + */ +#if JPEG_LIB_VERSION >= 70 + int DCT_h_scaled_size; + int DCT_v_scaled_size; +#else + int DCT_scaled_size; +#endif + /* The downsampled dimensions are the component's actual, unpadded number + * of samples at the main buffer (preprocessing/compression interface), thus + * downsampled_width = ceil(image_width * Hi/Hmax) + * and similarly for height. For decompression, IDCT scaling is included, so + * downsampled_width = ceil(image_width * Hi/Hmax * DCT_[h_]scaled_size/DCTSIZE) + */ + JDIMENSION downsampled_width; /* actual width in samples */ + JDIMENSION downsampled_height; /* actual height in samples */ + /* This flag is used only for decompression. In cases where some of the + * components will be ignored (eg grayscale output from YCbCr image), + * we can skip most computations for the unused components. + */ + boolean component_needed; /* do we need the value of this component? */ + + /* These values are computed before starting a scan of the component. */ + /* The decompressor output side may not use these variables. */ + int MCU_width; /* number of blocks per MCU, horizontally */ + int MCU_height; /* number of blocks per MCU, vertically */ + int MCU_blocks; /* MCU_width * MCU_height */ + int MCU_sample_width; /* MCU width in samples, MCU_width*DCT_[h_]scaled_size */ + int last_col_width; /* # of non-dummy blocks across in last MCU */ + int last_row_height; /* # of non-dummy blocks down in last MCU */ + + /* Saved quantization table for component; NULL if none yet saved. + * See jdinput.c comments about the need for this information. + * This field is currently used only for decompression. + */ + JQUANT_TBL * quant_table; + + /* Private per-component storage for DCT or IDCT subsystem. */ + void * dct_table; +} jpeg_component_info; + + +/* The script for encoding a multiple-scan file is an array of these: */ + +typedef struct { + int comps_in_scan; /* number of components encoded in this scan */ + int component_index[MAX_COMPS_IN_SCAN]; /* their SOF/comp_info[] indexes */ + int Ss, Se; /* progressive JPEG spectral selection parms */ + int Ah, Al; /* progressive JPEG successive approx. parms */ +} jpeg_scan_info; + +/* The decompressor can save APPn and COM markers in a list of these: */ + +typedef struct jpeg_marker_struct FAR * jpeg_saved_marker_ptr; + +struct jpeg_marker_struct { + jpeg_saved_marker_ptr next; /* next in list, or NULL */ + UINT8 marker; /* marker code: JPEG_COM, or JPEG_APP0+n */ + unsigned int original_length; /* # bytes of data in the file */ + unsigned int data_length; /* # bytes of data saved at data[] */ + JOCTET FAR * data; /* the data contained in the marker */ + /* the marker length word is not counted in data_length or original_length */ +}; + +/* Known color spaces. */ + +#define JCS_EXTENSIONS 1 +#define JCS_ALPHA_EXTENSIONS 1 + +typedef enum { + JCS_UNKNOWN, /* error/unspecified */ + JCS_GRAYSCALE, /* monochrome */ + JCS_RGB, /* red/green/blue as specified by the RGB_RED, RGB_GREEN, + RGB_BLUE, and RGB_PIXELSIZE macros */ + JCS_YCbCr, /* Y/Cb/Cr (also known as YUV) */ + JCS_CMYK, /* C/M/Y/K */ + JCS_YCCK, /* Y/Cb/Cr/K */ + JCS_EXT_RGB, /* red/green/blue */ + JCS_EXT_RGBX, /* red/green/blue/x */ + JCS_EXT_BGR, /* blue/green/red */ + JCS_EXT_BGRX, /* blue/green/red/x */ + JCS_EXT_XBGR, /* x/blue/green/red */ + JCS_EXT_XRGB, /* x/red/green/blue */ + /* When out_color_space it set to JCS_EXT_RGBX, JCS_EXT_BGRX, + JCS_EXT_XBGR, or JCS_EXT_XRGB during decompression, the X byte is + undefined, and in order to ensure the best performance, + libjpeg-turbo can set that byte to whatever value it wishes. Use + the following colorspace constants to ensure that the X byte is set + to 0xFF, so that it can be interpreted as an opaque alpha + channel. */ + JCS_EXT_RGBA, /* red/green/blue/alpha */ + JCS_EXT_BGRA, /* blue/green/red/alpha */ + JCS_EXT_ABGR, /* alpha/blue/green/red */ + JCS_EXT_ARGB /* alpha/red/green/blue */ +} J_COLOR_SPACE; + +/* DCT/IDCT algorithm options. */ + +typedef enum { + JDCT_ISLOW, /* slow but accurate integer algorithm */ + JDCT_IFAST, /* faster, less accurate integer method */ + JDCT_FLOAT /* floating-point: accurate, fast on fast HW */ +} J_DCT_METHOD; + +#ifndef JDCT_DEFAULT /* may be overridden in jconfig.h */ +#define JDCT_DEFAULT JDCT_ISLOW +#endif +#ifndef JDCT_FASTEST /* may be overridden in jconfig.h */ +#define JDCT_FASTEST JDCT_IFAST +#endif + +/* Dithering options for decompression. */ + +typedef enum { + JDITHER_NONE, /* no dithering */ + JDITHER_ORDERED, /* simple ordered dither */ + JDITHER_FS /* Floyd-Steinberg error diffusion dither */ +} J_DITHER_MODE; + + +/* Common fields between JPEG compression and decompression master structs. */ + +#define jpeg_common_fields \ + struct jpeg_error_mgr * err; /* Error handler module */\ + struct jpeg_memory_mgr * mem; /* Memory manager module */\ + struct jpeg_progress_mgr * progress; /* Progress monitor, or NULL if none */\ + void * client_data; /* Available for use by application */\ + boolean is_decompressor; /* So common code can tell which is which */\ + int global_state /* For checking call sequence validity */ + +/* Routines that are to be used by both halves of the library are declared + * to receive a pointer to this structure. There are no actual instances of + * jpeg_common_struct, only of jpeg_compress_struct and jpeg_decompress_struct. + */ +struct jpeg_common_struct { + jpeg_common_fields; /* Fields common to both master struct types */ + /* Additional fields follow in an actual jpeg_compress_struct or + * jpeg_decompress_struct. All three structs must agree on these + * initial fields! (This would be a lot cleaner in C++.) + */ +}; + +typedef struct jpeg_common_struct * j_common_ptr; +typedef struct jpeg_compress_struct * j_compress_ptr; +typedef struct jpeg_decompress_struct * j_decompress_ptr; + + +/* Master record for a compression instance */ + +struct jpeg_compress_struct { + jpeg_common_fields; /* Fields shared with jpeg_decompress_struct */ + + /* Destination for compressed data */ + struct jpeg_destination_mgr * dest; + + /* Description of source image --- these fields must be filled in by + * outer application before starting compression. in_color_space must + * be correct before you can even call jpeg_set_defaults(). + */ + + JDIMENSION image_width; /* input image width */ + JDIMENSION image_height; /* input image height */ + int input_components; /* # of color components in input image */ + J_COLOR_SPACE in_color_space; /* colorspace of input image */ + + double input_gamma; /* image gamma of input image */ + + /* Compression parameters --- these fields must be set before calling + * jpeg_start_compress(). We recommend calling jpeg_set_defaults() to + * initialize everything to reasonable defaults, then changing anything + * the application specifically wants to change. That way you won't get + * burnt when new parameters are added. Also note that there are several + * helper routines to simplify changing parameters. + */ + +#if JPEG_LIB_VERSION >= 70 + unsigned int scale_num, scale_denom; /* fraction by which to scale image */ + + JDIMENSION jpeg_width; /* scaled JPEG image width */ + JDIMENSION jpeg_height; /* scaled JPEG image height */ + /* Dimensions of actual JPEG image that will be written to file, + * derived from input dimensions by scaling factors above. + * These fields are computed by jpeg_start_compress(). + * You can also use jpeg_calc_jpeg_dimensions() to determine these values + * in advance of calling jpeg_start_compress(). + */ +#endif + + int data_precision; /* bits of precision in image data */ + + int num_components; /* # of color components in JPEG image */ + J_COLOR_SPACE jpeg_color_space; /* colorspace of JPEG image */ + + jpeg_component_info * comp_info; + /* comp_info[i] describes component that appears i'th in SOF */ + + JQUANT_TBL * quant_tbl_ptrs[NUM_QUANT_TBLS]; +#if JPEG_LIB_VERSION >= 70 + int q_scale_factor[NUM_QUANT_TBLS]; +#endif + /* ptrs to coefficient quantization tables, or NULL if not defined, + * and corresponding scale factors (percentage, initialized 100). + */ + + JHUFF_TBL * dc_huff_tbl_ptrs[NUM_HUFF_TBLS]; + JHUFF_TBL * ac_huff_tbl_ptrs[NUM_HUFF_TBLS]; + /* ptrs to Huffman coding tables, or NULL if not defined */ + + UINT8 arith_dc_L[NUM_ARITH_TBLS]; /* L values for DC arith-coding tables */ + UINT8 arith_dc_U[NUM_ARITH_TBLS]; /* U values for DC arith-coding tables */ + UINT8 arith_ac_K[NUM_ARITH_TBLS]; /* Kx values for AC arith-coding tables */ + + int num_scans; /* # of entries in scan_info array */ + const jpeg_scan_info * scan_info; /* script for multi-scan file, or NULL */ + /* The default value of scan_info is NULL, which causes a single-scan + * sequential JPEG file to be emitted. To create a multi-scan file, + * set num_scans and scan_info to point to an array of scan definitions. + */ + + boolean raw_data_in; /* TRUE=caller supplies downsampled data */ + boolean arith_code; /* TRUE=arithmetic coding, FALSE=Huffman */ + boolean optimize_coding; /* TRUE=optimize entropy encoding parms */ + boolean CCIR601_sampling; /* TRUE=first samples are cosited */ +#if JPEG_LIB_VERSION >= 70 + boolean do_fancy_downsampling; /* TRUE=apply fancy downsampling */ +#endif + int smoothing_factor; /* 1..100, or 0 for no input smoothing */ + J_DCT_METHOD dct_method; /* DCT algorithm selector */ + + /* The restart interval can be specified in absolute MCUs by setting + * restart_interval, or in MCU rows by setting restart_in_rows + * (in which case the correct restart_interval will be figured + * for each scan). + */ + unsigned int restart_interval; /* MCUs per restart, or 0 for no restart */ + int restart_in_rows; /* if > 0, MCU rows per restart interval */ + + /* Parameters controlling emission of special markers. */ + + boolean write_JFIF_header; /* should a JFIF marker be written? */ + UINT8 JFIF_major_version; /* What to write for the JFIF version number */ + UINT8 JFIF_minor_version; + /* These three values are not used by the JPEG code, merely copied */ + /* into the JFIF APP0 marker. density_unit can be 0 for unknown, */ + /* 1 for dots/inch, or 2 for dots/cm. Note that the pixel aspect */ + /* ratio is defined by X_density/Y_density even when density_unit=0. */ + UINT8 density_unit; /* JFIF code for pixel size units */ + UINT16 X_density; /* Horizontal pixel density */ + UINT16 Y_density; /* Vertical pixel density */ + boolean write_Adobe_marker; /* should an Adobe marker be written? */ + + /* State variable: index of next scanline to be written to + * jpeg_write_scanlines(). Application may use this to control its + * processing loop, e.g., "while (next_scanline < image_height)". + */ + + JDIMENSION next_scanline; /* 0 .. image_height-1 */ + + /* Remaining fields are known throughout compressor, but generally + * should not be touched by a surrounding application. + */ + + /* + * These fields are computed during compression startup + */ + boolean progressive_mode; /* TRUE if scan script uses progressive mode */ + int max_h_samp_factor; /* largest h_samp_factor */ + int max_v_samp_factor; /* largest v_samp_factor */ + +#if JPEG_LIB_VERSION >= 70 + int min_DCT_h_scaled_size; /* smallest DCT_h_scaled_size of any component */ + int min_DCT_v_scaled_size; /* smallest DCT_v_scaled_size of any component */ +#endif + + JDIMENSION total_iMCU_rows; /* # of iMCU rows to be input to coef ctlr */ + /* The coefficient controller receives data in units of MCU rows as defined + * for fully interleaved scans (whether the JPEG file is interleaved or not). + * There are v_samp_factor * DCTSIZE sample rows of each component in an + * "iMCU" (interleaved MCU) row. + */ + + /* + * These fields are valid during any one scan. + * They describe the components and MCUs actually appearing in the scan. + */ + int comps_in_scan; /* # of JPEG components in this scan */ + jpeg_component_info * cur_comp_info[MAX_COMPS_IN_SCAN]; + /* *cur_comp_info[i] describes component that appears i'th in SOS */ + + JDIMENSION MCUs_per_row; /* # of MCUs across the image */ + JDIMENSION MCU_rows_in_scan; /* # of MCU rows in the image */ + + int blocks_in_MCU; /* # of DCT blocks per MCU */ + int MCU_membership[C_MAX_BLOCKS_IN_MCU]; + /* MCU_membership[i] is index in cur_comp_info of component owning */ + /* i'th block in an MCU */ + + int Ss, Se, Ah, Al; /* progressive JPEG parameters for scan */ + +#if JPEG_LIB_VERSION >= 80 + int block_size; /* the basic DCT block size: 1..16 */ + const int * natural_order; /* natural-order position array */ + int lim_Se; /* min( Se, DCTSIZE2-1 ) */ +#endif + + /* + * Links to compression subobjects (methods and private variables of modules) + */ + struct jpeg_comp_master * master; + struct jpeg_c_main_controller * main; + struct jpeg_c_prep_controller * prep; + struct jpeg_c_coef_controller * coef; + struct jpeg_marker_writer * marker; + struct jpeg_color_converter * cconvert; + struct jpeg_downsampler * downsample; + struct jpeg_forward_dct * fdct; + struct jpeg_entropy_encoder * entropy; + jpeg_scan_info * script_space; /* workspace for jpeg_simple_progression */ + int script_space_size; +}; + + +/* Master record for a decompression instance */ + +struct jpeg_decompress_struct { + jpeg_common_fields; /* Fields shared with jpeg_compress_struct */ + + /* Source of compressed data */ + struct jpeg_source_mgr * src; + + /* Basic description of image --- filled in by jpeg_read_header(). */ + /* Application may inspect these values to decide how to process image. */ + + JDIMENSION image_width; /* nominal image width (from SOF marker) */ + JDIMENSION image_height; /* nominal image height */ + int num_components; /* # of color components in JPEG image */ + J_COLOR_SPACE jpeg_color_space; /* colorspace of JPEG image */ + + /* Decompression processing parameters --- these fields must be set before + * calling jpeg_start_decompress(). Note that jpeg_read_header() initializes + * them to default values. + */ + + J_COLOR_SPACE out_color_space; /* colorspace for output */ + + unsigned int scale_num, scale_denom; /* fraction by which to scale image */ + + double output_gamma; /* image gamma wanted in output */ + + boolean buffered_image; /* TRUE=multiple output passes */ + boolean raw_data_out; /* TRUE=downsampled data wanted */ + + J_DCT_METHOD dct_method; /* IDCT algorithm selector */ + boolean do_fancy_upsampling; /* TRUE=apply fancy upsampling */ + boolean do_block_smoothing; /* TRUE=apply interblock smoothing */ + + boolean quantize_colors; /* TRUE=colormapped output wanted */ + /* the following are ignored if not quantize_colors: */ + J_DITHER_MODE dither_mode; /* type of color dithering to use */ + boolean two_pass_quantize; /* TRUE=use two-pass color quantization */ + int desired_number_of_colors; /* max # colors to use in created colormap */ + /* these are significant only in buffered-image mode: */ + boolean enable_1pass_quant; /* enable future use of 1-pass quantizer */ + boolean enable_external_quant;/* enable future use of external colormap */ + boolean enable_2pass_quant; /* enable future use of 2-pass quantizer */ + + /* Description of actual output image that will be returned to application. + * These fields are computed by jpeg_start_decompress(). + * You can also use jpeg_calc_output_dimensions() to determine these values + * in advance of calling jpeg_start_decompress(). + */ + + JDIMENSION output_width; /* scaled image width */ + JDIMENSION output_height; /* scaled image height */ + int out_color_components; /* # of color components in out_color_space */ + int output_components; /* # of color components returned */ + /* output_components is 1 (a colormap index) when quantizing colors; + * otherwise it equals out_color_components. + */ + int rec_outbuf_height; /* min recommended height of scanline buffer */ + /* If the buffer passed to jpeg_read_scanlines() is less than this many rows + * high, space and time will be wasted due to unnecessary data copying. + * Usually rec_outbuf_height will be 1 or 2, at most 4. + */ + + /* When quantizing colors, the output colormap is described by these fields. + * The application can supply a colormap by setting colormap non-NULL before + * calling jpeg_start_decompress; otherwise a colormap is created during + * jpeg_start_decompress or jpeg_start_output. + * The map has out_color_components rows and actual_number_of_colors columns. + */ + int actual_number_of_colors; /* number of entries in use */ + JSAMPARRAY colormap; /* The color map as a 2-D pixel array */ + + /* State variables: these variables indicate the progress of decompression. + * The application may examine these but must not modify them. + */ + + /* Row index of next scanline to be read from jpeg_read_scanlines(). + * Application may use this to control its processing loop, e.g., + * "while (output_scanline < output_height)". + */ + JDIMENSION output_scanline; /* 0 .. output_height-1 */ + + /* Current input scan number and number of iMCU rows completed in scan. + * These indicate the progress of the decompressor input side. + */ + int input_scan_number; /* Number of SOS markers seen so far */ + JDIMENSION input_iMCU_row; /* Number of iMCU rows completed */ + + /* The "output scan number" is the notional scan being displayed by the + * output side. The decompressor will not allow output scan/row number + * to get ahead of input scan/row, but it can fall arbitrarily far behind. + */ + int output_scan_number; /* Nominal scan number being displayed */ + JDIMENSION output_iMCU_row; /* Number of iMCU rows read */ + + /* Current progression status. coef_bits[c][i] indicates the precision + * with which component c's DCT coefficient i (in zigzag order) is known. + * It is -1 when no data has yet been received, otherwise it is the point + * transform (shift) value for the most recent scan of the coefficient + * (thus, 0 at completion of the progression). + * This pointer is NULL when reading a non-progressive file. + */ + int (*coef_bits)[DCTSIZE2]; /* -1 or current Al value for each coef */ + + /* Internal JPEG parameters --- the application usually need not look at + * these fields. Note that the decompressor output side may not use + * any parameters that can change between scans. + */ + + /* Quantization and Huffman tables are carried forward across input + * datastreams when processing abbreviated JPEG datastreams. + */ + + JQUANT_TBL * quant_tbl_ptrs[NUM_QUANT_TBLS]; + /* ptrs to coefficient quantization tables, or NULL if not defined */ + + JHUFF_TBL * dc_huff_tbl_ptrs[NUM_HUFF_TBLS]; + JHUFF_TBL * ac_huff_tbl_ptrs[NUM_HUFF_TBLS]; + /* ptrs to Huffman coding tables, or NULL if not defined */ + + /* These parameters are never carried across datastreams, since they + * are given in SOF/SOS markers or defined to be reset by SOI. + */ + + int data_precision; /* bits of precision in image data */ + + jpeg_component_info * comp_info; + /* comp_info[i] describes component that appears i'th in SOF */ + +#if JPEG_LIB_VERSION >= 80 + boolean is_baseline; /* TRUE if Baseline SOF0 encountered */ +#endif + boolean progressive_mode; /* TRUE if SOFn specifies progressive mode */ + boolean arith_code; /* TRUE=arithmetic coding, FALSE=Huffman */ + + UINT8 arith_dc_L[NUM_ARITH_TBLS]; /* L values for DC arith-coding tables */ + UINT8 arith_dc_U[NUM_ARITH_TBLS]; /* U values for DC arith-coding tables */ + UINT8 arith_ac_K[NUM_ARITH_TBLS]; /* Kx values for AC arith-coding tables */ + + unsigned int restart_interval; /* MCUs per restart interval, or 0 for no restart */ + + /* These fields record data obtained from optional markers recognized by + * the JPEG library. + */ + boolean saw_JFIF_marker; /* TRUE iff a JFIF APP0 marker was found */ + /* Data copied from JFIF marker; only valid if saw_JFIF_marker is TRUE: */ + UINT8 JFIF_major_version; /* JFIF version number */ + UINT8 JFIF_minor_version; + UINT8 density_unit; /* JFIF code for pixel size units */ + UINT16 X_density; /* Horizontal pixel density */ + UINT16 Y_density; /* Vertical pixel density */ + boolean saw_Adobe_marker; /* TRUE iff an Adobe APP14 marker was found */ + UINT8 Adobe_transform; /* Color transform code from Adobe marker */ + + boolean CCIR601_sampling; /* TRUE=first samples are cosited */ + + /* Aside from the specific data retained from APPn markers known to the + * library, the uninterpreted contents of any or all APPn and COM markers + * can be saved in a list for examination by the application. + */ + jpeg_saved_marker_ptr marker_list; /* Head of list of saved markers */ + + /* Remaining fields are known throughout decompressor, but generally + * should not be touched by a surrounding application. + */ + + /* + * These fields are computed during decompression startup + */ + int max_h_samp_factor; /* largest h_samp_factor */ + int max_v_samp_factor; /* largest v_samp_factor */ + +#if JPEG_LIB_VERSION >= 70 + int min_DCT_h_scaled_size; /* smallest DCT_h_scaled_size of any component */ + int min_DCT_v_scaled_size; /* smallest DCT_v_scaled_size of any component */ +#else + int min_DCT_scaled_size; /* smallest DCT_scaled_size of any component */ +#endif + + JDIMENSION total_iMCU_rows; /* # of iMCU rows in image */ + /* The coefficient controller's input and output progress is measured in + * units of "iMCU" (interleaved MCU) rows. These are the same as MCU rows + * in fully interleaved JPEG scans, but are used whether the scan is + * interleaved or not. We define an iMCU row as v_samp_factor DCT block + * rows of each component. Therefore, the IDCT output contains + * v_samp_factor*DCT_[v_]scaled_size sample rows of a component per iMCU row. + */ + + JSAMPLE * sample_range_limit; /* table for fast range-limiting */ + + /* + * These fields are valid during any one scan. + * They describe the components and MCUs actually appearing in the scan. + * Note that the decompressor output side must not use these fields. + */ + int comps_in_scan; /* # of JPEG components in this scan */ + jpeg_component_info * cur_comp_info[MAX_COMPS_IN_SCAN]; + /* *cur_comp_info[i] describes component that appears i'th in SOS */ + + JDIMENSION MCUs_per_row; /* # of MCUs across the image */ + JDIMENSION MCU_rows_in_scan; /* # of MCU rows in the image */ + + int blocks_in_MCU; /* # of DCT blocks per MCU */ + int MCU_membership[D_MAX_BLOCKS_IN_MCU]; + /* MCU_membership[i] is index in cur_comp_info of component owning */ + /* i'th block in an MCU */ + + int Ss, Se, Ah, Al; /* progressive JPEG parameters for scan */ + +#if JPEG_LIB_VERSION >= 80 + /* These fields are derived from Se of first SOS marker. + */ + int block_size; /* the basic DCT block size: 1..16 */ + const int * natural_order; /* natural-order position array for entropy decode */ + int lim_Se; /* min( Se, DCTSIZE2-1 ) for entropy decode */ +#endif + + /* This field is shared between entropy decoder and marker parser. + * It is either zero or the code of a JPEG marker that has been + * read from the data source, but has not yet been processed. + */ + int unread_marker; + + /* + * Links to decompression subobjects (methods, private variables of modules) + */ + struct jpeg_decomp_master * master; + struct jpeg_d_main_controller * main; + struct jpeg_d_coef_controller * coef; + struct jpeg_d_post_controller * post; + struct jpeg_input_controller * inputctl; + struct jpeg_marker_reader * marker; + struct jpeg_entropy_decoder * entropy; + struct jpeg_inverse_dct * idct; + struct jpeg_upsampler * upsample; + struct jpeg_color_deconverter * cconvert; + struct jpeg_color_quantizer * cquantize; +}; + + +/* "Object" declarations for JPEG modules that may be supplied or called + * directly by the surrounding application. + * As with all objects in the JPEG library, these structs only define the + * publicly visible methods and state variables of a module. Additional + * private fields may exist after the public ones. + */ + + +/* Error handler object */ + +struct jpeg_error_mgr { + /* Error exit handler: does not return to caller */ + JMETHOD(void, error_exit, (j_common_ptr cinfo)); + /* Conditionally emit a trace or warning message */ + JMETHOD(void, emit_message, (j_common_ptr cinfo, int msg_level)); + /* Routine that actually outputs a trace or error message */ + JMETHOD(void, output_message, (j_common_ptr cinfo)); + /* Format a message string for the most recent JPEG error or message */ + JMETHOD(void, format_message, (j_common_ptr cinfo, char * buffer)); +#define JMSG_LENGTH_MAX 200 /* recommended size of format_message buffer */ + /* Reset error state variables at start of a new image */ + JMETHOD(void, reset_error_mgr, (j_common_ptr cinfo)); + + /* The message ID code and any parameters are saved here. + * A message can have one string parameter or up to 8 int parameters. + */ + int msg_code; +#define JMSG_STR_PARM_MAX 80 + union { + int i[8]; + char s[JMSG_STR_PARM_MAX]; + } msg_parm; + + /* Standard state variables for error facility */ + + int trace_level; /* max msg_level that will be displayed */ + + /* For recoverable corrupt-data errors, we emit a warning message, + * but keep going unless emit_message chooses to abort. emit_message + * should count warnings in num_warnings. The surrounding application + * can check for bad data by seeing if num_warnings is nonzero at the + * end of processing. + */ + long num_warnings; /* number of corrupt-data warnings */ + + /* These fields point to the table(s) of error message strings. + * An application can change the table pointer to switch to a different + * message list (typically, to change the language in which errors are + * reported). Some applications may wish to add additional error codes + * that will be handled by the JPEG library error mechanism; the second + * table pointer is used for this purpose. + * + * First table includes all errors generated by JPEG library itself. + * Error code 0 is reserved for a "no such error string" message. + */ + const char * const * jpeg_message_table; /* Library errors */ + int last_jpeg_message; /* Table contains strings 0..last_jpeg_message */ + /* Second table can be added by application (see cjpeg/djpeg for example). + * It contains strings numbered first_addon_message..last_addon_message. + */ + const char * const * addon_message_table; /* Non-library errors */ + int first_addon_message; /* code for first string in addon table */ + int last_addon_message; /* code for last string in addon table */ +}; + + +/* Progress monitor object */ + +struct jpeg_progress_mgr { + JMETHOD(void, progress_monitor, (j_common_ptr cinfo)); + + long pass_counter; /* work units completed in this pass */ + long pass_limit; /* total number of work units in this pass */ + int completed_passes; /* passes completed so far */ + int total_passes; /* total number of passes expected */ +}; + + +/* Data destination object for compression */ + +struct jpeg_destination_mgr { + JOCTET * next_output_byte; /* => next byte to write in buffer */ + size_t free_in_buffer; /* # of byte spaces remaining in buffer */ + + JMETHOD(void, init_destination, (j_compress_ptr cinfo)); + JMETHOD(boolean, empty_output_buffer, (j_compress_ptr cinfo)); + JMETHOD(void, term_destination, (j_compress_ptr cinfo)); +}; + + +/* Data source object for decompression */ + +struct jpeg_source_mgr { + const JOCTET * next_input_byte; /* => next byte to read from buffer */ + size_t bytes_in_buffer; /* # of bytes remaining in buffer */ + + JMETHOD(void, init_source, (j_decompress_ptr cinfo)); + JMETHOD(boolean, fill_input_buffer, (j_decompress_ptr cinfo)); + JMETHOD(void, skip_input_data, (j_decompress_ptr cinfo, long num_bytes)); + JMETHOD(boolean, resync_to_restart, (j_decompress_ptr cinfo, int desired)); + JMETHOD(void, term_source, (j_decompress_ptr cinfo)); +}; + + +/* Memory manager object. + * Allocates "small" objects (a few K total), "large" objects (tens of K), + * and "really big" objects (virtual arrays with backing store if needed). + * The memory manager does not allow individual objects to be freed; rather, + * each created object is assigned to a pool, and whole pools can be freed + * at once. This is faster and more convenient than remembering exactly what + * to free, especially where malloc()/free() are not too speedy. + * NB: alloc routines never return NULL. They exit to error_exit if not + * successful. + */ + +#define JPOOL_PERMANENT 0 /* lasts until master record is destroyed */ +#define JPOOL_IMAGE 1 /* lasts until done with image/datastream */ +#define JPOOL_NUMPOOLS 2 + +typedef struct jvirt_sarray_control * jvirt_sarray_ptr; +typedef struct jvirt_barray_control * jvirt_barray_ptr; + + +struct jpeg_memory_mgr { + /* Method pointers */ + JMETHOD(void *, alloc_small, (j_common_ptr cinfo, int pool_id, + size_t sizeofobject)); + JMETHOD(void FAR *, alloc_large, (j_common_ptr cinfo, int pool_id, + size_t sizeofobject)); + JMETHOD(JSAMPARRAY, alloc_sarray, (j_common_ptr cinfo, int pool_id, + JDIMENSION samplesperrow, + JDIMENSION numrows)); + JMETHOD(JBLOCKARRAY, alloc_barray, (j_common_ptr cinfo, int pool_id, + JDIMENSION blocksperrow, + JDIMENSION numrows)); + JMETHOD(jvirt_sarray_ptr, request_virt_sarray, (j_common_ptr cinfo, + int pool_id, + boolean pre_zero, + JDIMENSION samplesperrow, + JDIMENSION numrows, + JDIMENSION maxaccess)); + JMETHOD(jvirt_barray_ptr, request_virt_barray, (j_common_ptr cinfo, + int pool_id, + boolean pre_zero, + JDIMENSION blocksperrow, + JDIMENSION numrows, + JDIMENSION maxaccess)); + JMETHOD(void, realize_virt_arrays, (j_common_ptr cinfo)); + JMETHOD(JSAMPARRAY, access_virt_sarray, (j_common_ptr cinfo, + jvirt_sarray_ptr ptr, + JDIMENSION start_row, + JDIMENSION num_rows, + boolean writable)); + JMETHOD(JBLOCKARRAY, access_virt_barray, (j_common_ptr cinfo, + jvirt_barray_ptr ptr, + JDIMENSION start_row, + JDIMENSION num_rows, + boolean writable)); + JMETHOD(void, free_pool, (j_common_ptr cinfo, int pool_id)); + JMETHOD(void, self_destruct, (j_common_ptr cinfo)); + + /* Limit on memory allocation for this JPEG object. (Note that this is + * merely advisory, not a guaranteed maximum; it only affects the space + * used for virtual-array buffers.) May be changed by outer application + * after creating the JPEG object. + */ + long max_memory_to_use; + + /* Maximum allocation request accepted by alloc_large. */ + long max_alloc_chunk; +}; + + +/* Routine signature for application-supplied marker processing methods. + * Need not pass marker code since it is stored in cinfo->unread_marker. + */ +typedef JMETHOD(boolean, jpeg_marker_parser_method, (j_decompress_ptr cinfo)); + + +/* Declarations for routines called by application. + * The JPP macro hides prototype parameters from compilers that can't cope. + * Note JPP requires double parentheses. + */ + +#ifdef HAVE_PROTOTYPES +#define JPP(arglist) arglist +#else +#define JPP(arglist) () +#endif + + +/* Short forms of external names for systems with brain-damaged linkers. + * We shorten external names to be unique in the first six letters, which + * is good enough for all known systems. + * (If your compiler itself needs names to be unique in less than 15 + * characters, you are out of luck. Get a better compiler.) + */ + +#ifdef NEED_SHORT_EXTERNAL_NAMES +#define jpeg_std_error jStdError +#define jpeg_CreateCompress jCreaCompress +#define jpeg_CreateDecompress jCreaDecompress +#define jpeg_destroy_compress jDestCompress +#define jpeg_destroy_decompress jDestDecompress +#define jpeg_stdio_dest jStdDest +#define jpeg_stdio_src jStdSrc +#if JPEG_LIB_VERSION >= 80 +#define jpeg_mem_dest jMemDest +#define jpeg_mem_src jMemSrc +#endif +#define jpeg_set_defaults jSetDefaults +#define jpeg_set_colorspace jSetColorspace +#define jpeg_default_colorspace jDefColorspace +#define jpeg_set_quality jSetQuality +#define jpeg_set_linear_quality jSetLQuality +#if JPEG_LIB_VERSION >= 70 +#define jpeg_default_qtables jDefQTables +#endif +#define jpeg_add_quant_table jAddQuantTable +#define jpeg_quality_scaling jQualityScaling +#define jpeg_simple_progression jSimProgress +#define jpeg_suppress_tables jSuppressTables +#define jpeg_alloc_quant_table jAlcQTable +#define jpeg_alloc_huff_table jAlcHTable +#define jpeg_start_compress jStrtCompress +#define jpeg_write_scanlines jWrtScanlines +#define jpeg_finish_compress jFinCompress +#if JPEG_LIB_VERSION >= 70 +#define jpeg_calc_jpeg_dimensions jCjpegDimensions +#endif +#define jpeg_write_raw_data jWrtRawData +#define jpeg_write_marker jWrtMarker +#define jpeg_write_m_header jWrtMHeader +#define jpeg_write_m_byte jWrtMByte +#define jpeg_write_tables jWrtTables +#define jpeg_read_header jReadHeader +#define jpeg_start_decompress jStrtDecompress +#define jpeg_read_scanlines jReadScanlines +#define jpeg_finish_decompress jFinDecompress +#define jpeg_read_raw_data jReadRawData +#define jpeg_has_multiple_scans jHasMultScn +#define jpeg_start_output jStrtOutput +#define jpeg_finish_output jFinOutput +#define jpeg_input_complete jInComplete +#define jpeg_new_colormap jNewCMap +#define jpeg_consume_input jConsumeInput +#if JPEG_LIB_VERSION >= 80 +#define jpeg_core_output_dimensions jCoreDimensions +#endif +#define jpeg_calc_output_dimensions jCalcDimensions +#define jpeg_save_markers jSaveMarkers +#define jpeg_set_marker_processor jSetMarker +#define jpeg_read_coefficients jReadCoefs +#define jpeg_write_coefficients jWrtCoefs +#define jpeg_copy_critical_parameters jCopyCrit +#define jpeg_abort_compress jAbrtCompress +#define jpeg_abort_decompress jAbrtDecompress +#define jpeg_abort jAbort +#define jpeg_destroy jDestroy +#define jpeg_resync_to_restart jResyncRestart +#endif /* NEED_SHORT_EXTERNAL_NAMES */ + + +/* Default error-management setup */ +EXTERN(struct jpeg_error_mgr *) jpeg_std_error + JPP((struct jpeg_error_mgr * err)); + +/* Initialization of JPEG compression objects. + * jpeg_create_compress() and jpeg_create_decompress() are the exported + * names that applications should call. These expand to calls on + * jpeg_CreateCompress and jpeg_CreateDecompress with additional information + * passed for version mismatch checking. + * NB: you must set up the error-manager BEFORE calling jpeg_create_xxx. + */ +#define jpeg_create_compress(cinfo) \ + jpeg_CreateCompress((cinfo), JPEG_LIB_VERSION, \ + (size_t) sizeof(struct jpeg_compress_struct)) +#define jpeg_create_decompress(cinfo) \ + jpeg_CreateDecompress((cinfo), JPEG_LIB_VERSION, \ + (size_t) sizeof(struct jpeg_decompress_struct)) +EXTERN(void) jpeg_CreateCompress JPP((j_compress_ptr cinfo, + int version, size_t structsize)); +EXTERN(void) jpeg_CreateDecompress JPP((j_decompress_ptr cinfo, + int version, size_t structsize)); +/* Destruction of JPEG compression objects */ +EXTERN(void) jpeg_destroy_compress JPP((j_compress_ptr cinfo)); +EXTERN(void) jpeg_destroy_decompress JPP((j_decompress_ptr cinfo)); + +/* Standard data source and destination managers: stdio streams. */ +/* Caller is responsible for opening the file before and closing after. */ +EXTERN(void) jpeg_stdio_dest JPP((j_compress_ptr cinfo, FILE * outfile)); +EXTERN(void) jpeg_stdio_src JPP((j_decompress_ptr cinfo, FILE * infile)); + +#if JPEG_LIB_VERSION >= 80 +/* Data source and destination managers: memory buffers. */ +EXTERN(void) jpeg_mem_dest JPP((j_compress_ptr cinfo, + unsigned char ** outbuffer, + unsigned long * outsize)); +EXTERN(void) jpeg_mem_src JPP((j_decompress_ptr cinfo, + unsigned char * inbuffer, + unsigned long insize)); +#endif + +/* Default parameter setup for compression */ +EXTERN(void) jpeg_set_defaults JPP((j_compress_ptr cinfo)); +/* Compression parameter setup aids */ +EXTERN(void) jpeg_set_colorspace JPP((j_compress_ptr cinfo, + J_COLOR_SPACE colorspace)); +EXTERN(void) jpeg_default_colorspace JPP((j_compress_ptr cinfo)); +EXTERN(void) jpeg_set_quality JPP((j_compress_ptr cinfo, int quality, + boolean force_baseline)); +EXTERN(void) jpeg_set_linear_quality JPP((j_compress_ptr cinfo, + int scale_factor, + boolean force_baseline)); +#if JPEG_LIB_VERSION >= 70 +EXTERN(void) jpeg_default_qtables JPP((j_compress_ptr cinfo, + boolean force_baseline)); +#endif +EXTERN(void) jpeg_add_quant_table JPP((j_compress_ptr cinfo, int which_tbl, + const unsigned int *basic_table, + int scale_factor, + boolean force_baseline)); +EXTERN(int) jpeg_quality_scaling JPP((int quality)); +EXTERN(void) jpeg_simple_progression JPP((j_compress_ptr cinfo)); +EXTERN(void) jpeg_suppress_tables JPP((j_compress_ptr cinfo, + boolean suppress)); +EXTERN(JQUANT_TBL *) jpeg_alloc_quant_table JPP((j_common_ptr cinfo)); +EXTERN(JHUFF_TBL *) jpeg_alloc_huff_table JPP((j_common_ptr cinfo)); + +/* Main entry points for compression */ +EXTERN(void) jpeg_start_compress JPP((j_compress_ptr cinfo, + boolean write_all_tables)); +EXTERN(JDIMENSION) jpeg_write_scanlines JPP((j_compress_ptr cinfo, + JSAMPARRAY scanlines, + JDIMENSION num_lines)); +EXTERN(void) jpeg_finish_compress JPP((j_compress_ptr cinfo)); + +#if JPEG_LIB_VERSION >= 70 +/* Precalculate JPEG dimensions for current compression parameters. */ +EXTERN(void) jpeg_calc_jpeg_dimensions JPP((j_compress_ptr cinfo)); +#endif + +/* Replaces jpeg_write_scanlines when writing raw downsampled data. */ +EXTERN(JDIMENSION) jpeg_write_raw_data JPP((j_compress_ptr cinfo, + JSAMPIMAGE data, + JDIMENSION num_lines)); + +/* Write a special marker. See libjpeg.txt concerning safe usage. */ +EXTERN(void) jpeg_write_marker + JPP((j_compress_ptr cinfo, int marker, + const JOCTET * dataptr, unsigned int datalen)); +/* Same, but piecemeal. */ +EXTERN(void) jpeg_write_m_header + JPP((j_compress_ptr cinfo, int marker, unsigned int datalen)); +EXTERN(void) jpeg_write_m_byte + JPP((j_compress_ptr cinfo, int val)); + +/* Alternate compression function: just write an abbreviated table file */ +EXTERN(void) jpeg_write_tables JPP((j_compress_ptr cinfo)); + +/* Decompression startup: read start of JPEG datastream to see what's there */ +EXTERN(int) jpeg_read_header JPP((j_decompress_ptr cinfo, + boolean require_image)); +/* Return value is one of: */ +#define JPEG_SUSPENDED 0 /* Suspended due to lack of input data */ +#define JPEG_HEADER_OK 1 /* Found valid image datastream */ +#define JPEG_HEADER_TABLES_ONLY 2 /* Found valid table-specs-only datastream */ +/* If you pass require_image = TRUE (normal case), you need not check for + * a TABLES_ONLY return code; an abbreviated file will cause an error exit. + * JPEG_SUSPENDED is only possible if you use a data source module that can + * give a suspension return (the stdio source module doesn't). + */ + +/* Main entry points for decompression */ +EXTERN(boolean) jpeg_start_decompress JPP((j_decompress_ptr cinfo)); +EXTERN(JDIMENSION) jpeg_read_scanlines JPP((j_decompress_ptr cinfo, + JSAMPARRAY scanlines, + JDIMENSION max_lines)); +EXTERN(boolean) jpeg_finish_decompress JPP((j_decompress_ptr cinfo)); + +/* Replaces jpeg_read_scanlines when reading raw downsampled data. */ +EXTERN(JDIMENSION) jpeg_read_raw_data JPP((j_decompress_ptr cinfo, + JSAMPIMAGE data, + JDIMENSION max_lines)); + +/* Additional entry points for buffered-image mode. */ +EXTERN(boolean) jpeg_has_multiple_scans JPP((j_decompress_ptr cinfo)); +EXTERN(boolean) jpeg_start_output JPP((j_decompress_ptr cinfo, + int scan_number)); +EXTERN(boolean) jpeg_finish_output JPP((j_decompress_ptr cinfo)); +EXTERN(boolean) jpeg_input_complete JPP((j_decompress_ptr cinfo)); +EXTERN(void) jpeg_new_colormap JPP((j_decompress_ptr cinfo)); +EXTERN(int) jpeg_consume_input JPP((j_decompress_ptr cinfo)); +/* Return value is one of: */ +/* #define JPEG_SUSPENDED 0 Suspended due to lack of input data */ +#define JPEG_REACHED_SOS 1 /* Reached start of new scan */ +#define JPEG_REACHED_EOI 2 /* Reached end of image */ +#define JPEG_ROW_COMPLETED 3 /* Completed one iMCU row */ +#define JPEG_SCAN_COMPLETED 4 /* Completed last iMCU row of a scan */ + +/* Precalculate output dimensions for current decompression parameters. */ +#if JPEG_LIB_VERSION >= 80 +EXTERN(void) jpeg_core_output_dimensions JPP((j_decompress_ptr cinfo)); +#endif +EXTERN(void) jpeg_calc_output_dimensions JPP((j_decompress_ptr cinfo)); + +/* Control saving of COM and APPn markers into marker_list. */ +EXTERN(void) jpeg_save_markers + JPP((j_decompress_ptr cinfo, int marker_code, + unsigned int length_limit)); + +/* Install a special processing method for COM or APPn markers. */ +EXTERN(void) jpeg_set_marker_processor + JPP((j_decompress_ptr cinfo, int marker_code, + jpeg_marker_parser_method routine)); + +/* Read or write raw DCT coefficients --- useful for lossless transcoding. */ +EXTERN(jvirt_barray_ptr *) jpeg_read_coefficients JPP((j_decompress_ptr cinfo)); +EXTERN(void) jpeg_write_coefficients JPP((j_compress_ptr cinfo, + jvirt_barray_ptr * coef_arrays)); +EXTERN(void) jpeg_copy_critical_parameters JPP((j_decompress_ptr srcinfo, + j_compress_ptr dstinfo)); + +/* If you choose to abort compression or decompression before completing + * jpeg_finish_(de)compress, then you need to clean up to release memory, + * temporary files, etc. You can just call jpeg_destroy_(de)compress + * if you're done with the JPEG object, but if you want to clean it up and + * reuse it, call this: + */ +EXTERN(void) jpeg_abort_compress JPP((j_compress_ptr cinfo)); +EXTERN(void) jpeg_abort_decompress JPP((j_decompress_ptr cinfo)); + +/* Generic versions of jpeg_abort and jpeg_destroy that work on either + * flavor of JPEG object. These may be more convenient in some places. + */ +EXTERN(void) jpeg_abort JPP((j_common_ptr cinfo)); +EXTERN(void) jpeg_destroy JPP((j_common_ptr cinfo)); + +/* Default restart-marker-resync procedure for use by data source modules */ +EXTERN(boolean) jpeg_resync_to_restart JPP((j_decompress_ptr cinfo, + int desired)); + + +/* These marker codes are exported since applications and data source modules + * are likely to want to use them. + */ + +#define JPEG_RST0 0xD0 /* RST0 marker code */ +#define JPEG_EOI 0xD9 /* EOI marker code */ +#define JPEG_APP0 0xE0 /* APP0 marker code */ +#define JPEG_COM 0xFE /* COM marker code */ + + +/* If we have a brain-damaged compiler that emits warnings (or worse, errors) + * for structure definitions that are never filled in, keep it quiet by + * supplying dummy definitions for the various substructures. + */ + +#ifdef INCOMPLETE_TYPES_BROKEN +#ifndef JPEG_INTERNALS /* will be defined in jpegint.h */ +struct jvirt_sarray_control { long dummy; }; +struct jvirt_barray_control { long dummy; }; +struct jpeg_comp_master { long dummy; }; +struct jpeg_c_main_controller { long dummy; }; +struct jpeg_c_prep_controller { long dummy; }; +struct jpeg_c_coef_controller { long dummy; }; +struct jpeg_marker_writer { long dummy; }; +struct jpeg_color_converter { long dummy; }; +struct jpeg_downsampler { long dummy; }; +struct jpeg_forward_dct { long dummy; }; +struct jpeg_entropy_encoder { long dummy; }; +struct jpeg_decomp_master { long dummy; }; +struct jpeg_d_main_controller { long dummy; }; +struct jpeg_d_coef_controller { long dummy; }; +struct jpeg_d_post_controller { long dummy; }; +struct jpeg_input_controller { long dummy; }; +struct jpeg_marker_reader { long dummy; }; +struct jpeg_entropy_decoder { long dummy; }; +struct jpeg_inverse_dct { long dummy; }; +struct jpeg_upsampler { long dummy; }; +struct jpeg_color_deconverter { long dummy; }; +struct jpeg_color_quantizer { long dummy; }; +#endif /* JPEG_INTERNALS */ +#endif /* INCOMPLETE_TYPES_BROKEN */ + + +/* + * The JPEG library modules define JPEG_INTERNALS before including this file. + * The internal structure declarations are read only when that is true. + * Applications using the library should not include jpegint.h, but may wish + * to include jerror.h. + */ + +#ifdef JPEG_INTERNALS +#include "jpegint.h" /* fetch private declarations */ +#include "jerror.h" /* fetch error codes too */ +#endif + +#ifdef __cplusplus +#ifndef DONT_USE_EXTERN_C +} +#endif +#endif + +#endif /* JPEGLIB_H */ diff --git a/platforms/vs2010/include/libjpeg/turbojpeg.h b/platforms/vs2010/include/libjpeg/turbojpeg.h new file mode 100755 index 0000000..7610221 --- /dev/null +++ b/platforms/vs2010/include/libjpeg/turbojpeg.h @@ -0,0 +1,917 @@ +/* + * Copyright (C)2009-2012 D. R. Commander. All Rights Reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * - Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * - Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * - Neither the name of the libjpeg-turbo Project nor the names of its + * contributors may be used to endorse or promote products derived from this + * software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS", + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE + * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef __TURBOJPEG_H__ +#define __TURBOJPEG_H__ + +#if defined(_WIN32) && defined(DLLDEFINE) +#define DLLEXPORT __declspec(dllexport) +#else +#define DLLEXPORT +#endif +#define DLLCALL + + +/** + * @addtogroup TurboJPEG + * TurboJPEG API. This API provides an interface for generating, decoding, and + * transforming planar YUV and JPEG images in memory. + * + * @{ + */ + + +/** + * The number of chrominance subsampling options + */ +#define TJ_NUMSAMP 5 + +/** + * Chrominance subsampling options. + * When an image is converted from the RGB to the YCbCr colorspace as part of + * the JPEG compression process, some of the Cb and Cr (chrominance) components + * can be discarded or averaged together to produce a smaller image with little + * perceptible loss of image clarity (the human eye is more sensitive to small + * changes in brightness than small changes in color.) This is called + * "chrominance subsampling". + */ +enum TJSAMP +{ + /** + * 4:4:4 chrominance subsampling (no chrominance subsampling). The JPEG or + * YUV image will contain one chrominance component for every pixel in the + * source image. + */ + TJSAMP_444=0, + /** + * 4:2:2 chrominance subsampling. The JPEG or YUV image will contain one + * chrominance component for every 2x1 block of pixels in the source image. + */ + TJSAMP_422, + /** + * 4:2:0 chrominance subsampling. The JPEG or YUV image will contain one + * chrominance component for every 2x2 block of pixels in the source image. + */ + TJSAMP_420, + /** + * Grayscale. The JPEG or YUV image will contain no chrominance components. + */ + TJSAMP_GRAY, + /** + * 4:4:0 chrominance subsampling. The JPEG or YUV image will contain one + * chrominance component for every 1x2 block of pixels in the source image. + */ + TJSAMP_440 +}; + +/** + * MCU block width (in pixels) for a given level of chrominance subsampling. + * MCU block sizes: + * - 8x8 for no subsampling or grayscale + * - 16x8 for 4:2:2 + * - 8x16 for 4:4:0 + * - 16x16 for 4:2:0 + */ +static const int tjMCUWidth[TJ_NUMSAMP] = {8, 16, 16, 8, 8}; + +/** + * MCU block height (in pixels) for a given level of chrominance subsampling. + * MCU block sizes: + * - 8x8 for no subsampling or grayscale + * - 16x8 for 4:2:2 + * - 8x16 for 4:4:0 + * - 16x16 for 4:2:0 + */ +static const int tjMCUHeight[TJ_NUMSAMP] = {8, 8, 16, 8, 16}; + + +/** + * The number of pixel formats + */ +#define TJ_NUMPF 11 + +/** + * Pixel formats + */ +enum TJPF +{ + /** + * RGB pixel format. The red, green, and blue components in the image are + * stored in 3-byte pixels in the order R, G, B from lowest to highest byte + * address within each pixel. + */ + TJPF_RGB=0, + /** + * BGR pixel format. The red, green, and blue components in the image are + * stored in 3-byte pixels in the order B, G, R from lowest to highest byte + * address within each pixel. + */ + TJPF_BGR, + /** + * RGBX pixel format. The red, green, and blue components in the image are + * stored in 4-byte pixels in the order R, G, B from lowest to highest byte + * address within each pixel. The X component is ignored when compressing + * and undefined when decompressing. + */ + TJPF_RGBX, + /** + * BGRX pixel format. The red, green, and blue components in the image are + * stored in 4-byte pixels in the order B, G, R from lowest to highest byte + * address within each pixel. The X component is ignored when compressing + * and undefined when decompressing. + */ + TJPF_BGRX, + /** + * XBGR pixel format. The red, green, and blue components in the image are + * stored in 4-byte pixels in the order R, G, B from highest to lowest byte + * address within each pixel. The X component is ignored when compressing + * and undefined when decompressing. + */ + TJPF_XBGR, + /** + * XRGB pixel format. The red, green, and blue components in the image are + * stored in 4-byte pixels in the order B, G, R from highest to lowest byte + * address within each pixel. The X component is ignored when compressing + * and undefined when decompressing. + */ + TJPF_XRGB, + /** + * Grayscale pixel format. Each 1-byte pixel represents a luminance + * (brightness) level from 0 to 255. + */ + TJPF_GRAY, + /** + * RGBA pixel format. This is the same as @ref TJPF_RGBX, except that when + * decompressing, the X component is guaranteed to be 0xFF, which can be + * interpreted as an opaque alpha channel. + */ + TJPF_RGBA, + /** + * BGRA pixel format. This is the same as @ref TJPF_BGRX, except that when + * decompressing, the X component is guaranteed to be 0xFF, which can be + * interpreted as an opaque alpha channel. + */ + TJPF_BGRA, + /** + * ABGR pixel format. This is the same as @ref TJPF_XBGR, except that when + * decompressing, the X component is guaranteed to be 0xFF, which can be + * interpreted as an opaque alpha channel. + */ + TJPF_ABGR, + /** + * ARGB pixel format. This is the same as @ref TJPF_XRGB, except that when + * decompressing, the X component is guaranteed to be 0xFF, which can be + * interpreted as an opaque alpha channel. + */ + TJPF_ARGB +}; + +/** + * Red offset (in bytes) for a given pixel format. This specifies the number + * of bytes that the red component is offset from the start of the pixel. For + * instance, if a pixel of format TJ_BGRX is stored in char pixel[], + * then the red component will be pixel[tjRedOffset[TJ_BGRX]]. + */ +static const int tjRedOffset[TJ_NUMPF] = {0, 2, 0, 2, 3, 1, 0, 0, 2, 3, 1}; +/** + * Green offset (in bytes) for a given pixel format. This specifies the number + * of bytes that the green component is offset from the start of the pixel. + * For instance, if a pixel of format TJ_BGRX is stored in + * char pixel[], then the green component will be + * pixel[tjGreenOffset[TJ_BGRX]]. + */ +static const int tjGreenOffset[TJ_NUMPF] = {1, 1, 1, 1, 2, 2, 0, 1, 1, 2, 2}; +/** + * Blue offset (in bytes) for a given pixel format. This specifies the number + * of bytes that the Blue component is offset from the start of the pixel. For + * instance, if a pixel of format TJ_BGRX is stored in char pixel[], + * then the blue component will be pixel[tjBlueOffset[TJ_BGRX]]. + */ +static const int tjBlueOffset[TJ_NUMPF] = {2, 0, 2, 0, 1, 3, 0, 2, 0, 1, 3}; + +/** + * Pixel size (in bytes) for a given pixel format. + */ +static const int tjPixelSize[TJ_NUMPF] = {3, 3, 4, 4, 4, 4, 1, 4, 4, 4, 4}; + + +/** + * The uncompressed source/destination image is stored in bottom-up (Windows, + * OpenGL) order, not top-down (X11) order. + */ +#define TJFLAG_BOTTOMUP 2 +/** + * Turn off CPU auto-detection and force TurboJPEG to use MMX code (if the + * underlying codec supports it.) + */ +#define TJFLAG_FORCEMMX 8 +/** + * Turn off CPU auto-detection and force TurboJPEG to use SSE code (if the + * underlying codec supports it.) + */ +#define TJFLAG_FORCESSE 16 +/** + * Turn off CPU auto-detection and force TurboJPEG to use SSE2 code (if the + * underlying codec supports it.) + */ +#define TJFLAG_FORCESSE2 32 +/** + * Turn off CPU auto-detection and force TurboJPEG to use SSE3 code (if the + * underlying codec supports it.) + */ +#define TJFLAG_FORCESSE3 128 +/** + * When decompressing, use the fastest chrominance upsampling algorithm + * available in the underlying codec. The default is to use smooth upsampling, + * which creates a smooth transition between neighboring chrominance components + * in order to reduce upsampling artifacts in the decompressed image. + */ +#define TJFLAG_FASTUPSAMPLE 256 +/** + * Disable buffer (re)allocation. If passed to #tjCompress2() or + * #tjTransform(), this flag will cause those functions to generate an error if + * the JPEG image buffer is invalid or too small rather than attempting to + * allocate or reallocate that buffer. This reproduces the behavior of earlier + * versions of TurboJPEG. + */ +#define TJFLAG_NOREALLOC 1024 +/** + * Use the fastest DCT/IDCT algorithm available in the underlying codec. The + * default if this flag is not specified is implementation-specific. The + * libjpeg implementation, for example, uses the fast algorithm by default when + * compressing, because this has been shown to have only a very slight effect + * on accuracy, but it uses the accurate algorithm when decompressing, because + * this has been shown to have a larger effect. + */ +#define TJFLAG_FASTDCT 2048 +/** + * Use the most accurate DCT/IDCT algorithm available in the underlying codec. + * The default if this flag is not specified is implementation-specific. The + * libjpeg implementation, for example, uses the fast algorithm by default when + * compressing, because this has been shown to have only a very slight effect + * on accuracy, but it uses the accurate algorithm when decompressing, because + * this has been shown to have a larger effect. + */ +#define TJFLAG_ACCURATEDCT 4096 + + +/** + * Number of transform operations + */ +#define TJ_NUMXOP 8 + +/** + * Transform operations for #tjTransform() + */ +enum TJXOP +{ + /** + * Do not transform the position of the image pixels + */ + TJXOP_NONE=0, + /** + * Flip (mirror) image horizontally. This transform is imperfect if there + * are any partial MCU blocks on the right edge (see #TJXOPT_PERFECT.) + */ + TJXOP_HFLIP, + /** + * Flip (mirror) image vertically. This transform is imperfect if there are + * any partial MCU blocks on the bottom edge (see #TJXOPT_PERFECT.) + */ + TJXOP_VFLIP, + /** + * Transpose image (flip/mirror along upper left to lower right axis.) This + * transform is always perfect. + */ + TJXOP_TRANSPOSE, + /** + * Transverse transpose image (flip/mirror along upper right to lower left + * axis.) This transform is imperfect if there are any partial MCU blocks in + * the image (see #TJXOPT_PERFECT.) + */ + TJXOP_TRANSVERSE, + /** + * Rotate image clockwise by 90 degrees. This transform is imperfect if + * there are any partial MCU blocks on the bottom edge (see + * #TJXOPT_PERFECT.) + */ + TJXOP_ROT90, + /** + * Rotate image 180 degrees. This transform is imperfect if there are any + * partial MCU blocks in the image (see #TJXOPT_PERFECT.) + */ + TJXOP_ROT180, + /** + * Rotate image counter-clockwise by 90 degrees. This transform is imperfect + * if there are any partial MCU blocks on the right edge (see + * #TJXOPT_PERFECT.) + */ + TJXOP_ROT270 +}; + + +/** + * This option will cause #tjTransform() to return an error if the transform is + * not perfect. Lossless transforms operate on MCU blocks, whose size depends + * on the level of chrominance subsampling used (see #tjMCUWidth + * and #tjMCUHeight.) If the image's width or height is not evenly divisible + * by the MCU block size, then there will be partial MCU blocks on the right + * and/or bottom edges. It is not possible to move these partial MCU blocks to + * the top or left of the image, so any transform that would require that is + * "imperfect." If this option is not specified, then any partial MCU blocks + * that cannot be transformed will be left in place, which will create + * odd-looking strips on the right or bottom edge of the image. + */ +#define TJXOPT_PERFECT 1 +/** + * This option will cause #tjTransform() to discard any partial MCU blocks that + * cannot be transformed. + */ +#define TJXOPT_TRIM 2 +/** + * This option will enable lossless cropping. See #tjTransform() for more + * information. + */ +#define TJXOPT_CROP 4 +/** + * This option will discard the color data in the input image and produce + * a grayscale output image. + */ +#define TJXOPT_GRAY 8 +/** + * This option will prevent #tjTransform() from outputting a JPEG image for + * this particular transform (this can be used in conjunction with a custom + * filter to capture the transformed DCT coefficients without transcoding + * them.) + */ +#define TJXOPT_NOOUTPUT 16 + + +/** + * Scaling factor + */ +typedef struct +{ + /** + * Numerator + */ + int num; + /** + * Denominator + */ + int denom; +} tjscalingfactor; + +/** + * Cropping region + */ +typedef struct +{ + /** + * The left boundary of the cropping region. This must be evenly divisible + * by the MCU block width (see #tjMCUWidth.) + */ + int x; + /** + * The upper boundary of the cropping region. This must be evenly divisible + * by the MCU block height (see #tjMCUHeight.) + */ + int y; + /** + * The width of the cropping region. Setting this to 0 is the equivalent of + * setting it to the width of the source JPEG image - x. + */ + int w; + /** + * The height of the cropping region. Setting this to 0 is the equivalent of + * setting it to the height of the source JPEG image - y. + */ + int h; +} tjregion; + +/** + * Lossless transform + */ +typedef struct tjtransform +{ + /** + * Cropping region + */ + tjregion r; + /** + * One of the @ref TJXOP "transform operations" + */ + int op; + /** + * The bitwise OR of one of more of the @ref TJXOPT_CROP "transform options" + */ + int options; + /** + * Arbitrary data that can be accessed within the body of the callback + * function + */ + void *data; + /** + * A callback function that can be used to modify the DCT coefficients + * after they are losslessly transformed but before they are transcoded to a + * new JPEG file. This allows for custom filters or other transformations to + * be applied in the frequency domain. + * + * @param coeffs pointer to an array of transformed DCT coefficients. (NOTE: + * this pointer is not guaranteed to be valid once the callback + * returns, so applications wishing to hand off the DCT coefficients + * to another function or library should make a copy of them within + * the body of the callback.) + * @param arrayRegion #tjregion structure containing the width and height of + * the array pointed to by coeffs as well as its offset + * relative to the component plane. TurboJPEG implementations may + * choose to split each component plane into multiple DCT coefficient + * arrays and call the callback function once for each array. + * @param planeRegion #tjregion structure containing the width and height of + * the component plane to which coeffs belongs + * @param componentID ID number of the component plane to which + * coeffs belongs (Y, Cb, and Cr have, respectively, ID's of + * 0, 1, and 2 in typical JPEG images.) + * @param transformID ID number of the transformed image to which + * coeffs belongs. This is the same as the index of the + * transform in the transforms array that was passed to + * #tjTransform(). + * @param transform a pointer to a #tjtransform structure that specifies the + * parameters and/or cropping region for this transform + * + * @return 0 if the callback was successful, or -1 if an error occurred. + */ + int (*customFilter)(short *coeffs, tjregion arrayRegion, + tjregion planeRegion, int componentIndex, int transformIndex, + struct tjtransform *transform); +} tjtransform; + +/** + * TurboJPEG instance handle + */ +typedef void* tjhandle; + + +/** + * Pad the given width to the nearest 32-bit boundary + */ +#define TJPAD(width) (((width)+3)&(~3)) + +/** + * Compute the scaled value of dimension using the given scaling + * factor. This macro performs the integer equivalent of ceil(dimension * + * scalingFactor). + */ +#define TJSCALED(dimension, scalingFactor) ((dimension * scalingFactor.num \ + + scalingFactor.denom - 1) / scalingFactor.denom) + + +#ifdef __cplusplus +extern "C" { +#endif + + +/** + * Create a TurboJPEG compressor instance. + * + * @return a handle to the newly-created instance, or NULL if an error + * occurred (see #tjGetErrorStr().) + */ +DLLEXPORT tjhandle DLLCALL tjInitCompress(void); + + +/** + * Compress an RGB or grayscale image into a JPEG image. + * + * @param handle a handle to a TurboJPEG compressor or transformer instance + * @param srcBuf pointer to an image buffer containing RGB or grayscale pixels + * to be compressed + * @param width width (in pixels) of the source image + * @param pitch bytes per line of the source image. Normally, this should be + * width * #tjPixelSize[pixelFormat] if the image is unpadded, + * or #TJPAD(width * #tjPixelSize[pixelFormat]) if each line of + * the image is padded to the nearest 32-bit boundary, as is the case + * for Windows bitmaps. You can also be clever and use this parameter + * to skip lines, etc. Setting this parameter to 0 is the equivalent of + * setting it to width * #tjPixelSize[pixelFormat]. + * @param height height (in pixels) of the source image + * @param pixelFormat pixel format of the source image (see @ref TJPF + * "Pixel formats".) + * @param jpegBuf address of a pointer to an image buffer that will receive the + * JPEG image. TurboJPEG has the ability to reallocate the JPEG buffer + * to accommodate the size of the JPEG image. Thus, you can choose to: + * -# pre-allocate the JPEG buffer with an arbitrary size using + * #tjAlloc() and let TurboJPEG grow the buffer as needed, + * -# set *jpegBuf to NULL to tell TurboJPEG to allocate the + * buffer for you, or + * -# pre-allocate the buffer to a "worst case" size determined by + * calling #tjBufSize(). This should ensure that the buffer never has + * to be re-allocated (setting #TJFLAG_NOREALLOC guarantees this.) + * . + * If you choose option 1, *jpegSize should be set to the + * size of your pre-allocated buffer. In any case, unless you have + * set #TJFLAG_NOREALLOC, you should always check *jpegBuf upon + * return from this function, as it may have changed. + * @param jpegSize pointer to an unsigned long variable that holds the size of + * the JPEG image buffer. If *jpegBuf points to a + * pre-allocated buffer, then *jpegSize should be set to the + * size of the buffer. Upon return, *jpegSize will contain the + * size of the JPEG image (in bytes.) + * @param jpegSubsamp the level of chrominance subsampling to be used when + * generating the JPEG image (see @ref TJSAMP + * "Chrominance subsampling options".) + * @param jpegQual the image quality of the generated JPEG image (1 = worst, + 100 = best) + * @param flags the bitwise OR of one or more of the @ref TJFLAG_BOTTOMUP + * "flags". + * + * @return 0 if successful, or -1 if an error occurred (see #tjGetErrorStr().) +*/ +DLLEXPORT int DLLCALL tjCompress2(tjhandle handle, unsigned char *srcBuf, + int width, int pitch, int height, int pixelFormat, unsigned char **jpegBuf, + unsigned long *jpegSize, int jpegSubsamp, int jpegQual, int flags); + + +/** + * The maximum size of the buffer (in bytes) required to hold a JPEG image with + * the given parameters. The number of bytes returned by this function is + * larger than the size of the uncompressed source image. The reason for this + * is that the JPEG format uses 16-bit coefficients, and it is thus possible + * for a very high-quality JPEG image with very high frequency content to + * expand rather than compress when converted to the JPEG format. Such images + * represent a very rare corner case, but since there is no way to predict the + * size of a JPEG image prior to compression, the corner case has to be + * handled. + * + * @param width width of the image (in pixels) + * @param height height of the image (in pixels) + * @param jpegSubsamp the level of chrominance subsampling to be used when + * generating the JPEG image (see @ref TJSAMP + * "Chrominance subsampling options".) + * + * @return the maximum size of the buffer (in bytes) required to hold the + * image, or -1 if the arguments are out of bounds. + */ +DLLEXPORT unsigned long DLLCALL tjBufSize(int width, int height, + int jpegSubsamp); + + +/** + * The size of the buffer (in bytes) required to hold a YUV planar image with + * the given parameters. + * + * @param width width of the image (in pixels) + * @param height height of the image (in pixels) + * @param subsamp level of chrominance subsampling in the image (see + * @ref TJSAMP "Chrominance subsampling options".) + * + * @return the size of the buffer (in bytes) required to hold the image, or + * -1 if the arguments are out of bounds. + */ +DLLEXPORT unsigned long DLLCALL tjBufSizeYUV(int width, int height, + int subsamp); + + +/** + * Encode an RGB or grayscale image into a YUV planar image. This function + * uses the accelerated color conversion routines in TurboJPEG's underlying + * codec to produce a planar YUV image that is suitable for X Video. + * Specifically, if the chrominance components are subsampled along the + * horizontal dimension, then the width of the luminance plane is padded to 2 + * in the output image (same goes for the height of the luminance plane, if the + * chrominance components are subsampled along the vertical dimension.) Also, + * each line of each plane in the output image is padded to 4 bytes. Although + * this will work with any subsampling option, it is really only useful in + * combination with TJ_420, which produces an image compatible with the I420 + * (AKA "YUV420P") format. + * + * @param handle a handle to a TurboJPEG compressor or transformer instance + * @param srcBuf pointer to an image buffer containing RGB or grayscale pixels + * to be encoded + * @param width width (in pixels) of the source image + * @param pitch bytes per line of the source image. Normally, this should be + * width * #tjPixelSize[pixelFormat] if the image is unpadded, + * or #TJPAD(width * #tjPixelSize[pixelFormat]) if each line of + * the image is padded to the nearest 32-bit boundary, as is the case + * for Windows bitmaps. You can also be clever and use this parameter + * to skip lines, etc. Setting this parameter to 0 is the equivalent of + * setting it to width * #tjPixelSize[pixelFormat]. + * @param height height (in pixels) of the source image + * @param pixelFormat pixel format of the source image (see @ref TJPF + * "Pixel formats".) + * @param dstBuf pointer to an image buffer that will receive the YUV image. + * Use #tjBufSizeYUV() to determine the appropriate size for this buffer + * based on the image width, height, and level of chrominance + * subsampling. + * @param subsamp the level of chrominance subsampling to be used when + * generating the YUV image (see @ref TJSAMP + * "Chrominance subsampling options".) + * @param flags the bitwise OR of one or more of the @ref TJFLAG_BOTTOMUP + * "flags". + * + * @return 0 if successful, or -1 if an error occurred (see #tjGetErrorStr().) +*/ +DLLEXPORT int DLLCALL tjEncodeYUV2(tjhandle handle, + unsigned char *srcBuf, int width, int pitch, int height, int pixelFormat, + unsigned char *dstBuf, int subsamp, int flags); + + +/** + * Create a TurboJPEG decompressor instance. + * + * @return a handle to the newly-created instance, or NULL if an error + * occurred (see #tjGetErrorStr().) +*/ +DLLEXPORT tjhandle DLLCALL tjInitDecompress(void); + + +/** + * Retrieve information about a JPEG image without decompressing it. + * + * @param handle a handle to a TurboJPEG decompressor or transformer instance + * @param jpegBuf pointer to a buffer containing a JPEG image + * @param jpegSize size of the JPEG image (in bytes) + * @param width pointer to an integer variable that will receive the width (in + * pixels) of the JPEG image + * @param height pointer to an integer variable that will receive the height + * (in pixels) of the JPEG image + * @param jpegSubsamp pointer to an integer variable that will receive the + * level of chrominance subsampling used when compressing the JPEG image + * (see @ref TJSAMP "Chrominance subsampling options".) + * + * @return 0 if successful, or -1 if an error occurred (see #tjGetErrorStr().) +*/ +DLLEXPORT int DLLCALL tjDecompressHeader2(tjhandle handle, + unsigned char *jpegBuf, unsigned long jpegSize, int *width, int *height, + int *jpegSubsamp); + + +/** + * Returns a list of fractional scaling factors that the JPEG decompressor in + * this implementation of TurboJPEG supports. + * + * @param numscalingfactors pointer to an integer variable that will receive + * the number of elements in the list + * + * @return a pointer to a list of fractional scaling factors, or NULL if an + * error is encountered (see #tjGetErrorStr().) +*/ +DLLEXPORT tjscalingfactor* DLLCALL tjGetScalingFactors(int *numscalingfactors); + + +/** + * Decompress a JPEG image to an RGB or grayscale image. + * + * @param handle a handle to a TurboJPEG decompressor or transformer instance + * @param jpegBuf pointer to a buffer containing the JPEG image to decompress + * @param jpegSize size of the JPEG image (in bytes) + * @param dstBuf pointer to an image buffer that will receive the decompressed + * image. This buffer should normally be pitch * scaledHeight + * bytes in size, where scaledHeight can be determined by + * calling #TJSCALED() with the JPEG image height and one of the scaling + * factors returned by #tjGetScalingFactors(). The dstBuf pointer may + * also be used to decompress into a specific region of a larger buffer. + * @param width desired width (in pixels) of the destination image. If this is + * smaller than the width of the JPEG image being decompressed, then + * TurboJPEG will use scaling in the JPEG decompressor to generate the + * largest possible image that will fit within the desired width. If + * width is set to 0, then only the height will be considered when + * determining the scaled image size. + * @param pitch bytes per line of the destination image. Normally, this is + * scaledWidth * #tjPixelSize[pixelFormat] if the decompressed + * image is unpadded, else #TJPAD(scaledWidth * + * #tjPixelSize[pixelFormat]) if each line of the decompressed + * image is padded to the nearest 32-bit boundary, as is the case for + * Windows bitmaps. (NOTE: scaledWidth can be determined by + * calling #TJSCALED() with the JPEG image width and one of the scaling + * factors returned by #tjGetScalingFactors().) You can also be clever + * and use the pitch parameter to skip lines, etc. Setting this + * parameter to 0 is the equivalent of setting it to scaledWidth + * * #tjPixelSize[pixelFormat]. + * @param height desired height (in pixels) of the destination image. If this + * is smaller than the height of the JPEG image being decompressed, then + * TurboJPEG will use scaling in the JPEG decompressor to generate the + * largest possible image that will fit within the desired height. If + * height is set to 0, then only the width will be considered when + * determining the scaled image size. + * @param pixelFormat pixel format of the destination image (see @ref + * TJPF "Pixel formats".) + * @param flags the bitwise OR of one or more of the @ref TJFLAG_BOTTOMUP + * "flags". + * + * @return 0 if successful, or -1 if an error occurred (see #tjGetErrorStr().) + */ +DLLEXPORT int DLLCALL tjDecompress2(tjhandle handle, + unsigned char *jpegBuf, unsigned long jpegSize, unsigned char *dstBuf, + int width, int pitch, int height, int pixelFormat, int flags); + + +/** + * Decompress a JPEG image to a YUV planar image. This function performs JPEG + * decompression but leaves out the color conversion step, so a planar YUV + * image is generated instead of an RGB image. The padding of the planes in + * this image is the same as the images generated by #tjEncodeYUV2(). Note + * that, if the width or height of the image is not an even multiple of the MCU + * block size (see #tjMCUWidth and #tjMCUHeight), then an intermediate buffer + * copy will be performed within TurboJPEG. + * + * @param handle a handle to a TurboJPEG decompressor or transformer instance + * @param jpegBuf pointer to a buffer containing the JPEG image to decompress + * @param jpegSize size of the JPEG image (in bytes) + * @param dstBuf pointer to an image buffer that will receive the YUV image. + * Use #tjBufSizeYUV to determine the appropriate size for this buffer + * based on the image width, height, and level of subsampling. + * @param flags the bitwise OR of one or more of the @ref TJFLAG_BOTTOMUP + * "flags". + * + * @return 0 if successful, or -1 if an error occurred (see #tjGetErrorStr().) + */ +DLLEXPORT int DLLCALL tjDecompressToYUV(tjhandle handle, + unsigned char *jpegBuf, unsigned long jpegSize, unsigned char *dstBuf, + int flags); + + +/** + * Create a new TurboJPEG transformer instance. + * + * @return a handle to the newly-created instance, or NULL if an error + * occurred (see #tjGetErrorStr().) + */ +DLLEXPORT tjhandle DLLCALL tjInitTransform(void); + + +/** + * Losslessly transform a JPEG image into another JPEG image. Lossless + * transforms work by moving the raw coefficients from one JPEG image structure + * to another without altering the values of the coefficients. While this is + * typically faster than decompressing the image, transforming it, and + * re-compressing it, lossless transforms are not free. Each lossless + * transform requires reading and Huffman decoding all of the coefficients in + * the source image, regardless of the size of the destination image. Thus, + * this function provides a means of generating multiple transformed images + * from the same source or of applying multiple transformations simultaneously, + * in order to eliminate the need to read the source coefficients multiple + * times. + * + * @param handle a handle to a TurboJPEG transformer instance + * @param jpegBuf pointer to a buffer containing the JPEG image to transform + * @param jpegSize size of the JPEG image (in bytes) + * @param n the number of transformed JPEG images to generate + * @param dstBufs pointer to an array of n image buffers. dstBufs[i] + * will receive a JPEG image that has been transformed using the + * parameters in transforms[i]. TurboJPEG has the ability to + * reallocate the JPEG buffer to accommodate the size of the JPEG image. + * Thus, you can choose to: + * -# pre-allocate the JPEG buffer with an arbitrary size using + * #tjAlloc() and let TurboJPEG grow the buffer as needed, + * -# set dstBufs[i] to NULL to tell TurboJPEG to allocate the + * buffer for you, or + * -# pre-allocate the buffer to a "worst case" size determined by + * calling #tjBufSize() with the cropped width and height. This should + * ensure that the buffer never has to be re-allocated (setting + * #TJFLAG_NOREALLOC guarantees this.) + * . + * If you choose option 1, dstSizes[i] should be set to + * the size of your pre-allocated buffer. In any case, unless you have + * set #TJFLAG_NOREALLOC, you should always check dstBufs[i] + * upon return from this function, as it may have changed. + * @param dstSizes pointer to an array of n unsigned long variables that will + * receive the actual sizes (in bytes) of each transformed JPEG image. + * If dstBufs[i] points to a pre-allocated buffer, then + * dstSizes[i] should be set to the size of the buffer. Upon + * return, dstSizes[i] will contain the size of the JPEG image + * (in bytes.) + * @param transforms pointer to an array of n tjtransform structures, each of + * which specifies the transform parameters and/or cropping region for + * the corresponding transformed output image. + * @param flags the bitwise OR of one or more of the @ref TJFLAG_BOTTOMUP + * "flags". + * + * @return 0 if successful, or -1 if an error occurred (see #tjGetErrorStr().) + */ +DLLEXPORT int DLLCALL tjTransform(tjhandle handle, unsigned char *jpegBuf, + unsigned long jpegSize, int n, unsigned char **dstBufs, + unsigned long *dstSizes, tjtransform *transforms, int flags); + + +/** + * Destroy a TurboJPEG compressor, decompressor, or transformer instance. + * + * @param handle a handle to a TurboJPEG compressor, decompressor or + * transformer instance + * + * @return 0 if successful, or -1 if an error occurred (see #tjGetErrorStr().) + */ +DLLEXPORT int DLLCALL tjDestroy(tjhandle handle); + + +/** + * Allocate an image buffer for use with TurboJPEG. You should always use + * this function to allocate the JPEG destination buffer(s) for #tjCompress2() + * and #tjTransform() unless you are disabling automatic buffer + * (re)allocation (by setting #TJFLAG_NOREALLOC.) + * + * @param bytes the number of bytes to allocate + * + * @return a pointer to a newly-allocated buffer with the specified number of + * bytes + * + * @sa tjFree() + */ +DLLEXPORT unsigned char* DLLCALL tjAlloc(int bytes); + + +/** + * Free an image buffer previously allocated by TurboJPEG. You should always + * use this function to free JPEG destination buffer(s) that were automatically + * (re)allocated by #tjCompress2() or #tjTransform() or that were manually + * allocated using #tjAlloc(). + * + * @param buffer address of the buffer to free + * + * @sa tjAlloc() + */ +DLLEXPORT void DLLCALL tjFree(unsigned char *buffer); + + +/** + * Returns a descriptive error message explaining why the last command failed. + * + * @return a descriptive error message explaining why the last command failed. + */ +DLLEXPORT char* DLLCALL tjGetErrorStr(void); + + +/* Backward compatibility functions and macros (nothing to see here) */ +#define NUMSUBOPT TJ_NUMSAMP +#define TJ_444 TJSAMP_444 +#define TJ_422 TJSAMP_422 +#define TJ_420 TJSAMP_420 +#define TJ_411 TJSAMP_420 +#define TJ_GRAYSCALE TJSAMP_GRAY + +#define TJ_BGR 1 +#define TJ_BOTTOMUP TJFLAG_BOTTOMUP +#define TJ_FORCEMMX TJFLAG_FORCEMMX +#define TJ_FORCESSE TJFLAG_FORCESSE +#define TJ_FORCESSE2 TJFLAG_FORCESSE2 +#define TJ_ALPHAFIRST 64 +#define TJ_FORCESSE3 TJFLAG_FORCESSE3 +#define TJ_FASTUPSAMPLE TJFLAG_FASTUPSAMPLE +#define TJ_YUV 512 + +DLLEXPORT unsigned long DLLCALL TJBUFSIZE(int width, int height); + +DLLEXPORT unsigned long DLLCALL TJBUFSIZEYUV(int width, int height, + int jpegSubsamp); + +DLLEXPORT int DLLCALL tjCompress(tjhandle handle, unsigned char *srcBuf, + int width, int pitch, int height, int pixelSize, unsigned char *dstBuf, + unsigned long *compressedSize, int jpegSubsamp, int jpegQual, int flags); + +DLLEXPORT int DLLCALL tjEncodeYUV(tjhandle handle, + unsigned char *srcBuf, int width, int pitch, int height, int pixelSize, + unsigned char *dstBuf, int subsamp, int flags); + +DLLEXPORT int DLLCALL tjDecompressHeader(tjhandle handle, + unsigned char *jpegBuf, unsigned long jpegSize, int *width, int *height); + +DLLEXPORT int DLLCALL tjDecompress(tjhandle handle, + unsigned char *jpegBuf, unsigned long jpegSize, unsigned char *dstBuf, + int width, int pitch, int height, int pixelSize, int flags); + + +/** + * @} + */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/platforms/vs2010/lib/SDL.lib b/platforms/vs2010/lib/SDL.lib new file mode 100755 index 0000000..2d9c689 Binary files /dev/null and b/platforms/vs2010/lib/SDL.lib differ diff --git a/platforms/vs2010/lib/SDL_mixer.lib b/platforms/vs2010/lib/SDL_mixer.lib new file mode 100755 index 0000000..70a4230 Binary files /dev/null and b/platforms/vs2010/lib/SDL_mixer.lib differ diff --git a/platforms/vs2010/lib/SDLmain.lib b/platforms/vs2010/lib/SDLmain.lib new file mode 100755 index 0000000..5df7e3e Binary files /dev/null and b/platforms/vs2010/lib/SDLmain.lib differ diff --git a/platforms/vs2010/lib/jpeg-static.lib b/platforms/vs2010/lib/jpeg-static.lib new file mode 100755 index 0000000..63143fa Binary files /dev/null and b/platforms/vs2010/lib/jpeg-static.lib differ diff --git a/platforms/xcode/MakeODT/MakeODT.xcodeproj/project.pbxproj b/platforms/xcode/MakeODT/MakeODT.xcodeproj/project.pbxproj new file 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FA37158C164DD36800230CE8 /* con_act_sv.h */, + FA37158D164DD36800230CE8 /* con_aux_sv.h */, + FA37158E164DD36800230CE8 /* con_com_sv.h */, + FA37158F164DD36800230CE8 /* con_ext_sv.h */, + FA371590164DD36800230CE8 /* con_info_sv.h */, + FA371591164DD36800230CE8 /* con_int_sv.h */, + FA371592164DD36800230CE8 /* con_list_sv.h */, + FA371593164DD36800230CE8 /* con_load_sv.h */, + FA371594164DD36800230CE8 /* con_main_sv.h */, + FA371595164DD36800230CE8 /* con_std_sv.h */, + FA371596164DD36800230CE8 /* e_colldet.h */, + FA371597164DD36800230CE8 /* e_connmanager.h */, + FA371598164DD36800230CE8 /* e_defs.h */, + FA371599164DD36800230CE8 /* e_gameserver.h */, + FA37159A164DD36800230CE8 /* e_global_sv.h */, + FA37159B164DD36800230CE8 /* e_packethandler.h */, + FA37159C164DD36800230CE8 /* e_simnetinput.h */, + FA37159D164DD36800230CE8 /* e_simnetoutput.h */, + FA37159E164DD36800230CE8 /* e_simplayerinfo.h */, + FA37159F164DD36800230CE8 /* e_simulator.h */, + FA3715A0164DD36800230CE8 /* e_world.h */, + FA3715A1164DD36800230CE8 /* e_world_trans.h */, + FA3715A2164DD36800230CE8 /* g_main_sv.h */, + FA3715A3164DD36800230CE8 /* g_player.h */, + FA3715A4164DD36800230CE8 /* inp_defs_sv.h */, + FA3715A5164DD36800230CE8 /* inp_keybmap_sv.h */, + FA3715A6164DD36800230CE8 /* inp_main_sv.h */, + FAE69E1216A7630700C1AC79 /* MasterServer.h */, + FAE69E1316A7630700C1AC79 /* MasterServerItem.h */, + FA3715A7164DD36800230CE8 /* net_game_sv.h */, + FA3715A8164DD36800230CE8 /* net_packetdriver.h */, + FA3715A9164DD36800230CE8 /* net_subh_sv.h */, + FA3715AA164DD36800230CE8 /* net_udpdriver.h */, + FA3715AB164DD36800230CE8 /* net_util_sv.h */, + FA3715AC164DD36800230CE8 /* sl_util_sv.h */, + FA3715AF164DD36800230CE8 /* sys_err_sv.h */, + FA3715B0164DD36800230CE8 /* sys_msg_sv.h */, + FA3715B1164DD36800230CE8 /* sys_refframe_sv.h */, + FA3715B2164DD36800230CE8 /* sys_util_sv.h */, + ); + path = include; + sourceTree = ""; + }; + FA729FFC16E8209A00997EBE /* openparsec-assets */ = { + isa = 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children = ( + FAADE0FC16AB271B005D7250 /* glew.c */, + FA82524016AD50DD003A9277 /* glew.h */, + FAADE0FE16AB271B005D7250 /* glxew.h */, + FAADE0FF16AB271B005D7250 /* wglew.h */, + ); + path = glew; + sourceTree = ""; + }; + FAD2E084168BC22400E3EE7B /* libraries */ = { + isa = PBXGroup; + children = ( + FAADE0FB16AB271B005D7250 /* glew */, + FAD2E085168BC22400E3EE7B /* glm */, + FAE69DDD16A73FB300C1AC79 /* stb_image */, + ); + path = libraries; + sourceTree = ""; + }; + FAD2E085168BC22400E3EE7B /* glm */ = { + isa = PBXGroup; + children = ( + FAD2E086168BC22400E3EE7B /* core */, + FAD2E0D3168BC22400E3EE7B /* ext.hpp */, + FAD2E0D4168BC22400E3EE7B /* glm.hpp */, + FAD2E0D5168BC22400E3EE7B /* gtc */, + FAD2E0F3168BC22400E3EE7B /* gtx */, + FAD2E168168BC22400E3EE7B /* virtrev */, + ); + path = glm; + sourceTree = ""; + }; + FAD2E086168BC22400E3EE7B /* core */ = { + isa = PBXGroup; + children = ( + FAD2E087168BC22400E3EE7B /* _detail.hpp */, + FAD2E088168BC22400E3EE7B /* _fixes.hpp */, + FAD2E089168BC22400E3EE7B /* _swizzle.hpp */, + FAD2E08A168BC22400E3EE7B /* _swizzle_func.hpp */, + FAD2E08B168BC22400E3EE7B /* _vectorize.hpp */, + FAD2E08D168BC22400E3EE7B /* func_common.hpp */, + FAD2E08E168BC22400E3EE7B /* func_common.inl */, + FAD2E08F168BC22400E3EE7B /* func_exponential.hpp */, + FAD2E090168BC22400E3EE7B /* func_exponential.inl */, + FAD2E091168BC22400E3EE7B /* func_geometric.hpp */, + FAD2E092168BC22400E3EE7B /* func_geometric.inl */, + FAD2E093168BC22400E3EE7B /* func_integer.hpp */, + FAD2E094168BC22400E3EE7B /* func_integer.inl */, + FAD2E095168BC22400E3EE7B /* func_matrix.hpp */, + FAD2E096168BC22400E3EE7B /* func_matrix.inl */, + FAD2E097168BC22400E3EE7B /* func_noise.hpp */, + FAD2E098168BC22400E3EE7B /* func_noise.inl */, + FAD2E099168BC22400E3EE7B /* func_packing.hpp */, + FAD2E09A168BC22400E3EE7B /* func_packing.inl */, + FAD2E09B168BC22400E3EE7B /* func_trigonometric.hpp */, + FAD2E09C168BC22400E3EE7B /* func_trigonometric.inl */, + FAD2E09D168BC22400E3EE7B /* func_vector_relational.hpp */, + FAD2E09E168BC22400E3EE7B /* func_vector_relational.inl */, + FAD2E09F168BC22400E3EE7B /* hint.hpp */, + FAD2E0A0168BC22400E3EE7B /* intrinsic_common.hpp */, + FAD2E0A1168BC22400E3EE7B /* intrinsic_common.inl */, + FAD2E0A2168BC22400E3EE7B /* intrinsic_exponential.hpp */, + FAD2E0A3168BC22400E3EE7B /* intrinsic_exponential.inl */, + FAD2E0A4168BC22400E3EE7B /* intrinsic_geometric.hpp */, + FAD2E0A5168BC22400E3EE7B /* intrinsic_geometric.inl */, + FAD2E0A6168BC22400E3EE7B /* intrinsic_matrix.hpp */, + FAD2E0A7168BC22400E3EE7B /* intrinsic_matrix.inl */, + FAD2E0A8168BC22400E3EE7B /* intrinsic_trigonometric.hpp */, + FAD2E0A9168BC22400E3EE7B /* intrinsic_trigonometric.inl */, + FAD2E0AA168BC22400E3EE7B /* intrinsic_vector_relational.hpp */, + FAD2E0AB168BC22400E3EE7B /* intrinsic_vector_relational.inl */, + FAD2E0AC168BC22400E3EE7B /* setup.hpp */, + FAD2E0AD168BC22400E3EE7B /* type.hpp */, + FAD2E0AE168BC22400E3EE7B /* type_float.hpp */, + FAD2E0AF168BC22400E3EE7B /* type_gentype.hpp */, + FAD2E0B0168BC22400E3EE7B /* type_gentype.inl */, + FAD2E0B1168BC22400E3EE7B /* type_half.hpp */, + FAD2E0B2168BC22400E3EE7B /* type_half.inl */, + FAD2E0B3168BC22400E3EE7B /* type_int.hpp */, + FAD2E0B4168BC22400E3EE7B /* type_mat.hpp */, + FAD2E0B5168BC22400E3EE7B /* type_mat.inl */, + FAD2E0B6168BC22400E3EE7B /* type_mat2x2.hpp */, + FAD2E0B7168BC22400E3EE7B /* type_mat2x2.inl */, + FAD2E0B8168BC22400E3EE7B /* type_mat2x3.hpp */, + FAD2E0B9168BC22400E3EE7B /* type_mat2x3.inl */, + FAD2E0BA168BC22400E3EE7B /* type_mat2x4.hpp */, + FAD2E0BB168BC22400E3EE7B /* type_mat2x4.inl */, + FAD2E0BC168BC22400E3EE7B /* type_mat3x2.hpp */, + FAD2E0BD168BC22400E3EE7B /* type_mat3x2.inl */, + FAD2E0BE168BC22400E3EE7B /* type_mat3x3.hpp */, + FAD2E0BF168BC22400E3EE7B /* type_mat3x3.inl */, + FAD2E0C0168BC22400E3EE7B /* type_mat3x4.hpp */, + FAD2E0C1168BC22400E3EE7B /* type_mat3x4.inl */, + FAD2E0C2168BC22400E3EE7B /* type_mat4x2.hpp */, + FAD2E0C3168BC22400E3EE7B /* type_mat4x2.inl */, + FAD2E0C4168BC22400E3EE7B /* type_mat4x3.hpp */, + FAD2E0C5168BC22400E3EE7B /* type_mat4x3.inl */, + FAD2E0C6168BC22400E3EE7B /* type_mat4x4.hpp */, + FAD2E0C7168BC22400E3EE7B /* type_mat4x4.inl */, + FAD2E0C8168BC22400E3EE7B /* type_size.hpp */, + FAD2E0C9168BC22400E3EE7B /* type_vec.hpp */, + FAD2E0CA168BC22400E3EE7B /* type_vec.inl */, + FAD2E0CB168BC22400E3EE7B /* type_vec1.hpp */, + FAD2E0CC168BC22400E3EE7B /* type_vec1.inl */, + FAD2E0CD168BC22400E3EE7B /* type_vec2.hpp */, + FAD2E0CE168BC22400E3EE7B /* type_vec2.inl */, + FAD2E0CF168BC22400E3EE7B /* type_vec3.hpp */, + FAD2E0D0168BC22400E3EE7B /* type_vec3.inl */, + FAD2E0D1168BC22400E3EE7B /* type_vec4.hpp */, + FAD2E0D2168BC22400E3EE7B /* type_vec4.inl */, + ); + path = core; + sourceTree = ""; + }; + FAD2E0D5168BC22400E3EE7B /* gtc */ = { + isa = PBXGroup; + children = ( + FAD2E0D6168BC22400E3EE7B /* constants.hpp */, + FAD2E0D7168BC22400E3EE7B /* constants.inl */, + FAD2E0D8168BC22400E3EE7B /* epsilon.hpp */, + FAD2E0D9168BC22400E3EE7B /* epsilon.inl */, + FAD2E0DA168BC22400E3EE7B /* half_float.hpp */, + FAD2E0DB168BC22400E3EE7B /* half_float.inl */, + FAD2E0DC168BC22400E3EE7B /* matrix_access.hpp */, + FAD2E0DD168BC22400E3EE7B /* matrix_access.inl */, + FAD2E0DE168BC22400E3EE7B /* matrix_integer.hpp */, + FAD2E0DF168BC22400E3EE7B /* matrix_inverse.hpp */, + FAD2E0E0168BC22400E3EE7B /* matrix_inverse.inl */, + FAD2E0E1168BC22400E3EE7B /* matrix_transform.hpp */, + FAD2E0E2168BC22400E3EE7B /* matrix_transform.inl */, + FAD2E0E3168BC22400E3EE7B /* noise.hpp */, + FAD2E0E4168BC22400E3EE7B /* noise.inl */, + FAD2E0E5168BC22400E3EE7B /* quaternion.hpp */, + FAD2E0E6168BC22400E3EE7B /* quaternion.inl */, + FAD2E0E7168BC22400E3EE7B /* random.hpp */, + FAD2E0E8168BC22400E3EE7B /* random.inl */, + FAD2E0E9168BC22400E3EE7B /* reciprocal.hpp */, + FAD2E0EA168BC22400E3EE7B /* reciprocal.inl */, + FAD2E0EB168BC22400E3EE7B /* swizzle.hpp */, + FAD2E0EC168BC22400E3EE7B /* swizzle.inl */, + FAD2E0ED168BC22400E3EE7B /* type_precision.hpp */, + FAD2E0EE168BC22400E3EE7B /* type_precision.inl */, + FAD2E0EF168BC22400E3EE7B /* type_ptr.hpp */, + FAD2E0F0168BC22400E3EE7B /* type_ptr.inl */, + FAD2E0F1168BC22400E3EE7B /* ulp.hpp */, + FAD2E0F2168BC22400E3EE7B /* ulp.inl */, + ); + path = gtc; + sourceTree = ""; + }; + FAD2E0F3168BC22400E3EE7B /* gtx */ = { + isa = PBXGroup; + children = ( + FAD2E0F4168BC22400E3EE7B /* associated_min_max.hpp */, + FAD2E0F5168BC22400E3EE7B /* associated_min_max.inl */, + FAD2E0F6168BC22400E3EE7B /* bit.hpp */, + FAD2E0F7168BC22400E3EE7B /* bit.inl */, + FAD2E0F8168BC22400E3EE7B /* closest_point.hpp */, + FAD2E0F9168BC22400E3EE7B /* closest_point.inl */, + FAD2E0FA168BC22400E3EE7B /* color_cast.hpp */, + FAD2E0FB168BC22400E3EE7B /* color_cast.inl */, + FAD2E0FC168BC22400E3EE7B /* color_space.hpp */, + FAD2E0FD168BC22400E3EE7B /* color_space.inl */, + FAD2E0FE168BC22400E3EE7B /* color_space_YCoCg.hpp */, + FAD2E0FF168BC22400E3EE7B /* color_space_YCoCg.inl */, + FAD2E100168BC22400E3EE7B /* compatibility.hpp */, + FAD2E101168BC22400E3EE7B /* compatibility.inl */, + FAD2E102168BC22400E3EE7B /* component_wise.hpp */, + FAD2E103168BC22400E3EE7B /* component_wise.inl */, + FAD2E104168BC22400E3EE7B /* constants.hpp */, + FAD2E105168BC22400E3EE7B /* epsilon.hpp */, + FAD2E106168BC22400E3EE7B /* euler_angles.hpp */, + FAD2E107168BC22400E3EE7B /* euler_angles.inl */, + FAD2E108168BC22400E3EE7B /* extend.hpp */, + FAD2E109168BC22400E3EE7B /* extend.inl */, + FAD2E10A168BC22400E3EE7B /* extented_min_max.hpp */, + FAD2E10B168BC22400E3EE7B /* extented_min_max.inl */, + FAD2E10C168BC22400E3EE7B /* fast_exponential.hpp */, + FAD2E10D168BC22400E3EE7B /* fast_exponential.inl */, + FAD2E10E168BC22400E3EE7B /* fast_square_root.hpp */, + FAD2E10F168BC22400E3EE7B /* fast_square_root.inl */, + FAD2E110168BC22400E3EE7B /* fast_trigonometry.hpp */, + FAD2E111168BC22400E3EE7B /* fast_trigonometry.inl */, + FAD2E112168BC22400E3EE7B /* gradient_paint.hpp */, + FAD2E113168BC22400E3EE7B /* gradient_paint.inl */, + FAD2E114168BC22400E3EE7B /* handed_coordinate_space.hpp */, + FAD2E115168BC22400E3EE7B /* handed_coordinate_space.inl */, + FAD2E116168BC22400E3EE7B /* inertia.hpp */, + FAD2E117168BC22400E3EE7B /* inertia.inl */, + FAD2E118168BC22400E3EE7B /* int_10_10_10_2.hpp */, + FAD2E119168BC22400E3EE7B /* int_10_10_10_2.inl */, + FAD2E11A168BC22400E3EE7B /* integer.hpp */, + FAD2E11B168BC22400E3EE7B /* integer.inl */, + FAD2E11C168BC22400E3EE7B /* intersect.hpp */, + FAD2E11D168BC22400E3EE7B /* intersect.inl */, + FAD2E11E168BC22400E3EE7B /* log_base.hpp */, + FAD2E11F168BC22400E3EE7B /* log_base.inl */, + FAD2E120168BC22400E3EE7B /* matrix_cross_product.hpp */, + FAD2E121168BC22400E3EE7B /* matrix_cross_product.inl */, + FAD2E122168BC22400E3EE7B /* matrix_interpolation.hpp */, + FAD2E123168BC22400E3EE7B /* matrix_interpolation.inl */, + FAD2E124168BC22400E3EE7B /* matrix_major_storage.hpp */, + FAD2E125168BC22400E3EE7B /* matrix_major_storage.inl */, + FAD2E126168BC22400E3EE7B /* matrix_operation.hpp */, + FAD2E127168BC22400E3EE7B /* matrix_operation.inl */, + FAD2E128168BC22400E3EE7B /* matrix_query.hpp */, + FAD2E129168BC22400E3EE7B /* matrix_query.inl */, + FAD2E12A168BC22400E3EE7B /* mixed_product.hpp */, + FAD2E12B168BC22400E3EE7B /* mixed_product.inl */, + FAD2E12C168BC22400E3EE7B /* multiple.hpp */, + FAD2E12D168BC22400E3EE7B /* multiple.inl */, + FAD2E12E168BC22400E3EE7B /* noise.hpp */, + FAD2E12F168BC22400E3EE7B /* norm.hpp */, + FAD2E130168BC22400E3EE7B /* norm.inl */, + FAD2E131168BC22400E3EE7B /* normal.hpp */, + FAD2E132168BC22400E3EE7B /* normal.inl */, + FAD2E133168BC22400E3EE7B /* normalize_dot.hpp */, + FAD2E134168BC22400E3EE7B /* normalize_dot.inl */, + FAD2E135168BC22400E3EE7B /* number_precision.hpp */, + FAD2E136168BC22400E3EE7B /* number_precision.inl */, + FAD2E137168BC22400E3EE7B /* ocl_type.hpp */, + FAD2E138168BC22400E3EE7B /* ocl_type.inl */, 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FAD2E161168BC22400E3EE7B /* vector_angle.inl */, + FAD2E162168BC22400E3EE7B /* vector_query.hpp */, + FAD2E163168BC22400E3EE7B /* vector_query.inl */, + FAD2E164168BC22400E3EE7B /* verbose_operator.hpp */, + FAD2E165168BC22400E3EE7B /* verbose_operator.inl */, + FAD2E166168BC22400E3EE7B /* wrap.hpp */, + FAD2E167168BC22400E3EE7B /* wrap.inl */, + ); + path = gtx; + sourceTree = ""; + }; + FAD2E168168BC22400E3EE7B /* virtrev */ = { + isa = PBXGroup; + children = ( + FAD2E169168BC22400E3EE7B /* xstream.hpp */, + ); + path = virtrev; + sourceTree = ""; + }; + FAE69DDD16A73FB300C1AC79 /* stb_image */ = { + isa = PBXGroup; + children = ( + FAE69DE216A74C4100C1AC79 /* stb_image.cpp */, + FAE69DE116A7405000C1AC79 /* stb_image.h */, + FA84A67F16A7B59F005F649F /* stb_image_write.c */, + FA84A67B16A7B515005F649F /* stb_image_write.h */, + ); + path = stb_image; + sourceTree = ""; + }; + FAFEE687163BDA5E0056CECD = { + isa = PBXGroup; + children = ( + FA5F84F8165478C600AD25B3 /* SDLMain.m */, + 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*/ = { + isa = PBXGroup; + children = ( + FAB135C0164DB2D4006CBB88 /* con.icns */, + FAB135C1164DB2D4006CBB88 /* dat.icns */, + FAB135BE164DB2CE006CBB88 /* parsec.icns */, + FAFEE6A0163BDA5E0056CECD /* Parsec-Info.plist */, + FAFEE6A1163BDA5E0056CECD /* InfoPlist.strings */, + ); + name = "Supporting Files"; + path = Parsec; + sourceTree = ""; + }; + FAFEF87B163BE1CF0056CECD /* Source */ = { + isa = PBXGroup; + children = ( + FAFEF87C163BE1CF0056CECD /* libparsec */, + FAD2E084168BC22400E3EE7B /* libraries */, + FAFEF8F8163BE1CF0056CECD /* parsec */, + FA371572164DD36700230CE8 /* parsec_server */, + ); + name = Source; + path = ../../src; + sourceTree = ""; + }; + FAFEF87C163BE1CF0056CECD /* libparsec */ = { + isa = PBXGroup; + children = ( + FAFEF87D163BE1CF0056CECD /* con_arg.cpp */, + FAFEF87E163BE1CF0056CECD /* con_tab.cpp */, + FAFEF87F163BE1CF0056CECD /* con_vald.cpp */, + FAFEF880163BE1CF0056CECD /* debug.cpp */, + FAFEF881163BE1CF0056CECD /* e_modulemanager.cpp */, + FAFEF882163BE1CF0056CECD /* e_relist.cpp */, + FA17FD5116BB0C1D0003E370 /* g_emp.cpp */, + FAFEF883163BE1CF0056CECD /* g_extra.cpp */, + FAFEF884163BE1CF0056CECD /* include */, + FAFEF8DE163BE1CF0056CECD /* net_pckt_gmsv.cpp */, + FAFEF8DF163BE1CF0056CECD /* net_stream.cpp */, + FAFEF8E0163BE1CF0056CECD /* net_swap.cpp */, + FAFEF8E1163BE1CF0056CECD /* net_util.cpp */, + FAFEF8E2163BE1CF0056CECD /* net_wrap.cpp */, + FAFEF8E3163BE1CF0056CECD /* obj_clas.cpp */, + FAFEF8E4163BE1CF0056CECD /* obj_creg.cpp */, + FAFEF8E5163BE1CF0056CECD /* obj_cust.cpp */, + FAFEF8E6163BE1CF0056CECD /* obj_odt.cpp */, + FAFEF8E7163BE1CF0056CECD /* obj_type.cpp */, + FAFEF8E8163BE1CF0056CECD /* sl_path.cpp */, + FAFEF8E9163BE1CF0056CECD /* sl_timer.cpp */, + FAE293FE1655A28700D00541 /* sw_path.cpp */, + FAE293FF1655A28800D00541 /* sw_timer.cpp */, + FAFEF8ED163BE1CF0056CECD /* sys_date.cpp */, + FAFEF8EE163BE1CF0056CECD /* sys_file.cpp */, + FAFEF8EF163BE1CF0056CECD /* sys_swap.cpp */, + FAFEF8F0163BE1CF0056CECD /* utl_bsp.cpp */, + FAFEF8F1163BE1CF0056CECD /* utl_clip.cpp */, + FAFEF8F2163BE1CF0056CECD /* utl_clpo.cpp */, + FAFEF8F3163BE1CF0056CECD /* utl_cull.cpp */, + FAFEF8F4163BE1CF0056CECD /* utl_logfile.cpp */, + FAFEF8F5163BE1CF0056CECD /* utl_math.cpp */, + FAFEF8F6163BE1CF0056CECD /* utl_math2.cpp */, + ); + path = libparsec; + sourceTree = ""; + }; + FAFEF884163BE1CF0056CECD /* include */ = { + isa = PBXGroup; + children = ( + FAFEF885163BE1CF0056CECD /* con_arg.h */, + FAFEF886163BE1CF0056CECD /* con_tab.h */, + FAFEF887163BE1CF0056CECD /* con_vald.h */, + FAFEF888163BE1CF0056CECD /* config.h */, + FAFEF889163BE1CF0056CECD /* debug.h */, + FAFEF88A163BE1CF0056CECD /* debugsys.h */, + FAFEF88D163BE1CF0056CECD /* def_prot.h */, + FAFEF890163BE1CF0056CECD /* e_modulemanager.h */, + FAFEF891163BE1CF0056CECD /* e_relist.h */, + FAE69E0716A7628600C1AC79 /* g_emp.h */, + FAFEF892163BE1CF0056CECD /* g_extra.h */, + FAFEF893163BE1CF0056CECD /* g_shipobject.h */, + FAFEF894163BE1CF0056CECD /* g_stgate.h */, + FAFEF895163BE1CF0056CECD /* gd_bmap.h */, + FAFEF896163BE1CF0056CECD /* gd_color.h */, + FAFEF897163BE1CF0056CECD /* gd_const.h */, + FAFEF898163BE1CF0056CECD /* gd_font.h */, + FAFEF899163BE1CF0056CECD /* gd_heads.h */, + FAFEF89A163BE1CF0056CECD /* gd_help.h */, + FAFEF89B163BE1CF0056CECD /* gd_host.h */, + FAFEF89C163BE1CF0056CECD /* gd_limit.h */, + FAFEF89D163BE1CF0056CECD /* gd_tabs.h */, + FAFEF89E163BE1CF0056CECD /* gd_type.h */, + FAFEF89F163BE1CF0056CECD /* general.h */, + FAFEF8A0163BE1CF0056CECD /* globals.h */, + FAFEF8A1163BE1CF0056CECD /* keycodes.h */, + FAB135B8164DAFA0006CBB88 /* keys_sdl.h */, + FAB135B9164DAFA0006CBB88 /* keys_server.h */, + FAFEF8A4163BE1CF0056CECD /* linkinfo.h */, + FAFEF8A5163BE1CF0056CECD /* net_conf.h */, + FAFEF8A6163BE1CF0056CECD /* net_csdf.h */, + FAFEF8A7163BE1CF0056CECD /* net_defs.h */, + FAFEF8A8163BE1CF0056CECD /* net_limits.h */, + FAFEF8A9163BE1CF0056CECD /* net_pckt.h */, + FAFEF8AA163BE1CF0056CECD /* net_pckt_gmsv.h */, + FAFEF8AB163BE1CF0056CECD /* net_ports.h */, + FAFEF8AC163BE1CF0056CECD /* net_stream.h */, + FAFEF8AD163BE1CF0056CECD /* net_swap.h */, + FAFEF8AE163BE1CF0056CECD /* net_util.h */, + FAFEF8AF163BE1CF0056CECD /* net_wrap.h */, + FAFEF8B0163BE1CF0056CECD /* obj_clas.h */, + FAFEF8B1163BE1CF0056CECD /* obj_creg.h */, + FAFEF8B2163BE1CF0056CECD /* obj_cust.h */, + FAFEF8B3163BE1CF0056CECD /* obj_name.h */, + FAFEF8B4163BE1CF0056CECD /* obj_odt.h */, + FAFEF8B5163BE1CF0056CECD /* obj_type.h */, + FAFEF8B6163BE1CF0056CECD /* objstruc.h */, + FAFEF8B7163BE1CF0056CECD /* od_class.h */, + FAFEF8B8163BE1CF0056CECD /* od_geomv.h */, + FAFEF8B9163BE1CF0056CECD /* od_masks.h */, + FAFEF8BA163BE1CF0056CECD /* od_odt.h */, + FAFEF8BB163BE1CF0056CECD /* od_prim.h */, + FAFEF8BC163BE1CF0056CECD /* od_props.h */, + FAFEF8BD163BE1CF0056CECD /* od_rast.h */, + FAFEF8BE163BE1CF0056CECD /* od_struc.h */, + FAFEF8BF163BE1CF0056CECD /* od_texdf.h */, + FAFEF8C0163BE1CF0056CECD /* od_trafo.h */, + FAFEF8C1163BE1CF0056CECD /* od_types.h */, + FAFEF8C2163BE1CF0056CECD /* parttype.h */, + FAFEF8C3163BE1CF0056CECD /* platform.h */, + FAE294021655A2A700D00541 /* platform_sdl.h */, + FAFEF8C7163BE1CF0056CECD /* sl_path.h */, + FAFEF8C8163BE1CF0056CECD /* sl_timer.h */, + FAE294031655A2A800D00541 /* sw_path.h */, + FAE294041655A2A900D00541 /* sw_timer.h */, + FAFEF8CC163BE1CF0056CECD /* sys_date.h */, + FAFEF8CD163BE1CF0056CECD /* sys_defs.h */, + FAFEF8CE163BE1CF0056CECD /* sys_file.h */, + FAFEF8CF163BE1CF0056CECD /* sys_io.h */, + FAFEF8D0163BE1CF0056CECD /* sys_path.h */, + FAFEF8D1163BE1CF0056CECD /* sys_swap.h */, + FAFEF8D2163BE1CF0056CECD /* utl_bsp.h */, + FAFEF8D3163BE1CF0056CECD /* utl_clip.h */, + FAFEF8D4163BE1CF0056CECD /* utl_clpo.h */, + FAFEF8D5163BE1CF0056CECD /* utl_cull.h */, + FAFEF8D6163BE1CF0056CECD /* utl_fcos.h */, + FAFEF8D7163BE1CF0056CECD /* utl_fsin.h */, + FAFEF8D8163BE1CF0056CECD /* utl_list.h */, + FAFEF8D9163BE1CF0056CECD /* utl_logfile.h */, + FAFEF8DA163BE1CF0056CECD /* utl_math.h */, + FAFEF8DB163BE1CF0056CECD /* utl_math2.h */, + FAFEF8DC163BE1CF0056CECD /* utl_model.h */, + ); + path = include; + sourceTree = ""; + }; + FAFEF8F8163BE1CF0056CECD /* parsec */ = { + isa = PBXGroup; + children = ( + FAFEF8FA163BE1CF0056CECD /* aud_bkgn.cpp */, + FAFEF8FB163BE1CF0056CECD /* aud_comm.cpp */, + FAFEF8FC163BE1CF0056CECD /* aud_game.cpp */, + FAFEF8FD163BE1CF0056CECD /* aud_glob.cpp */, + FAB135B4164DAB73006CBB88 /* aud_sdlmixer.cpp */, + FAFEF8FE163BE1CF0056CECD /* aud_supp.cpp */, + FAFEF906163BE1CF0056CECD /* con_act.cpp */, + FAFEF907163BE1CF0056CECD /* con_aux.cpp */, + FAFEF908163BE1CF0056CECD /* con_cani.cpp */, + FAFEF909163BE1CF0056CECD /* con_com.cpp */, + FAFEF90A163BE1CF0056CECD /* con_conf.cpp */, + FAFEF90B163BE1CF0056CECD /* con_ext.cpp */, + FAFEF90C163BE1CF0056CECD /* con_geom.cpp */, + FAFEF90D163BE1CF0056CECD /* con_info.cpp */, + FAFEF90E163BE1CF0056CECD /* con_int.cpp */, + FAFEF90F163BE1CF0056CECD /* con_kmap.cpp */, + FAFEF910163BE1CF0056CECD /* con_list.cpp */, + FAFEF911163BE1CF0056CECD /* con_load.cpp */, + FAFEF912163BE1CF0056CECD /* con_main.cpp */, + FAFEF913163BE1CF0056CECD /* con_path.cpp */, + FAFEF914163BE1CF0056CECD /* con_rc.cpp */, + FAFEF915163BE1CF0056CECD /* con_say.cpp */, + FAFEF916163BE1CF0056CECD /* con_shad.cpp */, + FAFEF917163BE1CF0056CECD /* con_std.cpp */, + FAFEF918163BE1CF0056CECD /* con_tani.cpp */, + FAFEF919163BE1CF0056CECD /* d_glob.cpp */, + FAFEF91A163BE1CF0056CECD /* d_misc.cpp */, + FAFEF9A3163BE1CF0056CECD /* do_bmap.cpp */, + FAFEF9A4163BE1CF0056CECD /* do_font.cpp */, + FAFEF9A5163BE1CF0056CECD /* do_iter.cpp */, + FAFEF9A6163BE1CF0056CECD /* do_misc.cpp */, + FAFEF9A7163BE1CF0056CECD /* do_patch.cpp */, + FAFEF9A8163BE1CF0056CECD /* e_callbk.cpp */, + FAFEF9A9163BE1CF0056CECD /* e_colani.cpp */, + FAFEF9AA163BE1CF0056CECD /* e_color.cpp */, + FAFEF9AB163BE1CF0056CECD /* e_demo.cpp */, + FAFEF9AC163BE1CF0056CECD /* e_draw.cpp */, + FAFEF9AD163BE1CF0056CECD /* e_events.cpp */, + FAFEF9AE163BE1CF0056CECD /* e_getopt.cpp */, + FAFEF9AF163BE1CF0056CECD /* e_global.cpp */, + FAFEF9B0163BE1CF0056CECD /* e_level.cpp */, + FAFEF9B1163BE1CF0056CECD /* e_loader.cpp */, + FAFEF9B2163BE1CF0056CECD /* e_mouse.cpp */, + FAFEF9B3163BE1CF0056CECD /* e_record.cpp */, + FAFEF9B4163BE1CF0056CECD /* e_replay.cpp */, + FAFEF9B5163BE1CF0056CECD /* e_shader.cpp */, + FAFEF9B6163BE1CF0056CECD /* e_supp.cpp */, + FAFEF9B7163BE1CF0056CECD /* e_texani.cpp */, + FAFEF9B8163BE1CF0056CECD /* e_vtxani.cpp */, + FAFEF9B9163BE1CF0056CECD /* g_boot.cpp */, + FAFEF9BA163BE1CF0056CECD /* g_bot_cl.cpp */, + FAFEF9BB163BE1CF0056CECD /* g_camera.cpp */, + FAFEF9BC163BE1CF0056CECD /* g_cloud.cpp */, + FAFEF9BE163BE1CF0056CECD /* g_explod.cpp */, + FAFEF9BF163BE1CF0056CECD /* g_gameloop.cpp */, + FAFEF9C0163BE1CF0056CECD /* g_global.cpp */, + FAFEF9C1163BE1CF0056CECD /* g_laser.cpp */, + FAFEF9C2163BE1CF0056CECD /* g_planet.cpp */, + FAFEF9C3163BE1CF0056CECD /* g_sfx.cpp */, + FAFEF9C4163BE1CF0056CECD /* g_shkwav.cpp */, + FAFEF9C5163BE1CF0056CECD /* g_stars.cpp */, + FAFEF9C6163BE1CF0056CECD /* g_stgate.cpp */, + FAFEF9C7163BE1CF0056CECD /* g_supp.cpp */, + FAFEF9C8163BE1CF0056CECD /* g_swarm.cpp */, + FAFEF9C9163BE1CF0056CECD /* g_telep.cpp */, + FAFEF9CA163BE1CF0056CECD /* g_vapor.cpp */, + FAFEF9CB163BE1CF0056CECD /* g_wfx.cpp */, + FAFEF9CC163BE1CF0056CECD /* h_cockpt.cpp */, + FAFEF9CD163BE1CF0056CECD /* h_drwhud.cpp */, + FAFEF9CE163BE1CF0056CECD /* h_frmplt.cpp */, + FAFEF9CF163BE1CF0056CECD /* h_global.cpp */, + FAFEF9D0163BE1CF0056CECD /* h_radar.cpp */, + FAFEF9D1163BE1CF0056CECD /* h_strmap.cpp */, + FAFEF9D2163BE1CF0056CECD /* h_supp.cpp */, + FAFEF9D3163BE1CF0056CECD /* h_text.cpp */, + FAFEF9D9163BE1CF0056CECD /* img_3df.cpp */, + FAFEF9DA163BE1CF0056CECD /* img_api.cpp */, + FAFEF9DB163BE1CF0056CECD /* img_conv.cpp */, + FAFEF9DC163BE1CF0056CECD /* img_jpg.cpp */, + FAFEF9DD163BE1CF0056CECD /* img_load.cpp */, + FAFEF9DE163BE1CF0056CECD /* img_supp.cpp */, + FAFEF9E0163BE1CF0056CECD /* img_tga.cpp */, + FAFEF9E1163BE1CF0056CECD /* include */, + FAFEFAF6163BE1D00056CECD /* inp_comm.cpp */, + FAFEFAF7163BE1D00056CECD /* inp_glob.cpp */, + FAFEFAF8163BE1D00056CECD /* inp_init.cpp */, + FAFEFAF9163BE1D00056CECD /* inp_sdl.cpp */, + FAFEFAFA163BE1D00056CECD /* inp_user.cpp */, + FAFEFAFB163BE1D00056CECD /* isdl_joy.cpp */, + FAFEFAFC163BE1D00056CECD /* isdl_mouse.cpp */, + FAFEFAFD163BE1D00056CECD /* isdl_supp.cpp */, + FAFEFB04163BE1D00056CECD /* m_button.cpp */, + FAFEFB05163BE1D00056CECD /* m_list.cpp */, + FAFEFB06163BE1D00056CECD /* m_logo.cpp */, + FAFEFB07163BE1D00056CECD /* m_main.cpp */, + FAFEFB08163BE1D00056CECD /* m_option.cpp */, + FAFEFB09163BE1D00056CECD /* m_status.cpp */, + FAFEFB0A163BE1D00056CECD /* m_viewer.cpp */, + FAFEFB0C163BE1D00056CECD /* net_conn.cpp */, + FAFEFB0D163BE1D00056CECD /* net_game.cpp */, + 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ARCHS = "$(ARCHS_STANDARD_32_BIT)"; + CLANG_CXX_LANGUAGE_STANDARD = "compiler-default"; + CLANG_CXX_LIBRARY = "compiler-default"; + CLANG_WARN_CXX0X_EXTENSIONS = NO; + CLANG_X86_VECTOR_INSTRUCTIONS = default; + COMBINE_HIDPI_IMAGES = YES; + COPY_PHASE_STRIP = NO; + GCC_C_LANGUAGE_STANDARD = c99; + GCC_DYNAMIC_NO_PIC = NO; + GCC_PRECOMPILE_PREFIX_HEADER = NO; + GCC_PREFIX_HEADER = ""; + GCC_TREAT_INCOMPATIBLE_POINTER_TYPE_WARNINGS_AS_ERRORS = YES; + GCC_VERSION = ""; + GCC_WARN_ABOUT_MISSING_NEWLINE = YES; + GCC_WARN_SHADOW = NO; + HEADER_SEARCH_PATHS = ( + /Library/Frameworks/SDL.framework/Headers, + /Library/Frameworks/SDL_mixer.framework/Headers, + /usr/local/include, + "\"$(SRCROOT)/../../src/libraries\"", + ); + INFOPLIST_FILE = "Parsec-Info.plist"; + LD_RUNPATH_SEARCH_PATHS = "@loader_path/../Frameworks @loader_path/../Libraries"; + LIBRARY_SEARCH_PATHS = /Library/Frameworks; + MACOSX_DEPLOYMENT_TARGET = 10.5; + PRODUCT_NAME = "$(TARGET_NAME)"; + VALID_ARCHS = i386; + WRAPPER_EXTENSION = app; + }; + name = Debug; + }; + FAFEE6A8163BDA5E0056CECD /* Release */ = { + isa = XCBuildConfiguration; + buildSettings = { + ARCHS = "$(ARCHS_STANDARD_32_BIT)"; + CLANG_CXX_LANGUAGE_STANDARD = "compiler-default"; + CLANG_CXX_LIBRARY = "compiler-default"; + CLANG_WARN_CXX0X_EXTENSIONS = NO; + CLANG_X86_VECTOR_INSTRUCTIONS = default; + COMBINE_HIDPI_IMAGES = YES; + COPY_PHASE_STRIP = YES; + GCC_C_LANGUAGE_STANDARD = c99; + GCC_PRECOMPILE_PREFIX_HEADER = NO; + GCC_PREFIX_HEADER = ""; + GCC_TREAT_INCOMPATIBLE_POINTER_TYPE_WARNINGS_AS_ERRORS = YES; + GCC_VERSION = ""; + GCC_WARN_ABOUT_MISSING_NEWLINE = YES; + GCC_WARN_SHADOW = NO; + HEADER_SEARCH_PATHS = ( + /Library/Frameworks/SDL.framework/Headers, + /Library/Frameworks/SDL_mixer.framework/Headers, + /usr/local/include, + "\"$(SRCROOT)/../../src/libraries\"", + ); + INFOPLIST_FILE = "Parsec-Info.plist"; + LD_RUNPATH_SEARCH_PATHS = "@loader_path/../Frameworks @loader_path/../Libraries"; + LIBRARY_SEARCH_PATHS = /Library/Frameworks; + LLVM_LTO = YES; + MACOSX_DEPLOYMENT_TARGET = 10.5; + ONLY_ACTIVE_ARCH = NO; + OTHER_LDFLAGS = ""; + PRODUCT_NAME = "$(TARGET_NAME)"; + VALID_ARCHS = i386; + WRAPPER_EXTENSION = app; + }; + name = Release; + }; +/* End XCBuildConfiguration section */ + +/* Begin XCConfigurationList section */ + FA371690164DD43600230CE8 /* Build configuration list for PBXNativeTarget "Parsec Server" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + FA371691164DD43600230CE8 /* Debug */, + FA371692164DD43600230CE8 /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; + FAFEE68C163BDA5E0056CECD /* Build configuration list for PBXProject "Parsec" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + FAFEE6A4163BDA5E0056CECD /* Debug */, + FAFEE6A5163BDA5E0056CECD /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; + FAFEE6A6163BDA5E0056CECD /* Build configuration list for PBXNativeTarget "Parsec" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + FAFEE6A7163BDA5E0056CECD /* Debug */, + FAFEE6A8163BDA5E0056CECD /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; +/* End XCConfigurationList section */ + }; + rootObject = FAFEE689163BDA5E0056CECD /* Project object */; +} diff --git a/platforms/xcode/Parsec.xcworkspace/contents.xcworkspacedata b/platforms/xcode/Parsec.xcworkspace/contents.xcworkspacedata new file mode 100644 index 0000000..292bfd5 --- /dev/null +++ b/platforms/xcode/Parsec.xcworkspace/contents.xcworkspacedata @@ -0,0 +1,10 @@ + + + + + + + diff --git a/platforms/xcode/SDLMain.h b/platforms/xcode/SDLMain.h new file mode 100644 index 0000000..c56d90c --- /dev/null +++ b/platforms/xcode/SDLMain.h @@ -0,0 +1,16 @@ +/* SDLMain.m - main entry point for our Cocoa-ized SDL app + Initial Version: Darrell Walisser + Non-NIB-Code & other changes: Max Horn + + Feel free to customize this file to suit your needs +*/ + +#ifndef _SDLMain_h_ +#define _SDLMain_h_ + +#import + +@interface SDLMain : NSObject +@end + +#endif /* _SDLMain_h_ */ diff --git a/platforms/xcode/SDLMain.m b/platforms/xcode/SDLMain.m new file mode 100644 index 0000000..bb5558e --- /dev/null +++ b/platforms/xcode/SDLMain.m @@ -0,0 +1,392 @@ +/* SDLMain.m - main entry point for our Cocoa-ized SDL app + Initial Version: Darrell Walisser + Non-NIB-Code & other changes: Max Horn + + Feel free to customize this file to suit your needs +*/ + +#include + +// SDL 2.0 doesn't need or work with this file +#if !SDL_VERSION_ATLEAST(2,0,0) + +#include "SDLMain.h" +#include /* for MAXPATHLEN */ +#include + +/* For some reaon, Apple removed setAppleMenu from the headers in 10.4, + but the method still is there and works. To avoid warnings, we declare + it ourselves here. */ +@interface NSApplication(SDL_Missing_Methods) +- (void)setAppleMenu:(NSMenu *)menu; +@end + +/* Use this flag to determine whether we use SDLMain.nib or not */ +#define SDL_USE_NIB_FILE 0 + +/* Use this flag to determine whether we use CPS (docking) or not */ +#define SDL_USE_CPS 1 +#ifdef SDL_USE_CPS +/* Portions of CPS.h */ +typedef struct CPSProcessSerNum +{ + UInt32 lo; + UInt32 hi; +} CPSProcessSerNum; + +extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn); +extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5); +extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn); + +#endif /* SDL_USE_CPS */ + +static int gArgc; +static char **gArgv; +static BOOL gFinderLaunch; +static BOOL gCalledAppMainline = FALSE; + +static NSString *getApplicationName(void) +{ + const NSDictionary *dict; + NSString *appName = 0; + + /* Determine the application name */ + dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle()); + if (dict) + appName = [dict objectForKey: @"CFBundleName"]; + + if (![appName length]) + appName = [[NSProcessInfo processInfo] processName]; + + return appName; +} + +#if SDL_USE_NIB_FILE +/* A helper category for NSString */ +@interface NSString (ReplaceSubString) +- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString; +@end +#endif + +@interface SDLApplication : NSApplication +@end + +@implementation SDLApplication +/* Invoked from the Quit menu item */ +- (void)terminate:(id)sender +{ + /* Post a SDL_QUIT event */ + SDL_Event event; + event.type = SDL_QUIT; + SDL_PushEvent(&event); +} + +/* Hack to make Cocoa ignore keystrokes that aren't shortcuts, otherwise it beeps on every key press */ +- (void)sendEvent:(NSEvent *)theEvent { + if (NSKeyDown == [theEvent type] || NSKeyUp == [theEvent type]) { + if ([theEvent modifierFlags] & NSCommandKeyMask) + [super sendEvent: theEvent]; + } else { + [super sendEvent: theEvent]; + } +} +@end + +/* The main class of the application, the application's delegate */ +@implementation SDLMain + +/* Set the working directory to the .app's Resources directory */ +- (void) setupWorkingDirectory +{ + NSString *resourcePath = [[NSBundle mainBundle] resourcePath]; + [[NSFileManager defaultManager] changeCurrentDirectoryPath:resourcePath]; +} + +#if SDL_USE_NIB_FILE + +/* Fix menu to contain the real app name instead of "SDL App" */ +- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName +{ + NSRange aRange; + NSEnumerator *enumerator; + NSMenuItem *menuItem; + + aRange = [[aMenu title] rangeOfString:@"SDL App"]; + if (aRange.length != 0) + [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]]; + + enumerator = [[aMenu itemArray] objectEnumerator]; + while ((menuItem = [enumerator nextObject])) + { + aRange = [[menuItem title] rangeOfString:@"SDL App"]; + if (aRange.length != 0) + [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]]; + if ([menuItem hasSubmenu]) + [self fixMenu:[menuItem submenu] withAppName:appName]; + } +} + +#else + +static void setApplicationMenu(void) +{ + /* warning: this code is very odd */ + NSMenu *appleMenu; + NSMenuItem *menuItem; + NSString *title; + NSString *appName; + + appName = getApplicationName(); + appleMenu = [[NSMenu alloc] initWithTitle:@""]; + + /* Add menu items */ + title = [@"About " stringByAppendingString:appName]; + [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; + + [appleMenu addItem:[NSMenuItem separatorItem]]; + + title = [@"Hide " stringByAppendingString:appName]; + [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; + + menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; + [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; + + [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; + + [appleMenu addItem:[NSMenuItem separatorItem]]; + + title = [@"Quit " stringByAppendingString:appName]; + [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; + + + /* Put menu into the menubar */ + menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; + [menuItem setSubmenu:appleMenu]; + [[NSApp mainMenu] addItem:menuItem]; + + /* Tell the application object that this is now the application menu */ + [NSApp setAppleMenu:appleMenu]; + + /* Finally give up our references to the objects */ + [appleMenu release]; + [menuItem release]; +} + +/* Create a window menu */ +static void setupWindowMenu(void) +{ + NSMenu *windowMenu; + NSMenuItem *windowMenuItem; + NSMenuItem *menuItem; + + windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; + + /* "Minimize" item */ + menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; + [windowMenu addItem:menuItem]; + [menuItem release]; + + /* Put menu into the menubar */ + windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; + [windowMenuItem setSubmenu:windowMenu]; + [[NSApp mainMenu] addItem:windowMenuItem]; + + /* Tell the application object that this is now the window menu */ + [NSApp setWindowsMenu:windowMenu]; + + /* Finally give up our references to the objects */ + [windowMenu release]; + [windowMenuItem release]; +} + +/* Replacement for NSApplicationMain */ +static void CustomApplicationMain (int argc, char **argv) +{ + NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; + SDLMain *sdlMain; + + /* Ensure the application object is initialised */ + [SDLApplication sharedApplication]; + +#ifdef SDL_USE_CPS + { + CPSProcessSerNum PSN; + /* Tell the dock about us */ + if (!CPSGetCurrentProcess(&PSN)) + if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103)) + if (!CPSSetFrontProcess(&PSN)) + [SDLApplication sharedApplication]; + } +#endif /* SDL_USE_CPS */ + + /* Set up the menubar */ + [NSApp setMainMenu:[[NSMenu alloc] init]]; + setApplicationMenu(); + setupWindowMenu(); + + /* Create SDLMain and make it the app delegate */ + sdlMain = [[SDLMain alloc] init]; + [NSApp setDelegate:sdlMain]; + + /* Start the main event loop */ + [NSApp run]; + + [sdlMain release]; + [pool release]; +} + +#endif + + +/* + * Catch document open requests...this lets us notice files when the app + * was launched by double-clicking a document, or when a document was + * dragged/dropped on the app's icon. You need to have a + * CFBundleDocumentsType section in your Info.plist to get this message, + * apparently. + * + * Files are added to gArgv, so to the app, they'll look like command line + * arguments. Previously, apps launched from the finder had nothing but + * an argv[0]. + * + * This message may be received multiple times to open several docs on launch. + * + * This message is ignored once the app's mainline has been called. + */ +- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename +{ + const char *temparg; + size_t arglen; + char *arg; + char **newargv; + + if (!gFinderLaunch) /* MacOS is passing command line args. */ + return FALSE; + + if (gCalledAppMainline) /* app has started, ignore this document. */ + return FALSE; + + temparg = [filename UTF8String]; + arglen = SDL_strlen(temparg) + 1; + arg = (char *) SDL_malloc(arglen); + if (arg == NULL) + return FALSE; + + newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2)); + if (newargv == NULL) + { + SDL_free(arg); + return FALSE; + } + gArgv = newargv; + + SDL_strlcpy(arg, temparg, arglen); + gArgv[gArgc++] = arg; + gArgv[gArgc] = NULL; + return TRUE; +} + + +/* Called when the internal event loop has just started running */ +- (void) applicationDidFinishLaunching: (NSNotification *) note +{ + int status; + + /* Set the working directory to the .app's Resources directory */ + [self setupWorkingDirectory]; + +#if SDL_USE_NIB_FILE + /* Set the main menu to contain the real app name instead of "SDL App" */ + [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()]; +#endif + + /* Set up the app to receive menu events via keyboard shortcut */ + setenv("SDL_ENABLEAPPEVENTS", "1", 1); + + /* Hand off to main application code */ + gCalledAppMainline = TRUE; + status = SDL_main (gArgc, gArgv); + + /* We're done, thank you for playing */ + exit(status); +} +@end + + +@implementation NSString (ReplaceSubString) + +- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString +{ + unsigned int bufferSize; + unsigned int selfLen = [self length]; + unsigned int aStringLen = [aString length]; + unichar *buffer; + NSRange localRange; + NSString *result; + + bufferSize = selfLen + aStringLen - aRange.length; + buffer = (unichar *)NSAllocateMemoryPages(bufferSize*sizeof(unichar)); + + /* Get first part into buffer */ + localRange.location = 0; + localRange.length = aRange.location; + [self getCharacters:buffer range:localRange]; + + /* Get middle part into buffer */ + localRange.location = 0; + localRange.length = aStringLen; + [aString getCharacters:(buffer+aRange.location) range:localRange]; + + /* Get last part into buffer */ + localRange.location = aRange.location + aRange.length; + localRange.length = selfLen - localRange.location; + [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange]; + + /* Build output string */ + result = [NSString stringWithCharacters:buffer length:bufferSize]; + + NSDeallocateMemoryPages(buffer, bufferSize); + + return result; +} + +@end + + + +#ifdef main +# undef main +#endif + + +/* Main entry point to executable - should *not* be SDL_main! */ +int main (int argc, char **argv) +{ + /* Copy the arguments into a global variable */ + /* This is passed if we are launched by double-clicking */ + if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) { + gArgv = (char **) SDL_malloc(sizeof (char *) * 2); + gArgv[0] = argv[0]; + gArgv[1] = NULL; + gArgc = 1; + gFinderLaunch = YES; + } else { + int i; + gArgc = argc; + gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1)); + for (i = 0; i <= argc; i++) + gArgv[i] = argv[i]; + gFinderLaunch = NO; + } + +#if SDL_USE_NIB_FILE + [SDLApplication poseAsClass:[NSApplication class]]; + NSApplicationMain (argc, argv); +#else + CustomApplicationMain (argc, argv); +#endif + return 0; +} + +#endif // !SDL_VERSION_ATLEAST(2,0,0) + diff --git a/platforms/xcode/con.icns b/platforms/xcode/con.icns new file mode 100644 index 0000000..0e720c3 Binary files /dev/null and b/platforms/xcode/con.icns differ diff --git a/platforms/xcode/dat.icns b/platforms/xcode/dat.icns new file mode 100644 index 0000000..1a0f0c0 Binary files /dev/null and b/platforms/xcode/dat.icns differ diff --git a/platforms/xcode/en.lproj/InfoPlist.strings b/platforms/xcode/en.lproj/InfoPlist.strings new file mode 100644 index 0000000..477b28f --- /dev/null +++ b/platforms/xcode/en.lproj/InfoPlist.strings @@ -0,0 +1,2 @@ +/* Localized versions of Info.plist keys */ + diff --git a/platforms/xcode/parsec.icns b/platforms/xcode/parsec.icns new file mode 100644 index 0000000..6fd5c04 Binary files /dev/null and b/platforms/xcode/parsec.icns differ diff --git a/src/libparsec/con_arg.cpp b/src/libparsec/con_arg.cpp new file mode 100644 index 0000000..83d97d9 --- /dev/null +++ b/src/libparsec/con_arg.cpp @@ -0,0 +1,1083 @@ +/* + * PARSEC - Argument Parsing + * + * $Author: uberlinuxguy $ - $Date: 2004/09/26 03:43:44 $ + * + * Orginally written by: + * Copyright (c) Markus Hadwiger 1996-2000 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// local module header +#include "con_arg.h" + +// proprietary module headers +#ifdef PARSEC_SERVER + #include "con_int_sv.h" + #include "con_main_sv.h" +#else // !PARSEC_SERVER + #include "con_int.h" + #include "con_main.h" +#endif // !PARSEC_SERVER + +#include "obj_clas.h" + + + +// generic string paste area -------------------------------------------------- +// +#define PASTE_STR_LEN 255 +static char paste_str[ PASTE_STR_LEN + 1 ]; + + +// string constants ----------------------------------------------------------- +// +static char value_missing[] = "value missing."; +static char unknown_key[] = "unknown key."; +static char invalid_value[] = "invalid value syntax."; +static char disallowed_key[] = "key not allowed."; +static char int_list_invalid[] = "int list invalid."; +static char int_list_too_long[] = "int list too long."; +static char int_list_too_short[] = "int list too short."; +static char float_list_invalid[] = "float list invalid."; +static char float_list_too_long[] = "float list too long."; +static char float_list_too_short[] = "float list too short."; +static char flag_value_invalid[] = "invalid flag specified."; +static char invalid_class[] = "invalid object class identifier."; +static char object_spec_needed[] = "object class must be specified."; +static char too_many_strings[] = "exactly one string must be supplied."; +static char string_arg_too_long[] = "string too long."; + + +// scan out all values to specified keys (key/value pairs) -------------------- +// +int ScanKeyValuePairs( key_value_s *table, char *kvstr ) +{ + ASSERT( table != NULL ); + + //NOTE: + // kvstr may be NULL to continue parsing with + // strtok( NULL, " " ). + + // reset all values + int keyno = 0; + for ( keyno = 0; table[ keyno ].key; keyno++ ) + table[ keyno ].value = NULL; + + // scan all supplied key/value pairs + char *key; + while ( ( key = strtok( kvstr, " " ) ) != NULL ) { + // continue in same string + kvstr = NULL; + // check all keys in table + for ( keyno = 0; table[ keyno ].key; keyno++ ) { + if ( strcmp( table[ keyno ].key, key ) == 0 ) { + if ( table[ keyno ].flags & KEYVALFLAG_DISALLOW ) { + CON_AddLine( disallowed_key ); + return FALSE; + } + char *value = strtok( NULL, " " ); + if ( value == NULL ) { + CON_AddLine( value_missing ); + return FALSE; + } + if ( table[ keyno ].flags & KEYVALFLAG_PARENTHESIZE ) { + value = GetParenthesizedName( value ); + if ( value == NULL ) { + CON_AddLine( invalid_value ); + return FALSE; + } + } + if ( table[ keyno ].flags & KEYVALFLAG_IGNORE ) { + sprintf( paste_str, "key %s ignored.", table[ keyno ].key ); + CON_AddLine( paste_str ); + } else { + table[ keyno ].value = value; + } + break; + } + } + if ( table[ keyno ].key == NULL ) { + CON_AddLine( unknown_key ); + return FALSE; + } + } + + // check for mandatory keys + for ( keyno = 0; table[ keyno ].key; keyno++ ) { + if ( table[ keyno ].flags & KEYVALFLAG_MANDATORY ) { + if ( table[ keyno ].value == NULL ) { + sprintf( paste_str, "mandatory key %s missing.", table[ keyno ].key ); + CON_AddLine( paste_str ); + return FALSE; + } + } + } + + return TRUE; +} + + +// convert integer value of key/value pair to int ----------------------------- +// +int ScanKeyValueInt( key_value_s *keyval, int *ival ) +{ + //NOTE: + // returns -1 if value was invalid. + // returns 0 if value was missing. + // returns 1 if value was ok. + + ASSERT( keyval != NULL ); + ASSERT( ival != NULL ); + + // missing value alters nothing + if ( keyval->value == NULL ) { + return 0; + } + + char *errpart; + int32 iparam = (int32) strtol( keyval->value, &errpart, 10 ); + + // invalid value returns error + if ( *errpart != 0 ) { + return -1; + } + + *ival = iparam; + + return 1; +} + + +// convert integer value list of key/value pair to int array ------------------ +// +int ScanKeyValueIntList( key_value_s *keyval, int *ilist, int minlen, int maxlen ) +{ + ASSERT( keyval != NULL ); + ASSERT( ilist != NULL ); + ASSERT( minlen > 0 ); + ASSERT( minlen <= maxlen ); + + char *liststr = keyval->value; + if ( liststr == NULL ) { + return 0; + } + + char *istr; + int cnt = 0; + for ( cnt = 0; (istr = strtok( liststr, " " )); cnt++ ) { + + liststr = NULL; + + if ( cnt >= maxlen ) { + CON_AddLine( int_list_too_long ); + return 0; + } + + char *errpart; + int iparam1 = -1; + + // check for range specification like "50-70" + char *checkstr = istr; + while ( ( *checkstr >= '0' ) && ( *checkstr <= '9' ) ) + checkstr++; + if ( ( *checkstr == '-' ) && ( checkstr != istr ) ) { + iparam1 = (int) strtol( istr, &errpart, 10 ); + if ( *errpart != '-' ) { + CON_AddLine( int_list_invalid ); + return 0; + } + istr = &checkstr[ 1 ]; + } + + int iparam2 = (int) strtol( istr, &errpart, 10 ); + if ( *errpart != 0 ) { + CON_AddLine( int_list_invalid ); + return 0; + } + + if ( iparam1 != -1 ) { + + // store specified range + if ( iparam1 <= iparam2 ) { + + if ( ( cnt + iparam2 - iparam1 ) >= maxlen ) { + CON_AddLine( int_list_too_long ); + return 0; + } + cnt += iparam2 - iparam1; + for ( ; iparam1 <= iparam2; iparam1++ ) { + *ilist++ = iparam1; + } + + } else { + + if ( ( cnt + iparam1 - iparam2 ) >= maxlen ) { + CON_AddLine( int_list_too_long ); + return 0; + } + cnt += iparam1 - iparam2; + for ( ; iparam1 >= iparam2; iparam1-- ) { + *ilist++ = iparam1; + } + } + + } else { + + // store single value + *ilist++ = iparam2; + } + } + + if ( cnt < minlen ) { + CON_AddLine( int_list_too_short ); + return 0; + } + + return cnt; +} + + +// convert bounded integer value list of key/value pair to int array ---------- +// +int ScanKeyValueIntListBounded( key_value_s *keyval, int *ilist, int minlen, int maxlen, int minval, int maxval ) +{ + ASSERT( keyval != NULL ); + ASSERT( ilist != NULL ); + ASSERT( minlen > 0 ); + ASSERT( minlen <= maxlen ); + ASSERT( minval <= maxval ); + + char *liststr = keyval->value; + if ( liststr == NULL ) { + return 0; + } + + char *istr; + int cnt = 0; + for ( cnt = 0; (istr = strtok( liststr, " " )); cnt++ ) { + + liststr = NULL; + + if ( cnt >= maxlen ) { + CON_AddLine( int_list_too_long ); + return 0; + } + + char *errpart; + int iparam1 = -1; + + // check for range specification like "50-70" + char *checkstr = istr; + while ( ( *checkstr >= '0' ) && ( *checkstr <= '9' ) ) + checkstr++; + if ( ( *checkstr == '-' ) && ( checkstr != istr ) ) { + iparam1 = (int) strtol( istr, &errpart, 10 ); + if ( *errpart != '-' ) { + CON_AddLine( int_list_invalid ); + return 0; + } + istr = &checkstr[ 1 ]; + } + + int iparam2 = (int) strtol( istr, &errpart, 10 ); + if ( *errpart != 0 ) { + CON_AddLine( int_list_invalid ); + return 0; + } + + if ( ( iparam2 < minval ) || ( iparam2 > maxval ) ) { + CON_AddLine( int_list_invalid ); + return 0; + } + + if ( iparam1 != -1 ) { + + if ( ( iparam1 < minval ) || ( iparam1 > maxval ) ) { + CON_AddLine( int_list_invalid ); + return 0; + } + + // store specified range + if ( iparam1 <= iparam2 ) { + + if ( ( cnt + iparam2 - iparam1 ) >= maxlen ) { + CON_AddLine( int_list_too_long ); + return 0; + } + cnt += iparam2 - iparam1; + for ( ; iparam1 <= iparam2; iparam1++ ) { + *ilist++ = iparam1; + } + + } else { + + if ( ( cnt + iparam1 - iparam2 ) >= maxlen ) { + CON_AddLine( int_list_too_long ); + return 0; + } + cnt += iparam1 - iparam2; + for ( ; iparam1 >= iparam2; iparam1-- ) { + *ilist++ = iparam1; + } + } + + } else { + + // store single value + *ilist++ = iparam2; + } + } + + if ( cnt < minlen ) { + CON_AddLine( int_list_too_short ); + return 0; + } + + return cnt; +} + + +// convert float value of key/value pair to float ----------------------------- +// +int ScanKeyValueFloat( key_value_s *keyval, float *fval ) +{ + //NOTE: + // returns -1 if value was invalid. + // returns 0 if value was missing. + // returns 1 if value was ok. + + ASSERT( keyval != NULL ); + ASSERT( fval != NULL ); + + // missing value alters nothing + if ( keyval->value == NULL ) { + return 0; + } + + char *errpart; + double fparam = strtod( keyval->value, &errpart ); + + // invalid value returns error + if ( *errpart != 0 ) { + return -1; + } + + *fval = (float)fparam; + + return 1; +} + + +// convert float value list of key/value pair to float array ------------------ +// +int ScanKeyValueFloatList( key_value_s *keyval, float *flist, int minlen, int maxlen ) +{ + ASSERT( keyval != NULL ); + ASSERT( flist != NULL ); + ASSERT( minlen > 0 ); + ASSERT( minlen <= maxlen ); + + char *liststr = keyval->value; + if ( liststr == NULL ) { + return 0; + } + + char *fstr; + int cnt = 0; + for ( cnt = 0; (fstr = strtok( liststr, " " )); cnt++ ) { + + liststr = NULL; + + if ( cnt >= maxlen ) { + CON_AddLine( float_list_too_long ); + return 0; + } + + char *errpart; + double fparam = strtod( fstr, &errpart ); + if ( *errpart != 0 ) { + CON_AddLine( float_list_invalid ); + return 0; + } + + *flist++ = (float)fparam; + } + + if ( cnt < minlen ) { + CON_AddLine( float_list_too_short ); + return 0; + } + + return cnt; +} + + +// convert bounded float value list of key/value pair to float array ---------- +// +int ScanKeyValueFloatListBounded( key_value_s *keyval, float *flist, int minlen, int maxlen, float minval, float maxval ) +{ + ASSERT( keyval != NULL ); + ASSERT( flist != NULL ); + ASSERT( minlen > 0 ); + ASSERT( minlen <= maxlen ); + ASSERT( minval <= maxval ); + + char *liststr = keyval->value; + if ( liststr == NULL ) { + return 0; + } + + char *fstr; + int cnt = 0; + for ( cnt = 0; (fstr = strtok( liststr, " " )); cnt++ ) { + + liststr = NULL; + + if ( cnt >= maxlen ) { + CON_AddLine( float_list_too_long ); + return 0; + } + + char *errpart; + double fparam = strtod( fstr, &errpart ); + if ( *errpart != 0 ) { + CON_AddLine( float_list_invalid ); + return 0; + } + + if ( ( fparam < minval ) || ( fparam > maxval ) ) { + CON_AddLine( float_list_invalid ); + return 0; + } + + *flist++ = (float)fparam; + } + + if ( cnt < minlen ) { + CON_AddLine( float_list_too_short ); + return 0; + } + + return cnt; +} + + +// convert flag value list of key/value pair to single flagword --------------- +// +int ScanKeyValueFlagList( key_value_s *keyval, dword *flagword, flag_map_s *flagmap ) +{ + ASSERT( keyval != NULL ); + ASSERT( flagword != NULL ); + ASSERT( flagmap != NULL ); + + char *liststr = keyval->value; + if ( liststr == NULL ) { + return 0; + } + + char *fstr; + int cnt = 0; + for ( cnt = 0; (fstr = strtok( liststr, " " )); cnt++ ) { + + liststr = NULL; + + // look for flag spec match + flag_map_s *map = NULL; + for ( map = flagmap; map->name != NULL; map++ ) { + if ( stricmp( fstr, map->name ) == 0 ) { + break; + } + } + if ( map->name == NULL ) { + CON_AddLine( flag_value_invalid ); + return 0; + } + + // set corresponding bit + *flagword |= map->value; + } + + return cnt; +} + + +// convert class spec (either class name or id) of key/value pair to id ------- +// +dword ScanKeyValueObjClass( key_value_s *keyval, int keyclass, int keyid ) +{ + ASSERT( keyval != NULL ); + + dword objclass = CLASS_ID_INVALID; + + // if name was specified try to get class id via name lookup + char *classname = keyval[ keyclass ].value; + if ( classname != NULL ) { + objclass = OBJ_FetchObjectClassId( classname ); + if ( objclass == CLASS_ID_INVALID ) { + CON_AddLine( invalid_class ); + return CLASS_ID_INVALID; + } + } + + // if the name was not found, try the id + if ( objclass == CLASS_ID_INVALID ) { + if ( ScanKeyValueInt( &keyval[ keyid ], (int*)&objclass ) < 0 ) { + CON_AddLine( invalid_class ); + return CLASS_ID_INVALID; + } + } + + // if neither name nor id was specified print error msg + if ( objclass == CLASS_ID_INVALID ) { + CON_AddLine( object_spec_needed ); + return CLASS_ID_INVALID; + } + + if ( objclass >= ( (dword)NumObjClasses ) ) { + CON_AddLine( invalid_class ); + return CLASS_ID_INVALID; + } + + return objclass; +} + + +// parse name that may be parenthesized to allow inclusion of whitespace ------ +// +char *GetParenthesizedName( char *name ) +{ + ASSERT( name != NULL ); + + if ( *name == '(' ) { + + // skip leftmost parenthesis + name++; + + int opened = 1; + int closed = 0; + + // concatenate fields + char *nextfield = name; + for ( ;; ) { + + // count enclosed parentheses + for ( ; *nextfield != 0; nextfield++ ) { + if ( *nextfield == '(' ) + opened++; + else if ( *nextfield == ')' ) + closed++; + } + // check for rightmost parenthesis + if ( *( nextfield - 1 ) == ')' ) { + if ( closed == opened ) { + // strip rightmost parenthesis + *( nextfield - 1 ) = 0; + return name; + } + } + + // replace '\0' by ' ' + *nextfield = ' '; + + // fetch next field + nextfield = strtok( NULL, " " ); + if ( nextfield == NULL ) + return NULL; + } + } + + return name; +} + + +// get int parameter from behind a command string ----------------------------- +// +int GetIntBehindCommand( char *cstr, int32 *iarg, int base, int paramoptional ) +{ + //NOTE: + // this function returns TRUE only if the int parameter + // could be parsed correctly. otherwise an error message + // will be displayed and FALSE returned. this implicates + // that quiet syntax error detection is not possible. + // (exception: missing parameter if it is optional. in + // this case paramoptional will be returned to the caller + // who must ensure to react correctly.) + + ASSERT( cstr != NULL ); + ASSERT( iarg != NULL ); + + // check if there is a space between command and argument + if ( ( *cstr != ' ' ) && ( *cstr != 0 ) ) { + CON_AddLine( unknown_command ); + return FALSE; + } + + // split off first token (int parameter) + char *istr = strtok( cstr, " " ); + + if ( istr == NULL ) { + if ( !paramoptional ) + CON_AddLine( arg_missing ); + return paramoptional; + } + + // check if more than one parameter + if ( strtok( NULL, " " ) != NULL ) { + CON_AddLine( too_many_args ); + return FALSE; + } + + // convert int parameter + char *errpart; + int32 iparam = (int32) strtol( istr, &errpart, base ); + + if ( *errpart != 0 ) { + CON_AddLine( invalid_arg ); + return FALSE; + } + + *iarg = iparam; + return TRUE; +} + + +// get argument string that has to be separated with at least one space ------- +// +const char *GetStringBehindCommand( char *scan, int paramoptional ) +{ + //NOTE: + // this function returns non-NULL only if the string parameter + // could be parsed correctly. otherwise an error message + // will be displayed and NULL returned. this implicates + // that quiet syntax error detection is not possible. + // (exception: missing parameter if it is optional.) + + //NOTE: + // if the parameter is optional this function + // will return an empty string (""). + + ASSERT( scan != NULL ); + + // check if there is a space between command and argument + if ( ( *scan != 0 ) && ( *scan != ' ' ) ) { + CON_AddLine( unknown_command ); + return NULL; + } + + // eat whitespace + while ( *scan == ' ' ) + scan++; + + // no argument found? + if ( *scan == 0 ) { + if ( paramoptional ) { + // return empty string + return ""; + } else { + // return error + CON_AddLine( arg_missing ); + return NULL; + } + } + + // cut off trailing whitespace + char *start = scan; + while ( *scan != 0 ) + scan++; + while ( *--scan == ' ' ) + {} + *( scan + 1 ) = 0; + + // return isolated part (may contain whitespace in the middle!) + return start; +} + + +// generic string set function ------------------------------------------------ +// +int SetSingleStringCommand( char *cstr, char *dst, int dstmaxlen ) +{ + ASSERT( cstr != NULL ); + ASSERT( dst != NULL ); + ASSERT( dstmaxlen > 0 ); + + // check if there is a space between command and argument + if ( ( *cstr != ' ' ) && ( *cstr != 0 ) ) { + CON_AddLine( unknown_command ); + return FALSE; + } + + char *name = strtok( cstr, " " ); + + if ( name == NULL ) { + CON_AddLine( dst ); + return FALSE; + } + + if ( strtok( NULL, " " ) != NULL ) { + CON_AddLine( too_many_strings ); + return FALSE; + } + + if ( ( (int)strlen( name ) ) > dstmaxlen ) { + CON_AddLine( string_arg_too_long ); + return FALSE; + } + + strcpy( dst, name ); + return TRUE; +} + + +// query/retrieve single int argument ----------------------------------------- +// +char *QueryIntArgument( const char *query, int *arg ) +{ + //NOTE: + // query may be NULL, indicating that the variable + // may be queried by not supplying any argument. + + ASSERT( arg != NULL ); + + char *scan = strtok( NULL, " " ); + if ( scan != NULL ) { + if ( strtok( NULL, " " ) == NULL ) { + return scan; + } else { + CON_AddLine( too_many_args ); + } + } else if ( query != NULL ) { + sprintf( paste_str, query, *arg ); + CON_AddLine( paste_str ); + } else { + CON_AddLine( arg_missing ); + } + + return NULL; +} + + +// query/retrieve single int argument not using strtok( NULL, ... ) ----------- +// +char *QueryIntArgumentEx( char *params, const char *query, int *arg ) +{ + //NOTE: + // query may be NULL, indicating that the variable + // may be queried by not supplying any argument. + + ASSERT( params != NULL ); + ASSERT( arg != NULL ); + + char *scan = strtok( params, " " ); + if ( scan != NULL ) { + if ( strtok( NULL, " " ) == NULL ) { + return scan; + } else { + CON_AddLine( too_many_args ); + } + } else if ( query != NULL ) { + sprintf( paste_str, query, *arg ); + CON_AddLine( paste_str ); + } else { + CON_AddLine( arg_missing ); + } + + return NULL; +} + + +// query/retrieve single float argument --------------------------------------- +// +char *QueryFltArgument( const char *query, float *arg ) +{ + //NOTE: + // query may be NULL, indicating that the variable + // may be queried by not supplying any argument. + + ASSERT( arg != NULL ); + + char *scan = strtok( NULL, " " ); + if ( scan != NULL ) { + if ( strtok( NULL, " " ) == NULL ) { + return scan; + } else { + CON_AddLine( too_many_args ); + } + } else if ( query != NULL ) { + sprintf( paste_str, query, *arg ); + CON_AddLine( paste_str ); + } else { + CON_AddLine( arg_missing ); + } + + return NULL; +} + + +// query/retrieve single float argument not using strtok( NULL, ... ) --------- +// +char *QueryFltArgumentEx( char *params, const char *query, float *arg ) +{ + //NOTE: + // query may be NULL, indicating that the variable + // may be queried by not supplying any argument. + + ASSERT( params != NULL ); + ASSERT( arg != NULL ); + + char *scan = strtok( params, " " ); + if ( scan != NULL ) { + if ( strtok( NULL, " " ) == NULL ) { + return scan; + } else { + CON_AddLine( too_many_args ); + } + } else if ( query != NULL ) { + sprintf( paste_str, query, *arg ); + CON_AddLine( paste_str ); + } else { + CON_AddLine( arg_missing ); + } + + return NULL; +} + + +// check command that alters an int value ------------------------------------- +// +int CheckSetIntArgument( const char *query, const char *scan, const char *command, int *arg ) +{ + //NOTE: + // query may be NULL, indicating that the variable + // may be queried by not supplying any argument. + + ASSERT( scan != NULL ); + ASSERT( command != NULL ); + ASSERT( arg != NULL ); + + if ( strcmp( scan, command ) == 0 ) { + if ( (scan = QueryIntArgument( query, arg )) ) { + char *errpart; + int sval = (int) strtol( scan, &errpart, int_calc_base ); + if ( *errpart == 0 ) { + *arg = sval; + } else { + CON_AddLine( invalid_arg ); + } + } + return TRUE; + } else { + return FALSE; + } +} + + +// check command that alters a float value ------------------------------------ +// +int CheckSetFltArgument( const char *query, const char *scan, const char *command, float *arg ) +{ + //NOTE: + // query may be NULL, indicating that the variable + // may be queried by not supplying any argument. + + ASSERT( scan != NULL ); + ASSERT( command != NULL ); + ASSERT( arg != NULL ); + + if ( strcmp( scan, command ) == 0 ) { + if ( (scan = QueryFltArgument( query, arg )) ) { + char *errpart; + float sval = (float)strtod( scan, &errpart ); + if ( *errpart == 0 ) { + *arg = sval; + } else { + CON_AddLine( invalid_arg ); + } + } + return TRUE; + } else { + return FALSE; + } +} + + +// check command that alters an int value with guaranteed bounds -------------- +// +int CheckSetIntArgBounded( const char *query, const char *scan, char *command, int *arg, int bmin, int bmax, void (*func)() ) +{ + //NOTE: + // this function accepts delta arguments. instead of + // an absolute value ++val or --val may be supplied + // to specify a value that should be added to or + // subtracted from the current value, respectively. + + //NOTE: + // query may be NULL, indicating that the variable + // may be queried by not supplying any argument. + + ASSERT( scan != NULL ); + ASSERT( command != NULL ); + ASSERT( arg != NULL ); + ASSERT( bmin <= bmax ); + + if ( strcmp( scan, command ) == 0 ) { + if ( (scan = QueryIntArgument( query, arg )) ) { + + // determine if delta modification (++/--) + int delta = 0; + if ( ( scan[ 0 ] == '+' ) && ( scan[ 1 ] == '+' ) ) + delta = 1; + else if ( ( scan[ 0 ] == '-' ) && ( scan[ 1 ] == '-' ) ) + delta = -1; + if ( delta != 0 ) + scan += 2; + + if ( *scan != 0 ) { + char *errpart; + int sval = (int) strtol( scan, &errpart, int_calc_base ); + if ( *errpart == 0 ) { + if ( delta != 0 ) + sval = *arg + sval * delta; + if ( sval >= bmin && sval <= bmax ) { + *arg = sval; + if ( func != NULL ) + (*func)(); + } else { + CON_AddLine( range_error ); + } + } else { + CON_AddLine( invalid_arg ); + } + } else { + CON_AddLine( invalid_arg ); + } + } + return TRUE; + } else { + return FALSE; + } +} + + +// check commands that manipulate int array contents -------------------------- +// +int CheckSetIntArray( const char *query, char *scan, char *comstub, int *array, int numelements ) +{ + //NOTE: + // query may be NULL, indicating that the variable + // may be queried by not supplying any argument. + + ASSERT( scan != NULL ); + ASSERT( comstub != NULL ); + ASSERT( array != NULL ); + ASSERT( numelements > 0 ); + + size_t cslen = strlen( comstub ); + + if ( strncmp( scan, comstub, cslen ) == 0 ) { + + int indx; + int ndig = 0; + + if ( ( strlen( scan ) == cslen + 2 ) && + isdigit( scan[ cslen + 0 ] ) && + isdigit( scan[ cslen + 1 ] ) ) { + ndig = 2; + indx = ( scan[ cslen ] - '0' ) * 10 + scan[ cslen + 1 ] - '0'; + } else if ( ( strlen( scan ) == cslen + 3 ) && + isdigit( scan[ cslen + 0 ] ) && + isdigit( scan[ cslen + 1 ] ) && + isdigit( scan[ cslen + 2 ] ) ) { + ndig = 3; + indx = ( scan[ cslen ] - '0' ) * 100 + ( scan[ cslen + 1 ] - '0' ) * 10 + scan[ cslen + 2 ] - '0'; + } + + if ( ndig > 0 ) { + if ( indx < numelements ) { + int *arg = array + indx; + if ( (scan = QueryIntArgument( query, arg )) ) { + char *errpart; + int sval = (int) strtol( scan, &errpart, int_calc_base ); + if ( *errpart == 0 ) { + *arg = sval; + } else { + CON_AddLine( invalid_arg ); + } + } + return TRUE; + } else { + return FALSE; + } + } else { + return FALSE; + } + } else { + return FALSE; + } +} + + +// check argument that alters a single string --------------------------------- +// +int CheckSetStrArgument( int query, char *scan, char *command, char *string, int maxlen ) +{ + ASSERT( ( query == FALSE ) || ( query == TRUE ) ); + ASSERT( scan != NULL ); + ASSERT( command != NULL ); + ASSERT( string != NULL ); + ASSERT( maxlen > 0 ); + + if ( strcmp( scan, command ) == 0 ) { + if ( (scan = strtok( NULL, " " )) ) { + if ( !strtok( NULL, " " ) ) { + strncpy( string, scan, maxlen ); + string[ maxlen ] = 0; + } else { + CON_AddLine( too_many_args ); + } + } else { + if ( query ) { + CON_AddLine( string ); + } else { + CON_AddLine( arg_missing ); + } + } + return TRUE; + } else { + return FALSE; + } +} + + + diff --git a/src/libparsec/con_tab.cpp b/src/libparsec/con_tab.cpp new file mode 100644 index 0000000..bb9309a --- /dev/null +++ b/src/libparsec/con_tab.cpp @@ -0,0 +1,312 @@ +/* + * PARSEC - Command Completion + * + * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:40 $ + * + * Orginally written by: + * Copyright (c) Andreas Varga 1998-1999 + * Copyright (c) Clemens Beer 2002 + * Copyright (c) Markus Hadwiger 1998-1999 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// subsystem headers +#ifdef PARSEC_CLIENT + #include "aud_defs.h" +#endif // PARSEC_CLIENT + +// local module header +#include "con_tab.h" + +// proprietary module headers +#ifdef PARSEC_SERVER + + #include "con_act_sv.h" + #include "con_aux_sv.h" + #include "con_com_sv.h" + #include "con_ext_sv.h" + #include "con_int_sv.h" + #include "con_main_sv.h" + #include "con_std_sv.h" + +#else // !PARSEC_SERVER + + #include "con_act.h" + #include "con_aux.h" + #include "con_com.h" + #include "con_conf.h" + #include "con_ext.h" + #include "con_int.h" + #include "con_main.h" + #include "con_std.h" + +#endif // PARSEC_SERVER + + + +// generic string paste area -------------------------------------------------- +// +#define PASTE_STR_LEN 255 +static char paste_str[ PASTE_STR_LEN + 1 ]; + +#if ( PASTE_STR_LEN < MAX_CONSOLE_LINE_LENGTH ) + #error "CON_TAB::paste_str too short!" +#endif + + +// maximum number of possible completions that will be shown ------------------ +// +#define MAX_COMPLETIONS 64 + + +// list of possible completions found ----------------------------------------- +// +static const char* found_names[ MAX_COMPLETIONS ]; +static int found_param[ MAX_COMPLETIONS ]; + + +// commands to check in current run ------------------------------------------- +// +enum { + + CHECK_STDCOMMS, + CHECK_USRCOMMS, + CHECK_INTCOMMS, + CHECK_EXTCOMMS, + CHECK_ACTCOMMS, +#ifdef PARSEC_CLIENT + CHECK_COLCOMMS, +#endif // PARSEC_CLIENT + + // must be last!! + CHECK_NUM_COMMS +}; + +static int num_commands[ CHECK_NUM_COMMS ]; + + +// key pressed in console ----------------------------------------------- +// +void CompleteCommand() +{ + // skip prompt + char* curinput = &con_lines[ con_bottom ][ PROMPT_SIZE ]; + int skiplen = PROMPT_SIZE; + + // only complete commands starting in first column + if ( ( curinput[ 0 ] == ' ' ) || ( curinput[ 0 ] == 0 ) ) + return; + +#ifdef PARSEC_CLIENT + + // handle talkmode + if ( con_in_talk_mode ) { + + // only complete commands + if ( curinput[ 0 ] != talk_escape_char ) { + + if ( !AUX_DISABLE_TALK_ESCAPE_ON_TAB ) { + int maxlen = MAX_CONSOLE_LINE_LENGTH - PROMPT_SIZE - 1; + strncpy( paste_str, curinput, maxlen ); + paste_str[ maxlen ] = 0; + curinput[ 0 ] = talk_escape_char; + strcpy( curinput + 1, paste_str ); + } else { + return; + } + } + + // skip command escape + curinput++; + skiplen++; + } + +#endif // PARSEC_CLIENT + + int inputlen = (int)strlen( curinput ); + + // fetch current numbers for all types + num_commands[ CHECK_STDCOMMS ] = num_std_commands; + num_commands[ CHECK_USRCOMMS ] = num_user_commands; + num_commands[ CHECK_INTCOMMS ] = num_int_commands; + num_commands[ CHECK_EXTCOMMS ] = num_external_commands; + num_commands[ CHECK_ACTCOMMS ] = ACM_NUM_COMMANDS; +#ifdef PARSEC_CLIENT + num_commands[ CHECK_COLCOMMS ] = num_col_commands; +#endif // PARSEC_CLIENT + + // check all command types + int numfound = 0; + for ( int cmdtyp = 0; cmdtyp < CHECK_NUM_COMMS; cmdtyp++ ) { + + // check all commands of current type + for ( int curcmd = 0; curcmd < num_commands[ cmdtyp ]; curcmd++ ) { + + if ( ( cmdtyp == CHECK_ACTCOMMS ) && !ACMCALLABLE( curcmd ) ) + continue; + + const char* name; + int para; + + switch ( cmdtyp ) { + + case CHECK_STDCOMMS: + name = CMSTR( curcmd ); + para = CMARG( curcmd ); + break; + + case CHECK_USRCOMMS: + name = USRSTR( curcmd ); + para = USRARG( curcmd ); + break; + + case CHECK_INTCOMMS: + name = ICMSTR( curcmd ); + para = 1; + break; + + case CHECK_EXTCOMMS: + name = ECMSTR( curcmd ); + para = 0; + break; + + case CHECK_ACTCOMMS: + name = ACMSTR( curcmd ); + para = 0; + break; +#ifdef PARSEC_CLIENT + case CHECK_COLCOMMS: + name = col_comms[ curcmd ].cmd; + para = -1; + break; +#endif // PARSEC_CLIENT + } + + // count number of equal chars + int cpos = 0; + for ( cpos = 0; cpos < inputlen; cpos++ ) + if ( curinput[ cpos ] != name[ cpos ] ) + break; + + if ( cpos == inputlen ) { + + // we either found a valid command or at least + // a partially complete one + + if ( numfound >= MAX_COMPLETIONS ) + break; + + found_names[ numfound ] = name; + found_param[ numfound ] = para; + numfound++; + } + } + } + + if ( numfound == 1 ) { + + // we've found just a single valid completion, so let's take it + strcpy( curinput, found_names[ 0 ] ); + + // special case for color commands + if ( found_param[ 0 ] == -1 ) { + int len = (int)strlen( curinput ); + curinput[ len - 2 ] = 0; + curinput[ len - 1 ] = 0; + found_param[ 0 ] = 0; + } + + // if command has parameters automatically append space + if ( found_param[ 0 ] > 0 ) { + strcat( curinput, " " ); + } + + } else { + +#ifdef PARSEC_CLIENT + // we beep if we have found multiple possible + // completions or none at all + AUD_Select2(); +#endif // PARSEC_CLIENT + + // list possible completions and print common prefix + if ( numfound > 1 ) { + + // save the original input line + strcpy( paste_str, con_lines[ con_bottom ] ); + + // overwrite old line in talkmode + if ( con_in_talk_mode ) { + con_bottom = con_talk_line; + CON_DisableLineFeed(); + } + + const char *common = found_names[ 0 ]; + int comlen = (int)strlen( common ); + + // print the list of completions + for ( int cnum = 0; cnum < numfound; cnum++ ) { + + const char *curname = found_names[ cnum ]; + + // maintain common prefix length + int cpos = 0; + for ( cpos = 0; cpos < comlen; cpos++ ) + if ( curname[ cpos ] != common[ cpos ] ) + break; + if ( cpos < comlen ) + comlen = cpos; + + CON_AddLine( curname ); + } +#ifdef PARSEC_CLIENT + // print the common prefix + strncpy( paste_str + skiplen, common, comlen ); + paste_str[ skiplen + comlen ] = 0; + CON_AddLine( paste_str ); +#elif PARSEC_SERVER + extern void EraseConLine( int line ); + // output supplied line + EraseConLine( con_bottom ); + strcpy( con_lines[ con_bottom ], paste_str ); +#endif // PARSEC_CLIENT + } + } + + // set cursor position to end of line + cursor_x = (int)strlen( con_lines[ con_bottom ] + PROMPT_SIZE ); +} + + + diff --git a/src/libparsec/con_vald.cpp b/src/libparsec/con_vald.cpp new file mode 100644 index 0000000..8b75233 --- /dev/null +++ b/src/libparsec/con_vald.cpp @@ -0,0 +1,94 @@ +/* + * PARSEC - Valid ASCII Characters + * + * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:40 $ + * + * Orginally written by: + * Copyright (c) Markus Hadwiger 1997-1998 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// local module header +#include "con_vald.h" + + +// table indicating if an ASCII character is valid in console ----------------- +// +int ConsoleASCIIValid[ CON_ASCII_TABLE_LEN ] = { + + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + + 1, // ' ' + 1, // '!' + 1, // '"' + 1, // '#' + 1, // '$' + 1, // '%' + 0, // '&' + 1, // ''' + 1, // '(' + 1, // ')' + 1, // '*' + 1, // '+' + 1, // ',' + 1, // '-' + 1, // '.' + 1, // '/' + + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // '0'..'9' + + 1, // ':' + 1, // ';' + 1, // '<' + 1, // '=' + 1, // '>' + 1, // '?' + 1, // '@' + + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 'A'..'Z' + + 1, // '[' + 0, // '\' + 1, // ']' + 0, // '^' + 1, // '_' + 0, // '`' + + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 'a'..'z' + + 0, // '{' + 1, // '|' + 0, // '}' + 0, // '~' + 0 + +}; + + + diff --git a/src/libparsec/debug.cpp b/src/libparsec/debug.cpp new file mode 100644 index 0000000..856900d --- /dev/null +++ b/src/libparsec/debug.cpp @@ -0,0 +1,497 @@ +/* + * PARSEC - Debug Support Code + * + * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:39 $ + * + * Orginally written by: + * Copyright (c) Markus Hadwiger 1996-2000 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include +#include + +// global compilation options +#include "config.h" + +// for cleanup function +#include "gd_type.h" +#ifdef PARSEC_SERVER + #include "sys_err_sv.h" +#else + #include "sys_err.h" + #include "sys_glob.h" +#endif + + +// local module header +#include "debug.h" + + +// flags +//#define REGISTER_MCBDUMP_COMMAND +//#define WRITE_MALLOC_FREE_LOG + + + +// log file names ------------------------------------------------------------- +// +#ifdef WRITE_MALLOC_FREE_LOG + static char use_log_name[] = "memuse.log"; +#endif + +#ifdef REGISTER_MCBDUMP_COMMAND + static char mcb_log_name[] = "mcbdump.log"; +#endif + + +#ifdef USE_ALIGNED_MEMBLOCKS // ----------------------------------------------- + + +// alignment to enforce for all allocated memory blocks +#define MEMBLOCK_ALIGNMENT_VAL 0x1f // align to 32 byte boundary +#define MEMBLOCK_ALIGNMENT_MASK (~MEMBLOCK_ALIGNMENT_VAL) + + +// malloc wrapper that enforces a guaranteed block alignment ------------------ +// +void* _AlignedMalloc( size_t size ) +{ + void *temp = HEAP_ALLOC( size + ( MEMBLOCK_ALIGNMENT_VAL + 1 ) * 2 ); + + if ( temp == NULL ) + return NULL; + + size_t alignmentpadding = ( ( (size_t)temp + MEMBLOCK_ALIGNMENT_VAL ) & MEMBLOCK_ALIGNMENT_MASK ) - (size_t)temp; + + size_t *alignhead = (size_t *) ( (size_t)temp + alignmentpadding ); + *alignhead = (size_t)temp; + +#if defined( WRITE_MALLOC_FREE_LOG ) && !defined( LOG_MEMORY_BLOCKS ) + + refframe_t SYSs_GetRefFrameCount(); + refframe_t currefframe = SYSs_GetRefFrameCount(); + + FILE *fp = fopen( use_log_name, "a" ); + if ( fp != NULL ) { + fprintf( fp, "[%03d.%03d.%03d.%03d] A_ALLOC: 0x%08X (%d)\n", + ( ( currefframe >> 24 ) & 0xff ), + ( ( currefframe >> 16 ) & 0xff ), + ( ( currefframe >> 8 ) & 0xff ), + ( currefframe & 0xff ), + (size_t)alignhead + MEMBLOCK_ALIGNMENT_VAL + 1, size ); + fclose( fp ); + } + +#endif + + return (void*)( (size_t)alignhead + MEMBLOCK_ALIGNMENT_VAL + 1 ); +} + + +// free wrapper needed if aligned mallocs used -------------------------------- +// +void _AlignedFree( void *mem ) +{ + +#if defined( WRITE_MALLOC_FREE_LOG ) && !defined( LOG_MEMORY_BLOCKS ) + + refframe_t SYSs_GetRefFrameCount(); + refframe_t currefframe = SYSs_GetRefFrameCount(); + + FILE *fp = fopen( use_log_name, "a" ); + if ( fp != NULL ) { + fprintf( fp, "[%03d.%03d.%03d.%03d] A_FREE : 0x%08X\n", + ( ( currefframe >> 24 ) & 0xff ), + ( ( currefframe >> 16 ) & 0xff ), + ( ( currefframe >> 8 ) & 0xff ), + ( currefframe & 0xff ), + (size_t)mem ); + fclose( fp ); + } + +#endif + + HEAP_FREE( (void*) ( *(size_t*)( (size_t)mem - ( MEMBLOCK_ALIGNMENT_VAL + 1 ) ) ) ); +} + + +// redefine heap functions to enforce alignment ------------------------------- +// +#undef HEAP_ALLOC +#undef HEAP_FREE + +#define HEAP_ALLOC _AlignedMalloc +#define HEAP_FREE _AlignedFree + + +#endif // USE_ALIGNED_MEMBLOCKS ----------------------------------------------- + + + +// memory alloc/free/size counters + +unsigned int Num_Allocs = 0; +unsigned int Num_Frees = 0; +unsigned int Dyn_Mem_Size = 0; + + +// include system debugging functions ----------------------------------------- +// +#include "debugsys.h" + + + +#ifdef LOG_MEMORY_BLOCKS // --------------------------------------------------- + + +// structure for logging allocated memory blocks ------------------------------ +// +struct MCB_Log { + + MCB_Log* next; // next block in loglist + size_t size; // size of memblock (incl. signature) + void* address; // blockaddress (pointer to head-sig) + void* caller; // address of ALLOCMEM call (owner) +}; + +MCB_Log *McbLogList = NULL; + + +#define MCB_SIG_SIZE 32 +static char mcb_signature[] = "msh MCB BlockCheckerBoundarySig"; + + +// insert new log-block into list --------------------------------------------- +// +void InsertMcbLog( void *address, size_t size, void *caller ) +{ + MCB_Log *temp = (MCB_Log *) HEAP_ALLOC( sizeof( MCB_Log ) ); + ASSERT( temp != NULL ); + + temp->address = address; + temp->caller = caller; + temp->size = size; + temp->next = McbLogList; + McbLogList = temp; +} + + +// delete log-block from list ------------------------------------------------- +// +void DeleteMcbLog( void *address ) +{ + MCB_Log *prev = NULL; + + for ( MCB_Log *temp = McbLogList; temp; temp = temp->next ) { + + if ( temp->address == address ) { + if ( prev == NULL ) { + McbLogList = temp->next; + HEAP_FREE( temp ); + return; + } else { + prev->next = temp->next; + HEAP_FREE( temp ); + return; + } + } + + prev = temp; + } + + ASSERT( 0 ); +} + + +// get pointer to log-block --------------------------------------------------- +// +MCB_Log *GetMcbLog( void *address ) +{ + for ( MCB_Log *temp = McbLogList; temp; temp = temp->next ) { + + if ( temp->address == address ) + return temp; + } + +// ASSERT( 0 ); + return NULL; +} + + +#endif // LOG_MEMORY_BLOCKS -------------------------------------------------- + + + +#ifdef EXTENSIVE_MEMORY_CHECKS // --------------------------------------------- + + +#ifndef LOG_MEMORY_BLOCKS + #error "inconsistent debugging specs." +#endif + + +// check if ref is a valid base address of any heap block --------------------- +// +void _CheckHeapBaseRef( void *ref ) +{ + ref = (void *) ( (char*)ref - MCB_SIG_SIZE ); + ASSERT( GetMcbLog( ref ) != NULL ); +} + + +// check if ref is a valid pointer into any heap block ------------------------ +// +void _CheckHeapRef( void *ref ) +{ + for ( MCB_Log *temp = McbLogList; temp; temp = temp->next ) { + + if ( ( (unsigned)temp->address <= (unsigned)ref-MCB_SIG_SIZE ) && + ( ((unsigned)temp->address+temp->size-MCB_SIG_SIZE) > (unsigned)ref ) ) + return; + } + + ASSERT( 0 ); +} + + +// check integrity of all dynamically allocated memory blocks ----------------- +// +void _CheckMemIntegrity() +{ + int nummcbs = 0; + for ( MCB_Log *temp = McbLogList; temp; temp = temp->next, nummcbs++ ) { + + int corrupt1 = ( strcmp( (char*)temp->address, mcb_signature ) != 0 ); + int corrupt2 = ( strcmp( (char*)temp->address+temp->size-MCB_SIG_SIZE, mcb_signature ) != 0 ); + + // make breakpoint setting easy + if ( corrupt1 || corrupt2 ) { + ASSERT( 0 ); + } + } + + ASSERT( nummcbs == ( Num_Allocs - Num_Frees ) ); +} + + +#endif // EXTENSIVE_MEMORY_CHECKS --------------------------------------------- + + + +#ifdef LOG_MEMORY_BLOCKS // --------------------------------------------------- + + +// allocate memory block ------------------------------------------------------ +// +void* _LogAllocMem( size_t size ) +{ + // first thing: retrieve caller's address + void *caller; + GETCALLER( caller ) + + ASSERT( size > 0 ); + + size += MCB_SIG_SIZE * 2; + + void *temp = HEAP_ALLOC( size ); + ASSERT( temp != NULL ); + + Num_Allocs++; + Dyn_Mem_Size += size; + + // log mem allocation + InsertMcbLog( temp, size, caller ); + + unsigned *filldw = (unsigned *) temp; + size_t siz4 = size / 4; + while ( siz4-- > 0 ) + *filldw++ = 0xCCCCCCCC; + + unsigned char *fillb = (unsigned char *) filldw; + siz4 = size % 4; + while ( siz4-- > 0 ) + *fillb++ = 0xCC; + + strcpy( (char*)temp, mcb_signature ); + strcpy( (char*)temp + size - MCB_SIG_SIZE, mcb_signature ); + + return (void *) ( (char*)temp + MCB_SIG_SIZE ); +} + + +// free memory block ---------------------------------------------------------- +// +void _LogFreeMem( void *mem ) +{ + ASSERT( mem != NULL ); + +#ifdef CHECK_MEM_INTEGRITY_ON_FREE + +#ifndef EXTENSIVE_MEMORY_CHECKS + #error "inconsistent debugging specs." +#endif + + CHECKMEMINTEGRITY(); + +#endif + + mem = (void *) ( (char*)mem - MCB_SIG_SIZE ); + + MCB_Log *log = GetMcbLog( mem ); + ASSERT( log != NULL ); + + size_t size = log->size; + + DeleteMcbLog( mem ); + + unsigned *filldw = (unsigned *) mem; + size_t siz4 = size / 4; + while ( siz4-- > 0 ) + *filldw++ = 0xCCCCCCCC; + + unsigned char *fillb = (unsigned char *) filldw; + siz4 = size % 4; + while ( siz4-- > 0 ) + *fillb++ = 0xCC; + + HEAP_FREE( mem ); + + Num_Frees++; + Dyn_Mem_Size -= size; +} + + +#endif // LOG_MEMORY_BLOCKS --------------------------------------------------- + + + +#if defined( REGISTER_MCBDUMP_COMMAND ) && defined( LOG_MEMORY_BLOCKS ) // ---- + + +// user command registration +#include "con_com.h" +#include "gd_help.h" +#include "gd_type.h" + + +// command "mcbdump" for dumping the entire mcb list to a log file ------------ +// +PRIVATE +int Cmd_MCBDUMP( char *params ) +{ + ASSERT( params != NULL ); + void CON_AddLine( char *text ); + USERCOMMAND_NOPARAM( params ); + + refframe_t SYSs_GetRefFrameCount(); + refframe_t currefframe = SYSs_GetRefFrameCount(); + + FILE *fp = fopen( mcb_log_name, "a" ); + if ( fp != NULL ) { + + fprintf( fp, "\n[%03d.%03d.%03d.%03d] --------------\n", + ( ( currefframe >> 24 ) & 0xff ), + ( ( currefframe >> 16 ) & 0xff ), + ( ( currefframe >> 8 ) & 0xff ), + ( currefframe & 0xff ) ); + + int nummcbs = 0; + size_t mcbsum = 0; + + for ( MCB_Log *temp = McbLogList; temp; temp = temp->next, nummcbs++ ) { + + int corrupt1 = ( strcmp( (char*)temp->address, mcb_signature ) != 0 ); + int corrupt2 = ( strcmp( (char*)temp->address+temp->size-MCB_SIG_SIZE, mcb_signature ) != 0 ); + + mcbsum += temp->size; + + fprintf( fp, "[%d] adx=0x%08X own=0x%08X siz=%d", nummcbs, (size_t)temp->address, (size_t)temp->caller, temp->size ); + if ( corrupt1 ) + fprintf( fp, " **START CORRUPTED**" ); + if ( corrupt2 ) + fprintf( fp, " **END CORRUPTED**" ); + fprintf( fp, "\n" ); + } + fprintf( fp, "\n%d bytes in %d entries.\n", mcbsum, nummcbs ); + + fclose( fp ); + } + + return TRUE; +} + + +// register mcb dumping command ----------------------------------------------- +// +REGISTER_MODULE( DEBUG ) +{ + user_command_s regcom; + memset( ®com, 0, sizeof( user_command_s ) ); + + regcom.command = "mcbdump"; + regcom.numparams = 0; + regcom.execute = Cmd_MCBDUMP; + regcom.statedump = NULL; + CON_RegisterUserCommand( ®com ); +} + + +#endif // REGISTER_MCBDUMP_COMMAND && LOG_MEMORY_BLOCKS ----------------------- + + + +// check assertion, abort if assertion failed --------------------------------- +// +#ifdef SYSTEM_LINUX_UNUSED + #define SYSABORT() exit( EXIT_FAILURE ) // abort() crashes +#else + #define SYSABORT() abort() +#endif + + +// check assertion, abort if assertion failed --------------------------------- +// +void _SysAssert( const char *file, unsigned line ) +{ + static int inSysAssert = FALSE; + + if ( !inSysAssert ) { + inSysAssert = TRUE; + +#if defined ( SYSTEM_TARGET_WINDOWS ) && !defined ( __MINGW32__ ) + __debugbreak(); +#endif // SYSTEM_WIN32_UNUSED + + SYSs_CriticalCleanUp(); + + fflush( NULL ); + fprintf( stderr, "\nAssertion failed: %s, line %u\n", file, line ); + fflush( stderr ); + + // system-dependent handling + SysAssertCallback( file, line ); + + // abort if callback returned + SYSABORT(); + } +} + + + diff --git a/src/libparsec/e_modulemanager.cpp b/src/libparsec/e_modulemanager.cpp new file mode 100644 index 0000000..efc19c1 --- /dev/null +++ b/src/libparsec/e_modulemanager.cpp @@ -0,0 +1,147 @@ +/* + * PARSEC - Modulemanager + * + * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:39 $ + * + * Orginally written by: + * Copyright (c) Clemens Beer 2002 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// proprietary headers +#include "con_arg.h" +#ifdef PARSEC_SERVER + #include "con_int_sv.h" + #include "con_com_sv.h" + #include "con_main_sv.h" +#else // !PARSEC_SERVER + #include "con_int.h" + #include "con_com.h" + #include "con_main.h" +#endif // !PARSEC_SERVER + +// standard ctor -------------------------------------------------------------- +// +E_Module::E_Module( const char* pszName ) +{ + strncpy( m_szName, pszName, 256 ); + m_szName[ 255 ] = 0; + TheModuleManager->RegisterModule( this ); +} + +// register a module ---------------------------------------------------------- +// +void E_ModuleManager::RegisterModule( E_Module* pModule ) +{ +#ifdef PARSEC_DEBUG + ASSERT( m_Modules.Find( pModule ) == NULL ); +#endif //PARSEC_DEBUG + m_Modules.AppendTail( pModule ); +} + +// unregister a module -------------------------------------------------------- +// +void E_ModuleManager::UnregisterModule( E_Module* pModule ) +{ +#ifdef PARSEC_DEBUG + ASSERT( m_Modules.Find( pModule ) != NULL ); +#endif //PARSEC_DEBUG + m_Modules.Remove( pModule ); +} + +// init all registered modules ( constructor ) -------------------------------- +// +void E_ModuleManager::InitAllModules() +{ + for( LE_Module* entry = m_Modules.GetHead(); entry != NULL; ) { + ASSERT( entry->m_data != NULL ); + entry->m_data->Init(); + entry = entry->m_pNext; + } +} + +// kill all registered modules ( destructor ) --------------------------------- +// +void E_ModuleManager::KillAllModules() +{ + for( LE_Module* entry = m_Modules.GetHead(); entry != NULL; ) { + ASSERT( entry->m_data != NULL ); + entry->m_data->Kill(); + entry = entry->m_pNext; + } +} + +// console command for listing all registered modules ------------------------- +// +PRIVATE +int Cmd_MODULES_LIST( char* dummystr ) +{ + ASSERT( dummystr != NULL ); + HANDLE_COMMAND_DOMAIN_SEP( dummystr ); + + TheModuleManager->ListAll(); + + return TRUE; +} + +// list all loaded modules in the console ------------------------------------- +// +void E_ModuleManager::ListAll() const +{ + MSGOUT( "# of registered modules: %d", m_Modules.GetNumEntries() ); + int nModule = 0; + for( LE_Module* entry = m_Modules.GetHead(); entry != NULL; ) { + ASSERT( entry->m_data != NULL ); + MSGOUT( "%d: %s", nModule, entry->m_data->GetName() ); + entry = entry->m_pNext; + nModule++; + } + +} + +// register the console commands for managing modules ------------------------- +// +void E_ModuleManager::_RegisterConsoleCommand() const +{ + user_command_s regcom; + memset( ®com, 0, sizeof( user_command_s ) ); + + // register "clbot.start" command + regcom.command = "modules.list"; + regcom.numparams = 0; + regcom.execute = Cmd_MODULES_LIST; + regcom.statedump = NULL; + CON_RegisterUserCommand( ®com ); +} + + diff --git a/src/libparsec/e_relist.cpp b/src/libparsec/e_relist.cpp new file mode 100644 index 0000000..14c0f37 --- /dev/null +++ b/src/libparsec/e_relist.cpp @@ -0,0 +1,1027 @@ +/* + * PARSEC - Remote Events handler + * + * $Author: uberlinuxguy $ - $Date: 2004/09/26 03:43:43 $ + * + * Orginally written by: + * Copyright (c) Clemens Beer 2001-2002 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// subsystem headers +#include "net_defs.h" + +// mathematics header +#include "utl_math.h" + +#ifdef PARSEC_SERVER + + // server defs + #include "e_defs.h" + + // net game header + #include "net_game_sv.h" + + // proprietary module headers + #include "con_aux_sv.h" + #include "g_main_sv.h" + #include "obj_creg.h" + #include "e_simplayerinfo.h" + #include "e_simulator.h" + #include "e_gameserver.h" + #include "e_connmanager.h" + +#else + + #include "net_game.h" + +#endif // PARSEC_SERVER + +// local module header +#include "e_relist.h" + + +// table of remote event sizes ------------------------------------------------ +// +static size_t re_sizes[] = { + sizeof( RE_Header ), + sizeof( RE_Header ), + sizeof( RE_CreateObject ), + sizeof( RE_CreateLaser ), + sizeof( RE_CreateMissile ), + sizeof( RE_CreateExtra ), + sizeof( RE_KillObject ), + sizeof( RE_SendText ), + sizeof( RE_PlayerName ), + sizeof( RE_ParticleObject ), + sizeof( RE_PlayerList ), + sizeof( RE_ConnectQueue ), + sizeof( RE_WeaponState ), + sizeof( RE_StateSync ), + sizeof( RE_CreateSwarm ), + sizeof( RE_CreateEmp ), + sizeof( RE_OwnerSection ), + sizeof( RE_PlayerStatus ), + sizeof( RE_PlayerAndShipStatus ), + sizeof( RE_KillStats ), + sizeof( RE_GameState ), + sizeof( RE_CommandInfo ), + sizeof( RE_ClientInfo ), + sizeof( RE_CreateExtra2 ), + sizeof( RE_IPv4ServerInfo ), + sizeof( RE_ServerLinkInfo ), + sizeof( RE_MapObject ), + sizeof( RE_Stargate ), + sizeof( RE_CreateMine), +}; + +// table of remote event sizes ------------------------------------------------ +// +static const char* re_names[] = { + "RE_EMPTY", + "RE_DELETED", + "RE_CREATEOBJECT", + "RE_CREATELASER", + "RE_CREATEMISSILE", + "RE_CREATEEXTRA", + "RE_KILLOBJECT", + "RE_SENDTEXT", + "RE_PLAYERNAME", + "RE_PARTICLEOBJECT", + "RE_PLAYERLIST", + "RE_CONNECTQUEUE", + "RE_WEAPONSTATE", + "RE_STATESYNC", + "RE_CREATESWARM", + "RE_CREATEEMP", + "RE_OWNERSECTION", + "RE_PLAYERSTATUS", + "RE_PLAYERANDSHIPSTATUS", + "RE_KILLSTATS", + "RE_GAMESTATE", + "RE_COMMANDINFO", + "RE_CLIENTINFO", + "RE_CREATEEXTRA2", + "RE_IPV4SERVERINFO", + "RE_SERVERLINKINFO", + "RE_MAPOBJECT", + "RE_STARGATE", + "RE_CREATEMINE", + //FIXME: use NET_UTIL::PrInf_* functions and E_REList::Dump +}; + +// default ctor --------------------------------------------------------------- +// +E_REList::E_REList() +{ + m_data = NULL; + m_nMaxSize = 0; + m_nRefCount = 0; +} + +// ctor with init ------------------------------------------------------------- +// +E_REList::E_REList( size_t size ) +{ + m_data = NULL; + m_nMaxSize = 0; + m_nRefCount = 0; + + Init( size ); +} + +// standard dtor -------------------------------------------------------------- +// +E_REList::~E_REList() +{ + if ( m_data != NULL ) + delete []m_data; +} + +// init the remote event list ------------------------------------------------- +// +void E_REList::Init( size_t nMaxSize ) +{ + ASSERT( nMaxSize > 0 ); + + if ( m_data != NULL ) + delete []m_data; + + m_nMaxSize = nMaxSize; + + // allocate max. size of remote event list + m_data = new char[ nMaxSize ]; + + // initialize the list to empty + ( (RE_Header*) m_data)->RE_Type = RE_EMPTY; + + m_CurPos = m_data; + m_Avail = nMaxSize; + + ASSERT( m_Avail >= 0 ); +} + +// clear remote event list ---------------------------------------------------- +// +int E_REList::Clear() +{ + ASSERT( m_data != NULL ); + ASSERT( m_nMaxSize > 0 ); + + // initialize the list to empty + ( (RE_Header*) m_data)->RE_Type = RE_EMPTY; + + m_CurPos = m_data; + m_Avail = m_nMaxSize; + + ASSERT( m_Avail >= 0 ); + + return TRUE; +} + +// append a E_REList -------------------------------------------------------- +// +int E_REList::AppendList( E_REList* relist ) +{ + ASSERT( relist != NULL ); + return AppendList( (RE_Header*) relist->m_data ); +} + + +// append a remote event list ------------------------------------------------- +// +int E_REList::AppendList( RE_Header* relist ) +{ + ASSERT( m_data != NULL ); + + // do not append an empty list + if ( relist->RE_Type == RE_EMPTY ) + return TRUE; + + // determine the size of the list to append + size_t lsize = DetermineListSize( relist ); + + ASSERT( lsize <= m_Avail ); + if ( lsize <= m_Avail ) { + // append the list + memcpy( (void*)m_CurPos, (void*)relist, lsize ); + + m_CurPos += lsize; + m_Avail -= lsize; + + ASSERT( m_Avail >= 0 ); + + // ensure proper end for remote event list + ((RE_Header*) m_CurPos)->RE_Type = RE_EMPTY; + + return TRUE; + } else { + return FALSE; + } +} + +// append a remote event ------------------------------------------------------ +// +size_t E_REList::AppendEvent( RE_Header* re, size_t size ) +{ + ASSERT( re != NULL ); + ASSERT( RmEvGetSize( re ) == size ); + + // check whether enough space is left ( account for the trailing RE_EMPTY ) + if ( m_Avail >= ( size + sizeof( RE_Header ) ) ) { + + // copy over the event + memcpy( (void*)m_CurPos, (void*)re, size ); + + m_CurPos += size; + m_Avail -= size; + + ((RE_Header*)m_CurPos)->RE_Type = RE_EMPTY; + + return size; + + } else { + return 0; + } +} + + + + +// fill an external remote event list ----------------------------------------- +// +size_t E_REList::WriteTo( RE_Header* dst, size_t maxsize, int allow_truncate ) +{ + // determine size of remote event list ( include RE_EMPTY byte at end ) + size_t datasize = (size_t)( m_CurPos - m_data ); + + if ( datasize == 0 ) + return 0; + + // ensure we have enough space + if ( datasize > maxsize ) { + + if ( !allow_truncate ) { + ASSERT( FALSE ); + return 0; + } + + RE_Header* relist = (RE_Header*)m_data; + unsigned int filledsize = 0; + + // process remote event list + while ( ( relist->RE_Type != RE_EMPTY ) && ( filledsize < maxsize ) ) { + + size_t resize = RmEvGetSize( relist ); + + if ( ( resize + filledsize ) < maxsize ) { + memcpy( (void*)dst, (void*)relist, resize * sizeof( char ) ); + dst += resize; + + filledsize += resize; + } + + // advance to next event + ASSERT( ( relist->RE_BlockSize == RE_BLOCKSIZE_INVALID ) || + ( relist->RE_BlockSize == resize ) ); + relist = (RE_Header *) ( (char *) relist + resize ); + } + + return filledsize; + + + } else { + memcpy( (void*)dst, m_data, datasize * sizeof( char ) ); + return datasize; + } +} + +// determine size of remote event --------------------------------------------- +// +size_t E_REList::RmEvGetSize( RE_Header *relist ) +{ + ASSERT( relist != NULL ); + byte retype = relist->RE_Type; + + // use stored size for remote-events of variable size + if ( ( retype == RE_DELETED ) || ( retype == RE_SENDTEXT ) || ( retype == RE_COMMANDINFO ) ) { + ASSERT( relist->RE_BlockSize != RE_BLOCKSIZE_INVALID ); + return (size_t)relist->RE_BlockSize; + } + + ASSERT( retype > RE_DELETED ); + ASSERT( retype < RE_NUMEVENTS ); + + return re_sizes[ retype ]; +} + +// determine size of remote event --------------------------------------------- +// +size_t E_REList::RmEvGetSizeFromType( byte retype ) +{ + // use stored size for remote-events of variable size + if ( ( retype == RE_DELETED ) || ( retype == RE_SENDTEXT ) || ( retype == RE_COMMANDINFO ) ) { + return -1; + } + + ASSERT( retype > RE_DELETED ); + ASSERT( retype < RE_NUMEVENTS ); + + return re_sizes[ retype ]; +} + + +// check whether the remote event list is well formed ------------------------- +// +int E_REList::IsWellFormed( RE_Header *relist ) +{ + ASSERT( relist != NULL ); + + //FIXME: [1/30/2002] implement + //FIXME: check NET_RMEV::NET_RmEvList_IsWellFormed + + //RE_LIST_MAXAVAIL + + //ASSERT( FALSE ); + return TRUE; +} + +// return the max. size of the RE list that can fit in one external packet ---- +// +size_t E_REList::GetMaxSizeInPacket() +{ + return ( NET_UDP_DATA_LENGTH - sizeof( NetPacketExternal_GMSV ) ); +} + +// dump contents of RE list --------------------------------------------------- +// +void E_REList::Dump() +{ +#ifndef PARSEC_MASTER + + RE_Header* relist = (RE_Header*)m_data; + int nNumEvents = 0; + + // process remote event list + while ( relist->RE_Type != RE_EMPTY ) { + + size_t resize = RmEvGetSize( relist ); + + if ( relist->RE_Type == RE_COMMANDINFO ) { + LOGOUT(( "%02d: %s size: %d command: %s", nNumEvents, re_names[ relist->RE_Type ], resize, ((RE_CommandInfo*)relist)->command )); + } else { + LOGOUT(( "%02d: %s size: %d", nNumEvents, re_names[ relist->RE_Type ], resize )); + } + + // advance to next event + ASSERT( ( relist->RE_BlockSize == RE_BLOCKSIZE_INVALID ) || + ( relist->RE_BlockSize == resize ) ); + relist = (RE_Header *) ( (char *) relist + resize ); + + nNumEvents++; + } + + LOGOUT(( "# of events: %d", nNumEvents )); + +#endif // !PARSEC_MASTER +} + +// validate the RE according to all bounds ------------------------------------ +// +int E_REList::ValidateRE( RE_Header* relist, size_t size ) +{ + switch( relist->RE_Type ) { + case RE_CLIENTINFO: + { + RE_ClientInfo* re_clientinfo = (RE_ClientInfo*)relist; + re_clientinfo->client_sendfreq = max( re_clientinfo->client_sendfreq, (byte) CLIENT_SEND_FREQUENCY_MIN ); + re_clientinfo->client_sendfreq = min( re_clientinfo->client_sendfreq, (byte) CLIENT_SEND_FREQUENCY_MAX ); + re_clientinfo->server_sendrate = max( re_clientinfo->server_sendrate, PACK_SERVERRATE( CLIENT_RECV_RATE_MIN ) ); + re_clientinfo->server_sendrate = min( re_clientinfo->server_sendrate, PACK_SERVERRATE( CLIENT_RECV_RATE_MAX ) ); + return TRUE; + } + default: + return TRUE; + } +} + + +// check if enough space in RE_List for specified remote event ---------------- +// +int E_REList::RmEvAllowed( int re_type ) +{ + ASSERT( re_type > RE_DELETED ); + ASSERT( re_type < RE_NUMEVENTS ); + ASSERT( re_type != RE_SENDTEXT ); + ASSERT( re_type != RE_PLAYERLIST ); + ASSERT( re_type != RE_CONNECTQUEUE ); + ASSERT( re_type != RE_OWNERSECTION ); + + return ( m_Avail < re_sizes[ re_type ] ); +} + +// insert state sync into RE_List --------------------------------------------- +// +int E_REList::RmEvStateSync( byte statekey, byte stateval ) +{ + //NOTE: + // calling E_REList::RmEvAllowed() is mandatory before calling this function. + + if ( m_Avail < sizeof( RE_StateSync ) ) { + ASSERT( 0 ); + return 0; + } + + RE_StateSync *re_statesync = (RE_StateSync *) m_CurPos; + re_statesync->RE_Type = RE_STATESYNC; + re_statesync->RE_BlockSize = sizeof( RE_StateSync ); + re_statesync->StateKey = statekey; + re_statesync->StateValue = stateval; + + re_statesync++; + re_statesync->RE_Type = RE_EMPTY; + + m_CurPos = (char *) re_statesync; + m_Avail -= sizeof( RE_StateSync ); + + return 1; +} + +// insert command info into remote event list --------------------------------- +// +int E_REList::NET_Append_RE_CommandInfo( const char* commandstring ) +{ + ASSERT( m_data != NULL ); + ASSERT( commandstring != NULL ); + + if ( m_Avail < sizeof( RE_CommandInfo ) ) { + return FALSE; + } + + size_t len = strlen( commandstring ); + if ( len > MAX_RE_COMMANDINFO_COMMAND_LEN ) { + len = MAX_RE_COMMANDINFO_COMMAND_LEN; + } + + RE_CommandInfo* re_commandinfo = (RE_CommandInfo*) m_CurPos; + re_commandinfo->RE_Type = RE_COMMANDINFO; + re_commandinfo->RE_BlockSize = len + 1/*string terminator '\0'*/ + 2/*header*/ + 1/*code*/; + strncpy( re_commandinfo->command , commandstring, MAX_RE_COMMANDINFO_COMMAND_LEN ); + re_commandinfo->command[ MAX_RE_COMMANDINFO_COMMAND_LEN ] = 0; + + m_CurPos += re_commandinfo->RE_BlockSize; + ((RE_Header*)m_CurPos)->RE_Type = RE_EMPTY; + + m_Avail -= sizeof( RE_CommandInfo ); + + ASSERT( m_Avail >= 0 ); + + return TRUE; +} + + +// insert owner section into remote event list -------------------------------- +// +int E_REList::NET_Append_RE_OwnerSection( int ownerid ) +{ + ASSERT( m_data != NULL ); + + if ( m_Avail < sizeof( RE_OwnerSection ) ) { + return FALSE; + } + + RE_OwnerSection* re_ownersection = (RE_OwnerSection*) m_CurPos; + re_ownersection->RE_Type = RE_OWNERSECTION; + re_ownersection->RE_BlockSize = sizeof( RE_OwnerSection ); + re_ownersection->owner = (byte) ownerid; + + re_ownersection++; + re_ownersection->RE_Type = RE_EMPTY; + + m_CurPos = (char *) re_ownersection; + m_Avail -= sizeof( RE_OwnerSection ); + + ASSERT( m_Avail >= 0 ); + + return TRUE; +} + +// append a RE_PlayerAndShipStatus event -------------------------------------- +// +int E_REList::NET_Append_RE_PlayerAndShipStatus( int nClientID, E_SimPlayerInfo* pSimPlayerInfo, E_SimShipState* pSimShipState, refframe_t CurRefFrame, bool_t bUpdatePropsOnly ) +{ +#ifdef PARSEC_SERVER + //FIXME: + //FIXME: + //FIXME: + //FIXME: this is GAMECODE !!! + //FIXME: + //FIXME: + //FIXME: + + ASSERT( nClientID >= 0 && nClientID < MAX_NUM_CLIENTS ); + ASSERT( pSimShipState != NULL ); + + if ( m_Avail < sizeof( RE_PlayerAndShipStatus ) ) { + return FALSE; + } + + RE_PlayerAndShipStatus* re_pas_status = (RE_PlayerAndShipStatus*) m_CurPos; + ASSERT( re_pas_status->RE_Type == RE_EMPTY ); + + re_pas_status->RE_Type = RE_PLAYERANDSHIPSTATUS; + re_pas_status->RE_BlockSize = sizeof( RE_PlayerAndShipStatus ); + + // update all fields + re_pas_status->UpdateFlags = bUpdatePropsOnly ? UF_PROPERTIES : UF_ALL; + + //FIXME: redesign this !! + //FIXME: we should have flags indicating which fields are transmitted in this event + re_pas_status->player_status = pSimPlayerInfo->GetStatus(); + re_pas_status->params[ 0 ] = pSimPlayerInfo->IsPlayerConnected() ? TheGame->GetPlayerLastUnjoinFlag( nClientID ) : 0; + re_pas_status->params[ 1 ] = 0; + re_pas_status->params[ 2 ] = pSimPlayerInfo->IsPlayerConnected() ? ( TheGame->GetPlayerLastKiller( nClientID ) + KILLERID_BIAS ) : 0; + re_pas_status->params[ 3 ] = 0; + re_pas_status->senderid = nClientID; + //FIXME: is this the global object class id ? + re_pas_status->objectindex = ObjClassShipIndex[ pSimPlayerInfo->GetShipObjectClass() ]; + + // fill position and speed from sim-state + memcpy( &re_pas_status->ObjPosition, &pSimShipState->m_ObjPosition, sizeof( Xmatrx ) ); + re_pas_status->CurSpeed = pSimShipState->m_CurSpeed; + re_pas_status->CurYaw = pSimShipState->m_CurYaw; + re_pas_status->CurPitch = pSimShipState->m_CurPitch; + re_pas_status->CurRoll = pSimShipState->m_CurRoll; + re_pas_status->CurSlideHorz = pSimShipState->m_CurSlideHorz; + re_pas_status->CurSlideVert = pSimShipState->m_CurSlideVert; + + // get the properties directly from the ship object + ShipObject* pShipObject = pSimPlayerInfo->GetShipObject(); + if ( pShipObject != NULL ) { + re_pas_status->CurDamage = pShipObject->CurDamage; + re_pas_status->CurShield = pShipObject->CurShield; + re_pas_status->CurEnergy = pShipObject->CurEnergy; + re_pas_status->NumMissls = pShipObject->NumMissls; + re_pas_status->NumHomMissls = pShipObject->NumHomMissls; + re_pas_status->NumMines = pShipObject->NumMines; + re_pas_status->NumPartMissls = pShipObject->NumPartMissls; + } + + DBGTXT( MSGOUT( "sending RE_PlayerAndShipStatus: senderid: %d, status: %d, updateflags: %d", nClientID, pSimPlayerInfo->GetStatus(), re_pas_status->UpdateFlags ); ); + + re_pas_status->RefFrame = CurRefFrame; + + re_pas_status++; + re_pas_status->RE_Type = RE_EMPTY; + + m_CurPos = (char *) re_pas_status; + m_Avail -= sizeof( RE_PlayerAndShipStatus ); + + ASSERT( m_Avail >= 0 ); +#endif // PARSEC_SERVER + + return TRUE; +} + +// append a RE_GameState event ------------------------------------------------ +// +int E_REList::NET_Append_RE_GameState() +{ +#ifdef PARSEC_SERVER + + //FIXME: + //FIXME: + //FIXME: + //FIXME: this is GAMECODE !!! + //FIXME: + //FIXME: + //FIXME: + + if ( m_Avail < sizeof( RE_GameState ) ) { + return FALSE; + } + + RE_GameState* re_gamestate = (RE_GameState*) m_CurPos; + re_gamestate->RE_Type = RE_GAMESTATE; + re_gamestate->RE_BlockSize = sizeof( RE_GameState ); + + // fill in the server gametime + re_gamestate->GameTime = TheGame->GetCurGameTime(); + + re_gamestate++; + re_gamestate->RE_Type = RE_EMPTY; + + m_CurPos = (char *) re_gamestate; + m_Avail -= sizeof( RE_GameState ); + + return TRUE; +#else + ASSERT( FALSE ); + return FALSE; +#endif // PARSEC_SERVER +} + +// insert particle object into RE_List ---------------------------------------- +// +int E_REList::NET_Append_RE_ParticleObject( int type, const Vertex3& origin ) +{ + if ( m_Avail < sizeof( RE_ParticleObject ) ) { + return FALSE; + } + + RE_ParticleObject *re_particleobject = (RE_ParticleObject *) m_CurPos; + re_particleobject->RE_Type = RE_PARTICLEOBJECT; + re_particleobject->RE_BlockSize = sizeof( RE_ParticleObject ); + re_particleobject->ObjectType = type; + re_particleobject->Origin = origin; + + re_particleobject++; + re_particleobject->RE_Type = RE_EMPTY; + + m_CurPos = (char *) re_particleobject; + m_Avail -= sizeof( RE_ParticleObject ); + + return TRUE; +} + + +// append a RE_CreateExtra2 event ---------------------------------------------- +// +int E_REList::NET_Append_RE_CreateExtra2( const ExtraObject *extrapo ) +{ +#ifdef PARSEC_SERVER + + //FIXME: + //FIXME: + //FIXME: + //FIXME: this is GAMECODE !!! + //FIXME: + //FIXME: + //FIXME: + + //NOTE: + // calling NET_RmEvAllowed() is mandatory + // before calling this function. + + ASSERT( extrapo != NULL ); + + if ( m_Avail < sizeof( RE_CreateExtra2 ) ) { + return FALSE; + } + + // translate from objectclass to extra index + int extraindex = ObjClassExtraIndex[ extrapo->ObjectClass ]; + ASSERT( extraindex != EXTRAINDEX_NO_EXTRA ); + + RE_CreateExtra2 *re_ce2 = (RE_CreateExtra2 *) m_CurPos; + re_ce2->RE_Type = RE_CREATEEXTRA2; + re_ce2->RE_BlockSize = sizeof( RE_CreateExtra2 ); + re_ce2->ExtraIndex = extraindex; + re_ce2->HostObjId = extrapo->HostObjNumber; + memcpy( &re_ce2->ObjPosition, &extrapo->ObjPosition, sizeof( Xmatrx ) ); + re_ce2->DriftVec.X = extrapo->DriftVec.X; + re_ce2->DriftVec.Y = extrapo->DriftVec.Y; + re_ce2->DriftVec.Z = extrapo->DriftVec.Z; + re_ce2->DriftTimeout = extrapo->DriftTimeout; + + re_ce2++; + re_ce2->RE_Type = RE_EMPTY; + + m_CurPos = (char *) re_ce2; + m_Avail -= sizeof( RE_CreateExtra2 ); + + return TRUE; +#else + ASSERT( FALSE ); + return FALSE; +#endif // PARSEC_SERVER +} + + +// append a RE_CreateLaser event ---------------------------------------------- +// +int E_REList::NET_Append_RE_CreateLaser( const LaserObject* laserpo ) +{ +#ifdef PARSEC_SERVER + + //FIXME: + //FIXME: + //FIXME: + //FIXME: this is GAMECODE !!! + //FIXME: + //FIXME: + //FIXME: + + + //NOTE: + // calling NET_RmEvAllowed() is mandatory before calling this function. + + ASSERT( laserpo != NULL ); + + if ( m_Avail < sizeof( RE_CreateLaser ) ) { + return FALSE; + } + + RE_CreateLaser *re_createlaser = (RE_CreateLaser *) m_CurPos; + re_createlaser->RE_Type = RE_CREATELASER; + re_createlaser->RE_BlockSize = sizeof( RE_CreateLaser ); + //FIXME: objectclass is not synced between client and server + re_createlaser->ObjectClass = laserpo->ObjectClass; + re_createlaser->HostObjId = laserpo->HostObjNumber; + memcpy( &re_createlaser->ObjPosition, &laserpo->ObjPosition, sizeof( Xmatrx ) ); + re_createlaser->DirectionVec = laserpo->DirectionVec; + + re_createlaser++; + re_createlaser->RE_Type = RE_EMPTY; + + m_CurPos = (char *) re_createlaser; + m_Avail -= sizeof( RE_CreateLaser ); + + return TRUE; +#else + ASSERT( FALSE ); + return FALSE; +#endif // PARSEC_SERVER +} + +// insert missile into RE_List ------------------------------------------------ +// +int E_REList::NET_Append_RE_CreateMissile( const MissileObject *missilepo, dword targetobjid ) +{ +#ifdef PARSEC_SERVER + + //FIXME: + //FIXME: + //FIXME: + //FIXME: this is GAMECODE !!! + //FIXME: + //FIXME: + //FIXME: + + //NOTE: + // calling NET_RmEvAllowed() is mandatory + // before calling this function. + + ASSERT( missilepo != NULL ); + + + if ( m_Avail < sizeof( RE_CreateMissile ) ) { + return FALSE; + } + + RE_CreateMissile *re_createmissl = (RE_CreateMissile *) m_CurPos;; + re_createmissl->RE_Type = RE_CREATEMISSILE; + re_createmissl->RE_BlockSize = sizeof( RE_CreateMissile ); + re_createmissl->ObjectClass = missilepo->ObjectClass; + re_createmissl->HostObjId = missilepo->HostObjNumber; + re_createmissl->TargetHostObjId = targetobjid; + memcpy( &re_createmissl->ObjPosition, &missilepo->ObjPosition, sizeof( Xmatrx ) ); + re_createmissl->DirectionVec = missilepo->DirectionVec; + + re_createmissl++; + re_createmissl->RE_Type = RE_EMPTY; + + m_CurPos = (char *) re_createmissl; + m_Avail -= sizeof( RE_CreateMissile ); + + + return TRUE; +#else + return FALSE; +#endif //Parsec Server +} + +// append a RE_KillOjbect event ----------------------------------------------- +// +int E_REList::NET_Append_RE_KillObject( dword objectid, byte listno ) +{ +#ifdef PARSEC_SERVER + + //FIXME: + //FIXME: + //FIXME: + //FIXME: this is GAMECODE !!! + //FIXME: + //FIXME: + //FIXME: + +#ifdef NO_PROJECTILE_KILL_MESSAGES + + // for projectiles depend on local client lifetime expiration + if ( ( listno == LASER_LIST ) || ( listno == MISSL_LIST ) ) { + return 1; + } + ASSERT( listno == EXTRA_LIST ); + +#endif + + if ( m_Avail < sizeof( RE_KillObject ) ) { + return FALSE; + } + + RE_KillObject *re_killobject = (RE_KillObject *) m_CurPos; + re_killobject->RE_Type = RE_KILLOBJECT; + re_killobject->RE_BlockSize = sizeof( RE_KillObject ); + re_killobject->HostObjId = objectid; + re_killobject->ListId = listno; + + re_killobject++; + re_killobject->RE_Type = RE_EMPTY; + + m_CurPos = (char *) re_killobject; + m_Avail -= sizeof( RE_KillObject ); + + return TRUE; +#else + ASSERT( FALSE ); + return FALSE; +#endif // PARSEC_SERVER +} + + +// append a RE_KillStats event ------------------------------------------------ +// +int E_REList::NET_Append_RE_KillStats() +{ +#ifdef PARSEC_SERVER + + //FIXME: + //FIXME: + //FIXME: + //FIXME: this is GAMECODE !!! + //FIXME: + //FIXME: + //FIXME: + + if ( m_Avail < sizeof( RE_KillStats ) ) { + return FALSE; + } + + RE_KillStats* re_killstats = (RE_KillStats*) m_CurPos; + re_killstats->RE_Type = RE_KILLSTATS; + re_killstats->RE_BlockSize = sizeof( RE_KillStats ); + + // fill in the server gametime + for( int nClientID = 0; nClientID < MAX_NUM_CLIENTS; nClientID++ ) { + re_killstats->PlayerKills[ nClientID ] = TheGame->GetPlayerKills( nClientID ); + } + + re_killstats++; + re_killstats->RE_Type = RE_EMPTY; + + m_CurPos = (char*) re_killstats; + m_Avail -= sizeof( RE_KillStats ); + + return TRUE; +#else + ASSERT( FALSE ); + return FALSE; +#endif // PARSEC_SERVER +} + +// append a RE_IPv4ServerInfo event ------------------------------------------- +// +int E_REList::NET_Append_RE_IPv4ServerInfo( node_t* node, word nServerID, int xpos, int ypos, word flags ) +{ + + + ASSERT( node != NULL ); + + if ( m_Avail < sizeof( RE_IPv4ServerInfo ) ) { + return FALSE; + } + + RE_IPv4ServerInfo* re_ipv4serverinfo = (RE_IPv4ServerInfo*) m_CurPos; + re_ipv4serverinfo->RE_Type = RE_IPV4SERVERINFO; + re_ipv4serverinfo->RE_BlockSize = sizeof( RE_IPv4ServerInfo ); + + memcpy( re_ipv4serverinfo->node, node, NODE_ADR_LENGTH ); + + re_ipv4serverinfo->flags = flags; + re_ipv4serverinfo->serverid = nServerID; + re_ipv4serverinfo->xpos = xpos; + re_ipv4serverinfo->ypos = ypos; + + re_ipv4serverinfo++; + re_ipv4serverinfo->RE_Type = RE_EMPTY; + + m_CurPos = (char *) re_ipv4serverinfo; + m_Avail -= sizeof( RE_IPv4ServerInfo ); + + return TRUE; +} + +// append a RE_ServerLinkInfo event ------------------------------------------- +// +int E_REList::NET_Append_RE_ServerLinkInfo( word nServerID_1, word nServerID_2, word flags ) +{ + if ( m_Avail < sizeof( RE_ServerLinkInfo ) ) { + return FALSE; + } + + RE_ServerLinkInfo* re_sli = (RE_ServerLinkInfo*) m_CurPos; + re_sli->RE_Type = RE_SERVERLINKINFO; + re_sli->RE_BlockSize = sizeof( RE_ServerLinkInfo ); + + re_sli->flags = flags; + re_sli->serverid1 = nServerID_1; + re_sli->serverid2 = nServerID_2; + + re_sli++; + re_sli->RE_Type = RE_EMPTY; + + m_CurPos = (char *) re_sli; + m_Avail -= sizeof( RE_ServerLinkInfo ); + + return TRUE; +} + +// append a RE_MapObject ------------------------------------------------------ +// +int E_REList::NET_Append_RE_MapObject( int map_objectid, char* name, int xpos, int ypos, int w, int h, char* texname ) +{ + ASSERT( ( map_objectid >= 0 ) && ( map_objectid < MAX_MAP_OBJECTS ) ); + ASSERT( name != NULL ); + ASSERT( texname != NULL ); + + if ( m_Avail < sizeof( RE_MapObject ) ) { + return FALSE; + } + + RE_MapObject* re_mo = (RE_MapObject*) m_CurPos; + re_mo->RE_Type = RE_MAPOBJECT; + re_mo->RE_BlockSize = sizeof( RE_MapObject ); + + re_mo->map_objectid = map_objectid; + strncpy( re_mo->name, name, MAX_MAP_OBJ_NAME ); + re_mo->name[ MAX_MAP_OBJ_NAME ] = 0; + re_mo->xpos = xpos; + re_mo->ypos = ypos; + re_mo->w = w; + re_mo->h = h; + strncpy( re_mo->texname, texname, MAX_TEXNAME); + re_mo->texname[ MAX_TEXNAME ] = 0; + + re_mo++; + re_mo->RE_Type = RE_EMPTY; + + m_CurPos = (char *) re_mo; + m_Avail -= sizeof( RE_MapObject ); + + return TRUE; +} + +// allocate space for a specific RE ------------------------------------------- +// +RE_Header* E_REList::NET_Allocate( int retype ) +{ + ASSERT( ( retype >= RE_EMPTY ) && ( retype < RE_NUMEVENTS ) ); + ASSERT( ( retype != RE_DELETED ) && ( retype != RE_SENDTEXT ) && ( retype != RE_COMMANDINFO ) ); + + ssize_t size = RmEvGetSizeFromType( retype ); + ASSERT( size != -1 ); + + if( m_Avail < (size_t)size ) { + return NULL; + } + + RE_Header* pBegin = (RE_Header*)m_CurPos; + pBegin->RE_Type = retype; + pBegin->RE_BlockSize = size; + + m_CurPos += size; + m_Avail -= size; + + ((RE_Header*)m_CurPos)->RE_Type = RE_EMPTY; + + return pBegin; +} diff --git a/src/libparsec/g_emp.cpp b/src/libparsec/g_emp.cpp new file mode 100644 index 0000000..0a01c24 --- /dev/null +++ b/src/libparsec/g_emp.cpp @@ -0,0 +1,1443 @@ +/* + * PARSEC - Electromagnetic Impulse Weapon Code + * + * $Author: uberlinuxguy $ - $Date: 2004/09/26 03:43:36 $ + * + * Orginally written by: + * Copyright (c) Michael Woegerbauer 2000-2001 + * Copyright (c) Markus Hadwiger 2000 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// subsystem headers + +#include "net_defs.h" + +#ifndef PARSEC_SERVER +// drawing subsystem +#include "d_iter.h" +#endif + +// mathematics header +#include "utl_math.h" + +// model header +//#include "utl_model.h" + +// local module header +#include "g_emp.h" +#include "con_arg.h" + + +#ifndef PARSEC_SERVER +// proprietary module headers +#include "aud_defs.h" + +#include "con_com.h" +#include "con_info.h" +#include "con_main.h" +#include "e_callbk.h" +#include "e_record.h" +#include "e_supp.h" +#include "h_supp.h" +#include "obj_expl.h" +#include "obj_ctrl.h" +#include "obj_game.h" +#else +#include "con_info_sv.h" +#include "con_main_sv.h" +#include "con_com_sv.h" +#endif + +#include "obj_cust.h" + + +// assigned type id for emp type ---------------------------------------------- +// +dword emp_type_id[ EMP_UPGRADES ]; + + +// generic string paste area -------------------------------------------------- +// +#define PASTE_STR_LEN 255 +static char paste_str[ PASTE_STR_LEN + 1 ]; + + +// string constants ----------------------------------------------------------- +// +static char emp_inval_lifetime_spec[] = "lifetime invalid"; +static char emp_inval_maxwidth_spec[] = "maxwidth invalid"; +static char emp_inval_lambda_spec[] = "lambda invalid"; +static char emp_inval_fadeout_spec[] = "fadeout invalid"; +static char emp_inval_waves_spec[] = "waves invalid"; +static char emp_inval_delay_spec[] = "delay invalid"; +static char emp_inval_energy_spec[] = "energy invalid"; +static char no_emp_str[] = "no emp device"; +static char low_energy_str[] = "low energy"; + + +// list of console-accessible properties -------------------------------------- +// + +// emp standard +PRIVATE +proplist_s Emp_PropList[] = { + + { "texname", OFS_TEXNAME, 0, EMP_MAX_TEX_NAME, PROPTYPE_STRING }, + { "lod", OFS_LOD, 2, 0xff, PROPTYPE_INT }, + { "lat", OFS_LAT, 0x0aaa, 0xffff, PROPTYPE_INT }, + { "rot", OFS_ROT, 0, 0xffff, PROPTYPE_INT }, + { "red", OFS_RED, 0, 0xff, PROPTYPE_INT }, + { "green", OFS_GREEN, 0, 0xff, PROPTYPE_INT }, + { "blue", OFS_BLUE, 0, 0xff, PROPTYPE_INT }, + { "alpha", OFS_ALPHA, 0, 0xff, PROPTYPE_INT }, + { "damage", OFS_DAMAGE, 0, 0xffff, PROPTYPE_INT }, + + { NULL, 0, 0, 0, 0 } +}; + + +// emp upgrade level 1 +PRIVATE +proplist_s EmpUp1_PropList[] = { + + { "texname", OFS_TEXNAME, 0, EMP_MAX_TEX_NAME, PROPTYPE_STRING }, + { "lod", OFS_LOD, 2, 0xff, PROPTYPE_INT }, + { "lat", OFS_LAT, 0x0aaa, 0xffff, PROPTYPE_INT }, + { "rot", OFS_ROT, 0, 0xffff, PROPTYPE_INT }, + { "red", OFS_RED, 0, 0xff, PROPTYPE_INT }, + { "green", OFS_GREEN, 0, 0xff, PROPTYPE_INT }, + { "blue", OFS_BLUE, 0, 0xff, PROPTYPE_INT }, + { "alpha", OFS_ALPHA, 0, 0xff, PROPTYPE_INT }, + { "damage", OFS_DAMAGE, 0, 0xffff, PROPTYPE_INT }, + + { NULL, 0, 0, 0, 0 } +}; + + +// emp upgrade level 2 +PRIVATE +proplist_s EmpUp2_PropList[] = { + + { "texname", OFS_TEXNAME, 0, EMP_MAX_TEX_NAME, PROPTYPE_STRING }, + { "lod", OFS_LOD, 2, 0xff, PROPTYPE_INT }, + { "lat", OFS_LAT, 0x0aaa, 0xffff, PROPTYPE_INT }, + { "rot", OFS_ROT, 0, 0xffff, PROPTYPE_INT }, + { "red", OFS_RED, 0, 0xff, PROPTYPE_INT }, + { "green", OFS_GREEN, 0, 0xff, PROPTYPE_INT }, + { "blue", OFS_BLUE, 0, 0xff, PROPTYPE_INT }, + { "alpha", OFS_ALPHA, 0, 0xff, PROPTYPE_INT }, + { "damage", OFS_DAMAGE, 0, 0xffff, PROPTYPE_INT }, + + { NULL, 0, 0, 0, 0 } +}; + + + + +// draw emp ------------------------------------------------------------------- +// +PRIVATE +int EmpDraw( void* param ) +{ +#ifndef PARSEC_SERVER + ASSERT( param != NULL ); + Emp *emp = (Emp *) param; + + ASSERT( emp->texmap != NULL ); + ASSERT( emp->alive < emp_lifetime[ emp->upgradelevel ] + emp->delay ); + + // setup transformation matrix (emps are defined + // in world-space, so transform is world->view) + D_LoadIterMatrix( ViewCamera ); + + // set vertex color + byte red = emp->red; + byte green = emp->green; + byte blue = emp->blue; + byte alpha = emp->alpha; + + int remaining = ( emp_lifetime[ emp->upgradelevel ] + emp->delay - emp->alive ); + if ( remaining <= emp_fadeout[ emp->upgradelevel ] ) { + alpha = emp->alpha - ( ( emp->alpha * ( emp_fadeout[ emp->upgradelevel ] - remaining ) ) + / emp_fadeout[ emp->upgradelevel ] ); + } + + COLOR_MUL( red, red, alpha ); + COLOR_MUL( green, green, alpha ); + COLOR_MUL( blue, blue, alpha ); + + // ( emp->lod * 2 ) segments + // plus the first segment extra + // two vertices per segment + int numverts = ( emp->lod * 2 + 1 ) * 2; + + IterTriStrip3 *itstrip = (IterTriStrip3 *) + ALLOCMEM( (size_t)&((IterTriStrip3*)0)->Vtxs[ numverts ] ); + + itstrip->flags = ITERFLAG_Z_DIV_XYZ | ITERFLAG_Z_DIV_UVW | ITERFLAG_Z_TO_DEPTH; + itstrip->NumVerts = numverts; + itstrip->itertype = iter_texrgba | iter_specularadd; + itstrip->raststate = rast_zcompare | rast_texwrap | rast_chromakeyoff; + itstrip->rastmask = rast_nomask; + itstrip->texmap = emp->texmap; + + geomv_t vtx_u; + geomv_t vtx_v; + geomv_t tex_w_delt = FLOAT_TO_GEOMV( (float)( 1L << emp->texmap->Width ) / (float)emp->lod ); + geomv_t tex_h_delt = FLOAT_TO_GEOMV( (float)( 1L << emp->texmap->Height ) / (float)emp->lod ); + + int latsegs = emp->lod; + int lonsegs = emp->lod * 2 + 1; + + // fill in the strip vertices + vtx_v = GEOMV_0; + for ( int lat = 0; lat < latsegs; lat++ ) { + + vtx_u = GEOMV_0; + for ( int lon = 0; lon < lonsegs; lon++ ) { + // fadeout bottom edge + if ( lat == 0 ) { + SET_ITER_VTX( &itstrip->Vtxs[ lon * 2 ], + &emp->WorldVtxs[ lat * lonsegs + lon ], + vtx_u, vtx_v, 0, 0, 0, alpha ); + } + else { + SET_ITER_VTX( &itstrip->Vtxs[ lon * 2 ], + &emp->WorldVtxs[ lat * lonsegs + lon ], + vtx_u, vtx_v, red, green, blue, alpha ); + + } + + // fadeout top edge + if ( lat == ( latsegs - 1 ) ) { + SET_ITER_VTX( &itstrip->Vtxs[ ( lon * 2 ) + 1 ], + &emp->WorldVtxs[ ( lat + 1 ) * lonsegs + lon ], + vtx_u, vtx_v + tex_h_delt, 0, 0, 0, alpha ); + } + else { + SET_ITER_VTX( &itstrip->Vtxs[ ( lon * 2 ) + 1 ], + &emp->WorldVtxs[ ( lat + 1 ) * lonsegs + lon ], + vtx_u, vtx_v + tex_h_delt, red, green, blue, alpha ); + } + vtx_u += tex_w_delt; + } + + // draw entire strip + D_DrawIterTriStrip3( itstrip, 0x3f ); + + vtx_v += tex_h_delt; + } + + FREEMEM( itstrip ); + itstrip = NULL; + + // restore identity transformation + D_LoadIterMatrix( NULL ); +#endif + return TRUE; +} + +#ifndef PARSEC_SERVER +// callback type and flags ---------------------------------------------------- +// +static int callback_type = CBTYPE_DRAW_CUSTOM_ITER | CBFLAG_REMOVE; +#else +static int callback_type = 0; +#endif + + +// ---------------------------------------------------------------------------- +// SINGLE EMP WAVE FUNCTIONS +// ---------------------------------------------------------------------------- + + +// single emp collision detection --------------------------------------------- +// +PRIVATE +int EmpShipCollision( Emp *emp, ShipObject* shippo ) +{ + ASSERT( shippo != NULL ); + + geomv_t empX = emp->WorldXmatrx[ 0 ][ 3 ]; + geomv_t empY = emp->WorldXmatrx[ 1 ][ 3 ]; + geomv_t empZ = emp->WorldXmatrx[ 2 ][ 3 ]; + + geomv_t bsphere = emp->BoundingSphere; + geomv_t bsphere2 = GEOMV_MUL( bsphere, bsphere ); + + geomv_t shipX = shippo->ObjPosition[ 0 ][ 3 ]; + geomv_t shipY = shippo->ObjPosition[ 1 ][ 3 ]; + geomv_t shipZ = shippo->ObjPosition[ 2 ][ 3 ]; + + if ( shipX < ( empX - bsphere ) ) return FALSE; + if ( shipX > ( empX + bsphere ) ) return FALSE; + if ( shipY < ( empY - bsphere ) ) return FALSE; + if ( shipY > ( empY + bsphere ) ) return FALSE; + if ( shipZ < ( empZ - bsphere ) ) return FALSE; + if ( shipZ > ( empZ + bsphere ) ) return FALSE; + + // do actual bounding sphere collision test + Vector3 vecdist; + vecdist.X = empX - shipX; + vecdist.Y = empY - shipY; + vecdist.Z = empZ - shipZ; + + geomv_t dist2 = DOT_PRODUCT( &vecdist, &vecdist ); + return( dist2 < bsphere2 ); +} + + +// emp collision detection ---------------------------------------------------- +// +PRIVATE +int CheckEmpCollision( CustomObject *base ) +{ + ASSERT( base != NULL ); + Emp *emp = (Emp *) base; + +#ifndef PARSEC_SERVER + // check local ship + if ( ( emp->Owner != OWNER_LOCAL_PLAYER ) && NetJoined && + EmpShipCollision( emp, MyShip ) ) { + + OBJ_EventShipImpact( MyShip, TRUE ); + OBJ_ShipEmpDamage( MyShip, emp->Owner, emp->damage ); + } + + + // check shiplist + ShipObject *walkships = FetchFirstShip(); + for ( ; walkships; walkships = (ShipObject*) walkships->NextObj ) { + // prevent collision with owner of emp + if ( NetConnected && ( walkships->HostObjNumber == ShipHostObjId( emp->Owner ) ) ) + continue; + + if ( !EmpShipCollision( emp, walkships ) ) + continue; + OBJ_EventShipImpact( walkships, TRUE ); + OBJ_ShipEmpDamage( walkships, emp->Owner, emp->damage ); + + } +#endif + return TRUE; +} + + +// emp animation callback ----------------------------------------------------- +// +PRIVATE +int EmpAnimate( CustomObject *base ) +{ + + + ASSERT( base != NULL ); + Emp *emp = (Emp *) base; +#ifndef PARSEC_SERVER + // remove emp if no texture found + if ( emp->texmap == NULL ) { + // returning FALSE deletes the object + return FALSE; + } + emp->alive += CurScreenRefFrames; +#else + emp->alive += 10; // approx to the client... //TheSimulator->GetThisFrameRefFrames(); +#endif + + // check emp expired + if ( emp->alive >= ( emp_lifetime[ emp->upgradelevel ] + emp->delay ) ) { + // returning FALSE deletes the object + MSGOUT("alive is %d, lifetime is %d, delay is %d, lifetime - delay is %d, delete object", + emp->alive, + emp_lifetime[emp->upgradelevel], + emp->delay, + ( emp_lifetime[ emp->upgradelevel ] + emp->delay )); + return FALSE; + } + + // check emp delay + if ( emp->alive < emp->delay ) { + MSGOUT("alive is %d, delay is %d, no show, return", emp->alive, emp->delay); + // do not show yet + return TRUE; + } +#ifndef PARSEC_SERVER + // register the drawing callback for drawing the emp + CALLBACK_RegisterCallback( callback_type, EmpDraw, (void*) base ); +#endif + + ASSERT( ( emp->alive - emp->delay ) < emp_lifetime[ emp->upgradelevel ] ); + + geomv_t sc = GEOMV_MUL( emp_max_width[ emp->upgradelevel ], + FLOAT_TO_GEOMV( emp_expansion_tab[ emp->upgradelevel ][ emp->alive - emp->delay ] ) ); + +#ifdef PARSEC_SERVER + + GenObject *ownerpo = TheWorld->FetchObject(emp->OwnerHostObjno); + if ( ownerpo != NULL ) { + memcpy( emp->WorldXmatrx, ownerpo->ObjPosition, sizeof( Xmatrx ) ); + } +#else // PARSEC_CLIENT + + // FIXME: known bug!!! + // FetchHostObject does not fetch anything if ( OwnerHostObjno == 0 ) and in + // ObjectCamera-Mode + + // try to get ownerpo in first place, since it could have been destroyd intermediatly + GenObject *ownerpo = FetchHostObject( emp->OwnerHostObjno ); + + if ( ownerpo != NULL ) { + memcpy( emp->WorldXmatrx, ownerpo->ObjPosition, sizeof( Xmatrx ) ); + } else if ( emp->ownerpo == MyShip ) { + memcpy( emp->WorldXmatrx, MyShip->ObjPosition, sizeof( Xmatrx ) ); + } else { + // owner-ship destroyed, emp does not change position any more + } +#endif + // animate emp object + Xmatrx curmatrx; + memcpy( curmatrx, emp->WorldXmatrx, sizeof( Xmatrx ) ); + + // rotate emp + ObjRotY( curmatrx, emp->rot * ( emp->alive - emp->delay ) ); + + // scale emp + Vertex3 instvtx; + for ( int curvtx = 0; curvtx < emp->vtxsnr; curvtx++ ) { + + instvtx.X = GEOMV_MUL( sc, emp->ObjVtxs[ curvtx ].X ); + instvtx.Y = GEOMV_MUL( sc, emp->ObjVtxs[ curvtx ].Y ); + instvtx.Z = GEOMV_MUL( sc, emp->ObjVtxs[ curvtx ].Z ); + + // transform vtxs into worldspace + MtxVctMUL( curmatrx, &instvtx, &emp->WorldVtxs[ curvtx ] ); + } + + emp->BoundingSphere = sc; + + return TRUE; +} + + +// create single emp wave object ---------------------------------------------- +// +PRIVATE +void CreateEmp( GenObject *ownerpo, int delay, int alive, int upgradelevel, int nClientID ) +{ + ASSERT( ownerpo != NULL ); + +#ifndef PARSEC_SERVER + // create emp object + Emp *emp = (Emp *) CreateVirtualObject( emp_type_id[ upgradelevel ] ); +#else + // FIXME: last arg is nClientID, need to figure out a way to pass that in or something. + Emp *emp = (Emp *) TheWorld->CreateVirtualObject( emp_type_id[ upgradelevel ], nClientID ); + +#endif + + ASSERT( emp != NULL ); + + if ( emp == NULL ) return; + +#ifndef PARSEC_SERVER + // get pointer to texture map + emp->texmap = FetchTextureMap( emp->texname ); + if ( emp->texmap == NULL ) { + MSGOUT( "emp texture '%s' invalid.", emp->texname ); + // emp will be deleted by animation callback + return; + } +#endif + // needed, since FetchHostObject( emp->OwnerHostObjno ) does not return MyShip + emp->ownerpo = ownerpo; + +#ifndef PARSEC_SERVER + // does GetObjectOwner return ownernumber of local ship ? + if ( ownerpo == MyShip ) { + emp->OwnerHostObjno = ( LocalPlayerId << 16 ); + emp->Owner = OWNER_LOCAL_PLAYER; + } + else { + emp->OwnerHostObjno = ownerpo->HostObjNumber; + emp->Owner = GetObjectOwner( ownerpo ); + } +#else + emp->OwnerHostObjno = ownerpo->HostObjNumber; + emp->Owner = nClientID; //GetObjectOwner( ownerpo ); +#endif + memcpy( emp->WorldXmatrx, ownerpo->ObjPosition, sizeof( Xmatrx ) ); + + // emp->lod = lod; + + // emp->lod latitude segments, first needs two rings of vertices + int numlatsegs = emp->lod + 1; + + // ( emp->lod * 2 ) longitude segments, first counts double + int numlonsegs = emp->lod * 2 + 1; + + emp->alive = alive; + emp->delay = delay; + emp->vtxsnr = numlonsegs * numlatsegs; + + // allocate emp object structure memory + emp->ObjVtxs = (Vertex3 *) ALLOCMEM( sizeof( Vertex3 ) * emp->vtxsnr * 2 ); + if ( emp->ObjVtxs == NULL ) { + OUTOFMEM( "no mem for emp." ); + } + emp->WorldVtxs = &emp->ObjVtxs[ emp->vtxsnr ]; + + // build emp object structure + for ( int latseg = 0; latseg < numlatsegs; latseg++ ) { + + bams_t lat = emp->lat - ( ( emp->lat * 2 * latseg ) / ( numlatsegs - 1 ) ); + + sincosval_s latirp; + GetSinCos( lat, &latirp ); + + for ( int lonseg = 0; lonseg < numlonsegs; lonseg++ ) { + + bams_t lon = ( BAMS_DEG360 * lonseg ) / ( numlonsegs - 1 ); + + sincosval_s longrp; + GetSinCos( lon, &longrp ); + + int curidx = latseg * numlonsegs + lonseg; + emp->ObjVtxs[ curidx ].X = GEOMV_MUL( longrp.cosval, latirp.cosval ); + emp->ObjVtxs[ curidx ].Y = latirp.sinval; + emp->ObjVtxs[ curidx ].Z = GEOMV_MUL( longrp.sinval, latirp.cosval ); + } + } + +// AUD_Emp( shippo ); +} + + +// template for default values of fields; may be altered from the console ----- +// +static Emp *emp_type_template[ EMP_UPGRADES ] = { + NULL, NULL, NULL, +}; + + +// init type fields with default values --------------------------------------- +// +PRIVATE +void EmpInitDefaults( Emp *emp, int upgradelevel ) +{ + ASSERT( emp != NULL ); + ASSERT( ( upgradelevel < EMP_UPGRADES ) && ( upgradelevel >= 0 ) ); + + emp->upgradelevel = upgradelevel; + + switch ( upgradelevel ) { + case 0: + strncpy( emp->texname, EMP_TEXNAME, EMP_MAX_TEX_NAME ); + emp->texname[ EMP_MAX_TEX_NAME ] = 0; + emp->lat = EMP_LAT; + emp->lod = EMP_LOD; + emp->rot = EMP_ROT; + emp->red = EMP_RED; + emp->green = EMP_GREEN; + emp->blue = EMP_BLUE; + emp->alpha = EMP_ALPHA; + emp->damage = EMP_DAMAGE; + break; + case 1: + strncpy( emp->texname, EMP_UP1_TEXNAME, EMP_MAX_TEX_NAME ); + emp->texname[ EMP_MAX_TEX_NAME ] = 0; + emp->lat = EMP_UP1_LAT; + emp->lod = EMP_UP1_LOD; + emp->rot = EMP_UP1_ROT; + emp->red = EMP_UP1_RED; + emp->green = EMP_UP1_GREEN; + emp->blue = EMP_UP1_BLUE; + emp->alpha = EMP_UP1_ALPHA; + emp->damage = EMP_UP1_DAMAGE; + break; + case 2: + strncpy( emp->texname, EMP_UP2_TEXNAME, EMP_MAX_TEX_NAME ); + emp->texname[ EMP_MAX_TEX_NAME ] = 0; + emp->lat = EMP_UP2_LAT; + emp->lod = EMP_UP2_LOD; + emp->rot = EMP_UP2_ROT; + emp->red = EMP_UP2_RED; + emp->green = EMP_UP2_GREEN; + emp->blue = EMP_UP2_BLUE; + emp->alpha = EMP_UP2_ALPHA; + emp->damage = EMP_UP2_DAMAGE; + break; + default: + ASSERT( 0 ); + } + + emp->ObjVtxs = NULL; + emp->WorldVtxs = NULL; + emp->BoundingSphere = GEOMV_0; +} + + +// type fields init function for emp ------------------------------------------ +// +PRIVATE +void EmpInitType( CustomObject *base ) +{ + ASSERT( base != NULL ); + Emp *emp = (Emp *) base; + + // init either from template or default values + if ( !OBJ_InitFromCustomTypeTemplate( emp, emp_type_template[ 0 ] ) ) { + EmpInitDefaults( emp, 0 ); + } +} + + +PRIVATE +void EmpInitTypeUp1( CustomObject *base ) +{ + ASSERT( base != NULL ); + Emp *emp = (Emp *) base; + + // init either from template or default values + if ( !OBJ_InitFromCustomTypeTemplate( emp, emp_type_template[ 1 ] ) ) { + EmpInitDefaults( emp, 1 ); + } +} + + +PRIVATE +void EmpInitTypeUp2( CustomObject *base ) +{ + ASSERT( base != NULL ); + Emp *emp = (Emp *) base; + + // init either from template or default values + if ( !OBJ_InitFromCustomTypeTemplate( emp, emp_type_template[ 2 ] ) ) { + EmpInitDefaults( emp, 2 ); + } +} + + +// emp constructor (class instantiation) -------------------------------------- +// +PRIVATE +void EmpInstantiate( CustomObject *base ) +{ + ASSERT( base != NULL ); + Emp *emp = (Emp *) base; + + // dynamic mem allocated in CreateEmp() + // (LOD is set there) +} + + +// emp destructor (instance destruction) -------------------------------------- +// +PRIVATE +void EmpDestroy( CustomObject *base ) +{ + ASSERT( base != NULL ); + Emp *emp = (Emp *) base; + +#ifndef PARSEC_SERVER + // ensure pending callbacks are destroyed to avoid + // calling them with invalid pointers + int numremoved = CALLBACK_DestroyCallback( callback_type, (void *) base ); + ASSERT( numremoved <= 1 ); +#endif + + // free object structure memory + FREEMEM( emp->ObjVtxs ); + emp->ObjVtxs = NULL; +} + + + +#ifndef PARSEC_SERVER +// ---------------------------------------------------------------------------- +// EMP DEVICE BEHAVIOUR +// ---------------------------------------------------------------------------- + + +// maintain emp of local ship ------------------------------------------------- +// +void WFX_CreateEmpWaves( ShipObject *shippo ) +{ + ASSERT( shippo != NULL ); + + shippo->EmpRefframesDelta += CurScreenRefFrames; + + int curwave; + + int curupgrade = 0; + if ( shippo->Specials & SPMASK_EMP_UPGRADE_2 ) { + curupgrade = 2; + } else if ( shippo->Specials & SPMASK_EMP_UPGRADE_1 ) { + curupgrade = 1; + } + + // try standard emp if low energy + if ( shippo->CurEnergy < emp_energy[ curupgrade ] ) { + curupgrade = 0; + } + + int numwaves = shippo->EmpRefframesDelta / emp_delay[ curupgrade ]; + int curalive = shippo->EmpRefframesDelta - emp_delay[ curupgrade ]; + dword energy_consumption = emp_energy[ curupgrade ]; + + // create waves (oldest first) + for ( curwave = ( numwaves - 1 ); curwave >= 0; curwave-- ) { + + // check if enough energy to create single wave + if ( (dword)shippo->CurEnergy >= energy_consumption ) { + + shippo->CurEnergy -= energy_consumption; + CreateEmp( shippo, 0, curalive, curupgrade ); + curalive -= emp_delay[ curupgrade ]; + } else { + + break; + } + } + + shippo->EmpRefframesDelta %= emp_delay[ curupgrade ]; +} + + +// activate emp of local ship ------------------------------------------------- +// +int WFX_ActivateEmp( ShipObject *shippo ) +{ + ASSERT( shippo != NULL ); + ASSERT( shippo == MyShip ); + ASSERT( ( shippo->WeaponsActive & WPMASK_DEVICE_EMP ) == 0 ); + + // check if enough space in RE_List + if ( !NET_RmEvAllowed( RE_WEAPONSTATE ) ) { + return FALSE; + } + + // check if emp available + if ( !OBJ_DeviceAvailable( shippo, WPMASK_DEVICE_EMP ) ) { + ShowMessage( no_emp_str ); + return FALSE; + } + + // create first emp-wave + int curupgrade = 0; + if ( shippo->Specials & SPMASK_EMP_UPGRADE_2 ) { + curupgrade = 2; + } else if ( shippo->Specials & SPMASK_EMP_UPGRADE_1 ) { + curupgrade = 1; + } + + shippo->EmpRefframesDelta = 0; + + // check if enough energy to shoot emp + if ( shippo->CurEnergy >= emp_energy[ curupgrade ] ) { + shippo->CurEnergy -= emp_energy[ curupgrade ]; + CreateEmp( shippo, 0, 0, curupgrade ); + } + // try standard emp + else if ( shippo->CurEnergy >= emp_energy[ 0 ] ) { + shippo->CurEnergy -= emp_energy[ 0 ]; + CreateEmp( shippo, 0, 0, 0 ); + } + else { + ShowMessage( low_energy_str ); + AUD_LowEnergy(); + return FALSE; + } + + // set active flag + shippo->WeaponsActive |= WPMASK_DEVICE_EMP; + + // send remote event to switch emp on + NET_RmEvWeaponState( WPMASK_DEVICE_EMP, WPSTATE_ON, shippo->CurEnergy, shippo->Specials ); + + // record activation event if recording active + Record_EmpActivation(); + + // play sound +// AUD_Emp( shippo ); + + return TRUE; +} + + +// deactivate emp of specified ship ------------------------------------------- +// +void WFX_DeactivateEmp( ShipObject *shippo ) +{ + ASSERT( shippo != NULL ); + ASSERT( shippo->WeaponsActive & WPMASK_DEVICE_EMP ); + + // local ship is special case + if ( shippo == MyShip ) { + + // check if enough space in RE_List + if ( !NET_RmEvAllowed( RE_WEAPONSTATE ) ) { + return; + } + + // send remote event to switch emp off + NET_RmEvWeaponState( WPMASK_DEVICE_EMP, WPSTATE_OFF, shippo->CurEnergy, shippo->Specials ); + + // record deactivation event if recording active + Record_EmpDeactivation(); + } + + // reset activation flag + shippo->WeaponsActive &= ~WPMASK_DEVICE_EMP; +} + + +// remote player activated emp ------------------------------------------------ +// +void WFX_RemoteActivateEmp( int playerid ) +{ + // fetch pointer to remote player's ship + ShipObject *shippo = NET_FetchOwnersShip( playerid ); + ASSERT( shippo != NULL ); + ASSERT( shippo != MyShip ); + + // make sure emp is active + if ( ( shippo->WeaponsActive & WPMASK_DEVICE_EMP) == 0 ) { + + // avoid additional stuff that would be done + // by WFX_ActivateEmp() + + // create first emp-wave + int curupgrade = 0; + if ( shippo->Specials & SPMASK_EMP_UPGRADE_2 ) { + curupgrade = 2; + } else if ( shippo->Specials & SPMASK_EMP_UPGRADE_1 ) { + curupgrade = 1; + } + + shippo->EmpRefframesDelta = 0; + + // check if enough energy to shoot emp + if ( shippo->CurEnergy >= emp_energy[ curupgrade ] ) { + shippo->CurEnergy -= emp_energy[ curupgrade ]; + CreateEmp( shippo, 0, 0, curupgrade ); + } + // try standard emp + else if ( shippo->CurEnergy >= emp_energy[ 0 ] ) { + shippo->CurEnergy -= emp_energy[ 0 ]; + CreateEmp( shippo, 0, 0, 0 ); + } + else { + return; + } + + shippo->WeaponsActive |= WPMASK_DEVICE_EMP; + } +} + + +// remote player deactivated emp ---------------------------------------------- +// +void WFX_RemoteDeactivateEmp( int playerid ) +{ + // fetch pointer to remote player's ship + ShipObject *shippo = NET_FetchOwnersShip( playerid ); + ASSERT( shippo != NULL ); + ASSERT( shippo != MyShip ); + + // make sure emp is inactive + if ( shippo->WeaponsActive & WPMASK_DEVICE_EMP) { + + // reset activation flag + shippo->WeaponsActive &= ~WPMASK_DEVICE_EMP; + } +} + + +// create emp blast ----------------------------------------------------------- +// +void WFX_EmpBlast( ShipObject *shippo ) +{ + ASSERT( shippo != NULL ); + + // check if enough space in RE_List + if ( !NET_RmEvAllowed( RE_CREATEEMP ) ) + return; + + if ( ( MyShip->Weapons & WPMASK_DEVICE_EMP ) == 0 ) { + ShowMessage( no_emp_str ); + return; + } + + int curdelay = 0; + + int curupgrade = 0; + if ( shippo->Specials & SPMASK_EMP_UPGRADE_2 ) { + curupgrade = 2; + } else if ( shippo->Specials & SPMASK_EMP_UPGRADE_1 ) { + curupgrade = 1; + } + int used_upgrade = curupgrade; + + int energy_consumption = emp_energy[ curupgrade ] * emp_waves[ curupgrade ]; + + // check if enough energy to shoot emp + if ( shippo->CurEnergy >= energy_consumption ) { + + shippo->CurEnergy -= energy_consumption; + + for ( int i = 0; i < emp_waves[ curupgrade ]; i++ ) { + CreateEmp( shippo, curdelay, 0, curupgrade ); + curdelay += emp_delay[ curupgrade ]; + } + } + // try standard emp + else if ( shippo->CurEnergy >= ( emp_energy[ 0 ] * emp_waves[ 0 ] ) ) { + + shippo->CurEnergy -= ( emp_energy[ 0 ] * emp_waves[ 0 ] ); + + for ( int i = 0; i < emp_waves[ 0 ]; i++ ) { + CreateEmp( shippo, curdelay, 0, 0 ); + curdelay += emp_delay[ 0 ]; + } + used_upgrade = 0; + } + else { + ShowMessage( low_energy_str ); + AUD_LowEnergy(); + return; + } + + // insert remote event + NET_RmEvCreateEmp( used_upgrade ); + + // record create event if recording active + Record_EmpCreation(); + + // play sound effect + AUD_EmpBlast( shippo, curupgrade ); +} + + +// create emp blast ----------------------------------------------------------- +// +void WFX_RemoteEmpBlast( ShipObject *shippo, int curupgrade ) +{ + ASSERT( shippo != NULL ); + + int curdelay = 0; + + for ( int i = 0; i < emp_waves[ curupgrade ]; i++ ) { + CreateEmp( shippo, curdelay, 0, curupgrade ); + curdelay += emp_delay[ curupgrade ]; + } + + // play sound effect + AUD_EmpBlast( shippo, curupgrade ); +} + +#endif + + +// ---------------------------------------------------------------------------- +// EMP REGISTRATION AND CONSOLE COMMANDS +// ---------------------------------------------------------------------------- + + +// register object types for emp ---------------------------------------------- +// +PRIVATE +void EmpRegisterCustomTypes() +{ + custom_type_info_s info; + memset( &info, 0, sizeof( info ) ); + + // always try to allocate templates + for ( int i = 0; i < EMP_UPGRADES; i++ ) { + emp_type_template[ i ] = (Emp *) ALLOCMEM( sizeof( Emp ) ); + if ( emp_type_template[ i ] != NULL ) { + memset( emp_type_template[ i ], 0, sizeof( Emp ) ); + EmpInitDefaults( emp_type_template[ i ], i ); + } + } + + info.type_name = "emp"; + info.type_id = 0x00000000; + info.type_size = sizeof( Emp ); + info.type_template = emp_type_template[ 0 ]; + info.type_flags = CUSTOM_TYPE_DEFAULT; + info.callback_init = EmpInitType; + info.callback_instant = EmpInstantiate; + info.callback_destroy = EmpDestroy; + info.callback_animate = EmpAnimate; + info.callback_collide = CheckEmpCollision; + info.callback_notify = NULL; + info.callback_persist = NULL; + + emp_type_id[ 0 ] = OBJ_RegisterCustomType( &info ); + CON_RegisterCustomType( info.type_id, Emp_PropList ); + + memset( &info, 0, sizeof( info ) ); + + info.type_name = "empup1"; + info.type_id = 0x00000000; + info.type_size = sizeof( Emp ); + info.type_template = emp_type_template[ 1 ]; + info.type_flags = CUSTOM_TYPE_DEFAULT; + info.callback_init = EmpInitTypeUp1; + info.callback_instant = EmpInstantiate; + info.callback_destroy = EmpDestroy; + info.callback_animate = EmpAnimate; + info.callback_collide = CheckEmpCollision; + info.callback_notify = NULL; + info.callback_persist = NULL; + + emp_type_id[ 1 ] = OBJ_RegisterCustomType( &info ); + CON_RegisterCustomType( info.type_id, EmpUp1_PropList ); + + memset( &info, 0, sizeof( info ) ); + + info.type_name = "empup2"; + info.type_id = 0x00000000; + info.type_size = sizeof( Emp ); + info.type_template = emp_type_template[ 2 ]; + info.type_flags = CUSTOM_TYPE_DEFAULT; + info.callback_init = EmpInitTypeUp2; + info.callback_instant = EmpInstantiate; + info.callback_destroy = EmpDestroy; + info.callback_animate = EmpAnimate; + info.callback_collide = CheckEmpCollision; + info.callback_notify = NULL; + info.callback_persist = NULL; + + emp_type_id[ 2 ] = OBJ_RegisterCustomType( &info ); + CON_RegisterCustomType( info.type_id, EmpUp2_PropList ); +} + + +// precalculate expansion table for given parameters -------------------------- +// +PRIVATE +void InitExpansionTableEmp( float **expansion_tab, int lifetime, float lambda ) +{ + ASSERT( ( lifetime >= EMP_MIN_LIFETIME ) && ( lifetime <= EMP_MAX_LIFETIME ) ); + ASSERT( lambda > 0.0 ); + + if ( *expansion_tab != NULL ) { + FREEMEM( *expansion_tab ); + *expansion_tab = NULL; + } + + *expansion_tab = (float *) ALLOCMEM( ( lifetime ) * sizeof( float ) ); + if ( *expansion_tab == NULL ) + OUTOFMEM( 0 ); + + // precalc full expansion curve in time resolution + // exactly as needed for emp expansion + float ref_factor = 1.0 / ( 1.0 - exp( -lambda ) ); + + for ( int i = 0; i < lifetime; i++ ) { + (*expansion_tab)[ i ] = ( 1.0 - exp( -lambda * ( (float) i / (float) lifetime) ) ) * ref_factor; + } +} + + +// key table for emp command -------------------------------------------- +// +key_value_s emp_key_value[] = { + + { "lifetime", NULL, KEYVALFLAG_NONE }, + { "maxwidth", NULL, KEYVALFLAG_NONE }, + { "lambda", NULL, KEYVALFLAG_NONE }, + { "fadeout", NULL, KEYVALFLAG_NONE }, + { "waves", NULL, KEYVALFLAG_NONE }, + { "delay", NULL, KEYVALFLAG_NONE }, + { "energy", NULL, KEYVALFLAG_NONE }, + + { NULL, NULL, KEYVALFLAG_NONE }, +}; + +enum { + + KEY_EMP_LIFETIME, + KEY_EMP_MAXWIDTH, + KEY_EMP_LAMBDA, + KEY_EMP_FADEOUT, + KEY_EMP_WAVES, + KEY_EMP_DELAY, + KEY_EMP_ENERGY +}; + + +// customize emp -------------------------------------------------------------- +// +PRIVATE +int EMP_CONF( char *paramstr, int upgradelevel ) +{ + //NOTE: + //CONCOM: + // emp_conf_command ::= 'emp.conf' [] [] + // [] [] [] + // [] [] + // lifetime_spec ::= 'lifetime' + // maxwidth_spec ::= 'maxwidth' + // lambda_spec ::= 'lambda' + // fadeout_spec ::= 'fadeout' + // waves_spec ::= 'waves' + // delay_spec ::= 'delay' + // energy_spec ::= 'energy' + + ASSERT( paramstr != NULL ); + HANDLE_COMMAND_DOMAIN_SEP( paramstr ); + + // scan out all values to keys + if ( !ScanKeyValuePairs( emp_key_value, paramstr ) ) + return TRUE; + + int alldefaults = TRUE; + int lifetime = emp_lifetime[ upgradelevel ]; + float max_width = GEOMV_TO_FLOAT( emp_max_width[ upgradelevel ] ); + float lambda = emp_lambda[ upgradelevel ]; + int fadeout = emp_fadeout[ upgradelevel ]; + int waves = emp_waves[ upgradelevel ]; + int delay = emp_delay[ upgradelevel ]; + int energy = emp_energy[ upgradelevel ]; + + // lifetime + if ( emp_key_value[ KEY_EMP_LIFETIME ].value != NULL ) { + + if ( ScanKeyValueInt( &emp_key_value[ KEY_EMP_LIFETIME ], &lifetime ) < 0 ) { + CON_AddLine( emp_inval_lifetime_spec ); + return TRUE; + } + if ( ( lifetime < EMP_MIN_LIFETIME ) || ( lifetime > EMP_MAX_LIFETIME ) ) { + CON_AddLine( emp_inval_lifetime_spec ); + return TRUE; + } + if ( lifetime < fadeout ) { + fadeout = lifetime; + } + alldefaults = FALSE; + } + + // max_width + if ( emp_key_value[ KEY_EMP_MAXWIDTH ].value != NULL ) { + + if ( ScanKeyValueFloat( &emp_key_value[ KEY_EMP_MAXWIDTH ], &max_width ) < 0 ) { + CON_AddLine( emp_inval_maxwidth_spec ); + return TRUE; + } + if ( max_width <= 0.0 ) { + CON_AddLine( emp_inval_maxwidth_spec ); + return TRUE; + } + alldefaults = FALSE; + } + + // lambda + if ( emp_key_value[ KEY_EMP_LAMBDA ].value != NULL ) { + + if ( ScanKeyValueFloat( &emp_key_value[ KEY_EMP_LAMBDA ], &lambda ) < 0 ) { + CON_AddLine( emp_inval_lambda_spec ); + return TRUE; + } + if ( lambda <= 0.0 ) { + CON_AddLine( emp_inval_maxwidth_spec ); + return TRUE; + } + alldefaults = FALSE; + } + + // fadeout + if ( emp_key_value[ KEY_EMP_FADEOUT ].value != NULL ) { + + if ( ScanKeyValueInt( &emp_key_value[ KEY_EMP_FADEOUT ], &fadeout ) < 0 ) { + CON_AddLine( emp_inval_fadeout_spec ); + return TRUE; + } + if ( ( fadeout < 0 ) || ( fadeout > EMP_MAX_LIFETIME ) ) { + CON_AddLine( emp_inval_fadeout_spec ); + return TRUE; + } + if ( fadeout > lifetime ) { + lifetime = fadeout; + } + alldefaults = FALSE; + } + + // waves + if ( emp_key_value[ KEY_EMP_WAVES ].value != NULL ) { + + if ( ScanKeyValueInt( &emp_key_value[ KEY_EMP_WAVES ], &waves ) < 0 ) { + CON_AddLine( emp_inval_waves_spec ); + return TRUE; + } + if ( ( waves < EMP_MIN_WAVES ) || ( waves > EMP_MAX_WAVES ) ) { + CON_AddLine( emp_inval_waves_spec ); + return TRUE; + } + alldefaults = FALSE; + } + + // delay + if ( emp_key_value[ KEY_EMP_DELAY ].value != NULL ) { + + if ( ScanKeyValueInt( &emp_key_value[ KEY_EMP_DELAY ], &delay ) < 0 ) { + CON_AddLine( emp_inval_delay_spec ); + return TRUE; + } + if ( ( waves < EMP_MIN_DELAY ) || ( waves > EMP_MAX_DELAY ) ) { + CON_AddLine( emp_inval_delay_spec ); + return TRUE; + } + alldefaults = FALSE; + } + + // energy + if ( emp_key_value[ KEY_EMP_ENERGY ].value != NULL ) { + + if ( ScanKeyValueInt( &emp_key_value[ KEY_EMP_ENERGY ], &energy ) < 0 ) { + CON_AddLine( emp_inval_energy_spec ); + return TRUE; + } + if ( ( energy < 0 ) ) { + CON_AddLine( emp_inval_energy_spec ); + return TRUE; + } + alldefaults = FALSE; + } + + if ( !alldefaults ) { + emp_max_width[ upgradelevel ] = FLOAT_TO_GEOMV( max_width ); + emp_fadeout[ upgradelevel ] = fadeout; + emp_waves[ upgradelevel ] = waves; + emp_delay[ upgradelevel ] = delay; + emp_energy[ upgradelevel ] = energy; + if ( ( lifetime != emp_lifetime[ upgradelevel ] ) || ( lambda != emp_lambda[ upgradelevel ] ) ) { + emp_lifetime[ upgradelevel ] = lifetime; + emp_lambda[ upgradelevel ] = lambda; + InitExpansionTableEmp( &emp_expansion_tab[ upgradelevel ], lifetime, lambda ); + } + } + else { + //FIXME: + // hack! + switch ( upgradelevel ) { + case 0: + sprintf( paste_str, "maxwidth: %f (%f)", max_width, EMP_MAX_WIDTH ); + CON_AddLine( paste_str ); + sprintf( paste_str, "lifetime: %d (%d)", lifetime, EMP_LIFETIME ); + CON_AddLine( paste_str ); + sprintf( paste_str, "fadeout: %d (%d)", fadeout, EMP_FADEOUT ); + CON_AddLine( paste_str ); + sprintf( paste_str, "lambda: %f (%f)", lambda, EMP_LAMBDA ); + CON_AddLine( paste_str ); + sprintf( paste_str, "delay: %d (%d)", delay, EMP_DELAY ); + CON_AddLine( paste_str ); + sprintf( paste_str, "waves: %d (%d)", waves, EMP_WAVES ); + CON_AddLine( paste_str ); + sprintf( paste_str, "energy: %d (%d)", energy, EMP_ENERGY ); + CON_AddLine( paste_str ); + break; + + case 1: + sprintf( paste_str, "maxwidth: %f (%f)", max_width, EMP_UP1_MAX_WIDTH ); + CON_AddLine( paste_str ); + sprintf( paste_str, "lifetime: %d (%d)", lifetime, EMP_UP1_LIFETIME ); + CON_AddLine( paste_str ); + sprintf( paste_str, "fadeout: %d (%d)", fadeout, EMP_UP1_FADEOUT ); + CON_AddLine( paste_str ); + sprintf( paste_str, "lambda: %f (%f)", lambda, EMP_UP1_LAMBDA ); + CON_AddLine( paste_str ); + sprintf( paste_str, "delay: %d (%d)", delay, EMP_UP1_DELAY ); + CON_AddLine( paste_str ); + sprintf( paste_str, "waves: %d (%d)", waves, EMP_UP1_WAVES ); + CON_AddLine( paste_str ); + sprintf( paste_str, "energy: %d (%d)", energy, EMP_UP1_ENERGY ); + CON_AddLine( paste_str ); + break; + + case 2: + sprintf( paste_str, "maxwidth: %f (%f)", max_width, EMP_UP2_MAX_WIDTH ); + CON_AddLine( paste_str ); + sprintf( paste_str, "lifetime: %d (%d)", lifetime, EMP_UP2_LIFETIME ); + CON_AddLine( paste_str ); + sprintf( paste_str, "fadeout: %d (%d)", fadeout, EMP_UP2_FADEOUT ); + CON_AddLine( paste_str ); + sprintf( paste_str, "lambda: %f (%f)", lambda, EMP_UP2_LAMBDA ); + CON_AddLine( paste_str ); + sprintf( paste_str, "delay: %d (%d)", delay, EMP_UP2_DELAY ); + CON_AddLine( paste_str ); + sprintf( paste_str, "waves: %d (%d)", waves, EMP_UP2_WAVES ); + CON_AddLine( paste_str ); + sprintf( paste_str, "energy: %d (%d)", energy, EMP_UP2_ENERGY ); + CON_AddLine( paste_str ); + break; + + default: + ASSERT( 0 ); + } + } + + return TRUE; +} + + +PRIVATE +int Cmd_EMP_CONF( char *paramstr ) +{ + //NOTE: + //CONCOM: + // emp_conf_command ::= 'emp.conf' [] [] + // [] [] [] + // [] [] + // lifetime_spec ::= 'lifetime' + // maxwidth_spec ::= 'maxwidth' + // lambda_spec ::= 'lambda' + // fadeout_spec ::= 'fadeout' + // waves_spec ::= 'waves' + // delay_spec ::= 'delay' + // energy_spec ::= 'energy' + + return EMP_CONF( paramstr, 0 ); +} + + +PRIVATE +int Cmd_EMPUP1_CONF( char *paramstr ) +{ + //NOTE: + //CONCOM: + // emp_conf_command ::= 'empup1.conf' [] [] + // [] [] [] + // [] [] + // lifetime_spec ::= 'lifetime' + // maxwidth_spec ::= 'maxwidth' + // lambda_spec ::= 'lambda' + // fadeout_spec ::= 'fadeout' + // waves_spec ::= 'waves' + // delay_spec ::= 'delay' + // energy_spec ::= 'energy' + + return EMP_CONF( paramstr, 1 ); +} + + +PRIVATE +int Cmd_EMPUP2_CONF( char *paramstr ) +{ + //NOTE: + //CONCOM: + // emp_conf_command ::= 'empup2.conf' [] [] + // [] [] [] + // [] [] + // lifetime_spec ::= 'lifetime' + // maxwidth_spec ::= 'maxwidth' + // lambda_spec ::= 'lambda' + // fadeout_spec ::= 'fadeout' + // waves_spec ::= 'waves' + // delay_spec ::= 'delay' + // energy_spec ::= 'energy' + + return EMP_CONF( paramstr, 2 ); +} + + +// console command for activating the emp ------------------------------------- +// +PRIVATE +int Cmd_EMP( char *argstr ) +{ + //NOTE: + //CONCOM: + // emp_command ::= 'emp' + + ASSERT( argstr != NULL ); + HANDLE_COMMAND_DOMAIN( argstr ); +#ifndef PARSEC_SERVER + WFX_EmpBlast( MyShip ); +#endif + return TRUE; +} + + +// module registration function ----------------------------------------------- +// +REGISTER_MODULE( G_EMP ) +{ + // register type + EmpRegisterCustomTypes(); + + user_command_s regcom; + memset( ®com, 0, sizeof( user_command_s ) ); + + // register "emp.conf" command + regcom.command = "emp.conf"; + regcom.numparams = 1; + regcom.execute = Cmd_EMP_CONF; + regcom.statedump = NULL; + CON_RegisterUserCommand( ®com ); + + memset( ®com, 0, sizeof( user_command_s ) ); + + // register "empup1.conf" command + regcom.command = "empup1.conf"; + regcom.numparams = 1; + regcom.execute = Cmd_EMPUP1_CONF; + regcom.statedump = NULL; + CON_RegisterUserCommand( ®com ); + + memset( ®com, 0, sizeof( user_command_s ) ); + + // register "empup2.conf" command + regcom.command = "empup2.conf"; + regcom.numparams = 1; + regcom.execute = Cmd_EMPUP2_CONF; + regcom.statedump = NULL; + CON_RegisterUserCommand( ®com ); + + // register "emp" command + regcom.command = "emp"; + regcom.numparams = 0; + regcom.execute = Cmd_EMP; + regcom.statedump = NULL; + CON_RegisterUserCommand( ®com ); + + // init default expansion tables + InitExpansionTableEmp( &emp_expansion_tab[ 0 ], EMP_LIFETIME, EMP_LAMBDA ); + InitExpansionTableEmp( &emp_expansion_tab[ 1 ], EMP_UP1_LIFETIME, EMP_UP1_LAMBDA ); + InitExpansionTableEmp( &emp_expansion_tab[ 2 ], EMP_UP2_LIFETIME, EMP_UP2_LAMBDA ); +} + + + diff --git a/src/libparsec/g_extra.cpp b/src/libparsec/g_extra.cpp new file mode 100644 index 0000000..c9b6057 --- /dev/null +++ b/src/libparsec/g_extra.cpp @@ -0,0 +1,1598 @@ +/* + * PARSEC - Extra management - SERVER + * + * $Author: uberlinuxguy $ - $Date: 2004/09/26 03:43:45 $ + * + * Orginally written by: + * Copyright (c) Clemens Beer 2002 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + + +// C library +#include +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// subsystem & headers +#include "net_defs.h" +//#include "e_defs.h" +#ifdef PARSEC_CLIENT + #include "aud_defs.h" +#endif // PARSEC_CLIENT + +// mathematics header +#include "utl_math.h" + +// utility headers +#include "utl_list.h" + +// local module header +#include "g_extra.h" + +#ifdef PARSEC_CLIENT + + // proprietary module headers + #include "con_aux.h" + #include "e_demo.h" + #include "g_supp.h" + //#include "net_game.h" + //#include "net_util.h" + #include "obj_clas.h" + #include "obj_creg.h" + #include "obj_ctrl.h" + #include "obj_game.h" + #include "obj_name.h" + #include "od_props.h" + #include "od_class.h" + #include "g_sfx.h" + //#include "e_connmanager.h" + //#include "e_simulator.h" + + #include "g_shipobject.h" + +#else // !PARSEC_CLIENT + + // proprietary module headers + #include "con_aux_sv.h" + #include "g_player.h" + #include "net_game_sv.h" + //#include "net_util.h" + #include "obj_clas.h" + #include "obj_creg.h" + #include "obj_name.h" + #include "od_props.h" + #include "od_class.h" + #include "g_main_sv.h" + #include "e_connmanager.h" + #include "e_simnetoutput.h" + #include "e_simulator.h" + #include "g_shipobject.h" + +#endif // !PARSEC_CLIENT + + +// number of refframes that extras should drift before they stop -------------- +// +#define DEFAULT_DRIFT_TIMEOUT 2000 + +// message strings ------------------------------------------------------------ +// +//FIXME: centralize ? +static char got_energy_str[] = "energy boosted"; +static char max_energy_str[] = "energy maxed out"; +static char no_decoy_str[] = "no holo decoy device"; +static char decoy_activated_str[] = "holo decoy activated"; +static char no_invisibility_str[] = "no invisibility device"; +static char invisibility_activated_str[] = "invisibility activated"; + +// strings for extra collections ---------------------------------------------- +// +//FIXME: centralize ? +static char got_dumb_str[] = "dumb missiles collected"; +static char max_dumb_str[] = "dumb missiles maxed out"; +static char got_homing_str[] = "guided missiles found"; +static char max_homing_str[] = "guided missiles maxed out"; +static char got_mines_str[] = "found proximity mines"; +static char max_mines_str[] = "mines maxed out"; +static char got_swarm_str[] = "swarm missiles found"; +static char max_swarm_str[] = "swarm missiles maxed out"; +static char got_helix_str[] = "got helix cannon"; +static char max_helix_str[] = "already got helix cannon"; +static char got_lightning_str[] = "got lightning device"; +static char max_lightning_str[] = "already got lightning device"; +static char got_photon_str[] = "got photon cannon"; +static char max_photon_str[] = "already got photon cannon"; +static char unknown_dev_str[] = "got unknown device"; +static char unknown_extra_str[] = "got unknown extra"; +static char no_damage_str[] = "no damage to repair"; +static char damage_repaired[] = "damage repaired"; +static char mine_killed_str[] = "killed by mine"; +static char mine_hit_str[] = "mine hit"; +static char got_afterburner_str[] = "got afterburner"; +static char max_afterburner_str[] = "already got afterburner"; +static char got_cloak_str[] = "got cloaking device"; +static char max_cloak_str[] = "cloak reactivated"; +static char got_megashield_str[] = "got invulnerability shield"; +static char max_megashield_str[] = "invulnerability reinforced"; +static char got_decoy_str[] = "got holo decoy device"; +static char max_decoy_str[] = "already got holo decoy device"; +static char got_laser_upgrade_1_str[] = "got laser upgrade 1"; +static char max_laser_upgrade_1_str[] = "already got laser upgrade 1"; +static char got_laser_upgrade_2_str[] = "got laser upgrade 2"; +static char max_laser_upgrade_2_str[] = "already got laser upgrade 2"; +static char need_laser_upgrade_1_str[] = "need laser upgrade 1 first"; +static char got_emp_str[] = "got emp device"; +static char max_emp_str[] = "already got emp device"; +static char got_emp_upgrade_1_str[] = "got emp upgrade 1"; +static char max_emp_upgrade_1_str[] = "already got emp upgrade 1"; +static char got_emp_upgrade_2_str[] = "got emp upgrade 2"; +static char max_emp_upgrade_2_str[] = "already got emp upgrade 2"; +static char need_emp_upgrade_1_str[] = "need emp upgrade 1 first"; + + +// flags ---------------------------------------------------------------------- +// +//#define TEST_EXTRA_CREATION_CODE +//#define TEST_EXTRA_CREATION_CODE_ON_SHIP_DOWNING + + +// standard ctor -------------------------------------------------------------- +// +G_ExtraManager::G_ExtraManager() +{ + ExtraProbability = EXTRA_PROBABILITY; + MaxExtraArea = MAX_EXTRA_AREA; + MinExtraDist = MIN_EXTRA_DIST; + + ProbHelixCannon = PROB_DAZZLE_LASER; + ProbLightningDevice = PROB_THIEF_LASER; + ProbPhotonCannon = 0; + + ProbProximityMine = PROB_PROXIMITY_MINE; + + ProbMissilePack = PROB_MISSILE_PACK; + ProbDumbMissPack = PROB_DUMB_MISS_PACK; + ProbHomMissPack = PROB_HOM_MISS_PACK; + ProbSwarmMissPack = 0; + + ProbRepairExtra = 0; + ProbAfterburner = 0; + ProbHoloDecoy = 0; + ProbInvisibility = 0; + ProbInvulnerability = 0; + ProbEnergyField = 0; + + ProbLaserUpgrade = 0; + ProbLaserUpgrade1 = 0; + ProbLaserUpgrade2 = 0; + + ProbEmpUpgrade1 = 0; + ProbEmpUpgrade2 = 0; +} + +// fill member variables of extras -------------------------------------------- +// +void G_ExtraManager::OBJ_FillExtraMemberVars( ExtraObject *extrapo ) +{ +#ifdef PARSEC_CLIENT + ASSERT( FALSE ); +#else // !PARSEC_CLIENT + + ASSERT( extrapo != NULL ); + ASSERT( OBJECT_TYPE_EXTRA( extrapo ) ); + + //NOTE: + // this function may be called for mines, but it need + // not be (and is indeed not called when the owner of + // the mine is set manually). + + // mine is a special extra + if ( extrapo->ObjectType == MINE1TYPE ) { + + // fallback for owner is the local player + // (just to be on the safe side, the basic type + // init sets the owner to the same value) + ((MineObject*)extrapo)->Owner = OWNER_LOCAL_PLAYER; + return; + } + + // default: no drifting + extrapo->DriftTimeout = 0; + + Extra1Obj *extra1po; + Extra2Obj *extra2po; + Extra3Obj *extra3po; + + switch ( extrapo->ObjectClass ) { + + case ENERGY_EXTRA_CLASS: + extra1po = (Extra1Obj *) extrapo; + extra1po->EnergyBoost = TheGame->EnergyExtraBoost; + break; + + case REPAIR_EXTRA_CLASS: + extra1po = (Extra1Obj *) extrapo; + extra1po->EnergyBoost = TheGame->RepairExtraBoost; + break; + + case DUMB_PACK_CLASS: + extra2po = (Extra2Obj *) extrapo; + extra2po->MissileType = MISSILE1TYPE; + extra2po->NumMissiles = TheGame->DumbPackNumMissls; + break; + + case GUIDE_PACK_CLASS: + extra2po = (Extra2Obj *) extrapo; + extra2po->MissileType = MISSILE4TYPE; + extra2po->NumMissiles = TheGame->HomPackNumMissls; + break; + + case SWARM_PACK_CLASS: + extra2po = (Extra2Obj *) extrapo; + extra2po->MissileType = MISSILE5TYPE; + extra2po->NumMissiles = TheGame->SwarmPackNumMissls; + break; + + case HELIX_DEVICE_CLASS: + extra3po = (Extra3Obj *) extrapo; + extra3po->DeviceType = HELIX_DEVICE; + break; + + case LIGHTNING_DEVICE_CLASS: + extra3po = (Extra3Obj *) extrapo; + extra3po->DeviceType = LIGHTNING_DEVICE; + break; + + case MINE_PACK_CLASS: + extra2po = (Extra2Obj *) extrapo; + extra2po->MissileType = MINE1TYPE; + extra2po->NumMissiles = TheGame->ProxPackNumMines; + break; + + case AFTERBURNER_DEVICE_CLASS: + extra3po = (Extra3Obj *) extrapo; + extra3po->DeviceType = AFTERBURNER_DEVICE; + break; + + case INVISIBILITY_CLASS: + extra3po = (Extra3Obj *) extrapo; + extra3po->DeviceType = INVISIBILITY_DEVICE; + break; + + case INVULNERABILITY_CLASS: + extra3po = (Extra3Obj *) extrapo; + extra3po->DeviceType = INVULNERABILITY_DEVICE; + break; + + case PHOTON_DEVICE_CLASS: + extra3po = (Extra3Obj *) extrapo; + extra3po->DeviceType = PHOTON_DEVICE; + break; + + case DECOY_DEVICE_CLASS: + extra3po = (Extra3Obj *) extrapo; + extra3po->DeviceType = DECOY_DEVICE; + break; + + case LASERUPGRADE1_CLASS: + extra3po = (Extra3Obj *) extrapo; + extra3po->DeviceType = LASER_UPGRADE_1_DEVICE; + break; + + case LASERUPGRADE2_CLASS: + extra3po = (Extra3Obj *) extrapo; + extra3po->DeviceType = LASER_UPGRADE_2_DEVICE; + break; + + default: + + //FIXME: ?????? + if ( extrapo->ObjectClass == ExtraClasses[ EXTRAINDX_EMPUPGRADE1 ] ) { + + extra3po = (Extra3Obj *) extrapo; + extra3po->DeviceType = EMP_UPGRADE_1_DEVICE; + + } else if ( extrapo->ObjectClass == ExtraClasses[ EXTRAINDX_EMPUPGRADE2 ] ) { + + extra3po = (Extra3Obj *) extrapo; + extra3po->DeviceType = EMP_UPGRADE_2_DEVICE; + } + + break; + + + MSGOUT( "OBJ_FillExtraMemberVars(): unknown extra class: %d.", extrapo->ObjectClass ); + } +#endif // !PARSEC_CLIENT +} + + +// kill extra that immediately follows passed node in list -------------------- +// +void G_ExtraManager::OBJ_KillExtra( ExtraObject* precnode, int collected ) +{ + ASSERT( precnode != NULL ); + + ExtraObject *extra = (ExtraObject *) precnode->NextObj; + ASSERT( extra != NULL ); + +#ifdef PARSEC_CLIENT + + // create vanishing animation if not collected + if ( !collected ) { + SFX_VanishExtra( extra ); + } + + #ifndef NO_EXTRA_KILL_MESSAGES + + // only transmit collection events, not lifetime expiration + if ( !NET_ConnectedGMSV() ) { + if ( collected ) { + NET_RmEvKillObject( extra->HostObjNumber, EXTRA_LIST ); + } + } + + #endif // NO_EXTRA_KILL_MESSAGES + + + // unlink from list + precnode->NextObj = extra->NextObj; + + // free extra + FreeObjectMem( extra ); + +#else // !PARSEC_CLIENT + + // release the E_Distributable ( distribute removal ) + //MSGOUT( "G_ExtraManager::OBJ_KillExtra() calls ReleaseDistributable()" ); + TheSimNetOutput->ReleaseDistributable( extra->pDist ); + + // unlink from list + precnode->NextObj = extra->NextObj; + + // free extra + TheWorld->FreeObjectMem( extra ); + +#endif // !PARSEC_CLIENT +} + + +// animate an extra ----------------------------------------------------------- +// +void G_ExtraManager::OBJ_AnimateExtra( ExtraObject *extrapo ) +{ +#ifdef PARSEC_CLIENT + + ASSERT( FALSE ); + +#else // !PARSEC_CLIENT + + ASSERT( extrapo != NULL ); + ASSERT( OBJECT_TYPE_EXTRA( extrapo ) ); + + // do self rotation + ObjRotX( extrapo->ObjPosition, extrapo->SelfRotX * TheSimulator->GetThisFrameRefFrames() ); + ObjRotY( extrapo->ObjPosition, extrapo->SelfRotY * TheSimulator->GetThisFrameRefFrames() ); + ObjRotZ( extrapo->ObjPosition, extrapo->SelfRotZ * TheSimulator->GetThisFrameRefFrames() ); + + // drift extras away from ship explosion center + if ( extrapo->DriftTimeout == 0 ) + return; + + extrapo->DriftTimeout -= TheSimulator->GetThisFrameRefFrames(); + if ( extrapo->DriftTimeout < 0 ) + extrapo->DriftTimeout = 0; + + extrapo->ObjPosition[ 0 ][ 3 ] += extrapo->DriftVec.X * TheSimulator->GetThisFrameRefFrames(); + extrapo->ObjPosition[ 1 ][ 3 ] += extrapo->DriftVec.Y * TheSimulator->GetThisFrameRefFrames(); + extrapo->ObjPosition[ 2 ][ 3 ] += extrapo->DriftVec.Z * TheSimulator->GetThisFrameRefFrames(); + +#endif // !PARSEC_CLIENT +} + + +// place extras in vicinity of local ship object ------------------------------ +// +void G_ExtraManager::OBJ_DoExtraPlacement() +{ +#ifdef PARSEC_CLIENT + ASSERT( FALSE ); +#else // !PARSEC_CLIENT + +#ifdef PARSEC_SERVER + + // check whether to autocreate extras + if ( !SV_GAME_EXTRAS_AUTOCREATE ) { + return; + } + + // determine upper bound to number of extras + int maxextras = SV_GAME_EXTRAS_MAXNUM * TheConnManager->GetNumConnected(); + +#else // !PARSEC_SERVER + + // no extra creation in GMSV mode + if ( NET_ConnectedGMSV() ) { + return; + } + + // don't create extras during demo replay + if ( !AUX_CREATE_EXTRAS_DURING_REPLAY && DEMO_ReplayActive() ) + return; + + // check if enough space in RE_List + ASSERT( sizeof( RE_CreateExtra ) >= sizeof( RE_ParticleObject ) ); + if ( !NET_RmEvAllowed( RE_CREATEEXTRA ) ) { + return; + } + + // determine upper bound to number of extras + ASSERT( ( NumRemPlayers >= 0 ) && ( NumRemPlayers <= MAX_NET_PROTO_PLAYERS ) ); + int maxextras = MaxNumExtras; + if ( NetConnected ) { + ASSERT( NumRemPlayers > 0 ); + maxextras *= NumRemPlayers; + } + +#endif // !PARSEC_CLIENT + + // create random extra object + if ( ( TheWorld->m_nCurrentNumExtras + TheWorld->m_nCurrentNumPrtExtras ) < maxextras ) { + + // check whether to create an extra in this turn + int r = RAND() % 100; + if ( r > ExtraProbability ) + return; + + Vector3 spawn_point; + +#ifdef PARSEC_SERVER + + // spawn position is either somewhere around a randomly selected ship + // or the origin + if ( TheGame->GetNumJoined() > 0 ) { + + // get a random ship object + int nRandomPlayer = RAND() % TheGame->GetNumJoined(); + + UTL_List* pCurJoinedPlayerList = TheGame->GetCurJoinedPlayerList(); + ASSERT( pCurJoinedPlayerList != NULL ); + + UTL_listentry_s* entry = pCurJoinedPlayerList->GetEntryAtIndex( nRandomPlayer ); + ASSERT( entry != NULL ); + + G_Player* pPlayer = (G_Player*)entry->m_data; + ASSERT( pPlayer != NULL ); + + ShipObject* pCurShip = pPlayer->GetShipObject(); + ASSERT( pCurShip != NULL ); + + FetchTVector( pCurShip->ObjPosition, &spawn_point ); + } else { + + // spawn around origin + spawn_point.X = spawn_point.Y = spawn_point.Z = GEOMV_0; + } + +#else // !PARSEC_SERVER + + FetchTVector( MyShip->ObjPosition, &spawn_point ); + +#endif // !PARSEC_SERVER + + Xmatrx startm; + MakeIdMatrx( startm ); + +#ifdef PARSEC_SERVER + + if ( SV_GAME_EXTRAS_TESTPLACE ) { + + static int nNumExtraCreated = 0; + + startm[ 0 ][ 3 ] = INT_TO_GEOMV( 0 ); + startm[ 1 ][ 3 ] = INT_TO_GEOMV( 0 ); + startm[ 2 ][ 3 ] = INT_TO_GEOMV( ( ( nNumExtraCreated % 20 ) + 1 ) * 100 ); + + nNumExtraCreated++; + + } else { + +#endif // PARSEC_SERVER + + // get random position around currently selected ship + int x = ( RAND() % MaxExtraArea ) - MaxExtraArea / 2; + int y = ( RAND() % MaxExtraArea ) - MaxExtraArea / 2; + int z = ( RAND() % MaxExtraArea ) - MaxExtraArea / 2; + + x += ( x < 0 ) ? -MinExtraDist : MinExtraDist; + y += ( y < 0 ) ? -MinExtraDist : MinExtraDist; + z += ( z < 0 ) ? -MinExtraDist : MinExtraDist; + + startm[ 0 ][ 3 ] = INT_TO_GEOMV( x ) + spawn_point.X; + startm[ 1 ][ 3 ] = INT_TO_GEOMV( y ) + spawn_point.Y; + startm[ 2 ][ 3 ] = INT_TO_GEOMV( z ) + spawn_point.Z; + +#ifdef PARSEC_SERVER + } +#endif // PARSEC_SERVER + + int probsum = 0; + int objclass = -1; + int dice = RAND() % 100; + + // energy field + if ( dice < ( probsum += ProbEnergyField ) ) { + +#ifdef PARSEC_SERVER + // create energy field particle object + Vertex3 origin; + FetchTVector( startm, &origin ); + TheWorld->SFX_CreateEnergyField( origin ); + + RE_ParticleObject re_particleobject; + memset( &re_particleobject , 0, sizeof ( RE_ParticleObject ) ); + re_particleobject.RE_Type = RE_PARTICLEOBJECT; + re_particleobject.RE_BlockSize = sizeof( RE_ParticleObject ); + re_particleobject.ObjectType = POBJ_ENERGYFIELD; + re_particleobject.Origin = origin; + + TheSimNetOutput->BufferForMulticastRE((RE_ParticleObject *) &re_particleobject, PLAYERID_ANONYMOUS, FALSE); + + +#else // !PARSEC_SERVER + + // create energy field particle object + Vertex3 origin; + FetchTVector( startm, &origin ); + SFX_CreateEnergyField( origin ); + + // insert remote event + NET_RmEvParticleObject( POBJ_ENERGYFIELD, origin ); + + // record create event if recording active + Record_EnergyFieldCreation( origin ); + +#endif // !PARSEC_SERVER + + return; + } + + // helix cannon + if ( dice < ( probsum += ProbHelixCannon ) ) { + objclass = HELIX_DEVICE_CLASS; + + // lightning device + } else if ( dice < ( probsum += ProbLightningDevice ) ) { + objclass = LIGHTNING_DEVICE_CLASS; + + // photon cannon + } else if ( dice < ( probsum += ProbPhotonCannon ) ) { + objclass = PHOTON_DEVICE_CLASS; + + // proximity mine pack + } else if ( dice < ( probsum += ProbProximityMine ) ) { + objclass = MINE_PACK_CLASS; + + // laser upgrade + } else if ( dice < ( probsum += ProbLaserUpgrade ) ) { + + probsum = 0; + int lasertype = RAND() % 100; + if ( lasertype < ( probsum += ProbLaserUpgrade1 ) ) { + objclass = LASERUPGRADE1_CLASS; + } else { // if ( lasertype < ( probsum += ProbLaserUpgrade2 ) ) + objclass = LASERUPGRADE2_CLASS; + } + + // missile pack + } else if ( dice < ( probsum += ProbMissilePack ) ) { + + probsum = 0; + int misstype = RAND() % 100; + if ( misstype < ( probsum += ProbDumbMissPack ) ) { + objclass = DUMB_PACK_CLASS; + } else if ( misstype < ( probsum += ProbHomMissPack ) ) { + objclass = GUIDE_PACK_CLASS; + } else { // if ( misstype < ( probsum += ProbSwarmMissPack ) ) + objclass = SWARM_PACK_CLASS; + } + + // repair extra + } else if ( dice < ( probsum += ProbRepairExtra ) ) { + objclass = REPAIR_EXTRA_CLASS; + + // afterburner + } else if ( dice < ( probsum += ProbAfterburner ) ) { + objclass = AFTERBURNER_DEVICE_CLASS; + + // holo decoy + } else if ( dice < ( probsum += ProbHoloDecoy ) ) { + objclass = DECOY_DEVICE_CLASS; + + // invisibility + } else if ( dice < ( probsum += ProbInvisibility ) ) { + objclass = INVISIBILITY_CLASS; + + // invulnerability + } else if ( dice < ( probsum += ProbInvulnerability ) ) { + objclass = INVULNERABILITY_CLASS; + + // emp upgrade 1 + } else if ( dice < ( probsum += ProbEmpUpgrade1 ) ) { + + if ( ExtraClasses[ EXTRAINDX_EMPUPGRADE1 ] == CLASS_ID_INVALID ) { + ExtraClasses[ EXTRAINDX_EMPUPGRADE1 ] = OBJ_FetchObjectClassId( OBJCLASSNAME_DEVICE_EMP_UPGRADE_1 ); + } + + objclass = ExtraClasses[ EXTRAINDX_EMPUPGRADE1 ]; + + // emp upgrade 2 + } else if ( dice < ( probsum += ProbEmpUpgrade2 ) ) { + + if ( ExtraClasses[ EXTRAINDX_EMPUPGRADE2 ] == CLASS_ID_INVALID ) { + ExtraClasses[ EXTRAINDX_EMPUPGRADE2 ] = OBJ_FetchObjectClassId( OBJCLASSNAME_DEVICE_EMP_UPGRADE_2 ); + } + + objclass = ExtraClasses[ EXTRAINDX_EMPUPGRADE2 ]; + + // energy extra + } else { + objclass = ENERGY_EXTRA_CLASS; + } + +#ifdef TEST_EXTRA_CREATION_CODE + + objclass = ENERGY_EXTRA_CLASS; + +#endif // !TEST_EXTRA_CREATION_CODE + + // create object + ExtraObject *extrapo = (ExtraObject *) TheWorld->CreateObject( objclass, startm, PLAYERID_SERVER ); + OBJ_FillExtraMemberVars( extrapo ); + + +#ifdef PARSEC_SERVER + + // attach the created E_Distributable for the engine object + extrapo->pDist = TheSimNetOutput->CreateDistributable( extrapo ); + + // record create event if recording active + //Record_ExtraCreation( extrapo ); + + +#else // !PARSEC_SERVER + + // insert remote event + NET_RmEvExtra( extrapo ); + + // record create event if recording active + Record_ExtraCreation( extrapo ); + +#endif // !PARSEC_SERVER + } +#endif // !PARSEC_CLIENT +} + + +// define area in which extras around ship will be placed --------------------- +// +#define EXPL_MAXEXTRAAREA 30 +#define EXPL_MINEXTRADIST 5 + +#define EXPL_DRIFTSPEED 0.0012f + + +// place extras after ship was shot down -------------------------------------- +// +void G_ExtraManager::_PlaceShipExtras( int num, int objclass, ShipObject *shippo ) +{ +#ifdef PARSEC_CLIENT + + ASSERT( FALSE ); + +#else // !PARSEC_CLIENT + + ASSERT( num >= 0 ); + ASSERT( objclass >= 0 ); + ASSERT( objclass < NumObjClasses ); + ASSERT( shippo != NULL ); + + for ( ; num > 0; num-- ) { + +#ifdef PARSEC_CLIENT + + if ( !NET_RmEvAllowed( RE_CREATEEXTRA ) ) + return; + +#endif // PARSEC_CLIENT + + // do random placement of extras in near vicinity of ship + int x = ( RAND() % EXPL_MAXEXTRAAREA ) - EXPL_MAXEXTRAAREA / 2; + int y = ( RAND() % EXPL_MAXEXTRAAREA ) - EXPL_MAXEXTRAAREA / 2; + int z = ( RAND() % EXPL_MAXEXTRAAREA ) - EXPL_MAXEXTRAAREA / 2; + + x += ( x < 0 ) ? -EXPL_MINEXTRADIST : EXPL_MINEXTRADIST; + y += ( y < 0 ) ? -EXPL_MINEXTRADIST : EXPL_MINEXTRADIST; + z += ( z < 0 ) ? -EXPL_MINEXTRADIST : EXPL_MINEXTRADIST; + +#ifdef TEST_EXTRA_CREATION_CODE_ON_SHIP_DOWNING + + static int numplaced = 0; + + Xmatrx startm; + MakeIdMatrx( startm ); + startm[ 0 ][ 3 ] = INT_TO_GEOMV( 0 ) + shippo->ObjPosition[ 0 ][ 3 ]; + startm[ 1 ][ 3 ] = INT_TO_GEOMV( ( numplaced % 10 ) * 20 ) + shippo->ObjPosition[ 1 ][ 3 ]; + startm[ 2 ][ 3 ] = INT_TO_GEOMV( 0 ) + shippo->ObjPosition[ 2 ][ 3 ]; + + numplaced++; + +#else // !TEST_EXTRA_CREATION_CODE_ON_SHIP_DOWNING + Xmatrx startm; + MakeIdMatrx( startm ); + startm[ 0 ][ 3 ] = INT_TO_GEOMV( x ) + shippo->ObjPosition[ 0 ][ 3 ]; + startm[ 1 ][ 3 ] = INT_TO_GEOMV( y ) + shippo->ObjPosition[ 1 ][ 3 ]; + startm[ 2 ][ 3 ] = INT_TO_GEOMV( z ) + shippo->ObjPosition[ 2 ][ 3 ]; +#endif // !TEST_EXTRA_CREATION_CODE_ON_SHIP_DOWNING + + // create object ( owner is ship ) + //NOTE: + // normal extras have PLAYERID_SERVER as owner, only extras placed after + // a player was shot down are owned by the player + int owner = GetOwnerFromHostOjbNumber( shippo->HostObjNumber ); + ExtraObject *extrapo = (ExtraObject *) TheWorld->CreateObject( objclass, startm, owner ); + OBJ_FillExtraMemberVars( extrapo ); + + // initialize drift timeout + extrapo->DriftTimeout = DEFAULT_DRIFT_TIMEOUT; + + // calculate drift direction vector + extrapo->DriftVec.X = FLOAT_TO_GEOMV( x * EXPL_DRIFTSPEED ); + extrapo->DriftVec.Y = FLOAT_TO_GEOMV( y * EXPL_DRIFTSPEED ); + extrapo->DriftVec.Z = FLOAT_TO_GEOMV( z * EXPL_DRIFTSPEED ); + + //TODO: + // randomly alter self rotation. + + ASSERT( extrapo->ObjectClass != MINE_CLASS_1 ); + ASSERT( extrapo->ObjectType != MINE1TYPE ); + +#ifdef PARSEC_SERVER + + // attach the created E_Distributable for the engine object + extrapo->pDist = TheSimNetOutput->CreateDistributable( extrapo, FALSE, TRUE ); + + // record create event if recording active + //Record_ExtraCreation( extrapo ); + +#else // !PARSEC_SERVER + + // insert remote event + NET_RmEvExtra( extrapo ); + + // record create event if recording active + Record_ExtraCreation( extrapo ); + +#endif // !PARSEC_SERVER + } +#endif // // !PARSEC_CLIENT +} + +// create extras after ship was shot down ------------------------------------- +// +void G_ExtraManager::OBJ_CreateShipExtras( ShipObject *shippo ) +{ + ASSERT( shippo != NULL ); + +#ifdef PARSEC_CLIENT + ASSERT( FALSE ); +#else // !PARSEC_CLIENT + + +#ifdef PARSEC_CLIENT + //NOTE: + // this is a helper function for functions + // in OBJ_COLL.C and for R_DrawWorld(). + + if ( !AUX_ENABLE_KILLED_SHIP_EXTRAS ) + return; + + // don't create extras during demo replay + if ( !AUX_CREATE_EXTRAS_DURING_REPLAY && DEMO_ReplayActive() ) + return; + + // in network game only for local ship because + // others will be received as remote events + if ( NetConnected && ( shippo != MyShip ) ) + return; + +//FIXME: +// if ( shippo != MyShip ) +// return; + +#endif // PARSEC_CLIENT + + +//#ifdef TEST_EXTRA_CREATION_CODE +// _PlaceShipExtras( 1, DUMB_PACK_CLASS, shippo ); +// return; +//#endif // TEST_EXTRA_CREATION_CODE + + + #define MAX_DUMBPACKS 2 + #define MAX_GUIDEPACKS 2 + #define MAX_MINEPACKS 1 + + // create dumb missile packs + if ( shippo->NumMissls > 0 ) { + if(TheGame->DumbPackNumMissls > 0) { + int num_missilepacks = ( shippo->NumMissls / TheGame->DumbPackNumMissls ); + if ( num_missilepacks > MAX_DUMBPACKS ) { + num_missilepacks = MAX_DUMBPACKS; + } + + _PlaceShipExtras( num_missilepacks, DUMB_PACK_CLASS, shippo ); + } + } + + // create guided missile packs + if ( shippo->NumHomMissls > 0 ) { + if(TheGame->HomPackNumMissls > 0) { + int num_guidedmissilepacks = ( shippo->NumHomMissls / TheGame->HomPackNumMissls ); + if ( num_guidedmissilepacks > MAX_GUIDEPACKS ) { + num_guidedmissilepacks = MAX_GUIDEPACKS; + } + + _PlaceShipExtras( num_guidedmissilepacks, GUIDE_PACK_CLASS, shippo ); + } + } + + // create proximity mine packs + if ( shippo->NumMines > 0 ) { + if(TheGame->ProxPackNumMines > 0) { + int num_minepacks = ( shippo->NumMines / TheGame->ProxPackNumMines ); + if ( num_minepacks > MAX_MINEPACKS ) { + num_minepacks = MAX_MINEPACKS; + } + + _PlaceShipExtras( num_minepacks, MINE_PACK_CLASS, shippo ); + } + } + + // create lightning device + if ( TheGame->OBJ_DeviceAvailable( shippo, WPMASK_CANNON_LIGHTNING ) ) { + + _PlaceShipExtras( 1, LIGHTNING_DEVICE_CLASS, shippo ); + } + + // create helix cannon + if ( TheGame->OBJ_DeviceAvailable( shippo, WPMASK_CANNON_HELIX ) ) { + + _PlaceShipExtras( 1, HELIX_DEVICE_CLASS, shippo ); + } + + // create photon cannon + if ( TheGame->OBJ_DeviceAvailable( shippo, WPMASK_CANNON_PHOTON ) ) { + + _PlaceShipExtras( 1, PHOTON_DEVICE_CLASS, shippo ); + } + + // create laser upgrade 1 + if ( shippo->Specials & SPMASK_LASER_UPGRADE_1 ) { + + _PlaceShipExtras( 1, LASERUPGRADE1_CLASS, shippo ); + } + + // create laser upgrade 2 + if ( shippo->Specials & SPMASK_LASER_UPGRADE_2 ) { + + _PlaceShipExtras( 1, LASERUPGRADE2_CLASS, shippo ); + } + + //FIXME: why do we not place the EMP upgrades ? + +/* + // create emp upgrade 1 + if ( shippo->Specials & SPMASK_EMP_UPGRADE_1 ) { + + _PlaceShipExtras( 1, EMPUPGRADE1_CLASS, shippo ); + } + + // create emp upgrade 2 + if ( shippo->Specials & SPMASK_EMP_UPGRADE_2 ) { + + _PlaceShipExtras( 1, EMPUPGRADE2_CLASS, shippo ); + } +*/ + // create energy extra if ship still has enough energy + if ( shippo->CurEnergy >= TheGame->EnergyExtraBoost ) { + + _PlaceShipExtras( 1, ENERGY_EXTRA_CLASS, shippo ); + } +#endif // !PARSEC_CLIENT +} + + + + +// boost extra collected: energy boost ---------------------------------------- +// +char* G_ExtraManager::_CollectBoostEnergy( ShipObject* cur_ship, Extra1Obj* extra1po ) +{ + ASSERT( extra1po != NULL ); + char* text = NULL; + + G_ShipObject* pShip = (G_ShipObject*)cur_ship; +#ifdef PARSEC_DEBUG + //MSGOUT( "G_ExtraManager::_CollectBoostEnergy() adds energy of %d", extra1po->EnergyBoost ); +#endif // PARSEC_DEBUG + CLIENT_ONLY( ASSERT( cur_ship == MyShip ); ); + if ( !pShip->BoostEnergy( extra1po->EnergyBoost ) ) { + CLIENT_ONLY( AUD_MaxedOut( ENERGY_EXTRA_CLASS ); ); + text = max_energy_str; + } else { + CLIENT_ONLY( AUD_EnergyBoosted(); ); + CLIENT_ONLY( AUD_JimCommenting( JIM_COMMENT_ENERGY ); ); + text = got_energy_str; + } + + return text; +} + +// boost extra collected: energy boost ---------------------------------------- +// +char* G_ExtraManager::_CollectBoostEnergyField( ShipObject* cur_ship, int boost ) +{ + char* text = NULL; + + G_ShipObject* pShip = (G_ShipObject*)cur_ship; +#ifdef PARSEC_DEBUG + //MSGOUT( "G_ExtraManager::_CollectBoostEnergyField() adds energy of %d", boost ); +#endif // PARSEC_DEBUG + CLIENT_ONLY( ASSERT( cur_ship == MyShip ); ); + if ( !pShip->BoostEnergy( boost ) ) { + CLIENT_ONLY( AUD_MaxedOut( ENERGY_EXTRA_CLASS ); ); + text = max_energy_str; + } else { + CLIENT_ONLY( AUD_EnergyBoosted(); ); + CLIENT_ONLY( AUD_JimCommenting( JIM_COMMENT_ENERGY ); ); + text = got_energy_str; + } + + return text; +} + +// boost extra collected: repair damage --------------------------------------- +// +char* G_ExtraManager::_CollectBoostRepair( ShipObject* cur_ship, Extra1Obj* extra1po ) +{ + ASSERT( extra1po != NULL ); + char *text = NULL; +#ifdef PARSEC_DEBUG + //MSGOUT( "G_ExtraManager::_CollectBoostRepair() adds energy of %d", extra1po->EnergyBoost ); +#endif // PARSEC_DEBUG + + CLIENT_ONLY( ASSERT( cur_ship == MyShip ); ); + if ( !((G_ShipObject*)cur_ship)->BoostRepair( extra1po->EnergyBoost ) ) { + CLIENT_ONLY( AUD_MaxedOut( REPAIR_EXTRA_CLASS ); ); + text = no_damage_str; + } else { + CLIENT_ONLY( AUD_DamageRepaired(); ); + text = damage_repaired; + } + + return text; +} + + +// package extra collected: dumb missiles ------------------------------------- +// +char* G_ExtraManager::_CollectPackDumb( ShipObject* cur_ship, Extra2Obj *extra2po ) +{ + ASSERT( cur_ship != NULL ); + ASSERT( extra2po != NULL ); + char *text = NULL; + +#ifdef PARSEC_DEBUG + //MSGOUT( "G_ExtraManager::_CollectPackDumb() adds up to %d Missiles", extra2po->NumMissiles ); +#endif // PARSEC_DEBUG + + CLIENT_ONLY( ASSERT( cur_ship == MyShip ); ); + if ( !((G_ShipObject*)cur_ship)->BoostMissiles( extra2po->NumMissiles ) ) { + CLIENT_ONLY( AUD_MaxedOut( MISSILE1TYPE ); ); + text = max_dumb_str; + } else { + CLIENT_ONLY( AUD_ExtraCollected( MISSILE1TYPE ); ); + text = got_dumb_str; + } + + return text; +} + + +// package extra collected: guided missiles ----------------------------------- +// + +char* G_ExtraManager::_CollectPackGuide( ShipObject* cur_ship, Extra2Obj *extra2po ) +{ + ASSERT( cur_ship != NULL ); + ASSERT( extra2po != NULL ); + char *text = NULL; + +#ifdef PARSEC_DEBUG +// MSGOUT( "G_ExtraManager::_CollectPackGuide() adds up to %d Missiles", extra2po->NumMissiles ); +#endif // PARSEC_DEBUG + CLIENT_ONLY( ASSERT( cur_ship == MyShip ); ); + if ( !((G_ShipObject*)cur_ship)->BoostHomMissiles( extra2po->NumMissiles ) ) { + text = max_homing_str; + CLIENT_ONLY( AUD_MaxedOut( MISSILE4TYPE ); ); + } else { + text = got_homing_str; + CLIENT_ONLY( AUD_ExtraCollected( MISSILE4TYPE ); ); + } + + return text; +} + + +// device extra collected: swarm missiles ------------------------------------- +// +char* G_ExtraManager::_CollectPackSwarm( ShipObject* cur_ship, Extra2Obj *extra2po ) +{ + ASSERT( cur_ship != NULL ); + ASSERT( extra2po != NULL ); + + char *text = NULL; + +#ifdef PARSEC_DEBUG +// MSGOUT( "G_ExtraManager::_CollectPackSwarm() adds up to %d Missiles", extra2po->NumMissiles ); +#endif // PARSEC_DEBUG + CLIENT_ONLY( ASSERT( cur_ship == MyShip ); ); + if ( !((G_ShipObject*)cur_ship)->BoostPartMissiles( extra2po->NumMissiles ) ) { + text = max_swarm_str; + CLIENT_ONLY( AUD_MaxedOut( MISSILE5TYPE ); ); + } else { + text = got_swarm_str; + CLIENT_ONLY( AUD_ExtraCollected( MISSILE5TYPE ); ); + } + + return text; +} + + +// package extra collected: proximity mines ----------------------------------- +// + +char* G_ExtraManager::_CollectPackMine( ShipObject* cur_ship, Extra2Obj *extra2po ) +{ + ASSERT( cur_ship != NULL ); + ASSERT( extra2po != NULL ); + char *text = NULL; + +#ifdef PARSEC_DEBUG +// MSGOUT( "G_ExtraManager::_CollectPackMine() adds up to %d Mines", extra2po->NumMissiles ); +#endif // PARSEC_DEBUG + CLIENT_ONLY( ASSERT( cur_ship == MyShip ); ); + if ( !((G_ShipObject*)cur_ship)->BoostMines( extra2po->NumMissiles ) ) { + CLIENT_ONLY( AUD_MaxedOut( MINE1TYPE ); ); + text = max_mines_str; + } else { + CLIENT_ONLY( AUD_ExtraCollected( MINE1TYPE ); ); + text = got_mines_str; + } + + return text; +} + +// helper struct for defining paramters when collecting devices/specials ------ +// +struct collect_info_s { + int isDevice; + int mask; + char* success_string; + char* failure_string; +}; + + +collect_info_s collect_info[] = +{ + { FALSE, 0, NULL, NULL }, + { TRUE, WPMASK_CANNON_HELIX, got_helix_str, max_helix_str }, + { TRUE, WPMASK_CANNON_LIGHTNING, got_lightning_str, max_lightning_str }, + { FALSE, SPMASK_AFTERBURNER, got_afterburner_str, max_afterburner_str }, + { FALSE, SPMASK_INVISIBILITY, got_cloak_str, max_cloak_str }, + { TRUE, WPMASK_CANNON_PHOTON, got_photon_str, max_photon_str }, + { FALSE, SPMASK_DECOY, got_decoy_str, max_decoy_str }, + { FALSE, SPMASK_INVULNERABILITY, got_megashield_str, max_megashield_str }, + /*LASER_UPGRADE_1_DEVICE, // 8 + LASER_UPGRADE_2_DEVICE, // 9 + EMP_UPGRADE_1_DEVICE, // 10 + EMP_UPGRADE_2_DEVICE, // 11*/ +}; + + +// helper function when collecting devices ------------------------------------ +// +char* G_ExtraManager::_CollectDevice( int nDevice, ShipObject* cur_ship ) +{ + ASSERT( nDevice > UNKNOWN_DEVICE ); + ASSERT( nDevice <= EMP_UPGRADE_2_DEVICE ); + ASSERT( cur_ship != NULL ); + char *text = NULL; + + CLIENT_ONLY( ASSERT( cur_ship == MyShip ); ); + if ( ((G_ShipObject*)cur_ship)->CollectDevice( collect_info[ nDevice ].mask ) ) { + text = collect_info[ nDevice ].success_string; + CLIENT_ONLY( AUD_ExtraCollected( nDevice ); ); + } else { + text = collect_info[ nDevice ].failure_string; + CLIENT_ONLY( AUD_MaxedOut( nDevice ); ); + } + + return text; +} + +// helper function when collecting specials ----------------------------------- +// +char* G_ExtraManager::_CollectSpecial( int nSpecial, ShipObject* cur_ship ) +{ + ASSERT( nSpecial > UNKNOWN_DEVICE ); + ASSERT( nSpecial <= EMP_UPGRADE_2_DEVICE ); + ASSERT( cur_ship != NULL ); + char *text = NULL; + + CLIENT_ONLY( ASSERT( cur_ship == MyShip ); ); + if ( ((G_ShipObject*)cur_ship)->CollectSpecial( collect_info[ nSpecial ].mask ) ) { + text = collect_info[ nSpecial ].success_string; + } else { + text = collect_info[ nSpecial ].failure_string; + } + + // special is collected in any case + CLIENT_ONLY( AUD_ExtraCollected( nSpecial ); ); + + return text; +} + + +// device extra collected: helix cannon --------------------------------------- +// +char* G_ExtraManager::_CollectDeviceHelix( ShipObject* cur_ship ) +{ + return _CollectDevice( HELIX_DEVICE, cur_ship ); +} + + +// device extra collected: lightning device ----------------------------------- +// +char* G_ExtraManager::_CollectDeviceLightning( ShipObject* cur_ship ) +{ + return _CollectDevice( LIGHTNING_DEVICE, cur_ship ); +} + + +// device extra collected: photon cannon -------------------------------------- +// + +char* G_ExtraManager::_CollectDevicePhoton( ShipObject* cur_ship ) +{ + return _CollectDevice( PHOTON_DEVICE, cur_ship ); +} + + +// device extra collected: afterburner ---------------------------------------- +// +char* G_ExtraManager::_CollectDeviceAfterburner( ShipObject* cur_ship ) +{ +#ifdef PARSEC_DEBUG +// MSGOUT( "G_ExtraManager::_CollectDeviceAfterburner() Item collected"); +#endif // PARSEC_DEBUG + return _CollectSpecial( AFTERBURNER_DEVICE, cur_ship ); +} + + +// device extra collected: invisibility --------------------------------------- +// +char* G_ExtraManager::_CollectDeviceInvisibility( ShipObject* cur_ship ) +{ +#ifdef PARSEC_DEBUG +// MSGOUT( "G_ExtraManager::_CollectDeviceInvisibility() Item collected"); +#endif // PARSEC_DEBUG + return _CollectSpecial( INVISIBILITY_DEVICE, cur_ship ); +} + + +// device extra collected: invulnerability ------------------------------------ +// +char* G_ExtraManager::_CollectDeviceInvulnerability( ShipObject* cur_ship ) +{ +#ifdef PARSEC_DEBUG +// MSGOUT( "G_ExtraManager::_CollectDeviceinvunerability() Item collected"); +#endif // PARSEC_DEBUG + return _CollectSpecial( INVULNERABILITY_DEVICE, cur_ship ); +} + + +// device extra collected: decoy ---------------------------------------------- +// +char* G_ExtraManager::_CollectDeviceDecoy( ShipObject* cur_ship ) +{ + return _CollectSpecial( DECOY_DEVICE, cur_ship ); +} + + +// device extra collected: laser upgrade 1 ------------------------------------ +// +char* G_ExtraManager::_CollectDeviceLaserUpgrade1( ShipObject* cur_ship ) +{ + ASSERT( cur_ship != NULL ); + + char *text = NULL; +#ifdef PARSEC_DEBUG +// MSGOUT( "G_ExtraManager::_CollectDeviceLaserUpgrade1() Item collected"); +#endif // PARSEC_DEBUG + CLIENT_ONLY( ASSERT( cur_ship == MyShip ); ); + if ( cur_ship->Specials & SPMASK_LASER_UPGRADE_2 ) { + text = max_laser_upgrade_2_str; + CLIENT_ONLY( AUD_MaxedOut( LASER_UPGRADE_1_DEVICE ); ); + } else { + if ( ( cur_ship->Specials & SPMASK_LASER_UPGRADE_1 ) == 0 ) { + + text = got_laser_upgrade_1_str; + CLIENT_ONLY( AUD_ExtraCollected( LASER_UPGRADE_1_DEVICE ); ); + + ((G_ShipObject*)cur_ship)->EnableLaserUpgrade1(); + + } else { + + text = max_laser_upgrade_1_str; + CLIENT_ONLY( AUD_MaxedOut( LASER_UPGRADE_1_DEVICE ); ); + } + } + + return text; +} + + +// device extra collected: laser upgrade 2 ------------------------------------ +// + +char* G_ExtraManager::_CollectDeviceLaserUpgrade2( ShipObject* cur_ship ) +{ + ASSERT( cur_ship != NULL ); + + char *text = NULL; + +#ifdef PARSEC_DEBUG +// MSGOUT( "G_ExtraManager::_CollectDeviceLaserUpgrade2() Item collected"); +#endif // PARSEC_DEBUG + CLIENT_ONLY( ASSERT( cur_ship == MyShip ); ); + if ( ( cur_ship->Specials & SPMASK_LASER_UPGRADE_1 ) == 0 ) { + text = need_laser_upgrade_1_str; + //FIXME: no audio feedback here ? + } else { + if ( ( cur_ship->Specials & SPMASK_LASER_UPGRADE_2 ) == 0 ) { + + text = got_laser_upgrade_2_str; + CLIENT_ONLY( AUD_ExtraCollected( LASER_UPGRADE_2_DEVICE ); ); + + ((G_ShipObject*)cur_ship)->EnableLaserUpgrade2(); + + } else { + + text = max_laser_upgrade_2_str; + CLIENT_ONLY( AUD_MaxedOut( LASER_UPGRADE_2_DEVICE ); ); + } + } + + return text; +} + + +// device extra collected: emp upgrade 1 -------------------------------------- +// + +char* G_ExtraManager::_CollectDeviceEmpUpgrade1( ShipObject* cur_ship ) +{ + ASSERT( cur_ship != NULL ); + + char *text = NULL; + + CLIENT_ONLY( ASSERT( cur_ship == MyShip ); ); + // no emp1 upgrade if already got emp2 + if ( cur_ship->Specials & SPMASK_EMP_UPGRADE_2 ) { + text = max_emp_upgrade_2_str; + CLIENT_ONLY( AUD_MaxedOut( EMP_UPGRADE_1_DEVICE ); ); + } else { + if ( ( cur_ship->Specials & SPMASK_EMP_UPGRADE_1 ) == 0 ) { + text = got_emp_upgrade_1_str; + CLIENT_ONLY( AUD_ExtraCollected( EMP_UPGRADE_1_DEVICE ); ); + + ((G_ShipObject*)cur_ship)->EnableEmpUpgrade1(); + + } else { + text = max_emp_upgrade_1_str; + CLIENT_ONLY( AUD_MaxedOut( EMP_UPGRADE_1_DEVICE ); ); + } + } + + return text; +} + + +// device extra collected: emp upgrade 2 -------------------------------------- +// + +char* G_ExtraManager::_CollectDeviceEmpUpgrade2( ShipObject* cur_ship ) +{ + ASSERT( cur_ship != NULL ); + char *text = NULL; + + CLIENT_ONLY( ASSERT( cur_ship == MyShip ); ); + if ( ( cur_ship->Specials & SPMASK_EMP_UPGRADE_1 ) == 0 ) { + text = need_emp_upgrade_1_str; + //FIXME: no audio feedback here ? + } else { + if ( ( cur_ship->Specials & SPMASK_EMP_UPGRADE_2 ) == 0 ) { + + text = got_emp_upgrade_2_str; + CLIENT_ONLY( AUD_ExtraCollected( EMP_UPGRADE_2_DEVICE ); ); + + ((G_ShipObject*)cur_ship)->EnableEmpUpgrade2(); + + } else { + + text = max_emp_upgrade_2_str; + CLIENT_ONLY( AUD_MaxedOut( EMP_UPGRADE_2_DEVICE ); ); + } + } + + return text; +} + + +// local ship collided with proximity mine ------------------------------------ +// +char *G_ExtraManager::_CollisionProximityMine( Mine1Obj *minepo ) +{ + ASSERT( minepo != NULL ); + + //FIXME: implement server side.... + + char *text = NULL; + +#ifdef PARSEC_CLIENT + int hitpoints = minepo->HitPoints; + if ( ( hitpoints -= MyShip->MegaShieldAbsorption ) < 0 ) { + hitpoints = 0; + } + + if ( MyShip->CurDamage <= MyShip->MaxDamage ) { + + MyShip->CurDamage += hitpoints; + if ( MyShip->CurDamage > MyShip->MaxDamage ) { + + KillDurationWeapons( MyShip ); + OBJ_CreateShipExtras( MyShip ); + + // if mine is owned by remote player update kill state + if ( minepo->Owner != OWNER_LOCAL_PLAYER ) { + NET_SetPlayerKillStat( minepo->Owner, 1 ); + } + + text = mine_killed_str; + AUD_PlayerKilled(); + + } else { + + // detect hull impact + + OBJ_EventShipImpact( MyShip, TRUE ); + + text = mine_hit_str; + AUD_MineCollision(); + } + + } else { + + // occurs on mine hit when already killed + text = mine_hit_str; + } +#endif + return text; +} + + + +// perform action according to extra type and determine message to show ------- +// +char* G_ExtraManager::CollectExtra( ShipObject* cur_ship, ExtraObject* curextra ) +{ + ASSERT( cur_ship != NULL ); + ASSERT( curextra != NULL ); + + const char *text = NULL; + + /*MSGOUT( "G_ExtraManager::CollectExtra() %d at %.2f/%.2f/%.2f - ship at %.2f/%.2f/%.2f", + curextra->HostObjNumber, + + curextra->ObjPosition[ 0 ][ 3 ], + curextra->ObjPosition[ 1 ][ 3 ], + curextra->ObjPosition[ 2 ][ 3 ], + + cur_ship->ObjPosition[ 0 ][ 3 ], + cur_ship->ObjPosition[ 1 ][ 3 ], + cur_ship->ObjPosition[ 2 ][ 3 ] + ); +*/ + // extras of type 1 (boost extras) + if ( curextra->ObjectType == EXTRA1TYPE ) { + + Extra1Obj *extra1po = (Extra1Obj *) curextra; + + switch ( extra1po->ObjectClass ) { + + // energy boost extra + case ENERGY_EXTRA_CLASS: + text = _CollectBoostEnergy( cur_ship, extra1po ); + break; + + // damage repair extra + case REPAIR_EXTRA_CLASS: + text = _CollectBoostRepair( cur_ship, extra1po ); + break; + + // unrecognized class for this type + default: + MSGOUT( "G_ExtraManager::CollectExtra(): unknown boost extra: class1 %d.", extra1po->ObjectClass ); + text = unknown_extra_str; + } + + // extras of type 2 (package extras) + } else if ( curextra->ObjectType == EXTRA2TYPE ) { + + Extra2Obj *extra2po = (Extra2Obj *) curextra; + + switch ( extra2po->MissileType ) { + + // dumb missile package + case MISSILE1TYPE: + text = _CollectPackDumb( cur_ship, extra2po ); + break; + + // guide missile package + case MISSILE4TYPE: + text = _CollectPackGuide( cur_ship, extra2po ); + break; + + // swarm missiles package + case MISSILE5TYPE: + text = _CollectPackSwarm( cur_ship, extra2po ); + break; + + // proximity mine package + case MINE1TYPE: + text = _CollectPackMine( cur_ship, extra2po ); + break; + + // laser upgrade 1 + case LASER_UPGRADE_1_DEVICE: + text = _CollectDeviceLaserUpgrade1( cur_ship ); + break; + + // laser upgrade 2 + case LASER_UPGRADE_2_DEVICE: + text = _CollectDeviceLaserUpgrade2( cur_ship ); + break; + // unrecognized class for this type + default: + MSGOUT( "G_ExtraManager::CollectExtra(): unknown package extra: class2 %d.", extra2po->ObjectClass ); + text = unknown_extra_str; + } + + // extras of type 3 (device extras) + } else if ( curextra->ObjectType == EXTRA3TYPE ) { + + Extra3Obj *extra3po = (Extra3Obj *) curextra; + + switch ( extra3po->DeviceType ) { + + // helix cannon + case HELIX_DEVICE: + text = _CollectDeviceHelix( cur_ship ); + break; + + // lightning device + case LIGHTNING_DEVICE: + text = _CollectDeviceLightning( cur_ship ); + break; + + // afterburner device + case AFTERBURNER_DEVICE: + text = _CollectDeviceAfterburner( cur_ship ); + break; + + // cloaking (invisibility) device + case INVISIBILITY_DEVICE: + text = _CollectDeviceInvisibility( cur_ship ); + break; + + // photon cannon + case PHOTON_DEVICE: + text = _CollectDevicePhoton( cur_ship ); + break; + + // invulnerability device + case INVULNERABILITY_DEVICE: + text = _CollectDeviceInvulnerability( cur_ship ); + break; + + // decoy device + case DECOY_DEVICE: + text = _CollectDeviceDecoy( cur_ship ); + break; + + // laser upgrade 1 + case LASER_UPGRADE_1_DEVICE: + text = _CollectDeviceLaserUpgrade1( cur_ship ); + break; + + // laser upgrade 2 + case LASER_UPGRADE_2_DEVICE: + text = _CollectDeviceLaserUpgrade2( cur_ship ); + break; + + // emp upgrade 1 + case EMP_UPGRADE_1_DEVICE: + text = _CollectDeviceEmpUpgrade1( cur_ship ); + break; + + // emp upgrade 2 + case EMP_UPGRADE_2_DEVICE: + text = _CollectDeviceEmpUpgrade2( cur_ship ); + break; + + // unrecognized device type found + default: + MSGOUT( "G_ExtraManager::CollectExtra(): unknown device extra: class3 %d.", extra3po->ObjectClass ); + text = unknown_dev_str; + } + + // collision with proximity mine + } else if ( curextra->ObjectType == MINE1TYPE ) { + //MSGOUT( "G_ExtraManager::CollectExtra(): Mine Collision"); + text = "mine"; + } + + return (char *) text; +} + + + + diff --git a/src/libparsec/include/con_arg.h b/src/libparsec/include/con_arg.h new file mode 100644 index 0000000..24de1bb --- /dev/null +++ b/src/libparsec/include/con_arg.h @@ -0,0 +1,68 @@ +/* + * PARSEC HEADER: con_arg.h + */ + +#ifndef _CON_ARG_H_ +#define _CON_ARG_H_ + + +// structure for key/value pairs + +struct key_value_s { + + const char* key; + char* value; + + dword flags; + dword _padto_16; +}; + +#define KEYVALFLAG_NONE 0x0000 +#define KEYVALFLAG_DISALLOW 0x0001 +#define KEYVALFLAG_IGNORE 0x0002 +#define KEYVALFLAG_MANDATORY 0x0004 +#define KEYVALFLAG_PARENTHESIZE 0x0008 + + +// structure for flag mapping spec + +struct flag_map_s { + + const char* name; + dword value; + int group; + dword _pad16; +}; + + +// external functions + +int ScanKeyValuePairs( key_value_s *table, char *kvstr ); +int ScanKeyValueInt( key_value_s *keyval, int *ival ); +int ScanKeyValueIntList( key_value_s *keyval, int *ilist, int minlen, int maxlen ); +int ScanKeyValueIntListBounded( key_value_s *keyval, int *ilist, int minlen, int maxlen, int minval, int maxval ); +int ScanKeyValueFloat( key_value_s *keyval, float *fval ); +int ScanKeyValueFloatList( key_value_s *keyval, float *flist, int minlen, int maxlen ); +int ScanKeyValueFloatListBounded( key_value_s *keyval, float *flist, int minlen, int maxlen, float minval, float maxval ); +int ScanKeyValueFlagList( key_value_s *keyval, dword *flagword, flag_map_s *flagmap ); +dword ScanKeyValueObjClass( key_value_s *keyval, int keyclass, int keyid ); + +char* GetParenthesizedName( char *name ); +int GetIntBehindCommand( char *cstr, int32 *iarg, int base, int paramoptional ); +const char* GetStringBehindCommand( char *scan, int paramoptional ); +int SetSingleStringCommand( char *cstr, char *dst, int dstmaxlen ); + +char* QueryIntArgument( const char *query, int *arg ); +char* QueryFltArgument( const char *query, float *arg ); +char* QueryIntArgumentEx( char *params, const char *query, int *arg ); +char* QueryFltArgumentEx( char *params, const char *query, float *arg ); +int CheckSetIntArgument( const char *query, const char *scan, const char *command, int *arg ); +int CheckSetFltArgument( const char *query, const char *scan, const char *command, float *arg ); +int CheckSetIntArgBounded( const char *query, const char *scan, char *command, int *arg, int bmin, int bmax, void (*func)() ); +int CheckSetIntArray( const char *query, char *scan, char *comstub, int *array, int numelements ); +int CheckSetStrArgument( int query, char *scan, char *command, char *string, int maxlen ); + + +#endif // _CON_ARG_H_ + + diff --git a/src/libparsec/include/con_tab.h b/src/libparsec/include/con_tab.h new file mode 100644 index 0000000..6cd0821 --- /dev/null +++ b/src/libparsec/include/con_tab.h @@ -0,0 +1,16 @@ +/* + * PARSEC HEADER: con_tab.h + */ + +#ifndef _CON_TAB_H_ +#define _CON_TAB_H_ + + +// external functions + +void CompleteCommand(); + + +#endif + + diff --git a/src/libparsec/include/con_vald.h b/src/libparsec/include/con_vald.h new file mode 100644 index 0000000..5fc9dc8 --- /dev/null +++ b/src/libparsec/include/con_vald.h @@ -0,0 +1,20 @@ +/* + * PARSEC HEADER: con_vald.h + */ + +#ifndef _CON_VALD_H_ +#define _CON_VALD_H_ + + +#define CON_ASCII_TABLE_LEN 128 +#define CON_ASCII_MASK 0x7f + + +// external variables + +extern int ConsoleASCIIValid[]; + + +#endif + + diff --git a/src/libparsec/include/config.h b/src/libparsec/include/config.h new file mode 100644 index 0000000..c3685c6 --- /dev/null +++ b/src/libparsec/include/config.h @@ -0,0 +1,170 @@ +/* + * PARSEC HEADER: config.h + */ + +#ifndef _CONFIG_H_ +#define _CONFIG_H_ + + +//----------------------------------------------------------------------------- +// PROJECT GLOBAL FLAGS FOR CONDITIONAL COMPILATION - +//----------------------------------------------------------------------------- + +#include "platform.h" + + +// determine if fractional depth buffer values should be used (depth_t) ------- +// +#define FRACTIONAL_DEPTH_VALUES + + +// determine if screen space coordinates should be subpixel accurate ---------- +// +#define SCREENVERTEX_SUBPIXEL_ACCURACY + + +// determine whether the refframe frequency can be changed from the console --- +// +#define VARIABLE_REFFRAME_FREQUENCY + + +// determine whether cheats are allowed --------------------------------------- +// +#define ENABLE_CHEAT_COMMANDS + + +// determine whether to enable the LOGOUT command ----------------------------- +// +//#define ENABLE_LOGOUT_COMMAND + + +// determine whether to build the self running demo --------------------------- +// +//#define CLIENT_BUILD_SELF_RUNNING_DEMO + +// determine whether to build the lan-only version ---------------------------- +// +//#define CLIENT_BUILD_LAN_ONLY_VERSION + +// define these at the project level for the corresponding builds ------------- +// +//#define PARSEC_CLIENT // client build +//#define PARSEC_SERVER // gameserver build +//#define PARSEC_MASTER // masterserver build + + +// define current build number ------------------------------------------------ +// +#define CLIENT_BUILD_NUMBER "0200 (ver. 0.2)" +#define SERVER_BUILD_NUMBER "0200" +#define MASTER_BUILD_NUMBER "0200" + + +// determine that this is an internal only ( testing ) version ---------------- +// +#define INTERNAL_VERSION + + +// enable/disable dynamic function binding ------------------------------------ +// +//#define NO_DBIND + +#if !defined( NO_DBIND ) && !defined( PARSEC_SERVER ) + #define DBIND_PROTOCOL +#endif // NO_DBIND + +// define this to use the CURSES library for the server ----------------------- +// +#define USE_CURSES + +// miscellaneous conditions --------------------------------------------------- +// +//#define SHOW_COMPILER // used only in this file + + +// automatic host cpu selection if not already set ---------------------------- +// TODO: fixme? +// +#if !( defined( SYSTEM_CPU_INTEL ) || defined( SYSTEM_CPU_POWERPC ) ) + #define SYSTEM_CPU_INTEL +#endif + + +// define endianness constants according to host cpu -------------------------- +// +#if defined( SYSTEM_CPU_INTEL ) + #define SYSTEM_LITTLE_ENDIAN +#elif defined( SYSTEM_CPU_POWERPC ) + #define SYSTEM_BIG_ENDIAN +#else + #error "endianness not defined!" +#endif + + +// legacy defines ------------------------------------------------------------- +// +#ifdef SERVER_GAMESERVER + #error "replace SERVER_GAMESERVER with PARSEC_SERVER" +#endif // SERVER_GAMESERVER + +#ifdef SERVER_MASTERSERVER + #error "replace SERVER_MASTERSERVER with PARSEC_MASTER" +#endif // SERVER_MASTERSERVER + + +// check for correct project level defines ------------------------------------ +// +#if !( defined( PARSEC_CLIENT ) || defined( PARSEC_SERVER ) || defined( PARSEC_MASTER ) ) + #error "missing project level define PARSEC_CLIENT, PARSEC_SERVER or PARSEC_MASTER" +#endif + +// conditional code generation macros +// +#if defined ( PARSEC_CLIENT ) + #define CLIENT_ONLY( x ) { x } + #define SERVER_ONLY( x ) { } + #define MASTER_ONLY( x ) { } +#elif defined ( PARSEC_SERVER ) + #define CLIENT_ONLY( x ) { } + #define SERVER_ONLY( x ) { x } + #define MASTER_ONLY( x ) { } +#elif defined ( PARSEC_MASTER ) + #define CLIENT_ONLY( x ) { } + #define SERVER_ONLY( x ) { } + #define MASTER_ONLY( x ) { x } +#endif + + +// compiler-specific definitions ---------------------------------------------- +// +#ifdef SHOW_COMPILER + #if defined( SYSTEM_COMPILER_MSVC ) + #pragma message( "Compiling with Visual C++" ) + #elif defined( SYSTEM_COMPILER_CLANG ) + #pragma message( "Compiling with Clang" ) + #elif defined( SYSTEM_COMPILER_LLVM_GCC ) + #pragma message( "Compiling with LLVM-GCC" ) + #elif defined( SYSTEM_COMPILER_GCC ) + #pragma message( "Compiling with GCC" ) + #endif +#endif // SHOW_COMPILER + +#ifdef SYSTEM_COMPILER_MSVC + #pragma warning ( disable : 4305 ) + #define PATH_MAX _MAX_PATH +// #define vsnprintf _vsnprintf + #define snprintf _snprintf +#endif // SYSTEM_COMPILER_MSVC + +#if defined(SYSTEM_COMPILER_GCC) || defined(SYSTEM_COMPILER_CLANG) || defined(SYSTEM_COMPILER_LLVM_GCC) + +#ifndef PATH_MAX + #define PATH_MAX 255 // not always defined +#endif + +#endif //defined(SYSTEM_COMPILER_GCC) || defined(SYSTEM_COMPILER_CLANG) || defined(SYSTEM_COMPILER_LLVM_GCC) + + +#endif // _CONFIG_H_ + + diff --git a/src/libparsec/include/debug.h b/src/libparsec/include/debug.h new file mode 100644 index 0000000..43a0967 --- /dev/null +++ b/src/libparsec/include/debug.h @@ -0,0 +1,227 @@ +/* + * PARSEC HEADER + * Debugging Support V1.20 + * + * Copyright (c) Markus Hadwiger 1996-1999 + * All Rights Reserved. + */ + +#ifndef _DEBUG_H_ +#define _DEBUG_H_ + + +// debug control -------------------------------------------------------------- +// +#define PARSEC_DEBUG + + +// memory allocation control (also used in non-debug mode) -------------------- +// +#define USE_ALIGNED_MEMBLOCKS + + +// verbose assertions include the actual text of the evaluated expression ----- +// +//#define VERBOSE_ASSERTIONS + + +// debug control -------------------------------------------------------------- + +//NOTE: +// the following flags determine what checks are performed in debug mode. + +//#define LOG_MEMORY_BLOCKS +//#define EXTENSIVE_MEMORY_CHECKS +//#define CHECK_MEM_INTEGRITY_ON_FREE + + +// ---------------------------------------------------------------------------- + + + +#ifdef PARSEC_DEBUG + + // debug only statement encapsulation (pass through) + #define DBG(x) x + + // don't inline in debug build + #define INLINE + + // put private functions into global namespace + #define PRIVATE + #define PUBLIC + +#else // PARSEC_DEBUG + + // debug only statement encapsulation (eliminate) + #define DBG(x) + + // do inlining in release build + #define INLINE inline + + // declare private functions as static + #define PRIVATE static + #define PUBLIC + + // print warning message, when compiling RELEASE version + #ifdef ENABLE_CHEAT_COMMANDS + #ifdef SYSTEM_COMPILER_MSVC + #pragma message ( "WARNING: ENABLE_CHEAT_COMMANDS is defined in RELEASE build !" ) + #endif // SYSTEM_COMPILER_MSVC + #endif // ENABLE_CHEAT_COMMANDS + +#endif // PARSEC_DEBUG + + + +// define heap functions to use + +#define HEAP_ALLOC malloc // C runtime library malloc() +#define HEAP_FREE free // C runtime library free() + + +// used in function declarations to tell the compiler that the function won't return +#ifdef SYSTEM_COMPILER_MSVC + #define FUNCTION_NORETURN(x) __declspec(noreturn) x +#else + #define FUNCTION_NORETURN(x) x __attribute__((__noreturn__)) +#endif + + +// external functions + +void* _AlignedMalloc( size_t ); +void _AlignedFree( void* ); + +void _SysAssert( const char*, unsigned ); +void* _LogAllocMem( size_t ); +void _LogFreeMem( void* ); +void _CheckHeapBaseRef( void* ); +void _CheckHeapRef( void* ); +void _CheckMemIntegrity(); + + +// define function wrappers --------------------------------------------------- + +#ifdef PARSEC_DEBUG + + #include + #define ASSERT( f ) assert( f ) + + #ifdef LOG_MEMORY_BLOCKS + + #define ALLOCMEM( s ) _LogAllocMem( s ) + #define FREEMEM( m ) _LogFreeMem( m ) + + #else // LOG_MEMORY_BLOCKS + + #ifdef USE_ALIGNED_MEMBLOCKS + + #define ALLOCMEM( s ) _AlignedMalloc( s ) + #define FREEMEM( m ) _AlignedFree( m ) + + #else // USE_ALIGNED_MEMBLOCKS + + #define ALLOCMEM( s ) HEAP_ALLOC( s ) + #define FREEMEM( m ) HEAP_FREE( m ) + + #endif // USE_ALIGNED_MEMBLOCKS + + #endif // LOG_MEMORY_BLOCKS + + #ifdef EXTENSIVE_MEMORY_CHECKS + + #define CHECKHEAPBASEREF( r ) _CheckHeapBaseRef( r ) + #define CHECKHEAPREF( r ) _CheckHeapRef( r ) + #define CHECKMEMINTEGRITY() _CheckMemIntegrity() + + #else // EXTENSIVE_MEMORY_CHECKS + + #define CHECKHEAPBASEREF( r ) {} + #define CHECKHEAPREF( r ) {} + #define CHECKMEMINTEGRITY() {} + + #endif // EXTENSIVE_MEMORY_CHECKS + +#else // PARSEC_DEBUG + + #ifdef USE_ALIGNED_MEMBLOCKS + + #define ALLOCMEM( s ) _AlignedMalloc( s ) + #define FREEMEM( m ) _AlignedFree( m ) + + #else // USE_ALIGNED_MEMBLOCKS + + #define ALLOCMEM( s ) HEAP_ALLOC( s ) + #define FREEMEM( m ) HEAP_FREE( m ) + + #endif // USE_ALIGNED_MEMBLOCKS + + #define ASSERT( f ) {} + #define CHECKHEAPBASEREF( r ) {} + #define CHECKHEAPREF( r ) {} + #define CHECKMEMINTEGRITY() {} + +#endif // PARSEC_DEBUG + + + + + + +// message control ------------------------------------------------------------ +// + +//NOTE: the following flags determine, what messages get printed out by the +// various DBGTXT, UPDTXT, UPDTXT2, UPDTXT3, RMEVTXT, ADXTXT macros +// these flags were moved from NET_CONF.H as they prove generally useful + +#define DEBUG_TEXTS +#define SHOW_UPDATE_TEXT +#define RMEV_MESSAGES +#define PRINT_ADDRESSES + +#ifdef DEBUG_TEXTS + #define DBGTXT(x) { if ( AUX_ENABLE_CONSOLE_DEBUG_MESSAGES ) { x } else {} } +#else // !DEBUG_TEXTS + #define DBGTXT(x) +#endif // !DEBUG_TEXTS + +#ifdef SHOW_UPDATE_TEXT + #define UPDTXT(x) DBGTXT(x) +#else // !SHOW_UPDATE_TEXT + #define UPDTXT(x) +#endif // !SHOW_UPDATE_TEXT + +#ifdef SHOW_UPDATE_TEXT2 + #define UPDTXT2(x) DBGTXT(x) +#else // !SHOW_UPDATE_TEXT2 + #define UPDTXT2(x) +#endif // !SHOW_UPDATE_TEXT2 + +#ifdef SHOW_UPDATE_TEXT3 + #define UPDTXT3(x) DBGTXT(x) +#else // !SHOW_UPDATE_TEXT3 + #define UPDTXT3(x) +#endif // !SHOW_UPDATE_TEXT3 + +#ifdef RMEV_MESSAGES + #define RMEVTXT(x) DBGTXT(x) +#else // !RMEV_MESSAGES + #define RMEVTXT(x) +#endif // !RMEV_MESSAGES + +#ifdef PRINT_ADDRESSES + #define ADXTXT(x) DBGTXT(x) +#else // !PRINT_ADDRESSES + #define ADXTXT(x) +#endif // !PRINT_ADDRESSES + +#ifdef DMALLOC +#include "dmalloc.h" +#endif + + +#endif // _DEBUG_H_ + + diff --git a/src/libparsec/include/debugsys.h b/src/libparsec/include/debugsys.h new file mode 100644 index 0000000..a9e9a26 --- /dev/null +++ b/src/libparsec/include/debugsys.h @@ -0,0 +1,57 @@ +/* + * PARSEC HEADER + * System Debugging Functions V1.15 + * + * Copyright (c) Markus Hadwiger 1998-2000 + * All Rights Reserved. + */ + +#ifndef _DEBUGSYS_H_ +#define _DEBUGSYS_H_ + + + +// _SysAssert() calls this prior to aborting ---------------------------------- +// +void SysAssertCallback( const char *file, unsigned line ) +{ + +#if defined( SYSTEM_MACOSX_UNUSED ) + + #ifdef PARSEC_CLIENT + static char str[ 256 ]; + sprintf( str, "Assertion failed: %s, line %u\n", file, line ); + + extern void SX_ReportErrorString( char *msg ); + SX_ReportErrorString( str ); + #endif // PARSEC_CLIENT + +#elif defined( SYSTEM_WIN32_UNUSED ) && defined( PARSEC_CLIENT ) + + const char *msg = ( *file == '"' ) ? "%s, line %u" : "file %s, line %u"; + + extern void SW_WinError( const char *caption, const char *content, ... ); + SW_WinError( "Assertion failed", msg, file, line ); + +#else + + // nothing here ( + +#endif + +} + + +// ascertain a function's caller ---------------------------------------------- +// +// not able to determine caller +#define GETCALLER(c) c=_SysGetCaller(); +void *_SysGetCaller() +{ + return NULL; +} + + +#endif // _DEBUGSYS_H_ + + diff --git a/src/libparsec/include/def_draw.h b/src/libparsec/include/def_draw.h new file mode 100644 index 0000000..82f2ddc --- /dev/null +++ b/src/libparsec/include/def_draw.h @@ -0,0 +1,4 @@ +/* + * PARSEC HEADER: def_draw.h + */ + diff --git a/src/libparsec/include/def_papi.h b/src/libparsec/include/def_papi.h new file mode 100644 index 0000000..9bc922a --- /dev/null +++ b/src/libparsec/include/def_papi.h @@ -0,0 +1,4 @@ +/* + * PARSEC HEADER: def_papi.h + */ + diff --git a/src/libparsec/include/def_prot.h b/src/libparsec/include/def_prot.h new file mode 100644 index 0000000..9ca7d93 --- /dev/null +++ b/src/libparsec/include/def_prot.h @@ -0,0 +1,26 @@ +/* + * PARSEC HEADER: def_prot.h + */ + +int PFX( Connect, () ); +int PFX( Disconnect, () ); +int PFX( Join, () ); +int PFX( Unjoin, ( byte flag ) ); +int PFX( UpdateName, () ); +void PFX( MaintainNet, () ); + +// protocol api - game functions + +size_t PFX( RmEvList_GetMaxSize, () ); +void PFX( UpdateKillStats, ( RE_KillStats* killstats ) ); + +// protocol api - packet handling functions + +size_t PFX( HandleOutPacket, ( const NetPacket* gamepacket, NetPacketExternal* ext_gamepacket ) ); +size_t PFX( HandleOutPacket_DEMO, ( const NetPacket* gamepacket, NetPacketExternal* ext_gamepacket ) ); +int PFX( HandleInPacket, ( const NetPacketExternal* ext_gamepacket, const int ext_pktlen, NetPacket* gamepacket ) ); +int PFX( HandleInPacket_DEMO, ( const NetPacketExternal* ext_gamepacket, NetPacket* gamepacket, size_t* psize_external ) ); +size_t PFX( NetPacketExternal_DEMO_GetSize,( const NetPacketExternal* ext_gamepacket ) ); +void PFX( StdGameHeader, ( byte command, NetPacket* pIntPkt ) ); +void PFX( WritePacketInfo, ( FILE *fp, NetPacketExternal* ext_gamepacket ) ); + diff --git a/src/libparsec/include/def_rend.h b/src/libparsec/include/def_rend.h new file mode 100644 index 0000000..e131d02 --- /dev/null +++ b/src/libparsec/include/def_rend.h @@ -0,0 +1,4 @@ +/* + * PARSEC HEADER: def_rend.h + */ + diff --git a/src/libparsec/include/def_vid.h b/src/libparsec/include/def_vid.h new file mode 100644 index 0000000..28fe7de --- /dev/null +++ b/src/libparsec/include/def_vid.h @@ -0,0 +1,4 @@ +/* + * PARSEC HEADER: def_vid.h + */ + diff --git a/src/libparsec/include/e_modulemanager.h b/src/libparsec/include/e_modulemanager.h new file mode 100644 index 0000000..40b1dbb --- /dev/null +++ b/src/libparsec/include/e_modulemanager.h @@ -0,0 +1,87 @@ +#ifndef E_MODULEMANAGER_H_ +#define E_MODULEMANAGER_H_ + +// ---------------------------------------------------------------------------- +// +#define TheModuleManager (E_ModuleManager::GetModuleManager()) + +// forward decls -------------------------------------------------------------- +// +class E_Module; + +// ---------------------------------------------------------------------------- +// +typedef UTL_listentry_s LE_Module; + +// ---------------------------------------------------------------------------- +// +class E_ModuleManager { +protected: + UTL_List m_Modules; + +protected: + // register the console commands for managing modules + void _RegisterConsoleCommand() const; + + E_ModuleManager() + { + _RegisterConsoleCommand(); + }; + ~E_ModuleManager() + { + KillAllModules(); + m_Modules.RemoveAll(); + }; + +public: + // SINGLETON access + static E_ModuleManager* GetModuleManager() + { + static E_ModuleManager _TheModuleManager; + return &_TheModuleManager; + } + + // register a module + void RegisterModule( E_Module* pModule ); + + // unregister a module + void UnregisterModule( E_Module* pModule ); + + // init all registered modules ( constructor ) + void InitAllModules(); + + // kill all registered modules ( destructor ) + void KillAllModules(); + + // list all loaded modules in the console + void ListAll() const; +}; + +// ---------------------------------------------------------------------------- +// +class E_Module +{ +protected: + char m_szName[ 256 ]; +public: + E_Module( const char* pszName ); + virtual void Init() = 0; + virtual void Kill() = 0; + const char* GetName() const { return m_szName; } +}; + +// module registration macros (automatic module-init/deinit on startup) ------- +// +#define REGISTER_MODULE( f ) class E_Module_##f : public E_Module \ + { public: E_Module_##f( const char* pszName ) : E_Module( pszName ) {}; void Init(); void Kill() {}; } \ + inst_##f( #f ); \ + void E_Module_##f::Init() + +#define REGISTER_MODULE_INIT( f ) class E_Module_##f : public E_Module \ + { public: E_Module_##f( const char* pszName ) : E_Module( pszName ) {}; void Init(); void Kill(); } \ + inst_##f( #f ); \ + void E_Module_##f::Init() + +#define REGISTER_MODULE_KILL(f) void E_Module_##f::Kill() + +#endif // E_MODULEMANAGER_H_ diff --git a/src/libparsec/include/e_relist.h b/src/libparsec/include/e_relist.h new file mode 100644 index 0000000..6f39e54 --- /dev/null +++ b/src/libparsec/include/e_relist.h @@ -0,0 +1,328 @@ +/* +* PARSEC HEADER: e_relist.h +*/ + +#ifndef _E_RELIST_H_ +#define _E_RELIST_H_ + +// forward decls -------------------------------------------------------------- +// +class E_SimShipState; +class E_SimPlayerInfo; + + +//FIXME: this should be merged with DEBUG.C + +// easy access to the singleton ----------------------------------------------- +// +#define TheMemoryManager UTL_MemoryManager::GetMemoryManager() + +// set these wisely +#define MEMMAN_HASH_TABLE_SIZE 1001 +#define HASH_POINTER_ADDRESS(x) ( ((size_t)(x)) % MEMMAN_HASH_TABLE_SIZE ) + +// struct defining a entry in the memory manager ------------------------------ +// +class UTL_MemEntry +{ +protected: + UTL_MemEntry* m_pNext; + void* m_p; + const char* m_descr1; + const char* m_descr2; +public: + UTL_MemEntry( void* p = NULL, const char* descr1 = NULL, const char* descr2 = NULL ) : + m_pNext( NULL ), + m_p( p ), + m_descr1( descr1 ), + m_descr2( descr2 ) + { + } + + friend class UTL_MemoryManager; +}; + +// memory manager ------------------------------------------------------------- +// +class UTL_MemoryManager +{ +protected: + + UTL_MemEntry* m_HashTable[ MEMMAN_HASH_TABLE_SIZE ]; + + UTL_MemoryManager() + { + for( int nEntry = 0; nEntry < MEMMAN_HASH_TABLE_SIZE; nEntry++ ) { + m_HashTable[ nEntry ] = NULL; + } + } + ~UTL_MemoryManager() + { + CheckLeaks(); + } +public: + // SINGLETON pattern + static UTL_MemoryManager* GetMemoryManager() + { + static UTL_MemoryManager _TheMemoryManager; + return &_TheMemoryManager; + } + + // add a pointer for tracking + int AddTracking( void* p, const char* descr1, const char* descr2 ) + { + //MSGOUT( "UTL_MemoryManager::AddTracking(): %x, %s, %s", p, descr1, descr2 ); + + // get hash key + size_t htid = HASH_POINTER_ADDRESS( p ); + + // search hash table for already existing entry + for ( UTL_MemEntry* scan = m_HashTable[ htid ]; scan != NULL; scan = scan->m_pNext ) { + if ( scan->m_p == p ) { + // issue warning + MSGOUT( "UTL_MemManager::AddTracking(): duplicate call for pointer %x (%s, %s).", p, descr1, descr2 ); + return FALSE; + } + } + + // create new entry & prepend to list + UTL_MemEntry* newentry = new UTL_MemEntry( p, descr1, descr2 ); + newentry->m_pNext = m_HashTable[ htid ]; + m_HashTable[ htid ] = newentry; + + return TRUE; + } + + // remove a pointer from tracking + int RemoveTracking( void* p ) + { + // get hash key + size_t htid = HASH_POINTER_ADDRESS( p ); + + UTL_MemEntry* scan = m_HashTable[ htid ]; + if ( scan != NULL ) { + // check for head removal + if ( scan->m_p == p ) { + m_HashTable[ htid ] = scan->m_pNext; + //MSGOUT( "UTL_MemoryManager::RemoveTracking(): %x, %s, %s", scan->m_p, scan->m_descr1, scan->m_descr2 ); + delete scan; + return TRUE; + } + + // setup iteration + UTL_MemEntry* prev = scan; + scan = scan->m_pNext; + + for ( ; scan != NULL; scan = scan->m_pNext ) { + + if ( scan->m_p == p ) { + + // unlink from list + prev->m_pNext = scan->m_pNext; + //MSGOUT( "UTL_MemoryManager::RemoveTracking(): %x, %s, %s", scan->m_p, scan->m_descr1, scan->m_descr2 ); + delete scan; + return TRUE; + } + } + } + + // issue warning + MSGOUT( "UTL_MemManager::RemoveTracking(): tracking entry for pointer %x not found.", p ); + return FALSE; + } + + // dump all pointers we still track + void CheckLeaks() + { + for( int nEntry = 0; nEntry < MEMMAN_HASH_TABLE_SIZE; nEntry++ ) { + + for( UTL_MemEntry* scan = m_HashTable[ nEntry ]; scan != NULL; scan = scan->m_pNext ) { + MSGOUT( "UTL_MemManager::CheckLeaks(): leaked pointer %x (%s, %s)", scan->m_p, scan->m_descr1, scan->m_descr2 ); + } + } + } +}; + +// class holding a remote event list ------------------------------------------ +// +class E_REList +{ +protected: + char* m_data; + char* m_CurPos; + size_t m_Avail; + size_t m_nMaxSize; + + // reference counting stuff + int m_nRefCount; + ~E_REList(); + E_REList(); + E_REList( size_t size ); +public: + + // reference counting stuff + static E_REList* CreateAndAddRef( size_t size ) + { + E_REList* relist = new E_REList; + relist->AddRef(); +#ifdef PARSEC_DEBUG + TheMemoryManager->AddTracking( (void*)relist, __FILE__, "E_REList::CreateAndAddRef()" ); +#endif // PARSEC_DEBUG + relist->Init( size ); + return relist; + } + + void AddRef() { m_nRefCount++; } + void Release() + { + m_nRefCount--; + if ( m_nRefCount == 0 ) { +#ifdef PARSEC_DEBUG + TheMemoryManager->RemoveTracking( (void*)this ); +#endif // PARSEC_DEBUG + delete this; + } + } + + // init the remote event list + void Init( size_t size ); + + // return the internal data of the remote event list + RE_Header* GetData() { return (RE_Header*)m_data; } + + // return the size of the RE list + size_t GetSize() { return (size_t)( m_CurPos - m_data ); } + + // clear remote event list + int Clear(); + + // append a remote event list + int AppendList( RE_Header* relist ); + + // append a E_REList + int AppendList( E_REList* relist ); + + // append a remote event + size_t AppendEvent( RE_Header* re, size_t size ); + + // check whether we have any remote events in the list + int HasEvents() + { + return ( ( (RE_Header*) m_data)->RE_Type != RE_EMPTY ); + } + + // write to an external remote event list + size_t WriteTo( RE_Header* dst, size_t maxsize, int allow_truncate ); + + // check if enough space in RE_List for specified remote event + int RmEvAllowed( int re_type ); + + // dump contents of RE list + void Dump(); + + // allocate space for a specific RE + RE_Header* NET_Allocate( int retype ); + + // insert state sync remote event + int RmEvStateSync( byte statekey, byte stateval ); + + // append a RE_OwnerSection event + int NET_Append_RE_OwnerSection( int ownerid ); + + // insert command info into remote event list + int NET_Append_RE_CommandInfo( const char* commandstring ); + + // append a RE_PlayerAndShipStatus event + //FIXME: GAMECODE + //FIXME: consolidate naming with RmEv + int NET_Append_RE_PlayerAndShipStatus( int nClientID, E_SimPlayerInfo* pSimPlayerInfo, E_SimShipState* pSimShipState, refframe_t CurRefFrame, bool_t bUpdatePropsOnly ); + + // append a RE_GameState + //FIXME: GAMECODE + int NET_Append_RE_GameState(); + + // append a RE_KillStats event + //FIXME: GAMECODE + int NET_Append_RE_KillStats(); + + // append a RE_CreateLaser event + //FIXME: GAMECODE + int NET_Append_RE_CreateLaser( const LaserObject* laserpo ); + + // append a RE_CreateMissile event + //FIXME: GAMECODE + int NET_Append_RE_CreateMissile( const MissileObject *missilepo, dword targetobjid ); + + // Append a RE_CreateExtra event + int NET_Append_RE_CreateExtra( const ExtraObject *extrapo ); + + // append a RE_KillOjbect event + //FIXME: GAMECODE + int NET_Append_RE_KillObject( dword objectid, byte listno ); + + // append a RE_CreateExtra2 event + //FIXME: GAMECODE + int NET_Append_RE_CreateExtra2( const ExtraObject *extrapo ); + + // append a RE_IPv4ServerInfo event + int NET_Append_RE_IPv4ServerInfo( node_t* node, word nServerID, int xpos, int ypos, word flags ); + + // append a RE_ServerLinkInfo event + int NET_Append_RE_ServerLinkInfo( word nServerID_1, word nServerID_2, word flags ); + + // append a RE_MapObject + int NET_Append_RE_MapObject( int map_objectid, char* name, int xpos, int ypos, int w, int h, char* texname ); + + //Append a Particle RE (energy fields, megashield...etc) + int NET_Append_RE_ParticleObject( int type, const Vertex3& origin ); + + // determine the size of a remote-event list + static size_t DetermineListSize( RE_Header* relist ) + { + ASSERT( relist != NULL ); + + size_t lsize = 0; + + // process remote event list + while ( relist->RE_Type != RE_EMPTY ) { + + // sum up size of all remote events + size_t resize = RmEvGetSize( relist ); + lsize += resize; + + // advance to next event + ASSERT( ( relist->RE_BlockSize == RE_BLOCKSIZE_INVALID ) || + ( relist->RE_BlockSize == resize ) ); + relist = (RE_Header *) ( (char *) relist + resize ); + } + + // include size of RE list termination + lsize += sizeof( dword ); + + return lsize; + } + + // determine size of remote event + static size_t RmEvGetSize( RE_Header *relist ); + + // determine size of remote event from type + static size_t RmEvGetSizeFromType( byte retype ); + + // check whether the remote event list is well formed + static int IsWellFormed( RE_Header *relist ); + + // return the max. size of the RE list that can fit in one external packet + static size_t GetMaxSizeInPacket(); + + // validate the RE according to all bounds + static int ValidateRE( RE_Header* relist, size_t size ); + +protected: +}; + + +#define NET_RmEvList_GetSize E_REList::DetermineListSize +#define NET_RmEvList_IsWellFormed E_REList::IsWellFormed + + +#endif // _E_RELIST_H_ diff --git a/src/libparsec/include/g_emp.h b/src/libparsec/include/g_emp.h new file mode 100644 index 0000000..e0879a9 --- /dev/null +++ b/src/libparsec/include/g_emp.h @@ -0,0 +1,249 @@ +/* + * PARSEC HEADER: s_emp.h + */ + +#ifndef _S_EMP_H_ +#define _S_EMP_H_ + + + + +// use emp as duration weapon +#define EMP_FIRE_CONTINUOUSLY + + + + + +#define EMP_MAX_TEX_NAME 128 +// emp custom type structure -------------------------------------------------- +// +struct Emp : CustomObject { + + int upgradelevel; + Xmatrx WorldXmatrx; // object- to worldspace matrix + Vertex3* ObjVtxs; + Vertex3* WorldVtxs; // vertices in worldspace + TextureMap* texmap; + char texname[ EMP_MAX_TEX_NAME + 1 ]; + dword OwnerHostObjno; // needed for animation calculation + GenObject* ownerpo; + int Owner; + int vtxsnr; + int lod; + bams_t lat; + bams_t rot; + long alive; + int delay; + int red; + int green; + int blue; + int alpha; + dword damage; // hitpoints fractional per refframe +}; + +// number of upgrade levels --------------------------------------------------- +// +#define EMP_UPGRADES 3 + + +// preset emp type property values -------------------------------------------- +// +#define EMP_MAX_LIFETIME 6000 +#define EMP_MIN_LIFETIME 60 +#define EMP_MAX_WAVES 100 +#define EMP_MIN_WAVES 1 +#define EMP_MAX_DELAY 2400 +#define EMP_MIN_DELAY 0 + +// emp standard property values +#define EMP_TEXNAME "in01_00a.3df" +#define EMP_LOD 16 +#define EMP_MAX_WIDTH 200.0f +#define EMP_LAT 0x2000 // 45 deg +#define EMP_RED 220 +#define EMP_GREEN 220 +#define EMP_BLUE 220 +#define EMP_ALPHA 255 +#define EMP_LIFETIME 400 +#define EMP_FADEOUT 400 +#define EMP_LAMBDA 0.2 +#define EMP_ROT 32 +#define EMP_DELAY 200 +#define EMP_WAVES 1 +#define EMP_ENERGY 0 +#define EMP_DAMAGE 2000 + +// emp upgrade level 1 property values +#define EMP_UP1_TEXNAME "in01_00a.3df" +#define EMP_UP1_LOD 16 +#define EMP_UP1_MAX_WIDTH 200.0f +#define EMP_UP1_LAT 0x2000 // 45 deg +#define EMP_UP1_RED 220 +#define EMP_UP1_GREEN 220 +#define EMP_UP1_BLUE 220 +#define EMP_UP1_ALPHA 180 +#define EMP_UP1_LIFETIME 200 +#define EMP_UP1_FADEOUT 200 +#define EMP_UP1_LAMBDA 2.0 +#define EMP_UP1_ROT ( BAMS_DEG45 / 16 ) +#define EMP_UP1_DELAY 40 +#define EMP_UP1_WAVES 6 +#define EMP_UP1_ENERGY 6 +#define EMP_UP1_DAMAGE 1000 + +// emp upgrade level 2 property values +#define EMP_UP2_TEXNAME "in01_00a.3df" +#define EMP_UP2_LOD 16 +#define EMP_UP2_MAX_WIDTH 200.0f +#define EMP_UP2_LAT 0x2000 // 45 deg +#define EMP_UP2_RED 220 +#define EMP_UP2_GREEN 200 +#define EMP_UP2_BLUE 0 +#define EMP_UP2_ALPHA 90 +#define EMP_UP2_LIFETIME 800 +#define EMP_UP2_FADEOUT 800 +#define EMP_UP2_LAMBDA 4.0 +#define EMP_UP2_ROT 16 +#define EMP_UP2_DELAY 80 +#define EMP_UP2_WAVES 6 +#define EMP_UP2_ENERGY 40 +#define EMP_UP2_DAMAGE 2000 + + + +#define OFS_TEXNAME offsetof( Emp, texname ) +#define OFS_LOD offsetof( Emp, lod ) +#define OFS_LAT offsetof( Emp, lat ) +#define OFS_ROT offsetof( Emp, rot ) +#define OFS_RED offsetof( Emp, red ) +#define OFS_GREEN offsetof( Emp, green ) +#define OFS_BLUE offsetof( Emp, blue ) +#define OFS_ALPHA offsetof( Emp, alpha ) +#define OFS_DAMAGE offsetof( Emp, damage ) + + +// assigned type id for emp type ---------------------------------------------- +// +extern dword emp_type_id[ EMP_UPGRADES ]; + + +// full table for emp expansion ----------------------------------------------- +// +static float *emp_expansion_tab[ EMP_UPGRADES ] = { + NULL, NULL, NULL, +}; + + +// emp behaviour properties --------------------------------------------------- +// +static int emp_lifetime[ EMP_UPGRADES ] = { + EMP_LIFETIME, + EMP_UP1_LIFETIME, + EMP_UP2_LIFETIME, +}; +static geomv_t emp_max_width[ EMP_UPGRADES ] = { + FLOAT_TO_GEOMV( EMP_MAX_WIDTH ), + FLOAT_TO_GEOMV( EMP_UP1_MAX_WIDTH ), + FLOAT_TO_GEOMV( EMP_UP2_MAX_WIDTH ), +}; + +static float emp_lambda[ EMP_UPGRADES ] = { + EMP_LAMBDA, + EMP_UP1_LAMBDA, + EMP_UP2_LAMBDA, +}; + +static int emp_fadeout[ EMP_UPGRADES ] = { + EMP_FADEOUT, + EMP_UP1_FADEOUT, + EMP_UP2_FADEOUT, +}; + +static int emp_waves[ EMP_UPGRADES ] = { + EMP_WAVES, + EMP_UP1_WAVES, + EMP_UP2_WAVES, +}; + +static int emp_delay[ EMP_UPGRADES ] = { + EMP_DELAY, + EMP_UP1_DELAY, + EMP_UP2_DELAY, +}; + +static int emp_energy[ EMP_UPGRADES ] = { + EMP_ENERGY, + EMP_UP1_ENERGY, + EMP_UP2_ENERGY, +}; + + +// macro to set the properties of a itervertex -------------------------------- +// +#define SET_ITER_VTX( itvtx, vtx, u, v, r, g, b, a ) \ + (itvtx)->X = (vtx)->X; \ + (itvtx)->Y = (vtx)->Y; \ + (itvtx)->Z = (vtx)->Z; \ + (itvtx)->W = GEOMV_1; \ + (itvtx)->U = (u); \ + (itvtx)->V = (v); \ + (itvtx)->R = (r); \ + (itvtx)->G = (g); \ + (itvtx)->B = (b); \ + (itvtx)->A = (a); + + +// color combination macro ---------------------------------------------------- +// +#define COLOR_MUL(t,a,b) { \ + int tmp; \ + tmp = ( (int)(a) * (int)(b) ) / 255; \ + if ( tmp > 255 ) \ + tmp = 255; \ + (t) = tmp; \ +} + +#ifdef PARSEC_SERVER + +// mathematics header +#include "utl_math.h" + +// local module header +#include "e_gameserver.h" + +// proprietary module headers +#include "con_arg.h" +#include "con_aux_sv.h" +#include "con_com_sv.h" +#include "con_main_sv.h" +#include "e_colldet.h" +#include "g_extra.h" + +#include "obj_clas.h" +//#include "e_stats.h" +#include "g_main_sv.h" +#include "e_simulator.h" +#include "sys_refframe_sv.h" +#include "sys_util_sv.h" +#endif + +void CreateEmp( GenObject *ownerpo, int delay, int alive, int upgradelevel, int nClientID=0 ); +// external functions +#ifndef PARSEC_SERVER +void WFX_EmpBlast( ShipObject *shippo ); +void WFX_RemoteEmpBlast( ShipObject *shippo, int curupgrade ); +void WFX_CreateEmpWaves( ShipObject *shippo ); +int WFX_ActivateEmp( ShipObject *shippo ); +void WFX_DeactivateEmp( ShipObject *shippo ); +void WFX_RemoteActivateEmp( int playerid ); +void WFX_RemoteDeactivateEmp( int playerid ); +#else + +int EmpShipCollision( Emp *emp, ShipObject* shippo ); +int EmpAnimate( CustomObject *base ); +#endif + +#endif // _S_EMP_H_ + + diff --git a/src/libparsec/include/g_extra.h b/src/libparsec/include/g_extra.h new file mode 100644 index 0000000..e58be44 --- /dev/null +++ b/src/libparsec/include/g_extra.h @@ -0,0 +1,142 @@ +/* +* PARSEC HEADER: G_extra.h +*/ + +#ifndef _G_EXTRA_H_ +#define _G_EXTRA_H_ + +#ifdef PARSEC_CLIENT + //FIXME: move this into E_GLOBAL.H for the client + #define TheGameExtraManager (G_ExtraManager::GetExtraManager()) +#endif //PARSEC_CLIENT + +// class maintaining all EXTRA related stuff ---------------------------------- +// +class G_ExtraManager +{ +public: + + int ExtraProbability; + int MaxExtraArea; + int MinExtraDist; + int ProbHelixCannon; + int ProbLightningDevice; + int ProbPhotonCannon; + int ProbProximityMine; + int ProbMissilePack; + int ProbDumbMissPack; + int ProbHomMissPack; + int ProbSwarmMissPack; + int ProbRepairExtra; + int ProbAfterburner; + int ProbHoloDecoy; + int ProbInvisibility; + int ProbInvulnerability; + int ProbEnergyField; + int ProbLaserUpgrade; + int ProbLaserUpgrade1; + int ProbLaserUpgrade2; + int ProbEmpUpgrade1; + int ProbEmpUpgrade2; + +protected: + + G_ExtraManager(); + + // place extras after ship was shot down + void _PlaceShipExtras( int num, int objclass, ShipObject *shippo ); + + + // boost extra collected: energy boost + char* _CollectBoostEnergy( ShipObject* cur_ship, Extra1Obj* extra1po ); + + // boost extra collected: repair damage + char* _CollectBoostRepair( ShipObject* cur_ship, Extra1Obj* extra1po ); + + // package extra collected: dumb missiles + char* _CollectPackDumb( ShipObject* cur_ship, Extra2Obj* extra2po ); + + // package extra collected: guided missiles + char* _CollectPackGuide( ShipObject* cur_ship, Extra2Obj* extra2po ); + + // device extra collected: swarm missiles + char* _CollectPackSwarm( ShipObject* cur_ship, Extra2Obj* extra2po ); + + // package extra collected: proximity mines + char* _CollectPackMine( ShipObject* cur_ship, Extra2Obj* extra2po ); + + // device extra collected: helix cannon + char* _CollectDeviceHelix( ShipObject* cur_ship ); + + // device extra collected: lightning device + char* _CollectDeviceLightning( ShipObject* cur_ship ); + + // device extra collected: photon cannon + char* _CollectDevicePhoton( ShipObject* cur_ship ); + + // device extra collected: afterburner + char* _CollectDeviceAfterburner( ShipObject* cur_ship ); + + // device extra collected: invisibility + char* _CollectDeviceInvisibility( ShipObject* cur_ship ); + + // device extra collected: invulnerability + char* _CollectDeviceInvulnerability( ShipObject* cur_ship ); + + // device extra collected: decoy + char* _CollectDeviceDecoy( ShipObject* cur_ship ); + + // device extra collected: laser upgrade 1 + char* _CollectDeviceLaserUpgrade1( ShipObject* cur_ship ); + + // device extra collected: laser upgrade 2 + char* _CollectDeviceLaserUpgrade2( ShipObject* cur_ship ); + + // device extra collected: emp upgrade 1 + char* _CollectDeviceEmpUpgrade1( ShipObject* cur_ship ); + + // device extra collected: emp upgrade 2 + char* _CollectDeviceEmpUpgrade2( ShipObject* cur_ship ); + + // helper function when collecting devices + char* _CollectDevice( int nDevice, ShipObject* cur_ship ); + + // helper function when collecting specials + char* _CollectSpecial( int nSpecial, ShipObject* cur_ship ); + + // function when colliding with a mine + char* _CollisionProximityMine( Mine1Obj *minepo ); + +public: + + // SINGLETON pattern + static G_ExtraManager* GetExtraManager() + { + static G_ExtraManager _TheGameExtraManager; + return &_TheGameExtraManager; + } + + // place extras in vicinity of local ship object + void OBJ_DoExtraPlacement(); + + // create extras after ship was shot down + void OBJ_CreateShipExtras( ShipObject *shippo ); + + // fill member variables of extras + void OBJ_FillExtraMemberVars( ExtraObject* extrapo ); + + // kill extra that immediately follows passed node in list + void OBJ_KillExtra( ExtraObject* precnode, int collected ); + + // animate an extra + void OBJ_AnimateExtra( ExtraObject* extrapo ); + + + // perform action according to extra type and determine message to show + char* CollectExtra( ShipObject* cur_ship, ExtraObject* curextra ); + char* _CollectBoostEnergyField( ShipObject* cur_ship, int boost ); +}; + + + +#endif // _G_EXTRA_H_ diff --git a/src/libparsec/include/g_shipobject.h b/src/libparsec/include/g_shipobject.h new file mode 100644 index 0000000..f312914 --- /dev/null +++ b/src/libparsec/include/g_shipobject.h @@ -0,0 +1,214 @@ + + +class G_ShipObject : public ShipObject +{ +protected: +public: + + int BoostEnergy( int nEnergy ) + { + if ( CurEnergy == MaxEnergy ) { + return FALSE; + } else { + CurEnergy += nEnergy; + if ( CurEnergy > MaxEnergy ) { + CurEnergy = MaxEnergy; + } + return TRUE; + } + } + + int BoostRepair( int nRepair ) + { + if ( CurDamage == 0 ) { + return FALSE; + } else { + CurDamage -= nRepair; + if ( CurDamage < 0 ) { + CurDamage = 0; + } + return TRUE; + } + } + + int BoostMissiles( int nNumMissiles ) + { + if ( NumMissls == MaxNumMissls ) { + return FALSE; + } else { + NumMissls += nNumMissiles; + if ( NumMissls > MaxNumMissls ) { + NumMissls = MaxNumMissls; + } + return TRUE; + } + } + + int BoostHomMissiles( int nNumMissiles ) + { + if ( NumHomMissls == MaxNumHomMissls ) { + return FALSE; + } else { + NumHomMissls += nNumMissiles; + if ( NumHomMissls > MaxNumHomMissls ) { + NumHomMissls = MaxNumHomMissls; + } + return TRUE; + } + } + + int BoostPartMissiles( int nNumMissiles ) + { + if ( NumPartMissls == MaxNumPartMissls ) { + return FALSE; + } else { + NumPartMissls += nNumMissiles; + if ( NumPartMissls > MaxNumPartMissls ) { + NumPartMissls = MaxNumPartMissls; + } + return TRUE; + } + } + + int BoostMines( int nMines ) + { + if ( NumMines == MaxNumMines ) { + return FALSE; + } else { + NumMines += nMines; + if ( NumMines > MaxNumMines ) { + NumMines = MaxNumMines; + } + return TRUE; + } + } + + int CollectDevice( int mask ) + { + if ( ( Weapons & mask ) == 0 ) { + Weapons |= mask; + return TRUE; + } else { + return FALSE; + } + } + + // enable afterburner function ------------------------------------------------ + // + void EnableAfterBurner() + { + // set active flag + Specials |= SPMASK_AFTERBURNER; + afterburner_energy = AFTERBURNER_ENERGY; + } + + // enable invisibility function ----------------------------------------------- + // + void EnableInvisibility() + { + // set active flag + Specials |= SPMASK_INVISIBILITY; + + //TODO: + // well, nobody got around to implementing this :) + } + + + // enable invulnerability function -------------------------------------------- + // + void EnableInvulnerability() + { +#ifdef PARSEC_CLIENT + // create particle cluster visualizing invulnerability shield + if ( SFX_EnableInvulnerabilityShield( (ShipObject*)this ) ) { + + // set active flag + Specials |= SPMASK_INVULNERABILITY; + + // set shield strength + MegaShieldAbsorption = MegaShieldStrength; + } +#elif defined ( PARSEC_SERVER ) + + // set active flag + Specials |= SPMASK_INVULNERABILITY; + + // set shield strength + MegaShieldAbsorption = TheGame->MegaShieldStrength; +#endif + } + + // enable decoy device -------------------------------------------------------- + // + void EnableDecoy() + { + // set active flag + Specials |= SPMASK_DECOY; + } + + + // enable laser upgrade 1 ---------------------------------------------------- + // + void EnableLaserUpgrade1() + { + // set active flag + Specials |= SPMASK_LASER_UPGRADE_1; + } + + + // enable laser upgrade 2 ---------------------------------------------------- + // + void EnableLaserUpgrade2() + { + // set active flag + Specials |= SPMASK_LASER_UPGRADE_2; + } + + + // enable emp upgrade 1 ------------------------------------------------------ + // + void EnableEmpUpgrade1() + { + // set active flag + Specials |= SPMASK_EMP_UPGRADE_1; + } + + + // enable emp upgrade 2 ------------------------------------------------------ + // + void EnableEmpUpgrade2() + { + // set active flag + Specials |= SPMASK_EMP_UPGRADE_2; + } + + + int CollectSpecial( int mask ) + { + switch( mask ) { + case SPMASK_AFTERBURNER: + EnableAfterBurner(); + break; + case SPMASK_INVISIBILITY: + EnableInvisibility(); + break; + case SPMASK_INVULNERABILITY: + EnableInvulnerability(); + break; + case SPMASK_DECOY: + EnableDecoy(); + break; + default: + //NOTE: all other specials must be handled by directly calling the Enable* function + ASSERT( FALSE ); + break; + } + + if ( ( Specials & mask ) == 0 ) { + return TRUE; + } else { + return FALSE; + } + } +}; + diff --git a/src/libparsec/include/g_stgate.h b/src/libparsec/include/g_stgate.h new file mode 100644 index 0000000..2f838b2 --- /dev/null +++ b/src/libparsec/include/g_stgate.h @@ -0,0 +1,69 @@ +/* + * PARSEC HEADER: s_stgate.h + */ + +#ifndef _S_STGATE_H_ +#define _S_STGATE_H_ + + +// forward declaration +struct genobject_pcluster_s; + + +// stargate limits ------------------------------------------------------------ +// +#define STARGATE_MAX_DEST_IP 255 + + +// stargate custom type structure --------------------------------------------- +// +struct Stargate : CustomObject { + + // properties + bams_t rotspeed; + float radius; + geomv_t actdistance; + int dormant; + int active; + int autoactivate; + int numpartactive; + int actcyllen; + float partvel; + bams_t modulspeed; + float modulrad1; + float modulrad2; + float modulfade; + int acttime; + char flare_name [ MAX_TEXNAME + 1 ]; + char interior_name[ MAX_TEXNAME + 1 ]; + + // internal data + word serverid; + char destination_name[ MAX_SERVER_NAME + 1 ]; + //char destination_ip[ STARGATE_MAX_DEST_IP + 1 ]; + //word destination_port; + node_t destination_node; + bams_t modulate_bams; + int curactcyllen; + int activating; + int manually_activated; + float actring; + genobject_pcluster_s* pcluster; + Vertex3* interior_vtxlist; // vtxs in object space + Vertex3* interior_viewvtxs; // vtxs in view space + geomv_t* interior_u; // u texture coordinates + geomv_t* interior_v; // v texture coordinates + TextureMap* interior_texmap; + int ping; + refframe_t lastpinged; +}; + + +// external functions --------------------------------------------------------- +// +// (none) + + +#endif // _S_STGATE_H_ + + diff --git a/src/libparsec/include/gd_bmap.h b/src/libparsec/include/gd_bmap.h new file mode 100644 index 0000000..d48ead0 --- /dev/null +++ b/src/libparsec/include/gd_bmap.h @@ -0,0 +1,147 @@ +/* + * PARSEC HEADER: gd_bmap.h + */ + +#ifndef _GD_BMAP_H_ +#define _GD_BMAP_H_ + + +// ---------------------------------------------------------------------------- +// BITMAP INDEXES - +// ---------------------------------------------------------------------------- + + +// indexes of bitmaps in global bitmap table ---------------------------------- +// +#define BM_CROSSHAIR 0 +#define BM_RADAR 1 +#define BM_MSTAR1 2 +#define BM_MSTAR2 3 +#define BM_MSTAR3 4 +#define BM_MSTAR4 5 +#define BM_BIGPLANET1 6 +#define BM_SCLSTR1 7 +#define BM_SCLSTR2 8 +#define BM_MEDPLANET1 9 +#define BM_MINPLANET1 10 +#define BM_TARGET 11 + +#define BM_EXPLANIMBASE 12 // first frame of explosion animation +#define BM_NUMEXPLFRAMES 12 // number of frames for explosion + +#define BM_NEBULA 24 +#define BM_LOGO1 25 +#define BM_LOGO2 26 +#define BM_SHIP1_BLUEPRINT 27 +#define BM_SHIP2_BLUEPRINT 28 +#define BM_ROCKET1 29 +#define BM_ROCKET2 30 +#define BM_CROSSHAIR2 31 +#define BM_CROSSHAIR3 32 +#define BM_MINE 33 +#define BM_GUN1 34 +#define BM_GUN2 35 +#define BM_GUN3 36 +#define BM_OBJSLOGO 37 +#define BM_VIEWLOGO 38 +#define BM_LEFTARROW 39 +#define BM_RIGHTARROW 40 +#define BM_SELECT 41 +#define BM_SUN 42 +#define BM_LIGHTNING2 43 +#define BM_LIGHTNING1 44 +#define BM_FIREBALL1 45 +#define BM_FIREBALL2 46 +#define BM_SHIELD1 47 +#define BM_SHIELD2 48 +#define BM_PROPFUMES1 49 +#define BM_PROPFUMES2 50 +#define BM_PROPFUMES3 51 +#define BM_FIREBALL3 52 +#define BM_LENSFLARE1 53 +#define BM_LENSFLARE2 54 +#define BM_LENSFLARE3 55 +#define BM_LENSFLARE4 56 + +#define BM_CONTROLFILE_NUMBER 57 // number of bitmaps in control file + + +// names of default (control file-loaded) bitmaps ----------------------------- +// +#define BM_NAME_CROSSHAIR "crosshair" +#define BM_NAME_RADAR "radar" +#define BM_NAME_MSTAR1 "mstar1" +#define BM_NAME_MSTAR2 "mstar2" +#define BM_NAME_MSTAR3 "mstar3" +#define BM_NAME_MSTAR4 "mstar4" +#define BM_NAME_BIGPLANET1 "bigplanet1" +#define BM_NAME_SCLSTR1 "sclstr1" +#define BM_NAME_SCLSTR2 "sclstr2" +#define BM_NAME_MEDPLANET1 "medplanet1" +#define BM_NAME_MINPLANET1 "minplanet1" +#define BM_NAME_TARGET "target" +#define BM_NAME_EXPLANIM01 "explanim01" +#define BM_NAME_EXPLANIM02 "explanim02" +#define BM_NAME_EXPLANIM03 "explanim03" +#define BM_NAME_EXPLANIM04 "explanim04" +#define BM_NAME_EXPLANIM05 "explanim05" +#define BM_NAME_EXPLANIM06 "explanim06" +#define BM_NAME_EXPLANIM07 "explanim07" +#define BM_NAME_EXPLANIM08 "explanim08" +#define BM_NAME_EXPLANIM09 "explanim09" +#define BM_NAME_EXPLANIM10 "explanim10" +#define BM_NAME_EXPLANIM11 "explanim11" +#define BM_NAME_EXPLANIM12 "explanim12" +#define BM_NAME_NEBULA "nebula" +#define BM_NAME_LOGO1 "logo1" +#define BM_NAME_LOGO2 "logo2" +#define BM_NAME_SHIP1_BLUEPRINT "ship1_blueprint" +#define BM_NAME_SHIP2_BLUEPRINT "ship2_blueprint" +#define BM_NAME_ROCKET1 "rocket1" +#define BM_NAME_ROCKET2 "rocket2" +#define BM_NAME_CROSSHAIR2 "crosshair2" +#define BM_NAME_CROSSHAIR3 "crosshair3" +#define BM_NAME_MINE "mine" +#define BM_NAME_GUN1 "gun1" +#define BM_NAME_GUN2 "gun2" +#define BM_NAME_GUN3 "gun3" +#define BM_NAME_OBJSLOGO "objslogo" +#define BM_NAME_VIEWLOGO "viewlogo" +#define BM_NAME_LEFTARROW "leftarrow" +#define BM_NAME_RIGHTARRORW "rightarrow" +#define BM_NAME_SELECT "select" +#define BM_NAME_SUN "sun" +#define BM_NAME_LIGHTNING2 "lightning2" +#define BM_NAME_LIGHTNING1 "lightning1" +#define BM_NAME_FIREBALL1 "fireball1" +#define BM_NAME_FIREBALL2 "fireball2" +#define BM_NAME_SHIELD1 "shield1" +#define BM_NAME_SHIELD2 "shield2" +#define BM_NAME_PROPFUMES1 "propfumes1" +#define BM_NAME_PROPFUMES2 "propfumes2" +#define BM_NAME_PROPFUMES3 "propfumes3" +#define BM_NAME_FIREBALL3 "fireball3" +#define BM_NAME_LENSFLARE1 "lensflare1" +#define BM_NAME_LENSFLARE2 "lensflare2" +#define BM_NAME_LENSFLARE3 "lensflare3" +#define BM_NAME_LENSFLARE4 "lensflare4" + + +// names of non-default bitmaps (which have no predefined id) ----------------- +// +#define BM_NAME_RADAR2 "radar2" + + +// explosion animation definitions -------------------------------------------- +// +#define BM_EXPLVANISHFRAME 5 // the target vanishes in this frame +#define BM_EXPLNOTARGFRAME 3 // the target is lost in this frame +#define BM_EXPLPARTCLFRAME 3 // particle explosion starts in this frame + +#define EXPL_REF_SPEED 64 +#define MAX_EXPLOSION_COUNT ( BM_NUMEXPLFRAMES * EXPL_REF_SPEED - 1 ) + + +#endif // _GD_BMAP_H_ + + diff --git a/src/libparsec/include/gd_color.h b/src/libparsec/include/gd_color.h new file mode 100644 index 0000000..8ac73a6 --- /dev/null +++ b/src/libparsec/include/gd_color.h @@ -0,0 +1,57 @@ +/* + * PARSEC HEADER: gd_color.h + */ + +#ifndef _GD_COLOR_H_ +#define _GD_COLOR_H_ + + +// ---------------------------------------------------------------------------- +// COLOR TYPES - +// ---------------------------------------------------------------------------- + + +// RGB color triplet (mainly used for vga compatible palette entries) --------- +// +struct colrgb_s { + union { + struct { + byte R; + byte G; + byte B; + }; + byte index[3]; + }; +}; + + +// RGBA color specification with alpha component (standard color type) -------- +// +struct colrgba_s { + union { + struct { + byte R; + byte G; + byte B; + byte A; + }; + byte index[4]; + }; +}; + + +// color type for the currently active framebuffer color format --------------- +// +typedef dword visual_t; + + +// helper macros -------------------------------------------------------------- +// +#define SETRGBA( x, r,g,b,a ) { (x)->R = r; (x)->G = g; (x)->B = b; (x)->A = a; } +#define SETRGB ( x, r,g,b ) { (x)->R = r; (x)->G = g; (x)->B = b; } + + + +#endif // _GD_COLOR_H_ + + diff --git a/src/libparsec/include/gd_const.h b/src/libparsec/include/gd_const.h new file mode 100644 index 0000000..749c1be --- /dev/null +++ b/src/libparsec/include/gd_const.h @@ -0,0 +1,63 @@ +/* + * PARSEC HEADER: gd_const.h + */ + +#ifndef _GD_CONST_H_ +#define _GD_CONST_H_ + + +// ---------------------------------------------------------------------------- +// GLOBAL CONSTANTS - +// ---------------------------------------------------------------------------- + + +// frequency in hertz for ref-frames (number of ref-frames per second) -------- +// +#define DEFAULT_REFFRAME_FREQUENCY 600 + +#ifdef VARIABLE_REFFRAME_FREQUENCY + #define FRAME_MEASURE_TIMEBASE RefFrameFrequency +#else + #define FRAME_MEASURE_TIMEBASE DEFAULT_REFFRAME_FREQUENCY +#endif + + +// size of padding area appended to render segment ---------------------------- +// +#define RSEG_PADDING_SIZE (640*20) + + +// packet recv rates (bytes/sec) ---------------------------------------------- +// +#define CLIENT_RECV_RATE_MAX 100000 //FIXME: reasonable ? +#define CLIENT_RECV_RATE_1 8000 +#define CLIENT_RECV_RATE_2 4000 +#define CLIENT_RECV_RATE_3 2000 +#define CLIENT_RECV_RATE_MIN 10 //FIXME: reasonable ? + +// default rate (bytes/sec) for S->C traffic ---------------------------------- +// +#define DEFAULT_CLIENT_RECV_RATE CLIENT_RECV_RATE_1 + +// packet send frequencies ---------------------------------------------------- +// +#define CLIENT_SEND_FREQUENCY_MAX 100 //FIXME: reasonable ? +#define CLIENT_SEND_FREQUENCY_1 20 +#define CLIENT_SEND_FREQUENCY_2 15 +#define CLIENT_SEND_FREQUENCY_3 10 +#define CLIENT_SEND_FREQUENCY_MIN 1 + +// default frequency (packets/sec) for C->S traffic --------------------------- +// +#define DEFAULT_CLIENT_SEND_FREQUENCY CLIENT_SEND_FREQUENCY_1 + +// detail codes --------------------------------------------------------------- +// +#define DETAIL_LOW 0 +#define DETAIL_MEDIUM 1 +#define DETAIL_HIGH 2 + + +#endif // _GD_CONST_H_ + + diff --git a/src/libparsec/include/gd_font.h b/src/libparsec/include/gd_font.h new file mode 100644 index 0000000..3b11edf --- /dev/null +++ b/src/libparsec/include/gd_font.h @@ -0,0 +1,25 @@ +/* + * PARSEC HEADER: gd_font.h + */ + +#ifndef _GD_FONT_H_ +#define _GD_FONT_H_ + + +// ---------------------------------------------------------------------------- +// FONT INDEXES - +// ---------------------------------------------------------------------------- + + +// indexes of fonts in global charset table ----------------------------------- +// +#define MSG_CHARSETNO 0 // 16x16 font for four line message area +#define MIN_CHARSETNO 1 // 4x9 extremely small font; barely legible +#define HUD_CHARSETNO 2 // 8x8 font for console and most hud output +#define TGO_CHARSETNO 3 +#define GLD_CHARSETNO 4 // proportional font for 8bit menu + + +#endif // _GD_FONT_H_ + + diff --git a/src/libparsec/include/gd_heads.h b/src/libparsec/include/gd_heads.h new file mode 100644 index 0000000..b958294 --- /dev/null +++ b/src/libparsec/include/gd_heads.h @@ -0,0 +1,132 @@ +/* + * PARSEC HEADER: gd_heads.h + */ + +#ifndef _GD_HEADS_H_ +#define _GD_HEADS_H_ + + +// ---------------------------------------------------------------------------- +// DATA FILE HEADER DEFINITIONS - +// ---------------------------------------------------------------------------- + + +// filepack: structure of file package header --------------------------------- +// +struct packageheader_s { + + char signature[ 16 ]; + dword numitems; + dword headersize; + dword datasize; + dword packsize; +}; + + +// filepack: structure of single entry in info list in memory ----------------- +// +struct pfileinfo_s { + + char *file; + dword foffset; + dword flength; + FILE *fp; + dword fcurpos; +}; + + +// filepack: structure of single entry in info list on storage device --------- +// +struct pfileinfodisk_s { + + char file[ 16 ]; + dword foffset; + dword flength; + dword fp; // dword instead of FILE* because packed .dat file requires it to be 32 bits + dword fcurpos; +}; + + +// parpfg format (parsec font info files) ------------------------------------- +// +struct PfgHeader { + + char signature[7]; + byte version; + int srcwidth; + short width; + short height; +}; + +#define PFG_SIGNATURE "PARPFG" +#define REQUIRED_PFG_VERSION 0x01 + + +// parfnt format (parsec font files) ------------------------------------------ +// +struct FntHeader { + + char signature[7]; + byte version; + int width; + int height; +}; + +#define FNT_SIGNATURE "PARFNT" +#define REQUIRED_FNT_VERSION 0x01 +#define FONT_EXTENSION "fnt" + + +// partex format (parsec texture data files) ---------------------------------- +// +struct TexHeader { + + char signature[7]; + byte version; + int width; + int height; +}; + +#define TEX_SIGNATURE "PARTEX" +#define REQUIRED_TEX_VERSION 0x01 + + +// parbdt format (parsec bitmap data files) ----------------------------------- +// +struct BdtHeader { + + char signature[7]; + byte version; + int width; + int height; +}; + +#define BDT_SIGNATURE "PARBDT" +#define REQUIRED_BDT_VERSION 0x01 + + +// pardem format (parsec demo data files) -------------------------------------- +// +struct DemHeader { + + char signature[7]; + byte version; + dword headersize; +}; + +#define DEM_SIGNATURE "PARDEM" +#define REQUIRED_DEM_VERSION 0x01 + +enum { + + DEMO_KEY_TITLE = 0x01, + DEMO_KEY_DESCRIPTION = 0x02, + DEMO_KEY_AUTHOR = 0x03, + + NUM_DEMO_KEYS // must be last in list +}; + + +#endif // _GD_HEADS_H_ + + diff --git a/src/libparsec/include/gd_help.h b/src/libparsec/include/gd_help.h new file mode 100644 index 0000000..4185804 --- /dev/null +++ b/src/libparsec/include/gd_help.h @@ -0,0 +1,77 @@ +/* + * PARSEC HEADER: gd_help.h + */ + +#ifndef _GD_HELP_H_ +#define _GD_HELP_H_ + + +// ---------------------------------------------------------------------------- +// MISCELLANEOUS HELPER MACROS - +// ---------------------------------------------------------------------------- + + +// module registration macros (automatic module-init/deinit on startup) ------- +// +//#define REGISTER_MODULE(f) struct reg_##f {reg_##f();} inst_##f; reg_##f::reg_##f() +//#define REGISTER_MODULE_INIT(f) struct reg_##f {reg_##f(); ~reg_##f();} inst_##f; reg_##f::reg_##f() +//#define REGISTER_MODULE_KILL(f) reg_##f::~reg_##f() + +// for C++ min/max functions -------------------------------------------------- +// +#include + +// new module handling -------------------------------------------------------- +// +#include "e_modulemanager.h" + +// automatically calculate the number of entries of an arbitrary array -------- +// +#define CALC_NUM_ARRAY_ENTRIES(a) (sizeof(a)/sizeof((a)[0])) + + +// conversion macros for 5, 4, 3, and 2 digit values -------------------------- +// +#define DIG5_TO_STR( s, a ) (s)[0]=(((a)/10000)%10)+'0';\ + (s)[1]=(((a)/1000)%10)+'0';\ + (s)[2]=(((a)/100)%10)+'0';\ + (s)[3]=(((a)/10)%10)+'0';\ + (s)[4]=((a)%10)+'0';\ + (s)[5]='\0'; + +#define DIG4_TO_STR( s, a ) (s)[0]=(((a)/1000)%10)+'0';\ + (s)[1]=(((a)/100)%10)+'0';\ + (s)[2]=(((a)/10)%10)+'0';\ + (s)[3]=((a)%10)+'0';\ + (s)[4]='\0'; + +#define DIG3_TO_STR( s, a ) (s)[0]=(((a)/100)%10)+'0';\ + (s)[1]=(((a)/10)%10)+'0';\ + (s)[2]=((a)%10)+'0';\ + (s)[3]='\0'; + +#define DIG2_TO_STR( s, a ) (s)[0]=(((a)/10)%10)+'0';\ + (s)[1]=((a)%10)+'0';\ + (s)[2]='\0'; + + +// define wrapper around pseudo random number generator ----------------------- +// +#define RAND() rand() + + +// min/max functions ---------------------------------------------------------- +// +using std::min; +using std::max; + + +// safe string duplication ---------------------------------------------------- +// +#define SAFE_STR_DUPLICATE( dst, src, len ) char dst[ len + 1 ]; \ + strncpy( dst, src, len ); \ + dst[ len ] = 0; + +#endif // _GD_HELP_H_ + + diff --git a/src/libparsec/include/gd_host.h b/src/libparsec/include/gd_host.h new file mode 100644 index 0000000..96115bd --- /dev/null +++ b/src/libparsec/include/gd_host.h @@ -0,0 +1,79 @@ +/* + * PARSEC HEADER: gd_host.h + */ + +#ifndef _GD_HOST_H_ +#define _GD_HOST_H_ + + +// ---------------------------------------------------------------------------- +// HOST BYTE ORDER/WORD SIZE RELATED MACROS - +// ---------------------------------------------------------------------------- + + +// endianness conversion functions -------------------------------------------- +// +#define FORCESWAP_16(s) ( ((word)(s) >> 8) | ((word)(s) << 8) ) +#define FORCESWAP_32(l) ( ( ((dword)(l) ) << 24 ) | \ + ( ((dword)(l) ) >> 24 ) | \ + ( ((dword)(l) & 0x0000ff00) << 8 ) | \ + ( ((dword)(l) & 0x00ff0000) >> 8 ) ) + +#ifdef SYSTEM_BIG_ENDIAN + + // little endian to host (and vice versa) + #define SWAP_16(s) FORCESWAP_16(s) + #define SWAP_32(l) FORCESWAP_32(l) + + // big endian to host (and vice versa) + #define SWAP_16_BIG(s) (s) + #define SWAP_32_BIG(l) (l) + +#else + + // little endian to host (and vice versa) + #define SWAP_16(s) (s) + #define SWAP_32(l) (l) + + // big endian to host (and vice versa) + #define SWAP_16_BIG(s) FORCESWAP_16(s) + #define SWAP_32_BIG(l) FORCESWAP_32(l) + +#endif // SYSTEM_BIG_ENDIAN + + +// conversion from seg:ofs address to linear address (DOS32 only) ------------- +// +#define MK_LINEAR(seg,ofs) ((void*)((seg<<4)+ofs)) + + +// lo and hi byte and word functions (intentionally not named like in win32) -- +// +#ifndef LO_BYTE + #define LO_BYTE(w) ((byte)(w)) +#endif + +#ifndef HI_BYTE + #define HI_BYTE(w) ((byte)((w)>>8)) +#endif + +#ifndef LO_WORD + #define LO_WORD(l) ((word)(l)) +#endif + +#ifndef HI_WORD + #define HI_WORD(l) ((word)((l)>>16)) +#endif + +#ifndef MAKE_WORD + #define MAKE_WORD(l,h) (((byte)(l))|(((word)(byte)(h))<<8)) +#endif + +#ifndef MAKE_DWORD + #define MAKE_DWORD(l,h) (((word)(l))|(((dword)(word)(h))<<16)) +#endif + + +#endif // _GD_HOST_H_ + + diff --git a/src/libparsec/include/gd_limit.h b/src/libparsec/include/gd_limit.h new file mode 100644 index 0000000..0656032 --- /dev/null +++ b/src/libparsec/include/gd_limit.h @@ -0,0 +1,72 @@ +/* + * PARSEC HEADER: gd_limit.h + */ + +#ifndef _GD_LIMIT_H_ +#define _GD_LIMIT_H_ + + +// ---------------------------------------------------------------------------- +// ARBITRARY LIMITATIONS - +// ---------------------------------------------------------------------------- + + +// maximum numbers of object-types and object-classes ------------------------- +// +#define MAX_DISTINCT_OBJTYPES 32 +#define MAX_DISTINCT_OBJCLASSES 128 + + +// maximum numbers of data items ---------------------------------------------- +// +#define MAX_TEXTURES 1024 +#define MAX_TEXFONTS 16 +#define MAX_BITMAPS 128 +#define MAX_CHARSETS 16 +#define MAX_SAMPLES 96 +#define MAX_SONGS 16 + + +// maximum numbers of pseudo-stars and fixed-stars ---------------------------- +// +#define MAX_PSEUDO_STARS 512 +#define MAX_FIXED_STARS 120 + + +// maximum number of vertices of an iterpoly n-gon ---------------------------- +// +#define MAX_ITERPOLY_VERTICES 31 + + +// maximum number of vertices of an iterline line-strip ----------------------- +// +#define MAX_ITERLINE_VERTICES 128 + + +// message area limits -------------------------------------------------------- +// +#define MAX_MESSAGELEN 127 +#define MAX_SCREENMESSAGES 16 + + +// texfont message limits ----------------------------------------------------- +// +#define MAX_TEXFONT_MESSAGES 16 + + +// maximum name string lengths (excluding terminating zero) ------------------- +// +#define MAX_TEXNAME 31 +#define MAX_OBJNAME 31 +#define MAX_SAMNAME 31 +#define MAX_SNGNAME 31 + + +// maximum length of player name (network game) ------------------------------- +// +#define MAX_PLAYER_NAME 31 + + +#endif // _GD_LIMIT_H_ + + diff --git a/src/libparsec/include/gd_tabs.h b/src/libparsec/include/gd_tabs.h new file mode 100644 index 0000000..a405f21 --- /dev/null +++ b/src/libparsec/include/gd_tabs.h @@ -0,0 +1,134 @@ +/* + * PARSEC HEADER: gd_tabs.h + */ + +#ifndef _GD_TABS_H_ +#define _GD_TABS_H_ + + +// ---------------------------------------------------------------------------- +// GLOBAL DATA INFO TABLES - +// ---------------------------------------------------------------------------- + + +// object lod info ------------------------------------------------------------ +// +struct lodinfo_s { + + int numlods; + char** filetab; + geomv_t* lodmags; + geomv_t* lodmins; +}; + + +// object info table ---------------------------------------------------------- +// +struct objectinfo_s { + + dword type; // object type code + char* name; // object name (must be unique!) + char* file; // file object has been read from + lodinfo_s* lodinfo; // optional lod specification +}; + + +// texture info table --------------------------------------------------------- +// +struct textureinfo_s { + + TextureMap* texpointer; // pointer to actual texture struct + dword flags; // flagword + int width; // width in texels + int height; // height in texels + char* name; // texture name (must be unique!) + char* file; // file texture has been read from + char* standardbitmap; // texture bitmap in TEXFMT_STANDARD + char* loaderparams; // optional loading parameters +}; + +enum { + + TEXINFOFLAG_NONE = 0x00000000, + TEXINFOFLAG_USERPALETTE = 0x00000001, // don't touch texture palette + TEXINFOFLAG_PACKWASDISABLED = 0x00000100 // data was not read from pack +}; + + +// texfont info table --------------------------------------------------------- +// +struct texfontinfo_s { + + texfont_s* texfont; // pointer to actual texfont structure + dword flags; + int width; // width of single char in texels + int height; // height of single char in texels + char* name; // texfont name (must be unique!) + char* file; // file font has been read from + char* srcimage; // originally read data + int _mksiz32; +}; + + +// bitmap info table ---------------------------------------------------------- +// +struct bitmapinfo_s { + + char* bitmappointer; // pointer to current bitmap data + char* loadeddata; // pointer to original bitmap data + int width; // bitmap width + int height; // bitmap height + char* file; // file bitmap has been read from + char* name; // bitmap name (must be unique!) + int _mksiz32[2]; +}; + + +// charset info table --------------------------------------------------------- +// +struct charsetinfo_s { + + char* charsetpointer; // pointer to current font data + char* loadeddata; // pointer to original font data + dword* geompointer; // pointer to geometry table + int datasize; // size of actual font data in bytes + int width; // char width + int height; // char height + int srcwidth; // font bitmap width + dword flags; // flagword + char* file; // file font has been read from + TextureMap* fonttexture; // font converted to texture + int _mksiz64[6]; +}; + + +// sample info table ---------------------------------------------------------- +// +struct sampleinfo_s { + + char* name; + char* file; + char* samplepointer; + size_t size; + word flags; + short stereolevel; + int volume; + float samplefreq; + float stdfreq; +}; + + +// song info table ------------------------------------------------------------ +// +struct songinfo_s { + + char* songpointer; + char* name; + char* file; + int _mksiz16; +}; + + +#endif // _GD_TABS_H_ + + diff --git a/src/libparsec/include/gd_type.h b/src/libparsec/include/gd_type.h new file mode 100644 index 0000000..3ca42f4 --- /dev/null +++ b/src/libparsec/include/gd_type.h @@ -0,0 +1,60 @@ +/* + * PARSEC HEADER: gd_type.h + */ + +#ifndef _GD_TYPE_H_ +#define _GD_TYPE_H_ + +#include + + +// ---------------------------------------------------------------------------- +// BASIC TYPE DEFINITIONS - +// ---------------------------------------------------------------------------- + + +// ---------------------------------------------------------------------------- +// +typedef uint8_t uint8; +typedef uint16_t uint16; +typedef uint32_t uint32; +typedef uint64_t uint64; + +typedef int8_t int8; +typedef int16_t int16; +typedef int32_t int32; +typedef int64_t int64; + + +// asm-style types ------------------------------------------------------------ +// +typedef uint8_t byte; +typedef uint16_t word; +typedef uint32_t dword; +typedef uint64_t qword; + + +// new types ------------------------------------------------------------------ +// +typedef bool bool_t; + + +// custom types --------------------------------------------------------------- +// +typedef int32 refframe_t; +#define REFFRAME_INVALID -1 + + +// boolean values ------------------------------------------------------------- +// +#ifndef TRUE + #define TRUE 1 +#endif +#ifndef FALSE + #define FALSE 0 +#endif + + +#endif // _GD_TYPE_H_ + + diff --git a/src/libparsec/include/general.h b/src/libparsec/include/general.h new file mode 100644 index 0000000..33e5853 --- /dev/null +++ b/src/libparsec/include/general.h @@ -0,0 +1,75 @@ +/* + * PARSEC HEADER: general.h + */ + +#ifndef _GENERAL_H_ +#define _GENERAL_H_ + + +// include type definitions --------------------------------------------------- +// +#include "gd_type.h" +#include "gd_color.h" + + +// include limits ------------------------------------------------------------- +// +#include "gd_limit.h" + + +// include global constants --------------------------------------------------- +// +#include "gd_const.h" +#ifdef PARSEC_CLIENT + #include "gd_bmap.h" + #include "gd_font.h" +#endif // PARSEC_CLIENT + + +// include host byte order macros --------------------------------------------- +// +#include "gd_host.h" + +// include general utility functions/classes ---------------------------------- +// +#include "utl_list.h" + + +// include helper functions --------------------------------------------------- +// +#include "gd_help.h" + + +// include message output functions ------------------------------------------- +// +#ifdef PARSEC_CLIENT + #include "sys_msg.h" +#elif defined ( PARSEC_SERVER ) // !PARSEC_CLIENT + #include "sys_msg_sv.h" +#endif // !PARSEC_CLIENT + + + +// include error functions and define exit function macros -------------------- +// +#ifdef PARSEC_CLIENT + #include "sys_err.h" +#elif defined ( PARSEC_SERVER ) // !PARSEC_CLIENT + #include "sys_err_sv.h" +#endif // !PARSEC_CLIENT + +#ifndef SYSTEM_TARGET_WINDOWS + // implemented in SL_MAIN.C + int stricmp( const char *s1, const char *s2 ); + int strnicmp( const char *s1, const char *s2, int len ); + char *strlwr( char *str ); + char *strupr( char *str ); +#elif !defined(__MINGW32__) +#include +#define ssize_t SSIZE_T +#define strtok_r strtok_s +#endif + +#endif // _GENERAL_H_ + + diff --git a/src/libparsec/include/globals.h b/src/libparsec/include/globals.h new file mode 100644 index 0000000..b818b06 --- /dev/null +++ b/src/libparsec/include/globals.h @@ -0,0 +1,53 @@ +/* + * PARSEC HEADER: globals.h + */ + +#ifndef _GLOBALS_H_ +#define _GLOBALS_H_ + +#ifdef PARSEC_SERVER + + // include subsystems globals ---------------------------- + + //#include "aud_glob.h" // AUDIO + //#include "inp_glob.h" // INPUT + //#include "net_glob.h" // NETWORKING + //#include "sys_glob.h" // SYSTEM + //#include "vid_glob.h" // VIDEO + + // include engine core globals --------------------------- + + #include "e_global_sv.h" // ENGINE CORE ( SERVER ) + + // include game code globals ----------------------------- + + #include "e_world.h" + +#else + + // include subsystems globals ---------------------------- + + #include "aud_glob.h" // AUDIO + #include "inp_glob.h" // INPUT + #include "net_glob.h" // NETWORKING + #include "sys_glob.h" // SYSTEM + #include "vid_glob.h" // VIDEO + + #include "d_glob.h" // DRAWING + #include "r_glob.h" // RENDERING + + // include engine core globals --------------------------- + + #include "e_global.h" // ENGINE CORE + + + // include game code globals ----------------------------- + + #include "g_global.h" // GAME CODE + #include "h_global.h" // GAME CODE/HUD + +#endif // PARSEC_SERVER + +#endif // _GLOBALS_H_ + + diff --git a/src/libparsec/include/keycodes.h b/src/libparsec/include/keycodes.h new file mode 100644 index 0000000..40442a4 --- /dev/null +++ b/src/libparsec/include/keycodes.h @@ -0,0 +1,28 @@ +/* + * PARSEC HEADER: keycodes.h + */ + +#ifndef _KEYCODES_H_ +#define _KEYCODES_H_ + + +//NOTE: +// this header is now just a wrapper for the +// file corresponding to the actual system + +//NOTE: +// only on the mac the actual keycodes are adapted to the system. +// all other systems (e.g., Linux, IRIX) map native key codes to +// parsec key codes in their keyboard handlers. that is, from +// there on, the same key codes as on a pc are used. + +#ifdef PARSEC_SERVER +#include "keys_server.h" +#else +#include "keys_sdl.h" +#endif + + +#endif // _KEYCODES_H_ + + diff --git a/src/libparsec/include/keys_sdl.h b/src/libparsec/include/keys_sdl.h new file mode 100755 index 0000000..399db1f --- /dev/null +++ b/src/libparsec/include/keys_sdl.h @@ -0,0 +1,449 @@ +/* + * keys_sdl.h + * + * Created on: Nov 3, 2012 + * Author: jasonw + */ + +#ifndef KEYS_SDL_H_ +#define KEYS_SDL_H_ + +#ifdef SYSTEM_TARGET_LINUX +#include +#else +#include +#endif + +// ---------------------------------------------------------------------------- +// SDL KEYBOARD KEYS - +// ---------------------------------------------------------------------------- + + + +// make codes for general keyboard handling ----------------------------------- +// +enum { + + MKC_MAKE_CODE = 0x00, +#if !SDL_VERSION_ATLEAST(2,0,0) + MKC_BREAK_CODE = SDLK_BREAK, +#endif + MKC_BASE_MASK = 0x00, + + MKC_EXT_MDIFR = 0x00, + MKC_PAUSE_MDIFR = SDLK_PAUSE, + + MKC_EXT_FLAG = 0x00, + MKC_SHIFT_FLAG = 0x10000, + + MKC_NIL = 0x00, + + MKC_ESCAPE = SDLK_ESCAPE, + MKC_SPACE = SDLK_SPACE, + MKC_ENTER = SDLK_RETURN, + MKC_CURSORUP = SDLK_UP, + MKC_CURSORDOWN = SDLK_DOWN, + MKC_CURSORLEFT = SDLK_LEFT, + MKC_CURSORRIGHT = SDLK_RIGHT, + MKC_BACKSPACE = SDLK_BACKSPACE, + MKC_INSERT = SDLK_INSERT, + MKC_DELETE = SDLK_DELETE, + MKC_HOME = SDLK_HOME, + MKC_END = SDLK_END, + MKC_PAGEUP = SDLK_PAGEUP, + MKC_PAGEDOWN = SDLK_PAGEDOWN, + MKC_CAPSLOCK = SDLK_CAPSLOCK, + MKC_TILDE = SDLK_BACKQUOTE, // U.S.: `~ german: ^ø + + MKC_MINUS = SDLK_MINUS, // U.S.: -_ german: á?bsl + MKC_EQUALS = SDLK_EQUALS, // U.S.: =+ german: ï` + MKC_TAB = SDLK_TAB, + MKC_LBRACKET = SDLK_LEFTBRACKET, // U.S.: [{ german: �š + MKC_RBRACKET = SDLK_RIGHTBRACKET, // U.S.: ]} german: +*~ + MKC_SEMICOLON = SDLK_SEMICOLON, // U.S.: ;: german: �™ + MKC_APOSTROPHE = SDLK_QUOTE, // U.S.: '" german: „Ž + MKC_GRAVE = SDLK_BACKQUOTE, // U.S.: `~ german: ^ø + + MKC_LSHIFT = SDLK_LSHIFT, + MKC_RSHIFT = SDLK_RSHIFT, + MKC_LCONTROL = SDLK_LCTRL, + MKC_RCONTROL = SDLK_RCTRL, + MKC_LALT = SDLK_LALT, + MKC_RALT = SDLK_RALT, + + MKC_COMMA = SDLK_COMMA, // U.S.: ,< german: ,; + MKC_PERIOD = SDLK_PERIOD, // U.S.: .> german: .: + MKC_SLASH = SDLK_PERIOD, // U.S.: /? german: -_ + + MKC_BACKSLASH = SDLK_BACKSLASH, // U.S.: bsl| german: #' + MKC_GERARROWS = 0x00, // german: <>| + + MKC_NUMPADSLASH = SDLK_KP_DIVIDE, // gray divide + MKC_NUMPADSTAR = SDLK_KP_MULTIPLY, // gray multiply + MKC_NUMPADMINUS = SDLK_KP_MINUS, // gray subtract + MKC_NUMPADPLUS = SDLK_KP_PLUS, // gray add + MKC_NUMPADPERIOD= SDLK_KP_PERIOD, // gray decimal (period/comma) + +#if SDL_VERSION_ATLEAST(2,0,0) + + MKC_NUMLOCK = SDLK_NUMLOCKCLEAR, + MKC_SCROLL = SDLK_SCROLLLOCK, + + MKC_NUMPAD0 = SDLK_KP_0, + MKC_NUMPAD1 = SDLK_KP_1, + MKC_NUMPAD2 = SDLK_KP_2, + MKC_NUMPAD3 = SDLK_KP_3, + MKC_NUMPAD4 = SDLK_KP_4, + MKC_NUMPAD5 = SDLK_KP_5, + MKC_NUMPAD6 = SDLK_KP_6, + MKC_NUMPAD7 = SDLK_KP_7, + MKC_NUMPAD8 = SDLK_KP_8, + MKC_NUMPAD9 = SDLK_KP_9, + + MKC_LWIN = SDLK_LGUI, // left windows/cmd key + MKC_RWIN = SDLK_RGUI, // right windows/cmd key + +#else // SDL_VERSION_ATLEAST(2,0,0) + + MKC_NUMLOCK = SDLK_NUMLOCK, + MKC_SCROLL = SDLK_SCROLLOCK, + + MKC_NUMPAD0 = SDLK_KP0, + MKC_NUMPAD1 = SDLK_KP1, + MKC_NUMPAD2 = SDLK_KP2, + MKC_NUMPAD3 = SDLK_KP3, + MKC_NUMPAD4 = SDLK_KP4, + MKC_NUMPAD5 = SDLK_KP5, + MKC_NUMPAD6 = SDLK_KP6, + MKC_NUMPAD7 = SDLK_KP7, + MKC_NUMPAD8 = SDLK_KP8, + MKC_NUMPAD9 = SDLK_KP9, + + MKC_LWIN = SDLK_LSUPER, // left windows key + MKC_RWIN = SDLK_RSUPER, // right windows key + +#endif // SDL_VERSION_ATLEAST(2,0,0) + + MKC_APPS = SDLK_MODE, // windows apps window key + + MKC_ENTER_GRAY = MKC_ENTER | MKC_EXT_FLAG, + MKC_CURSORUP_GRAY = MKC_CURSORUP | MKC_EXT_FLAG, + MKC_CURSORDOWN_GRAY = MKC_CURSORDOWN | MKC_EXT_FLAG, + MKC_CURSORLEFT_GRAY = MKC_CURSORLEFT | MKC_EXT_FLAG, + MKC_CURSORRIGHT_GRAY= MKC_CURSORRIGHT | MKC_EXT_FLAG, + MKC_BACKSPACE_GRAY = MKC_BACKSPACE | MKC_EXT_FLAG, + MKC_INSERT_GRAY = MKC_INSERT | MKC_EXT_FLAG, + MKC_DELETE_GRAY = MKC_DELETE | MKC_EXT_FLAG, + MKC_HOME_GRAY = MKC_HOME | MKC_EXT_FLAG, + MKC_END_GRAY = MKC_END | MKC_EXT_FLAG, + MKC_PAGEUP_GRAY = MKC_PAGEUP | MKC_EXT_FLAG, + MKC_PAGEDOWN_GRAY = MKC_PAGEDOWN | MKC_EXT_FLAG, + + MKC_A = SDLK_a, + MKC_B = SDLK_b, + MKC_C = SDLK_c, + MKC_D = SDLK_d, + MKC_E = SDLK_e, + MKC_F = SDLK_f, + MKC_G = SDLK_g, + MKC_H = SDLK_h, + MKC_I = SDLK_i, + MKC_J = SDLK_j, + MKC_K = SDLK_k, + MKC_L = SDLK_l, + MKC_M = SDLK_m, + MKC_N = SDLK_n, + MKC_O = SDLK_o, + MKC_P = SDLK_p, + MKC_Q = SDLK_q, + MKC_R = SDLK_r, + MKC_S = SDLK_s, + MKC_T = SDLK_t, + MKC_U = SDLK_u, + MKC_V = SDLK_v, + MKC_W = SDLK_w, + MKC_X = SDLK_x, + MKC_Y = SDLK_y, + MKC_Z = SDLK_z, + + MKC_0 = SDLK_0, + MKC_1 = SDLK_1, + MKC_2 = SDLK_2, + MKC_3 = SDLK_3, + MKC_4 = SDLK_4, + MKC_5 = SDLK_5, + MKC_6 = SDLK_6, + MKC_7 = SDLK_7, + MKC_8 = SDLK_8, + MKC_9 = SDLK_9, + + MKC_F1 = SDLK_F1, + MKC_F2 = SDLK_F2, + MKC_F3 = SDLK_F3, + MKC_F4 = SDLK_F4, + MKC_F5 = SDLK_F5, + MKC_F6 = SDLK_F6, + MKC_F7 = SDLK_F7, + MKC_F8 = SDLK_F8, + MKC_F9 = SDLK_F9, + MKC_F10 = SDLK_F10, + MKC_F11 = SDLK_F11, + MKC_F12 = SDLK_F12 +}; + + + +// key codes for console's keyboard buffer (only special codes/control keys) -- +// +enum { + + CKC_NIL = 0x000000, + CKC_ESCAPE = SDLK_ESCAPE, + CKC_SPACE = SDLK_SPACE, + CKC_ENTER = SDLK_RETURN, + CKC_CURSORUP = SDLK_UP, + CKC_CURSORDOWN = SDLK_DOWN, + CKC_CURSORLEFT = SDLK_LEFT, + CKC_CURSORRIGHT = SDLK_RIGHT, + CKC_BACKSPACE = SDLK_BACKSPACE, + CKC_INSERT = SDLK_INSERT, + CKC_DELETE = SDLK_DELETE, + CKC_HOME = SDLK_HOME, + CKC_END = SDLK_END, + CKC_PAGEUP = SDLK_PAGEUP, + CKC_PAGEDOWN = SDLK_PAGEDOWN, + CKC_TAB = SDLK_TAB, + CKC_CURSORUP_SHIFTED = SDLK_UP, + CKC_CURSORDOWN_SHIFTED = SDLK_DOWN, + CKC_CURSORLEFT_SHIFTED = SDLK_LEFT, + CKC_CURSORRIGHT_SHIFTED = SDLK_RIGHT, + + CKC_CTRL_MASK = 0x800000 +}; + + + +// key codes for flexible keyboard configuration (assignable keys) ------------ +// +enum { + + AKC_EXT_FLAG = 0x00000080, + AKC_JOY_FLAG = 0x10000000, // joystick buttons, no actual keyboard keys + AKC_SHIFT_FLAG = 0x00000000, + + AKC_ESCAPE = SDLK_ESCAPE, + AKC_SPACE = SDLK_SPACE, + AKC_ENTER = SDLK_RETURN, + AKC_CURSORUP = SDLK_UP, + AKC_CURSORDOWN = SDLK_DOWN, + AKC_CURSORLEFT = SDLK_LEFT, + AKC_CURSORRIGHT = SDLK_RIGHT, + AKC_BACKSPACE = SDLK_BACKSPACE, + AKC_INSERT = SDLK_INSERT, + AKC_DELETE = SDLK_DELETE, + AKC_HOME = SDLK_HOME, + AKC_END = SDLK_END, + AKC_PAGEUP = SDLK_PAGEUP, + AKC_PAGEDOWN = SDLK_PAGEDOWN, + AKC_CAPSLOCK = SDLK_CAPSLOCK, + AKC_TILDE = SDLK_BACKQUOTE, + + AKC_MINUS = SDLK_MINUS, + AKC_EQUALS = SDLK_EQUALS, + AKC_TAB = SDLK_TAB, + AKC_LBRACKET = SDLK_LEFTBRACKET, + AKC_RBRACKET = SDLK_RIGHTBRACKET, + AKC_SEMICOLON = SDLK_SEMICOLON, + AKC_APOSTROPHE = SDLK_QUOTE, + AKC_GRAVE = SDLK_BACKQUOTE, + + AKC_LSHIFT = SDLK_LSHIFT, + AKC_RSHIFT = SDLK_RSHIFT, + AKC_LCONTROL = SDLK_LCTRL, + AKC_RCONTROL = SDLK_RCTRL, + AKC_LALT = SDLK_LALT, + AKC_RALT = SDLK_RALT, + + AKC_COMMA = SDLK_COMMA, + AKC_PERIOD = SDLK_PERIOD, + AKC_SLASH = SDLK_SLASH, + + AKC_BACKSLASH = SDLK_BACKSLASH, + AKC_GERARROWS = 0X000000, + + AKC_NUMPADSLASH = SDLK_KP_DIVIDE, + AKC_NUMPADSTAR = SDLK_KP_MULTIPLY, + AKC_NUMPADMINUS = SDLK_KP_MINUS, + AKC_NUMPADPLUS = SDLK_KP_PLUS, + AKC_NUMPADPERIOD= SDLK_KP_PERIOD, + +#if SDL_VERSION_ATLEAST(2,0,0) + + AKC_NUMLOCK = SDLK_NUMLOCKCLEAR, + AKC_SCROLL = SDLK_SCROLLLOCK, + + AKC_NUMPAD0 = SDLK_KP_0, + AKC_NUMPAD1 = SDLK_KP_1, + AKC_NUMPAD2 = SDLK_KP_2, + AKC_NUMPAD3 = SDLK_KP_3, + AKC_NUMPAD4 = SDLK_KP_4, + AKC_NUMPAD5 = SDLK_KP_5, + AKC_NUMPAD6 = SDLK_KP_6, + AKC_NUMPAD7 = SDLK_KP_7, + AKC_NUMPAD8 = SDLK_KP_8, + AKC_NUMPAD9 = SDLK_KP_9, + + AKC_LWIN = SDLK_LGUI, // left windows/cmd key + AKC_RWIN = SDLK_RGUI, // right windows/cmd key + +#else // SDL_VERSION_ATLEAST(2,0,0) + + AKC_NUMLOCK = SDLK_NUMLOCK, + AKC_SCROLL = SDLK_SCROLLOCK, + + AKC_NUMPAD0 = SDLK_KP0, + AKC_NUMPAD1 = SDLK_KP1, + AKC_NUMPAD2 = SDLK_KP2, + AKC_NUMPAD3 = SDLK_KP3, + AKC_NUMPAD4 = SDLK_KP4, + AKC_NUMPAD5 = SDLK_KP5, + AKC_NUMPAD6 = SDLK_KP6, + AKC_NUMPAD7 = SDLK_KP7, + AKC_NUMPAD8 = SDLK_KP8, + AKC_NUMPAD9 = SDLK_KP9, + + AKC_LWIN = SDLK_LSUPER, + AKC_RWIN = SDLK_RSUPER, + +#endif // SDL_VERSION_ATLEAST(2,0,0) + + AKC_APPS = SDLK_MODE, + + AKC_ENTER_GRAY = AKC_ENTER | AKC_EXT_FLAG, + AKC_CURSORUP_GRAY = AKC_CURSORUP | AKC_EXT_FLAG, + AKC_CURSORDOWN_GRAY = AKC_CURSORDOWN | AKC_EXT_FLAG, + AKC_CURSORLEFT_GRAY = AKC_CURSORLEFT | AKC_EXT_FLAG, + AKC_CURSORRIGHT_GRAY= AKC_CURSORRIGHT | AKC_EXT_FLAG, + AKC_BACKSPACE_GRAY = AKC_BACKSPACE | AKC_EXT_FLAG, + AKC_INSERT_GRAY = AKC_INSERT | AKC_EXT_FLAG, + AKC_DELETE_GRAY = AKC_DELETE | AKC_EXT_FLAG, + AKC_HOME_GRAY = AKC_HOME | AKC_EXT_FLAG, + AKC_END_GRAY = AKC_END | AKC_EXT_FLAG, + AKC_PAGEUP_GRAY = AKC_PAGEUP | AKC_EXT_FLAG, + AKC_PAGEDOWN_GRAY = AKC_PAGEDOWN | AKC_EXT_FLAG, + + AKC_A = SDLK_a, + AKC_B = SDLK_b, + AKC_C = SDLK_c, + AKC_D = SDLK_d, + AKC_E = SDLK_e, + AKC_F = SDLK_f, + AKC_G = SDLK_g, + AKC_H = SDLK_h, + AKC_I = SDLK_i, + AKC_J = SDLK_j, + AKC_K = SDLK_k, + AKC_L = SDLK_l, + AKC_M = SDLK_m, + AKC_N = SDLK_n, + AKC_O = SDLK_o, + AKC_P = SDLK_p, + AKC_Q = SDLK_q, + AKC_R = SDLK_r, + AKC_S = SDLK_s, + AKC_T = SDLK_t, + AKC_U = SDLK_u, + AKC_V = SDLK_v, + AKC_W = SDLK_w, + AKC_X = SDLK_x, + AKC_Y = SDLK_y, + AKC_Z = SDLK_z, + + AKC_A_SHIFTED = AKC_A | AKC_SHIFT_FLAG, + AKC_B_SHIFTED = AKC_B | AKC_SHIFT_FLAG, + AKC_C_SHIFTED = AKC_C | AKC_SHIFT_FLAG, + AKC_D_SHIFTED = AKC_D | AKC_SHIFT_FLAG, + AKC_E_SHIFTED = AKC_E | AKC_SHIFT_FLAG, + AKC_F_SHIFTED = AKC_F | AKC_SHIFT_FLAG, + AKC_G_SHIFTED = AKC_G | AKC_SHIFT_FLAG, + AKC_H_SHIFTED = AKC_H | AKC_SHIFT_FLAG, + AKC_I_SHIFTED = AKC_I | AKC_SHIFT_FLAG, + AKC_J_SHIFTED = AKC_J | AKC_SHIFT_FLAG, + AKC_K_SHIFTED = AKC_K | AKC_SHIFT_FLAG, + AKC_L_SHIFTED = AKC_L | AKC_SHIFT_FLAG, + AKC_M_SHIFTED = AKC_M | AKC_SHIFT_FLAG, + AKC_N_SHIFTED = AKC_N | AKC_SHIFT_FLAG, + AKC_O_SHIFTED = AKC_O | AKC_SHIFT_FLAG, + AKC_P_SHIFTED = AKC_P | AKC_SHIFT_FLAG, + AKC_Q_SHIFTED = AKC_Q | AKC_SHIFT_FLAG, + AKC_R_SHIFTED = AKC_R | AKC_SHIFT_FLAG, + AKC_S_SHIFTED = AKC_S | AKC_SHIFT_FLAG, + AKC_T_SHIFTED = AKC_T | AKC_SHIFT_FLAG, + AKC_U_SHIFTED = AKC_U | AKC_SHIFT_FLAG, + AKC_V_SHIFTED = AKC_V | AKC_SHIFT_FLAG, + AKC_W_SHIFTED = AKC_W | AKC_SHIFT_FLAG, + AKC_X_SHIFTED = AKC_X | AKC_SHIFT_FLAG, + AKC_Y_SHIFTED = AKC_Y | AKC_SHIFT_FLAG, + AKC_Z_SHIFTED = AKC_Z | AKC_SHIFT_FLAG, + + AKC_0 = SDLK_0, + AKC_1 = SDLK_1, + AKC_2 = SDLK_2, + AKC_3 = SDLK_3, + AKC_4 = SDLK_4, + AKC_5 = SDLK_5, + AKC_6 = SDLK_6, + AKC_7 = SDLK_7, + AKC_8 = SDLK_8, + AKC_9 = SDLK_9, + + AKC_0_SHIFTED = SDLK_0 | MKC_SHIFT_FLAG, + AKC_1_SHIFTED = SDLK_1 | MKC_SHIFT_FLAG, + AKC_2_SHIFTED = SDLK_2 | MKC_SHIFT_FLAG, + AKC_3_SHIFTED = SDLK_3 | MKC_SHIFT_FLAG, + AKC_4_SHIFTED = SDLK_4 | MKC_SHIFT_FLAG, + AKC_5_SHIFTED = SDLK_5 | MKC_SHIFT_FLAG, + AKC_6_SHIFTED = SDLK_6 | MKC_SHIFT_FLAG, + AKC_7_SHIFTED = SDLK_7 | MKC_SHIFT_FLAG, + AKC_8_SHIFTED = SDLK_8 | MKC_SHIFT_FLAG, + AKC_9_SHIFTED = SDLK_9 | MKC_SHIFT_FLAG, + + AKC_F1 = SDLK_F1, + AKC_F2 = SDLK_F2, + AKC_F3 = SDLK_F3, + AKC_F4 = SDLK_F4, + AKC_F5 = SDLK_F5, + AKC_F6 = SDLK_F6, + AKC_F7 = SDLK_F7, + AKC_F8 = SDLK_F8, + AKC_F9 = SDLK_F9, + AKC_F10 = SDLK_F10, + AKC_F11 = SDLK_F11, + AKC_F12 = SDLK_F12, + + AKC_F1_SHIFTED = AKC_F1 | AKC_SHIFT_FLAG, + AKC_F2_SHIFTED = AKC_F2 | AKC_SHIFT_FLAG, + AKC_F3_SHIFTED = AKC_F3 | AKC_SHIFT_FLAG, + AKC_F4_SHIFTED = AKC_F4 | AKC_SHIFT_FLAG, + AKC_F5_SHIFTED = AKC_F5 | AKC_SHIFT_FLAG, + AKC_F6_SHIFTED = AKC_F6 | AKC_SHIFT_FLAG, + AKC_F7_SHIFTED = AKC_F7 | AKC_SHIFT_FLAG, + AKC_F8_SHIFTED = AKC_F8 | AKC_SHIFT_FLAG, + AKC_F9_SHIFTED = AKC_F9 | AKC_SHIFT_FLAG, + AKC_F10_SHIFTED = AKC_F10 | AKC_SHIFT_FLAG, + AKC_F11_SHIFTED = AKC_F11 | AKC_SHIFT_FLAG, + AKC_F12_SHIFTED = AKC_F12 | AKC_SHIFT_FLAG, + + // joystick buttons, no actual keyboard keys + AKC_JOY_BUTTON1 = 0x00000000 | AKC_JOY_FLAG, + AKC_JOY_BUTTON2 = 0x00000001 | AKC_JOY_FLAG, + AKC_JOY_BUTTON3 = 0x00000002 | AKC_JOY_FLAG, + AKC_JOY_BUTTON4 = 0x00000003 | AKC_JOY_FLAG, + AKC_JOY_BUTTON5 = 0x00000004 | AKC_JOY_FLAG, + AKC_JOY_BUTTON6 = 0x00000005 | AKC_JOY_FLAG, + AKC_JOY_BUTTON7 = 0x00000006 | AKC_JOY_FLAG, + AKC_JOY_BUTTON8 = 0x00000007 | AKC_JOY_FLAG +}; + + +#endif /* KEYS_SDL_H_ */ diff --git a/src/libparsec/include/keys_server.h b/src/libparsec/include/keys_server.h new file mode 100644 index 0000000..b74f033 --- /dev/null +++ b/src/libparsec/include/keys_server.h @@ -0,0 +1,392 @@ +/* + * PARSEC HEADER: keys_pc.h + */ + +#ifndef _KEYS_PC_H_ +#define _KEYS_PC_H_ + + + +// ---------------------------------------------------------------------------- +// INTEL PC KEYBOARD CODES - +// ---------------------------------------------------------------------------- + + + +// make codes for general keyboard handling ----------------------------------- +// +enum { + + MKC_MAKE_CODE = 0x00, + MKC_BREAK_CODE = 0x80, + MKC_BASE_MASK = 0x7f, + + MKC_EXT_MDIFR = 0xe0, + MKC_PAUSE_MDIFR = 0xe1, + + MKC_EXT_FLAG = 0x80, + MKC_SHIFT_FLAG = 0x80, + + MKC_NIL = 0x00, + + MKC_ESCAPE = 0x01, + MKC_SPACE = 0x39, + MKC_ENTER = 0x1c, + MKC_CURSORUP = 0x48, + MKC_CURSORDOWN = 0x50, + MKC_CURSORLEFT = 0x4b, + MKC_CURSORRIGHT = 0x4d, + MKC_BACKSPACE = 0x0e, + MKC_INSERT = 0x52, + MKC_DELETE = 0x53, + MKC_HOME = 0x47, + MKC_END = 0x4f, + MKC_PAGEUP = 0x49, + MKC_PAGEDOWN = 0x51, + MKC_CAPSLOCK = 0x3a, + MKC_TILDE = 0x29, // U.S.: `~ german: ^ø + + MKC_MINUS = 0x0c, // U.S.: -_ german: á?bsl + MKC_EQUALS = 0x0d, // U.S.: =+ german: ï` + MKC_TAB = 0x0f, + MKC_LBRACKET = 0x1a, // U.S.: [{ german: š + MKC_RBRACKET = 0x1b, // U.S.: ]} german: +*~ + MKC_SEMICOLON = 0x27, // U.S.: ;: german: ”™ + MKC_APOSTROPHE = 0x28, // U.S.: '" german: „Ž + MKC_GRAVE = 0x29, // U.S.: `~ german: ^ø + + MKC_LSHIFT = 0x2a, + MKC_RSHIFT = 0x36, + MKC_LCONTROL = 0x1d, + MKC_RCONTROL = 0x1d | MKC_EXT_FLAG, + MKC_LALT = 0x38, + MKC_RALT = 0x38 | MKC_EXT_FLAG, + + MKC_COMMA = 0x33, // U.S.: ,< german: ,; + MKC_PERIOD = 0x34, // U.S.: .> german: .: + MKC_SLASH = 0x35, // U.S.: /? german: -_ + + MKC_BACKSLASH = 0x2b, // U.S.: bsl| german: #' + MKC_GERARROWS = 0x56, // german: <>| + + MKC_NUMPADSLASH = 0x35 | MKC_EXT_FLAG, // gray divide + MKC_NUMPADSTAR = 0x37, // gray multiply + MKC_NUMPADMINUS = 0x4a, // gray subtract + MKC_NUMPADPLUS = 0x4e, // gray add + MKC_NUMPADPERIOD= MKC_DELETE, // gray decimal (period/comma) + MKC_NUMLOCK = 0x45, + MKC_SCROLL = 0x46, + + MKC_NUMPAD0 = MKC_INSERT, + MKC_NUMPAD1 = MKC_END, + MKC_NUMPAD2 = MKC_CURSORDOWN, + MKC_NUMPAD3 = MKC_PAGEDOWN, + MKC_NUMPAD4 = MKC_CURSORLEFT, + MKC_NUMPAD5 = 0x4c, + MKC_NUMPAD6 = MKC_CURSORRIGHT, + MKC_NUMPAD7 = MKC_HOME, + MKC_NUMPAD8 = MKC_CURSORUP, + MKC_NUMPAD9 = MKC_PAGEUP, + + MKC_LWIN = 0x5b | MKC_EXT_FLAG, // left windows key + MKC_RWIN = 0x5c | MKC_EXT_FLAG, // right windows key + MKC_APPS = 0x5d | MKC_EXT_FLAG, // windows apps window key + + MKC_ENTER_GRAY = MKC_ENTER | MKC_EXT_FLAG, + MKC_CURSORUP_GRAY = MKC_CURSORUP | MKC_EXT_FLAG, + MKC_CURSORDOWN_GRAY = MKC_CURSORDOWN | MKC_EXT_FLAG, + MKC_CURSORLEFT_GRAY = MKC_CURSORLEFT | MKC_EXT_FLAG, + MKC_CURSORRIGHT_GRAY= MKC_CURSORRIGHT | MKC_EXT_FLAG, + MKC_BACKSPACE_GRAY = MKC_BACKSPACE | MKC_EXT_FLAG, + MKC_INSERT_GRAY = MKC_INSERT | MKC_EXT_FLAG, + MKC_DELETE_GRAY = MKC_DELETE | MKC_EXT_FLAG, + MKC_HOME_GRAY = MKC_HOME | MKC_EXT_FLAG, + MKC_END_GRAY = MKC_END | MKC_EXT_FLAG, + MKC_PAGEUP_GRAY = MKC_PAGEUP | MKC_EXT_FLAG, + MKC_PAGEDOWN_GRAY = MKC_PAGEDOWN | MKC_EXT_FLAG, + + MKC_A = 0x1e, + MKC_B = 0x30, + MKC_C = 0x2e, + MKC_D = 0x20, + MKC_E = 0x12, + MKC_F = 0x21, + MKC_G = 0x22, + MKC_H = 0x23, + MKC_I = 0x17, + MKC_J = 0x24, + MKC_K = 0x25, + MKC_L = 0x26, + MKC_M = 0x32, + MKC_N = 0x31, + MKC_O = 0x18, + MKC_P = 0x19, + MKC_Q = 0x10, + MKC_R = 0x13, + MKC_S = 0x1f, + MKC_T = 0x14, + MKC_U = 0x16, + MKC_V = 0x2f, + MKC_W = 0x11, + MKC_X = 0x2d, + MKC_Y = 0x15, + MKC_Z = 0x2c, + + MKC_0 = 0x0b, + MKC_1 = 0x02, + MKC_2 = 0x03, + MKC_3 = 0x04, + MKC_4 = 0x05, + MKC_5 = 0x06, + MKC_6 = 0x07, + MKC_7 = 0x08, + MKC_8 = 0x09, + MKC_9 = 0x0a, + + MKC_F1 = 0x3b, + MKC_F2 = 0x3c, + MKC_F3 = 0x3d, + MKC_F4 = 0x3e, + MKC_F5 = 0x3f, + MKC_F6 = 0x40, + MKC_F7 = 0x41, + MKC_F8 = 0x42, + MKC_F9 = 0x43, + MKC_F10 = 0x44, + MKC_F11 = 0x57, + MKC_F12 = 0x58 +}; + + + +// key codes for console's keyboard buffer (only special codes/control keys) -- +// +enum { + + CKC_NIL = 0x800000, + CKC_ESCAPE = 0x800001, + CKC_SPACE = 0x000020, + CKC_ENTER = 0x800003, + CKC_CURSORUP = 0x800004, + CKC_CURSORDOWN = 0x800005, + CKC_CURSORLEFT = 0x800006, + CKC_CURSORRIGHT = 0x800007, + CKC_BACKSPACE = 0x800008, + CKC_INSERT = 0x800009, + CKC_DELETE = 0x80000A, + CKC_HOME = 0x80000B, + CKC_END = 0x80000C, + CKC_PAGEUP = 0x80000D, + CKC_PAGEDOWN = 0x80000E, + CKC_TAB = 0x80000F, + CKC_CURSORUP_SHIFTED = 0x800010, + CKC_CURSORDOWN_SHIFTED = 0x800011, + CKC_CURSORLEFT_SHIFTED = 0x800012, + CKC_CURSORRIGHT_SHIFTED = 0x800013, + + CKC_CTRL_MASK = 0x800000 +}; + + + +// key codes for flexible keyboard configuration (assignable keys) ------------ +// +enum { + + AKC_EXT_FLAG = 0x000080, + AKC_JOY_FLAG = 0x000100, // joystick buttons, no actual keyboard keys + AKC_SHIFT_FLAG = 0x010000, + + AKC_ESCAPE = 0x000001, + AKC_SPACE = 0x000039, + AKC_ENTER = 0x00001c, + AKC_CURSORUP = 0x000048, + AKC_CURSORDOWN = 0x000050, + AKC_CURSORLEFT = 0x00004b, + AKC_CURSORRIGHT = 0x00004d, + AKC_BACKSPACE = 0x00000e, + AKC_INSERT = 0x000052, + AKC_DELETE = 0x000053, + AKC_HOME = 0x000047, + AKC_END = 0x00004f, + AKC_PAGEUP = 0x000049, + AKC_PAGEDOWN = 0x000051, + AKC_CAPSLOCK = 0x00003a, + AKC_TILDE = 0x000029, + + AKC_MINUS = 0x00000c, + AKC_EQUALS = 0x00000d, + AKC_TAB = 0x00000f, + AKC_LBRACKET = 0x00001a, + AKC_RBRACKET = 0x00001b, + AKC_SEMICOLON = 0x000027, + AKC_APOSTROPHE = 0x000028, + AKC_GRAVE = 0x000029, + + AKC_LSHIFT = 0x00002a, + AKC_RSHIFT = 0x000036, + AKC_LCONTROL = 0x00001d, + AKC_RCONTROL = 0x00009d, + AKC_LALT = 0x000038 | AKC_EXT_FLAG, + AKC_RALT = 0x000038 | AKC_EXT_FLAG, + + AKC_COMMA = 0x000033, + AKC_PERIOD = 0x000034, + AKC_SLASH = 0x000035, + + AKC_BACKSLASH = 0x00002b, + AKC_GERARROWS = 0x000056, + + AKC_NUMPADSLASH = 0x000035 | AKC_EXT_FLAG, + AKC_NUMPADSTAR = 0x000037, + AKC_NUMPADMINUS = 0x00004a, + AKC_NUMPADPLUS = 0x00004e, + AKC_NUMPADPERIOD= AKC_DELETE, + AKC_NUMLOCK = 0x000045, + AKC_SCROLL = 0x000046, + + AKC_NUMPAD0 = AKC_INSERT, + AKC_NUMPAD1 = AKC_END, + AKC_NUMPAD2 = AKC_CURSORDOWN, + AKC_NUMPAD3 = AKC_PAGEDOWN, + AKC_NUMPAD4 = AKC_CURSORLEFT, + AKC_NUMPAD5 = 0x00004c, + AKC_NUMPAD6 = AKC_CURSORRIGHT, + AKC_NUMPAD7 = AKC_HOME, + AKC_NUMPAD8 = AKC_CURSORUP, + AKC_NUMPAD9 = AKC_PAGEUP, + + AKC_LWIN = 0x00005b | AKC_EXT_FLAG, + AKC_RWIN = 0x00005c | AKC_EXT_FLAG, + AKC_APPS = 0x00005d | AKC_EXT_FLAG, + + AKC_ENTER_GRAY = AKC_ENTER | AKC_EXT_FLAG, + AKC_CURSORUP_GRAY = AKC_CURSORUP | AKC_EXT_FLAG, + AKC_CURSORDOWN_GRAY = AKC_CURSORDOWN | AKC_EXT_FLAG, + AKC_CURSORLEFT_GRAY = AKC_CURSORLEFT | AKC_EXT_FLAG, + AKC_CURSORRIGHT_GRAY= AKC_CURSORRIGHT | AKC_EXT_FLAG, + AKC_BACKSPACE_GRAY = AKC_BACKSPACE | AKC_EXT_FLAG, + AKC_INSERT_GRAY = AKC_INSERT | AKC_EXT_FLAG, + AKC_DELETE_GRAY = AKC_DELETE | AKC_EXT_FLAG, + AKC_HOME_GRAY = AKC_HOME | AKC_EXT_FLAG, + AKC_END_GRAY = AKC_END | AKC_EXT_FLAG, + AKC_PAGEUP_GRAY = AKC_PAGEUP | AKC_EXT_FLAG, + AKC_PAGEDOWN_GRAY = AKC_PAGEDOWN | AKC_EXT_FLAG, + + AKC_A = 0x00001e, + AKC_B = 0x000030, + AKC_C = 0x00002e, + AKC_D = 0x000020, + AKC_E = 0x000012, + AKC_F = 0x000021, + AKC_G = 0x000022, + AKC_H = 0x000023, + AKC_I = 0x000017, + AKC_J = 0x000024, + AKC_K = 0x000025, + AKC_L = 0x000026, + AKC_M = 0x000032, + AKC_N = 0x000031, + AKC_O = 0x000018, + AKC_P = 0x000019, + AKC_Q = 0x000010, + AKC_R = 0x000013, + AKC_S = 0x00001f, + AKC_T = 0x000014, + AKC_U = 0x000016, + AKC_V = 0x00002f, + AKC_W = 0x000011, + AKC_X = 0x00002d, + AKC_Y = 0x000015, + AKC_Z = 0x00002c, + + AKC_A_SHIFTED = AKC_A | AKC_SHIFT_FLAG, + AKC_B_SHIFTED = AKC_B | AKC_SHIFT_FLAG, + AKC_C_SHIFTED = AKC_C | AKC_SHIFT_FLAG, + AKC_D_SHIFTED = AKC_D | AKC_SHIFT_FLAG, + AKC_E_SHIFTED = AKC_E | AKC_SHIFT_FLAG, + AKC_F_SHIFTED = AKC_F | AKC_SHIFT_FLAG, + AKC_G_SHIFTED = AKC_G | AKC_SHIFT_FLAG, + AKC_H_SHIFTED = AKC_H | AKC_SHIFT_FLAG, + AKC_I_SHIFTED = AKC_I | AKC_SHIFT_FLAG, + AKC_J_SHIFTED = AKC_J | AKC_SHIFT_FLAG, + AKC_K_SHIFTED = AKC_K | AKC_SHIFT_FLAG, + AKC_L_SHIFTED = AKC_L | AKC_SHIFT_FLAG, + AKC_M_SHIFTED = AKC_M | AKC_SHIFT_FLAG, + AKC_N_SHIFTED = AKC_N | AKC_SHIFT_FLAG, + AKC_O_SHIFTED = AKC_O | AKC_SHIFT_FLAG, + AKC_P_SHIFTED = AKC_P | AKC_SHIFT_FLAG, + AKC_Q_SHIFTED = AKC_Q | AKC_SHIFT_FLAG, + AKC_R_SHIFTED = AKC_R | AKC_SHIFT_FLAG, + AKC_S_SHIFTED = AKC_S | AKC_SHIFT_FLAG, + AKC_T_SHIFTED = AKC_T | AKC_SHIFT_FLAG, + AKC_U_SHIFTED = AKC_U | AKC_SHIFT_FLAG, + AKC_V_SHIFTED = AKC_V | AKC_SHIFT_FLAG, + AKC_W_SHIFTED = AKC_W | AKC_SHIFT_FLAG, + AKC_X_SHIFTED = AKC_X | AKC_SHIFT_FLAG, + AKC_Y_SHIFTED = AKC_Y | AKC_SHIFT_FLAG, + AKC_Z_SHIFTED = AKC_Z | AKC_SHIFT_FLAG, + + AKC_0 = 0x00000b, + AKC_1 = 0x000002, + AKC_2 = 0x000003, + AKC_3 = 0x000004, + AKC_4 = 0x000005, + AKC_5 = 0x000006, + AKC_6 = 0x000007, + AKC_7 = 0x000008, + AKC_8 = 0x000009, + AKC_9 = 0x00000a, + + AKC_0_SHIFTED = AKC_0 | AKC_SHIFT_FLAG, + AKC_1_SHIFTED = AKC_1 | AKC_SHIFT_FLAG, + AKC_2_SHIFTED = AKC_2 | AKC_SHIFT_FLAG, + AKC_3_SHIFTED = AKC_3 | AKC_SHIFT_FLAG, + AKC_4_SHIFTED = AKC_4 | AKC_SHIFT_FLAG, + AKC_5_SHIFTED = AKC_5 | AKC_SHIFT_FLAG, + AKC_6_SHIFTED = AKC_6 | AKC_SHIFT_FLAG, + AKC_7_SHIFTED = AKC_7 | AKC_SHIFT_FLAG, + AKC_8_SHIFTED = AKC_8 | AKC_SHIFT_FLAG, + AKC_9_SHIFTED = AKC_9 | AKC_SHIFT_FLAG, + + AKC_F1 = 0x00003b, + AKC_F2 = 0x00003c, + AKC_F3 = 0x00003d, + AKC_F4 = 0x00003e, + AKC_F5 = 0x00003f, + AKC_F6 = 0x000040, + AKC_F7 = 0x000041, + AKC_F8 = 0x000042, + AKC_F9 = 0x000043, + AKC_F10 = 0x000044, + AKC_F11 = 0x000057, + AKC_F12 = 0x000058, + + AKC_F1_SHIFTED = AKC_F1 | AKC_SHIFT_FLAG, + AKC_F2_SHIFTED = AKC_F2 | AKC_SHIFT_FLAG, + AKC_F3_SHIFTED = AKC_F3 | AKC_SHIFT_FLAG, + AKC_F4_SHIFTED = AKC_F4 | AKC_SHIFT_FLAG, + AKC_F5_SHIFTED = AKC_F5 | AKC_SHIFT_FLAG, + AKC_F6_SHIFTED = AKC_F6 | AKC_SHIFT_FLAG, + AKC_F7_SHIFTED = AKC_F7 | AKC_SHIFT_FLAG, + AKC_F8_SHIFTED = AKC_F8 | AKC_SHIFT_FLAG, + AKC_F9_SHIFTED = AKC_F9 | AKC_SHIFT_FLAG, + AKC_F10_SHIFTED = AKC_F10 | AKC_SHIFT_FLAG, + AKC_F11_SHIFTED = AKC_F11 | AKC_SHIFT_FLAG, + AKC_F12_SHIFTED = AKC_F12 | AKC_SHIFT_FLAG, + + // joystick buttons, no actual keyboard keys + AKC_JOY_BUTTON1 = 0x000000 | AKC_JOY_FLAG, + AKC_JOY_BUTTON2 = 0x000001 | AKC_JOY_FLAG, + AKC_JOY_BUTTON3 = 0x000002 | AKC_JOY_FLAG, + AKC_JOY_BUTTON4 = 0x000003 | AKC_JOY_FLAG, + AKC_JOY_BUTTON5 = 0x000004 | AKC_JOY_FLAG, + AKC_JOY_BUTTON6 = 0x000005 | AKC_JOY_FLAG, + AKC_JOY_BUTTON7 = 0x000006 | AKC_JOY_FLAG, + AKC_JOY_BUTTON8 = 0x000007 | AKC_JOY_FLAG +}; + + +#endif // _KEYS_PC_H_ + + diff --git a/src/libparsec/include/linkinfo.h b/src/libparsec/include/linkinfo.h new file mode 100644 index 0000000..205bd66 --- /dev/null +++ b/src/libparsec/include/linkinfo.h @@ -0,0 +1,33 @@ +/* + * PARSEC HEADER: linkinfo.h + */ + +#ifndef _LINKINFO_H_ +#define _LINKINFO_H_ + +// default bindings + +///* +#define BT_PROTOCOL_DEFAULT BT_PROTOCOL_GAMESERVER +//*/ + +/* +#define BT_PROTOCOL_DEFAULT BT_PROTOCOL_PEERTOPEER +*/ + + +// NULL NETWORKING subsystem linked (PROTOCOL) + +//#define NET_NULL + + +// linked PROTOCOL subsystems + +#define LINKED_PROTOCOL_PEERTOPEER +#define LINKED_PROTOCOL_GAMESERVER +//#define LINKED_PROTOCOL_DEMONULL + + +#endif // _LINKINFO_H_ + + diff --git a/src/libparsec/include/net_conf.h b/src/libparsec/include/net_conf.h new file mode 100644 index 0000000..1bdb37b --- /dev/null +++ b/src/libparsec/include/net_conf.h @@ -0,0 +1,48 @@ +/* + * PARSEC HEADER: net_conf.h + */ + +#ifndef _NET_CONF_H_ +#define _NET_CONF_H_ + +#ifdef PARSEC_SERVER + + // flags + #define INTERPOLATE_PLAYER_ACTIONS + #define SEND_KILL_MESSAGES + //#define NO_PROJECTILE_KILL_MESSAGES + //#define DONT_SEND_EXTRA_CREATES + #define ENABLE_PACKET_RECORDING + #define ENABLE_PACKET_SWAPPING + //#define ENABLE_PACKETDROP_TESTING + //#define ENCRYPT_PACKETS + + #ifdef DONT_SEND_EXTRA_CREATES + #define DSEXC(x) x + #else + #define DSEXC(x) + #endif + +#else // !PARSEC_SERVER + + // flags + #define INTERPOLATE_PLAYER_ACTIONS + #define SEND_KILL_MESSAGES + #define NO_PROJECTILE_KILL_MESSAGES + //#define DONT_SEND_EXTRA_CREATES + #define ENABLE_PACKET_RECORDING + #define ENABLE_PACKET_SWAPPING + #define ENABLE_PACKETDROP_TESTING + //#define ENCRYPT_PACKETS + + #ifdef DONT_SEND_EXTRA_CREATES + #define DSEXC(x) x + #else + #define DSEXC(x) + #endif + +#endif // !PARSEC_SERVER + +#endif // _NET_CONF_H_ + + diff --git a/src/libparsec/include/net_csdf.h b/src/libparsec/include/net_csdf.h new file mode 100644 index 0000000..b264643 --- /dev/null +++ b/src/libparsec/include/net_csdf.h @@ -0,0 +1,143 @@ +/* + * PARSEC HEADER: net_csdf.h + */ + +#ifndef _NET_CSDF_H_ +#define _NET_CSDF_H_ + + +// parsec client/server protocol version number ------------------------------- +// +#define CLSV_PROTOCOL_MAJOR 0 +#define CLSV_PROTOCOL_MINOR 20 + +#ifdef PARSEC_CLIENT + #include "net_udpdf.h" +#endif // PARSEC_CLIENT + +// client -> gameserver +//FIXME: use const char here and get rid of vars defined in sv_glob.h +#define GIVECHALLSTRING1 "givechallenge" +//#define CONNSTRING1 "connreq %d.%d n %s os %s" +#define CONNSTRING2 "c2 %02d.%02d ch %d n %s cr %d sr %d os %s" +#define RMVSTRING1 "rmvreq" +#define NAMESTRING1 "namereq %s" +#define PINGSTRING1 "p %d" +#define INFOSTRING1 "reqinfo %d" + +//FIXME: define these and use in RE_CommandInfo::code +/*#define PROT_GIVECHALLENGE_CODE 0 +#define PROT_CONNECTREQUEST_CODE 0 +#define PROT_GIVECHALLENGE_CODE 0 +#define PROT_GIVECHALLENGE_CODE 0 +#define PROT_GIVECHALLENGE_CODE 0 +*/ + +// gameserver -> client +#define RECVSTR_CHALLENGE "chall %d" +#define RECVSTR_ACCEPTED "acchost %s:%d slot %d max %d svid %d srv %s" +#define RECVSTR_SERVER_FULL "srvfull" +#define RECVSTR_REQUEST_INVALID "reqinval" +#define RECVSTR_REMOVE_OK "rmvok" +#define RECVSTR_NOT_CONNECTED "nconn" +#define RECVSTR_SERVER_INCOMP "srvincomp" +#define RECVSTR_CLIENT_BANNED "banned" +#define RECVSTR_NAME_OK "nameok" +#define RECVSTR_NAME_INVALID "nameinval" +#define RECVSTR_LINK_SERVER "linkserv %s:%d %d %d %d" +#define RECVSTR_CHALL_INVALID "challinv" +#define RECVSTR_PING_REPLY "p s %d r %d p %d/%d" +#define RECVSTR_INFO_REPLY "info s %d r %d p %d/%d v %d.%d n %s" +#define LISTSTR_ADDED_IN_SLOT "addslot %d nick %s" +#define LISTSTR_REMOVED_FROM_SLOT "rmvslot %d" +#define LISTSTR_NAME_UPDATED "updslot %d nick %s" + + +// gameserver -> masterserver +#define MASV_CHALLSTRING "c2 %02d.%02d ch %d n %s p %d/%d s %d os %s pt %d" + +// masterserver -> gameserver +#define MASV_RESPONSE_NEW_CHALL RECVSTR_CHALLENGE + +// client -> masterserver +#define MASV_LIST "list" +#define MASV_INFO "info %d" + + +// ---------------------------------------------------------------------------- +// +struct ipport_s { + + char ip[ MAX_IPADDR_LEN + 1 ]; // ip address + byte portlo; // low 8 bits of port + byte porthi; // high 8 bits of port + word _pad; +}; + + +// ---------------------------------------------------------------------------- +// +struct client_s { + + // data + int slot_free; + char client_name[ MAX_PLAYER_NAME + 1 ]; // the nickname of the player + + // methods + void Reset() + { + slot_free = TRUE; + memset( client_name, 0, ( MAX_PLAYER_NAME + 1 ) * sizeof( char ) ); + } +}; + + +// ---------------------------------------------------------------------------- +// +struct server_s { + + // data + char slot_free; + node_t node; + char server_name[ MAX_SERVER_NAME + 1 ]; // the name of the server + char server_os[ MAX_OSNAME_LEN + 1 ]; // the server's operating system + int number_of_players; // Number of clients joined at server + int max_players; // how many players the server can handle + char server_url[ MAX_CFG_LINE + 1 ]; + int xpos; // x position of server in starmap + int ypos; // y position of server in starmap + int serverid; // global universe id of server + int major_version; + int minor_version; + int ping_in_ms; // ping in ms +}; + + +// struct defining a link between 2 servers ----------------------------------- +// +struct link_s { + + // data + int serverid1; + int serverid2; + int flags; // see SERVERLINKINFO_BOTH etc. +}; + + +// struct defining a map object in the starmap -------------------------------- +// +struct mapobj_s { + + char name[ MAX_MAP_OBJ_NAME + 1 ]; + int xpos; + int ypos; + int w; + int h; + char* texname; + TextureMap* texmap; +}; + + +#endif // _NET_CSDF_H_ + + diff --git a/src/libparsec/include/net_defs.h b/src/libparsec/include/net_defs.h new file mode 100644 index 0000000..a2dbb4e --- /dev/null +++ b/src/libparsec/include/net_defs.h @@ -0,0 +1,1000 @@ +/* + * PARSEC HEADER: net_defs.h + */ + +#ifndef _NET_DEFS_H_ +#define _NET_DEFS_H_ + + +// ---------------------------------------------------------------------------- +// NETWORKING SUBSYSTEM (NET) related definitions - +// ---------------------------------------------------------------------------- + + +// possible values and masks of global NetworkGame ---------------------------- +// +#define NETWORK_GAME_OFF 0x00 +#define NETWORK_GAME_ON 0x01 +#define NETWORK_GAME_SIMULATED 0x02 + + +// game management constants (special values of global CurGameTime) ----------- +// +#define GAME_NOTSTARTEDYET -1 +#define GAME_FINISHED_TIME -2 +#define GAME_FINISHED_KILLS -3 +#define GAME_TERMINATED -4 +#define GAME_PEERTOPEER -5 + +#define GAME_RUNNING() ( CurGameTime >= 0 ) +#define GAME_OVER() ( ( CurGameTime == GAME_FINISHED_TIME ) || ( CurGameTime == GAME_FINISHED_KILLS ) ) +#define GAME_NO_SERVER() ( CurGameTime == GAME_PEERTOPEER ) + + +// identification of killer --------------------------------------------------- +// +#define KILLERID_UNKNOWN 0 // playerid of killer not known +#define KILLERID_BIAS 1 // playerid bias (additive) + +// number of allocated network slots (absolute maximum number of players) ----- +// +#define MAX_NET_ALLOC_SLOTS 16 + +// special player ids --------------------------------------------------------- +// +#define PLAYERID_SERVER 128 // packet destination is the server +#define PLAYERID_ANONYMOUS -2 // packet sender is not connected +#define PLAYERID_MASTERSERVER -3 // packet sender is masterserver +#define PLAYERID_INVALID -4 // invalid sender + +// maximum number of simultaneous network players in game-server mode --------- +// +#define MAX_NET_GMSV_PLAYERS MAX_NET_ALLOC_SLOTS + +// maximum number of simultaneous network players in peer-to-peer mode -------- +// +#define MAX_NET_UDP_PEER_PLAYERS 8 +#define MAX_NET_IPX_PEER_PLAYERS 4 + + +// current maximum number of network players, depending on active protocol ---- +// +#define MAX_NET_PROTO_PLAYERS CurMaxPlayers // declared in NET_GLOB.H + + +// node address compare results ----------------------------------------------- +// +#define NODECMP_LESSTHAN -1 +#define NODECMP_EQUAL 0 +#define NODECMP_GREATERTHAN 1 + + +// message id for connectionless datagrams ------------------------------------ +// +#define MSGID_DATAGRAM 0xFFFFFFFF + +// size of packet signature --------------------------------------------------- +// +#define PACKET_SIGNATURE_SIZE 8 + + +// maximum packet payload for ipx --------------------------------------------- +// +#define NET_IPX_DATA_LENGTH 546 + + +// maximum packet payload for udp --------------------------------------------- +// +#define NET_UDP_DATA_LENGTH 1400 + + +// current maximum packet payload --------------------------------------------- +// +#ifdef PARSEC_CLIENT + #define NET_MAX_DATA_LENGTH CurMaxDataLength +#else // !PARSEC_CLIENT + #define NET_MAX_DATA_LENGTH NET_UDP_DATA_LENGTH +#endif // !PARSEC_CLIENT + + +// max. length of internal packets -------------------------------------------- +// +#define NET_MAX_NETPACKET_INTERNAL_LEN 2 * NET_UDP_DATA_LENGTH + + +// size of statically allocated packets --------------------------------------- +// +#define NET_ALLOC_DATA_LENGTH NET_UDP_DATA_LENGTH + + +// size of remote packet stored into file (by recording it) ------------------- +// +#define RECORD_PACKET_SIZE NET_ALLOC_DATA_LENGTH + + +// maximum number of pending slot requests ------------------------------------ +// +#define MAX_SLOT_REQUESTS 8 + + +// maximum number of bytes in a remote address -------------------------------- +// (regardless of protocol; accommodates IPv6) +#define MAX_NODE_ADDRESS_BYTES 16 + + +// maximum number of specified masterservers ---------------------------------- +// +#define MAX_MASTERSERVERS 3 + + +// maximum number of servers (for serverlist and starmap) --------------------- +// +#define MAX_SERVERS 256 + + +// maximum # of links from one server ----------------------------------------- +// +#define MAX_NUM_LINKS 16 + + +// maximum # of map objects --------------------------------------------------- +// +#define MAX_MAP_OBJECTS 128 + +// max. length of map object names -------------------------------------------- +// +#define MAX_MAP_OBJ_NAME 31 + + +// various size constants ----------------------------------------------------- +// +#include "net_limits.h" + + +// encapsulate node address in portable manner -------------------------------- +// +struct node_t { + byte address[ MAX_NODE_ADDRESS_BYTES ]; +}; + + +// status of local ship that is transmitted to remote players ----------------- +// +struct ShipRemInfo { + + Xmatrx ObjPosition; // 12 * 4 = 48 + word CurDamage; // 2 + word CurShield; // 2 + fixed_t CurSpeed; // 4 + bams_t CurYaw; // 4 + bams_t CurPitch; // 4 + bams_t CurRoll; // 4 + geomv_t CurSlideHorz; // 4 + geomv_t CurSlideVert; // 4 + int NumMissls; // 4 + int NumHomMissls; // 4 + int NumMines; // 4 + int NumPartMissls; // 4 +}; + + + +// info about ship that should be created on remote host ---------------------- +// +struct ShipCreateInfo { + + dword ShipIndex; + Xmatrx ObjPosition; +}; + + +// server properties that are returned in ping packets ------------------------ +// +struct ServerInfo { + + char name[ 32 ]; + byte portlo; + byte porthi; + byte _padding[ 42 ]; +}; + +//NOTE: +// sizeof( ServerInfo ) must be <= sizeof( ShipRemInfo ) + + + +// ---------------------------------------------------------------------------- +// PEER protocol revisions: +// ---------------------------------------------------------------------------- +// +// 0.1 build 0190 NetGameData +// 0.2 build 0196 ( maxplayers set to 8 ) OldNetGameData = NetGameData from 0190 +// 0.3 build 0198 complete new packet handling ( NetPacket{External} ) +// 0.4 build 0198 CRC stored in packets + +// parsec peer-to-peer protocol version number -------------------------------- +// +#define P2P_PROTOCOL_MAJOR 0 +#define P2P_PROTOCOL_MINOR 4 + + +//NOTE: internal NetPackets are those that are used by all network/game functions +// except the ones actually sending and receiving packets over the wire + + +//NOTE: As we want to have only some fields in the structure inherited, we +// can not use standard C++ inheritance here. Instead we define the +// structures such, that they are compatible in the (shared) sections. +// The main reason for this is the variable sized remote event list + +//NOTE: if you change anything in the "shared" sections of NetPacket, be sure +// to do the same in NetPacket_GMSV and NetPacket_PEER + +// common base structure for internal ( in-memory ) packet structure ( protocol independent ) +// +struct NetPacket { + + //------------------------------------------------------------------------ + // header ( shared ) // = 128 + //------------------------------------------------------------------------ + int SendPlayerId; // 4 + dword MessageId; // 4 + + int Command; // 4 + int params[ 29 ]; // 116 + + //------------------------------------------------------------------------ + // payload ( differs ) // = 128 + //------------------------------------------------------------------------ + + byte payload_pad[ 128 ]; // 128 + + //------------------------------------------------------------------------ + // remote event list ( shared ) /// NET_MAX_DATA_LENGTH ( 1400 or 546 ) - 256 = 1144 or 290 + //------------------------------------------------------------------------ + //size_t RE_ListSize; // 4 + //dword RE_List; // 4 ( RE_Header + 2 ) + size_t test1; + dword test2; +}; + +// interal ( in-memory ) packet structure when using the gameserver protocol -- +// +struct NetPacket_GMSV { + + //------------------------------------------------------------------------ + // header ( shared ) // = 128 + //------------------------------------------------------------------------ + int SendPlayerId; // 4 + dword MessageId; // 4 + + int Command; // 4 +// int removeme_params[ 29 ]; // 116 //FIXME: not needed in GMSV protocol + + //------------------------------------------------------------------------ + // payload ( differs ) // = 128 + //------------------------------------------------------------------------ + dword ReliableMessageId; // 4 + dword AckMessageId; // 4 + dword AckReliableMessageId; // 4 + +// byte payload_pad[ 128 - 3 * sizeof( dword ) ]; // 112 //FIXME: get rid of this + + //------------------------------------------------------------------------ + // remote event list ( shared ) + //------------------------------------------------------------------------ + size_t RE_ListSize; // 4 + dword RE_List; // 4 ( RE_Header + 2 ) +}; + + +// interal ( in-memory ) packet structure when using the peer-to-peer protocol +// +struct NetPacket_PEER { + + //------------------------------------------------------------------------ + // header ( shared ) // = 128 + //------------------------------------------------------------------------ + int SendPlayerId; // 4 + dword MessageId; // 4 + + int Command; // 4 + int params[ 29 ]; // 116 + + //------------------------------------------------------------------------ + // payload ( differs ) // = 128 + //------------------------------------------------------------------------ + int DestPlayerId; // 4 + + byte Universe; // 1 + byte NumPlayers; // 1 + byte _padding1[ 2 ]; // 2 + byte PlayerKills[ MAX_NET_ALLOC_SLOTS ]; // 16 + + ShipRemInfo ShipInfo; // 76 + + int GameTime; // 4 + + byte payload_pad[ 128 - 104 ]; // 24 + + //------------------------------------------------------------------------ + // remote event list ( shared ) /// NET_MAX_DATA_LENGTH ( 1400 or 546 ) - 256 = 1144 or 290 + //------------------------------------------------------------------------ + size_t RE_ListSize; // 4 + dword RE_List; // 4 ( RE_Header + 2 ) +}; + +//NOTE: external NetPackets are those that are actually sent over the wire or +// stored in recorded demos + +// common base structure for external network packets ------------------------- +// +struct NetPacketExternal { + + // header ------------------------- + char Signature[ 1 ]; + +}; + +// external packet format for gameserver protocol ----------------------------- +// +struct NetPacketExternal_GMSV : NetPacketExternal { + + // header ------------------------- + char Signature2[ 3 ]; + word Protocol; + byte MajorVersion; + byte MinorVersion; + + dword crc32; + //FIXME: padding ????? + + // payload ------------------------ + int SendPlayerId; + + dword MessageId; + dword ReliableMessageId; + dword AckMessageId; + dword AckReliableMessageId; + + byte Command; +// signed char removeme_param1; // do we need these in gameserver protocol?? +// signed char removeme_param2; +// signed char removeme_param3; +// int removeme_param4; + + dword RE_List; +}; + + +// external DEMO packet format for gameserver protocol ------------------------ +// +typedef struct NetPacketExternal_GMSV NetPacketExternal_DEMO_GMSV; + + +// external packet format for peer-to-peer protocol --------------------------- +// +struct NetPacketExternal_PEER : NetPacketExternal { + + // header ------------------------- + char Signature2[ 3 ]; + word Protocol; + byte MajorVersion; + byte MinorVersion; + + dword crc32; + //FIXME: padding ????? + + // payload ------------------------ + dword MessageId; + + byte Command; + signed char param1; + signed char param2; + signed char param3; + int param4; + + byte Universe; + byte NumPlayers; + signed char SendPlayerId; + signed char DestPlayerId; + + byte PlayerKills[ MAX_NET_ALLOC_SLOTS ]; + + ShipRemInfo ShipInfo; + + int GameTime; + + dword RE_List; +}; + +// external DEMO packet format for peer-to-peer protocol ---------------------- +// +struct NetPacketExternal_DEMO_PEER : NetPacketExternal { + + // header ------------------------- + char Signature2[ 3 ]; + word Protocol; + byte MajorVersion; + byte MinorVersion; + + // additional header for DEMO ----- + size_t pktsize; + + dword crc32; // CRC over the whole packet + dword crc_header; // CRC over the header ( not including this field ) + + // payload ------------------------ + dword MessageId; + + byte Command; + signed char param1; + signed char param2; + signed char param3; + int param4; + + byte Universe; + byte NumPlayers; + signed char SendPlayerId; + signed char DestPlayerId; + + byte PlayerKills[ MAX_NET_ALLOC_SLOTS ]; + + ShipRemInfo ShipInfo; + + int GameTime; + + dword RE_List; +}; + +// external packet format for legacy recorded demos ( stored in demos <= 0190 ) ------- +// +struct NetPacketExternal_DEMO_PEER_0190 : NetPacketExternal { + + // header ------------------------- + char Signature2[ PACKET_SIGNATURE_SIZE - 1 ]; + + // payload ------------------------ + dword MessageId; + + byte Command; + signed char param1; + signed char param2; + signed char param3; + int param4; + + byte Universe; + byte NumPlayers; + signed char SendPlayerId; + signed char DestPlayerId; + + byte PlayerKills[ MAX_NET_IPX_PEER_PLAYERS ]; + + ShipRemInfo ShipInfo; + + int GameTime; + + dword RE_List; +}; + +//#define NETGAMEDATA_SIZE NET_MAX_DATA_LENGTH + +/* +#ifndef _NEW_NETPACKET + +// game data for network transfer --------------------------------------------- +// +struct NetGameData { + + char Signature[ PACKET_SIGNATURE_SIZE ]; + + dword MessageId; + + byte Command; + signed char param1; + signed char param2; + signed char param3; + int param4; + + byte Universe; + byte NumPlayers; + signed char SendPlayerId; + signed char DestPlayerId; + + byte PlayerKills[ MAX_NET_ALLOC_SLOTS ]; + + ShipRemInfo ShipInfo; + + int GameTime; + + dword RE_List; +}; + +// OLD game data for network transfer ----------------------------------------- +// +struct OldNetGameData { + + char Signature[ PACKET_SIGNATURE_SIZE ]; + + dword MessageId; + + byte Command; + signed char param1; + signed char param2; + signed char param3; + int param4; + + byte Universe; + byte NumPlayers; + signed char SendPlayerId; + signed char DestPlayerId; + + byte PlayerKills[ MAX_NET_IPX_PEER_PLAYERS ]; + + ShipRemInfo ShipInfo; + + int GameTime; + + dword RE_List; +}; + +#endif // !_NEW_NETPACKET +*/ + + +// maximum available space for remote event-list ------------------------------ +// +#define RE_LIST_MAXAVAIL ( NETs_RmEvList_GetMaxSize() ) +#define RE_LIST_ALLOC_SIZE ( NET_ALLOC_DATA_LENGTH + sizeof( RE_Header ) ) + + +// packet types (commands) ---------------------------------------------------- +// +#define PKTP_CONNECT 0x00 // initial request for connection (peer-to-peer only) +#define PKTP_CONNECT_REPLY 0x01 // reply to connect request (peer-to-peer only) +#define PKTP_DISCONNECT 0x02 // disconnect entirely (peer-to-peer only) +#define PKTP_SLOT_REQUEST 0x03 // slave requests slot (peer-to-peer only) +#define PKTP_SUBDUE_SLAVE 0x04 // make sure slave subjects himself (peer-to-peer only) + +#define PKTP_JOIN 0x05 // join game (connection already up) (peer-to-peer only) +#define PKTP_UNJOIN 0x06 // unjoin game (exit to entry-mode) (peer-to-peer only) +#define PKTP_GAME_STATE 0x07 // current game state update ( joined ) (peer-to-peer only) +#define PKTP_NODE_ALIVE 0x08 // prevent being kicked out ( unjoined ) (peer-to-peer only) +//#define PKTP_PING 0x09 // ping packet (peer-to-peer only) + +#define PKTP_COMMAND 0x20 // client/server command ( C <-> S ) +#define PKTP_STREAM 0x21 // client/server stream ( C <-> S ) + + +// object list identifiers ---------------------------------------------------- +// +#define SHIP_LIST 0x00 +#define LASER_LIST 0x01 +#define MISSL_LIST 0x02 +#define EXTRA_LIST 0x03 +#define CUSTM_LIST 0x04 + + +// particle object types ------------------------------------------------------ +// +#define POBJ_ENERGYFIELD 0x01 +#define POBJ_MEGASHIELD 0x02 +#define POBJ_SPREADFIRE 0x03 + + +// weapon status flags -------------------------------------------------------- +// +#define WPSTATE_OFF 0x00 +#define WPSTATE_ON 0x01 + + +// player connect/join status ------------------------------------------------- +// +#define PLAYER_INACTIVE 0x00 +#define PLAYER_CONNECTED 0x01 +#define PLAYER_JOINED 0x03 + + +// cause of return to entry-mode ---------------------------------------------- +// +#define USER_EXIT 0x00 +#define SHIP_DOWNED 0x01 + + +// remote event control blocks ------------------------------------------------ +// +enum re_events { + + RE_EMPTY, // 0x00 + RE_DELETED, // 0x01 + RE_CREATEOBJECT, // 0x02 + RE_CREATELASER, // 0x03 + RE_CREATEMISSILE, // 0x04 + RE_CREATEEXTRA, // 0x05 + RE_KILLOBJECT, // 0x06 + RE_SENDTEXT, // 0x07 + RE_PLAYERNAME, // 0x08 + RE_PARTICLEOBJECT, // 0x09 + RE_PLAYERLIST, // 0x0a + RE_CONNECTQUEUE, // 0x0b + RE_WEAPONSTATE, // 0x0c + RE_STATESYNC, // 0x0d + RE_CREATESWARM, // 0x0e + RE_CREATEEMP, // 0x0f + RE_OWNERSECTION, // 0x10 // 16 + RE_PLAYERSTATUS, // 0x11 // 17 + RE_PLAYERANDSHIPSTATUS, // 0x12 // 18 + RE_KILLSTATS, // 0x13 // 19 + RE_GAMESTATE, // 0x14 // 20 + RE_COMMANDINFO, // 0x15 // 21 + RE_CLIENTINFO, // 0x16 // 22 + RE_CREATEEXTRA2, // 0x17 // 23 + RE_IPV4SERVERINFO, // 0x18 // 24 + RE_SERVERLINKINFO, // 0x19 // 25 + RE_MAPOBJECT, // 0x1a // 26 + RE_STARGATE, // 0x1b // 27 + RE_CREATEMINE, + RE_NUMEVENTS +}; + +// used if remote event size > 255 +#define RE_BLOCKSIZE_INVALID 0x00 + +// header every block starts with +struct RE_Header { + + byte RE_Type; //1 + byte RE_BlockSize; //1 +}; //Size: 2 + +// generic object creation +struct RE_CreateObject : RE_Header { //2 + + word ObjectClass; //2 + dword HostObjId; //4 + Xmatrx ObjPosition; //48 + dword Flags; //4 +}; //Size: 60 + +// laser object creation +struct RE_CreateLaser : RE_Header { //2 + + word ObjectClass; //2 + dword HostObjId; //4 + Xmatrx ObjPosition; //48 + Vertex3 DirectionVec; //16 +}; //72 + +// missile object creation +struct RE_CreateMissile : RE_Header { //2 + + word ObjectClass; //2 + dword HostObjId; //4 + Xmatrx ObjPosition; //48 + Vertex3 DirectionVec; //16 + dword TargetHostObjId; //4 +}; //76 + +// extra object creation +struct RE_CreateExtra : RE_Header { //2 + + word ExtraIndex; //2 + dword HostObjId; //4 + Xmatrx ObjPosition; //28 +}; //36 + +// extra object creation +struct RE_CreateExtra2 : RE_Header { //2 + + word ExtraIndex; //2 + dword HostObjId; //4 + Xmatrx ObjPosition; //48 + Vector3 DriftVec; //16 + int DriftTimeout; //4 +}; //76 + +// Mine object creation +struct RE_CreateMine : RE_Header { //2 + word ExtraIndex; //2 + dword HostObjId; //4 + Xmatrx ObjPosition; //48 +}; //56 + +// object destruction +struct RE_KillObject : RE_Header { //2 + + byte ListId; //1 + byte Flags; //1 + dword HostObjId; //4 +}; //8 + +// arbitrary text +struct RE_SendText : RE_Header { //2 + + char TextStart[1]; +}; //3 - 257 + +// player name +struct RE_PlayerName : RE_Header { //2 + + char PlayerName[ MAX_PLAYER_NAME + 1 ]; //32 +}; //34 + +// particle object creation +struct RE_ParticleObject : RE_Header { //2 + + word ObjectType; //2 + Vertex3 Origin; //16 +}; //20 + +// list of all remote players +struct RE_PlayerList : RE_Header { //2 + + byte SyncValKillLimit; + byte SyncValNebulaId; + byte Status[ MAX_NET_IPX_PEER_PLAYERS ]; + node_t AddressTable[ MAX_NET_IPX_PEER_PLAYERS ]; + char NameTable[ MAX_NET_IPX_PEER_PLAYERS ][ MAX_PLAYER_NAME + 1 ]; + ShipCreateInfo ShipInfoTable[ MAX_NET_IPX_PEER_PLAYERS ]; +}; + +// list of remote players trying to connect +struct RE_ConnectQueue : RE_Header { + + short NumRequests; + node_t AddressTable[ MAX_SLOT_REQUESTS ]; + char NameTable[ MAX_SLOT_REQUESTS ][ MAX_PLAYER_NAME + 1 ]; +}; + +// weapon firing +struct RE_WeaponState : RE_Header { //2 + + byte State; //1 + byte _dummy; //1 + dword WeaponMask; //4 +// dword Specials; // would break demos + int CurEnergy; //4 + int SenderId; //4 +}; //16 + +// state synchroniziation +struct RE_StateSync : RE_Header { //2 + + byte StateKey; //1 + byte StateValue; //1 +}; //4 (was 8) + +// swarm missile creation +struct RE_CreateSwarm : RE_Header { //2 + Vertex3 Origin; //16 + dword TargetHostObjId; //4 + dword RandSeed; //4 + byte SenderId; //4 +}; //30 + +// emp creation +struct RE_CreateEmp : RE_Header { //2 + byte Upgradelevel; //1 + int SenderId; // 4 +}; //7 + +// owner section +struct RE_OwnerSection : RE_Header { //2 + + byte owner; //1 +}; //3 + +// playerstate +struct RE_PlayerStatus : RE_Header { //2 + + word player_status; //2 + signed char params[ 4 ]; //4 + int objectindex; //4 + byte senderid; //1 + refframe_t RefFrame; //4 + + // sizeof( RE_PlayerStatus ) = (2) + 2 + 4 + 4 + 4 = 17 +}; + + +#define UF_PROPERTIES 0x0001 +#define UF_SPEEDS 0x0002 +#define UF_RESYNCPOS 0x0004 +#define UF_STATUS 0x0008 +#define UF_ALL 0xFFFF + +// full ship & player state +struct RE_PlayerAndShipStatus : RE_PlayerStatus //20 +{ + Xmatrx ObjPosition; // 48 + word CurDamage; // 2 + word CurShield; // 2 + fixed_t CurSpeed; // 4 + bams_t CurYaw; // 4 + bams_t CurPitch; // 4 + bams_t CurRoll; // 4 + geomv_t CurSlideHorz; // 4 + geomv_t CurSlideVert; // 4 + int CurEnergy; // 4 + byte NumMissls; // 1 + byte NumHomMissls; // 1 + byte NumMines; // 1 + byte NumPartMissls; // 1 + byte UpdateFlags; // 1 + + // sizeof( RE_PlayerAndShipStatus ) = (17) + 85 = 102 +}; + + +// killstats +struct RE_KillStats : RE_Header { //2 + byte PlayerKills[ MAX_NET_ALLOC_SLOTS ]; //16 + // 18 +}; + +// gamestate +struct RE_GameState : RE_Header { //2 + int GameTime; //4 + // 6 +}; + +// max. length of a command --------------------------------------------------- +#define MAX_RE_COMMANDINFO_COMMAND_LEN 254 - 1 - 2 /*header*/ - 1 /*code*/ + +// command ( GMSV mode only ) +struct RE_CommandInfo : RE_Header { //2 + byte code; //1 + //char command[ MAX_RE_COMMANDINFO_COMMAND_LEN + 1 ]; + char command[1]; //? +}; //4 to 250 + +#define PACK_SERVERRATE( r ) ( (byte)(r / 100) ) +#define UNPACK_SERVERRATE( r ) ( (r) * 100 ) + +// clientinfo ( GMSV mode only ) +struct RE_ClientInfo : RE_Header { + byte client_sendfreq; // packets per sec. + byte server_sendrate; // bytes per sec. + // 4 +}; + + +// serverinfo about a IP4 server +struct RE_IPv4ServerInfo : RE_Header { + byte node[ 6 ]; + word flags; + word serverid; + int xpos; + int ypos; + + // sizeof( RE_IPv4ServerInfo ) = (2) + 6 + 2 + 2 + 4 + 4 = 20 +}; + +// serverlink info flags ------------------------------------------------------ +// +#define SERVERLINKINFO_1_TO_2 0x01 // link is 1 --> 2 +#define SERVERLINKINFO_2_TO_1 0x02 // link is 1 <-- 2 +#define SERVERLINKINFO_BOTH 0x03 // link is 1 <-> 2 + +// linkinfo between 2 servers ------------------------------------------------- +// +struct RE_ServerLinkInfo : RE_Header { + word flags; + word serverid1; + word serverid2; + + // sizeof( RE_ServerLinkInfo ) = (2) + 2 + 2 + 2 = 8 +}; + + +// map object ----------------------------------------------------------------- +// +struct RE_MapObject : RE_Header { + word map_objectid; + char name[ MAX_MAP_OBJ_NAME + 1 ]; + int xpos; + int ypos; + int w; + int h; + char texname[ MAX_TEXNAME + 1 ]; + + // sizeof( RE_MapObject ) = (2) + 2 + 32 + 4 + 4 + 4 + 4 + 32 = 84 +}; + +// stargate properties -------------------------------------------------------- +// +struct RE_Stargate : RE_Header { + word serverid; // 2 + float pos[ 3 ]; // 12 + float dir[ 3 ]; // 12 + bams_t rotspeed; // 4 + float radius; // 4 + float actdistance; // 4 + float partvel; // 4 + float modulrad1; // 4 + float modulrad2; // 4 + char flare_name [ MAX_TEXNAME + 1 ]; // 32 + char interior_name [ MAX_TEXNAME + 1 ]; // 32 + word numpartactive; // 2 + word actcyllen; // 2 + word modulspeed; // 2 + byte acttime; // 1 + byte autoactivate; // 1 + byte dormant; // 1 + byte active; // 1 + byte _mksz128[ 2 ]; // 2 + + // sizeof( RE_Stargate ) = 128 +}; + + +//NOTE: +// new remote event structures must ensure proper alignment +// after the two leading header bytes, which usually means +// using two single bytes or a word as first field. + + +// make object id unique in network game by appending local player's id ------- +// +#ifndef PARSEC_MASTER + + #ifdef PARSEC_SERVER + + inline dword CreateGlobalObjId( dword localobjid, dword dwOwner ) + { + ASSERT( ( ( dwOwner >= 0 ) && ( dwOwner < MAX_NET_ALLOC_SLOTS ) ) || ( dwOwner == PLAYERID_SERVER ) ); + return ( ( dwOwner << 16 ) | ( localobjid & 0xffff ) ); + } + + #else + + inline dword CreateGlobalObjId( dword localobjid ) + { + ASSERT( !NetConnected || ( ( LocalPlayerId >= 0 ) && ( LocalPlayerId < MAX_NET_ALLOC_SLOTS ) ) ); + return ( ( LocalPlayerId << 16 ) | ( localobjid & 0xffff ) ); + } + + #endif // PARSEC_SERVER + +#endif // PARSEC_MASTER + + +// calc host object-id for ship of remote player (ship object id is 0) -------- +// +//#define ShipHostObjId( playerid ) ( playerid << 16 ) +inline dword ShipHostObjId( dword playerid ) +{ + return ( playerid << 16 ); +} + + +// retrieve owner from HostOjbNumber ------------------------------------------ +// +inline dword GetOwnerFromHostOjbNumber( dword _HostObjNumber ) +{ + return _HostObjNumber >> 16; +} + +// determine owner of object (remote player id) ------------------------------- +// +inline dword GetObjectOwner( const GenObject *obj ) +{ + return GetOwnerFromHostOjbNumber( obj->HostObjNumber ); +} + +#ifdef PARSEC_CLIENT + + // include system-specific subsystem prototypes + #include "net_subh.h" + +#else // !PARSEC_CLIENT + + // include system-specific subsystem prototypes + #include "net_subh_sv.h" + +#endif // !PARSEC_CLIENT + + +#endif // _NET_DEFS_H_ + + diff --git a/src/libparsec/include/net_limits.h b/src/libparsec/include/net_limits.h new file mode 100644 index 0000000..503f599 --- /dev/null +++ b/src/libparsec/include/net_limits.h @@ -0,0 +1,20 @@ +/* + * PARSEC HEADER: net_limits.h + */ + +#ifndef _NET_LIMITS_H_ +#define _NET_LIMITS_H_ + +// various size constants ----------------------------------------------------- +// +#define MAX_IPADDR_LEN 15 // xxx.xxx.xxx.xxx = 15 +#define MAX_HOSTNAME_LEN 1024 +#define MAX_OSNAME_LEN 31 +#define MAX_FILENAME_LEN 255 +#define MAX_SERVER_NAME 31 +#define MAX_CFG_LINE 127 +#define IP_ADR_LENGTH 4 // four octet ip address +#define NODE_ADR_LENGTH 6 // ip address plus port number +#define MAX_STRLEN_IPADDR MAX_IPADDR_LEN + +#endif // _NET_LIMITS_H_ diff --git a/src/libparsec/include/net_pckt.h b/src/libparsec/include/net_pckt.h new file mode 100644 index 0000000..ec2efff --- /dev/null +++ b/src/libparsec/include/net_pckt.h @@ -0,0 +1,38 @@ +/* + * PARSEC HEADER: net_pckt.h + */ + +#ifndef _NET_PCKT_H_ +#define _NET_PCKT_H_ + +// net_pckt.c implements the following functions +// --------------------------------------------- + + +// external functions --------------------------------------------------------- +// + + +// protocol type -------------------------------------------------------------- +// +#define PROTOCOL_PEER2PEER 0x0100 +#define PROTOCOL_GAMESERVER 0x0200 +#define PROTOCOL_ENCRYPTED 0xF000 + +// protocol type signature ---------------------------------------------------- +// +extern const char net_game_signature[]; +extern const char net_cryp_signature[]; +extern const char net_packet_signature_gameserver[]; +extern const char net_packet_signature_peer2peer[]; + +// signature lengths ---------------------------------------------------------- +// +#define SIGNATRUE_LEN_OLD PACKET_SIGNATURE_SIZE +#define SIGNATURE_LEN_GAMESERVER 3 +#define SIGNATURE_LEN_PEER2PEER 3 + + +#endif // _NET_PCKT_H_ + + diff --git a/src/libparsec/include/net_pckt_gmsv.h b/src/libparsec/include/net_pckt_gmsv.h new file mode 100644 index 0000000..103c0b1 --- /dev/null +++ b/src/libparsec/include/net_pckt_gmsv.h @@ -0,0 +1,23 @@ +/* + * PARSEC HEADER: net_pckt_gmsv.h + */ + +#ifndef _NET_PCKT_GMSV_H_ +#define _NET_PCKT_GMSV_H_ + +// net_pckt_gmsv.c implements the following functions +// --------------------------------------------- +// size_t NETs_HandleOutPacket ( const NetPacket* int_gamepacket, NetPacketExternal* ext_gamepacket ); +// size_t NETs_HandleOutPacket_DEMO ( const NetPacket* int_gamepacket, NetPacketExternal* ext_gamepacket ); +// int NETs_HandleInPacket ( const NetPacketExternal* ext_gamepacket, const int ext_pktlen, NetPacket* int_gamepacket ) +// int NETs_HandleInPacket_DEMO ( const NetPacketExternal* ext_gamepacket, NetPacket* int_gamepacket, size_t& psize ); +// size_t NETs_NetPacketExternal_DEMO_GetSize ( const NetPacketExternal* ext_gamepacket ); +// void NETs_StdGameHeader ( byte command, NetPacket* gamepacket ); +// void NETs_WritePacketInfo ( FILE *fp, NetPacketExternal* ext_gamepacket ); + +// external functions + + +#endif // _NET_PCKT_GMSV_H_ + + diff --git a/src/libparsec/include/net_ports.h b/src/libparsec/include/net_ports.h new file mode 100644 index 0000000..7d99943 --- /dev/null +++ b/src/libparsec/include/net_ports.h @@ -0,0 +1,18 @@ +#ifndef _NET_PORTS_H_ +#define _NET_PORTS_H_ + +// port numbers --------------------------------------------------------------- +// +#define DEFAULT_MASTERSERVER_TCP_PORT 6580 +#define DEFAULT_MASTERSERVER_UDP_PORT 6580 +#define DEFAULT_PEERTOPEER_UDP_PORT 6581 +#define DEFAULT_GAMESERVER_UDP_PORT 6582 + +// /etc/services template ----------------------------------------------------- +// +// parsec-master 6580/tcp # Parsec Masterserver +// parsec-master 6580/udp # Parsec Masterserver +// parsec-peer 6581/udp # Parsec Peer-to-Peer +// parsec-game 6582/udp # Parsec Gameserver + +#endif // _NET_PORTS_H_ diff --git a/src/libparsec/include/net_stream.h b/src/libparsec/include/net_stream.h new file mode 100644 index 0000000..3b5bd3e --- /dev/null +++ b/src/libparsec/include/net_stream.h @@ -0,0 +1,148 @@ +/* + * PARSEC HEADER: net_stream.h + */ + +#ifndef _NET_STREAM_H_ +#define _NET_STREAM_H_ + +// forward decls -------------------------------------------------------------- +// +class E_REList; + +// history buffer for received message ids to filter out duplicates ----------- +// +#define MSGID_HISTORY_SIZE 64 + +// packet loss meter ---------------------------------------------------------- +// +#define PACKET_LOSS_METER_LENGTH 100 // horizontal size + +// flag to indicate that the packet does NOT include a reliable payload ------- +// +#define NO_RELIABLE 0 + +// max. # of reliable RE lists to buffer -------------------------------------- +// +#define MAX_NUM_RELIABLE_BACKLOG 256 + +// sructure of FIFO entries --------------------------------------------------- +// +struct StreamFIFOEntry_s { + E_REList* m_pREList; + refframe_t m_Timeout; + int m_nRetransmitCount; + + StreamFIFOEntry_s() : + m_pREList( NULL ) + { + Reset(); + } + + void Reset(); + void InitEntry( E_REList* pREList ); +}; + +// maintaining of message-ids ------------------------------------------------- +// +class NET_Stream { +protected: + + dword Out_MessageId; // next out message + dword Out_ReliableMessageId; // next reliable out message + + dword I_ACK_MessageId; // message I ACK from YOU + dword I_ACK_ReliableMessageId; // reliable message I ACK from YOU + + dword YOU_ACK_MessageId; // message YOU ACK from ME + dword YOU_ACK_ReliableMessageId; // reliable message YOU ACK from ME + + dword m_MessageId_ReliableWasSent; + + bool_t m_EnableReliable; + int m_nPeerID; + int m_nSenderID; + + bool_t m_bIsConnected; + + // FIXME: STATS + char packet_graph_recv[ PACKET_LOSS_METER_LENGTH ]; + char packet_graph_send[ PACKET_LOSS_METER_LENGTH ]; + + int message_id_history[ MSGID_HISTORY_SIZE ]; + + int m_nFIFO_WritePos; + int m_nFIFO_ReadPos; + StreamFIFOEntry_s m_FIFOEntries[ MAX_NUM_RELIABLE_BACKLOG ]; + + refframe_t m_ReliableRetransmit_Frames; // timeout to retransmit reliable packets ( based on RTT ( see Stevens ) ) + +protected: + int _FIFO_GetNextWritePos() { return ( m_nFIFO_WritePos + 1 ) % MAX_NUM_RELIABLE_BACKLOG; } + int _FIFO_GetNextReadPos() { return ( m_nFIFO_ReadPos + 1 ) % MAX_NUM_RELIABLE_BACKLOG; } + + // update the timeout for a specific FIFO entry + void _FIFO_UpdateTimeOut( StreamFIFOEntry_s* pEntry ); + +public: + + // default ctor + NET_Stream(); + + // set the peer ID this stream is connected to + void SetPeerID( int nPeerID ) { m_nPeerID = nPeerID; } + + // set the sender ID of this stream + void SetSenderID( int nSenderID ) { m_nSenderID = nSenderID; } + + // reset the stream to defaults + void Reset(); + + // set the stream to connected mode ( accepts non datagrams ) + void SetConnected(); + + // set whether we enable reliable for this stream + void SetEnableReliable( bool_t enable ) { m_EnableReliable = enable; } + + // check whether a reliable message was already ACK + bool_t IsReliableACK( dword dwMessage ) { return YOU_ACK_ReliableMessageId >= dwMessage; } + + // check whether a message was already ACK + bool_t IsACK( dword dwMessage ) { return YOU_ACK_MessageId >= dwMessage; } + + // return the last message id we got an ACK for + dword GetLastACKMessageId() { return YOU_ACK_MessageId; } + + // return the message# of the last packet received + dword GetLastInPacket() { return I_ACK_MessageId; } + + // check input packet for rejection and maintain ACKs correctly + int InPacket( NetPacket_GMSV* gamepacket_GMSV ); + + // fill in fields in outgoing packet + void OutPacket( NetPacket_GMSV* gamepacket_GMSV, int reliable = FALSE ); + + // check whether to filter out a duplicate packet + int FilterPacketDuplicate( int messageid ); + + // log packet loss statistics + void LogPacketLossStats( int numpackets, int packetok, int incoming ); + + // append a RE list to the FIFO + int AppendToReliableFIFO( E_REList* pREList ); + + // retrieve the next reliable RE list from FIFO to send + E_REList* GetNextReliableToSend(); + + // reset all reliable handling + void FlushReliableBuffer(); + + // return the next outgoing message id + dword GetNextOutMessageId() { return Out_MessageId; } + + friend class NET_PacketDriver; +}; + + +#endif // _NET_STREAM_H_ + + diff --git a/src/libparsec/include/net_swap.h b/src/libparsec/include/net_swap.h new file mode 100644 index 0000000..7a434b7 --- /dev/null +++ b/src/libparsec/include/net_swap.h @@ -0,0 +1,21 @@ +/* + * PARSEC HEADER: net_swap.h + */ + +#ifndef _NET_SWAP_H_ +#define _NET_SWAP_H_ + + +// external functions --------------------------------------------------------- +// +void NET_RmEvList_Swap( RE_Header* relist, int incoming ); +void SWAP_ShipRemInfo_in( ShipRemInfo *reminfo ); +void SWAP_ShipRemInfo_out( ShipRemInfo *reminfo ); + +// define low-level network byte-order swapping functions +#define NET_SWAP_16 SWAP_16 +#define NET_SWAP_32 SWAP_32 + +#endif + + diff --git a/src/libparsec/include/net_util.h b/src/libparsec/include/net_util.h new file mode 100644 index 0000000..5839192 --- /dev/null +++ b/src/libparsec/include/net_util.h @@ -0,0 +1,40 @@ +/* + * PARSEC HEADER: net_util.h + */ + +#ifndef _NET_UTIL_H_ +#define _NET_UTIL_H_ + + +// net_util.c implements the following functions +// --------------------------------------------- + + +// flag whether to include packet info writing code +#define PACKETINFO_WRITING_AVAILABLE + + +// external functions --------------------------------------------------------- +// +#ifdef PACKETINFO_WRITING_AVAILABLE + int NET_PacketInfo( const char *bstr, ... ); + void NET_RmEvList_WriteInfo( FILE* fp, RE_Header* relist ); +#endif // PACKETINFO_WRITING_AVAILABLE + +dword NET_CalcCRC( void* buf, size_t len ); +void NET_EncryptData( void* packet, size_t psize ); +void NET_DecryptData( void* packet, size_t psize ); + + +// include proper server/client specific header ------------------------------- +// +#ifdef PARSEC_CLIENT + #include "net_util_cl.h" +#else // !PARSEC_CLIENT + #include "net_util_sv.h" +#endif // !PARSEC_CLIENT + + +#endif // _NET_UTIL_H_ + + diff --git a/src/libparsec/include/net_wrap.h b/src/libparsec/include/net_wrap.h new file mode 100644 index 0000000..0861404 --- /dev/null +++ b/src/libparsec/include/net_wrap.h @@ -0,0 +1,114 @@ +/* + * PARSEC HEADER: net_wrap.h + */ + +#ifndef _NET_UNP_H_ +#define _NET_UNP_H_ + +#if defined( SYSTEM_TARGET_WINDOWS ) && ( _WIN32_WINNT >= _WIN32_WINNT_VISTA ) + #include + #include + #include +#else + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include +#endif +/* +#elif defined( SYSTEM_MACOSX_UNUSED ) + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + + #define socklen_t int +#endif +*/ + +// constants and macros used by the network code ------------------------------ +// +#define MAXLINE 4096 + +#define SA struct sockaddr + + +// windows uses closesocket, osx/linux use close +#ifdef SYSTEM_TARGET_WINDOWS +#define CLOSESOCKET closesocket +#else +#define CLOSESOCKET close +#endif + + +// define some macros to make error handling more readable -------------------- +// +#ifdef SYSTEM_TARGET_WINDOWS + #define ERRNO wsaerr + #define FETCH_ERRNO() int wsaerr = WSAGetLastError() + #define ERRNO_EWOULDBLOCK ( wsaerr == WSAEWOULDBLOCK ) + #define ERRNO_ECONNREFUSED ( wsaerr == WSAECONNREFUSED ) + #define ERRNO_ENETDOWN ( wsaerr == WSAENETDOWN ) + #define ERRNO_ECONNRESET ( wsaerr == WSAECONNRESET ) + //#define ERRNO_WSAEMSGSIZE ( wsaerr == WSAEMSGSIZE ) + + // UNP legacy stuff + #define ioctl( fd, request, arg ) ioctlsocket(fd, request, (unsigned long *) arg) + #define bzero(ptr,n) memset(ptr, 0, n) + + int inet_aton(const char *cp, struct in_addr *ap); + const char* hstrerror(int); +#if ( _WIN32_WINNT < _WIN32_WINNT_VISTA ) + const char* inet_ntop( int family, const void* addrptr, char* strptr, size_t len); +#endif +#else + #define ERRNO errno + #define FETCH_ERRNO() {} + #define ERRNO_EWOULDBLOCK ( errno == EWOULDBLOCK ) + #define ERRNO_ECONNREFUSED ( errno == ECONNREFUSED ) + #define ERRNO_ECONNRESET ( errno == ECONNRESET ) + #define ERRNO_ENETDOWN ( FALSE ) +#endif + + +#ifndef MAXHOSTNAMELEN + #define MAXHOSTNAMELEN 1024 +#endif + + +#endif // _NET_UNP_H_ + + diff --git a/src/libparsec/include/obj_clas.h b/src/libparsec/include/obj_clas.h new file mode 100644 index 0000000..735fd72 --- /dev/null +++ b/src/libparsec/include/obj_clas.h @@ -0,0 +1,20 @@ +/* + * PARSEC HEADER: obj_clas.h + */ + +#ifndef _OBJ_CLAS_H_ +#define _OBJ_CLAS_H_ + + +// external functions + +GenObject* OBJ_FetchObjectClass( const char *classname ); +dword OBJ_FetchObjectClassId( const char *classname ); +GenObject* OBJ_ReacquireObjectClass( dword *classid, const char *classname ); + +void OBJ_InitClass( dword classid ); + + +#endif // _OBJ_CLAS_H_ + + diff --git a/src/libparsec/include/obj_creg.h b/src/libparsec/include/obj_creg.h new file mode 100644 index 0000000..bada64d --- /dev/null +++ b/src/libparsec/include/obj_creg.h @@ -0,0 +1,46 @@ +/* + * PARSEC HEADER: obj_creg.h + */ + +#ifndef _OBJ_CREG_H_ +#define _OBJ_CREG_H_ + + +// maximum number of ship classes +#define MAX_SHIP_CLASSES 16 + +// maximum number of extra classes +#define MAX_EXTRA_CLASSES 64 + +// class is not a ship +#define SHIPINDEX_NO_SHIP -1 + +// class is not an extra +#define EXTRAINDEX_NO_EXTRA -1 + + +// function pointer type for class registration callback +typedef void (*classreg_fpt)( int numparams, int *params ); + + +// external variables + +extern int NumShipClasses; +extern dword ShipClasses[]; +extern int ObjClassShipIndex[]; + +extern int NumExtraClasses; +extern dword ExtraClasses[]; +extern int ObjClassExtraIndex[]; + + +// external functions + +int OBJ_RegisterClassRegistration( classreg_fpt regfunc ); +int OBJ_RegisterShipClass( dword classid ); +int OBJ_RegisterExtraClass( dword classid ); + + +#endif // _OBJ_CREG_H_ + + diff --git a/src/libparsec/include/obj_cust.h b/src/libparsec/include/obj_cust.h new file mode 100644 index 0000000..81fdf40 --- /dev/null +++ b/src/libparsec/include/obj_cust.h @@ -0,0 +1,77 @@ +/* + * PARSEC HEADER: obj_cust.h + */ + +#ifndef _OBJ_CUST_H_ +#define _OBJ_CUST_H_ + + +// maximum number of custom (additional) types -------------------------------- +// +#define MAX_NUM_CUSTOM_TYPES 64 + + +// custom type flags ---------------------------------------------------------- +// +#define CUSTOM_TYPE_DEFAULT 0x0000 +#define CUSTOM_TYPE_SUMMONABLE 0x0001 +#define CUSTOM_TYPE_NOT_PERSISTANT 0x0002 + + +// custom object notify events ------------------------------------------------ +// +enum { + + CUSTOM_NOTIFY_GENOBJECT_DELETE = 0 // GenObject will be deleted +}; + + +// structure for registration/maintenance of custom types --------------------- +// +struct custom_type_info_s { + + const char* type_name; + dword type_id; + size_t type_size; + CustomObject* type_template; + int type_flags; + + void (*callback_init)( CustomObject *base ); + + void (*callback_instant)( CustomObject *base ); + void (*callback_destroy)( CustomObject *base ); + + int (*callback_animate)( CustomObject *base ); + int (*callback_collide)( CustomObject *base ); + + void (*callback_notify)( CustomObject *base, GenObject *genobj, int event ); + int (*callback_persist)( CustomObject* base, int ToStream, void* relist ); + + dword _mksiz64[ 4 ]; +}; + + +// external functions + +dword OBJ_FetchCustomTypeId( const char *name ); +const char* OBJ_FetchCustomTypeName( dword objtypeid ); +size_t OBJ_FetchCustomTypeSize( dword objtypeid ); +CustomObject* OBJ_FetchCustomTypeTemplate( dword objtypeid ); +int OBJ_InitFromCustomTypeTemplate( CustomObject *obj, CustomObject *templ ); +void OBJ_InitCustomType( GenObject *classpo ); +dword OBJ_RegisterCustomType( custom_type_info_s *info ); +int OBJ_GetCustomTypeFlags( dword objtypeid ); +void OBJ_RegisterNotifyCustomObject( GenObject *genobj, CustomObject *customobj ); +int OBJ_UnregisterNotifyCustomObject( GenObject *genobj, CustomObject *customobj ); +void OBJ_NotifyCustomObjectsList( GenObject *genobj, int event ); + + +// external variables + +extern int num_custom_types; +extern custom_type_info_s custom_type_info[]; + + +#endif // _OBJ_CUST_H_ + + diff --git a/src/libparsec/include/obj_name.h b/src/libparsec/include/obj_name.h new file mode 100644 index 0000000..75abb01 --- /dev/null +++ b/src/libparsec/include/obj_name.h @@ -0,0 +1,53 @@ +/* + * PARSEC HEADER: obj_name.h + */ + +#ifndef _OBJ_NAME_H_ +#define _OBJ_NAME_H_ + + +// known object class names + +#define OBJCLASSNAME_SHIP_FIREBIRD "firebird" +#define OBJCLASSNAME_SHIP_BLUESPIRE "bluespire" +#define OBJCLASSNAME_SHIP_CORMORAN "cormoran" +#define OBJCLASSNAME_SHIP_STINGRAY "stingray" +#define OBJCLASSNAME_SHIP_CLAYMORE "claymore" +#define OBJCLASSNAME_SHIP_HURRICANE "hurricane" +#define OBJCLASSNAME_SHIP_NEEDLE "needle" + +#define OBJCLASSNAME_GUN_LEVEL0_A "laser_1a" +#define OBJCLASSNAME_GUN_LEVEL0_B "laser_1b" +#define OBJCLASSNAME_GUN_LEVEL1_DAZZLE "laser_2" +#define OBJCLASSNAME_GUN_LEVEL2_THIEF "laser_3" + +#define OBJCLASSNAME_MISSILE_DUMB "miss_dumb" +#define OBJCLASSNAME_MISSILE_GUIDE "miss_guide" + +#define OBJCLASSNAME_MISSILE_MINE "mine_proxy" + +#define OBJCLASSNAME_EXTRA_ENERGY "ex_energy" +#define OBJCLASSNAME_EXTRA_REPAIR "ex_repair" + +#define OBJCLASSNAME_EXTRA_GUN_HELIX "ex_helix" +#define OBJCLASSNAME_EXTRA_GUN_LIGHTNING "ex_light" +#define OBJCLASSNAME_EXTRA_GUN_PHOTON "ex_x2" +#define OBJCLASSNAME_EXTRA_GUN_UPGRADE_A "ex_laser2" +#define OBJCLASSNAME_EXTRA_GUN_UPGRADE_B "ex_laser3" + +#define OBJCLASSNAME_EXTRA_PACK_DUMB "ex_dumb" +#define OBJCLASSNAME_EXTRA_PACK_GUIDE "ex_guide" +#define OBJCLASSNAME_EXTRA_PACK_SWARM "ex_flare" +#define OBJCLASSNAME_EXTRA_PACK_MINES "ex_mine" + +#define OBJCLASSNAME_DEVICE_INVULNERABILITY "ex_invul" +#define OBJCLASSNAME_DEVICE_INVISIBILITY "ex_invis" +#define OBJCLASSNAME_DEVICE_AFTERBURNER "ex_aburn" +#define OBJCLASSNAME_DEVICE_DECOY "ex_x3" +#define OBJCLASSNAME_DEVICE_EMP_UPGRADE_1 "ex_emp" +#define OBJCLASSNAME_DEVICE_EMP_UPGRADE_2 "ex_emp2" + + +#endif // _OBJ_NAME_H_ + + diff --git a/src/libparsec/include/obj_odt.h b/src/libparsec/include/obj_odt.h new file mode 100644 index 0000000..3392b68 --- /dev/null +++ b/src/libparsec/include/obj_odt.h @@ -0,0 +1,65 @@ +/* + * PARSEC HEADER: obj_odt.h + */ + +#ifndef _OBJ_ODT_H_ +#define _OBJ_ODT_H_ + + + +// object class loading flags + +enum { + + OBJLOAD_NONE = 0x0000, // no additional info + OBJLOAD_DEFAULT = 0x8000, // use appropriate default settings + + OBJLOAD_WEDGENORMALS = 0x4001, // calculate WedgeNormals + OBJLOAD_WEDGECOLORS = 0x4002, // reserve storage for WedgeColors + OBJLOAD_WEDGETEXCOORDS = 0x4004, // store explicit WedgeTexCoords + OBJLOAD_WEDGELIGHTED = 0x4008, // reserve storage for WedgeLighted + OBJLOAD_WEDGESPECULAR = 0x4010, // reserve storage for WedgeSpecular + OBJLOAD_WEDGEFOGGED = 0x4020, // reserve storage for WedgeFogged + + OBJLOAD_WEDGE_INFO = 0x4000, // WedgeVertIndxs mandatory + + OBJLOAD_FACEANIMS = 0x0040, // FaceExtInfo and FaceAnimStates + OBJLOAD_VTXANIMS = 0x0080, // VtxAnimStates + + OBJLOAD_POLYCORNERCOLORS = 0x0100, // reserve corner colors in polys + OBJLOAD_POLYWEDGEINDEXES = 0x0200 // reserve wedge indexes in polys +}; + + +// maximum number of lods in an object + +#define MAX_OBJECT_LODS 16 + + +// additional configurable parameters for object loading + +struct odt_loading_params_s { + + int max_face_anim_states; + int max_vtx_anim_states; + geomv_t merge_normals_threshold; +}; + + +// forward declaration +struct shader_s; + + +// external functions + +int OBJ_LoadODT( dword classid, dword flags, shader_s *shader ); + + +// external variables + +extern odt_loading_params_s odt_loading_params; + + +#endif // _OBJ_ODT_H_ + + diff --git a/src/libparsec/include/obj_type.h b/src/libparsec/include/obj_type.h new file mode 100644 index 0000000..712acc9 --- /dev/null +++ b/src/libparsec/include/obj_type.h @@ -0,0 +1,24 @@ +/* + * PARSEC HEADER: obj_type.h + */ + +#ifndef _OBJ_TYPE_H_ +#define _OBJ_TYPE_H_ + + +// external variables + +extern const char* objtype_name[]; +extern dword objtype_id[]; + + +// external functions + +dword OBJ_FetchTypeIdFromName( const char *typestr ); +size_t OBJ_FetchTypeSize( dword objtypeid ); +void OBJ_InitDefaultTypeFields( GenObject *classpo ); + + +#endif // _OBJ_TYPE_H_ + + diff --git a/src/libparsec/include/objstruc.h b/src/libparsec/include/objstruc.h new file mode 100644 index 0000000..d556d0e --- /dev/null +++ b/src/libparsec/include/objstruc.h @@ -0,0 +1,47 @@ +/* + * PARSEC HEADER + * Object Structures and 3-D Datatypes V1.68 + * + * Copyright (c) Markus Hadwiger 1995-1998 + * All Rights Reserved. + */ + +#ifndef _OBJSTRUC_H_ +#define _OBJSTRUC_H_ + + +// include geometric type definitions +#include "od_geomv.h" + + +// include texture format specifications +#include "od_texdf.h" + + +// include ship weapons/specials masks +#include "od_masks.h" + + +// include transformation types +#include "od_trafo.h" + + +// include primitive types +#include "od_prim.h" + + +// include rasterization types +#include "od_rast.h" + + +// include generic object structures +#include "od_struc.h" + + +// include object type definitions +#include "od_types.h" + + +#endif // _OBJSTRUC_H_ + + diff --git a/src/libparsec/include/od_class.h b/src/libparsec/include/od_class.h new file mode 100644 index 0000000..ef5b0f3 --- /dev/null +++ b/src/libparsec/include/od_class.h @@ -0,0 +1,106 @@ +/* + * PARSEC HEADER (OBJECT) + * Class Codes V1.20 + * + * Copyright (c) Markus Hadwiger 1996-2000 + * All Rights Reserved. + */ + +#ifndef _OD_CLASS_H_ +#define _OD_CLASS_H_ + + +//NOTE: +// +// this lists the class ids of all object classes available. +// (actually: indexes into ObjClasses[] to retrieve class of certain id.) +// +// this *MUST* be consistent with the following information in other places: +// +// - list in control file (#objects); to ensure correct data<->class relation. +// - list in CON_INFO.C (ClassProperties[]); this provides textual class info. +// - version of remote player; class ids are part of some remote messages! +// + +enum enum_class_ids { + + SHIP_CLASS_1, // 0 + LASER0_CLASS_1, // 1 + LASER0_CLASS_2, // 2 + DUMB_CLASS_1, // 3 + GUIDE_CLASS_1, // 4 + SWARM_CLASS_1, // 5 + ENERGY_EXTRA_CLASS, // 6 + DUMB_PACK_CLASS, // 7 + SHIP_CLASS_2, // 8 + SHIP_CLASS_3, // 9 + GUIDE_PACK_CLASS, // 10 + HELIX_DEVICE_CLASS, // 11 + LIGHTNING_DEVICE_CLASS, // 12 + MINE_PACK_CLASS, // 13 + MINE_CLASS_1, // 14 + LASER1_CLASS_1, // 15 + LASER2_CLASS_1, // 16 + REPAIR_EXTRA_CLASS, // 17 + AFTERBURNER_DEVICE_CLASS, // 18 + SWARM_PACK_CLASS, // 19 + INVISIBILITY_CLASS, // 20 + PHOTON_DEVICE_CLASS, // 21 + DECOY_DEVICE_CLASS, // 22 + LASERUPGRADE1_CLASS, // 23 + LASERUPGRADE2_CLASS, // 24 + INVULNERABILITY_CLASS, // 25 +// EMPUPGRADE1_CLASS, // 26 +// EMPUPGRADE2_CLASS, // 27 + + NUM_ALTERABLE_CLASSES // must be last in list!! +}; + + +// indexes into OBJ_CREG::ExtraClasses[] for extras --------------------------- +// +enum { + + EXTRAINDX_ENERGY_EXTRA, // extra classindex 00: energy boost + EXTRAINDX_DUMB_PACK, // extra classindex 01: missile pack (dumb missiles) + EXTRAINDX_GUIDE_PACK, // extra classindex 02: missile pack (guided missiles) + EXTRAINDX_HELIX_DEVICE, // extra classindex 03: dazzling laser/helix cannon + EXTRAINDX_LIGHTNING_DEVICE, // extra classindex 04: thief laser/lightning device + EXTRAINDX_MINE_PACK, // extra classindex 05: mine pack (proximity mines) + EXTRAINDX_REPAIR_EXTRA, // extra classindex 06: repair damage + EXTRAINDX_AFTERBURNER_DEVICE, // extra classindex 07: afterburner + EXTRAINDX_SWARM_PACK, // extra classindex 08: missile pack (swarm missiles) + EXTRAINDX_INVISIBILITY, // extra classindex 09: invisibility (not used yet) + EXTRAINDX_PHOTON_DEVICE, // extra classindex 10: photon cannon + EXTRAINDX_DECOY_DEVICE, // extra classindex 11: decoy device + EXTRAINDX_LASERUPGRADE1, // extra classindex 12: laser upgrade 1 + EXTRAINDX_LASERUPGRADE2, // extra classindex 13: laser upgrade 2 + EXTRAINDX_INVULNERABILITY, // extra classindex 14: invulnerability + EXTRAINDX_MINE, // extra classindex 15: invulnerability + EXTRAINDX_EMPUPGRADE1, // extra classindex 16: emp upgrade 1 + EXTRAINDX_EMPUPGRADE2 // extra classindex 17: emp upgrade 2 +}; + + +// identifiers of collectable devices ----------------------------------------- +// +enum { + + UNKNOWN_DEVICE, // 0 + HELIX_DEVICE, // 1 + LIGHTNING_DEVICE, // 2 + AFTERBURNER_DEVICE, // 3 + INVISIBILITY_DEVICE, // 4 + PHOTON_DEVICE, // 5 + DECOY_DEVICE, // 6 + INVULNERABILITY_DEVICE, // 7 + LASER_UPGRADE_1_DEVICE, // 8 + LASER_UPGRADE_2_DEVICE, // 9 + EMP_UPGRADE_1_DEVICE, // 10 + EMP_UPGRADE_2_DEVICE // 11 +}; + + +#endif // _OD_CLASS_H_ + + diff --git a/src/libparsec/include/od_geomv.h b/src/libparsec/include/od_geomv.h new file mode 100644 index 0000000..9ccac5e --- /dev/null +++ b/src/libparsec/include/od_geomv.h @@ -0,0 +1,218 @@ +/* + * PARSEC HEADER (OBJECT) + * Types and Conversions for Geometry and Rasterization V1.22 + * + * Copyright (c) Markus Hadwiger 1997-1999 + * All Rights Reserved. + */ + +#ifndef _OD_GEOMV_H_ +#define _OD_GEOMV_H_ + + +//NOTE: +// basically, there are two important abstract types: +// *) GEOMV_T: for geometric calculations (view-space) +// *) RASTV_T: for rasterization calculations (screen-space) +// rastv_t should be identical to the primitive data type +// used by the underlying rasterization API. +// otherwise, time-consuming conversions will take place +// rather often. + + +// fixed and floating point types +typedef int32_t fixed_t; +typedef float psc_float_t; +typedef double hprec_t; + + +// type for binary angle measurement +typedef int32_t bams_t; + + +// fixed-point <-> floating-point conversions +#define FIXED_TO_FLOAT(x) ( (psc_float_t)( (fixed_t)(x) / 65536.0 ) ) +#define FLOAT_TO_FIXED(x) ( (fixed_t)( (hprec_t)(x) * 65536.0 ) ) + + +// define internal conversion macros +#define FIXED2FLOAT(x) ( (psc_float_t)( (fixed_t)(x) / 65536.0 ) ) +#define FLOAT2FIXED(x) ( (fixed_t)( (psc_float_t)(x) * 65536.0 ) ) +#define FIXED2INT(x) ( ( (fixed_t)(x) + 0x8000 ) >> 16 ) +#define INT2FIXED(x) ( (fixed_t)(x) << 16 ) +#define FLOAT2INT(x) ( (int)(psc_float_t)(x) ) +#define INT2FLOAT(x) ( (psc_float_t)(x) ) + + +// define coordinate conversion macros +#ifdef SCREENVERTEX_SUBPIXEL_ACCURACY + #define FLOAT2COORD(x) ( (psc_float_t)( (psc_float_t)(x) * D_Value ) ) + #define COORD2FLOAT(x) ((psc_float_t)(x)) // this doesn't account for D. +#else + #define FLOAT2COORD(x) ( (long)( (psc_float_t)(x) * D_Value ) ) + #define COORD2FLOAT(x) INT2FLOAT(x) // this doesn't account for D. +#endif + + +// pi and multiples +#define HPREC_PI ((hprec_t)3.14159265359) +#define HPREC_TWO_PI ((hprec_t)(2.0 * HPREC_PI)) +#define HPREC_HALF_PI ((hprec_t)(0.5 * HPREC_PI)) + +// some special angle values in bams +#define BAMS_DEG0 0x00000000 +#define BAMS_DEG45 0x00002000 +#define BAMS_DEG90 0x00004000 +#define BAMS_DEG180 0x00008000 +#define BAMS_DEG360 0x00010000 +#define BAMS_DEG720 0x00020000 + +// conversions between angle in degrees and angle in bams +#define DEG_TO_BAMS(x) ((bams_t)((65536.0/360.0) * (x))) +#define BAMS_TO_DEG(x) ((hprec_t)((360.0/65536.0) * (x))) + +// conversions between angle in radians and angle in bams +#define RAD_TO_BAMS(x) ((bams_t)((65536.0/HPREC_TWO_PI) * (x))) +#define BAMS_TO_RAD(x) ((hprec_t)((HPREC_TWO_PI/65536.0) * (x))) + +// conversions between angle in radians and angle in degrees +#define RAD_TO_DEG(x) ((hprec_t)((360.0/HPREC_TWO_PI) * (x))) +#define DEG_TO_RAD(x) ((hprec_t)((HPREC_TWO_PI/360.0) * (x))) + + +// access 32-bit quantity as dword +#define DW32(x) (*(dword*)&(x)) + + +// swap 32-bit quantity without intermediate temporary +#define SWAP_VALUES_32(a,b) { DW32(a)^=DW32(b); DW32(b)^=DW32(a); DW32(a)^=DW32(b); } + +// swap two geomv_t vars (works regardless of actual geomv_t) +#define SWAP_GEOMV(a,b) SWAP_VALUES_32((a),(b)) + + +// abs() macro for 32-bit quantity (only for lvalue!) +#define ABS32(x) { if ((x)<0) (x)=-(x); } + + +// abs() macros for fixed_t and float_t vars (only for lvalues!) +#define ABS_FIXED(x) ABS32(x) +#define ABS_FLOAT(x) { DW32(x)&=0x7fffffff; } + + +// comparison functions with zero for geomv_t that +// work for both fixed_t and float_t (only for lvalues!) + +// determine if geomv_t is zero +#define GEOMV_ZERO(x) (DW32(x) == 0) + +// determine if geomv_t is non-zero +#define GEOMV_NONZERO(x) (!GEOMV_ZERO(x)) + +// determine if geomv_t is negative +#define GEOMV_NEGATIVE(x) ( (DW32(x) & 0x80000000) != 0 ) +#define GEOMV_LTZERO(x) GEOMV_NEGATIVE(x) + +// determine if geomv_t is less than or equal zero +#define GEOMV_LEZERO(x) (GEOMV_ZERO(x) || GEOMV_NEGATIVE(x)) + +// determine if geomv_t is positive (in this context: non-negative) +#define GEOMV_POSITIVE(x) (!GEOMV_NEGATIVE(x)) +#define GEOMV_GEZERO(x) GEOMV_POSITIVE(x) + +// determine if geomv_t is greater than zero +#define GEOMV_GTZERO(x) (GEOMV_NONZERO(x) && GEOMV_POSITIVE(x)) + + + +// --------------------------------------------------------- +// define conversion macros depending on +// actual geomv_t and rastv_t types +// --------------------------------------------------------- + +// abs() macro for geomv_t +#define ABS_GEOMV(x) ABS_FLOAT(x) + + +// types for geometric values and rasterization values +typedef psc_float_t geomv_t; +typedef psc_float_t rastv_t; + + +// special values for geometric value type +#define GEOMV_0 ((geomv_t)0.0) +#define GEOMV_0_5 ((geomv_t)0.5) +#define GEOMV_1 ((geomv_t)1.0) +#define GEOMV_VANISHING ((geomv_t)1e-7) + + +// special values for rasterization value type +#define RASTV_0 ((rastv_t)0.0) +#define RASTV_1 ((rastv_t)1.0) +#define RASTV_VANISHING ((rastv_t)1e-7) + + +// geometric value conversion macros +#define GEOMV_TO_FIXED(x) FLOAT2FIXED (x) +#define FIXED_TO_GEOMV(x) FIXED2FLOAT (x) +#define GEOMV_TO_FLOAT(x) ((psc_float_t) (x)) +#define FLOAT_TO_GEOMV(x) ((geomv_t) (x)) +#define GEOMV_TO_COORD(x) FLOAT2COORD (x) +#define COORD_TO_GEOMV(x) COORD2FLOAT (x) +#define GEOMV_TO_INT(x) FLOAT2INT (x) +#define INT_TO_GEOMV(x) INT2FLOAT (x) +#define GEOMV_TO_RASTV(x) ((rastv_t) (x)) + + +// rasterization value conversion macros +#define RASTV_TO_FIXED(x) FLOAT2FIXED (x) +#define FIXED_TO_RASTV(x) FIXED2FLOAT (x) +#define RASTV_TO_FLOAT(x) ((psc_float_t) (x)) +#define FLOAT_TO_RASTV(x) ((rastv_t) (x)) +#define RASTV_TO_COORD(x) FLOAT2COORD (x) +#define COORD_TO_RASTV(x) COORD2FLOAT (x) +#define RASTV_TO_INT(x) FLOAT2INT (x) +#define INT_TO_RASTV(x) INT2FLOAT (x) +#define RASTV_TO_GEOMV(x) ((geomv_t) (x)) + + + +// ------------------------------------------------------ +// select type for depth values (integer or fractional) +// ------------------------------------------------------ + +#ifdef FRACTIONAL_DEPTH_VALUES + +typedef geomv_t depth_t; +#define DEPTH_TO_INTEGER(x) ((int32_t)GEOMV_TO_FIXED(x)) +#define DEPTH_TO_GEOMV(x) ((depth_t)(x)) +#define DEPTH_TO_RASTV(x) GEOMV_TO_RASTV(x) +#define DEPTH_TO_FLOAT(x) GEOMV_TO_FLOAT(x) +#define FIXED_TO_DEPTH(x) FIXED_TO_GEOMV(x) +#define FLOAT_TO_DEPTH(x) FLOAT_TO_GEOMV(x) + +#else + +typedef int32_t depth_t; +#define DEPTH_TO_INTEGER(x) ((depth_t)(x)) +#define DEPTH_TO_GEOMV(x) INT_TO_GEOMV(x) +#define DEPTH_TO_RASTV(x) INT_TO_RASTV(x) +#define DEPTH_TO_FLOAT(x) INT2FLOAT(x) +#define FIXED_TO_DEPTH(x) ((depth_t)(x)) +#define FLOAT_TO_DEPTH(x) FLOAT2FIXED(x) + +#endif + +//NOTE: +// there are TWO major differences between fractional and integer +// depth values: +// 1. trivially, integer depth values contain no fractional +// part whereas fractional depth values do. (regardless of +// whether they are of type float_t or fixed_t.) +// 2. the range of integer depth values is from 0 to 65535, +// whereas the range of fractional depth values is from 0.0 to 1.0. + + +#endif // _OD_GEOMV_H_ + + diff --git a/src/libparsec/include/od_masks.h b/src/libparsec/include/od_masks.h new file mode 100644 index 0000000..103342b --- /dev/null +++ b/src/libparsec/include/od_masks.h @@ -0,0 +1,64 @@ +/* + * PARSEC HEADER (OBJECT) + * Ship Weapons/Specials Masks V1.28 + * + * Copyright (c) Markus Hadwiger 1996-2000 + * All Rights Reserved. + */ + +#ifndef _OD_MASKS_H_ +#define _OD_MASKS_H_ + + +// masks for ShipObject::Weapons + +#define WPMASK_CANNON_LASER 0x00000001 +#define WPMASK_CANNON_HELIX 0x00000002 +#define WPMASK_CANNON_LIGHTNING 0x00000004 +#define WPMASK_CANNON_PHOTON 0x00000008 +#define WPMASK_LASER_BEAM 0x00000010 +#define WPMASK_LASER_AUX_6 0x00000020 +#define WPMASK_LASER_AUX_7 0x00000040 +#define WPMASK_LASER_AUX_8 0x00000080 +#define WPMASK_DEVICE_EMP 0x00000100 +#define WPMASK_DEVICE_AUX_2 0x00000200 +#define WPMASK_DEVICE_AUX_3 0x00000400 +#define WPMASK_DEVICE_AUX_4 0x00000800 +#define WPMASK_DEVICE_AUX_5 0x00001000 +#define WPMASK_DEVICE_AUX_6 0x00002000 +#define WPMASK_DEVICE_AUX_7 0x00004000 +#define WPMASK_DEVICE_AUX_8 0x00008000 +#define WPMASK_WEAPON_AUX_1 0x00010000 +#define WPMASK_WEAPON_AUX_2 0x00020000 +#define WPMASK_WEAPON_AUX_3 0x00040000 +#define WPMASK_WEAPON_AUX_4 0x00080000 +#define WPMASK_WEAPON_AUX_5 0x00100000 +#define WPMASK_WEAPON_AUX_6 0x00200000 +#define WPMASK_WEAPON_AUX_7 0x00400000 +#define WPMASK_WEAPON_AUX_8 0x00800000 + + +// mask aliases + +#define WPMASK_ALIAS_SPREADFIRE WPMASK_CANNON_HELIX + + +// masks for ShipObject::Specials + +#define SPMASK_INVISIBILITY 0x00000001 +#define SPMASK_INVULNERABILITY 0x00000002 +#define SPMASK_AUTOTARGETING 0x00000004 +#define SPMASK_AFTERBURNER 0x00000008 +#define SPMASK_LASER_UPGRADE_1 0x00001000 +#define SPMASK_LASER_UPGRADE_2 0x00002000 +#define SPMASK_DECOY 0x00004000 +#define SPMASK_FLARE_UPGRADE 0x00008000 +#define SPMASK_EMP_UPGRADE_1 0x00010000 +#define SPMASK_EMP_UPGRADE_2 0x00020000 +#define SPMASK_CAPABILITY_AUX_7 0x00040000 +#define SPMASK_CAPABILITY_AUX_8 0x00080000 + + +#endif // _OD_MASKS_H_ + + diff --git a/src/libparsec/include/od_odt.h b/src/libparsec/include/od_odt.h new file mode 100644 index 0000000..e8e5cf1 --- /dev/null +++ b/src/libparsec/include/od_odt.h @@ -0,0 +1,359 @@ +/* + * PARSEC HEADER (OBJECT) + * ODT/ODT2 Object File Format V1.70 + * + * Copyright (c) Markus Hadwiger 1995-1999 + * All Rights Reserved. + */ + +#ifndef _OD_ODT_H_ +#define _OD_ODT_H_ + + + +//----------------------------------------------------------------------------- +// ODT1 FORMAT (ODT) - +//----------------------------------------------------------------------------- + + +// generic transformation matrix +typedef fixed_t ODT_Xmatrx[ 3 ][ 4 ]; // [0 0 0 1] (line 4) omitted! + + +// 3-D vertex coordinates +struct ODT_Vertex3 { + + fixed_t X; + fixed_t Y; + fixed_t Z; + dword Flags; // padding to 16 bytes and flags +}; + + +// 2-D point in unsigned integer coordinates (always >= 0) +struct ODT_UPoint { + + dword X; // unsigned! + dword Y; // unsigned! +}; + + +// 2-D coordinates after projection; not yet converted to screen coordinates +struct ODT_ProjPoint { + + fixed_t X; + fixed_t Y; // 8 bytes +}; + + +// 2-D point in screen coordinates (used in vertex list for the edge tracer) +struct ODT_SPoint { + + long X; // signed! + long Y; // signed! +}; + + +// types for shading of faces +enum ODT_shadingtype_t { + + ODT_no_shad, // lighting independent ambient color (no shading!) + ODT_flat_shad, // flat shading + ODT_gouraud_shad, // gouraud shading + ODT_afftex_shad, // affine texture mapping + ODT_ipol1tex_shad, // first order interpolated texture mapping (lin) + ODT_ipol2tex_shad, // second order interpolated texture mapping (quad) + ODT_persptex_shad, // perspective correct texmapping w/o interpolation + ODT_material_shad, // shade using material specification + ODT_texmat_shad // composite texture and material specification +}; + + +// defines a single object-face (size is 128 bytes) +struct ODT_Face { + + char* TexMap; // pointer to texture name + ODT_UPoint* TexEqui; // (u,v) correspondences (texture placement) + dword ColorRGB; // RGB color for direct color display + dword ColorIndx; // colorindex for palette mapped display + dword FaceNormalIndx; // index of vertex which is the surface normal + ODT_Xmatrx TexXmatrx; // matrix for texture placement + dword _mtxscratch1; // scratchpad for matrix code + ODT_Xmatrx CurTexXmatrx; // current transformation screen -> texture + dword Shading; // shading type to apply to this face + dword _padto_128; +}; + + +// defines a single object-polygon (size is 16 bytes) +struct ODT_Poly { + + dword NumVerts; // number of vertices (no surface normal!) + dword FaceIndx; // index of face this polygon belongs to + dword* VertIndxs; // list of vertexindexes comprising the polygon + dword _padto_16; +}; + + +// list of indexes of currently visible polygons ( DetermineObjVisibility() ) +struct ODT_VisPolys { + + dword NumVisPolys; // number of polygon indexes in list + dword PolyIndxs[ 1 ]; // first element of polygon index list (array) +}; + + +// node structure for bsp tree nodes (size is 16 bytes) +struct ODT_BSPNode { + + dword Polygon; // index of polygon contained in this node + dword Contained; // index of first node in the same plane (list) + dword FrontTree; // index of root-node of front-subtree + dword BackTree; // index of root-node of back-subtree +}; + + +// structure of graphical object contained in ODT file ------------------------ +// +struct ODT_GenObject { + + ODT_GenObject* NextObj; // pointers to next and previous obj in + ODT_GenObject* PrevObj; // doubly linked objectinstance list + ODT_GenObject* NextVisObj; // pointer to next obj in visible list + dword ObjectNumber; // unique number of this objectinstance + dword HostObjNumber; // number this object has on its host + dword ObjectType; // type this object belongs to + dword ObjectClass; // class this object belongs to + dword InstanceSize; // size of instance of this object class + dword NumVerts; // number of vertices w/ normals + dword NumPolyVerts; // number of vertices w/o normals + dword NumNormals; // number of face normals + ODT_Vertex3* VertexList; // list of all vertices in object space + ODT_Vertex3* X_VertexList; // vertices transformed into view space + ODT_ProjPoint* P_VertexList; // vtxs projected onto view plane + ODT_SPoint* S_VertexList; // vtxs converted to screen coordinates + dword NumPolys; // number of polygons in this object + ODT_Poly* PolyList; // list of polygons in this object + dword NumFaces; // number of faces in this object + ODT_Face* FaceList; // list of all faces + ODT_VisPolys* VisPolyList; // indexes of currently visible polys + fixed_t FarthestZ; // currently farthest z of all vertices + fixed_t NearestZ; // currently nearest z of all vertices + fixed_t BoundingSphere; // radius of bounding sphere + fixed_t BoundingSphere2; // radius squared of bounding sphere + ODT_Vertex3 BoundingBox[8]; // vertices of bounding box in objectspace ??? + ODT_BSPNode* BSPTree; // pointer to root of bsp tree + ODT_Vertex3 LocalCameraLoc; // location of camera in object space + ODT_Vertex3 PyrNormals[4]; // normals of view pyramid in obj space + dword _mtxscratch1; // scratchpad for matrix code + ODT_Xmatrx ObjPosition; // location and orientation in worldsp. + dword _mtxscratch2; // scratchpad for matrix code + ODT_Xmatrx CurrentXmatrx; // current objspace -> viewspace xform + +}; + + + +//----------------------------------------------------------------------------- +// ODT2 FORMAT (OD2) - +//----------------------------------------------------------------------------- + + +// generic transformation matrix +typedef float OD2_Xmatrx[ 3 ][ 4 ]; // [0 0 0 1] (line 4) omitted! + + +// 3-D vertex coordinates +struct OD2_Vertex3 { + + float X; + float Y; + float Z; + dword Flags; // padding to 16 bytes and flags +}; + + +// types for shading of faces +enum OD2_shadingtype_t { + + OD2_shad_ambient = 0x1000, // fixed color (lighting independent ambient color) + OD2_shad_flat = 0x1001, // flat shading + OD2_shad_gouraud = 0x1002, // gouraud shading + OD2_shad_afftex = 0x2003, // affine texture mapping + OD2_shad_ipol1tex = 0x2004, // first order interpolated texture mapping (lin) + OD2_shad_ipol2tex = 0x2005, // second order interpolated texture mapping (quad) + OD2_shad_persptex = 0x2006, // perspective correct mapping without any interpolation + OD2_shad_material = 0x1007, // use material specification + OD2_shad_texmat = 0x3008, // textures modulated by material specification + + OD2_num_shadingtypes = 9, // MUST SET THIS MANUALLY!! + + OD2_shadmask_base = 0x00ff, // mask for basic shading type + OD2_shadmask_color = 0x1000, // mask to denote faces with attached color + OD2_shadmask_texmap = 0x2000 // mask to denote texture mapped faces +}; + + +// types for color specification +enum OD2_colormodel_t { + + OD2_col_none, // shading type has no associated color + OD2_col_indexed, // indexed color (color look up table index) + OD2_col_rgb, // color specified via separate R,G,B channels + OD2_col_rgba, // color specified via separate R,G,B,A channels + OD2_col_material, // use material specification + + OD2_num_colormodels +}; + + +// defines a single object-face +struct OD2_Face { + + char* TexMap; // pointer to texture name + dword ColorRGB; // RGB color for direct color display + dword ColorIndx; // colorindex for palette mapped display + dword FaceNormalIndx; // index of vertex which is the surface normal + OD2_Xmatrx TexXmatrx; // matrix for texture placement + dword Shading; // shading type to apply to this face + dword ColorModel; // type of color specification +}; + + +// defines a single object-polygon +struct OD2_Poly { + + dword NumVerts; // number of vertices (no surface normal!) + dword FaceIndx; // index of face this polygon belongs to + dword* VertIndxs; // list of vertexindexes comprising the polygon +}; + + +// 3-D plane +struct OD2_Plane { + + float X; // normal[0] + float Y; // normal[1] + float Z; // normal[2] + float D; // distance along normal +}; + + +// axial bounding box +struct OD2_CullBox { + + float mins[ 3 ]; // bounding box min-point + float maxs[ 3 ]; // bounding box max-point +}; + + +// node structure for bsp tree nodes +struct OD2_BSPNode { + + dword flags; // node/leaf/separator + + short frontpoly; // index of first front polygon + short numfront; // number of front polygons + + short backpoly; // index of first back polygon + short numback; // number of back polygons + + short fronttree; // front-subtree + short backtree; // back-subtree + + OD2_Plane plane; // separator plane + OD2_CullBox box; // tree bounding box +}; + + +// object node (part of node list attached to root or child in tree) ---------- +// +struct OD2_Node { + + dword NodeType; // node type + OD2_Node* NextNode; // next node in list + + dword flags; + dword flags2; + + dword InstanceSize; // size of instance of this object class +}; + + +// object node containing bsp tree -------------------------------------------- +// +struct OD2_Node_BSP : OD2_Node { + + dword NumVerts; // number of vertices w/ normals + dword NumPolyVerts; // number of vertices w/o normals + dword NumNormals; // number of face normals + OD2_Vertex3* VertexList; // list of all vertices in object space + + dword NumPolys; // number of polygons in this object + OD2_Poly* PolyList; // list of polygons in this object + + dword NumFaces; // number of faces in this object + OD2_Face* FaceList; // list of all faces + + OD2_BSPNode* BSPTree; // pointer to root of bsp tree + + OD2_Vertex3 BoundingCenter; // center of bounding sphere + float BoundingSphere; // radius of bounding sphere + OD2_CullBox BoundingBox; // axial bounding box +}; + + +// child (non-root) node in ODT2 object graph --------------------------------- +// +struct OD2_Child { + + dword childflags; + dword childflags2; + + OD2_Node* NodeList; // first node in attached list + OD2_Child* Children[ 2 ]; // child nodes in object graph + + ODT_Xmatrx NodeTrafo; // object-space transformation (relative) +}; + + +// ODT2 object's root node (includes file header) ----------------------------- +// +struct OD2_Root { + + char odt2[ 6 ]; // signature ("ODT2") + byte major; // major revision + byte minor; // minor revision + + dword rootflags; + dword rootflags2; + + OD2_Node* NodeList; // first node in attached list + OD2_Child* Children[ 2 ]; // child nodes in object graph + + dword ObjectType; // type this object belongs to + dword ObjectClass; // class this object belongs to + dword InstanceSize; // size of instance of this object class + + dword NumVerts; // number of vertices w/ normals + dword NumPolyVerts; // number of vertices w/o normals + dword NumNormals; // number of face normals + OD2_Vertex3* VertexList; // list of all vertices in object space + + dword NumPolys; // number of polygons in this object + OD2_Poly* PolyList; // list of polygons in this object + + dword NumFaces; // number of faces in this object + OD2_Face* FaceList; // list of all faces + + dword NumTextures; // number of textures + + OD2_Vertex3 BoundingCenter; // center of bounding sphere + float BoundingSphere; // radius of bounding sphere + OD2_CullBox BoundingBox; // axial bounding box +}; + + +#endif // _OD_ODT_H_ + + diff --git a/src/libparsec/include/od_prim.h b/src/libparsec/include/od_prim.h new file mode 100644 index 0000000..3bfbb98 --- /dev/null +++ b/src/libparsec/include/od_prim.h @@ -0,0 +1,676 @@ +/* + * PARSEC HEADER (OBJECT) + * Primitive Types V1.80 + * + * Copyright (c) Markus Hadwiger 1995-2001 + * All Rights Reserved. + */ + +#ifndef _OD_PRIM_H_ +#define _OD_PRIM_H_ + + +// homogeneous floating-point coordinates of point in 2-space ----------------- +// +struct Point2h_f { + + float X; + float Y; + float W; +}; + + +// homogeneous fixed-point coordinates of point in 2-space -------------------- +// +struct Point2h_x { + + fixed_t X; + fixed_t Y; + fixed_t W; +}; + + +// homogeneous floating-point coordinates of point in 3-space ----------------- +// +struct Point3h_f { + + float X; + float Y; + float Z; + float W; +}; + + +// homogeneous fixed-point coordinates of point in 3-space -------------------- +// +struct Point3h_x { + + fixed_t X; + fixed_t Y; + fixed_t Z; + fixed_t W; +}; + + +// general quaternion --------------------------------------------------------- +// +struct Quaternion { + + geomv_t W; // q = w + xi + yj + zk + geomv_t X; // q = ( w, (x,y,z) ) + geomv_t Y; // q = ( cos(theta/2), sin(theta/2)*(x,y,z) ) + geomv_t Z; +}; + + +// general quaternion with floating-point components -------------------------- +// +struct Quaternion_f { + + float W; // q = w + xi + yj + zk + float X; // q = ( w, (x,y,z) ) + float Y; // q = ( cos(theta/2), sin(theta/2)*(x,y,z) ) + float Z; +}; + + +// 2-D texture coordinates ---------------------------------------------------- +// +struct TexCoord2 { + + geomv_t U; + geomv_t V; +}; + + +// 3-D vertex coordinates (used by object structures) ------------------------- +// +struct Vertex3 { + + geomv_t X; + geomv_t Y; + geomv_t Z; + dword VisibleFrame; // ==CurVisibleFrame if vertex touched this frame +}; + + +// 3-D vector ----------------------------------------------------------------- +// +typedef Vertex3 Vector3; + + +// 2-D rectangle -------------------------------------------------------------- +// +struct Rectangle2 { + + rastv_t left; + rastv_t right; + rastv_t top; + rastv_t bottom; +}; + + +// 3-D plane ------------------------------------------------------------------ +// +struct Plane3 { + + geomv_t X; // normal[0] + geomv_t Y; // normal[1] + geomv_t Z; // normal[2] + geomv_t D; // distance along normal +}; +#if 0 +#define PLANE_NORMAL(p) ((p)->D, (Vector3*)(p)) // crude type check which will give an error if it fails and a warning otherwise.. +#else +#define PLANE_NORMAL(p) ((Vector3*)(p)) +#endif +#define PLANE_OFFSET(p) ((p)->D) +#define PLANE_AXIAL(p) (DW32((p)->X)==0xf800ff00) // signaling NaN +#define PLANE_CMPAXIS(p) (DW32((p)->Y)&0x03) // select coordinate +#define PLANE_AXISCOMP(p) ((p)->Z) // single component +#define PLANE_MAKEAXIAL(p,c,i) {DW32((p)->X)=0xf800ff00; DW32((p)->Y)=(i)&0x03; (p)->Z=(c);} + + +// 3-D sphere ----------------------------------------------------------------- +// +struct Sphere3 { + + geomv_t X; // origin[0] + geomv_t Y; // origin[1] + geomv_t Z; // origin[2] + geomv_t R; // radius or radius squared, depending on application +}; + + +// 2-D bounding rectangle ----------------------------------------------------- +// +struct CullBox2 { + + geomv_t minmax[ 4 ]; // [0 1]=[minx miny] [3 4]=[maxx maxy] +}; + + +// 3-D bounding box ----------------------------------------------------------- +// +struct CullBox3 { + + geomv_t minmax[ 6 ]; // [0 1 2]=[minx miny minz] [3 4 5]=[maxx maxy maxz] +}; + + +// 3-D test points for trivial reject and accept of a bounding box ------------ +// +struct ReAcPointBox3 { + + Vector3 reject; // in negative halfspace -> trivial reject + Vector3 accept; // in positive halfspace -> trivial accept +}; + + +// same as ReAcPointsBox3 but with coordinate indexes for a CullBox3 ---------- +// +struct ReAcIndexBox3 { + + int reject[ 3 ]; // reject coordinate indexes + int accept[ 3 ]; // accept coordinate indexes +}; + + +// 3-D cull plane (plane together with corresponding reject/accept indexes) --- +// +struct CullPlane3 { + + Plane3 plane; // the indexes of reject/accept points are an + ReAcIndexBox3 reacx; // invariant property of each plane! +}; + + +// bsp node including culling info -------------------------------------------- +// +struct CullBSPNode { + + short polygons[ 2 ]; // index of first front/back polygon + short numpolys[ 2 ]; // number of front/back polygons + + Plane3 plane; // separator plane + geomv_t minmax[ 6 ]; // tree bounding box + + dword flags; // node/leaf/separator + dword visframe; // visibility status (frame in which last visible) + dword subtrees[ 2 ]; // front- and back-subtree +}; + +#define NODE_FRONTPOLYGON(n) ((n)->polygons[1]) +#define NODE_BACKPOLYGON(n) ((n)->polygons[0]) +#define NODE_FRONTNUM(n) ((n)->numpolys[1]) +#define NODE_BACKNUM(n) ((n)->numpolys[0]) +#define NODE_FRONTSUBTREE(n) ((n)->subtrees[1]) +#define NODE_BACKSUBTREE(n) ((n)->subtrees[0]) +#define NODE_LEAF(n) ((n)->flags & 0x01) +#define NODE_SEPARATOR(n) ((n)->flags & 0x02) + + +// flags for iter vertices ---------------------------------------------------- +// +enum { + + ITERVTXFLAG_NONE = 0x00000000, // default + + ITERVTXFLAG_LAYERS_BASE = 0x00000000, + ITERVTXFLAG_LAYERS_1 = 0x00000002, // ITERVTXFLAG_LAYERS_xx specifies + ITERVTXFLAG_LAYERS_2 = 0x00000003, // the number of layers (stored in + ITERVTXFLAG_LAYERS_3 = 0x00000004, // IterLayer) apart from the base + ITERVTXFLAG_LAYERS_4 = 0x00000005, // layer (IterVertex). e.g., 2 + ITERVTXFLAG_LAYERS_5 = 0x00000006, // means there is one fully used + ITERVTXFLAG_LAYERS_6 = 0x00000007, // IterLayer, 1 that there is one + ITERVTXFLAG_LAYERS_7 = 0x00000008, // half used IterLayer + ITERVTXFLAG_LAYERS_8 = 0x00000009, // lowest bit is number of + ITERVTXFLAG_LAYERS_SLM = 0x00000001, // sublayers in last IterLayer - 1 + ITERVTXFLAG_LAYERS_MASK = 0x0000000f, + + ITERVTXFLAG_RESTART = 0x00000100 // restart strip (line/triangle) +}; + + +// 2-D vertex with iterative attributes --------------------------------------- +// +struct IterVertex2 { + + rastv_t X; // screenspace x + rastv_t Y; // screenspace y + rastv_t Z; // depth-buffer value + + geomv_t W; // homogeneous component + geomv_t U; // texture u + geomv_t V; // texture v + + byte R; // red component + byte G; // green component + byte B; // blue component + byte A; // alpha component + + dword flags; // ITERVTXFLAG_xx +}; + + +// 3-D vertex with iterative attributes --------------------------------------- +// +struct IterVertex3 { + + geomv_t X; // viewspace x + geomv_t Y; // viewspace y + geomv_t Z; // viewspace z + + geomv_t W; // homogeneous component + geomv_t U; // texture u + geomv_t V; // texture v + + byte R; // red component + byte G; // green component + byte B; // blue component + byte A; // alpha component + + dword flags; // ITERVTXFLAG_xx +}; + + +// 2-D vertex overlay with additional texture coordinates --------------------- +// +struct IterLayer2 { + + geomv_t U0; // texture u (layer 0) + geomv_t V0; // texture v (layer 0) + geomv_t W0; // homogeneous component + word mode0; // + word flags0; // + + geomv_t U1; // texture u (layer 1) + geomv_t V1; // texture v (layer 1) + geomv_t W1; // homogeneous component + word mode1; // + word flags1; // +}; + + +// 3-D vertex overlay with additional texture coordinates --------------------- +// +struct IterLayer3 { + + geomv_t U0; // texture u (layer 0) + geomv_t V0; // texture v (layer 0) + geomv_t W0; // homogeneous component + word mode0; // + word flags0; // + + geomv_t U1; // texture u (layer 1) + geomv_t V1; // texture v (layer 1) + geomv_t W1; // homogeneous component + word mode1; // + word flags1; // +}; + + +// type for specification of iteration/use of vertex attributes --------------- +// +enum itertype_t { + + iter_constrgb = 0x0000, // constant [rgb] attributes + iter_constrgba = 0x0001, // constant [rgba] attributes + iter_rgb = 0x0002, // iterated (rgb) attributes + iter_rgba = 0x0003, // iterated (rgba) attributes + iter_texonly = 0x0004, // apply texture without shading + iter_texconsta = 0x0005, // modulate texture with constant [a] + iter_texconstrgb = 0x0006, // modulate texture with constant [rgb] + iter_texconstrgba = 0x0007, // modulate texture with constant [rgba] + iter_texa = 0x0008, // modulate texture with iterated (a) + iter_texrgb = 0x0009, // modulate texture with iterated (rgb) + iter_texrgba = 0x000a, // modulate texture with iterated (rgba) + iter_constrgbtexa = 0x000b, // constant [rgb] with alpha-texture + iter_constrgbatexa = 0x000c, // constant [rgba] with alpha-texture + iter_rgbtexa = 0x000d, // iterated (rgb) with alpha-texture + iter_rgbatexa = 0x000e, // iterated (rgba) with alpha-texture + iter_texblendrgba = 0x000f, // blend texture with iterated (rgba) + iter_texspeca = 0x0010, // add (a) to texture (specular) + iter_texspecrgb = 0x0011, // add (rgb) to texture (specular) + iter_texconstaspecrgb = 0x0012, // add (rgb) to faded texture + iter_texconstrgbspeca = 0x0013, // add (a) to flat-shaded texture + iter_texaspecrgb = 0x0014, // add (rgb) to texture, modulate (a) + iter_texrgbspeca = 0x0015, // add (a) to texture, modulate (rgb) + iter_base_mask = 0x00ff, + + iter_overwrite = 0x0000, // overwrite destination + iter_alphablend = 0x0100, // alpha blend with destination + iter_modulate = 0x0200, // modulate destination (multiply) + iter_specularadd = 0x0300, // add to destination (emissive/specular) + iter_premulblend = 0x0400, // blend with premultiplied alpha + iter_additiveblend = 0x0500, // additively blend with destination + iter_compose_mask = 0xff00, + iter_compose_shift = 8 +}; + + +// type for specification of desired rasterizer state ------------------------- +// +enum raststate_t { + + rast_nozcompare = 0x0000, // no depth compare + rast_zcompare = 0x0001, // do depth compare + rast_mask_zcompare = 0x0001, // don't change depth compare + + rast_nozwrite = 0x0000, // no depth-buffer write + rast_zwrite = 0x0002, // do depth-buffer write + rast_mask_zwrite = 0x0002, // don't change depth-buffer write + + rast_nozbuffer = 0x0000, // no standard depth-buffering + rast_zbuffer = 0x0003, // do standard depth-buffering + rast_mask_zbuffer = 0x0003, // don't change depth-buffering + + rast_texwrap = 0x0000, // no texture coordinate clamping + rast_texclamp = 0x0004, // do texture coordinate clamping + rast_mask_texclamp = 0x0004, // don't change coordinate clamp/wrap mode + rast_mask_texwrap = 0x0004, // don't change coordinate clamp/wrap mode + + rast_chromakeyoff = 0x0000, // no chroma key compare + rast_chromakeyon = 0x0008, // do chroma key compare + rast_mask_chromakey = 0x0008, // don't change chroma keying + + rast_mask_mipmap = 0x0010, // don't change mip-mapping + rast_mask_texfilter = 0x0020, // don't change texture filtering + + rast_default = 0x0000, // nozbuffer/texwrap/chromakeyoff + rast_nomask = 0x0000, // don't mask anything + rast_maskall = 0xffff // mask everything +}; + + +// type for specification of texture combine function ------------------------- +// +enum texcombstate_t { + + texcomb_decal = 0x0000, // decal mapping (single texture) + texcomb_trifilter = 0x0001, // trilinearly filtered mip mapping + texcomb_modulate = 0x0002, // modulate texture with another texture + texcomb_specularadd = 0x0003, // add texture to another texture + texcomb_detail = 0x0004 // blend textures of two detail levels +}; + + +// flags for iter primitives -------------------------------------------------- +// +enum { + + ITERFLAG_NONE = 0x0000, // don't touch anything (draw as is) + ITERFLAG_BACKFACES = 0x0001, // draw backfaces instead of frontfaces + ITERFLAG_ONESIDED = 0x0002, // single-sided primitive + ITERFLAG_PLANESTRIP = 0x0004, // only one plane for entire strip + ITERFLAG_VERTEXREFS = 0x0008, // vertex pointers, no embedded vertices + + ITERFLAG_Z_DIV_XYZ = 0x0010, // divide xyz by z before rasterizing + ITERFLAG_Z_DIV_UVW = 0x0020, // divide uvw by z before rasterizing + ITERFLAG_Z_TO_DEPTH = 0x0040, // create depth buffer z (lerp-depth) + ITERFLAG_W_NOT_ONE = 0x0080, // w is not one (projective mapping) + + ITERFLAG_NONDESTRUCTIVE = 0x0100, // don't alter original vertex data + + ITERFLAG_PS_DEFAULT = 0x0000, // point style: default + ITERFLAG_PS_ANTIALIASED = 0x1000, // point style: antialiased + + ITERFLAG_LS_DEFAULT = 0x0000, // line style: default + ITERFLAG_LS_ANTIALIASED = 0x1000, // line style: antialiased + ITERFLAG_LS_THICK = 0x2000, // line style: thick + ITERFLAG_LS_STIPPLED = 0x4000, // line style: stippled + ITERFLAG_LS_CLOSE_STRIP = 0x8000 // line style: line-loop +}; + + +// forward declarations +struct TextureMap; +struct texfont_s; + + +// 2-D point (point-set) with iterative vertex attributes --------------------- +// +struct IterPoint2 { + + word flags; + short NumVerts; // number of points + dword itertype; // itertype_t + word raststate; // raststate_t (state) + word rastmask; // raststate_t (mask) + float pointsize; // size in pixels + IterVertex2 Vtxs[ 1 ]; // alloc( (size_t)&((IterPoint2*)0)->Vtxs[ n ] ) +}; + + +// 3-D point (point-set) with iterative vertex attributes --------------------- +// +struct IterPoint3 { + + word flags; + short NumVerts; // number of points + dword itertype; // itertype_t + word raststate; // raststate_t (state) + word rastmask; // raststate_t (mask) + float pointsize; // size in pixels + IterVertex3 Vtxs[ 1 ]; // alloc( (size_t)&((IterPoint3*)0)->Vtxs[ n ] ) +}; + + +// 2-D line (line-strip) with iterative vertex attributes --------------------- +// +struct IterLine2 { + + word flags; + short NumVerts; // number of lines + 1 + dword itertype; // itertype_t + word raststate; // raststate_t (state) + word rastmask; // raststate_t (mask) + TextureMap* texmap; // need only be valid if itertype >= iter_texonly + IterVertex2 Vtxs[ 2 ]; // alloc( (size_t)&((IterLine2*)0)->Vtxs[ n ] ) +}; + + +// 3-D line (line-strip) with iterative vertex attributes --------------------- +// +struct IterLine3 { + + word flags; + short NumVerts; // number of lines + 1 + dword itertype; // itertype_t + word raststate; // raststate_t (state) + word rastmask; // raststate_t (mask) + TextureMap* texmap; // need only be valid if itertype >= iter_texonly + IterVertex3 Vtxs[ 2 ]; // alloc( (size_t)&((IterLine3*)0)->Vtxs[ n ] ) +}; + + +// 2-D triangle with iterative vertex attributes ------------------------------ +// +struct IterTriangle2 { + + word flags; + short NumVerts; // need not be valid (implicitly 3) + dword itertype; // itertype_t + word raststate; // raststate_t (state) + word rastmask; // raststate_t (mask) + Plane3* plane; // need only be valid if ITERFLAG_ONESIDED + TextureMap* texmap; // need only be valid if itertype >= iter_texonly + IterVertex2 Vtxs[ 3 ]; +}; + + +// 3-D triangle with iterative vertex attributes ------------------------------ +// +struct IterTriangle3 { + + word flags; + short NumVerts; // need not be valid (implicitly 3) + dword itertype; // itertype_t + word raststate; // raststate_t (state) + word rastmask; // raststate_t (mask) + Plane3* plane; // need only be valid if ITERFLAG_ONESIDED + TextureMap* texmap; // need only be valid if itertype >= iter_texonly + IterVertex3 Vtxs[ 3 ]; +}; + + +// 2-D rectangle with iterative vertex attributes ----------------------------- +// +struct IterRectangle2 { + + word flags; + short NumVerts; // need not be valid (implicitly 4) + dword itertype; // itertype_t + word raststate; // raststate_t (state) + word rastmask; // raststate_t (mask) + Plane3* plane; // need only be valid if ITERFLAG_ONESIDED + TextureMap* texmap; // need only be valid if itertype >= iter_texonly + IterVertex2 Vtxs[ 4 ]; +}; + + +// 3-D rectangle with iterative vertex attributes ----------------------------- +// +struct IterRectangle3 { + + word flags; + short NumVerts; // need not be valid (implicitly 4) + dword itertype; // itertype_t + word raststate; // raststate_t (state) + word rastmask; // raststate_t (mask) + Plane3* plane; // need only be valid if ITERFLAG_ONESIDED + TextureMap* texmap; // need only be valid if itertype >= iter_texonly + IterVertex3 Vtxs[ 4 ]; +}; + + +// 2-D polygon (n-gon) with iterative vertex attributes ----------------------- +// +struct IterPolygon2 { + + word flags; + short NumVerts; + dword itertype; // itertype_t + word raststate; // raststate_t (state) + word rastmask; // raststate_t (mask) + Plane3* plane; // need only be valid if ITERFLAG_ONESIDED + TextureMap* texmap; // need only be valid if itertype >= iter_texonly + IterVertex2 Vtxs[ 1 ]; // alloc( (size_t)&((IterPolygon2*)0)->Vtxs[ n ] ) +}; + + +// 3-D polygon (n-gon) with iterative vertex attributes ----------------------- +// +struct IterPolygon3 { + + word flags; + short NumVerts; + dword itertype; // itertype_t + word raststate; // raststate_t (state) + word rastmask; // raststate_t (mask) + Plane3* plane; // need only be valid if ITERFLAG_ONESIDED + TextureMap* texmap; // need only be valid if itertype >= iter_texonly + IterVertex3 Vtxs[ 1 ]; // alloc( (size_t)&((IterPolygon3*)0)->Vtxs[ n ] ) +}; + + +// 2-D triangle strip with iterative vertex attributes ------------------------ +// +struct IterTriStrip2 { + + word flags; + short NumVerts; // number of triangles + 2 + dword itertype; // itertype_t + word raststate; // raststate_t (state) + word rastmask; // raststate_t (mask) + Plane3* plane; // array; need only be valid if ITERFLAG_ONESIDED + TextureMap* texmap; // need only be valid if itertype >= iter_texonly + IterVertex2 Vtxs[ 1 ]; // alloc( (size_t)&((IterTriStrip2*)0)->Vtxs[ n ] ) +}; + + +// 3-D triangle strip with iterative vertex attributes ------------------------ +// +struct IterTriStrip3 { + + word flags; + short NumVerts; // number of triangles + 2 + dword itertype; // itertype_t + word raststate; // raststate_t (state) + word rastmask; // raststate_t (mask) + Plane3* plane; // array; need only be valid if ITERFLAG_ONESIDED + TextureMap* texmap; // need only be valid if itertype >= iter_texonly + IterVertex3 Vtxs[ 1 ]; // alloc( (size_t)&((IterTriStrip3*)0)->Vtxs[ n ] ) +}; + + +// flags for contents of iterated arrays -------------------------------------- +// +enum { + + ITERARRAY_USE_COLOR = 0x0001, + ITERARRAY_USE_TEXTURE = 0x0002, + ITERARRAY_GLOBAL_TEXTURE = 0x0100 +}; + + +// primitive types for iterated array drawing --------------------------------- +// +enum { + + ITERARRAY_MODE_TRIANGLES = 0x0000, + ITERARRAY_MODE_TRISTRIP = 0x0001, + ITERARRAY_MODE_TRIFAN = 0x0002, + ITERARRAY_MODE_QUADS = 0x0003, + ITERARRAY_MODE_QUADSTRIP = 0x0004, + + ITERARRAY_MODE_NUM_MODES // last! +}; + + +// 2-D vertex array with iterative vertex attributes -------------------------- +// +struct IterArray2 { + + word flags; + short NumVerts; // array size + dword itertype; // itertype_t + word raststate; // raststate_t (state) + word rastmask; // raststate_t (mask) + dword arrayinfo; // flags for array content (ITERARRAY_xx) + TextureMap* texmap; // need only be valid if itertype >= iter_texonly + IterVertex2 Vtxs[ 1 ]; // alloc( (size_t)&((IterArray2*)0)->Vtxs[ n ] ) +}; + + +// 3-D vertex array with iterative vertex attributes -------------------------- +// +struct IterArray3 { + + word flags; + short NumVerts; // array size + dword itertype; // itertype_t + word raststate; // raststate_t (state) + word rastmask; // raststate_t (mask) + dword arrayinfo; // flags for array content (ITERARRAY_xx) + TextureMap* texmap; // need only be valid if itertype >= iter_texonly + IterVertex3 Vtxs[ 1 ]; // alloc( (size_t)&((IterArray3*)0)->Vtxs[ n ] ) +}; + + +// descriptor for rendering with a texfont ------------------------------------ +// +struct IterTexfont { + + dword flags; + dword itertype; // itertype_t + word raststate; // raststate_t (state) + word rastmask; // raststate_t (mask) + texfont_s* texfont; // texfont (contains no rendering or color info) + IterVertex2 Vtxs[ 4 ]; // output location, color, and scale factors +}; + + +#endif // _OD_PRIM_H_ + + diff --git a/src/libparsec/include/od_props.h b/src/libparsec/include/od_props.h new file mode 100644 index 0000000..c5548e4 --- /dev/null +++ b/src/libparsec/include/od_props.h @@ -0,0 +1,248 @@ +/* + * PARSEC HEADER (OBJECT) + * Default Object Properties V1.35 + * + * Copyright (c) Markus Hadwiger 1996-2000 + * All Rights Reserved. + */ + +#ifndef _OD_PROPS_H_ +#define _OD_PROPS_H_ + + +// game control data ------------------------------------------------ +// +#define ENERGY_EXTRA_BOOST 50 +#define DUMB_PACK_NUMMISSLS 5 +#define HOM_PACK_NUMMISSLS 8 +#define PROX_PACK_NUMMINES 3 +#define SWARM_PACK_NUMMISSLS 2 + +#define MAX_EXTRA_AREA 700 +#define MIN_EXTRA_DIST 150 +#define EXTRA_PROBABILITY 4 + +#define PROB_DAZZLE_LASER 4 // remainder to 100% is prob of energy extras! +#define PROB_THIEF_LASER 4 +#define PROB_PROXIMITY_MINE 6 +#define PROB_MISSILE_PACK 22 + +#define PROB_DUMB_MISS_PACK 45 +#define PROB_HOM_MISS_PACK 55 + +#define MEGASHIELD_STRENGTH 20 + +#define LASER2_INTENSITY 20 + +#define FLASHTIME_LASER_STANDARD 2 +#define FLASHTIME_LASER_THIEF 8 +#define FLASHTIME_MISSILE 4 + + +// ship steering speeds and delays ---------------------------------- +// +#define SHIP_SPEED_INC_PER_REFFRAME ( 0x01200 / 8 /23) +#define SHIP_SPEED_DEC_PER_REFFRAME ( 0x01200 / 8 /23) +#define SHIP_YAW_PER_REFFRAME ( 0x068 / 8 ) +#define SHIP_PITCH_PER_REFFRAME ( 0x068 / 8 ) +#define SHIP_ROLL_PER_REFFRAME ( 0x05A / 3 ) +#define SHIP_SLIDE_PER_REFFRAME FIXED_TO_GEOMV( 0xb000 / 8 ) +#define SHIP_FIRE_REPEAT_DELAY ( 24 * 8 ) +#define SHIP_FIRE_DISABLE_DELAY ( 12 * 8 ) +#define SHIP_MISSILE_DISABLE_DELAY ( 36 * 8 ) + + +// object member variables init values ------------------------------ +// +#define PROP_FUME_FREQUENCY 220 +#define PROP_FUME_LIFETIME 11000 +#define PROP_FUME_SPEED -0x0080 + +#define PROP_FUME_START_X1 FIXED_TO_GEOMV( -0x35000 ) +#define PROP_FUME_START_X2 FIXED_TO_GEOMV( -0x35000 ) +#define PROP_FUME_START_X3 FIXED_TO_GEOMV( 0x35000 ) +#define PROP_FUME_START_X4 FIXED_TO_GEOMV( 0x35000 ) +#define PROP_FUME_START_Y FIXED_TO_GEOMV( 0x00000 ) +#define PROP_FUME_START_Z FIXED_TO_GEOMV( -0x125000 ) + +#define _2_PROP_FUME_START_X1 FIXED_TO_GEOMV( -0x35000 ) +#define _2_PROP_FUME_START_X2 FIXED_TO_GEOMV( -0x35000 ) +#define _2_PROP_FUME_START_X3 FIXED_TO_GEOMV( 0x35000 ) +#define _2_PROP_FUME_START_X4 FIXED_TO_GEOMV( 0x35000 ) +#define _2_PROP_FUME_START_Y FIXED_TO_GEOMV( 0x00000 ) +#define _2_PROP_FUME_START_Z FIXED_TO_GEOMV( -0x125000 ) + +#define SPREADFIRE_LIFETIME 1500 +#define SPREADFIRE_SPEED 0x10000 + +#define HELIX_LIFETIME 1500 +#define HELIX_SPEED 0x10000 + +#define PHOTON_LIFETIME 1500 +#define PHOTON_SPEED 0x80000 + +#define SHIP1_MAXDAMAGE 20 +#define SHIP1_MAXSHIELD 10 +#define SHIP1_NUM_MISSLS 05 +#define SHIP1_NUM_HOMMISSLS 10 +#define SHIP1_NUM_SWARMMISSLS 0 +#define SHIP1_NUM_MINES 3 +#define SHIP1_MAX_SPEED 0xbb80 +#define SHIP1_MAX_ENERGY 400 +#define SHIP1_MAX_FUEL 300 +#define SHIP1_WEAPONS 0x00070101 + +#define SHIP2_MAXDAMAGE 20 +#define SHIP2_MAXSHIELD 10 +#define SHIP2_NUM_MISSLS 10 +#define SHIP2_NUM_HOMMISSLS 15 +#define SHIP2_NUM_SWARMMISSLS 0 +#define SHIP2_NUM_MINES 5 +#define SHIP2_MAX_SPEED 0x9600 +#define SHIP2_MAX_ENERGY 800 +#define SHIP2_MAX_FUEL 950 +#define SHIP2_WEAPONS 0x00070101 + +#define ENERGYEXTRA_LIFETIME 10000 +#define MISSILEEXTRA_LIFETIME 20000 +#define DEVICEEXTRA_LIFETIME 25000 + +#define ENERGYEXTRA_SELFROTX 0x0025 +#define ENERGYEXTRA_SELFROTY 0x0055 +#define ENERGYEXTRA_SELFROTZ 0x0080 +#define MISSILEEXTRA_SELFROTX 0x0065 +#define MISSILEEXTRA_SELFROTY 0x0040 +#define MISSILEEXTRA_SELFROTZ 0x0015 +#define DEVICEEXTRA_SELFROTX 0x0025 +#define DEVICEEXTRA_SELFROTY 0x0055 +#define DEVICEEXTRA_SELFROTZ 0x0080 + +#define MINE1_HITPOINTS 15 +#define MINE1_LIFETIME 60000 +#define MINE1_SELFROTX 0x0065 +#define MINE1_SELFROTY 0x0040 +#define MINE1_SELFROTZ 0x0015 + +#define LASER1_LIFETIME 1680 +#define LASER1_SPEED 0x25000 +#define LASER1_HITPOINTS 1 +#define LASER1_ENERGY 5 + +#define LASER2_LIFETIME 1680 +#define LASER2_SPEED 0x25000 +#define LASER2_INTENSITY 20 +#define LASER2_ENERGY 2 + +#define LASER3_LIFETIME 1680 +#define LASER3_SPEED 0x25000 +#define LASER3_THEFTDAMAGE 50 +#define LASER3_ENERGY 10 + +#define MISSILE1_LIFETIME 3600 +#define MISSILE1_SPEED 0x1a000 +#define MISSILE1_HITPOINTS 10 + +#define HOMMISS1_LIFETIME 4800 +#define HOMMISS1_SPEED 0x20000 +#define HOMMISS1_HITPOINTS 5 + +#define HOMMISS1_LATENCY 60 +#define HOMMISS1_MAX_ROT 0x0100 + +#define LASER1_START_X_1 FIXED_TO_GEOMV( -0x0c000 ) +#define LASER1_START_X_2 FIXED_TO_GEOMV( -0x07000 ) +#define LASER1_START_X_3 FIXED_TO_GEOMV( 0x07000 ) +#define LASER1_START_X_4 FIXED_TO_GEOMV( 0x0c000 ) +#define LASER1_START_Y FIXED_TO_GEOMV( 0x19000 ) +#define LASER1_START_Z FIXED_TO_GEOMV( 0x3e0000 ) + +#define _2_LASER1_START_X_1 FIXED_TO_GEOMV( -0x74000 ) +#define _2_LASER1_START_X_2 FIXED_TO_GEOMV( -0x66000 ) +#define _2_LASER1_START_X_3 FIXED_TO_GEOMV( 0x66000 ) +#define _2_LASER1_START_X_4 FIXED_TO_GEOMV( 0x74000 ) +#define _2_LASER1_START_Y FIXED_TO_GEOMV( 0x22000 ) +#define _2_LASER1_START_Z FIXED_TO_GEOMV( 0x370000 ) + +#define MISSILE1_START_X_1 FIXED_TO_GEOMV( -0x090000 ) +#define MISSILE1_START_X_2 FIXED_TO_GEOMV( -0x050000 ) +#define MISSILE1_START_X_3 FIXED_TO_GEOMV( 0x050000 ) +#define MISSILE1_START_X_4 FIXED_TO_GEOMV( 0x090000 ) +#define MISSILE1_START_Y FIXED_TO_GEOMV( 0x030000 ) +#define MISSILE1_START_Z FIXED_TO_GEOMV( 0x120000 ) + +#define _2_MISSILE1_START_X_1 FIXED_TO_GEOMV( -0xc5000 ) +#define _2_MISSILE1_START_X_2 FIXED_TO_GEOMV( -0x63000 ) +#define _2_MISSILE1_START_X_3 FIXED_TO_GEOMV( 0x63000 ) +#define _2_MISSILE1_START_X_4 FIXED_TO_GEOMV( 0xc5000 ) +#define _2_MISSILE1_START_Y FIXED_TO_GEOMV( 0x6c000 ) +#define _2_MISSILE1_START_Z FIXED_TO_GEOMV( -0x17000 ) + +#define MINE1_START_X FIXED_TO_GEOMV( 0x00000 ) +#define MINE1_START_Y FIXED_TO_GEOMV( 0x00000 ) +#define MINE1_START_Z FIXED_TO_GEOMV( -0x330000 ) + +#define _2_MINE1_START_X FIXED_TO_GEOMV( 0x00000 ) +#define _2_MINE1_START_Y FIXED_TO_GEOMV( 0x00000 ) +#define _2_MINE1_START_Z FIXED_TO_GEOMV( -0x360000 ) + +#define HOMMISS1_START_X_1 FIXED_TO_GEOMV( -0x060000 ) +#define HOMMISS1_START_X_2 FIXED_TO_GEOMV( -0x020000 ) +#define HOMMISS1_START_X_3 FIXED_TO_GEOMV( 0x020000 ) +#define HOMMISS1_START_X_4 FIXED_TO_GEOMV( 0x060000 ) +#define HOMMISS1_START_Y FIXED_TO_GEOMV( -0x010000 ) +#define HOMMISS1_START_Z FIXED_TO_GEOMV( 0x1f0000 ) + +#define SPREAD_START_X_1 FIXED_TO_GEOMV( -(0x0c000+0x45000) ) +#define SPREAD_START_X_2 FIXED_TO_GEOMV( -0x07000 ) +#define SPREAD_START_X_3 FIXED_TO_GEOMV( 0x07000 ) +#define SPREAD_START_X_4 FIXED_TO_GEOMV( (0x0c000+0x45000) ) +#define SPREAD_START_Y FIXED_TO_GEOMV( 0x19000 ) +#define SPREAD_START_Z FIXED_TO_GEOMV( (0x3e0000 - 0x450000) ) + +#define _2_SPREAD_START_X_1 FIXED_TO_GEOMV( -(0x0c000+0x45000) ) +#define _2_SPREAD_START_X_2 FIXED_TO_GEOMV( -0x07000 ) +#define _2_SPREAD_START_X_3 FIXED_TO_GEOMV( 0x07000 ) +#define _2_SPREAD_START_X_4 FIXED_TO_GEOMV( (0x0c000+0x45000) ) +#define _2_SPREAD_START_Y FIXED_TO_GEOMV( 0x19000 ) +#define _2_SPREAD_START_Z FIXED_TO_GEOMV( (0x3e0000 - 0x450000) ) + +#define HELIX_START_X FIXED_TO_GEOMV( -(0x0c000+0x45000) ) +#define HELIX_START_Y FIXED_TO_GEOMV( 0x19000 ) +#define HELIX_START_Z FIXED_TO_GEOMV( (0x3e0000 - 0x450000) ) + +#define _2_HELIX_START_X FIXED_TO_GEOMV( -(0x0c000+0x45000) ) +#define _2_HELIX_START_Y FIXED_TO_GEOMV( 0x19000 ) +#define _2_HELIX_START_Z FIXED_TO_GEOMV( (0x3e0000 - 0x450000) ) + +#define BEAM_START_X_1 FIXED_TO_GEOMV( -0x51000 ) +#define BEAM_START_X_2 FIXED_TO_GEOMV( -0x4a000 ) +#define BEAM_START_X_3 FIXED_TO_GEOMV( 0x4a000 ) +#define BEAM_START_X_4 FIXED_TO_GEOMV( 0x51000 ) +#define BEAM_START_Y FIXED_TO_GEOMV( 0x19000 ) +#define BEAM_START_Z FIXED_TO_GEOMV( 0x40000 ) + +#define _2_BEAM_START_X_1 FIXED_TO_GEOMV( -500000 ) +#define _2_BEAM_START_X_2 0 +#define _2_BEAM_START_X_3 0 +#define _2_BEAM_START_X_4 FIXED_TO_GEOMV( 400000 ) +#define _2_BEAM_START_Y 0 +#define _2_BEAM_START_Z FIXED_TO_GEOMV( -180000 ) + +#define SHIP1_OBJCAM_STARTPITCH ((bams_t) 0x0d00) +#define SHIP1_OBJCAM_STARTYAW ((bams_t)-0x0f00) +#define SHIP1_OBJCAM_STARTROLL ((bams_t) 0x0000) +#define SHIP1_OBJCAM_STARTDIST FIXED_TO_GEOMV( 0x600000 ) +#define SHIP1_OBJCAM_MINDISTANCE FIXED_TO_GEOMV( 0x300000 ) +#define SHIP1_OBJCAM_MAXDISTANCE FIXED_TO_GEOMV( 0xd00000 ) + +#define SHIP2_OBJCAM_STARTPITCH ((bams_t) 0x1000) +#define SHIP2_OBJCAM_STARTYAW ((bams_t)-0x1000) +#define SHIP2_OBJCAM_STARTROLL ((bams_t)-0x0500) +#define SHIP2_OBJCAM_STARTDIST FIXED_TO_GEOMV( 0x5c0000 ) +#define SHIP2_OBJCAM_MINDISTANCE FIXED_TO_GEOMV( 0x300000 ) +#define SHIP2_OBJCAM_MAXDISTANCE FIXED_TO_GEOMV( 0xc00000 ) + + +#endif // _OD_PROPS_H_ + + diff --git a/src/libparsec/include/od_rast.h b/src/libparsec/include/od_rast.h new file mode 100644 index 0000000..2d5e91b --- /dev/null +++ b/src/libparsec/include/od_rast.h @@ -0,0 +1,124 @@ +/* + * PARSEC HEADER (OBJECT) + * Rasterization Types V1.70 + * + * Copyright (c) Markus Hadwiger 1995-1999 + * All Rights Reserved. + */ + +#ifndef _OD_RAST_H_ +#define _OD_RAST_H_ + + +// coordinate on actual screen (integral component on the integer lattice) ---- +// +typedef dword ugrid_t; // unsigned! +typedef int32_t sgrid_t; // signed! +typedef rastv_t fgrid_t; + + +// 2-D point in unsigned integer coordinates (always >= 0) -------------------- +// +struct UPoint { + + ugrid_t X; // unsigned! + ugrid_t Y; // unsigned! +}; + + +// 2-D point in screen coordinates (used in vertex list for the edge tracer) -- +// +struct SPoint { + + sgrid_t X; // signed! + sgrid_t Y; // signed! +}; + + +// extended version of SPoint structure; contains z and color info ------------ +// +struct SPointEx { + + sgrid_t X; // signed! + sgrid_t Y; // signed! + depth_t View_Z; // Z coordinate in view space (for buffer fill) + dword RGBA; // RGBA color (8-bit channels) +}; + + +// 2-D point in screen coordinates with fractional part ----------------------- +// +struct FPoint { + + fgrid_t X; // 8 bytes + fgrid_t Y; +}; + + +// defines a polygon that should by rendered and drawn to the screen; --------- +// created after projection of 3-D polygon; scaled to screen coordinates; +// used only by edge tracer (must be filled from the object structure) +// +struct SVertexList { + + dword VCount; // number of vertices in list + SPoint Vertices[ 1 ]; // first element of vertex list (array) +}; + + +// list of extended SPoints --------------------------------------------------- +// +struct SVertexExList { + + dword VCount; // number of vertices in list + SPointEx Vertices[ 1 ]; // first element of vertex list (array) +}; + + +// defines single horizontal span; used for horizontal span list structure ---- +// the span starts at XLeft and ends at XRight (inclusively) +// +struct HSpan { + + ugrid_t XLeft; // size is 8 bytes + ugrid_t XRight; +}; + + +// extended version of HSpan structure; contains z and lighting info ---------- +// +struct HSpanEx { + + ugrid_t XLeft; // size is 16 bytes + ugrid_t XRight; + word ZLeft; + word ILeft; + word ZRight; + word IRight; +}; + + +// stores list of horizontal spans; created by polygon edge-tracer; ----------- +// used by low level polygon drawing/rendering functions +// +struct HSpanList { + + dword Height; // length of list (height of bounding rectangle) + ugrid_t TopY; // lowest y coordinate of polygon vertices + HSpan HSpans[ 1 ]; // first element of horizontal span list (array) +}; + + +// list of extended HSpans ---------------------------------------------------- +// +struct HSpanExList { + + dword Height; // length of list (height of bounding rectangle) + ugrid_t TopY; // lowest y coordinate of polygon vertices + HSpanEx HSpans[ 1 ]; // first element of horizontal span list (array) +}; + + +#endif // _OD_RAST_H_ + + diff --git a/src/libparsec/include/od_struc.h b/src/libparsec/include/od_struc.h new file mode 100644 index 0000000..397fd39 --- /dev/null +++ b/src/libparsec/include/od_struc.h @@ -0,0 +1,430 @@ +/* + * PARSEC HEADER (OBJECT) + * Generic Object Structures V1.80 + * + * Copyright (c) Markus Hadwiger 1995-2001 + * All Rights Reserved. + */ + +#ifndef _OD_STRUC_H_ +#define _OD_STRUC_H_ + +#ifdef PARSEC_SERVER + +// forward decls -------------------------------------------------------------- +// +class E_Distributable; + +#endif // PARSEC_SERVER + + +// defines a texture map (size is 32 bytes) ----------------------------------- +// +struct TextureMap { + + dword Geometry; // code for geometry of texture + word Width; // log2( width in pixels ) + word Height; // log2( height in pixels ) + word Flags; // flag word + byte LOD_small; // smallest LOD level (power of two) + byte LOD_large; // largest LOD level (power of two) + dword CompFormat; // impl.-dependent compressed format spec + char* BitMap; // pointer to bitmap (8 bit per texel) + word* TexPalette; // pointer to color look up table for texture + const char* TexMapName; // pointer to texture name + dword TexelFormat; // texel format +}; + + +// single texfont char (size is 8 bytes) -------------------------------------- +// +struct texchar_s { + + short tex_u; // u coordinate in texture + short tex_v; // v coordinate in texture + short tex_id; // id of texture (relative to texfont) + signed char tex_ulead; // u offset to first real column + signed char tex_ustep; // u advance after drawing this char +}; + + +// entire texfont descriptor (size is 16 bytes) ------------------------------- +// +struct texfont_s { + + dword flags; + byte height; // height of chars (must be equal for all) + byte numtextures; // may have been split up into several textures + short numtexchars; // number of chars in this font + texchar_s* texchars; // table of chars + TextureMap* texmap; // corresponding font textures (array) +}; + + +// single entry (frame) in table of textures ---------------------------------- +// +struct texfrm_s { + + int deltatime; // delta time to next entry (frame) + TextureMap* texmap; // texture map for this frame +}; + + +// single entry (frame) in table of 2-D (image) transformations --------------- +// +struct xfofrm_s { + + int deltatime; // delta time to next entry (frame) + imgtrafo_s* imgtrafo; // image transformation for this frame +}; + + +// texture animation descriptor (size is 32 bytes) ---------------------------- +// +struct texanim_s { + + texfrm_s* tex_table; // table of textures + dword tex_end; // end index + dword tex_start; // start index + dword tex_rep; // repeat index + + xfofrm_s* xfo_table; // table of 2-D (image) transformations + dword xfo_end; // end index + dword xfo_start; // start index + dword xfo_rep; // repeat index +}; + + +// single entry (frame) in color animation table (size is 8 bytes) ------------ +// +struct colfrm_s { + + int deltatime; // delta time to next entry (frame) + colrgba_s color; // color for this frame +}; + + +// how to combine the color sources in color animations ----------------------- +// +enum { + + COLANIM_SOURCENOCOMBINE = 0x0000, // no source color combination + COLANIM_SOURCEADD = 0x0001, // add source colors + COLANIM_SOURCEMUL = 0x0002, // multiply source colors + COLANIM_SOURCE_MASK = 0x0003 +}; + + +// color animation descriptor (size is 16 bytes) ------------------------------ +// +struct colanim_s { + + colfrm_s* col_table0; // color source 0 + colfrm_s* col_table1; // color source 1 + + word col_end0; // table 0 end index (length-1) + word col_end1; // table 1 end index (length-1) + + dword col_flags; // COLANIM_xx +}; + + +// how to combine the source color with the face color ------------------------ +// +enum { + + FACE_ANIM_BASEIGNORE = 0x0000, // ignore base (face) color + FACE_ANIM_BASEADD = 0x0001, // add anim to base color + FACE_ANIM_BASEMUL = 0x0002, // multiply base color by anim + FACE_ANIM_BASE_MASK = 0x0003 +}; + + +// instance data for current state of face animation (size is 32 bytes) ------- +// +struct FaceAnimState { + +// base info + + texanim_s* TexAnim; // texture animation + colanim_s* ColAnim; // color animation + dword ColFlags; // FACE_ANIM_xx + colrgba_s ColOutput; // animated output color + +// state info + + word tex_pos; // current position in texture table + short tex_time; // time left until next advance in table + word xfo_pos; // current position in trafo table + short xfo_time; // time left until next advance in table + + word col_pos0; // current position in color source 0 + short col_time0; // time left until next advance in table + word col_pos1; // current position in color source 1 + short col_time1; // time left until next advance in table +}; + + +// extended face info flags --------------------------------------------------- +// +enum { + + FACE_EXT_NONE = 0x0000, // no animations at all + FACE_EXT_ANIMATETEXTURES = 0x0001, // enable texture animation + FACE_EXT_TRANSFORMTEXTURES = 0x0002, // enable texture xfo animation + FACE_EXT_ANIMATECOLORS = 0x0004, // enable color animation + FACE_EXT_ONESHOT = 0x0010, // one-shot animation + FACE_EXT_ONESHOTRESTORE = 0x0020, // restore previous shader + FACE_EXT_DISABLED = 0x8000 // temporarily disabled +}; + + +// optional extended face information (size is 8 bytes) ----------------------- +// +struct FaceExtInfo { + + dword Flags; // FACE_EXT_xx + dword StateId; // index into GenObject::FaceAnimStates[] +}; + + +// face shading flags --------------------------------------------------------- +// +enum { + + FACE_SHADING_DEFAULT = 0x0000, + + FACE_SHADING_FACECOLOR = 0x0001, // use face color (direct/indexed) + FACE_SHADING_USECOLORINDEX = 0x0002, // indexed instead of direct color + FACE_SHADING_TEXIPOLATE = 0x0004, // texture may be interpolated + + FACE_SHADING_ENABLETEXTURE = 0x0010, // shader uses texture + FACE_SHADING_CONSTANTCOLOR = 0x0020, // shade with constant color + FACE_SHADING_NOVERTEXALPHA = 0x0040, // shader must ignore vertex alpha + + FACE_SHADING_NODEPTHCMP = 0x0100, // disable depth compare + FACE_SHADING_NODEPTHWRITE = 0x0200, // disable depth write + + FACE_SHADING_DRAW_SORTED = 0x0400, // draw in depth order + FACE_SHADING_DRAW_LAST = 0x0800, // draw last (overlay) + + FACE_SHADING_NOBACKCULLING = 0x1000, // turn off backface culling + FACE_SHADING_BACK_FIRST = 0x2000 // draw backfaces, then frontfaces +}; + + +// defines a single object-face (size is 128 bytes) --------------------------- +// +struct Face { + + TextureMap* TexMap; // pointer to texture description + FaceExtInfo* ExtInfo; // optional extended face info + dword ColorRGB; // RGB color for direct color display + dword ColorIndx; // colorindex for palette mapped display + dword FaceNormalIndx; // index of vertex which is the surface normal + Xmatrx TexXmatrx; // matrix for texture placement + dword _mtxscratch1; // scratchpad for matrix code + Xmatrx CurTexXmatrx; // current transformation screen -> texture + word ShadingIter; // shader to use for this face (iter_xx) + word ShadingFlags; // shading flags (FACE_SHADING_xx) + dword VisibleFrame; // ==CurVisibleFrame if face touched this frame +}; + + +// polygon flags -------------------------------------------------------------- +// +enum { + + POLYFLAG_DEFAULT = 0x0000, // vertex indexes only + POLYFLAG_CORNERCOLORS = 0x0001, // RGBA color array follows + POLYFLAG_WEDGEINDEXES = 0x0002 // wedge index array follows +}; + + +// defines a single object-polygon (size is 16 bytes) ------------------------- +// +struct Poly { + + dword NumVerts; // number of vertices (no surface normal!) + dword FaceIndx; // index of face this polygon belongs to + dword* VertIndxs; // list of vertexindexes comprising the polygon + dword Flags; // POLYFLAG_xx +}; + + +// node structure for bsp tree nodes (size is 16 bytes) ----------------------- +// +struct BSPNode { + + dword Polygon; // index of polygon contained in this node + dword Contained; // index of first node in the same plane (list) + dword FrontTree; // index of root-node of front-subtree + dword BackTree; // index of root-node of back-subtree +}; + + +// vertex animation callback function type ------------------------------------ +// +struct GenObject; +typedef int (*vtxanim_fpt)( GenObject *gobj, dword animid ); + + +// instance data for current state of vertex animation (size is 128 bytes) ---- +// +struct VtxAnimState { + +// base info + + dword NumVerts; // number of vertices with normals + dword NumPolyVerts; // number of vertices without normals + dword NumNormals; // number of face normals + dword VertexBase; // base index for vertex subarray + dword NumPolys; // number of polygons + dword PolyBase; // base index for polygon subarray + dword NumFaces; // number of faces + dword FaceBase; // base index for face subarray + dword NumWedges; // number of wedges + dword WedgeBase; // base index for wedge subarray + + vtxanim_fpt AnimCallback; // callback function + +// state info + + Xmatrx CurrentXmatrx; // current transformation matrix + dword StateInfo[ 9 ]; // custom animation state info +}; + + +// allow pointer to particle cluster to be declared --------------------------- +// +struct objectbase_pcluster_s; +typedef objectbase_pcluster_s ObjPartCluster; + + +// forward declaration -------------------------------------------------------- +// +struct CustomObject; + + +// wedge data flags ----------------------------------------------------------- +// +enum { + + WEDGEFLAG_ENABLE_TEXCOORDS = 0x0001 +}; + + +// structure of generic graphical object for specific lod --------------------- +// +struct GenLodObject { + + dword NumVerts; // number of vertices with normals + dword NumPolyVerts; // number of vertices without normals + dword NumNormals; // number of face normals + Vertex3* VertexList; // list of all vertices in object space + Vertex3* X_VertexList; // vertices transformed into view space + SPoint* S_VertexList; // vtxs converted to screen coordinates + dword NumPolys; // number of polygons in this object + Poly* PolyList; // list of polygons in this object + dword NumFaces; // number of faces in this object + Face* FaceList; // list of all faces + dword* VisPolyList; // indexes of currently visible polys + dword* SortedPolyList; // poly indexes sorted on attributes + void* AuxList; // ... + BSPNode* BSPTree; // pointer to root of bsp tree + CullBSPNode* AuxBSPTree; // auxiliary bsp tree + void* AuxObject; // object for api-optimized rendering + dword NumWedges; // wedges==subvertices on attributes + word NumLayers; // number of texcoordinates per wedge + word WedgeFlags; // WEDGEFLAG_xx + dword* WedgeVertIndxs; // vertices corresponding to wedges + Vector3* WedgeNormals; // vertex/wedge normals + colrgba_s* WedgeColors; // vertex/wedge colors + TexCoord2* WedgeTexCoords; // vertex/wedge texture coordinates + colrgba_s* WedgeLighted; // temp storage for lighted wedges + colrgba_s* WedgeSpecular; // temp storage for specular colors + colrgba_s* WedgeFogged; // temp storage for fogged wedges + word ActiveFaceAnims; // active face anim state subrange + word ActiveVtxAnims; // active vertex anim state subrange +}; + + +// object lod descriptor (size is 16 bytes) ----------------------------------- +// +struct GenLodInfo { + + dword Flags; + geomv_t MagTreshold; // switching thresholds with hysteresis + geomv_t MinTreshold; // (small->large, large->small) + GenLodObject* LodObject; // actual geometry for this lod +}; + + +// structure of generic graphical object -------------------------------------- +// +struct GenObject { + + GenObject* NextObj; // next object in list; _if_ the list + GenObject* PrevObj; // is doubly linked: previous object + GenObject* NextVisObj; // pointer to next obj in visible list + dword ObjectNumber; // unique number of this objectinstance + dword HostObjNumber; // number this object has on its host + dword ObjectType; // type this object belongs to + dword ObjectClass; // class this object belongs to + size_t InstanceSize; // size of instance of this object class + dword NumVerts; // number of vertices with normals + dword NumPolyVerts; // number of vertices without normals + dword NumNormals; // number of face normals + Vertex3* VertexList; // list of all vertices in object space + Vertex3* X_VertexList; // vertices transformed into view space + SPoint* S_VertexList; // vtxs converted to screen coordinates + dword NumPolys; // number of polygons in this object + Poly* PolyList; // list of polygons in this object + dword NumFaces; // number of faces in this object + Face* FaceList; // list of all faces + dword NumVisPolys; // number of polygon indexes in vislist + dword* VisPolyList; // indexes of currently visible polys + dword* SortedPolyList; // poly indexes sorted on attributes + void* AuxList; // ... + geomv_t BoundingSphere; // radius of bounding sphere + geomv_t BoundingSphere2; // radius squared of bounding sphere + Vertex3 BoundingBox[ 2 ]; // min-max vertices of bounding box + BSPNode* BSPTree; // pointer to root of bsp tree + ObjPartCluster* AttachedPClusters; // list of attached particle clusters + CustomObject* NotifyCustmObjects; // customobj list for callback_notify() + dword VisibleFrame; // ==CurVisibleFrame if object visible + CullBSPNode* AuxBSPTree; // auxiliary bsp tree + dword CullMask; // last cull mask set by culling code + void* AuxObject; // object for api-optimized rendering + dword NumWedges; // wedges==subvertices on attributes + word NumLayers; // number of texcoordinates per wedge + word WedgeFlags; // WEDGEFLAG_xx + dword* WedgeVertIndxs; // vertices corresponding to wedges + Vector3* WedgeNormals; // vertex/wedge normals + colrgba_s* WedgeColors; // vertex/wedge colors + TexCoord2* WedgeTexCoords; // vertex/wedge texture coordinates + colrgba_s* WedgeLighted; // temp storage for lighted wedges + colrgba_s* WedgeSpecular; // temp storage for specular colors + colrgba_s* WedgeFogged; // temp storage for fogged wedges + word CurrentLod; // currently active detail level + word NumLodObjects; // number of available detail levels + GenLodInfo* LodObjects; // detail level descriptors + word NumFaceAnims; // number of face anim states (maximum) + word ActiveFaceAnims; // active state subrange (from start) + FaceAnimState* FaceAnimStates; // face anim states (must be instanced!) + word NumVtxAnims; // number of vtx anim states (maximum) + word ActiveVtxAnims; // active state subrange (from start) + VtxAnimState* VtxAnimStates; // vtx anim states (must be instanced!) + dword _mtxscratch1; // scratchpad for matrix code + Xmatrx ObjPosition; // location and orientation in worldsp. + dword _mtxscratch2; // scratchpad for matrix code + Xmatrx CurrentXmatrx; // current objspace -> viewspace xform +#ifdef PARSEC_SERVER + E_Distributable* pDist; // pointer to the E_Distributable attached to this engine object +#endif // PARSEC_SERVER +}; + + +#endif // _OD_STRUC_H_ + + diff --git a/src/libparsec/include/od_texdf.h b/src/libparsec/include/od_texdf.h new file mode 100644 index 0000000..467d61e --- /dev/null +++ b/src/libparsec/include/od_texdf.h @@ -0,0 +1,146 @@ +/* + * PARSEC HEADER (OBJECT) + * Texture Format Specifications V1.15 + * + * Copyright (c) Markus Hadwiger 1998-2000 + * All Rights Reserved. + */ + +#ifndef _OD_TEXDF_H_ +#define _OD_TEXDF_H_ + + +// texture flags + +#define TEXFLG_NONE 0x0000 // no special flags +#define TEXFLG_EXT_GEOMETRY 0x0001 // extended geometry specification +#define TEXFLG_LODRANGE_VALID 0x0002 // lod range (small to large) valid +#define TEXFLG_GLIDE_TEXTURE 0x0004 // directly usable as glide texture +#define TEXFLG_IS_COMPRESSED 0x0010 // texture data is compressed +#define TEXFLG_DO_COMPRESSION 0x0020 // texture data should be compressed +#define TEXFLG_CACHE_MAY_FREE 0x0100 // cache may free texture data + + +// texture map formats + +#define TEXFMT_FORMATMASK 0x0000ffff // mask to extract actual format +#define TEXFMT_FLAGSMASK 0xffff0000 // mask to extract additional flags +#define TEXFMT_PALETTEDTEXTURE 0x00010000 // format needs texture palette +#define TEXFMT_GLIDEFORMAT 0x00020000 // format spec identical to glide + +#define TEXFMT_STANDARD 0x0000 // 8-bit indexes into global palette +#define TEXFMT_RGB_565 0x0001 // 16-bit direct color +#define TEXFMT_RGBA_1555 0x0002 // 16-bit direct color with alpha +#define TEXFMT_RGB_888 0x0003 // 24-bit direct color +#define TEXFMT_RGBA_8888 0x0004 // 32-bit direct color with alpha +#define TEXFMT_ALPHA_8 0x0005 // 8-bit alpha only +#define TEXFMT_INTENSITY_8 0x0006 // 8-bit intensity only +#define TEXFMT_LUMINANCE_8 0x0007 // 8-bit luminance only + +#define TEXFMT_GR_8BIT ( 0x0000 | TEXFMT_GLIDEFORMAT ) +#define TEXFMT_GR_RGB_332 TEXFMT_GR_8BIT +#define TEXFMT_GR_YIQ_422 ( 0x0001 | TEXFMT_GLIDEFORMAT ) +#define TEXFMT_GR_ALPHA_8 ( 0x0002 | TEXFMT_GLIDEFORMAT ) +#define TEXFMT_GR_INTENSITY_8 ( 0x0003 | TEXFMT_GLIDEFORMAT ) +#define TEXFMT_GR_ALPHA_INTENSITY_44 ( 0x0004 | TEXFMT_GLIDEFORMAT ) +#define TEXFMT_GR_P_8 ( 0x0005 | TEXFMT_GLIDEFORMAT | TEXFMT_PALETTEDTEXTURE ) +#define TEXFMT_GR_RSVD0 ( 0x0006 | TEXFMT_GLIDEFORMAT ) +#define TEXFMT_GR_RSVD1 ( 0x0007 | TEXFMT_GLIDEFORMAT ) +#define TEXFMT_GR_16BIT ( 0x0008 | TEXFMT_GLIDEFORMAT ) +#define TEXFMT_GR_ARGB_8332 TEXFMT_GR_16BIT +#define TEXFMT_GR_AYIQ_8422 ( 0x0009 | TEXFMT_GLIDEFORMAT ) +#define TEXFMT_GR_RGB_565 ( 0x000a | TEXFMT_GLIDEFORMAT ) +#define TEXFMT_GR_ARGB_1555 ( 0x000b | TEXFMT_GLIDEFORMAT ) +#define TEXFMT_GR_ARGB_4444 ( 0x000c | TEXFMT_GLIDEFORMAT ) +#define TEXFMT_GR_ALPHA_INTENSITY_88 ( 0x000d | TEXFMT_GLIDEFORMAT ) +#define TEXFMT_GR_AP_88 ( 0x000e | TEXFMT_GLIDEFORMAT | TEXFMT_PALETTEDTEXTURE ) +#define TEXFMT_GR_RSVD2 ( 0x000f | TEXFMT_GLIDEFORMAT ) + + +// texture lod specification + +#define TEXLOD_1 0x0000 // lowest level: 1x1 +#define TEXLOD_2 0x0001 +#define TEXLOD_4 0x0002 +#define TEXLOD_8 0x0003 +#define TEXLOD_16 0x0004 +#define TEXLOD_32 0x0005 +#define TEXLOD_64 0x0006 +#define TEXLOD_128 0x0007 +#define TEXLOD_256 0x0008 +#define TEXLOD_512 0x0009 +#define TEXLOD_1024 0x000a +#define TEXLOD_2048 0x000b // highest level: 2048x2048 + + +// texture geometry codes (legacy geometry spec) + +#define TEXGEO_CODE_32x32 0x00000000 +#define TEXGEO_CODE_64x32 0x00000001 +#define TEXGEO_CODE_64x64 0x00000002 +#define TEXGEO_CODE_128x64 0x00000003 +#define TEXGEO_CODE_128x128 0x00000004 +#define TEXGEO_CODE_256x128 0x00000005 +#define TEXGEO_CODE_256x256 0x00000006 // currently not supported! + + +// texture extended geometry codes (scale, aspect ratio, flags) + +#define TEXGEO_NOTSPECIFIED 0x00000000 + +#define TEXGEO_GLIDEASPECT 0x00000100 // aspect ratio spec for glide +#define TEXGEO_EXTASPECT 0x00000200 // non-standard aspect ratio spec +#define TEXGEO_INVERSESCALE 0x00000400 // inverse scale factor stored +#define TEXGEO_ASPECTMASK 0x000000ff // mask to extract aspect ratio +#define TEXGEO_SCALEMASK 0x0fff0000 // mask to extract coordinate scale +#define TEXGEO_SCALESHIFT 16 // shift to get actual scale value +#define TEXGEO_SCALE2MASK 0xf0000000 // mask to extract log2 scale +#define TEXGEO_SCALE2SHIFT 28 // shift to get actual log2 scale +#define TEXGEO_FLAGSMASK 0x0000ff00 // mask to extract additional flags + +#define TEXGEO_SCALE_1 0x00010000 // scale factors by which texture +#define TEXGEO_SCALE_2 0x10020000 // coordinates need to be scaled +#define TEXGEO_SCALE_4 0x20040000 // up before they can be used for +#define TEXGEO_SCALE_8 0x30080000 // actual rendering (| their log2). +#define TEXGEO_SCALE_16 0x40100000 // this facility is used if texture +#define TEXGEO_SCALE_32 0x50200000 // coordinates have to be normalized +#define TEXGEO_SCALE_64 0x60400000 // to a reference texture size +#define TEXGEO_SCALE_128 0x70800000 // instead of the actual size of +#define TEXGEO_SCALE_256 0x81000000 // the texture. +#define TEXGEO_SCALE_512 0x92000000 +#define TEXGEO_SCALE_1024 0xa4000000 + +#define TEXGEO_ASPECT_1x1 0x00 // supported everywhere +#define TEXGEO_ASPECT_2x1 0x01 // supported everywhere +#define TEXGEO_ASPECT_4x1 ( 0x02 | TEXGEO_EXTASPECT ) +#define TEXGEO_ASPECT_8x1 ( 0x03 | TEXGEO_EXTASPECT ) +#define TEXGEO_ASPECT_16x1 ( 0x04 | TEXGEO_EXTASPECT ) +#define TEXGEO_ASPECT_32x1 ( 0x05 | TEXGEO_EXTASPECT ) +#define TEXGEO_ASPECT_64x1 ( 0x06 | TEXGEO_EXTASPECT ) +#define TEXGEO_ASPECT_128x1 ( 0x07 | TEXGEO_EXTASPECT ) +#define TEXGEO_ASPECT_256x1 ( 0x08 | TEXGEO_EXTASPECT ) +#define TEXGEO_ASPECT_512x1 ( 0x09 | TEXGEO_EXTASPECT ) +#define TEXGEO_ASPECT_1024x1 ( 0x0a | TEXGEO_EXTASPECT ) +#define TEXGEO_ASPECT_1x2 ( 0x0b | TEXGEO_EXTASPECT ) +#define TEXGEO_ASPECT_1x4 ( 0x0c | TEXGEO_EXTASPECT ) +#define TEXGEO_ASPECT_1x8 ( 0x0d | TEXGEO_EXTASPECT ) +#define TEXGEO_ASPECT_1x16 ( 0x0e | TEXGEO_EXTASPECT ) +#define TEXGEO_ASPECT_1x32 ( 0x0f | TEXGEO_EXTASPECT ) +#define TEXGEO_ASPECT_1x64 ( 0x10 | TEXGEO_EXTASPECT ) +#define TEXGEO_ASPECT_1x128 ( 0x11 | TEXGEO_EXTASPECT ) +#define TEXGEO_ASPECT_1x256 ( 0x12 | TEXGEO_EXTASPECT ) +#define TEXGEO_ASPECT_1x512 ( 0x13 | TEXGEO_EXTASPECT ) +#define TEXGEO_ASPECT_1x1024 ( 0x14 | TEXGEO_EXTASPECT ) + +#define TEXGEO_ASPECT_GR_8x1 ( 0x00 | TEXGEO_GLIDEASPECT ) +#define TEXGEO_ASPECT_GR_4x1 ( 0x01 | TEXGEO_GLIDEASPECT ) +#define TEXGEO_ASPECT_GR_2x1 ( 0x02 | TEXGEO_GLIDEASPECT ) +#define TEXGEO_ASPECT_GR_1x1 ( 0x03 | TEXGEO_GLIDEASPECT ) +#define TEXGEO_ASPECT_GR_1x2 ( 0x04 | TEXGEO_GLIDEASPECT ) +#define TEXGEO_ASPECT_GR_1x4 ( 0x05 | TEXGEO_GLIDEASPECT ) +#define TEXGEO_ASPECT_GR_1x8 ( 0x06 | TEXGEO_GLIDEASPECT ) + + +#endif // _OD_TEXDF_H_ + + diff --git a/src/libparsec/include/od_trafo.h b/src/libparsec/include/od_trafo.h new file mode 100644 index 0000000..044000d --- /dev/null +++ b/src/libparsec/include/od_trafo.h @@ -0,0 +1,62 @@ +/* + * PARSEC HEADER (OBJECT) + * Transformation Types V1.68 + * + * Copyright (c) Markus Hadwiger 1995-1998 + * All Rights Reserved. + */ + +#ifndef _OD_TRAFO_H_ +#define _OD_TRAFO_H_ + + +// generic transformation matrices -------------------------------------------- +// +typedef geomv_t Xmatrx[ 3 ][ 4 ]; // [0 0 0 1] (line 4) omitted! +typedef geomv_t dXmatrx[ 16 ]; // can be used as destination (ofs+4!!) +typedef geomv_t (*pXmatrx)[ 4 ]; // pointer to Xmatrx type +typedef geomv_t Camera[ 3 ][ 4 ]; // position and orientation of camera +typedef geomv_t (*pCamera)[ 4 ]; // pointer to Camera type + +typedef float fMatrx2h[ 3 ][ 3 ]; // float matrix for 2-D (homogeneous) +typedef float fMatrx3h[ 4 ][ 4 ]; // float matrix for 3-D (homogeneous) + + +// easily allocate destination matrix ----------------------------------------- +// +#define ALLOC_DESTXMATRX(x) \ + dXmatrx _##x; pXmatrx x = (pXmatrx) ( (char*)_##x + 4 ) + +//NOTE: +// must not be used like if (.) ALLOC_DESTXMATRX(x). this would make no sense +// and also doesn't work because the macro is not a single statement. + + +// image transformation ------------------------------------------------------- +// +struct imgtrafo_s { + + geomv_t A; + geomv_t B; + geomv_t C; + geomv_t D; + geomv_t E; + geomv_t F; + geomv_t G; + geomv_t H; + geomv_t I; +}; + + +// structure containing both the sine and cosine of a given angle ------------- +// +struct sincosval_s { + + geomv_t sinval; + geomv_t cosval; +}; + + +#endif // _OD_TRAFO_H_ + + diff --git a/src/libparsec/include/od_types.h b/src/libparsec/include/od_types.h new file mode 100644 index 0000000..a44891b --- /dev/null +++ b/src/libparsec/include/od_types.h @@ -0,0 +1,430 @@ +/* + * PARSEC HEADER (OBJECT) + * Object Type Definitions V1.72 + * + * Copyright (c) Markus Hadwiger 1996-2000 + * All Rights Reserved. + */ + +#ifndef _OD_TYPES_H_ +#define _OD_TYPES_H_ + + +//NOTE: +// different object type means different data structure and handling. +// there may be many objects of the same type. these are distinguished +// by their object class. there may also be many objects of the same +// class (object class instances). + + +// numbers of available object types (predefined) ----------------------------- +// +#define NUM_SHIP_TYPES 2 + +#define NUM_LASER_TYPES 3 +#define NUM_MISSILE_TYPES 5 + +#define NUM_PROJECTILE_TYPES (NUM_LASER_TYPES+NUM_MISSILE_TYPES) +#define NUM_TARGETMISSILE_TYPES 2 + +#define NUM_EXTRA_TYPES 4 +#define NUM_MINE_TYPES 1 + +#define NUM_DISTINCT_OBJTYPES (NUM_SHIP_TYPES+NUM_PROJECTILE_TYPES+NUM_EXTRA_TYPES) + + +// object type ids ------------------------------------------------------------ +// +#define SHIP1TYPE 0x00000000 +#define SHIP2TYPE 0x00000001 +#define LASER1TYPE 0x80008102 +#define LASER2TYPE 0x80008103 +#define LASER3TYPE 0x80008104 +#define MISSILE1TYPE 0x00000205 +#define MISSILE2TYPE 0x00000206 +#define MISSILE3TYPE 0x00000207 +#define MISSILE4TYPE 0x00010208 +#define MISSILE5TYPE 0x00020209 +#define EXTRA1TYPE 0x0000030A +#define EXTRA2TYPE 0x0000030B +#define EXTRA3TYPE 0x0000030C +#define MINE1TYPE 0x0000030D + +#define TYPENUMBERMASK 0x000000ff +#define TYPELISTMASK 0x00000f00 +#define TYPEFLAGSMASK 0x0000f000 +#define TYPECONTROLMASK 0x000f0000 + +#define TYPE_ID_INVALID 0xffffffff +#define CLASS_ID_INVALID 0xffffffff + +#define PSHIP_LIST_NO 0x00000000 +#define LASER_LIST_NO 0x00000100 +#define MISSL_LIST_NO 0x00000200 +#define EXTRA_LIST_NO 0x00000300 +#define CUSTM_LIST_NO 0x00000400 + +#define TYPEBACKFACEMASK 0x80008000 // no backfaceculling at all +#define TYPETWOSIDEDMASK 0x40004000 // some faces are two sided +#define TYPETRANSPARENTMASK 0x20002000 // some faces are transparent + +#define TYPEMISSILEISSTANDARD 0x00000000 +#define TYPEMISSILEISHOMING 0x00010000 +#define TYPEMISSILEISSWARM 0x00020000 + + +// type determination macros -------------------------------------------------- +// +#define TYPEID_TYPE_SHIP(i) ( ( (i) & TYPELISTMASK ) == PSHIP_LIST_NO ) +#define TYPEID_TYPE_LASER(i) ( ( (i) & TYPELISTMASK ) == LASER_LIST_NO ) +#define TYPEID_TYPE_MISSILE(i) ( ( (i) & TYPELISTMASK ) == MISSL_LIST_NO ) +#define TYPEID_TYPE_EXTRA(i) ( ( (i) & TYPELISTMASK ) == EXTRA_LIST_NO ) +#define TYPEID_TYPE_CUSTOM(i) ( ( (i) & TYPELISTMASK ) == CUSTM_LIST_NO ) + +#define OBJECT_TYPE_SHIP(o) ( ( (o)->ObjectType & TYPELISTMASK ) == PSHIP_LIST_NO ) +#define OBJECT_TYPE_LASER(o) ( ( (o)->ObjectType & TYPELISTMASK ) == LASER_LIST_NO ) +#define OBJECT_TYPE_MISSILE(o) ( ( (o)->ObjectType & TYPELISTMASK ) == MISSL_LIST_NO ) +#define OBJECT_TYPE_EXTRA(o) ( ( (o)->ObjectType & TYPELISTMASK ) == EXTRA_LIST_NO ) +#define OBJECT_TYPE_CUSTOM(o) ( ( (o)->ObjectType & TYPELISTMASK ) == CUSTM_LIST_NO ) + + +// owner id for local player -------------------------------------------------- +// +#define OWNER_LOCAL_PLAYER -1 + + +// special target identifiers ------------------------------------------------- +// +#define TARGETID_NO_TARGET ((dword)-1) + + +// generic ship object -------------------------------------------------------- +// +struct ShipObject : GenObject { + + int CurDamage; + int MaxDamage; + + // fractional part: 65536 == 1.0 + dword CurDamageFrac; + + int CurShield; + int MaxShield; + + int CurEnergy; + int MaxEnergy; + + // fractional part: 65536 == 1.0 + dword CurEnergyFrac; + + int CurFuel; + int MaxFuel; + + fixed_t CurSpeed; + fixed_t MaxSpeed; + + //NOTE: + // speeds are always fixed_t since they are too + // often used as such to become geomv_t now. + + Vertex3 DirectionVec; + + int BounceCount; + Vertex3 BounceVec; + + // counter for animation of explosion + int ExplosionCount; + + // used by particle system to start explosion + int DelayExplosion; + + // weapons availability state + dword Weapons; + + // weapons active state (same masks as Weapons) + dword WeaponsActive; + + // special device states (invulnerability, etc.) + dword Specials; + + // absorption factor of mega shield + int MegaShieldAbsorption; + + // downcounter for invisibility duration + int InvisibilityCount; + + int NumMissls; + int MaxNumMissls; + + int NumHomMissls; + int MaxNumHomMissls; + + int NumPartMissls; + int MaxNumPartMissls; + + int NumMines; + int MaxNumMines; + + // ship steering + bams_t YawPerRefFrame; + bams_t PitchPerRefFrame; + bams_t RollPerRefFrame; + + geomv_t XSlidePerRefFrame; + geomv_t YSlidePerRefFrame; + + int SpeedIncPerRefFrame; + int SpeedDecPerRefFrame; + + // firing control + int FireRepeatDelay; + int FireDisableDelay; + int MissileDisableDelay; + + // object camera control + geomv_t ObjCamMinDistance; + geomv_t ObjCamMaxDistance; + geomv_t ObjCamStartDist; + bams_t ObjCamStartPitch; + bams_t ObjCamStartYaw; + bams_t ObjCamStartRoll; + + // weapon info + dword Laser1_Class[ 4 ][ 4 ]; + geomv_t Laser1_X[ 4 ][ 4 ]; + geomv_t Laser1_Y[ 4 ][ 4 ]; + geomv_t Laser1_Z[ 4 ][ 4 ]; + + dword Missile1_Class[ 4 ]; + geomv_t Missile1_X[ 4 ]; + geomv_t Missile1_Y[ 4 ]; + geomv_t Missile1_Z[ 4 ]; + + dword Missile2_Class[ 4 ]; + geomv_t Missile2_X[ 4 ]; + geomv_t Missile2_Y[ 4 ]; + geomv_t Missile2_Z[ 4 ]; + + geomv_t Mine1_X; + geomv_t Mine1_Y; + geomv_t Mine1_Z; + + fixed_t SpreadSpeed; + int SpreadLifeTime; + + geomv_t Spread_X[ 4 ]; + geomv_t Spread_Y; + geomv_t Spread_Z; + + fixed_t HelixSpeed; + int HelixLifeTime; + bams_t HelixCurBams; + refframe_t helix_refframes_delta; + + geomv_t Helix_X; + geomv_t Helix_Y; + geomv_t Helix_Z; + + fixed_t PhotonSpeed; + int PhotonLifeTime; + + refframe_t EmpRefframesDelta; + + geomv_t Beam_X[ 4 ]; + geomv_t Beam_Y; + geomv_t Beam_Z; + + int FumeFreq; + fixed_t FumeSpeed; + int FumeLifeTime; + int FumeCount; + + geomv_t Fume_X[ 4 ]; + geomv_t Fume_Y; + geomv_t Fume_Z; + + GenObject* Orbit; + + // afterburner info per ship + int afterburner_previous_speed; + int afterburner_active; + refframe_t afterburner_energy; +}; + +// object type "Ship_1" (Objecttype #00) +struct Ship1Obj : ShipObject { + +}; + +// object type "Ship_2" (Objecttype #01) +struct Ship2Obj : ShipObject { + +}; + + +// generic projectile object -------------------------------------------------- +// +struct ProjectileObject : GenObject { + + int LifeTime; + int LifeTimeCount; + Vertex3 DirectionVec; + fixed_t Speed; + dword HitPoints; + int Owner; // OWNER_LOCAL_PLAYER means local player is owner + Vertex3 PrevPosition; + +}; + + +// generic laser object ------------------------------------------------------- +// +struct LaserObject : ProjectileObject { + + int EnergyNeeded; + +}; + +// object type "Laser_1" (Objecttype #02) +struct Laser1Obj : LaserObject { + +}; + +// object type "Laser_2" (Objecttype #03) +struct Laser2Obj : LaserObject { + +}; + +// object type "Laser_3" (Objecttype #04) +struct Laser3Obj : LaserObject { + +}; + + +// generic missile object ----------------------------------------------------- +// +struct MissileObject : ProjectileObject { + +}; + + +// object type "Missile_1" (Objecttype #05) +struct Missile1Obj : MissileObject { + +}; + +// object type "Missile_2" (Objecttype #06) +struct Missile2Obj : MissileObject { + +}; + +// object type "Missile_3" (Objecttype #07) +struct Missile3Obj : MissileObject { + +}; + + +// generic missile object with targeting -------------------------------------- +// +struct TargetMissileObject : MissileObject { + + dword TargetObjNumber; + GenObject* TargetObjPointer; + dword Latency; + bams_t MaxRotation; + +}; + +// object type "Missile_4" (Objecttype #08) +struct Missile4Obj : TargetMissileObject { + +}; + +// object type "Missile_5" (Objecttype #09) +struct Missile5Obj : TargetMissileObject { + +}; + + +// generic extra object ------------------------------------------------------- +// +struct ExtraObject : GenObject { + + int LifeTime; + int LifeTimeCount; + bams_t SelfRotX; + bams_t SelfRotY; + bams_t SelfRotZ; + int DriftTimeout; + Vector3 DriftVec; + refframe_t VisibleFrame_Reset_Frames; + +}; + +// object type "Extra_1" (Objecttype #0A) +struct Extra1Obj : ExtraObject { + + int EnergyBoost; + +}; + +// object type "Extra_2" (Objecttype #0B) +struct Extra2Obj : ExtraObject { + + int MissileType; + int NumMissiles; + +}; + +// object type "Extra_3" (Objecttype #0C) +struct Extra3Obj : ExtraObject { + + int DeviceType; + int DeviceSpecials1; + int DeviceSpecials2; + int DeviceSpecials3; + int DeviceSpecials4; + +}; + + +// generic mine object -------------------------------------------------------- +// +struct MineObject : ExtraObject { + + int HitPoints; + int Owner; // OWNER_LOCAL_PLAYER means local player is owner + +}; + +// object type "Mine_1" (Objecttype #0D) [counts as extra object!] +struct Mine1Obj : MineObject { + +}; + + +// custom (application specific object) --------------------------------------- +// +struct CustomObject : GenObject { + + void (*callback_instant)( CustomObject *base ); + void (*callback_destroy)( CustomObject *base ); + + int (*callback_animate)( CustomObject *base ); + int (*callback_collide)( CustomObject *base ); + + void (*callback_notify)( CustomObject *base, GenObject *genobj, int event ); + int (*callback_persist)( CustomObject* base, int ToStream, void* relist ); +}; + + +// planet object -------------------------------------------------------------- +// +struct PlanetObject : CustomObject { + +}; + + +#endif // _OD_TYPES_H_ + + diff --git a/src/libparsec/include/parttype.h b/src/libparsec/include/parttype.h new file mode 100644 index 0000000..c3d7c41 --- /dev/null +++ b/src/libparsec/include/parttype.h @@ -0,0 +1,432 @@ +/* + * PARSEC HEADER + * Particle System Types and Definitions V1.46 + * + * Copyright (c) Markus Hadwiger 1997-1999 + * All Rights Reserved. + */ + +#ifndef _PARTTYPE_H_ +#define _PARTTYPE_H_ + + +// lifetime for objects that don't destroy themselves +#define INFINITE_LIFETIME 2000000000 + +// number of lightning particles in beam +#define LIGHTNING_LENGTH 256 + + +// properties of generic sphere particles +#define SPHERE_BM_INDX BM_LIGHTNING1 +#define SPHERE_REF_Z 10.0f //9.0f // 30.0f // 150.0f +#define SPHERE_PARTICLE_COLOR 255 +#define SPHERE_PARTICLES 250 //512 //200 + +#define SPHERE_EXPLOSION_DURATION 250 //400 +#define SPHERE_EXPLOSION_SPEED FIXED_TO_GEOMV( 0x2800 ) //0x07000 + +#define SPHERE_EXPLOSION_BM_INDX BM_FIREBALL3 +#define SPHERE_EXPLOSION_COLOR 168 +#define SPHERE_EXPLOSION_REF_Z 20.0f + +#define SPHERE_EXPL_PARTICLES 150 + +// properties of contracting sphere +#define SPHERE_CONTRACT_SPEED FIXED_TO_GEOMV( 0x0c00 ) +#define CONTRACTING_SPHERE_LIFETIME 8000 +#define CONTRACTING_SPHERE_EXPANSION_TIME 800 + + +// sphere animation type identifiers +#define SAT_NO_ANIMATION 0x00000600 +#define SAT_ROTATING 0x00000601 +#define SAT_EXPLODING 0x00000402 +#define SAT_PULSATING 0x00000503 +#define SAT_CONTRACTING 0x00000404 +#define SAT_STOCHASTIC_MOTION 0x00000605 + +// anim type for lightning (no "real" sphere animtype) +#define SAT_LIGHTNING 0x00000006 + +// anim type for geometry particles (no "real" sphere animtype) +#define SAT_GENOBJECT 0x00000007 + +// anim type for photon particles (no "real" sphere animtype) +#define SAT_PHOTON 0x00000008 + +// types for differently shaped spheres +#define SAT_SPHERETYPE_NORMAL 0x00000000 +#define SAT_SPHERETYPE_DISC 0x00010000 +#define SAT_SPHERETYPE_DISCWITHCORE 0x00020000 + +// special sphere flags +#define SAT_RESET_MEGASHIELD_FLAG 0x00100000 +#define SAT_DECREMENT_EXTRA_COUNTER 0x00200000 +#define SAT_AUTO_DEPLETE_PARTICLES 0x00400000 + +// special sphere anim types (combined) +#define SAT_MEGASHIELD_SPHERE ( SAT_ROTATING | SAT_RESET_MEGASHIELD_FLAG | SAT_AUTO_DEPLETE_PARTICLES ) +#define SAT_ENERGYFIELD_SPHERE ( SAT_CONTRACTING | SAT_DECREMENT_EXTRA_COUNTER ) + +// sphere animation type identifier masks +#define SAT_NEEDS_REFCOORDS_MASK 0x00000100 +#define SAT_VALID_FOR_OBJECTCENTERED_SPHERE 0x00000200 +#define SAT_VALID_FOR_PSPHERE_OBJECT 0x00000400 +#define SAT_BASIC_ANIM_MASK 0x0000ffff +#define SAT_SPHERE_TYPE_MASK 0x000f0000 +#define SAT_SPECIAL_FLAGS_MASK 0xfff00000 + + +// cluster type identifiers (pcluster_s::type) +#define CT_CONSTANT_VELOCITY 0x00000000 +#define CT_LIGHTNING 0x00001201 +#define CT_OBJECTCENTERED_SPHERE 0x00000602 +#define CT_PARTICLE_SPHERE 0x00000103 +#define CT_CALLBACK_TRAJECTORY 0x00000004 +#define CT_CUSTOMDRAW 0x00000805 +#define CT_GENOBJECT_PARTICLES 0x00000606 +#define CT_PHOTON_SPHERE 0x00000207 + +// cluster type identifier flags/masks (pcluster_s::type) +#define CT_PARTICLE_OBJ_MASK 0x00000100 +#define CT_GENOBJECTRELATIVE_OBJ_MASK 0x00000200 +#define CT_DONT_DRAW_IN_COCKPIT_MASK 0x00000400 +#define CT_DONT_DRAW_AUTOMATICALLY 0x00000800 +#define CT_DONT_DRAW_IF_BASE_VISNEVER 0x00001000 +#define CT_EXTINFO_STORAGE 0x00010000 +#define CT_DONT_CULL_WITH_GENOBJECT 0x00020000 +#define CT_CLUSTER_GLOBAL_EXTINFO 0x00040000 +#define CT_HINT_PARTICLES_IDENTICAL 0x00100000 +#define CT_HINT_PARTICLES_HAVE_EXTINFO 0x00200000 +#define CT_HINT_NO_APPEARANCE_ANIMATION 0x00400000 +#define CT_HINT_NO_POSITIONAL_ANIMATION 0x00800000 +#define CT_HINT_CULL_APPEARANCE_ANIMATION 0x01000000 +#define CT_HINT_CULL_POSITIONAL_ANIMATION 0x02000000 +#define CT_TYPEMASK 0x0000ffff +#define CT_TYPEENUMERATIONMASK 0x000000ff + + +// particle flags (field particle_s::flags) +#define PARTICLE_ACTIVE 0x00000001 +#define PARTICLE_COLLISION 0x00000002 + +// linear particle distinguishing flags/masks +#define PARTICLE_IS_HELIX 0x00010000 +#define PARTICLE_IS_PHOTON 0x00020000 +#define PARTICLE_IS_MASK 0xffff0000 + + +// single texture anim registration info -------------------------------------- +// +struct ptexreg_s { + + int deltatime; // delta time to next entry (frame) + char* texname; // name of frame texture +}; + + +// single texture trafo registration info (currently same as ptrafo_s) -------- +// +struct pxforeg_s { + + int deltatime; // delta time to next entry (frame) + imgtrafo_s* imgtrafo; // image transformation for this frame +}; + + +// registration info for particle definition ---------------------------------- +// +struct pdefreg_s { + + ptexreg_s* texinfo; // info for texture table + dword textabsize; // number of texture table entries + dword texstart; // start index + dword texrep; // repeat index + dword texend; // end index + + pxforeg_s* xfoinfo; // info for trafo table + dword xfotabsize; // number of trafo table entries + dword xfostart; // start index + dword xfoend; // end index + dword xforep; // repeat index +}; + + +// particle definition (texture animation) ------------------------------------ +// +typedef texanim_s pdef_s; + + +// registered pdef as used by PART_API::ParticleDefinitions[] ----------------- +// +struct pdefref_s { + + char* defname; // unique name for particle definition + pdef_s* def; // actual definition +}; + + +// extended definition/state info (to fields in particle_s) ------------------- +// +struct pextinfo_s { + +// extended definition + + pdef_s* partdef; // particle definition (until particle dies) + pdef_s* partdef_dest; // particle definition (during destruction) + +// extended state info + + word tex_pos; // current position in texture table + short tex_time; // time left until next advance in table + word xfo_pos; // current position in trafo table + short xfo_time; // time left until next advance in table +}; + + +// generic particle structure (size is 64 bytes) ------------------------------ +// +struct particle_s { + + int owner; // particle's owner (used for identification in netgame) + dword flags; // miscellaneous flags + int lifetime; // lifetime after which automatic destruction commences + pextinfo_s* extinfo; // extended definition/state info (may be NULL) + int bitmap; // negative means single pixel; bitmapindex otherwise + int color; // color for pixel particle + int sizebound; // LOD threshold for switch between bitmap and pixel + float ref_z; // reference z (distance for original-size bitmap) + Vertex3 position; // current position in 3-space + Vector3 velocity; // velocity vector (or current tangent to trajectory) +}; + +//NOTE: +// if ( extinfo != NULL ) field particle_s::bitmap has +// nothing to do with a bitmap anymore, but rather contains +// the iteration-type (iter_xx) with which the particle +// should be rendered in the loword and additional rendering +// flags in the hiword. + +#define PART_REND_MASK_ITER 0x0000ffff +#define PART_REND_MASK_FLAGS 0xffff0000 + +#define PART_REND_NONE 0x00000000 +#define PART_REND_NODEPTHCMP 0x00010000 // disable depth compare +#define PART_REND_NODEPTHSCALE 0x00020000 // no scale with depth coordinate +#define PART_REND_POINTVIS 0x00040000 // check point visibility + +// flag to turn sizebound off (always use texture) +#define PRT_NO_SIZEBOUND -1 + + +// header for auxiliary memblock in cluster (normally accessed via userinfo) -- +// +struct pusrinfo_s { + + int infovalid; // flag if actually valid + size_t blocksize; // size of block in bytes +}; + + +// basic particle cluster (animation/culling/memory allocation efficiency) ---- +// +struct pcluster_s { + + pcluster_s* next; // [ THE SEQUENCE OF THE FIRST THREE FIELDS ] + pcluster_s* prec; // [ *MUST NOT* BE CHANGED!! ] + particle_s* rep; // particle storage + dword type; // type of cluster (CT_xx: anim/struct-type/flags) + int numel; // current number of contained particles + int maxnumel; // maximum number of contained particles + geomv_t bdsphere; // radius of bounding sphere (0 means none) + pusrinfo_s* userinfo; // arbitrary user-defined info pertaining to cluster +}; + + +// particle cluster for linear particles -------------------------------------- +// +struct linear_pcluster_s; +typedef void (*linear_pcluster_fpt)( linear_pcluster_s*, int ); +struct linear_pcluster_s : pcluster_s { + + linear_pcluster_fpt callback; +}; + + +// particle cluster with generic callback function for animation -------------- +// +struct callback_pcluster_s; +typedef void (*callback_pcluster_fpt)( callback_pcluster_s* ); +struct callback_pcluster_s : pcluster_s { + + callback_pcluster_fpt callback; +}; + + +// particle cluster for customdraw animation ---------------------------------- +// +struct customdraw_pcluster_s; +typedef void (*customdraw_pcluster_fpt)( customdraw_pcluster_s* ); +struct customdraw_pcluster_s : pcluster_s { + + const GenObject* baseobject; // owner object + customdraw_pcluster_fpt callback; +}; + + +// particle cluster containing genobject relative particles ------------------- +// +struct objectbase_pcluster_s : pcluster_s { + + GenObject* baseobject; // pointer to object that owns cluster + objectbase_pcluster_s* attachlist; // pointer to next attached cluster + int animtype; // animation type (SAT_xx) +}; + + +// particle cluster containing position-relative particles -------------------- +// +struct particleobj_pcluster_s : pcluster_s { + + Vertex3 origin; // origin of cluster as a whole + int animtype; // animation type (SAT_xx) +}; + + +// cluster of particles comprising a sphere around a genobject ---------------- +// +struct basesphere_pcluster_s : objectbase_pcluster_s { + + int lifetime; // current lifetime of entire sphere + int max_life; // initial lifetime of entire sphere + + union { + + struct { // SAT_ROTATING + bams_t pitch; + bams_t yaw; + bams_t roll; + } rot; + + struct { // SAT_STOCHASTIC_MOTION + geomv_t radius; + int speed; + int fcount; + } rand; + }; +}; + + +// particle cluster containing genobject relative photon particles ------------ +// +struct photon_sphere_pcluster_s : objectbase_pcluster_s { + + geomv_t contraction_speed; + int contraction_time; + int cur_contraction_time; + int max_loading_time; + int firing; + int numloads; + Vertex3 center; + int alive; // current lifetime of entire sphere + bams_t pitch; + bams_t yaw; + bams_t roll; +}; + + +// cluster of particles comprising a sphere at a specific position ------------ +// +struct sphereobj_pcluster_s : particleobj_pcluster_s { + + int lifetime; // current lifetime of entire sphere + int max_life; // initial lifetime of entire sphere + + union { + + struct { // SAT_ROTATING + bams_t pitch; + bams_t yaw; + bams_t roll; + } rot; + + struct { // SAT_EXPLODING + geomv_t speed; + } expl; + + struct { // SAT_PULSATING + geomv_t amplitude; + geomv_t midradius; + bams_t frequency; // actually: angle/timeunit (omega) + bams_t current_t; // actually: current angle (omega*t) + bams_t pitch; + bams_t yaw; + bams_t roll; + } puls; + + struct { // SAT_CONTRACTING + geomv_t speed; + int expandtime; + bams_t pitch; + bams_t yaw; + bams_t roll; + } cont; + }; +}; + + +// cluster of lightning particles --------------------------------------------- +// +struct lightning_pcluster_s : objectbase_pcluster_s { + + int sizzlespeed; + int framecount; + Vertex3 beamstart1; + Vertex3 beamstart2; +}; + + +// cluster of particles that are part of an object's geometry ----------------- +// +struct genobject_pcluster_s; +typedef void (*genobject_pcluster_fpt)( genobject_pcluster_s* ); +struct genobject_pcluster_s : objectbase_pcluster_s { + + genobject_pcluster_fpt callback; +}; + + +// info how a particle should be drawn ---------------------------------------- +// +struct pdrwinfo_s { + + int bmindx; // index of particle's bitmap + int pcolor; // particle's color if not drawn as bitmap + float ref_z; // reference z (scaling info) + int sizebnd; // LOD threshold for switch between bitmap and pixel + pextinfo_s* extinfo; // extended definition/state info (may be NULL) +}; + +//NOTE: +// this structure is used as argument to functions that create a whole cluster +// of particles instead of just a single particle. at the moment these are +// PRT_CreateObjectCenteredSphere() and PRT_CreateParticleSphereObject(). +// (functions creating a single particle take a particle_s directly.) + + +// list of particle clusters -------------------------------------------------- +// +extern pcluster_s *Particles; +extern pcluster_s *CurLinearCluster; +extern pcluster_s *CustomDrawCluster; + + +// typical lower boundary of particle bitmap size ----------------------------- +// +extern int partbitmap_size_bound; + + +#endif // _PARTTYPE_H_ + + diff --git a/src/libparsec/include/platform.h b/src/libparsec/include/platform.h new file mode 100644 index 0000000..309eb72 --- /dev/null +++ b/src/libparsec/include/platform.h @@ -0,0 +1,79 @@ +#ifndef _PLATFORM_H +#define _PLATFORM_H +// platform.h - platform dependent include selection should go here. + + +/* Sick of this junk, hard coding some stuff because there's no reason for the mass + system dependent code anymore */ + +#undef SYSTEM_WIN32_UNUSED +#undef SYSTEM_LINUX_UNUSED +#undef SYSTEM_MACOSX_UNUSED + +#define SYSTEM_SDL + + +// New defines for different systems + +#if defined(_WIN32) +# define SYSTEM_TARGET_WINDOWS +// support XP, for some reason... +#define _WIN32_WINNT _WIN32_WINNT_WS03 + +#elif defined(__APPLE__) // TODO: check for iOS using TargetConditionals.h +# define SYSTEM_TARGET_OSX +#elif defined(linux) || defined(__linux) +# define SYSTEM_TARGET_LINUX +#endif + + +// compiler specification (parsec constants) ---------------------------------- +// +#if defined(_MSC_VER) +# define SYSTEM_COMPILER_MSVC +#elif defined(__clang__) +# define SYSTEM_COMPILER_CLANG +#elif defined(__GNUC__) +# if defined(__llvm__) +# define SYSTEM_COMPILER_LLVM_GCC +# else +# define SYSTEM_COMPILER_GCC +# endif +#endif + +#include "platform_sdl.h" + +//PARSEC_SERVER Needs this: +#define CPU_VENDOR_OS "i386-pc-win32" + +#if ! defined ( PARSEC_CLIENT ) && ! defined ( PARSEC_SERVER ) +#error "Error: Building libparsec must be called from the client or server make files... for now..." +#endif + +// target system specification +// These should be defined by the compiler or by the +// building IDE +/* +#if defined ( __WIN32__ ) || defined (WIN32) || defined( __linux__) || defined(__CYGWIN__) || defined(__APPLE__) +// #define SYSTEM_WIN32_UNUSED +// #undef SYSTEM_LINUX_UNUSED +// #undef SYSTEM_MACOSX_UNUSED +// #define CPU_VENDOR_OS "i386-pc-win32" +//#elif defined( __linux__ ) + #undef SYSTEM_WIN32_UNUSED + #define SYSTEM_LINUX_UNUSED + #undef SYSTEM_MACOSX_UNUSED +#ifndef __CYGWIN__ + #define __CYGWIN__ // temporary, for SDL testing. +#endif + #define CPU_VENDOR_OS "i386-pc-linux-gnu" +#elif defined( __APPLE__ ) + #undef SYSTEM_WIN32_UNUSED + #define SYSTEM_LINUX_UNUSED + #undef SYSTEM_MACOSX_UNUSED + #define CPU_VENDOR_OS "i386-pc-linux-gnu" +#endif + + */ + +#endif //_PLATFORM_H diff --git a/src/libparsec/include/platform_sdl.h b/src/libparsec/include/platform_sdl.h new file mode 100755 index 0000000..8b3b29e --- /dev/null +++ b/src/libparsec/include/platform_sdl.h @@ -0,0 +1,21 @@ +#ifndef PLATFORM_SDL_H_ +#define PLATFORM_SDL_H_ + + +// host cpu specification (parsec constants) ---------------------------------- +// +#define SYSTEM_CPU_INTEL +//#define SYSTEM_CPU_POWERPC + +#ifdef SYSTEM_TARGET_WINDOWS +#define SIGIOT SIGABRT +#endif + +#ifdef SYSTEM_SDL +//#define DISABLE_JOYSTICK_CODE // No Joystick support in Cygwin port yet. +#endif + + +#endif // !PLATFORM_SDL_H_ + + diff --git a/src/libparsec/include/sl_path.h b/src/libparsec/include/sl_path.h new file mode 100644 index 0000000..604d605 --- /dev/null +++ b/src/libparsec/include/sl_path.h @@ -0,0 +1,20 @@ +/* + * PARSEC HEADER: sl_path.h + */ + +#ifndef _SL_PATH_H_ +#define _SL_PATH_H_ + + +// sl_path.c implements the following functions +// ------------------------------------------- +// char* SYSs_ProcessPathString( char *path ); +// char* SYSs_ScanToExtension( char *fname ); +// char* SYSs_StripPath( char *fname ); +// int SYSs_AcquireScriptPath( char *path, int comtype, char *prefix ); +// int SYSs_AcquireDemoPath( char *path, char *prefix ); + + +#endif // _SL_PATH_H_ + + diff --git a/src/libparsec/include/sl_timer.h b/src/libparsec/include/sl_timer.h new file mode 100644 index 0000000..1e738ad --- /dev/null +++ b/src/libparsec/include/sl_timer.h @@ -0,0 +1,30 @@ +/* + * PARSEC HEADER: sl_timer.h + */ + +#ifndef _SL_TIMER_H_ +#define _SL_TIMER_H_ + + +// sl_timer.c implements the following functions +// --------------------------------------------- +// void SYSs_InitRefFrameCount(); +// refframe_t SYSs_GetRefFrameCount(); +// void SYSs_PauseRefFrameCount(); +// void SYSs_ResumeRefFrameCount(); +// void SYSs_Wait( refframe_t refframes ); +// int SYSs_InitFrameTimer(); +// int SYSs_KillFrameTimer(); +// int SYSs_Yield(); + +// sl_timer.c implements the following variables +// --------------------------------------------- +// extern dword FrameRate; +// extern dword FrameCounter; +// extern dword RefTimeCount; +// extern dword RefFrameCount; + + +#endif // _SL_TIMER_H_ + + diff --git a/src/libparsec/include/sw_path.h b/src/libparsec/include/sw_path.h new file mode 100644 index 0000000..60095ff --- /dev/null +++ b/src/libparsec/include/sw_path.h @@ -0,0 +1,20 @@ +/* + * PARSEC HEADER: sw_path.h + */ + +#ifndef _SW_PATH_H_ +#define _SW_PATH_H_ + + +// sw_path.c implements the following functions +// ------------------------------------------- +// char* SYSs_ProcessPathString( char *path ); +// char* SYSs_ScanToExtension( char *fname ); +// char* SYSs_StripPath( char *fname ); +// int SYSs_AcquireScriptPath( char *path, int comtype, char *prefix ); +// int SYSs_AcquireDemoPath( char *path, char *prefix ); + + +#endif // _SW_PATH_H_ + + diff --git a/src/libparsec/include/sw_timer.h b/src/libparsec/include/sw_timer.h new file mode 100755 index 0000000..d1a21db --- /dev/null +++ b/src/libparsec/include/sw_timer.h @@ -0,0 +1,30 @@ +/* + * PARSEC HEADER: sw_timer.h + */ + +#ifndef _SW_TIMER_H_ +#define _SW_TIMER_H_ + + +// sw_timer.cpp implements the following functions +// --------------------------------------------- +// void SYSs_InitRefFrameCount(); +// refframe_t SYSs_GetRefFrameCount(); +// void SYSs_PauseRefFrameCount(); +// void SYSs_ResumeRefFrameCount(); +// void SYSs_Wait( refframe_t refframes ); +// int SYSs_InitFrameTimer(); +// int SYSs_KillFrameTimer(); +// int SYSs_Yield(); + +// sw_timer.cpp implements the following variables +// --------------------------------------------- +// dword FrameRate; +// dword FrameCounter; +// dword RefTimeCount; +// dword RefFrameCount; + + +#endif // _SW_TIMER_H_ + + diff --git a/src/libparsec/include/sys_date.h b/src/libparsec/include/sys_date.h new file mode 100644 index 0000000..e29d5e0 --- /dev/null +++ b/src/libparsec/include/sys_date.h @@ -0,0 +1,27 @@ +/* + * PARSEC HEADER: sys_date.h + */ + +#ifndef _SYS_DATE_H_ +#define _SYS_DATE_H_ + + +// external variables + +extern const char build_text[]; +extern const char build_date[]; +extern const char build_time[]; + +extern const char build_comp[]; +extern const char build_bind[]; +extern const char build_endn[]; + + +// external functions + +char * SYS_SystemTime(); + + +#endif // _SYS_DATE_H_ + + diff --git a/src/libparsec/include/sys_defs.h b/src/libparsec/include/sys_defs.h new file mode 100644 index 0000000..23c7959 --- /dev/null +++ b/src/libparsec/include/sys_defs.h @@ -0,0 +1,38 @@ +/* + * PARSEC HEADER: sys_defs.h + */ + +#ifndef _SYS_DEFS_H_ +#define _SYS_DEFS_H_ + + +// ---------------------------------------------------------------------------- +// SYSTEM SUBSYSTEM (SYS) related definitions - +// ---------------------------------------------------------------------------- + +#ifdef PARSEC_CLIENT + + // external variables + + extern volatile int FrameRate; + extern volatile int FrameCounter; + extern volatile int RefTimeCount; + extern volatile int RefFrameCount; + + + // include system-specific subsystem prototypes --------------------------- + // + #include "sys_subh.h" + +#else // !PARSEC_CLIENT + + #include "sys_refframe_sv.h" + #include "sys_util_sv.h" + //#include "sys_msg_sv.h" + +#endif // !PARSEC_CLIENT + + +#endif // _SYS_DEFS_H_ + + diff --git a/src/libparsec/include/sys_file.h b/src/libparsec/include/sys_file.h new file mode 100644 index 0000000..647f4cb --- /dev/null +++ b/src/libparsec/include/sys_file.h @@ -0,0 +1,44 @@ +/* + * PARSEC HEADER: sys_file.h + */ + +#ifndef _SYS_FILE_H_ +#define _SYS_FILE_H_ + + +// external variables + +extern int num_data_packages; +extern char* package_filename[]; + +#define PSCDATA_VERSION "011" // version to match in the embedded file to verify we are good to go. + + +// external functions + +int SYS_OverridePackage( const char* oldpackname, const char* newpackname ); +int SYS_RegisterPackage( const char *packname, size_t baseofs, char *prefix ); +int SYS_AcquirePackageScripts( int comtype ); +int SYS_AcquirePackageDemos(); +int SYS_CheckDataVersion(); + +// signature compatible system file function replacements + +long int SYS_GetFileLength( const char *filename ); +FILE* SYS_fopen( const char *filename, const char *mode ); +int SYS_fclose( FILE *fp ); +size_t SYS_fread( void *buf, size_t elsize, size_t nelem, FILE *fp ); +int SYS_fseek( FILE *fp, long int offset, int whence ); +long int SYS_ftell( FILE *fp ); +int SYS_feof( FILE *fp ); +char* SYS_fgets( char *string, int n, FILE *fp ); + +int SYS_open( const char *path, int access ); +int SYS_close( int handle ); +int SYS_read( int handle, char *buffer, int len ); +long SYS_filelength( int handle ); + + +#endif // _SYS_FILE_H_ + + diff --git a/src/libparsec/include/sys_io.h b/src/libparsec/include/sys_io.h new file mode 100644 index 0000000..0d066ee --- /dev/null +++ b/src/libparsec/include/sys_io.h @@ -0,0 +1,37 @@ +/* + * PARSEC HEADER: sys_io.h + */ + +#ifndef _SYS_IO_H_ +#define _SYS_IO_H_ + + +// include header containing I/O system calls --------------------------------- + +#if defined(SYSTEM_COMPILER_GCC) || defined(SYSTEM_COMPILER_CLANG) || defined(SYSTEM_COMPILER_LLVM_GCC) + + //NOTE: + // io.h need not be included (doesn't exist and + // prototypes are declared elsewhere). + + //NOTE: + // filelength() doesn't exist; + // SYS_FILE::SYS_filelength() must not be used. + + #define filelength(x) (PANIC(0),0) + +#else // SYSTEM_COMPILER_GCC + + // simply include correct header + #include + + #ifndef SYSTEM_COMPILER_MSVC + #include + #endif + +#endif // SYSTEM_COMPILER_GCC + + +#endif // _SYS_IO_H_ + + diff --git a/src/libparsec/include/sys_path.h b/src/libparsec/include/sys_path.h new file mode 100644 index 0000000..b15eef3 --- /dev/null +++ b/src/libparsec/include/sys_path.h @@ -0,0 +1,22 @@ +/* + * PARSEC HEADER: sys_path.h + */ + +#ifndef _SYS_PATH_H_ +#define _SYS_PATH_H_ + + +// ---------------------------------------------------------------------------- +// SYSTEM SUBSYSTEM (SYS) PATH PROCESSING - +// ---------------------------------------------------------------------------- + +char* SYSs_ProcessPathString( char *path ); +char* SYSs_ScanToExtension( char *fname ); +char* SYSs_StripPath( char *fname ); +int SYSs_AcquireScriptPath( char *path, int comtype, char *prefix ); +int SYSs_AcquireDemoPath( char *path, char *prefix ); + + +#endif // _SYS_PATH_H_ + + diff --git a/src/libparsec/include/sys_swap.h b/src/libparsec/include/sys_swap.h new file mode 100644 index 0000000..9cd98e0 --- /dev/null +++ b/src/libparsec/include/sys_swap.h @@ -0,0 +1,26 @@ +/* + * PARSEC HEADER: sys_swap.h + */ + +#ifndef _SYS_SWAP_H_ +#define _SYS_SWAP_H_ + + +// external functions + +void SYS_SwapPackageHeader( packageheader_s *p ); +void SYS_SwapPFileInfo( pfileinfodisk_s *p ); + +void SYS_SwapBdtHeader( BdtHeader *b ); +void SYS_SwapFntHeader( FntHeader *f ); +void SYS_SwapTexHeader( TexHeader *t ); +void SYS_SwapDemHeader( DemHeader *d ); +void SYS_SwapPfgHeader( PfgHeader *p ); +void SYS_SwapPfgTable( int fixsize, dword *geomtab, size_t tabsize ); + +void SYS_SwapGenObject( GenObject *g ); + + +#endif // _SYS_SWAP_H_ + + diff --git a/src/libparsec/include/utl_bsp.h b/src/libparsec/include/utl_bsp.h new file mode 100644 index 0000000..8ef0611 --- /dev/null +++ b/src/libparsec/include/utl_bsp.h @@ -0,0 +1,16 @@ +/* + * PARSEC HEADER: xac_bsp.h + */ + +#ifndef _XAC_BSP_H_ +#define _XAC_BSP_H_ + + +// xac_bsp.c implements the following functions +// -------------------------------------------- +// int BSP_FindColliderLine( CullBSPNode *tree, Vertex3 *v0, Vertex3 *v1, dword *colnode, geomv_t *colt ); + + +#endif + + diff --git a/src/libparsec/include/utl_clip.h b/src/libparsec/include/utl_clip.h new file mode 100644 index 0000000..9065935 --- /dev/null +++ b/src/libparsec/include/utl_clip.h @@ -0,0 +1,35 @@ +/* + * PARSEC HEADER: xac_clip.h + */ + +#ifndef _XAC_CLIP_H_ +#define _XAC_CLIP_H_ + + +// xac_clip.c implements the following functions +// --------------------------------------------- +// IterPolygon3 *CLIP_VolumeIterTriangle3( IterTriangle3 *poly, Plane3 *volume, dword cullmask ); +// IterPolygon3 *CLIP_VolumeIterTriangle3_UVW( IterTriangle3 *poly, Plane3 *volume, dword cullmask ); +// IterPolygon3 *CLIP_VolumeIterTriangle3_RGBA( IterTriangle3 *poly, Plane3 *volume, dword cullmask ); +// IterPolygon3 *CLIP_VolumeIterRectangle3( IterRectangle3 *poly, Plane3 *volume, dword cullmask ); +// IterPolygon3 *CLIP_VolumeIterRectangle3_UVW( IterRectangle3 *poly, Plane3 *volume, dword cullmask ); +// IterPolygon3 *CLIP_VolumeIterRectangle3_RGBA( IterRectangle3 *poly, Plane3 *volume, dword cullmask ); +// IterPolygon3 *CLIP_VolumeIterPolygon3( IterPolygon3 *poly, Plane3 *volume, dword cullmask ); +// IterPolygon3 *CLIP_VolumeIterPolygon3_UVW( IterPolygon3 *poly, Plane3 *volume, dword cullmask ); +// IterPolygon3 *CLIP_VolumeIterPolygon3_RGBA( IterPolygon3 *poly, Plane3 *volume, dword cullmask ); +// IterPolygon3 *CLIP_PlaneIterTriangle3( IterTriangle3 *poly, Plane3 *plane ); +// IterPolygon3 *CLIP_PlaneIterTriangle3_UVW( IterTriangle3 *poly, Plane3 *plane ); +// IterPolygon3 *CLIP_PlaneIterTriangle3_RGBA( IterTriangle3 *poly, Plane3 *plane ); +// IterPolygon3 *CLIP_PlaneIterRectangle3( IterRectangle3 *poly, Plane3 *plane ); +// IterPolygon3 *CLIP_PlaneIterRectangle3_UVW( IterRectangle3 *poly, Plane3 *plane ); +// IterPolygon3 *CLIP_PlaneIterRectangle3_RGBA( IterRectangle3 *poly, Plane3 *plane ); +// IterPolygon3 *CLIP_PlaneIterPolygon3( IterPolygon3 *poly, Plane3 *plane ); +// IterPolygon3 *CLIP_PlaneIterPolygon3_UVW( IterPolygon3 *poly, Plane3 *plane ); +// IterPolygon3 *CLIP_PlaneIterPolygon3_RGBA( IterPolygon3 *poly, Plane3 *plane ); +// IterLine2 *CLIP_RectangleIterLine2( IterLine2 *line, Rectangle2 *rect ); +// IterLine3 *CLIP_PlaneIterLine3( IterLine3 *line, Plane3 *plane ); + + +#endif // _XAC_CLIP_H_ + + diff --git a/src/libparsec/include/utl_clpo.h b/src/libparsec/include/utl_clpo.h new file mode 100644 index 0000000..5a8fdc9 --- /dev/null +++ b/src/libparsec/include/utl_clpo.h @@ -0,0 +1,17 @@ +/* + * PARSEC HEADER: xac_clpo.h + */ + +#ifndef _XAC_CLPO_H_ +#define _XAC_CLPO_H_ + + +// xac_clpo.c implements the following functions +// --------------------------------------------- +// GenObject *CLIP_VolumeGenObject( GenObject *clipobj, Plane3 *volume, dword cullmask ); +// GenObject *CLIP_PlaneGenObject( GenObject *clipobj, Plane3 *plane ); + + +#endif + + diff --git a/src/libparsec/include/utl_cull.h b/src/libparsec/include/utl_cull.h new file mode 100644 index 0000000..e888f8c --- /dev/null +++ b/src/libparsec/include/utl_cull.h @@ -0,0 +1,21 @@ +/* + * PARSEC HEADER: xac_cull.h + */ + +#ifndef _XAC_CULL_H_ +#define _XAC_CULL_H_ + + +// xac_cull.c implements the following functions +// --------------------------------------------- +// void CULL_ReAcPointBox3( ReAcPointBox3 *reac, CullBox3 *cullbox, Plane3 *plane ); +// void CULL_ReAcIndexBox3( ReAcIndexBox3 *reac, Plane3 *plane ); +// void CULL_MakeVolumeCullVolume( Plane3 *volume, CullPlane3 *cullvolume, dword cullmask ); +// int CULL_BoxAgainstCullVolume( CullBox3 *cullbox, CullPlane3 *volume, dword *cullmask ); +// int CULL_BoxAgainstVolume( CullBox3 *cullbox, Plane3 *volume, dword *cullmask ); +// int CULL_SphereAgainstVolume( Sphere3 *sphere, Plane3 *volume, dword *cullmask ); + + +#endif + + diff --git a/src/libparsec/include/utl_fcos.h b/src/libparsec/include/utl_fcos.h new file mode 100644 index 0000000..b671cbb --- /dev/null +++ b/src/libparsec/include/utl_fcos.h @@ -0,0 +1,261 @@ + + { + 1.0000000000,0.9999988235,0.9999952938,0.9999894111,0.9999811753,0.9999705864,0.9999576446,0.9999423497,0.9999247018,0.9999047011,0.9998823475,0.9998576410,0.9998305818,0.9998011699,0.9997694054,0.9997352883, + 0.9996988187,0.9996599967,0.9996188225,0.9995752960,0.9995294175,0.9994811870,0.9994306046,0.9993776704,0.9993223846,0.9992647473,0.9992047586,0.9991424187,0.9990777278,0.9990106859,0.9989412932,0.9988695499, + 0.9987954562,0.9987190122,0.9986402182,0.9985590742,0.9984755806,0.9983897374,0.9983015449,0.9982110034,0.9981181129,0.9980228738,0.9979252862,0.9978253504,0.9977230666,0.9976184351,0.9975114561,0.9974021299, + 0.9972904567,0.9971764367,0.9970600703,0.9969413578,0.9968202993,0.9966968952,0.9965711458,0.9964430514,0.9963126122,0.9961798286,0.9960447009,0.9959072294,0.9957674145,0.9956252564,0.9954807555,0.9953339121, + 0.9951847267,0.9950331994,0.9948793308,0.9947231211,0.9945645707,0.9944036801,0.9942404495,0.9940748793,0.9939069700,0.9937367219,0.9935641355,0.9933892111,0.9932119492,0.9930323502,0.9928504145,0.9926661424, + 0.9924795346,0.9922905913,0.9920993131,0.9919057004,0.9917097537,0.9915114733,0.9913108598,0.9911079137,0.9909026354,0.9906950254,0.9904850843,0.9902728124,0.9900582103,0.9898412785,0.9896220175,0.9894004278, + 0.9891765100,0.9889502645,0.9887216920,0.9884907929,0.9882575677,0.9880220171,0.9877841416,0.9875439418,0.9873014182,0.9870565713,0.9868094018,0.9865599103,0.9863080972,0.9860539633,0.9857975092,0.9855387353, + 0.9852776424,0.9850142310,0.9847485018,0.9844804554,0.9842100924,0.9839374134,0.9836624192,0.9833851103,0.9831054874,0.9828235512,0.9825393023,0.9822527414,0.9819638691,0.9816726862,0.9813791933,0.9810833912, + 0.9807852804,0.9804848618,0.9801821360,0.9798771037,0.9795697657,0.9792601226,0.9789481753,0.9786339244,0.9783173707,0.9779985149,0.9776773578,0.9773539001,0.9770281427,0.9767000861,0.9763697313,0.9760370790, + 0.9757021300,0.9753648851,0.9750253451,0.9746835107,0.9743393828,0.9739929622,0.9736442497,0.9732932461,0.9729399522,0.9725843689,0.9722264971,0.9718663375,0.9715038910,0.9711391584,0.9707721407,0.9704028387, + 0.9700312532,0.9696573851,0.9692812354,0.9689028048,0.9685220943,0.9681391047,0.9677538371,0.9673662922,0.9669764710,0.9665843745,0.9661900034,0.9657933589,0.9653944417,0.9649932529,0.9645897933,0.9641840640, + 0.9637760658,0.9633657998,0.9629532669,0.9625384680,0.9621214043,0.9617020765,0.9612804858,0.9608566331,0.9604305194,0.9600021457,0.9595715131,0.9591386225,0.9587034749,0.9582660714,0.9578264130,0.9573845008, + 0.9569403357,0.9564939189,0.9560452513,0.9555943341,0.9551411683,0.9546857549,0.9542280951,0.9537681899,0.9533060404,0.9528416476,0.9523750127,0.9519061368,0.9514350210,0.9509616663,0.9504860739,0.9500082450, + 0.9495281806,0.9490458819,0.9485613499,0.9480745859,0.9475855910,0.9470943664,0.9466009131,0.9461052324,0.9456073254,0.9451071933,0.9446048373,0.9441002585,0.9435934582,0.9430844375,0.9425731976,0.9420597398, + 0.9415440652,0.9410261751,0.9405060706,0.9399837530,0.9394592236,0.9389324835,0.9384035341,0.9378723764,0.9373390119,0.9368034417,0.9362656672,0.9357256895,0.9351835099,0.9346391298,0.9340925504,0.9335437730, + 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+public: + T m_data; + UTL_listentry_s* m_pPrev; + UTL_listentry_s* m_pNext; +}; + +// class for holding a single linked list ------------------------------------- +// +template +class UTL_List { +protected: + UTL_listentry_s* m_pHead; + UTL_listentry_s* m_pTail; + int m_nNumEntries; + + // unlinkg an entry from the list + void _Unlink( UTL_listentry_s* node ) + { + ASSERT( node != NULL ); + + // unlink from list + if ( node->m_pNext != NULL ) { + node->m_pNext->m_pPrev = node->m_pPrev; + } + if ( node->m_pPrev != NULL ) { + node->m_pPrev->m_pNext = node->m_pNext; + } + + // correct head/tail pointers + if ( node->m_pPrev == NULL ) { + ASSERT( node == m_pHead ); + m_pHead = node->m_pNext; + } + if ( node->m_pNext == NULL ) { + ASSERT( node == m_pTail ); + m_pTail = node->m_pPrev; + } + + m_nNumEntries--; + } + +public: + UTL_List() + { + m_pHead = NULL; + m_pTail = NULL; + m_nNumEntries = 0; + } + + ~UTL_List() + { + Clear(); + } + + // clear all entries in the list + void Clear() + { + UTL_listentry_s* next; + for( UTL_listentry_s* node = m_pHead; node != NULL; ) { + next = node->m_pNext; + delete node; + node = next; + } + m_nNumEntries = 0; + m_pHead = NULL; + m_pTail = NULL; + } + void RemoveAll() { Clear(); } + + // append an entry at the tail of the list + UTL_listentry_s* AppendTail( T _data ) + { + UTL_listentry_s* newentry = new UTL_listentry_s; + newentry->m_data = _data; + newentry->m_pPrev = m_pTail; + newentry->m_pNext = NULL; + if ( m_pTail != NULL ) { + m_pTail->m_pNext = newentry; + m_pTail = newentry; + } else { + ASSERT( m_pHead == NULL ); + m_pHead = newentry; + m_pTail = newentry; + } + + m_nNumEntries++; + + return newentry; + } + + // append an entry at the head of the list + UTL_listentry_s* AppendHead( T _data ) + { + UTL_listentry_s* newentry = new UTL_listentry_s; + newentry->m_data = _data; + newentry->m_pPrev = NULL; + newentry->m_pNext = m_pHead; + if ( m_pHead != NULL ) { + m_pHead->m_pPrev = newentry; + m_pHead = newentry; + } else { + ASSERT( m_pTail == NULL ); + m_pHead = newentry; + m_pTail = newentry; + } + + m_nNumEntries++; + + return newentry; + } + + // return the head entry of the list + UTL_listentry_s* GetHead() const { return m_pHead; } + + // return the tail entry of the list + UTL_listentry_s* GetTail() const { return m_pTail; } + + // find an entry with a specific data + UTL_listentry_s* Find( T& data ) const + { + for( UTL_listentry_s* node = m_pHead; node != NULL; ) { + if ( node->m_data == data ) { + return node; + } + node = node->m_pNext; + } + return NULL; + } + + + + // remove an entry specified by its data + //FIXME: evt. introduce key into UTL_listentry_s + bool_t Remove( T& _data ) + { + UTL_listentry_s* node = Find( _data ); + if ( node != NULL ) { + _Unlink( node ); + delete node; + return true; + } + + return false; + } + + // dump contents + void Dump() const + { + int nEntry = 0; + printf( "# of entries: %d", m_nNumEntries ); + for( UTL_listentry_s* node = m_pHead; node != NULL; ) { + printf( "%03d: adress: %8x, data: %8x prev: %8x next: %8x\n", nEntry, (int)node, (int)node->m_data, (int)node->m_pPrev, (int)node->m_pNext ); + node = node->m_pNext; + nEntry++; + } + } + + // return the # of entries + int GetNumEntries() const + { + return m_nNumEntries; + } + + // return the entry at a specified index + UTL_listentry_s* GetEntryAtIndex( int nIndex ) const + { + // TODO: MINGW32 fails on this for some reason... might have to look into why... + //ASSERT( ( nIndex >= 0 ) && ( nIndex < m_nNumEntries ) ); + int nEntry = 0; + for( UTL_listentry_s* node = m_pHead; node != NULL; ) { + + if ( nEntry == nIndex ) { + return node; + } + + node = node->m_pNext; + nEntry++; + } + + return NULL; + } + + // remove entry from list, returns data in entry + T RemoveHead() + { + ASSERT( GetHead() != NULL ); + return RemoveEntry( GetHead() ); + } + + // remove tail entry from list, returns data in entry + T RemoveTail() + { + ASSERT( GetTail() != NULL ); + return RemoveEntry( GetTail() ); + } + + // remove entry from list, returns data in entry + T RemoveEntry( UTL_listentry_s* entry ) + { + ASSERT( entry != NULL ); + _Unlink( entry ); + T data = entry->m_data; + delete entry; + return data; + } + + // call a function for each entry in the list, stop iteration upon fuction failing + void ForEach( int (*procfunc)( UTL_listentry_s* node, void* param ), void* param ) + { + for( UTL_listentry_s* node = m_pHead; node != NULL; ) { + + // call the processing function + if ( (*procfunc) (node, param ) == FALSE ) { + break; + } + + node = node->m_pNext; + } + } +}; + +/* +template +class UTL_ListWalker +{ +protected: + void* m_pData; +public: + UTL_ListWalker( ) + virtual void Callback( UTL_listentry_s* entry ) = 0; +}; + +*/ +#endif // _UTL_LIST_H_ + diff --git a/src/libparsec/include/utl_logfile.h b/src/libparsec/include/utl_logfile.h new file mode 100644 index 0000000..ffd44cb --- /dev/null +++ b/src/libparsec/include/utl_logfile.h @@ -0,0 +1,53 @@ +/* + * PARSEC HEADER: utl_logfile.h + */ + +#ifndef _UTL_LOGFILE_H_ +#define _UTL_LOGFILE_H_ + +// max. length of temporary buffer -------------------------------------------- +// +#define MAX_LOG_BUFFER_LEN 4096 + +// class for logging information ---------------------------------------------- +// +class UTL_LogFile +{ +protected: + char m_szBuffer[ MAX_LOG_BUFFER_LEN + 1 ]; + size_t m_nBufferLen; + FILE* m_pFile; + refframe_t m_LastFlushRefframe; + +protected: + + // add an entry to the logfile + void _AddEntry( const char* szEntry, size_t len2 ); + +public: + + // standard ctor + UTL_LogFile( const char* szFilename = NULL ); + + // standard dtor + ~UTL_LogFile(); + + // open the logfile + int Open( const char* szFilename ); + + // printf like adding to the logfile + int printf( const char *format, ... ); + + // flush the buffer to the disk file + void Flush(); +}; + + +// external functions --------------------------------------------------------- +// + +// flush all registerd logfiles +void UTL_FlushRegisteredLogfiles(); + + +#endif // !_UTL_LOGFILE_H_ diff --git a/src/libparsec/include/utl_math.h b/src/libparsec/include/utl_math.h new file mode 100644 index 0000000..9fb5f93 --- /dev/null +++ b/src/libparsec/include/utl_math.h @@ -0,0 +1,438 @@ +/* + * PARSEC HEADER: x_math.h + */ + +#ifndef _X_MATH_H_ +#define _X_MATH_H_ + + +// ---------------------------------------------------------------------------- +// MATHEMATICS SUBSYSTEM - +// ---------------------------------------------------------------------------- + + +// thou shalt choose wise +#define USE_DOTPRODUCT_MACRO + + + +// matrix that can be used as destination (MAT2) +extern pXmatrx DestXmatrx; + +// interpolation info for remote player --------------------------------------- +// +struct playerlerp_s { + + fixed_t curspeed; + bams_t curyaw; + bams_t curpitch; + bams_t curroll; + geomv_t curslidehorz; + geomv_t curslidevert; + + Xmatrx dstposition; + geomv_t transvec_x; // delta vec during + geomv_t transvec_y; // transition + geomv_t transvec_z; + int transition; // time countdown + + Quaternion srcquat; // start of slerp + Quaternion dstquat; // end of slerp + float curalpha; // current slerp alpha + float incalpha; // delta for slerp alpha +}; + +// hermite arclen interpolation data ------------------------------------------ +// +struct Hermite_ArcLen +{ + int num_steps; + float* table_u; + float* table_s; + Vector3* table_Vecs; + float total_arc_len; +}; + +// external functions (MATH) + +void AdjointMtx( const Xmatrx smatrx, Xmatrx dmatrx ); + +void MtxMtxMUL( const Xmatrx matrxb, const Xmatrx matrxa, Xmatrx dmatrx ); +void MtxMtxMULt( const Xmatrx matrxb, const Xmatrx matrxa, Xmatrx dmatrx ); +void MtxVctMUL( const Xmatrx matrx, const Vector3 *svect, Vector3 *dvect ); +void MtxVctMULt( const Xmatrx matrx, const Vector3 *svect, Vector3 *dvect ); +void DirVctMUL( const Xmatrx matrx, geomv_t scalar, Vector3 *dvect ); +void RightVctMUL( const Xmatrx matrx, geomv_t scalar, Vector3 *dvect ); +void UpVctMUL( const Xmatrx matrx, geomv_t scalar, Vector3 *dvect ); +void VctReflect( const Vector3 *ivec, const Vector3 *normal, Vector3 *destvec ); +void CalcMovement( Vector3* move_offset, const Xmatrx frame, fixed_t forward, geomv_t horiz, geomv_t vert, refframe_t refframes ); + +void GetSinCos( dword angle, sincosval_s *resultp ); + +void ObjRotX( Xmatrx matrix, bams_t pitch ); +void ObjRotY( Xmatrx matrix, bams_t yaw ); +void ObjRotZ( Xmatrx matrix, bams_t roll ); +void CamRotX( Xmatrx matrix, bams_t pitch ); +void CamRotY( Xmatrx matrix, bams_t yaw ); +void CamRotZ( Xmatrx matrix, bams_t roll ); + +geomv_t DotProduct( const Vector3 *vect1, const Vector3 *vect2 ); +void CrossProduct( const Vector3 *vect1, const Vector3 *vect2, Vector3 *cproduct ); +void CrossProduct2( const geomv_t *vect1, const geomv_t *vect2, geomv_t *cproduct ); + +void ReOrthoMtx( Xmatrx matrix ); + +void ProcessObject( GenObject *object ); + + +// external functions (MAT2) + +geomv_t VctLen( Vector3 *vec ); +geomv_t VctLenX( Vector3 *vec ); +void NormVct( Vector3 *vec ); +void NormVctX( Vector3 *vec ); +void NormMtx( Xmatrx matrix ); +void ReOrthoNormMtx( Xmatrx matrix ); +void MakeIdMatrx( Xmatrx matrx ); +void MakeNonTranslationMatrx( const Xmatrx matrx, Xmatrx dmatrx ); +void CalcOrthoInverse( const Xmatrx matrx, Xmatrx dmatrx ); +void CalcObjSpaceCamera( const GenObject *objectp, Vector3 *cameravec ); +void TransformVolume( const Xmatrx matrx, Plane3 *vol_in, Plane3 *vol_out, dword cullmask ); +void BackTransformVolume( const Xmatrx matrx, Plane3 *vol_in, Plane3 *vol_out, dword cullmask ); + +int QuaternionIsUnit( const Quaternion *quat ); +int QuaternionIsUnit_f( const Quaternion_f *quat ); +void QuaternionMakeUnit( Quaternion *quat ); +void QuaternionMakeUnit_f( Quaternion_f *quat ); +void QuaternionInvertUnit( Quaternion *quat ); +void QuaternionInvertUnit_f( Quaternion_f *quat ); +void QuaternionInvertGeneral( Quaternion *quat ); +void QuaternionInvertGeneral_f( Quaternion_f *quat ); +void QuaternionFromMatrx( Quaternion *quat, const Xmatrx matrix ); +void QuaternionFromMatrx_f( Quaternion_f *quat, const Xmatrx matrix ); +void MatrxFromQuaternion( Xmatrx matrix, const Quaternion *quat ); +void MatrxFromQuaternion_f( Xmatrx matrix, const Quaternion_f *quat ); +void MatrxFromAngularDisplacement( Xmatrx matrix, bams_t angle, Vertex3 *axis ); +void QuaternionMUL( Quaternion *qd, const Quaternion *qb, const Quaternion *qa ); +void QuaternionMUL_f( Quaternion_f *qd, const Quaternion_f *qb, const Quaternion_f *qa ); +void QuaternionSlerp( Quaternion *qd, const Quaternion *qa, const Quaternion *qb, float alpha ); +void QuaternionSlerp_f( Quaternion_f *qd, const Quaternion_f *qa, const Quaternion_f *qb, float alpha ); +void QuaternionSlerpFrames( Xmatrx slerp_frame, Xmatrx start_frame, Xmatrx end_frame, float t ); +void CalcSlerpedMatrix( Xmatrx matrix, const playerlerp_s *playerlerp ); + +void Hermite_Interpolate( Vector3* dest, float t, const Vector3* start, const Vector3* end, const Vector3* start_tan, const Vector3* end_tan ); +Hermite_ArcLen* Hermite_ArcLen_InitData( int num_steps, const Vector3* start, const Vector3* end, const Vector3* start_tan, const Vector3* end_tan ); +void Hermite_ArcLen_KillData( Hermite_ArcLen* hermite_data ); +void Hermite_ArcLen_Interpolate( const Hermite_ArcLen* hermite_data, float s, Vector3* interp ); + +void DumpMatrix( Xmatrx mat ); + + +// geometric value MUL instruction -------------------------------------------- +// +#define GEOMV_MUL(a,b) ((a)*(b)) + + +// geometric value DIV instruction -------------------------------------------- +// +#define GEOMV_DIV(a,b) ((a)/(b)) + + +// dot product macro/function encapsulation ----------------------------------- +// +#ifdef USE_DOTPRODUCT_MACRO + #define DOT_PRODUCT(u,v) \ + (GEOMV_MUL((u)->X,(v)->X)+GEOMV_MUL((u)->Y,(v)->Y)+GEOMV_MUL((u)->Z,(v)->Z)) +#else + #define DOT_PRODUCT(u,v) DotProduct((u),(v)) +#endif + + +// make vector identity (NULL vector) ----------------------------------------- +// +inline +void MakeIdVector( Vector3& vec ) +{ + vec.X = vec.Y = vec.Z = GEOMV_0; +} + + +// fetch x vector of matrix --------------------------------------------------- +// +inline +void FetchXVector( const Xmatrx matrx, Vector3 *vec ) +{ + ASSERT( matrx != NULL ); + ASSERT( vec != NULL ); + + vec->X = matrx[ 0 ][ 0 ]; + vec->Y = matrx[ 1 ][ 0 ]; + vec->Z = matrx[ 2 ][ 0 ]; +} + + +// fetch y vector of matrix --------------------------------------------------- +// +inline +void FetchYVector( const Xmatrx matrx, Vector3 *vec ) +{ + ASSERT( matrx != NULL ); + ASSERT( vec != NULL ); + + vec->X = matrx[ 0 ][ 1 ]; + vec->Y = matrx[ 1 ][ 1 ]; + vec->Z = matrx[ 2 ][ 1 ]; +} + + +// fetch z vector of matrix --------------------------------------------------- +// +inline +void FetchZVector( const Xmatrx matrx, Vector3 *vec ) +{ + ASSERT( matrx != NULL ); + ASSERT( vec != NULL ); + + vec->X = matrx[ 0 ][ 2 ]; + vec->Y = matrx[ 1 ][ 2 ]; + vec->Z = matrx[ 2 ][ 2 ]; +} + + +// fetch t vector of matrix (translation part) -------------------------------- +// +inline +void FetchTVector( const Xmatrx matrx, Vector3 *vec ) +{ + ASSERT( matrx != NULL ); + ASSERT( vec != NULL ); + + vec->X = matrx[ 0 ][ 3 ]; + vec->Y = matrx[ 1 ][ 3 ]; + vec->Z = matrx[ 2 ][ 3 ]; +} + + +// store x vector of matrix --------------------------------------------------- +// +inline +void StoreXVector( Xmatrx matrx, const Vector3 *vec ) +{ + ASSERT( matrx != NULL ); + ASSERT( vec != NULL ); + + matrx[ 0 ][ 0 ] = vec->X; + matrx[ 1 ][ 0 ] = vec->Y; + matrx[ 2 ][ 0 ] = vec->Z; +} + + +// store y vector of matrix --------------------------------------------------- +// +inline +void StoreYVector( Xmatrx matrx, const Vector3 *vec ) +{ + ASSERT( matrx != NULL ); + ASSERT( vec != NULL ); + + matrx[ 0 ][ 1 ] = vec->X; + matrx[ 1 ][ 1 ] = vec->Y; + matrx[ 2 ][ 1 ] = vec->Z; +} + + +// store z vector of matrix --------------------------------------------------- +// +inline +void StoreZVector( Xmatrx matrx, const Vector3 *vec ) +{ + ASSERT( matrx != NULL ); + ASSERT( vec != NULL ); + + matrx[ 0 ][ 2 ] = vec->X; + matrx[ 1 ][ 2 ] = vec->Y; + matrx[ 2 ][ 2 ] = vec->Z; +} + + +// store t vector of matrix (translation part) -------------------------------- +// +inline +void StoreTVector( Xmatrx matrx, const Vector3 *vec ) +{ + ASSERT( matrx != NULL ); + ASSERT( vec != NULL ); + + matrx[ 0 ][ 3 ] = vec->X; + matrx[ 1 ][ 3 ] = vec->Y; + matrx[ 2 ][ 3 ] = vec->Z; +} + + +// primitive vector arithmetics ----------------------------------------------- +// +#define VECADD(c,a,b) { \ + (c)->X = (a)->X+(b)->X; \ + (c)->Y = (a)->Y+(b)->Y; \ + (c)->Z = (a)->Z+(b)->Z; \ +} + +#define VECADD_UVW(c,a,b) { \ + (c)->X = (a)->X+(b)->X; \ + (c)->Y = (a)->Y+(b)->Y; \ + (c)->Z = (a)->Z+(b)->Z; \ + (c)->W = (a)->W+(b)->W; \ + (c)->U = (a)->U+(b)->U; \ + (c)->V = (a)->V+(b)->V; \ +} + +#define VECADD_RGBA(c,a,b) { \ + (c)->X = (a)->X+(b)->X; \ + (c)->Y = (a)->Y+(b)->Y; \ + (c)->Z = (a)->Z+(b)->Z; \ + (c)->R = (a)->R+(b)->R; \ + (c)->G = (a)->G+(b)->G; \ + (c)->B = (a)->B+(b)->B; \ + (c)->A = (a)->A+(b)->A; \ +} + +#define VECADD_UVW_RGBA(c,a,b) { \ + (c)->X = (a)->X+(b)->X; \ + (c)->Y = (a)->Y+(b)->Y; \ + (c)->Z = (a)->Z+(b)->Z; \ + (c)->W = (a)->W+(b)->W; \ + (c)->U = (a)->U+(b)->U; \ + (c)->V = (a)->V+(b)->V; \ + (c)->R = (a)->R+(b)->R; \ + (c)->G = (a)->G+(b)->G; \ + (c)->B = (a)->B+(b)->B; \ + (c)->A = (a)->A+(b)->A; \ +} + +#define VECSUB(c,a,b) { \ + (c)->X = (a)->X-(b)->X; \ + (c)->Y = (a)->Y-(b)->Y; \ + (c)->Z = (a)->Z-(b)->Z; \ +} + +#define VECSUB_UVW(c,a,b) { \ + (c)->X = (a)->X-(b)->X; \ + (c)->Y = (a)->Y-(b)->Y; \ + (c)->Z = (a)->Z-(b)->Z; \ + (c)->W = (a)->W-(b)->W; \ + (c)->U = (a)->U-(b)->U; \ + (c)->V = (a)->V-(b)->V; \ +} + +#define VECSUB_RGBA(c,a,b) { \ + (c)->X = (a)->X-(b)->X; \ + (c)->Y = (a)->Y-(b)->Y; \ + (c)->Z = (a)->Z-(b)->Z; \ + (c)->R = (a)->R-(b)->R; \ + (c)->G = (a)->G-(b)->G; \ + (c)->B = (a)->B-(b)->B; \ + (c)->A = (a)->A-(b)->A; \ +} + +#define VECSUB_UVW_RGBA(c,a,b) { \ + (c)->X = (a)->X-(b)->X; \ + (c)->Y = (a)->Y-(b)->Y; \ + (c)->Z = (a)->Z-(b)->Z; \ + (c)->W = (a)->W-(b)->W; \ + (c)->U = (a)->U-(b)->U; \ + (c)->V = (a)->V-(b)->V; \ + (c)->R = (a)->R-(b)->R; \ + (c)->G = (a)->G-(b)->G; \ + (c)->B = (a)->B-(b)->B; \ + (c)->A = (a)->A-(b)->A; \ +} + +// multiply vector with scalar ------------------------------------------------ +// +#define VECMULS(c,a,b) { \ + (c)->X = (b) * (a)->X; \ + (c)->Y = (b) * (a)->Y; \ + (c)->Z = (b) * (a)->Z; \ +} + + +// saxpy vector arithmetics --------------------------------------------------- +// + +// y = a*x+y (a is scalar) +#define SAXPY(a,x,y) { \ + (y)->X = GEOMV_MUL((a),(x)->X)+(y)->X; \ + (y)->Y = GEOMV_MUL((a),(x)->Y)+(y)->Y; \ + (y)->Z = GEOMV_MUL((a),(x)->Z)+(y)->Z; \ +} + +// c = a*x+y (a is scalar) +#define CSAXPY(c,a,x,y) { \ + (c)->X = GEOMV_MUL((a),(x)->X)+(y)->X; \ + (c)->Y = GEOMV_MUL((a),(x)->Y)+(y)->Y; \ + (c)->Z = GEOMV_MUL((a),(x)->Z)+(y)->Z; \ +} + +// c = a*x+y (a is scalar) +// also calculates [uvw] +#define CSAXPY_UVW(c,a,x,y) { \ + (c)->X = GEOMV_MUL((a),(x)->X)+(y)->X; \ + (c)->Y = GEOMV_MUL((a),(x)->Y)+(y)->Y; \ + (c)->Z = GEOMV_MUL((a),(x)->Z)+(y)->Z; \ + (c)->W = GEOMV_MUL((a),(x)->W)+(y)->W; \ + (c)->U = GEOMV_MUL((a),(x)->U)+(y)->U; \ + (c)->V = GEOMV_MUL((a),(x)->V)+(y)->V; \ +} + + +// accelerated dot product with plane normal (struct Plane3) ------------------ +// +#define PLANE_DOT(p,x) ( PLANE_AXIAL(p) ? \ + ( PLANE_AXISCOMP(p) * ((geomv_t*)x)[ PLANE_CMPAXIS(p) ] ) : \ + DOT_PRODUCT(PLANE_NORMAL(p),(x)) ) + + +// reject/accept point tests for a cull plane --------------------------------- +// +#define PLANEDIST_REJECTPOINT(p,b) ( \ + GEOMV_MUL( (b)->minmax[ (p)->reacx.reject[ 0 ] ], (p)->plane.X ) + \ + GEOMV_MUL( (b)->minmax[ (p)->reacx.reject[ 1 ] ], (p)->plane.Y ) + \ + GEOMV_MUL( (b)->minmax[ (p)->reacx.reject[ 2 ] ], (p)->plane.Z ) - \ + (p)->plane.D ) + +#define PLANEDIST_ACCEPTPOINT(p,b) ( \ + GEOMV_MUL( (b)->minmax[ (p)->reacx.accept[ 0 ] ], (p)->plane.X ) + \ + GEOMV_MUL( (b)->minmax[ (p)->reacx.accept[ 1 ] ], (p)->plane.Y ) + \ + GEOMV_MUL( (b)->minmax[ (p)->reacx.accept[ 2 ] ], (p)->plane.Z ) - \ + (p)->plane.D ) + + +// project 3-D vertex onto screen --------------------------------------------- +// +#define PROJECT_TO_SCREEN(v,s) { \ + (s).X = GEOMV_TO_COORD( GEOMV_DIV( (v).X, (v).Z ) ) + Screen_XOfs; \ + (s).Y = GEOMV_TO_COORD( GEOMV_DIV( (v).Y, (v).Z ) ) + Screen_YOfs; \ +} + + +// elementary transformations into screen space ------------------------------- +// +#define SCREENSPACE_XOZ(v,z) ( GEOMV_TO_COORD( GEOMV_MUL( (v).X, (z) ) ) + Screen_XOfs ) +#define SCREENSPACE_YOZ(v,z) ( GEOMV_TO_COORD( GEOMV_MUL( (v).Y, (z) ) ) + Screen_YOfs ) +#define SCREENSPACE_OOZ(v) ( GEOMV_DIV( GEOMV_1, (v).Z ) ) + + +// depth value calculation ---------------------------------------------------- +// +#ifdef FRACTIONAL_DEPTH_VALUES + #define DEPTHBUFF_VALUE(z) ( (depth_t) (z) ) + #define DEPTHBUFF_OOZ(z) ( (depth_t) GEOMV_DIV( GEOMV_1, (z) ) ) +#else + #define DEPTHBUFF_VALUE(z) ( (word)GEOMV_TO_FIXED(z) ) + #define DEPTHBUFF_OOZ(z) ( (word)GEOMV_TO_FIXED( GEOMV_DIV(GEOMV_1,(z)) ) ) +#endif + + +#endif // _X_MATH_H_ + + diff --git a/src/libparsec/include/utl_math2.h b/src/libparsec/include/utl_math2.h new file mode 100644 index 0000000..ab2a0fd --- /dev/null +++ b/src/libparsec/include/utl_math2.h @@ -0,0 +1,49 @@ +/* + * PARSEC HEADER: xac_mat2.h + */ + +#ifndef _XAC_MAT2_H_ +#define _XAC_MAT2_H_ + + +// xac_mat2.c implements the following functions +// --------------------------------------------- +// geomv_t VctLen( Vector3 *vec ); +// geomv_t VctLenX( Vector3 *vec ); +// void NormVct( Vertex3 *vec ); +// void NormVctX( Vertex3 *vec ); +// void NormMtx( Xmatrx matrix ); +// void MakeIdMatrx( Xmatrx matrx ); +// void MakeNonTranslationMatrx( const Xmatrx matrx, Xmatrx dmatrx ); +// void CalcOrthoInverse( const Xmatrx matrx, Xmatrx dmatrx ); +// void CalcObjSpaceCamera( const GenObject *objectp, Vertex3 *cameravec ); +// void TransformVolume( const Xmatrx matrx, Plane3 *vol_in, Plane3 *vol_out, dword cullmask ); +// void BackTransformVolume( const Xmatrx matrx, Plane3 *vol_in, Plane3 *vol_out, dword cullmask ); +// int QuaternionIsUnit( const Quaternion *quat ); +// int QuaternionIsUnit_f( const Quaternion_f *quat ); +// void QuaternionMakeUnit( Quaternion *quat ); +// void QuaternionMakeUnit_f( Quaternion_f *quat ); +// void QuaternionInvertUnit( Quaternion *quat ); +// void QuaternionInvertUnit_f( Quaternion_f *quat ); +// void QuaternionInvertGeneral( Quaternion *quat ); +// void QuaternionInvertGeneral_f( Quaternion_f *quat ); +// void QuaternionFromMatrx( Quaternion *quat, const Xmatrx matrix ); +// void QuaternionFromMatrx_f( Quaternion_f *quat, const Xmatrx matrix ); +// void MatrxFromQuaternion( Xmatrx matrix, const Quaternion *quat ); +// void MatrxFromQuaternion_f( Xmatrx matrix, const Quaternion_f *quat ); +// void MatrxFromAngularDisplacement( Xmatrx matrix, bams_t angle, Vertex3 *axis ); +// void QuaternionMUL( Quaternion *qd, const Quaternion *qb, const Quaternion *qa ); +// void QuaternionMUL_f( Quaternion_f *qd, const Quaternion_f *qb, const Quaternion_f *qa ); +// void QuaternionSlerp( Quaternion *qd, const Quaternion *qa, const Quaternion *qb, float alpha ); +// void QuaternionSlerp_f( Quaternion_f *qd, const Quaternion_f *qa, const Quaternion_f *qb, float alpha ); +// void Hermite_Interpolate( Vector3* dest, float t, const Vector3* start, const Vector3* end, const Vector3* start_tan, const Vector3* end_tan, float start_tan_scale, float end_tan_scale ); +// void DumpMatrix( Xmatrx mat ); + +// xac_mat2.c implements the following variables +// --------------------------------------------- +// extern pXmatrx DestXmatrx; + + +#endif // _XAC_MAT2_H_ + + diff --git a/src/libparsec/include/utl_model.h b/src/libparsec/include/utl_model.h new file mode 100644 index 0000000..030df4f --- /dev/null +++ b/src/libparsec/include/utl_model.h @@ -0,0 +1,59 @@ +/* + * PARSEC HEADER: x_model.h + */ + +#ifndef _X_MODEL_H_ +#define _X_MODEL_H_ + + +// ---------------------------------------------------------------------------- +// MODEL GEOMETRY SUBSYSTEM - +// ---------------------------------------------------------------------------- + + +// BSP group + +int BSP_FindColliderLine( CullBSPNode *tree, Vertex3 *v0, Vertex3 *v1, dword *colnode, geomv_t *colt ); + + +// CULL group + +void CULL_ReAcIndexBox3( ReAcIndexBox3 *reac, Plane3 *plane ); +void CULL_ReAcPointBox3( ReAcPointBox3 *reac, CullBox3 *cullbox, Plane3 *plane ); +void CULL_MakeVolumeCullVolume( Plane3 *volume, CullPlane3 *cullvolume, dword cullmask ); +int CULL_BoxAgainstCullVolume( CullBox3 *cullbox, CullPlane3 *volume, dword *cullmask ); +int CULL_BoxAgainstVolume( CullBox3 *cullbox, Plane3 *volume, dword *cullmask ); +int CULL_SphereAgainstVolume( Sphere3 *sphere, Plane3 *volume, dword *cullmask ); + + +// CLIP group + +IterPolygon3* CLIP_VolumeIterTriangle3( IterTriangle3 *poly, Plane3 *volume, dword cullmask ); +IterPolygon3* CLIP_VolumeIterTriangle3_UVW( IterTriangle3 *poly, Plane3 *volume, dword cullmask ); +IterPolygon3* CLIP_VolumeIterTriangle3_RGBA( IterTriangle3 *poly, Plane3 *volume, dword cullmask ); +IterPolygon3* CLIP_VolumeIterRectangle3( IterRectangle3 *poly, Plane3 *volume, dword cullmask ); +IterPolygon3* CLIP_VolumeIterRectangle3_UVW( IterRectangle3 *poly, Plane3 *volume, dword cullmask ); +IterPolygon3* CLIP_VolumeIterRectangle3_RGBA( IterRectangle3 *poly, Plane3 *volume, dword cullmask ); +IterPolygon3* CLIP_VolumeIterPolygon3( IterPolygon3 *poly, Plane3 *volume, dword cullmask ); +IterPolygon3* CLIP_VolumeIterPolygon3_UVW( IterPolygon3 *poly, Plane3 *volume, dword cullmask ); +IterPolygon3* CLIP_VolumeIterPolygon3_RGBA( IterPolygon3 *poly, Plane3 *volume, dword cullmask ); +IterPolygon3* CLIP_PlaneIterTriangle3( IterTriangle3 *poly, Plane3 *plane ); +IterPolygon3* CLIP_PlaneIterTriangle3_UVW( IterTriangle3 *poly, Plane3 *plane ); +IterPolygon3* CLIP_PlaneIterTriangle3_RGBA( IterTriangle3 *poly, Plane3 *plane ); +IterPolygon3* CLIP_PlaneIterRectangle3( IterRectangle3 *poly, Plane3 *plane ); +IterPolygon3* CLIP_PlaneIterRectangle3_UVW( IterRectangle3 *poly, Plane3 *plane ); +IterPolygon3* CLIP_PlaneIterRectangle3_RGBA( IterRectangle3 *poly, Plane3 *plane ); +IterPolygon3* CLIP_PlaneIterPolygon3( IterPolygon3 *poly, Plane3 *plane ); +IterPolygon3* CLIP_PlaneIterPolygon3_UVW( IterPolygon3 *poly, Plane3 *plane ); +IterPolygon3* CLIP_PlaneIterPolygon3_RGBA( IterPolygon3 *poly, Plane3 *plane ); + +IterLine2* CLIP_RectangleIterLine2( IterLine2 *line, Rectangle2 *rect ); +IterLine3* CLIP_PlaneIterLine3( IterLine3 *line, Plane3 *plane ); + +GenObject* CLIP_VolumeGenObject( GenObject *clipobj, Plane3 *volume, dword cullmask ); +GenObject* CLIP_PlaneGenObject( GenObject *clipobj, Plane3 *plane ); + + +#endif // _X_MODEL_H_ + + diff --git a/src/libparsec/net_pckt_gmsv.cpp b/src/libparsec/net_pckt_gmsv.cpp new file mode 100644 index 0000000..02bb16e --- /dev/null +++ b/src/libparsec/net_pckt_gmsv.cpp @@ -0,0 +1,507 @@ +/* + * PARSEC - Packet Functions + * + * $Author: uberlinuxguy $ - $Date: 2004/09/26 03:43:45 $ + * + * Orginally written by: + * Copyright (c) Clemens Beer 2002 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// subsystem headers +//#include "aud_defs.h" +#include "net_defs.h" +//#include "sys_defs.h" + +// mathematics header +#include "utl_math.h" + +// network code config +#include "net_conf.h" + +// subsystem linkage info +#include "linkinfo.h" + +// local module header +#include "net_pckt_gmsv.h" + +// proprietary module headers +#if defined ( PARSEC_SERVER ) || defined ( PARSEC_MASTER ) + #include "con_aux_sv.h" + #include "net_game_sv.h" +#elif defined PARSEC_CLIENT + #include "con_aux.h" + #include "net_stream.h" + #include "net_game.h" + #include "net_rmev.h" +#endif // PARSEC_SERVER + +#include "net_csdf.h" +#include "net_pckt.h" +#include "net_swap.h" +#include "net_util.h" + + + +// flags ---------------------------------------------------------------------- +// +#ifndef PARSEC_MASTER + //#define LOG_PACKETS // define this to get logs of incoming/outgoing packets +#endif // PARSEC_MASTER + + +#ifdef PARSEC_CLIENT + + #ifdef DBIND_PROTOCOL + + #undef NETs_HandleOutPacket + #undef NETs_HandleOutPacket_DEMO + #undef NETs_HandleInPacket + #undef NETs_HandleInPacket_DEMO + #undef NETs_NetPacketExternal_DEMO_GetSize + #undef NETs_StdGameHeader + #undef NETs_WritePacketInfo + + #define NETs_HandleOutPacket NETs_GAMESERVER_HandleOutPacket + #define NETs_HandleOutPacket_DEMO NETs_GAMESERVER_HandleOutPacket_DEMO + #define NETs_HandleInPacket NETs_GAMESERVER_HandleInPacket + #define NETs_HandleInPacket_DEMO NETs_GAMESERVER_HandleInPacket_DEMO + #define NETs_NetPacketExternal_DEMO_GetSize NETs_GAMESERVER_NetPacketExternal_DEMO_GetSize + #define NETs_StdGameHeader NETs_GAMESERVER_StdGameHeader + #define NETs_WritePacketInfo NETs_GAMESERVER_WritePacketInfo + + #endif // DBIND_PROTOCOL + +#endif // PARSEC_CLIENT + + + +#ifdef LOG_PACKETS + + #include "utl_logfile.h" + + static UTL_LogFile g_PacketInLogfile( "packets.in.log" ); + static UTL_LogFile g_PacketOutLogfile( "packets.out.log" ); +#endif // LOG_PACKETS + + + +// flags ---------------------------------------------------------------------- +// +#define _SET_RE_LISTSIZE_ON_PACK +//#define SHOW_CRC32_WHEN_SENDING + +// protocol type signature ---------------------------------------------------- +// +const char net_packet_signature_gameserver[] = "PCS"; + +#ifdef PARSEC_CLIENT + + extern NET_Stream ServerStream; + + // fill standard fields in gamedata header ( gameserver ) ---------------- + // + void NETs_StdGameHeader( byte command, NetPacket* gamepacket ) + { + ASSERT( gamepacket != NULL ); + + NetPacket_GMSV* gamepacket_GMSV = (NetPacket_GMSV*) gamepacket; + + // clear header and remote event list area + memset( gamepacket_GMSV, 0, NET_MAX_NETPACKET_INTERNAL_LEN ); + + gamepacket_GMSV->Command = command; + gamepacket_GMSV->SendPlayerId = LocalPlayerId; + + //FIXME: for debugging purposes, we should call OutPacket() with filled RE list in gamepacket + ServerStream.OutPacket( gamepacket_GMSV ); + + // RE list size always includes the RE terminator + ((RE_Header* )&gamepacket_GMSV->RE_List)->RE_Type = RE_EMPTY; + gamepacket_GMSV->RE_ListSize = sizeof( dword ); + } + +#endif // PARSEC_CLIENT + +// return the packetsize of a external DEMO packet ( PEER ) ------------------- +// +size_t NETs_NetPacketExternal_DEMO_GetSize( const NetPacketExternal* ext_gamepacket ) +{ + ASSERT( ext_gamepacket != NULL ); +#ifdef PARSEC_CLIENT + ASSERT( NET_ProtocolGMSV() ); +#endif // PARSEC_CLIENT + + // header is always needed + size_t psize = sizeof( NetPacketExternal_DEMO_GMSV ) - sizeof( dword ); + + // add size of remote event list + RE_Header* relist = (RE_Header *) &((NetPacketExternal_DEMO_GMSV*)ext_gamepacket)->RE_List; + psize += NET_RmEvList_GetSize( relist ); + + ASSERT( psize <= (size_t)NET_MAX_DATA_LENGTH ); + return psize; +} + +// determine actually needed size of packet (strip unused remote event area) -- +// +PRIVATE +size_t GMSV_NetPacketExternal_GetSize( NetPacketExternal_GMSV* ext_gamepacket_GMSV ) +{ + //NOTE: + // even though this function is operating on a packet in network byte-order, + // swapping is not necessary since all accesses are byte-sized. (that is, + // byte-ordering is entirely irrelevant.) + + // header is always needed + size_t psize = sizeof( NetPacketExternal_GMSV ) - sizeof( dword ); + + // add size of remote event list + psize += NET_RmEvList_GetSize( (RE_Header *) &ext_gamepacket_GMSV->RE_List ); + + //ASSERT( psize <= (size_t)NET_MAX_DATA_LENGTH ); + if(psize >= (size_t)NET_MAX_DATA_LENGTH ) + MSGOUT("CRAZYSPENCE: Packet size larger than %d: %d",NET_MAX_DATA_LENGTH,psize); + return psize; +} + +// swap endianness of whole (external) network packet ------------------------- +// +PRIVATE +void GMSV_NetPacketExternal_Swap( NetPacketExternal* ext_gamepacket, int incoming ) +{ + ASSERT( ext_gamepacket != NULL ); + + NetPacketExternal_GMSV* ext_gamepacket_GMSV = (NetPacketExternal_GMSV*)ext_gamepacket; + +#ifdef ENABLE_PACKET_SWAPPING + + ext_gamepacket_GMSV->Protocol = NET_SWAP_16( ext_gamepacket_GMSV->Protocol ); + + ext_gamepacket_GMSV->MessageId = NET_SWAP_32( ext_gamepacket_GMSV->MessageId ); + ext_gamepacket_GMSV->SendPlayerId = NET_SWAP_32( ext_gamepacket_GMSV->SendPlayerId ); + ext_gamepacket_GMSV->ReliableMessageId = NET_SWAP_32( ext_gamepacket_GMSV->ReliableMessageId ); + ext_gamepacket_GMSV->AckMessageId = NET_SWAP_32( ext_gamepacket_GMSV->AckMessageId ); + ext_gamepacket_GMSV->AckReliableMessageId = NET_SWAP_32( ext_gamepacket_GMSV->AckReliableMessageId ); + + // swap entire RE list + NET_RmEvList_Swap( (RE_Header*) &ext_gamepacket_GMSV->RE_List, incoming ); + +#endif // ENABLE_PACKET_SWAPPING +} + + +// store the CRC in an external packet ---------------------------------------- +// +PRIVATE +void GMSV_NetPacketExternal_StoreCRC( NetPacketExternal_GMSV* ext_gamepacket, size_t pktsize ) +{ + // challenge we got from server + //FIXME: this should go into a module NET_GLOB_GMSV + //extern int CS_connect_challenge; + + // set the crc32 field to known value and calculate the CRC for the header + ext_gamepacket->crc32 = 0; + ext_gamepacket->crc32 = NET_CalcCRC( (void*)ext_gamepacket, pktsize ); + +#ifdef SHOW_CRC32_WHEN_SENDING + DBGTXT( MSGOUT( "CRC32 of packet %d is %x", ext_gamepacket->MessageId, ext_gamepacket->crc32 ); ); +#endif // SHOW_CRC32_WHEN_SENDING + + // swap CRC + ext_gamepacket->crc32 = NET_SWAP_32( ext_gamepacket->crc32 ); +} + +// translate internal packet to external DEMO packet ( gameserver ) ----------- +// +size_t NETs_HandleOutPacket_DEMO( const NetPacket* int_gamepacket, NetPacketExternal* ext_gamepacket ) +{ + //FIXME: implement DEMO recording in GMSV mode + ASSERT( FALSE ); + return 0; +} + +// pack an internal packet to an external packet ( gameserver ) --------------- +// +size_t NETs_HandleOutPacket( const NetPacket* int_gamepacket, NetPacketExternal* ext_gamepacket ) +{ + ASSERT( int_gamepacket != NULL ); + ASSERT( ext_gamepacket != NULL ); +#ifdef PARSEC_CLIENT + ASSERT( NET_ProtocolGMSV() ); +#endif // PARSEC_CLIENT + + NetPacket_GMSV* int_gamepacket_GMSV = (NetPacket_GMSV*) int_gamepacket; + NetPacketExternal_GMSV* ext_gamepacket_GMSV = (NetPacketExternal_GMSV*) ext_gamepacket; + +#ifdef PARSEC_CLIENT + ASSERT( int_gamepacket_GMSV->SendPlayerId != PLAYERID_SERVER ); + ASSERT( int_gamepacket_GMSV->SendPlayerId != PLAYERID_MASTERSERVER ); +#elif defined PARSEC_SERVER + ASSERT( int_gamepacket_GMSV->SendPlayerId == PLAYERID_SERVER ); +#elif defined PARSEC_MASTER + ASSERT( int_gamepacket_GMSV->SendPlayerId == PLAYERID_MASTERSERVER ); +#endif // PARSEC_MASTER + + // fill header for external packets + strncpy( ext_gamepacket_GMSV->Signature, net_packet_signature_gameserver, SIGNATURE_LEN_GAMESERVER ); + ext_gamepacket_GMSV->Signature[ SIGNATURE_LEN_GAMESERVER ] = 0; + ext_gamepacket_GMSV->Protocol = PROTOCOL_GAMESERVER; + ext_gamepacket_GMSV->MajorVersion = CLSV_PROTOCOL_MAJOR; + ext_gamepacket_GMSV->MinorVersion = CLSV_PROTOCOL_MINOR; + + // pack internal packet data to external packet + ext_gamepacket_GMSV->SendPlayerId = int_gamepacket_GMSV->SendPlayerId; + + ext_gamepacket_GMSV->MessageId = int_gamepacket_GMSV->MessageId; + ext_gamepacket_GMSV->ReliableMessageId = int_gamepacket_GMSV->ReliableMessageId; + ext_gamepacket_GMSV->AckMessageId = int_gamepacket_GMSV->AckMessageId; + ext_gamepacket_GMSV->AckReliableMessageId = int_gamepacket_GMSV->AckReliableMessageId; + + ext_gamepacket_GMSV->Command = (byte)int_gamepacket_GMSV->Command; + + + //FIXME: [1/30/2002] remove this, when RE_Listsize is correctly maintained +#ifdef _SET_RE_LISTSIZE_ON_PACK + int_gamepacket_GMSV->RE_ListSize = NET_RmEvList_GetSize( (RE_Header*)&int_gamepacket_GMSV->RE_List ); +#endif // _SET_RE_LISTSIZE_ON_PACK + + // check that RE_ListSize corresponds with the actual length of the remote event list + ASSERT( int_gamepacket_GMSV->RE_ListSize == NET_RmEvList_GetSize( (RE_Header*)&int_gamepacket_GMSV->RE_List ) ); + + memcpy( (void*)&ext_gamepacket_GMSV->RE_List, (void*)&int_gamepacket_GMSV->RE_List, int_gamepacket_GMSV->RE_ListSize ); + + // get the size of the packet + size_t pktsize = GMSV_NetPacketExternal_GetSize( ext_gamepacket_GMSV ); + + // establish network byte-order for external packet ( outgoing ) + GMSV_NetPacketExternal_Swap( ext_gamepacket_GMSV, FALSE ); + + // store the CRC in the packet + GMSV_NetPacketExternal_StoreCRC( ext_gamepacket_GMSV, pktsize ); + +#ifdef ENCRYPT_PACKETS + + // encrypt packet payload & modify protocol to indicate an encrypted packet + if ( !( AUX_NETCODE_FLAGS & 2 ) ) { + + NET_EncryptData( &ext_gamepacket_GMSV->crc32, pktsize - offsetof( NetPacketExternal_GMSV, crc32 ) ); + + // establish host byte order, modify field, and establish network order again + ext_gamepacket_GMSV->Protocol = NET_SWAP_16( ext_gamepacket_GMSV->Protocol ); + ext_gamepacket_GMSV->Protocol |= PROTOCOL_ENCRYPTED; + ext_gamepacket_GMSV->Protocol = NET_SWAP_16( ext_gamepacket_GMSV->Protocol ); + } + +#endif // ENCRYPT_PACKETS + + +#ifdef LOG_PACKETS + g_PacketOutLogfile.printf( "%d", int_gamepacket_GMSV->MessageId ); +#endif // LOG_PACKETS + + + return pktsize; +} + +// translate an external GMSV DEMO packet to internal GMSV packet ------------- +// +int NETs_HandleInPacket_DEMO( const NetPacketExternal* ext_gamepacket, NetPacket* int_gamepacket, size_t* psize_external ) +{ + //NOTE: sets psize_external to the packetsize of the external packet + // ( needed for playback from compiled demos ) + + //FIXME: implement DEMO recording in GMSV mode + ASSERT( FALSE ); + return 0; +} + +// handle an incoming packet ( gameserver ) ------------------------------- +// +int NETs_HandleInPacket( const NetPacketExternal* ext_gamepacket, const int ext_pktsize, NetPacket* int_gamepacket ) +{ + ASSERT( int_gamepacket != NULL ); + ASSERT( ( ext_pktsize > 0 ) && ( ext_pktsize <= NET_MAX_DATA_LENGTH ) ); + ASSERT( ext_gamepacket != NULL ); + +#ifdef PARSEC_CLIENT + ASSERT( NET_ProtocolGMSV() ); +#endif // PARSEC_CLIENT + + // sanity check for packet len + if ( ext_pktsize > NET_MAX_DATA_LENGTH ) { + DBGTXT( MSGOUT( "NETs_HandleInPacket: dropped packet [invalid packet len]." ); ); + return FALSE; + } + + NetPacket_GMSV* int_gamepacket_GMSV = (NetPacket_GMSV*) int_gamepacket; + NetPacketExternal_GMSV* ext_gamepacket_GMSV = (NetPacketExternal_GMSV*) ext_gamepacket; + + // establish host byte order + ext_gamepacket_GMSV->Protocol = NET_SWAP_16( ext_gamepacket_GMSV->Protocol ); + +#ifdef ENCRYPT_PACKETS + + // check whether the packet supposedly is encrypted + if ( ext_gamepacket_GMSV->Protocol & PROTOCOL_ENCRYPTED ) { + + // decrypt external packet + if ( !( AUX_NETCODE_FLAGS & 2 ) ) { + NET_DecryptData( &ext_gamepacket_GMSV->crc32, ext_pktsize - offsetof( NetPacketExternal_GMSV, crc32 ) ); + } + + // revert to decrypted protocol + ext_gamepacket_GMSV->Protocol &= ~PROTOCOL_ENCRYPTED; + } + +#endif // ENCRYPT_PACKETS + + // establish network byte order + ext_gamepacket_GMSV->Protocol = NET_SWAP_16( ext_gamepacket_GMSV->Protocol ); + + if ( !( AUX_NETCODE_FLAGS & 1 ) ) { + + // as the CRC has been calculated with the crc32 field stored in the packet beeing set to zero. + // we need to do this here as well, backup CRC for compare + dword crc32_stored = NET_SWAP_32( ext_gamepacket_GMSV->crc32 ); + ext_gamepacket_GMSV->crc32 = 0; + + // calculate CRC over packet + dword crc32 = NET_CalcCRC( ext_gamepacket_GMSV, ext_pktsize ); + + // check whether CRC is correct + if ( crc32 != crc32_stored ) { + DBGTXT( MSGOUT( "NETs_HandleInPacket(): dropped packet [CRC check failed]. calc.:%x stored:=%x", crc32, crc32_stored ); ); + return FALSE; + } + } + + // convert external packet from packet byte-order to host byte-order + GMSV_NetPacketExternal_Swap( ext_gamepacket_GMSV, TRUE ); + + // check for correct signature + if ( strncmp( ext_gamepacket_GMSV->Signature, net_packet_signature_gameserver, SIGNATURE_LEN_GAMESERVER ) != 0 ) { + DBGTXT( MSGOUT( "NETs_HandleInPacket(): dropped packet [invalid signature]." ); ); + return FALSE; + } + + // check for correct protocol + if ( ext_gamepacket_GMSV->Protocol != PROTOCOL_GAMESERVER ) { + DBGTXT( MSGOUT( "NETs_HandleInPacket(): dropped packet [invalid protocol]." ); ); + return FALSE; + } + + // check for correct protocol version + if ( ( ext_gamepacket_GMSV->MajorVersion != CLSV_PROTOCOL_MAJOR ) || ( ext_gamepacket_GMSV->MinorVersion != CLSV_PROTOCOL_MINOR ) ) { + DBGTXT( MSGOUT( "NETs_HandleInPacket(): dropped packet [incompatible protocol version]." ); ); + return FALSE; + } + + // unpack external packet data to internal packet + int_gamepacket_GMSV->SendPlayerId = ext_gamepacket_GMSV->SendPlayerId; + + int_gamepacket_GMSV->MessageId = ext_gamepacket_GMSV->MessageId; + int_gamepacket_GMSV->ReliableMessageId = ext_gamepacket_GMSV->ReliableMessageId; + int_gamepacket_GMSV->AckMessageId = ext_gamepacket_GMSV->AckMessageId; + int_gamepacket_GMSV->AckReliableMessageId = ext_gamepacket_GMSV->AckReliableMessageId; + + int_gamepacket_GMSV->Command = (int)ext_gamepacket_GMSV->Command; + //int_gamepacket_GMSV->params[ 0 ] = (int)ext_gamepacket_GMSV->param1; + //int_gamepacket_GMSV->params[ 1 ] = (int)ext_gamepacket_GMSV->param2; + //int_gamepacket_GMSV->params[ 2 ] = (int)ext_gamepacket_GMSV->param3; + //int_gamepacket_GMSV->params[ 3 ] = ext_gamepacket_GMSV->param4; + +/* +#ifdef PARSEC_SERVER // disable this because the server will send the master server packets with this id. + ASSERT( int_gamepacket_GMSV->SendPlayerId != PLAYERID_SERVER ); +#endif // PARSEC_SERVER +*/ + // check whether external remote event list is well formed ( integrity and length ) + if ( NET_RmEvList_IsWellFormed( (RE_Header*)&ext_gamepacket_GMSV->RE_List ) == FALSE ) { + DBGTXT( MSGOUT( "NETs_HandleInPacket(): dropped packet [invalid RE list]." ); ); + return FALSE; + } + + // determine remote event list size ( includes RE termination ) + int_gamepacket_GMSV->RE_ListSize = NET_RmEvList_GetSize( (RE_Header*)&ext_gamepacket_GMSV->RE_List ); + memcpy( (void*)&int_gamepacket_GMSV->RE_List, (void*)&ext_gamepacket_GMSV->RE_List, int_gamepacket_GMSV->RE_ListSize ); + +#ifdef LOG_PACKETS + g_PacketInLogfile.printf( "%d", int_gamepacket_GMSV->MessageId ); +#endif // LOG_PACKETS + + return TRUE; +} + + +// fp to which PacketInfo functions write ------------------------------------- +// +extern FILE *dest_fp_PacketInfo; + + +#ifndef PARSEC_MASTER + +// write verbose packet info as comment to recording file --------------------- +// +void NETs_WritePacketInfo( FILE *fp, NetPacketExternal* ext_gamepacket ) +{ + ASSERT( fp != NULL ); + ASSERT( ext_gamepacket != NULL ); + + // store fp for PrInf_ functions + dest_fp_PacketInfo = fp; + + // create packet copy and swap from network byte-order + NetPacketExternal_GMSV* ext_gamepacket_copy = (NetPacketExternal_GMSV*) ALLOCMEM( NET_MAX_DATA_LENGTH ); + if ( ext_gamepacket_copy == NULL ) + return; + + memcpy( ext_gamepacket_copy, ext_gamepacket, NET_MAX_DATA_LENGTH ); + + // swap to host byte order + GMSV_NetPacketExternal_Swap( ext_gamepacket_copy, TRUE ); + + NET_PacketInfo( ";-- srcid=%d, msgid=%d, relmsgid=%d, ackmsgid=%d, ackrelmsgid=%d\n", + ext_gamepacket_copy->SendPlayerId, + ext_gamepacket_copy->MessageId, + ext_gamepacket_copy->ReliableMessageId, + ext_gamepacket_copy->AckMessageId, + ext_gamepacket_copy->AckReliableMessageId ); + + NET_PacketInfo( ";-- command %d\n", ext_gamepacket_copy->Command ); + + // process remote event list + NET_RmEvList_WriteInfo( fp, (RE_Header *) &ext_gamepacket_copy->RE_List ); +} + +#endif // !PARSEC_MASTER diff --git a/src/libparsec/net_stream.cpp b/src/libparsec/net_stream.cpp new file mode 100644 index 0000000..5901f42 --- /dev/null +++ b/src/libparsec/net_stream.cpp @@ -0,0 +1,587 @@ +/* + * PARSEC - stream class - shared + * + * $Author: uberlinuxguy $ - $Date: 2004/09/26 03:43:45 $ + * + * Orginally written by: + * Copyright (c) Clemens Beer 2002 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// subsystem headers +#include "net_defs.h" +#include "sys_defs.h" + +// network code config +#include "net_conf.h" + +// local module header +#include "net_stream.h" + +// proprietary module headers +#ifdef PARSEC_SERVER + #include "con_aux_sv.h" +#else + #include "con_aux.h" +#endif +#include "e_relist.h" + + +// default retransmit timeout is 200ms ---------------------------------------- +// +#define DEFAULT_RETRANSMIT_TIMEOUT FRAME_MEASURE_TIMEBASE / ( 1000 / 200 ) + + +// flags ---------------------------------------------------------------------- +// +#define _FORCED_RELIABLE_DROPPING +//#define _IDEMPOTENCY_TESTING // enable this to ALWAYS resent a packet ONCE + + + +// reset the FIFO entry ------------------------------------------------------- +// +void StreamFIFOEntry_s::Reset() +{ + // decrease reference counter + if ( m_pREList != NULL ) { + m_pREList->Release(); + } + + m_pREList = NULL; + m_Timeout = -1; + m_nRetransmitCount = 0; +} + + +// init the FIFO entry -------------------------------------------------------- +// +void StreamFIFOEntry_s::InitEntry( E_REList* pREList ) +{ + m_pREList = pREList; + m_Timeout = -1; + m_nRetransmitCount = 0; + + // increase reference counter + m_pREList->AddRef(); +} + + + + +// default ctor --------------------------------------------------------------- +// +NET_Stream::NET_Stream() +{ + Reset(); + m_ReliableRetransmit_Frames = DEFAULT_RETRANSMIT_TIMEOUT; +} + +// reset the stream to defaults ----------------------------------------------- +// +void NET_Stream::Reset() +{ + //MSGOUT("NET_Stream::Reset()"); + + // NOTE: + // no message with # ( normal/reliable ) of 0 is sent over the wire + // + Out_MessageId = 1; // first message sent is 1 + Out_ReliableMessageId = 1; + + I_ACK_MessageId = 0; + I_ACK_ReliableMessageId = 0; + + YOU_ACK_MessageId = 0; + YOU_ACK_ReliableMessageId = 0; + + for( int hid = 0; hid < MSGID_HISTORY_SIZE; hid++ ) { + message_id_history[ hid ] = 0; + } + + FlushReliableBuffer(); + + // default to support reliable transfer + m_EnableReliable = true; + + // set ids of the partners for this stream + m_nPeerID = PLAYERID_ANONYMOUS; + m_nSenderID = PLAYERID_INVALID; + + m_bIsConnected = false; +} + + +// set the stream to connected mode ( accepts non datagrams ) ----------------- +void NET_Stream::SetConnected() +{ + m_bIsConnected = true; +} + + +// append a RE list to the FIFO ---------------------------------------------- +// +int NET_Stream::AppendToReliableFIFO( E_REList* pREList ) +{ + ASSERT( pREList != NULL ); + + //MSGOUT( "AppendToReliableFIFO(): " ); + //pREList->Dump(); + if ( pREList->GetSize() == 0 ) { + ASSERT( FALSE ); + return FALSE; + } + + if ( !m_EnableReliable ) { + ASSERT( FALSE ); + return FALSE; + } + + // check whether the new append would cause the FIFO to overflow + int nNextWritePos = _FIFO_GetNextWritePos(); + StreamFIFOEntry_s* pEntry = &m_FIFOEntries[ nNextWritePos ]; + if ( pEntry->m_pREList != NULL ) { + DBGTXT( + MSGOUT("NET_Stream::AppendToReliableFIFO(): FIFO overflow." ); + for( int nEntry = 0; nEntry < MAX_NUM_RELIABLE_BACKLOG; nEntry++ ) { + MSGOUT( "================================\n" ); + MSGOUT( "FIFO: %d\n", nEntry ); + m_FIFOEntries[ nEntry ].m_pREList->Dump(); + MSGOUT( "================================\n" ); + } + ); + + return FALSE; + } + + // otherwise append the RE list to the end of the FIFO + pEntry->InitEntry( pREList ); + + m_nFIFO_WritePos = nNextWritePos; + + return TRUE; +} + + +// update the timeout for a specific FIFO slot -------------------------------- +// +void NET_Stream::_FIFO_UpdateTimeOut( StreamFIFOEntry_s* pEntry ) +{ + ASSERT( pEntry != NULL ); + pEntry->m_Timeout = ( SYSs_GetRefFrameCount() + m_ReliableRetransmit_Frames ); +} + + +// reset all reliable handling ------------------------------------------------ +// +void NET_Stream::FlushReliableBuffer() +{ + m_MessageId_ReliableWasSent = 0; + + // reset FIFO + m_nFIFO_WritePos = -1; + m_nFIFO_ReadPos = 0; + for( int nEntry = 0; nEntry < MAX_NUM_RELIABLE_BACKLOG; nEntry++ ) { + m_FIFOEntries[ nEntry ].Reset(); + } +} + + +// retrieve the next reliable RE list from FIFO to send ----------------------- +// +E_REList* NET_Stream::GetNextReliableToSend() +{ + // sanety checks + if( YOU_ACK_MessageId >= Out_MessageId ) + return NULL; + if( YOU_ACK_ReliableMessageId >= Out_ReliableMessageId ) + return NULL; + + StreamFIFOEntry_s* pEntry = &m_FIFOEntries[ m_nFIFO_ReadPos ]; + E_REList* pREList = pEntry->m_pREList; + + // nothing in FIFO + if ( pREList == NULL ) { + //DBGOUT( "NET_Stream::GetNextReliableToSend(): %d nothing in FIFO", m_nPeerID ); + return NULL; + } + + // check for first transmit of top entry in FIFO + if ( pEntry->m_Timeout == -1 ) { + + DBGOUT( "NET_Stream::GetNextReliableToSend(): %d first transmit FIFO entry: %d", m_nPeerID, m_nFIFO_ReadPos ); + + // update timeout value & first-transmit + _FIFO_UpdateTimeOut( pEntry ); + return pREList; + } + + // if last sent reliable is not yet ACK + // retransmit if timeout, do nothing otherwise + if ( YOU_ACK_MessageId < m_MessageId_ReliableWasSent ) { + + ASSERT( pEntry->m_Timeout != -1 ); + + // timer expired ? + if ( pEntry->m_Timeout < SYSs_GetRefFrameCount() ) { + + DBGOUT( "NET_Stream::GetNextReliableToSend(): %d timer expired - retransmit #%d - FIFO entry: %d", m_nPeerID, pEntry->m_nRetransmitCount + 1, m_nFIFO_ReadPos ); + + // update timeout value & return for retransmit + pEntry->m_nRetransmitCount++; + _FIFO_UpdateTimeOut( pEntry ); + return pREList; + } + + DBGOUT( "NET_Stream::GetNextReliableToSend(): %d entry %d not yet ACK", m_nPeerID, m_nFIFO_ReadPos ); + + return NULL; + } + + ASSERT( YOU_ACK_MessageId >= m_MessageId_ReliableWasSent ); + + // if last sent reliable is ACK + // remove top Pos from FIFO AND transmit next reliable in FIFO + if ( YOU_ACK_ReliableMessageId == ( Out_ReliableMessageId - 1 ) ) { + + // remove message if still in backbuffer + if ( pREList != NULL ) { +#ifdef _IDEMPOTENCY_TESTING + if ( pEntry->m_nRetransmitCount == 0 ) { + pEntry->m_nRetransmitCount++; + DBGOUT( "NET_Stream::GetNextReliableToSend(): %d IDEMPOTENCY TESTING entry %d", m_nPeerID, m_nFIFO_ReadPos ); + + // update timeout value & return for retransmit + _FIFO_UpdateTimeOut( pEntry ); + return pREList; + + } else { + DBGOUT( "NET_Stream::GetNextReliableToSend(): %d removing from FIFO due to ACK : %d", m_nPeerID, m_nFIFO_ReadPos ); + pEntry->Reset(); + } +#else + DBGOUT( "NET_Stream::GetNextReliableToSend(): %d removing from FIFO due to ACK : %d", m_nPeerID, m_nFIFO_ReadPos ); + pEntry->Reset(); +#endif // _IDEMPOTENCY_TESTING + } + + // step to next entry + m_nFIFO_ReadPos = _FIFO_GetNextReadPos(); + pEntry = &m_FIFOEntries[ m_nFIFO_ReadPos ]; + pREList = pEntry->m_pREList; + + if ( pREList != NULL ) { + + ASSERT( pEntry->m_Timeout == -1 ); + DBGOUT( "NET_Stream::GetNextReliableToSend(): %d first transmit FIFO entry: %d", m_nPeerID, m_nFIFO_ReadPos ); + + // update timeout value + _FIFO_UpdateTimeOut( pEntry ); + + return pREList; + } else { + + //DBGOUT( "NET_Stream::GetNextReliableToSend(): %d nothing in FIFO", m_nPeerID ); + return NULL; + } + + } else { + + // if last sent reliable is NACK + // retransmit top of FIFO + ASSERT( YOU_ACK_ReliableMessageId < ( Out_ReliableMessageId - 1 ) ); + + DBGOUT( "NET_Stream::GetNextReliableToSend(): %d NACK detected - retransmit - FIFO entry: %d", m_nPeerID, m_nFIFO_ReadPos ); + + // update timeout value & retransmit + pEntry->m_nRetransmitCount++; + _FIFO_UpdateTimeOut( pEntry ); + return pREList; + } +} + + +// check input packet for rejection and maintain ACKs correctly ----------- +// +int NET_Stream::InPacket( NetPacket_GMSV* gamepacket_GMSV ) +{ + ASSERT( gamepacket_GMSV != NULL ); + + // datagrams are ignored + if ( gamepacket_GMSV->MessageId == MSGID_DATAGRAM ) { + return TRUE; + } + + // nothing todo until connected + if ( m_bIsConnected == false ) { + DBGTXT( MSGOUT( "NET_Stream::InPacket(): ignoring non-datagram packets on disconnected stream" ); ); + return FALSE; + } + +#ifdef _FORCED_RELIABLE_DROPPING +#ifdef PARSEC_CLIENT + + if ( AUX_NETCODE_FLAGS & 32 ) { + return FALSE; + } + + if ( ( AUX_NETCODE_FLAGS & 64 ) && ( gamepacket_GMSV->ReliableMessageId != NO_RELIABLE ) ) { + static int numreliable = -1; + + numreliable++; + + // only accept every 5th reliable packet + if ( ( numreliable % 5 ) != 4 ) { + return FALSE; + } + } + +#endif // PARSEC_CLIENT +#endif // _FORCED_RELIABLE_DROPPING + + // debug output +#ifdef INTERNAL_VERSION + if ( AUX_DEBUG_NETSTREAM_DUMP & 1 ) { + LOGOUT(( "-------------------------------------------------------------------------------" )); + LOGOUT(( "(%2d), InPacket from %2d, MessageId %5d, ReliableMessageId %5d, AckMessageId %5d, AckReliableMessageId %5d", + m_nSenderID, + m_nPeerID, + gamepacket_GMSV->MessageId, + gamepacket_GMSV->ReliableMessageId, + gamepacket_GMSV->AckMessageId, + gamepacket_GMSV->AckReliableMessageId + )); + + E_REList* relist = E_REList::CreateAndAddRef( RE_LIST_MAXAVAIL ); + relist->AppendList( (RE_Header*)&gamepacket_GMSV->RE_List ); + relist->Dump(); + relist->Release(); + + LOGOUT(( "-------------------------------------------------------------------------------" )); + } +#endif // INTERNAL_VERSION + + // do not process older messages ( I already sent an ACK ) + //FIXME: what do we do with reliable remote events here ? -> SOLUTION: we remove them as well, as they must already have been retransmitted in later packets + if ( I_ACK_MessageId >= gamepacket_GMSV->MessageId ) { + MSGOUT( "NET_Stream::InPacket(): ignoring msgid %d ( already got %d )", gamepacket_GMSV->MessageId, I_ACK_MessageId ); + return FALSE; + } + + // ACK that we received this message + I_ACK_MessageId = max( I_ACK_MessageId, gamepacket_GMSV->MessageId ); + + // get the ACK from partner + YOU_ACK_MessageId = max( YOU_ACK_MessageId, gamepacket_GMSV->AckMessageId ); + + // if we receive a ACK for a message we didnt yet send, we discard the packet + if ( YOU_ACK_MessageId >= Out_MessageId ) { + //ASSERT( FALSE ); + DBGTXT( MSGOUT( "NET_Stream::InPacket(): receiving ACK for unsent packet %d ( next outgoing is %d )", YOU_ACK_MessageId, Out_MessageId - 1 ); ); + return FALSE; + } + + // handle reliable versions ? + if ( m_EnableReliable ) { + + if ( gamepacket_GMSV->ReliableMessageId != NO_RELIABLE ) { + // ACK that we received this message + I_ACK_ReliableMessageId = max( I_ACK_ReliableMessageId, gamepacket_GMSV->ReliableMessageId ); + } + // get the ACK from partner + YOU_ACK_ReliableMessageId = max( YOU_ACK_ReliableMessageId, gamepacket_GMSV->AckReliableMessageId ); + + // be sure the partner doesnt spoof us ( ACK for msg that was not yet sent ! ) + //ASSERT( YOU_ACK_ReliableMessageId < Out_ReliableMessageId ); + YOU_ACK_ReliableMessageId = min( YOU_ACK_ReliableMessageId, Out_ReliableMessageId ); + + } else { + + // check whether we got a reliable message + if ( gamepacket_GMSV->ReliableMessageId != NO_RELIABLE ) { + ASSERT( FALSE ); + MSGOUT( "NET_Stream::InPacket(): received reliable message on UNRELIABLE stream !" ); + return FALSE; + } + } + + return TRUE; +} + + +// fill in fields in outgoing packet -------------------------------------- +// +void NET_Stream::OutPacket( NetPacket_GMSV* gamepacket_GMSV, int reliable /*= FALSE*/ ) +{ + ASSERT( gamepacket_GMSV != NULL ); + + gamepacket_GMSV->MessageId = Out_MessageId; + gamepacket_GMSV->ReliableMessageId = NO_RELIABLE; + gamepacket_GMSV->AckMessageId = I_ACK_MessageId; + gamepacket_GMSV->AckReliableMessageId = NO_RELIABLE; + + // handle reliable message # + if( reliable ) { + + // check whether reliable transfer is disabled + if ( !m_EnableReliable ) { + ASSERT( FALSE ); + MSGOUT( "NET_Stream::OutPacket(): trying to send reliable message on UNRELIABLE stream !" ); + } else { + gamepacket_GMSV->ReliableMessageId = Out_ReliableMessageId; + + // remember the message id that carried the reliable + m_MessageId_ReliableWasSent = Out_MessageId; + + // increase reliable message counter ( wrap-around ) + Out_ReliableMessageId = ( Out_ReliableMessageId == UINT_MAX ) ? 1 : Out_ReliableMessageId + 1; + } + } + + // ACK reliable + if ( m_EnableReliable ) { + gamepacket_GMSV->AckReliableMessageId = I_ACK_ReliableMessageId; + } + + // increase message counter ( wrap-around, check for MSGID_DATAGRAM ) + Out_MessageId = ( Out_MessageId == ( MSGID_DATAGRAM - 1 ) ) ? 1 : Out_MessageId + 1; + +#ifdef INTERNAL_VERSION + // debug output + if ( AUX_DEBUG_NETSTREAM_DUMP & 2 ) { + + LOGOUT(( "-------------------------------------------------------------------------------" )); + LOGOUT(( "(%2d), OutPacket to %2d, MessageId %5d, ReliableMessageId %5d, AckMessageId %5d, AckReliableMessageId %5d", + m_nSenderID, + m_nPeerID, + gamepacket_GMSV->MessageId, + gamepacket_GMSV->ReliableMessageId, + gamepacket_GMSV->AckMessageId, + gamepacket_GMSV->AckReliableMessageId + )); + + E_REList* relist = E_REList::CreateAndAddRef( RE_LIST_MAXAVAIL ); + relist->AppendList( (RE_Header*)&gamepacket_GMSV->RE_List ); + relist->Dump(); + relist->Release(); + LOGOUT(( "------------------------------------------" )); + } +#endif // INTERNAL_VERSION +} + + +// check whether to filter out a duplicate packet ----------------------------- +// +int NET_Stream::FilterPacketDuplicate( int messageid ) +{ + // init message id for last packet with sane value + // if this is the first packet from this player + if ( I_ACK_MessageId == 0 ) { + //FIXME: cbx - 2002/02/28 - we must init message_id_history to 0 if + // this is the FIRST packet not the SECOND. This caused a very + // subtle bug, preventing recorded demos from playing a second time + // in one session, mainly because PKTP_CONNECT packets are droppped + // as they have a SendPlayerId of 0, which did not have a + // cleared message_id_history at the first packet ! + if ( messageid >= 1 ) { + int previd = messageid - 1; + I_ACK_MessageId = previd; + for ( int hid = 0; hid < MSGID_HISTORY_SIZE; hid++ ) { + message_id_history[ hid ] = previd; + } + } + } + + // discard duplicate packets remembered in history buffer + int hid =0; + for ( hid = MSGID_HISTORY_SIZE - 1; hid >= 0; hid-- ) { + if ( message_id_history[ hid ] == messageid ) { + // filter out packet + return TRUE; + } + } + + // update history buffer + for ( hid = 1; hid < MSGID_HISTORY_SIZE; hid++ ) { + message_id_history[ hid - 1 ] = message_id_history[ hid ]; + } + message_id_history[ MSGID_HISTORY_SIZE - 1 ] = messageid; + + // calculate packet loss using message id comparisons + int previd = I_ACK_MessageId; + int numlost = messageid - ( previd + 1 ); + + // log missing packets + LogPacketLossStats( numlost, FALSE, TRUE ); + + // got this packet + LogPacketLossStats( 1, TRUE, TRUE ); + + // take this packet + return FALSE; +} + + +// log packet loss statistics ------------------------------------------------- +// +void NET_Stream::LogPacketLossStats( int numpackets, int packetok, int incoming ) +{ + //FIXME: STATS() + + // negative values might happen if we used + // mismatched packet ids to calc numpackets + if ( numpackets < 1 ) { + return; + } + + // guard against more lost packets than we can display + if ( numpackets > PACKET_LOSS_METER_LENGTH ) { + numpackets = PACKET_LOSS_METER_LENGTH; + } + + // select receive/transmit graph + char *graph = incoming ? packet_graph_recv : packet_graph_send; + + // scroll packet graph leftward + int pos = 0; + for ( pos = 0; pos < PACKET_LOSS_METER_LENGTH - numpackets; pos++ ) { + graph[ pos ] = graph[ pos + numpackets ]; + } + + // insert new values at the right + for ( ; pos < PACKET_LOSS_METER_LENGTH; pos++ ) { + graph[ pos ] = ( packetok ? 0 : 1 ); + } +} + diff --git a/src/libparsec/net_swap.cpp b/src/libparsec/net_swap.cpp new file mode 100644 index 0000000..f44f054 --- /dev/null +++ b/src/libparsec/net_swap.cpp @@ -0,0 +1,546 @@ +/* + * PARSEC - Packet Byte-Order Swapping + * + * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:42 $ + * + * Orginally written by: + * Copyright (c) Clemens Beer 2001-2002 + * Copyright (c) Andreas Varga 1998-2000 + * Copyright (c) Markus Hadwiger 1998-2000 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// subsystem headers +#include "net_defs.h" + +// network code config +#include "net_conf.h" + +// local module header +#include "net_swap.h" + +#ifdef PARSEC_CLIENT + #include "net_rmev.h" +#endif // PARSEC_CLIENT + + + +// converts a network geomv_t (little-endian float) into native geomv_t ------- +// +void Geomv_in( geomv_t *value ) +{ + //NOTE: + // geomv_t vars are sent over the net as floats. + // thus, incoming floats have to be converted to geomv_t's. + + dword tmp = NET_SWAP_32( DW32( *value ) ); + geomv_t tmp2 = FLOAT_TO_GEOMV( *(float *)&tmp ); + *(dword *)value = DW32( tmp2 ); +} + + +// converts a native geomv_t into network geomv_t (little-endian float) ------- +// +void Geomv_out( geomv_t *value ) +{ + //NOTE: + // geomv_t vars are sent over the net as floats. + // thus, outgoing geomv_t's have to be converted to floats. + + float tmp = GEOMV_TO_FLOAT( *value ); + dword tmp2 = NET_SWAP_32( DW32( tmp ) ); + *(dword *)value = tmp2; +} + + +// swap endianness of incoming vector ----------------------------------------- +// +void Vertex3_in( Vertex3 *vec ) +{ + Geomv_in( &vec->X ); + Geomv_in( &vec->Y ); + Geomv_in( &vec->Z ); + vec->VisibleFrame = 0; +} + + +// swap endianness of outgoing vector ----------------------------------------- +// +void Vertex3_out( Vertex3 *vec ) +{ + Geomv_out( &vec->X ); + Geomv_out( &vec->Y ); + Geomv_out( &vec->Z ); + vec->VisibleFrame = 0; +} + + +// swap endianness of incoming matrix ----------------------------------------- +// +void Xmatrx_in( Xmatrx matrix ) +{ + Geomv_in( &matrix[ 0 ][ 0 ] ); + Geomv_in( &matrix[ 0 ][ 1 ] ); + Geomv_in( &matrix[ 0 ][ 2 ] ); + Geomv_in( &matrix[ 0 ][ 3 ] ); + Geomv_in( &matrix[ 1 ][ 0 ] ); + Geomv_in( &matrix[ 1 ][ 1 ] ); + Geomv_in( &matrix[ 1 ][ 2 ] ); + Geomv_in( &matrix[ 1 ][ 3 ] ); + Geomv_in( &matrix[ 2 ][ 0 ] ); + Geomv_in( &matrix[ 2 ][ 1 ] ); + Geomv_in( &matrix[ 2 ][ 2 ] ); + Geomv_in( &matrix[ 2 ][ 3 ] ); +} + + +// swap endianness of outgoing matrix ----------------------------------------- +// +void Xmatrx_out( Xmatrx matrix ) +{ + Geomv_out( &matrix[ 0 ][ 0 ] ); + Geomv_out( &matrix[ 0 ][ 1 ] ); + Geomv_out( &matrix[ 0 ][ 2 ] ); + Geomv_out( &matrix[ 0 ][ 3 ] ); + Geomv_out( &matrix[ 1 ][ 0 ] ); + Geomv_out( &matrix[ 1 ][ 1 ] ); + Geomv_out( &matrix[ 1 ][ 2 ] ); + Geomv_out( &matrix[ 1 ][ 3 ] ); + Geomv_out( &matrix[ 2 ][ 0 ] ); + Geomv_out( &matrix[ 2 ][ 1 ] ); + Geomv_out( &matrix[ 2 ][ 2 ] ); + Geomv_out( &matrix[ 2 ][ 3 ] ); +} + + +// swap endianness of incoming ShipCreateInfo structure ----------------------- +// +void ShipCreateInfo_in( ShipCreateInfo *createinfo ) +{ + createinfo->ShipIndex = NET_SWAP_32( createinfo->ShipIndex ); + Xmatrx_in( createinfo->ObjPosition ); +} + + +// swap endianness of outgoing ShipCreateInfo structure ----------------------- +// +void ShipCreateInfo_out( ShipCreateInfo *createinfo ) +{ + createinfo->ShipIndex = NET_SWAP_32( createinfo->ShipIndex ); + Xmatrx_out( createinfo->ObjPosition ); +} + + +// swap endianness of incoming ShipRemInfo structure -------------------------- +// +void SWAP_ShipRemInfo_in( ShipRemInfo *reminfo ) +{ + ASSERT( reminfo != NULL ); + + Xmatrx_in( reminfo->ObjPosition ); + + reminfo->CurDamage = NET_SWAP_16( reminfo->CurDamage ); + reminfo->CurShield = NET_SWAP_16( reminfo->CurShield ); + reminfo->CurSpeed = NET_SWAP_32( reminfo->CurSpeed ); + reminfo->CurYaw = NET_SWAP_32( reminfo->CurYaw ); + reminfo->CurPitch = NET_SWAP_32( reminfo->CurPitch ); + reminfo->CurRoll = NET_SWAP_32( reminfo->CurRoll ); + + Geomv_in( &reminfo->CurSlideHorz ); + Geomv_in( &reminfo->CurSlideVert ); +} + + +// swap endianness of outgoing ShipRemInfo structure -------------------------- +// +void SWAP_ShipRemInfo_out( ShipRemInfo *reminfo ) +{ + ASSERT( reminfo != NULL ); + + Xmatrx_out( reminfo->ObjPosition ); + + reminfo->CurDamage = NET_SWAP_16( reminfo->CurDamage ); + reminfo->CurShield = NET_SWAP_16( reminfo->CurShield ); + reminfo->CurSpeed = NET_SWAP_32( reminfo->CurSpeed ); + reminfo->CurYaw = NET_SWAP_32( reminfo->CurYaw ); + reminfo->CurPitch = NET_SWAP_32( reminfo->CurPitch ); + reminfo->CurRoll = NET_SWAP_32( reminfo->CurRoll ); + + Geomv_out( &reminfo->CurSlideHorz ); + Geomv_out( &reminfo->CurSlideVert ); +} + + +// swap endianness of incoming ServerInfo structure --------------------------- +// +void ServerInfo_in( ServerInfo *svinfo ) +{ + ASSERT( svinfo != NULL ); +} + + +// swap endianness of outgoing ServerInfo structure --------------------------- +// +void ServerInfo_out( ServerInfo *svinfo ) +{ + ASSERT( svinfo != NULL ); +} + +// swap endianness of all REs in RE list -------------------------------------- +// +void NET_RmEvList_Swap( RE_Header* relist, int incoming ) +{ + ASSERT( relist != NULL ); + + // change byte order of remote event list + while ( relist->RE_Type != RE_EMPTY ) { + + switch ( relist->RE_Type ) { + + case RE_DELETED: + // ignore + break; + + case RE_CREATEOBJECT: + { + RE_CreateObject *re_co = (RE_CreateObject *) relist; + re_co->ObjectClass = NET_SWAP_16( re_co->ObjectClass ); + re_co->HostObjId = NET_SWAP_32( re_co->HostObjId ); + if ( incoming ) { + Xmatrx_in( re_co->ObjPosition ); + } else { + Xmatrx_out( re_co->ObjPosition ); + } + re_co->Flags = NET_SWAP_32( re_co->Flags ); + } + break; + + case RE_CREATELASER: + { + RE_CreateLaser *re_cl = (RE_CreateLaser *) relist; + re_cl->ObjectClass = NET_SWAP_16( re_cl->ObjectClass ); + re_cl->HostObjId = NET_SWAP_32( re_cl->HostObjId ); + if ( incoming ) { + Xmatrx_in( re_cl->ObjPosition ); + Vertex3_in( &re_cl->DirectionVec ); + } else { + Xmatrx_out( re_cl->ObjPosition ); + Vertex3_out( &re_cl->DirectionVec ); + } + } + break; + + case RE_CREATEMISSILE: + { + RE_CreateMissile *re_cm = (RE_CreateMissile *) relist; + re_cm->ObjectClass = NET_SWAP_16( re_cm->ObjectClass ); + re_cm->HostObjId = NET_SWAP_32( re_cm->HostObjId ); + if ( incoming ) { + Xmatrx_in( re_cm->ObjPosition ); + Vertex3_in( &re_cm->DirectionVec ); + } else { + Xmatrx_out( re_cm->ObjPosition ); + Vertex3_out( &re_cm->DirectionVec ); + } + re_cm->TargetHostObjId = NET_SWAP_32( re_cm->TargetHostObjId ); + } + break; + + case RE_PARTICLEOBJECT: + { + RE_ParticleObject *re_po = (RE_ParticleObject *) relist; + re_po->ObjectType = NET_SWAP_16( re_po->ObjectType ); + if ( incoming ) { + Vertex3_in( &re_po->Origin ); + } else { + Vertex3_out( &re_po->Origin ); + } + } + break; + case RE_CREATEMINE: + { + RE_CreateMine *re_ce = (RE_CreateMine *) relist; + re_ce->ExtraIndex = NET_SWAP_16( re_ce->ExtraIndex ); + re_ce->HostObjId = NET_SWAP_32( re_ce->HostObjId ); + if ( incoming ) { + Xmatrx_in( re_ce->ObjPosition ); + } else { + Xmatrx_out( re_ce->ObjPosition ); + } + + } + case RE_CREATEEXTRA: + { + RE_CreateExtra *re_ce = (RE_CreateExtra *) relist; + re_ce->ExtraIndex = NET_SWAP_16( re_ce->ExtraIndex ); + re_ce->HostObjId = NET_SWAP_32( re_ce->HostObjId ); + if ( incoming ) { + Xmatrx_in( re_ce->ObjPosition ); + } else { + Xmatrx_out( re_ce->ObjPosition ); + } + } + break; + + case RE_KILLOBJECT: + { + RE_KillObject *re_ko = (RE_KillObject *) relist; + re_ko->HostObjId = NET_SWAP_32( re_ko->HostObjId ); + } + break; + + case RE_SENDTEXT: + // nothing to swap + break; + + case RE_PLAYERNAME: + // nothing to swap + break; + + case RE_PLAYERLIST: + { + RE_PlayerList *re_pl = (RE_PlayerList *) relist; + + for ( int pid = 0; pid < MAX_NET_UDP_PEER_PLAYERS; pid++ ) + if ( incoming ) + ShipCreateInfo_in( &re_pl->ShipInfoTable[ pid ] ); + else + ShipCreateInfo_out( &re_pl->ShipInfoTable[ pid ] ); + } + break; + + case RE_CONNECTQUEUE: + { + RE_ConnectQueue *re_cq = (RE_ConnectQueue *) relist; + re_cq->NumRequests = NET_SWAP_16( re_cq->NumRequests ); + } + break; + + case RE_WEAPONSTATE: + { + RE_WeaponState *re_ws = (RE_WeaponState *) relist; + re_ws->WeaponMask = NET_SWAP_32( re_ws->WeaponMask ); + // re_ws->Specials = NET_SWAP_32( re_ws->Specials ); + re_ws->CurEnergy = NET_SWAP_32( re_ws->CurEnergy ); + } + break; + + case RE_STATESYNC: + { + RE_StateSync *re_ss = (RE_StateSync *) relist; + re_ss->StateKey = NET_SWAP_16( re_ss->StateKey ); + re_ss->StateValue = NET_SWAP_32( re_ss->StateValue ); + } + break; + + case RE_CREATESWARM: + { + RE_CreateSwarm *re_cs = (RE_CreateSwarm *) relist; + if ( incoming ) + Vertex3_in( &re_cs->Origin ); + else + Vertex3_out( &re_cs->Origin ); + re_cs->TargetHostObjId = NET_SWAP_32( re_cs->TargetHostObjId ); + re_cs->RandSeed = NET_SWAP_32( re_cs->RandSeed ); + } + break; + + case RE_CREATEEMP: + { + RE_CreateEmp *re_ce = (RE_CreateEmp *) relist; + re_ce->Upgradelevel = NET_SWAP_32( re_ce->Upgradelevel ); + re_ce->SenderId = NET_SWAP_32( re_ce->SenderId); + } + break; + case RE_OWNERSECTION: + { + RE_OwnerSection* re_os = (RE_OwnerSection*) relist; + re_os->owner = NET_SWAP_32( re_os->owner ); + } + break; + + case RE_PLAYERSTATUS: + { + RE_PlayerStatus* playerstatus = (RE_PlayerStatus*) relist; + + playerstatus->player_status = NET_SWAP_16( playerstatus->player_status ); + playerstatus->senderid = NET_SWAP_32( playerstatus->senderid ); + playerstatus->objectindex = NET_SWAP_32( playerstatus->objectindex ); + playerstatus->RefFrame = NET_SWAP_32( playerstatus->RefFrame ); + } + break; + + case RE_PLAYERANDSHIPSTATUS: + { + RE_PlayerAndShipStatus* pas_status = (RE_PlayerAndShipStatus*) relist; + + pas_status->player_status = NET_SWAP_16( pas_status->player_status ); + pas_status->senderid = NET_SWAP_32( pas_status->senderid ); + pas_status->objectindex = NET_SWAP_32( pas_status->objectindex ); + pas_status->RefFrame = NET_SWAP_32( pas_status->RefFrame ); + + pas_status->CurDamage = NET_SWAP_16( pas_status->CurDamage ); + pas_status->CurShield = NET_SWAP_16( pas_status->CurShield ); + pas_status->CurSpeed = NET_SWAP_32( pas_status->CurSpeed ); + pas_status->CurYaw = NET_SWAP_32( pas_status->CurYaw ); + pas_status->CurPitch = NET_SWAP_32( pas_status->CurPitch ); + pas_status->CurRoll = NET_SWAP_32( pas_status->CurRoll ); + + // swap endianness of ShipRemInfo + if ( incoming ) { + Xmatrx_in( pas_status->ObjPosition ); + Geomv_in ( &pas_status->CurSlideHorz ); + Geomv_in ( &pas_status->CurSlideVert ); + } else { + Xmatrx_out( pas_status->ObjPosition ); + Geomv_out ( &pas_status->CurSlideHorz ); + Geomv_out ( &pas_status->CurSlideVert ); + } + + pas_status->CurEnergy = NET_SWAP_32( pas_status->CurEnergy ); + } + break; + case RE_KILLSTATS: + // nothing to swap + break; + case RE_GAMESTATE: + { + RE_GameState* gamestate = (RE_GameState*) relist; + gamestate->GameTime = NET_SWAP_32( gamestate->GameTime ); + } + break; + + case RE_COMMANDINFO: + // nothing to swap + break; + + case RE_CLIENTINFO: + // nothing to swap + break; + + case RE_CREATEEXTRA2: + { + RE_CreateExtra2* re_ce2 = (RE_CreateExtra2 *) relist; + re_ce2->ExtraIndex = NET_SWAP_16( re_ce2->ExtraIndex ); + re_ce2->HostObjId = NET_SWAP_32( re_ce2->HostObjId ); + if ( incoming ) { + Xmatrx_in( re_ce2->ObjPosition ); + Vertex3_in( (Vertex3*)&re_ce2->DriftVec ); + } else { + Xmatrx_out( re_ce2->ObjPosition ); + Vertex3_out( (Vertex3*)&re_ce2->DriftVec ); + } + re_ce2->DriftTimeout = NET_SWAP_32( re_ce2->DriftTimeout ); + } + break; + + case RE_IPV4SERVERINFO: + { + RE_IPv4ServerInfo* re_si = (RE_IPv4ServerInfo*) relist; + // for re_si->node NO SWAPPING is needed + re_si->serverid = NET_SWAP_32( re_si->serverid ); + re_si->xpos = NET_SWAP_32( re_si->xpos ); + re_si->ypos = NET_SWAP_32( re_si->ypos ); + } + break; + + case RE_SERVERLINKINFO: + { + RE_ServerLinkInfo* re_sli = (RE_ServerLinkInfo*) relist; + re_sli->flags = NET_SWAP_16( re_sli->flags ); + re_sli->serverid1 = NET_SWAP_16( re_sli->serverid1 ); + re_sli->serverid2 = NET_SWAP_16( re_sli->serverid2 ); + } + break; + + case RE_MAPOBJECT: + { + RE_MapObject* re_mo = (RE_MapObject*) relist; + re_mo->map_objectid = NET_SWAP_16( re_mo->map_objectid ); + re_mo->xpos = NET_SWAP_32( re_mo->xpos ); + re_mo->ypos = NET_SWAP_32( re_mo->ypos ); + re_mo->w = NET_SWAP_32( re_mo->w ); + re_mo->h = NET_SWAP_32( re_mo->h ); + } + break; + case RE_STARGATE: + { + RE_Stargate* re_stg = (RE_Stargate*) relist; + + // for re_stg->destination_node NO SWAPPING is needed + re_stg->serverid = NET_SWAP_16( re_stg->serverid ); + re_stg->rotspeed = NET_SWAP_32( re_stg->rotspeed ); + re_stg->radius = NET_SWAP_32( re_stg->radius ); + re_stg->actdistance = NET_SWAP_32( re_stg->actdistance ); + re_stg->partvel = NET_SWAP_32( re_stg->partvel ); + re_stg->modulrad1 = NET_SWAP_32( re_stg->modulrad1 ); + re_stg->modulrad2 = NET_SWAP_32( re_stg->modulrad2 ); + re_stg->numpartactive = NET_SWAP_16( re_stg->numpartactive ); + re_stg->actcyllen = NET_SWAP_16( re_stg->actcyllen ); + re_stg->modulspeed = NET_SWAP_16( re_stg->modulspeed ); + + if ( incoming ) { + Geomv_in( &re_stg->pos[ 0 ] ); + Geomv_in( &re_stg->pos[ 1 ] ); + Geomv_in( &re_stg->pos[ 2 ] ); + + Geomv_in( &re_stg->dir[ 0 ] ); + Geomv_in( &re_stg->dir[ 1 ] ); + Geomv_in( &re_stg->dir[ 2 ] ); + } else { + Geomv_out( &re_stg->pos[ 0 ] ); + Geomv_out( &re_stg->pos[ 1 ] ); + Geomv_out( &re_stg->pos[ 2 ] ); + + Geomv_out( &re_stg->dir[ 0 ] ); + Geomv_out( &re_stg->dir[ 1 ] ); + Geomv_out( &re_stg->dir[ 2 ] ); + } + } + break; + //break; + //break; + //break; + //break; + default: + MSGOUT( "NET_RmEvList_Swap(): unknown remote event (%d).", relist->RE_Type ); + } + + // advance to next event in list + //MSGOUT("%d, %d ", NET_RmEvGetSize( relist ), relist->RE_BlockSize); + ASSERT( ( relist->RE_BlockSize == RE_BLOCKSIZE_INVALID ) || + ( relist->RE_BlockSize == NET_RmEvGetSize( relist ) ) ); + relist = (RE_Header *) ( (char *) relist + NET_RmEvGetSize( relist ) ); + } +} + diff --git a/src/libparsec/net_util.cpp b/src/libparsec/net_util.cpp new file mode 100644 index 0000000..7d2db88 --- /dev/null +++ b/src/libparsec/net_util.cpp @@ -0,0 +1,573 @@ +/* + * PARSEC - Utility Functions - shared + * + * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:42 $ + * + * Orginally written by: + * Copyright (c) Clemens Beer 2002 + * Copyright (c) Markus Hadwiger 1996-2000 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// subsystem headers +#include "net_defs.h" +//#include "vid_defs.h" + +// drawing subsystem +//#include "d_bmap.h" +//#include "d_font.h" + +// network code config +#include "net_conf.h" + +// local module header +#include "net_util.h" + +// proprietary module headers +//#include "e_color.h" +//#include "net_swap.h" +//#include "sys_bind.h" + + +// lookup table for fast CRC32 calculation ------------------------------------ +// +static const dword crc32lookup[ 256 ] = +{ + 0x00000000ul, 0x77073096ul, 0xEE0E612Cul, 0x990951BAul, + 0x076DC419ul, 0x706AF48Ful, 0xE963A535ul, 0x9E6495A3ul, + 0x0EDB8832ul, 0x79DCB8A4ul, 0xE0D5E91Eul, 0x97D2D988ul, + 0x09B64C2Bul, 0x7EB17CBDul, 0xE7B82D07ul, 0x90BF1D91ul, + 0x1DB71064ul, 0x6AB020F2ul, 0xF3B97148ul, 0x84BE41DEul, + 0x1ADAD47Dul, 0x6DDDE4EBul, 0xF4D4B551ul, 0x83D385C7ul, + 0x136C9856ul, 0x646BA8C0ul, 0xFD62F97Aul, 0x8A65C9ECul, + 0x14015C4Ful, 0x63066CD9ul, 0xFA0F3D63ul, 0x8D080DF5ul, + 0x3B6E20C8ul, 0x4C69105Eul, 0xD56041E4ul, 0xA2677172ul, + 0x3C03E4D1ul, 0x4B04D447ul, 0xD20D85FDul, 0xA50AB56Bul, + 0x35B5A8FAul, 0x42B2986Cul, 0xDBBBC9D6ul, 0xACBCF940ul, + 0x32D86CE3ul, 0x45DF5C75ul, 0xDCD60DCFul, 0xABD13D59ul, + 0x26D930ACul, 0x51DE003Aul, 0xC8D75180ul, 0xBFD06116ul, + 0x21B4F4B5ul, 0x56B3C423ul, 0xCFBA9599ul, 0xB8BDA50Ful, + 0x2802B89Eul, 0x5F058808ul, 0xC60CD9B2ul, 0xB10BE924ul, + 0x2F6F7C87ul, 0x58684C11ul, 0xC1611DABul, 0xB6662D3Dul, + 0x76DC4190ul, 0x01DB7106ul, 0x98D220BCul, 0xEFD5102Aul, + 0x71B18589ul, 0x06B6B51Ful, 0x9FBFE4A5ul, 0xE8B8D433ul, + 0x7807C9A2ul, 0x0F00F934ul, 0x9609A88Eul, 0xE10E9818ul, + 0x7F6A0DBBul, 0x086D3D2Dul, 0x91646C97ul, 0xE6635C01ul, + 0x6B6B51F4ul, 0x1C6C6162ul, 0x856530D8ul, 0xF262004Eul, + 0x6C0695EDul, 0x1B01A57Bul, 0x8208F4C1ul, 0xF50FC457ul, + 0x65B0D9C6ul, 0x12B7E950ul, 0x8BBEB8EAul, 0xFCB9887Cul, + 0x62DD1DDFul, 0x15DA2D49ul, 0x8CD37CF3ul, 0xFBD44C65ul, + 0x4DB26158ul, 0x3AB551CEul, 0xA3BC0074ul, 0xD4BB30E2ul, + 0x4ADFA541ul, 0x3DD895D7ul, 0xA4D1C46Dul, 0xD3D6F4FBul, + 0x4369E96Aul, 0x346ED9FCul, 0xAD678846ul, 0xDA60B8D0ul, + 0x44042D73ul, 0x33031DE5ul, 0xAA0A4C5Ful, 0xDD0D7CC9ul, + 0x5005713Cul, 0x270241AAul, 0xBE0B1010ul, 0xC90C2086ul, + 0x5768B525ul, 0x206F85B3ul, 0xB966D409ul, 0xCE61E49Ful, + 0x5EDEF90Eul, 0x29D9C998ul, 0xB0D09822ul, 0xC7D7A8B4ul, + 0x59B33D17ul, 0x2EB40D81ul, 0xB7BD5C3Bul, 0xC0BA6CADul, + 0xEDB88320ul, 0x9ABFB3B6ul, 0x03B6E20Cul, 0x74B1D29Aul, + 0xEAD54739ul, 0x9DD277AFul, 0x04DB2615ul, 0x73DC1683ul, + 0xE3630B12ul, 0x94643B84ul, 0x0D6D6A3Eul, 0x7A6A5AA8ul, + 0xE40ECF0Bul, 0x9309FF9Dul, 0x0A00AE27ul, 0x7D079EB1ul, + 0xF00F9344ul, 0x8708A3D2ul, 0x1E01F268ul, 0x6906C2FEul, + 0xF762575Dul, 0x806567CBul, 0x196C3671ul, 0x6E6B06E7ul, + 0xFED41B76ul, 0x89D32BE0ul, 0x10DA7A5Aul, 0x67DD4ACCul, + 0xF9B9DF6Ful, 0x8EBEEFF9ul, 0x17B7BE43ul, 0x60B08ED5ul, + 0xD6D6A3E8ul, 0xA1D1937Eul, 0x38D8C2C4ul, 0x4FDFF252ul, + 0xD1BB67F1ul, 0xA6BC5767ul, 0x3FB506DDul, 0x48B2364Bul, + 0xD80D2BDAul, 0xAF0A1B4Cul, 0x36034AF6ul, 0x41047A60ul, + 0xDF60EFC3ul, 0xA867DF55ul, 0x316E8EEFul, 0x4669BE79ul, + 0xCB61B38Cul, 0xBC66831Aul, 0x256FD2A0ul, 0x5268E236ul, + 0xCC0C7795ul, 0xBB0B4703ul, 0x220216B9ul, 0x5505262Ful, + 0xC5BA3BBEul, 0xB2BD0B28ul, 0x2BB45A92ul, 0x5CB36A04ul, + 0xC2D7FFA7ul, 0xB5D0CF31ul, 0x2CD99E8Bul, 0x5BDEAE1Dul, + 0x9B64C2B0ul, 0xEC63F226ul, 0x756AA39Cul, 0x026D930Aul, + 0x9C0906A9ul, 0xEB0E363Ful, 0x72076785ul, 0x05005713ul, + 0x95BF4A82ul, 0xE2B87A14ul, 0x7BB12BAEul, 0x0CB61B38ul, + 0x92D28E9Bul, 0xE5D5BE0Dul, 0x7CDCEFB7ul, 0x0BDBDF21ul, + 0x86D3D2D4ul, 0xF1D4E242ul, 0x68DDB3F8ul, 0x1FDA836Eul, + 0x81BE16CDul, 0xF6B9265Bul, 0x6FB077E1ul, 0x18B74777ul, + 0x88085AE6ul, 0xFF0F6A70ul, 0x66063BCAul, 0x11010B5Cul, + 0x8F659EFFul, 0xF862AE69ul, 0x616BFFD3ul, 0x166CCF45ul, + 0xA00AE278ul, 0xD70DD2EEul, 0x4E048354ul, 0x3903B3C2ul, + 0xA7672661ul, 0xD06016F7ul, 0x4969474Dul, 0x3E6E77DBul, + 0xAED16A4Aul, 0xD9D65ADCul, 0x40DF0B66ul, 0x37D83BF0ul, + 0xA9BCAE53ul, 0xDEBB9EC5ul, 0x47B2CF7Ful, 0x30B5FFE9ul, + 0xBDBDF21Cul, 0xCABAC28Aul, 0x53B39330ul, 0x24B4A3A6ul, + 0xBAD03605ul, 0xCDD70693ul, 0x54DE5729ul, 0x23D967BFul, + 0xB3667A2Eul, 0xC4614AB8ul, 0x5D681B02ul, 0x2A6F2B94ul, + 0xB40BBE37ul, 0xC30C8EA1ul, 0x5A05DF1Bul, 0x2D02EF8Dul, +}; + + +// fast CRC calculation ------------------------------------------------------- +// +dword NET_CalcCRC( void* buf, size_t len ) +{ + dword crc32 = ~0; + + for( size_t i = 0; i < len; i++ ) { + + byte lookup = (byte)( (crc32 ^ (((byte *)buf)[ i ])) & 0xff ); + + crc32 = ( (crc32 >> 8) & 0x00fffffful ) ^ crc32lookup[ lookup ]; + } + crc32 = ~crc32; + + return crc32; +} + + +// encrypt payload section of packet ------------------------------------------ +// +void NET_EncryptData( void* packet, size_t psize ) +{ + //NOTE: + // this function is used by NETs_HandleOutPacket{_DEMO} after packing, + // swapping and CRC calculation + + //FIXME: evt. we change the Protocol field, to indicate, that we have an + // encrypted packet + //strcpy( packet->Signature, net_cryp_signature ); + + extern float fsin_tab[]; + + // leave signature unencoded + byte *block = (byte *) packet; + + //FIXME: exclude MessageId from encryption and use it as a basepointer + // into the fsin_tab + + for ( size_t epos = 0; epos < psize; epos++ ) { + + // lsbs of mantissa have highest frequency + byte xorkey = (byte)DW32( fsin_tab[ epos ] ) & 0xff; + block[ epos ] ^= xorkey; + } +} + + +// decrypt payload section of packet ------------------------------------------ +// +void NET_DecryptData( void* packet, size_t psize ) +{ + //NOTE: + // this function is used by NETs_HandleInPacket{_DEMO} before CRC is checked + // and packet is swapped and unpacked + + //FIXME: evt. we must check, whether this is an encrypted packet at all + //if ( strcmp( packet->Signature, net_cryp_signature ) != 0 ) { + // return; + //} + + // reset signature + //strcpy( packet->Signature, net_game_signature ); + + extern float fsin_tab[]; + + // skip signature + byte *block = (byte *) packet; + + for ( size_t epos = 0; epos < psize; epos++ ) { + + // lsbs of mantissa have highest frequency + byte xorkey = (byte)DW32( fsin_tab[ epos ] ) & 0xff; + block[ epos ] ^= xorkey; + } +} + +#ifdef PACKETINFO_WRITING_AVAILABLE + + +// fp to which PrInf_ functions write ----------------------------------------- +// +FILE *dest_fp_PacketInfo; + + +// output wrapper function ---------------------------------------------------- +// +int NET_PacketInfo( const char *bstr, ... ) +{ + va_list ap; + va_start( ap, bstr ); + + // simply write to text-file + int rc = vfprintf( dest_fp_PacketInfo, bstr, ap ); + + va_end( ap ); + return rc; +} + + +// print remote-event info ---------------------------------------------------- +// +void PrInf_CREATEOBJECT( RE_Header *relist ) +{ + RE_CreateObject *re_co = (RE_CreateObject *) relist; + + NET_PacketInfo( ";-- objclass=%d, hostobjid=%d, flags=%0x\n", re_co->ObjectClass, re_co->HostObjId, re_co->Flags ); +} + + +// print remote-event info ---------------------------------------------------- +// +void PrInf_CREATELASER( RE_Header *relist ) +{ + RE_CreateLaser *re_cl = (RE_CreateLaser *) relist; + + NET_PacketInfo( ";-- objclass=%d, hostobjid=%d\n", re_cl->ObjectClass, re_cl->HostObjId ); +} + + +// print remote-event info ---------------------------------------------------- +// +void PrInf_CREATEMISSILE( RE_Header *relist ) +{ + RE_CreateMissile *re_cm = (RE_CreateMissile *) relist; + + NET_PacketInfo( ";-- objclass=%d, hostobjid=%d, target=%d\n", re_cm->ObjectClass, re_cm->HostObjId, re_cm->TargetHostObjId ); +} + + +// print remote-event info ---------------------------------------------------- +// +void PrInf_CREATEEXTRA( RE_Header *relist ) +{ + RE_CreateExtra *re_ce = (RE_CreateExtra *) relist; + + NET_PacketInfo( ";-- extraindex=%d, hostobjid=%d\n", re_ce->ExtraIndex, re_ce->HostObjId ); +} + +// print remote-event info ---------------------------------------------------- +// +void PrInf_CREATEEXTRA2( RE_Header *relist ) +{ + RE_CreateExtra2 *re_ce = (RE_CreateExtra2 *) relist; + + NET_PacketInfo( ";-- extraindex=%d, hostobjid=%d\n", re_ce->ExtraIndex, re_ce->HostObjId ); +} + +void PrInf_CREATEMINE( RE_Header *relist ) +{ + RE_CreateMine *re_ce = (RE_CreateMine *) relist; + + NET_PacketInfo( ";-- extraindex=%d, hostobjid=%d\n", re_ce->ExtraIndex, re_ce->HostObjId ); +} + +// print remote-event info ---------------------------------------------------- +// +void PrInf_IPV4SERVERINFO( RE_Header *relist ) +{ + RE_IPv4ServerInfo* re_si = (RE_IPv4ServerInfo *) relist; + + //FIXME: include "net_util_sv.h" + //NET_PacketInfo( ";-- node: %s\n", NODE_Print( (node_t*)re_ipsi->node ) ); +} + +// print remote-event info ---------------------------------------------------- +// +void PrInf_SERVERLINKINFO( RE_Header *relist ) +{ + RE_ServerLinkInfo* re_sli = (RE_ServerLinkInfo *) relist; + + NET_PacketInfo( ";-- index1=%d, index2=%d\n", re_sli->serverid1, re_sli->serverid2 ); +} + +// print remote-event info ---------------------------------------------------- +// +void PrInf_MAPOBJECT( RE_Header *relist ) +{ + RE_MapObject* re_mo = (RE_MapObject *) relist; + + NET_PacketInfo( ";-- map_objectid=%d, name=%s, xpos=%d, ypos=%d, w=%d, h=%d, texname=%s\n", + re_mo->map_objectid, re_mo->name, + re_mo->xpos, re_mo->ypos, + re_mo->w, re_mo->h, + re_mo->texname ); +} + +// print remote-event info ---------------------------------------------------- +// +void PrInf_STARGATE( RE_Header *relist ) +{ + RE_Stargate* re_stg = (RE_Stargate *) relist; + + //FIXME: more information + NET_PacketInfo( ";-- serverid=%d\n", re_stg->serverid ); +} + + +// print remote-event info ---------------------------------------------------- +// +void PrInf_KILLOBJECT( RE_Header *relist ) +{ + RE_KillObject *re_ko = (RE_KillObject *) relist; + + NET_PacketInfo( ";-- list=%d, flags=%d, hostobjid=%d\n", re_ko->ListId, re_ko->Flags, re_ko->HostObjId ); +} + + +// print remote-event info ---------------------------------------------------- +// +void PrInf_SENDTEXT( RE_Header *relist ) +{ + RE_SendText *re_st = (RE_SendText *) relist; + + NET_PacketInfo( ";-- text=\"%s\"\n", re_st->TextStart ); +} + + +// print remote-event info ---------------------------------------------------- +// +void PrInf_PLAYERNAME( RE_Header *relist ) +{ + RE_PlayerName *re_pn = (RE_PlayerName *) relist; + + NET_PacketInfo( ";-- name=\"%s\"\n", re_pn->PlayerName ); +} + + +// print remote-event info ---------------------------------------------------- +// +void PrInf_PARTICLEOBJECT( RE_Header *relist ) +{ + RE_ParticleObject *re_po = (RE_ParticleObject *) relist; + + NET_PacketInfo( ";-- pobjtype=%d\n", re_po->ObjectType ); +} + + +// print remote-event info ---------------------------------------------------- +// +void PrInf_PLAYERLIST( RE_Header *relist ) +{ + //TODO: +} + + +// print remote-event info ---------------------------------------------------- +// +void PrInf_CONNECTQUEUE( RE_Header *relist ) +{ + //TODO: +} + + +// print remote-event info ---------------------------------------------------- +// +void PrInf_WEAPONSTATE( RE_Header *relist ) +{ + //TODO: +} + + +// print remote-event info ---------------------------------------------------- +// +void PrInf_STATESYNC( RE_Header *relist ) +{ + //TODO: +} + + +// print remote-event info ---------------------------------------------------- +// +void PrInf_CREATESWARM( RE_Header *relist ) +{ + //TODO: +} + +// print remote-event info ---------------------------------------------------- +// +void PrInf_CREATEEMP( RE_Header *relist ) +{ + //TODO: +} + +// print remote-event info ---------------------------------------------------- +// +void PrInf_OWNERSECTION( RE_Header *relist ) +{ + //TODO: +} + +// print remote-event info ---------------------------------------------------- +// +void PrInf_PLAYERSTATUS( RE_Header *relist ) +{ + //TODO: +} + +// print remote-event info ---------------------------------------------------- +// +void PrInf_PLAYERANDSHIPSTATUS( RE_Header *relist ) +{ + //TODO: +} + +// print remote-event info ---------------------------------------------------- +// +void PrInf_KILLSTATS( RE_Header *relist ) +{ + //TODO: +} + +// print remote-event info ---------------------------------------------------- +// +void PrInf_GAMESTATE( RE_Header *relist ) +{ + //TODO: +} + +// print remote-event info ---------------------------------------------------- +// +void PrInf_COMMANDINFO( RE_Header* relist ) +{ + //TODO: +} + +// print remote-event info ---------------------------------------------------- +// +void PrInf_CLIENTINFO( RE_Header* relist ) +{ + //TODO: +} + +// list of remote-event names ------------------------------------------------- +// +static const char *re_names[] = { + + "RE_EMPTY", + "RE_DELETED", + + "RE_CREATEOBJECT", + "RE_CREATELASER", + "RE_CREATEMISSILE", + "RE_CREATEEXTRA", + "RE_KILLOBJECT", + "RE_SENDTEXT", + "RE_PLAYERNAME", + "RE_PARTICLEOBJECT", + "RE_PLAYERLIST", + "RE_CONNECTQUEUE", + "RE_WEAPONSTATE", + "RE_STATESYNC", + "RE_CREATESWARM", + "RE_CREATEEMP", + "RE_OWNERSECTION", + "RE_PLAYERSTATUS", + "RE_PLAYERANDSHIPSTATUS", + "RE_KILLSTATS", + "RE_GAMESTATE", + "RE_COMMANDINFO", + "RE_CLIENTINFO", + "RE_CREATEEXTRA2", + "RE_IPV4SERVERINFO", + "RE_SERVERLINKINFO", + "RE_MAPOBJECT", + "RE_STARGATE", + "RE_CREATEMINE", +}; + + +// list of remote-event info printing functions ------------------------------- +// +static void (*re_funcs[])(RE_Header*) = { + + NULL, + NULL, + + PrInf_CREATEOBJECT, + PrInf_CREATELASER, + PrInf_CREATEMISSILE, + PrInf_CREATEEXTRA, + PrInf_KILLOBJECT, + PrInf_SENDTEXT, + PrInf_PLAYERNAME, + PrInf_PARTICLEOBJECT, + PrInf_PLAYERLIST, + PrInf_CONNECTQUEUE, + PrInf_WEAPONSTATE, + PrInf_STATESYNC, + PrInf_CREATESWARM, + PrInf_CREATEEMP, + PrInf_OWNERSECTION, + PrInf_PLAYERSTATUS, + PrInf_PLAYERANDSHIPSTATUS, + PrInf_KILLSTATS, + PrInf_GAMESTATE, + PrInf_COMMANDINFO, + PrInf_CLIENTINFO, + PrInf_CREATEEXTRA2, + PrInf_IPV4SERVERINFO, + PrInf_SERVERLINKINFO, + PrInf_MAPOBJECT, + PrInf_STARGATE, +}; + + +#ifndef PARSEC_MASTER + +// write verbose RE list info as a comment to recording file ------------------ +// +void NET_RmEvList_WriteInfo( FILE* fp, RE_Header* relist ) +{ + ASSERT( fp != NULL ); + ASSERT( relist != NULL ); + + // process remote event list + while ( relist->RE_Type != RE_EMPTY ) { + + if ( relist->RE_Type < RE_NUMEVENTS ) { + + NET_PacketInfo( ";-- rmev=%d (%s)\n", relist->RE_Type, re_names[ relist->RE_Type ] ); + if ( re_funcs[ relist->RE_Type ] != NULL ) + (*re_funcs[ relist->RE_Type ])( relist ); + + } else { + NET_PacketInfo( ";** unknown remote-event: %d\n", relist->RE_Type ); + } + + // advance to next event + ASSERT( ( relist->RE_BlockSize == RE_BLOCKSIZE_INVALID ) || + ( relist->RE_BlockSize == NET_RmEvGetSize( relist ) ) ); + + relist = (RE_Header *) ( (char *) relist + NET_RmEvGetSize( relist ) ); + } +} + +#endif // !PARSEC_MASTER + +#endif // PACKETINFO_WRITING_AVAILABLE + + + diff --git a/src/libparsec/net_wrap.cpp b/src/libparsec/net_wrap.cpp new file mode 100644 index 0000000..8a11ed5 --- /dev/null +++ b/src/libparsec/net_wrap.cpp @@ -0,0 +1,132 @@ +/* + * PARSEC - libunp Wrapper + * + * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:42 $ + * + * Orginally written by: + * Copyright (c) Markus Hadwiger 1998 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// network code config +#include "net_conf.h" + +// local module header +#include "net_wrap.h" + +#ifdef SYSTEM_TARGET_WINDOWS + +int inet_aton(const char *cp, struct in_addr *ap) +{ + int dots = 0; + register dword acc = 0, addr = 0; + + do { + register char cc = *cp; + + switch (cc) { + case '0': + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + acc = acc * 10 + (cc - '0'); + break; + + case '.': + if (++dots > 3) { + return 0; + } + /* Fall through */ + + case '\0': + if (acc > 255) { + return 0; + } + addr = addr << 8 | acc; + acc = 0; + break; + + default: + return 0; + } + } while (*cp++) ; + + /* Normalize the address */ + if (dots < 3) { + addr <<= 8 * (3 - dots) ; + } + + /* Store it if requested */ + if (ap) { + ap->s_addr = htonl(addr); + } + + return 1; +} + +const char* inet_ntop( int family, const void* addrptr, char* strptr, size_t len) +{ + strncpy( strptr, inet_ntoa( *((in_addr*)addrptr) ) , len - 1 ); + strptr[ len - 1 ] = 0; + return strptr; +} + + +const char* hstrerror(int err) +{ + if (err == 0) + return("no error"); + + if (err == HOST_NOT_FOUND) + return("Unknown host"); + + if (err == TRY_AGAIN) + return("Hostname lookup failure"); + + if (err == NO_RECOVERY) + return("Unknown server error"); + + if (err == NO_DATA) + return("No address associated with name"); + + return("unknown error"); +} + +#endif // SYSTEM_TARGET_WINDOWS + diff --git a/src/libparsec/obj_clas.cpp b/src/libparsec/obj_clas.cpp new file mode 100644 index 0000000..812bf96 --- /dev/null +++ b/src/libparsec/obj_clas.cpp @@ -0,0 +1,290 @@ +/* + * PARSEC - Object Class Management + * + * $Author: uberlinuxguy $ - $Date: 2004/09/26 03:43:44 $ + * + * Orginally written by: + * Copyright (c) Markus Hadwiger 1996-2000 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" +#include "od_class.h" + +// global externals +#include "globals.h" +#ifdef PARSEC_SERVER + #include "e_world_trans.h" +#endif // PARSEC_SERVER + +// local module header +#include "obj_clas.h" + +// proprietary module headers +#include "obj_cust.h" +#include "obj_type.h" + + +// flags +//#define ALLOW_ONLY_KNOWN_CLASSES + + + +// fetch object class via name ------------------------------------------------ +// +GenObject *OBJ_FetchObjectClass( const char *classname ) +{ + ASSERT( classname != NULL ); + ASSERT( NumObjClasses == NumLoadedObjects ); + + // scan entire table of object classes + int classid = 0; + for ( classid = 0; classid < NumLoadedObjects; classid++ ) + if ( stricmp( ObjectInfo[ classid ].name, classname ) == 0 ) + break; + + if ( classid < NumObjClasses ) { + + ASSERT( ObjClasses[ classid ] != NULL ); + ASSERT( ObjClasses[ classid ]->ObjectClass == (dword)classid ); + return ObjClasses[ classid ]; + + } else { + + return NULL; + } +} + + +// fetch object class id via name --------------------------------------------- +// +dword OBJ_FetchObjectClassId( const char *classname ) +{ + ASSERT( classname != NULL ); + ASSERT( NumObjClasses == NumLoadedObjects ); + + // scan entire table of object classes + for ( int classid = 0; classid < NumLoadedObjects; classid++ ) + if ( stricmp( ObjectInfo[ classid ].name, classname ) == 0 ) + return classid; + + // no object class of this name found + return CLASS_ID_INVALID; +} + + +// fetch object class via name or id if already acquired ---------------------- +// +GenObject *OBJ_ReacquireObjectClass( dword *classid, const char *classname ) +{ + ASSERT( classid != NULL ); + ASSERT( classname != NULL ); + + GenObject *classpo = NULL; + dword tmpclassid = *classid; + + if ( tmpclassid == CLASS_ID_INVALID ) { + tmpclassid = OBJ_FetchObjectClassId( classname ); + } + if ( tmpclassid != CLASS_ID_INVALID ) { + ASSERT( tmpclassid < (dword)NumObjClasses ); + classpo = ObjClasses[ tmpclassid ]; + } + + *classid = tmpclassid; + return classpo; +} + + +// init default values for object class --------------------------------------- +// +PRIVATE +void InitDefaultClassFields( GenObject *classpo, dword classid ) +{ + ASSERT( classpo != NULL ); + ASSERT( classid < MAX_DISTINCT_OBJCLASSES ); + ASSERT( classid <= (dword)NumObjClasses ); + + //NOTE: + // ( classid == NumObjClasses ) is allowed since + // this will occur when a new class is being added. + // (NumObjClasses will only be increased afterwards.) + + switch ( classid ) { + + case SHIP_CLASS_1: + break; + + case SHIP_CLASS_2: + break; + + case SHIP_CLASS_3: + break; + + case LASER0_CLASS_1: + break; + + case LASER0_CLASS_2: + break; + + case LASER1_CLASS_1: + break; + + case LASER2_CLASS_1: + break; + + case DUMB_CLASS_1: + break; + + case GUIDE_CLASS_1: + break; + + case SWARM_CLASS_1: + break; + + case ENERGY_EXTRA_CLASS: + break; + + case DUMB_PACK_CLASS: + break; + + case GUIDE_PACK_CLASS: + break; + + case HELIX_DEVICE_CLASS: + break; + + case LIGHTNING_DEVICE_CLASS: + break; + + case MINE_PACK_CLASS: + break; + + case MINE_CLASS_1: + break; + + case REPAIR_EXTRA_CLASS: + break; + + case AFTERBURNER_DEVICE_CLASS: + break; + + case SWARM_PACK_CLASS: + break; + + case INVISIBILITY_CLASS: + break; + + case INVULNERABILITY_CLASS: + break; + + case PHOTON_DEVICE_CLASS: + break; + + case DECOY_DEVICE_CLASS: + break; + + case LASERUPGRADE1_CLASS: + break; + + case LASERUPGRADE2_CLASS: + break; + +#ifdef ALLOW_ONLY_KNOWN_CLASSES + + default: + PERROR( "unknown object class id: %d.", classid ); +#endif + + } +} + + +// init class member variables to default values ------------------------------ +// +void OBJ_InitClass( dword classid ) +{ + ASSERT( classid < MAX_DISTINCT_OBJCLASSES ); + ASSERT( classid <= (dword)NumObjClasses ); + + GenObject *classpo = ObjClasses[ classid ]; + + //NOTE: + // ( classid == NumObjClasses ) is allowed since + // this will occur when a new class is being added. + // (NumObjClasses will only be increased afterwards.) + + //NOTE: + // distinction between "object classes" and "object types" + // ------------------------------------------------------- + // different _objclasses_ originate in different object data files; + // i.e. the list of objects that should be loaded is parsed and each + // entry is read and inserted into the array containing pointers to + // all _objclasses_. Thus each object loaded gets a sequentially + // (in the order encountered in the control file) assigned number, + // that is, its *objclass_number*. (these numbers are also contained + // in file "od_class.h" in order to be used by the object control + // code. If the order of entries in the control file doesn't + // correspond to this header file then faulty behavior will occur. + // + // different objclass does not necessarily mean that objects *behave* + // differently in the game as it does only mean that geometry and + // shading data are different. therefore another concept manages + // *behavior* of objects: + // + // an _objtype_ describes how an object should be handled by the + // engine and also what data structure is used to manage the object + // in memory. e.g. all objects of the same type are managed by the + // same data structure and handled equally by the engine. + // + // i.e. objectclasses Laser#1..Laser#5 could all be the same type + // of laser (concerning their behavior) but look differently. + // The game *always* instantiates _objectclasses_ (as the look of + // the object has to be determined), their type is determined + // automatically. (as it is contained in the objectclass structure.) + + if ( ( classpo->ObjectType & TYPENUMBERMASK ) < NUM_DISTINCT_OBJTYPES ) { + + // init default values for object *type* + OBJ_InitDefaultTypeFields( classpo ); + + // init default values for object *class* + InitDefaultClassFields( classpo, classid ); + + } else { + + // init type and class fields for custom type + OBJ_InitCustomType( classpo ); + } + + // ensure correct clipping when rendering + // directly from class template + classpo->CullMask = 0x3f; +} + + + diff --git a/src/libparsec/obj_creg.cpp b/src/libparsec/obj_creg.cpp new file mode 100644 index 0000000..62b1266 --- /dev/null +++ b/src/libparsec/obj_creg.cpp @@ -0,0 +1,464 @@ +/* + * PARSEC - Object Class Registration + * + * $Author: uberlinuxguy $ - $Date: 2004/09/26 03:43:44 $ + * + * Orginally written by: + * Copyright (c) Markus Hadwiger 1999 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" +#include "od_class.h" + +// global externals +#include "globals.h" +#ifdef PARSEC_SERVER + #include "e_world_trans.h" +#endif // PARSEC_SERVER + +// local module header +#include "obj_creg.h" + +// proprietary module headers +#include "con_arg.h" +#ifdef PARSEC_SERVER + #include "con_com_sv.h" + #include "con_main_sv.h" +#else // !PARSEC_SERVER + #include "con_com.h" + #include "con_main.h" + #include "e_supp.h" +#endif // !PARSEC_SERVER +#include "obj_clas.h" + + + +// string constants ----------------------------------------------------------- +// +static char intlist_invalid[] = "intlist invalid."; +static char no_ship_class[] = "object class is no ship."; +static char too_many_ships[] = "no more ships allowed."; +static char no_extra_class[] = "object class is no extra."; +static char too_many_extras[] = "no more extras allowed."; +static char invalid_texture[] = "invalid texture specified."; + + +// class registration entry --------------------------------------------------- +// +struct classregfunc_s { + + classreg_fpt regfunc; + classregfunc_s *next; +}; + +classregfunc_s *classregfunc_list = NULL; + + +// register class-registration callback --------------------------------------- +// +int OBJ_RegisterClassRegistration( classreg_fpt regfunc ) +{ + ASSERT( regfunc != NULL ); + + //NOTE: + // registration callback functions must be idempotent. + // (they may be called multiple times, but semantics + // equivalent to call-once must be guaranteed.) + + classregfunc_s *newregfunc = (classregfunc_s *) ALLOCMEM( sizeof( classregfunc_s ) ); + if ( newregfunc == NULL ) { + ASSERT( 0 ); + return FALSE; + } + + // prepend to list + newregfunc->regfunc = regfunc; + newregfunc->next = classregfunc_list; + classregfunc_list = newregfunc; + + return TRUE; +} + + +// key table for do_creg command ---------------------------------------------- +// +key_value_s do_creg_key_value[] = { + + { "intlist", NULL, KEYVALFLAG_PARENTHESIZE }, + + { NULL, NULL, KEYVALFLAG_NONE }, +}; + +enum { + + KEY_DO_CREG_INTLIST +}; + + +// console command for registering all pending classes ("do_creg") ------------ +// +PRIVATE +int Cmd_DO_CREG( char *intliststr ) +{ + //NOTE: + //CONCOM: + // do_creg_command ::= 'do_creg' [] + // int_list ::= [] + + ASSERT( intliststr != NULL ); + HANDLE_COMMAND_DOMAIN_SEP( intliststr ); + + // scan out all values to keys + if ( !ScanKeyValuePairs( do_creg_key_value, intliststr ) ) + return TRUE; + + #define MAX_INTLIST_LENGTH 16 + int intlist[ MAX_INTLIST_LENGTH ]; + int numints = 0; + + // try to read optional int list + if ( do_creg_key_value[ KEY_DO_CREG_INTLIST ].value != NULL ) { + numints = ScanKeyValueIntList( &do_creg_key_value[ KEY_DO_CREG_INTLIST ], intlist, 1, MAX_INTLIST_LENGTH ); + if ( numints < 1 ) { + CON_AddLine( intlist_invalid ); + return TRUE; + } + } + + // call all registered functions + for ( classregfunc_s *scan = classregfunc_list; scan; scan = scan->next ) { + ASSERT( scan->regfunc != NULL ); + (*scan->regfunc)( numints, intlist ); + } + + return TRUE; +} + + +// global ship class table ---------------------------------------------------- +// +dword ShipClasses[ MAX_SHIP_CLASSES ] = { + + SHIP_CLASS_1, // shipclassid 00: firebird + SHIP_CLASS_3, // shipclassid 01: bluespire + SHIP_CLASS_2, // shipclassid 02: cormoran +}; + +int NumShipClasses = 3; //CALC_NUM_ARRAY_ENTRIES( ShipClasses ); + + +// reverse lookup ship class table -------------------------------------------- +// +int ObjClassShipIndex[ MAX_DISTINCT_OBJCLASSES ]; + + +// register a new ship class -------------------------------------------------- +// +int OBJ_RegisterShipClass( dword classid ) +{ + ASSERT( classid < (dword)NumObjClasses ); + ASSERT( OBJECT_TYPE_SHIP( ObjClasses[ classid ] ) ); + + if ( NumShipClasses >= MAX_SHIP_CLASSES ) { + return FALSE; + } + + // turn specified class into a ship class + ShipClasses[ NumShipClasses ] = classid; + ObjClassShipIndex[ classid ] = NumShipClasses; + + NumShipClasses++; + + return TRUE; +} + + +// key table for shipclass command -------------------------------------------- +// +key_value_s shipclass_key_value[] = { + + { "class", NULL, KEYVALFLAG_PARENTHESIZE }, + { "id", NULL, KEYVALFLAG_NONE }, + { "texture", NULL, KEYVALFLAG_PARENTHESIZE }, + + { NULL, NULL, KEYVALFLAG_NONE }, +}; + +enum { + + KEY_SHIPCLASS_CLASS, + KEY_SHIPCLASS_ID, + KEY_SHIPCLASS_TEXTURE +}; + + +// console command for registering a new ship class ("shipclass") ------------- +// +PRIVATE +int Cmd_SHIPCLASS( char *classstr ) +{ + //NOTE: + //CONCOM: + // shipclass_command ::= 'shipclass' [] + // class_spec ::= 'class' | 'id' + // monitor_texture_spec ::= 'texture' + + ASSERT( classstr != NULL ); + HANDLE_COMMAND_DOMAIN_SEP( classstr ); + + // scan out all values to keys + if ( !ScanKeyValuePairs( shipclass_key_value, classstr ) ) + return TRUE; + + // get object class (either name or id) + dword objclass = ScanKeyValueObjClass( shipclass_key_value, KEY_SHIPCLASS_CLASS, KEY_SHIPCLASS_ID ); + if ( objclass == CLASS_ID_INVALID ) { + return TRUE; + } + + if ( !OBJECT_TYPE_SHIP( ObjClasses[ objclass ] ) ) { + CON_AddLine( no_ship_class ); + return TRUE; + } + + if ( NumShipClasses >= MAX_SHIP_CLASSES ) { + CON_AddLine( too_many_ships ); + return TRUE; + } + + // check if class is already registered + int firstreg = TRUE; + char *classname = shipclass_key_value[ KEY_SHIPCLASS_CLASS ].value; + ASSERT( ( classname == NULL ) || ( stricmp( classname, ObjectInfo[ objclass ].name ) == 0 ) ); + classname = ObjectInfo[ objclass ].name; + + for ( int sid = 0; sid < NumShipClasses; sid++ ) { + if ( strcmp( classname, ObjectInfo[ ShipClasses[ sid ] ].name ) == 0 ) { + firstreg = FALSE; + break; + } + } + + // turn specified class into a ship class + if ( firstreg ) { + ShipClasses[ NumShipClasses ] = objclass; + ObjClassShipIndex[ objclass ] = NumShipClasses; + NumShipClasses++; + } + +#ifdef PARSEC_CLIENT + + // check for shipmonitor texture name and save + // texturemap pointer for use in H_COCKPT.C + char *texturename = shipclass_key_value[ KEY_SHIPCLASS_TEXTURE ].value; + if ( texturename != NULL ) { + TextureMap *texmap = FetchTextureMap( texturename ); + if ( texmap != NULL ) { + extern TextureMap *MonitorTextures[]; + MonitorTextures[ ObjClassShipIndex[ objclass ] ] = texmap; + } else { + CON_AddLine( invalid_texture ); + return TRUE; + } + } + +#endif // PARSEC_CLIENT + + return TRUE; +} + + +// global extra class table --------------------------------------------------- +// +dword ExtraClasses[ MAX_EXTRA_CLASSES ] = { + + ENERGY_EXTRA_CLASS, // extra classindex 00: energy boost + DUMB_PACK_CLASS, // extra classindex 01: missile pack (dumb missiles) + GUIDE_PACK_CLASS, // extra classindex 02: missile pack (guided missiles) + HELIX_DEVICE_CLASS, // extra classindex 03: dazzling laser/helix cannon + LIGHTNING_DEVICE_CLASS, // extra classindex 04: thief laser/lightning device + MINE_PACK_CLASS, // extra classindex 05: mine pack (proximity mines) + REPAIR_EXTRA_CLASS, // extra classindex 06: repair damage + AFTERBURNER_DEVICE_CLASS, // extra classindex 07: afterburner + SWARM_PACK_CLASS, // extra classindex 08: missile pack (swarm missiles) + INVISIBILITY_CLASS, // extra classindex 09: invisibility (not used yet) + PHOTON_DEVICE_CLASS, // extra classindex 10: photon cannon + DECOY_DEVICE_CLASS, // extra classindex 11: decoy device + LASERUPGRADE1_CLASS, // extra classindex 12: laser upgrade 1 + LASERUPGRADE2_CLASS, // extra classindex 13: laser upgrade 2 + INVULNERABILITY_CLASS, // extra classindex 14: invulnerability + MINE_CLASS_1, // extra classindex 15: mine + CLASS_ID_INVALID, // extra classindex 16: emp upgrade 1 + CLASS_ID_INVALID, // extra classindex 17: emp upgrade 2 +}; + +int NumExtraClasses = 16; //CALC_NUM_ARRAY_ENTRIES( ExtraClasses ); + + +// reverse lookup extra class table ------------------------------------------- +// +int ObjClassExtraIndex[ MAX_DISTINCT_OBJCLASSES ]; + + +// register a new extra class ------------------------------------------------- +// +int OBJ_RegisterExtraClass( int index, dword classid ) +{ + ASSERT( classid < (dword)NumObjClasses ); + ASSERT( OBJECT_TYPE_EXTRA( ObjClasses[ classid ] ) ); + + if ( index < NumExtraClasses ) { + + } else { + + if ( NumExtraClasses >= MAX_EXTRA_CLASSES ) { + return FALSE; + } + + // turn specified class into an extra class + ExtraClasses[ NumExtraClasses ] = classid; + ObjClassExtraIndex[ classid ] = NumExtraClasses; + + NumExtraClasses++; + } + + return TRUE; +} + + +// key table for extraclass command ------------------------------------------- +// +key_value_s extraclass_key_value[] = { + + { "class", NULL, KEYVALFLAG_PARENTHESIZE }, + { "id", NULL, KEYVALFLAG_NONE }, + + { NULL, NULL, KEYVALFLAG_NONE }, +}; + +enum { + + KEY_EXTRACLASS_CLASS, + KEY_EXTRACLASS_ID +}; + + +// console command for registering a new extra class ("extraclass") ----------- +// +PRIVATE +int Cmd_EXTRACLASS( char *classstr ) +{ + //NOTE: + //CONCOM: + // extraclass_command ::= 'extraclass' + // class_spec ::= 'class' | 'id' + + ASSERT( classstr != NULL ); + HANDLE_COMMAND_DOMAIN_SEP( classstr ); + + // scan out all values to keys + if ( !ScanKeyValuePairs( extraclass_key_value, classstr ) ) + return TRUE; + + // get object class (either name or id) + dword objclass = ScanKeyValueObjClass( extraclass_key_value, KEY_EXTRACLASS_CLASS, KEY_EXTRACLASS_ID ); + if ( objclass == CLASS_ID_INVALID ) { + return TRUE; + } + + if ( !OBJECT_TYPE_EXTRA( ObjClasses[ objclass ] ) ) { + CON_AddLine( no_extra_class ); + return TRUE; + } + + if ( NumExtraClasses >= MAX_EXTRA_CLASSES ) { + CON_AddLine( too_many_extras ); + return TRUE; + } + + // turn specified class into an extra class + OBJ_RegisterExtraClass( NumExtraClasses, objclass ); + + return TRUE; +} + + +// module registration function ----------------------------------------------- +// +REGISTER_MODULE( OBJ_CREG ) +{ + user_command_s regcom; + memset( ®com, 0, sizeof( user_command_s ) ); + + // register "do_creg" command + regcom.command = "do_creg"; + regcom.numparams = 1; + regcom.execute = Cmd_DO_CREG; + regcom.statedump = NULL; + CON_RegisterUserCommand( ®com ); + + // register "shipclass" command + regcom.command = "shipclass"; + regcom.numparams = 1; + regcom.execute = Cmd_SHIPCLASS; + regcom.statedump = NULL; + CON_RegisterUserCommand( ®com ); + + // init reverse lookup of ship classes + unsigned int cid = 0; + for ( cid = 0; cid < MAX_DISTINCT_OBJCLASSES; cid++ ) { + ObjClassShipIndex[ cid ] = SHIPINDEX_NO_SHIP; + for ( int scid = 0; scid < NumShipClasses; scid++ ) { + if ( ShipClasses[ scid ] == cid ) { + ObjClassShipIndex[ cid ] = scid; + break; + } + } + } + + // register "extraclass" command + regcom.command = "extraclass"; + regcom.numparams = 1; + regcom.execute = Cmd_EXTRACLASS; + regcom.statedump = NULL; + CON_RegisterUserCommand( ®com ); + + // init reverse lookup of extra classes + for ( cid = 0; cid < MAX_DISTINCT_OBJCLASSES; cid++ ) { + ObjClassExtraIndex[ cid ] = EXTRAINDEX_NO_EXTRA; + for ( unsigned int ecid = 0; ecid < (dword)NumExtraClasses; ecid++ ) { + if ( ExtraClasses[ ecid ] == cid ) { + ObjClassExtraIndex[ cid ] = ecid; + break; + } + } + } +} + + + diff --git a/src/libparsec/obj_cust.cpp b/src/libparsec/obj_cust.cpp new file mode 100644 index 0000000..fcd997c --- /dev/null +++ b/src/libparsec/obj_cust.cpp @@ -0,0 +1,361 @@ +/* + * PARSEC - Custom Object Types + * + * $Author: uberlinuxguy $ - $Date: 2004/09/26 03:43:44 $ + * + * Orginally written by: + * Copyright (c) Clemens Beer 2001 + * Copyright (c) Markus Hadwiger 1999 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" +#ifdef PARSEC_SERVER + #include "e_world_trans.h" +#endif // PARSEC_SERVER + +// local module header +#include "obj_cust.h" + +// proprietary module headers +//#include "obj_ctrl.h" + + + +// string constants ----------------------------------------------------------- +// +static char custom_type_invalid[] = "invalid custom object type."; + + +// custom type table ---------------------------------------------------------- +// +int num_custom_types = 0; +custom_type_info_s custom_type_info[ MAX_NUM_CUSTOM_TYPES ]; + + +// look up custom type via name ----------------------------------------------- +// +dword OBJ_FetchCustomTypeId( const char *name ) +{ + ASSERT( name != NULL ); + + // search for type name in table + for ( int tid = 0; tid < num_custom_types; tid++ ) + if ( strcmp( custom_type_info[ tid ].type_name, name ) == 0 ) + return custom_type_info[ tid ].type_id; + + return TYPE_ID_INVALID; +} + + +// determine type name of custom type ----------------------------------------- +// +const char *OBJ_FetchCustomTypeName( dword objtypeid ) +{ + if ( !TYPEID_TYPE_CUSTOM( objtypeid ) ) + return NULL; + + int tindx = ( objtypeid & TYPENUMBERMASK ) - NUM_DISTINCT_OBJTYPES; + + ASSERT( tindx >= 0 ); + ASSERT( tindx < num_custom_types ); + + if ( custom_type_info[ tindx ].type_id != objtypeid ) + return NULL; + + // fetch name from table + return custom_type_info[ tindx ].type_name; +} + + +// get the flags for a custom type -------------------------------------------- +// +int OBJ_GetCustomTypeFlags( dword objtypeid ) +{ + if ( !TYPEID_TYPE_CUSTOM( objtypeid ) ) + return 0; + + int tindx = ( objtypeid & TYPENUMBERMASK ) - NUM_DISTINCT_OBJTYPES; + + ASSERT( tindx >= 0 ); + ASSERT( tindx < num_custom_types ); + + if ( custom_type_info[ tindx ].type_id != objtypeid ) + return 0; + + // fetch flags from table + return custom_type_info[ tindx ].type_flags; +} + +// determine instance size of custom type ------------------------------------- +// +size_t OBJ_FetchCustomTypeSize( dword objtypeid ) +{ + ASSERT( TYPEID_TYPE_CUSTOM( objtypeid ) ); + int tindx = ( objtypeid & TYPENUMBERMASK ) - NUM_DISTINCT_OBJTYPES; + + ASSERT( tindx >= 0 ); + ASSERT( tindx < num_custom_types ); + ASSERT( custom_type_info[ tindx ].type_id == objtypeid ); + + if ( custom_type_info[ tindx ].type_id != objtypeid ) { + + // point of no return + PANIC( custom_type_invalid ); + } + + // fetch size from table + return custom_type_info[ tindx ].type_size; +} + + +// fetch template (object with default/user-altered values) for custom type --- +// +CustomObject *OBJ_FetchCustomTypeTemplate( dword objtypeid ) +{ + ASSERT( TYPEID_TYPE_CUSTOM( objtypeid ) ); + int tindx = ( objtypeid & TYPENUMBERMASK ) - NUM_DISTINCT_OBJTYPES; + + ASSERT( tindx >= 0 ); + ASSERT( tindx < num_custom_types ); + ASSERT( custom_type_info[ tindx ].type_id == objtypeid ); + + if ( custom_type_info[ tindx ].type_id != objtypeid ) + return NULL; + + // fetch template from table + return custom_type_info[ tindx ].type_template; +} + + +// init custom object from supplied custom type template ---------------------- +// +int OBJ_InitFromCustomTypeTemplate( CustomObject *obj, CustomObject *templ ) +{ + ASSERT( obj != NULL ); + + // copy over template if available + if ( templ != NULL ) { + + ASSERT( obj->InstanceSize >= sizeof( CustomObject ) ); + + // base part must be left untouched + size_t userareasize = obj->InstanceSize - sizeof( CustomObject ); + if ( userareasize > 0 ) { + memcpy( (char*)obj + sizeof( CustomObject ), + (char*)templ + sizeof( CustomObject ), + userareasize ); + } + + return TRUE; + } + + // no template, default init should be done + return FALSE; +} + + +// init instance (class) of custom object type -------------------------------- +// +void OBJ_InitCustomType( GenObject *classpo ) +{ + ASSERT( classpo != NULL ); + ASSERT( OBJECT_TYPE_CUSTOM( classpo ) ); + + CustomObject *obj = (CustomObject *) classpo; + + int customid = ( classpo->ObjectType & TYPENUMBERMASK ) - NUM_DISTINCT_OBJTYPES; + if ( ( customid < 0 ) || ( customid >= num_custom_types ) ) { + ASSERT( 0 ); + return; + } + + if ( custom_type_info[ customid ].type_id != classpo->ObjectType ) { + ASSERT( 0 ); + return; + } + + // init fields of struct CustomObject + obj->callback_instant = custom_type_info[ customid ].callback_instant; + obj->callback_destroy = custom_type_info[ customid ].callback_destroy; + obj->callback_animate = custom_type_info[ customid ].callback_animate; + obj->callback_collide = custom_type_info[ customid ].callback_collide; + obj->callback_notify = custom_type_info[ customid ].callback_notify; + obj->callback_persist = custom_type_info[ customid ].callback_persist; + + // invoke class init callback if available + if ( custom_type_info[ customid ].callback_init != NULL ) { + (*custom_type_info[ customid ].callback_init)( obj ); + } +} + + +// register new custom type, assign next available id ------------------------- +// +dword OBJ_RegisterCustomType( custom_type_info_s *info ) +{ + ASSERT( info != NULL ); + + // guard against maximum number of custom types + if ( num_custom_types >= MAX_NUM_CUSTOM_TYPES ) { + ASSERT( 0 ); + info->type_id = TYPE_ID_INVALID; + return TYPE_ID_INVALID; + } + + // guard against maximum number of type ids + if ( num_custom_types + NUM_DISTINCT_OBJTYPES > TYPENUMBERMASK ) { + ASSERT( 0 ); + info->type_id = TYPE_ID_INVALID; + return TYPE_ID_INVALID; + } + + // assign next sequential id + dword tindx = num_custom_types; + info->type_id = ( NUM_DISTINCT_OBJTYPES + tindx ) | CUSTM_LIST_NO | + ( info->type_id & ~( TYPENUMBERMASK | TYPELISTMASK ) ); + + // init table entry + custom_type_info[ tindx ].type_name = info->type_name; + custom_type_info[ tindx ].type_id = info->type_id; + custom_type_info[ tindx ].type_size = info->type_size; + custom_type_info[ tindx ].type_template = info->type_template; + custom_type_info[ tindx ].type_flags = info->type_flags; + custom_type_info[ tindx ].callback_init = info->callback_init; + custom_type_info[ tindx ].callback_instant = info->callback_instant; + custom_type_info[ tindx ].callback_destroy = info->callback_destroy; + custom_type_info[ tindx ].callback_animate = info->callback_animate; + custom_type_info[ tindx ].callback_collide = info->callback_collide; + custom_type_info[ tindx ].callback_notify = info->callback_notify; + custom_type_info[ tindx ].callback_persist = info->callback_persist; + + // one more custom type + num_custom_types++; + + // return id (caller field type_id is now valid) + return info->type_id; +} + + +// register custom object with genobject (insert at head of list) ------------- +// +void OBJ_RegisterNotifyCustomObject( GenObject *genobj, CustomObject *customobj ) +{ + ASSERT( genobj != NULL ); + ASSERT( customobj != NULL ); + + //NOTE: + // if the custom object needs a pointer to the GenObject it has + // been registered with, it must store this pointer in its own + // mem area, i.e., in the struct derived from CustomObject. + + // every custom object can only be part of a single list + ASSERT( customobj->NotifyCustmObjects == NULL ); + + // insert at head of list + customobj->NotifyCustmObjects = genobj->NotifyCustmObjects; + genobj->NotifyCustmObjects = customobj; +} + + +// unregister custom object from genobject (delete from list if contained) ---- +// +int OBJ_UnregisterNotifyCustomObject( GenObject *genobj, CustomObject *customobj ) +{ + ASSERT( genobj != NULL ); + ASSERT( customobj != NULL ); + + // scan list for specified custom object + GenObject *prev = genobj; + CustomObject *scan = genobj->NotifyCustmObjects; + for ( ; scan != NULL; scan = scan->NotifyCustmObjects ) { + + // remove from list when found + if ( scan == customobj ) { + prev->NotifyCustmObjects = scan->NotifyCustmObjects; + scan->NotifyCustmObjects = NULL; + return TRUE; + } + prev = scan; + } + + // custom object was not registered + return FALSE; +} + + +// notify custom objects registered with genobject ---------------------------- +// +void OBJ_NotifyCustomObjectsList( GenObject *genobj, int event ) +{ + ASSERT( genobj != NULL ); + + // if the event is delete, the list must be unlinked + int unlinklist = ( event == CUSTOM_NOTIFY_GENOBJECT_DELETE ); + + // walk list of registered custom objects + GenObject *prev = genobj; + CustomObject *customobj = genobj->NotifyCustmObjects; + for ( ; customobj != NULL; customobj = customobj->NotifyCustmObjects ) { + + // call notify callback if it is valid + if ( customobj->callback_notify != NULL ) { + (*customobj->callback_notify)( customobj, genobj, event ); + } + + // step to next element, unlink list if desired + if ( unlinklist ) { + prev->NotifyCustmObjects = NULL; + prev = customobj; + } + } +} + + +// module registration function ----------------------------------------------- +// +REGISTER_MODULE( OBJ_CUST ) +{ + //NOTE: + // register a type that consists only of + // geometry. this can be used to view + // objects using the summon command. + + custom_type_info_s info; + memset( &info, 0, sizeof( info ) ); + + info.type_name = "geometry"; + info.type_size = sizeof( CustomObject ); + + OBJ_RegisterCustomType( &info ); +} + + + diff --git a/src/libparsec/obj_odt.cpp b/src/libparsec/obj_odt.cpp new file mode 100644 index 0000000..5fbd23a --- /dev/null +++ b/src/libparsec/obj_odt.cpp @@ -0,0 +1,2088 @@ +/* + * PARSEC - ODT File Functions + * + * $Author: uberlinuxguy $ - $Date: 2004/09/26 03:43:44 $ + * + * Orginally written by: + * Copyright (c) Markus Hadwiger 1996-2000 + * Copyright (c) Clemens Beer 1999 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "gd_heads.h" +#include "objstruc.h" +#include "od_odt.h" + +// global externals +#include "globals.h" +#ifdef PARSEC_SERVER + #include "e_world_trans.h" +#endif // PARSEC_SERVER + +// mathematics header +#include "utl_math.h" + +// local module header +#include "obj_odt.h" + +// proprietary module headers +#ifdef PARSEC_SERVER + #include "con_aux_sv.h" +#else // !PARSEC_SERVER + #include "con_aux.h" + #include "con_shad.h" + #include "e_shader.h" + //#include "e_supp.h" + #include "obj_ctrl.h" +#endif // !PARSEC_SERVER + +#include "obj_clas.h" +#include "obj_type.h" +#include "sys_file.h" +#include "sys_swap.h" + + +// flags +//#define OD2_BBOX_VALID + + + +// string constants ----------------------------------------------------------- +// +static char object_not_found[] = "object \"%s\" not found"; +static char object_readerror[] = "object \"%s\" readerror"; +static char corrupt_object[] = "corrupt object file."; +static char corrupt_type[] = "corrupt type definition."; +static char no_object_mem[] = "not enough mem for object class-data."; + + +// alignment to enforce for object geometry data ------------------------------ +// +#define OBJ_GEOMETRY_ALIGNMENT_VAL 0x1f +#define OBJ_GEOMETRY_ALIGNMENT_MASK (~OBJ_GEOMETRY_ALIGNMENT_VAL) + + +// default objload_xx flags --------------------------------------------------- +// +#define ODT_OBJLOAD_DEFAULT ( OBJLOAD_WEDGENORMALS | OBJLOAD_WEDGELIGHTED | OBJLOAD_POLYWEDGEINDEXES ) +#define OD2_OBJLOAD_DEFAULT ( OBJLOAD_WEDGENORMALS | OBJLOAD_WEDGELIGHTED | OBJLOAD_POLYWEDGEINDEXES ) + + +// map texture name to pointer ------------------------------------------------ +// +PRIVATE +TextureMap *OBJODT_FetchTexture( char *texname ) +{ +#ifdef PARSEC_SERVER + return NULL; +#else + if ( texname == NULL ) { + return NULL; + } + + // make sure the texture name is all lower case since it is + // not possible to specify upper case chars in the console + strlwr( texname ); + + TextureMap* FetchTextureMap( const char *texname ); + TextureMap *tmap = FetchTextureMap( texname ); + + // error if no texture of specified name could be found + if ( tmap == NULL ) { + + // display error message +// MSGOUT( "texture %s needed by object not found.", texname ); + + // fall back on default texture if possible + tmap = FetchTextureMap( "texinval" ); + if ( tmap == NULL ) { + + // hard exit if texture not found and default not available + PERROR( "OBJODT_FetchTexture(): texture not found: \"%s\".", texname ); + } + } + + return tmap; +#endif // !PARSEC_SERVER +} + + +// tables for corners and wedges ---------------------------------------------- +// +#define MAX_AVERAGE_POLYS_PER_VTX 8 + +// linear array subrange +struct range_info_s { + + int start; + int count; +}; + +// corner (vertex,poly) +struct corner_info_s { + + int vertid; + int polyid; +}; + +static range_info_s* corner_info_vtxrange = NULL; +static corner_info_s* corner_info_corners = NULL; +static int corner_info_num_corners; + +// wedge (set of corners) +struct wedge_info_s { + + int cornerstart; + int cornercount; + + Vector3 normal; +}; + +static range_info_s* wedge_info_vtxrange = NULL; +static wedge_info_s* wedge_info_wedges = NULL; +static int wedge_info_num_wedges; + + +// generate corner info tables ------------------------------------------------ +// +PRIVATE +void OBJODT_CreateVertexCornerInfo( GenObject *gobj ) +{ + ASSERT( gobj != NULL ); + + ASSERT( corner_info_vtxrange == NULL ); + ASSERT( corner_info_corners == NULL ); + + int numverts = gobj->NumPolyVerts; + int maxpolyids = numverts * MAX_AVERAGE_POLYS_PER_VTX; + + // alloc tables + corner_info_vtxrange = (range_info_s *) ALLOCMEM( numverts * sizeof( range_info_s ) ); + if ( corner_info_vtxrange == NULL ) + OUTOFMEM( 0 ); + corner_info_corners = (corner_info_s *) ALLOCMEM( maxpolyids * sizeof( corner_info_s ) ); + if ( corner_info_corners == NULL ) + OUTOFMEM( 0 ); + + int cornerbase = 0; + int vidbase = gobj->NumNormals; + + //NOTE: + // sort order is on vertices. i.e., all corners incident + // with a specific vertex will be stored consecutively. + + // scan all vertices + for ( int vid = 0; vid < numverts; vid++ ) { + + corner_info_vtxrange[ vid ].start = cornerbase; + corner_info_vtxrange[ vid ].count = 0; + + // scan all polys + for ( unsigned int pid = 0; pid < gobj->NumPolys; pid++ ) { + + dword *vindxs = gobj->PolyList[ pid ].VertIndxs; + for ( int indx = gobj->PolyList[ pid ].NumVerts; indx > 0; indx-- ) { + if ( *vindxs++ == (dword)( vid + vidbase ) ) { + ASSERT( cornerbase < maxpolyids ); + corner_info_corners[ cornerbase ].vertid = vid; + corner_info_corners[ cornerbase ].polyid = pid; + corner_info_vtxrange[ vid ].count++; + cornerbase++; + } + } + } + } + + // store number of corners + corner_info_num_corners = cornerbase; +} + + +// fetch normal corresponding to corner --------------------------------------- +// +PRIVATE +Vector3 *OBJODT_FetchCornerNormal( GenObject *gobj, int corner ) +{ + ASSERT( gobj != NULL ); + ASSERT( (dword)corner < (dword)corner_info_num_corners ); + + dword cornerpoly = corner_info_corners[ corner ].polyid; + ASSERT( cornerpoly < gobj->NumPolys ); + + dword cornerface = gobj->PolyList[ cornerpoly ].FaceIndx; + ASSERT( cornerface < gobj->NumFaces ); + + dword cornernorm = gobj->FaceList[ cornerface ].FaceNormalIndx; + ASSERT( cornernorm < gobj->NumNormals ); + + return &gobj->VertexList[ cornernorm ]; +} + + +// additional configurable parameters for object loading ---------------------- +// +PUBLIC +odt_loading_params_s odt_loading_params = { + + 0, // maximum number of face anims (0==default) + 0, // maximum number of vertex anims (0==default) + FLOAT_TO_GEOMV( 0.5f ), // threshold for dot product of normals to merge +}; + + +// generate wedge info tables (sets of corners) ------------------------------- +// +PRIVATE +void OBJODT_CreateVertexWedgeInfo( GenObject *gobj ) +{ + ASSERT( gobj != NULL ); + + ASSERT( wedge_info_vtxrange == NULL ); + ASSERT( wedge_info_wedges == NULL ); + + int numverts = gobj->NumPolyVerts; + int maxwedges = corner_info_num_corners; + + // alloc tables + wedge_info_vtxrange = (range_info_s *) ALLOCMEM( numverts * sizeof( range_info_s ) ); + if ( wedge_info_vtxrange == NULL ) + OUTOFMEM( 0 ); + memset( wedge_info_vtxrange, 0, numverts * sizeof( range_info_s ) ); + + wedge_info_wedges = (wedge_info_s *) ALLOCMEM( maxwedges * sizeof( wedge_info_s ) ); + if ( wedge_info_wedges == NULL ) + OUTOFMEM( 0 ); + memset( wedge_info_wedges, 0, maxwedges * sizeof( wedge_info_s ) ); + + //NOTE: + // sort order is on vertices. i.e., all wedges incident + // with a specific vertex will be stored consecutively. + + // scan all vertices + int wedgebase = 0; + for ( int vid = 0; vid < numverts; vid++ ) { + + wedge_info_vtxrange[ vid ].start = wedgebase; + wedge_info_vtxrange[ vid ].count = 0; + + // scan corners for this vertex + int start = corner_info_vtxrange[ vid ].start; + int beyond = corner_info_vtxrange[ vid ].count + start; + + int runs[ 32 ]; + + // bring corners into wedge-order, determine number of wedges + int cbase = start; + int numwedges = 0; + for ( numwedges = 0; cbase < beyond; numwedges++ ) { + + int crun = 1; + int cstop = beyond; + + // try to grow run + int cscan = 0; + for ( cscan = cbase + 1; cscan < cstop; ) { + + // merging allowed if at least one normal within threshold + Vector3 *norm = OBJODT_FetchCornerNormal( gobj, cscan ); + int ccmp = 0; + for ( ccmp = cbase; ccmp < cbase + crun; ccmp++ ) { + + Vector3 *cmpnorm = OBJODT_FetchCornerNormal( gobj, ccmp ); + geomv_t ndiff = GEOMV_1 - DOT_PRODUCT( norm, cmpnorm ); + ABS_GEOMV( ndiff ); + if ( ndiff < odt_loading_params.merge_normals_threshold ) { + + // grow run, continue with next element + crun++; + cscan++; + break; + } + } + + if ( ccmp == cbase + crun ) { + + // shorten test range + cstop--; + + // swap non-mergeable corner beyond test range + corner_info_s temp = corner_info_corners[ cstop ]; + corner_info_corners[ cstop ] = corner_info_corners[ cscan ]; + corner_info_corners[ cscan ] = temp; + } + } + + // store length of run (one wedge) + ASSERT( numwedges < 32 ); + runs[ numwedges ] = crun; + + // base for next run + cbase += crun; + } + + // merge runs (corners) into wedges + int cornerstart = start; + for ( int wedge = 0; wedge < numwedges; wedge++ ) { + + wedge_info_wedges[ wedgebase ].cornerstart = cornerstart; + wedge_info_wedges[ wedgebase ].cornercount = runs[ wedge ]; + + wedge_info_wedges[ wedgebase ].normal.X = GEOMV_0; + wedge_info_wedges[ wedgebase ].normal.Y = GEOMV_0; + wedge_info_wedges[ wedgebase ].normal.Z = GEOMV_0; + + // sum all corner normals for this wedge + int cornerbeyond = cornerstart + runs[ wedge ]; + for ( int corner = cornerstart; corner < cornerbeyond; corner++ ) { + + Vector3 *cornernorm = OBJODT_FetchCornerNormal( gobj, corner ); + wedge_info_wedges[ wedgebase ].normal.X += cornernorm->X; + wedge_info_wedges[ wedgebase ].normal.Y += cornernorm->Y; + wedge_info_wedges[ wedgebase ].normal.Z += cornernorm->Z; + } + + // normalize resulting normal (averaging implicit) + NormVctX( &wedge_info_wedges[ wedgebase ].normal ); + + cornerstart = cornerbeyond; + + wedge_info_vtxrange[ vid ].count++; + wedgebase++; + } + } + + // set total number of wedges + wedge_info_num_wedges = wedgebase; +} + + +// free storage for corner and wedge info tables ------------------------------ +// +PRIVATE +void OBJODT_FreeVertexCornerWedgeInfo() +{ + // free corner info + if ( corner_info_vtxrange != NULL ) { + FREEMEM( corner_info_vtxrange ); + corner_info_vtxrange = NULL; + } + if ( corner_info_corners != NULL ) { + FREEMEM( corner_info_corners ); + corner_info_corners = NULL; + } + + // free wedge info + if ( wedge_info_vtxrange != NULL ) { + FREEMEM( wedge_info_vtxrange ); + wedge_info_vtxrange = NULL; + } + if ( wedge_info_wedges != NULL ) { + FREEMEM( wedge_info_wedges ); + wedge_info_wedges = NULL; + } +} + + +// pointer correction macro --------------------------------------------------- +// +#define CORRECT_POINTER(p) ( ( (p) != NULL ) ? ( (char*)(p) + pdiff ) : NULL ) + + +// correct data pointers contained in lod object to new object base ----------- +// +PRIVATE +void OBJODT_CorrectPointersLodObject( GenLodObject *lodobj, ptrdiff_t pdiff, int postcorrect ) +{ + ASSERT( lodobj != NULL ); + + Poly *polylist = lodobj->PolyList; + Face *facelist = lodobj->FaceList; + + lodobj->VertexList = (Vertex3 *) CORRECT_POINTER( lodobj->VertexList ); + lodobj->X_VertexList = (Vertex3 *) CORRECT_POINTER( lodobj->X_VertexList ); + lodobj->S_VertexList = (SPoint *) CORRECT_POINTER( lodobj->S_VertexList ); + lodobj->PolyList = (Poly *) CORRECT_POINTER( lodobj->PolyList ); + lodobj->FaceList = (Face *) CORRECT_POINTER( lodobj->FaceList ); + lodobj->VisPolyList = (dword *) CORRECT_POINTER( lodobj->VisPolyList ); + lodobj->SortedPolyList = (dword *) CORRECT_POINTER( lodobj->SortedPolyList ); + lodobj->AuxList = (void *) CORRECT_POINTER( lodobj->AuxList ); + lodobj->BSPTree = (BSPNode *) CORRECT_POINTER( lodobj->BSPTree ); + lodobj->AuxBSPTree = (CullBSPNode*) CORRECT_POINTER( lodobj->AuxBSPTree ); + lodobj->AuxObject = (void *) CORRECT_POINTER( lodobj->AuxObject ); + lodobj->WedgeVertIndxs = (dword *) CORRECT_POINTER( lodobj->WedgeVertIndxs ); + lodobj->WedgeNormals = (Vector3 *) CORRECT_POINTER( lodobj->WedgeNormals ); + lodobj->WedgeColors = (colrgba_s *) CORRECT_POINTER( lodobj->WedgeColors ); + lodobj->WedgeTexCoords = (TexCoord2 *) CORRECT_POINTER( lodobj->WedgeTexCoords ); + lodobj->WedgeLighted = (colrgba_s *) CORRECT_POINTER( lodobj->WedgeLighted ); + lodobj->WedgeSpecular = (colrgba_s *) CORRECT_POINTER( lodobj->WedgeSpecular ); + lodobj->WedgeFogged = (colrgba_s *) CORRECT_POINTER( lodobj->WedgeFogged ); + + // if correction takes place after relocation + // the lists are already at their new positions + if ( postcorrect ) { + polylist = lodobj->PolyList; + facelist = lodobj->FaceList; + } + + // correct pointers contained in poly structures + for ( unsigned int pid = 0; pid < lodobj->NumPolys; pid++ ) { + if (&polylist[pid] != NULL) + polylist[ pid ].VertIndxs = (dword *) CORRECT_POINTER( polylist[ pid ].VertIndxs ); + } + + // correct pointers contained in face structures + for ( unsigned int fid = 0; fid < lodobj->NumFaces; fid++ ) { + if (&facelist[fid] != NULL) + facelist[ fid ].ExtInfo = (FaceExtInfo *) CORRECT_POINTER( facelist[ fid ].ExtInfo ); + } +} + + +// correct data pointers to new object base (base data) ----------------------- +// +PRIVATE +void OBJODT_CorrectPointersBaseData( GenObject *obj, ptrdiff_t pdiff, int postcorrect ) +{ + ASSERT( obj != NULL ); + + GenLodInfo *lodinfo = obj->LodObjects; + + obj->LodObjects = (GenLodInfo *) CORRECT_POINTER( obj->LodObjects ); + obj->FaceAnimStates = (FaceAnimState *) CORRECT_POINTER( obj->FaceAnimStates ); + obj->VtxAnimStates = (VtxAnimState *) CORRECT_POINTER( obj->VtxAnimStates ); + + // if correction takes place after relocation + // the lod infos are already at their new positions + if ( postcorrect ) { + + lodinfo = obj->LodObjects; + + // correct pointers contained in lod infos + for ( int lod = 0; lod < obj->NumLodObjects; lod++ ) { + if (&lodinfo[lod] != NULL) { + lodinfo[ lod ].LodObject = (GenLodObject *) CORRECT_POINTER( lodinfo[ lod ].LodObject ); + OBJODT_CorrectPointersLodObject( lodinfo[ lod ].LodObject, pdiff, TRUE ); + } + } + + } else { + + // correct pointers contained in lod infos + for ( int lod = 0; lod < obj->NumLodObjects; lod++ ) { + OBJODT_CorrectPointersLodObject( lodinfo[ lod ].LodObject, pdiff, FALSE ); + lodinfo[ lod ].LodObject = (GenLodObject *) CORRECT_POINTER( lodinfo[ lod ].LodObject ); + } + } +} + + +// correct data pointers to new object base (geometry data) ------------------- +// +PRIVATE +void OBJODT_CorrectPointersGeomData( GenObject *obj, ptrdiff_t pdiff, int postcorrect ) +{ + ASSERT( obj != NULL ); + + Poly *polylist = obj->PolyList; + Face *facelist = obj->FaceList; + + obj->VertexList = (Vertex3 *) CORRECT_POINTER( obj->VertexList ); + obj->X_VertexList = (Vertex3 *) CORRECT_POINTER( obj->X_VertexList ); + obj->S_VertexList = (SPoint *) CORRECT_POINTER( obj->S_VertexList ); + obj->PolyList = (Poly *) CORRECT_POINTER( obj->PolyList ); + obj->FaceList = (Face *) CORRECT_POINTER( obj->FaceList ); + obj->VisPolyList = (dword *) CORRECT_POINTER( obj->VisPolyList ); + obj->SortedPolyList = (dword *) CORRECT_POINTER( obj->SortedPolyList ); + obj->AuxList = (void *) CORRECT_POINTER( obj->AuxList ); + obj->BSPTree = (BSPNode *) CORRECT_POINTER( obj->BSPTree ); + obj->AuxBSPTree = (CullBSPNode*) CORRECT_POINTER( obj->AuxBSPTree ); + obj->AuxObject = (void *) CORRECT_POINTER( obj->AuxObject ); + obj->WedgeVertIndxs = (dword *) CORRECT_POINTER( obj->WedgeVertIndxs ); + obj->WedgeNormals = (Vector3 *) CORRECT_POINTER( obj->WedgeNormals ); + obj->WedgeColors = (colrgba_s *) CORRECT_POINTER( obj->WedgeColors ); + obj->WedgeTexCoords = (TexCoord2 *) CORRECT_POINTER( obj->WedgeTexCoords ); + obj->WedgeLighted = (colrgba_s *) CORRECT_POINTER( obj->WedgeLighted ); + obj->WedgeSpecular = (colrgba_s *) CORRECT_POINTER( obj->WedgeSpecular ); + obj->WedgeFogged = (colrgba_s *) CORRECT_POINTER( obj->WedgeFogged ); + + // if correction takes place after relocation + // the lists are already at their new positions + if ( postcorrect ) { + polylist = obj->PolyList; + facelist = obj->FaceList; + } + + // correct pointers contained in poly structures + for ( unsigned int pid = 0; pid < obj->NumPolys; pid++ ) { + if (&polylist[pid] != NULL) + polylist[ pid ].VertIndxs = (dword *) CORRECT_POINTER( polylist[ pid ].VertIndxs ); + } + + // correct pointers contained in face structures + for ( unsigned int fid = 0; fid < obj->NumFaces; fid++ ) { + if (&facelist[fid] != NULL) + facelist[ fid ].ExtInfo = (FaceExtInfo *) CORRECT_POINTER( facelist[ fid ].ExtInfo ); + } +} + + +// store wedge indexes as poly corner info ------------------------------------ +// +PRIVATE +void OBJODT_StorePolyWedgeIndexes( GenObject *gobj, dword flags ) +{ + ASSERT( gobj != NULL ); + + if ( ( flags & OBJLOAD_POLYWEDGEINDEXES ) == 0 ) + return; + + // determine where wedge indexes should be stored + dword wbase = 1; + if ( flags & OBJLOAD_POLYCORNERCOLORS ) + wbase++; + + // augment polys with wedge indexes + for ( unsigned int pid = 0; pid < gobj->NumPolys; pid++ ) { + + dword *vertindxs = gobj->PolyList[ pid ].VertIndxs; + dword *indxbeyond = &vertindxs[ gobj->PolyList[ pid ].NumVerts ]; + dword *wedgeindxs = &vertindxs[ gobj->PolyList[ pid ].NumVerts * wbase ]; + + // map all vertex indexes + for ( ; vertindxs < indxbeyond; vertindxs++ ) { + + int windx = -1; + int vindx = *vertindxs - gobj->NumNormals; + + // check all wedges of this vertex + int wstart = wedge_info_vtxrange[ vindx ].start; + int wbeyond = wedge_info_vtxrange[ vindx ].count + wstart; + for ( ; wstart < wbeyond; wstart++ ) { + + // check all corners of this wedge + int cstart = wedge_info_wedges[ wstart ].cornerstart; + int cbeyond = wedge_info_wedges[ wstart ].cornercount + cstart; + for ( ; cstart < cbeyond; cstart++ ) { + + if ( (dword)corner_info_corners[ cstart ].polyid == pid ) { + windx = wstart; + cstart = cbeyond; + wstart = wbeyond; + } + } + } + + // store corresponding wedge index + ASSERT( windx != -1 ); + *wedgeindxs++ = windx; + } + + // specify that wedge index array is present + gobj->PolyList[ pid ].Flags = POLYFLAG_WEDGEINDEXES; + } +} + + +// create wedge data structures ----------------------------------------------- +// +PRIVATE +GenObject *OBJODT_CreateWedgeData( GenObject *gobj, size_t *objmemsize, dword flags ) +{ + ASSERT( gobj != NULL ); + ASSERT( objmemsize != NULL ); + + if ( ( flags & OBJLOAD_WEDGE_INFO ) == 0 ) + return gobj; + + // don't override wedges from file + // (always 0 right now) + if ( gobj->NumWedges > 0 ) { + return gobj; + } + + size_t basesize = *objmemsize; + + // create corner and wedge info, + // determine number of wedges + OBJODT_CreateVertexCornerInfo( gobj ); + OBJODT_CreateVertexWedgeInfo( gobj ); + dword numwedges = wedge_info_num_wedges; + + // GenObject::WedgeVertIndxs + *objmemsize += sizeof( dword ) * numwedges; + + // GenObject::WedgeNormals + if ( flags & OBJLOAD_WEDGENORMALS ) { + *objmemsize += sizeof( Vector3 ) * numwedges; + } + + // GenObject::WedgeColors + if ( flags & OBJLOAD_WEDGECOLORS ) { + *objmemsize += sizeof( colrgba_s ) * numwedges; + } + + // GenObject::WedgeTexCoords + if ( flags & OBJLOAD_WEDGETEXCOORDS ) { + *objmemsize += sizeof( TexCoord2 ) * numwedges; + } + + // GenObject::WedgeLighted + if ( flags & OBJLOAD_WEDGELIGHTED ) { + *objmemsize += sizeof( colrgba_s ) * numwedges; + } + + // GenObject::WedgeSpecular + if ( flags & OBJLOAD_WEDGESPECULAR ) { + *objmemsize += sizeof( colrgba_s ) * numwedges; + } + + // GenObject::WedgeFogged + if ( flags & OBJLOAD_WEDGEFOGGED ) { + *objmemsize += sizeof( colrgba_s ) * numwedges; + } + + // allocate memory for expanded object + char *curobjmem = (char *) ALLOCMEM( *objmemsize ); + if ( curobjmem == NULL ) + OUTOFMEM( no_object_mem ); + + // copy original data + memset( curobjmem, 0, *objmemsize ); + memcpy( curobjmem, gobj, basesize ); + + GenObject *cobj = gobj; + gobj = (GenObject *) curobjmem; + + // correct pointers + ptrdiff_t pdiff = (char*)gobj - (char*)cobj; + OBJODT_CorrectPointersBaseData( gobj, pdiff, TRUE ); + OBJODT_CorrectPointersGeomData( gobj, pdiff, TRUE ); + + // free old object + FREEMEM( cobj ); + char *heappos = curobjmem + basesize; + + // store number of wedges + gobj->NumWedges = numwedges; + + // store pointers to wedge data + gobj->WedgeVertIndxs = (dword *) heappos; + heappos += sizeof( dword ) * numwedges; + + if ( flags & OBJLOAD_WEDGENORMALS ) { + gobj->WedgeNormals = (Vector3 *) heappos; + heappos += sizeof( Vector3 ) * numwedges; + } + if ( flags & OBJLOAD_WEDGECOLORS ) { + gobj->WedgeColors = (colrgba_s *) heappos; + heappos += sizeof( colrgba_s ) * numwedges; + } + if ( flags & OBJLOAD_WEDGETEXCOORDS ) { + gobj->WedgeTexCoords = (TexCoord2 *) heappos; + heappos += sizeof( TexCoord2 ) * numwedges; + } + if ( flags & OBJLOAD_WEDGELIGHTED ) { + gobj->WedgeLighted = (colrgba_s *) heappos; + heappos += sizeof( colrgba_s ) * numwedges; + } + if ( flags & OBJLOAD_WEDGESPECULAR ) { + gobj->WedgeSpecular = (colrgba_s *) heappos; + heappos += sizeof( colrgba_s ) * numwedges; + } + if ( flags & OBJLOAD_WEDGEFOGGED ) { + gobj->WedgeFogged = (colrgba_s *) heappos; + heappos += sizeof( colrgba_s ) * numwedges; + } + + // store wedge data + for ( unsigned int wedge = 0; wedge < numwedges; wedge++ ) { + + int vid = corner_info_corners[ wedge_info_wedges[ wedge ].cornerstart ].vertid; + gobj->WedgeVertIndxs[ wedge ] = vid + gobj->NumNormals; + + if ( flags & OBJLOAD_WEDGENORMALS ) { + gobj->WedgeNormals[ wedge ] = wedge_info_wedges[ wedge ].normal; + } + if ( flags & OBJLOAD_WEDGECOLORS ) { + //TODO: + } + if ( flags & OBJLOAD_WEDGETEXCOORDS ) { + //TODO: + } + } + + // store wedge indexes as poly corner info + OBJODT_StorePolyWedgeIndexes( gobj, flags ); + + // free temporary tables + OBJODT_FreeVertexCornerWedgeInfo(); + + return gobj; +} + + +// determine if face is texture mapped ---------------------------------------- +// +PRIVATE +int ODT_FaceTextured( ODT_Face *face ) +{ + return ( ( face->Shading == ODT_afftex_shad ) || + ( face->Shading == ODT_ipol1tex_shad ) || + ( face->Shading == ODT_ipol2tex_shad ) || + ( face->Shading == ODT_persptex_shad ) ); +} + + +// these are global to reduce automatic variables in recursive traversal ------ +// +static ODT_BSPNode *odt_tree; +static BSPNode *gen_tree; +static CullBSPNode *aux_tree; +static GenObject *base_obj; + +static int odt_numnodes; +static int odt_numcontained; +static int odt_maxnodeid; + + +// recursively swap bsp tree and determine number of nodes -------------------- +// +PRIVATE +void ODT_SwapBSPTree( int node, int inlist ) +{ + if ( node == 0 ) + return; + + if ( node > odt_maxnodeid ) + odt_maxnodeid = node; + + odt_tree[ node ].Polygon = SWAP_32( odt_tree[ node ].Polygon ); + odt_tree[ node ].Contained = SWAP_32( odt_tree[ node ].Contained ); + odt_tree[ node ].FrontTree = SWAP_32( odt_tree[ node ].FrontTree ); + odt_tree[ node ].BackTree = SWAP_32( odt_tree[ node ].BackTree ); + + if ( odt_tree[ node ].BackTree > 0 ) { + ASSERT( !inlist ); + ODT_SwapBSPTree( odt_tree[ node ].BackTree, FALSE ); + } + + if ( odt_tree[ node ].FrontTree > 0 ) { + ASSERT( !inlist ); + ODT_SwapBSPTree( odt_tree[ node ].FrontTree, FALSE ); + } + + if ( odt_tree[ node ].Contained > 0 ) { + ODT_SwapBSPTree( odt_tree[ node ].Contained, TRUE ); + } + + if ( inlist ) { + odt_numcontained++; + } else { + odt_numnodes++; + } +} + + +// recursively build bsp tree ------------------------------------------------- +// +PRIVATE +void ODT_BuildBSPTree( int node ) +{ + if ( node == 0 ) + return; + + ASSERT( (dword)node <= (dword)odt_maxnodeid ); + + gen_tree[ node ].Polygon = odt_tree[ node ].Polygon; + gen_tree[ node ].Contained = odt_tree[ node ].Contained; + gen_tree[ node ].FrontTree = odt_tree[ node ].FrontTree; + gen_tree[ node ].BackTree = odt_tree[ node ].BackTree; + + if ( odt_tree[ node ].BackTree > 0 ) { + ODT_BuildBSPTree( odt_tree[ node ].BackTree ); + } + + if ( odt_tree[ node ].FrontTree > 0 ) { + ODT_BuildBSPTree( odt_tree[ node ].FrontTree ); + } + + if ( odt_tree[ node ].Contained > 0 ) { + ODT_BuildBSPTree( odt_tree[ node ].Contained ); + } +} + + +// recursively build aux bsp tree --------------------------------------------- +// +PRIVATE +void ODT_BuildBSPTreeAux( int node ) +{ + if ( node == 0 ) + return; + + ASSERT( (dword)node <= (dword)odt_maxnodeid ); + + dword polyid = odt_tree[ node ].Polygon; + ASSERT( polyid < 32768 ); + + aux_tree[ node ].polygons[ 0 ] = 0; + aux_tree[ node ].polygons[ 1 ] = (short) polyid; + aux_tree[ node ].numpolys[ 0 ] = 0; + aux_tree[ node ].numpolys[ 1 ] = 1; + + // node polygon + ASSERT( polyid < base_obj->NumPolys ); + Poly *poly = &base_obj->PolyList[ polyid ]; + + // dot node normal with first polygon vertex + dword normalindx = base_obj->FaceList[ poly->FaceIndx ].FaceNormalIndx; + geomv_t planeoffset = DOT_PRODUCT( &base_obj->VertexList[ normalindx ], + &base_obj->VertexList[ *poly->VertIndxs ] ); + // set explicit plane spec + aux_tree[ node ].plane.X = base_obj->VertexList[ normalindx ].X; + aux_tree[ node ].plane.Y = base_obj->VertexList[ normalindx ].Y; + aux_tree[ node ].plane.Z = base_obj->VertexList[ normalindx ].Z; + aux_tree[ node ].plane.D = planeoffset; + +// aux_tree[ node ].minmax = ?; + + aux_tree[ node ].flags = 0; + aux_tree[ node ].visframe = 0; + aux_tree[ node ].subtrees[ 0 ] = odt_tree[ node ].BackTree; + aux_tree[ node ].subtrees[ 1 ] = odt_tree[ node ].FrontTree; + + if ( odt_tree[ node ].BackTree > 0 ) { + ODT_BuildBSPTreeAux( odt_tree[ node ].BackTree ); + } + + if ( odt_tree[ node ].FrontTree > 0 ) { + ODT_BuildBSPTreeAux( odt_tree[ node ].FrontTree ); + } + +//FIXME: +// strip contained list +// if ( odt_tree[ node ].Contained > 0 ) { +// ODT_BuildBSPTreeAux( odt_tree[ node ].Contained ); +// } + +} + + +// convert odt shading spec into internal shader spec ------------------------- +// +PRIVATE +void ODT_ConvertShading( GenObject *gobj, dword faceid, ODT_Face *odtface, shader_s *shader ) +{ +#ifdef PARSEC_CLIENT + + ASSERT( gobj != NULL ); + ASSERT( faceid < gobj->NumFaces ); + ASSERT( odtface != NULL ); + + // allow overriding shader specified in file + if ( SetFaceShader( gobj, ACTIVE_LOD, faceid, shader ) ) + return; + + Face *face = &gobj->FaceList[ faceid ]; + + switch ( odtface->Shading ) { + + case ODT_no_shad: + case ODT_flat_shad: + case ODT_gouraud_shad: + face->ShadingIter = iter_rgb | iter_overwrite; + face->ShadingFlags = FACE_SHADING_USECOLORINDEX; + break; + + case ODT_afftex_shad: + case ODT_ipol1tex_shad: + case ODT_ipol2tex_shad: + face->ShadingIter = iter_texrgb | iter_overwrite; + face->ShadingFlags = FACE_SHADING_ENABLETEXTURE | FACE_SHADING_TEXIPOLATE; + break; + + case ODT_persptex_shad: + face->ShadingIter = iter_texrgb | iter_overwrite; + face->ShadingFlags = FACE_SHADING_ENABLETEXTURE; + break; + +// case ODT_material_shad: +// case ODT_texmat_shad: + + default: + PANIC( "invalid ODT shading specification." ); + } + +#endif // PARSEC_CLIENT +} + + +// create (internal) object from (external) odt object ------------------------ +// +PRIVATE +size_t ODT_CreateObject( ODT_GenObject *cobj, dword flags, shader_s *shader ) +{ + ASSERT( cobj != NULL ); + + // default flags may be requested + if ( flags == OBJLOAD_DEFAULT ) { + flags = ODT_OBJLOAD_DEFAULT; + } + + // swap important header fields + cobj->InstanceSize = SWAP_32( cobj->InstanceSize ); + cobj->NumVerts = SWAP_32( cobj->NumVerts ); + cobj->NumPolyVerts = SWAP_32( cobj->NumPolyVerts ); + cobj->NumNormals = SWAP_32( cobj->NumNormals ); + cobj->NumPolys = SWAP_32( cobj->NumPolys ); + cobj->NumFaces = SWAP_32( cobj->NumFaces ); + + //NOTE: + // some very old ODT files have an invalid InstanceSize field. + // never mind, we recalculate it anyway. + + ASSERT( cobj->NumVerts == cobj->NumPolyVerts + cobj->NumNormals ); + ASSERT( cobj->NumPolys >= cobj->NumFaces ); + + // new base address for object data + size_t newdatabase = (size_t) cobj; + + // correct header relative pointers in object header to absolute pointers + cobj->VertexList = (ODT_Vertex3 *) ( SWAP_32( (size_t)cobj->VertexList ) + newdatabase ); + cobj->X_VertexList = (ODT_Vertex3 *) ( SWAP_32( (size_t)cobj->X_VertexList ) + newdatabase ); + cobj->P_VertexList = (ODT_ProjPoint *) ( SWAP_32( (size_t)cobj->P_VertexList ) + newdatabase ); + cobj->S_VertexList = (ODT_SPoint *) ( SWAP_32( (size_t)cobj->S_VertexList ) + newdatabase ); + cobj->PolyList = (ODT_Poly *) ( SWAP_32( (size_t)cobj->PolyList ) + newdatabase ); + cobj->FaceList = (ODT_Face *) ( SWAP_32( (size_t)cobj->FaceList ) + newdatabase ); + cobj->VisPolyList = (ODT_VisPolys *) ( SWAP_32( (size_t)cobj->VisPolyList ) + newdatabase ); + cobj->BSPTree = (ODT_BSPNode *) ( SWAP_32( (size_t)cobj->BSPTree ) + newdatabase ); + + // size of generic header plus size of type specific header + size_t instancesize = OBJ_FetchTypeSize( cobj->ObjectType ); + + // face anim state array may be included at end of instance data + int numfaceanimstates = 0; + ptrdiff_t faceanimstatebase = 0; + if ( flags & OBJLOAD_FACEANIMS ) { + + // default is simply a fixed number of anim states, + // since we do not know the number of textures + numfaceanimstates = ( odt_loading_params.max_face_anim_states > 0 ) ? + odt_loading_params.max_face_anim_states : 16; + + // safeguard + if ( numfaceanimstates > 256 ) { + numfaceanimstates = 256; + } + + size_t alignmentpadding = ( ( instancesize + 3 ) & ~0x03 ) - instancesize; + size_t sz_faceanimstates = numfaceanimstates * sizeof( FaceAnimState ); + + faceanimstatebase = instancesize + alignmentpadding; + instancesize += sz_faceanimstates + alignmentpadding; + } + + // calc necessary alignment padding for data (area behind header) + size_t alignmentpadding = ( ( instancesize + OBJ_GEOMETRY_ALIGNMENT_VAL ) + & OBJ_GEOMETRY_ALIGNMENT_MASK ) - instancesize; + ASSERT( alignmentpadding <= OBJ_GEOMETRY_ALIGNMENT_VAL ); + + // swap bsp tree and count number of nodes + odt_numnodes = 0; + odt_numcontained = 0; + odt_maxnodeid = 0; + odt_tree = cobj->BSPTree; + + ODT_SwapBSPTree( 1, FALSE ); +// ASSERT( odt_maxnodeid == odt_numnodes + odt_numcontained ); //FIXME: + + //NOTE: + // apparently some ODT files contain bsp trees where there + // are unused nodes in the interior of the array. therefore, + // the above assertion may indeed fail. should look into this. + + // calc some numbers not available in header + int numpolyvindexs = ( (size_t)cobj->FaceList - (size_t)cobj->PolyList - + cobj->NumPolys * sizeof( ODT_Poly ) ) / sizeof( dword ); + int numodtbspnodes = odt_maxnodeid + 1; + + // reserve an extended face info for every face + int numfaceexinfos = ( numfaceanimstates > 0 ) ? cobj->NumFaces : 0; + + // determine how many dwords to reserve + // for each corner in a polygon + size_t cornersize = 1; + if ( flags & OBJLOAD_POLYCORNERCOLORS ) + cornersize++; + if ( flags & OBJLOAD_POLYWEDGEINDEXES ) + cornersize++; + + // determine sizes of data areas + size_t sz_vertexlist = cobj->NumVerts * sizeof( Vertex3 ); + size_t sz_xvertexlist = cobj->NumVerts * sizeof( Vertex3 ); + size_t sz_svertexlist = cobj->NumVerts * sizeof( SPoint ); + size_t sz_polylist = cobj->NumPolys * sizeof( Poly ); + size_t sz_polyindexes = numpolyvindexs * sizeof( dword ) * cornersize; + size_t sz_facelist = cobj->NumFaces * sizeof( Face ); + size_t sz_faceextinfo = numfaceexinfos * sizeof( FaceExtInfo ); + size_t sz_vispolylist = cobj->NumPolys * sizeof( dword ); + size_t sz_bsptree = numodtbspnodes * sizeof( BSPNode ); + size_t sz_auxbsptree = numodtbspnodes * sizeof( CullBSPNode ); + + // calc data size + size_t datasize = 0; + datasize += sz_vertexlist; // VertexList + datasize += sz_xvertexlist; // X_VertexList + datasize += sz_svertexlist; // S_VertexList + datasize += sz_polylist; // PolyList + datasize += sz_polyindexes; // +poly vertex/wedge indexes + datasize += sz_facelist; // FaceList + datasize += sz_faceextinfo; // +extended face infos + datasize += sz_vispolylist; // VisPolyList + datasize += sz_bsptree; // BSPTree + datasize += sz_auxbsptree; // AuxBSPTree + + // calc size of memory block the object will occupy + size_t objmemsize = instancesize + alignmentpadding + datasize; + + // allocate memory for object + char *curobjmem = (char *) ALLOCMEM( objmemsize ); + if ( curobjmem == NULL ) + OUTOFMEM( no_object_mem ); + + // preclear memory + memset( curobjmem, 0, objmemsize ); + + // init pointer to new class + GenObject *gobj = (GenObject *) curobjmem; + + // init header fields + gobj->NextObj = NULL; + gobj->PrevObj = NULL; + gobj->NextVisObj = NULL; + + gobj->ObjectNumber = 0; + gobj->HostObjNumber = 0; + gobj->ObjectType = cobj->ObjectType; + gobj->ObjectClass = cobj->ObjectClass; + gobj->InstanceSize = instancesize; + + gobj->NumVerts = cobj->NumVerts; + gobj->NumPolyVerts = cobj->NumPolyVerts; + gobj->NumNormals = cobj->NumNormals; + gobj->NumPolys = cobj->NumPolys; + gobj->NumFaces = cobj->NumFaces; + + gobj->VertexList = (Vertex3 *) ( (char*)gobj + instancesize + alignmentpadding ); + gobj->X_VertexList = (Vertex3 *) ( (char*)gobj->VertexList + sz_vertexlist ); + gobj->S_VertexList = (SPoint *) ( (char*)gobj->X_VertexList + sz_xvertexlist ); + gobj->PolyList = (Poly *) ( (char*)gobj->S_VertexList + sz_svertexlist ); + gobj->FaceList = (Face *) ( (char*)gobj->PolyList + sz_polylist + sz_polyindexes ); + gobj->VisPolyList = (dword *) ( (char*)gobj->FaceList + sz_facelist + sz_faceextinfo ); + gobj->SortedPolyList = NULL; + gobj->AuxList = NULL; + gobj->BSPTree = (BSPNode *) ( (char*)gobj->VisPolyList + sz_vispolylist ); + gobj->AuxBSPTree = (CullBSPNode*)( (char*)gobj->BSPTree + sz_bsptree ); + // = ( *) ( (char*)gobj->AuxBSPTree + sz_auxbsptree ); + + gobj->NumFaceAnims = numfaceanimstates; + gobj->ActiveFaceAnims = 0; + gobj->FaceAnimStates = ( flags & OBJLOAD_FACEANIMS ) ? + (FaceAnimState *) ( (char*)gobj + faceanimstatebase ) : NULL; + + gobj->NumVtxAnims = 0; + gobj->ActiveVtxAnims = 0; + gobj->VtxAnimStates = NULL; + + gobj->BoundingSphere = FIXED_TO_GEOMV( SWAP_32( DW32( cobj->BoundingSphere ) ) ); + gobj->BoundingSphere2 = FIXED_TO_GEOMV( SWAP_32( DW32( cobj->BoundingSphere2 ) ) ); + + // axial bounding box + geomv_t mins[ 3 ]; + geomv_t maxs[ 3 ]; + + // init to swapped maximum extents + for ( int dim = 0; dim < 3; dim++ ) { + mins[ dim ] = gobj->BoundingSphere; + maxs[ dim ] = -gobj->BoundingSphere; + } + + // init list of vertices + ODT_Vertex3 *odtvtxs = cobj->VertexList; + Vertex3 *genvtxs = gobj->VertexList; + + for ( int vct = gobj->NumVerts; vct > 0; vct--, odtvtxs++, genvtxs++ ) { + + genvtxs->X = FIXED_TO_GEOMV( SWAP_32( DW32( odtvtxs->X ) ) ); + genvtxs->Y = FIXED_TO_GEOMV( SWAP_32( DW32( odtvtxs->Y ) ) ); + genvtxs->Z = FIXED_TO_GEOMV( SWAP_32( DW32( odtvtxs->Z ) ) ); + genvtxs->VisibleFrame = 0; + + // determine min-max coordinates in each dimension for bounding box + mins[ 0 ] = min( mins[ 0 ], genvtxs->X ); + maxs[ 0 ] = max( maxs[ 0 ], genvtxs->X ); + + mins[ 1 ] = min( mins[ 1 ], genvtxs->Y ); + maxs[ 1 ] = max( maxs[ 1 ], genvtxs->Y ); + + mins[ 2 ] = min( mins[ 2 ], genvtxs->Z ); + maxs[ 2 ] = max( maxs[ 2 ], genvtxs->Z ); + } + + // store bounding box via min-max vertices + gobj->BoundingBox[ 0 ].X = mins[ 0 ]; + gobj->BoundingBox[ 0 ].Y = mins[ 1 ]; + gobj->BoundingBox[ 0 ].Z = mins[ 2 ]; + + gobj->BoundingBox[ 1 ].X = maxs[ 0 ]; + gobj->BoundingBox[ 1 ].Y = maxs[ 1 ]; + gobj->BoundingBox[ 1 ].Z = maxs[ 2 ]; + + // init list of polygons + ODT_Poly *odtpolys = cobj->PolyList; + Poly *genpolys = gobj->PolyList; + dword *genindxs = (dword *) ( (char*)gobj->PolyList + sz_polylist ); + + int numindxs = 0; + for ( int pct = gobj->NumPolys; pct > 0; pct--, odtpolys++, genpolys++ ) { + + genpolys->NumVerts = SWAP_32( odtpolys->NumVerts ); + genpolys->FaceIndx = SWAP_32( odtpolys->FaceIndx ); + genpolys->VertIndxs = genindxs; + genpolys->Flags = POLYFLAG_DEFAULT; + odtpolys->VertIndxs = (dword *) ( SWAP_32( (size_t)odtpolys->VertIndxs ) + newdatabase ); + + // grab all vertex indexes + dword *odtindxs = odtpolys->VertIndxs; + for ( int vict = genpolys->NumVerts; vict > 0; vict--, numindxs++ ) { + ASSERT( numindxs < numpolyvindexs ); + *genindxs++ = SWAP_32( *odtindxs ); + odtindxs++; + } + + // skip area reserved for additional corner info + genindxs += genpolys->NumVerts * ( cornersize - 1 ); + } + ASSERT( numindxs == numpolyvindexs ); + + // init list of faces + ODT_Face *odtfaces = cobj->FaceList; + + for ( dword faceid = 0; faceid < gobj->NumFaces; faceid++, odtfaces++ ) { + + Face *face = &gobj->FaceList[ faceid ]; + + // swap shading and texname fields + odtfaces->Shading = SWAP_32( odtfaces->Shading ); + odtfaces->TexMap = ODT_FaceTextured( odtfaces ) ? + (char *) ( SWAP_32( (size_t)odtfaces->TexMap ) + newdatabase ) : NULL; + + face->TexMap = OBJODT_FetchTexture( odtfaces->TexMap ); + ODT_ConvertShading( gobj, faceid, odtfaces, shader ); + + face->ExtInfo = NULL; + + face->ColorRGB = SWAP_32( odtfaces->ColorRGB ); + // set unspecified color to white + if ( face->ColorRGB == 0 ) + face->ColorRGB = 0xffffffff; + + face->ColorIndx = SWAP_32( odtfaces->ColorIndx ); + face->FaceNormalIndx = SWAP_32( odtfaces->FaceNormalIndx ); + face->VisibleFrame = VISFRAME_NEVER; + + face->TexXmatrx[0][0] = FIXED_TO_GEOMV( SWAP_32( DW32( odtfaces->TexXmatrx[0][0] ) ) ); + face->TexXmatrx[0][1] = FIXED_TO_GEOMV( SWAP_32( DW32( odtfaces->TexXmatrx[0][1] ) ) ); + face->TexXmatrx[0][2] = FIXED_TO_GEOMV( SWAP_32( DW32( odtfaces->TexXmatrx[0][2] ) ) ); + face->TexXmatrx[0][3] = FIXED_TO_GEOMV( SWAP_32( DW32( odtfaces->TexXmatrx[0][3] ) ) ); + face->TexXmatrx[1][0] = FIXED_TO_GEOMV( SWAP_32( DW32( odtfaces->TexXmatrx[1][0] ) ) ); + face->TexXmatrx[1][1] = FIXED_TO_GEOMV( SWAP_32( DW32( odtfaces->TexXmatrx[1][1] ) ) ); + face->TexXmatrx[1][2] = FIXED_TO_GEOMV( SWAP_32( DW32( odtfaces->TexXmatrx[1][2] ) ) ); + face->TexXmatrx[1][3] = FIXED_TO_GEOMV( SWAP_32( DW32( odtfaces->TexXmatrx[1][3] ) ) ); + face->TexXmatrx[2][0] = FIXED_TO_GEOMV( SWAP_32( DW32( odtfaces->TexXmatrx[2][0] ) ) ); + face->TexXmatrx[2][1] = FIXED_TO_GEOMV( SWAP_32( DW32( odtfaces->TexXmatrx[2][1] ) ) ); + face->TexXmatrx[2][2] = FIXED_TO_GEOMV( SWAP_32( DW32( odtfaces->TexXmatrx[2][2] ) ) ); + face->TexXmatrx[2][3] = FIXED_TO_GEOMV( SWAP_32( DW32( odtfaces->TexXmatrx[2][3] ) ) ); + } + + // init bsp tree + odt_tree = cobj->BSPTree; + gen_tree = gobj->BSPTree; + aux_tree = gobj->AuxBSPTree; + base_obj = gobj; + + ODT_BuildBSPTree( 1 ); + ODT_BuildBSPTreeAux( 1 ); + + // create wedge data structures + gobj = OBJODT_CreateWedgeData( gobj, &objmemsize, flags ); + + // enter object into class array + ObjClasses[ gobj->ObjectClass ] = gobj; + + // init class and type data of object + OBJ_InitClass( gobj->ObjectClass ); + + // return mem size of object + return objmemsize; +} + + +// table of textures used by an object ---------------------------------------- +// +struct texused_s { + + dword num; + TextureMap** table; + +} textures_used; + + +// presort object faces on certain attributes --------------------------------- +// +PRIVATE +void OD2_PreSortAttributes( GenObject *obj ) +{ + ASSERT( obj != NULL ); + +#ifndef PARSEC_SERVER + // sort polygons on texture + if ( AUX_OBJ_SORT_POLYS_ON_TEXTURE ) + { + + dword *sortedindexes = obj->SortedPolyList; + + // sort textured faces + for ( unsigned int tid = 0; tid < textures_used.num; tid++ ) { + + // map to compare with + TextureMap *curmap = textures_used.table[ tid ]; + + // process polygon list + Poly *plist = obj->PolyList; + for ( unsigned int pid = 0; pid < obj->NumPolys; pid++, plist++ ) { + + // store index if same texture + if ( obj->FaceList[ plist->FaceIndx ].TexMap == curmap ) { + *sortedindexes++ = pid; + } + ASSERT( ( sortedindexes - obj->SortedPolyList ) <= (int)obj->NumPolys ); + } + } + + // append faces without textures + Poly *plist = obj->PolyList; + for ( unsigned int pid = 0; pid < obj->NumPolys; pid++, plist++ ) { + + // store index if no texture + if ( obj->FaceList[ plist->FaceIndx ].TexMap == NULL ) { + *sortedindexes++ = pid; + } + ASSERT( ( sortedindexes - obj->SortedPolyList ) <= (int)obj->NumPolys ); + } + + ASSERT( ( sortedindexes - obj->SortedPolyList ) == (int)obj->NumPolys ); + + } + else +#endif // !PARSEC_SERVER + { + // ensure the uninitialized list won't be used + obj->SortedPolyList = NULL; + } +} + + +// determine if face is texture mapped ---------------------------------------- +// +PRIVATE +int OD2_FaceTextured( OD2_Face *face ) +{ + return ( ( face->Shading == ( OD2_shad_afftex & OD2_shadmask_base ) ) || + ( face->Shading == ( OD2_shad_ipol1tex & OD2_shadmask_base ) ) || + ( face->Shading == ( OD2_shad_ipol2tex & OD2_shadmask_base ) ) || + ( face->Shading == ( OD2_shad_persptex & OD2_shadmask_base ) ) ); +} + + +// convert od2 shading spec into internal shader spec ------------------------- +// +PRIVATE +void OD2_ConvertShading( GenObject *gobj, dword faceid, OD2_Face *odtface, shader_s *shader ) +{ +#ifdef PARSEC_CLIENT + + ASSERT( gobj != NULL ); + ASSERT( faceid < gobj->NumFaces ); + ASSERT( odtface != NULL ); + + // allow overriding shader specified in file + if ( SetFaceShader( gobj, ACTIVE_LOD, faceid, shader ) ) + return; + + Face *face = &gobj->FaceList[ faceid ]; + + switch ( odtface->Shading ) { + + case ( OD2_shad_ambient & OD2_shadmask_base ): + case ( OD2_shad_flat & OD2_shadmask_base ): + case ( OD2_shad_gouraud & OD2_shadmask_base ): + face->ShadingIter = iter_rgb | iter_overwrite; + face->ShadingFlags = FACE_SHADING_USECOLORINDEX; + break; + + case ( OD2_shad_afftex & OD2_shadmask_base ): + case ( OD2_shad_ipol1tex & OD2_shadmask_base ): + case ( OD2_shad_ipol2tex & OD2_shadmask_base ): + face->ShadingIter = iter_texrgb | iter_overwrite; + face->ShadingFlags = FACE_SHADING_ENABLETEXTURE | FACE_SHADING_TEXIPOLATE; + break; + + case ( OD2_shad_persptex & OD2_shadmask_base ): + face->ShadingIter = iter_texrgb | iter_overwrite; + face->ShadingFlags = FACE_SHADING_ENABLETEXTURE; + break; + +// case ( OD2_shad_material & OD2_shadmask_base ): +// case ( OD2_shad_texmat & OD2_shadmask_base ): + + default: + PANIC( "invalid OD2 shading specification." ); + } +#endif // PARSEC_CLIENT +} + + +// converts a float as contained in odt2 file into native geomv_t ----------- +// +INLINE +geomv_t OD2_Geomv_in( float value ) +{ + dword tmp = SWAP_32( DW32( value ) ); + return FLOAT_TO_GEOMV( *(float *)&tmp ); +} + + +// create (internal) object from (external) odt2 object ----------------------- +// +PRIVATE +size_t OD2_CreateObject( OD2_Root *cobj, dword flags, shader_s *shader ) +{ + ASSERT( cobj != NULL ); + + // default flags may be requested + if ( flags == OBJLOAD_DEFAULT ) { + flags = OD2_OBJLOAD_DEFAULT; + } + + // currently only version 1.0 valid + if ( ( cobj->major != 1 ) || ( cobj->minor != 0 ) ) { + return FALSE; + } + + // swap important header fields + cobj->rootflags = SWAP_32( cobj->rootflags ); + cobj->rootflags2 = SWAP_32( cobj->rootflags2 ); + cobj->InstanceSize = SWAP_32( cobj->InstanceSize ); + cobj->NumVerts = SWAP_32( cobj->NumVerts ); + cobj->NumPolyVerts = SWAP_32( cobj->NumPolyVerts ); + cobj->NumNormals = SWAP_32( cobj->NumNormals ); + cobj->NumPolys = SWAP_32( cobj->NumPolys ); + cobj->NumFaces = SWAP_32( cobj->NumFaces ); + cobj->NumTextures = SWAP_32( cobj->NumTextures ); + + ASSERT( cobj->InstanceSize == sizeof( OD2_Root ) ); + ASSERT( cobj->NumVerts >= cobj->NumPolyVerts + cobj->NumNormals ); + ASSERT( cobj->NumPolys >= cobj->NumFaces ); + + // new base address for object data + size_t newdatabase = (size_t) cobj; + + // correct header relative pointers in object header to absolute pointers + cobj->NodeList = (OD2_Node *) ( SWAP_32( (size_t)cobj->NodeList ) + newdatabase ); + cobj->Children[ 0 ] = (OD2_Child *) ( SWAP_32( (size_t)cobj->Children[ 0 ] )+ newdatabase ); + cobj->Children[ 1 ] = (OD2_Child *) ( SWAP_32( (size_t)cobj->Children[ 1 ] )+ newdatabase ); + cobj->VertexList = (OD2_Vertex3 *) ( SWAP_32( (size_t)cobj->VertexList ) + newdatabase ); + cobj->PolyList = (OD2_Poly *) ( SWAP_32( (size_t)cobj->PolyList ) + newdatabase ); + cobj->FaceList = (OD2_Face *) ( SWAP_32( (size_t)cobj->FaceList ) + newdatabase ); + + // size of generic header plus size of type specific header + size_t instancesize = OBJ_FetchTypeSize( cobj->ObjectType ); + + // face anim state array may be included at end of instance data + int numfaceanimstates = 0; + ptrdiff_t faceanimstatebase = 0; + if ( flags & OBJLOAD_FACEANIMS ) { + + // default is the number of textures + numfaceanimstates = ( odt_loading_params.max_face_anim_states > 0 ) ? + odt_loading_params.max_face_anim_states : cobj->NumTextures; + + // safeguard + if ( numfaceanimstates > 256 ) { + numfaceanimstates = 256; + } + + size_t alignmentpadding = ( ( instancesize + 3 ) & ~0x03 ) - instancesize; + size_t sz_faceanimstates = numfaceanimstates * sizeof( FaceAnimState ); + + faceanimstatebase = instancesize + alignmentpadding; + instancesize += sz_faceanimstates + alignmentpadding; + } + + // vertex anim state array may be included at end of instance data + int numvtxanimstates = 0; + ptrdiff_t vtxanimstatebase = 0; + if ( flags & OBJLOAD_VTXANIMS ) { + + // default is simply a fixed number + numvtxanimstates = ( odt_loading_params.max_vtx_anim_states > 0 ) ? + odt_loading_params.max_vtx_anim_states : 4; + + // safeguard + if ( numvtxanimstates > 64 ) { + numvtxanimstates = 64; + } + + // number of additional base object info states + int numbases = 1; + + // need space for every lod (instance data will be taken from lod 0) + lodinfo_s *lodinfo = ObjectInfo[ cobj->ObjectClass ].lodinfo; + if ( lodinfo != NULL ) { + ASSERT( lodinfo->numlods > 0 ); + numvtxanimstates *= lodinfo->numlods; + numbases = lodinfo->numlods; + } + + // reserve additional anim states for base object infos (beyond) + size_t alignmentpadding = ( ( instancesize + 3 ) & ~0x03 ) - instancesize; + size_t sz_vtxanimstates = ( numvtxanimstates + numbases ) * sizeof( VtxAnimState ); + + vtxanimstatebase = instancesize + alignmentpadding; + instancesize += sz_vtxanimstates + alignmentpadding; + } + + // calc necessary alignment padding for data (area behind header) + size_t alignmentpadding = ( ( instancesize + OBJ_GEOMETRY_ALIGNMENT_VAL ) + & OBJ_GEOMETRY_ALIGNMENT_MASK ) - instancesize; + ASSERT( alignmentpadding <= OBJ_GEOMETRY_ALIGNMENT_VAL ); + + // calc some numbers not available in header + int numpolyvindexs = ( (size_t)cobj->FaceList - (size_t)cobj->PolyList - + cobj->NumPolys * sizeof( OD2_Poly ) ) / sizeof( dword ); + + // reserve an extended face info for every face + int numfaceexinfos = ( numfaceanimstates > 0 ) ? cobj->NumFaces : 0; + + // determine how many dwords to reserve + // for each corner in a polygon + size_t cornersize = 1; + if ( flags & OBJLOAD_POLYCORNERCOLORS ) + cornersize++; + if ( flags & OBJLOAD_POLYWEDGEINDEXES ) + cornersize++; + + // determine sizes of data areas + size_t sz_vertexlist = cobj->NumVerts * sizeof( Vertex3 ); + size_t sz_xvertexlist = cobj->NumVerts * sizeof( Vertex3 ); + size_t sz_svertexlist = cobj->NumVerts * sizeof( SPoint ); + size_t sz_sortedpolylist = cobj->NumPolys * sizeof( dword ); + size_t sz_polylist = cobj->NumPolys * sizeof( Poly ); + size_t sz_polyindexes = numpolyvindexs * sizeof( dword ) * cornersize; + size_t sz_facelist = cobj->NumFaces * sizeof( Face ); + size_t sz_faceextinfo = numfaceexinfos * sizeof( FaceExtInfo ); + size_t sz_vispolylist = cobj->NumPolys * sizeof( dword ); + + // calc data size + size_t datasize = 0; + datasize += sz_vertexlist; // VertexList + datasize += sz_xvertexlist; // X_VertexList + datasize += sz_svertexlist; // S_VertexList + datasize += sz_sortedpolylist; // SortedPolyList + datasize += sz_polylist; // PolyList + datasize += sz_polyindexes; // +poly vertex/wedge indexes + datasize += sz_facelist; // FaceList + datasize += sz_faceextinfo; // +extended face infos + datasize += sz_vispolylist; // VisPolyList + + // calc size of memory block the object will occupy + size_t objmemsize = instancesize + alignmentpadding + datasize; + + // allocate memory for object + char *curobjmem = (char *) ALLOCMEM( objmemsize ); + if ( curobjmem == NULL ) + OUTOFMEM( no_object_mem ); + + // preclear memory + memset( curobjmem, 0, objmemsize ); + + // init pointer to new class + GenObject *gobj = (GenObject *) curobjmem; + + // init header fields + gobj->NextObj = NULL; + gobj->PrevObj = NULL; + gobj->NextVisObj = NULL; + + gobj->ObjectNumber = 0; + gobj->HostObjNumber = 0; + gobj->ObjectType = cobj->ObjectType; + gobj->ObjectClass = cobj->ObjectClass; + gobj->InstanceSize = instancesize; + + gobj->NumVerts = cobj->NumVerts; + gobj->NumPolyVerts = cobj->NumPolyVerts; + gobj->NumNormals = cobj->NumNormals; + gobj->NumPolys = cobj->NumPolys; + gobj->NumFaces = cobj->NumFaces; + + gobj->VertexList = (Vertex3 *) ( (char*)gobj + instancesize + alignmentpadding ); + gobj->X_VertexList = (Vertex3 *) ( (char*)gobj->VertexList + sz_vertexlist ); + gobj->S_VertexList = (SPoint *) ( (char*)gobj->X_VertexList + sz_xvertexlist ); + gobj->SortedPolyList = (dword *) ( (char*)gobj->S_VertexList + sz_svertexlist ); + gobj->PolyList = (Poly *) ( (char*)gobj->SortedPolyList + sz_sortedpolylist ); + gobj->FaceList = (Face *) ( (char*)gobj->PolyList + sz_polylist + sz_polyindexes ); + gobj->VisPolyList = (dword *) ( (char*)gobj->FaceList + sz_facelist + sz_faceextinfo ); + // = ( *) ( (char*)gobj->VisPolyList + sz_vispolylist ); + gobj->AuxList = NULL; + gobj->BSPTree = NULL; + gobj->AuxBSPTree = NULL; + + gobj->NumFaceAnims = numfaceanimstates; + gobj->ActiveFaceAnims = 0; + gobj->FaceAnimStates = ( flags & OBJLOAD_FACEANIMS ) ? + (FaceAnimState *) ( (char*)gobj + faceanimstatebase ) : NULL; + + gobj->NumVtxAnims = numvtxanimstates; + gobj->ActiveVtxAnims = 0; + gobj->VtxAnimStates = ( flags & OBJLOAD_VTXANIMS ) ? + (VtxAnimState *) ( (char*)gobj + vtxanimstatebase ) : NULL; + + dword tmp = SWAP_32( DW32( cobj->BoundingSphere ) ); + float boundrad = *(float *)&tmp; + gobj->BoundingSphere = FLOAT_TO_GEOMV( boundrad ); + gobj->BoundingSphere2 = FLOAT_TO_GEOMV( boundrad * boundrad ); + + // axial bounding box + geomv_t mins[ 3 ]; + geomv_t maxs[ 3 ]; + +#ifdef OD2_BBOX_VALID + + // take bbox from file + for ( int dim = 0; dim < 3; dim++ ) { + mins[ dim ] = FLOAT_TO_GEOMV( cobj->BoundingBox.mins[ dim ] ); + maxs[ dim ] = FLOAT_TO_GEOMV( cobj->BoundingBox.maxs[ dim ] ); + } + +#else + + // init bbox to swapped maximum extents + for ( int dim = 0; dim < 3; dim++ ) { + mins[ dim ] = gobj->BoundingSphere; + maxs[ dim ] = -gobj->BoundingSphere; + } + +#endif + + // init list of vertices + OD2_Vertex3 *odtvtxs = cobj->VertexList; + Vertex3 *genvtxs = gobj->VertexList; + + for ( int vct = gobj->NumVerts; vct > 0; vct--, odtvtxs++, genvtxs++ ) { + + genvtxs->X = OD2_Geomv_in( odtvtxs->X ); + genvtxs->Y = OD2_Geomv_in( odtvtxs->Y ); + genvtxs->Z = OD2_Geomv_in( odtvtxs->Z ); + genvtxs->VisibleFrame = 0; + +#ifndef OD2_BBOX_VALID + + mins[ 0 ] = min( mins[ 0 ], genvtxs->X ); + maxs[ 0 ] = max( maxs[ 0 ], genvtxs->X ); + + mins[ 1 ] = min( mins[ 1 ], genvtxs->Y ); + maxs[ 1 ] = max( maxs[ 1 ], genvtxs->Y ); + + mins[ 2 ] = min( mins[ 2 ], genvtxs->Z ); + maxs[ 2 ] = max( maxs[ 2 ], genvtxs->Z ); +#endif + + } + + // store bounding box via min-max vertices + gobj->BoundingBox[ 0 ].X = mins[ 0 ]; + gobj->BoundingBox[ 0 ].Y = mins[ 1 ]; + gobj->BoundingBox[ 0 ].Z = mins[ 2 ]; + + gobj->BoundingBox[ 1 ].X = maxs[ 0 ]; + gobj->BoundingBox[ 1 ].Y = maxs[ 1 ]; + gobj->BoundingBox[ 1 ].Z = maxs[ 2 ]; + + // init list of polygons + OD2_Poly *odtpolys = cobj->PolyList; + Poly *genpolys = gobj->PolyList; + dword *genindxs = (dword *) ( (char*)gobj->PolyList + sz_polylist ); + + int numindxs = 0; + for ( int pct = gobj->NumPolys; pct > 0; pct--, odtpolys++, genpolys++ ) { + + genpolys->NumVerts = SWAP_32( odtpolys->NumVerts ); + genpolys->FaceIndx = SWAP_32( odtpolys->FaceIndx ); + genpolys->VertIndxs = genindxs; + genpolys->Flags = POLYFLAG_DEFAULT; + odtpolys->VertIndxs = (dword *) ( SWAP_32( (size_t)odtpolys->VertIndxs ) + newdatabase ); + + // grab all vertex indexes + dword *odtindxs = odtpolys->VertIndxs; + for ( int vict = genpolys->NumVerts; vict > 0; vict--, numindxs++ ) { + ASSERT( numindxs < numpolyvindexs ); + *genindxs++ = SWAP_32( *odtindxs ); + odtindxs++; + } + + // skip area reserved for additional corner info + genindxs += genpolys->NumVerts * ( cornersize - 1 ); + } + ASSERT( numindxs == numpolyvindexs ); + + // create temporary texture table + textures_used.num = cobj->NumTextures; + textures_used.table = ( textures_used.num > 0 ) ? (TextureMap **) + ALLOCMEM( textures_used.num * sizeof( TextureMap* ) ) : NULL; + + // init list of faces + OD2_Face *odtfaces = cobj->FaceList; + + unsigned int numtexturesused = 0; + for ( dword faceid = 0; faceid < gobj->NumFaces; faceid++, odtfaces++ ) { + + Face *face = &gobj->FaceList[ faceid ]; + + // swap shading and texname fields + odtfaces->Shading = SWAP_32( odtfaces->Shading ); + odtfaces->TexMap = OD2_FaceTextured( odtfaces ) ? (char *) + ( SWAP_32( (size_t)odtfaces->TexMap ) + newdatabase ) : NULL; + + face->TexMap = OBJODT_FetchTexture( odtfaces->TexMap ); + OD2_ConvertShading( gobj, faceid, odtfaces, shader ); + + face->ExtInfo = NULL; + + face->ColorRGB = SWAP_32( odtfaces->ColorRGB ); + // set unspecified color to white + if ( face->ColorRGB == 0 ) + face->ColorRGB = 0xffffffff; + + face->ColorIndx = SWAP_32( odtfaces->ColorIndx ); + face->FaceNormalIndx = SWAP_32( odtfaces->FaceNormalIndx ); + face->VisibleFrame = VISFRAME_NEVER; + + face->TexXmatrx[0][0] = OD2_Geomv_in( odtfaces->TexXmatrx[0][0] ); + face->TexXmatrx[0][1] = OD2_Geomv_in( odtfaces->TexXmatrx[0][1] ); + face->TexXmatrx[0][2] = OD2_Geomv_in( odtfaces->TexXmatrx[0][2] ); + face->TexXmatrx[0][3] = OD2_Geomv_in( odtfaces->TexXmatrx[0][3] ); + face->TexXmatrx[1][0] = OD2_Geomv_in( odtfaces->TexXmatrx[1][0] ); + face->TexXmatrx[1][1] = OD2_Geomv_in( odtfaces->TexXmatrx[1][1] ); + face->TexXmatrx[1][2] = OD2_Geomv_in( odtfaces->TexXmatrx[1][2] ); + face->TexXmatrx[1][3] = OD2_Geomv_in( odtfaces->TexXmatrx[1][3] ); + face->TexXmatrx[2][0] = OD2_Geomv_in( odtfaces->TexXmatrx[2][0] ); + face->TexXmatrx[2][1] = OD2_Geomv_in( odtfaces->TexXmatrx[2][1] ); + face->TexXmatrx[2][2] = OD2_Geomv_in( odtfaces->TexXmatrx[2][2] ); + face->TexXmatrx[2][3] = OD2_Geomv_in( odtfaces->TexXmatrx[2][3] ); + + if ( face->TexMap != NULL ) { + + // enter texture into list if not used before + ASSERT( textures_used.table != NULL ); + unsigned int tid = 0; + for ( tid = 0; tid < numtexturesused; tid++ ) + if ( textures_used.table[ tid ] == face->TexMap ) + break; + if ( tid == numtexturesused ) { + ASSERT( numtexturesused < textures_used.num ); + textures_used.table[ tid ] = face->TexMap; + numtexturesused++; + } + } + } + +#ifdef PARSEC_CLIENT + + // this will only fire if at least two textures are missing (the first + // missing texture will count texinvalid and therefore not change the count) + if ( numtexturesused != textures_used.num ) { + MSGOUT( "using %d fewer textures for object than specified.", ( textures_used.num - numtexturesused ) ); + } + +#endif // PARSEC_CLIENT + + // create wedge data structures + gobj = OBJODT_CreateWedgeData( gobj, &objmemsize, flags ); + + // perform presorting for face attributes + OD2_PreSortAttributes( gobj ); + + // free temporary texture table + if ( textures_used.table != NULL ) { + FREEMEM( textures_used.table ); + textures_used.table = NULL; + } + + // enter object into class array + ObjClasses[ gobj->ObjectClass ] = gobj; + + // init class and type data of object + OBJ_InitClass( gobj->ObjectClass ); + + // return mem size of object + return objmemsize; +} + + +// temporary tables to store info about object lods --------------------------- +// +static GenObject* object_lod_classes[ MAX_OBJECT_LODS ]; +static size_t object_lod_sizes[ MAX_OBJECT_LODS ]; + + +#ifdef PARSEC_SERVER +//FIXME: HACK: this function must be moved from OBJ_CTRL to a shared module + +// switch object detail level ------------------------------------------------- +// +void OBJ_SwitchObjectLod( GenObject *obj, dword lod ) +{ + ASSERT( obj != NULL ); + ASSERT( lod < obj->NumLodObjects ); + + // store active lod + obj->CurrentLod = lod; + + // retrieve source geometry + ASSERT( obj->LodObjects != NULL ); + GenLodObject *lodobj = obj->LodObjects[ lod ].LodObject; + + // switch geometry + ASSERT( lodobj != NULL ); + obj->NumVerts = lodobj->NumVerts; + obj->NumPolyVerts = lodobj->NumPolyVerts; + obj->NumNormals = lodobj->NumNormals; + obj->VertexList = lodobj->VertexList; + obj->X_VertexList = lodobj->X_VertexList; + obj->S_VertexList = lodobj->S_VertexList; + obj->NumPolys = lodobj->NumPolys; + obj->PolyList = lodobj->PolyList; + obj->NumFaces = lodobj->NumFaces; + obj->FaceList = lodobj->FaceList; + obj->VisPolyList = lodobj->VisPolyList; + obj->SortedPolyList = lodobj->SortedPolyList; + obj->AuxList = lodobj->AuxList; + obj->BSPTree = lodobj->BSPTree; + obj->AuxBSPTree = lodobj->AuxBSPTree; + obj->AuxObject = lodobj->AuxObject; + obj->NumWedges = lodobj->NumWedges; + obj->NumLayers = lodobj->NumLayers; + obj->WedgeFlags = lodobj->WedgeFlags; + obj->WedgeVertIndxs = lodobj->WedgeVertIndxs; + obj->WedgeNormals = lodobj->WedgeNormals; + obj->WedgeColors = lodobj->WedgeColors; + obj->WedgeTexCoords = lodobj->WedgeTexCoords; + obj->WedgeLighted = lodobj->WedgeLighted; + obj->WedgeSpecular = lodobj->WedgeSpecular; + obj->WedgeFogged = lodobj->WedgeFogged; + obj->ActiveFaceAnims = lodobj->ActiveFaceAnims; + obj->ActiveVtxAnims = lodobj->ActiveVtxAnims; +} +#endif // PARSEC_SERVER + + +// merge lod objects into single object --------------------------------------- +// +PRIVATE +size_t InitClassFromODTLods( dword classid ) +{ + ASSERT( classid < MAX_DISTINCT_OBJCLASSES ); + + lodinfo_s *lodinfo = ObjectInfo[ classid ].lodinfo; + ASSERT( lodinfo != NULL ); + + int numlods = lodinfo->numlods; + ASSERT( (dword)numlods <= MAX_OBJECT_LODS ); + + // determine resulting size + size_t objmemsize = 0; + + size_t baseinstancesize = object_lod_classes[ 0 ]->InstanceSize; + size_t lodspecsize = numlods * ( sizeof( GenLodInfo ) + sizeof( GenLodObject ) ); + objmemsize += baseinstancesize + lodspecsize; + int lod = 0; + for ( lod = 0; lod < numlods; lod++ ) { + + GenObject *curobj = object_lod_classes[ lod ]; + ASSERT( curobj != NULL ); + + ASSERT( curobj->NumLodObjects == 0 ); + ASSERT( curobj->LodObjects == NULL ); + + size_t alignmentpadding = ( ( objmemsize + OBJ_GEOMETRY_ALIGNMENT_VAL ) + & OBJ_GEOMETRY_ALIGNMENT_MASK ) - objmemsize; + objmemsize += alignmentpadding; + + size_t instancesize = curobj->InstanceSize; + alignmentpadding = ( ( instancesize + OBJ_GEOMETRY_ALIGNMENT_VAL ) + & OBJ_GEOMETRY_ALIGNMENT_MASK ) - instancesize; + + objmemsize += object_lod_sizes[ lod ] - instancesize - alignmentpadding; + } + + // allocate memory for object + char *curobjmem = (char *) ALLOCMEM( objmemsize ); + if ( curobjmem == NULL ) + OUTOFMEM( no_object_mem ); + memset( curobjmem, 0, objmemsize ); + + GenObject* gobj = (GenObject *) curobjmem; + GenLodInfo* genlodinfo = (GenLodInfo *) ( curobjmem + baseinstancesize ); + GenLodObject* genlodobject = (GenLodObject *) ( curobjmem + baseinstancesize + numlods * sizeof( GenLodInfo ) ); + + // initialize object + memcpy( gobj, object_lod_classes[ 0 ], baseinstancesize ); + + ptrdiff_t pdiff = (char*)gobj - (char*)object_lod_classes[ 0 ]; + OBJODT_CorrectPointersBaseData( gobj, pdiff, TRUE ); + + gobj->NumLodObjects = numlods; + gobj->LodObjects = genlodinfo; + + size_t curfillofs = baseinstancesize + lodspecsize; + for ( lod = 0; lod < numlods; lod++ ) { + + GenObject *curobj = object_lod_classes[ lod ]; + ASSERT( curobj != NULL ); + + size_t alignmentpadding = ( ( curfillofs + OBJ_GEOMETRY_ALIGNMENT_VAL ) + & OBJ_GEOMETRY_ALIGNMENT_MASK ) - curfillofs; + curfillofs += alignmentpadding; + + size_t instancesize = curobj->InstanceSize; + alignmentpadding = ( ( instancesize + OBJ_GEOMETRY_ALIGNMENT_VAL ) + & OBJ_GEOMETRY_ALIGNMENT_MASK ) - instancesize; + // correct pointers + pdiff = (char*)gobj - (char*)curobj; + pdiff += curfillofs - instancesize - alignmentpadding; + OBJODT_CorrectPointersGeomData( curobj, pdiff, FALSE ); + + // copy pointers + GenLodObject *lodobj = &genlodobject[ lod ]; + + lodobj->NumVerts = curobj->NumVerts; + lodobj->NumPolyVerts = curobj->NumPolyVerts; + lodobj->NumNormals = curobj->NumNormals; + lodobj->VertexList = curobj->VertexList; + lodobj->X_VertexList = curobj->X_VertexList; + lodobj->S_VertexList = curobj->S_VertexList; + lodobj->NumPolys = curobj->NumPolys; + lodobj->PolyList = curobj->PolyList; + lodobj->NumFaces = curobj->NumFaces; + lodobj->FaceList = curobj->FaceList; + lodobj->VisPolyList = curobj->VisPolyList; + lodobj->SortedPolyList = curobj->SortedPolyList; + lodobj->AuxList = curobj->AuxList; + lodobj->BSPTree = curobj->BSPTree; + lodobj->AuxBSPTree = curobj->AuxBSPTree; + lodobj->AuxObject = curobj->AuxObject; + lodobj->NumWedges = curobj->NumWedges; + lodobj->NumLayers = curobj->NumLayers; + lodobj->WedgeFlags = curobj->WedgeFlags; + lodobj->WedgeVertIndxs = curobj->WedgeVertIndxs; + lodobj->WedgeNormals = curobj->WedgeNormals; + lodobj->WedgeColors = curobj->WedgeColors; + lodobj->WedgeTexCoords = curobj->WedgeTexCoords; + lodobj->WedgeLighted = curobj->WedgeLighted; + lodobj->WedgeSpecular = curobj->WedgeSpecular; + lodobj->WedgeFogged = curobj->WedgeFogged; + lodobj->ActiveFaceAnims = curobj->ActiveFaceAnims; + lodobj->ActiveVtxAnims = curobj->ActiveVtxAnims; + + // copy data + size_t datasize = object_lod_sizes[ lod ] - instancesize - alignmentpadding; + memcpy( curobjmem + curfillofs, (char*)curobj + instancesize + alignmentpadding, datasize ); + curfillofs += datasize; + + // store info + genlodinfo[ lod ].Flags = 0x0000; + genlodinfo[ lod ].MagTreshold = lodinfo->lodmags[ lod ]; + genlodinfo[ lod ].MinTreshold = lodinfo->lodmins[ lod ]; + genlodinfo[ lod ].LodObject = lodobj; + } + + // init base to lod 0 + // (mandatory due to pointer correction) + OBJ_SwitchObjectLod( gobj, 0 ); + + // set new class pointer + ObjClasses[ classid ] = gobj; + + // return mem size of object + return objmemsize; +} + + +// load a single object from an odt file, insert into global class table ------ +// +PRIVATE +size_t InitClassFromODT( dword classid, dword flags, shader_s *shader ) +{ + ASSERT( classid < MAX_DISTINCT_OBJCLASSES ); + + // determine file size + size_t odtobjsize = SYS_GetFileLength( ObjectInfo[ classid ].file ); + if ( odtobjsize == (dword)-1 ) + FERROR( object_not_found, ObjectInfo[ classid ].file ); + if ( odtobjsize < sizeof( ODT_GenObject ) ) + PERROR( corrupt_object ); + + // allocate temporary memory for odt object + char *odtobjmem = (char *) ALLOCMEM( odtobjsize ); + if ( odtobjmem == NULL ) + OUTOFMEM( no_object_mem ); + + FILE *fp = SYS_fopen( ObjectInfo[ classid ].file, "rb" ); + if ( fp == NULL ) + FERROR( object_not_found, ObjectInfo[ classid ].file ); + + // read odt data in one chunk + if ( SYS_fread( odtobjmem, 1, odtobjsize, fp ) != odtobjsize ) + FERROR( object_readerror, ObjectInfo[ classid ].file ); + + if ( SYS_fclose( fp ) != 0 ) + FERROR( object_readerror, ObjectInfo[ classid ].file ); + + // determine whether file is ODT2 + int isodt2 = ( strcmp( odtobjmem, "ODT2" ) == 0 ); + + // actual object mem size + size_t objmemsize = 0; + + if ( isodt2 ) { + + // init important header fields + OD2_Root *cobj = (OD2_Root *) odtobjmem; + + cobj->ObjectType = ObjectInfo[ classid ].type; + cobj->ObjectClass = classid; + + // convert odt2 to internal object format + objmemsize = OD2_CreateObject( cobj, flags, shader ); + + } else { + + // init important header fields + ODT_GenObject *cobj = (ODT_GenObject *) odtobjmem; + + cobj->ObjectNumber = 0; + cobj->HostObjNumber = 0; + cobj->ObjectType = ObjectInfo[ classid ].type; + cobj->ObjectClass = classid; + + // convert odt to internal object format + objmemsize = ODT_CreateObject( cobj, flags, shader ); + } + + // memory for loaded data is temporary + FREEMEM( odtobjmem ); + + // return actual object mem size + return objmemsize; +} + + +// load object from odt file -------------------------------------------------- +// +int OBJ_LoadODT( dword classid, dword flags, shader_s *shader ) +{ + ASSERT( classid < MAX_DISTINCT_OBJCLASSES ); + + //NOTE: + // object type of specified object class must already + // be valid in the global ObjectInfo[] table before + // calling this function. + + if ( ObjectInfo[ classid ].lodinfo == NULL ) { + + // simply load one object class + return ( InitClassFromODT( classid, flags, shader ) > 0 ); + + } else { + + // fetch info table + lodinfo_s *lodinfo = ObjectInfo[ classid ].lodinfo; + int numlods = lodinfo->numlods; + if ( numlods > MAX_OBJECT_LODS ) { + ASSERT( 0 ); + numlods = MAX_OBJECT_LODS; + } + + // save base filename + char *savebase = ObjectInfo[ classid ].file; + + // load object classes for all lods + int lod = 0; + for ( lod = 0; lod < numlods; lod++ ) { + + // read lod file, init class + ObjectInfo[ classid ].file = lodinfo->filetab[ lod ]; + size_t objmemsize = InitClassFromODT( classid, flags, shader ); + if ( objmemsize == 0 ) { + // return which lod failed + return -lod; + } + + object_lod_classes[ lod ] = ObjClasses[ classid ]; + object_lod_sizes[ lod ] = objmemsize; + } + + // restore base filename + ObjectInfo[ classid ].file = savebase; + + // merge lod objects into single object + size_t objmemsize = InitClassFromODTLods( classid ); + + // free single objects + for ( lod = 0; lod < numlods; lod++ ) { + FREEMEM( object_lod_classes[ lod ] ); + } + + return ( objmemsize > 0 ); + } +} + + + diff --git a/src/libparsec/obj_type.cpp b/src/libparsec/obj_type.cpp new file mode 100644 index 0000000..0d40d21 --- /dev/null +++ b/src/libparsec/obj_type.cpp @@ -0,0 +1,745 @@ +/* + * PARSEC - Object Type Management + * + * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:40 $ + * + * Orginally written by: + * Copyright (c) Markus Hadwiger 1996-2000 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" +#include "od_class.h" +#include "od_props.h" + +// global externals +#include "globals.h" + +// local module header +#include "obj_type.h" + +// proprietary module headers +#include "obj_cust.h" +#ifdef PARSEC_SERVER + #include "g_main_sv.h" +#else // !PARSEC_SERVER + #include "obj_game.h" +#endif // !PARSEC_SERVER + + + +// flags +#define ALLOW_ONLY_KNOWN_TYPES + + + +// object type information tables -------------------------------------------- +// + +// type init structure for ShipObject +struct ShipObj_TI { + + int MaxDamage; + int MaxShield; + fixed_t MaxSpeed; + int MaxEnergy; + int MaxFuel; + int Weapons; + int Specials; + int MaxNumMissls; + int MaxNumHomMissls; + int MaxNumPartMissls; + int MaxNumMines; + bams_t YawPerRefFrame; + bams_t PitchPerRefFrame; + bams_t RollPerRefFrame; + geomv_t XSlidePerRefFrame; + geomv_t YSlidePerRefFrame; + int SpeedIncPerRefFrame; + int SpeedDecPerRefFrame; + int FireRepeatDelay; + int FireDisableDelay; + int MissileDisableDelay; + geomv_t ObjCamMinDistance; + geomv_t ObjCamMaxDistance; + geomv_t ObjCamStartDist; + bams_t ObjCamStartPitch; + bams_t ObjCamStartYaw; + bams_t ObjCamStartRoll; + + dword Laser1_Class[ 4 ][ 4 ]; + geomv_t Laser1_X[ 4 ][ 4 ]; + geomv_t Laser1_Y[ 4 ][ 4 ]; + geomv_t Laser1_Z[ 4 ][ 4 ]; + + dword Missile1_Class[ 4 ]; + geomv_t Missile1_X[ 4 ]; + geomv_t Missile1_Y[ 4 ]; + geomv_t Missile1_Z[ 4 ]; + + dword Missile2_Class[ 4 ]; + geomv_t Missile2_X[ 4 ]; + geomv_t Missile2_Y[ 4 ]; + geomv_t Missile2_Z[ 4 ]; + + geomv_t Mine1_X; + geomv_t Mine1_Y; + geomv_t Mine1_Z; + + geomv_t Spread_X[ 4 ]; + geomv_t Spread_Y; + geomv_t Spread_Z; + + geomv_t Helix_X; + geomv_t Helix_Y; + geomv_t Helix_Z; + + geomv_t Beam_X[ 4 ]; + geomv_t Beam_Y; + geomv_t Beam_Z; + + geomv_t Fume_X[ 4 ]; + geomv_t Fume_Y; + geomv_t Fume_Z; + +}; + +// type init structure for ProjectileObject +struct ProjectileObj_TI { + + int LifeTimeCount; + fixed_t Speed; + dword HitPoints; + +}; + +// type init structure for TargetMissileObject +struct TargetMissObj_TI { + + dword Latency; + bams_t MaxRotation; + +}; + +// type init structure for ExtraObject +struct ExtraObj_TI { + + int LifeTimeCount; + bams_t SelfRotX; + bams_t SelfRotY; + bams_t SelfRotZ; + +}; + +// type init structure for MineObject +struct MineObj_TI { + + int HitPoints; + int LifeTimeCount; + bams_t SelfRotX; + bams_t SelfRotY; + bams_t SelfRotZ; + +}; + + +// type property init tables + +ShipObj_TI ShipObj_TIs[ NUM_SHIP_TYPES ] = { + + { + SHIP1_MAXDAMAGE, SHIP1_MAXSHIELD, SHIP1_MAX_SPEED, SHIP1_MAX_ENERGY, + SHIP1_MAX_FUEL, SHIP1_WEAPONS, 0, + SHIP1_NUM_MISSLS, SHIP1_NUM_HOMMISSLS, SHIP1_NUM_SWARMMISSLS, SHIP1_NUM_MINES, + SHIP_YAW_PER_REFFRAME, SHIP_PITCH_PER_REFFRAME, SHIP_ROLL_PER_REFFRAME, + SHIP_SLIDE_PER_REFFRAME, SHIP_SLIDE_PER_REFFRAME, SHIP_SPEED_INC_PER_REFFRAME, + SHIP_SPEED_DEC_PER_REFFRAME, SHIP_FIRE_REPEAT_DELAY, SHIP_FIRE_DISABLE_DELAY, + SHIP_MISSILE_DISABLE_DELAY, + SHIP1_OBJCAM_MINDISTANCE, SHIP1_OBJCAM_MAXDISTANCE, SHIP1_OBJCAM_STARTDIST, + SHIP1_OBJCAM_STARTPITCH, SHIP1_OBJCAM_STARTYAW, SHIP1_OBJCAM_STARTROLL, + { { LASER0_CLASS_1, LASER0_CLASS_2, LASER0_CLASS_2, LASER0_CLASS_1 }, + { LASER1_CLASS_1, LASER1_CLASS_1, LASER1_CLASS_1, LASER1_CLASS_1 }, + { LASER2_CLASS_1, LASER2_CLASS_1, LASER2_CLASS_1, LASER2_CLASS_1 }, + { 0, 0, 0, 0 } }, + { { LASER1_START_X_1, LASER1_START_X_2, LASER1_START_X_3, LASER1_START_X_4 }, + { LASER1_START_X_1, LASER1_START_X_2, LASER1_START_X_3, LASER1_START_X_4 }, + { LASER1_START_X_1, LASER1_START_X_2, LASER1_START_X_3, LASER1_START_X_4 }, + { LASER1_START_X_1, LASER1_START_X_2, LASER1_START_X_3, LASER1_START_X_4 } }, + { { LASER1_START_Y, LASER1_START_Y, LASER1_START_Y, LASER1_START_Y }, + { LASER1_START_Y, LASER1_START_Y, LASER1_START_Y, LASER1_START_Y }, + { LASER1_START_Y, LASER1_START_Y, LASER1_START_Y, LASER1_START_Y }, + { LASER1_START_Y, LASER1_START_Y, LASER1_START_Y, LASER1_START_Y } }, + { { LASER1_START_Z, LASER1_START_Z, LASER1_START_Z, LASER1_START_Z }, + { LASER1_START_Z, LASER1_START_Z, LASER1_START_Z, LASER1_START_Z }, + { LASER1_START_Z, LASER1_START_Z, LASER1_START_Z, LASER1_START_Z }, + { LASER1_START_Z, LASER1_START_Z, LASER1_START_Z, LASER1_START_Z } }, + DUMB_CLASS_1, DUMB_CLASS_1, DUMB_CLASS_1, DUMB_CLASS_1, + MISSILE1_START_X_1, MISSILE1_START_X_2, MISSILE1_START_X_3, MISSILE1_START_X_4, + MISSILE1_START_Y, MISSILE1_START_Y, MISSILE1_START_Y, MISSILE1_START_Y, + MISSILE1_START_Z, MISSILE1_START_Z, MISSILE1_START_Z, MISSILE1_START_Z, + GUIDE_CLASS_1, GUIDE_CLASS_1, GUIDE_CLASS_1, GUIDE_CLASS_1, + HOMMISS1_START_X_1, HOMMISS1_START_X_2, HOMMISS1_START_X_3, + HOMMISS1_START_X_4, HOMMISS1_START_Y, HOMMISS1_START_Z, + MINE1_START_X, MINE1_START_Y, MINE1_START_Z, + SPREAD_START_X_1, SPREAD_START_X_2, SPREAD_START_X_3, + SPREAD_START_X_4, SPREAD_START_Y, SPREAD_START_Z, + HELIX_START_X, HELIX_START_Y, HELIX_START_Z, + BEAM_START_X_1, BEAM_START_X_2, BEAM_START_X_3, + BEAM_START_X_4, BEAM_START_Y, BEAM_START_Z, + PROP_FUME_START_X1, PROP_FUME_START_X2, PROP_FUME_START_X3, + PROP_FUME_START_X4, PROP_FUME_START_Y, PROP_FUME_START_Z, + }, + + { + SHIP2_MAXDAMAGE, SHIP2_MAXSHIELD, SHIP2_MAX_SPEED, SHIP2_MAX_ENERGY, + SHIP2_MAX_FUEL, SHIP2_WEAPONS, 0, + SHIP2_NUM_MISSLS, SHIP2_NUM_HOMMISSLS, SHIP2_NUM_SWARMMISSLS, SHIP2_NUM_MINES, + SHIP_YAW_PER_REFFRAME, SHIP_PITCH_PER_REFFRAME, SHIP_ROLL_PER_REFFRAME, + SHIP_SLIDE_PER_REFFRAME, SHIP_SLIDE_PER_REFFRAME, SHIP_SPEED_INC_PER_REFFRAME, + SHIP_SPEED_DEC_PER_REFFRAME, SHIP_FIRE_REPEAT_DELAY, SHIP_FIRE_DISABLE_DELAY, + SHIP_MISSILE_DISABLE_DELAY, + SHIP2_OBJCAM_MINDISTANCE, SHIP2_OBJCAM_MAXDISTANCE, SHIP2_OBJCAM_STARTDIST, + SHIP2_OBJCAM_STARTPITCH, SHIP2_OBJCAM_STARTYAW, SHIP2_OBJCAM_STARTROLL, + { { LASER0_CLASS_1, LASER0_CLASS_2, LASER0_CLASS_2, LASER0_CLASS_1 }, + { LASER1_CLASS_1, LASER1_CLASS_1, LASER1_CLASS_1, LASER1_CLASS_1 }, + { LASER2_CLASS_1, LASER2_CLASS_1, LASER2_CLASS_1, LASER2_CLASS_1 }, + { 0, 0, 0, 0 } }, + { { _2_LASER1_START_X_1, _2_LASER1_START_X_2, _2_LASER1_START_X_3, _2_LASER1_START_X_4 }, + { _2_LASER1_START_X_1, _2_LASER1_START_X_2, _2_LASER1_START_X_3, _2_LASER1_START_X_4 }, + { _2_LASER1_START_X_1, _2_LASER1_START_X_2, _2_LASER1_START_X_3, _2_LASER1_START_X_4 }, + { _2_LASER1_START_X_1, _2_LASER1_START_X_2, _2_LASER1_START_X_3, _2_LASER1_START_X_4 } }, + { { _2_LASER1_START_Y, _2_LASER1_START_Y, _2_LASER1_START_Y, _2_LASER1_START_Y }, + { _2_LASER1_START_Y, _2_LASER1_START_Y, _2_LASER1_START_Y, _2_LASER1_START_Y }, + { _2_LASER1_START_Y, _2_LASER1_START_Y, _2_LASER1_START_Y, _2_LASER1_START_Y }, + { _2_LASER1_START_Y, _2_LASER1_START_Y, _2_LASER1_START_Y, _2_LASER1_START_Y } }, + { { _2_LASER1_START_Z, _2_LASER1_START_Z, _2_LASER1_START_Z, _2_LASER1_START_Z }, + { _2_LASER1_START_Z, _2_LASER1_START_Z, _2_LASER1_START_Z, _2_LASER1_START_Z }, + { _2_LASER1_START_Z, _2_LASER1_START_Z, _2_LASER1_START_Z, _2_LASER1_START_Z }, + { _2_LASER1_START_Z, _2_LASER1_START_Z, _2_LASER1_START_Z, _2_LASER1_START_Z } }, + DUMB_CLASS_1, DUMB_CLASS_1, DUMB_CLASS_1, DUMB_CLASS_1, + _2_MISSILE1_START_X_1, _2_MISSILE1_START_X_2, _2_MISSILE1_START_X_3, _2_MISSILE1_START_X_4, + _2_MISSILE1_START_Y, _2_MISSILE1_START_Y, _2_MISSILE1_START_Y, _2_MISSILE1_START_Y, + _2_MISSILE1_START_Z, _2_MISSILE1_START_Z, _2_MISSILE1_START_Z, _2_MISSILE1_START_Z, + GUIDE_CLASS_1, GUIDE_CLASS_1, GUIDE_CLASS_1, GUIDE_CLASS_1, + HOMMISS1_START_X_1, HOMMISS1_START_X_2, HOMMISS1_START_X_3, + HOMMISS1_START_X_4, HOMMISS1_START_Y, HOMMISS1_START_Z, + _2_MINE1_START_X, _2_MINE1_START_Y, _2_MINE1_START_Z, + _2_SPREAD_START_X_1, _2_SPREAD_START_X_2, _2_SPREAD_START_X_3, + _2_SPREAD_START_X_4,_2_SPREAD_START_Y, _2_SPREAD_START_Z, + _2_HELIX_START_X, _2_HELIX_START_Y, _2_HELIX_START_Z, + _2_BEAM_START_X_1, _2_BEAM_START_X_2, _2_BEAM_START_X_3, + _2_BEAM_START_X_4, _2_BEAM_START_Y, _2_BEAM_START_Z, + _2_PROP_FUME_START_X1, _2_PROP_FUME_START_X2, _2_PROP_FUME_START_X3, + _2_PROP_FUME_START_X4, _2_PROP_FUME_START_Y, _2_PROP_FUME_START_Z, + } + +}; + +ProjectileObj_TI ProjectileObj_TIs[ NUM_PROJECTILE_TYPES ] = { + + { LASER1_LIFETIME, LASER1_SPEED, LASER1_HITPOINTS }, + { LASER2_LIFETIME, LASER2_SPEED, LASER2_INTENSITY }, + { LASER3_LIFETIME, LASER3_SPEED, LASER3_THEFTDAMAGE }, + { MISSILE1_LIFETIME, MISSILE1_SPEED, MISSILE1_HITPOINTS }, + { 0, 0, 0 }, + { 0, 0, 0 }, + { HOMMISS1_LIFETIME, HOMMISS1_SPEED, HOMMISS1_HITPOINTS }, + { 0, 0, 0 } + +}; + +TargetMissObj_TI TargetMissObj_TIs[ NUM_TARGETMISSILE_TYPES ] = { + + { HOMMISS1_LATENCY, HOMMISS1_MAX_ROT }, + { 0, 0 } + +}; + +ExtraObj_TI ExtraObj_TIs[ NUM_EXTRA_TYPES - NUM_MINE_TYPES ] = { + + { ENERGYEXTRA_LIFETIME, + ENERGYEXTRA_SELFROTX, ENERGYEXTRA_SELFROTY, ENERGYEXTRA_SELFROTZ }, + { MISSILEEXTRA_LIFETIME, + MISSILEEXTRA_SELFROTX, MISSILEEXTRA_SELFROTY, MISSILEEXTRA_SELFROTZ }, + { DEVICEEXTRA_LIFETIME, + DEVICEEXTRA_SELFROTX, DEVICEEXTRA_SELFROTY, DEVICEEXTRA_SELFROTZ } + +}; + +MineObj_TI MineObj_TIs[ NUM_MINE_TYPES ] = { + + { MINE1_HITPOINTS, MINE1_LIFETIME, + MINE1_SELFROTX, MINE1_SELFROTY, MINE1_SELFROTZ }, + +}; + +int LaserEnergyNeeds[ NUM_LASER_TYPES ] = { + + LASER1_ENERGY, LASER2_ENERGY, LASER3_ENERGY + +}; + + +// names of standard object types --------------------------------------------- +// +PUBLIC +const char *objtype_name[ NUM_DISTINCT_OBJTYPES ] = { + + "*Ship_1*", + "*Ship_2*", + "*Laser_1*", + "*Laser_2*", + "*Laser_3*", + "*Missile_1*", + "*Missile_2*", + "*Missile_3*", + "*Missile_4*", + "*Missile_5*", + "*Extra_1*", + "*Extra_2*", + "*Extra_3*", + "*Mine_1*", +}; + + +// ids of standard object types ----------------------------------------------- +// +PUBLIC +dword objtype_id[ NUM_DISTINCT_OBJTYPES ] = { + + SHIP1TYPE, + SHIP2TYPE, + LASER1TYPE, + LASER2TYPE, + LASER3TYPE, + MISSILE1TYPE, + MISSILE2TYPE, + MISSILE3TYPE, + MISSILE4TYPE, + MISSILE5TYPE, + EXTRA1TYPE, + EXTRA2TYPE, + EXTRA3TYPE, + MINE1TYPE, +}; + + +// structure sizes of standard object types ----------------------------------- +// +PRIVATE +size_t objtype_size[ NUM_DISTINCT_OBJTYPES ] = { + + sizeof( Ship1Obj ), + sizeof( Ship2Obj ), + sizeof( Laser1Obj ), + sizeof( Laser2Obj ), + sizeof( Laser3Obj ), + sizeof( Missile1Obj ), + sizeof( Missile2Obj ), + sizeof( Missile3Obj ), + sizeof( Missile4Obj ), + sizeof( Missile5Obj ), + sizeof( Extra1Obj ), + sizeof( Extra2Obj ), + sizeof( Extra3Obj ), + sizeof( Mine1Obj ), +}; + + +// translate type string to type id ------------------------------------------- +// +dword OBJ_FetchTypeIdFromName( const char* typestr ) +{ + ASSERT( typestr != NULL ); + + //NOTE: + // if the type name cannot be resolved + // TYPE_ID_INVALID will be returned. + + // scan basic type string table + int tid = 0; + for ( tid = 0; tid < NUM_DISTINCT_OBJTYPES; tid++ ) { + + const char *tname = objtype_name[ tid ]; + size_t slen = strlen( tname ); + if ( ( tname[ 0 ] == '*' ) && ( tname[ slen - 1 ] == '*' ) ) { + + ++tname; + const char *scan = NULL; + for ( scan = typestr; *tname != '*'; tname++, scan++ ) + if ( tolower( *tname ) != tolower( *scan ) ) + break; + if ( ( *tname == '*' ) && ( *scan == '\0' ) ) + break; + + } else if ( stricmp( tname, typestr ) == 0 ) { + + break; + } + } + + if ( tid < NUM_DISTINCT_OBJTYPES ) { + + // found basic type + return objtype_id[ tid ]; + + } else { + + // try custom type + return OBJ_FetchCustomTypeId( typestr ); + } +} + + +// fetch instance size of specified type -------------------------------------- +// +size_t OBJ_FetchTypeSize( dword objtypeid ) +{ + dword typebase = objtypeid & TYPENUMBERMASK; + + if ( typebase < NUM_DISTINCT_OBJTYPES ) { + + // simply use table + return objtype_size[ typebase ]; + + } else { + + // scan custom types + return OBJ_FetchCustomTypeSize( objtypeid ); + } +} + + +// init default values for object type (basic initialization) ----------------- +// +void OBJ_InitDefaultTypeFields( GenObject *classpo ) +{ + ASSERT( classpo != NULL ); + + switch ( classpo->ObjectType ) { + + case SHIP1TYPE: + case SHIP2TYPE: + { + + ShipObject *shippo = (ShipObject*) classpo; + int tno = ( classpo->ObjectType & TYPENUMBERMASK ) - + ( SHIP1TYPE & TYPENUMBERMASK ); + + shippo->MaxDamage = ShipObj_TIs[ tno ].MaxDamage; + shippo->CurShield = ShipObj_TIs[ tno ].MaxShield; + shippo->MaxShield = ShipObj_TIs[ tno ].MaxShield; + shippo->MaxSpeed = ShipObj_TIs[ tno ].MaxSpeed; + shippo->CurEnergy = ShipObj_TIs[ tno ].MaxEnergy; + shippo->MaxEnergy = ShipObj_TIs[ tno ].MaxEnergy; + shippo->CurFuel = ShipObj_TIs[ tno ].MaxFuel; + shippo->MaxFuel = ShipObj_TIs[ tno ].MaxFuel; + shippo->Weapons = ShipObj_TIs[ tno ].Weapons; + shippo->Specials = ShipObj_TIs[ tno ].Specials; + shippo->NumMissls = ShipObj_TIs[ tno ].MaxNumMissls; + shippo->NumHomMissls = ShipObj_TIs[ tno ].MaxNumHomMissls; + shippo->NumPartMissls = ShipObj_TIs[ tno ].MaxNumPartMissls; + shippo->NumMines = ShipObj_TIs[ tno ].MaxNumMines; + shippo->MaxNumMissls = ShipObj_TIs[ tno ].MaxNumMissls; + shippo->MaxNumHomMissls = ShipObj_TIs[ tno ].MaxNumHomMissls; + shippo->MaxNumPartMissls = ShipObj_TIs[ tno ].MaxNumPartMissls; + shippo->MaxNumMines = ShipObj_TIs[ tno ].MaxNumMines; + shippo->YawPerRefFrame = ShipObj_TIs[ tno ].YawPerRefFrame; + shippo->PitchPerRefFrame = ShipObj_TIs[ tno ].PitchPerRefFrame; + shippo->RollPerRefFrame = ShipObj_TIs[ tno ].RollPerRefFrame; + shippo->XSlidePerRefFrame = ShipObj_TIs[ tno ].XSlidePerRefFrame; + shippo->YSlidePerRefFrame = ShipObj_TIs[ tno ].YSlidePerRefFrame; + shippo->SpeedIncPerRefFrame = ShipObj_TIs[ tno ].SpeedIncPerRefFrame; + shippo->SpeedDecPerRefFrame = ShipObj_TIs[ tno ].SpeedDecPerRefFrame; + shippo->FireRepeatDelay = ShipObj_TIs[ tno ].FireRepeatDelay; + shippo->FireDisableDelay = ShipObj_TIs[ tno ].FireDisableDelay; + shippo->MissileDisableDelay = ShipObj_TIs[ tno ].MissileDisableDelay; + shippo->ObjCamMinDistance = ShipObj_TIs[ tno ].ObjCamMinDistance; + shippo->ObjCamMaxDistance = ShipObj_TIs[ tno ].ObjCamMaxDistance; + shippo->ObjCamStartDist = ShipObj_TIs[ tno ].ObjCamStartDist; + shippo->ObjCamStartPitch = ShipObj_TIs[ tno ].ObjCamStartPitch; + shippo->ObjCamStartYaw = ShipObj_TIs[ tno ].ObjCamStartYaw; + shippo->ObjCamStartRoll = ShipObj_TIs[ tno ].ObjCamStartRoll; + + shippo->Laser1_Class[ 0 ][ 0 ] = ShipObj_TIs[ tno ].Laser1_Class[ 0 ][ 0 ]; + shippo->Laser1_Class[ 0 ][ 1 ] = ShipObj_TIs[ tno ].Laser1_Class[ 0 ][ 1 ]; + shippo->Laser1_Class[ 0 ][ 2 ] = ShipObj_TIs[ tno ].Laser1_Class[ 0 ][ 2 ]; + shippo->Laser1_Class[ 0 ][ 3 ] = ShipObj_TIs[ tno ].Laser1_Class[ 0 ][ 3 ]; + + shippo->Laser1_Class[ 1 ][ 0 ] = ShipObj_TIs[ tno ].Laser1_Class[ 1 ][ 0 ]; + shippo->Laser1_Class[ 1 ][ 1 ] = ShipObj_TIs[ tno ].Laser1_Class[ 1 ][ 1 ]; + shippo->Laser1_Class[ 1 ][ 2 ] = ShipObj_TIs[ tno ].Laser1_Class[ 1 ][ 2 ]; + shippo->Laser1_Class[ 1 ][ 3 ] = ShipObj_TIs[ tno ].Laser1_Class[ 1 ][ 3 ]; + + shippo->Laser1_Class[ 2 ][ 0 ] = ShipObj_TIs[ tno ].Laser1_Class[ 2 ][ 0 ]; + shippo->Laser1_Class[ 2 ][ 1 ] = ShipObj_TIs[ tno ].Laser1_Class[ 2 ][ 1 ]; + shippo->Laser1_Class[ 2 ][ 2 ] = ShipObj_TIs[ tno ].Laser1_Class[ 2 ][ 2 ]; + shippo->Laser1_Class[ 2 ][ 3 ] = ShipObj_TIs[ tno ].Laser1_Class[ 2 ][ 3 ]; + + shippo->Laser1_Class[ 3 ][ 0 ] = ShipObj_TIs[ tno ].Laser1_Class[ 3 ][ 0 ]; + shippo->Laser1_Class[ 3 ][ 1 ] = ShipObj_TIs[ tno ].Laser1_Class[ 3 ][ 1 ]; + shippo->Laser1_Class[ 3 ][ 2 ] = ShipObj_TIs[ tno ].Laser1_Class[ 3 ][ 2 ]; + shippo->Laser1_Class[ 3 ][ 3 ] = ShipObj_TIs[ tno ].Laser1_Class[ 3 ][ 3 ]; + + shippo->Laser1_X[ 0 ][ 0 ] = ShipObj_TIs[ tno ].Laser1_X[ 0 ][ 0 ]; + shippo->Laser1_X[ 0 ][ 1 ] = ShipObj_TIs[ tno ].Laser1_X[ 0 ][ 1 ]; + shippo->Laser1_X[ 0 ][ 2 ] = ShipObj_TIs[ tno ].Laser1_X[ 0 ][ 2 ]; + shippo->Laser1_X[ 0 ][ 3 ] = ShipObj_TIs[ tno ].Laser1_X[ 0 ][ 3 ]; + + shippo->Laser1_X[ 1 ][ 0 ] = ShipObj_TIs[ tno ].Laser1_X[ 1 ][ 0 ]; + shippo->Laser1_X[ 1 ][ 1 ] = ShipObj_TIs[ tno ].Laser1_X[ 1 ][ 1 ]; + shippo->Laser1_X[ 1 ][ 2 ] = ShipObj_TIs[ tno ].Laser1_X[ 1 ][ 2 ]; + shippo->Laser1_X[ 1 ][ 3 ] = ShipObj_TIs[ tno ].Laser1_X[ 1 ][ 3 ]; + + shippo->Laser1_X[ 2 ][ 0 ] = ShipObj_TIs[ tno ].Laser1_X[ 2 ][ 0 ]; + shippo->Laser1_X[ 2 ][ 1 ] = ShipObj_TIs[ tno ].Laser1_X[ 2 ][ 1 ]; + shippo->Laser1_X[ 2 ][ 2 ] = ShipObj_TIs[ tno ].Laser1_X[ 2 ][ 2 ]; + shippo->Laser1_X[ 2 ][ 3 ] = ShipObj_TIs[ tno ].Laser1_X[ 2 ][ 3 ]; + + shippo->Laser1_X[ 3 ][ 0 ] = ShipObj_TIs[ tno ].Laser1_X[ 3 ][ 0 ]; + shippo->Laser1_X[ 3 ][ 1 ] = ShipObj_TIs[ tno ].Laser1_X[ 3 ][ 1 ]; + shippo->Laser1_X[ 3 ][ 2 ] = ShipObj_TIs[ tno ].Laser1_X[ 3 ][ 2 ]; + shippo->Laser1_X[ 3 ][ 3 ] = ShipObj_TIs[ tno ].Laser1_X[ 3 ][ 3 ]; + + shippo->Laser1_Y[ 0 ][ 0 ] = ShipObj_TIs[ tno ].Laser1_Y[ 0 ][ 0 ]; + shippo->Laser1_Y[ 0 ][ 1 ] = ShipObj_TIs[ tno ].Laser1_Y[ 0 ][ 1 ]; + shippo->Laser1_Y[ 0 ][ 2 ] = ShipObj_TIs[ tno ].Laser1_Y[ 0 ][ 2 ]; + shippo->Laser1_Y[ 0 ][ 3 ] = ShipObj_TIs[ tno ].Laser1_Y[ 0 ][ 3 ]; + + shippo->Laser1_Y[ 1 ][ 0 ] = ShipObj_TIs[ tno ].Laser1_Y[ 1 ][ 0 ]; + shippo->Laser1_Y[ 1 ][ 1 ] = ShipObj_TIs[ tno ].Laser1_Y[ 1 ][ 1 ]; + shippo->Laser1_Y[ 1 ][ 2 ] = ShipObj_TIs[ tno ].Laser1_Y[ 1 ][ 2 ]; + shippo->Laser1_Y[ 1 ][ 3 ] = ShipObj_TIs[ tno ].Laser1_Y[ 1 ][ 3 ]; + + shippo->Laser1_Y[ 2 ][ 0 ] = ShipObj_TIs[ tno ].Laser1_Y[ 2 ][ 0 ]; + shippo->Laser1_Y[ 2 ][ 1 ] = ShipObj_TIs[ tno ].Laser1_Y[ 2 ][ 1 ]; + shippo->Laser1_Y[ 2 ][ 2 ] = ShipObj_TIs[ tno ].Laser1_Y[ 2 ][ 2 ]; + shippo->Laser1_Y[ 2 ][ 3 ] = ShipObj_TIs[ tno ].Laser1_Y[ 2 ][ 3 ]; + + shippo->Laser1_Y[ 3 ][ 0 ] = ShipObj_TIs[ tno ].Laser1_Y[ 3 ][ 0 ]; + shippo->Laser1_Y[ 3 ][ 1 ] = ShipObj_TIs[ tno ].Laser1_Y[ 3 ][ 1 ]; + shippo->Laser1_Y[ 3 ][ 2 ] = ShipObj_TIs[ tno ].Laser1_Y[ 3 ][ 2 ]; + shippo->Laser1_Y[ 3 ][ 3 ] = ShipObj_TIs[ tno ].Laser1_Y[ 3 ][ 3 ]; + + shippo->Laser1_Z[ 0 ][ 0 ] = ShipObj_TIs[ tno ].Laser1_Z[ 0 ][ 0 ]; + shippo->Laser1_Z[ 0 ][ 1 ] = ShipObj_TIs[ tno ].Laser1_Z[ 0 ][ 1 ]; + shippo->Laser1_Z[ 0 ][ 2 ] = ShipObj_TIs[ tno ].Laser1_Z[ 0 ][ 2 ]; + shippo->Laser1_Z[ 0 ][ 3 ] = ShipObj_TIs[ tno ].Laser1_Z[ 0 ][ 3 ]; + + shippo->Laser1_Z[ 1 ][ 0 ] = ShipObj_TIs[ tno ].Laser1_Z[ 1 ][ 0 ]; + shippo->Laser1_Z[ 1 ][ 1 ] = ShipObj_TIs[ tno ].Laser1_Z[ 1 ][ 1 ]; + shippo->Laser1_Z[ 1 ][ 2 ] = ShipObj_TIs[ tno ].Laser1_Z[ 1 ][ 2 ]; + shippo->Laser1_Z[ 1 ][ 3 ] = ShipObj_TIs[ tno ].Laser1_Z[ 1 ][ 3 ]; + + shippo->Laser1_Z[ 2 ][ 0 ] = ShipObj_TIs[ tno ].Laser1_Z[ 2 ][ 0 ]; + shippo->Laser1_Z[ 2 ][ 1 ] = ShipObj_TIs[ tno ].Laser1_Z[ 2 ][ 1 ]; + shippo->Laser1_Z[ 2 ][ 2 ] = ShipObj_TIs[ tno ].Laser1_Z[ 2 ][ 2 ]; + shippo->Laser1_Z[ 2 ][ 3 ] = ShipObj_TIs[ tno ].Laser1_Z[ 2 ][ 3 ]; + + shippo->Laser1_Z[ 3 ][ 0 ] = ShipObj_TIs[ tno ].Laser1_Z[ 3 ][ 0 ]; + shippo->Laser1_Z[ 3 ][ 1 ] = ShipObj_TIs[ tno ].Laser1_Z[ 3 ][ 1 ]; + shippo->Laser1_Z[ 3 ][ 2 ] = ShipObj_TIs[ tno ].Laser1_Z[ 3 ][ 2 ]; + shippo->Laser1_Z[ 3 ][ 3 ] = ShipObj_TIs[ tno ].Laser1_Z[ 3 ][ 3 ]; + + shippo->Missile1_Class[ 0 ] = ShipObj_TIs[ tno ].Missile1_Class[ 0 ]; + shippo->Missile1_Class[ 1 ] = ShipObj_TIs[ tno ].Missile1_Class[ 1 ]; + shippo->Missile1_Class[ 2 ] = ShipObj_TIs[ tno ].Missile1_Class[ 2 ]; + shippo->Missile1_Class[ 3 ] = ShipObj_TIs[ tno ].Missile1_Class[ 3 ]; + shippo->Missile1_X[ 0 ] = ShipObj_TIs[ tno ].Missile1_X[ 0 ]; + shippo->Missile1_X[ 1 ] = ShipObj_TIs[ tno ].Missile1_X[ 1 ]; + shippo->Missile1_X[ 2 ] = ShipObj_TIs[ tno ].Missile1_X[ 2 ]; + shippo->Missile1_X[ 3 ] = ShipObj_TIs[ tno ].Missile1_X[ 3 ]; + shippo->Missile1_Y[ 0 ] = ShipObj_TIs[ tno ].Missile1_Y[ 0 ]; + shippo->Missile1_Y[ 1 ] = ShipObj_TIs[ tno ].Missile1_Y[ 1 ]; + shippo->Missile1_Y[ 2 ] = ShipObj_TIs[ tno ].Missile1_Y[ 2 ]; + shippo->Missile1_Y[ 3 ] = ShipObj_TIs[ tno ].Missile1_Y[ 3 ]; + shippo->Missile1_Z[ 0 ] = ShipObj_TIs[ tno ].Missile1_Z[ 0 ]; + shippo->Missile1_Z[ 1 ] = ShipObj_TIs[ tno ].Missile1_Z[ 1 ]; + shippo->Missile1_Z[ 2 ] = ShipObj_TIs[ tno ].Missile1_Z[ 2 ]; + shippo->Missile1_Z[ 3 ] = ShipObj_TIs[ tno ].Missile1_Z[ 3 ]; + + shippo->Missile2_Class[ 0 ] = ShipObj_TIs[ tno ].Missile2_Class[ 0 ]; + shippo->Missile2_Class[ 1 ] = ShipObj_TIs[ tno ].Missile2_Class[ 1 ]; + shippo->Missile2_Class[ 2 ] = ShipObj_TIs[ tno ].Missile2_Class[ 2 ]; + shippo->Missile2_Class[ 3 ] = ShipObj_TIs[ tno ].Missile2_Class[ 3 ]; + shippo->Missile2_X[ 0 ] = ShipObj_TIs[ tno ].Missile2_X[ 0 ]; + shippo->Missile2_X[ 1 ] = ShipObj_TIs[ tno ].Missile2_X[ 1 ]; + shippo->Missile2_X[ 2 ] = ShipObj_TIs[ tno ].Missile2_X[ 2 ]; + shippo->Missile2_X[ 3 ] = ShipObj_TIs[ tno ].Missile2_X[ 3 ]; + shippo->Missile2_Y[ 0 ] = ShipObj_TIs[ tno ].Missile2_Y[ 0 ]; + shippo->Missile2_Y[ 1 ] = ShipObj_TIs[ tno ].Missile2_Y[ 1 ]; + shippo->Missile2_Y[ 2 ] = ShipObj_TIs[ tno ].Missile2_Y[ 2 ]; + shippo->Missile2_Y[ 3 ] = ShipObj_TIs[ tno ].Missile2_Y[ 3 ]; + shippo->Missile2_Z[ 0 ] = ShipObj_TIs[ tno ].Missile2_Z[ 0 ]; + shippo->Missile2_Z[ 1 ] = ShipObj_TIs[ tno ].Missile2_Z[ 1 ]; + shippo->Missile2_Z[ 2 ] = ShipObj_TIs[ tno ].Missile2_Z[ 2 ]; + shippo->Missile2_Z[ 3 ] = ShipObj_TIs[ tno ].Missile2_Z[ 3 ]; + + shippo->Mine1_X = ShipObj_TIs[ tno ].Mine1_X; + shippo->Mine1_Y = ShipObj_TIs[ tno ].Mine1_Y; + shippo->Mine1_Z = ShipObj_TIs[ tno ].Mine1_Z; + + shippo->SpreadSpeed = SPREADFIRE_SPEED; + shippo->SpreadLifeTime = SPREADFIRE_LIFETIME; + + shippo->Spread_X[ 0 ] = ShipObj_TIs[ tno ].Spread_X[ 0 ]; + shippo->Spread_X[ 1 ] = ShipObj_TIs[ tno ].Spread_X[ 1 ]; + shippo->Spread_X[ 2 ] = ShipObj_TIs[ tno ].Spread_X[ 2 ]; + shippo->Spread_X[ 3 ] = ShipObj_TIs[ tno ].Spread_X[ 3 ]; + shippo->Spread_Y = ShipObj_TIs[ tno ].Spread_Y; + shippo->Spread_Z = ShipObj_TIs[ tno ].Spread_Z; + + shippo->HelixSpeed = HELIX_SPEED; + shippo->HelixLifeTime = HELIX_LIFETIME; + + shippo->Helix_X = ShipObj_TIs[ tno ].Helix_X; + shippo->Helix_Y = ShipObj_TIs[ tno ].Helix_Y; + shippo->Helix_Z = ShipObj_TIs[ tno ].Helix_Z; + + shippo->PhotonSpeed = PHOTON_SPEED; + shippo->PhotonLifeTime = PHOTON_LIFETIME; + + shippo->Beam_X[ 0 ] = ShipObj_TIs[ tno ].Beam_X[ 0 ]; + shippo->Beam_X[ 1 ] = ShipObj_TIs[ tno ].Beam_X[ 1 ]; + shippo->Beam_X[ 2 ] = ShipObj_TIs[ tno ].Beam_X[ 2 ]; + shippo->Beam_X[ 3 ] = ShipObj_TIs[ tno ].Beam_X[ 3 ]; + shippo->Beam_Y = ShipObj_TIs[ tno ].Beam_Y; + shippo->Beam_Z = ShipObj_TIs[ tno ].Beam_Z; + + shippo->FumeFreq = PROP_FUME_FREQUENCY; + shippo->FumeSpeed = PROP_FUME_SPEED; + shippo->FumeLifeTime = PROP_FUME_LIFETIME; + shippo->FumeCount = 0; + + shippo->Fume_X[ 0 ] = ShipObj_TIs[ tno ].Fume_X[ 0 ]; + shippo->Fume_X[ 1 ] = ShipObj_TIs[ tno ].Fume_X[ 1 ]; + shippo->Fume_X[ 2 ] = ShipObj_TIs[ tno ].Fume_X[ 2 ]; + shippo->Fume_X[ 3 ] = ShipObj_TIs[ tno ].Fume_X[ 3 ]; + shippo->Fume_Y = ShipObj_TIs[ tno ].Fume_Y; + shippo->Fume_Z = ShipObj_TIs[ tno ].Fume_Z; + + shippo->Orbit = NULL; + + shippo->afterburner_previous_speed = 0; + shippo->afterburner_active = FALSE; + shippo->afterburner_energy = AFTERBURNER_ENERGY; + + } + break; + + case LASER1TYPE: + case LASER2TYPE: + case LASER3TYPE: + { + + LaserObject *laserpo = (LaserObject*) classpo; + int tno = ( classpo->ObjectType & TYPENUMBERMASK ) - + ( LASER1TYPE & TYPENUMBERMASK ); + + laserpo->LifeTimeCount = ProjectileObj_TIs[ tno ].LifeTimeCount; + laserpo->Speed = ProjectileObj_TIs[ tno ].Speed; + laserpo->HitPoints = ProjectileObj_TIs[ tno ].HitPoints; + laserpo->EnergyNeeded = LaserEnergyNeeds[ tno ]; + + } + break; + + case MISSILE4TYPE: + { + + TargetMissileObject *targetmisspo = (TargetMissileObject*) classpo; + int tno = ( classpo->ObjectType & TYPENUMBERMASK ) - + ( MISSILE4TYPE & TYPENUMBERMASK ); + + targetmisspo->Latency = TargetMissObj_TIs[ tno ].Latency; + targetmisspo->MaxRotation = TargetMissObj_TIs[ tno ].MaxRotation; + + } + /* FALLTHROUGH */ + + case MISSILE1TYPE: + case MISSILE2TYPE: + case MISSILE3TYPE: + { + + ProjectileObject *projectilepo = (ProjectileObject*) classpo; + int tno = ( classpo->ObjectType & TYPENUMBERMASK ) - + ( LASER1TYPE & TYPENUMBERMASK ); + + projectilepo->LifeTimeCount = ProjectileObj_TIs[ tno ].LifeTimeCount; + projectilepo->Speed = ProjectileObj_TIs[ tno ].Speed; + projectilepo->HitPoints = ProjectileObj_TIs[ tno ].HitPoints; + + } + break; + + case MINE1TYPE: + { + + MineObject *minepo = (MineObject*) classpo; + int tno = ( classpo->ObjectType & TYPENUMBERMASK ) - + ( MINE1TYPE & TYPENUMBERMASK ); + + minepo->LifeTimeCount = MineObj_TIs[ tno ].LifeTimeCount; + minepo->SelfRotX = MineObj_TIs[ tno ].SelfRotX; + minepo->SelfRotY = MineObj_TIs[ tno ].SelfRotY; + minepo->SelfRotZ = MineObj_TIs[ tno ].SelfRotZ; + minepo->HitPoints = MineObj_TIs[ tno ].HitPoints; + minepo->Owner = OWNER_LOCAL_PLAYER; + + } + break; + + case EXTRA1TYPE: + case EXTRA2TYPE: + case EXTRA3TYPE: + { + + ExtraObject *extrapo = (ExtraObject*) classpo; + int tno = ( classpo->ObjectType & TYPENUMBERMASK ) - ( EXTRA1TYPE & TYPENUMBERMASK ); + + extrapo->LifeTimeCount = ExtraObj_TIs[ tno ].LifeTimeCount; + extrapo->SelfRotX = ExtraObj_TIs[ tno ].SelfRotX; + extrapo->SelfRotY = ExtraObj_TIs[ tno ].SelfRotY; + extrapo->SelfRotZ = ExtraObj_TIs[ tno ].SelfRotZ; + extrapo->VisibleFrame_Reset_Frames = 0; + + } + break; + +#ifdef ALLOW_ONLY_KNOWN_TYPES + + default: + PERROR( "unknown object type number: %d.", classpo->ObjectType ); +#endif + + } +} + + + diff --git a/src/libparsec/sl_path.cpp b/src/libparsec/sl_path.cpp new file mode 100644 index 0000000..57b844e --- /dev/null +++ b/src/libparsec/sl_path.cpp @@ -0,0 +1,290 @@ +/* + * PARSEC - Path Processing + * + * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:42 $ + * + * Orginally written by: + * Copyright (c) Markus Hadwiger 1997-1999 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ +#include "config.h" + +#ifndef SYSTEM_TARGET_WINDOWS + +// C library +#include +#include +#include +#include +#include + +// POSIX headers +#include + +// compilation flags/debug support +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// local module header +#include "sl_path.h" + +// proprietary module headers +#ifdef PARSEC_SERVER +#include "con_ext_sv.h" +#include "con_main_sv.h" +#else // !PARSEC_SERVER +#include "con_ext.h" +#include "con_main.h" +#include "e_demo.h" +#endif // !PARSEC_SERVER + + + +// temporary path string ------------------------------------------------------ +// +static char path_string[ PATH_MAX + 1 ]; + + +// process path read from console/script and create valid system path --------- +// +char *SYSs_ProcessPathString( char *path ) +{ + ASSERT( path != NULL ); + + for ( char *scan = path; *scan != 0; scan++ ) { + + // substitute slashes for backslashes + if ( *scan == '\\' ) { + *scan = '/'; + } + } + + return path; +} + + +// scan to file name extension in supplied string ----------------------------- +// +char *SYSs_ScanToExtension( char *fname ) +{ + ASSERT( fname != NULL ); + + char *scan = fname + strlen( fname ); + while ( ( scan != fname ) && ( *scan != '.' ) ) + scan--; + + return scan; +} + + +// strip path (directory names) from file name -------------------------------- +// +char *SYSs_StripPath( char *fname ) +{ + ASSERT( fname != NULL ); + + char *scan = fname + strlen( fname ); + while ( ( scan != fname ) && ( *scan != '/' ) ) + scan--; + + if ( *scan == '/' ) + scan++; + + return scan; +} + + +// temporary storage for path modification ------------------------------------ +// +static char modify_path[ PATH_MAX + 1 ]; + + +// acquire scripts located at specified path ---------------------------------- +// +int SYSs_AcquireScriptPath( char *path, int comtype, char *prefix ) +{ + ASSERT( path != NULL ); + ASSERT( comtype >= 0 ); +// ASSERT( prefix != NULL ); + + // wildcard extension must be supplied + ASSERT( strlen( path ) > 4 ); + + //NOTE: + // this function strips the wildcard from the script path and + // checks the extension manually, since the wildcard extension + // to POSIX's opendir() is apparently not supported under linux. + + // make a copy we can modify + strncpy( modify_path, path, PATH_MAX ); + modify_path[ PATH_MAX ] = 0; + path = modify_path; + + static char con_wcard[] = "*" CON_FILE_EXTENSION; + static char *con_fext = con_wcard + 1; + static size_t wcardlen = strlen( con_wcard ); + + // filter wildcard for console scripts + size_t pathlen = strlen( path ); + if ( pathlen >= wcardlen ) { + if ( stricmp( path + pathlen - wcardlen, con_wcard ) == 0 ) { + path[ pathlen - wcardlen ] = '.'; + path[ pathlen - wcardlen + 1 ] = 0; + } + } + + // open script directory + DIR *dirp = opendir( path ); + + if ( dirp != NULL ) { + + int countbase = num_external_commands; + dirent *direntp; + + // read script names up to maximum number + while ( ( direntp = readdir( dirp ) ) && + ( num_external_commands < MAX_EXTERNAL_COMMANDS ) ) { + + char *prefixed = direntp->d_name; + + if ( prefix != NULL ) { + strcpy( path_string, prefix ); + strcat( path_string, "/" ); + strcat( path_string, direntp->d_name ); + prefixed = SYSs_ProcessPathString( path_string ); + } + + size_t len = strlen( prefixed ) - wcardlen + 1; + + // do manual wildcard checking + if ( len < 1 ) + continue; + if ( stricmp( prefixed + len, con_fext ) != 0 ) + continue; + + // simply skip file names that are too long + if ( len > COMMAND_NAME_ALLOC_LEN ) + continue; + + // store base name + strncpy( external_commands[ num_external_commands ], prefixed, len ); + external_commands[ num_external_commands ][ len ] = 0; + + // set type and convert to lower-case + external_command_types[ num_external_commands ] = comtype; + strlwr( external_commands[ num_external_commands ] ); + + num_external_commands++; + } + + closedir( dirp ); + return ( num_external_commands - countbase ); + } + + return 0; +} + + +// acquire demos located at specified path ------------------------------------ +// +int SYSs_AcquireDemoPath( char *path, char *prefix ) +{ + ASSERT( path != NULL ); +// ASSERT( prefix != NULL ); + + // wildcard extension must be supplied + ASSERT( strlen( path ) > 4 ); + +#ifdef PARSEC_CLIENT + + //NOTE: + // this function strips the wildcard from the demo path and + // checks the extension manually, since the wildcard extension + // to POSIX's opendir() is apparently not supported under linux. + + // make a copy we can modify + strncpy( modify_path, path, PATH_MAX ); + modify_path[ PATH_MAX ] = 0; + path = modify_path; + + static char dem_wcard[] = "*" CON_FILE_COMPILED_EXTENSION; + static char *dem_fext = dem_wcard + 1; + static size_t wcardlen = strlen( dem_wcard ); + + // filter wildcard for demo names + size_t pathlen = strlen( path ); + if ( pathlen >= wcardlen ) { + if ( stricmp( path + pathlen - wcardlen, dem_wcard ) == 0 ) { + path[ pathlen - wcardlen ] = '.'; + path[ pathlen - wcardlen + 1 ] = 0; + } + } + + // open demo directory + DIR *dirp = opendir( path ); + + if ( dirp != NULL ) { + + int countbase = num_registered_demos; + dirent *direntp; + + // read demo names up to maximum number + while ( ( direntp = readdir( dirp ) ) && + ( num_registered_demos < max_registered_demos ) ) { + + long len = strlen( direntp->d_name ) - wcardlen + 1; + + // do manual wildcard checking + if ( len < 1 ) + continue; + if ( stricmp( direntp->d_name + len, dem_fext ) != 0 ) + continue; + + // store demo name + int demoid = num_registered_demos; + if ( registered_demo_names[ demoid ] != NULL ) { + FREEMEM( registered_demo_names[ demoid ] ); + registered_demo_names[ demoid ] = NULL; + } + registered_demo_names[ demoid ] = (char *) ALLOCMEM( len + 1 ); + if ( registered_demo_names[ demoid ] == NULL ) + OUTOFMEM( 0 ); + strncpy( registered_demo_names[ demoid ], direntp->d_name, len ); + registered_demo_names[ demoid ][ len ] = 0; + + // convert to lower-case + strlwr( registered_demo_names[ demoid ] ); + + num_registered_demos++; + } + + closedir( dirp ); + return ( num_registered_demos - countbase ); + } + +#endif // PARSEC_CLIENT + + return 0; +} + +#endif // !SYSTEM_TARGET_WINDOWS + diff --git a/src/libparsec/sl_timer.cpp b/src/libparsec/sl_timer.cpp new file mode 100644 index 0000000..1455729 --- /dev/null +++ b/src/libparsec/sl_timer.cpp @@ -0,0 +1,267 @@ +/* + * PARSEC - Frame Timing + * + * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:42 $ + * + * Orginally written by: + * Copyright (c) Markus Hadwiger 1998-2000 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ +#include "config.h" + +#ifndef SYSTEM_TARGET_WINDOWS + +// C library includes +#include +#include +#include + +// time functions +#include +#include + +// compilation flags/debug support +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// subsystem headers +#ifdef PARSEC_CLIENT +#include "aud_defs.h" +#include "inp_defs.h" +#endif //PARSEC_CLIENT +#include "sys_defs.h" + +// local module header +#include "sl_timer.h" + + + +// global variables for frame timing ------------------------------------------ +// +volatile int FrameRate; +volatile int FrameCounter; +volatile int RefTimeCount; +volatile int RefFrameCount; + + +// static timer vars ---------------------------------------------------------- +// +static refframe_t sl_timfreqsec; +static hprec_t sl_timfreqfac; +static int sl_timsecbase; +static int sl_frmsecbase; + + +// reference frame count pausing ---------------------------------------------- +// +static int refframe_count_paused = FALSE; +static refframe_t refframe_count_pauseval = REFFRAME_INVALID; +static refframe_t refframe_count_pauseofs = 0; + + +// base frequency of gettimeofday() is 1MHz ----------------------------------- +// +#define BASE_FREQ 1000000.0 + + +// init frame timing ---------------------------------------------------------- +// +int SYSs_InitFrameTimer() +{ + int static init_done = FALSE; + + if ( init_done ) { + + // get high-precision time + struct timeval time_timeval; + struct timezone time_timezone; + gettimeofday( &time_timeval, &time_timezone ); + + // calc refframe count for old frequency + time_t secframes = ( time_timeval.tv_sec - sl_timsecbase ) * sl_timfreqsec; + refframe_t refframecount = refframe_t( time_timeval.tv_usec * sl_timfreqfac + secframes ); + + // calc correction factor for new frequency + sl_timfreqsec = FRAME_MEASURE_TIMEBASE; + sl_timfreqfac = FRAME_MEASURE_TIMEBASE / BASE_FREQ; + + // calc offset to ensure monotonically increasing refframecount + // even though we now use the new frequency + secframes = ( time_timeval.tv_sec - sl_timsecbase ) * sl_timfreqsec; + RefFrameCount = refframe_t( time_timeval.tv_usec * sl_timfreqfac + secframes ); + refframe_count_pauseofs += RefFrameCount - refframecount; + + } else { + + // calculate factor to adjust to our time quantum + sl_timfreqsec = FRAME_MEASURE_TIMEBASE; + sl_timfreqfac = FRAME_MEASURE_TIMEBASE / BASE_FREQ; + + // set initial count + SYSs_InitRefFrameCount(); + + init_done = TRUE; + } + + return TRUE; +} + + +// deinit frame timing -------------------------------------------------------- +// +int SYSs_KillFrameTimer() +{ + // not needed + return 1; +} + + +// init reference frame counting ---------------------------------------------- +// +void SYSs_InitRefFrameCount() +{ + // secbase for frame rate measurement not set + sl_frmsecbase = -1; + + // get high-precision time + struct timeval time_timeval; + struct timezone time_timezone; + gettimeofday( &time_timeval, &time_timezone ); + + // set base in seconds + sl_timsecbase = (int) time_timeval.tv_sec; + + // calc number of elapsed reference frames + int secframes = int(( time_timeval.tv_sec - sl_timsecbase ) * sl_timfreqsec ); + RefFrameCount = (int)( time_timeval.tv_usec * sl_timfreqfac ) + secframes; + + // init refframe count pausing/offset + refframe_count_paused = FALSE; + refframe_count_pauseval = REFFRAME_INVALID; + refframe_count_pauseofs = 0; +} + + +// get count of current reference frame --------------------------------------- +// +refframe_t SYSs_GetRefFrameCount() +{ + // get high-precision time + struct timeval time_timeval; + struct timezone time_timezone; + gettimeofday( &time_timeval, &time_timezone ); + + // calc number of elapsed reference frames + int secframes = int(( time_timeval.tv_sec - sl_timsecbase ) * sl_timfreqsec ); + RefFrameCount = (int)( time_timeval.tv_usec * sl_timfreqfac ) + secframes; + + return RefFrameCount - refframe_count_pauseofs; +} + + +// pause reference frame counting --------------------------------------------- +// +void SYSs_PauseRefFrameCount() +{ + if ( !refframe_count_paused ) { + + SYSs_GetRefFrameCount(); + + refframe_count_pauseval = RefFrameCount; + refframe_count_paused = TRUE; + } +} + + +// resume reference frame counting -------------------------------------------- +// +void SYSs_ResumeRefFrameCount() +{ + if ( refframe_count_paused ) { + + SYSs_GetRefFrameCount(); + + refframe_count_pauseofs += RefFrameCount - refframe_count_pauseval; + refframe_count_pauseval = REFFRAME_INVALID; + refframe_count_paused = FALSE; + } +} + + +// wait for specified number of reference frames ------------------------------ +// +void SYSs_Wait( refframe_t refframes ) +{ + int basecount = SYSs_GetRefFrameCount(); + + while ( SYSs_GetRefFrameCount() - basecount < refframes ) { + SYSs_Yield(); + } +} + + +// use yield function to calculate frame rate --------------------------------- +// +int SYSs_Yield() +{ + +#ifdef PARSEC_CLIENT + + // yield to sound driver + AUDs_MaintainSound(); + + // must be called to retrieve key strokes from buffer + INPs_Collect(); + +#endif // PARSEC_CLIENT + + // get high-precision time + struct timeval time_timeval; + struct timezone time_timezone; + gettimeofday( &time_timeval, &time_timezone ); + + // set base if not done yet + if ( sl_frmsecbase == -1 ) { + sl_frmsecbase = time_timeval.tv_sec; + } + + // flush framecounter every second + if ( ( time_timeval.tv_sec - sl_frmsecbase ) > 0 ) { + sl_frmsecbase = time_timeval.tv_sec; + FrameRate = FrameCounter; + FrameCounter = 0; + } + + return 1; +} + + +#ifdef PARSEC_SERVER + +REGISTER_MODULE( SL_TIMER ) +{ + SYSs_InitFrameTimer(); +} + +#endif + +#endif // !SYSTEM_TARGET_WINDOWS diff --git a/src/libparsec/sw_path.cpp b/src/libparsec/sw_path.cpp new file mode 100644 index 0000000..9369d6b --- /dev/null +++ b/src/libparsec/sw_path.cpp @@ -0,0 +1,346 @@ +/* + * PARSEC - Path Processing + * + * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:43 $ + * + * Orginally written by: + * Copyright (c) Markus Hadwiger 1997-1999 + * Copyright (c) Clemens Beer 1998 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ +#include "config.h" + +#ifdef SYSTEM_TARGET_WINDOWS + +// C library +#include +#include +#include +#include +#include + +#ifdef SYSTEM_COMPILER_GCC +// POSIX headers +#include +#endif + +// compilation flags/debug support +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// i/o system calls +#include "sys_io.h" + +// local module header +#include "sw_path.h" + +// proprietary module headers +#ifdef PARSEC_SERVER + #include "con_ext_sv.h" +#else // !PARSEC_SERVER + #include "con_ext.h" + #include "e_demo.h" +#endif // !PARSEC_SERVER + + + + +// temporary path string ------------------------------------------------------ +// +static char path_string[ PATH_MAX + 1 ]; + + +// process path read from console/script and create valid system path --------- +// +char *SYSs_ProcessPathString( char *path ) +{ + ASSERT( path != NULL ); + + for ( char *scan = path; *scan != 0; scan++ ) { + + // substitute backslashes for slashes + if ( *scan == '/' ) { + *scan = '\\'; + } + } + + return path; +} + + +// scan to file name extension in supplied string ----------------------------- +// +char *SYSs_ScanToExtension( char *fname ) +{ + ASSERT( fname != NULL ); + + char *scan = fname + strlen( fname ); + while ( ( scan != fname ) && ( *scan != '.' ) ) + scan--; + + return scan; +} + + +// strip path (directory names) from file name -------------------------------- +// +char *SYSs_StripPath( char *fname ) +{ + ASSERT( fname != NULL ); + + char *scan = fname + strlen( fname ); + while ( ( scan != fname ) && ( *scan != '\\' ) ) + scan--; + + if ( *scan == '\\' ) + scan++; + + return scan; +} + + +// acquire scripts located at specified path ---------------------------------- +// +int SYSs_AcquireScriptPath( char *path, int comtype, char *prefix ) +{ + ASSERT( path != NULL ); + ASSERT( comtype >= 0 ); +// ASSERT( prefix != NULL ); + + // wildcard extension must be supplied + ASSERT( strlen( path ) > 4 ); + +#ifdef SYSTEM_COMPILER_MSVC + + // open script directory + struct _finddata_t c_file; + long hFile = _findfirst( path, &c_file ); + + if ( hFile != -1L ) { + + int countbase = num_external_commands; + + while ( num_external_commands < MAX_EXTERNAL_COMMANDS ) { + + char *prefixed = c_file.name; + + if ( prefix != NULL ) { + strcpy( path_string, prefix ); + strcat( path_string, "/" ); + strcat( path_string, c_file.name ); + prefixed = SYSs_ProcessPathString( path_string ); + } + + // skip extension + int len = strlen( prefixed ) - 4; + ASSERT( len >= 0 ); + + // release-safe; simply skip file names that are too long + if ( ( len >= 0 ) && ( len <= COMMAND_NAME_ALLOC_LEN ) ) { + + // store base name + strncpy( external_commands[ num_external_commands ], prefixed, len ); + external_commands[ num_external_commands ][ len ] = 0; + + // set type and convert to lower-case + external_command_types[ num_external_commands ] = comtype; + strlwr( external_commands[ num_external_commands ] ); + + num_external_commands++; + } + + if ( _findnext( hFile, &c_file ) != 0 ) { + break; + } + } + + _findclose( hFile ); + return ( num_external_commands - countbase ); + } + +#else // SYSTEM_COMPILER_MSVC + + // open script directory + DIR *dirp = opendir( path ); + + if ( dirp != NULL ) { + + int countbase = num_external_commands; + dirent *direntp; + + // read script names up to maximum number + while ( ( direntp = readdir( dirp ) ) && + ( num_external_commands < MAX_EXTERNAL_COMMANDS ) ) { + + char *prefixed = direntp->d_name; + + if ( prefix != NULL ) { + strcpy( path_string, prefix ); + strcat( path_string, "/" ); + strcat( path_string, direntp->d_name ); + prefixed = SYSs_ProcessPathString( path_string ); + } + + // skip extension + int len = strlen( prefixed ) - 4; + ASSERT( len >= 0 ); + + // release-safe + if ( len < 0 ) + continue; + + // simply skip file names that are too long + if ( len > COMMAND_NAME_ALLOC_LEN ) + continue; + + // store base name + strncpy( external_commands[ num_external_commands ], prefixed, len ); + external_commands[ num_external_commands ][ len ] = 0; + + // set type and convert to lower-case + external_command_types[ num_external_commands ] = comtype; + strlwr( external_commands[ num_external_commands ] ); + + num_external_commands++; + } + + closedir( dirp ); + return ( num_external_commands - countbase ); + } + +#endif // SYSTEM_COMPILER_MSVC + + return 0; +} + + +// acquire demos located at specified path ------------------------------------ +// +int SYSs_AcquireDemoPath( char *path, char *prefix ) +{ + ASSERT( path != NULL ); +// ASSERT( prefix != NULL ); + + // wildcard extension must be supplied + ASSERT( strlen( path ) > 4 ); + +#ifdef PARSEC_CLIENT + +#ifdef SYSTEM_COMPILER_MSVC + + // open demo directory + struct _finddata_t c_file; + long hFile = _findfirst( path, &c_file ); + + if ( hFile != -1L ) { + + int countbase = num_registered_demos; + + while ( num_registered_demos < max_registered_demos ) { + + // skip extension + int len = strlen( c_file.name ) - 4; + ASSERT( len >= 0 ); + + // release-safe + if ( len >= 0 ) { + + // store demo name + int demoid = num_registered_demos; + if ( registered_demo_names[ demoid ] != NULL ) { + FREEMEM( registered_demo_names[ demoid ] ); + registered_demo_names[ demoid ] = NULL; + } + registered_demo_names[ demoid ] = (char *) ALLOCMEM( len + 1 ); + if ( registered_demo_names[ demoid ] == NULL ) + OUTOFMEM( 0 ); + strncpy( registered_demo_names[ demoid ], c_file.name, len ); + registered_demo_names[ demoid ][ len ] = 0; + + // convert to lower-case + strlwr( registered_demo_names[ demoid ] ); + + num_registered_demos++; + } + + if ( _findnext( hFile, &c_file ) != 0 ) { + break; + } + } + + _findclose( hFile ); + return ( num_registered_demos - countbase ); + } + +#else // !SYSTEM_COMPILER_MSVC + + // open demo directory + DIR *dirp = opendir( path ); + + if ( dirp != NULL ) { + + int countbase = num_registered_demos; + dirent *direntp; + + // read demo names up to maximum number + while ( ( direntp = readdir( dirp ) ) && + ( num_registered_demos < max_registered_demos ) ) { + + // skip extension + int len = strlen( direntp->d_name ) - 4; + ASSERT( len >= 0 ); + + // release-safe + if ( len < 0 ) + continue; + + // store demo name + int demoid = num_registered_demos; + if ( registered_demo_names[ demoid ] != NULL ) { + FREEMEM( registered_demo_names[ demoid ] ); + registered_demo_names[ demoid ] = NULL; + } + registered_demo_names[ demoid ] = (char *) ALLOCMEM( len + 1 ); + if ( registered_demo_names[ demoid ] == NULL ) + OUTOFMEM( 0 ); + strncpy( registered_demo_names[ demoid ], direntp->d_name, len ); + registered_demo_names[ demoid ][ len ] = 0; + + // convert to lower-case + strlwr( registered_demo_names[ demoid ] ); + + num_registered_demos++; + } + + closedir( dirp ); + return ( num_registered_demos - countbase ); + } + +#endif // !SYSTEM_COMPILER_MSVC + +#endif // PARSEC_CLIENT + + return 0; +} + + +#endif // SYSTEM_TARGET_WINDOWS diff --git a/src/libparsec/sw_timer.cpp b/src/libparsec/sw_timer.cpp new file mode 100755 index 0000000..78d73ed --- /dev/null +++ b/src/libparsec/sw_timer.cpp @@ -0,0 +1,232 @@ +/* + * PARSEC - Frame Timing + * + * Orginally written by: + * Copyright (c) Markus Hadwiger 1998-2000 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ +#include "config.h" + +#ifdef SYSTEM_TARGET_WINDOWS + +// C library includes +#include +#include +#include + +// time functions + +// compilation flags/debug support +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// subsystem headers +#ifdef PARSEC_CLIENT +#include "aud_defs.h" +#include "inp_defs.h" +#endif //PARSEC_CLIENT +#include "sys_defs.h" + +// windows headers +#include + +// local module header +#include "sw_timer.h" + + + +// global variables for frame timing ------------------------------------------ +// +volatile int FrameRate; +volatile int FrameCounter; +volatile int RefTimeCount; +volatile int RefFrameCount; + + +// timer vars ----------------------------------------------------------------- +// +MMRESULT sw_SecTimerID; // ID of the timer that is called each second +__int64 sw_curTimer; // current timer value +hprec_t sw_dTimerFreqFac; // factor from timer to refframes +__int64 sw_TimerFreq; // frequency of performance timer + + +// reference frame count pausing ---------------------------------------------- +// +static int refframe_count_paused = FALSE; +static refframe_t refframe_count_pauseval = REFFRAME_INVALID; +static refframe_t refframe_count_pauseofs = 0; + + +// callback for Sec.Timer to set the current framerate ----------------------- +// +void CALLBACK +SW_SecTimeProc( UINT uID, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2 ) +{ + FrameRate = FrameCounter; + FrameCounter = 0; +} + + +// init frame timer handler --------------------------------------------------- +// +int SYSs_InitFrameTimer() +{ + int static init_done = FALSE; + + if ( init_done ) { + + // calc refframe count for old frequency + QueryPerformanceCounter( (LARGE_INTEGER*) &sw_curTimer ); + refframe_t refframecount = (int) ( sw_curTimer * sw_dTimerFreqFac ); + + // calc correction factor for new frequency + sw_dTimerFreqFac = (hprec_t)FRAME_MEASURE_TIMEBASE / sw_TimerFreq; + + // calc offset to ensure monotonically increasing refframecount + // even though we now use the new frequency + RefFrameCount = (int) ( sw_curTimer * sw_dTimerFreqFac ); + refframe_count_pauseofs += RefFrameCount - refframecount; + + } else { + + // query the frequency of the performance counter and calculate + // the factor to adjust to our FRAME_MEASURE_TIMEBASE + QueryPerformanceFrequency( (LARGE_INTEGER *) &sw_TimerFreq ); + sw_dTimerFreqFac = (hprec_t)FRAME_MEASURE_TIMEBASE / sw_TimerFreq; + + // create the timer which is called every second + sw_SecTimerID = timeSetEvent( 1000, 0, &SW_SecTimeProc, 0, TIME_PERIODIC ); + + // set initial count + SYSs_InitRefFrameCount(); + + init_done = TRUE; + } + + return 1; +} + + +// de-init frame timer handler ------------------------------------------------ +// +int SYSs_KillFrameTimer() +{ + // terminate the seconds timer + timeKillEvent( sw_SecTimerID ); + + return 1; +} + + +// init reference frame counting ---------------------------------------------- +// +void SYSs_InitRefFrameCount() +{ + SYSs_GetRefFrameCount(); + + // init refframe count pausing/offset + refframe_count_paused = FALSE; + refframe_count_pauseval = REFFRAME_INVALID; + refframe_count_pauseofs = 0; +} + + +// get count of current reference frame --------------------------------------- +// +refframe_t SYSs_GetRefFrameCount() +{ + QueryPerformanceCounter( (LARGE_INTEGER*) &sw_curTimer ); + RefFrameCount = (int) ( sw_curTimer * sw_dTimerFreqFac ); + + return RefFrameCount - refframe_count_pauseofs; +} + + +// pause reference frame counting --------------------------------------------- +// +void SYSs_PauseRefFrameCount() +{ + if ( !refframe_count_paused ) { + + SYSs_GetRefFrameCount(); + + refframe_count_pauseval = RefFrameCount; + refframe_count_paused = TRUE; + } +} + + +// resume reference frame counting -------------------------------------------- +// +void SYSs_ResumeRefFrameCount() +{ + if ( refframe_count_paused ) { + + SYSs_GetRefFrameCount(); + + refframe_count_pauseofs += RefFrameCount - refframe_count_pauseval; + refframe_count_pauseval = REFFRAME_INVALID; + refframe_count_paused = FALSE; + } +} + + +// wait for specified number of reference frames ------------------------------ +// +void SYSs_Wait( refframe_t refframes ) +{ + refframe_t basecount = SYSs_GetRefFrameCount(); + + while ( SYSs_GetRefFrameCount() - basecount < refframes ) { + SYSs_Yield(); + } +} + + +// guaranteed to be called once per frame ------------------------------------- +// +int SYSs_Yield() +{ +#ifdef PARSEC_CLIENT + + // yield to sound driver + AUDs_MaintainSound(); + + // must be called to retrieve key strokes from buffer + INPs_Collect(); + +#endif // PARSEC_CLIENT + + return 1; +} + +#ifdef PARSEC_SERVER + +REGISTER_MODULE( SW_TIMER ) +{ + SYSs_InitFrameTimer(); +} + +#endif // PARSEC_SERVER + +#endif // SYSTEM_TARGET_WINDOWS diff --git a/src/libparsec/sys_date.cpp b/src/libparsec/sys_date.cpp new file mode 100644 index 0000000..a68c2ee --- /dev/null +++ b/src/libparsec/sys_date.cpp @@ -0,0 +1,124 @@ +/* + * PARSEC - Build Info + * + * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:42 $ + * + * Orginally written by: + * Copyright (c) Clemens Beer 2002 + * Copyright (c) Markus Hadwiger 1996-1999 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// local module header +#include "sys_date.h" + + + +// determine target system + +#if defined( SYSTEM_TARGET_WINDOWS ) + #define SYSTEM_TEXT "/windows " +#elif defined( SYSTEM_TARGET_LINUX ) + #define SYSTEM_TEXT "/linux " +#elif defined( SYSTEM_TARGET_OSX ) + #define SYSTEM_TEXT "/osx " +#else + #define SYSTEM_TEXT "/unknown " +#endif + + +// determine build + +#ifdef DEBUG + #define BUILD_TEXT "openparsec" SYSTEM_TEXT "debug build " CLIENT_BUILD_NUMBER +#else + #define BUILD_TEXT "openparsec" SYSTEM_TEXT "release build " CLIENT_BUILD_NUMBER +#endif + + +// helper macros + +#define BUILD_STR(x) #x +#define BUILD_VER(x) BUILD_STR(x) + + +// determine compiler + +#if defined( SYSTEM_COMPILER_MSVC ) + #define BUILD_COMPILER "compiler: microsoft visual c++ (" BUILD_VER(_MSC_VER) ")" +#elif defined( SYSTEM_COMPILER_CLANG ) + #define BUILD_COMPILER "compiler: clang " BUILD_VER(__clang_major__.__clang_minor__.__clang_patchlevel__) +#elif defined( SYSTEM_COMPILER_LLVM_GCC ) + #define BUILD_COMPILER "compiler: llvm-gcc " BUILD_VER(__GNUC__.__GNUC_MINOR__.__GNUC_PATCHLEVEL__) +#elif defined( SYSTEM_COMPILER_GCC ) + #define BUILD_COMPILER "compiler: gnu c++ " BUILD_VER(__GNUC__.__GNUC_MINOR__.__GNUC_PATCHLEVEL__) +#else + #error "unsupported compiler!" +#endif + + +// determine binding + +#define BUILD_BINDING "subsystem binding: static" + + +// determine endianness + +#if defined( SYSTEM_BIG_ENDIAN ) + #define BUILD_ENDIANNESS "endianness: big endian" +#else + #define BUILD_ENDIANNESS "endianness: little endian" +#endif + + +//NOTE: +// create build information. +// this module is compiled on every make/build to +// ensure build information is always up to date. + +const char build_text[] = BUILD_TEXT; +const char build_date[] = __DATE__; +const char build_time[] = __TIME__; + +const char build_comp[] = BUILD_COMPILER; +const char build_bind[] = BUILD_BINDING; +const char build_endn[] = BUILD_ENDIANNESS; + + + +// return current system date and time ---------------------------------------- +// +char *SYS_SystemTime() +{ + // fetch system time + time_t curtime = time( NULL ); + char * timestr = ctime( &curtime ); + + return timestr; +} + + + diff --git a/src/libparsec/sys_file.cpp b/src/libparsec/sys_file.cpp new file mode 100644 index 0000000..65f0541 --- /dev/null +++ b/src/libparsec/sys_file.cpp @@ -0,0 +1,892 @@ +/* + * PARSEC - File System Code + * + * $Author: uberlinuxguy $ - $Date: 2004/09/26 03:43:46 $ + * + * Orginally written by: + * Copyright (c) Markus Hadwiger 1996-2001 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "gd_heads.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// i/o system calls +#include "sys_io.h" + +// local module header +#include "sys_file.h" + +// proprietary module headers +#ifdef PARSEC_SERVER + #include "con_aux_sv.h" + #include "con_ext_sv.h" + #include "con_main_sv.h" +#else // !PARSEC_SERVER + #include "con_aux.h" + #include "con_ext.h" + #include "con_main.h" + #include "e_demo.h" +#endif // !PARSEC_SERVER + + +#include "sys_path.h" +#include "sys_swap.h" + + +// generic string paste area -------------------------------------------------- +// +#define PASTE_STR_LEN 255 +static char paste_str[ PASTE_STR_LEN + 1 ]; + + +// default maximum number of data packages ------------------------------------ +// +#define DEFAULT_MAX_PACKAGES 32 + + +// current and maximum number of data packages -------------------------------- +// +PUBLIC int num_data_packages = 0; +static int max_data_packages = DEFAULT_MAX_PACKAGES; + + +// data package info tables --------------------------------------------------- +// +PUBLIC char* package_filename[ DEFAULT_MAX_PACKAGES ]; +static size_t package_filebase[ DEFAULT_MAX_PACKAGES ]; +static packageheader_s package_header[ DEFAULT_MAX_PACKAGES ]; +static pfileinfo_s* package_items[ DEFAULT_MAX_PACKAGES ]; +static size_t package_headersize[ DEFAULT_MAX_PACKAGES ]; +static size_t package_numitems[ DEFAULT_MAX_PACKAGES ]; + + +// register a data package ---------------------------------------------------- +// +int SYS_RegisterPackage( const char *packname, size_t baseofs, char *prefix ) +{ + ASSERT( packname != NULL ); +// ASSERT( prefix != NULL ); + + // guard against overflow + if ( num_data_packages >= max_data_packages ) { + return FALSE; + } + + int packid = num_data_packages; + + // may be necessary if error occurred earlier on + if ( package_filename[ packid ] != NULL ) { + FREEMEM( package_filename[ packid ] ); + package_filename[ packid ] = NULL; + } + + // must be done here since it is not required of the caller to convert the + // supplied path prior to calling this function (to ease mod registration) + char *path = SYSs_ProcessPathString( (char*)packname ); + + // alloc filename + package_filename[ packid ] = (char *) ALLOCMEM( strlen( path ) + 1 ); + if ( package_filename[ packid ] == NULL ) { + return FALSE; + } + + // store base info + strcpy( package_filename[ packid ], path ); + package_filebase[ packid ] = baseofs; + + // open for reading at specified offset + FILE *fp = fopen( package_filename[ packid ], "rb" ); + if ( fp == NULL ) { + return FALSE; + } + if ( fseek( fp, package_filebase[ packid ], SEEK_SET ) != 0 ) { + fclose( fp ); + return FALSE; + } + + // read fixed-size part of header + size_t bytesread = fread( &package_header[ packid ], 1, sizeof( packageheader_s ), fp ); + if ( bytesread != sizeof( packageheader_s ) ) { + fclose( fp ); + return FALSE; + } + + // swap endianness of fixed-size part of header + SYS_SwapPackageHeader( &package_header[ packid ] ); + + // fetch size of remaining header and number of contained items + package_headersize[ packid ] = package_header[ packid ].headersize; + package_numitems[ packid ] = package_header[ packid ].numitems; + + // may be necessary if error occurred earlier on + if ( package_items[ packid ] != NULL ) { + FREEMEM( package_items[ packid ] ); + package_items[ packid ] = NULL; + } + + // read file list + pfileinfodisk_s *diskitems = (pfileinfodisk_s *) ALLOCMEM( package_headersize[ packid ] ); + if ( diskitems == NULL ) { + fclose( fp ); + return FALSE; + } + bytesread = fread( diskitems, 1, package_headersize[ packid ], fp ); + if ( bytesread != package_headersize[ packid ] ) { + fclose( fp ); + return FALSE; + } + + // swap endianness of file info list + pfileinfodisk_s *items = diskitems; + unsigned int curit = 0; + for ( curit = 0; curit < package_numitems[ packid ]; curit++ ) { + SYS_SwapPFileInfo( &items[ curit ] ); + } + + fclose( fp ); + num_data_packages++; + + // copy file info list for use in memory + package_items[ packid ] = (pfileinfo_s *) ALLOCMEM( package_numitems[ packid ] * sizeof( pfileinfo_s ) ); + if ( package_items[ packid ] == NULL ) { + return FALSE; + } + + char *prefixpath = NULL; + if ( prefix != NULL ) { + + // must be done to ensure files containing path delimiters + // can be found later on when comparing with paths that have + // also been processed to match the host system conventions + strncpy( paste_str, prefix, PASTE_STR_LEN - 1 ); + paste_str[ PASTE_STR_LEN - 1 ] = 0; + strcat( paste_str, "/" ); + prefixpath = SYSs_ProcessPathString( paste_str ); + } + + int sizenames = 0; + size_t prefixlen = ( prefixpath != NULL ) ? ( strlen( prefixpath ) + 1 ) : 0; + + // count total storage amount for filenames + for ( curit = 0; curit < package_numitems[ packid ]; curit++ ) { + sizenames += prefixlen + strlen( diskitems[ curit ].file ) + 1; + } + + // allocate filename storage + char *namelist = (char *) ALLOCMEM( sizenames ); + if ( namelist == NULL ) { + return FALSE; + } + + // copy filenames into storage and pfileinfodisk_s into pfileinfo_s + for ( curit = 0; curit < package_numitems[ packid ]; curit++ ) { + + if ( prefix == NULL || prefixpath == NULL ) { + strcpy( namelist, diskitems[ curit ].file ); + } else { + strcpy( namelist, prefixpath ); + strcat( namelist, diskitems[ curit ].file ); + } + + pfileinfodisk_s * diskitem = &diskitems[ curit ]; + + package_items[ packid ][ curit ].file = namelist; + package_items[ packid ][ curit ].foffset = diskitem->foffset; + package_items[ packid ][ curit ].flength = diskitem->flength; + package_items[ packid ][ curit ].fp = (FILE *) diskitem->fp; + package_items[ packid ][ curit ].fcurpos = diskitem->fcurpos; + + namelist += prefixlen + strlen( diskitems[ curit ].file ) + 1; + } + + FREEMEM( diskitems ); + + return TRUE; +} + + +// override all files in old package with newer versions in new package ------- +// +int SYS_OverridePackage( const char* oldpackname, const char* newpackname ) +{ + //NOTE: + // packages must have already been registered + + int oldid = -1; + int newid = -1; + + // find old package + for ( int packid = 0; packid < num_data_packages; packid++ ) { + + if ( stricmp( package_filename[ packid ], oldpackname ) == 0 ) { + + oldid = packid; + + } else if ( stricmp( package_filename[ packid ], newpackname ) == 0 ) { + + newid = packid; + } + } + + // packages must exist and be different + ASSERT( oldid != -1 ); + ASSERT( newid != -1 ); + ASSERT( newid != oldid ); + + if ( oldid == -1 || + newid == -1 || + oldid == newid ) { + return FALSE; + } + + // replace all items found in both packages with a dummy name in old package + + pfileinfo_s *newitems = package_items[ newid ]; + + // scan all items of new package + for ( unsigned int curit = 0; curit < package_numitems[ newid ]; curit++ ) { + + // scan all items of old package + pfileinfo_s *olditems = package_items[ oldid ]; + + for ( unsigned int curoldit = 0; curoldit < package_numitems[ oldid ]; curoldit++ ) { + + if ( stricmp( newitems[ curit ].file, olditems[ curoldit ].file ) == 0 ) { + + strcpy( olditems[ curoldit ].file, "dummy.old" ); + } + } + } + + return TRUE; +} + + +// acquire scripts contained in package files --------------------------------- +// +int SYS_AcquirePackageScripts( int comtype ) +{ + // scan all registered packages + for ( int packid = 0; packid < num_data_packages; packid++ ) { + + // scan all items of this package + for ( unsigned int curit = 0; curit < package_numitems[ packid ]; curit++ ) { + + // guard against overflow of maximum number of scripts + if ( num_external_commands >= MAX_EXTERNAL_COMMANDS ) + break; + + int scriptid = num_external_commands; + pfileinfo_s *item = &package_items[ packid ][ curit ]; + + // extension is mandatory + long len = strlen( item->file ) - 4; + +// ASSERT( ( len >= 0 ) && ( len <= COMMAND_NAME_ALLOC_LEN ) ); + if ( len < 0 ) + continue; + + // check script extension + if ( strcmp( item->file + len, CON_FILE_EXTENSION ) != 0 ) + continue; + + // store base name + strncpy( external_commands[ scriptid ], item->file, len ); + external_commands[ scriptid ][ len ] = 0; + + // set type and convert to lower-case + external_command_types[ scriptid ] = comtype; + strlwr( external_commands[ scriptid ] ); + + num_external_commands++; + } + } + + return TRUE; +} + + +// acquire demos contained in package files ----------------------------------- +// +int SYS_AcquirePackageDemos() +{ +#ifdef PARSEC_CLIENT + // scan all registered packages + for ( unsigned int packid = 0; packid < (unsigned int)num_data_packages; packid++ ) { + + // scan all items of this package + for ( unsigned int curit = 0; curit < package_numitems[ packid ]; curit++ ) { + + // guard against overflow of registered demos + if ( num_registered_demos >= max_registered_demos ) + break; + + int demoid = num_registered_demos; + pfileinfo_s *item = &package_items[ packid ][ curit ]; + + // extension is mandatory + long len = strlen( item->file ) - 4; +// ASSERT( ( len >= 0 ) && ( len <= COMMAND_NAME_ALLOC_LEN ) ); + if ( len < 0 ) + continue; + + // check demo extension + if ( strcmp( item->file + len, CON_FILE_COMPILED_EXTENSION ) != 0 ) + continue; + + // store demo name + if ( registered_demo_names[ demoid ] != NULL ) { + FREEMEM( registered_demo_names[ demoid ] ); + registered_demo_names[ demoid ] = NULL; + } + registered_demo_names[ demoid ] = (char *) ALLOCMEM( len + 1 ); + if ( registered_demo_names[ demoid ] == NULL ) + continue; + strncpy( registered_demo_names[ demoid ], item->file, len ); + registered_demo_names[ demoid ][ len ] = 0; + + // convert to lower-case + strlwr( registered_demo_names[ demoid ] ); + + num_registered_demos++; + } + } +#endif // PARSEC_CLIENT + return TRUE; +} + + +// determine file length of real system file ---------------------------------- +// +PRIVATE +long int SYS_SysGetFileLength( const char *filename ) +{ + ASSERT( filename != NULL ); + + FILE *fp = fopen( filename, "rb" ); + if ( fp == NULL ) + return -1L; + + if ( fseek( fp, 0, SEEK_END ) != 0 ) + return -1L; + + long int siz = ftell( fp ); + + fclose( fp ); + return siz; +} + +// check the internal version agains the pscdata*.dat version +// +int SYS_CheckDataVersion(){ + // attempt to open the version file + FILE *ver_file = SYS_fopen("psdatver.txt", "rb"); + if(ver_file == NULL) { + MSGOUT("Unable to open psdatver.txt. Maybe you need to update your pscdata*.dat files?"); + return false; + } + + char verstr[4]; + // attempt to read the file into the verstr buffer + int read_rc = SYS_fread((void *)verstr, sizeof(char), 3, ver_file); + verstr[3] = '\0'; + if (read_rc <= 0) { + MSGOUT("Unable to read psdatver.txt. Maybe you need to update your pscdata*.dat files?"); + return false; + } + + // now let's try to convert the string to a integer so we can check the version + //int data_version = 0; + //data_version = (int)strtol(verstr, NULL, 10); + MSGOUT("pscdata version %s, internal version %s", verstr, PSCDATA_VERSION); + if(strcmp(verstr, PSCDATA_VERSION)) { + MSGOUT("psdatver.txt version mismatch: Internal version %s does not match data file version %s.", verstr, PSCDATA_VERSION); + return false; + } + + SYS_fclose(ver_file); + + return true; +} + + +// fetch item return structure for the following two routines ----------------- +// +struct fetchitem_s { + + int packid; + pfileinfo_s* item; +}; + +#define FETCH_CACHE_MASK 0x03 +#define FETCH_CACHE_SIZE ( FETCH_CACHE_MASK + 1 ) + +static int _fetch_cache_pos = 0; +static fetchitem_s _fetch_item; +static fetchitem_s _fetch_cache[ FETCH_CACHE_SIZE ]; + + +// fetch item by file name ---------------------------------------------------- +// +PRIVATE +fetchitem_s *FetchItemByName( const char *filename ) +{ + ASSERT( filename != NULL ); + + // scan all registered packages + for ( int packid = 0; packid < num_data_packages; packid++ ) { + + // scan all items of this package + pfileinfo_s *items = package_items[ packid ]; + + for ( unsigned int curit = 0; curit < package_numitems[ packid ]; curit++ ) { + if ( stricmp( items[ curit ].file, filename ) == 0 ) { + _fetch_item.packid = packid; + _fetch_item.item = &items[ curit ]; + return &_fetch_item; + } + } + } + + return NULL; +} + + +// fetch item by file pointer ------------------------------------------------- +// +PRIVATE +fetchitem_s *FetchItemByFile( FILE *fp ) +{ + ASSERT( fp != NULL ); + + // try cache first + for ( int cp = 0; cp < FETCH_CACHE_SIZE; cp++ ) { + if ( _fetch_cache[ cp ].item == NULL ) { + continue; + } + if ( _fetch_cache[ cp ].item->fp == fp ) { + return &_fetch_cache[ cp ]; + } + } + + // scan all registered packages + for ( int packid = 0; packid < num_data_packages; packid++ ) { + + // scan all items of this package + pfileinfo_s *items = package_items[ packid ]; + unsigned int curit = 0; + for ( curit = 0; curit < package_numitems[ packid ]; curit++ ) { + if ( items[ curit ].fp == fp ) + break; + } + + if ( curit < package_numitems[ packid ] ) { + + // enter into cache + int cp = _fetch_cache_pos; + _fetch_cache[ cp ].packid = packid; + _fetch_cache[ cp ].item = &items[ curit ]; + + _fetch_cache_pos++; + _fetch_cache_pos &= FETCH_CACHE_MASK; + + // return info for found item + return &_fetch_cache[ cp ]; + } + } + + return NULL; +} + + +// determine file length ------------------------------------------------------ +// +long int SYS_GetFileLength( const char *filename ) +{ + ASSERT( filename != NULL ); + + if ( AUX_DISABLE_PACKAGE_DATA_FILES ) { + return SYS_SysGetFileLength( filename ); + } + + fetchitem_s *fetchitem = FetchItemByName( filename ); + if ( fetchitem != NULL ) { + return fetchitem->item->flength; + } + + // fallback + return SYS_SysGetFileLength( filename ); +} + + +// open file ------------------------------------------------------------------ +// +FILE *SYS_fopen( const char *filename, const char *mode ) +{ + ASSERT( filename != NULL ); + ASSERT( mode != NULL ); + + if ( AUX_DISABLE_PACKAGE_DATA_FILES ) { + return fopen( filename, mode ); + } + + // open package for reading at correct offset if file found as item + fetchitem_s *fetchitem = FetchItemByName( filename ); + if ( fetchitem != NULL ) { + + // open package file + FILE *fp = fopen( package_filename[ fetchitem->packid ], mode ); + + // this may indeed happen if too few handles available + ASSERT( fp != NULL ); + if ( fp == NULL ) { + return NULL; + } + + // set read position to start of item in package + size_t readpos = package_filebase[ fetchitem->packid ]; + readpos += fetchitem->item->foffset; + fseek( fp, readpos, SEEK_SET ); + + // init item state + fetchitem->item->fp = fp; + fetchitem->item->fcurpos = 0; + + return fp; + } + + // fallback + return fopen( filename, mode ); +} + + +// close file ----------------------------------------------------------------- +// +int SYS_fclose( FILE *fp ) +{ + ASSERT( fp != NULL ); + + if ( AUX_DISABLE_PACKAGE_DATA_FILES ) { + return fclose( fp ); + } + + // clear file pointer if file found as item + fetchitem_s *fetchitem = FetchItemByFile( fp ); + if ( fetchitem != NULL ) { + fetchitem->item->fp = NULL; + } + + // close file (package file/real file) + return fclose( fp ); +} + + +// read from file ------------------------------------------------------------- +// +size_t SYS_fread( void *buf, size_t elsize, size_t nelem, FILE *fp ) +{ + ASSERT( buf != NULL ); + ASSERT( fp != NULL ); + + if ( AUX_DISABLE_PACKAGE_DATA_FILES ) { + return fread( buf, elsize, nelem, fp ); + } + + // read file from package if found as item + fetchitem_s *fetchitem = FetchItemByFile( fp ); + if ( fetchitem != NULL ) { + + // size in bytes + size_t readsize = nelem * elsize; + + // make sure we are not reading past eof + pfileinfo_s *item = fetchitem->item; + size_t beyond = item->fcurpos + readsize; + if ( beyond > item->flength ) { + readsize = ( item->flength > item->fcurpos ) ? + item->flength - item->fcurpos : 0; + } + + // read data + if ( readsize == 0 ) + return 0; + size_t bytesread = fread( buf, 1, readsize, fp ); + item->fcurpos += bytesread; + return bytesread; + } + + // fallback + return fread( buf, elsize, nelem, fp ); +} + + +// seek to file position ------------------------------------------------------ +// +int SYS_fseek( FILE *fp, long int offset, int whence ) +{ + ASSERT( fp != NULL ); + + if ( AUX_DISABLE_PACKAGE_DATA_FILES ) { + return fseek( fp, offset, whence ); + } + + // position in package if file found as item + fetchitem_s *fetchitem = FetchItemByFile( fp ); + if ( fetchitem != NULL ) { + + switch ( whence ) { + + case SEEK_SET: + fetchitem->item->fcurpos = (dword) offset; + break; + + case SEEK_CUR: + fetchitem->item->fcurpos += offset; + break; + + case SEEK_END: + fetchitem->item->fcurpos = fetchitem->item->flength; + fetchitem->item->fcurpos += offset; + break; + + default: + return -1; + } + + long int packofs = package_filebase[ fetchitem->packid ]; + packofs += fetchitem->item->foffset; + packofs += fetchitem->item->fcurpos; + return fseek( fp, packofs, SEEK_SET ); + } + + // fallback + return fseek( fp, offset, whence ); +} + + +// tell file position --------------------------------------------------------- +// +long int SYS_ftell( FILE *fp ) +{ + ASSERT( fp != NULL ); + + if ( AUX_DISABLE_PACKAGE_DATA_FILES ) { + return ftell( fp ); + } + + // position in package if file found as item + fetchitem_s *fetchitem = FetchItemByFile( fp ); + if ( fetchitem != NULL ) { + return fetchitem->item->fcurpos; + } + + // fallback + return ftell( fp ); +} + + +// get eof state of file ------------------------------------------------------ +// +int SYS_feof( FILE *fp ) +{ + ASSERT( fp != NULL ); + + if ( AUX_DISABLE_PACKAGE_DATA_FILES ) { + return feof( fp ); + } + + //NOTE: + // the semantics of this function when used for files contained in + // packages is not exactly identical to the semantics of feof(). + // the eof state is directly queried using the current (read) position + // in the file, whereas feof() doesn't return eof until a read operation + // has actually been performed beyond eof. therefore it will also return + // eof if the read position has only been set with SYS_fseek(), but not + // yet been used by SYS_fread(), which differs from the reference behavior. + + // query position in package if file found as item + fetchitem_s *fetchitem = FetchItemByFile( fp ); + if ( fetchitem != NULL ) { + return ( fetchitem->item->fcurpos >= fetchitem->item->flength ); + } + + // fallback + return feof( fp ); +} + + +// last character read by Item_getc() ----------------------------------------- +// +static int last_c; + + +// getc() for package file ---------------------------------------------------- +// +inline +int Item_getc( pfileinfo_s *item ) +{ + if ( item->fcurpos >= item->flength ) { + last_c = EOF; + } else { + last_c = getc( item->fp ); + item->fcurpos++; + } + + return last_c; +} + + +// ungetc() for package file -------------------------------------------------- +// +inline +int Item_ungetc( pfileinfo_s *item ) +{ + if ( last_c != EOF ) { + ungetc( last_c, item->fp ); + item->fcurpos--; + } + + return last_c; +} + + +// read a line of text from a file -------------------------------------------- +// +char *SYS_fgets( char *string, int n, FILE *fp ) +{ + ASSERT( string != NULL ); + ASSERT( fp != NULL ); + + if ( AUX_DISABLE_PACKAGE_SCRIPTS ) { + return fgets( string, n, fp ); + } + + fetchitem_s *fetchitem = FetchItemByFile( fp ); + if ( fetchitem != NULL ) { + + // n includes the terminator + if ( n <= 0 ) { + return NULL; + } + + // read until eol, eof, or string mem end + int c = EOF; + char *output = NULL; + for ( output = string; --n > 0; ) { + + c = Item_getc( fetchitem->item ); + + // check for eof + if ( c == EOF ) { + if ( output == string ) { + return NULL; + } else { + break; + } + } + + // store read character + *output++ = c; + + if ( c == 0x0d ) { + break; + } + if ( c == 0x0a ) { + break; + } + } + + // try to read 0x0a after 0x0d + if ( c == 0x0d ) { + + if ( Item_getc( fetchitem->item ) == 0x0a ) { + output[ -1 ] = '\n'; + } else { + Item_ungetc( fetchitem->item ); + } + + // try to read 0x0d after 0x0a + } else if ( c == 0x0a ) { + + if ( Item_getc( fetchitem->item ) == 0x0d ) { + output[ -1 ] = '\n'; + } else { + Item_ungetc( fetchitem->item ); + } + } + + // terminate string + *output = 0; + return string; + } + + // fallback + return fgets( string, n, fp ); +} + + +// open file (operating system level) ----------------------------------------- +// +int SYS_open( const char *path, int access ) +{ + // dummy + return 0; +} + + +// close file (operating system level) ---------------------------------------- +// +int SYS_close( int handle ) +{ + // dummy + return 1; +} + + +// read file (operating system level) ----------------------------------------- +// +int SYS_read( int handle, char *buffer, int len ) +{ + // dummy + return 0; +} + + +// get file length (operating system level) ----------------------------------- +// +long int SYS_filelength( int handle ) +{ + // dummy + return 0; +} + + + diff --git a/src/libparsec/sys_swap.cpp b/src/libparsec/sys_swap.cpp new file mode 100644 index 0000000..ef86311 --- /dev/null +++ b/src/libparsec/sys_swap.cpp @@ -0,0 +1,153 @@ +/* + * PARSEC - Swap Endianness of Data + * + * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:42 $ + * + * Orginally written by: + * Copyright (c) Andreas Varga 1998-1999 + * Copyright (c) Markus Hadwiger 1998-1999 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "gd_heads.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// local module header +#include "sys_swap.h" + + + +// swap endianness of packageheader_s ----------------------------------------- +// +void SYS_SwapPackageHeader( packageheader_s *p ) +{ + ASSERT( p != NULL ); + + p->numitems = SWAP_32( p->numitems ); + p->headersize = SWAP_32( p->headersize ); + p->datasize = SWAP_32( p->datasize ); + p->packsize = SWAP_32( p->packsize ); +} + + +// swap endianness of packageheader_s ----------------------------------------- +// +void SYS_SwapPFileInfo( pfileinfodisk_s *p ) +{ + ASSERT( p != NULL ); + + p->foffset = SWAP_32( p->foffset ); + p->flength = SWAP_32( p->flength ); + p->fcurpos = SWAP_32( p->fcurpos ); +} + + +// swap endianness of BdtHeader ----------------------------------------------- +// +void SYS_SwapBdtHeader( BdtHeader *b ) +{ + ASSERT( b != NULL ); + + b->width = SWAP_32( b->width ); + b->height = SWAP_32( b->height ); +} + + +// swap endianness of FntHeader ----------------------------------------------- +// +void SYS_SwapFntHeader( FntHeader *f ) +{ + ASSERT( f != NULL ); + + f->width = SWAP_32( f->width ); + f->height = SWAP_32( f->height ); +} + + +// swap endianness of TexHeader ----------------------------------------------- +// +void SYS_SwapTexHeader( TexHeader *t ) +{ + ASSERT( t != NULL ); + + t->width = SWAP_32( t->width ); + t->height = SWAP_32( t->height ); +} + + +// swap endianness of DemHeader ----------------------------------------------- +// +void SYS_SwapDemHeader( DemHeader *d ) +{ + ASSERT( d != NULL ); + + d->headersize = SWAP_32( d->headersize ); +} + + +// swap endianness of PfgHeader ----------------------------------------------- +// +void SYS_SwapPfgHeader( PfgHeader *p ) +{ + ASSERT( p != NULL ); + + p->srcwidth = SWAP_32( p->srcwidth ); + p->width = SWAP_16( p->width ); + p->height = SWAP_16( p->height ); +} + + +// swap endianness of font geometry table ------------------------------------- +// +void SYS_SwapPfgTable( int fixsize, dword *geomtab, size_t tabsize ) +{ + ASSERT( geomtab != NULL ); + + //NOTE: + // proportional fonts are swapped on-the-fly and need + // not be swapped here. + +#ifdef SYSTEM_BIG_ENDIAN + + if ( fixsize ) { + + ASSERT( ( tabsize & 0x03 ) == 0x00 ); + + for ( dword indx = 0; indx < tabsize; indx+=4 ) { + geomtab[ indx >> 2 ] = SWAP_32( geomtab[ indx >> 2 ] ); + } + } + +#endif + +} + + + diff --git a/src/libparsec/utl_bsp.cpp b/src/libparsec/utl_bsp.cpp new file mode 100644 index 0000000..e95cb3a --- /dev/null +++ b/src/libparsec/utl_bsp.cpp @@ -0,0 +1,205 @@ +/* + * PARSEC - BSP Tree Operations + * + * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:43 $ + * + * Orginally written by: + * Copyright (c) Markus Hadwiger 1999 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// mathematics header +#include "utl_math.h" + +// model header +#include "utl_model.h" + +// local module header +#include "utl_bsp.h" + + + +// static tree traversal variables -------------------------------------------- +// +static Vertex3* bsp_line_v0; +static Vertex3* bsp_line_v1; +static CullBSPNode* bsp_tree; +static dword bsp_collider; +static geomv_t bsp_coll_t; + + +// traversal function to find line segment <-> bsp node collision ------------- +// +PRIVATE +int BSP_FindCollider( dword nodeid, geomv_t t0, geomv_t t1 ) +{ + ASSERT( nodeid != 0 ); + + //NOTE: + // nodeid==0: tree NULL + // nodeid==1: tree root + + //NOTE: + // baseseg: [ (t=0) v0 --------------------- v1 (t=1) ] + // subseg: [ (d0) t0 --------- t1 (d1) ] + // seg0: [ t0 --- t ] + // seg1: [ t --- t1 ] + + static CullBSPNode *node; + node = &bsp_tree[ nodeid ]; + + // signed distances of baseseg vertices to current plane + static geomv_t d0; + static geomv_t d1; + d0 = PLANE_DOT( &node->plane, bsp_line_v0 ) - PLANE_OFFSET( &node->plane ); + d1 = PLANE_DOT( &node->plane, bsp_line_v1 ) - PLANE_OFFSET( &node->plane ); + + static dword seg0treeid; + dword seg1treeid; + int seg0solid; + + // determine halfspace (subtree) of v0 + if ( GEOMV_GEZERO( d0 ) ) { + seg0solid = FALSE; // leaf would be empty + seg0treeid = node->subtrees[ 1 ]; // fronttree + seg1treeid = node->subtrees[ 0 ]; // backtree + } else { + seg0solid = TRUE; // leaf would be solid + seg0treeid = node->subtrees[ 0 ]; // backtree + seg1treeid = node->subtrees[ 1 ]; // fronttree + } + + // special case if baseseg not straddling + if ( ( DW32( d0 ) ^ DW32( d1 ) ) < 0x80000000 ) { + +pushseg: + // classify if seg in leaf + if ( seg0treeid == 0 ) + return seg0solid; + + // push down without clipping (tail rec) + return BSP_FindCollider( seg0treeid, t0, t1 ); + } + + // drop distance signs + ABS_GEOMV( d0 ); + ABS_GEOMV( d1 ); + + // calc projected length + static geomv_t seglen; + seglen = d0 + d1; + ASSERT( seglen >= 0 ); + + // simply push down if baseseg is on + if ( seglen <= FLOAT_TO_GEOMV( 0.00001 ) ) { + goto pushseg; + } + + // calc intersection parameter using baseseg + geomv_t t = GEOMV_DIV( d0, seglen ); + + // subseg not straddling: case 1 + if ( t <= t0 ) { + + // invert classification (subseg in v1's halfspace) + seg0solid = !seg0solid; + seg0treeid = seg1treeid; + + goto pushseg; + } + + // subseg not straddling: case 2 + if ( t >= t1 ) { + goto pushseg; + } + + // check seg0 first + if ( seg0treeid != 0 ) { + + // push seg0 into its tree if not leaf + if ( BSP_FindCollider( seg0treeid, t0, t ) ) + return TRUE; + + } else if ( seg0solid ) { + + // collision if seg0 in solid leaf + return TRUE; + } + + // this node becomes potential collider (ray passes through its plane) + bsp_collider = nodeid; + bsp_coll_t = t; + + // check if seg1's tree is a leaf + if ( seg1treeid == 0 ) { + + // classification of seg1 is inverse of seg0's + return !seg0solid; + } + + // push seg1 into its tree + return BSP_FindCollider( seg1treeid, t, t1 ); +} + + +// find collider (tree node) for specified line segment ----------------------- +// +int BSP_FindColliderLine( CullBSPNode *tree, Vertex3 *v0, Vertex3 *v1, dword *colnode, geomv_t *colt ) +{ + ASSERT( tree != NULL ); + ASSERT( v0 != NULL ); + ASSERT( v1 != NULL ); + + // set root pointer and lineseg + bsp_tree = tree; + bsp_line_v0 = v0; + bsp_line_v1 = v1; + bsp_coll_t = GEOMV_0; + + // no potential collider until first boundary pierced + bsp_collider = 0; + + // clip lineseg into bsp tree + int collided = BSP_FindCollider( 1, GEOMV_0, GEOMV_1 ); + + // set collider (node id) and t (parameter of collision) + if ( colnode != NULL ) + *colnode = bsp_collider; + if ( colt != NULL ) + *colt = bsp_coll_t; + + return collided; +} + + + diff --git a/src/libparsec/utl_clip.cpp b/src/libparsec/utl_clip.cpp new file mode 100644 index 0000000..ec9c237 --- /dev/null +++ b/src/libparsec/utl_clip.cpp @@ -0,0 +1,1447 @@ +/* + * PARSEC - Iter-Primitive Clipping Code + * + * $Author: uberlinuxguy $ - $Date: 2004/09/26 03:43:46 $ + * + * Orginally written by: + * Copyright (c) Markus Hadwiger 1998-1999 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// mathematics header +#include "utl_math.h" + +// model header +#include "utl_model.h" + +// local module header +#include "utl_clip.h" + + + +// clip IterTriangle3 against volume (set of planes); (XYZ UVW RGBA) ---------- +// +IterPolygon3 *CLIP_VolumeIterTriangle3( IterTriangle3 *poly, Plane3 *volume, dword cullmask ) +{ + //NOTE: + // the original triangle's NumVerts field will be set to 3 + // here, in order to enable processing as general polygon. + + IterPolygon3 *iterpoly = (IterPolygon3 *) poly; + iterpoly->NumVerts = 3; + + return CLIP_VolumeIterPolygon3( iterpoly, volume, cullmask ); +} + + +// clip IterTriangle3 against volume (set of planes); (XYZ UVW) --------------- +// +IterPolygon3 *CLIP_VolumeIterTriangle3_UVW( IterTriangle3 *poly, Plane3 *volume, dword cullmask ) +{ + //NOTE: + // the original triangle's NumVerts field will be set to 3 + // here, in order to enable processing as general polygon. + + IterPolygon3 *iterpoly = (IterPolygon3 *) poly; + iterpoly->NumVerts = 3; + + return CLIP_VolumeIterPolygon3_UVW( iterpoly, volume, cullmask ); +} + + +// clip IterTriangle3 against volume (set of planes); (XYZ RGBA) -------------- +// +IterPolygon3 *CLIP_VolumeIterTriangle3_RGBA( IterTriangle3 *poly, Plane3 *volume, dword cullmask ) +{ + //NOTE: + // the original triangle's NumVerts field will be set to 3 + // here, in order to enable processing as general polygon. + + IterPolygon3 *iterpoly = (IterPolygon3 *) poly; + iterpoly->NumVerts = 3; + + return CLIP_VolumeIterPolygon3_RGBA( iterpoly, volume, cullmask ); +} + + +// clip IterRectangle3 against volume (set of planes); (XYZ UVW RGBA) --------- +// +IterPolygon3 *CLIP_VolumeIterRectangle3( IterRectangle3 *poly, Plane3 *volume, dword cullmask ) +{ + //NOTE: + // the original rectangle's NumVerts field will be set to 4 + // here, in order to enable processing as general polygon. + + IterPolygon3 *iterpoly = (IterPolygon3 *) poly; + iterpoly->NumVerts = 4; + + return CLIP_VolumeIterPolygon3( iterpoly, volume, cullmask ); +} + + +// clip IterRectangle3 against volume (set of planes); (XYZ UVW) -------------- +// +IterPolygon3 *CLIP_VolumeIterRectangle3_UVW( IterRectangle3 *poly, Plane3 *volume, dword cullmask ) +{ + //NOTE: + // the original rectangle's NumVerts field will be set to 4 + // here, in order to enable processing as general polygon. + + IterPolygon3 *iterpoly = (IterPolygon3 *) poly; + iterpoly->NumVerts = 4; + + return CLIP_VolumeIterPolygon3_UVW( iterpoly, volume, cullmask ); +} + + +// clip IterRectangle3 against volume (set of planes); (XYZ RGBA) ------------- +// +IterPolygon3 *CLIP_VolumeIterRectangle3_RGBA( IterRectangle3 *poly, Plane3 *volume, dword cullmask ) +{ + //NOTE: + // the original rectangle's NumVerts field will be set to 4 + // here, in order to enable processing as general polygon. + + IterPolygon3 *iterpoly = (IterPolygon3 *) poly; + iterpoly->NumVerts = 4; + + return CLIP_VolumeIterPolygon3_RGBA( iterpoly, volume, cullmask ); +} + + +// clip IterTriangle3 against single plane; (XYZ UVW RGBA) -------------------- +// +IterPolygon3 *CLIP_PlaneIterTriangle3( IterTriangle3 *poly, Plane3 *plane ) +{ + //NOTE: + // the original triangle's NumVerts field will be set to 3 + // here, in order to enable processing as general polygon. + + IterPolygon3 *iterpoly = (IterPolygon3 *) poly; + iterpoly->NumVerts = 3; + + return CLIP_PlaneIterPolygon3( iterpoly, plane ); +} + + +// clip IterTriangle3 against single plane; (XYZ UVW) ------------------------- +// +IterPolygon3 *CLIP_PlaneIterTriangle3_UVW( IterTriangle3 *poly, Plane3 *plane ) +{ + //NOTE: + // the original triangle's NumVerts field will be set to 3 + // here, in order to enable processing as general polygon. + + IterPolygon3 *iterpoly = (IterPolygon3 *) poly; + iterpoly->NumVerts = 3; + + return CLIP_PlaneIterPolygon3_UVW( iterpoly, plane ); +} + + +// clip IterTriangle3 against single plane; (XYZ RGBA) ------------------------ +// +IterPolygon3 *CLIP_PlaneIterTriangle3_RGBA( IterTriangle3 *poly, Plane3 *plane ) +{ + //NOTE: + // the original triangle's NumVerts field will be set to 3 + // here, in order to enable processing as general polygon. + + IterPolygon3 *iterpoly = (IterPolygon3 *) poly; + iterpoly->NumVerts = 3; + + return CLIP_PlaneIterPolygon3_RGBA( iterpoly, plane ); +} + + +// clip IterRectangle3 against single plane; (XYZ UVW RGBA) ------------------- +// +IterPolygon3 *CLIP_PlaneIterRectangle3( IterRectangle3 *poly, Plane3 *plane ) +{ + //NOTE: + // the original rectangle's NumVerts field will be set to 4 + // here, in order to enable processing as general polygon. + + IterPolygon3 *iterpoly = (IterPolygon3 *) poly; + iterpoly->NumVerts = 4; + + return CLIP_PlaneIterPolygon3( iterpoly, plane ); +} + + +// clip IterRectangle3 against single plane; (XYZ UVW) ------------------------ +// +IterPolygon3 *CLIP_PlaneIterRectangle3_UVW( IterRectangle3 *poly, Plane3 *plane ) +{ + //NOTE: + // the original rectangle's NumVerts field will be set to 4 + // here, in order to enable processing as general polygon. + + IterPolygon3 *iterpoly = (IterPolygon3 *) poly; + iterpoly->NumVerts = 4; + + return CLIP_PlaneIterPolygon3_UVW( iterpoly, plane ); +} + + +// clip IterRectangle3 against single plane; (XYZ RGBA) ----------------------- +// +IterPolygon3 *CLIP_PlaneIterRectangle3_RGBA( IterRectangle3 *poly, Plane3 *plane ) +{ + //NOTE: + // the original rectangle's NumVerts field will be set to 4 + // here, in order to enable processing as general polygon. + + IterPolygon3 *iterpoly = (IterPolygon3 *) poly; + iterpoly->NumVerts = 4; + + return CLIP_PlaneIterPolygon3_RGBA( iterpoly, plane ); +} + + +// clip IterPolygon3 against volume (set of planes); (XYZ UVW RGBA) ----------- +// +IterPolygon3 *CLIP_VolumeIterPolygon3( IterPolygon3 *poly, Plane3 *volume, dword cullmask ) +{ + //NOTE: + // this function returns: + // - NULL if the polygon is trivial reject + // - poly if the polygon is trivial accept + // - pointer to a static IterPolygon3 (the clipped polygon) + + ASSERT( poly != NULL ); + ASSERT( volume != NULL ); + + // check all planes that have not been culled already + for ( int curplane = 0; cullmask != 0x00; cullmask >>= 1, curplane++ ) { + + if ( cullmask & 0x01 ) { + + // clip against current plane + poly = CLIP_PlaneIterPolygon3( poly, &volume[ curplane ] ); + + // one plane rejects: whole status is trivial reject + if ( poly == NULL ) + return poly; + } + } + + // return clipped polygon/status + return poly; +} + + +// clip IterPolygon3 against volume (set of planes); (XYZ UVW) ---------------- +// +IterPolygon3 *CLIP_VolumeIterPolygon3_UVW( IterPolygon3 *poly, Plane3 *volume, dword cullmask ) +{ + //NOTE: + // this function returns: + // - NULL if the polygon is trivial reject + // - poly if the polygon is trivial accept + // - pointer to a static IterPolygon3 (the clipped polygon) + + ASSERT( poly != NULL ); + ASSERT( volume != NULL ); + + // check all planes that have not been culled already + for ( int curplane = 0; cullmask != 0x00; cullmask >>= 1, curplane++ ) { + + if ( cullmask & 0x01 ) { + + // clip against current plane + poly = CLIP_PlaneIterPolygon3_UVW( poly, &volume[ curplane ] ); + + // one plane rejects: whole status is trivial reject + if ( poly == NULL ) + return poly; + } + } + + // return clipped polygon/status + return poly; +} + + +// clip IterPolygon3 against volume (set of planes); (XYZ RGBA) --------------- +// +IterPolygon3 *CLIP_VolumeIterPolygon3_RGBA( IterPolygon3 *poly, Plane3 *volume, dword cullmask ) +{ + //NOTE: + // this function returns: + // - NULL if the polygon is trivial reject + // - poly if the polygon is trivial accept + // - pointer to a static IterPolygon3 (the clipped polygon) + + ASSERT( poly != NULL ); + ASSERT( volume != NULL ); + + // check all planes that have not been culled already + for ( int curplane = 0; cullmask != 0x00; cullmask >>= 1, curplane++ ) { + + if ( cullmask & 0x01 ) { + + // clip against current plane + poly = CLIP_PlaneIterPolygon3_RGBA( poly, &volume[ curplane ] ); + + // one plane rejects: whole status is trivial reject + if ( poly == NULL ) + return poly; + } + } + + // return clipped polygon/status + return poly; +} + + +// static storage for clipped output polygons --------------------------------- +// +static IterPolygon3 clip_polys[ 2 ][ MAX_ITERPOLY_VERTICES ]; // excessive +static geomv_t plane_distances[ MAX_ITERPOLY_VERTICES ]; +static dword outcode_acceptall[ MAX_ITERPOLY_VERTICES ]; + + +// attribute clipping macros -------------------------------------------------- +// +#define POLY_CLIP_RGBA(d,t,c,p) \ + int R = (int)(c)->R - (int)(p)->R; \ + int G = (int)(c)->G - (int)(p)->G; \ + int B = (int)(c)->B - (int)(p)->B; \ + int A = (int)(c)->A - (int)(p)->A; \ + (d)->R = (int)(p)->R + (int)( GEOMV_TO_FLOAT( t ) * R + 0.5 ); \ + (d)->G = (int)(p)->G + (int)( GEOMV_TO_FLOAT( t ) * G + 0.5 ); \ + (d)->B = (int)(p)->B + (int)( GEOMV_TO_FLOAT( t ) * B + 0.5 ); \ + (d)->A = (int)(p)->A + (int)( GEOMV_TO_FLOAT( t ) * A + 0.5 ); + + +// clip IterPolygon3 against single plane; (XYZ UVW RGBA) --------------------- +// +IterPolygon3 *CLIP_PlaneIterPolygon3( IterPolygon3 *poly, Plane3 *plane ) +{ + //NOTE: + // this function returns: + // - NULL if the polygon is trivial reject + // - poly if the polygon is trivial accept + // - pointer to a static IterPolygon3 (the clipped polygon) + + ASSERT( poly != NULL ); + ASSERT( plane != NULL ); + + // fetch geometry + IterVertex3 *vtxs = poly->Vtxs; + int numverts = poly->NumVerts; + + ASSERT( vtxs != NULL ); + ASSERT( numverts > 2 ); + ASSERT( numverts <= MAX_ITERPOLY_VERTICES ); + + dword outcode = 0x00; + + // refs instead of embedded vertex data? + IterVertex3** refs = NULL; + + if ( poly->flags & ITERFLAG_VERTEXREFS ) { + refs = (IterVertex3**) vtxs; + + // check all vertices, calc outcode and distances + for ( int vcount = numverts; vcount > 0; vcount-- ) { + plane_distances[ vcount-1 ] = PLANE_DOT( plane, refs[ vcount-1 ] ) - + PLANE_OFFSET( plane ); + if ( GEOMV_GTZERO( plane_distances[ vcount-1 ] ) ) + outcode |= 0x01; + outcode <<= 1; + } + + } else { + + // check all vertices, calc outcode and distances + for ( int vcount = numverts; vcount > 0; vcount-- ) { + plane_distances[ vcount-1 ] = PLANE_DOT( plane, &vtxs[ vcount-1 ] ) - + PLANE_OFFSET( plane ); + if ( GEOMV_GTZERO( plane_distances[ vcount-1 ] ) ) + outcode |= 0x01; + outcode <<= 1; + } + } + + // trivial reject if no vertex in positive halfspace + if ( outcode == 0x00 ) + return NULL; + + // trivial accept if all vertices in negative halfspace + if ( outcode == outcode_acceptall[ numverts-1 ] ) + return poly; + + // duplicate last vertex code + if ( outcode & ( ~outcode_acceptall[ numverts-1 ] >> 1 ) ) + outcode |= 0x01; + + // toggle static output storage + IterPolygon3 *destpoly = (IterPolygon3 *) clip_polys[ poly == (IterPolygon3*)clip_polys ]; + IterVertex3 *destvtxs = destpoly->Vtxs; + + // use last vertex first + int prev_vtx = numverts - 1; + + if ( refs == NULL ) { + + // process all edges + for ( int cur_vtx = 0; cur_vtx < numverts; outcode >>= 1, cur_vtx++ ) { + + switch ( outcode & 0x03 ) { + + // current neg, previous neg, stay invisible +// case 0x00: +// // skip vertex +// break; + + // current neg, previous pos, switch to neg halfspace + case 0x01: + { + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = prevd - plane_distances[ cur_vtx ]; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( prevd, seglen ); + + // interpolate xyz, uvw + IterVertex3 dvec; + VECSUB_UVW( &dvec, &vtxs[ cur_vtx ], &vtxs[ prev_vtx ] ); + CSAXPY_UVW( destvtxs, tpara, &dvec, &vtxs[ prev_vtx ] ); + + // interpolate rgba + POLY_CLIP_RGBA( destvtxs, tpara, &vtxs[ cur_vtx ], &vtxs[ prev_vtx ] ); + + destvtxs++; + } + } + break; + + // current pos, previous neg, switch to pos halfspace + case 0x02: + { + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = plane_distances[ cur_vtx ] - prevd; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( -prevd, seglen ); + + // interpolate xyz, uvw + IterVertex3 dvec; + VECSUB_UVW( &dvec, &vtxs[ cur_vtx ], &vtxs[ prev_vtx ] ); + CSAXPY_UVW( destvtxs, tpara, &dvec, &vtxs[ prev_vtx ] ); + + // interpolate rgba + POLY_CLIP_RGBA( destvtxs, tpara, &vtxs[ cur_vtx ], &vtxs[ prev_vtx ] ); + + destvtxs++; + } + + // store current vertex + *destvtxs++ = vtxs[ cur_vtx ]; + } + break; + + // current pos, previous pos, stay visible + case 0x03: + // store current vertex + *destvtxs++ = vtxs[ cur_vtx ]; + break; + } + + // remember previous vertex + prev_vtx = cur_vtx; + } + + } else { + + // process all edges + for ( int cur_vtx = 0; cur_vtx < numverts; outcode >>= 1, cur_vtx++ ) { + + switch ( outcode & 0x03 ) { + + // current neg, previous neg, stay invisible +// case 0x00: +// // skip vertex +// break; + + // current neg, previous pos, switch to neg halfspace + case 0x01: + { + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = prevd - plane_distances[ cur_vtx ]; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( prevd, seglen ); + + // interpolate xyz, uvw + IterVertex3 dvec; + VECSUB_UVW( &dvec, refs[ cur_vtx ], refs[ prev_vtx ] ); + CSAXPY_UVW( destvtxs, tpara, &dvec, refs[ prev_vtx ] ); + + // interpolate rgba + POLY_CLIP_RGBA( destvtxs, tpara, refs[ cur_vtx ], refs[ prev_vtx ] ); + + destvtxs++; + } + } + break; + + // current pos, previous neg, switch to pos halfspace + case 0x02: + { + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = plane_distances[ cur_vtx ] - prevd; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( -prevd, seglen ); + + // interpolate xyz, uvw + IterVertex3 dvec; + VECSUB_UVW( &dvec, refs[ cur_vtx ], refs[ prev_vtx ] ); + CSAXPY_UVW( destvtxs, tpara, &dvec, refs[ prev_vtx ] ); + + // interpolate rgba + POLY_CLIP_RGBA( destvtxs, tpara, refs[ cur_vtx ], refs[ prev_vtx ] ); + + destvtxs++; + } + + // store current vertex + *destvtxs++ = *refs[ cur_vtx ]; + } + break; + + // current pos, previous pos, stay visible + case 0x03: + // store current vertex + *destvtxs++ = *refs[ cur_vtx ]; + break; + } + + // remember previous vertex + prev_vtx = cur_vtx; + } + } + + // set new number of vertices + destpoly->NumVerts = destvtxs - destpoly->Vtxs; + + // test for degenerated polygons + if ( destpoly->NumVerts < 3 ) + return NULL; + + // set poly info + destpoly->flags = poly->flags & ~ITERFLAG_VERTEXREFS; + destpoly->itertype = poly->itertype; + destpoly->raststate = poly->raststate; + destpoly->rastmask = poly->rastmask; + destpoly->plane = poly->plane; + destpoly->texmap = poly->texmap; + + // return clipped polygon in static storage + return destpoly; +} + + +// clip IterPolygon3 against single plane; (XYZ UVW) -------------------------- +// +IterPolygon3 *CLIP_PlaneIterPolygon3_UVW( IterPolygon3 *poly, Plane3 *plane ) +{ + //NOTE: + // this function returns: + // - NULL if the polygon is trivial reject + // - poly if the polygon is trivial accept + // - pointer to a static IterPolygon3 (the clipped polygon) + + ASSERT( poly != NULL ); + ASSERT( plane != NULL ); + + // fetch geometry + IterVertex3 *vtxs = poly->Vtxs; + int numverts = poly->NumVerts; + + ASSERT( vtxs != NULL ); + ASSERT( numverts > 2 ); + ASSERT( numverts <= MAX_ITERPOLY_VERTICES ); + + dword outcode = 0x00; + + // refs instead of embedded vertex data? + IterVertex3** refs = NULL; + + if ( poly->flags & ITERFLAG_VERTEXREFS ) { + refs = (IterVertex3**) vtxs; + + // check all vertices, calc outcode and distances + for ( int vcount = numverts; vcount > 0; vcount-- ) { + plane_distances[ vcount-1 ] = PLANE_DOT( plane, refs[ vcount-1 ] ) - + PLANE_OFFSET( plane ); + if ( GEOMV_GTZERO( plane_distances[ vcount-1 ] ) ) + outcode |= 0x01; + outcode <<= 1; + } + + } else { + + // check all vertices, calc outcode and distances + for ( int vcount = numverts; vcount > 0; vcount-- ) { + plane_distances[ vcount-1 ] = PLANE_DOT( plane, &vtxs[ vcount-1 ] ) - + PLANE_OFFSET( plane ); + if ( GEOMV_GTZERO( plane_distances[ vcount-1 ] ) ) + outcode |= 0x01; + outcode <<= 1; + } + } + + // trivial reject if no vertex in positive halfspace + if ( outcode == 0x00 ) + return NULL; + + // trivial accept if all vertices in negative halfspace + if ( outcode == outcode_acceptall[ numverts-1 ] ) + return poly; + + // duplicate last vertex code + if ( outcode & ( ~outcode_acceptall[ numverts-1 ] >> 1 ) ) + outcode |= 0x01; + + // toggle static output storage + IterPolygon3 *destpoly = (IterPolygon3 *) clip_polys[ poly == (IterPolygon3*)clip_polys ]; + IterVertex3 *destvtxs = destpoly->Vtxs; + + // use last vertex first + int prev_vtx = numverts - 1; + + if ( refs == NULL ) { + + // process all edges + for ( int cur_vtx = 0; cur_vtx < numverts; outcode >>= 1, cur_vtx++ ) { + + switch ( outcode & 0x03 ) { + + // current neg, previous neg, stay invisible +// case 0x00: +// // skip vertex +// break; + + // current neg, previous pos, switch to neg halfspace + case 0x01: + { + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = prevd - plane_distances[ cur_vtx ]; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( prevd, seglen ); + + // interpolate xyz, uvw + IterVertex3 dvec; + VECSUB_UVW( &dvec, &vtxs[ cur_vtx ], &vtxs[ prev_vtx ] ); + CSAXPY_UVW( destvtxs, tpara, &dvec, &vtxs[ prev_vtx ] ); + + // duplicate rgba + *(dword*)&destvtxs->R = *(dword*)&vtxs[ cur_vtx ].R; + + destvtxs++; + } + } + break; + + // current pos, previous neg, switch to pos halfspace + case 0x02: + { + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = plane_distances[ cur_vtx ] - prevd; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( -prevd, seglen ); + + // interpolate xyz, uvw + IterVertex3 dvec; + VECSUB_UVW( &dvec, &vtxs[ cur_vtx ], &vtxs[ prev_vtx ] ); + CSAXPY_UVW( destvtxs, tpara, &dvec, &vtxs[ prev_vtx ] ); + + // duplicate rgba + *(dword*)&destvtxs->R = *(dword*)&vtxs[ cur_vtx ].R; + + destvtxs++; + } + + // store current vertex + *destvtxs++ = vtxs[ cur_vtx ]; + } + break; + + // current pos, previous pos, stay visible + case 0x03: + // store current vertex + *destvtxs++ = vtxs[ cur_vtx ]; + break; + } + + // remember previous vertex + prev_vtx = cur_vtx; + } + + } else { + + // process all edges + for ( int cur_vtx = 0; cur_vtx < numverts; outcode >>= 1, cur_vtx++ ) { + + switch ( outcode & 0x03 ) { + + // current neg, previous neg, stay invisible +// case 0x00: +// // skip vertex +// break; + + // current neg, previous pos, switch to neg halfspace + case 0x01: + { + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = prevd - plane_distances[ cur_vtx ]; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( prevd, seglen ); + + // interpolate xyz, uvw + IterVertex3 dvec; + VECSUB_UVW( &dvec, refs[ cur_vtx ], refs[ prev_vtx ] ); + CSAXPY_UVW( destvtxs, tpara, &dvec, refs[ prev_vtx ] ); + + // duplicate rgba + *(dword*)&destvtxs->R = *(dword*)&refs[ cur_vtx ]->R; + + destvtxs++; + } + } + break; + + // current pos, previous neg, switch to pos halfspace + case 0x02: + { + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = plane_distances[ cur_vtx ] - prevd; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( -prevd, seglen ); + + // interpolate xyz, uvw + IterVertex3 dvec; + VECSUB_UVW( &dvec, refs[ cur_vtx ], refs[ prev_vtx ] ); + CSAXPY_UVW( destvtxs, tpara, &dvec, refs[ prev_vtx ] ); + + // duplicate rgba + *(dword*)&destvtxs->R = *(dword*)&refs[ cur_vtx ]->R; + + destvtxs++; + } + + // store current vertex + *destvtxs++ = *refs[ cur_vtx ]; + } + break; + + // current pos, previous pos, stay visible + case 0x03: + // store current vertex + *destvtxs++ = *refs[ cur_vtx ]; + break; + } + + // remember previous vertex + prev_vtx = cur_vtx; + } + } + + // set new number of vertices + destpoly->NumVerts = destvtxs - destpoly->Vtxs; + + // test for degenerated polygons + if ( destpoly->NumVerts < 3 ) + return NULL; + + // set poly info + destpoly->flags = poly->flags & ~ITERFLAG_VERTEXREFS; + destpoly->itertype = poly->itertype; + destpoly->raststate = poly->raststate; + destpoly->rastmask = poly->rastmask; + destpoly->plane = poly->plane; + destpoly->texmap = poly->texmap; + + // return clipped polygon in static storage + return destpoly; +} + + +// clip IterPolygon3 against single plane; (XYZ RGBA) ------------------------- +// +IterPolygon3 *CLIP_PlaneIterPolygon3_RGBA( IterPolygon3 *poly, Plane3 *plane ) +{ + //NOTE: + // this function returns: + // - NULL if the polygon is trivial reject + // - poly if the polygon is trivial accept + // - pointer to a static IterPolygon3 (the clipped polygon) + + ASSERT( poly != NULL ); + ASSERT( plane != NULL ); + + // fetch geometry + IterVertex3 *vtxs = poly->Vtxs; + int numverts = poly->NumVerts; + + ASSERT( vtxs != NULL ); + ASSERT( numverts > 2 ); + ASSERT( numverts <= MAX_ITERPOLY_VERTICES ); + + dword outcode = 0x00; + + // refs instead of embedded vertex data? + IterVertex3** refs = NULL; + + if ( poly->flags & ITERFLAG_VERTEXREFS ) { + refs = (IterVertex3**) vtxs; + + // check all vertices, calc outcode and distances + for ( int vcount = numverts; vcount > 0; vcount-- ) { + plane_distances[ vcount-1 ] = PLANE_DOT( plane, refs[ vcount-1 ] ) - + PLANE_OFFSET( plane ); + if ( GEOMV_GTZERO( plane_distances[ vcount-1 ] ) ) + outcode |= 0x01; + outcode <<= 1; + } + + } else { + + // check all vertices, calc outcode and distances + for ( int vcount = numverts; vcount > 0; vcount-- ) { + plane_distances[ vcount-1 ] = PLANE_DOT( plane, &vtxs[ vcount-1 ] ) - + PLANE_OFFSET( plane ); + if ( GEOMV_GTZERO( plane_distances[ vcount-1 ] ) ) + outcode |= 0x01; + outcode <<= 1; + } + } + + // trivial reject if no vertex in positive halfspace + if ( outcode == 0x00 ) + return NULL; + + // trivial accept if all vertices in negative halfspace + if ( outcode == outcode_acceptall[ numverts-1 ] ) + return poly; + + // duplicate last vertex code + if ( outcode & ( ~outcode_acceptall[ numverts-1 ] >> 1 ) ) + outcode |= 0x01; + + // toggle static output storage + IterPolygon3 *destpoly = (IterPolygon3 *) clip_polys[ poly == (IterPolygon3*)clip_polys ]; + IterVertex3 *destvtxs = destpoly->Vtxs; + + // use last vertex first + int prev_vtx = numverts - 1; + + if ( refs == NULL ) { + + // process all edges + for ( int cur_vtx = 0; cur_vtx < numverts; outcode >>= 1, cur_vtx++ ) { + + switch ( outcode & 0x03 ) { + + // current neg, previous neg, stay invisible +// case 0x00: +// // skip vertex +// break; + + // current neg, previous pos, switch to neg halfspace + case 0x01: + { + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = prevd - plane_distances[ cur_vtx ]; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( prevd, seglen ); + + // interpolate xyz + IterVertex3 dvec; + VECSUB( &dvec, &vtxs[ cur_vtx ], &vtxs[ prev_vtx ] ); + CSAXPY( destvtxs, tpara, &dvec, &vtxs[ prev_vtx ] ); + + // duplicate uvw + destvtxs->W = vtxs[ cur_vtx ].W; + destvtxs->U = vtxs[ cur_vtx ].U; + destvtxs->V = vtxs[ cur_vtx ].V; + + // interpolate rgba + POLY_CLIP_RGBA( destvtxs, tpara, &vtxs[ cur_vtx ], &vtxs[ prev_vtx ] ); + + destvtxs++; + } + } + break; + + // current pos, previous neg, switch to pos halfspace + case 0x02: + { + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = plane_distances[ cur_vtx ] - prevd; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( -prevd, seglen ); + + // interpolate xyz + IterVertex3 dvec; + VECSUB( &dvec, &vtxs[ cur_vtx ], &vtxs[ prev_vtx ] ); + CSAXPY( destvtxs, tpara, &dvec, &vtxs[ prev_vtx ] ); + + // duplicate uvw + destvtxs->W = vtxs[ cur_vtx ].W; + destvtxs->U = vtxs[ cur_vtx ].U; + destvtxs->V = vtxs[ cur_vtx ].V; + + // interpolate rgba + POLY_CLIP_RGBA( destvtxs, tpara, &vtxs[ cur_vtx ], &vtxs[ prev_vtx ] ); + + destvtxs++; + } + + // store current vertex + *destvtxs++ = vtxs[ cur_vtx ]; + } + break; + + // current pos, previous pos, stay visible + case 0x03: + // store current vertex + *destvtxs++ = vtxs[ cur_vtx ]; + break; + } + + // remember previous vertex + prev_vtx = cur_vtx; + } + + } else { + + // process all edges + for ( int cur_vtx = 0; cur_vtx < numverts; outcode >>= 1, cur_vtx++ ) { + + switch ( outcode & 0x03 ) { + + // current neg, previous neg, stay invisible +// case 0x00: +// // skip vertex +// break; + + // current neg, previous pos, switch to neg halfspace + case 0x01: + { + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = prevd - plane_distances[ cur_vtx ]; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( prevd, seglen ); + + // interpolate xyz + IterVertex3 dvec; + VECSUB( &dvec, refs[ cur_vtx ], refs[ prev_vtx ] ); + CSAXPY( destvtxs, tpara, &dvec, refs[ prev_vtx ] ); + + // duplicate uvw + destvtxs->W = refs[ cur_vtx ]->W; + destvtxs->U = refs[ cur_vtx ]->U; + destvtxs->V = refs[ cur_vtx ]->V; + + // interpolate rgba + POLY_CLIP_RGBA( destvtxs, tpara, refs[ cur_vtx ], refs[ prev_vtx ] ); + + destvtxs++; + } + } + break; + + // current pos, previous neg, switch to pos halfspace + case 0x02: + { + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = plane_distances[ cur_vtx ] - prevd; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( -prevd, seglen ); + + // interpolate xyz + IterVertex3 dvec; + VECSUB( &dvec, refs[ cur_vtx ], refs[ prev_vtx ] ); + CSAXPY( destvtxs, tpara, &dvec, refs[ prev_vtx ] ); + + // duplicate uvw + destvtxs->W = refs[ cur_vtx ]->W; + destvtxs->U = refs[ cur_vtx ]->U; + destvtxs->V = refs[ cur_vtx ]->V; + + // interpolate rgba + POLY_CLIP_RGBA( destvtxs, tpara, refs[ cur_vtx ], refs[ prev_vtx ] ); + + destvtxs++; + } + + // store current vertex + *destvtxs++ = *refs[ cur_vtx ]; + } + break; + + // current pos, previous pos, stay visible + case 0x03: + // store current vertex + *destvtxs++ = *refs[ cur_vtx ]; + break; + } + + // remember previous vertex + prev_vtx = cur_vtx; + } + } + + // set new number of vertices + destpoly->NumVerts = destvtxs - destpoly->Vtxs; + + // test for degenerated polygons + if ( destpoly->NumVerts < 3 ) + return NULL; + + // set poly info + destpoly->flags = poly->flags & ~ITERFLAG_VERTEXREFS; + destpoly->itertype = poly->itertype; + destpoly->raststate = poly->raststate; + destpoly->rastmask = poly->rastmask; + destpoly->plane = poly->plane; + destpoly->texmap = poly->texmap; + + // return clipped polygon in static storage + return destpoly; +} + + +// static storage for clipped output lines ------------------------------------ +// +static IterLine2 clip_lines2[ 2 ][ MAX_ITERLINE_VERTICES ]; // excessive +static IterLine3 clip_lines3[ 2 ][ MAX_ITERLINE_VERTICES ]; // excessive + + +// attribute clipping macros -------------------------------------------------- +// +#define LINE_CLIP_RGBA() \ + int R = (int)vtxs[ v1 ].R - (int)vtxs[ v0 ].R; \ + int G = (int)vtxs[ v1 ].G - (int)vtxs[ v0 ].G; \ + int B = (int)vtxs[ v1 ].B - (int)vtxs[ v0 ].B; \ + int A = (int)vtxs[ v1 ].A - (int)vtxs[ v0 ].A; \ + destvtxs[ d0 ].R = (int)vtxs[ v0 ].R + (int)( tpara * R + 0.5 ); \ + destvtxs[ d0 ].G = (int)vtxs[ v0 ].G + (int)( tpara * G + 0.5 ); \ + destvtxs[ d0 ].B = (int)vtxs[ v0 ].B + (int)( tpara * B + 0.5 ); \ + destvtxs[ d0 ].A = (int)vtxs[ v0 ].A + (int)( tpara * A + 0.5 ); +/* +#define LINE_CLIP_UVW() \ + float du = vtxs[ v1 ].U - vtxs[ v0 ].U; \ + float dv = vtxs[ v1 ].V - vtxs[ v0 ].V; \ + float dw = vtxs[ v1 ].W - vtxs[ v0 ].W; \ + destvtxs[ d0 ].U = vtxs[ v0 ].U + ( tpara * du ); \ + destvtxs[ d0 ].V = vtxs[ v0 ].V + ( tpara * du ); \ + destvtxs[ d0 ].W = vtxs[ v0 ].W + ( tpara * du ); +*/ + + +// clip IterLine2 against 2-D rectangle; (XYZ UVW RGBA) ----------------------- +// +IterLine2 *CLIP_RectangleIterLine2( IterLine2 *line, Rectangle2 *rect ) +{ + //NOTE: + // this function returns: + // - NULL if the line is trivial reject + // - line if the line is trivial accept + // - pointer to a static IterLine2 (the clipped line) + + //NOTE: + //TODO: + // not supported: + // - closed line-strips + // - texture coordinates + // - depth coordinate + + ASSERT( line != NULL ); + ASSERT( rect != NULL ); + + ASSERT( rect->left <= rect->right ); + ASSERT( rect->top <= rect->bottom ); + + // fetch geometry + IterVertex2 *vtxs = line->Vtxs; + int numverts = line->NumVerts; + + ASSERT( vtxs != NULL ); + ASSERT( numverts > 1 ); + ASSERT( numverts <= MAX_ITERLINE_VERTICES ); + + byte outcode[ 2 ]; + + // first outcode + outcode[ 0 ] = 0x00; + if ( vtxs[ 0 ].X < rect->left ) + outcode[ 0 ] |= 0x01; + if ( vtxs[ 0 ].X > rect->right ) + outcode[ 0 ] |= 0x02; + if ( vtxs[ 0 ].Y < rect->top ) + outcode[ 0 ] |= 0x04; + if ( vtxs[ 0 ].Y > rect->bottom ) + outcode[ 0 ] |= 0x08; + + // special case: single line + if ( numverts == 2 ) { + + // second outcode + outcode[ 1 ] = 0x00; + if ( vtxs[ 1 ].X < rect->left ) + outcode[ 1 ] |= 0x01; + if ( vtxs[ 1 ].X > rect->right ) + outcode[ 1 ] |= 0x02; + if ( vtxs[ 1 ].Y < rect->top ) + outcode[ 1 ] |= 0x04; + if ( vtxs[ 1 ].Y > rect->bottom ) + outcode[ 1 ] |= 0x08; + + // trivial accept if both vertices in rectangle + if ( ( outcode[ 0 ] == 0 ) && ( outcode[ 1 ] == 0 ) ) { + return line; + } + + // trivial reject if both vertices in same outside + if ( ( outcode[ 0 ] & outcode[ 1 ] ) != 0 ) { + return NULL; + } + } + + // toggle static output storage + IterLine2 *destline = (IterLine2 *) clip_lines2[ line == (IterLine2*)clip_lines2 ]; + IterVertex2 *destvtxs = destline->Vtxs; + + float rectl = RASTV_TO_FLOAT( rect->left ); + float rectr = RASTV_TO_FLOAT( rect->right ); + float rectt = RASTV_TO_FLOAT( rect->top ); + float rectb = RASTV_TO_FLOAT( rect->bottom ); + + // source indexes + int vtx0 = 0; + int vtx1 = 1; + + // destination indexes + int dst0 = 0; + int dst1 = 1; + + // emitted vertices + destline->NumVerts = 0; + + #define RESTART_OFF 0x00 + #define RESTART_VERTEX 0x01 + #define RESTART_OUTCODE 0x02 + + // initial restart + int restart = RESTART_VERTEX; + + // process numverts - 1 lines + for ( int lct = numverts - 1; lct > 0; lct-- ) { + + int o0 = vtx0 & 0x01; + int o1 = vtx1 & 0x01; + + int deltaverts = ( restart & RESTART_VERTEX ) + 1; + destline->NumVerts += deltaverts; + + if ( restart ) { + + // copy restart vertex + destvtxs[ dst0 ] = vtxs[ vtx0 ]; + destvtxs[ dst0 ].flags |= ITERVTXFLAG_RESTART; + + if ( restart & RESTART_OUTCODE ) { + + outcode[ o0 ] = 0x00; + if ( vtxs[ vtx0 ].X < rect->left ) + outcode[ o0 ] |= 0x01; + if ( vtxs[ vtx0 ].X > rect->right ) + outcode[ o0 ] |= 0x02; + if ( vtxs[ vtx0 ].Y < rect->top ) + outcode[ o0 ] |= 0x04; + if ( vtxs[ vtx0 ].Y > rect->bottom ) + outcode[ o0 ] |= 0x08; + } + + restart = RESTART_OFF; + } + + // copy next vertex + destvtxs[ dst1 ] = vtxs[ vtx1 ]; + + // next outcode + outcode[ o1 ] = 0x00; + if ( vtxs[ vtx1 ].X < rect->left ) + outcode[ o1 ] |= 0x01; + if ( vtxs[ vtx1 ].X > rect->right ) + outcode[ o1 ] |= 0x02; + if ( vtxs[ vtx1 ].Y < rect->top ) + outcode[ o1 ] |= 0x04; + if ( vtxs[ vtx1 ].Y > rect->bottom ) + outcode[ o1 ] |= 0x08; + + // trivial accept if both vertices in rectangle + if ( ( outcode[ o0 ] == 0 ) && ( outcode[ o1 ] == 0 ) ) { + goto accept; + } + + // trivial reject if both vertices in same outside + if ( ( outcode[ o0 ] & outcode[ o1 ] ) != 0 ) { + destline->NumVerts -= deltaverts; + restart = RESTART_VERTEX; + goto reject; + } + + // read source vertices + float fx[ 2 ], fy[ 2 ]; + fx[ vtx0 & 1 ] = RASTV_TO_FLOAT( vtxs[ vtx0 ].X ); + fy[ vtx0 & 1 ] = RASTV_TO_FLOAT( vtxs[ vtx0 ].Y ); + fx[ vtx1 & 1 ] = RASTV_TO_FLOAT( vtxs[ vtx1 ].X ); + fy[ vtx1 & 1 ] = RASTV_TO_FLOAT( vtxs[ vtx1 ].Y ); + + for ( ;; ) { + + int v0 = vtx0; + int v1 = vtx1; + int d0 = dst0; + + if ( outcode[ v0 & 1 ] == 0 ) { + + // swap if first is inside + SWAP_VALUES_32( v0, v1 ); + d0 = dst1; + + // endvertex will change + restart = RESTART_VERTEX | RESTART_OUTCODE; + } + + int f0 = v0 & 0x01; + int f1 = v1 & 0x01; + + float deltax = fx[ f1 ] - fx[ f0 ]; + float deltay = fy[ f1 ] - fy[ f0 ]; + + if ( outcode[ f0 ] & 0x01 ) { + + // clip against left + float lseg0 = rectl - fx[ f0 ]; + float tpara = lseg0 / ( fx[ f1 ] - fx[ f0 ] ); + + fx[ f0 ] = rectl; + fy[ f0 ] += tpara * deltay; + + LINE_CLIP_RGBA(); + + } else if ( outcode[ f0 ] & 0x02 ) { + + // clip against right + float lseg0 = fx[ f0 ] - rectr; + float tpara = lseg0 / ( fx[ f0 ] - fx[ f1 ] ); + + fx[ f0 ] = rectr; + fy[ f0 ] += tpara * deltay; + + LINE_CLIP_RGBA(); + + } else if ( outcode[ f0 ] & 0x04 ) { + + // clip against top + float lseg0 = rectt - fy[ f0 ]; + float tpara = lseg0 / ( fy[ f1 ] - fy[ f0 ] ); + + fx[ f0 ] += tpara * deltax; + fy[ f0 ] = rectt; + + LINE_CLIP_RGBA(); + + } else if ( outcode[ f0 ] & 0x08 ) { + + // clip against bottom + float lseg0 = fy[ f0 ] - rectb; + float tpara = lseg0 / ( fy[ f0 ] - fy[ f1 ] ); + + fx[ f0 ] += tpara * deltax; + fy[ f0 ] = rectb; + + LINE_CLIP_RGBA(); + } + + // new first outcode + outcode[ f0 ] = 0x00; + if ( fx[ f0 ] < rectl ) + outcode[ f0 ] |= 0x01; + if ( fx[ f0 ] > rectr ) + outcode[ f0 ] |= 0x02; + if ( fy[ f0 ] < rectt ) + outcode[ f0 ] |= 0x04; + if ( fy[ f0 ] > rectb ) + outcode[ f0 ] |= 0x08; + + // trivial accept if both vertices in rectangle + if ( ( outcode[ f0 ] == 0 ) && ( outcode[ f1 ] == 0 ) ) { + break; + } + + // trivial reject if both vertices in same outside + if ( ( outcode[ f0 ] & outcode[ f1 ] ) != 0 ) { + destline->NumVerts -= deltaverts; + restart = RESTART_VERTEX; + goto reject; + } + } + + // store clipped vertices + destvtxs[ dst0 ].X = FLOAT_TO_RASTV( fx[ o0 ] ); + destvtxs[ dst0 ].Y = FLOAT_TO_RASTV( fy[ o0 ] ); + destvtxs[ dst1 ].X = FLOAT_TO_RASTV( fx[ o1 ] ); + destvtxs[ dst1 ].Y = FLOAT_TO_RASTV( fy[ o1 ] ); + + // make room for two new vertices + // instead of just one + if ( restart ) { + dst0++; + dst1++; + } +accept: + // advance destination + dst0++; + dst1++; +reject: + // advance source + vtx0++; + vtx1++; + } + + // test for degenerated lines + if ( destline->NumVerts < 2 ) + return NULL; + + // set line info + destline->flags = line->flags; + destline->itertype = line->itertype; + destline->raststate = line->raststate; + destline->rastmask = line->rastmask; + destline->texmap = line->texmap; + + // return clipped line in static storage + return destline; +} + + +// clip IterLine3 against single plane; (XYZ UVW RGBA) ------------------------ +// +IterLine3 *CLIP_PlaneIterLine3( IterLine3 *line, Plane3 *plane ) +{ + //NOTE: + // this function returns: + // - NULL if the line is trivial reject + // - line if the line is trivial accept + // - pointer to a static IterLine3 (the clipped line) + + ASSERT( line != NULL ); + ASSERT( plane != NULL ); + + //TODO: + + return line; +} + + +// module registration function ----------------------------------------------- +// +REGISTER_MODULE( UTL_CLIP ) +{ + // limit is 31 due to bit-twiddling!! + ASSERT( MAX_ITERPOLY_VERTICES < 32 ); + + // fill trivial accept table for all vertex counts + dword outcode = 0x02; + for ( int code = 0; code < MAX_ITERPOLY_VERTICES; code++ ) { + + outcode_acceptall[ code ] = outcode; + outcode = ( outcode << 1 ) | 0x02; + } +} + + + diff --git a/src/libparsec/utl_clpo.cpp b/src/libparsec/utl_clpo.cpp new file mode 100644 index 0000000..15ff8bd --- /dev/null +++ b/src/libparsec/utl_clpo.cpp @@ -0,0 +1,1188 @@ +/* + * PARSEC - Object Clipping Code + * + * $Author: uberlinuxguy $ - $Date: 2004/09/26 03:43:46 $ + * + * Orginally written by: + * Copyright (c) Markus Hadwiger 1998-1999 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// mathematics header +#include "utl_math.h" + +// model header +#include "utl_model.h" + +// local module header +#include "utl_clpo.h" + + +// flags +#define CLIP_ORIENTED_EDGES +//#define INSANE_LIMITS + + + +// clipped object limitations ------------------------------------------------- +// +#ifdef INSANE_LIMITS + #define CLIPPED_MAX_VERTS 16384 + #define CLIPPED_MAX_POLYS 8192 + #define CLIPPED_MAX_INSTANCE_SIZE ( sizeof( GenObject ) + 32768 ) +#else + #define CLIPPED_MAX_VERTS 4096 + #define CLIPPED_MAX_POLYS 1024 + #define CLIPPED_MAX_INSTANCE_SIZE ( sizeof( GenObject ) + 16384 ) +#endif // INSANE_LIMITS + +#define MAX_CLIPPOLY_VERTICES 31 + + +// storage sizes for genobject data areas ------------------------------------- +// +#define SZ_VERTEXLIST ( CLIPPED_MAX_VERTS * sizeof( Vertex3 ) ) +#define SZ_XVERTEXLIST ( CLIPPED_MAX_VERTS * sizeof( Vertex3 ) ) +#define SZ_SVERTEXLIST ( CLIPPED_MAX_VERTS * sizeof( SPoint ) ) +#define SZ_POLYLIST ( CLIPPED_MAX_POLYS * sizeof( Poly ) ) +#define SZ_POLYINDEXES ( CLIPPED_MAX_POLYS * MAX_CLIPPOLY_VERTICES * sizeof( dword ) * 2 ) + + +// create clipped genobject from unclipped genobject (against volume) --------- +// +static GenObject *clipped_obj = NULL; +static size_t clipped_obj_size = + CLIPPED_MAX_INSTANCE_SIZE + + SZ_VERTEXLIST + SZ_XVERTEXLIST + SZ_SVERTEXLIST + + SZ_POLYLIST + SZ_POLYINDEXES; + + +// globals needed by the following routines ----------------------------------- +// +Vertex3* clp_vtxlist; // pointer to vertices +int clp_nextindx; // next vertex index for clipped vertices +dword* clp_wcolors; // lighted wedge colors + + +// static storage for clipped output polygons --------------------------------- +// +static Poly clip_polys[ 2 ][ MAX_CLIPPOLY_VERTICES ]; // excessive +static geomv_t plane_distances[ MAX_CLIPPOLY_VERTICES ]; +static dword outcode_acceptall[ MAX_CLIPPOLY_VERTICES ]; +static dword temp_colors[ MAX_CLIPPOLY_VERTICES ]; + + +// clip Poly against single plane --------------------------------------------- +// +Poly *CLIP_PlanePoly( Poly *poly, Plane3 *plane ) +{ + //NOTE: + // this function returns: + // - NULL if the polygon is trivial reject + // - poly if the polygon is trivial accept + // - pointer to a static Poly (the clipped polygon) + + //NOTE: + // clp_vtxlist and clp_nextindx have to be + // set correctly before calling this function. + + ASSERT( poly != NULL ); + ASSERT( plane != NULL ); + + // fetch geometry + dword *indxs = poly->VertIndxs; + int numverts = poly->NumVerts; + + ASSERT( indxs != NULL ); + ASSERT( numverts > 2 ); + ASSERT( numverts <= MAX_CLIPPOLY_VERTICES ); + + // check all vertices, calc outcode and distances + dword outcode = 0x00; + for ( int vcount = numverts; vcount > 0; vcount-- ) { + + plane_distances[ vcount-1 ] = + PLANE_DOT( plane, &clp_vtxlist[ indxs[ vcount-1 ] ] ) - + PLANE_OFFSET( plane ); + + if ( GEOMV_GTZERO( plane_distances[ vcount-1 ] ) ) + outcode |= 0x01; + outcode <<= 1; + } + + // trivial reject if no vertex in positive halfspace + if ( outcode == 0x00 ) + return NULL; + + // trivial accept if all vertices in negative halfspace + if ( outcode == outcode_acceptall[ numverts-1 ] ) + return poly; + + // duplicate last vertex code + if ( outcode & ( ~outcode_acceptall[ numverts-1 ] >> 1 ) ) + outcode |= 0x01; + + // toggle static output storage + Poly *destpoly = (Poly *) clip_polys[ poly == (Poly*)clip_polys ]; + dword *destindxs = (dword *) ( destpoly + 1 ); + + destpoly->FaceIndx = poly->FaceIndx; + destpoly->VertIndxs = destindxs; + destpoly->Flags = poly->Flags; + + // use last vertex first + int prev_vtx = numverts - 1; + + // process all edges + for ( int cur_vtx = 0; cur_vtx < numverts; outcode >>= 1, cur_vtx++ ) { + + switch ( outcode & 0x03 ) { + + // current neg, previous neg, stay invisible +// case 0x00: +// // skip vertex +// break; + + // current neg, previous pos, switch to neg halfspace + case 0x01: + { + + ASSERT( clp_nextindx < CLIPPED_MAX_VERTS ); + +#ifdef CLIP_ORIENTED_EDGES + + // check direction (vertex index order) + if ( indxs[ cur_vtx ] >= indxs[ prev_vtx ] ) { + + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = prevd - plane_distances[ cur_vtx ]; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( prevd, seglen ); + + // interpolate xyz + Vector3 dvec; + VECSUB( &dvec, &clp_vtxlist[ indxs[ cur_vtx ] ], + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + CSAXPY( &clp_vtxlist[ clp_nextindx ], tpara, &dvec, + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + clp_vtxlist[ clp_nextindx ].VisibleFrame = 0; + + *destindxs++ = clp_nextindx++; + } + + } else { + + geomv_t prevd = plane_distances[ cur_vtx ]; + geomv_t seglen = plane_distances[ prev_vtx ] - prevd; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( -prevd, seglen ); + + // interpolate xyz + Vector3 dvec; + VECSUB( &dvec, &clp_vtxlist[ indxs[ prev_vtx ] ], + &clp_vtxlist[ indxs[ cur_vtx ] ] ); + CSAXPY( &clp_vtxlist[ clp_nextindx ], tpara, &dvec, + &clp_vtxlist[ indxs[ cur_vtx ] ] ); + clp_vtxlist[ clp_nextindx ].VisibleFrame = 0; + + *destindxs++ = clp_nextindx++; + } + } +#else + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = prevd - plane_distances[ cur_vtx ]; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( prevd, seglen ); + + // interpolate xyz + Vector3 dvec; + VECSUB( &dvec, &clp_vtxlist[ indxs[ cur_vtx ] ], + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + CSAXPY( &clp_vtxlist[ clp_nextindx ], tpara, &dvec, + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + clp_vtxlist[ clp_nextindx ].VisibleFrame = 0; + + *destindxs++ = clp_nextindx++; + } +#endif + } + break; + + // current pos, previous neg, switch to pos halfspace + case 0x02: + { + + ASSERT( clp_nextindx < CLIPPED_MAX_VERTS ); + +#ifdef CLIP_ORIENTED_EDGES + + // check direction (vertex index order) + if ( indxs[ cur_vtx ] >= indxs[ prev_vtx ] ) { + + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = plane_distances[ cur_vtx ] - prevd; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( -prevd, seglen ); + + // interpolate xyz + Vector3 dvec; + VECSUB( &dvec, &clp_vtxlist[ indxs[ cur_vtx ] ], + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + CSAXPY( &clp_vtxlist[ clp_nextindx ], tpara, &dvec, + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + clp_vtxlist[ clp_nextindx ].VisibleFrame = 0; + + *destindxs++ = clp_nextindx++; + } + + } else { + + geomv_t prevd = plane_distances[ cur_vtx ]; + geomv_t seglen = prevd - plane_distances[ prev_vtx ]; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( prevd, seglen ); + + // interpolate xyz + Vector3 dvec; + VECSUB( &dvec, &clp_vtxlist[ indxs[ prev_vtx ] ], + &clp_vtxlist[ indxs[ cur_vtx ] ] ); + CSAXPY( &clp_vtxlist[ clp_nextindx ], tpara, &dvec, + &clp_vtxlist[ indxs[ cur_vtx ] ] ); + clp_vtxlist[ clp_nextindx ].VisibleFrame = 0; + + *destindxs++ = clp_nextindx++; + } + } +#else + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = plane_distances[ cur_vtx ] - prevd; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( -prevd, seglen ); + + // interpolate xyz + Vector3 dvec; + VECSUB( &dvec, &clp_vtxlist[ indxs[ cur_vtx ] ], + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + CSAXPY( &clp_vtxlist[ clp_nextindx ], tpara, &dvec, + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + clp_vtxlist[ clp_nextindx ].VisibleFrame = 0; + + *destindxs++ = clp_nextindx++; + } +#endif + // store current index + *destindxs++ = indxs[ cur_vtx ]; + } + break; + + // current pos, previous pos, stay visible + case 0x03: + // store current index + *destindxs++ = indxs[ cur_vtx ]; + break; + } + + // remember previous vertex + prev_vtx = cur_vtx; + } + + // set new number of vertices + destpoly->NumVerts = (dword) (destindxs - destpoly->VertIndxs); + + // test for degenerated polygons + if ( destpoly->NumVerts < 3 ) + return NULL; + + // return clipped polygon in static storage + return destpoly; +} + + +// attribute clipping macros -------------------------------------------------- +// +#define CLIP_WEDGE_RGBA(d,t,c,p) \ + int R = (int)((colrgba_s*)&clp_wcolors[ indxs[(c)+numverts] ])->R - (int)((colrgba_s*)&clp_wcolors[ indxs[(p)+numverts] ])->R; \ + int G = (int)((colrgba_s*)&clp_wcolors[ indxs[(c)+numverts] ])->G - (int)((colrgba_s*)&clp_wcolors[ indxs[(p)+numverts] ])->G; \ + int B = (int)((colrgba_s*)&clp_wcolors[ indxs[(c)+numverts] ])->B - (int)((colrgba_s*)&clp_wcolors[ indxs[(p)+numverts] ])->B; \ + int A = (int)((colrgba_s*)&clp_wcolors[ indxs[(c)+numverts] ])->A - (int)((colrgba_s*)&clp_wcolors[ indxs[(p)+numverts] ])->A; \ + ((colrgba_s*)(d))->R = (int)((colrgba_s*)&clp_wcolors[ indxs[(p)+numverts] ])->R + (int)( GEOMV_TO_FLOAT( t ) * R + 0.5 ); \ + ((colrgba_s*)(d))->G = (int)((colrgba_s*)&clp_wcolors[ indxs[(p)+numverts] ])->G + (int)( GEOMV_TO_FLOAT( t ) * G + 0.5 ); \ + ((colrgba_s*)(d))->B = (int)((colrgba_s*)&clp_wcolors[ indxs[(p)+numverts] ])->B + (int)( GEOMV_TO_FLOAT( t ) * B + 0.5 ); \ + ((colrgba_s*)(d))->A = (int)((colrgba_s*)&clp_wcolors[ indxs[(p)+numverts] ])->A + (int)( GEOMV_TO_FLOAT( t ) * A + 0.5 ); + + +// clip Poly against single plane --------------------------------------------- +// +Poly *CLIP_PlanePolyWedgeColors( Poly *poly, Plane3 *plane ) +{ + //NOTE: + // this function returns: + // - NULL if the polygon is trivial reject + // - poly if the polygon is trivial accept + // - pointer to a static Poly (the clipped polygon) + + //NOTE: + // clp_vtxlist, clp_nextindx, and clp_wcolors have + // to be set correctly before calling this function. + + ASSERT( poly != NULL ); + ASSERT( plane != NULL ); + + ASSERT( ( poly->Flags & POLYFLAG_WEDGEINDEXES ) != 0 ); + ASSERT( ( poly->Flags & POLYFLAG_CORNERCOLORS ) == 0 ); + + // fetch geometry + dword *indxs = poly->VertIndxs; + int numverts = poly->NumVerts; + + ASSERT( indxs != NULL ); + ASSERT( numverts > 2 ); + ASSERT( numverts <= MAX_CLIPPOLY_VERTICES ); + + // check all vertices, calc outcode and distances + dword outcode = 0x00; + for ( int vcount = numverts; vcount > 0; vcount-- ) { + + plane_distances[ vcount-1 ] = + PLANE_DOT( plane, &clp_vtxlist[ indxs[ vcount-1 ] ] ) - + PLANE_OFFSET( plane ); + + if ( GEOMV_GTZERO( plane_distances[ vcount-1 ] ) ) + outcode |= 0x01; + outcode <<= 1; + } + + // trivial reject if no vertex in positive halfspace + if ( outcode == 0x00 ) + return NULL; + + // trivial accept if all vertices in negative halfspace + if ( outcode == outcode_acceptall[ numverts-1 ] ) + return poly; + + // duplicate last vertex code + if ( outcode & ( ~outcode_acceptall[ numverts-1 ] >> 1 ) ) + outcode |= 0x01; + + // toggle static output storage + Poly *destpoly = (Poly *) clip_polys[ poly == (Poly*)clip_polys ]; + dword *destindxs = (dword *) ( destpoly + 1 ); + dword *tempcolors = temp_colors; + + destpoly->FaceIndx = poly->FaceIndx; + destpoly->VertIndxs = destindxs; + destpoly->Flags = poly->Flags; + + // use last vertex first + int prev_vtx = numverts - 1; + + // process all edges + for ( int cur_vtx = 0; cur_vtx < numverts; outcode >>= 1, cur_vtx++ ) { + + switch ( outcode & 0x03 ) { + + // current neg, previous neg, stay invisible +// case 0x00: +// // skip vertex +// break; + + // current neg, previous pos, switch to neg halfspace + case 0x01: + { + + ASSERT( clp_nextindx < CLIPPED_MAX_VERTS ); + +#ifdef CLIP_ORIENTED_EDGES + + // check direction (vertex index order) + if ( indxs[ cur_vtx ] >= indxs[ prev_vtx ] ) { + + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = prevd - plane_distances[ cur_vtx ]; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( prevd, seglen ); + + // interpolate xyz + Vector3 dvec; + VECSUB( &dvec, &clp_vtxlist[ indxs[ cur_vtx ] ], + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + CSAXPY( &clp_vtxlist[ clp_nextindx ], tpara, &dvec, + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + clp_vtxlist[ clp_nextindx ].VisibleFrame = 0; + + // interpolate rgba + CLIP_WEDGE_RGBA( tempcolors, tpara, cur_vtx, prev_vtx ); + tempcolors++; + + *destindxs++ = clp_nextindx++; + } + + } else { + + geomv_t prevd = plane_distances[ cur_vtx ]; + geomv_t seglen = plane_distances[ prev_vtx ] - prevd; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( -prevd, seglen ); + + // interpolate xyz + Vector3 dvec; + VECSUB( &dvec, &clp_vtxlist[ indxs[ prev_vtx ] ], + &clp_vtxlist[ indxs[ cur_vtx ] ] ); + CSAXPY( &clp_vtxlist[ clp_nextindx ], tpara, &dvec, + &clp_vtxlist[ indxs[ cur_vtx ] ] ); + clp_vtxlist[ clp_nextindx ].VisibleFrame = 0; + + // interpolate rgba + CLIP_WEDGE_RGBA( tempcolors, tpara, prev_vtx, cur_vtx ); + tempcolors++; + + *destindxs++ = clp_nextindx++; + } + } +#else + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = prevd - plane_distances[ cur_vtx ]; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( prevd, seglen ); + + // interpolate xyz + Vector3 dvec; + VECSUB( &dvec, &clp_vtxlist[ indxs[ cur_vtx ] ], + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + CSAXPY( &clp_vtxlist[ clp_nextindx ], tpara, &dvec, + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + clp_vtxlist[ clp_nextindx ].VisibleFrame = 0; + + // interpolate rgba + CLIP_WEDGE_RGBA( tempcolors, tpara, cur_vtx, prev_vtx ); + tempcolors++; + + *destindxs++ = clp_nextindx++; + } +#endif + } + break; + + // current pos, previous neg, switch to pos halfspace + case 0x02: + { + + ASSERT( clp_nextindx < CLIPPED_MAX_VERTS ); + +#ifdef CLIP_ORIENTED_EDGES + + // check direction (vertex index order) + if ( indxs[ cur_vtx ] >= indxs[ prev_vtx ] ) { + + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = plane_distances[ cur_vtx ] - prevd; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( -prevd, seglen ); + + // interpolate xyz + Vector3 dvec; + VECSUB( &dvec, &clp_vtxlist[ indxs[ cur_vtx ] ], + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + CSAXPY( &clp_vtxlist[ clp_nextindx ], tpara, &dvec, + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + clp_vtxlist[ clp_nextindx ].VisibleFrame = 0; + + // interpolate rgba + CLIP_WEDGE_RGBA( tempcolors, tpara, cur_vtx, prev_vtx ); + tempcolors++; + + *destindxs++ = clp_nextindx++; + } + + } else { + + geomv_t prevd = plane_distances[ cur_vtx ]; + geomv_t seglen = prevd - plane_distances[ prev_vtx ]; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( prevd, seglen ); + + // interpolate xyz + Vector3 dvec; + VECSUB( &dvec, &clp_vtxlist[ indxs[ prev_vtx ] ], + &clp_vtxlist[ indxs[ cur_vtx ] ] ); + CSAXPY( &clp_vtxlist[ clp_nextindx ], tpara, &dvec, + &clp_vtxlist[ indxs[ cur_vtx ] ] ); + clp_vtxlist[ clp_nextindx ].VisibleFrame = 0; + + // interpolate rgba + CLIP_WEDGE_RGBA( tempcolors, tpara, prev_vtx, cur_vtx ); + tempcolors++; + + *destindxs++ = clp_nextindx++; + } + } +#else + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = plane_distances[ cur_vtx ] - prevd; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( -prevd, seglen ); + + // interpolate xyz + Vector3 dvec; + VECSUB( &dvec, &clp_vtxlist[ indxs[ cur_vtx ] ], + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + CSAXPY( &clp_vtxlist[ clp_nextindx ], tpara, &dvec, + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + clp_vtxlist[ clp_nextindx ].VisibleFrame = 0; + + // interpolate rgba + CLIP_WEDGE_RGBA( tempcolors, tpara, cur_vtx, prev_vtx ); + tempcolors++; + + *destindxs++ = clp_nextindx++; + } +#endif + // store current index and color + *destindxs++ = indxs[ cur_vtx ]; + *tempcolors++ = clp_wcolors[ indxs[ cur_vtx + numverts ] ]; + } + break; + + // current pos, previous pos, stay visible + case 0x03: + // store current index and color + *destindxs++ = indxs[ cur_vtx ]; + *tempcolors++ = clp_wcolors[ indxs[ cur_vtx + numverts ] ]; + break; + } + + // remember previous vertex + prev_vtx = cur_vtx; + } + + // set new number of vertices + destpoly->NumVerts = destindxs - destpoly->VertIndxs; + + // test for degenerated polygons + if ( destpoly->NumVerts < 3 ) + return NULL; + + // apppend colors to vertex indexes + ASSERT( (dword)( tempcolors - temp_colors ) == destpoly->NumVerts ); + memcpy( destindxs, temp_colors, destpoly->NumVerts * sizeof( dword ) ); + + destpoly->Flags &= ~POLYFLAG_WEDGEINDEXES; + destpoly->Flags |= POLYFLAG_CORNERCOLORS; + + // return clipped polygon in static storage + return destpoly; +} + + +// attribute clipping macros -------------------------------------------------- +// +#define CLIP_CORNER_RGBA(d,t,c,p) \ + int R = (int)((colrgba_s*)&indxs[(c)+numverts])->R - (int)((colrgba_s*)&indxs[(p)+numverts])->R; \ + int G = (int)((colrgba_s*)&indxs[(c)+numverts])->G - (int)((colrgba_s*)&indxs[(p)+numverts])->G; \ + int B = (int)((colrgba_s*)&indxs[(c)+numverts])->B - (int)((colrgba_s*)&indxs[(p)+numverts])->B; \ + int A = (int)((colrgba_s*)&indxs[(c)+numverts])->A - (int)((colrgba_s*)&indxs[(p)+numverts])->A; \ + ((colrgba_s*)(d))->R = (int)((colrgba_s*)&indxs[(p)+numverts])->R + (int)( GEOMV_TO_FLOAT( t ) * R + 0.5 ); \ + ((colrgba_s*)(d))->G = (int)((colrgba_s*)&indxs[(p)+numverts])->G + (int)( GEOMV_TO_FLOAT( t ) * G + 0.5 ); \ + ((colrgba_s*)(d))->B = (int)((colrgba_s*)&indxs[(p)+numverts])->B + (int)( GEOMV_TO_FLOAT( t ) * B + 0.5 ); \ + ((colrgba_s*)(d))->A = (int)((colrgba_s*)&indxs[(p)+numverts])->A + (int)( GEOMV_TO_FLOAT( t ) * A + 0.5 ); + + +// clip Poly against single plane --------------------------------------------- +// +Poly *CLIP_PlanePolyCornerColors( Poly *poly, Plane3 *plane ) +{ + //NOTE: + // this function returns: + // - NULL if the polygon is trivial reject + // - poly if the polygon is trivial accept + // - pointer to a static Poly (the clipped polygon) + + //NOTE: + // clp_vtxlist and clp_nextindx have to be + // set correctly before calling this function. + + ASSERT( poly != NULL ); + ASSERT( plane != NULL ); + + ASSERT( ( poly->Flags & POLYFLAG_CORNERCOLORS ) != 0 ); + ASSERT( ( poly->Flags & POLYFLAG_WEDGEINDEXES ) == 0 ); + + // fetch geometry + dword *indxs = poly->VertIndxs; + int numverts = poly->NumVerts; + + ASSERT( indxs != NULL ); + ASSERT( numverts > 2 ); + ASSERT( numverts <= MAX_CLIPPOLY_VERTICES ); + + // check all vertices, calc outcode and distances + dword outcode = 0x00; + for ( int vcount = numverts; vcount > 0; vcount-- ) { + + plane_distances[ vcount-1 ] = + PLANE_DOT( plane, &clp_vtxlist[ indxs[ vcount-1 ] ] ) - + PLANE_OFFSET( plane ); + + if ( GEOMV_GTZERO( plane_distances[ vcount-1 ] ) ) + outcode |= 0x01; + outcode <<= 1; + } + + // trivial reject if no vertex in positive halfspace + if ( outcode == 0x00 ) + return NULL; + + // trivial accept if all vertices in negative halfspace + if ( outcode == outcode_acceptall[ numverts-1 ] ) + return poly; + + // duplicate last vertex code + if ( outcode & ( ~outcode_acceptall[ numverts-1 ] >> 1 ) ) + outcode |= 0x01; + + // toggle static output storage + Poly *destpoly = (Poly *) clip_polys[ poly == (Poly*)clip_polys ]; + dword *destindxs = (dword *) ( destpoly + 1 ); + dword *tempcolors = temp_colors; + + destpoly->FaceIndx = poly->FaceIndx; + destpoly->VertIndxs = destindxs; + destpoly->Flags = poly->Flags; + + // use last vertex first + int prev_vtx = numverts - 1; + + // process all edges + for ( int cur_vtx = 0; cur_vtx < numverts; outcode >>= 1, cur_vtx++ ) { + + switch ( outcode & 0x03 ) { + + // current neg, previous neg, stay invisible +// case 0x00: +// // skip vertex +// break; + + // current neg, previous pos, switch to neg halfspace + case 0x01: + { + + ASSERT( clp_nextindx < CLIPPED_MAX_VERTS ); + +#ifdef CLIP_ORIENTED_EDGES + + // check direction (vertex index order) + if ( indxs[ cur_vtx ] >= indxs[ prev_vtx ] ) { + + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = prevd - plane_distances[ cur_vtx ]; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( prevd, seglen ); + + // interpolate xyz + Vector3 dvec; + VECSUB( &dvec, &clp_vtxlist[ indxs[ cur_vtx ] ], + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + CSAXPY( &clp_vtxlist[ clp_nextindx ], tpara, &dvec, + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + clp_vtxlist[ clp_nextindx ].VisibleFrame = 0; + + // interpolate rgba + CLIP_CORNER_RGBA( tempcolors, tpara, cur_vtx, prev_vtx ); + tempcolors++; + + *destindxs++ = clp_nextindx++; + } + + } else { + + geomv_t prevd = plane_distances[ cur_vtx ]; + geomv_t seglen = plane_distances[ prev_vtx ] - prevd; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( -prevd, seglen ); + + // interpolate xyz + Vector3 dvec; + VECSUB( &dvec, &clp_vtxlist[ indxs[ prev_vtx ] ], + &clp_vtxlist[ indxs[ cur_vtx ] ] ); + CSAXPY( &clp_vtxlist[ clp_nextindx ], tpara, &dvec, + &clp_vtxlist[ indxs[ cur_vtx ] ] ); + clp_vtxlist[ clp_nextindx ].VisibleFrame = 0; + + // interpolate rgba + CLIP_CORNER_RGBA( tempcolors, tpara, prev_vtx, cur_vtx ); + tempcolors++; + + *destindxs++ = clp_nextindx++; + } + } +#else + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = prevd - plane_distances[ cur_vtx ]; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( prevd, seglen ); + + // interpolate xyz + Vector3 dvec; + VECSUB( &dvec, &clp_vtxlist[ indxs[ cur_vtx ] ], + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + CSAXPY( &clp_vtxlist[ clp_nextindx ], tpara, &dvec, + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + clp_vtxlist[ clp_nextindx ].VisibleFrame = 0; + + // interpolate rgba + CLIP_CORNER_RGBA( tempcolors, tpara, cur_vtx, prev_vtx ); + tempcolors++; + + *destindxs++ = clp_nextindx++; + } +#endif + } + break; + + // current pos, previous neg, switch to pos halfspace + case 0x02: + { + + ASSERT( clp_nextindx < CLIPPED_MAX_VERTS ); + +#ifdef CLIP_ORIENTED_EDGES + + // check direction (vertex index order) + if ( indxs[ cur_vtx ] >= indxs[ prev_vtx ] ) { + + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = plane_distances[ cur_vtx ] - prevd; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( -prevd, seglen ); + + // interpolate xyz + Vector3 dvec; + VECSUB( &dvec, &clp_vtxlist[ indxs[ cur_vtx ] ], + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + CSAXPY( &clp_vtxlist[ clp_nextindx ], tpara, &dvec, + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + clp_vtxlist[ clp_nextindx ].VisibleFrame = 0; + + // interpolate rgba + CLIP_CORNER_RGBA( tempcolors, tpara, cur_vtx, prev_vtx ); + tempcolors++; + + *destindxs++ = clp_nextindx++; + } + + } else { + + geomv_t prevd = plane_distances[ cur_vtx ]; + geomv_t seglen = prevd - plane_distances[ prev_vtx ]; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( prevd, seglen ); + + // interpolate xyz + Vector3 dvec; + VECSUB( &dvec, &clp_vtxlist[ indxs[ prev_vtx ] ], + &clp_vtxlist[ indxs[ cur_vtx ] ] ); + CSAXPY( &clp_vtxlist[ clp_nextindx ], tpara, &dvec, + &clp_vtxlist[ indxs[ cur_vtx ] ] ); + clp_vtxlist[ clp_nextindx ].VisibleFrame = 0; + + // interpolate rgba + CLIP_CORNER_RGBA( tempcolors, tpara, prev_vtx, cur_vtx ); + tempcolors++; + + *destindxs++ = clp_nextindx++; + } + } +#else + geomv_t prevd = plane_distances[ prev_vtx ]; + geomv_t seglen = plane_distances[ cur_vtx ] - prevd; + ASSERT( seglen >= 0 ); + + // don't create intersection vertex if both on plane + if ( seglen > FLOAT_TO_GEOMV( 0.00001 ) ) { + + geomv_t tpara = GEOMV_DIV( -prevd, seglen ); + + // interpolate xyz + Vector3 dvec; + VECSUB( &dvec, &clp_vtxlist[ indxs[ cur_vtx ] ], + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + CSAXPY( &clp_vtxlist[ clp_nextindx ], tpara, &dvec, + &clp_vtxlist[ indxs[ prev_vtx ] ] ); + clp_vtxlist[ clp_nextindx ].VisibleFrame = 0; + + // interpolate rgba + CLIP_CORNER_RGBA( tempcolors, tpara, cur_vtx, prev_vtx ); + tempcolors++; + + *destindxs++ = clp_nextindx++; + } +#endif + // store current index and color + *destindxs++ = indxs[ cur_vtx ]; + *tempcolors++ = indxs[ cur_vtx + numverts ]; + } + break; + + // current pos, previous pos, stay visible + case 0x03: + // store current index and color + *destindxs++ = indxs[ cur_vtx ]; + *tempcolors++ = indxs[ cur_vtx + numverts ]; + break; + } + + // remember previous vertex + prev_vtx = cur_vtx; + } + + // set new number of vertices + destpoly->NumVerts = destindxs - destpoly->VertIndxs; + + // test for degenerated polygons + if ( destpoly->NumVerts < 3 ) + return NULL; + + // apppend colors to vertex indexes + ASSERT( (dword)( tempcolors - temp_colors ) == destpoly->NumVerts ); + memcpy( destindxs, temp_colors, destpoly->NumVerts * sizeof( dword ) ); + + // return clipped polygon in static storage + return destpoly; +} + + +// clip Poly against volume (set of planes) ----------------------------------- +// +Poly *CLIP_VolumePoly( Poly *poly, Plane3 *volume, dword cullmask ) +{ + //NOTE: + // this function returns: + // - NULL if the polygon is trivial reject + // - poly if the polygon is trivial accept + // - pointer to a static Poly (the clipped polygon) + + //NOTE: + // clp_vtxlist and clp_nextindx have to be + // set correctly before calling this function. + + ASSERT( poly != NULL ); + ASSERT( volume != NULL ); + + // check all planes that have not been culled already + for ( int curplane = 0; cullmask != 0x00; cullmask >>= 1, curplane++ ) { + + if ( cullmask & 0x01 ) { + + // clip against current plane + poly = CLIP_PlanePoly( poly, &volume[ curplane ] ); + + // one plane rejects: whole status is trivial reject + if ( poly == NULL ) + return poly; + } + } + + // return clipped polygon/status + return poly; +} + + +// clip Poly against volume (set of planes) ----------------------------------- +// +Poly *CLIP_VolumePolyColors( Poly *poly, Plane3 *volume, dword cullmask ) +{ + //NOTE: + // this function returns: + // - NULL if the polygon is trivial reject + // - poly if the polygon is trivial accept + // - pointer to a static Poly (the clipped polygon) + + //NOTE: + // clp_vtxlist and clp_nextindx have to be + // set correctly before calling this function. + + ASSERT( poly != NULL ); + ASSERT( volume != NULL ); + + // check all planes that have not been culled already + for ( int curplane = 0; cullmask != 0x00; cullmask >>= 1, curplane++ ) { + + if ( cullmask & 0x01 ) { + + // clip against current plane + if ( poly->Flags & POLYFLAG_WEDGEINDEXES ) { + poly = CLIP_PlanePolyWedgeColors( poly, &volume[ curplane ] ); + } else { + poly = CLIP_PlanePolyCornerColors( poly, &volume[ curplane ] ); + } + + // one plane rejects: whole status is trivial reject + if ( poly == NULL ) + return poly; + } + } + + // return clipped polygon/status + return poly; +} + + +// create clipped genobject from unclipped genobject (against volume) --------- +// +GenObject *CLIP_VolumeGenObject( GenObject *clipobj, Plane3 *volume, dword cullmask ) +{ + //NOTE: + // this function returns: + // - NULL if the object is trivial reject + // - pointer to a "pseudo-static" GenObject + // (the clipped object, may be trivial accept) + + ASSERT( clipobj != NULL ); + ASSERT( volume != NULL ); + + if ( clipped_obj == NULL ) { + + clipped_obj = (GenObject *) ALLOCMEM( clipped_obj_size ); + if ( clipped_obj == NULL ) { + OUTOFMEM( 0 ); + } + } + + // init first +#ifdef DEBUG + memset( clipped_obj, 0xcc, clipped_obj_size ); +#endif + + // fetch pointers to original vertex and polyon list + Vertex3 *vtxlist = clipobj->VertexList; + Poly *srcpoly = clipobj->PolyList; + int numpolys = clipobj->NumPolys; + + // copy over old header (including type fields) + ASSERT( clipobj->InstanceSize <= CLIPPED_MAX_INSTANCE_SIZE ); + memcpy( clipped_obj, clipobj, clipobj->InstanceSize ); + + // set pointers to new lists + clipped_obj->VertexList = (Vertex3 *) ( (char*)clipped_obj + clipped_obj->InstanceSize ); + clipped_obj->X_VertexList = (Vertex3 *) ( (char*)clipped_obj->VertexList + SZ_VERTEXLIST ); + clipped_obj->S_VertexList = (SPoint *) ( (char*)clipped_obj->X_VertexList + SZ_XVERTEXLIST ); + clipped_obj->PolyList = (Poly *) ( (char*)clipped_obj->S_VertexList + SZ_SVERTEXLIST ); + + // create pointers to new lists + clp_vtxlist = clipped_obj->VertexList; + clp_nextindx = clipped_obj->NumVerts; + Poly *dstpoly = clipped_obj->PolyList; + dword *dstindx = (dword *) ( (char*)dstpoly + numpolys * sizeof( Poly ) ); + + // copy over original vertices + ASSERT( clipobj->NumVerts <= CLIPPED_MAX_VERTS ); + memcpy( clp_vtxlist, vtxlist, clipobj->NumVerts * sizeof( Vertex3 ) ); + + // copy over original polygons (without indexes) + ASSERT( numpolys <= CLIPPED_MAX_POLYS ); + memcpy( dstpoly, srcpoly, numpolys * sizeof( Poly ) ); + + // clip all polygons + int polyemitted = FALSE; + for ( int pid = numpolys; pid > 0; pid--, dstpoly++ ) { + + Poly *clp = NULL; + + if ( dstpoly->Flags & POLYFLAG_CORNERCOLORS ) { + + // corner colors contained in polygon + clp = CLIP_VolumePolyColors( dstpoly, volume, cullmask ); + + } else if ( ( dstpoly->Flags & POLYFLAG_WEDGEINDEXES ) && + ( clipobj->WedgeLighted != NULL ) ) { + + // use wedge indexes to fetch colors + clp_wcolors = (dword *)clipobj->WedgeLighted; + clp = CLIP_VolumePolyColors( dstpoly, volume, cullmask ); + + } else { + + // only geometry + dstpoly->Flags = POLYFLAG_DEFAULT; + clp = CLIP_VolumePoly( dstpoly, volume, cullmask ); + } + + // check clip result + if ( clp != NULL ) { + + if ( clp != dstpoly ) { + + // copy vertex indexlist + size_t vindxnum = clp->NumVerts; + if ( clp->Flags & POLYFLAG_CORNERCOLORS ) + vindxnum += clp->NumVerts; + if ( clp->Flags & POLYFLAG_WEDGEINDEXES ) + vindxnum += clp->NumVerts; + memcpy( dstindx, clp->VertIndxs, vindxnum * sizeof( dword ) ); + + dstpoly->NumVerts = clp->NumVerts; + dstpoly->VertIndxs = dstindx; + dstpoly->Flags = clp->Flags; + dstindx += vindxnum; + } + polyemitted = TRUE; + + } else { + + //NOTE: + // the original vertex index-list stays + // intact. so if someone wants to retrieve + // vertices for, say, plane distance + // computation, this is still possible, + // although the polygon is clipped entirely. + + // make sure polygon gets rejected + dstpoly->NumVerts = 0; + } + } + + // set correct number of vertices for entire object + int numnewverts = clp_nextindx - clipped_obj->NumVerts; + ASSERT( numnewverts >= 0 ); + clipped_obj->NumVerts += numnewverts; + clipped_obj->NumPolyVerts += numnewverts; + + return polyemitted ? clipped_obj : NULL; +} + + +// create clipped genobject from unclipped genobject (against single plane) --- +// +GenObject *CLIP_PlaneGenObject( GenObject *clipobj, Plane3 *plane ) +{ + //NOTE: + // this function returns: + // - NULL if the object is trivial reject + // - clipobj if the object is trivial accept + // - pointer to a "pseudo-static" GenObject (the clipped object) + + ASSERT( clipobj != NULL ); + ASSERT( plane != NULL ); + + //TODO: + + return NULL; +} + + +// module registration function ----------------------------------------------- +// +REGISTER_MODULE( UTL_CLPO ) +{ + // limit is 31 due to bit-twiddling!! + ASSERT( MAX_CLIPPOLY_VERTICES < 32 ); + + // fill trivial accept table for all vertex counts + dword outcode = 0x02; + for ( int code = 0; code < MAX_CLIPPOLY_VERTICES; code++ ) { + + outcode_acceptall[ code ] = outcode; + outcode = ( outcode << 1 ) | 0x02; + } +} + + + diff --git a/src/libparsec/utl_cull.cpp b/src/libparsec/utl_cull.cpp new file mode 100644 index 0000000..893d82f --- /dev/null +++ b/src/libparsec/utl_cull.cpp @@ -0,0 +1,278 @@ +/* + * PARSEC - Culling Code + * + * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:43 $ + * + * Orginally written by: + * Copyright (c) Markus Hadwiger 1998 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// mathematics header +#include "utl_math.h" + +// model header +#include "utl_model.h" + +// local module header +#include "utl_cull.h" + + + +// determine indexes of reject and accept points with respect to a plane ------ +// +void CULL_ReAcIndexBox3( ReAcIndexBox3 *reac, Plane3 *plane ) +{ + ASSERT( reac != NULL ); + ASSERT( plane != NULL ); + + //NOTE: + // reac->reject will be the point with the + // greatest signed distance to the plane. + // reac->accept will be the point with the + // least signed distance to the plane. + + if ( GEOMV_NEGATIVE( plane->X ) ) { + reac->reject[ 0 ] = 0; + reac->accept[ 0 ] = 3; + } else { + reac->reject[ 0 ] = 3; + reac->accept[ 0 ] = 0; + } + + if ( GEOMV_NEGATIVE( plane->Y ) ) { + reac->reject[ 1 ] = 1; + reac->accept[ 1 ] = 4; + } else { + reac->reject[ 1 ] = 4; + reac->accept[ 1 ] = 1; + } + + if ( GEOMV_NEGATIVE( plane->Z ) ) { + reac->reject[ 2 ] = 2; + reac->accept[ 2 ] = 5; + } else { + reac->reject[ 2 ] = 5; + reac->accept[ 2 ] = 2; + } +} + + +// determine coordinates of reject and accept points with respect to a plane -- +// +void CULL_ReAcPointBox3( ReAcPointBox3 *reac, CullBox3 *cullbox, Plane3 *plane ) +{ + ASSERT( reac != NULL ); + ASSERT( cullbox != NULL ); + ASSERT( plane != NULL ); + + //NOTE: + // reac->reject will be the point with the + // greatest signed distance to the plane. + // reac->accept will be the point with the + // least signed distance to the plane. + + if ( GEOMV_NEGATIVE( plane->X ) ) { + reac->reject.X = cullbox->minmax[ 0 ]; + reac->accept.X = cullbox->minmax[ 3 ]; + } else { + reac->reject.X = cullbox->minmax[ 3 ]; + reac->accept.X = cullbox->minmax[ 0 ]; + } + + if ( GEOMV_NEGATIVE( plane->Y ) ) { + reac->reject.Y = cullbox->minmax[ 1 ]; + reac->accept.Y = cullbox->minmax[ 4 ]; + } else { + reac->reject.Y = cullbox->minmax[ 4 ]; + reac->accept.Y = cullbox->minmax[ 1 ]; + } + + if ( GEOMV_NEGATIVE( plane->Z ) ) { + reac->reject.Z = cullbox->minmax[ 2 ]; + reac->accept.Z = cullbox->minmax[ 5 ]; + } else { + reac->reject.Z = cullbox->minmax[ 5 ]; + reac->accept.Z = cullbox->minmax[ 2 ]; + } +} + + +// augment set of planes by reject/accept points for culling ------------------ +// +void CULL_MakeVolumeCullVolume( Plane3 *volume, CullPlane3 *cullvolume, dword cullmask ) +{ + ASSERT( volume != NULL ); + ASSERT( cullvolume != NULL ); + + for ( ; cullmask != 0x00; cullmask >>= 1, volume++, cullvolume++ ) { + + if ( cullmask & 0x01 ) { + + // copy plane + cullvolume->plane = *volume; + + // calc reac indexes + CULL_ReAcIndexBox3( &cullvolume->reacx, &cullvolume->plane ); + } + } +} + + +// cull an axial bounding box against a cull volume (set of cull planes) ------ +// +int CULL_BoxAgainstCullVolume( CullBox3 *cullbox, CullPlane3 *volume, dword *cullmask ) +{ + //NOTE: + // this function returns: + // - TRUE if the box is trivial reject + // - FALSE if the box is not trivial reject + // - if ( *cullmask == 0x00 ) afterwards the box is trivial accept + // - if ( *cullmask != 0x00 ) afterwards the box needs to be clipped + + ASSERT( cullbox != NULL ); + ASSERT( volume != NULL ); + ASSERT( cullmask != NULL ); + + dword curmask = *cullmask; + CullPlane3* cullplane = volume; + + for ( int curplane = 0; curmask != 0x00; curmask >>= 1, curplane++ ) { + + if ( curmask & 0x01 ) { + + // one plane rejects: whole status is trivial reject + geomv_t dist = PLANEDIST_REJECTPOINT( cullplane, cullbox ); + if ( GEOMV_NEGATIVE( dist ) ) { + return TRUE; + } + + // mask plane if trivial accept + dist = PLANEDIST_ACCEPTPOINT( cullplane, cullbox ); + if ( GEOMV_POSITIVE( dist ) ) { + *cullmask &= ~( 1 << curplane ); + } + } + + // sizeof( CullPlane3 ) is no power of two + cullplane = (CullPlane3 *)( (char *)cullplane + sizeof( cullplane[ 0 ] ) ); + } + + return FALSE; +} + + +// cull an axial bounding box against a volume (set of planes) ---------------- +// +int CULL_BoxAgainstVolume( CullBox3 *cullbox, Plane3 *volume, dword *cullmask ) +{ + //NOTE: + // this function returns: + // - TRUE if the box is trivial reject + // - FALSE if the box is not trivial reject + // - if ( *cullmask == 0x00 ) afterwards the box is trivial accept + // - if ( *cullmask != 0x00 ) afterwards the box needs to be clipped + + ASSERT( cullbox != NULL ); + ASSERT( volume != NULL ); + ASSERT( cullmask != NULL ); + + dword curmask = *cullmask; + + for ( int curplane = 0; curmask != 0x00; curmask >>= 1, curplane++ ) { + + if ( curmask & 0x01 ) { + + Plane3 *plane = &volume[ curplane ]; + + // determine reject/accept points + ReAcPointBox3 reac; + CULL_ReAcPointBox3( &reac, cullbox, plane ); + + // one plane rejects: whole status is trivial reject + if ( PLANE_DOT( plane, &reac.reject ) <= PLANE_OFFSET( plane ) ) { + return TRUE; + } + + // mask plane if trivial accept + if ( PLANE_DOT( plane, &reac.accept ) >= PLANE_OFFSET( plane ) ) { + *cullmask &= ~( 1 << curplane ); + } + } + } + + return FALSE; +} + + +// cull a bounding sphere against a volume (set of planes) -------------------- +// +int CULL_SphereAgainstVolume( Sphere3 *sphere, Plane3 *volume, dword *cullmask ) +{ + //NOTE: + // this function returns: + // - TRUE if the sphere is trivial reject + // - FALSE if the sphere is not trivial reject + // - if ( *cullmask == 0x00 ) afterwards the sphere is trivial accept + // - if ( *cullmask != 0x00 ) afterwards the sphere needs to be clipped + + ASSERT( sphere != NULL ); + ASSERT( volume != NULL ); + ASSERT( cullmask != NULL ); + + dword curmask = *cullmask; + + for ( int curplane = 0; curmask != 0x00; curmask >>= 1, curplane++ ) { + + if ( curmask & 0x01 ) { + + Plane3 *plane = &volume[ curplane ]; + geomv_t dist = PLANE_DOT( plane, sphere ) - PLANE_OFFSET( plane ); + + // one plane rejects: whole status is trivial reject + if ( dist < -sphere->R ) { + return TRUE; + } + + // mask plane if trivial accept + if ( dist > sphere->R ) { + *cullmask &= ~( 1 << curplane ); + } + } + } + + return FALSE; +} + + + diff --git a/src/libparsec/utl_logfile.cpp b/src/libparsec/utl_logfile.cpp new file mode 100644 index 0000000..60ee101 --- /dev/null +++ b/src/libparsec/utl_logfile.cpp @@ -0,0 +1,260 @@ +/* + * PARSEC - Logfile class + * + * $Author: uberlinuxguy $ - $Date: 2004/09/26 03:43:46 $ + * + * Orginally written by: + * Copyright (c) Clemens Beer 2002 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// C library +#ifdef SYSTEM_TARGET_WINDOWS +# include +#else +# include +#endif + +// platform specific includes +#ifdef SYSTEM_TARGET_WINDOWS + #include "windows.h" + #include "mmsystem.h" + #pragma comment( lib, "winmm.lib" ) +#endif // SYSTEM_TARGET_WINDOWS + + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// subsystem headers +#include "sys_defs.h" + +// local module header +#include "utl_logfile.h" + + +// flags ---------------------------------------------------------------------- +// +#define ENABLE_AUTO_FLUSH + +// constants ------------------------------------------------------------------ +// +#define MAX_REGISTERED_LOGFILES 10 + + + +// global logfile ------------------------------------------------------------- +// +#ifdef ENABLE_LOGOUT_COMMAND + + UTL_LogFile g_Logfile( "global.log" ); + +#endif // ENABLE_LOGOUT_COMMAND + +// global list of registered logfiles ----------------------------------------- +// +static UTL_LogFile* g_RegisteredLogfiles[ MAX_REGISTERED_LOGFILES ]; +static int g_nNumRegisteredLogfiles = 0; + + +// register a logfile globally to ensure it is flushed upon program termination +// +PRIVATE +int RegisterLogfile( UTL_LogFile* pLogfile ) +{ + ASSERT( pLogfile != NULL ); + + // check if list is full + if ( g_nNumRegisteredLogfiles >= MAX_REGISTERED_LOGFILES ) { + return FALSE; + } + + // append to list + g_RegisteredLogfiles[ g_nNumRegisteredLogfiles ] = pLogfile; + g_nNumRegisteredLogfiles++; + + return TRUE; +} + + +// flush all registerd logfiles ----------------------------------------------- +// +void UTL_FlushRegisteredLogfiles() +{ + for( int nLogfile = 0; nLogfile < g_nNumRegisteredLogfiles; nLogfile++ ) { + g_RegisteredLogfiles[ nLogfile ]->Flush(); + } +} + + +// add an entry to the logfile ------------------------------------------------ +// +void UTL_LogFile::_AddEntry( const char* szEntry, size_t len2 ) +{ + ASSERT( szEntry != NULL ); + + //FIXME: use SYSs_GetCurTimeString() + + // prepend the current date/time + +#ifdef SYSTEM_TARGET_WINDOWS + + //FIXME: recheck whether SYSs_GetCurTimeString() works properly + //fprintf( fp, "%s: ", SYSs_GetCurTimeString() ); + + LARGE_INTEGER now; + LARGE_INTEGER TimeFreq; + QueryPerformanceCounter( &now ); + QueryPerformanceFrequency( &TimeFreq ); + + timeval tv; + tv.tv_usec = (long) ( ( now.QuadPart % TimeFreq.QuadPart * 1000000 ) / TimeFreq.QuadPart ); + tv.tv_sec = (long) ( now.QuadPart / TimeFreq.QuadPart ); + +#else + + struct timeval tv; + struct timezone tz; + gettimeofday( &tv, &tz ); + +#endif + + char szTimeString[ 32 + 1 ]; + snprintf( szTimeString, 32, "%u.%06u\t", (unsigned int)tv.tv_sec, (unsigned int)tv.tv_usec ); + szTimeString[ 32 ] = 0; + + size_t len1 = strlen( szTimeString ); + + if ( ( m_nBufferLen + len1 + len2 ) >= MAX_LOG_BUFFER_LEN ) { + Flush(); + } + + // check whether to directly write to the file + if ( ( len1 + len2 ) >= MAX_LOG_BUFFER_LEN ) { + fwrite( szTimeString, 1, len1, m_pFile ); + fwrite( szEntry, 1, len2, m_pFile ); + } else { + // copy strings to buffer + memcpy( &m_szBuffer[ m_nBufferLen ], szTimeString, len1 ); + memcpy( &m_szBuffer[ m_nBufferLen + len1 ], szEntry, len2 ); + m_nBufferLen += ( len1 + len2 ); + m_szBuffer[ m_nBufferLen ] = 0; + +#define REFFRAME_TO_FORCE_FLUSH DEFAULT_REFFRAME_FREQUENCY + +#ifdef ENABLE_AUTO_FLUSH + // check for forced flush + if ( ( m_LastFlushRefframe + REFFRAME_TO_FORCE_FLUSH ) < SYSs_GetRefFrameCount() ) { + Flush(); + } +#endif // ENABLE_AUTO_FLUSH + } +} + +// standard ctor -------------------------------------------------------------- +// +UTL_LogFile::UTL_LogFile( const char* szFilename /* = NULL */) : + m_nBufferLen( 0 ), + m_pFile( NULL ) +{ + m_szBuffer[ 0 ] = 0; + + if ( szFilename != NULL ) { + if ( !Open( szFilename ) ) { + MSGOUT( "error opening logfile '%s'", szFilename ); + } + } + + m_LastFlushRefframe = SYSs_GetRefFrameCount(); + + // register the logfile + RegisterLogfile( this ); +} + +// standard dtor -------------------------------------------------------------- +// +UTL_LogFile::~UTL_LogFile() +{ + if ( m_pFile != NULL ) { + Flush(); + fclose( m_pFile ); + } +} + +// open the logfile ----------------------------------------------------------- +// +int UTL_LogFile::Open( const char* szFilename ) +{ + ASSERT( szFilename != NULL ); + ASSERT( m_pFile == NULL ); + + m_pFile = fopen( szFilename, "a" ); + return ( m_pFile != NULL ); +} + +// printf like adding to the logfile ------------------------------------------ +// +int UTL_LogFile::printf( const char *format, ... ) +{ + long formatlen = strlen( format ); + if ( formatlen < 1 ) { + return -1; + } + + char szTemp[ MAX_LOG_BUFFER_LEN + 1 ]; + + va_list ap; + va_start( ap, format ); + int rc = vsnprintf( szTemp, MAX_LOG_BUFFER_LEN, format, ap ); + va_end( ap ); + + if ( rc > 0 ) { + strcat( szTemp, "\n" ); + _AddEntry( szTemp, rc + 1 ); + } + + return rc; +} + +// flush the buffer to the disk file ------------------------------------------ +// +void UTL_LogFile::Flush() +{ + ASSERT( m_pFile != NULL ); + + fwrite( m_szBuffer, m_nBufferLen, 1, m_pFile ); + + m_szBuffer[ 0 ] = 0; + m_nBufferLen = 0; + + m_LastFlushRefframe = SYSs_GetRefFrameCount(); + + fflush( m_pFile ); +} diff --git a/src/libparsec/utl_math.cpp b/src/libparsec/utl_math.cpp new file mode 100644 index 0000000..72943d6 --- /dev/null +++ b/src/libparsec/utl_math.cpp @@ -0,0 +1,620 @@ +/* + * PARSEC - Math Code I (ANSI-C) + * + * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:43 $ + * + * Orginally written by: + * Copyright (c) Clemens Beer 2002 + * Copyright (c) Markus Hadwiger 1998-1999 + * Copyright (c) Andreas Varga 1998 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// mathematics header +#include "utl_math.h" + +// local module header + + +// flags +//#define USE_SINCOSTABLE + + +// sine/cosine tables --------------------------------------------------------- +// +float fsin_tab[] = +#include "utl_fsin.h" + +float fcos_tab[] = +#include "utl_fcos.h" + + +// adjoint matrix sub-determinant table --------------------------------------- +// +dword adj_tab[ 4*9 ] = { + +#define M_WIDTH 4 // number of row elements + + M_WIDTH*1+1, // [1][1] + M_WIDTH*2+3, // [2][2] + M_WIDTH*1+3, // [1][2] + M_WIDTH*2+1, // [2][1] + + M_WIDTH*0+3, // [0][2] + M_WIDTH*2+1, // [2][1] + M_WIDTH*0+1, // [0][1] + M_WIDTH*2+3, // [2][2] + + M_WIDTH*0+1, // [0][1] + M_WIDTH*1+3, // [1][2] + M_WIDTH*0+3, // [0][2] + M_WIDTH*1+1, // [1][1] + + M_WIDTH*1+3, // [1][2] + M_WIDTH*2+0, // [2][0] + M_WIDTH*1+0, // [1][0] + M_WIDTH*2+3, // [2][2] + + M_WIDTH*0+0, // [0][0] + M_WIDTH*2+3, // [2][2] + M_WIDTH*0+3, // [0][2] + M_WIDTH*2+0, // [2][0] + + M_WIDTH*0+3, // [0][2] + M_WIDTH*1+0, // [1][0] + M_WIDTH*0+0, // [0][0] + M_WIDTH*1+3, // [1][2] + + M_WIDTH*1+0, // [1][0] + M_WIDTH*2+1, // [2][1] + M_WIDTH*1+1, // [1][1] + M_WIDTH*2+0, // [2][0] + + M_WIDTH*0+1, // [0][1] + M_WIDTH*2+0, // [2][0] + M_WIDTH*0+0, // [0][0] + M_WIDTH*2+1, // [2][1] + + M_WIDTH*0+0, // [0][0] + M_WIDTH*1+1, // [1][1] + M_WIDTH*0+1, // [0][1] + M_WIDTH*1+0, // [1][0] +}; + + +// calculate adjoint 3x3 matrix ----------------------------------------------- +// +void AdjointMtx( const Xmatrx smatrx, Xmatrx dmatrx ) +{ + ASSERT( smatrx != NULL ); + ASSERT( dmatrx != NULL ); + ASSERT( smatrx != dmatrx ); + + geomv_t *pdmatrx = (geomv_t *) dmatrx; + + int tabindx = 0; + for ( int curdet = 0; curdet < 9; curdet++, tabindx+=4 ) { + + geomv_t A = *( (geomv_t *)smatrx + adj_tab[ tabindx + 0 ] ); + geomv_t B = *( (geomv_t *)smatrx + adj_tab[ tabindx + 2 ] ); + geomv_t C = *( (geomv_t *)smatrx + adj_tab[ tabindx + 3 ] ); + geomv_t D = *( (geomv_t *)smatrx + adj_tab[ tabindx + 1 ] ); + + geomv_t d1 = GEOMV_MUL( A, D ); + geomv_t d2 = GEOMV_MUL( B, C ); + + pdmatrx[ curdet ] = d1 - d2; + } +} + + +// multiply two 4x4 matrices -------------------------------------------------- +// +void MtxMtxMUL( const Xmatrx matrxb, const Xmatrx matrxa, Xmatrx dmatrx ) +{ + ASSERT( matrxb != NULL ); + ASSERT( matrxa != NULL ); + ASSERT( dmatrx != NULL ); + ASSERT( matrxb != dmatrx ); + ASSERT( matrxa != dmatrx ); + + //NOTE: + // D = B * A + // --------- + // [ d d d d ] [ b b b b ] [ a a a a ] + // [ d d d d ] = [ b b b b ] * [ a a a a ] + // [ d d d d ] [ b b b b ] [ a a a a ] + // [ 0 0 0 1 ] [ 0 0 0 1 ] [ 0 0 0 1 ] + + dmatrx[0][0] = GEOMV_MUL(matrxb[0][0],matrxa[0][0]) + GEOMV_MUL(matrxb[0][1],matrxa[1][0]) + GEOMV_MUL(matrxb[0][2],matrxa[2][0]); + dmatrx[0][1] = GEOMV_MUL(matrxb[0][0],matrxa[0][1]) + GEOMV_MUL(matrxb[0][1],matrxa[1][1]) + GEOMV_MUL(matrxb[0][2],matrxa[2][1]); + dmatrx[0][2] = GEOMV_MUL(matrxb[0][0],matrxa[0][2]) + GEOMV_MUL(matrxb[0][1],matrxa[1][2]) + GEOMV_MUL(matrxb[0][2],matrxa[2][2]); + dmatrx[0][3] = GEOMV_MUL(matrxb[0][0],matrxa[0][3]) + GEOMV_MUL(matrxb[0][1],matrxa[1][3]) + GEOMV_MUL(matrxb[0][2],matrxa[2][3]) + matrxb[0][3]; + dmatrx[1][0] = GEOMV_MUL(matrxb[1][0],matrxa[0][0]) + GEOMV_MUL(matrxb[1][1],matrxa[1][0]) + GEOMV_MUL(matrxb[1][2],matrxa[2][0]); + dmatrx[1][1] = GEOMV_MUL(matrxb[1][0],matrxa[0][1]) + GEOMV_MUL(matrxb[1][1],matrxa[1][1]) + GEOMV_MUL(matrxb[1][2],matrxa[2][1]); + dmatrx[1][2] = GEOMV_MUL(matrxb[1][0],matrxa[0][2]) + GEOMV_MUL(matrxb[1][1],matrxa[1][2]) + GEOMV_MUL(matrxb[1][2],matrxa[2][2]); + dmatrx[1][3] = GEOMV_MUL(matrxb[1][0],matrxa[0][3]) + GEOMV_MUL(matrxb[1][1],matrxa[1][3]) + GEOMV_MUL(matrxb[1][2],matrxa[2][3]) + matrxb[1][3]; + dmatrx[2][0] = GEOMV_MUL(matrxb[2][0],matrxa[0][0]) + GEOMV_MUL(matrxb[2][1],matrxa[1][0]) + GEOMV_MUL(matrxb[2][2],matrxa[2][0]); + dmatrx[2][1] = GEOMV_MUL(matrxb[2][0],matrxa[0][1]) + GEOMV_MUL(matrxb[2][1],matrxa[1][1]) + GEOMV_MUL(matrxb[2][2],matrxa[2][1]); + dmatrx[2][2] = GEOMV_MUL(matrxb[2][0],matrxa[0][2]) + GEOMV_MUL(matrxb[2][1],matrxa[1][2]) + GEOMV_MUL(matrxb[2][2],matrxa[2][2]); + dmatrx[2][3] = GEOMV_MUL(matrxb[2][0],matrxa[0][3]) + GEOMV_MUL(matrxb[2][1],matrxa[1][3]) + GEOMV_MUL(matrxb[2][2],matrxa[2][3]) + matrxb[2][3]; +} + + +// multiply two 4x4 matrices (neglects translation part of matrix a) ---------- +// +void MtxMtxMULt( const Xmatrx matrxb, const Xmatrx matrxa, Xmatrx dmatrx ) +{ + ASSERT( matrxb != NULL ); + ASSERT( matrxa != NULL ); + ASSERT( dmatrx != NULL ); + ASSERT( matrxb != dmatrx ); + ASSERT( matrxa != dmatrx ); + + //NOTE: + // D = B * A + // --------- + // [ d d d d ] [ b b b b ] [ a a a 0 ] + // [ d d d d ] = [ b b b b ] * [ a a a 0 ] + // [ d d d d ] [ b b b b ] [ a a a 0 ] + // [ 0 0 0 1 ] [ 0 0 0 1 ] [ 0 0 0 1 ] + + dmatrx[0][0] = GEOMV_MUL(matrxb[0][0],matrxa[0][0]) + GEOMV_MUL(matrxb[0][1],matrxa[1][0]) + GEOMV_MUL(matrxb[0][2],matrxa[2][0]); + dmatrx[0][1] = GEOMV_MUL(matrxb[0][0],matrxa[0][1]) + GEOMV_MUL(matrxb[0][1],matrxa[1][1]) + GEOMV_MUL(matrxb[0][2],matrxa[2][1]); + dmatrx[0][2] = GEOMV_MUL(matrxb[0][0],matrxa[0][2]) + GEOMV_MUL(matrxb[0][1],matrxa[1][2]) + GEOMV_MUL(matrxb[0][2],matrxa[2][2]); + dmatrx[0][3] = matrxb[0][3]; + dmatrx[1][0] = GEOMV_MUL(matrxb[1][0],matrxa[0][0]) + GEOMV_MUL(matrxb[1][1],matrxa[1][0]) + GEOMV_MUL(matrxb[1][2],matrxa[2][0]); + dmatrx[1][1] = GEOMV_MUL(matrxb[1][0],matrxa[0][1]) + GEOMV_MUL(matrxb[1][1],matrxa[1][1]) + GEOMV_MUL(matrxb[1][2],matrxa[2][1]); + dmatrx[1][2] = GEOMV_MUL(matrxb[1][0],matrxa[0][2]) + GEOMV_MUL(matrxb[1][1],matrxa[1][2]) + GEOMV_MUL(matrxb[1][2],matrxa[2][2]); + dmatrx[1][3] = matrxb[1][3]; + dmatrx[2][0] = GEOMV_MUL(matrxb[2][0],matrxa[0][0]) + GEOMV_MUL(matrxb[2][1],matrxa[1][0]) + GEOMV_MUL(matrxb[2][2],matrxa[2][0]); + dmatrx[2][1] = GEOMV_MUL(matrxb[2][0],matrxa[0][1]) + GEOMV_MUL(matrxb[2][1],matrxa[1][1]) + GEOMV_MUL(matrxb[2][2],matrxa[2][1]); + dmatrx[2][2] = GEOMV_MUL(matrxb[2][0],matrxa[0][2]) + GEOMV_MUL(matrxb[2][1],matrxa[1][2]) + GEOMV_MUL(matrxb[2][2],matrxa[2][2]); + dmatrx[2][3] = matrxb[2][3]; +} + + +// multiply 4x4 matrix by 4x1 matrix (column vector) -------------------------- +// +void MtxVctMUL( const Xmatrx matrx, const Vector3 *svect, Vector3 *dvect ) +{ + ASSERT( matrx != NULL ); + ASSERT( svect != NULL ); + ASSERT( dvect != NULL ); + ASSERT( svect != dvect ); + + dvect->X = GEOMV_MUL(matrx[0][0],svect->X) + GEOMV_MUL(matrx[0][1],svect->Y) + GEOMV_MUL(matrx[0][2],svect->Z) + matrx[0][3]; + dvect->Y = GEOMV_MUL(matrx[1][0],svect->X) + GEOMV_MUL(matrx[1][1],svect->Y) + GEOMV_MUL(matrx[1][2],svect->Z) + matrx[1][3]; + dvect->Z = GEOMV_MUL(matrx[2][0],svect->X) + GEOMV_MUL(matrx[2][1],svect->Y) + GEOMV_MUL(matrx[2][2],svect->Z) + matrx[2][3]; +} + + +// multiply 4x4 matrix by 4x1 matrix (column vector); skip translation -------- +// +void MtxVctMULt( const Xmatrx matrx, const Vector3 *svect, Vector3 *dvect ) +{ + ASSERT( matrx != NULL ); + ASSERT( svect != NULL ); + ASSERT( dvect != NULL ); + ASSERT( svect != dvect ); + + //NOTE: + // actually 3x3 matrix times 3x1 matrix since all + // homogeneous components (including translation!) + // are neglected (assumed to be zero/one). + + dvect->X = GEOMV_MUL(matrx[0][0],svect->X) + GEOMV_MUL(matrx[0][1],svect->Y) + GEOMV_MUL(matrx[0][2],svect->Z); + dvect->Y = GEOMV_MUL(matrx[1][0],svect->X) + GEOMV_MUL(matrx[1][1],svect->Y) + GEOMV_MUL(matrx[1][2],svect->Z); + dvect->Z = GEOMV_MUL(matrx[2][0],svect->X) + GEOMV_MUL(matrx[2][1],svect->Y) + GEOMV_MUL(matrx[2][2],svect->Z); +} + + +// multiply basis vector 3 by scalar (generate direction vector) -------------- +// +void DirVctMUL( const Xmatrx matrx, geomv_t scalar, Vector3 *dvect ) +{ + ASSERT( matrx != NULL ); + ASSERT( dvect != NULL ); + + dvect->X = GEOMV_MUL( matrx[ 0 ][ 2 ], scalar ); + dvect->Y = GEOMV_MUL( matrx[ 1 ][ 2 ], scalar ); + dvect->Z = GEOMV_MUL( matrx[ 2 ][ 2 ], scalar ); +} + +// multiply basis vector 3 by scalar (generate horizontal slide vector) ------- +// +void RightVctMUL( const Xmatrx matrx, geomv_t scalar, Vector3 *dvect ) +{ + ASSERT( matrx != NULL ); + ASSERT( dvect != NULL ); + + dvect->X = GEOMV_MUL( matrx[ 0 ][ 0 ], scalar ); + dvect->Y = GEOMV_MUL( matrx[ 1 ][ 0 ], scalar ); + dvect->Z = GEOMV_MUL( matrx[ 2 ][ 0 ], scalar ); +} + +// multiply basis vector 3 by scalar (generate vertical slide vector) --------- +// +void UpVctMUL( const Xmatrx matrx, geomv_t scalar, Vector3 *dvect ) +{ + ASSERT( matrx != NULL ); + ASSERT( dvect != NULL ); + + dvect->X = GEOMV_MUL( matrx[ 0 ][ 1 ], scalar ); + dvect->Y = GEOMV_MUL( matrx[ 1 ][ 1 ], scalar ); + dvect->Z = GEOMV_MUL( matrx[ 2 ][ 1 ], scalar ); +} + +// Reflect incident vector (ivec) on surface normal to produce reflection (destvec) +// 'normal' needs to be normalized, ivec doesn't +// +void VctReflect( const Vector3 *ivec, const Vector3 *normal, Vector3 *destvec ) +{ + ASSERT(ivec != NULL); + ASSERT(destvec != NULL); + ASSERT(normal != NULL); + + float dot = DotProduct(ivec, normal); + + destvec->X = ivec->X - 2.0f * dot * normal->X; + destvec->Y = ivec->Y - 2.0f * dot * normal->Y; + destvec->Z = ivec->Z - 2.0f * dot * normal->Z; +} + +// calculate new position from forward/horizontal/vertical movements ---------- +// +void CalcMovement( Vector3* movement, const Xmatrx frame, fixed_t forward, geomv_t horiz, geomv_t vert, refframe_t refframes ) +{ + ASSERT( movement != NULL ); + ASSERT( frame != NULL ); + + // horizontal-slide + Vector3 rightvec; + geomv_t horiz_slide = horiz * refframes; + RightVctMUL( frame, horiz_slide, &rightvec ); + movement->X = rightvec.X; + movement->Y = rightvec.Y; + movement->Z = rightvec.Z; + + // vertical-slide + Vector3 upvec; + geomv_t vert_slide = vert * refframes; + UpVctMUL( frame, vert_slide, &upvec ); + movement->X += upvec.X; + movement->Y += upvec.Y; + movement->Z += upvec.Z; + + // forward movement + Vector3 dirvec; + fixed_t forward_movement = forward * refframes; + DirVctMUL( frame, FIXED_TO_GEOMV( forward_movement ), &dirvec ); + movement->X += dirvec.X; + movement->Y += dirvec.Y; + movement->Z += dirvec.Z; +} + +// fetch sine/cosine value for given angle from table ------------------------- +// +void GetSinCos( dword angle, sincosval_s *resultp ) +{ + ASSERT( resultp != NULL ); + +#ifdef USE_SINCOSTABLE + + //NOTE: + // uses 32K table (4K entries for sin and cos each) + // angles are in BAMS + + int tabindx = ( angle & 0xffff ) >> 4; + resultp->sinval = FLOAT_TO_GEOMV( fsin_tab[ tabindx ] ); + resultp->cosval = FLOAT_TO_GEOMV( fcos_tab[ tabindx ] ); + +#else + + resultp->sinval = FLOAT_TO_GEOMV( sin( BAMS_TO_RAD( angle ) ) ); + resultp->cosval = FLOAT_TO_GEOMV( cos( BAMS_TO_RAD( angle ) ) ); + +#endif + +} + + +// rotate vector space around x axis (multiply from the right) ---------------- +// +void ObjRotX( Xmatrx matrix, bams_t pitch ) +{ + ASSERT( matrix != NULL ); + + sincosval_s sincosv; + GetSinCos( pitch, &sincosv ); + + Xmatrx rotmtx; + rotmtx[0][0] = GEOMV_1; + rotmtx[0][1] = GEOMV_0; + rotmtx[0][2] = GEOMV_0; +// rotmtx[0][3] = GEOMV_0; + rotmtx[1][0] = GEOMV_0; + rotmtx[1][1] = sincosv.cosval; + rotmtx[1][2] = -sincosv.sinval; +// rotmtx[1][3] = GEOMV_0; + rotmtx[2][0] = GEOMV_0; + rotmtx[2][1] = sincosv.sinval; + rotmtx[2][2] = sincosv.cosval; +// rotmtx[2][3] = GEOMV_0; + + Xmatrx destmtx; + MtxMtxMULt( matrix, rotmtx, destmtx ); + memcpy( matrix, destmtx, sizeof( Xmatrx ) ); +} + + +// rotate vector space around y axis (multiply from the right) ---------------- +// +void ObjRotY( Xmatrx matrix, bams_t yaw ) +{ + ASSERT( matrix != NULL ); + + sincosval_s sincosv; + GetSinCos( yaw, &sincosv ); + + Xmatrx rotmtx; + rotmtx[0][0] = sincosv.cosval; + rotmtx[0][1] = GEOMV_0; + rotmtx[0][2] = sincosv.sinval; +// rotmtx[0][3] = GEOMV_0; + rotmtx[1][0] = GEOMV_0; + rotmtx[1][1] = GEOMV_1; + rotmtx[1][2] = GEOMV_0; +// rotmtx[1][3] = GEOMV_0; + rotmtx[2][0] = -sincosv.sinval; + rotmtx[2][1] = GEOMV_0; + rotmtx[2][2] = sincosv.cosval; +// rotmtx[2][3] = GEOMV_0; + + Xmatrx destmtx; + MtxMtxMULt( matrix, rotmtx, destmtx ); + memcpy( matrix, destmtx, sizeof( Xmatrx ) ); +} + + +// rotate vector space around z axis (multiply from the right) ---------------- +// +void ObjRotZ( Xmatrx matrix, bams_t roll ) +{ + ASSERT( matrix != NULL ); + + sincosval_s sincosv; + GetSinCos( roll, &sincosv ); + + Xmatrx rotmtx; + rotmtx[0][0] = sincosv.cosval; + rotmtx[0][1] = -sincosv.sinval; + rotmtx[0][2] = GEOMV_0; +// rotmtx[0][3] = GEOMV_0; + rotmtx[1][0] = sincosv.sinval; + rotmtx[1][1] = sincosv.cosval; + rotmtx[1][2] = GEOMV_0; +// rotmtx[1][3] = GEOMV_0; + rotmtx[2][0] = GEOMV_0; + rotmtx[2][1] = GEOMV_0; + rotmtx[2][2] = GEOMV_1; +// rotmtx[2][3] = GEOMV_0; + + Xmatrx destmtx; + MtxMtxMULt( matrix, rotmtx, destmtx ); + memcpy( matrix, destmtx, sizeof( Xmatrx ) ); +} + + +// rotate vector space around x axis (multiply from the left) ----------------- +// +void CamRotX( Xmatrx matrix, bams_t pitch ) +{ + ASSERT( matrix != NULL ); + + sincosval_s sincosv; + GetSinCos( pitch, &sincosv ); + + Xmatrx rotmtx; + rotmtx[0][0] = GEOMV_1; + rotmtx[0][1] = GEOMV_0; + rotmtx[0][2] = GEOMV_0; + rotmtx[0][3] = GEOMV_0; + rotmtx[1][0] = GEOMV_0; + rotmtx[1][1] = sincosv.cosval; + rotmtx[1][2] = -sincosv.sinval; + rotmtx[1][3] = GEOMV_0; + rotmtx[2][0] = GEOMV_0; + rotmtx[2][1] = sincosv.sinval; + rotmtx[2][2] = sincosv.cosval; + rotmtx[2][3] = GEOMV_0; + + Xmatrx destmtx; + MtxMtxMUL( rotmtx, matrix, destmtx ); + memcpy( matrix, destmtx, sizeof( Xmatrx ) ); +} + + +// rotate vector space around y axis (multiply from the left) ----------------- +// +void CamRotY( Xmatrx matrix, bams_t yaw ) +{ + ASSERT( matrix != NULL ); + + sincosval_s sincosv; + GetSinCos( yaw, &sincosv ); + + Xmatrx rotmtx; + rotmtx[0][0] = sincosv.cosval; + rotmtx[0][1] = GEOMV_0; + rotmtx[0][2] = sincosv.sinval; + rotmtx[0][3] = GEOMV_0; + rotmtx[1][0] = GEOMV_0; + rotmtx[1][1] = GEOMV_1; + rotmtx[1][2] = GEOMV_0; + rotmtx[1][3] = GEOMV_0; + rotmtx[2][0] = -sincosv.sinval; + rotmtx[2][1] = GEOMV_0; + rotmtx[2][2] = sincosv.cosval; + rotmtx[2][3] = GEOMV_0; + + Xmatrx destmtx; + MtxMtxMUL( rotmtx, matrix, destmtx ); + memcpy( matrix, destmtx, sizeof( Xmatrx ) ); +} + + +// rotate vector space around z axis (multiply from the left) ----------------- +// +void CamRotZ( Xmatrx matrix, bams_t roll ) +{ + ASSERT( matrix != NULL ); + + sincosval_s sincosv; + GetSinCos( roll, &sincosv ); + + Xmatrx rotmtx; + rotmtx[0][0] = sincosv.cosval; + rotmtx[0][1] = -sincosv.sinval; + rotmtx[0][2] = GEOMV_0; + rotmtx[0][3] = GEOMV_0; + rotmtx[1][0] = sincosv.sinval; + rotmtx[1][1] = sincosv.cosval; + rotmtx[1][2] = GEOMV_0; + rotmtx[1][3] = GEOMV_0; + rotmtx[2][0] = GEOMV_0; + rotmtx[2][1] = GEOMV_0; + rotmtx[2][2] = GEOMV_1; + rotmtx[2][3] = GEOMV_0; + + Xmatrx destmtx; + MtxMtxMUL( rotmtx, matrix, destmtx ); + memcpy( matrix, destmtx, sizeof( Xmatrx ) ); +} + + +// calc dot-product of two vectors (*v1 * *v2) -------------------------------- +// +geomv_t DotProduct( const Vector3 *vect1, const Vector3 *vect2 ) +{ + ASSERT( vect1 != NULL ); + ASSERT( vect2 != NULL ); + + return GEOMV_MUL( vect1->X, vect2->X ) + GEOMV_MUL( vect1->Y, vect2->Y ) + GEOMV_MUL( vect1->Z, vect2->Z ); +} + + +// calc cross product of two vectors (*cproduct = *v1 x *v2) ------------------ +// +void CrossProduct( const Vector3 *vect1, const Vector3 *vect2, Vector3 *cproduct ) +{ + ASSERT( vect1 != NULL ); + ASSERT( vect2 != NULL ); + ASSERT( cproduct != NULL ); + ASSERT( vect1 != cproduct ); + ASSERT( vect2 != cproduct ); + + cproduct->X = GEOMV_MUL( vect1->Y, vect2->Z ) - GEOMV_MUL( vect1->Z, vect2->Y ); + cproduct->Y = GEOMV_MUL( vect1->Z, vect2->X ) - GEOMV_MUL( vect1->X, vect2->Z ); + cproduct->Z = GEOMV_MUL( vect1->X, vect2->Y ) - GEOMV_MUL( vect1->Y, vect2->X ); +} + + +// calc cross product of two vectors imbedded in matrix ----------------------- +// +void CrossProduct2( const geomv_t *vect1, const geomv_t *vect2, geomv_t *cproduct ) +{ + ASSERT( vect1 != NULL ); + ASSERT( vect2 != NULL ); + ASSERT( cproduct != NULL ); + ASSERT( vect1 != cproduct ); + ASSERT( vect2 != cproduct ); + + cproduct[0] = GEOMV_MUL( vect1[4], vect2[8] ) - GEOMV_MUL( vect1[8], vect2[4] ); + cproduct[4] = GEOMV_MUL( vect1[8], vect2[0] ) - GEOMV_MUL( vect1[0], vect2[8] ); + cproduct[8] = GEOMV_MUL( vect1[0], vect2[4] ) - GEOMV_MUL( vect1[4], vect2[0] ); +} + + +// re-orthogonalize matrix column vectors ------------------------------------- +// +void ReOrthoMtx( Xmatrx matrix ) +{ + ASSERT( matrix != NULL ); + + //TODO: + // replace with numerically more + // sane version. + + CrossProduct2( &matrix[ 0 ][ 0 ], &matrix[ 0 ][ 1 ], &matrix[ 0 ][ 2 ] ); + CrossProduct2( &matrix[ 0 ][ 1 ], &matrix[ 0 ][ 2 ], &matrix[ 0 ][ 0 ] ); +} + +#ifdef PARSEC_CLIENT + +// process entire object (transforms and projects all vertices) --------------- +// +void ProcessObject( GenObject *object ) +{ + ASSERT( object != NULL ); + + // leave normals alone + int base = object->NumNormals; + + Vertex3 *vtxlist = &object->VertexList[ base ]; + Vertex3 *x_vtxlist = &object->X_VertexList[ base ]; + SPoint *s_vtxlist = &object->S_VertexList[ base ]; + + for ( int numvtxs = object->NumPolyVerts; numvtxs > 0; numvtxs--, vtxlist++ ) { + + // only transform and project actually visible vertices + if ( vtxlist->VisibleFrame == CurVisibleFrame ) { + + // transform vertex into view-space + MtxVctMUL( object->CurrentXmatrx, vtxlist, x_vtxlist ); + + // project vertex onto screen (but do not add origin offset!!) + s_vtxlist->X = GEOMV_TO_COORD( GEOMV_DIV( x_vtxlist->X, x_vtxlist->Z ) ); + s_vtxlist->Y = GEOMV_TO_COORD( GEOMV_DIV( x_vtxlist->Y, x_vtxlist->Z ) ); + } + + x_vtxlist++; + s_vtxlist++; + } +} + + +#endif // PARSEC_CLIENT + + + diff --git a/src/libparsec/utl_math2.cpp b/src/libparsec/utl_math2.cpp new file mode 100644 index 0000000..c783fe0 --- /dev/null +++ b/src/libparsec/utl_math2.cpp @@ -0,0 +1,1231 @@ +/* + * PARSEC - Math Code II (ANSI-C) + * + * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:43 $ + * + * Orginally written by: + * Copyright (c) Markus Hadwiger 1996-1999 + * Copyright (c) Clemens Beer 2001 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" + +// global externals +#include "globals.h" + +// mathematics header +#include "utl_math.h" + +// local module header + + +// to prevent warnings when converting doubles to floats +#ifdef SYSTEM_COMPILER_MSVC + #pragma warning ( disable : 4244 ) +#endif // SYSTEM_COMPILER_MSVC + +// global matrix that can be used as destination by assembly math code -------- +// +ALLOC_DESTXMATRX( DestXmatrx ); + + +// calculate vector length ---------------------------------------------------- +// +geomv_t VctLenX( Vector3 *vec ) +{ + ASSERT( vec != NULL ); + + float x = GEOMV_TO_FLOAT( vec->X ); + float y = GEOMV_TO_FLOAT( vec->Y ); + float z = GEOMV_TO_FLOAT( vec->Z ); + + float norm = sqrtf( x*x + y*y + z*z ); + + return FLOAT_TO_GEOMV( norm ); +} + + +// calculate vector length (approximated version) ----------------------------- +// +geomv_t VctLen( Vector3 *vec ) +{ + ASSERT( vec != NULL ); + + //NOTE: + // this version approximates a vector's length + // by using the following formula: + // len = vmax + (11/32)vmed + (1/4)vmin + // [this gives a result that is accurate within 8%] + + geomv_t vmax = vec->X; + geomv_t vmed = vec->Y; + geomv_t vmin = vec->Z; + + ABS_GEOMV( vmax ); + ABS_GEOMV( vmed ); + ABS_GEOMV( vmin ); + + if ( DW32( vmax ) < DW32( vmed ) ) + SWAP_GEOMV( vmax, vmed ); + if ( DW32( vmax ) < DW32( vmin ) ) + SWAP_GEOMV( vmax, vmin ); + if ( DW32( vmed ) < DW32( vmin ) ) + SWAP_GEOMV( vmed, vmin ); + + geomv_t norm = vmax + ( vmed * ( 11.0f / 8.0f ) + vmin ) / 4.0f; + + return norm; +} + + +// normalize 3-D vector ------------------------------------------------------- +// +void NormVctX( Vector3 *vec ) +{ + //NOTE: + // this function doesn't handle null + // vectors transparently. there is only + // an assertion. otherwise NaN's will be + // the result. + + ASSERT( vec != NULL ); + + float x = GEOMV_TO_FLOAT( vec->X ); + float y = GEOMV_TO_FLOAT( vec->Y ); + float z = GEOMV_TO_FLOAT( vec->Z ); + + float norm = sqrtf( x*x + y*y + z*z ); + + ASSERT( norm > 1e-7 ); +// if ( norm <= 1e-7 ) { +// return; +// } + + vec->X = FLOAT_TO_GEOMV( x / norm ); + vec->Y = FLOAT_TO_GEOMV( y / norm ); + vec->Z = FLOAT_TO_GEOMV( z / norm ); +} + + +// normalize 3-D vector (approximated version) -------------------------------- +// +void NormVct( Vector3 *vec ) +{ + //NOTE: + // this function doesn't handle null + // vectors transparently. there is only + // an assertion. otherwise NaN's will be + // the result. + + ASSERT( vec != NULL ); + + geomv_t vmax = vec->X; + geomv_t vmed = vec->Y; + geomv_t vmin = vec->Z; + + ABS_GEOMV( vmax ); + ABS_GEOMV( vmed ); + ABS_GEOMV( vmin ); + + if ( DW32( vmax ) < DW32( vmed ) ) + SWAP_GEOMV( vmax, vmed ); + if ( DW32( vmax ) < DW32( vmin ) ) + SWAP_GEOMV( vmax, vmin ); + if ( DW32( vmed ) < DW32( vmin ) ) + SWAP_GEOMV( vmed, vmin ); + + geomv_t norm = vmax + ( vmed * ( 11.0f / 8.0f ) + vmin ) / 4.0f; + + ASSERT( norm > GEOMV_VANISHING ); +// if ( norm <= GEOMV_VANISHING ) { +// return; +// } + + vec->X = GEOMV_DIV( vec->X, norm ); + vec->Y = GEOMV_DIV( vec->Y, norm ); + vec->Z = GEOMV_DIV( vec->Z, norm ); +} + + +// normalize vectors of upper left 3x3 submatrix ------------------------------ +// +void NormMtx( Xmatrx matrix ) +{ + // normalize matrix column vectors + for ( int i = 0; i < 3; i++ ) { + + float x = GEOMV_TO_FLOAT( matrix[ 0 ][ i ] ); + float y = GEOMV_TO_FLOAT( matrix[ 1 ][ i ] ); + float z = GEOMV_TO_FLOAT( matrix[ 2 ][ i ] ); + + float norm = sqrtf( x*x + y*y + z*z ); + + matrix[ 0 ][ i ] = FLOAT_TO_GEOMV( x / norm ); + matrix[ 1 ][ i ] = FLOAT_TO_GEOMV( y / norm ); + matrix[ 2 ][ i ] = FLOAT_TO_GEOMV( z / norm ); + } +} + + +// re-orthonormalize upper left 3x3 submatrix --------------------------------- +// +void ReOrthoNormMtx( Xmatrx matrix ) +{ + ReOrthoMtx( matrix ); + NormMtx( matrix ); +} + + +// create identity matrix ----------------------------------------------------- +// +void MakeIdMatrx( Xmatrx matrx ) +{ + matrx[ 0 ][ 0 ] = GEOMV_1; + matrx[ 0 ][ 1 ] = GEOMV_0; + matrx[ 0 ][ 2 ] = GEOMV_0; + matrx[ 0 ][ 3 ] = GEOMV_0; + matrx[ 1 ][ 0 ] = GEOMV_0; + matrx[ 1 ][ 1 ] = GEOMV_1; + matrx[ 1 ][ 2 ] = GEOMV_0; + matrx[ 1 ][ 3 ] = GEOMV_0; + matrx[ 2 ][ 0 ] = GEOMV_0; + matrx[ 2 ][ 1 ] = GEOMV_0; + matrx[ 2 ][ 2 ] = GEOMV_1; + matrx[ 2 ][ 3 ] = GEOMV_0; +} + + +// create matrix with translation vector (0,0,0) ------------------------------ +// +void MakeNonTranslationMatrx( const Xmatrx matrx, Xmatrx dmatrx ) +{ + dmatrx[ 0 ][ 0 ] = matrx[ 0 ][ 0 ]; + dmatrx[ 0 ][ 1 ] = matrx[ 0 ][ 1 ]; + dmatrx[ 0 ][ 2 ] = matrx[ 0 ][ 2 ]; + dmatrx[ 0 ][ 3 ] = GEOMV_0; + dmatrx[ 1 ][ 0 ] = matrx[ 1 ][ 0 ]; + dmatrx[ 1 ][ 1 ] = matrx[ 1 ][ 1 ]; + dmatrx[ 1 ][ 2 ] = matrx[ 1 ][ 2 ]; + dmatrx[ 1 ][ 3 ] = GEOMV_0; + dmatrx[ 2 ][ 0 ] = matrx[ 2 ][ 0 ]; + dmatrx[ 2 ][ 1 ] = matrx[ 2 ][ 1 ]; + dmatrx[ 2 ][ 2 ] = matrx[ 2 ][ 2 ]; + dmatrx[ 2 ][ 3 ] = GEOMV_0; +} + + +// calculate the inverse of an orthogonal matrix ------------------------------ +// +void CalcOrthoInverse( const Xmatrx matrx, Xmatrx dmatrx ) +{ + //NOTE: + // assumes matrx is an T*R matrix, where + // T is translation only and R is orthogonal. + + Vector3 tvec; + Vector3 dvec; + + // transpose 3x3 submatrix + dmatrx[ 0 ][ 0 ] = matrx[ 0 ][ 0 ]; + dmatrx[ 0 ][ 1 ] = matrx[ 1 ][ 0 ]; + dmatrx[ 0 ][ 2 ] = matrx[ 2 ][ 0 ]; +// dmatrx[ 0 ][ 3 ] = GEOMV_0; // implicit + dmatrx[ 1 ][ 0 ] = matrx[ 0 ][ 1 ]; + dmatrx[ 1 ][ 1 ] = matrx[ 1 ][ 1 ]; + dmatrx[ 1 ][ 2 ] = matrx[ 2 ][ 1 ]; +// dmatrx[ 1 ][ 3 ] = GEOMV_0; // implicit + dmatrx[ 2 ][ 0 ] = matrx[ 0 ][ 2 ]; + dmatrx[ 2 ][ 1 ] = matrx[ 1 ][ 2 ]; + dmatrx[ 2 ][ 2 ] = matrx[ 2 ][ 2 ]; +// dmatrx[ 2 ][ 3 ] = GEOMV_0; // implicit + + // invert translation vector + tvec.X = -matrx[ 0 ][ 3 ]; + tvec.Y = -matrx[ 1 ][ 3 ]; + tvec.Z = -matrx[ 2 ][ 3 ]; + + // apply transformation to translation vector + MtxVctMULt( dmatrx, &tvec, &dvec ); + + // store result (new translation vector) + dmatrx[ 0 ][ 3 ] = dvec.X; + dmatrx[ 1 ][ 3 ] = dvec.Y; + dmatrx[ 2 ][ 3 ] = dvec.Z; +} + + +// calculate camera origin in object space as defined by CurrentXmatrx -------- +// +void CalcObjSpaceCamera( const GenObject *objectp, Vector3 *cameravec ) +{ + ASSERT( objectp != NULL ); + ASSERT( cameravec != NULL ); + + //NOTE: + // assumes CurrentXmatrx is an T*R matrix, where + // T is translation only and R is orthogonal. + + //NOTE: + // the calculation of the inverse CurrentXmatrx is sped up by + // calculating R^-1 and T^-1 separately, multiplying them afterwards + + Xmatrx inv; + inv[ 0 ][ 0 ] = objectp->CurrentXmatrx[ 0 ][ 0 ]; + inv[ 0 ][ 1 ] = objectp->CurrentXmatrx[ 1 ][ 0 ]; + inv[ 0 ][ 2 ] = objectp->CurrentXmatrx[ 2 ][ 0 ]; +// inv[ 0 ][ 3 ] = GEOMV_0; // implicit + inv[ 1 ][ 0 ] = objectp->CurrentXmatrx[ 0 ][ 1 ]; + inv[ 1 ][ 1 ] = objectp->CurrentXmatrx[ 1 ][ 1 ]; + inv[ 1 ][ 2 ] = objectp->CurrentXmatrx[ 2 ][ 1 ]; +// inv[ 1 ][ 3 ] = GEOMV_0; // implicit + inv[ 2 ][ 0 ] = objectp->CurrentXmatrx[ 0 ][ 2 ]; + inv[ 2 ][ 1 ] = objectp->CurrentXmatrx[ 1 ][ 2 ]; + inv[ 2 ][ 2 ] = objectp->CurrentXmatrx[ 2 ][ 2 ]; +// inv[ 2 ][ 3 ] = GEOMV_0; // implicit + + Vertex3 camobjloc; + camobjloc.X = -objectp->CurrentXmatrx[ 0 ][ 3 ]; + camobjloc.Y = -objectp->CurrentXmatrx[ 1 ][ 3 ]; + camobjloc.Z = -objectp->CurrentXmatrx[ 2 ][ 3 ]; + + MtxVctMULt( inv, &camobjloc, cameravec ); +} + + +// transform volume with transformation matrix -------------------------------- +// +void TransformVolume( const Xmatrx matrx, Plane3 *vol_in, Plane3 *vol_out, dword cullmask ) +{ + ASSERT( vol_in != NULL ); + ASSERT( vol_out != NULL ); + + //NOTE: + // assumes matrx is an T*R matrix, where + // T is translation only and R is orthogonal. + + Vector3 tvec; + tvec.X = matrx[ 0 ][ 3 ]; + tvec.Y = matrx[ 1 ][ 3 ]; + tvec.Z = matrx[ 2 ][ 3 ]; + + // transform all non-masked planes + for ( ; cullmask != 0x00; cullmask >>= 1, vol_in++, vol_out++ ) { + + if ( cullmask & 0x01 ) { + + // transform normal + MtxVctMULt( matrx, PLANE_NORMAL( vol_in ), PLANE_NORMAL( vol_out ) ); + + // transform distance + PLANE_OFFSET( vol_out ) = PLANE_OFFSET( vol_in ) + + DOT_PRODUCT( &tvec, PLANE_NORMAL( vol_out ) ); + } + } +} + + +// transform volume with inverse of transformation matrix --------------------- +// +void BackTransformVolume( const Xmatrx matrx, Plane3 *vol_in, Plane3 *vol_out, dword cullmask ) +{ + ASSERT( vol_in != NULL ); + ASSERT( vol_out != NULL ); + + //NOTE: + // assumes matrx is an T*R matrix, where + // T is translation only and R is orthogonal. + + // transpose R (yields R^-1) + Xmatrx rinv; + rinv[ 0 ][ 0 ] = matrx[ 0 ][ 0 ]; + rinv[ 0 ][ 1 ] = matrx[ 1 ][ 0 ]; + rinv[ 0 ][ 2 ] = matrx[ 2 ][ 0 ]; +// rinv[ 0 ][ 3 ] = GEOMV_0; // implicit + rinv[ 1 ][ 0 ] = matrx[ 0 ][ 1 ]; + rinv[ 1 ][ 1 ] = matrx[ 1 ][ 1 ]; + rinv[ 1 ][ 2 ] = matrx[ 2 ][ 1 ]; +// rinv[ 1 ][ 3 ] = GEOMV_0; // implicit + rinv[ 2 ][ 0 ] = matrx[ 0 ][ 2 ]; + rinv[ 2 ][ 1 ] = matrx[ 1 ][ 2 ]; + rinv[ 2 ][ 2 ] = matrx[ 2 ][ 2 ]; +// rinv[ 2 ][ 3 ] = GEOMV_0; // implicit + + // invert T + Vector3 tvec; + tvec.X = -matrx[ 0 ][ 3 ]; + tvec.Y = -matrx[ 1 ][ 3 ]; + tvec.Z = -matrx[ 2 ][ 3 ]; + + // transform all non-masked planes + for ( ; cullmask != 0x00; cullmask >>= 1, vol_in++, vol_out++ ) { + + if ( cullmask & 0x01 ) { + + // transform distance + PLANE_OFFSET( vol_out ) = PLANE_OFFSET( vol_in ) + + DOT_PRODUCT( &tvec, PLANE_NORMAL( vol_in ) ); + // transform normal + MtxVctMULt( rinv, PLANE_NORMAL( vol_in ), PLANE_NORMAL( vol_out ) ); + } + } +} + + +// check whether general quaternion is unit quaternion ------------------------ +// +int QuaternionIsUnit( const Quaternion *quat ) +{ + ASSERT( quat != NULL ); + + float qlen2 = GEOMV_TO_FLOAT( quat->X ) * GEOMV_TO_FLOAT( quat->X ) + + GEOMV_TO_FLOAT( quat->Y ) * GEOMV_TO_FLOAT( quat->Y ) + + GEOMV_TO_FLOAT( quat->Z ) * GEOMV_TO_FLOAT( quat->Z ) + + GEOMV_TO_FLOAT( quat->W ) * GEOMV_TO_FLOAT( quat->W ); + + return ( ( qlen2 > ( 1.0f - 1e-5f ) ) && ( qlen2 < ( 1.0f + 1e-5f ) ) ); +} + +int QuaternionIsUnit_f( const Quaternion_f *quat ) +{ + ASSERT( quat != NULL ); + + float qlen2 = quat->X * quat->X + quat->Y * quat->Y + + quat->Z * quat->Z + quat->W * quat->W; + + return ( ( qlen2 > ( 1.0f - 1e-5f ) ) && ( qlen2 < ( 1.0f + 1e-5f ) ) ); +} + + +// convert general quaternion into unit quaternion ---------------------------- +// +void QuaternionMakeUnit( Quaternion *quat ) +{ + ASSERT( quat != NULL ); + + float W = GEOMV_TO_FLOAT( quat->W ); + float X = GEOMV_TO_FLOAT( quat->X ); + float Y = GEOMV_TO_FLOAT( quat->Y ); + float Z = GEOMV_TO_FLOAT( quat->Z ); + + float invnorm = 1.0f / ( W*W + X*X + Y*Y + Z*Z ); + invnorm = sqrtf( invnorm ); + + quat->W = FLOAT_TO_GEOMV( W * invnorm ); + quat->X = FLOAT_TO_GEOMV( X * invnorm ); + quat->Y = FLOAT_TO_GEOMV( Y * invnorm ); + quat->Z = FLOAT_TO_GEOMV( Z * invnorm ); +} + +void QuaternionMakeUnit_f( Quaternion_f *quat ) +{ + ASSERT( quat != NULL ); + + float W = quat->W; + float X = quat->X; + float Y = quat->Y; + float Z = quat->Z; + + float invnorm = 1.0f / ( W*W + X*X + Y*Y + Z*Z ); + invnorm = sqrtf( invnorm ); + + quat->W = W * invnorm; + quat->X = X * invnorm; + quat->Y = Y * invnorm; + quat->Z = Z * invnorm; +} + + +// invert a unit quaternion --------------------------------------------------- +// +void QuaternionInvertUnit( Quaternion *quat ) +{ + ASSERT( quat != NULL ); + + quat->X = -quat->X; + quat->Y = -quat->Y; + quat->Z = -quat->Z; +} + +void QuaternionInvertUnit_f( Quaternion_f *quat ) +{ + ASSERT( quat != NULL ); + + quat->X = -quat->X; + quat->Y = -quat->Y; + quat->Z = -quat->Z; +} + + +// invert a general quaternion ------------------------------------------------ +// +void QuaternionInvertGeneral( Quaternion *quat ) +{ + ASSERT( quat != NULL ); + + float W = GEOMV_TO_FLOAT( quat->W ); + float X = GEOMV_TO_FLOAT( quat->X ); + float Y = GEOMV_TO_FLOAT( quat->Y ); + float Z = GEOMV_TO_FLOAT( quat->Z ); + + float invmag = 1.0f / ( W*W + X*X + Y*Y + Z*Z ); + + quat->W = FLOAT_TO_GEOMV( -W * invmag ); + quat->X = FLOAT_TO_GEOMV( -X * invmag ); + quat->Y = FLOAT_TO_GEOMV( -Y * invmag ); + quat->Z = FLOAT_TO_GEOMV( -Z * invmag ); +} + +void QuaternionInvertGeneral_f( Quaternion_f *quat ) +{ + ASSERT( quat != NULL ); + + float W = quat->W; + float X = quat->X; + float Y = quat->Y; + float Z = quat->Z; + + float invmag = 1.0f / ( W*W + X*X + Y*Y + Z*Z ); + + quat->W = -W * invmag; + quat->X = -X * invmag; + quat->Y = -Y * invmag; + quat->Z = -Z * invmag; +} + + +// diagonal forward cycling --------------------------------------------------- +// +static int nxt_wrp[ 3 ] = { 1, 2, 0 }; + + +// create a unit quaternion from a rotation matrix ---------------------------- +// +void QuaternionFromMatrx( Quaternion *quat, const Xmatrx matrix ) +{ + ASSERT( quat != NULL ); + ASSERT( matrix != NULL ); + + float fdiag[ 3 ]; + fdiag[ 0 ] = GEOMV_TO_FLOAT( matrix[ 0 ][ 0 ] ); + fdiag[ 1 ] = GEOMV_TO_FLOAT( matrix[ 1 ][ 1 ] ); + fdiag[ 2 ] = GEOMV_TO_FLOAT( matrix[ 2 ][ 2 ] ); + + // temp result + float qt[4] = {1.0f, 0.0f, 0.0f, 0.0f}; // (W,X,Y,Z) + + float trace = fdiag[ 0 ] + fdiag[ 1 ] + fdiag[ 2 ]; + if ( trace > 0.0 ) { + + float scale = sqrtf( trace + 1.0f ); // 2W=sqrt(4W^2) + qt[ 0 ] = scale * 0.5f; // W + scale = 0.5f / scale; // 1/(4W) + + qt[ 1 ] = ( GEOMV_TO_FLOAT( matrix[ 2 ][ 1 ] ) - GEOMV_TO_FLOAT( matrix[ 1 ][ 2 ] ) ) * scale; + qt[ 2 ] = ( GEOMV_TO_FLOAT( matrix[ 0 ][ 2 ] ) - GEOMV_TO_FLOAT( matrix[ 2 ][ 0 ] ) ) * scale; + qt[ 3 ] = ( GEOMV_TO_FLOAT( matrix[ 1 ][ 0 ] ) - GEOMV_TO_FLOAT( matrix[ 0 ][ 1 ] ) ) * scale; + + } else { + + int mxi = 0; + if ( fdiag[ 1 ] > fdiag[ 0 ] ) + mxi = 1; + if ( fdiag[ 2 ] > fdiag[ mxi ] ) + mxi = 2; + + int nx1 = nxt_wrp[ mxi ]; + int nx2 = nxt_wrp[ nx1 ]; + + float scale = sqrtf( fdiag[ mxi ] - ( fdiag[ nx1 ] + fdiag[ nx2 ] ) + 1.0f ); + qt[ mxi+1 ] = scale * 0.5f; + scale = 0.5f / scale; + + qt[ 0 ] = ( GEOMV_TO_FLOAT( matrix[ nx2 ][ nx1 ] ) - GEOMV_TO_FLOAT( matrix[ nx1 ][ nx2 ] ) ) * scale; + qt[ nx1+1 ] = ( GEOMV_TO_FLOAT( matrix[ nx1 ][ mxi ] ) + GEOMV_TO_FLOAT( matrix[ mxi ][ nx1 ] ) ) * scale; + qt[ nx2+1 ] = ( GEOMV_TO_FLOAT( matrix[ nx2 ][ mxi ] ) + GEOMV_TO_FLOAT( matrix[ mxi ][ nx2 ] ) ) * scale; + } + + quat->W = FLOAT_TO_GEOMV( qt[ 0 ] ); + quat->X = FLOAT_TO_GEOMV( qt[ 1 ] ); + quat->Y = FLOAT_TO_GEOMV( qt[ 2 ] ); + quat->Z = FLOAT_TO_GEOMV( qt[ 3 ] ); +} + +void QuaternionFromMatrx_f( Quaternion_f *quat, const Xmatrx matrix ) +{ + ASSERT( quat != NULL ); + ASSERT( matrix != NULL ); + + float fdiag[ 3 ]; + fdiag[ 0 ] = GEOMV_TO_FLOAT( matrix[ 0 ][ 0 ] ); + fdiag[ 1 ] = GEOMV_TO_FLOAT( matrix[ 1 ][ 1 ] ); + fdiag[ 2 ] = GEOMV_TO_FLOAT( matrix[ 2 ][ 2 ] ); + + // direct result + float *qt = (float *) quat; // (W,X,Y,Z) + + float trace = fdiag[ 0 ] + fdiag[ 1 ] + fdiag[ 2 ]; + if ( trace > 0.0 ) { + + float scale = sqrtf( trace + 1.0f ); // 2W=sqrt(4W^2) + qt[ 0 ] = scale * 0.5f; // W + scale = 0.5f / scale; // 1/(4W) + + qt[ 1 ] = ( GEOMV_TO_FLOAT( matrix[ 2 ][ 1 ] ) - GEOMV_TO_FLOAT( matrix[ 1 ][ 2 ] ) ) * scale; + qt[ 2 ] = ( GEOMV_TO_FLOAT( matrix[ 0 ][ 2 ] ) - GEOMV_TO_FLOAT( matrix[ 2 ][ 0 ] ) ) * scale; + qt[ 3 ] = ( GEOMV_TO_FLOAT( matrix[ 1 ][ 0 ] ) - GEOMV_TO_FLOAT( matrix[ 0 ][ 1 ] ) ) * scale; + + } else { + + int mxi = 0; + if ( fdiag[ 1 ] > fdiag[ 0 ] ) + mxi = 1; + if ( fdiag[ 2 ] > fdiag[ mxi ] ) + mxi = 2; + + int nx1 = nxt_wrp[ mxi ]; + int nx2 = nxt_wrp[ nx1 ]; + + float scale = sqrtf( fdiag[ mxi ] - ( fdiag[ nx1 ] + fdiag[ nx2 ] ) + 1.0f ); + qt[ mxi+1 ] = scale * 0.5f; + scale = 0.5f / scale; + + qt[ 0 ] = ( GEOMV_TO_FLOAT( matrix[ nx2 ][ nx1 ] ) - GEOMV_TO_FLOAT( matrix[ nx1 ][ nx2 ] ) ) * scale; + qt[ nx1+1 ] = ( GEOMV_TO_FLOAT( matrix[ nx1 ][ mxi ] ) + GEOMV_TO_FLOAT( matrix[ mxi ][ nx1 ] ) ) * scale; + qt[ nx2+1 ] = ( GEOMV_TO_FLOAT( matrix[ nx2 ][ mxi ] ) + GEOMV_TO_FLOAT( matrix[ mxi ][ nx2 ] ) ) * scale; + } +} + + +// create a rotation matrix from a unit quaternion ---------------------------- +// +void MatrxFromQuaternion( Xmatrx matrix, const Quaternion *quat ) +{ + ASSERT( matrix != NULL ); + ASSERT( quat != NULL ); + + //NOTE: + // the translation in the matrix will be + // left untouched. + + //NOTE: + // unit quaternion check is only assertion. + + ASSERT( QuaternionIsUnit( quat ) ); + + // calculate intermediate terms + geomv_t X2 = quat->X * 2; + geomv_t Y2 = quat->Y * 2; + geomv_t Z2 = quat->Z * 2; + + geomv_t XX = GEOMV_MUL( quat->X, X2 ); + geomv_t YY = GEOMV_MUL( quat->Y, Y2 ); + geomv_t ZZ = GEOMV_MUL( quat->Z, Z2 ); + geomv_t XY = GEOMV_MUL( quat->X, Y2 ); + geomv_t XZ = GEOMV_MUL( quat->X, Z2 ); + geomv_t YZ = GEOMV_MUL( quat->Y, Z2 ); + geomv_t WX = GEOMV_MUL( quat->W, X2 ); + geomv_t WY = GEOMV_MUL( quat->W, Y2 ); + geomv_t WZ = GEOMV_MUL( quat->W, Z2 ); + + // convert quaternion into rotation matrix + matrix[ 0 ][ 0 ] = GEOMV_1 - ( YY + ZZ ); + matrix[ 0 ][ 1 ] = ( XY - WZ ); + matrix[ 0 ][ 2 ] = ( XZ + WY ); +// matrix[ 0 ][ 3 ] = GEOMV_0; + matrix[ 1 ][ 0 ] = ( XY + WZ ); + matrix[ 1 ][ 1 ] = GEOMV_1 - ( XX + ZZ ); + matrix[ 1 ][ 2 ] = ( YZ - WX ); +// matrix[ 1 ][ 3 ] = GEOMV_0; + matrix[ 2 ][ 0 ] = ( XZ - WY ); + matrix[ 2 ][ 1 ] = ( YZ + WX ); + matrix[ 2 ][ 2 ] = GEOMV_1 - ( XX + YY ); +// matrix[ 2 ][ 3 ] = GEOMV_0; +} + +void MatrxFromQuaternion_f( Xmatrx matrix, const Quaternion_f *quat ) +{ + ASSERT( matrix != NULL ); + ASSERT( quat != NULL ); + + //NOTE: + // the translation in the matrix will be + // left untouched. + + //NOTE: + // unit quaternion check is only assertion. + + ASSERT( QuaternionIsUnit_f( quat ) ); + + // calculate intermediate terms + float X2 = quat->X * 2; + float Y2 = quat->Y * 2; + float Z2 = quat->Z * 2; + + float XX = quat->X * X2; + float YY = quat->Y * Y2; + float ZZ = quat->Z * Z2; + float XY = quat->X * Y2; + float XZ = quat->X * Z2; + float YZ = quat->Y * Z2; + float WX = quat->W * X2; + float WY = quat->W * Y2; + float WZ = quat->W * Z2; + + // convert quaternion into rotation matrix + matrix[ 0 ][ 0 ] = FLOAT_TO_GEOMV( 1 - ( YY + ZZ ) ); + matrix[ 0 ][ 1 ] = FLOAT_TO_GEOMV( ( XY - WZ ) ); + matrix[ 0 ][ 2 ] = FLOAT_TO_GEOMV( ( XZ + WY ) ); +// matrix[ 0 ][ 3 ] = GEOMV_0; + matrix[ 1 ][ 0 ] = FLOAT_TO_GEOMV( ( XY + WZ ) ); + matrix[ 1 ][ 1 ] = FLOAT_TO_GEOMV( 1 - ( XX + ZZ ) ); + matrix[ 1 ][ 2 ] = FLOAT_TO_GEOMV( ( YZ - WX ) ); +// matrix[ 1 ][ 3 ] = GEOMV_0; + matrix[ 2 ][ 0 ] = FLOAT_TO_GEOMV( ( XZ - WY ) ); + matrix[ 2 ][ 1 ] = FLOAT_TO_GEOMV( ( YZ + WX ) ); + matrix[ 2 ][ 2 ] = FLOAT_TO_GEOMV( 1 - ( XX + YY ) ); +// matrix[ 2 ][ 3 ] = GEOMV_0; +} + + +// create a rotation matrix from an angular displacement (angle, axis) -------- +// +void MatrxFromAngularDisplacement( Xmatrx matrix, bams_t angle, Vertex3 *axis ) +{ + ASSERT( matrix != NULL ); + ASSERT( axis != NULL ); + + //NOTE: + // NULL axes are not handled transparently. + + // normalize axis of rotation + NormVctX( axis ); + + // calculate unit quaternion corresponding to rotation + float phi2 = -BAMS_TO_RAD( angle ) / 2; + float sinphi2 = sinf( phi2 ); + + Quaternion_f quat; + quat.W = cosf( phi2 ); + quat.X = sinphi2 * GEOMV_TO_FLOAT( axis->X ); + quat.Y = sinphi2 * GEOMV_TO_FLOAT( axis->Y ); + quat.Z = sinphi2 * GEOMV_TO_FLOAT( axis->Z ); + + // calculate intermediate terms + float X2 = quat.X * quat.X; + float Y2 = quat.Y * quat.Y; + float Z2 = quat.Z * quat.Z; + float XY = quat.X * quat.Y; + float XZ = quat.X * quat.Z; + float YZ = quat.Y * quat.Z; + float WX = quat.W * quat.X; + float WY = quat.W * quat.Y; + float WZ = quat.W * quat.Z; + + // convert quaternion into rotation matrix + matrix[ 0 ][ 0 ] = FLOAT_TO_GEOMV( 1 - ( Y2 + Z2 ) * 2 ); + matrix[ 0 ][ 1 ] = FLOAT_TO_GEOMV( ( XY - WZ ) * 2 ); + matrix[ 0 ][ 2 ] = FLOAT_TO_GEOMV( ( XZ + WY ) * 2 ); + matrix[ 0 ][ 3 ] = GEOMV_0; + matrix[ 1 ][ 0 ] = FLOAT_TO_GEOMV( ( XY + WZ ) * 2 ); + matrix[ 1 ][ 1 ] = FLOAT_TO_GEOMV( 1 - ( X2 + Z2 ) * 2 ); + matrix[ 1 ][ 2 ] = FLOAT_TO_GEOMV( ( YZ - WX ) * 2 ); + matrix[ 1 ][ 3 ] = GEOMV_0; + matrix[ 2 ][ 0 ] = FLOAT_TO_GEOMV( ( XZ - WY ) * 2 ); + matrix[ 2 ][ 1 ] = FLOAT_TO_GEOMV( ( YZ + WX ) * 2 ); + matrix[ 2 ][ 2 ] = FLOAT_TO_GEOMV( 1 - ( X2 + Y2 ) * 2 ); + matrix[ 2 ][ 3 ] = GEOMV_0; +} + + +// multiply two general quaternions ------------------------------------------- +// +void QuaternionMUL( Quaternion *qd, const Quaternion *qb, const Quaternion *qa ) +{ + ASSERT( qd != NULL ); + ASSERT( qb != NULL ); + ASSERT( qa != NULL ); + + //NOTE: + // QD = QB*QA; + + float BW = GEOMV_TO_FLOAT( qb->W ), AW = GEOMV_TO_FLOAT( qa->W ); + float BX = GEOMV_TO_FLOAT( qb->X ), AX = GEOMV_TO_FLOAT( qa->X ); + float BY = GEOMV_TO_FLOAT( qb->Y ), AY = GEOMV_TO_FLOAT( qa->Y ); + float BZ = GEOMV_TO_FLOAT( qb->Z ), AZ = GEOMV_TO_FLOAT( qa->Z ); + + qd->W = FLOAT_TO_GEOMV( BW*AW - BX*AX - BY*AY - BZ*AZ ); + qd->X = FLOAT_TO_GEOMV( BY*AZ - AY*BZ + BW*AX + AW*BX ); + qd->Y = FLOAT_TO_GEOMV( BZ*AX - AZ*BX + BW*AY + AW*BY ); + qd->Z = FLOAT_TO_GEOMV( BX*AY - AX*BY + BW*AZ + AW*BZ ); +} + +void QuaternionMUL_f( Quaternion_f *qd, const Quaternion_f *qb, const Quaternion_f *qa ) +{ + ASSERT( qd != NULL ); + ASSERT( qb != NULL ); + ASSERT( qa != NULL ); + + //NOTE: + // QD = QB*QA; + + float BW = qb->W, AW = qa->W; + float BX = qb->X, AX = qa->X; + float BY = qb->Y, AY = qa->Y; + float BZ = qb->Z, AZ = qa->Z; + + qd->W = BW*AW - BX*AX - BY*AY - BZ*AZ; + qd->X = BY*AZ - AY*BZ + BW*AX + AW*BX; + qd->Y = BZ*AX - AZ*BX + BW*AY + AW*BY; + qd->Z = BX*AY - AX*BY + BW*AZ + AW*BZ; +} + + +// flags and bounds for quaternion slerp -------------------------------------- +// +#define SLERP_ALWAYS_SHORTEST + +#define EPS_COSOM 1e-5 + + +// interpolate spherically between two unit quaternions ----------------------- +// +void QuaternionSlerp( Quaternion *qd, const Quaternion *qa, const Quaternion *qb, float alpha ) +{ + ASSERT( qd != NULL ); + ASSERT( qa != NULL ); + ASSERT( qb != NULL ); + + //NOTE: + // QD = SLERP(QA,QB,ALPHA); + // ( = QA->[ALPHA*ANGLE]->QB ) ) + + float scalea; + float scaleb; + + float AW = GEOMV_TO_FLOAT( qa->W ), BW = GEOMV_TO_FLOAT( qb->W ); + float AX = GEOMV_TO_FLOAT( qa->X ), BX = GEOMV_TO_FLOAT( qb->X ); + float AY = GEOMV_TO_FLOAT( qa->Y ), BY = GEOMV_TO_FLOAT( qb->Y ); + float AZ = GEOMV_TO_FLOAT( qa->Z ), BZ = GEOMV_TO_FLOAT( qb->Z ); + + float cosom = AX * BX + AY * BY + AZ * BZ + AW * BW; + +#ifdef SLERP_ALWAYS_SHORTEST + + // resolve ambiguity + if ( cosom < 0.0f ) { + cosom = -cosom; + BW = -BW; + BX = -BX; + BY = -BY; + BZ = -BZ; + } + + if ( ( 1.0f - cosom ) > EPS_COSOM ) { + + // full slerp + float omega = acosf( cosom ); + float sinom = 1.0f / sinf( omega ); + + alpha *= omega; + scalea = sinf( omega - alpha ) * sinom; + scaleb = sinf( alpha ) * sinom; + + } else { + + // use lerp if cos(omega) about 1.0 + scalea = 1.0f - alpha; + scaleb = alpha; + } + + qd->W = FLOAT_TO_GEOMV( scalea * AW + scaleb * BW ); + qd->X = FLOAT_TO_GEOMV( scalea * AX + scaleb * BX ); + qd->Y = FLOAT_TO_GEOMV( scalea * AY + scaleb * BY ); + qd->Z = FLOAT_TO_GEOMV( scalea * AZ + scaleb * BZ ); + +#else // SLERP_ALWAYS_SHORTEST + + if ( ( 1.0f + cosom ) > EPS_COSOM ) { + + if ( ( 1.0f - cosom ) > EPS_COSOM ) { + + // full slerp + float omega = acos( cosom ); + float sinom = 1.0f / sin( omega ); + + alpha *= omega; + scalea = sin( omega - alpha ) * sinom; + scaleb = sin( alpha ) * sinom; + + } else { + + // use lerp if cos(omega) about 1.0 + scalea = 1.0f - alpha; + scaleb = alpha; + } + + qd->W = FLOAT_TO_GEOMV( scalea * AW + scaleb * BW ); + qd->X = FLOAT_TO_GEOMV( scalea * AX + scaleb * BX ); + qd->Y = FLOAT_TO_GEOMV( scalea * AY + scaleb * BY ); + qd->Z = FLOAT_TO_GEOMV( scalea * AZ + scaleb * BZ ); + + } else { + + // handle diametrically opposite quaternions + qd->W = qa->Z; + qd->X = -qa->Y; + qd->Y = qa->X; + qd->Z = -qa->W; + + alpha *= HPREC_HALF_PI; + scalea = sin( HPREC_HALF_PI - alpha ); + scaleb = sin( alpha ); + + qd->X = FLOAT_TO_GEOMV( scalea * AX + scaleb * GEOMV_TO_FLOAT( qd->X ) ); + qd->Y = FLOAT_TO_GEOMV( scalea * AY + scaleb * GEOMV_TO_FLOAT( qd->Y ) ); + qd->Z = FLOAT_TO_GEOMV( scalea * AZ + scaleb * GEOMV_TO_FLOAT( qd->Z ) ); + } + +#endif // SLERP_ALWAYS_SHORTEST + +} + +void QuaternionSlerp_f( Quaternion_f *qd, const Quaternion_f *qa, const Quaternion_f *qb, float alpha ) +{ + ASSERT( qd != NULL ); + ASSERT( qa != NULL ); + ASSERT( qb != NULL ); + + //NOTE: + // QD = SLERP(QA,QB,ALPHA); + // ( = QA->[ALPHA*ANGLE]->QB ) ) + + float scalea; + float scaleb; + + float BW = qb->W; + float BX = qb->X; + float BY = qb->Y; + float BZ = qb->Z; + + float cosom = qa->X * BX + qa->Y * BY + qa->Z * BZ + qa->W * BW; + +#ifdef SLERP_ALWAYS_SHORTEST + + // resolve ambiguity + if ( cosom < 0.0f ) { + cosom = -cosom; + BW = -BW; + BX = -BX; + BY = -BY; + BZ = -BZ; + } + + if ( ( 1.0f - cosom ) > EPS_COSOM ) { + + // full slerp + float omega = acosf( cosom ); + float sinom = 1.0f / sinf( omega ); + + alpha *= omega; + scalea = sinf( omega - alpha ) * sinom; + scaleb = sinf( alpha ) * sinom; + + } else { + + // use lerp if cos(omega) about 1.0 + scalea = 1.0f - alpha; + scaleb = alpha; + } + + qd->W = scalea * qa->W + scaleb * BW; + qd->X = scalea * qa->X + scaleb * BX; + qd->Y = scalea * qa->Y + scaleb * BY; + qd->Z = scalea * qa->Z + scaleb * BZ; + +#else // SLERP_ALWAYS_SHORTEST + + if ( ( 1.0f + cosom ) > EPS_COSOM ) { + + if ( ( 1.0f - cosom ) > EPS_COSOM ) { + + // full slerp + float omega = acos( cosom ); + float sinom = 1.0f / sin( omega ); + + alpha *= omega; + scalea = sin( omega - alpha ) * sinom; + scaleb = sin( alpha ) * sinom; + + } else { + + // use lerp if cos(omega) about 1.0 + scalea = 1.0f - alpha; + scaleb = alpha; + } + + qd->W = scalea * qa->W + scaleb * BW; + qd->X = scalea * qa->X + scaleb * BX; + qd->Y = scalea * qa->Y + scaleb * BY; + qd->Z = scalea * qa->Z + scaleb * BZ; + + } else { + + // handle diametrically opposite quaternions + qd->W = qa->Z; + qd->X = -qa->Y; + qd->Y = qa->X; + qd->Z = -qa->W; + + alpha *= HPREC_HALF_PI; + scalea = sin( HPREC_HALF_PI - alpha ); + scaleb = sin( alpha ); + + qd->X = scalea * qa->X + scaleb * qd->X; + qd->Y = scalea * qa->Y + scaleb * qd->Y; + qd->Z = scalea * qa->Z + scaleb * qd->Z; + } + +#endif // SLERP_ALWAYS_SHORTEST + +} + +// do a quaternion slerp from frame to frame ---------------------------------- +// +void QuaternionSlerpFrames( Xmatrx slerp_frame, Xmatrx start_frame, Xmatrx end_frame, float t ) +{ + // get source orientation quaternion + Quaternion srcquat; + QuaternionFromMatrx( &srcquat, start_frame ); + QuaternionMakeUnit( &srcquat ); + + // get destination orientation quaternion + Quaternion dstquat; + QuaternionFromMatrx( &dstquat, end_frame ); + QuaternionMakeUnit( &dstquat ); + + // do slerp from src to dst (filter output this frame) + Quaternion slerpquat; + QuaternionSlerp( &slerpquat, &srcquat, &dstquat, t ); + QuaternionMakeUnit( &slerpquat ); + + // fill R part of view camera matrix (filtered orientation this frame) + MatrxFromQuaternion( slerp_frame, &slerpquat ); +} + +// calc rotation matrix as result of slerp between two quaternions ------------ +// +void CalcSlerpedMatrix( Xmatrx matrix, const playerlerp_s *playerlerp ) +{ + ASSERT( matrix != NULL ); + ASSERT( playerlerp != NULL ); + + // do slerp from src to dst + Quaternion slerpquat; + QuaternionSlerp( &slerpquat, &playerlerp->srcquat, &playerlerp->dstquat, playerlerp->curalpha ); + QuaternionMakeUnit( &slerpquat ); + + // fill R part of matrix + MatrxFromQuaternion( matrix, &slerpquat ); +} + + +// interpolate using the Hermite Interpolation -------------------------------- +// +void Hermite_Interpolate( Vector3* dest, float t, const Vector3* start, const Vector3* end, + const Vector3* start_tan, const Vector3* end_tan ) +{ + // do a Hermite interpolation for the position + float s = t; + float s2 = s * s; + float s3 = s2 * s; + + // calculate the basis functions + float h1 = 2 * s3 - 3 * s2 + 1; + float h2 = -2 * s3 + 3 * s2; + float h3 = s3 - 2 * s2 + s; + float h4 = s3 - s2; + + Vector3 h1P1, h2P2, h3T1, h4T2; + + VECMULS( &h1P1, start, (geomv_t)h1 ); + VECMULS( &h2P2, end, (geomv_t)h2 ); + VECMULS( &h3T1, start_tan, (geomv_t)h3 ); + VECMULS( &h4T2, end_tan, (geomv_t)h4 ); + + Vector3 hermite_pos; + VECADD( &hermite_pos, &h1P1, &h2P2 ); + VECADD( &hermite_pos, &h3T1, &hermite_pos ); + VECADD( &hermite_pos, &h4T2, &hermite_pos ); + + memcpy( dest, &hermite_pos, sizeof( Vector3 ) ); +} + + +// init a the Hermite ArcLen interpolation struct ----------------------------- +// +Hermite_ArcLen* Hermite_ArcLen_InitData( int num_steps, const Vector3* start, const Vector3* end, + const Vector3* start_tan, const Vector3* end_tan ) +{ + Hermite_ArcLen* hermite_data = (Hermite_ArcLen*)ALLOCMEM( sizeof( Hermite_ArcLen ) ); + + // init the arrays + size_t allocsize1 = (size_t)num_steps * sizeof( float ); + size_t allocsize2 = (size_t)num_steps * sizeof( Vector3 ); + hermite_data->table_u = (float*)ALLOCMEM( allocsize1 ); + hermite_data->table_s = (float*)ALLOCMEM( allocsize1 ); + hermite_data->table_Vecs = (Vector3*)ALLOCMEM( allocsize2 ); + + memset( hermite_data->table_u, 0, allocsize1 ); + memset( hermite_data->table_s, 0, allocsize1 ); + memset( hermite_data->table_Vecs, 0, allocsize2 ); + + //NOTE: u is original parameter space, s is arclen parameter space + + // store the # of steps for the interpolation + hermite_data->num_steps = num_steps; + + // store u and corresponding value + int step = 0; + for(step = 0; step < num_steps; step++ ) { + + // normalize u + float u = (float)step / (float)( num_steps - 1 ); + + hermite_data->table_u[ step ] = u; + + Hermite_Interpolate( &hermite_data->table_Vecs[ step ], u, start, end, start_tan, end_tan ); + } + + // calculate total arclength + hermite_data->total_arc_len = 0.0f; + + // store arclen for interpolation step s == 0 + hermite_data->table_s[ 0 ] = 0.0f; + + Vector3 diff; + for( step = 1; step < num_steps; step++ ) { + + // get the (approximated) arclen of vector ( step - 1 ) -> ( step ) + VECSUB( &diff, &hermite_data->table_Vecs[ step - 1 ], &hermite_data->table_Vecs[ step ] ); + float arc_len = GEOMV_TO_FLOAT( VctLenX( &diff ) ); + hermite_data->total_arc_len += arc_len; + + // store accumulated arclen in table_s + hermite_data->table_s[ step ] = hermite_data->total_arc_len; + } + + // normalize arc lens + for( step = 0; step < num_steps; step++ ) { + hermite_data->table_s[ step ] = hermite_data->table_s[ step ] / hermite_data->total_arc_len; + } + + return hermite_data; +} + +// kill data needed for the Hermite ArcLen interpolation ---------------------- +// +void Hermite_ArcLen_KillData( Hermite_ArcLen* hermite_data ) +{ + ASSERT( hermite_data != NULL ); + ASSERT( hermite_data->table_u != NULL ); + ASSERT( hermite_data->table_s != NULL ); + ASSERT( hermite_data->table_Vecs != NULL ); + + FREEMEM( hermite_data->table_u ); + FREEMEM( hermite_data->table_s ); + FREEMEM( hermite_data->table_Vecs ); +} + +// do arclen interpolation of the supplied hermite arclen data ---------------- +// +void Hermite_ArcLen_Interpolate( const Hermite_ArcLen* hermite_data, float s, Vector3* interp ) +{ + ASSERT( hermite_data != NULL ); + ASSERT( ( s >= 0 ) && ( s <= 1.0f ) ); + ASSERT( interp != NULL ); + + //NOTE: given a parameter s in arclen [0,1] we find an u in original parameter space + + ASSERT( hermite_data->num_steps >= 2 ); + + int left = 0; + int right = ( hermite_data->num_steps - 1 ); + + float* table_s = hermite_data->table_s; + + int start = 0, end = 0; + + for( ; right >= left; ) { + int x = ( left + right ) / 2; + + if( table_s[ x ] == s ) { + memcpy( interp, &hermite_data->table_Vecs[ x ], sizeof( Vector3 ) ); + return; + } else if ( s < table_s[ x ] ) { + if ( s > table_s[ x - 1 ] ) { + start = x - 1; + end = x; + break; + } else { + right = x - 1; + } + } else { + if ( s < table_s[ x + 1 ] ) { + start = x; + end = x + 1; + break; + } else { + left = x + 1; + } + } + } + + Vector3* start_vec = &hermite_data->table_Vecs[ start ]; + Vector3* end_vec = &hermite_data->table_Vecs[ end ]; + + float alpha = ( s - table_s[ start ] ) / ( table_s[ end ] - table_s[ start ] ); + + interp->X = start_vec->X + GEOMV_TO_FLOAT( end_vec->X - start_vec->X ) * FLOAT_TO_GEOMV( alpha ); + interp->Y = start_vec->Y + GEOMV_TO_FLOAT( end_vec->Y - start_vec->Y ) * FLOAT_TO_GEOMV( alpha ); + interp->Z = start_vec->Z + GEOMV_TO_FLOAT( end_vec->Z - start_vec->Z ) * FLOAT_TO_GEOMV( alpha ); +} + + +// dump the contents of a matrix ---------------------------------------------- +// +void DumpMatrix( Xmatrx mat ) +{ + MSGOUT( "%10.4f %10.4f %10.4f %10.4f | %10.4f %10.4f %10.4f %10.4f | %10.4f %10.4f %10.4f %10.4f", + mat[ 0 ][ 0 ], mat[ 0 ][ 1 ], mat[ 0 ][ 2 ], mat[ 0 ][ 3 ], + mat[ 1 ][ 0 ], mat[ 1 ][ 1 ], mat[ 1 ][ 2 ], mat[ 1 ][ 3 ], + mat[ 2 ][ 0 ], mat[ 2 ][ 1 ], mat[ 2 ][ 2 ], mat[ 2 ][ 3 ] ); +} + + diff --git a/src/libraries/glew/glew.c b/src/libraries/glew/glew.c new file mode 100644 index 0000000..5770fb3 --- /dev/null +++ b/src/libraries/glew/glew.c @@ -0,0 +1,16972 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#include "glew.h" + +#if defined(_WIN32) +# include "wglew.h" +#elif !defined(__ANDROID__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) +# include "glxew.h" +#endif + +/* + * Define glewGetContext and related helper macros. + */ +#ifdef GLEW_MX +# define glewGetContext() ctx +# ifdef _WIN32 +# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx +# define GLEW_CONTEXT_ARG_VAR_INIT ctx +# define wglewGetContext() ctx +# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx +# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx +# else /* _WIN32 */ +# define GLEW_CONTEXT_ARG_DEF_INIT void +# define GLEW_CONTEXT_ARG_VAR_INIT +# define glxewGetContext() ctx +# define GLXEW_CONTEXT_ARG_DEF_INIT void +# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx +# endif /* _WIN32 */ +# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx +#else /* GLEW_MX */ +# define GLEW_CONTEXT_ARG_DEF_INIT void +# define GLEW_CONTEXT_ARG_VAR_INIT +# define GLEW_CONTEXT_ARG_DEF_LIST void +# define WGLEW_CONTEXT_ARG_DEF_INIT void +# define WGLEW_CONTEXT_ARG_DEF_LIST void +# define GLXEW_CONTEXT_ARG_DEF_INIT void +# define GLXEW_CONTEXT_ARG_DEF_LIST void +#endif /* GLEW_MX */ + +#if defined(__sgi) || defined (__sun) || defined(GLEW_APPLE_GLX) +#include +#include +#include + +void* dlGetProcAddress (const GLubyte* name) +{ + static void* h = NULL; + static void* gpa; + + if (h == NULL) + { + if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; + gpa = dlsym(h, "glXGetProcAddress"); + } + + if (gpa != NULL) + return ((void*(*)(const GLubyte*))gpa)(name); + else + return dlsym(h, (const char*)name); +} +#endif /* __sgi || __sun || GLEW_APPLE_GLX */ + +#if defined(__APPLE__) +#include +#include +#include + +#ifdef MAC_OS_X_VERSION_10_3 + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static void* image = NULL; + void* addr; + if (NULL == image) + { +#ifdef GLEW_REGAL + image = dlopen("libRegal.dylib", RTLD_LAZY); +#else + image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); +#endif + } + if( !image ) return NULL; + addr = dlsym(image, (const char*)name); + if( addr ) return addr; +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#else + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static const struct mach_header* image = NULL; + NSSymbol symbol; + char* symbolName; + if (NULL == image) + { +#ifdef GLEW_REGAL + image = NSAddImage("libRegal.dylib", NSADDIMAGE_OPTION_RETURN_ON_ERROR); +#else + image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); +#endif + } + /* prepend a '_' for the Unix C symbol mangling convention */ + symbolName = malloc(strlen((const char*)name) + 2); + strcpy(symbolName+1, (const char*)name); + symbolName[0] = '_'; + symbol = NULL; + /* if (NSIsSymbolNameDefined(symbolName)) + symbol = NSLookupAndBindSymbol(symbolName); */ + symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; + free(symbolName); + if( symbol ) return NSAddressOfSymbol(symbol); +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#endif /* MAC_OS_X_VERSION_10_3 */ +#endif /* __APPLE__ */ + +/* + * Define glewGetProcAddress. + */ +#if defined(_WIN32) +# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) +# define glewGetProcAddress(name) NSGLGetProcAddress(name) +#elif defined(__sgi) || defined(__sun) +# define glewGetProcAddress(name) dlGetProcAddress(name) +#elif defined(__ANDROID__) +# define glewGetProcAddress(name) NULL /* TODO */ +#else /* __linux */ +# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) +#endif + +/* + * Define GLboolean const cast. + */ +#define CONST_CAST(x) (*(GLboolean*)&x) + +/* + * GLEW, just like OpenGL or GLU, does not rely on the standard C library. + * These functions implement the functionality required in this file. + */ +static GLuint _glewStrLen (const GLubyte* s) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0') i++; + return i; +} + +static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0' && s[i] != c) i++; + return (s[i] == '\0' || s[i] == c) ? i : 0; +} + +static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) +{ + GLuint i=0; + if(a == NULL || b == NULL) + return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; + while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; + return i == n ? GL_TRUE : GL_FALSE; +} + +static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) + { + (*a)++; + (*na)--; + } + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +/* + * Search for name in the extensions string. Use of strstr() + * is not sufficient because extension names can be prefixes of + * other extension names. Could use strtok() but the constant + * string returned by glGetString might be in read-only memory. + */ +static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) +{ + const GLubyte* p; + GLuint len = _glewStrLen((const GLubyte*)name); + p = start; + while (p < end) + { + GLuint n = _glewStrCLen(p, ' '); + if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; + p += n+1; + } + return GL_FALSE; +} + +#if !defined(_WIN32) || !defined(GLEW_MX) + +PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; +PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; +PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; +PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; + +PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; +PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; +PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; +PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; + +PFNGLBLENDCOLORPROC __glewBlendColor = NULL; +PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; +PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; +PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; +PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; +PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; +PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; +PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; +PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL; +PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; +PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; + +PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; +PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; +PFNGLBUFFERDATAPROC __glewBufferData = NULL; +PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; +PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; +PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; +PFNGLENDQUERYPROC __glewEndQuery = NULL; +PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; +PFNGLGENQUERIESPROC __glewGenQueries = NULL; +PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; +PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; +PFNGLISBUFFERPROC __glewIsBuffer = NULL; +PFNGLISQUERYPROC __glewIsQuery = NULL; +PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; +PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; + +PFNGLATTACHSHADERPROC __glewAttachShader = NULL; +PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; +PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; +PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; +PFNGLCREATESHADERPROC __glewCreateShader = NULL; +PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; +PFNGLDELETESHADERPROC __glewDeleteShader = NULL; +PFNGLDETACHSHADERPROC __glewDetachShader = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; +PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; +PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; +PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; +PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; +PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; +PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; +PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; +PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; +PFNGLISPROGRAMPROC __glewIsProgram = NULL; +PFNGLISSHADERPROC __glewIsShader = NULL; +PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; +PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; +PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; +PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; +PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; +PFNGLUNIFORM1FPROC __glewUniform1f = NULL; +PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; +PFNGLUNIFORM1IPROC __glewUniform1i = NULL; +PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; +PFNGLUNIFORM2FPROC __glewUniform2f = NULL; +PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; +PFNGLUNIFORM2IPROC __glewUniform2i = NULL; +PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; +PFNGLUNIFORM3FPROC __glewUniform3f = NULL; +PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; +PFNGLUNIFORM3IPROC __glewUniform3i = NULL; +PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; +PFNGLUNIFORM4FPROC __glewUniform4f = NULL; +PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; +PFNGLUNIFORM4IPROC __glewUniform4i = NULL; +PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; +PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; +PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; +PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; + +PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; + +PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL; +PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL; +PFNGLCLAMPCOLORPROC __glewClampColor = NULL; +PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL; +PFNGLCOLORMASKIPROC __glewColorMaski = NULL; +PFNGLDISABLEIPROC __glewDisablei = NULL; +PFNGLENABLEIPROC __glewEnablei = NULL; +PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL; +PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL; +PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL; +PFNGLGETSTRINGIPROC __glewGetStringi = NULL; +PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL; +PFNGLISENABLEDIPROC __glewIsEnabledi = NULL; +PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL; +PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL; +PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL; +PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL; +PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL; +PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL; + +PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL; +PFNGLTEXBUFFERPROC __glewTexBuffer = NULL; + +PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL; +PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL; + +PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL; + +PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL; +PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL; +PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL; + +PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; + +PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL; +PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL; +PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL; +PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL; + +PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL; +PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL; +PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL; +PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL; + +PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL; +PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL; +PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL; + +PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL; +PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL; +PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL; +PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL; +PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL; +PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL; +PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL; +PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL; +PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL; + +PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL; + +PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL; + +PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL; +PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL; + +PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; +PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; +PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; +PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; +PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; + +PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; +PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; +PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; +PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; +PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; +PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; +PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; +PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; + +PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL; + +PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL; +PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL; +PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL; + +PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; +PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; + +PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; +PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; +PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; +PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; + +PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; +PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; +PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; + +PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL; +PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL; +PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL; + +PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL; +PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL; +PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL; +PFNGLSHADERBINARYPROC __glewShaderBinary = NULL; + +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL; + +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL; +PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL; + +PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL; + +PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL; +PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL; +PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL; + +PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; + +PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL; + +PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL; + +PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL; + +PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL; +PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL; +PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL; +PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL; + +PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; + +PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL; +PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL; +PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL; +PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL; + +PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL; + +PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL; + +PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL; + +PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL; +PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; +PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; +PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL; +PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL; +PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL; +PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL; +PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL; +PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL; +PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL; + +PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL; +PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL; + +PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL; +PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL; +PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL; + +PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL; +PFNGLUNIFORM1DPROC __glewUniform1d = NULL; +PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL; +PFNGLUNIFORM2DPROC __glewUniform2d = NULL; +PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL; +PFNGLUNIFORM3DPROC __glewUniform3d = NULL; +PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL; +PFNGLUNIFORM4DPROC __glewUniform4d = NULL; +PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL; +PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL; + +PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; +PFNGLCOLORTABLEPROC __glewColorTable = NULL; +PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; +PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; +PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; +PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; +PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; +PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; +PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; +PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; +PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; +PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; +PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; +PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; +PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; +PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; +PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; +PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; +PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; +PFNGLGETMINMAXPROC __glewGetMinmax = NULL; +PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; +PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; +PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; +PFNGLHISTOGRAMPROC __glewHistogram = NULL; +PFNGLMINMAXPROC __glewMinmax = NULL; +PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; +PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; +PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; + +PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL; +PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL; +PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL; + +PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL; + +PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL; + +PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL; +PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL; +PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL; +PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL; + +PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL; +PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL; + +PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; +PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; +PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; +PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; +PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL; + +PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; + +PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; +PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; +PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; +PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; +PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; +PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; +PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; +PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; +PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; +PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; +PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; +PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; +PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; +PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; +PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; +PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; +PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; +PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; +PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; +PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; +PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; +PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; +PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; +PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; +PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; +PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; +PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; +PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; +PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; +PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; +PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; +PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; +PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; +PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; + +PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; +PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; +PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; +PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; +PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; +PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; +PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; +PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; + +PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; +PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; + +PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL; + +PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL; + +PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL; +PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL; +PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL; +PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL; +PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL; +PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL; +PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL; +PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL; +PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL; +PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL; +PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL; +PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL; +PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL; +PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL; +PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL; +PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL; +PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL; +PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL; +PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL; + +PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL; + +PFNGLBINDSAMPLERPROC __glewBindSampler = NULL; +PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL; +PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL; +PFNGLISSAMPLERPROC __glewIsSampler = NULL; +PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL; + +PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL; +PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL; +PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL; +PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL; +PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL; +PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL; +PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL; + +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL; + +PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL; +PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL; + +PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; +PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; +PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; +PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; +PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; +PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; +PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; +PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; +PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; +PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; +PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; +PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; +PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; +PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; +PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; +PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; +PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; +PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; +PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; +PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; +PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; +PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; +PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; +PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; +PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; +PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; +PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; +PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; +PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; +PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; +PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; +PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; +PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; +PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; +PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; +PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; +PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; +PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; +PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; + +PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL; + +PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL; +PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL; +PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL; + +PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL; +PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL; +PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL; +PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL; + +PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL; +PFNGLDELETESYNCPROC __glewDeleteSync = NULL; +PFNGLFENCESYNCPROC __glewFenceSync = NULL; +PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL; +PFNGLGETSYNCIVPROC __glewGetSynciv = NULL; +PFNGLISSYNCPROC __glewIsSync = NULL; +PFNGLWAITSYNCPROC __glewWaitSync = NULL; + +PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL; + +PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL; + +PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL; +PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL; + +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; + +PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL; +PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL; + +PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL; +PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL; +PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL; +PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL; +PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL; +PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL; + +PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL; + +PFNGLTEXTUREVIEWPROC __glewTextureView = NULL; + +PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL; +PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL; + +PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL; +PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL; + +PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL; +PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL; +PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL; + +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL; + +PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; +PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; +PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; +PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; + +PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL; +PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL; + +PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL; +PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL; +PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL; +PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL; + +PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL; +PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL; +PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL; +PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL; +PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL; +PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL; +PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL; +PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL; +PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL; +PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL; + +PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL; +PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL; +PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL; + +PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; +PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; +PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; +PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; +PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; +PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; +PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; +PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; +PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; +PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; + +PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; +PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; +PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; +PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; +PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; +PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; +PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; +PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; +PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; +PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; +PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; + +PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; +PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; +PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; +PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; +PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; +PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; +PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; +PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; +PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; +PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; +PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; +PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; +PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; +PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; +PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; +PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; +PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; +PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; +PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; +PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; +PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; +PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; +PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; +PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; +PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; +PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; +PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; +PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; +PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; +PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; +PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; +PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; +PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; +PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; +PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; +PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; +PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; +PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; +PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; +PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; +PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; +PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; +PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; +PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; +PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; +PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; +PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; +PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; +PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; +PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; +PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; + +PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; +PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; +PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; + +PFNGLCOLORP3UIPROC __glewColorP3ui = NULL; +PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL; +PFNGLCOLORP4UIPROC __glewColorP4ui = NULL; +PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL; +PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL; +PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL; +PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL; +PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL; +PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL; +PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL; + +PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL; +PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL; +PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL; +PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL; +PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL; +PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL; +PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL; +PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL; +PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL; +PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL; + +PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; +PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; +PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; +PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; +PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; +PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; +PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; +PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; +PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; +PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; +PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; +PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; +PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; +PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; +PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; +PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; + +PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; + +PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; +PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; +PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; + +PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; +PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; +PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; +PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; + +PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; +PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; +PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; +PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; +PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; +PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; +PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; +PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; +PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; +PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; +PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; +PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; +PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; +PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; + +PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; +PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; + +PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL; +PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL; + +PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; +PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; + +PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; +PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; +PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; +PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; +PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; +PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; +PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; +PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; +PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; +PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; +PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; +PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; + +PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; +PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; +PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; + +PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; +PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; +PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; +PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; +PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; +PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; +PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; +PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; +PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; +PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; +PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; +PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; +PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; +PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL; +PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL; +PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL; +PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL; +PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL; +PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL; +PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL; +PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL; +PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; +PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; +PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; +PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; +PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; +PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; +PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; +PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; +PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; +PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; +PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; +PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; +PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; +PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; +PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; +PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; +PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; +PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; +PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; +PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; +PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; +PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; +PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; +PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; + +PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; +PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; +PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; + +PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; + +PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; + +PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; + +PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; + +PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; +PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; + +PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; +PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; + +PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; +PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; +PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; +PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; +PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; + +PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; +PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; + +PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; +PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; + +PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; +PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; + +PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL; +PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL; +PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL; + +PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; + +PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL; +PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL; +PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL; +PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL; +PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL; +PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL; +PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL; +PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL; +PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL; +PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL; +PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL; +PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL; +PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL; +PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL; +PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL; +PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL; +PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL; +PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL; +PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL; +PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL; +PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL; +PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL; +PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL; +PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL; +PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL; +PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL; +PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL; +PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL; +PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL; +PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL; +PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL; +PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL; +PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL; +PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL; +PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL; +PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL; +PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL; +PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL; +PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL; +PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL; +PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL; +PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL; +PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL; +PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL; +PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL; +PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL; +PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL; +PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL; +PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL; +PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL; +PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL; +PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL; +PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL; +PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL; +PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL; +PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL; +PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL; +PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL; +PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL; +PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL; +PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL; +PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL; +PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL; +PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL; +PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL; +PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL; +PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL; +PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL; +PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL; +PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL; +PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL; +PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL; +PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; +PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; +PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; +PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; +PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; +PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL; +PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL; +PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT = NULL; +PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT = NULL; +PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL; +PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL; +PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL; +PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL; +PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL; +PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL; +PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT = NULL; +PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT = NULL; +PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL; +PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL; +PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL; +PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL; +PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL; +PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL; +PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT = NULL; +PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT = NULL; +PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL; +PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL; +PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL; +PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL; +PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL; +PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL; +PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT = NULL; +PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT = NULL; +PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL; +PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL; +PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL; +PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL; +PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL; +PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL; +PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL; +PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; +PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; +PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; +PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; +PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; +PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; +PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; +PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL; +PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL; +PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL; +PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL; +PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL; +PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL; +PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL; +PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL; +PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL; +PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL; +PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL; +PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL; +PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL; +PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL; + +PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; +PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; +PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; +PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; +PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; +PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; + +PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; + +PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; + +PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; +PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; +PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; +PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; +PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; + +PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; +PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; +PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; +PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; +PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; +PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; +PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; +PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; +PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; +PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; +PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; +PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; +PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; +PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; + +PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; + +PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; +PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; +PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; +PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; +PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; +PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; +PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; +PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; +PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; +PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; + +PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; + +PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; +PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; + +PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; +PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; +PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; +PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; +PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; +PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; +PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; +PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; +PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; +PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; +PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; +PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; +PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; +PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; +PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; +PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; +PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; +PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; +PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; +PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; +PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; +PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; +PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; +PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; +PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; +PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; +PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; +PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; +PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; +PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; +PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; +PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; +PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; +PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; + +PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; +PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; +PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; +PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; +PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; +PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; +PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; +PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; + +PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; + +PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; + +PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; +PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; +PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; + +PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; +PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; + +PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; +PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; + +PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; +PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; + +PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; +PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; + +PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; +PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; + +PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; + +PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL; + +PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; +PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; + +PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; +PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; +PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; +PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; +PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; +PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; +PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; +PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; +PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; +PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; +PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; +PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; +PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; +PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; +PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; +PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; +PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; + +PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL; +PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL; +PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL; + +PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL; +PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL; + +PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; + +PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; +PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; +PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; + +PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; + +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; + +PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; + +PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; +PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; +PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; +PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; +PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; +PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; + +PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; +PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; +PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; +PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; +PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; +PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; + +PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; + +PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; +PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; + +PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL; +PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL; +PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL; +PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL; +PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL; + +PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; +PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; +PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; +PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; +PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; +PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; +PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; +PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; + +PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL; +PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL; +PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL; +PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL; +PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL; +PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL; +PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL; +PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL; +PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL; +PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL; + +PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; +PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; +PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; +PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; +PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; +PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; +PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; +PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; +PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; +PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; +PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; +PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; +PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; +PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; +PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; +PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; +PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; +PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; +PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; +PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; +PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; +PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; +PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; +PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; +PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; +PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; +PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; +PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; +PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; +PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; +PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; +PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; +PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; +PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; +PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; +PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; +PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; +PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; +PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; +PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; +PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; +PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; + +PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; +PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; +PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; + +PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL; + +PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; + +PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; + +PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; +PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; + +PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; +PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; + +PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; +PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; +PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; +PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; +PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; +PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; +PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; +PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; + +PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; +PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; +PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; +PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; + +PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; +PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; + +PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL; +PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL; +PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL; +PFNGLGETPOINTERVPROC __glewGetPointerv = NULL; +PFNGLOBJECTLABELPROC __glewObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL; +PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL; + +PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL; +PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL; +PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL; +PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL; +PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL; + +PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; + +PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; +PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; +PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; +PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; +PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; +PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; +PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; +PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; +PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; +PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; +PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; +PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; +PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; +PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; +PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; +PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; +PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; +PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; +PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; +PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; +PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; +PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; +PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; +PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; + +PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL; +PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL; +PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL; +PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL; +PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL; +PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL; +PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL; +PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL; +PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL; +PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL; +PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL; + +PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; +PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; + +PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL; + +PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; +PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; +PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; + +PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; +PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; +PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; +PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; +PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; +PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; +PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; +PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; +PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; + +PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL; +PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL; +PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL; + +PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; +PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; +PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; +PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; +PFNGLISFENCENVPROC __glewIsFenceNV = NULL; +PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; +PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; + +PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; +PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; + +PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; + +PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; +PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; + +PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL; +PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL; +PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL; +PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL; +PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL; +PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL; +PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL; +PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL; +PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL; +PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL; +PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL; +PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL; +PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL; +PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL; +PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL; +PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL; +PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL; +PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL; +PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL; +PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL; +PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL; +PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL; +PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL; +PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL; +PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL; +PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL; +PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL; +PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL; +PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL; +PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL; +PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL; +PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL; +PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL; +PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL; + +PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; +PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; +PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; +PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; +PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; +PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; +PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; +PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; +PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; +PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; +PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; +PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; +PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; +PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; +PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; +PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; +PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; +PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; +PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; +PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; +PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; +PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; +PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; +PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; +PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; +PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; +PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; +PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; +PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; +PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; +PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; +PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; +PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; +PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; +PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; +PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; +PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; +PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; +PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; +PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; +PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; +PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; +PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; +PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; +PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; +PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; + +PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; +PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; +PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; +PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; +PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; +PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; +PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; + +PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; + +PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL; +PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL; +PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL; +PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL; +PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL; +PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL; +PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL; +PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL; +PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL; +PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL; +PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL; +PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL; +PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL; +PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL; +PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL; +PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL; +PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL; +PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL; +PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL; +PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL; +PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL; +PFNGLISPATHNVPROC __glewIsPathNV = NULL; +PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL; +PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL; +PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL; +PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL; +PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL; +PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL; +PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL; +PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL; +PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL; +PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL; +PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL; +PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL; +PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL; +PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL; +PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL; +PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL; +PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL; +PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL; +PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL; +PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL; +PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL; +PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL; +PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL; +PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL; +PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL; +PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL; +PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL; + +PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; +PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; + +PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; +PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; + +PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL; +PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL; +PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL; +PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL; +PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL; +PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL; + +PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; +PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; + +PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; +PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; +PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; +PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; +PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; +PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; +PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; + +PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; +PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; + +PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL; +PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL; +PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL; +PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL; +PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL; +PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL; +PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL; +PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL; +PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL; +PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL; +PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL; +PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL; +PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL; + +PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL; + +PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL; +PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL; + +PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; +PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; +PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; +PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; +PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; +PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; +PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; +PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; +PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; + +PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL; +PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL; +PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL; +PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL; +PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL; +PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL; +PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL; + +PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL; +PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL; +PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL; +PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL; +PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL; +PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL; +PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL; +PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL; +PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL; +PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL; + +PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; +PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; + +PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL; +PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL; +PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL; +PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL; +PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL; +PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL; +PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL; +PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL; +PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL; +PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL; +PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL; +PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL; +PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL; +PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL; +PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL; +PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL; +PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL; +PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL; +PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL; + +PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL; +PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL; +PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL; +PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL; +PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL; +PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL; +PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL; +PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL; +PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL; +PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL; +PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL; +PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL; + +PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; +PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; +PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; +PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; +PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; +PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; +PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; +PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; +PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; +PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; +PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; +PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; +PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; +PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; +PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; +PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; +PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; +PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; +PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; +PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; +PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; +PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; +PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; +PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; +PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; +PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; +PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; +PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; +PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; +PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; +PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; +PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; +PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; +PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; +PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; +PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; +PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; +PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; +PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; +PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; +PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; +PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; +PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; +PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; +PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; +PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; +PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; +PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; +PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; +PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; +PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; +PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; +PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; +PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; +PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; +PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; +PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; +PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; +PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; +PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; +PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; +PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; + +PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL; +PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL; +PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL; +PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL; +PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL; +PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL; + +PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL; +PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL; +PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL; +PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL; +PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL; +PFNGLORTHOFOESPROC __glewOrthofOES = NULL; + +PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL; + +PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL; +PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL; + +PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; +PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; + +PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; +PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; + +PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; +PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; + +PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; +PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; + +PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; +PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; + +PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; +PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; + +PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; +PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; +PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; +PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; +PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; +PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; + +PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; + +PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; + +PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; +PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; +PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; +PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; +PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; +PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; +PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; +PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; +PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; +PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; +PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; +PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; +PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; + +PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; + +PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; + +PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; + +PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; +PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; +PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; +PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; + +PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; + +PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; +PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; +PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; +PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; +PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; + +PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; + +PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; +PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; +PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; +PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; +PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; +PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; +PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; +PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; + +PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; + +PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; +PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; +PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; +PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; +PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; +PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; +PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; + +PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; +PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; +PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; +PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; +PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; +PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; +PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; +PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; + +PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; + +#endif /* !WIN32 || !GLEW_MX */ + +#if !defined(GLEW_MX) + +GLboolean __GLEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLEW_VERSION_1_5 = GL_FALSE; +GLboolean __GLEW_VERSION_2_0 = GL_FALSE; +GLboolean __GLEW_VERSION_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_0 = GL_FALSE; +GLboolean __GLEW_VERSION_3_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_2 = GL_FALSE; +GLboolean __GLEW_VERSION_3_3 = GL_FALSE; +GLboolean __GLEW_VERSION_4_0 = GL_FALSE; +GLboolean __GLEW_VERSION_4_1 = GL_FALSE; +GLboolean __GLEW_VERSION_4_2 = GL_FALSE; +GLboolean __GLEW_VERSION_4_3 = GL_FALSE; +GLboolean __GLEW_3DFX_multisample = GL_FALSE; +GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; +GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; +GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE; +GLboolean __GLEW_AMD_conservative_depth = GL_FALSE; +GLboolean __GLEW_AMD_debug_output = GL_FALSE; +GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE; +GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE; +GLboolean __GLEW_AMD_performance_monitor = GL_FALSE; +GLboolean __GLEW_AMD_pinned_memory = GL_FALSE; +GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE; +GLboolean __GLEW_AMD_sample_positions = GL_FALSE; +GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE; +GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE; +GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE; +GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE; +GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE; +GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE; +GLboolean __GLEW_APPLE_client_storage = GL_FALSE; +GLboolean __GLEW_APPLE_element_array = GL_FALSE; +GLboolean __GLEW_APPLE_fence = GL_FALSE; +GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; +GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE; +GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE; +GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; +GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE; +GLboolean __GLEW_APPLE_row_bytes = GL_FALSE; +GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; +GLboolean __GLEW_APPLE_texture_range = GL_FALSE; +GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE; +GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; +GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE; +GLboolean __GLEW_ARB_base_instance = GL_FALSE; +GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE; +GLboolean __GLEW_ARB_cl_event = GL_FALSE; +GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE; +GLboolean __GLEW_ARB_compute_shader = GL_FALSE; +GLboolean __GLEW_ARB_conservative_depth = GL_FALSE; +GLboolean __GLEW_ARB_copy_buffer = GL_FALSE; +GLboolean __GLEW_ARB_copy_image = GL_FALSE; +GLboolean __GLEW_ARB_debug_output = GL_FALSE; +GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_depth_clamp = GL_FALSE; +GLboolean __GLEW_ARB_depth_texture = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE; +GLboolean __GLEW_ARB_draw_indirect = GL_FALSE; +GLboolean __GLEW_ARB_draw_instanced = GL_FALSE; +GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE; +GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE; +GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE; +GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; +GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_ARB_get_program_binary = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE; +GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; +GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE; +GLboolean __GLEW_ARB_imaging = GL_FALSE; +GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE; +GLboolean __GLEW_ARB_internalformat_query = GL_FALSE; +GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE; +GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; +GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_ARB_multisample = GL_FALSE; +GLboolean __GLEW_ARB_multitexture = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE; +GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_point_parameters = GL_FALSE; +GLboolean __GLEW_ARB_point_sprite = GL_FALSE; +GLboolean __GLEW_ARB_program_interface_query = GL_FALSE; +GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE; +GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE; +GLboolean __GLEW_ARB_robustness = GL_FALSE; +GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __GLEW_ARB_sample_shading = GL_FALSE; +GLboolean __GLEW_ARB_sampler_objects = GL_FALSE; +GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE; +GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE; +GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE; +GLboolean __GLEW_ARB_shader_image_size = GL_FALSE; +GLboolean __GLEW_ARB_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shader_precision = GL_FALSE; +GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE; +GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE; +GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_include = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE; +GLboolean __GLEW_ARB_shadow = GL_FALSE; +GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; +GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE; +GLboolean __GLEW_ARB_sync = GL_FALSE; +GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE; +GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_ARB_texture_float = GL_FALSE; +GLboolean __GLEW_ARB_texture_gather = GL_FALSE; +GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_ARB_texture_multisample = GL_FALSE; +GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; +GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE; +GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE; +GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; +GLboolean __GLEW_ARB_texture_rg = GL_FALSE; +GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE; +GLboolean __GLEW_ARB_texture_storage = GL_FALSE; +GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE; +GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE; +GLboolean __GLEW_ARB_texture_view = GL_FALSE; +GLboolean __GLEW_ARB_timer_query = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE; +GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; +GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE; +GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE; +GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; +GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_program = GL_FALSE; +GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; +GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE; +GLboolean __GLEW_ARB_viewport_array = GL_FALSE; +GLboolean __GLEW_ARB_window_pos = GL_FALSE; +GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; +GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; +GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; +GLboolean __GLEW_ATI_element_array = GL_FALSE; +GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; +GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; +GLboolean __GLEW_ATI_meminfo = GL_FALSE; +GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; +GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; +GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; +GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATI_texture_float = GL_FALSE; +GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; +GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; +GLboolean __GLEW_EXT_422_pixels = GL_FALSE; +GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; +GLboolean __GLEW_EXT_abgr = GL_FALSE; +GLboolean __GLEW_EXT_bgra = GL_FALSE; +GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; +GLboolean __GLEW_EXT_blend_color = GL_FALSE; +GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; +GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; +GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; +GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; +GLboolean __GLEW_EXT_cmyka = GL_FALSE; +GLboolean __GLEW_EXT_color_subtable = GL_FALSE; +GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_convolution = GL_FALSE; +GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; +GLboolean __GLEW_EXT_copy_texture = GL_FALSE; +GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; +GLboolean __GLEW_EXT_debug_marker = GL_FALSE; +GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; +GLboolean __GLEW_EXT_direct_state_access = GL_FALSE; +GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; +GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; +GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; +GLboolean __GLEW_EXT_fog_coord = GL_FALSE; +GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; +GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_histogram = GL_FALSE; +GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; +GLboolean __GLEW_EXT_index_func = GL_FALSE; +GLboolean __GLEW_EXT_index_material = GL_FALSE; +GLboolean __GLEW_EXT_index_texture = GL_FALSE; +GLboolean __GLEW_EXT_light_texture = GL_FALSE; +GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; +GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; +GLboolean __GLEW_EXT_multisample = GL_FALSE; +GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_EXT_packed_float = GL_FALSE; +GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; +GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; +GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; +GLboolean __GLEW_EXT_point_parameters = GL_FALSE; +GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; +GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE; +GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; +GLboolean __GLEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLEW_EXT_secondary_color = GL_FALSE; +GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE; +GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; +GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE; +GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; +GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; +GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; +GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; +GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; +GLboolean __GLEW_EXT_subtexture = GL_FALSE; +GLboolean __GLEW_EXT_texture = GL_FALSE; +GLboolean __GLEW_EXT_texture3D = GL_FALSE; +GLboolean __GLEW_EXT_texture_array = GL_FALSE; +GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; +GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; +GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_env = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; +GLboolean __GLEW_EXT_texture_integer = GL_FALSE; +GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; +GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE; +GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; +GLboolean __GLEW_EXT_texture_snorm = GL_FALSE; +GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; +GLboolean __GLEW_EXT_timer_query = GL_FALSE; +GLboolean __GLEW_EXT_transform_feedback = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE; +GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; +GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; +GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE; +GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; +GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; +GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_HP_image_transform = GL_FALSE; +GLboolean __GLEW_HP_occlusion_test = GL_FALSE; +GLboolean __GLEW_HP_texture_lighting = GL_FALSE; +GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; +GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; +GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; +GLboolean __GLEW_IBM_static_data = GL_FALSE; +GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; +GLboolean __GLEW_INGR_color_clamp = GL_FALSE; +GLboolean __GLEW_INGR_interlace_read = GL_FALSE; +GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; +GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; +GLboolean __GLEW_KHR_debug = GL_FALSE; +GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE; +GLboolean __GLEW_KTX_buffer_region = GL_FALSE; +GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; +GLboolean __GLEW_MESA_pack_invert = GL_FALSE; +GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; +GLboolean __GLEW_MESA_window_pos = GL_FALSE; +GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; +GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE; +GLboolean __GLEW_NV_bindless_texture = GL_FALSE; +GLboolean __GLEW_NV_blend_square = GL_FALSE; +GLboolean __GLEW_NV_conditional_render = GL_FALSE; +GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; +GLboolean __GLEW_NV_copy_image = GL_FALSE; +GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_NV_depth_clamp = GL_FALSE; +GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; +GLboolean __GLEW_NV_evaluators = GL_FALSE; +GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; +GLboolean __GLEW_NV_fence = GL_FALSE; +GLboolean __GLEW_NV_float_buffer = GL_FALSE; +GLboolean __GLEW_NV_fog_distance = GL_FALSE; +GLboolean __GLEW_NV_fragment_program = GL_FALSE; +GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; +GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program5 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE; +GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_NV_half_float = GL_FALSE; +GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; +GLboolean __GLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; +GLboolean __GLEW_NV_occlusion_query = GL_FALSE; +GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE; +GLboolean __GLEW_NV_path_rendering = GL_FALSE; +GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; +GLboolean __GLEW_NV_point_sprite = GL_FALSE; +GLboolean __GLEW_NV_present_video = GL_FALSE; +GLboolean __GLEW_NV_primitive_restart = GL_FALSE; +GLboolean __GLEW_NV_register_combiners = GL_FALSE; +GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE; +GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE; +GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE; +GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; +GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; +GLboolean __GLEW_NV_texture_barrier = GL_FALSE; +GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; +GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; +GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; +GLboolean __GLEW_NV_texture_multisample = GL_FALSE; +GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; +GLboolean __GLEW_NV_texture_shader = GL_FALSE; +GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; +GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_NV_vdpau_interop = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE; +GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE; +GLboolean __GLEW_NV_vertex_program = GL_FALSE; +GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; +GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; +GLboolean __GLEW_NV_video_capture = GL_FALSE; +GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; +GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE; +GLboolean __GLEW_OES_read_format = GL_FALSE; +GLboolean __GLEW_OES_single_precision = GL_FALSE; +GLboolean __GLEW_OML_interlace = GL_FALSE; +GLboolean __GLEW_OML_resample = GL_FALSE; +GLboolean __GLEW_OML_subsample = GL_FALSE; +GLboolean __GLEW_PGI_misc_hints = GL_FALSE; +GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; +GLboolean __GLEW_REGAL_error_string = GL_FALSE; +GLboolean __GLEW_REGAL_extension_query = GL_FALSE; +GLboolean __GLEW_REGAL_log = GL_FALSE; +GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; +GLboolean __GLEW_S3_s3tc = GL_FALSE; +GLboolean __GLEW_SGIS_color_range = GL_FALSE; +GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; +GLboolean __GLEW_SGIS_fog_function = GL_FALSE; +GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; +GLboolean __GLEW_SGIS_multisample = GL_FALSE; +GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE; +GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; +GLboolean __GLEW_SGIS_texture4D = GL_FALSE; +GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; +GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; +GLboolean __GLEW_SGIS_texture_select = GL_FALSE; +GLboolean __GLEW_SGIX_async = GL_FALSE; +GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; +GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; +GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; +GLboolean __GLEW_SGIX_clipmap = GL_FALSE; +GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE; +GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; +GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; +GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; +GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; +GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; +GLboolean __GLEW_SGIX_framezoom = GL_FALSE; +GLboolean __GLEW_SGIX_interlace = GL_FALSE; +GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; +GLboolean __GLEW_SGIX_list_priority = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; +GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; +GLboolean __GLEW_SGIX_resample = GL_FALSE; +GLboolean __GLEW_SGIX_shadow = GL_FALSE; +GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; +GLboolean __GLEW_SGIX_sprite = GL_FALSE; +GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; +GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; +GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_range = GL_FALSE; +GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; +GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; +GLboolean __GLEW_SGI_color_matrix = GL_FALSE; +GLboolean __GLEW_SGI_color_table = GL_FALSE; +GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; +GLboolean __GLEW_SUNX_constant_data = GL_FALSE; +GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_SUN_global_alpha = GL_FALSE; +GLboolean __GLEW_SUN_mesh_array = GL_FALSE; +GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; +GLboolean __GLEW_SUN_slice_accum = GL_FALSE; +GLboolean __GLEW_SUN_triangle_list = GL_FALSE; +GLboolean __GLEW_SUN_vertex = GL_FALSE; +GLboolean __GLEW_WIN_phong_shading = GL_FALSE; +GLboolean __GLEW_WIN_specular_fog = GL_FALSE; +GLboolean __GLEW_WIN_swap_hint = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef GL_VERSION_1_2 + +static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; + r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; + r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; + r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_2 */ + +#ifdef GL_VERSION_1_2_1 + +#endif /* GL_VERSION_1_2_1 */ + +#ifdef GL_VERSION_1_3 + +static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; + r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; + r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; + r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; + r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; + r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; + r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; + r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; + r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; + r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; + r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; + r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; + r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; + r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; + r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; + r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; + r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; + r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; + r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; + r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; + r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; + r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; + r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; + r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; + r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; + r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; + r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; + r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; + r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; + r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; + r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; + r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; + r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; + r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; + r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; + r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; + r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; + r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; + r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; + r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; + r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; + r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; + r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; + r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; + r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; + r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_3 */ + +#ifdef GL_VERSION_1_4 + +static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; + r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; + r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; + r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; + r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; + r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; + r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; + r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; + r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; + r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; + r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; + r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; + r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; + r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; + r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; + r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; + r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; + r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; + r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; + r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; + r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; + r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; + r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; + r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; + r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; + r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; + r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; + r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; + r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; + r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; + r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; + r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; + r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; + r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; + r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; + r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; + r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; + r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; + r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; + r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; + r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; + r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; + r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; + r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; + r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_4 */ + +#ifdef GL_VERSION_1_5 + +static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; + r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; + r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; + r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; + r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; + r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; + r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; + r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; + r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; + r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; + r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; + r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; + r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; + r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; + r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; + r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; + r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; + r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; + r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_5 */ + +#ifdef GL_VERSION_2_0 + +static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; + r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; + r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; + r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; + r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; + r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; + r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; + r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; + r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; + r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; + r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; + r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; + r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; + r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; + r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; + r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; + r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; + r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; + r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; + r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; + r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; + r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; + r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; + r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; + r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; + r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; + r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; + r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; + r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; + r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; + r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; + r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; + r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; + r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; + r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; + r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; + r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; + r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; + r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; + r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; + r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; + r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; + r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; + r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; + r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; + r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; + r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; + r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; + r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; + r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; + r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; + r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; + r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; + r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; + r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; + r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; + r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; + r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; + r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; + r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; + r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; + r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; + r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; + r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; + r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; + r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; + r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; + r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; + r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; + r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; + r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; + r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; + r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; + r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; + r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; + r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; + r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; + r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; + r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; + r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; + r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; + r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; + r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; + r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; + r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; + r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; + r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; + r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; + r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; + r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; + r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; + r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; + r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_0 */ + +#ifdef GL_VERSION_2_1 + +static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; + r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; + r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; + r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; + r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; + r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_1 */ + +#ifdef GL_VERSION_3_0 + +static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; + r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; + r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; + r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; + r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; + r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; + r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; + r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; + r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; + r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; + r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; + r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; + r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; + r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; + r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; + r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; + r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; + r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; + r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; + r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; + r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; + r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; + r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; + r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; + r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; + r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; + r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; + r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; + r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; + r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; + r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; + r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; + r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; + r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; + r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; + r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; + r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; + r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; + r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; + r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; + r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; + r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; + r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; + r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; + r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; + r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; + r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; + r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; + r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; + r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; + r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; + r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; + r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; + r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; + r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_0 */ + +#ifdef GL_VERSION_3_1 + +static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; + r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; + r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; + r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_1 */ + +#ifdef GL_VERSION_3_2 + +static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; + r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; + r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_2 */ + +#ifdef GL_VERSION_3_3 + +static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_3 */ + +#ifdef GL_VERSION_4_0 + +static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r; + r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r; + r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r; + r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r; + r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_4_0 */ + +#ifdef GL_VERSION_4_1 + +#endif /* GL_VERSION_4_1 */ + +#ifdef GL_VERSION_4_2 + +#endif /* GL_VERSION_4_2 */ + +#ifdef GL_VERSION_4_3 + +#endif /* GL_VERSION_4_3 */ + +#ifdef GL_3DFX_multisample + +#endif /* GL_3DFX_multisample */ + +#ifdef GL_3DFX_tbuffer + +static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; + + return r; +} + +#endif /* GL_3DFX_tbuffer */ + +#ifdef GL_3DFX_texture_compression_FXT1 + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifdef GL_AMD_blend_minmax_factor + +#endif /* GL_AMD_blend_minmax_factor */ + +#ifdef GL_AMD_conservative_depth + +#endif /* GL_AMD_conservative_depth */ + +#ifdef GL_AMD_debug_output + +static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r; + r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r; + r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r; + r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_debug_output */ + +#ifdef GL_AMD_depth_clamp_separate + +#endif /* GL_AMD_depth_clamp_separate */ + +#ifdef GL_AMD_draw_buffers_blend + +static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r; + r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r; + r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r; + r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_draw_buffers_blend */ + +#ifdef GL_AMD_multi_draw_indirect + +static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r; + r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_multi_draw_indirect */ + +#ifdef GL_AMD_name_gen_delete + +static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r; + r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r; + r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_name_gen_delete */ + +#ifdef GL_AMD_performance_monitor + +static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r; + r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r; + r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r; + r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r; + r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_performance_monitor */ + +#ifdef GL_AMD_pinned_memory + +#endif /* GL_AMD_pinned_memory */ + +#ifdef GL_AMD_query_buffer_object + +#endif /* GL_AMD_query_buffer_object */ + +#ifdef GL_AMD_sample_positions + +static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_sample_positions */ + +#ifdef GL_AMD_seamless_cubemap_per_texture + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifdef GL_AMD_shader_stencil_export + +#endif /* GL_AMD_shader_stencil_export */ + +#ifdef GL_AMD_stencil_operation_extended + +static GLboolean _glewInit_GL_AMD_stencil_operation_extended (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_stencil_operation_extended */ + +#ifdef GL_AMD_texture_texture4 + +#endif /* GL_AMD_texture_texture4 */ + +#ifdef GL_AMD_transform_feedback3_lines_triangles + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifdef GL_AMD_vertex_shader_layer + +#endif /* GL_AMD_vertex_shader_layer */ + +#ifdef GL_AMD_vertex_shader_tessellator + +static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r; + r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifdef GL_AMD_vertex_shader_viewport_index + +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifdef GL_APPLE_aux_depth_stencil + +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifdef GL_APPLE_client_storage + +#endif /* GL_APPLE_client_storage */ + +#ifdef GL_APPLE_element_array + +static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; + r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; + r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; + r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; + r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_element_array */ + +#ifdef GL_APPLE_fence + +static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; + r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; + r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; + r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; + r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; + r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; + r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; + r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_fence */ + +#ifdef GL_APPLE_float_pixels + +#endif /* GL_APPLE_float_pixels */ + +#ifdef GL_APPLE_flush_buffer_range + +static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; + r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_flush_buffer_range */ + +#ifdef GL_APPLE_object_purgeable + +static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r; + r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r; + r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_object_purgeable */ + +#ifdef GL_APPLE_pixel_buffer + +#endif /* GL_APPLE_pixel_buffer */ + +#ifdef GL_APPLE_rgb_422 + +#endif /* GL_APPLE_rgb_422 */ + +#ifdef GL_APPLE_row_bytes + +#endif /* GL_APPLE_row_bytes */ + +#ifdef GL_APPLE_specular_vector + +#endif /* GL_APPLE_specular_vector */ + +#ifdef GL_APPLE_texture_range + +static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; + r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_texture_range */ + +#ifdef GL_APPLE_transform_hint + +#endif /* GL_APPLE_transform_hint */ + +#ifdef GL_APPLE_vertex_array_object + +static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; + r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; + r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; + r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_object */ + +#ifdef GL_APPLE_vertex_array_range + +static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; + r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; + r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_range */ + +#ifdef GL_APPLE_vertex_program_evaluators + +static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r; + r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r; + r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifdef GL_APPLE_ycbcr_422 + +#endif /* GL_APPLE_ycbcr_422 */ + +#ifdef GL_ARB_ES2_compatibility + +static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r; + r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; + r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r; + r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r; + r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_ES2_compatibility */ + +#ifdef GL_ARB_ES3_compatibility + +#endif /* GL_ARB_ES3_compatibility */ + +#ifdef GL_ARB_arrays_of_arrays + +#endif /* GL_ARB_arrays_of_arrays */ + +#ifdef GL_ARB_base_instance + +static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_base_instance */ + +#ifdef GL_ARB_blend_func_extended + +static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r; + r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_blend_func_extended */ + +#ifdef GL_ARB_cl_event + +static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_cl_event */ + +#ifdef GL_ARB_clear_buffer_object + +static GLboolean _glewInit_GL_ARB_clear_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r; + r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r; + r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r; + r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clear_buffer_object */ + +#ifdef GL_ARB_color_buffer_float + +static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_color_buffer_float */ + +#ifdef GL_ARB_compatibility + +#endif /* GL_ARB_compatibility */ + +#ifdef GL_ARB_compressed_texture_pixel_storage + +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifdef GL_ARB_compute_shader + +static GLboolean _glewInit_GL_ARB_compute_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r; + r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_compute_shader */ + +#ifdef GL_ARB_conservative_depth + +#endif /* GL_ARB_conservative_depth */ + +#ifdef GL_ARB_copy_buffer + +static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_copy_buffer */ + +#ifdef GL_ARB_copy_image + +static GLboolean _glewInit_GL_ARB_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_copy_image */ + +#ifdef GL_ARB_debug_output + +static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r; + r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r; + r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r; + r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_debug_output */ + +#ifdef GL_ARB_depth_buffer_float + +#endif /* GL_ARB_depth_buffer_float */ + +#ifdef GL_ARB_depth_clamp + +#endif /* GL_ARB_depth_clamp */ + +#ifdef GL_ARB_depth_texture + +#endif /* GL_ARB_depth_texture */ + +#ifdef GL_ARB_draw_buffers + +static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers */ + +#ifdef GL_ARB_draw_buffers_blend + +static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r; + r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r; + r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r; + r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers_blend */ + +#ifdef GL_ARB_draw_elements_base_vertex + +static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r; + r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r; + r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifdef GL_ARB_draw_indirect + +static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r; + r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_indirect */ + +#ifdef GL_ARB_draw_instanced + +#endif /* GL_ARB_draw_instanced */ + +#ifdef GL_ARB_explicit_attrib_location + +#endif /* GL_ARB_explicit_attrib_location */ + +#ifdef GL_ARB_explicit_uniform_location + +#endif /* GL_ARB_explicit_uniform_location */ + +#ifdef GL_ARB_fragment_coord_conventions + +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifdef GL_ARB_fragment_layer_viewport + +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifdef GL_ARB_fragment_program + +#endif /* GL_ARB_fragment_program */ + +#ifdef GL_ARB_fragment_program_shadow + +#endif /* GL_ARB_fragment_program_shadow */ + +#ifdef GL_ARB_fragment_shader + +#endif /* GL_ARB_fragment_shader */ + +#ifdef GL_ARB_framebuffer_no_attachments + +static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r; + r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r; + r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r; + r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifdef GL_ARB_framebuffer_object + +static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; + r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; + r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; + r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; + r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; + r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; + r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; + r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; + r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; + r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; + r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; + r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; + r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; + r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; + r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; + r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; + r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; + r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; + r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_object */ + +#ifdef GL_ARB_framebuffer_sRGB + +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifdef GL_ARB_geometry_shader4 + +static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; + r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; + r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; + r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_geometry_shader4 */ + +#ifdef GL_ARB_get_program_binary + +static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r; + r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r; + r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_get_program_binary */ + +#ifdef GL_ARB_gpu_shader5 + +#endif /* GL_ARB_gpu_shader5 */ + +#ifdef GL_ARB_gpu_shader_fp64 + +static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r; + r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r; + r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r; + r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r; + r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r; + r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r; + r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r; + r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r; + r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r; + r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r; + r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r; + r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r; + r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r; + r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r; + r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r; + r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r; + r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r; + r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifdef GL_ARB_half_float_pixel + +#endif /* GL_ARB_half_float_pixel */ + +#ifdef GL_ARB_half_float_vertex + +#endif /* GL_ARB_half_float_vertex */ + +#ifdef GL_ARB_imaging + +static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; + r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; + r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; + r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; + r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; + r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; + r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; + r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; + r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; + r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; + r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; + r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; + r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; + r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; + r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; + r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; + r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; + r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; + r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; + r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; + r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; + r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; + r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; + r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; + r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; + r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; + r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; + r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; + r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; + r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; + r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; + r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_imaging */ + +#ifdef GL_ARB_instanced_arrays + +static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; + r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; + r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_instanced_arrays */ + +#ifdef GL_ARB_internalformat_query + +static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_internalformat_query */ + +#ifdef GL_ARB_internalformat_query2 + +static GLboolean _glewInit_GL_ARB_internalformat_query2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_internalformat_query2 */ + +#ifdef GL_ARB_invalidate_subdata + +static GLboolean _glewInit_GL_ARB_invalidate_subdata (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r; + r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r; + r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r; + r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r; + r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r; + r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_invalidate_subdata */ + +#ifdef GL_ARB_map_buffer_alignment + +#endif /* GL_ARB_map_buffer_alignment */ + +#ifdef GL_ARB_map_buffer_range + +static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; + r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_map_buffer_range */ + +#ifdef GL_ARB_matrix_palette + +static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; + r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; + r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; + r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; + r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_matrix_palette */ + +#ifdef GL_ARB_multi_draw_indirect + +static GLboolean _glewInit_GL_ARB_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r; + r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multi_draw_indirect */ + +#ifdef GL_ARB_multisample + +static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multisample */ + +#ifdef GL_ARB_multitexture + +static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; + r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; + r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; + r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; + r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; + r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; + r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; + r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; + r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; + r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; + r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; + r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; + r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; + r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; + r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; + r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; + r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; + r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; + r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; + r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; + r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; + r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; + r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; + r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; + r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; + r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; + r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; + r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; + r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; + r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; + r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; + r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; + r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; + r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multitexture */ + +#ifdef GL_ARB_occlusion_query + +static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; + r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; + r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; + r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; + r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; + r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; + r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; + r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_occlusion_query */ + +#ifdef GL_ARB_occlusion_query2 + +#endif /* GL_ARB_occlusion_query2 */ + +#ifdef GL_ARB_pixel_buffer_object + +#endif /* GL_ARB_pixel_buffer_object */ + +#ifdef GL_ARB_point_parameters + +static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; + r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_point_parameters */ + +#ifdef GL_ARB_point_sprite + +#endif /* GL_ARB_point_sprite */ + +#ifdef GL_ARB_program_interface_query + +static GLboolean _glewInit_GL_ARB_program_interface_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r; + r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r; + r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r; + r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r; + r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r; + r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_program_interface_query */ + +#ifdef GL_ARB_provoking_vertex + +static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_provoking_vertex */ + +#ifdef GL_ARB_robust_buffer_access_behavior + +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifdef GL_ARB_robustness + +static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r; + r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r; + r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r; + r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r; + r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r; + r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r; + r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r; + r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r; + r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r; + r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r; + r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r; + r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r; + r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r; + r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r; + r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r; + r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r; + r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r; + r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r; + r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r; + r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_robustness */ + +#ifdef GL_ARB_robustness_application_isolation + +#endif /* GL_ARB_robustness_application_isolation */ + +#ifdef GL_ARB_robustness_share_group_isolation + +#endif /* GL_ARB_robustness_share_group_isolation */ + +#ifdef GL_ARB_sample_shading + +static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sample_shading */ + +#ifdef GL_ARB_sampler_objects + +static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r; + r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r; + r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r; + r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r; + r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r; + r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r; + r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r; + r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r; + r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r; + r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r; + r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r; + r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r; + r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r; + r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sampler_objects */ + +#ifdef GL_ARB_seamless_cube_map + +#endif /* GL_ARB_seamless_cube_map */ + +#ifdef GL_ARB_separate_shader_objects + +static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r; + r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r; + r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r; + r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r; + r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r; + r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r; + r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r; + r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r; + r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r; + r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r; + r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r; + r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r; + r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r; + r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r; + r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r; + r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r; + r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r; + r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r; + r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r; + r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r; + r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r; + r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r; + r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r; + r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r; + r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r; + r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r; + r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r; + r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r; + r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r; + r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r; + r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r; + r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r; + r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r; + r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r; + r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r; + r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r; + r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r; + r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r; + r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r; + r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r; + r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r; + r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r; + r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r; + r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r; + r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r; + r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_separate_shader_objects */ + +#ifdef GL_ARB_shader_atomic_counters + +static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_atomic_counters */ + +#ifdef GL_ARB_shader_bit_encoding + +#endif /* GL_ARB_shader_bit_encoding */ + +#ifdef GL_ARB_shader_image_load_store + +static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r; + r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_image_load_store */ + +#ifdef GL_ARB_shader_image_size + +#endif /* GL_ARB_shader_image_size */ + +#ifdef GL_ARB_shader_objects + +static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; + r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; + r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; + r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; + r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; + r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; + r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; + r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; + r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; + r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; + r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; + r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; + r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; + r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; + r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; + r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; + r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; + r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; + r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; + r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; + r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; + r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; + r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; + r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; + r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; + r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; + r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; + r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; + r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; + r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; + r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; + r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; + r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; + r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; + r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; + r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; + r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; + r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; + r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_objects */ + +#ifdef GL_ARB_shader_precision + +#endif /* GL_ARB_shader_precision */ + +#ifdef GL_ARB_shader_stencil_export + +#endif /* GL_ARB_shader_stencil_export */ + +#ifdef GL_ARB_shader_storage_buffer_object + +static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifdef GL_ARB_shader_subroutine + +static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r; + r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r; + r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r; + r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r; + r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r; + r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_subroutine */ + +#ifdef GL_ARB_shader_texture_lod + +#endif /* GL_ARB_shader_texture_lod */ + +#ifdef GL_ARB_shading_language_100 + +#endif /* GL_ARB_shading_language_100 */ + +#ifdef GL_ARB_shading_language_420pack + +#endif /* GL_ARB_shading_language_420pack */ + +#ifdef GL_ARB_shading_language_include + +static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r; + r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r; + r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r; + r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shading_language_include */ + +#ifdef GL_ARB_shading_language_packing + +#endif /* GL_ARB_shading_language_packing */ + +#ifdef GL_ARB_shadow + +#endif /* GL_ARB_shadow */ + +#ifdef GL_ARB_shadow_ambient + +#endif /* GL_ARB_shadow_ambient */ + +#ifdef GL_ARB_stencil_texturing + +#endif /* GL_ARB_stencil_texturing */ + +#ifdef GL_ARB_sync + +static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r; + r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r; + r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r; + r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r; + r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r; + r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r; + r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sync */ + +#ifdef GL_ARB_tessellation_shader + +static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r; + r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_tessellation_shader */ + +#ifdef GL_ARB_texture_border_clamp + +#endif /* GL_ARB_texture_border_clamp */ + +#ifdef GL_ARB_texture_buffer_object + +static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_object */ + +#ifdef GL_ARB_texture_buffer_object_rgb32 + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifdef GL_ARB_texture_buffer_range + +static GLboolean _glewInit_GL_ARB_texture_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r; + r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_range */ + +#ifdef GL_ARB_texture_compression + +static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; + r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; + r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; + r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; + r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; + r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; + r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_compression */ + +#ifdef GL_ARB_texture_compression_bptc + +#endif /* GL_ARB_texture_compression_bptc */ + +#ifdef GL_ARB_texture_compression_rgtc + +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifdef GL_ARB_texture_cube_map + +#endif /* GL_ARB_texture_cube_map */ + +#ifdef GL_ARB_texture_cube_map_array + +#endif /* GL_ARB_texture_cube_map_array */ + +#ifdef GL_ARB_texture_env_add + +#endif /* GL_ARB_texture_env_add */ + +#ifdef GL_ARB_texture_env_combine + +#endif /* GL_ARB_texture_env_combine */ + +#ifdef GL_ARB_texture_env_crossbar + +#endif /* GL_ARB_texture_env_crossbar */ + +#ifdef GL_ARB_texture_env_dot3 + +#endif /* GL_ARB_texture_env_dot3 */ + +#ifdef GL_ARB_texture_float + +#endif /* GL_ARB_texture_float */ + +#ifdef GL_ARB_texture_gather + +#endif /* GL_ARB_texture_gather */ + +#ifdef GL_ARB_texture_mirrored_repeat + +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifdef GL_ARB_texture_multisample + +static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r; + r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r; + r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r; + r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_multisample */ + +#ifdef GL_ARB_texture_non_power_of_two + +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifdef GL_ARB_texture_query_levels + +#endif /* GL_ARB_texture_query_levels */ + +#ifdef GL_ARB_texture_query_lod + +#endif /* GL_ARB_texture_query_lod */ + +#ifdef GL_ARB_texture_rectangle + +#endif /* GL_ARB_texture_rectangle */ + +#ifdef GL_ARB_texture_rg + +#endif /* GL_ARB_texture_rg */ + +#ifdef GL_ARB_texture_rgb10_a2ui + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifdef GL_ARB_texture_storage + +static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r; + r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r; + r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r; + r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r; + r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r; + r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_storage */ + +#ifdef GL_ARB_texture_storage_multisample + +static GLboolean _glewInit_GL_ARB_texture_storage_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r; + r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r; + r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r; + r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_storage_multisample */ + +#ifdef GL_ARB_texture_swizzle + +#endif /* GL_ARB_texture_swizzle */ + +#ifdef GL_ARB_texture_view + +static GLboolean _glewInit_GL_ARB_texture_view (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_view */ + +#ifdef GL_ARB_timer_query + +static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r; + r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r; + r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_timer_query */ + +#ifdef GL_ARB_transform_feedback2 + +static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r; + r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r; + r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r; + r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r; + r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r; + r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r; + r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback2 */ + +#ifdef GL_ARB_transform_feedback3 + +static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r; + r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r; + r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r; + r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback3 */ + +#ifdef GL_ARB_transform_feedback_instanced + +static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r; + r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifdef GL_ARB_transpose_matrix + +static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; + r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; + r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; + r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transpose_matrix */ + +#ifdef GL_ARB_uniform_buffer_object + +static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; + r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; + r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r; + r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r; + r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r; + r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r; + r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; + r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r; + r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r; + r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_uniform_buffer_object */ + +#ifdef GL_ARB_vertex_array_bgra + +#endif /* GL_ARB_vertex_array_bgra */ + +#ifdef GL_ARB_vertex_array_object + +static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; + r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; + r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; + r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_array_object */ + +#ifdef GL_ARB_vertex_attrib_64bit + +static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r; + r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r; + r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r; + r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r; + r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r; + r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r; + r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r; + r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r; + r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r; + r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifdef GL_ARB_vertex_attrib_binding + +static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r; + r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r; + r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r; + r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r; + r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r; + r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifdef GL_ARB_vertex_blend + +static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; + r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; + r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; + r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; + r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; + r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; + r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; + r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; + r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; + r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_blend */ + +#ifdef GL_ARB_vertex_buffer_object + +static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; + r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; + r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; + r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; + r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; + r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; + r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; + r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; + r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; + r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; + r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_buffer_object */ + +#ifdef GL_ARB_vertex_program + +static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; + r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; + r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; + r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; + r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; + r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; + r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; + r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; + r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; + r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; + r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; + r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; + r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; + r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; + r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; + r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; + r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; + r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; + r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; + r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; + r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; + r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; + r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; + r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; + r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; + r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; + r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; + r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; + r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; + r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; + r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; + r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; + r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; + r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; + r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; + r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; + r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; + r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; + r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; + r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; + r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; + r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; + r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; + r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; + r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; + r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; + r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; + r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; + r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; + r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; + r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; + r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; + r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; + r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; + r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; + r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; + r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; + r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; + r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; + r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_program */ + +#ifdef GL_ARB_vertex_shader + +static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; + r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; + r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_shader */ + +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + +static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r; + r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r; + r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r; + r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r; + r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r; + r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r; + r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r; + r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r; + r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r; + r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r; + r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r; + r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r; + r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r; + r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r; + r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r; + r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r; + r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r; + r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r; + r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r; + r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r; + r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r; + r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r; + r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r; + r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r; + r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r; + r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r; + r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r; + r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r; + r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r; + r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r; + r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r; + r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r; + r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r; + r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r; + r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r; + r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r; + r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r; + r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifdef GL_ARB_viewport_array + +static GLboolean _glewInit_GL_ARB_viewport_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r; + r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r; + r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r; + r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r; + r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r; + r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r; + r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r; + r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r; + r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r; + r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_viewport_array */ + +#ifdef GL_ARB_window_pos + +static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; + r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; + r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; + r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; + r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; + r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; + r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; + r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; + r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; + r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; + r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; + r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; + r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; + r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; + r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; + r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_window_pos */ + +#ifdef GL_ATIX_point_sprites + +#endif /* GL_ATIX_point_sprites */ + +#ifdef GL_ATIX_texture_env_combine3 + +#endif /* GL_ATIX_texture_env_combine3 */ + +#ifdef GL_ATIX_texture_env_route + +#endif /* GL_ATIX_texture_env_route */ + +#ifdef GL_ATIX_vertex_shader_output_point_size + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +#ifdef GL_ATI_draw_buffers + +static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_draw_buffers */ + +#ifdef GL_ATI_element_array + +static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; + r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; + r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_element_array */ + +#ifdef GL_ATI_envmap_bumpmap + +static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; + r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; + r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; + r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_envmap_bumpmap */ + +#ifdef GL_ATI_fragment_shader + +static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; + r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; + r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; + r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; + r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; + r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; + r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; + r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; + r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; + r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; + r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; + r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; + r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; + r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_fragment_shader */ + +#ifdef GL_ATI_map_object_buffer + +static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; + r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_map_object_buffer */ + +#ifdef GL_ATI_meminfo + +#endif /* GL_ATI_meminfo */ + +#ifdef GL_ATI_pn_triangles + +static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; + r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_pn_triangles */ + +#ifdef GL_ATI_separate_stencil + +static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; + r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_separate_stencil */ + +#ifdef GL_ATI_shader_texture_lod + +#endif /* GL_ATI_shader_texture_lod */ + +#ifdef GL_ATI_text_fragment_shader + +#endif /* GL_ATI_text_fragment_shader */ + +#ifdef GL_ATI_texture_compression_3dc + +#endif /* GL_ATI_texture_compression_3dc */ + +#ifdef GL_ATI_texture_env_combine3 + +#endif /* GL_ATI_texture_env_combine3 */ + +#ifdef GL_ATI_texture_float + +#endif /* GL_ATI_texture_float */ + +#ifdef GL_ATI_texture_mirror_once + +#endif /* GL_ATI_texture_mirror_once */ + +#ifdef GL_ATI_vertex_array_object + +static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; + r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; + r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; + r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; + r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; + r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; + r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; + r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; + r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; + r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; + r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; + r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_array_object */ + +#ifdef GL_ATI_vertex_attrib_array_object + +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; + r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; + r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifdef GL_ATI_vertex_streams + +static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; + r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; + r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; + r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; + r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; + r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; + r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; + r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; + r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; + r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; + r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; + r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; + r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; + r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r; + r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r; + r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r; + r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r; + r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r; + r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r; + r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r; + r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r; + r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; + r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; + r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; + r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; + r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; + r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; + r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; + r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; + r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; + r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; + r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; + r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; + r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; + r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; + r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; + r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; + r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; + r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; + r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; + r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; + r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; + r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; + r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; + r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_streams */ + +#ifdef GL_EXT_422_pixels + +#endif /* GL_EXT_422_pixels */ + +#ifdef GL_EXT_Cg_shader + +#endif /* GL_EXT_Cg_shader */ + +#ifdef GL_EXT_abgr + +#endif /* GL_EXT_abgr */ + +#ifdef GL_EXT_bgra + +#endif /* GL_EXT_bgra */ + +#ifdef GL_EXT_bindable_uniform + +static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; + r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; + r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_bindable_uniform */ + +#ifdef GL_EXT_blend_color + +static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_color */ + +#ifdef GL_EXT_blend_equation_separate + +static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_equation_separate */ + +#ifdef GL_EXT_blend_func_separate + +static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_func_separate */ + +#ifdef GL_EXT_blend_logic_op + +#endif /* GL_EXT_blend_logic_op */ + +#ifdef GL_EXT_blend_minmax + +static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_minmax */ + +#ifdef GL_EXT_blend_subtract + +#endif /* GL_EXT_blend_subtract */ + +#ifdef GL_EXT_clip_volume_hint + +#endif /* GL_EXT_clip_volume_hint */ + +#ifdef GL_EXT_cmyka + +#endif /* GL_EXT_cmyka */ + +#ifdef GL_EXT_color_subtable + +static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; + r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_color_subtable */ + +#ifdef GL_EXT_compiled_vertex_array + +static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; + r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_compiled_vertex_array */ + +#ifdef GL_EXT_convolution + +static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; + r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; + r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; + r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; + r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; + r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; + r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; + r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; + r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; + r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; + r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_convolution */ + +#ifdef GL_EXT_coordinate_frame + +static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; + r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_coordinate_frame */ + +#ifdef GL_EXT_copy_texture + +static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; + r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_copy_texture */ + +#ifdef GL_EXT_cull_vertex + +static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; + r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_cull_vertex */ + +#ifdef GL_EXT_debug_marker + +static GLboolean _glewInit_GL_EXT_debug_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r; + r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r; + r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_debug_marker */ + +#ifdef GL_EXT_depth_bounds_test + +static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_depth_bounds_test */ + +#ifdef GL_EXT_direct_state_access + +static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; + r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; + r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; + r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; + r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; + r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r; + r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r; + r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r; + r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; + r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r; + r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r; + r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r; + r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r; + r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; + r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; + r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; + r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; + r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; + r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; + r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; + r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; + r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r; + r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; + r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r; + r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; + r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; + r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; + r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; + r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; + r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; + r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; + r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; + r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; + r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; + r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; + r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; + r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r; + r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; + r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; + r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; + r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; + r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r; + r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r; + r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; + r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r; + r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; + r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; + r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; + r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; + r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; + r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; + r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; + r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; + r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; + r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; + r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; + r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; + r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; + r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; + r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; + r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; + r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; + r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; + r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; + r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; + r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; + r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; + r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; + r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; + r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; + r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; + r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; + r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; + r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; + r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; + r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; + r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; + r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; + r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; + r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; + r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; + r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; + r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; + r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; + r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; + r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; + r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; + r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; + r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; + r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; + r = ((glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dEXT")) == NULL) || r; + r = ((glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dvEXT")) == NULL) || r; + r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; + r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; + r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; + r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; + r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; + r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; + r = ((glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dEXT")) == NULL) || r; + r = ((glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dvEXT")) == NULL) || r; + r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; + r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; + r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; + r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; + r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; + r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; + r = ((glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dEXT")) == NULL) || r; + r = ((glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dvEXT")) == NULL) || r; + r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; + r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; + r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; + r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; + r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; + r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; + r = ((glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dEXT")) == NULL) || r; + r = ((glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dvEXT")) == NULL) || r; + r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; + r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; + r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; + r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; + r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; + r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; + r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; + r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; + r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; + r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; + r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; + r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; + r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; + r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; + r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; + r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; + r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; + r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; + r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; + r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; + r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; + r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; + r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r; + r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r; + r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r; + r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_direct_state_access */ + +#ifdef GL_EXT_draw_buffers2 + +static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; + r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; + r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; + r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; + r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; + r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_buffers2 */ + +#ifdef GL_EXT_draw_instanced + +static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; + r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_instanced */ + +#ifdef GL_EXT_draw_range_elements + +static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_range_elements */ + +#ifdef GL_EXT_fog_coord + +static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; + r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; + r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; + r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; + r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fog_coord */ + +#ifdef GL_EXT_fragment_lighting + +static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; + r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; + r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; + r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; + r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; + r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; + r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; + r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; + r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; + r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; + r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; + r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; + r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; + r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; + r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; + r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; + r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; + r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fragment_lighting */ + +#ifdef GL_EXT_framebuffer_blit + +static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_blit */ + +#ifdef GL_EXT_framebuffer_multisample + +static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_multisample */ + +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifdef GL_EXT_framebuffer_object + +static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; + r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; + r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; + r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; + r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; + r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; + r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; + r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; + r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; + r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; + r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; + r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; + r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; + r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_object */ + +#ifdef GL_EXT_framebuffer_sRGB + +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifdef GL_EXT_geometry_shader4 + +static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; + r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_geometry_shader4 */ + +#ifdef GL_EXT_gpu_program_parameters + +static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; + r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_program_parameters */ + +#ifdef GL_EXT_gpu_shader4 + +static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; + r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; + r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; + r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; + r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; + r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; + r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; + r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; + r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; + r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; + r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; + r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; + r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; + r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; + r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; + r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; + r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; + r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; + r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; + r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; + r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; + r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; + r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; + r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; + r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; + r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; + r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; + r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; + r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; + r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; + r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; + r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; + r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; + r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_shader4 */ + +#ifdef GL_EXT_histogram + +static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; + r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; + r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; + r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; + r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; + r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; + r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; + r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; + r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; + r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_histogram */ + +#ifdef GL_EXT_index_array_formats + +#endif /* GL_EXT_index_array_formats */ + +#ifdef GL_EXT_index_func + +static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_func */ + +#ifdef GL_EXT_index_material + +static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_material */ + +#ifdef GL_EXT_index_texture + +#endif /* GL_EXT_index_texture */ + +#ifdef GL_EXT_light_texture + +static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; + r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; + r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_light_texture */ + +#ifdef GL_EXT_misc_attribute + +#endif /* GL_EXT_misc_attribute */ + +#ifdef GL_EXT_multi_draw_arrays + +static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; + r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multi_draw_arrays */ + +#ifdef GL_EXT_multisample + +static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; + r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multisample */ + +#ifdef GL_EXT_packed_depth_stencil + +#endif /* GL_EXT_packed_depth_stencil */ + +#ifdef GL_EXT_packed_float + +#endif /* GL_EXT_packed_float */ + +#ifdef GL_EXT_packed_pixels + +#endif /* GL_EXT_packed_pixels */ + +#ifdef GL_EXT_paletted_texture + +static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; + r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; + r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; + r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_paletted_texture */ + +#ifdef GL_EXT_pixel_buffer_object + +#endif /* GL_EXT_pixel_buffer_object */ + +#ifdef GL_EXT_pixel_transform + +static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; + r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; + r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; + r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_pixel_transform */ + +#ifdef GL_EXT_pixel_transform_color_table + +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifdef GL_EXT_point_parameters + +static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; + r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_point_parameters */ + +#ifdef GL_EXT_polygon_offset + +static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_polygon_offset */ + +#ifdef GL_EXT_provoking_vertex + +static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_provoking_vertex */ + +#ifdef GL_EXT_rescale_normal + +#endif /* GL_EXT_rescale_normal */ + +#ifdef GL_EXT_scene_marker + +static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; + r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_scene_marker */ + +#ifdef GL_EXT_secondary_color + +static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; + r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; + r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; + r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; + r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; + r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; + r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; + r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; + r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; + r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; + r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; + r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; + r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; + r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; + r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; + r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; + r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_secondary_color */ + +#ifdef GL_EXT_separate_shader_objects + +static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; + r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; + r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_separate_shader_objects */ + +#ifdef GL_EXT_separate_specular_color + +#endif /* GL_EXT_separate_specular_color */ + +#ifdef GL_EXT_shader_image_load_store + +static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r; + r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_shader_image_load_store */ + +#ifdef GL_EXT_shadow_funcs + +#endif /* GL_EXT_shadow_funcs */ + +#ifdef GL_EXT_shared_texture_palette + +#endif /* GL_EXT_shared_texture_palette */ + +#ifdef GL_EXT_stencil_clear_tag + +#endif /* GL_EXT_stencil_clear_tag */ + +#ifdef GL_EXT_stencil_two_side + +static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_stencil_two_side */ + +#ifdef GL_EXT_stencil_wrap + +#endif /* GL_EXT_stencil_wrap */ + +#ifdef GL_EXT_subtexture + +static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; + r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; + r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_subtexture */ + +#ifdef GL_EXT_texture + +#endif /* GL_EXT_texture */ + +#ifdef GL_EXT_texture3D + +static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture3D */ + +#ifdef GL_EXT_texture_array + +static GLboolean _glewInit_GL_EXT_texture_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_array */ + +#ifdef GL_EXT_texture_buffer_object + +static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_buffer_object */ + +#ifdef GL_EXT_texture_compression_dxt1 + +#endif /* GL_EXT_texture_compression_dxt1 */ + +#ifdef GL_EXT_texture_compression_latc + +#endif /* GL_EXT_texture_compression_latc */ + +#ifdef GL_EXT_texture_compression_rgtc + +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifdef GL_EXT_texture_compression_s3tc + +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifdef GL_EXT_texture_cube_map + +#endif /* GL_EXT_texture_cube_map */ + +#ifdef GL_EXT_texture_edge_clamp + +#endif /* GL_EXT_texture_edge_clamp */ + +#ifdef GL_EXT_texture_env + +#endif /* GL_EXT_texture_env */ + +#ifdef GL_EXT_texture_env_add + +#endif /* GL_EXT_texture_env_add */ + +#ifdef GL_EXT_texture_env_combine + +#endif /* GL_EXT_texture_env_combine */ + +#ifdef GL_EXT_texture_env_dot3 + +#endif /* GL_EXT_texture_env_dot3 */ + +#ifdef GL_EXT_texture_filter_anisotropic + +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifdef GL_EXT_texture_integer + +static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; + r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; + r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; + r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; + r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; + r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_integer */ + +#ifdef GL_EXT_texture_lod_bias + +#endif /* GL_EXT_texture_lod_bias */ + +#ifdef GL_EXT_texture_mirror_clamp + +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifdef GL_EXT_texture_object + +static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; + r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; + r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; + r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; + r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; + r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_object */ + +#ifdef GL_EXT_texture_perturb_normal + +static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_perturb_normal */ + +#ifdef GL_EXT_texture_rectangle + +#endif /* GL_EXT_texture_rectangle */ + +#ifdef GL_EXT_texture_sRGB + +#endif /* GL_EXT_texture_sRGB */ + +#ifdef GL_EXT_texture_sRGB_decode + +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifdef GL_EXT_texture_shared_exponent + +#endif /* GL_EXT_texture_shared_exponent */ + +#ifdef GL_EXT_texture_snorm + +#endif /* GL_EXT_texture_snorm */ + +#ifdef GL_EXT_texture_swizzle + +#endif /* GL_EXT_texture_swizzle */ + +#ifdef GL_EXT_timer_query + +static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; + r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_timer_query */ + +#ifdef GL_EXT_transform_feedback + +static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; + r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; + r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; + r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; + r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; + r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_transform_feedback */ + +#ifdef GL_EXT_vertex_array + +static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; + r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; + r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; + r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; + r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; + r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; + r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; + r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_array */ + +#ifdef GL_EXT_vertex_array_bgra + +#endif /* GL_EXT_vertex_array_bgra */ + +#ifdef GL_EXT_vertex_attrib_64bit + +static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r; + r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r; + r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r; + r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r; + r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r; + r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r; + r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r; + r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r; + r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r; + r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifdef GL_EXT_vertex_shader + +static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; + r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; + r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; + r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; + r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; + r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; + r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; + r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; + r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; + r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; + r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; + r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; + r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; + r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; + r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; + r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; + r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; + r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; + r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; + r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; + r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; + r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; + r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; + r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; + r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; + r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; + r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; + r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; + r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; + r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; + r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; + r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; + r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; + r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; + r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; + r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; + r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; + r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; + r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; + r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; + r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; + r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_shader */ + +#ifdef GL_EXT_vertex_weighting + +static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; + r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; + r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_weighting */ + +#ifdef GL_EXT_x11_sync_object + +static GLboolean _glewInit_GL_EXT_x11_sync_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_x11_sync_object */ + +#ifdef GL_GREMEDY_frame_terminator + +static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_frame_terminator */ + +#ifdef GL_GREMEDY_string_marker + +static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_string_marker */ + +#ifdef GL_HP_convolution_border_modes + +#endif /* GL_HP_convolution_border_modes */ + +#ifdef GL_HP_image_transform + +static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; + r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; + r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; + r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; + r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; + r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; + + return r; +} + +#endif /* GL_HP_image_transform */ + +#ifdef GL_HP_occlusion_test + +#endif /* GL_HP_occlusion_test */ + +#ifdef GL_HP_texture_lighting + +#endif /* GL_HP_texture_lighting */ + +#ifdef GL_IBM_cull_vertex + +#endif /* GL_IBM_cull_vertex */ + +#ifdef GL_IBM_multimode_draw_arrays + +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; + r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifdef GL_IBM_rasterpos_clip + +#endif /* GL_IBM_rasterpos_clip */ + +#ifdef GL_IBM_static_data + +#endif /* GL_IBM_static_data */ + +#ifdef GL_IBM_texture_mirrored_repeat + +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifdef GL_IBM_vertex_array_lists + +static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; + r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; + r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; + r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; + r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; + r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; + r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; + r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_vertex_array_lists */ + +#ifdef GL_INGR_color_clamp + +#endif /* GL_INGR_color_clamp */ + +#ifdef GL_INGR_interlace_read + +#endif /* GL_INGR_interlace_read */ + +#ifdef GL_INTEL_parallel_arrays + +static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; + r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; + r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; + r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_parallel_arrays */ + +#ifdef GL_INTEL_texture_scissor + +static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; + r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_texture_scissor */ + +#ifdef GL_KHR_debug + +static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r; + r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r; + r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r; + r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r; + r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r; + r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r; + r = ((glGetPointerv = (PFNGLGETPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetPointerv")) == NULL) || r; + r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r; + r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r; + r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_debug */ + +#ifdef GL_KHR_texture_compression_astc_ldr + +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifdef GL_KTX_buffer_region + +static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r; + r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r; + r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r; + r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r; + r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r; + + return r; +} + +#endif /* GL_KTX_buffer_region */ + +#ifdef GL_MESAX_texture_stack + +#endif /* GL_MESAX_texture_stack */ + +#ifdef GL_MESA_pack_invert + +#endif /* GL_MESA_pack_invert */ + +#ifdef GL_MESA_resize_buffers + +static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_resize_buffers */ + +#ifdef GL_MESA_window_pos + +static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; + r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; + r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; + r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; + r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; + r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; + r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; + r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; + r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; + r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; + r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; + r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; + r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; + r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; + r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; + r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; + r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; + r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; + r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; + r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; + r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; + r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; + r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; + r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_window_pos */ + +#ifdef GL_MESA_ycbcr_texture + +#endif /* GL_MESA_ycbcr_texture */ + +#ifdef GL_NVX_gpu_memory_info + +#endif /* GL_NVX_gpu_memory_info */ + +#ifdef GL_NV_bindless_texture + +static GLboolean _glewInit_GL_NV_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r; + r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r; + r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r; + r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r; + r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r; + r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r; + r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r; + r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r; + r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r; + r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r; + r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_texture */ + +#ifdef GL_NV_blend_square + +#endif /* GL_NV_blend_square */ + +#ifdef GL_NV_conditional_render + +static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; + r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conditional_render */ + +#ifdef GL_NV_copy_depth_to_color + +#endif /* GL_NV_copy_depth_to_color */ + +#ifdef GL_NV_copy_image + +static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_copy_image */ + +#ifdef GL_NV_depth_buffer_float + +static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; + r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; + r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_depth_buffer_float */ + +#ifdef GL_NV_depth_clamp + +#endif /* GL_NV_depth_clamp */ + +#ifdef GL_NV_depth_range_unclamped + +#endif /* GL_NV_depth_range_unclamped */ + +#ifdef GL_NV_evaluators + +static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; + r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; + r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; + r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; + r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; + r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; + r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; + r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; + r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_evaluators */ + +#ifdef GL_NV_explicit_multisample + +static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; + r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; + r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_explicit_multisample */ + +#ifdef GL_NV_fence + +static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; + r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; + r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; + r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; + r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; + r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; + r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fence */ + +#ifdef GL_NV_float_buffer + +#endif /* GL_NV_float_buffer */ + +#ifdef GL_NV_fog_distance + +#endif /* GL_NV_fog_distance */ + +#ifdef GL_NV_fragment_program + +static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; + r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; + r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; + r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; + r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; + r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fragment_program */ + +#ifdef GL_NV_fragment_program2 + +#endif /* GL_NV_fragment_program2 */ + +#ifdef GL_NV_fragment_program4 + +#endif /* GL_NV_fragment_program4 */ + +#ifdef GL_NV_fragment_program_option + +#endif /* GL_NV_fragment_program_option */ + +#ifdef GL_NV_framebuffer_multisample_coverage + +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifdef GL_NV_geometry_program4 + +static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_geometry_program4 */ + +#ifdef GL_NV_geometry_shader4 + +#endif /* GL_NV_geometry_shader4 */ + +#ifdef GL_NV_gpu_program4 + +static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; + r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; + r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_program4 */ + +#ifdef GL_NV_gpu_program5 + +#endif /* GL_NV_gpu_program5 */ + +#ifdef GL_NV_gpu_program_fp64 + +#endif /* GL_NV_gpu_program_fp64 */ + +#ifdef GL_NV_gpu_shader5 + +static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r; + r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r; + r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r; + r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r; + r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r; + r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r; + r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r; + r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r; + r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r; + r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r; + r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r; + r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r; + r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r; + r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r; + r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r; + r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r; + r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r; + r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r; + r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r; + r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r; + r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r; + r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r; + r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r; + r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r; + r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r; + r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r; + r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r; + r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r; + r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r; + r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r; + r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r; + r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r; + r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r; + r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_shader5 */ + +#ifdef GL_NV_half_float + +static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; + r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; + r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; + r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; + r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; + r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; + r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; + r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; + r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; + r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; + r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; + r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; + r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; + r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; + r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; + r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; + r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; + r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; + r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; + r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; + r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; + r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; + r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; + r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; + r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; + r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; + r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; + r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; + r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; + r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; + r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; + r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; + r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; + r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; + r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; + r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; + r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; + r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; + r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; + r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; + r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; + r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; + r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; + r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; + r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; + r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_half_float */ + +#ifdef GL_NV_light_max_exponent + +#endif /* GL_NV_light_max_exponent */ + +#ifdef GL_NV_multisample_coverage + +#endif /* GL_NV_multisample_coverage */ + +#ifdef GL_NV_multisample_filter_hint + +#endif /* GL_NV_multisample_filter_hint */ + +#ifdef GL_NV_occlusion_query + +static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; + r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; + r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; + r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; + r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; + r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; + r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_occlusion_query */ + +#ifdef GL_NV_packed_depth_stencil + +#endif /* GL_NV_packed_depth_stencil */ + +#ifdef GL_NV_parameter_buffer_object + +static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; + r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; + r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_parameter_buffer_object */ + +#ifdef GL_NV_parameter_buffer_object2 + +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifdef GL_NV_path_rendering + +static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r; + r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r; + r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r; + r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r; + r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r; + r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r; + r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r; + r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r; + r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r; + r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r; + r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r; + r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r; + r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r; + r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r; + r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r; + r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r; + r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r; + r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r; + r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r; + r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r; + r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r; + r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r; + r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r; + r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r; + r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r; + r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r; + r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r; + r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r; + r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r; + r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r; + r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r; + r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r; + r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r; + r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r; + r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r; + r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r; + r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r; + r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r; + r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r; + r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r; + r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r; + r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r; + r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r; + r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r; + r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r; + r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r; + r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r; + r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r; + r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_path_rendering */ + +#ifdef GL_NV_pixel_data_range + +static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; + r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_pixel_data_range */ + +#ifdef GL_NV_point_sprite + +static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; + r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_point_sprite */ + +#ifdef GL_NV_present_video + +static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; + r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; + r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; + r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; + r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; + r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_present_video */ + +#ifdef GL_NV_primitive_restart + +static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; + r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_primitive_restart */ + +#ifdef GL_NV_register_combiners + +static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; + r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; + r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; + r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; + r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; + r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; + r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; + r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners */ + +#ifdef GL_NV_register_combiners2 + +static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; + r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners2 */ + +#ifdef GL_NV_shader_atomic_float + +#endif /* GL_NV_shader_atomic_float */ + +#ifdef GL_NV_shader_buffer_load + +static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r; + r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r; + r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r; + r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r; + r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r; + r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r; + r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r; + r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r; + r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r; + r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r; + r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_shader_buffer_load */ + +#ifdef GL_NV_tessellation_program5 + +#endif /* GL_NV_tessellation_program5 */ + +#ifdef GL_NV_texgen_emboss + +#endif /* GL_NV_texgen_emboss */ + +#ifdef GL_NV_texgen_reflection + +#endif /* GL_NV_texgen_reflection */ + +#ifdef GL_NV_texture_barrier + +static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_barrier */ + +#ifdef GL_NV_texture_compression_vtc + +#endif /* GL_NV_texture_compression_vtc */ + +#ifdef GL_NV_texture_env_combine4 + +#endif /* GL_NV_texture_env_combine4 */ + +#ifdef GL_NV_texture_expand_normal + +#endif /* GL_NV_texture_expand_normal */ + +#ifdef GL_NV_texture_multisample + +static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_multisample */ + +#ifdef GL_NV_texture_rectangle + +#endif /* GL_NV_texture_rectangle */ + +#ifdef GL_NV_texture_shader + +#endif /* GL_NV_texture_shader */ + +#ifdef GL_NV_texture_shader2 + +#endif /* GL_NV_texture_shader2 */ + +#ifdef GL_NV_texture_shader3 + +#endif /* GL_NV_texture_shader3 */ + +#ifdef GL_NV_transform_feedback + +static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; + r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; + r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; + r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; + r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; + r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; + r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; + r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; + r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; + r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback */ + +#ifdef GL_NV_transform_feedback2 + +static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r; + r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r; + r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r; + r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r; + r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r; + r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r; + r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback2 */ + +#ifdef GL_NV_vdpau_interop + +static GLboolean _glewInit_GL_NV_vdpau_interop (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r; + r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r; + r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r; + r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r; + r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r; + r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r; + r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r; + r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r; + r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r; + r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vdpau_interop */ + +#ifdef GL_NV_vertex_array_range + +static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; + r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_array_range */ + +#ifdef GL_NV_vertex_array_range2 + +#endif /* GL_NV_vertex_array_range2 */ + +#ifdef GL_NV_vertex_attrib_integer_64bit + +static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r; + r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r; + r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r; + r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r; + r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r; + r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r; + r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r; + r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r; + r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r; + r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r; + r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r; + r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r; + r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r; + r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r; + r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r; + r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r; + r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r; + r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r; + r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifdef GL_NV_vertex_buffer_unified_memory + +static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r; + r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r; + r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r; + r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r; + r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r; + r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r; + r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r; + r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r; + r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r; + r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r; + r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r; + r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifdef GL_NV_vertex_program + +static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; + r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; + r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; + r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; + r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; + r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; + r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; + r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; + r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; + r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; + r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; + r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; + r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; + r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; + r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; + r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; + r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; + r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; + r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; + r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; + r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; + r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; + r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; + r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; + r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; + r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; + r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; + r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; + r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; + r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; + r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; + r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; + r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; + r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; + r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; + r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; + r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; + r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; + r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; + r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; + r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; + r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; + r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; + r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; + r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; + r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; + r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; + r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; + r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; + r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; + r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; + r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; + r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; + r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; + r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; + r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; + r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; + r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; + r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; + r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; + r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; + r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; + r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; + r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_program */ + +#ifdef GL_NV_vertex_program1_1 + +#endif /* GL_NV_vertex_program1_1 */ + +#ifdef GL_NV_vertex_program2 + +#endif /* GL_NV_vertex_program2 */ + +#ifdef GL_NV_vertex_program2_option + +#endif /* GL_NV_vertex_program2_option */ + +#ifdef GL_NV_vertex_program3 + +#endif /* GL_NV_vertex_program3 */ + +#ifdef GL_NV_vertex_program4 + +#endif /* GL_NV_vertex_program4 */ + +#ifdef GL_NV_video_capture + +static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r; + r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r; + r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r; + r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_video_capture */ + +#ifdef GL_OES_byte_coordinates + +#endif /* GL_OES_byte_coordinates */ + +#ifdef GL_OES_compressed_paletted_texture + +#endif /* GL_OES_compressed_paletted_texture */ + +#ifdef GL_OES_read_format + +#endif /* GL_OES_read_format */ + +#ifdef GL_OES_single_precision + +static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r; + r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r; + r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r; + r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r; + r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r; + r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_single_precision */ + +#ifdef GL_OML_interlace + +#endif /* GL_OML_interlace */ + +#ifdef GL_OML_resample + +#endif /* GL_OML_resample */ + +#ifdef GL_OML_subsample + +#endif /* GL_OML_subsample */ + +#ifdef GL_PGI_misc_hints + +#endif /* GL_PGI_misc_hints */ + +#ifdef GL_PGI_vertex_hints + +#endif /* GL_PGI_vertex_hints */ + +#ifdef GL_REGAL_error_string + +static GLboolean _glewInit_GL_REGAL_error_string (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_error_string */ + +#ifdef GL_REGAL_extension_query + +static GLboolean _glewInit_GL_REGAL_extension_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r; + r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_extension_query */ + +#ifdef GL_REGAL_log + +#endif /* GL_REGAL_log */ + +#ifdef GL_REND_screen_coordinates + +#endif /* GL_REND_screen_coordinates */ + +#ifdef GL_S3_s3tc + +#endif /* GL_S3_s3tc */ + +#ifdef GL_SGIS_color_range + +#endif /* GL_SGIS_color_range */ + +#ifdef GL_SGIS_detail_texture + +static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; + r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_detail_texture */ + +#ifdef GL_SGIS_fog_function + +static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; + r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_fog_function */ + +#ifdef GL_SGIS_generate_mipmap + +#endif /* GL_SGIS_generate_mipmap */ + +#ifdef GL_SGIS_multisample + +static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; + r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_multisample */ + +#ifdef GL_SGIS_pixel_texture + +#endif /* GL_SGIS_pixel_texture */ + +#ifdef GL_SGIS_point_line_texgen + +#endif /* GL_SGIS_point_line_texgen */ + +#ifdef GL_SGIS_sharpen_texture + +static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; + r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_sharpen_texture */ + +#ifdef GL_SGIS_texture4D + +static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; + r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture4D */ + +#ifdef GL_SGIS_texture_border_clamp + +#endif /* GL_SGIS_texture_border_clamp */ + +#ifdef GL_SGIS_texture_edge_clamp + +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifdef GL_SGIS_texture_filter4 + +static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; + r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture_filter4 */ + +#ifdef GL_SGIS_texture_lod + +#endif /* GL_SGIS_texture_lod */ + +#ifdef GL_SGIS_texture_select + +#endif /* GL_SGIS_texture_select */ + +#ifdef GL_SGIX_async + +static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; + r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; + r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; + r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; + r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; + r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_async */ + +#ifdef GL_SGIX_async_histogram + +#endif /* GL_SGIX_async_histogram */ + +#ifdef GL_SGIX_async_pixel + +#endif /* GL_SGIX_async_pixel */ + +#ifdef GL_SGIX_blend_alpha_minmax + +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifdef GL_SGIX_clipmap + +#endif /* GL_SGIX_clipmap */ + +#ifdef GL_SGIX_convolution_accuracy + +#endif /* GL_SGIX_convolution_accuracy */ + +#ifdef GL_SGIX_depth_texture + +#endif /* GL_SGIX_depth_texture */ + +#ifdef GL_SGIX_flush_raster + +static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_flush_raster */ + +#ifdef GL_SGIX_fog_offset + +#endif /* GL_SGIX_fog_offset */ + +#ifdef GL_SGIX_fog_texture + +static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fog_texture */ + +#ifdef GL_SGIX_fragment_specular_lighting + +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; + r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; + r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; + r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; + r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; + r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; + r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; + r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; + r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; + r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; + r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; + r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; + r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; + r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fragment_specular_lighting */ + +#ifdef GL_SGIX_framezoom + +static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_framezoom */ + +#ifdef GL_SGIX_interlace + +#endif /* GL_SGIX_interlace */ + +#ifdef GL_SGIX_ir_instrument1 + +#endif /* GL_SGIX_ir_instrument1 */ + +#ifdef GL_SGIX_list_priority + +#endif /* GL_SGIX_list_priority */ + +#ifdef GL_SGIX_pixel_texture + +static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_pixel_texture */ + +#ifdef GL_SGIX_pixel_texture_bits + +#endif /* GL_SGIX_pixel_texture_bits */ + +#ifdef GL_SGIX_reference_plane + +static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_reference_plane */ + +#ifdef GL_SGIX_resample + +#endif /* GL_SGIX_resample */ + +#ifdef GL_SGIX_shadow + +#endif /* GL_SGIX_shadow */ + +#ifdef GL_SGIX_shadow_ambient + +#endif /* GL_SGIX_shadow_ambient */ + +#ifdef GL_SGIX_sprite + +static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; + r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; + r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; + r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_sprite */ + +#ifdef GL_SGIX_tag_sample_buffer + +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifdef GL_SGIX_texture_add_env + +#endif /* GL_SGIX_texture_add_env */ + +#ifdef GL_SGIX_texture_coordinate_clamp + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifdef GL_SGIX_texture_lod_bias + +#endif /* GL_SGIX_texture_lod_bias */ + +#ifdef GL_SGIX_texture_multi_buffer + +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifdef GL_SGIX_texture_range + +#endif /* GL_SGIX_texture_range */ + +#ifdef GL_SGIX_texture_scale_bias + +#endif /* GL_SGIX_texture_scale_bias */ + +#ifdef GL_SGIX_vertex_preclip + +#endif /* GL_SGIX_vertex_preclip */ + +#ifdef GL_SGIX_vertex_preclip_hint + +#endif /* GL_SGIX_vertex_preclip_hint */ + +#ifdef GL_SGIX_ycrcb + +#endif /* GL_SGIX_ycrcb */ + +#ifdef GL_SGI_color_matrix + +#endif /* GL_SGI_color_matrix */ + +#ifdef GL_SGI_color_table + +static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; + r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; + r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; + r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; + r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; + r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; + r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; + + return r; +} + +#endif /* GL_SGI_color_table */ + +#ifdef GL_SGI_texture_color_table + +#endif /* GL_SGI_texture_color_table */ + +#ifdef GL_SUNX_constant_data + +static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; + + return r; +} + +#endif /* GL_SUNX_constant_data */ + +#ifdef GL_SUN_convolution_border_modes + +#endif /* GL_SUN_convolution_border_modes */ + +#ifdef GL_SUN_global_alpha + +static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; + r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_global_alpha */ + +#ifdef GL_SUN_mesh_array + +#endif /* GL_SUN_mesh_array */ + +#ifdef GL_SUN_read_video_pixels + +static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_read_video_pixels */ + +#ifdef GL_SUN_slice_accum + +#endif /* GL_SUN_slice_accum */ + +#ifdef GL_SUN_triangle_list + +static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; + r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; + r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; + r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; + r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; + r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; + r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_triangle_list */ + +#ifdef GL_SUN_vertex + +static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; + r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; + r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; + r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; + r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; + r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_vertex */ + +#ifdef GL_WIN_phong_shading + +#endif /* GL_WIN_phong_shading */ + +#ifdef GL_WIN_specular_fog + +#endif /* GL_WIN_specular_fog */ + +#ifdef GL_WIN_swap_hint + +static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; + + return r; +} + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +GLboolean GLEWAPIENTRY glewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + start = (const GLubyte*)glGetString(GL_EXTENSIONS); + if (start == 0) + return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +/* ------------------------------------------------------------------------- */ + +#ifndef GLEW_MX +static +#endif +GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) +{ + const GLubyte* s; + GLuint dot; + GLint major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + /* query opengl version */ + s = glGetString(GL_VERSION); + dot = _glewStrCLen(s, '.'); + if (dot == 0) + return GLEW_ERROR_NO_GL_VERSION; + + major = s[dot-1]-'0'; + minor = s[dot+1]-'0'; + + if (minor < 0 || minor > 9) + minor = 0; + if (major<0 || major>9) + return GLEW_ERROR_NO_GL_VERSION; + + + if (major == 1 && minor == 0) + { + return GLEW_ERROR_GL_VERSION_10_ONLY; + } + else + { + CONST_CAST(GLEW_VERSION_4_3) = ( major > 4 ) || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_4_2) = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_4_1) = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_4_0) = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_2) = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_1) = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_0) = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_2_1) = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_2_0) = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_5) = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_4) = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_3) = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_2_1) = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + } + + /* query opengl extensions string */ + extStart = glGetString(GL_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte*)""; + extEnd = extStart + _glewStrLen(extStart); + + /* initialize extensions */ +#ifdef GL_VERSION_1_2 + if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_2 */ +#ifdef GL_VERSION_1_2_1 +#endif /* GL_VERSION_1_2_1 */ +#ifdef GL_VERSION_1_3 + if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_3 */ +#ifdef GL_VERSION_1_4 + if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_4 */ +#ifdef GL_VERSION_1_5 + if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_5 */ +#ifdef GL_VERSION_2_0 + if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_2_0 */ +#ifdef GL_VERSION_2_1 + if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_2_1 */ +#ifdef GL_VERSION_3_0 + if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_0 */ +#ifdef GL_VERSION_3_1 + if (glewExperimental || GLEW_VERSION_3_1) CONST_CAST(GLEW_VERSION_3_1) = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_1 */ +#ifdef GL_VERSION_3_2 + if (glewExperimental || GLEW_VERSION_3_2) CONST_CAST(GLEW_VERSION_3_2) = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_2 */ +#ifdef GL_VERSION_3_3 + if (glewExperimental || GLEW_VERSION_3_3) CONST_CAST(GLEW_VERSION_3_3) = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_3 */ +#ifdef GL_VERSION_4_0 + if (glewExperimental || GLEW_VERSION_4_0) CONST_CAST(GLEW_VERSION_4_0) = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_4_0 */ +#ifdef GL_VERSION_4_1 +#endif /* GL_VERSION_4_1 */ +#ifdef GL_VERSION_4_2 +#endif /* GL_VERSION_4_2 */ +#ifdef GL_VERSION_4_3 +#endif /* GL_VERSION_4_3 */ +#ifdef GL_3DFX_multisample + CONST_CAST(GLEW_3DFX_multisample) = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd); +#endif /* GL_3DFX_multisample */ +#ifdef GL_3DFX_tbuffer + CONST_CAST(GLEW_3DFX_tbuffer) = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd); + if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_3DFX_tbuffer */ +#ifdef GL_3DFX_texture_compression_FXT1 + CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd); +#endif /* GL_3DFX_texture_compression_FXT1 */ +#ifdef GL_AMD_blend_minmax_factor + CONST_CAST(GLEW_AMD_blend_minmax_factor) = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd); +#endif /* GL_AMD_blend_minmax_factor */ +#ifdef GL_AMD_conservative_depth + CONST_CAST(GLEW_AMD_conservative_depth) = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd); +#endif /* GL_AMD_conservative_depth */ +#ifdef GL_AMD_debug_output + CONST_CAST(GLEW_AMD_debug_output) = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd); + if (glewExperimental || GLEW_AMD_debug_output) CONST_CAST(GLEW_AMD_debug_output) = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_debug_output */ +#ifdef GL_AMD_depth_clamp_separate + CONST_CAST(GLEW_AMD_depth_clamp_separate) = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd); +#endif /* GL_AMD_depth_clamp_separate */ +#ifdef GL_AMD_draw_buffers_blend + CONST_CAST(GLEW_AMD_draw_buffers_blend) = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd); + if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_draw_buffers_blend */ +#ifdef GL_AMD_multi_draw_indirect + CONST_CAST(GLEW_AMD_multi_draw_indirect) = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_AMD_multi_draw_indirect) CONST_CAST(GLEW_AMD_multi_draw_indirect) = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_multi_draw_indirect */ +#ifdef GL_AMD_name_gen_delete + CONST_CAST(GLEW_AMD_name_gen_delete) = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd); + if (glewExperimental || GLEW_AMD_name_gen_delete) CONST_CAST(GLEW_AMD_name_gen_delete) = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_name_gen_delete */ +#ifdef GL_AMD_performance_monitor + CONST_CAST(GLEW_AMD_performance_monitor) = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd); + if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_performance_monitor */ +#ifdef GL_AMD_pinned_memory + CONST_CAST(GLEW_AMD_pinned_memory) = _glewSearchExtension("GL_AMD_pinned_memory", extStart, extEnd); +#endif /* GL_AMD_pinned_memory */ +#ifdef GL_AMD_query_buffer_object + CONST_CAST(GLEW_AMD_query_buffer_object) = _glewSearchExtension("GL_AMD_query_buffer_object", extStart, extEnd); +#endif /* GL_AMD_query_buffer_object */ +#ifdef GL_AMD_sample_positions + CONST_CAST(GLEW_AMD_sample_positions) = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd); + if (glewExperimental || GLEW_AMD_sample_positions) CONST_CAST(GLEW_AMD_sample_positions) = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_sample_positions */ +#ifdef GL_AMD_seamless_cubemap_per_texture + CONST_CAST(GLEW_AMD_seamless_cubemap_per_texture) = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd); +#endif /* GL_AMD_seamless_cubemap_per_texture */ +#ifdef GL_AMD_shader_stencil_export + CONST_CAST(GLEW_AMD_shader_stencil_export) = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd); +#endif /* GL_AMD_shader_stencil_export */ +#ifdef GL_AMD_stencil_operation_extended + CONST_CAST(GLEW_AMD_stencil_operation_extended) = _glewSearchExtension("GL_AMD_stencil_operation_extended", extStart, extEnd); + if (glewExperimental || GLEW_AMD_stencil_operation_extended) CONST_CAST(GLEW_AMD_stencil_operation_extended) = !_glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_stencil_operation_extended */ +#ifdef GL_AMD_texture_texture4 + CONST_CAST(GLEW_AMD_texture_texture4) = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd); +#endif /* GL_AMD_texture_texture4 */ +#ifdef GL_AMD_transform_feedback3_lines_triangles + CONST_CAST(GLEW_AMD_transform_feedback3_lines_triangles) = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd); +#endif /* GL_AMD_transform_feedback3_lines_triangles */ +#ifdef GL_AMD_vertex_shader_layer + CONST_CAST(GLEW_AMD_vertex_shader_layer) = _glewSearchExtension("GL_AMD_vertex_shader_layer", extStart, extEnd); +#endif /* GL_AMD_vertex_shader_layer */ +#ifdef GL_AMD_vertex_shader_tessellator + CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd); + if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_vertex_shader_tessellator */ +#ifdef GL_AMD_vertex_shader_viewport_index + CONST_CAST(GLEW_AMD_vertex_shader_viewport_index) = _glewSearchExtension("GL_AMD_vertex_shader_viewport_index", extStart, extEnd); +#endif /* GL_AMD_vertex_shader_viewport_index */ +#ifdef GL_APPLE_aux_depth_stencil + CONST_CAST(GLEW_APPLE_aux_depth_stencil) = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd); +#endif /* GL_APPLE_aux_depth_stencil */ +#ifdef GL_APPLE_client_storage + CONST_CAST(GLEW_APPLE_client_storage) = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd); +#endif /* GL_APPLE_client_storage */ +#ifdef GL_APPLE_element_array + CONST_CAST(GLEW_APPLE_element_array) = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_element_array */ +#ifdef GL_APPLE_fence + CONST_CAST(GLEW_APPLE_fence) = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_fence */ +#ifdef GL_APPLE_float_pixels + CONST_CAST(GLEW_APPLE_float_pixels) = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd); +#endif /* GL_APPLE_float_pixels */ +#ifdef GL_APPLE_flush_buffer_range + CONST_CAST(GLEW_APPLE_flush_buffer_range) = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_flush_buffer_range */ +#ifdef GL_APPLE_object_purgeable + CONST_CAST(GLEW_APPLE_object_purgeable) = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_object_purgeable) CONST_CAST(GLEW_APPLE_object_purgeable) = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_object_purgeable */ +#ifdef GL_APPLE_pixel_buffer + CONST_CAST(GLEW_APPLE_pixel_buffer) = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd); +#endif /* GL_APPLE_pixel_buffer */ +#ifdef GL_APPLE_rgb_422 + CONST_CAST(GLEW_APPLE_rgb_422) = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd); +#endif /* GL_APPLE_rgb_422 */ +#ifdef GL_APPLE_row_bytes + CONST_CAST(GLEW_APPLE_row_bytes) = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd); +#endif /* GL_APPLE_row_bytes */ +#ifdef GL_APPLE_specular_vector + CONST_CAST(GLEW_APPLE_specular_vector) = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd); +#endif /* GL_APPLE_specular_vector */ +#ifdef GL_APPLE_texture_range + CONST_CAST(GLEW_APPLE_texture_range) = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_texture_range */ +#ifdef GL_APPLE_transform_hint + CONST_CAST(GLEW_APPLE_transform_hint) = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd); +#endif /* GL_APPLE_transform_hint */ +#ifdef GL_APPLE_vertex_array_object + CONST_CAST(GLEW_APPLE_vertex_array_object) = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_array_object */ +#ifdef GL_APPLE_vertex_array_range + CONST_CAST(GLEW_APPLE_vertex_array_range) = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_array_range */ +#ifdef GL_APPLE_vertex_program_evaluators + CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_program_evaluators */ +#ifdef GL_APPLE_ycbcr_422 + CONST_CAST(GLEW_APPLE_ycbcr_422) = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd); +#endif /* GL_APPLE_ycbcr_422 */ +#ifdef GL_ARB_ES2_compatibility + CONST_CAST(GLEW_ARB_ES2_compatibility) = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_ARB_ES2_compatibility) CONST_CAST(GLEW_ARB_ES2_compatibility) = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_ES2_compatibility */ +#ifdef GL_ARB_ES3_compatibility + CONST_CAST(GLEW_ARB_ES3_compatibility) = _glewSearchExtension("GL_ARB_ES3_compatibility", extStart, extEnd); +#endif /* GL_ARB_ES3_compatibility */ +#ifdef GL_ARB_arrays_of_arrays + CONST_CAST(GLEW_ARB_arrays_of_arrays) = _glewSearchExtension("GL_ARB_arrays_of_arrays", extStart, extEnd); +#endif /* GL_ARB_arrays_of_arrays */ +#ifdef GL_ARB_base_instance + CONST_CAST(GLEW_ARB_base_instance) = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd); + if (glewExperimental || GLEW_ARB_base_instance) CONST_CAST(GLEW_ARB_base_instance) = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_base_instance */ +#ifdef GL_ARB_blend_func_extended + CONST_CAST(GLEW_ARB_blend_func_extended) = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd); + if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_blend_func_extended */ +#ifdef GL_ARB_cl_event + CONST_CAST(GLEW_ARB_cl_event) = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd); + if (glewExperimental || GLEW_ARB_cl_event) CONST_CAST(GLEW_ARB_cl_event) = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_cl_event */ +#ifdef GL_ARB_clear_buffer_object + CONST_CAST(GLEW_ARB_clear_buffer_object) = _glewSearchExtension("GL_ARB_clear_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_clear_buffer_object) CONST_CAST(GLEW_ARB_clear_buffer_object) = !_glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_clear_buffer_object */ +#ifdef GL_ARB_color_buffer_float + CONST_CAST(GLEW_ARB_color_buffer_float) = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd); + if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_color_buffer_float */ +#ifdef GL_ARB_compatibility + CONST_CAST(GLEW_ARB_compatibility) = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd); +#endif /* GL_ARB_compatibility */ +#ifdef GL_ARB_compressed_texture_pixel_storage + CONST_CAST(GLEW_ARB_compressed_texture_pixel_storage) = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd); +#endif /* GL_ARB_compressed_texture_pixel_storage */ +#ifdef GL_ARB_compute_shader + CONST_CAST(GLEW_ARB_compute_shader) = _glewSearchExtension("GL_ARB_compute_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_compute_shader) CONST_CAST(GLEW_ARB_compute_shader) = !_glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_compute_shader */ +#ifdef GL_ARB_conservative_depth + CONST_CAST(GLEW_ARB_conservative_depth) = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd); +#endif /* GL_ARB_conservative_depth */ +#ifdef GL_ARB_copy_buffer + CONST_CAST(GLEW_ARB_copy_buffer) = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd); + if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_copy_buffer */ +#ifdef GL_ARB_copy_image + CONST_CAST(GLEW_ARB_copy_image) = _glewSearchExtension("GL_ARB_copy_image", extStart, extEnd); + if (glewExperimental || GLEW_ARB_copy_image) CONST_CAST(GLEW_ARB_copy_image) = !_glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_copy_image */ +#ifdef GL_ARB_debug_output + CONST_CAST(GLEW_ARB_debug_output) = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd); + if (glewExperimental || GLEW_ARB_debug_output) CONST_CAST(GLEW_ARB_debug_output) = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_debug_output */ +#ifdef GL_ARB_depth_buffer_float + CONST_CAST(GLEW_ARB_depth_buffer_float) = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd); +#endif /* GL_ARB_depth_buffer_float */ +#ifdef GL_ARB_depth_clamp + CONST_CAST(GLEW_ARB_depth_clamp) = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd); +#endif /* GL_ARB_depth_clamp */ +#ifdef GL_ARB_depth_texture + CONST_CAST(GLEW_ARB_depth_texture) = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd); +#endif /* GL_ARB_depth_texture */ +#ifdef GL_ARB_draw_buffers + CONST_CAST(GLEW_ARB_draw_buffers) = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_buffers */ +#ifdef GL_ARB_draw_buffers_blend + CONST_CAST(GLEW_ARB_draw_buffers_blend) = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_buffers_blend) CONST_CAST(GLEW_ARB_draw_buffers_blend) = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_buffers_blend */ +#ifdef GL_ARB_draw_elements_base_vertex + CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_elements_base_vertex */ +#ifdef GL_ARB_draw_indirect + CONST_CAST(GLEW_ARB_draw_indirect) = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_indirect) CONST_CAST(GLEW_ARB_draw_indirect) = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_indirect */ +#ifdef GL_ARB_draw_instanced + CONST_CAST(GLEW_ARB_draw_instanced) = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd); +#endif /* GL_ARB_draw_instanced */ +#ifdef GL_ARB_explicit_attrib_location + CONST_CAST(GLEW_ARB_explicit_attrib_location) = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd); +#endif /* GL_ARB_explicit_attrib_location */ +#ifdef GL_ARB_explicit_uniform_location + CONST_CAST(GLEW_ARB_explicit_uniform_location) = _glewSearchExtension("GL_ARB_explicit_uniform_location", extStart, extEnd); +#endif /* GL_ARB_explicit_uniform_location */ +#ifdef GL_ARB_fragment_coord_conventions + CONST_CAST(GLEW_ARB_fragment_coord_conventions) = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd); +#endif /* GL_ARB_fragment_coord_conventions */ +#ifdef GL_ARB_fragment_layer_viewport + CONST_CAST(GLEW_ARB_fragment_layer_viewport) = _glewSearchExtension("GL_ARB_fragment_layer_viewport", extStart, extEnd); +#endif /* GL_ARB_fragment_layer_viewport */ +#ifdef GL_ARB_fragment_program + CONST_CAST(GLEW_ARB_fragment_program) = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd); +#endif /* GL_ARB_fragment_program */ +#ifdef GL_ARB_fragment_program_shadow + CONST_CAST(GLEW_ARB_fragment_program_shadow) = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd); +#endif /* GL_ARB_fragment_program_shadow */ +#ifdef GL_ARB_fragment_shader + CONST_CAST(GLEW_ARB_fragment_shader) = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd); +#endif /* GL_ARB_fragment_shader */ +#ifdef GL_ARB_framebuffer_no_attachments + CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = _glewSearchExtension("GL_ARB_framebuffer_no_attachments", extStart, extEnd); + if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = !_glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_framebuffer_no_attachments */ +#ifdef GL_ARB_framebuffer_object + CONST_CAST(GLEW_ARB_framebuffer_object) = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_framebuffer_object */ +#ifdef GL_ARB_framebuffer_sRGB + CONST_CAST(GLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* GL_ARB_framebuffer_sRGB */ +#ifdef GL_ARB_geometry_shader4 + CONST_CAST(GLEW_ARB_geometry_shader4) = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd); + if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_geometry_shader4 */ +#ifdef GL_ARB_get_program_binary + CONST_CAST(GLEW_ARB_get_program_binary) = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd); + if (glewExperimental || GLEW_ARB_get_program_binary) CONST_CAST(GLEW_ARB_get_program_binary) = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_get_program_binary */ +#ifdef GL_ARB_gpu_shader5 + CONST_CAST(GLEW_ARB_gpu_shader5) = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd); +#endif /* GL_ARB_gpu_shader5 */ +#ifdef GL_ARB_gpu_shader_fp64 + CONST_CAST(GLEW_ARB_gpu_shader_fp64) = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd); + if (glewExperimental || GLEW_ARB_gpu_shader_fp64) CONST_CAST(GLEW_ARB_gpu_shader_fp64) = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_gpu_shader_fp64 */ +#ifdef GL_ARB_half_float_pixel + CONST_CAST(GLEW_ARB_half_float_pixel) = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd); +#endif /* GL_ARB_half_float_pixel */ +#ifdef GL_ARB_half_float_vertex + CONST_CAST(GLEW_ARB_half_float_vertex) = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd); +#endif /* GL_ARB_half_float_vertex */ +#ifdef GL_ARB_imaging + CONST_CAST(GLEW_ARB_imaging) = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd); + if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_imaging */ +#ifdef GL_ARB_instanced_arrays + CONST_CAST(GLEW_ARB_instanced_arrays) = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd); + if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_instanced_arrays */ +#ifdef GL_ARB_internalformat_query + CONST_CAST(GLEW_ARB_internalformat_query) = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_internalformat_query) CONST_CAST(GLEW_ARB_internalformat_query) = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_internalformat_query */ +#ifdef GL_ARB_internalformat_query2 + CONST_CAST(GLEW_ARB_internalformat_query2) = _glewSearchExtension("GL_ARB_internalformat_query2", extStart, extEnd); + if (glewExperimental || GLEW_ARB_internalformat_query2) CONST_CAST(GLEW_ARB_internalformat_query2) = !_glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_internalformat_query2 */ +#ifdef GL_ARB_invalidate_subdata + CONST_CAST(GLEW_ARB_invalidate_subdata) = _glewSearchExtension("GL_ARB_invalidate_subdata", extStart, extEnd); + if (glewExperimental || GLEW_ARB_invalidate_subdata) CONST_CAST(GLEW_ARB_invalidate_subdata) = !_glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_invalidate_subdata */ +#ifdef GL_ARB_map_buffer_alignment + CONST_CAST(GLEW_ARB_map_buffer_alignment) = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd); +#endif /* GL_ARB_map_buffer_alignment */ +#ifdef GL_ARB_map_buffer_range + CONST_CAST(GLEW_ARB_map_buffer_range) = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_map_buffer_range */ +#ifdef GL_ARB_matrix_palette + CONST_CAST(GLEW_ARB_matrix_palette) = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd); + if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_matrix_palette */ +#ifdef GL_ARB_multi_draw_indirect + CONST_CAST(GLEW_ARB_multi_draw_indirect) = _glewSearchExtension("GL_ARB_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multi_draw_indirect) CONST_CAST(GLEW_ARB_multi_draw_indirect) = !_glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multi_draw_indirect */ +#ifdef GL_ARB_multisample + CONST_CAST(GLEW_ARB_multisample) = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multisample */ +#ifdef GL_ARB_multitexture + CONST_CAST(GLEW_ARB_multitexture) = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multitexture */ +#ifdef GL_ARB_occlusion_query + CONST_CAST(GLEW_ARB_occlusion_query) = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_occlusion_query */ +#ifdef GL_ARB_occlusion_query2 + CONST_CAST(GLEW_ARB_occlusion_query2) = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd); +#endif /* GL_ARB_occlusion_query2 */ +#ifdef GL_ARB_pixel_buffer_object + CONST_CAST(GLEW_ARB_pixel_buffer_object) = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd); +#endif /* GL_ARB_pixel_buffer_object */ +#ifdef GL_ARB_point_parameters + CONST_CAST(GLEW_ARB_point_parameters) = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_point_parameters */ +#ifdef GL_ARB_point_sprite + CONST_CAST(GLEW_ARB_point_sprite) = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd); +#endif /* GL_ARB_point_sprite */ +#ifdef GL_ARB_program_interface_query + CONST_CAST(GLEW_ARB_program_interface_query) = _glewSearchExtension("GL_ARB_program_interface_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_program_interface_query) CONST_CAST(GLEW_ARB_program_interface_query) = !_glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_program_interface_query */ +#ifdef GL_ARB_provoking_vertex + CONST_CAST(GLEW_ARB_provoking_vertex) = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd); + if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_provoking_vertex */ +#ifdef GL_ARB_robust_buffer_access_behavior + CONST_CAST(GLEW_ARB_robust_buffer_access_behavior) = _glewSearchExtension("GL_ARB_robust_buffer_access_behavior", extStart, extEnd); +#endif /* GL_ARB_robust_buffer_access_behavior */ +#ifdef GL_ARB_robustness + CONST_CAST(GLEW_ARB_robustness) = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd); + if (glewExperimental || GLEW_ARB_robustness) CONST_CAST(GLEW_ARB_robustness) = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_robustness */ +#ifdef GL_ARB_robustness_application_isolation + CONST_CAST(GLEW_ARB_robustness_application_isolation) = _glewSearchExtension("GL_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* GL_ARB_robustness_application_isolation */ +#ifdef GL_ARB_robustness_share_group_isolation + CONST_CAST(GLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GL_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* GL_ARB_robustness_share_group_isolation */ +#ifdef GL_ARB_sample_shading + CONST_CAST(GLEW_ARB_sample_shading) = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sample_shading */ +#ifdef GL_ARB_sampler_objects + CONST_CAST(GLEW_ARB_sampler_objects) = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sampler_objects) CONST_CAST(GLEW_ARB_sampler_objects) = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sampler_objects */ +#ifdef GL_ARB_seamless_cube_map + CONST_CAST(GLEW_ARB_seamless_cube_map) = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd); +#endif /* GL_ARB_seamless_cube_map */ +#ifdef GL_ARB_separate_shader_objects + CONST_CAST(GLEW_ARB_separate_shader_objects) = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_separate_shader_objects) CONST_CAST(GLEW_ARB_separate_shader_objects) = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_separate_shader_objects */ +#ifdef GL_ARB_shader_atomic_counters + CONST_CAST(GLEW_ARB_shader_atomic_counters) = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_atomic_counters) CONST_CAST(GLEW_ARB_shader_atomic_counters) = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_atomic_counters */ +#ifdef GL_ARB_shader_bit_encoding + CONST_CAST(GLEW_ARB_shader_bit_encoding) = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd); +#endif /* GL_ARB_shader_bit_encoding */ +#ifdef GL_ARB_shader_image_load_store + CONST_CAST(GLEW_ARB_shader_image_load_store) = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_image_load_store) CONST_CAST(GLEW_ARB_shader_image_load_store) = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_image_load_store */ +#ifdef GL_ARB_shader_image_size + CONST_CAST(GLEW_ARB_shader_image_size) = _glewSearchExtension("GL_ARB_shader_image_size", extStart, extEnd); +#endif /* GL_ARB_shader_image_size */ +#ifdef GL_ARB_shader_objects + CONST_CAST(GLEW_ARB_shader_objects) = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_objects */ +#ifdef GL_ARB_shader_precision + CONST_CAST(GLEW_ARB_shader_precision) = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd); +#endif /* GL_ARB_shader_precision */ +#ifdef GL_ARB_shader_stencil_export + CONST_CAST(GLEW_ARB_shader_stencil_export) = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd); +#endif /* GL_ARB_shader_stencil_export */ +#ifdef GL_ARB_shader_storage_buffer_object + CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = _glewSearchExtension("GL_ARB_shader_storage_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = !_glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_storage_buffer_object */ +#ifdef GL_ARB_shader_subroutine + CONST_CAST(GLEW_ARB_shader_subroutine) = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_subroutine) CONST_CAST(GLEW_ARB_shader_subroutine) = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_subroutine */ +#ifdef GL_ARB_shader_texture_lod + CONST_CAST(GLEW_ARB_shader_texture_lod) = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd); +#endif /* GL_ARB_shader_texture_lod */ +#ifdef GL_ARB_shading_language_100 + CONST_CAST(GLEW_ARB_shading_language_100) = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd); +#endif /* GL_ARB_shading_language_100 */ +#ifdef GL_ARB_shading_language_420pack + CONST_CAST(GLEW_ARB_shading_language_420pack) = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd); +#endif /* GL_ARB_shading_language_420pack */ +#ifdef GL_ARB_shading_language_include + CONST_CAST(GLEW_ARB_shading_language_include) = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shading_language_include) CONST_CAST(GLEW_ARB_shading_language_include) = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shading_language_include */ +#ifdef GL_ARB_shading_language_packing + CONST_CAST(GLEW_ARB_shading_language_packing) = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd); +#endif /* GL_ARB_shading_language_packing */ +#ifdef GL_ARB_shadow + CONST_CAST(GLEW_ARB_shadow) = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd); +#endif /* GL_ARB_shadow */ +#ifdef GL_ARB_shadow_ambient + CONST_CAST(GLEW_ARB_shadow_ambient) = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd); +#endif /* GL_ARB_shadow_ambient */ +#ifdef GL_ARB_stencil_texturing + CONST_CAST(GLEW_ARB_stencil_texturing) = _glewSearchExtension("GL_ARB_stencil_texturing", extStart, extEnd); +#endif /* GL_ARB_stencil_texturing */ +#ifdef GL_ARB_sync + CONST_CAST(GLEW_ARB_sync) = _glewSearchExtension("GL_ARB_sync", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sync */ +#ifdef GL_ARB_tessellation_shader + CONST_CAST(GLEW_ARB_tessellation_shader) = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_tessellation_shader) CONST_CAST(GLEW_ARB_tessellation_shader) = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_tessellation_shader */ +#ifdef GL_ARB_texture_border_clamp + CONST_CAST(GLEW_ARB_texture_border_clamp) = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd); +#endif /* GL_ARB_texture_border_clamp */ +#ifdef GL_ARB_texture_buffer_object + CONST_CAST(GLEW_ARB_texture_buffer_object) = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_buffer_object */ +#ifdef GL_ARB_texture_buffer_object_rgb32 + CONST_CAST(GLEW_ARB_texture_buffer_object_rgb32) = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd); +#endif /* GL_ARB_texture_buffer_object_rgb32 */ +#ifdef GL_ARB_texture_buffer_range + CONST_CAST(GLEW_ARB_texture_buffer_range) = _glewSearchExtension("GL_ARB_texture_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_buffer_range) CONST_CAST(GLEW_ARB_texture_buffer_range) = !_glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_buffer_range */ +#ifdef GL_ARB_texture_compression + CONST_CAST(GLEW_ARB_texture_compression) = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_compression */ +#ifdef GL_ARB_texture_compression_bptc + CONST_CAST(GLEW_ARB_texture_compression_bptc) = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd); +#endif /* GL_ARB_texture_compression_bptc */ +#ifdef GL_ARB_texture_compression_rgtc + CONST_CAST(GLEW_ARB_texture_compression_rgtc) = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd); +#endif /* GL_ARB_texture_compression_rgtc */ +#ifdef GL_ARB_texture_cube_map + CONST_CAST(GLEW_ARB_texture_cube_map) = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd); +#endif /* GL_ARB_texture_cube_map */ +#ifdef GL_ARB_texture_cube_map_array + CONST_CAST(GLEW_ARB_texture_cube_map_array) = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd); +#endif /* GL_ARB_texture_cube_map_array */ +#ifdef GL_ARB_texture_env_add + CONST_CAST(GLEW_ARB_texture_env_add) = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd); +#endif /* GL_ARB_texture_env_add */ +#ifdef GL_ARB_texture_env_combine + CONST_CAST(GLEW_ARB_texture_env_combine) = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd); +#endif /* GL_ARB_texture_env_combine */ +#ifdef GL_ARB_texture_env_crossbar + CONST_CAST(GLEW_ARB_texture_env_crossbar) = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd); +#endif /* GL_ARB_texture_env_crossbar */ +#ifdef GL_ARB_texture_env_dot3 + CONST_CAST(GLEW_ARB_texture_env_dot3) = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd); +#endif /* GL_ARB_texture_env_dot3 */ +#ifdef GL_ARB_texture_float + CONST_CAST(GLEW_ARB_texture_float) = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd); +#endif /* GL_ARB_texture_float */ +#ifdef GL_ARB_texture_gather + CONST_CAST(GLEW_ARB_texture_gather) = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd); +#endif /* GL_ARB_texture_gather */ +#ifdef GL_ARB_texture_mirrored_repeat + CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd); +#endif /* GL_ARB_texture_mirrored_repeat */ +#ifdef GL_ARB_texture_multisample + CONST_CAST(GLEW_ARB_texture_multisample) = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_multisample) CONST_CAST(GLEW_ARB_texture_multisample) = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_multisample */ +#ifdef GL_ARB_texture_non_power_of_two + CONST_CAST(GLEW_ARB_texture_non_power_of_two) = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd); +#endif /* GL_ARB_texture_non_power_of_two */ +#ifdef GL_ARB_texture_query_levels + CONST_CAST(GLEW_ARB_texture_query_levels) = _glewSearchExtension("GL_ARB_texture_query_levels", extStart, extEnd); +#endif /* GL_ARB_texture_query_levels */ +#ifdef GL_ARB_texture_query_lod + CONST_CAST(GLEW_ARB_texture_query_lod) = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd); +#endif /* GL_ARB_texture_query_lod */ +#ifdef GL_ARB_texture_rectangle + CONST_CAST(GLEW_ARB_texture_rectangle) = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd); +#endif /* GL_ARB_texture_rectangle */ +#ifdef GL_ARB_texture_rg + CONST_CAST(GLEW_ARB_texture_rg) = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd); +#endif /* GL_ARB_texture_rg */ +#ifdef GL_ARB_texture_rgb10_a2ui + CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd); +#endif /* GL_ARB_texture_rgb10_a2ui */ +#ifdef GL_ARB_texture_storage + CONST_CAST(GLEW_ARB_texture_storage) = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_storage) CONST_CAST(GLEW_ARB_texture_storage) = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_storage */ +#ifdef GL_ARB_texture_storage_multisample + CONST_CAST(GLEW_ARB_texture_storage_multisample) = _glewSearchExtension("GL_ARB_texture_storage_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_storage_multisample) CONST_CAST(GLEW_ARB_texture_storage_multisample) = !_glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_storage_multisample */ +#ifdef GL_ARB_texture_swizzle + CONST_CAST(GLEW_ARB_texture_swizzle) = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd); +#endif /* GL_ARB_texture_swizzle */ +#ifdef GL_ARB_texture_view + CONST_CAST(GLEW_ARB_texture_view) = _glewSearchExtension("GL_ARB_texture_view", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_view) CONST_CAST(GLEW_ARB_texture_view) = !_glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_view */ +#ifdef GL_ARB_timer_query + CONST_CAST(GLEW_ARB_timer_query) = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_timer_query) CONST_CAST(GLEW_ARB_timer_query) = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_timer_query */ +#ifdef GL_ARB_transform_feedback2 + CONST_CAST(GLEW_ARB_transform_feedback2) = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback2) CONST_CAST(GLEW_ARB_transform_feedback2) = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback2 */ +#ifdef GL_ARB_transform_feedback3 + CONST_CAST(GLEW_ARB_transform_feedback3) = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback3) CONST_CAST(GLEW_ARB_transform_feedback3) = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback3 */ +#ifdef GL_ARB_transform_feedback_instanced + CONST_CAST(GLEW_ARB_transform_feedback_instanced) = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback_instanced) CONST_CAST(GLEW_ARB_transform_feedback_instanced) = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback_instanced */ +#ifdef GL_ARB_transpose_matrix + CONST_CAST(GLEW_ARB_transpose_matrix) = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transpose_matrix */ +#ifdef GL_ARB_uniform_buffer_object + CONST_CAST(GLEW_ARB_uniform_buffer_object) = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_uniform_buffer_object) CONST_CAST(GLEW_ARB_uniform_buffer_object) = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_uniform_buffer_object */ +#ifdef GL_ARB_vertex_array_bgra + CONST_CAST(GLEW_ARB_vertex_array_bgra) = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd); +#endif /* GL_ARB_vertex_array_bgra */ +#ifdef GL_ARB_vertex_array_object + CONST_CAST(GLEW_ARB_vertex_array_object) = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_array_object */ +#ifdef GL_ARB_vertex_attrib_64bit + CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_attrib_64bit */ +#ifdef GL_ARB_vertex_attrib_binding + CONST_CAST(GLEW_ARB_vertex_attrib_binding) = _glewSearchExtension("GL_ARB_vertex_attrib_binding", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_attrib_binding) CONST_CAST(GLEW_ARB_vertex_attrib_binding) = !_glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_attrib_binding */ +#ifdef GL_ARB_vertex_blend + CONST_CAST(GLEW_ARB_vertex_blend) = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_blend */ +#ifdef GL_ARB_vertex_buffer_object + CONST_CAST(GLEW_ARB_vertex_buffer_object) = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_buffer_object */ +#ifdef GL_ARB_vertex_program + CONST_CAST(GLEW_ARB_vertex_program) = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_program */ +#ifdef GL_ARB_vertex_shader + CONST_CAST(GLEW_ARB_vertex_shader) = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_shader */ +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ +#ifdef GL_ARB_viewport_array + CONST_CAST(GLEW_ARB_viewport_array) = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd); + if (glewExperimental || GLEW_ARB_viewport_array) CONST_CAST(GLEW_ARB_viewport_array) = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_viewport_array */ +#ifdef GL_ARB_window_pos + CONST_CAST(GLEW_ARB_window_pos) = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd); + if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_window_pos */ +#ifdef GL_ATIX_point_sprites + CONST_CAST(GLEW_ATIX_point_sprites) = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd); +#endif /* GL_ATIX_point_sprites */ +#ifdef GL_ATIX_texture_env_combine3 + CONST_CAST(GLEW_ATIX_texture_env_combine3) = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd); +#endif /* GL_ATIX_texture_env_combine3 */ +#ifdef GL_ATIX_texture_env_route + CONST_CAST(GLEW_ATIX_texture_env_route) = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd); +#endif /* GL_ATIX_texture_env_route */ +#ifdef GL_ATIX_vertex_shader_output_point_size + CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd); +#endif /* GL_ATIX_vertex_shader_output_point_size */ +#ifdef GL_ATI_draw_buffers + CONST_CAST(GLEW_ATI_draw_buffers) = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd); + if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_draw_buffers */ +#ifdef GL_ATI_element_array + CONST_CAST(GLEW_ATI_element_array) = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd); + if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_element_array */ +#ifdef GL_ATI_envmap_bumpmap + CONST_CAST(GLEW_ATI_envmap_bumpmap) = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd); + if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_envmap_bumpmap */ +#ifdef GL_ATI_fragment_shader + CONST_CAST(GLEW_ATI_fragment_shader) = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd); + if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_fragment_shader */ +#ifdef GL_ATI_map_object_buffer + CONST_CAST(GLEW_ATI_map_object_buffer) = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd); + if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_map_object_buffer */ +#ifdef GL_ATI_meminfo + CONST_CAST(GLEW_ATI_meminfo) = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd); +#endif /* GL_ATI_meminfo */ +#ifdef GL_ATI_pn_triangles + CONST_CAST(GLEW_ATI_pn_triangles) = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd); + if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_pn_triangles */ +#ifdef GL_ATI_separate_stencil + CONST_CAST(GLEW_ATI_separate_stencil) = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd); + if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_separate_stencil */ +#ifdef GL_ATI_shader_texture_lod + CONST_CAST(GLEW_ATI_shader_texture_lod) = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd); +#endif /* GL_ATI_shader_texture_lod */ +#ifdef GL_ATI_text_fragment_shader + CONST_CAST(GLEW_ATI_text_fragment_shader) = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd); +#endif /* GL_ATI_text_fragment_shader */ +#ifdef GL_ATI_texture_compression_3dc + CONST_CAST(GLEW_ATI_texture_compression_3dc) = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd); +#endif /* GL_ATI_texture_compression_3dc */ +#ifdef GL_ATI_texture_env_combine3 + CONST_CAST(GLEW_ATI_texture_env_combine3) = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd); +#endif /* GL_ATI_texture_env_combine3 */ +#ifdef GL_ATI_texture_float + CONST_CAST(GLEW_ATI_texture_float) = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd); +#endif /* GL_ATI_texture_float */ +#ifdef GL_ATI_texture_mirror_once + CONST_CAST(GLEW_ATI_texture_mirror_once) = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd); +#endif /* GL_ATI_texture_mirror_once */ +#ifdef GL_ATI_vertex_array_object + CONST_CAST(GLEW_ATI_vertex_array_object) = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_array_object */ +#ifdef GL_ATI_vertex_attrib_array_object + CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_attrib_array_object */ +#ifdef GL_ATI_vertex_streams + CONST_CAST(GLEW_ATI_vertex_streams) = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_streams */ +#ifdef GL_EXT_422_pixels + CONST_CAST(GLEW_EXT_422_pixels) = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd); +#endif /* GL_EXT_422_pixels */ +#ifdef GL_EXT_Cg_shader + CONST_CAST(GLEW_EXT_Cg_shader) = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd); +#endif /* GL_EXT_Cg_shader */ +#ifdef GL_EXT_abgr + CONST_CAST(GLEW_EXT_abgr) = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd); +#endif /* GL_EXT_abgr */ +#ifdef GL_EXT_bgra + CONST_CAST(GLEW_EXT_bgra) = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd); +#endif /* GL_EXT_bgra */ +#ifdef GL_EXT_bindable_uniform + CONST_CAST(GLEW_EXT_bindable_uniform) = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd); + if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_bindable_uniform */ +#ifdef GL_EXT_blend_color + CONST_CAST(GLEW_EXT_blend_color) = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_color */ +#ifdef GL_EXT_blend_equation_separate + CONST_CAST(GLEW_EXT_blend_equation_separate) = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_equation_separate */ +#ifdef GL_EXT_blend_func_separate + CONST_CAST(GLEW_EXT_blend_func_separate) = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_func_separate */ +#ifdef GL_EXT_blend_logic_op + CONST_CAST(GLEW_EXT_blend_logic_op) = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd); +#endif /* GL_EXT_blend_logic_op */ +#ifdef GL_EXT_blend_minmax + CONST_CAST(GLEW_EXT_blend_minmax) = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_minmax */ +#ifdef GL_EXT_blend_subtract + CONST_CAST(GLEW_EXT_blend_subtract) = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd); +#endif /* GL_EXT_blend_subtract */ +#ifdef GL_EXT_clip_volume_hint + CONST_CAST(GLEW_EXT_clip_volume_hint) = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd); +#endif /* GL_EXT_clip_volume_hint */ +#ifdef GL_EXT_cmyka + CONST_CAST(GLEW_EXT_cmyka) = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd); +#endif /* GL_EXT_cmyka */ +#ifdef GL_EXT_color_subtable + CONST_CAST(GLEW_EXT_color_subtable) = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd); + if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_color_subtable */ +#ifdef GL_EXT_compiled_vertex_array + CONST_CAST(GLEW_EXT_compiled_vertex_array) = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_compiled_vertex_array */ +#ifdef GL_EXT_convolution + CONST_CAST(GLEW_EXT_convolution) = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd); + if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_convolution */ +#ifdef GL_EXT_coordinate_frame + CONST_CAST(GLEW_EXT_coordinate_frame) = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd); + if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_coordinate_frame */ +#ifdef GL_EXT_copy_texture + CONST_CAST(GLEW_EXT_copy_texture) = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_copy_texture */ +#ifdef GL_EXT_cull_vertex + CONST_CAST(GLEW_EXT_cull_vertex) = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd); + if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_cull_vertex */ +#ifdef GL_EXT_debug_marker + CONST_CAST(GLEW_EXT_debug_marker) = _glewSearchExtension("GL_EXT_debug_marker", extStart, extEnd); + if (glewExperimental || GLEW_EXT_debug_marker) CONST_CAST(GLEW_EXT_debug_marker) = !_glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_debug_marker */ +#ifdef GL_EXT_depth_bounds_test + CONST_CAST(GLEW_EXT_depth_bounds_test) = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd); + if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_depth_bounds_test */ +#ifdef GL_EXT_direct_state_access + CONST_CAST(GLEW_EXT_direct_state_access) = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd); + if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_direct_state_access */ +#ifdef GL_EXT_draw_buffers2 + CONST_CAST(GLEW_EXT_draw_buffers2) = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_buffers2 */ +#ifdef GL_EXT_draw_instanced + CONST_CAST(GLEW_EXT_draw_instanced) = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_instanced */ +#ifdef GL_EXT_draw_range_elements + CONST_CAST(GLEW_EXT_draw_range_elements) = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_range_elements */ +#ifdef GL_EXT_fog_coord + CONST_CAST(GLEW_EXT_fog_coord) = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd); + if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_fog_coord */ +#ifdef GL_EXT_fragment_lighting + CONST_CAST(GLEW_EXT_fragment_lighting) = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd); + if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_fragment_lighting */ +#ifdef GL_EXT_framebuffer_blit + CONST_CAST(GLEW_EXT_framebuffer_blit) = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_blit */ +#ifdef GL_EXT_framebuffer_multisample + CONST_CAST(GLEW_EXT_framebuffer_multisample) = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_multisample */ +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + CONST_CAST(GLEW_EXT_framebuffer_multisample_blit_scaled) = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd); +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ +#ifdef GL_EXT_framebuffer_object + CONST_CAST(GLEW_EXT_framebuffer_object) = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_object */ +#ifdef GL_EXT_framebuffer_sRGB + CONST_CAST(GLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* GL_EXT_framebuffer_sRGB */ +#ifdef GL_EXT_geometry_shader4 + CONST_CAST(GLEW_EXT_geometry_shader4) = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd); + if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_geometry_shader4 */ +#ifdef GL_EXT_gpu_program_parameters + CONST_CAST(GLEW_EXT_gpu_program_parameters) = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd); + if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_gpu_program_parameters */ +#ifdef GL_EXT_gpu_shader4 + CONST_CAST(GLEW_EXT_gpu_shader4) = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd); + if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_gpu_shader4 */ +#ifdef GL_EXT_histogram + CONST_CAST(GLEW_EXT_histogram) = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd); + if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_histogram */ +#ifdef GL_EXT_index_array_formats + CONST_CAST(GLEW_EXT_index_array_formats) = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd); +#endif /* GL_EXT_index_array_formats */ +#ifdef GL_EXT_index_func + CONST_CAST(GLEW_EXT_index_func) = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd); + if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_index_func */ +#ifdef GL_EXT_index_material + CONST_CAST(GLEW_EXT_index_material) = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd); + if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_index_material */ +#ifdef GL_EXT_index_texture + CONST_CAST(GLEW_EXT_index_texture) = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd); +#endif /* GL_EXT_index_texture */ +#ifdef GL_EXT_light_texture + CONST_CAST(GLEW_EXT_light_texture) = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_light_texture */ +#ifdef GL_EXT_misc_attribute + CONST_CAST(GLEW_EXT_misc_attribute) = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd); +#endif /* GL_EXT_misc_attribute */ +#ifdef GL_EXT_multi_draw_arrays + CONST_CAST(GLEW_EXT_multi_draw_arrays) = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd); + if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_multi_draw_arrays */ +#ifdef GL_EXT_multisample + CONST_CAST(GLEW_EXT_multisample) = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd); + if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_multisample */ +#ifdef GL_EXT_packed_depth_stencil + CONST_CAST(GLEW_EXT_packed_depth_stencil) = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd); +#endif /* GL_EXT_packed_depth_stencil */ +#ifdef GL_EXT_packed_float + CONST_CAST(GLEW_EXT_packed_float) = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd); +#endif /* GL_EXT_packed_float */ +#ifdef GL_EXT_packed_pixels + CONST_CAST(GLEW_EXT_packed_pixels) = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd); +#endif /* GL_EXT_packed_pixels */ +#ifdef GL_EXT_paletted_texture + CONST_CAST(GLEW_EXT_paletted_texture) = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_paletted_texture */ +#ifdef GL_EXT_pixel_buffer_object + CONST_CAST(GLEW_EXT_pixel_buffer_object) = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd); +#endif /* GL_EXT_pixel_buffer_object */ +#ifdef GL_EXT_pixel_transform + CONST_CAST(GLEW_EXT_pixel_transform) = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd); + if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_pixel_transform */ +#ifdef GL_EXT_pixel_transform_color_table + CONST_CAST(GLEW_EXT_pixel_transform_color_table) = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd); +#endif /* GL_EXT_pixel_transform_color_table */ +#ifdef GL_EXT_point_parameters + CONST_CAST(GLEW_EXT_point_parameters) = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd); + if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_point_parameters */ +#ifdef GL_EXT_polygon_offset + CONST_CAST(GLEW_EXT_polygon_offset) = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd); + if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_polygon_offset */ +#ifdef GL_EXT_provoking_vertex + CONST_CAST(GLEW_EXT_provoking_vertex) = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd); + if (glewExperimental || GLEW_EXT_provoking_vertex) CONST_CAST(GLEW_EXT_provoking_vertex) = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_provoking_vertex */ +#ifdef GL_EXT_rescale_normal + CONST_CAST(GLEW_EXT_rescale_normal) = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd); +#endif /* GL_EXT_rescale_normal */ +#ifdef GL_EXT_scene_marker + CONST_CAST(GLEW_EXT_scene_marker) = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd); + if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_scene_marker */ +#ifdef GL_EXT_secondary_color + CONST_CAST(GLEW_EXT_secondary_color) = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd); + if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_secondary_color */ +#ifdef GL_EXT_separate_shader_objects + CONST_CAST(GLEW_EXT_separate_shader_objects) = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_EXT_separate_shader_objects) CONST_CAST(GLEW_EXT_separate_shader_objects) = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_separate_shader_objects */ +#ifdef GL_EXT_separate_specular_color + CONST_CAST(GLEW_EXT_separate_specular_color) = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd); +#endif /* GL_EXT_separate_specular_color */ +#ifdef GL_EXT_shader_image_load_store + CONST_CAST(GLEW_EXT_shader_image_load_store) = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd); + if (glewExperimental || GLEW_EXT_shader_image_load_store) CONST_CAST(GLEW_EXT_shader_image_load_store) = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_shader_image_load_store */ +#ifdef GL_EXT_shadow_funcs + CONST_CAST(GLEW_EXT_shadow_funcs) = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd); +#endif /* GL_EXT_shadow_funcs */ +#ifdef GL_EXT_shared_texture_palette + CONST_CAST(GLEW_EXT_shared_texture_palette) = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd); +#endif /* GL_EXT_shared_texture_palette */ +#ifdef GL_EXT_stencil_clear_tag + CONST_CAST(GLEW_EXT_stencil_clear_tag) = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd); +#endif /* GL_EXT_stencil_clear_tag */ +#ifdef GL_EXT_stencil_two_side + CONST_CAST(GLEW_EXT_stencil_two_side) = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd); + if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_stencil_two_side */ +#ifdef GL_EXT_stencil_wrap + CONST_CAST(GLEW_EXT_stencil_wrap) = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd); +#endif /* GL_EXT_stencil_wrap */ +#ifdef GL_EXT_subtexture + CONST_CAST(GLEW_EXT_subtexture) = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_subtexture */ +#ifdef GL_EXT_texture + CONST_CAST(GLEW_EXT_texture) = _glewSearchExtension("GL_EXT_texture", extStart, extEnd); +#endif /* GL_EXT_texture */ +#ifdef GL_EXT_texture3D + CONST_CAST(GLEW_EXT_texture3D) = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture3D */ +#ifdef GL_EXT_texture_array + CONST_CAST(GLEW_EXT_texture_array) = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_array) CONST_CAST(GLEW_EXT_texture_array) = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_array */ +#ifdef GL_EXT_texture_buffer_object + CONST_CAST(GLEW_EXT_texture_buffer_object) = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_buffer_object */ +#ifdef GL_EXT_texture_compression_dxt1 + CONST_CAST(GLEW_EXT_texture_compression_dxt1) = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd); +#endif /* GL_EXT_texture_compression_dxt1 */ +#ifdef GL_EXT_texture_compression_latc + CONST_CAST(GLEW_EXT_texture_compression_latc) = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd); +#endif /* GL_EXT_texture_compression_latc */ +#ifdef GL_EXT_texture_compression_rgtc + CONST_CAST(GLEW_EXT_texture_compression_rgtc) = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd); +#endif /* GL_EXT_texture_compression_rgtc */ +#ifdef GL_EXT_texture_compression_s3tc + CONST_CAST(GLEW_EXT_texture_compression_s3tc) = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd); +#endif /* GL_EXT_texture_compression_s3tc */ +#ifdef GL_EXT_texture_cube_map + CONST_CAST(GLEW_EXT_texture_cube_map) = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd); +#endif /* GL_EXT_texture_cube_map */ +#ifdef GL_EXT_texture_edge_clamp + CONST_CAST(GLEW_EXT_texture_edge_clamp) = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd); +#endif /* GL_EXT_texture_edge_clamp */ +#ifdef GL_EXT_texture_env + CONST_CAST(GLEW_EXT_texture_env) = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd); +#endif /* GL_EXT_texture_env */ +#ifdef GL_EXT_texture_env_add + CONST_CAST(GLEW_EXT_texture_env_add) = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd); +#endif /* GL_EXT_texture_env_add */ +#ifdef GL_EXT_texture_env_combine + CONST_CAST(GLEW_EXT_texture_env_combine) = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd); +#endif /* GL_EXT_texture_env_combine */ +#ifdef GL_EXT_texture_env_dot3 + CONST_CAST(GLEW_EXT_texture_env_dot3) = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd); +#endif /* GL_EXT_texture_env_dot3 */ +#ifdef GL_EXT_texture_filter_anisotropic + CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd); +#endif /* GL_EXT_texture_filter_anisotropic */ +#ifdef GL_EXT_texture_integer + CONST_CAST(GLEW_EXT_texture_integer) = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_integer */ +#ifdef GL_EXT_texture_lod_bias + CONST_CAST(GLEW_EXT_texture_lod_bias) = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd); +#endif /* GL_EXT_texture_lod_bias */ +#ifdef GL_EXT_texture_mirror_clamp + CONST_CAST(GLEW_EXT_texture_mirror_clamp) = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd); +#endif /* GL_EXT_texture_mirror_clamp */ +#ifdef GL_EXT_texture_object + CONST_CAST(GLEW_EXT_texture_object) = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_object */ +#ifdef GL_EXT_texture_perturb_normal + CONST_CAST(GLEW_EXT_texture_perturb_normal) = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_perturb_normal */ +#ifdef GL_EXT_texture_rectangle + CONST_CAST(GLEW_EXT_texture_rectangle) = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd); +#endif /* GL_EXT_texture_rectangle */ +#ifdef GL_EXT_texture_sRGB + CONST_CAST(GLEW_EXT_texture_sRGB) = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd); +#endif /* GL_EXT_texture_sRGB */ +#ifdef GL_EXT_texture_sRGB_decode + CONST_CAST(GLEW_EXT_texture_sRGB_decode) = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd); +#endif /* GL_EXT_texture_sRGB_decode */ +#ifdef GL_EXT_texture_shared_exponent + CONST_CAST(GLEW_EXT_texture_shared_exponent) = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd); +#endif /* GL_EXT_texture_shared_exponent */ +#ifdef GL_EXT_texture_snorm + CONST_CAST(GLEW_EXT_texture_snorm) = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd); +#endif /* GL_EXT_texture_snorm */ +#ifdef GL_EXT_texture_swizzle + CONST_CAST(GLEW_EXT_texture_swizzle) = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd); +#endif /* GL_EXT_texture_swizzle */ +#ifdef GL_EXT_timer_query + CONST_CAST(GLEW_EXT_timer_query) = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_timer_query */ +#ifdef GL_EXT_transform_feedback + CONST_CAST(GLEW_EXT_transform_feedback) = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd); + if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_transform_feedback */ +#ifdef GL_EXT_vertex_array + CONST_CAST(GLEW_EXT_vertex_array) = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_array */ +#ifdef GL_EXT_vertex_array_bgra + CONST_CAST(GLEW_EXT_vertex_array_bgra) = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd); +#endif /* GL_EXT_vertex_array_bgra */ +#ifdef GL_EXT_vertex_attrib_64bit + CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_attrib_64bit */ +#ifdef GL_EXT_vertex_shader + CONST_CAST(GLEW_EXT_vertex_shader) = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_shader */ +#ifdef GL_EXT_vertex_weighting + CONST_CAST(GLEW_EXT_vertex_weighting) = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_weighting */ +#ifdef GL_EXT_x11_sync_object + CONST_CAST(GLEW_EXT_x11_sync_object) = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_x11_sync_object) CONST_CAST(GLEW_EXT_x11_sync_object) = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_x11_sync_object */ +#ifdef GL_GREMEDY_frame_terminator + CONST_CAST(GLEW_GREMEDY_frame_terminator) = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd); + if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_GREMEDY_frame_terminator */ +#ifdef GL_GREMEDY_string_marker + CONST_CAST(GLEW_GREMEDY_string_marker) = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd); + if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_GREMEDY_string_marker */ +#ifdef GL_HP_convolution_border_modes + CONST_CAST(GLEW_HP_convolution_border_modes) = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd); +#endif /* GL_HP_convolution_border_modes */ +#ifdef GL_HP_image_transform + CONST_CAST(GLEW_HP_image_transform) = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd); + if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_HP_image_transform */ +#ifdef GL_HP_occlusion_test + CONST_CAST(GLEW_HP_occlusion_test) = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd); +#endif /* GL_HP_occlusion_test */ +#ifdef GL_HP_texture_lighting + CONST_CAST(GLEW_HP_texture_lighting) = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd); +#endif /* GL_HP_texture_lighting */ +#ifdef GL_IBM_cull_vertex + CONST_CAST(GLEW_IBM_cull_vertex) = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd); +#endif /* GL_IBM_cull_vertex */ +#ifdef GL_IBM_multimode_draw_arrays + CONST_CAST(GLEW_IBM_multimode_draw_arrays) = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd); + if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_IBM_multimode_draw_arrays */ +#ifdef GL_IBM_rasterpos_clip + CONST_CAST(GLEW_IBM_rasterpos_clip) = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd); +#endif /* GL_IBM_rasterpos_clip */ +#ifdef GL_IBM_static_data + CONST_CAST(GLEW_IBM_static_data) = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd); +#endif /* GL_IBM_static_data */ +#ifdef GL_IBM_texture_mirrored_repeat + CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd); +#endif /* GL_IBM_texture_mirrored_repeat */ +#ifdef GL_IBM_vertex_array_lists + CONST_CAST(GLEW_IBM_vertex_array_lists) = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd); + if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_IBM_vertex_array_lists */ +#ifdef GL_INGR_color_clamp + CONST_CAST(GLEW_INGR_color_clamp) = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd); +#endif /* GL_INGR_color_clamp */ +#ifdef GL_INGR_interlace_read + CONST_CAST(GLEW_INGR_interlace_read) = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd); +#endif /* GL_INGR_interlace_read */ +#ifdef GL_INTEL_parallel_arrays + CONST_CAST(GLEW_INTEL_parallel_arrays) = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_parallel_arrays */ +#ifdef GL_INTEL_texture_scissor + CONST_CAST(GLEW_INTEL_texture_scissor) = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_texture_scissor */ +#ifdef GL_KHR_debug + CONST_CAST(GLEW_KHR_debug) = _glewSearchExtension("GL_KHR_debug", extStart, extEnd); + if (glewExperimental || GLEW_KHR_debug) CONST_CAST(GLEW_KHR_debug) = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KHR_debug */ +#ifdef GL_KHR_texture_compression_astc_ldr + CONST_CAST(GLEW_KHR_texture_compression_astc_ldr) = _glewSearchExtension("GL_KHR_texture_compression_astc_ldr", extStart, extEnd); +#endif /* GL_KHR_texture_compression_astc_ldr */ +#ifdef GL_KTX_buffer_region + CONST_CAST(GLEW_KTX_buffer_region) = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd); + if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KTX_buffer_region */ +#ifdef GL_MESAX_texture_stack + CONST_CAST(GLEW_MESAX_texture_stack) = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd); +#endif /* GL_MESAX_texture_stack */ +#ifdef GL_MESA_pack_invert + CONST_CAST(GLEW_MESA_pack_invert) = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd); +#endif /* GL_MESA_pack_invert */ +#ifdef GL_MESA_resize_buffers + CONST_CAST(GLEW_MESA_resize_buffers) = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd); + if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_MESA_resize_buffers */ +#ifdef GL_MESA_window_pos + CONST_CAST(GLEW_MESA_window_pos) = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd); + if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_MESA_window_pos */ +#ifdef GL_MESA_ycbcr_texture + CONST_CAST(GLEW_MESA_ycbcr_texture) = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd); +#endif /* GL_MESA_ycbcr_texture */ +#ifdef GL_NVX_gpu_memory_info + CONST_CAST(GLEW_NVX_gpu_memory_info) = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd); +#endif /* GL_NVX_gpu_memory_info */ +#ifdef GL_NV_bindless_texture + CONST_CAST(GLEW_NV_bindless_texture) = _glewSearchExtension("GL_NV_bindless_texture", extStart, extEnd); + if (glewExperimental || GLEW_NV_bindless_texture) CONST_CAST(GLEW_NV_bindless_texture) = !_glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_bindless_texture */ +#ifdef GL_NV_blend_square + CONST_CAST(GLEW_NV_blend_square) = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd); +#endif /* GL_NV_blend_square */ +#ifdef GL_NV_conditional_render + CONST_CAST(GLEW_NV_conditional_render) = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd); + if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_conditional_render */ +#ifdef GL_NV_copy_depth_to_color + CONST_CAST(GLEW_NV_copy_depth_to_color) = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd); +#endif /* GL_NV_copy_depth_to_color */ +#ifdef GL_NV_copy_image + CONST_CAST(GLEW_NV_copy_image) = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd); + if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_copy_image */ +#ifdef GL_NV_depth_buffer_float + CONST_CAST(GLEW_NV_depth_buffer_float) = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd); + if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_depth_buffer_float */ +#ifdef GL_NV_depth_clamp + CONST_CAST(GLEW_NV_depth_clamp) = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd); +#endif /* GL_NV_depth_clamp */ +#ifdef GL_NV_depth_range_unclamped + CONST_CAST(GLEW_NV_depth_range_unclamped) = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd); +#endif /* GL_NV_depth_range_unclamped */ +#ifdef GL_NV_evaluators + CONST_CAST(GLEW_NV_evaluators) = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd); + if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_evaluators */ +#ifdef GL_NV_explicit_multisample + CONST_CAST(GLEW_NV_explicit_multisample) = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd); + if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_explicit_multisample */ +#ifdef GL_NV_fence + CONST_CAST(GLEW_NV_fence) = _glewSearchExtension("GL_NV_fence", extStart, extEnd); + if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_fence */ +#ifdef GL_NV_float_buffer + CONST_CAST(GLEW_NV_float_buffer) = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd); +#endif /* GL_NV_float_buffer */ +#ifdef GL_NV_fog_distance + CONST_CAST(GLEW_NV_fog_distance) = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd); +#endif /* GL_NV_fog_distance */ +#ifdef GL_NV_fragment_program + CONST_CAST(GLEW_NV_fragment_program) = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd); + if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_fragment_program */ +#ifdef GL_NV_fragment_program2 + CONST_CAST(GLEW_NV_fragment_program2) = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd); +#endif /* GL_NV_fragment_program2 */ +#ifdef GL_NV_fragment_program4 + CONST_CAST(GLEW_NV_fragment_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); +#endif /* GL_NV_fragment_program4 */ +#ifdef GL_NV_fragment_program_option + CONST_CAST(GLEW_NV_fragment_program_option) = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd); +#endif /* GL_NV_fragment_program_option */ +#ifdef GL_NV_framebuffer_multisample_coverage + CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd); + if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_framebuffer_multisample_coverage */ +#ifdef GL_NV_geometry_program4 + CONST_CAST(GLEW_NV_geometry_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); + if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_geometry_program4 */ +#ifdef GL_NV_geometry_shader4 + CONST_CAST(GLEW_NV_geometry_shader4) = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd); +#endif /* GL_NV_geometry_shader4 */ +#ifdef GL_NV_gpu_program4 + CONST_CAST(GLEW_NV_gpu_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); + if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_gpu_program4 */ +#ifdef GL_NV_gpu_program5 + CONST_CAST(GLEW_NV_gpu_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); +#endif /* GL_NV_gpu_program5 */ +#ifdef GL_NV_gpu_program_fp64 + CONST_CAST(GLEW_NV_gpu_program_fp64) = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd); +#endif /* GL_NV_gpu_program_fp64 */ +#ifdef GL_NV_gpu_shader5 + CONST_CAST(GLEW_NV_gpu_shader5) = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd); + if (glewExperimental || GLEW_NV_gpu_shader5) CONST_CAST(GLEW_NV_gpu_shader5) = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_gpu_shader5 */ +#ifdef GL_NV_half_float + CONST_CAST(GLEW_NV_half_float) = _glewSearchExtension("GL_NV_half_float", extStart, extEnd); + if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_half_float */ +#ifdef GL_NV_light_max_exponent + CONST_CAST(GLEW_NV_light_max_exponent) = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd); +#endif /* GL_NV_light_max_exponent */ +#ifdef GL_NV_multisample_coverage + CONST_CAST(GLEW_NV_multisample_coverage) = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd); +#endif /* GL_NV_multisample_coverage */ +#ifdef GL_NV_multisample_filter_hint + CONST_CAST(GLEW_NV_multisample_filter_hint) = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd); +#endif /* GL_NV_multisample_filter_hint */ +#ifdef GL_NV_occlusion_query + CONST_CAST(GLEW_NV_occlusion_query) = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd); + if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_occlusion_query */ +#ifdef GL_NV_packed_depth_stencil + CONST_CAST(GLEW_NV_packed_depth_stencil) = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd); +#endif /* GL_NV_packed_depth_stencil */ +#ifdef GL_NV_parameter_buffer_object + CONST_CAST(GLEW_NV_parameter_buffer_object) = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_parameter_buffer_object */ +#ifdef GL_NV_parameter_buffer_object2 + CONST_CAST(GLEW_NV_parameter_buffer_object2) = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd); +#endif /* GL_NV_parameter_buffer_object2 */ +#ifdef GL_NV_path_rendering + CONST_CAST(GLEW_NV_path_rendering) = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd); + if (glewExperimental || GLEW_NV_path_rendering) CONST_CAST(GLEW_NV_path_rendering) = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_path_rendering */ +#ifdef GL_NV_pixel_data_range + CONST_CAST(GLEW_NV_pixel_data_range) = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd); + if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_pixel_data_range */ +#ifdef GL_NV_point_sprite + CONST_CAST(GLEW_NV_point_sprite) = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd); + if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_point_sprite */ +#ifdef GL_NV_present_video + CONST_CAST(GLEW_NV_present_video) = _glewSearchExtension("GL_NV_present_video", extStart, extEnd); + if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_present_video */ +#ifdef GL_NV_primitive_restart + CONST_CAST(GLEW_NV_primitive_restart) = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd); + if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_primitive_restart */ +#ifdef GL_NV_register_combiners + CONST_CAST(GLEW_NV_register_combiners) = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd); + if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_register_combiners */ +#ifdef GL_NV_register_combiners2 + CONST_CAST(GLEW_NV_register_combiners2) = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd); + if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_register_combiners2 */ +#ifdef GL_NV_shader_atomic_float + CONST_CAST(GLEW_NV_shader_atomic_float) = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd); +#endif /* GL_NV_shader_atomic_float */ +#ifdef GL_NV_shader_buffer_load + CONST_CAST(GLEW_NV_shader_buffer_load) = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd); + if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_shader_buffer_load */ +#ifdef GL_NV_tessellation_program5 + CONST_CAST(GLEW_NV_tessellation_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); +#endif /* GL_NV_tessellation_program5 */ +#ifdef GL_NV_texgen_emboss + CONST_CAST(GLEW_NV_texgen_emboss) = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd); +#endif /* GL_NV_texgen_emboss */ +#ifdef GL_NV_texgen_reflection + CONST_CAST(GLEW_NV_texgen_reflection) = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd); +#endif /* GL_NV_texgen_reflection */ +#ifdef GL_NV_texture_barrier + CONST_CAST(GLEW_NV_texture_barrier) = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd); + if (glewExperimental || GLEW_NV_texture_barrier) CONST_CAST(GLEW_NV_texture_barrier) = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_texture_barrier */ +#ifdef GL_NV_texture_compression_vtc + CONST_CAST(GLEW_NV_texture_compression_vtc) = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd); +#endif /* GL_NV_texture_compression_vtc */ +#ifdef GL_NV_texture_env_combine4 + CONST_CAST(GLEW_NV_texture_env_combine4) = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd); +#endif /* GL_NV_texture_env_combine4 */ +#ifdef GL_NV_texture_expand_normal + CONST_CAST(GLEW_NV_texture_expand_normal) = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd); +#endif /* GL_NV_texture_expand_normal */ +#ifdef GL_NV_texture_multisample + CONST_CAST(GLEW_NV_texture_multisample) = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd); + if (glewExperimental || GLEW_NV_texture_multisample) CONST_CAST(GLEW_NV_texture_multisample) = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_texture_multisample */ +#ifdef GL_NV_texture_rectangle + CONST_CAST(GLEW_NV_texture_rectangle) = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd); +#endif /* GL_NV_texture_rectangle */ +#ifdef GL_NV_texture_shader + CONST_CAST(GLEW_NV_texture_shader) = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd); +#endif /* GL_NV_texture_shader */ +#ifdef GL_NV_texture_shader2 + CONST_CAST(GLEW_NV_texture_shader2) = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd); +#endif /* GL_NV_texture_shader2 */ +#ifdef GL_NV_texture_shader3 + CONST_CAST(GLEW_NV_texture_shader3) = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd); +#endif /* GL_NV_texture_shader3 */ +#ifdef GL_NV_transform_feedback + CONST_CAST(GLEW_NV_transform_feedback) = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd); + if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_transform_feedback */ +#ifdef GL_NV_transform_feedback2 + CONST_CAST(GLEW_NV_transform_feedback2) = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd); + if (glewExperimental || GLEW_NV_transform_feedback2) CONST_CAST(GLEW_NV_transform_feedback2) = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_transform_feedback2 */ +#ifdef GL_NV_vdpau_interop + CONST_CAST(GLEW_NV_vdpau_interop) = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd); + if (glewExperimental || GLEW_NV_vdpau_interop) CONST_CAST(GLEW_NV_vdpau_interop) = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vdpau_interop */ +#ifdef GL_NV_vertex_array_range + CONST_CAST(GLEW_NV_vertex_array_range) = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_array_range */ +#ifdef GL_NV_vertex_array_range2 + CONST_CAST(GLEW_NV_vertex_array_range2) = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd); +#endif /* GL_NV_vertex_array_range2 */ +#ifdef GL_NV_vertex_attrib_integer_64bit + CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_attrib_integer_64bit */ +#ifdef GL_NV_vertex_buffer_unified_memory + CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_buffer_unified_memory */ +#ifdef GL_NV_vertex_program + CONST_CAST(GLEW_NV_vertex_program) = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_program */ +#ifdef GL_NV_vertex_program1_1 + CONST_CAST(GLEW_NV_vertex_program1_1) = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd); +#endif /* GL_NV_vertex_program1_1 */ +#ifdef GL_NV_vertex_program2 + CONST_CAST(GLEW_NV_vertex_program2) = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd); +#endif /* GL_NV_vertex_program2 */ +#ifdef GL_NV_vertex_program2_option + CONST_CAST(GLEW_NV_vertex_program2_option) = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd); +#endif /* GL_NV_vertex_program2_option */ +#ifdef GL_NV_vertex_program3 + CONST_CAST(GLEW_NV_vertex_program3) = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd); +#endif /* GL_NV_vertex_program3 */ +#ifdef GL_NV_vertex_program4 + CONST_CAST(GLEW_NV_vertex_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); +#endif /* GL_NV_vertex_program4 */ +#ifdef GL_NV_video_capture + CONST_CAST(GLEW_NV_video_capture) = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd); + if (glewExperimental || GLEW_NV_video_capture) CONST_CAST(GLEW_NV_video_capture) = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_video_capture */ +#ifdef GL_OES_byte_coordinates + CONST_CAST(GLEW_OES_byte_coordinates) = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd); +#endif /* GL_OES_byte_coordinates */ +#ifdef GL_OES_compressed_paletted_texture + CONST_CAST(GLEW_OES_compressed_paletted_texture) = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd); +#endif /* GL_OES_compressed_paletted_texture */ +#ifdef GL_OES_read_format + CONST_CAST(GLEW_OES_read_format) = _glewSearchExtension("GL_OES_read_format", extStart, extEnd); +#endif /* GL_OES_read_format */ +#ifdef GL_OES_single_precision + CONST_CAST(GLEW_OES_single_precision) = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd); + if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_OES_single_precision */ +#ifdef GL_OML_interlace + CONST_CAST(GLEW_OML_interlace) = _glewSearchExtension("GL_OML_interlace", extStart, extEnd); +#endif /* GL_OML_interlace */ +#ifdef GL_OML_resample + CONST_CAST(GLEW_OML_resample) = _glewSearchExtension("GL_OML_resample", extStart, extEnd); +#endif /* GL_OML_resample */ +#ifdef GL_OML_subsample + CONST_CAST(GLEW_OML_subsample) = _glewSearchExtension("GL_OML_subsample", extStart, extEnd); +#endif /* GL_OML_subsample */ +#ifdef GL_PGI_misc_hints + CONST_CAST(GLEW_PGI_misc_hints) = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd); +#endif /* GL_PGI_misc_hints */ +#ifdef GL_PGI_vertex_hints + CONST_CAST(GLEW_PGI_vertex_hints) = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd); +#endif /* GL_PGI_vertex_hints */ +#ifdef GL_REGAL_error_string + CONST_CAST(GLEW_REGAL_error_string) = _glewSearchExtension("GL_REGAL_error_string", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_error_string) CONST_CAST(GLEW_REGAL_error_string) = !_glewInit_GL_REGAL_error_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_error_string */ +#ifdef GL_REGAL_extension_query + CONST_CAST(GLEW_REGAL_extension_query) = _glewSearchExtension("GL_REGAL_extension_query", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_extension_query) CONST_CAST(GLEW_REGAL_extension_query) = !_glewInit_GL_REGAL_extension_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_extension_query */ +#ifdef GL_REGAL_log + CONST_CAST(GLEW_REGAL_log) = _glewSearchExtension("GL_REGAL_log", extStart, extEnd); +#endif /* GL_REGAL_log */ +#ifdef GL_REND_screen_coordinates + CONST_CAST(GLEW_REND_screen_coordinates) = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd); +#endif /* GL_REND_screen_coordinates */ +#ifdef GL_S3_s3tc + CONST_CAST(GLEW_S3_s3tc) = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd); +#endif /* GL_S3_s3tc */ +#ifdef GL_SGIS_color_range + CONST_CAST(GLEW_SGIS_color_range) = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd); +#endif /* GL_SGIS_color_range */ +#ifdef GL_SGIS_detail_texture + CONST_CAST(GLEW_SGIS_detail_texture) = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_detail_texture */ +#ifdef GL_SGIS_fog_function + CONST_CAST(GLEW_SGIS_fog_function) = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_fog_function */ +#ifdef GL_SGIS_generate_mipmap + CONST_CAST(GLEW_SGIS_generate_mipmap) = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd); +#endif /* GL_SGIS_generate_mipmap */ +#ifdef GL_SGIS_multisample + CONST_CAST(GLEW_SGIS_multisample) = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_multisample */ +#ifdef GL_SGIS_pixel_texture + CONST_CAST(GLEW_SGIS_pixel_texture) = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd); +#endif /* GL_SGIS_pixel_texture */ +#ifdef GL_SGIS_point_line_texgen + CONST_CAST(GLEW_SGIS_point_line_texgen) = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd); +#endif /* GL_SGIS_point_line_texgen */ +#ifdef GL_SGIS_sharpen_texture + CONST_CAST(GLEW_SGIS_sharpen_texture) = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_sharpen_texture */ +#ifdef GL_SGIS_texture4D + CONST_CAST(GLEW_SGIS_texture4D) = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_texture4D */ +#ifdef GL_SGIS_texture_border_clamp + CONST_CAST(GLEW_SGIS_texture_border_clamp) = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd); +#endif /* GL_SGIS_texture_border_clamp */ +#ifdef GL_SGIS_texture_edge_clamp + CONST_CAST(GLEW_SGIS_texture_edge_clamp) = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd); +#endif /* GL_SGIS_texture_edge_clamp */ +#ifdef GL_SGIS_texture_filter4 + CONST_CAST(GLEW_SGIS_texture_filter4) = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_texture_filter4 */ +#ifdef GL_SGIS_texture_lod + CONST_CAST(GLEW_SGIS_texture_lod) = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd); +#endif /* GL_SGIS_texture_lod */ +#ifdef GL_SGIS_texture_select + CONST_CAST(GLEW_SGIS_texture_select) = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd); +#endif /* GL_SGIS_texture_select */ +#ifdef GL_SGIX_async + CONST_CAST(GLEW_SGIX_async) = _glewSearchExtension("GL_SGIX_async", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_async */ +#ifdef GL_SGIX_async_histogram + CONST_CAST(GLEW_SGIX_async_histogram) = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd); +#endif /* GL_SGIX_async_histogram */ +#ifdef GL_SGIX_async_pixel + CONST_CAST(GLEW_SGIX_async_pixel) = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd); +#endif /* GL_SGIX_async_pixel */ +#ifdef GL_SGIX_blend_alpha_minmax + CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd); +#endif /* GL_SGIX_blend_alpha_minmax */ +#ifdef GL_SGIX_clipmap + CONST_CAST(GLEW_SGIX_clipmap) = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd); +#endif /* GL_SGIX_clipmap */ +#ifdef GL_SGIX_convolution_accuracy + CONST_CAST(GLEW_SGIX_convolution_accuracy) = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd); +#endif /* GL_SGIX_convolution_accuracy */ +#ifdef GL_SGIX_depth_texture + CONST_CAST(GLEW_SGIX_depth_texture) = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd); +#endif /* GL_SGIX_depth_texture */ +#ifdef GL_SGIX_flush_raster + CONST_CAST(GLEW_SGIX_flush_raster) = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_flush_raster */ +#ifdef GL_SGIX_fog_offset + CONST_CAST(GLEW_SGIX_fog_offset) = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd); +#endif /* GL_SGIX_fog_offset */ +#ifdef GL_SGIX_fog_texture + CONST_CAST(GLEW_SGIX_fog_texture) = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_fog_texture */ +#ifdef GL_SGIX_fragment_specular_lighting + CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_fragment_specular_lighting */ +#ifdef GL_SGIX_framezoom + CONST_CAST(GLEW_SGIX_framezoom) = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_framezoom */ +#ifdef GL_SGIX_interlace + CONST_CAST(GLEW_SGIX_interlace) = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd); +#endif /* GL_SGIX_interlace */ +#ifdef GL_SGIX_ir_instrument1 + CONST_CAST(GLEW_SGIX_ir_instrument1) = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd); +#endif /* GL_SGIX_ir_instrument1 */ +#ifdef GL_SGIX_list_priority + CONST_CAST(GLEW_SGIX_list_priority) = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd); +#endif /* GL_SGIX_list_priority */ +#ifdef GL_SGIX_pixel_texture + CONST_CAST(GLEW_SGIX_pixel_texture) = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_pixel_texture */ +#ifdef GL_SGIX_pixel_texture_bits + CONST_CAST(GLEW_SGIX_pixel_texture_bits) = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd); +#endif /* GL_SGIX_pixel_texture_bits */ +#ifdef GL_SGIX_reference_plane + CONST_CAST(GLEW_SGIX_reference_plane) = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_reference_plane */ +#ifdef GL_SGIX_resample + CONST_CAST(GLEW_SGIX_resample) = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd); +#endif /* GL_SGIX_resample */ +#ifdef GL_SGIX_shadow + CONST_CAST(GLEW_SGIX_shadow) = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd); +#endif /* GL_SGIX_shadow */ +#ifdef GL_SGIX_shadow_ambient + CONST_CAST(GLEW_SGIX_shadow_ambient) = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd); +#endif /* GL_SGIX_shadow_ambient */ +#ifdef GL_SGIX_sprite + CONST_CAST(GLEW_SGIX_sprite) = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_sprite */ +#ifdef GL_SGIX_tag_sample_buffer + CONST_CAST(GLEW_SGIX_tag_sample_buffer) = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_tag_sample_buffer */ +#ifdef GL_SGIX_texture_add_env + CONST_CAST(GLEW_SGIX_texture_add_env) = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd); +#endif /* GL_SGIX_texture_add_env */ +#ifdef GL_SGIX_texture_coordinate_clamp + CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd); +#endif /* GL_SGIX_texture_coordinate_clamp */ +#ifdef GL_SGIX_texture_lod_bias + CONST_CAST(GLEW_SGIX_texture_lod_bias) = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd); +#endif /* GL_SGIX_texture_lod_bias */ +#ifdef GL_SGIX_texture_multi_buffer + CONST_CAST(GLEW_SGIX_texture_multi_buffer) = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd); +#endif /* GL_SGIX_texture_multi_buffer */ +#ifdef GL_SGIX_texture_range + CONST_CAST(GLEW_SGIX_texture_range) = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd); +#endif /* GL_SGIX_texture_range */ +#ifdef GL_SGIX_texture_scale_bias + CONST_CAST(GLEW_SGIX_texture_scale_bias) = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd); +#endif /* GL_SGIX_texture_scale_bias */ +#ifdef GL_SGIX_vertex_preclip + CONST_CAST(GLEW_SGIX_vertex_preclip) = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd); +#endif /* GL_SGIX_vertex_preclip */ +#ifdef GL_SGIX_vertex_preclip_hint + CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd); +#endif /* GL_SGIX_vertex_preclip_hint */ +#ifdef GL_SGIX_ycrcb + CONST_CAST(GLEW_SGIX_ycrcb) = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd); +#endif /* GL_SGIX_ycrcb */ +#ifdef GL_SGI_color_matrix + CONST_CAST(GLEW_SGI_color_matrix) = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd); +#endif /* GL_SGI_color_matrix */ +#ifdef GL_SGI_color_table + CONST_CAST(GLEW_SGI_color_table) = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd); + if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGI_color_table */ +#ifdef GL_SGI_texture_color_table + CONST_CAST(GLEW_SGI_texture_color_table) = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd); +#endif /* GL_SGI_texture_color_table */ +#ifdef GL_SUNX_constant_data + CONST_CAST(GLEW_SUNX_constant_data) = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd); + if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUNX_constant_data */ +#ifdef GL_SUN_convolution_border_modes + CONST_CAST(GLEW_SUN_convolution_border_modes) = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd); +#endif /* GL_SUN_convolution_border_modes */ +#ifdef GL_SUN_global_alpha + CONST_CAST(GLEW_SUN_global_alpha) = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd); + if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_global_alpha */ +#ifdef GL_SUN_mesh_array + CONST_CAST(GLEW_SUN_mesh_array) = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd); +#endif /* GL_SUN_mesh_array */ +#ifdef GL_SUN_read_video_pixels + CONST_CAST(GLEW_SUN_read_video_pixels) = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd); + if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_read_video_pixels */ +#ifdef GL_SUN_slice_accum + CONST_CAST(GLEW_SUN_slice_accum) = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd); +#endif /* GL_SUN_slice_accum */ +#ifdef GL_SUN_triangle_list + CONST_CAST(GLEW_SUN_triangle_list) = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd); + if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_triangle_list */ +#ifdef GL_SUN_vertex + CONST_CAST(GLEW_SUN_vertex) = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd); + if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_vertex */ +#ifdef GL_WIN_phong_shading + CONST_CAST(GLEW_WIN_phong_shading) = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd); +#endif /* GL_WIN_phong_shading */ +#ifdef GL_WIN_specular_fog + CONST_CAST(GLEW_WIN_specular_fog) = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd); +#endif /* GL_WIN_specular_fog */ +#ifdef GL_WIN_swap_hint + CONST_CAST(GLEW_WIN_swap_hint) = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd); + if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_WIN_swap_hint */ + + return GLEW_OK; +} + + +#if defined(_WIN32) + +#if !defined(GLEW_MX) + +PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; + +PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL; +PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL; +PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL; +PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL; +PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL; +PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL; +PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL; + +PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; +PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; +PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; +PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; + +PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL; + +PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; + +PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; +PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; + +PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; +PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; +PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; +PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; +PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; + +PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; +PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; +PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; + +PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; +PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; +PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; + +PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; +PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; +PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; +PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; + +PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; + +PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; +PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; + +PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; +PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; +PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; +PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; +PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; + +PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; + +PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; +PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; + +PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; +PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; + +PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; +PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; +PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; +PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; + +PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; +PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; +PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; +PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; +PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; +PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; +PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; +PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; +PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; +PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; +PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; +PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; + +PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; +PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; +PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; +PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; + +PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; +PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; +PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; +PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; + +PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; +PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; +PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; +PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; + +PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL; +PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL; +PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL; +PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL; +PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL; +PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL; +PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL; +PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL; + +PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL; + +PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; +PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; +PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; +PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; +PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; + +PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL; +PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL; +PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL; + +PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL; +PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL; +PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL; +PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL; +PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL; +PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL; + +PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; +PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; + +PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL; +PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL; +PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL; +PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL; +PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL; + +PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL; +PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL; +PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL; +PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL; +PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL; +PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL; + +PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; +PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; +PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; +PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; +PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; +PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; +GLboolean __WGLEW_3DFX_multisample = GL_FALSE; +GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; +GLboolean __WGLEW_AMD_gpu_association = GL_FALSE; +GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; +GLboolean __WGLEW_ARB_create_context = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE; +GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; +GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; +GLboolean __WGLEW_ARB_multisample = GL_FALSE; +GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ARB_render_texture = GL_FALSE; +GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE; +GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE; +GLboolean __WGLEW_EXT_depth_float = GL_FALSE; +GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; +GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; +GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; +GLboolean __WGLEW_EXT_multisample = GL_FALSE; +GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE; +GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; +GLboolean __WGLEW_I3D_gamma = GL_FALSE; +GLboolean __WGLEW_I3D_genlock = GL_FALSE; +GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; +GLboolean __WGLEW_NV_DX_interop = GL_FALSE; +GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE; +GLboolean __WGLEW_NV_copy_image = GL_FALSE; +GLboolean __WGLEW_NV_float_buffer = GL_FALSE; +GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; +GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __WGLEW_NV_present_video = GL_FALSE; +GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; +GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_NV_swap_group = GL_FALSE; +GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __WGLEW_NV_video_capture = GL_FALSE; +GLboolean __WGLEW_NV_video_output = GL_FALSE; +GLboolean __WGLEW_OML_sync_control = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef WGL_3DFX_multisample + +#endif /* WGL_3DFX_multisample */ + +#ifdef WGL_3DL_stereo_control + +static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; + + return r; +} + +#endif /* WGL_3DL_stereo_control */ + +#ifdef WGL_AMD_gpu_association + +static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r; + r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r; + r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r; + r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r; + r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r; + r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r; + r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r; + + return r; +} + +#endif /* WGL_AMD_gpu_association */ + +#ifdef WGL_ARB_buffer_region + +static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; + r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; + r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; + r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_buffer_region */ + +#ifdef WGL_ARB_create_context + +static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_create_context */ + +#ifdef WGL_ARB_create_context_profile + +#endif /* WGL_ARB_create_context_profile */ + +#ifdef WGL_ARB_create_context_robustness + +#endif /* WGL_ARB_create_context_robustness */ + +#ifdef WGL_ARB_extensions_string + +static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_extensions_string */ + +#ifdef WGL_ARB_framebuffer_sRGB + +#endif /* WGL_ARB_framebuffer_sRGB */ + +#ifdef WGL_ARB_make_current_read + +static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; + r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_make_current_read */ + +#ifdef WGL_ARB_multisample + +#endif /* WGL_ARB_multisample */ + +#ifdef WGL_ARB_pbuffer + +static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; + r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; + r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; + r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; + r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pbuffer */ + +#ifdef WGL_ARB_pixel_format + +static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pixel_format */ + +#ifdef WGL_ARB_pixel_format_float + +#endif /* WGL_ARB_pixel_format_float */ + +#ifdef WGL_ARB_render_texture + +static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; + r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; + r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_render_texture */ + +#ifdef WGL_ATI_pixel_format_float + +#endif /* WGL_ATI_pixel_format_float */ + +#ifdef WGL_ATI_render_texture_rectangle + +#endif /* WGL_ATI_render_texture_rectangle */ + +#ifdef WGL_EXT_create_context_es2_profile + +#endif /* WGL_EXT_create_context_es2_profile */ + +#ifdef WGL_EXT_create_context_es_profile + +#endif /* WGL_EXT_create_context_es_profile */ + +#ifdef WGL_EXT_depth_float + +#endif /* WGL_EXT_depth_float */ + +#ifdef WGL_EXT_display_color_table + +static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; + r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; + r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; + r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_display_color_table */ + +#ifdef WGL_EXT_extensions_string + +static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_extensions_string */ + +#ifdef WGL_EXT_framebuffer_sRGB + +#endif /* WGL_EXT_framebuffer_sRGB */ + +#ifdef WGL_EXT_make_current_read + +static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; + r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_make_current_read */ + +#ifdef WGL_EXT_multisample + +#endif /* WGL_EXT_multisample */ + +#ifdef WGL_EXT_pbuffer + +static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; + r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; + r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; + r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; + r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pbuffer */ + +#ifdef WGL_EXT_pixel_format + +static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pixel_format */ + +#ifdef WGL_EXT_pixel_format_packed_float + +#endif /* WGL_EXT_pixel_format_packed_float */ + +#ifdef WGL_EXT_swap_control + +static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; + r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_swap_control */ + +#ifdef WGL_EXT_swap_control_tear + +#endif /* WGL_EXT_swap_control_tear */ + +#ifdef WGL_I3D_digital_video_control + +static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; + r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_digital_video_control */ + +#ifdef WGL_I3D_gamma + +static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; + r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; + r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; + r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_gamma */ + +#ifdef WGL_I3D_genlock + +static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; + r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; + r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; + r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; + r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; + r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_genlock */ + +#ifdef WGL_I3D_image_buffer + +static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; + r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; + r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; + r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_image_buffer */ + +#ifdef WGL_I3D_swap_frame_lock + +static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; + r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; + r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; + r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_lock */ + +#ifdef WGL_I3D_swap_frame_usage + +static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; + r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; + r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; + r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_usage */ + +#ifdef WGL_NV_DX_interop + +static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r; + r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r; + r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r; + r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r; + r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r; + r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r; + r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r; + r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_DX_interop */ + +#ifdef WGL_NV_DX_interop2 + +#endif /* WGL_NV_DX_interop2 */ + +#ifdef WGL_NV_copy_image + +static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_copy_image */ + +#ifdef WGL_NV_float_buffer + +#endif /* WGL_NV_float_buffer */ + +#ifdef WGL_NV_gpu_affinity + +static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; + r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; + r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; + r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; + r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_gpu_affinity */ + +#ifdef WGL_NV_multisample_coverage + +#endif /* WGL_NV_multisample_coverage */ + +#ifdef WGL_NV_present_video + +static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; + r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_present_video */ + +#ifdef WGL_NV_render_depth_texture + +#endif /* WGL_NV_render_depth_texture */ + +#ifdef WGL_NV_render_texture_rectangle + +#endif /* WGL_NV_render_texture_rectangle */ + +#ifdef WGL_NV_swap_group + +static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; + r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; + r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; + r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; + r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_swap_group */ + +#ifdef WGL_NV_vertex_array_range + +static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; + r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_vertex_array_range */ + +#ifdef WGL_NV_video_capture + +static GLboolean _glewInit_WGL_NV_video_capture (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_capture */ + +#ifdef WGL_NV_video_output + +static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; + r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; + r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; + r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; + r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_output */ + +#ifdef WGL_OML_sync_control + +static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; + r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; + r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; + r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; + r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; + r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; +static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; + +GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + return GL_FALSE; + else + start = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + if (start == 0) + return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum GLEWAPIENTRY wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST) +{ + GLboolean crippled; + const GLubyte* extStart; + const GLubyte* extEnd; + /* find wgl extension string query functions */ + _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); + _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); + /* query wgl extension string */ + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + extStart = (const GLubyte*)""; + else + extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ + crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; +#ifdef WGL_3DFX_multisample + CONST_CAST(WGLEW_3DFX_multisample) = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd); +#endif /* WGL_3DFX_multisample */ +#ifdef WGL_3DL_stereo_control + CONST_CAST(WGLEW_3DL_stereo_control) = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd); + if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_3DL_stereo_control */ +#ifdef WGL_AMD_gpu_association + CONST_CAST(WGLEW_AMD_gpu_association) = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd); + if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) CONST_CAST(WGLEW_AMD_gpu_association)= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_AMD_gpu_association */ +#ifdef WGL_ARB_buffer_region + CONST_CAST(WGLEW_ARB_buffer_region) = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_buffer_region */ +#ifdef WGL_ARB_create_context + CONST_CAST(WGLEW_ARB_create_context) = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_create_context */ +#ifdef WGL_ARB_create_context_profile + CONST_CAST(WGLEW_ARB_create_context_profile) = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd); +#endif /* WGL_ARB_create_context_profile */ +#ifdef WGL_ARB_create_context_robustness + CONST_CAST(WGLEW_ARB_create_context_robustness) = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd); +#endif /* WGL_ARB_create_context_robustness */ +#ifdef WGL_ARB_extensions_string + CONST_CAST(WGLEW_ARB_extensions_string) = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_extensions_string */ +#ifdef WGL_ARB_framebuffer_sRGB + CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* WGL_ARB_framebuffer_sRGB */ +#ifdef WGL_ARB_make_current_read + CONST_CAST(WGLEW_ARB_make_current_read) = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_make_current_read */ +#ifdef WGL_ARB_multisample + CONST_CAST(WGLEW_ARB_multisample) = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd); +#endif /* WGL_ARB_multisample */ +#ifdef WGL_ARB_pbuffer + CONST_CAST(WGLEW_ARB_pbuffer) = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_pbuffer */ +#ifdef WGL_ARB_pixel_format + CONST_CAST(WGLEW_ARB_pixel_format) = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_pixel_format */ +#ifdef WGL_ARB_pixel_format_float + CONST_CAST(WGLEW_ARB_pixel_format_float) = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd); +#endif /* WGL_ARB_pixel_format_float */ +#ifdef WGL_ARB_render_texture + CONST_CAST(WGLEW_ARB_render_texture) = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_render_texture */ +#ifdef WGL_ATI_pixel_format_float + CONST_CAST(WGLEW_ATI_pixel_format_float) = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd); +#endif /* WGL_ATI_pixel_format_float */ +#ifdef WGL_ATI_render_texture_rectangle + CONST_CAST(WGLEW_ATI_render_texture_rectangle) = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd); +#endif /* WGL_ATI_render_texture_rectangle */ +#ifdef WGL_EXT_create_context_es2_profile + CONST_CAST(WGLEW_EXT_create_context_es2_profile) = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd); +#endif /* WGL_EXT_create_context_es2_profile */ +#ifdef WGL_EXT_create_context_es_profile + CONST_CAST(WGLEW_EXT_create_context_es_profile) = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd); +#endif /* WGL_EXT_create_context_es_profile */ +#ifdef WGL_EXT_depth_float + CONST_CAST(WGLEW_EXT_depth_float) = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd); +#endif /* WGL_EXT_depth_float */ +#ifdef WGL_EXT_display_color_table + CONST_CAST(WGLEW_EXT_display_color_table) = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_display_color_table */ +#ifdef WGL_EXT_extensions_string + CONST_CAST(WGLEW_EXT_extensions_string) = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_extensions_string */ +#ifdef WGL_EXT_framebuffer_sRGB + CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* WGL_EXT_framebuffer_sRGB */ +#ifdef WGL_EXT_make_current_read + CONST_CAST(WGLEW_EXT_make_current_read) = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_make_current_read */ +#ifdef WGL_EXT_multisample + CONST_CAST(WGLEW_EXT_multisample) = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd); +#endif /* WGL_EXT_multisample */ +#ifdef WGL_EXT_pbuffer + CONST_CAST(WGLEW_EXT_pbuffer) = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_pbuffer */ +#ifdef WGL_EXT_pixel_format + CONST_CAST(WGLEW_EXT_pixel_format) = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_pixel_format */ +#ifdef WGL_EXT_pixel_format_packed_float + CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd); +#endif /* WGL_EXT_pixel_format_packed_float */ +#ifdef WGL_EXT_swap_control + CONST_CAST(WGLEW_EXT_swap_control) = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_swap_control */ +#ifdef WGL_EXT_swap_control_tear + CONST_CAST(WGLEW_EXT_swap_control_tear) = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd); +#endif /* WGL_EXT_swap_control_tear */ +#ifdef WGL_I3D_digital_video_control + CONST_CAST(WGLEW_I3D_digital_video_control) = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_digital_video_control */ +#ifdef WGL_I3D_gamma + CONST_CAST(WGLEW_I3D_gamma) = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_gamma */ +#ifdef WGL_I3D_genlock + CONST_CAST(WGLEW_I3D_genlock) = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_genlock */ +#ifdef WGL_I3D_image_buffer + CONST_CAST(WGLEW_I3D_image_buffer) = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_image_buffer */ +#ifdef WGL_I3D_swap_frame_lock + CONST_CAST(WGLEW_I3D_swap_frame_lock) = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_swap_frame_lock */ +#ifdef WGL_I3D_swap_frame_usage + CONST_CAST(WGLEW_I3D_swap_frame_usage) = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_swap_frame_usage */ +#ifdef WGL_NV_DX_interop + CONST_CAST(WGLEW_NV_DX_interop) = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd); + if (glewExperimental || WGLEW_NV_DX_interop|| crippled) CONST_CAST(WGLEW_NV_DX_interop)= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_DX_interop */ +#ifdef WGL_NV_DX_interop2 + CONST_CAST(WGLEW_NV_DX_interop2) = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd); +#endif /* WGL_NV_DX_interop2 */ +#ifdef WGL_NV_copy_image + CONST_CAST(WGLEW_NV_copy_image) = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd); + if (glewExperimental || WGLEW_NV_copy_image|| crippled) CONST_CAST(WGLEW_NV_copy_image)= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_copy_image */ +#ifdef WGL_NV_float_buffer + CONST_CAST(WGLEW_NV_float_buffer) = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd); +#endif /* WGL_NV_float_buffer */ +#ifdef WGL_NV_gpu_affinity + CONST_CAST(WGLEW_NV_gpu_affinity) = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd); + if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_gpu_affinity */ +#ifdef WGL_NV_multisample_coverage + CONST_CAST(WGLEW_NV_multisample_coverage) = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd); +#endif /* WGL_NV_multisample_coverage */ +#ifdef WGL_NV_present_video + CONST_CAST(WGLEW_NV_present_video) = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd); + if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_present_video */ +#ifdef WGL_NV_render_depth_texture + CONST_CAST(WGLEW_NV_render_depth_texture) = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd); +#endif /* WGL_NV_render_depth_texture */ +#ifdef WGL_NV_render_texture_rectangle + CONST_CAST(WGLEW_NV_render_texture_rectangle) = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd); +#endif /* WGL_NV_render_texture_rectangle */ +#ifdef WGL_NV_swap_group + CONST_CAST(WGLEW_NV_swap_group) = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd); + if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_swap_group */ +#ifdef WGL_NV_vertex_array_range + CONST_CAST(WGLEW_NV_vertex_array_range) = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_vertex_array_range */ +#ifdef WGL_NV_video_capture + CONST_CAST(WGLEW_NV_video_capture) = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_capture|| crippled) CONST_CAST(WGLEW_NV_video_capture)= !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_video_capture */ +#ifdef WGL_NV_video_output + CONST_CAST(WGLEW_NV_video_output) = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_video_output */ +#ifdef WGL_OML_sync_control + CONST_CAST(WGLEW_OML_sync_control) = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd); + if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_OML_sync_control */ + + return GLEW_OK; +} + +#elif !defined(__ANDROID__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) + +PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; + +PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; +PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; +PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; +PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; +PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; +PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; +PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; +PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; +PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; +PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; +PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; +PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; +PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; +PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; +PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; +PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; +PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; + +PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL; + +PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; +PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; +PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; + +PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; +PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; +PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; +PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; + +PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL; + +PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL; +PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL; + +PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; + +PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; + +PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; + +PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; + +PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; + +PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL; +PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL; + +PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL; + +PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL; +PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL; + +PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL; +PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL; +PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL; +PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL; +PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL; +PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL; + +PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; +PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; + +PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL; +PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL; +PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL; +PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL; +PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL; + +PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL; +PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL; +PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL; +PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL; +PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL; +PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL; + +PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; +PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; +PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; +PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; +PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; + +PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; +PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; +PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; +PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; +PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; +PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; + +PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; +PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; +PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; +PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; + +PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; +PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; +PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; +PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; +PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; + +PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; +PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; + +PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; + +PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; +PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; +PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; +PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; +PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; + +PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; + +PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; +PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; + +PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; + +PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; +PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; + +PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; + +PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; +PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; + +#if !defined(GLEW_MX) + +GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLXEW_3DFX_multisample = GL_FALSE; +GLboolean __GLXEW_AMD_gpu_association = GL_FALSE; +GLboolean __GLXEW_ARB_create_context = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE; +GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; +GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; +GLboolean __GLXEW_ARB_multisample = GL_FALSE; +GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __GLXEW_ATI_render_texture = GL_FALSE; +GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE; +GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE; +GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; +GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_EXT_import_context = GL_FALSE; +GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLXEW_EXT_swap_control = GL_FALSE; +GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE; +GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE; +GLboolean __GLXEW_EXT_visual_info = GL_FALSE; +GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; +GLboolean __GLXEW_INTEL_swap_event = GL_FALSE; +GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; +GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; +GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; +GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; +GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; +GLboolean __GLXEW_MESA_swap_control = GL_FALSE; +GLboolean __GLXEW_NV_copy_image = GL_FALSE; +GLboolean __GLXEW_NV_float_buffer = GL_FALSE; +GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLXEW_NV_present_video = GL_FALSE; +GLboolean __GLXEW_NV_swap_group = GL_FALSE; +GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLXEW_NV_video_capture = GL_FALSE; +GLboolean __GLXEW_NV_video_out = GL_FALSE; +GLboolean __GLXEW_OML_swap_method = GL_FALSE; +GLboolean __GLXEW_OML_sync_control = GL_FALSE; +GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; +GLboolean __GLXEW_SGIS_color_range = GL_FALSE; +GLboolean __GLXEW_SGIS_multisample = GL_FALSE; +GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; +GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; +GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; +GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; +GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; +GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; +GLboolean __GLXEW_SGI_cushion = GL_FALSE; +GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; +GLboolean __GLXEW_SGI_swap_control = GL_FALSE; +GLboolean __GLXEW_SGI_video_sync = GL_FALSE; +GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; +GLboolean __GLXEW_SUN_video_resize = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef GLX_VERSION_1_2 + +static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_2 */ + +#ifdef GLX_VERSION_1_3 + +static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; + r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; + r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; + r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; + r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; + r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; + r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; + r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; + r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; + r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; + r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; + r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; + r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; + r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; + r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; + r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; + r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_3 */ + +#ifdef GLX_VERSION_1_4 + +#endif /* GLX_VERSION_1_4 */ + +#ifdef GLX_3DFX_multisample + +#endif /* GLX_3DFX_multisample */ + +#ifdef GLX_AMD_gpu_association + +#endif /* GLX_AMD_gpu_association */ + +#ifdef GLX_ARB_create_context + +static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* GLX_ARB_create_context */ + +#ifdef GLX_ARB_create_context_profile + +#endif /* GLX_ARB_create_context_profile */ + +#ifdef GLX_ARB_create_context_robustness + +#endif /* GLX_ARB_create_context_robustness */ + +#ifdef GLX_ARB_fbconfig_float + +#endif /* GLX_ARB_fbconfig_float */ + +#ifdef GLX_ARB_framebuffer_sRGB + +#endif /* GLX_ARB_framebuffer_sRGB */ + +#ifdef GLX_ARB_get_proc_address + +#endif /* GLX_ARB_get_proc_address */ + +#ifdef GLX_ARB_multisample + +#endif /* GLX_ARB_multisample */ + +#ifdef GLX_ARB_robustness_application_isolation + +#endif /* GLX_ARB_robustness_application_isolation */ + +#ifdef GLX_ARB_robustness_share_group_isolation + +#endif /* GLX_ARB_robustness_share_group_isolation */ + +#ifdef GLX_ARB_vertex_buffer_object + +#endif /* GLX_ARB_vertex_buffer_object */ + +#ifdef GLX_ATI_pixel_format_float + +#endif /* GLX_ATI_pixel_format_float */ + +#ifdef GLX_ATI_render_texture + +static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; + r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; + r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; + + return r; +} + +#endif /* GLX_ATI_render_texture */ + +#ifdef GLX_EXT_create_context_es2_profile + +#endif /* GLX_EXT_create_context_es2_profile */ + +#ifdef GLX_EXT_create_context_es_profile + +#endif /* GLX_EXT_create_context_es_profile */ + +#ifdef GLX_EXT_fbconfig_packed_float + +#endif /* GLX_EXT_fbconfig_packed_float */ + +#ifdef GLX_EXT_framebuffer_sRGB + +#endif /* GLX_EXT_framebuffer_sRGB */ + +#ifdef GLX_EXT_import_context + +static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; + r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; + r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; + r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_import_context */ + +#ifdef GLX_EXT_scene_marker + +#endif /* GLX_EXT_scene_marker */ + +#ifdef GLX_EXT_swap_control + +static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_swap_control */ + +#ifdef GLX_EXT_swap_control_tear + +#endif /* GLX_EXT_swap_control_tear */ + +#ifdef GLX_EXT_texture_from_pixmap + +static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; + r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_texture_from_pixmap */ + +#ifdef GLX_EXT_visual_info + +#endif /* GLX_EXT_visual_info */ + +#ifdef GLX_EXT_visual_rating + +#endif /* GLX_EXT_visual_rating */ + +#ifdef GLX_INTEL_swap_event + +#endif /* GLX_INTEL_swap_event */ + +#ifdef GLX_MESA_agp_offset + +static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_agp_offset */ + +#ifdef GLX_MESA_copy_sub_buffer + +static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_copy_sub_buffer */ + +#ifdef GLX_MESA_pixmap_colormap + +static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_pixmap_colormap */ + +#ifdef GLX_MESA_release_buffers + +static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_release_buffers */ + +#ifdef GLX_MESA_set_3dfx_mode + +static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_set_3dfx_mode */ + +#ifdef GLX_MESA_swap_control + +static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r; + r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_swap_control */ + +#ifdef GLX_NV_copy_image + +static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_copy_image */ + +#ifdef GLX_NV_float_buffer + +#endif /* GLX_NV_float_buffer */ + +#ifdef GLX_NV_multisample_coverage + +#endif /* GLX_NV_multisample_coverage */ + +#ifdef GLX_NV_present_video + +static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_present_video */ + +#ifdef GLX_NV_swap_group + +static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; + r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; + r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; + r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; + r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_swap_group */ + +#ifdef GLX_NV_vertex_array_range + +static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; + r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_vertex_array_range */ + +#ifdef GLX_NV_video_capture + +static GLboolean _glewInit_GLX_NV_video_capture (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_capture */ + +#ifdef GLX_NV_video_out + +static GLboolean _glewInit_GLX_NV_video_out (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; + r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; + r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; + r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; + r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_out */ + +#ifdef GLX_OML_swap_method + +#endif /* GLX_OML_swap_method */ + +#ifdef GLX_OML_sync_control + +static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; + r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; + r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; + r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; + r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* GLX_OML_sync_control */ + +#ifdef GLX_SGIS_blended_overlay + +#endif /* GLX_SGIS_blended_overlay */ + +#ifdef GLX_SGIS_color_range + +#endif /* GLX_SGIS_color_range */ + +#ifdef GLX_SGIS_multisample + +#endif /* GLX_SGIS_multisample */ + +#ifdef GLX_SGIS_shared_multisample + +#endif /* GLX_SGIS_shared_multisample */ + +#ifdef GLX_SGIX_fbconfig + +static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; + r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; + r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; + r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; + r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; + r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_fbconfig */ + +#ifdef GLX_SGIX_hyperpipe + +static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; + r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_hyperpipe */ + +#ifdef GLX_SGIX_pbuffer + +static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; + r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; + r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; + r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; + r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_pbuffer */ + +#ifdef GLX_SGIX_swap_barrier + +static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; + r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_barrier */ + +#ifdef GLX_SGIX_swap_group + +static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_group */ + +#ifdef GLX_SGIX_video_resize + +static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; + r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; + r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; + r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; + r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_video_resize */ + +#ifdef GLX_SGIX_visual_select_group + +#endif /* GLX_SGIX_visual_select_group */ + +#ifdef GLX_SGI_cushion + +static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_cushion */ + +#ifdef GLX_SGI_make_current_read + +static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; + r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_make_current_read */ + +#ifdef GLX_SGI_swap_control + +static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_swap_control */ + +#ifdef GLX_SGI_video_sync + +static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; + r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_video_sync */ + +#ifdef GLX_SUN_get_transparent_index + +static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_get_transparent_index */ + +#ifdef GLX_SUN_video_resize + +static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; + r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------ */ + +GLboolean glxewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + + if (glXGetCurrentDisplay == NULL) return GL_FALSE; + start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (0 == start) return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST) +{ + int major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + /* initialize core GLX 1.2 */ + if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; + /* initialize flags */ + CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE; + /* query GLX version */ + glXQueryVersion(glXGetCurrentDisplay(), &major, &minor); + if (major == 1 && minor <= 3) + { + switch (minor) + { + case 3: + CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; + break; + case 2: + CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; + CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE; + break; + default: + return GLEW_ERROR_GLX_VERSION_11_ONLY; + break; + } + } + /* query GLX extension string */ + extStart = 0; + if (glXGetCurrentDisplay != NULL) + extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte *)""; + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ +#ifdef GLX_VERSION_1_3 + if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_VERSION_1_3 */ +#ifdef GLX_3DFX_multisample + CONST_CAST(GLXEW_3DFX_multisample) = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd); +#endif /* GLX_3DFX_multisample */ +#ifdef GLX_AMD_gpu_association + CONST_CAST(GLXEW_AMD_gpu_association) = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd); +#endif /* GLX_AMD_gpu_association */ +#ifdef GLX_ARB_create_context + CONST_CAST(GLXEW_ARB_create_context) = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd); + if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_ARB_create_context */ +#ifdef GLX_ARB_create_context_profile + CONST_CAST(GLXEW_ARB_create_context_profile) = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd); +#endif /* GLX_ARB_create_context_profile */ +#ifdef GLX_ARB_create_context_robustness + CONST_CAST(GLXEW_ARB_create_context_robustness) = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd); +#endif /* GLX_ARB_create_context_robustness */ +#ifdef GLX_ARB_fbconfig_float + CONST_CAST(GLXEW_ARB_fbconfig_float) = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd); +#endif /* GLX_ARB_fbconfig_float */ +#ifdef GLX_ARB_framebuffer_sRGB + CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* GLX_ARB_framebuffer_sRGB */ +#ifdef GLX_ARB_get_proc_address + CONST_CAST(GLXEW_ARB_get_proc_address) = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd); +#endif /* GLX_ARB_get_proc_address */ +#ifdef GLX_ARB_multisample + CONST_CAST(GLXEW_ARB_multisample) = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd); +#endif /* GLX_ARB_multisample */ +#ifdef GLX_ARB_robustness_application_isolation + CONST_CAST(GLXEW_ARB_robustness_application_isolation) = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* GLX_ARB_robustness_application_isolation */ +#ifdef GLX_ARB_robustness_share_group_isolation + CONST_CAST(GLXEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* GLX_ARB_robustness_share_group_isolation */ +#ifdef GLX_ARB_vertex_buffer_object + CONST_CAST(GLXEW_ARB_vertex_buffer_object) = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd); +#endif /* GLX_ARB_vertex_buffer_object */ +#ifdef GLX_ATI_pixel_format_float + CONST_CAST(GLXEW_ATI_pixel_format_float) = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd); +#endif /* GLX_ATI_pixel_format_float */ +#ifdef GLX_ATI_render_texture + CONST_CAST(GLXEW_ATI_render_texture) = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd); + if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_ATI_render_texture */ +#ifdef GLX_EXT_create_context_es2_profile + CONST_CAST(GLXEW_EXT_create_context_es2_profile) = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd); +#endif /* GLX_EXT_create_context_es2_profile */ +#ifdef GLX_EXT_create_context_es_profile + CONST_CAST(GLXEW_EXT_create_context_es_profile) = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd); +#endif /* GLX_EXT_create_context_es_profile */ +#ifdef GLX_EXT_fbconfig_packed_float + CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd); +#endif /* GLX_EXT_fbconfig_packed_float */ +#ifdef GLX_EXT_framebuffer_sRGB + CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* GLX_EXT_framebuffer_sRGB */ +#ifdef GLX_EXT_import_context + CONST_CAST(GLXEW_EXT_import_context) = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_import_context */ +#ifdef GLX_EXT_scene_marker + CONST_CAST(GLXEW_EXT_scene_marker) = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd); +#endif /* GLX_EXT_scene_marker */ +#ifdef GLX_EXT_swap_control + CONST_CAST(GLXEW_EXT_swap_control) = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_swap_control) CONST_CAST(GLXEW_EXT_swap_control) = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_swap_control */ +#ifdef GLX_EXT_swap_control_tear + CONST_CAST(GLXEW_EXT_swap_control_tear) = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd); +#endif /* GLX_EXT_swap_control_tear */ +#ifdef GLX_EXT_texture_from_pixmap + CONST_CAST(GLXEW_EXT_texture_from_pixmap) = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_texture_from_pixmap */ +#ifdef GLX_EXT_visual_info + CONST_CAST(GLXEW_EXT_visual_info) = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd); +#endif /* GLX_EXT_visual_info */ +#ifdef GLX_EXT_visual_rating + CONST_CAST(GLXEW_EXT_visual_rating) = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd); +#endif /* GLX_EXT_visual_rating */ +#ifdef GLX_INTEL_swap_event + CONST_CAST(GLXEW_INTEL_swap_event) = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd); +#endif /* GLX_INTEL_swap_event */ +#ifdef GLX_MESA_agp_offset + CONST_CAST(GLXEW_MESA_agp_offset) = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_agp_offset */ +#ifdef GLX_MESA_copy_sub_buffer + CONST_CAST(GLXEW_MESA_copy_sub_buffer) = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_copy_sub_buffer */ +#ifdef GLX_MESA_pixmap_colormap + CONST_CAST(GLXEW_MESA_pixmap_colormap) = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_pixmap_colormap */ +#ifdef GLX_MESA_release_buffers + CONST_CAST(GLXEW_MESA_release_buffers) = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_release_buffers */ +#ifdef GLX_MESA_set_3dfx_mode + CONST_CAST(GLXEW_MESA_set_3dfx_mode) = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_set_3dfx_mode */ +#ifdef GLX_MESA_swap_control + CONST_CAST(GLXEW_MESA_swap_control) = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_swap_control) CONST_CAST(GLXEW_MESA_swap_control) = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_swap_control */ +#ifdef GLX_NV_copy_image + CONST_CAST(GLXEW_NV_copy_image) = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd); + if (glewExperimental || GLXEW_NV_copy_image) CONST_CAST(GLXEW_NV_copy_image) = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_copy_image */ +#ifdef GLX_NV_float_buffer + CONST_CAST(GLXEW_NV_float_buffer) = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd); +#endif /* GLX_NV_float_buffer */ +#ifdef GLX_NV_multisample_coverage + CONST_CAST(GLXEW_NV_multisample_coverage) = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd); +#endif /* GLX_NV_multisample_coverage */ +#ifdef GLX_NV_present_video + CONST_CAST(GLXEW_NV_present_video) = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd); + if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_present_video */ +#ifdef GLX_NV_swap_group + CONST_CAST(GLXEW_NV_swap_group) = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_swap_group */ +#ifdef GLX_NV_vertex_array_range + CONST_CAST(GLXEW_NV_vertex_array_range) = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_vertex_array_range */ +#ifdef GLX_NV_video_capture + CONST_CAST(GLXEW_NV_video_capture) = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_capture) CONST_CAST(GLXEW_NV_video_capture) = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_video_capture */ +#ifdef GLX_NV_video_out + CONST_CAST(GLXEW_NV_video_out) = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_out) CONST_CAST(GLXEW_NV_video_out) = !_glewInit_GLX_NV_video_out(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_video_out */ +#ifdef GLX_OML_swap_method + CONST_CAST(GLXEW_OML_swap_method) = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd); +#endif /* GLX_OML_swap_method */ +#ifdef GLX_OML_sync_control + CONST_CAST(GLXEW_OML_sync_control) = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd); + if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_OML_sync_control */ +#ifdef GLX_SGIS_blended_overlay + CONST_CAST(GLXEW_SGIS_blended_overlay) = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd); +#endif /* GLX_SGIS_blended_overlay */ +#ifdef GLX_SGIS_color_range + CONST_CAST(GLXEW_SGIS_color_range) = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd); +#endif /* GLX_SGIS_color_range */ +#ifdef GLX_SGIS_multisample + CONST_CAST(GLXEW_SGIS_multisample) = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd); +#endif /* GLX_SGIS_multisample */ +#ifdef GLX_SGIS_shared_multisample + CONST_CAST(GLXEW_SGIS_shared_multisample) = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd); +#endif /* GLX_SGIS_shared_multisample */ +#ifdef GLX_SGIX_fbconfig + CONST_CAST(GLXEW_SGIX_fbconfig) = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_fbconfig */ +#ifdef GLX_SGIX_hyperpipe + CONST_CAST(GLXEW_SGIX_hyperpipe) = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_hyperpipe */ +#ifdef GLX_SGIX_pbuffer + CONST_CAST(GLXEW_SGIX_pbuffer) = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_pbuffer */ +#ifdef GLX_SGIX_swap_barrier + CONST_CAST(GLXEW_SGIX_swap_barrier) = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_swap_barrier */ +#ifdef GLX_SGIX_swap_group + CONST_CAST(GLXEW_SGIX_swap_group) = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_swap_group */ +#ifdef GLX_SGIX_video_resize + CONST_CAST(GLXEW_SGIX_video_resize) = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_video_resize */ +#ifdef GLX_SGIX_visual_select_group + CONST_CAST(GLXEW_SGIX_visual_select_group) = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd); +#endif /* GLX_SGIX_visual_select_group */ +#ifdef GLX_SGI_cushion + CONST_CAST(GLXEW_SGI_cushion) = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_cushion */ +#ifdef GLX_SGI_make_current_read + CONST_CAST(GLXEW_SGI_make_current_read) = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_make_current_read */ +#ifdef GLX_SGI_swap_control + CONST_CAST(GLXEW_SGI_swap_control) = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_swap_control */ +#ifdef GLX_SGI_video_sync + CONST_CAST(GLXEW_SGI_video_sync) = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_video_sync */ +#ifdef GLX_SUN_get_transparent_index + CONST_CAST(GLXEW_SUN_get_transparent_index) = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SUN_get_transparent_index */ +#ifdef GLX_SUN_video_resize + CONST_CAST(GLXEW_SUN_video_resize) = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SUN_video_resize */ + + return GLEW_OK; +} + +#endif /* !defined(__ANDROID__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */ + +/* ------------------------------------------------------------------------ */ + +const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error) +{ + static const GLubyte* _glewErrorString[] = + { + (const GLubyte*)"No error", + (const GLubyte*)"Missing GL version", + (const GLubyte*)"GL 1.1 and up are not supported", + (const GLubyte*)"GLX 1.2 and up are not supported", + (const GLubyte*)"Unknown error" + }; + const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; + return _glewErrorString[(int)error > max_error ? max_error : (int)error]; +} + +const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) +{ + static const GLubyte* _glewString[] = + { + (const GLubyte*)NULL, + (const GLubyte*)"1.9.0", + (const GLubyte*)"1", + (const GLubyte*)"9", + (const GLubyte*)"0" + }; + const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; + return _glewString[(int)name > max_string ? 0 : (int)name]; +} + +/* ------------------------------------------------------------------------ */ + +GLboolean glewExperimental = GL_FALSE; + +#if !defined(GLEW_MX) + +#if defined(_WIN32) +extern GLenum GLEWAPIENTRY wglewContextInit (void); +#elif !defined(__ANDROID__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) +extern GLenum GLEWAPIENTRY glxewContextInit (void); +#endif /* _WIN32 */ + +GLenum GLEWAPIENTRY glewInit (void) +{ + GLenum r; + r = glewContextInit(); + if ( r != 0 ) return r; +#if defined(_WIN32) + return wglewContextInit(); +#elif !defined(__ANDROID__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) /* _UNIX */ + return glxewContextInit(); +#else + return r; +#endif /* _WIN32 */ +} + +#endif /* !GLEW_MX */ +#ifdef GLEW_MX +GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext* ctx, const char* name) +#else +GLboolean GLEWAPIENTRY glewIsSupported (const char* name) +#endif +{ + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GL_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLEW_VERSION_1_2; + continue; + } +#endif +#ifdef GL_VERSION_1_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5)) + { + ret = GLEW_VERSION_1_2_1; + continue; + } +#endif +#ifdef GL_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLEW_VERSION_1_3; + continue; + } +#endif +#ifdef GL_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLEW_VERSION_1_4; + continue; + } +#endif +#ifdef GL_VERSION_1_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) + { + ret = GLEW_VERSION_1_5; + continue; + } +#endif +#ifdef GL_VERSION_2_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) + { + ret = GLEW_VERSION_2_0; + continue; + } +#endif +#ifdef GL_VERSION_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) + { + ret = GLEW_VERSION_2_1; + continue; + } +#endif +#ifdef GL_VERSION_3_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) + { + ret = GLEW_VERSION_3_0; + continue; + } +#endif +#ifdef GL_VERSION_3_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3)) + { + ret = GLEW_VERSION_3_1; + continue; + } +#endif +#ifdef GL_VERSION_3_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3)) + { + ret = GLEW_VERSION_3_2; + continue; + } +#endif +#ifdef GL_VERSION_3_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3)) + { + ret = GLEW_VERSION_3_3; + continue; + } +#endif +#ifdef GL_VERSION_4_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3)) + { + ret = GLEW_VERSION_4_0; + continue; + } +#endif +#ifdef GL_VERSION_4_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3)) + { + ret = GLEW_VERSION_4_1; + continue; + } +#endif +#ifdef GL_VERSION_4_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3)) + { + ret = GLEW_VERSION_4_2; + continue; + } +#endif +#ifdef GL_VERSION_4_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3)) + { + ret = GLEW_VERSION_4_3; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_3DFX_multisample; + continue; + } +#endif +#ifdef GL_3DFX_tbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) + { + ret = GLEW_3DFX_tbuffer; + continue; + } +#endif +#ifdef GL_3DFX_texture_compression_FXT1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) + { + ret = GLEW_3DFX_texture_compression_FXT1; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GL_AMD_blend_minmax_factor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) + { + ret = GLEW_AMD_blend_minmax_factor; + continue; + } +#endif +#ifdef GL_AMD_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_AMD_conservative_depth; + continue; + } +#endif +#ifdef GL_AMD_debug_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_AMD_debug_output; + continue; + } +#endif +#ifdef GL_AMD_depth_clamp_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20)) + { + ret = GLEW_AMD_depth_clamp_separate; + continue; + } +#endif +#ifdef GL_AMD_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_AMD_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_AMD_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_AMD_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_AMD_name_gen_delete + if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15)) + { + ret = GLEW_AMD_name_gen_delete; + continue; + } +#endif +#ifdef GL_AMD_performance_monitor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19)) + { + ret = GLEW_AMD_performance_monitor; + continue; + } +#endif +#ifdef GL_AMD_pinned_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13)) + { + ret = GLEW_AMD_pinned_memory; + continue; + } +#endif +#ifdef GL_AMD_query_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) + { + ret = GLEW_AMD_query_buffer_object; + continue; + } +#endif +#ifdef GL_AMD_sample_positions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16)) + { + ret = GLEW_AMD_sample_positions; + continue; + } +#endif +#ifdef GL_AMD_seamless_cubemap_per_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) + { + ret = GLEW_AMD_seamless_cubemap_per_texture; + continue; + } +#endif +#ifdef GL_AMD_shader_stencil_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_AMD_shader_stencil_export; + continue; + } +#endif +#ifdef GL_AMD_stencil_operation_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26)) + { + ret = GLEW_AMD_stencil_operation_extended; + continue; + } +#endif +#ifdef GL_AMD_texture_texture4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16)) + { + ret = GLEW_AMD_texture_texture4; + continue; + } +#endif +#ifdef GL_AMD_transform_feedback3_lines_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35)) + { + ret = GLEW_AMD_transform_feedback3_lines_triangles; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_layer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19)) + { + ret = GLEW_AMD_vertex_shader_layer; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_tessellator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25)) + { + ret = GLEW_AMD_vertex_shader_tessellator; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_viewport_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28)) + { + ret = GLEW_AMD_vertex_shader_viewport_index; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) + { +#ifdef GL_APPLE_aux_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17)) + { + ret = GLEW_APPLE_aux_depth_stencil; + continue; + } +#endif +#ifdef GL_APPLE_client_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) + { + ret = GLEW_APPLE_client_storage; + continue; + } +#endif +#ifdef GL_APPLE_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_APPLE_element_array; + continue; + } +#endif +#ifdef GL_APPLE_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_APPLE_fence; + continue; + } +#endif +#ifdef GL_APPLE_float_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) + { + ret = GLEW_APPLE_float_pixels; + continue; + } +#endif +#ifdef GL_APPLE_flush_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) + { + ret = GLEW_APPLE_flush_buffer_range; + continue; + } +#endif +#ifdef GL_APPLE_object_purgeable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16)) + { + ret = GLEW_APPLE_object_purgeable; + continue; + } +#endif +#ifdef GL_APPLE_pixel_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) + { + ret = GLEW_APPLE_pixel_buffer; + continue; + } +#endif +#ifdef GL_APPLE_rgb_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7)) + { + ret = GLEW_APPLE_rgb_422; + continue; + } +#endif +#ifdef GL_APPLE_row_bytes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9)) + { + ret = GLEW_APPLE_row_bytes; + continue; + } +#endif +#ifdef GL_APPLE_specular_vector + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) + { + ret = GLEW_APPLE_specular_vector; + continue; + } +#endif +#ifdef GL_APPLE_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_APPLE_texture_range; + continue; + } +#endif +#ifdef GL_APPLE_transform_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) + { + ret = GLEW_APPLE_transform_hint; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_APPLE_vertex_array_object; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_APPLE_vertex_array_range; + continue; + } +#endif +#ifdef GL_APPLE_vertex_program_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25)) + { + ret = GLEW_APPLE_vertex_program_evaluators; + continue; + } +#endif +#ifdef GL_APPLE_ycbcr_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) + { + ret = GLEW_APPLE_ycbcr_422; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GL_ARB_ES2_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17)) + { + ret = GLEW_ARB_ES2_compatibility; + continue; + } +#endif +#ifdef GL_ARB_ES3_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17)) + { + ret = GLEW_ARB_ES3_compatibility; + continue; + } +#endif +#ifdef GL_ARB_arrays_of_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16)) + { + ret = GLEW_ARB_arrays_of_arrays; + continue; + } +#endif +#ifdef GL_ARB_base_instance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) + { + ret = GLEW_ARB_base_instance; + continue; + } +#endif +#ifdef GL_ARB_blend_func_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) + { + ret = GLEW_ARB_blend_func_extended; + continue; + } +#endif +#ifdef GL_ARB_cl_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) + { + ret = GLEW_ARB_cl_event; + continue; + } +#endif +#ifdef GL_ARB_clear_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19)) + { + ret = GLEW_ARB_clear_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_color_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) + { + ret = GLEW_ARB_color_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13)) + { + ret = GLEW_ARB_compatibility; + continue; + } +#endif +#ifdef GL_ARB_compressed_texture_pixel_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32)) + { + ret = GLEW_ARB_compressed_texture_pixel_storage; + continue; + } +#endif +#ifdef GL_ARB_compute_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14)) + { + ret = GLEW_ARB_compute_shader; + continue; + } +#endif +#ifdef GL_ARB_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_ARB_conservative_depth; + continue; + } +#endif +#ifdef GL_ARB_copy_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) + { + ret = GLEW_ARB_copy_buffer; + continue; + } +#endif +#ifdef GL_ARB_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_ARB_copy_image; + continue; + } +#endif +#ifdef GL_ARB_debug_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_ARB_debug_output; + continue; + } +#endif +#ifdef GL_ARB_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_ARB_depth_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_ARB_depth_clamp; + continue; + } +#endif +#ifdef GL_ARB_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ARB_depth_texture; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ARB_draw_buffers; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_ARB_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_ARB_draw_elements_base_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) + { + ret = GLEW_ARB_draw_elements_base_vertex; + continue; + } +#endif +#ifdef GL_ARB_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13)) + { + ret = GLEW_ARB_draw_indirect; + continue; + } +#endif +#ifdef GL_ARB_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_ARB_draw_instanced; + continue; + } +#endif +#ifdef GL_ARB_explicit_attrib_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) + { + ret = GLEW_ARB_explicit_attrib_location; + continue; + } +#endif +#ifdef GL_ARB_explicit_uniform_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25)) + { + ret = GLEW_ARB_explicit_uniform_location; + continue; + } +#endif +#ifdef GL_ARB_fragment_coord_conventions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26)) + { + ret = GLEW_ARB_fragment_coord_conventions; + continue; + } +#endif +#ifdef GL_ARB_fragment_layer_viewport + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23)) + { + ret = GLEW_ARB_fragment_layer_viewport; + continue; + } +#endif +#ifdef GL_ARB_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_ARB_fragment_program; + continue; + } +#endif +#ifdef GL_ARB_fragment_program_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) + { + ret = GLEW_ARB_fragment_program_shadow; + continue; + } +#endif +#ifdef GL_ARB_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ARB_fragment_shader; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_no_attachments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26)) + { + ret = GLEW_ARB_framebuffer_no_attachments; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_ARB_framebuffer_object; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_ARB_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_ARB_geometry_shader4; + continue; + } +#endif +#ifdef GL_ARB_get_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) + { + ret = GLEW_ARB_get_program_binary; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_ARB_gpu_shader5; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15)) + { + ret = GLEW_ARB_gpu_shader_fp64; + continue; + } +#endif +#ifdef GL_ARB_half_float_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) + { + ret = GLEW_ARB_half_float_pixel; + continue; + } +#endif +#ifdef GL_ARB_half_float_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) + { + ret = GLEW_ARB_half_float_vertex; + continue; + } +#endif +#ifdef GL_ARB_imaging + if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) + { + ret = GLEW_ARB_imaging; + continue; + } +#endif +#ifdef GL_ARB_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ARB_instanced_arrays; + continue; + } +#endif +#ifdef GL_ARB_internalformat_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20)) + { + ret = GLEW_ARB_internalformat_query; + continue; + } +#endif +#ifdef GL_ARB_internalformat_query2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21)) + { + ret = GLEW_ARB_internalformat_query2; + continue; + } +#endif +#ifdef GL_ARB_invalidate_subdata + if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18)) + { + ret = GLEW_ARB_invalidate_subdata; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_alignment + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20)) + { + ret = GLEW_ARB_map_buffer_alignment; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) + { + ret = GLEW_ARB_map_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_matrix_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) + { + ret = GLEW_ARB_matrix_palette; + continue; + } +#endif +#ifdef GL_ARB_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_ARB_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_ARB_multisample; + continue; + } +#endif +#ifdef GL_ARB_multitexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) + { + ret = GLEW_ARB_multitexture; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_ARB_occlusion_query; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16)) + { + ret = GLEW_ARB_occlusion_query2; + continue; + } +#endif +#ifdef GL_ARB_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_ARB_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_ARB_point_parameters; + continue; + } +#endif +#ifdef GL_ARB_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_ARB_point_sprite; + continue; + } +#endif +#ifdef GL_ARB_program_interface_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23)) + { + ret = GLEW_ARB_program_interface_query; + continue; + } +#endif +#ifdef GL_ARB_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_ARB_provoking_vertex; + continue; + } +#endif +#ifdef GL_ARB_robust_buffer_access_behavior + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) + { + ret = GLEW_ARB_robust_buffer_access_behavior; + continue; + } +#endif +#ifdef GL_ARB_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) + { + ret = GLEW_ARB_robustness; + continue; + } +#endif +#ifdef GL_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef GL_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLEW_ARB_robustness_share_group_isolation; + continue; + } +#endif +#ifdef GL_ARB_sample_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) + { + ret = GLEW_ARB_sample_shading; + continue; + } +#endif +#ifdef GL_ARB_sampler_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15)) + { + ret = GLEW_ARB_sampler_objects; + continue; + } +#endif +#ifdef GL_ARB_seamless_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17)) + { + ret = GLEW_ARB_seamless_cube_map; + continue; + } +#endif +#ifdef GL_ARB_separate_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_ARB_separate_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shader_atomic_counters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) + { + ret = GLEW_ARB_shader_atomic_counters; + continue; + } +#endif +#ifdef GL_ARB_shader_bit_encoding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19)) + { + ret = GLEW_ARB_shader_bit_encoding; + continue; + } +#endif +#ifdef GL_ARB_shader_image_load_store + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_ARB_shader_image_load_store; + continue; + } +#endif +#ifdef GL_ARB_shader_image_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17)) + { + ret = GLEW_ARB_shader_image_size; + continue; + } +#endif +#ifdef GL_ARB_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) + { + ret = GLEW_ARB_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shader_precision + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16)) + { + ret = GLEW_ARB_shader_precision; + continue; + } +#endif +#ifdef GL_ARB_shader_stencil_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_ARB_shader_stencil_export; + continue; + } +#endif +#ifdef GL_ARB_shader_storage_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) + { + ret = GLEW_ARB_shader_storage_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_shader_subroutine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17)) + { + ret = GLEW_ARB_shader_subroutine; + continue; + } +#endif +#ifdef GL_ARB_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ARB_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ARB_shading_language_100 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) + { + ret = GLEW_ARB_shading_language_100; + continue; + } +#endif +#ifdef GL_ARB_shading_language_420pack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24)) + { + ret = GLEW_ARB_shading_language_420pack; + continue; + } +#endif +#ifdef GL_ARB_shading_language_include + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24)) + { + ret = GLEW_ARB_shading_language_include; + continue; + } +#endif +#ifdef GL_ARB_shading_language_packing + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24)) + { + ret = GLEW_ARB_shading_language_packing; + continue; + } +#endif +#ifdef GL_ARB_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_ARB_shadow; + continue; + } +#endif +#ifdef GL_ARB_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_ARB_shadow_ambient; + continue; + } +#endif +#ifdef GL_ARB_stencil_texturing + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17)) + { + ret = GLEW_ARB_stencil_texturing; + continue; + } +#endif +#ifdef GL_ARB_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) + { + ret = GLEW_ARB_sync; + continue; + } +#endif +#ifdef GL_ARB_tessellation_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) + { + ret = GLEW_ARB_tessellation_shader; + continue; + } +#endif +#ifdef GL_ARB_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_ARB_texture_border_clamp; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_ARB_texture_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object_rgb32 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27)) + { + ret = GLEW_ARB_texture_buffer_object_rgb32; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20)) + { + ret = GLEW_ARB_texture_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_texture_compression + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) + { + ret = GLEW_ARB_texture_compression; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_bptc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) + { + ret = GLEW_ARB_texture_compression_bptc; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_ARB_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_ARB_texture_cube_map; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) + { + ret = GLEW_ARB_texture_cube_map_array; + continue; + } +#endif +#ifdef GL_ARB_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_ARB_texture_env_add; + continue; + } +#endif +#ifdef GL_ARB_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_ARB_texture_env_combine; + continue; + } +#endif +#ifdef GL_ARB_texture_env_crossbar + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) + { + ret = GLEW_ARB_texture_env_crossbar; + continue; + } +#endif +#ifdef GL_ARB_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_ARB_texture_env_dot3; + continue; + } +#endif +#ifdef GL_ARB_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ARB_texture_float; + continue; + } +#endif +#ifdef GL_ARB_texture_gather + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14)) + { + ret = GLEW_ARB_texture_gather; + continue; + } +#endif +#ifdef GL_ARB_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_ARB_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_ARB_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_ARB_texture_multisample; + continue; + } +#endif +#ifdef GL_ARB_texture_non_power_of_two + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) + { + ret = GLEW_ARB_texture_non_power_of_two; + continue; + } +#endif +#ifdef GL_ARB_texture_query_levels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20)) + { + ret = GLEW_ARB_texture_query_levels; + continue; + } +#endif +#ifdef GL_ARB_texture_query_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) + { + ret = GLEW_ARB_texture_query_lod; + continue; + } +#endif +#ifdef GL_ARB_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_ARB_texture_rectangle; + continue; + } +#endif +#ifdef GL_ARB_texture_rg + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) + { + ret = GLEW_ARB_texture_rg; + continue; + } +#endif +#ifdef GL_ARB_texture_rgb10_a2ui + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18)) + { + ret = GLEW_ARB_texture_rgb10_a2ui; + continue; + } +#endif +#ifdef GL_ARB_texture_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) + { + ret = GLEW_ARB_texture_storage; + continue; + } +#endif +#ifdef GL_ARB_texture_storage_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27)) + { + ret = GLEW_ARB_texture_storage_multisample; + continue; + } +#endif +#ifdef GL_ARB_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_ARB_texture_swizzle; + continue; + } +#endif +#ifdef GL_ARB_texture_view + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) + { + ret = GLEW_ARB_texture_view; + continue; + } +#endif +#ifdef GL_ARB_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_ARB_timer_query; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_ARB_transform_feedback2; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19)) + { + ret = GLEW_ARB_transform_feedback3; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28)) + { + ret = GLEW_ARB_transform_feedback_instanced; + continue; + } +#endif +#ifdef GL_ARB_transpose_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) + { + ret = GLEW_ARB_transpose_matrix; + continue; + } +#endif +#ifdef GL_ARB_uniform_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21)) + { + ret = GLEW_ARB_uniform_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_ARB_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ARB_vertex_array_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_attrib_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_ARB_vertex_attrib_64bit; + continue; + } +#endif +#ifdef GL_ARB_vertex_attrib_binding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21)) + { + ret = GLEW_ARB_vertex_attrib_binding; + continue; + } +#endif +#ifdef GL_ARB_vertex_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) + { + ret = GLEW_ARB_vertex_blend; + continue; + } +#endif +#ifdef GL_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLEW_ARB_vertex_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_ARB_vertex_program; + continue; + } +#endif +#ifdef GL_ARB_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_ARB_vertex_shader; + continue; + } +#endif +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26)) + { + ret = GLEW_ARB_vertex_type_2_10_10_10_rev; + continue; + } +#endif +#ifdef GL_ARB_viewport_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) + { + ret = GLEW_ARB_viewport_array; + continue; + } +#endif +#ifdef GL_ARB_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_ARB_window_pos; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) + { +#ifdef GL_ATIX_point_sprites + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) + { + ret = GLEW_ATIX_point_sprites; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATIX_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_route + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) + { + ret = GLEW_ATIX_texture_env_route; + continue; + } +#endif +#ifdef GL_ATIX_vertex_shader_output_point_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) + { + ret = GLEW_ATIX_vertex_shader_output_point_size; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GL_ATI_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ATI_draw_buffers; + continue; + } +#endif +#ifdef GL_ATI_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_ATI_element_array; + continue; + } +#endif +#ifdef GL_ATI_envmap_bumpmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) + { + ret = GLEW_ATI_envmap_bumpmap; + continue; + } +#endif +#ifdef GL_ATI_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ATI_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_map_object_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) + { + ret = GLEW_ATI_map_object_buffer; + continue; + } +#endif +#ifdef GL_ATI_meminfo + if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7)) + { + ret = GLEW_ATI_meminfo; + continue; + } +#endif +#ifdef GL_ATI_pn_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) + { + ret = GLEW_ATI_pn_triangles; + continue; + } +#endif +#ifdef GL_ATI_separate_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) + { + ret = GLEW_ATI_separate_stencil; + continue; + } +#endif +#ifdef GL_ATI_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ATI_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ATI_text_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) + { + ret = GLEW_ATI_text_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_texture_compression_3dc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) + { + ret = GLEW_ATI_texture_compression_3dc; + continue; + } +#endif +#ifdef GL_ATI_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATI_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATI_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ATI_texture_float; + continue; + } +#endif +#ifdef GL_ATI_texture_mirror_once + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) + { + ret = GLEW_ATI_texture_mirror_once; + continue; + } +#endif +#ifdef GL_ATI_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ATI_vertex_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_attrib_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) + { + ret = GLEW_ATI_vertex_attrib_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_streams + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) + { + ret = GLEW_ATI_vertex_streams; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GL_EXT_422_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) + { + ret = GLEW_EXT_422_pixels; + continue; + } +#endif +#ifdef GL_EXT_Cg_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) + { + ret = GLEW_EXT_Cg_shader; + continue; + } +#endif +#ifdef GL_EXT_abgr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) + { + ret = GLEW_EXT_abgr; + continue; + } +#endif +#ifdef GL_EXT_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) + { + ret = GLEW_EXT_bgra; + continue; + } +#endif +#ifdef GL_EXT_bindable_uniform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) + { + ret = GLEW_EXT_bindable_uniform; + continue; + } +#endif +#ifdef GL_EXT_blend_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) + { + ret = GLEW_EXT_blend_color; + continue; + } +#endif +#ifdef GL_EXT_blend_equation_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) + { + ret = GLEW_EXT_blend_equation_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_func_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) + { + ret = GLEW_EXT_blend_func_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_logic_op + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) + { + ret = GLEW_EXT_blend_logic_op; + continue; + } +#endif +#ifdef GL_EXT_blend_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) + { + ret = GLEW_EXT_blend_minmax; + continue; + } +#endif +#ifdef GL_EXT_blend_subtract + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) + { + ret = GLEW_EXT_blend_subtract; + continue; + } +#endif +#ifdef GL_EXT_clip_volume_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) + { + ret = GLEW_EXT_clip_volume_hint; + continue; + } +#endif +#ifdef GL_EXT_cmyka + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) + { + ret = GLEW_EXT_cmyka; + continue; + } +#endif +#ifdef GL_EXT_color_subtable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) + { + ret = GLEW_EXT_color_subtable; + continue; + } +#endif +#ifdef GL_EXT_compiled_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) + { + ret = GLEW_EXT_compiled_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_convolution + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) + { + ret = GLEW_EXT_convolution; + continue; + } +#endif +#ifdef GL_EXT_coordinate_frame + if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) + { + ret = GLEW_EXT_coordinate_frame; + continue; + } +#endif +#ifdef GL_EXT_copy_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) + { + ret = GLEW_EXT_copy_texture; + continue; + } +#endif +#ifdef GL_EXT_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_EXT_cull_vertex; + continue; + } +#endif +#ifdef GL_EXT_debug_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12)) + { + ret = GLEW_EXT_debug_marker; + continue; + } +#endif +#ifdef GL_EXT_depth_bounds_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) + { + ret = GLEW_EXT_depth_bounds_test; + continue; + } +#endif +#ifdef GL_EXT_direct_state_access + if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) + { + ret = GLEW_EXT_direct_state_access; + continue; + } +#endif +#ifdef GL_EXT_draw_buffers2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) + { + ret = GLEW_EXT_draw_buffers2; + continue; + } +#endif +#ifdef GL_EXT_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_EXT_draw_instanced; + continue; + } +#endif +#ifdef GL_EXT_draw_range_elements + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) + { + ret = GLEW_EXT_draw_range_elements; + continue; + } +#endif +#ifdef GL_EXT_fog_coord + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) + { + ret = GLEW_EXT_fog_coord; + continue; + } +#endif +#ifdef GL_EXT_fragment_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) + { + ret = GLEW_EXT_fragment_lighting; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_EXT_framebuffer_blit; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_EXT_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35)) + { + ret = GLEW_EXT_framebuffer_multisample_blit_scaled; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_EXT_framebuffer_object; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_EXT_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_EXT_geometry_shader4; + continue; + } +#endif +#ifdef GL_EXT_gpu_program_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) + { + ret = GLEW_EXT_gpu_program_parameters; + continue; + } +#endif +#ifdef GL_EXT_gpu_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) + { + ret = GLEW_EXT_gpu_shader4; + continue; + } +#endif +#ifdef GL_EXT_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) + { + ret = GLEW_EXT_histogram; + continue; + } +#endif +#ifdef GL_EXT_index_array_formats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) + { + ret = GLEW_EXT_index_array_formats; + continue; + } +#endif +#ifdef GL_EXT_index_func + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) + { + ret = GLEW_EXT_index_func; + continue; + } +#endif +#ifdef GL_EXT_index_material + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) + { + ret = GLEW_EXT_index_material; + continue; + } +#endif +#ifdef GL_EXT_index_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) + { + ret = GLEW_EXT_index_texture; + continue; + } +#endif +#ifdef GL_EXT_light_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) + { + ret = GLEW_EXT_light_texture; + continue; + } +#endif +#ifdef GL_EXT_misc_attribute + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) + { + ret = GLEW_EXT_misc_attribute; + continue; + } +#endif +#ifdef GL_EXT_multi_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) + { + ret = GLEW_EXT_multi_draw_arrays; + continue; + } +#endif +#ifdef GL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_EXT_multisample; + continue; + } +#endif +#ifdef GL_EXT_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_EXT_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_EXT_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) + { + ret = GLEW_EXT_packed_float; + continue; + } +#endif +#ifdef GL_EXT_packed_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) + { + ret = GLEW_EXT_packed_pixels; + continue; + } +#endif +#ifdef GL_EXT_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) + { + ret = GLEW_EXT_paletted_texture; + continue; + } +#endif +#ifdef GL_EXT_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_EXT_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) + { + ret = GLEW_EXT_pixel_transform; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) + { + ret = GLEW_EXT_pixel_transform_color_table; + continue; + } +#endif +#ifdef GL_EXT_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_EXT_point_parameters; + continue; + } +#endif +#ifdef GL_EXT_polygon_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) + { + ret = GLEW_EXT_polygon_offset; + continue; + } +#endif +#ifdef GL_EXT_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_EXT_provoking_vertex; + continue; + } +#endif +#ifdef GL_EXT_rescale_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) + { + ret = GLEW_EXT_rescale_normal; + continue; + } +#endif +#ifdef GL_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GL_EXT_secondary_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) + { + ret = GLEW_EXT_secondary_color; + continue; + } +#endif +#ifdef GL_EXT_separate_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_EXT_separate_shader_objects; + continue; + } +#endif +#ifdef GL_EXT_separate_specular_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) + { + ret = GLEW_EXT_separate_specular_color; + continue; + } +#endif +#ifdef GL_EXT_shader_image_load_store + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_EXT_shader_image_load_store; + continue; + } +#endif +#ifdef GL_EXT_shadow_funcs + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) + { + ret = GLEW_EXT_shadow_funcs; + continue; + } +#endif +#ifdef GL_EXT_shared_texture_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) + { + ret = GLEW_EXT_shared_texture_palette; + continue; + } +#endif +#ifdef GL_EXT_stencil_clear_tag + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) + { + ret = GLEW_EXT_stencil_clear_tag; + continue; + } +#endif +#ifdef GL_EXT_stencil_two_side + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) + { + ret = GLEW_EXT_stencil_two_side; + continue; + } +#endif +#ifdef GL_EXT_stencil_wrap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) + { + ret = GLEW_EXT_stencil_wrap; + continue; + } +#endif +#ifdef GL_EXT_subtexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) + { + ret = GLEW_EXT_subtexture; + continue; + } +#endif +#ifdef GL_EXT_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) + { + ret = GLEW_EXT_texture; + continue; + } +#endif +#ifdef GL_EXT_texture3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) + { + ret = GLEW_EXT_texture3D; + continue; + } +#endif +#ifdef GL_EXT_texture_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) + { + ret = GLEW_EXT_texture_array; + continue; + } +#endif +#ifdef GL_EXT_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_EXT_texture_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_dxt1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_EXT_texture_compression_dxt1; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_latc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) + { + ret = GLEW_EXT_texture_compression_latc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_EXT_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) + { + ret = GLEW_EXT_texture_compression_s3tc; + continue; + } +#endif +#ifdef GL_EXT_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_EXT_texture_cube_map; + continue; + } +#endif +#ifdef GL_EXT_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_EXT_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) + { + ret = GLEW_EXT_texture_env; + continue; + } +#endif +#ifdef GL_EXT_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_EXT_texture_env_add; + continue; + } +#endif +#ifdef GL_EXT_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_EXT_texture_env_combine; + continue; + } +#endif +#ifdef GL_EXT_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_EXT_texture_env_dot3; + continue; + } +#endif +#ifdef GL_EXT_texture_filter_anisotropic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) + { + ret = GLEW_EXT_texture_filter_anisotropic; + continue; + } +#endif +#ifdef GL_EXT_texture_integer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) + { + ret = GLEW_EXT_texture_integer; + continue; + } +#endif +#ifdef GL_EXT_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_EXT_texture_lod_bias; + continue; + } +#endif +#ifdef GL_EXT_texture_mirror_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) + { + ret = GLEW_EXT_texture_mirror_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) + { + ret = GLEW_EXT_texture_object; + continue; + } +#endif +#ifdef GL_EXT_texture_perturb_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) + { + ret = GLEW_EXT_texture_perturb_normal; + continue; + } +#endif +#ifdef GL_EXT_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_EXT_texture_rectangle; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) + { + ret = GLEW_EXT_texture_sRGB; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB_decode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19)) + { + ret = GLEW_EXT_texture_sRGB_decode; + continue; + } +#endif +#ifdef GL_EXT_texture_shared_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) + { + ret = GLEW_EXT_texture_shared_exponent; + continue; + } +#endif +#ifdef GL_EXT_texture_snorm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13)) + { + ret = GLEW_EXT_texture_snorm; + continue; + } +#endif +#ifdef GL_EXT_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_EXT_texture_swizzle; + continue; + } +#endif +#ifdef GL_EXT_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_EXT_timer_query; + continue; + } +#endif +#ifdef GL_EXT_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_EXT_transform_feedback; + continue; + } +#endif +#ifdef GL_EXT_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) + { + ret = GLEW_EXT_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_EXT_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_EXT_vertex_attrib_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_EXT_vertex_attrib_64bit; + continue; + } +#endif +#ifdef GL_EXT_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_EXT_vertex_shader; + continue; + } +#endif +#ifdef GL_EXT_vertex_weighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) + { + ret = GLEW_EXT_vertex_weighting; + continue; + } +#endif +#ifdef GL_EXT_x11_sync_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15)) + { + ret = GLEW_EXT_x11_sync_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) + { +#ifdef GL_GREMEDY_frame_terminator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) + { + ret = GLEW_GREMEDY_frame_terminator; + continue; + } +#endif +#ifdef GL_GREMEDY_string_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) + { + ret = GLEW_GREMEDY_string_marker; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) + { +#ifdef GL_HP_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_HP_convolution_border_modes; + continue; + } +#endif +#ifdef GL_HP_image_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) + { + ret = GLEW_HP_image_transform; + continue; + } +#endif +#ifdef GL_HP_occlusion_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) + { + ret = GLEW_HP_occlusion_test; + continue; + } +#endif +#ifdef GL_HP_texture_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) + { + ret = GLEW_HP_texture_lighting; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) + { +#ifdef GL_IBM_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_IBM_cull_vertex; + continue; + } +#endif +#ifdef GL_IBM_multimode_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) + { + ret = GLEW_IBM_multimode_draw_arrays; + continue; + } +#endif +#ifdef GL_IBM_rasterpos_clip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) + { + ret = GLEW_IBM_rasterpos_clip; + continue; + } +#endif +#ifdef GL_IBM_static_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) + { + ret = GLEW_IBM_static_data; + continue; + } +#endif +#ifdef GL_IBM_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_IBM_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_IBM_vertex_array_lists + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) + { + ret = GLEW_IBM_vertex_array_lists; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) + { +#ifdef GL_INGR_color_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) + { + ret = GLEW_INGR_color_clamp; + continue; + } +#endif +#ifdef GL_INGR_interlace_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) + { + ret = GLEW_INGR_interlace_read; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GL_INTEL_parallel_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) + { + ret = GLEW_INTEL_parallel_arrays; + continue; + } +#endif +#ifdef GL_INTEL_texture_scissor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) + { + ret = GLEW_INTEL_texture_scissor; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) + { +#ifdef GL_KHR_debug + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) + { + ret = GLEW_KHR_debug; + continue; + } +#endif +#ifdef GL_KHR_texture_compression_astc_ldr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28)) + { + ret = GLEW_KHR_texture_compression_astc_ldr; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) + { +#ifdef GL_KTX_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = GLEW_KTX_buffer_region; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) + { +#ifdef GL_MESAX_texture_stack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) + { + ret = GLEW_MESAX_texture_stack; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GL_MESA_pack_invert + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) + { + ret = GLEW_MESA_pack_invert; + continue; + } +#endif +#ifdef GL_MESA_resize_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) + { + ret = GLEW_MESA_resize_buffers; + continue; + } +#endif +#ifdef GL_MESA_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_MESA_window_pos; + continue; + } +#endif +#ifdef GL_MESA_ycbcr_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) + { + ret = GLEW_MESA_ycbcr_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4)) + { +#ifdef GL_NVX_gpu_memory_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15)) + { + ret = GLEW_NVX_gpu_memory_info; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GL_NV_bindless_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_NV_bindless_texture; + continue; + } +#endif +#ifdef GL_NV_blend_square + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) + { + ret = GLEW_NV_blend_square; + continue; + } +#endif +#ifdef GL_NV_conditional_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NV_conditional_render; + continue; + } +#endif +#ifdef GL_NV_copy_depth_to_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) + { + ret = GLEW_NV_copy_depth_to_color; + continue; + } +#endif +#ifdef GL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_NV_copy_image; + continue; + } +#endif +#ifdef GL_NV_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_NV_depth_buffer_float; + continue; + } +#endif +#ifdef GL_NV_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_NV_depth_clamp; + continue; + } +#endif +#ifdef GL_NV_depth_range_unclamped + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) + { + ret = GLEW_NV_depth_range_unclamped; + continue; + } +#endif +#ifdef GL_NV_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) + { + ret = GLEW_NV_evaluators; + continue; + } +#endif +#ifdef GL_NV_explicit_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) + { + ret = GLEW_NV_explicit_multisample; + continue; + } +#endif +#ifdef GL_NV_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_NV_fence; + continue; + } +#endif +#ifdef GL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLEW_NV_float_buffer; + continue; + } +#endif +#ifdef GL_NV_fog_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) + { + ret = GLEW_NV_fog_distance; + continue; + } +#endif +#ifdef GL_NV_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_NV_fragment_program; + continue; + } +#endif +#ifdef GL_NV_fragment_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) + { + ret = GLEW_NV_fragment_program2; + continue; + } +#endif +#ifdef GL_NV_fragment_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) + { + ret = GLEW_NV_fragment_program4; + continue; + } +#endif +#ifdef GL_NV_fragment_program_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) + { + ret = GLEW_NV_fragment_program_option; + continue; + } +#endif +#ifdef GL_NV_framebuffer_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) + { + ret = GLEW_NV_framebuffer_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_geometry_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) + { + ret = GLEW_NV_geometry_program4; + continue; + } +#endif +#ifdef GL_NV_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_NV_geometry_shader4; + continue; + } +#endif +#ifdef GL_NV_gpu_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) + { + ret = GLEW_NV_gpu_program4; + continue; + } +#endif +#ifdef GL_NV_gpu_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12)) + { + ret = GLEW_NV_gpu_program5; + continue; + } +#endif +#ifdef GL_NV_gpu_program_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16)) + { + ret = GLEW_NV_gpu_program_fp64; + continue; + } +#endif +#ifdef GL_NV_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_NV_gpu_shader5; + continue; + } +#endif +#ifdef GL_NV_half_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) + { + ret = GLEW_NV_half_float; + continue; + } +#endif +#ifdef GL_NV_light_max_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) + { + ret = GLEW_NV_light_max_exponent; + continue; + } +#endif +#ifdef GL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_multisample_filter_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) + { + ret = GLEW_NV_multisample_filter_hint; + continue; + } +#endif +#ifdef GL_NV_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_NV_occlusion_query; + continue; + } +#endif +#ifdef GL_NV_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_NV_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) + { + ret = GLEW_NV_parameter_buffer_object; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24)) + { + ret = GLEW_NV_parameter_buffer_object2; + continue; + } +#endif +#ifdef GL_NV_path_rendering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14)) + { + ret = GLEW_NV_path_rendering; + continue; + } +#endif +#ifdef GL_NV_pixel_data_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) + { + ret = GLEW_NV_pixel_data_range; + continue; + } +#endif +#ifdef GL_NV_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_NV_point_sprite; + continue; + } +#endif +#ifdef GL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLEW_NV_present_video; + continue; + } +#endif +#ifdef GL_NV_primitive_restart + if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) + { + ret = GLEW_NV_primitive_restart; + continue; + } +#endif +#ifdef GL_NV_register_combiners + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) + { + ret = GLEW_NV_register_combiners; + continue; + } +#endif +#ifdef GL_NV_register_combiners2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) + { + ret = GLEW_NV_register_combiners2; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19)) + { + ret = GLEW_NV_shader_atomic_float; + continue; + } +#endif +#ifdef GL_NV_shader_buffer_load + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18)) + { + ret = GLEW_NV_shader_buffer_load; + continue; + } +#endif +#ifdef GL_NV_tessellation_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) + { + ret = GLEW_NV_tessellation_program5; + continue; + } +#endif +#ifdef GL_NV_texgen_emboss + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) + { + ret = GLEW_NV_texgen_emboss; + continue; + } +#endif +#ifdef GL_NV_texgen_reflection + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) + { + ret = GLEW_NV_texgen_reflection; + continue; + } +#endif +#ifdef GL_NV_texture_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) + { + ret = GLEW_NV_texture_barrier; + continue; + } +#endif +#ifdef GL_NV_texture_compression_vtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) + { + ret = GLEW_NV_texture_compression_vtc; + continue; + } +#endif +#ifdef GL_NV_texture_env_combine4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) + { + ret = GLEW_NV_texture_env_combine4; + continue; + } +#endif +#ifdef GL_NV_texture_expand_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) + { + ret = GLEW_NV_texture_expand_normal; + continue; + } +#endif +#ifdef GL_NV_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_NV_texture_multisample; + continue; + } +#endif +#ifdef GL_NV_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_NV_texture_rectangle; + continue; + } +#endif +#ifdef GL_NV_texture_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) + { + ret = GLEW_NV_texture_shader; + continue; + } +#endif +#ifdef GL_NV_texture_shader2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) + { + ret = GLEW_NV_texture_shader2; + continue; + } +#endif +#ifdef GL_NV_texture_shader3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) + { + ret = GLEW_NV_texture_shader3; + continue; + } +#endif +#ifdef GL_NV_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_NV_transform_feedback; + continue; + } +#endif +#ifdef GL_NV_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_NV_transform_feedback2; + continue; + } +#endif +#ifdef GL_NV_vdpau_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) + { + ret = GLEW_NV_vdpau_interop; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) + { + ret = GLEW_NV_vertex_array_range2; + continue; + } +#endif +#ifdef GL_NV_vertex_attrib_integer_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27)) + { + ret = GLEW_NV_vertex_attrib_integer_64bit; + continue; + } +#endif +#ifdef GL_NV_vertex_buffer_unified_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28)) + { + ret = GLEW_NV_vertex_buffer_unified_memory; + continue; + } +#endif +#ifdef GL_NV_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_NV_vertex_program; + continue; + } +#endif +#ifdef GL_NV_vertex_program1_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) + { + ret = GLEW_NV_vertex_program1_1; + continue; + } +#endif +#ifdef GL_NV_vertex_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) + { + ret = GLEW_NV_vertex_program2; + continue; + } +#endif +#ifdef GL_NV_vertex_program2_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) + { + ret = GLEW_NV_vertex_program2_option; + continue; + } +#endif +#ifdef GL_NV_vertex_program3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) + { + ret = GLEW_NV_vertex_program3; + continue; + } +#endif +#ifdef GL_NV_vertex_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) + { + ret = GLEW_NV_vertex_program4; + continue; + } +#endif +#ifdef GL_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLEW_NV_video_capture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) + { +#ifdef GL_OES_byte_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) + { + ret = GLEW_OES_byte_coordinates; + continue; + } +#endif +#ifdef GL_OES_compressed_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27)) + { + ret = GLEW_OES_compressed_paletted_texture; + continue; + } +#endif +#ifdef GL_OES_read_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) + { + ret = GLEW_OES_read_format; + continue; + } +#endif +#ifdef GL_OES_single_precision + if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16)) + { + ret = GLEW_OES_single_precision; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GL_OML_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_OML_interlace; + continue; + } +#endif +#ifdef GL_OML_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_OML_resample; + continue; + } +#endif +#ifdef GL_OML_subsample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) + { + ret = GLEW_OML_subsample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) + { +#ifdef GL_PGI_misc_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) + { + ret = GLEW_PGI_misc_hints; + continue; + } +#endif +#ifdef GL_PGI_vertex_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) + { + ret = GLEW_PGI_vertex_hints; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6)) + { +#ifdef GL_REGAL_error_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12)) + { + ret = GLEW_REGAL_error_string; + continue; + } +#endif +#ifdef GL_REGAL_extension_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15)) + { + ret = GLEW_REGAL_extension_query; + continue; + } +#endif +#ifdef GL_REGAL_log + if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3)) + { + ret = GLEW_REGAL_log; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) + { +#ifdef GL_REND_screen_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) + { + ret = GLEW_REND_screen_coordinates; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) + { +#ifdef GL_S3_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) + { + ret = GLEW_S3_s3tc; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GL_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLEW_SGIS_color_range; + continue; + } +#endif +#ifdef GL_SGIS_detail_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) + { + ret = GLEW_SGIS_detail_texture; + continue; + } +#endif +#ifdef GL_SGIS_fog_function + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) + { + ret = GLEW_SGIS_fog_function; + continue; + } +#endif +#ifdef GL_SGIS_generate_mipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) + { + ret = GLEW_SGIS_generate_mipmap; + continue; + } +#endif +#ifdef GL_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_SGIS_multisample; + continue; + } +#endif +#ifdef GL_SGIS_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIS_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIS_point_line_texgen + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) + { + ret = GLEW_SGIS_point_line_texgen; + continue; + } +#endif +#ifdef GL_SGIS_sharpen_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) + { + ret = GLEW_SGIS_sharpen_texture; + continue; + } +#endif +#ifdef GL_SGIS_texture4D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) + { + ret = GLEW_SGIS_texture4D; + continue; + } +#endif +#ifdef GL_SGIS_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_SGIS_texture_border_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_SGIS_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_filter4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) + { + ret = GLEW_SGIS_texture_filter4; + continue; + } +#endif +#ifdef GL_SGIS_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) + { + ret = GLEW_SGIS_texture_lod; + continue; + } +#endif +#ifdef GL_SGIS_texture_select + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) + { + ret = GLEW_SGIS_texture_select; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GL_SGIX_async + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) + { + ret = GLEW_SGIX_async; + continue; + } +#endif +#ifdef GL_SGIX_async_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) + { + ret = GLEW_SGIX_async_histogram; + continue; + } +#endif +#ifdef GL_SGIX_async_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) + { + ret = GLEW_SGIX_async_pixel; + continue; + } +#endif +#ifdef GL_SGIX_blend_alpha_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) + { + ret = GLEW_SGIX_blend_alpha_minmax; + continue; + } +#endif +#ifdef GL_SGIX_clipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) + { + ret = GLEW_SGIX_clipmap; + continue; + } +#endif +#ifdef GL_SGIX_convolution_accuracy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) + { + ret = GLEW_SGIX_convolution_accuracy; + continue; + } +#endif +#ifdef GL_SGIX_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_SGIX_depth_texture; + continue; + } +#endif +#ifdef GL_SGIX_flush_raster + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) + { + ret = GLEW_SGIX_flush_raster; + continue; + } +#endif +#ifdef GL_SGIX_fog_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) + { + ret = GLEW_SGIX_fog_offset; + continue; + } +#endif +#ifdef GL_SGIX_fog_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) + { + ret = GLEW_SGIX_fog_texture; + continue; + } +#endif +#ifdef GL_SGIX_fragment_specular_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) + { + ret = GLEW_SGIX_fragment_specular_lighting; + continue; + } +#endif +#ifdef GL_SGIX_framezoom + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) + { + ret = GLEW_SGIX_framezoom; + continue; + } +#endif +#ifdef GL_SGIX_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_SGIX_interlace; + continue; + } +#endif +#ifdef GL_SGIX_ir_instrument1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) + { + ret = GLEW_SGIX_ir_instrument1; + continue; + } +#endif +#ifdef GL_SGIX_list_priority + if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) + { + ret = GLEW_SGIX_list_priority; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIX_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture_bits + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) + { + ret = GLEW_SGIX_pixel_texture_bits; + continue; + } +#endif +#ifdef GL_SGIX_reference_plane + if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) + { + ret = GLEW_SGIX_reference_plane; + continue; + } +#endif +#ifdef GL_SGIX_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_SGIX_resample; + continue; + } +#endif +#ifdef GL_SGIX_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_SGIX_shadow; + continue; + } +#endif +#ifdef GL_SGIX_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_SGIX_shadow_ambient; + continue; + } +#endif +#ifdef GL_SGIX_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) + { + ret = GLEW_SGIX_sprite; + continue; + } +#endif +#ifdef GL_SGIX_tag_sample_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) + { + ret = GLEW_SGIX_tag_sample_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_add_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) + { + ret = GLEW_SGIX_texture_add_env; + continue; + } +#endif +#ifdef GL_SGIX_texture_coordinate_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) + { + ret = GLEW_SGIX_texture_coordinate_clamp; + continue; + } +#endif +#ifdef GL_SGIX_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_SGIX_texture_lod_bias; + continue; + } +#endif +#ifdef GL_SGIX_texture_multi_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) + { + ret = GLEW_SGIX_texture_multi_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_SGIX_texture_range; + continue; + } +#endif +#ifdef GL_SGIX_texture_scale_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) + { + ret = GLEW_SGIX_texture_scale_bias; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) + { + ret = GLEW_SGIX_vertex_preclip; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) + { + ret = GLEW_SGIX_vertex_preclip_hint; + continue; + } +#endif +#ifdef GL_SGIX_ycrcb + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) + { + ret = GLEW_SGIX_ycrcb; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GL_SGI_color_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) + { + ret = GLEW_SGI_color_matrix; + continue; + } +#endif +#ifdef GL_SGI_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) + { + ret = GLEW_SGI_color_table; + continue; + } +#endif +#ifdef GL_SGI_texture_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) + { + ret = GLEW_SGI_texture_color_table; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) + { +#ifdef GL_SUNX_constant_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) + { + ret = GLEW_SUNX_constant_data; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GL_SUN_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_SUN_convolution_border_modes; + continue; + } +#endif +#ifdef GL_SUN_global_alpha + if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) + { + ret = GLEW_SUN_global_alpha; + continue; + } +#endif +#ifdef GL_SUN_mesh_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) + { + ret = GLEW_SUN_mesh_array; + continue; + } +#endif +#ifdef GL_SUN_read_video_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) + { + ret = GLEW_SUN_read_video_pixels; + continue; + } +#endif +#ifdef GL_SUN_slice_accum + if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) + { + ret = GLEW_SUN_slice_accum; + continue; + } +#endif +#ifdef GL_SUN_triangle_list + if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) + { + ret = GLEW_SUN_triangle_list; + continue; + } +#endif +#ifdef GL_SUN_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) + { + ret = GLEW_SUN_vertex; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) + { +#ifdef GL_WIN_phong_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) + { + ret = GLEW_WIN_phong_shading; + continue; + } +#endif +#ifdef GL_WIN_specular_fog + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) + { + ret = GLEW_WIN_specular_fog; + continue; + } +#endif +#ifdef GL_WIN_swap_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) + { + ret = GLEW_WIN_swap_hint; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#if defined(_WIN32) + +#if defined(GLEW_MX) +GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext* ctx, const char* name) +#else +GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) +#endif +{ + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef WGL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) + { +#ifdef WGL_3DL_stereo_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) + { + ret = WGLEW_3DL_stereo_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef WGL_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = WGLEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef WGL_ARB_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = WGLEW_ARB_buffer_region; + continue; + } +#endif +#ifdef WGL_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = WGLEW_ARB_create_context; + continue; + } +#endif +#ifdef WGL_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = WGLEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef WGL_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = WGLEW_ARB_create_context_robustness; + continue; + } +#endif +#ifdef WGL_ARB_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_ARB_extensions_string; + continue; + } +#endif +#ifdef WGL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_ARB_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_ARB_make_current_read; + continue; + } +#endif +#ifdef WGL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_ARB_multisample; + continue; + } +#endif +#ifdef WGL_ARB_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_ARB_pbuffer; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_ARB_pixel_format; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ARB_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ARB_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = WGLEW_ARB_render_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef WGL_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ATI_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_ATI_render_texture_rectangle; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef WGL_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = WGLEW_EXT_create_context_es2_profile; + continue; + } +#endif +#ifdef WGL_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = WGLEW_EXT_create_context_es_profile; + continue; + } +#endif +#ifdef WGL_EXT_depth_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) + { + ret = WGLEW_EXT_depth_float; + continue; + } +#endif +#ifdef WGL_EXT_display_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) + { + ret = WGLEW_EXT_display_color_table; + continue; + } +#endif +#ifdef WGL_EXT_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_EXT_extensions_string; + continue; + } +#endif +#ifdef WGL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_EXT_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_EXT_make_current_read; + continue; + } +#endif +#ifdef WGL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_EXT_multisample; + continue; + } +#endif +#ifdef WGL_EXT_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_EXT_pbuffer; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_EXT_pixel_format; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) + { + ret = WGLEW_EXT_pixel_format_packed_float; + continue; + } +#endif +#ifdef WGL_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = WGLEW_EXT_swap_control; + continue; + } +#endif +#ifdef WGL_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = WGLEW_EXT_swap_control_tear; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) + { +#ifdef WGL_I3D_digital_video_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) + { + ret = WGLEW_I3D_digital_video_control; + continue; + } +#endif +#ifdef WGL_I3D_gamma + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) + { + ret = WGLEW_I3D_gamma; + continue; + } +#endif +#ifdef WGL_I3D_genlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) + { + ret = WGLEW_I3D_genlock; + continue; + } +#endif +#ifdef WGL_I3D_image_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) + { + ret = WGLEW_I3D_image_buffer; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_lock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) + { + ret = WGLEW_I3D_swap_frame_lock; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) + { + ret = WGLEW_I3D_swap_frame_usage; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef WGL_NV_DX_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10)) + { + ret = WGLEW_NV_DX_interop; + continue; + } +#endif +#ifdef WGL_NV_DX_interop2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11)) + { + ret = WGLEW_NV_DX_interop2; + continue; + } +#endif +#ifdef WGL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = WGLEW_NV_copy_image; + continue; + } +#endif +#ifdef WGL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = WGLEW_NV_float_buffer; + continue; + } +#endif +#ifdef WGL_NV_gpu_affinity + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) + { + ret = WGLEW_NV_gpu_affinity; + continue; + } +#endif +#ifdef WGL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = WGLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef WGL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = WGLEW_NV_present_video; + continue; + } +#endif +#ifdef WGL_NV_render_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) + { + ret = WGLEW_NV_render_depth_texture; + continue; + } +#endif +#ifdef WGL_NV_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_NV_render_texture_rectangle; + continue; + } +#endif +#ifdef WGL_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = WGLEW_NV_swap_group; + continue; + } +#endif +#ifdef WGL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = WGLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef WGL_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = WGLEW_NV_video_capture; + continue; + } +#endif +#ifdef WGL_NV_video_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) + { + ret = WGLEW_NV_video_output; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef WGL_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = WGLEW_OML_sync_control; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#elif !defined(__ANDROID__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + +#if defined(GLEW_MX) +GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name) +#else +GLboolean glxewIsSupported (const char* name) +#endif +{ + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GLX_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLXEW_VERSION_1_2; + continue; + } +#endif +#ifdef GLX_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLXEW_VERSION_1_3; + continue; + } +#endif +#ifdef GLX_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLXEW_VERSION_1_4; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GLX_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GLX_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = GLXEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GLX_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = GLXEW_ARB_create_context; + continue; + } +#endif +#ifdef GLX_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = GLXEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef GLX_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = GLXEW_ARB_create_context_robustness; + continue; + } +#endif +#ifdef GLX_ARB_fbconfig_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) + { + ret = GLXEW_ARB_fbconfig_float; + continue; + } +#endif +#ifdef GLX_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_ARB_get_proc_address + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) + { + ret = GLXEW_ARB_get_proc_address; + continue; + } +#endif +#ifdef GLX_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_ARB_multisample; + continue; + } +#endif +#ifdef GLX_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLXEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef GLX_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLXEW_ARB_robustness_share_group_isolation; + continue; + } +#endif +#ifdef GLX_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLXEW_ARB_vertex_buffer_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GLX_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = GLXEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef GLX_ATI_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = GLXEW_ATI_render_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GLX_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = GLXEW_EXT_create_context_es2_profile; + continue; + } +#endif +#ifdef GLX_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = GLXEW_EXT_create_context_es_profile; + continue; + } +#endif +#ifdef GLX_EXT_fbconfig_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) + { + ret = GLXEW_EXT_fbconfig_packed_float; + continue; + } +#endif +#ifdef GLX_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_EXT_import_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) + { + ret = GLXEW_EXT_import_context; + continue; + } +#endif +#ifdef GLX_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLXEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GLX_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_EXT_swap_control; + continue; + } +#endif +#ifdef GLX_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = GLXEW_EXT_swap_control_tear; + continue; + } +#endif +#ifdef GLX_EXT_texture_from_pixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) + { + ret = GLXEW_EXT_texture_from_pixmap; + continue; + } +#endif +#ifdef GLX_EXT_visual_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) + { + ret = GLXEW_EXT_visual_info; + continue; + } +#endif +#ifdef GLX_EXT_visual_rating + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) + { + ret = GLXEW_EXT_visual_rating; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GLX_INTEL_swap_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10)) + { + ret = GLXEW_INTEL_swap_event; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GLX_MESA_agp_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) + { + ret = GLXEW_MESA_agp_offset; + continue; + } +#endif +#ifdef GLX_MESA_copy_sub_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) + { + ret = GLXEW_MESA_copy_sub_buffer; + continue; + } +#endif +#ifdef GLX_MESA_pixmap_colormap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) + { + ret = GLXEW_MESA_pixmap_colormap; + continue; + } +#endif +#ifdef GLX_MESA_release_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) + { + ret = GLXEW_MESA_release_buffers; + continue; + } +#endif +#ifdef GLX_MESA_set_3dfx_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) + { + ret = GLXEW_MESA_set_3dfx_mode; + continue; + } +#endif +#ifdef GLX_MESA_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_MESA_swap_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GLX_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLXEW_NV_copy_image; + continue; + } +#endif +#ifdef GLX_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLXEW_NV_float_buffer; + continue; + } +#endif +#ifdef GLX_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLXEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GLX_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLXEW_NV_present_video; + continue; + } +#endif +#ifdef GLX_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_NV_swap_group; + continue; + } +#endif +#ifdef GLX_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLXEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GLX_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLXEW_NV_video_capture; + continue; + } +#endif +#ifdef GLX_NV_video_out + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9)) + { + ret = GLXEW_NV_video_out; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GLX_OML_swap_method + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) + { + ret = GLXEW_OML_swap_method; + continue; + } +#endif +#ifdef GLX_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = GLXEW_OML_sync_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GLX_SGIS_blended_overlay + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) + { + ret = GLXEW_SGIS_blended_overlay; + continue; + } +#endif +#ifdef GLX_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLXEW_SGIS_color_range; + continue; + } +#endif +#ifdef GLX_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_SGIS_multisample; + continue; + } +#endif +#ifdef GLX_SGIS_shared_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) + { + ret = GLXEW_SGIS_shared_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GLX_SGIX_fbconfig + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) + { + ret = GLXEW_SGIX_fbconfig; + continue; + } +#endif +#ifdef GLX_SGIX_hyperpipe + if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) + { + ret = GLXEW_SGIX_hyperpipe; + continue; + } +#endif +#ifdef GLX_SGIX_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = GLXEW_SGIX_pbuffer; + continue; + } +#endif +#ifdef GLX_SGIX_swap_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) + { + ret = GLXEW_SGIX_swap_barrier; + continue; + } +#endif +#ifdef GLX_SGIX_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_SGIX_swap_group; + continue; + } +#endif +#ifdef GLX_SGIX_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SGIX_video_resize; + continue; + } +#endif +#ifdef GLX_SGIX_visual_select_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) + { + ret = GLXEW_SGIX_visual_select_group; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GLX_SGI_cushion + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) + { + ret = GLXEW_SGI_cushion; + continue; + } +#endif +#ifdef GLX_SGI_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = GLXEW_SGI_make_current_read; + continue; + } +#endif +#ifdef GLX_SGI_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_SGI_swap_control; + continue; + } +#endif +#ifdef GLX_SGI_video_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) + { + ret = GLXEW_SGI_video_sync; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GLX_SUN_get_transparent_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) + { + ret = GLXEW_SUN_get_transparent_index; + continue; + } +#endif +#ifdef GLX_SUN_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SUN_video_resize; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#endif /* _WIN32 */ diff --git a/src/libraries/glew/glew.h b/src/libraries/glew/glew.h new file mode 100644 index 0000000..a72fb7b --- /dev/null +++ b/src/libraries/glew/glew.h @@ -0,0 +1,17136 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H) +#error gl.h included before glew.h +#endif +#if defined(__REGAL_H__) +#error Regal.h included before glew.h +#endif +#if defined(__GLEW_EXT_h_) || defined(__GLEW_EXT_H_) +#error glext.h included before glew.h +#endif +#if defined(__gl_ATI_h_) +#error glATI.h included before glew.h +#endif + +#define __gl_h_ +#define __GL_H__ +#define __REGAL_H__ +#define __X_GL_H +#define __GLEW_EXT_h_ +#define __GLEW_EXT_H_ +#define __gl_ATI_h_ + +#define GLEW_NO_GLU + +#if defined(_WIN32) + +#define GLEW_STATIC + +/* + * GLEW does not include to avoid name space pollution. + * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t + * defined properly. + */ +/* */ +#ifndef APIENTRY +#define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define APIENTRY __stdcall +# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# else +# define APIENTRY +# endif +#endif +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# endif +#endif +/* */ +#ifndef CALLBACK +#define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define CALLBACK __attribute__ ((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +#endif +/* and */ +#ifndef WINGDIAPI +#define GLEW_WINGDIAPI_DEFINED +#define WINGDIAPI __declspec(dllimport) +#endif +/* */ +#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +#endif +/* */ +#if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif +#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) +# ifdef _WIN64 +typedef __int64 ptrdiff_t; +# else +typedef _W64 int ptrdiff_t; +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +#endif + +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +#ifndef GLEWAPIENTRY +#define GLEWAPIENTRY APIENTRY +#endif + +/* + * GLEW_STATIC is defined for static library. + * GLEW_BUILD is defined for building the DLL library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#else /* _UNIX */ + +/* + * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO + * C. On my system, this amounts to _3 lines_ of included code, all of + * them pretty much harmless. If you know of a way of detecting 32 vs + * 64 _targets_ at compile time you are free to replace this with + * something that's portable. For now, _this_ is the portable solution. + * (mem, 2004-01-04) + */ + +#include + +/* SGI MIPSPro doesn't like stdint.h in C++ mode */ +/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ + +#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) +#include +#else +#include +#endif + +#define GLEW_APIENTRY_DEFINED +#define APIENTRY + +/* + * GLEW_STATIC is defined for static library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# if defined(__GNUC__) && __GNUC__>=4 +# define GLEWAPI extern __attribute__ ((visibility("default"))) +# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) +# define GLEWAPI extern __global +# else +# define GLEWAPI extern +# endif +#endif + +/* */ +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef GLEWAPIENTRY +#define GLEWAPIENTRY +#endif + +#endif /* _WIN32 */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 + +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned int GLuint; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef short GLshort; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLulong; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +#if defined(_MSC_VER) && _MSC_VER < 1400 +typedef __int64 GLint64EXT; +typedef unsigned __int64 GLuint64EXT; +#elif defined(_MSC_VER) || defined(__BORLANDC__) +typedef signed long long GLint64EXT; +typedef unsigned long long GLuint64EXT; +#else +# if defined(__MINGW32__) || defined(__CYGWIN__) +#include +# endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif +typedef GLint64EXT GLint64; +typedef GLuint64EXT GLuint64; +typedef struct __GLsync *GLsync; + +typedef char GLchar; + +#define GL_ZERO 0 +#define GL_FALSE 0 +#define GL_LOGIC_OP 0x0BF1 +#define GL_NONE 0 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_NO_ERROR 0 +#define GL_POINTS 0x0000 +#define GL_CURRENT_BIT 0x00000001 +#define GL_TRUE 1 +#define GL_ONE 1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_POINT_BIT 0x00000002 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_BIT 0x00000004 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_R3_G3_B2 0x2A10 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_HINT_BIT 0x00008000 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + +GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void GLAPIENTRY glArrayElement (GLint i); +GLAPI void GLAPIENTRY glBegin (GLenum mode); +GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList (GLuint list); +GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); +GLAPI void GLAPIENTRY glClear (GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex (GLfloat c); +GLAPI void GLAPIENTRY glClearStencil (GLint s); +GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv (const GLint *v); +GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); +GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv (const GLint *v); +GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); +GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace (GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void GLAPIENTRY glDepthFunc (GLenum func); +GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable (GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState (GLenum array); +GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); +GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); +GLAPI void GLAPIENTRY glEnable (GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState (GLenum array); +GLAPI void GLAPIENTRY glEnd (void); +GLAPI void GLAPIENTRY glEndList (void); +GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); +GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void GLAPIENTRY glFinish (void); +GLAPI void GLAPIENTRY glFlush (void); +GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glFrontFace (GLenum mode); +GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); +GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); +GLAPI GLenum GLAPIENTRY glGetError (void); +GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params); +GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); +GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask (GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glIndexd (GLdouble c); +GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); +GLAPI void GLAPIENTRY glIndexf (GLfloat c); +GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); +GLAPI void GLAPIENTRY glIndexi (GLint c); +GLAPI void GLAPIENTRY glIndexiv (const GLint *c); +GLAPI void GLAPIENTRY glIndexs (GLshort c); +GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); +GLAPI void GLAPIENTRY glIndexub (GLubyte c); +GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); +GLAPI void GLAPIENTRY glInitNames (void); +GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); +GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth (GLfloat width); +GLAPI void GLAPIENTRY glListBase (GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity (void); +GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glLoadName (GLuint name); +GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); +GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); +GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); +GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough (GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize (GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); +GLAPI void GLAPIENTRY glPopAttrib (void); +GLAPI void GLAPIENTRY glPopClientAttrib (void); +GLAPI void GLAPIENTRY glPopMatrix (void); +GLAPI void GLAPIENTRY glPopName (void); +GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix (void); +GLAPI void GLAPIENTRY glPushName (GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); +GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); +GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); +GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); +GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +GLAPI void GLAPIENTRY glShadeModel (GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask (GLuint mask); +GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord1i (GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + +#endif /* GL_VERSION_1_1 */ + +/* ---------------------------------- GLU ---------------------------------- */ + +#ifndef GLEW_NO_GLU +/* this is where we can safely include GLU */ +# if defined(__APPLE__) && defined(__MACH__) +# include +# else +# include +# endif +#endif + +/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 + +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); + +#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) +#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) +#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) +#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) + +#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) + +#endif /* GL_VERSION_1_2 */ + +/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ + +#ifndef GL_VERSION_1_2_1 +#define GL_VERSION_1_2_1 1 + +#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) + +#endif /* GL_VERSION_1_2_1 */ + +/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_SUBTRACT 0x84E7 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_MULTISAMPLE_BIT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); + +#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) +#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) +#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) +#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) +#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) +#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) +#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) +#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) +#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) +#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) +#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) +#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) +#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) +#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) +#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) +#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) +#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) +#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) +#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) +#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) +#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) +#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) +#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) +#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) +#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) +#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) +#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) +#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) +#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) +#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) +#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) +#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) +#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) +#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) +#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) +#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) +#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) +#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) +#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) +#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) +#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) +#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) +#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) +#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) +#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) +#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) + +#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) + +#endif /* GL_VERSION_1_3 */ + +/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); + +#define glBlendColor GLEW_GET_FUN(__glewBlendColor) +#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) +#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) +#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) +#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) +#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) +#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) +#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) +#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) +#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) +#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) +#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) +#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) +#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) +#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) +#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) +#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) +#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) +#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) +#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) +#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) +#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) +#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) +#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) +#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) +#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) +#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) +#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) +#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) +#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) +#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) +#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) +#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) +#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) +#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) +#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) +#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) +#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) +#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) +#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) +#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) +#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) +#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) +#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) +#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) +#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) +#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) + +#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) + +#endif /* GL_VERSION_1_4 */ + +/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 + +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 + +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); +typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); + +#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) +#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) +#define glBufferData GLEW_GET_FUN(__glewBufferData) +#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) +#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) +#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) +#define glEndQuery GLEW_GET_FUN(__glewEndQuery) +#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) +#define glGenQueries GLEW_GET_FUN(__glewGenQueries) +#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) +#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) +#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) +#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) +#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) +#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) +#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) +#define glIsQuery GLEW_GET_FUN(__glewIsQuery) +#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) +#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) + +#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) + +#endif /* GL_VERSION_1_5 */ + +/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 + +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); +typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid**); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths); +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); + +#define glAttachShader GLEW_GET_FUN(__glewAttachShader) +#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) +#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) +#define glCompileShader GLEW_GET_FUN(__glewCompileShader) +#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) +#define glCreateShader GLEW_GET_FUN(__glewCreateShader) +#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) +#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) +#define glDetachShader GLEW_GET_FUN(__glewDetachShader) +#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) +#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) +#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) +#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) +#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) +#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) +#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) +#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) +#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) +#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) +#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) +#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) +#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) +#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) +#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) +#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) +#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) +#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) +#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) +#define glIsProgram GLEW_GET_FUN(__glewIsProgram) +#define glIsShader GLEW_GET_FUN(__glewIsShader) +#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) +#define glShaderSource GLEW_GET_FUN(__glewShaderSource) +#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) +#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) +#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) +#define glUniform1f GLEW_GET_FUN(__glewUniform1f) +#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) +#define glUniform1i GLEW_GET_FUN(__glewUniform1i) +#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) +#define glUniform2f GLEW_GET_FUN(__glewUniform2f) +#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) +#define glUniform2i GLEW_GET_FUN(__glewUniform2i) +#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) +#define glUniform3f GLEW_GET_FUN(__glewUniform3f) +#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) +#define glUniform3i GLEW_GET_FUN(__glewUniform3i) +#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) +#define glUniform4f GLEW_GET_FUN(__glewUniform4f) +#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) +#define glUniform4i GLEW_GET_FUN(__glewUniform4i) +#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) +#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) +#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) +#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) +#define glUseProgram GLEW_GET_FUN(__glewUseProgram) +#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) +#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) +#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) +#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) +#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) +#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) +#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) +#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) +#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) +#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) +#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) +#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) +#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) +#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) +#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) +#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) +#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) +#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) +#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) +#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) +#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) +#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) +#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) +#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) +#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) +#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) +#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) +#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) +#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) +#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) +#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) +#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) +#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) +#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) +#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) +#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) +#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) +#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) + +#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) + +#endif /* GL_VERSION_2_0 */ + +/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 + +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) +#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) +#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) +#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) +#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) +#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) + +#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) + +#endif /* GL_VERSION_2_1 */ + +/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 + +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum); +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*); +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean); +typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*); +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLchar **, GLenum); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*); + +#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) +#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) +#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) +#define glClampColor GLEW_GET_FUN(__glewClampColor) +#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) +#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) +#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) +#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) +#define glColorMaski GLEW_GET_FUN(__glewColorMaski) +#define glDisablei GLEW_GET_FUN(__glewDisablei) +#define glEnablei GLEW_GET_FUN(__glewEnablei) +#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) +#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) +#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) +#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) +#define glGetStringi GLEW_GET_FUN(__glewGetStringi) +#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) +#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) +#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) +#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) +#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) +#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) +#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) +#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) +#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) +#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) +#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) +#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) +#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) +#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) +#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) +#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) +#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) +#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) +#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) +#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) +#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) +#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) +#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) +#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) +#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) +#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) +#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) +#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) +#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) +#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) +#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) +#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) +#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) +#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) +#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) +#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) +#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) +#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) +#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) + +#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) + +#endif /* GL_VERSION_3_0 */ + +/* ----------------------------- GL_VERSION_3_1 ---------------------------- */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 + +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum, GLint, GLsizei, GLsizei); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum, GLenum, GLuint); + +#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) +#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) +#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) +#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) + +#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) + +#endif /* GL_VERSION_3_1 */ + +/* ----------------------------- GL_VERSION_3_2 ---------------------------- */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 + +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum, GLenum, GLuint, GLint); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum, GLenum, GLint64 *); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum, GLuint, GLint64 *); + +#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) +#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) +#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) + +#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) + +#endif /* GL_VERSION_3_2 */ + +/* ----------------------------- GL_VERSION_3_3 ---------------------------- */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_RGB10_A2UI 0x906F + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) + +#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) + +#endif /* GL_VERSION_3_3 */ + +/* ----------------------------- GL_VERSION_4_0 ---------------------------- */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 + +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); + +#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) +#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) +#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) +#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) +#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) + +#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) + +#endif /* GL_VERSION_4_0 */ + +/* ----------------------------- GL_VERSION_4_1 ---------------------------- */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 + +#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) + +#endif /* GL_VERSION_4_1 */ + +/* ----------------------------- GL_VERSION_4_2 ---------------------------- */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F + +#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) + +#endif /* GL_VERSION_4_2 */ + +/* ----------------------------- GL_VERSION_4_3 ---------------------------- */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 + +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E + +#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) + +#endif /* GL_VERSION_4_3 */ + +/* -------------------------- GL_3DFX_multisample -------------------------- */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 + +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 + +#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) + +#endif /* GL_3DFX_multisample */ + +/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 + +typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); + +#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) + +#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) + +#endif /* GL_3DFX_tbuffer */ + +/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 + +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 + +#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 + +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D + +#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) + +#endif /* GL_AMD_blend_minmax_factor */ + +/* ----------------------- GL_AMD_conservative_depth ----------------------- */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 + +#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) + +#endif /* GL_AMD_conservative_depth */ + +/* -------------------------- GL_AMD_debug_output -------------------------- */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 + +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 + +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void* userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); + +#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) +#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) +#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) +#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) + +#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) + +#endif /* GL_AMD_debug_output */ + +/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 + +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F + +#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) + +#endif /* GL_AMD_depth_clamp_separate */ + +/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + +#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) +#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) +#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) +#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) + +#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) + +#endif /* GL_AMD_draw_buffers_blend */ + +/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) +#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) + +#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) + +#endif /* GL_AMD_multi_draw_indirect */ + +/* ------------------------- GL_AMD_name_gen_delete ------------------------ */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 + +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 + +typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); +typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); + +#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) +#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) +#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) + +#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) + +#endif /* GL_AMD_name_gen_delete */ + +/* ----------------------- GL_AMD_performance_monitor ---------------------- */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 + +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void* data); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); + +#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) +#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) +#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) +#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) +#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) +#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) +#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) +#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) +#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) +#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) +#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) + +#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) + +#endif /* GL_AMD_performance_monitor */ + +/* -------------------------- GL_AMD_pinned_memory ------------------------- */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 + +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 + +#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) + +#endif /* GL_AMD_pinned_memory */ + +/* ----------------------- GL_AMD_query_buffer_object ---------------------- */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 + +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 + +#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) + +#endif /* GL_AMD_query_buffer_object */ + +/* ------------------------ GL_AMD_sample_positions ------------------------ */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 + +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F + +typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); + +#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) + +#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) + +#endif /* GL_AMD_sample_positions */ + +/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F + +#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +/* ---------------------- GL_AMD_shader_stencil_export --------------------- */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 + +#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) + +#endif /* GL_AMD_shader_stencil_export */ + +/* ------------------- GL_AMD_stencil_operation_extended ------------------- */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 + +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D + +typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); + +#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) + +#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) + +#endif /* GL_AMD_stencil_operation_extended */ + +/* ------------------------ GL_AMD_texture_texture4 ------------------------ */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 + +#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) + +#endif /* GL_AMD_texture_texture4 */ + +/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 + +#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 + +#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) + +#endif /* GL_AMD_vertex_shader_layer */ + +/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 + +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 + +typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); + +#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) +#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) + +#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) + +#endif /* GL_AMD_vertex_shader_tessellator */ + +/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 + +#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) + +#endif /* GL_AMD_vertex_shader_viewport_index */ + +/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 + +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 + +#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) + +#endif /* GL_APPLE_aux_depth_stencil */ + +/* ------------------------ GL_APPLE_client_storage ------------------------ */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 + +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 + +#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) + +#endif /* GL_APPLE_client_storage */ + +/* ------------------------- GL_APPLE_element_array ------------------------ */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 + +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); + +#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) +#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) +#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) +#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) +#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) + +#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) + +#endif /* GL_APPLE_element_array */ + +/* ----------------------------- GL_APPLE_fence ---------------------------- */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 + +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); + +#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) +#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) +#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) +#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) +#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) +#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) +#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) +#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) + +#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) + +#endif /* GL_APPLE_fence */ + +/* ------------------------- GL_APPLE_float_pixels ------------------------- */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 + +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F + +#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) + +#endif /* GL_APPLE_float_pixels */ + +/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 + +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 + +typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); + +#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) +#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) + +#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) + +#endif /* GL_APPLE_flush_buffer_range */ + +/* ----------------------- GL_APPLE_object_purgeable ----------------------- */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 + +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D + +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); + +#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) +#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) +#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) + +#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) + +#endif /* GL_APPLE_object_purgeable */ + +/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ + +#ifndef GL_APPLE_pixel_buffer +#define GL_APPLE_pixel_buffer 1 + +#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 + +#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) + +#endif /* GL_APPLE_pixel_buffer */ + +/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 + +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_422_APPLE 0x8A1F + +#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) + +#endif /* GL_APPLE_rgb_422 */ + +/* --------------------------- GL_APPLE_row_bytes -------------------------- */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 + +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 + +#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) + +#endif /* GL_APPLE_row_bytes */ + +/* ------------------------ GL_APPLE_specular_vector ----------------------- */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 + +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 + +#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) + +#endif /* GL_APPLE_specular_vector */ + +/* ------------------------- GL_APPLE_texture_range ------------------------ */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 + +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params); +typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer); + +#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) +#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) + +#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) + +#endif /* GL_APPLE_texture_range */ + +/* ------------------------ GL_APPLE_transform_hint ------------------------ */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 + +#define GL_TRANSFORM_HINT_APPLE 0x85B1 + +#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) + +#endif /* GL_APPLE_transform_hint */ + +/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); + +#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) +#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) +#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) +#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) + +#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) + +#endif /* GL_APPLE_vertex_array_object */ + +/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer); + +#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) +#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) + +#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) + +#endif /* GL_APPLE_vertex_array_range */ + +/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 + +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 + +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); + +#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) +#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) +#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) +#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) +#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) +#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) +#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) + +#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) + +#endif /* GL_APPLE_vertex_program_evaluators */ + +/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 + +#define GL_YCBCR_422_APPLE 0x85B9 + +#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) + +#endif /* GL_APPLE_ycbcr_422 */ + +/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 + +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_RGB565 0x8D62 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); +typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length); + +#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) +#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) +#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) +#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) +#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) + +#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) + +#endif /* GL_ARB_ES2_compatibility */ + +/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 + +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 + +#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) + +#endif /* GL_ARB_ES3_compatibility */ + +/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 + +#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) + +#endif /* GL_ARB_arrays_of_arrays */ + +/* -------------------------- GL_ARB_base_instance ------------------------- */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); + +#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) +#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) +#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) + +#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) + +#endif /* GL_ARB_base_instance */ + +/* ----------------------- GL_ARB_blend_func_extended ---------------------- */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 + +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); + +#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) +#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) + +#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) + +#endif /* GL_ARB_blend_func_extended */ + +/* ---------------------------- GL_ARB_cl_event ---------------------------- */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 + +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 + +typedef struct _cl_context *cl_context; +typedef struct _cl_event *cl_event; + +typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); + +#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) + +#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) + +#endif /* GL_ARB_cl_event */ + +/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 + +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data); + +#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) +#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) +#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) +#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) + +#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) + +#endif /* GL_ARB_clear_buffer_object */ + +/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 + +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D + +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); + +#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) + +#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) + +#endif /* GL_ARB_color_buffer_float */ + +/* -------------------------- GL_ARB_compatibility ------------------------- */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 + +#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) + +#endif /* GL_ARB_compatibility */ + +/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 + +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E + +#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) + +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +/* ------------------------- GL_ARB_compute_shader ------------------------- */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 + +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); + +#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) +#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) + +#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) + +#endif /* GL_ARB_compute_shader */ + +/* ----------------------- GL_ARB_conservative_depth ----------------------- */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 + +#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) + +#endif /* GL_ARB_conservative_depth */ + +/* --------------------------- GL_ARB_copy_buffer -------------------------- */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 + +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 + +typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) + +#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) + +#endif /* GL_ARB_copy_buffer */ + +/* --------------------------- GL_ARB_copy_image --------------------------- */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) + +#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) + +#endif /* GL_ARB_copy_image */ + +/* -------------------------- GL_ARB_debug_output -------------------------- */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 + +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 + +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, void* userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); + +#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) +#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) +#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) +#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) + +#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) + +#endif /* GL_ARB_debug_output */ + +/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD + +#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) + +#endif /* GL_ARB_depth_buffer_float */ + +/* --------------------------- GL_ARB_depth_clamp -------------------------- */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 + +#define GL_DEPTH_CLAMP 0x864F + +#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) + +#endif /* GL_ARB_depth_clamp */ + +/* -------------------------- GL_ARB_depth_texture ------------------------- */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B + +#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) + +#endif /* GL_ARB_depth_texture */ + +/* -------------------------- GL_ARB_draw_buffers -------------------------- */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) + +#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) + +#endif /* GL_ARB_draw_buffers */ + +/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); + +#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) +#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) +#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) +#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) + +#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) + +#endif /* GL_ARB_draw_buffers_blend */ + +/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, void* indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void* indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei* count, GLenum type, GLvoid**indices, GLsizei primcount, GLint *basevertex); + +#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) +#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) +#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) +#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) + +#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) + +#endif /* GL_ARB_draw_elements_base_vertex */ + +/* -------------------------- GL_ARB_draw_indirect ------------------------- */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 + +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void* indirect); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void* indirect); + +#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) +#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) + +#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) + +#endif /* GL_ARB_draw_indirect */ + +/* ------------------------- GL_ARB_draw_instanced ------------------------- */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 + +#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) + +#endif /* GL_ARB_draw_instanced */ + +/* -------------------- GL_ARB_explicit_attrib_location -------------------- */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 + +#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) + +#endif /* GL_ARB_explicit_attrib_location */ + +/* -------------------- GL_ARB_explicit_uniform_location ------------------- */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 + +#define GL_MAX_UNIFORM_LOCATIONS 0x826E + +#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) + +#endif /* GL_ARB_explicit_uniform_location */ + +/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 + +#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) + +#endif /* GL_ARB_fragment_coord_conventions */ + +/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 + +#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) + +#endif /* GL_ARB_fragment_layer_viewport */ + +/* ------------------------ GL_ARB_fragment_program ------------------------ */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) + +#endif /* GL_ARB_fragment_program */ + +/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 + +#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) + +#endif /* GL_ARB_fragment_program_shadow */ + +/* ------------------------- GL_ARB_fragment_shader ------------------------ */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B + +#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) + +#endif /* GL_ARB_fragment_shader */ + +/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 + +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); + +#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) +#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) +#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) +#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) + +#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) + +#endif /* GL_ARB_framebuffer_no_attachments */ + +/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_INDEX 0x8222 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_SRGB 0x8C40 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) +#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) +#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) +#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) +#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) +#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) +#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) +#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) +#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) +#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) +#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) +#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) +#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) +#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) +#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) +#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) +#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) +#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) +#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) +#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) + +#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) + +#endif /* GL_ARB_framebuffer_object */ + +/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB 0x8DB9 + +#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) + +#endif /* GL_ARB_framebuffer_sRGB */ + +/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_ARB 0xA +#define GL_LINE_STRIP_ADJACENCY_ARB 0xB +#define GL_TRIANGLES_ADJACENCY_ARB 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) +#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) +#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) +#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) + +#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) + +#endif /* GL_ARB_geometry_shader4 */ + +/* ----------------------- GL_ARB_get_program_binary ----------------------- */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 + +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary); +typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void* binary, GLsizei length); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); + +#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) +#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) +#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) + +#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) + +#endif /* GL_ARB_get_program_binary */ + +/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 + +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) + +#endif /* GL_ARB_gpu_shader5 */ + +/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 + +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); + +#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) +#define glUniform1d GLEW_GET_FUN(__glewUniform1d) +#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) +#define glUniform2d GLEW_GET_FUN(__glewUniform2d) +#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) +#define glUniform3d GLEW_GET_FUN(__glewUniform3d) +#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) +#define glUniform4d GLEW_GET_FUN(__glewUniform4d) +#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) +#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) +#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) +#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) +#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) +#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) +#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) +#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) +#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) +#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) + +#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) + +#endif /* GL_ARB_gpu_shader_fp64 */ + +/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 + +#define GL_HALF_FLOAT_ARB 0x140B + +#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) + +#endif /* GL_ARB_half_float_pixel */ + +/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 + +#define GL_HALF_FLOAT 0x140B + +#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) + +#endif /* GL_ARB_half_float_vertex */ + +/* ----------------------------- GL_ARB_imaging ---------------------------- */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_IGNORE_BORDER 0x8150 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_WRAP_BORDER 0x8152 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); + +#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) +#define glColorTable GLEW_GET_FUN(__glewColorTable) +#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) +#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) +#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) +#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) +#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) +#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) +#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) +#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) +#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) +#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) +#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) +#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) +#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) +#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) +#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) +#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) +#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) +#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) +#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) +#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) +#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) +#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) +#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) +#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) +#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) +#define glHistogram GLEW_GET_FUN(__glewHistogram) +#define glMinmax GLEW_GET_FUN(__glewMinmax) +#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) +#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) +#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) + +#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) + +#endif /* GL_ARB_imaging */ + +/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) +#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) +#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) + +#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) + +#endif /* GL_ARB_instanced_arrays */ + +/* ---------------------- GL_ARB_internalformat_query ---------------------- */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 + +#define GL_NUM_SAMPLE_COUNTS 0x9380 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) + +#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) + +#endif /* GL_ARB_internalformat_query */ + +/* ---------------------- GL_ARB_internalformat_query2 --------------------- */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 + +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_3D 0x806F +#define GL_SAMPLES 0x80A9 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_RENDERBUFFER 0x8D41 +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_NUM_SAMPLE_COUNTS 0x9380 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); + +#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) + +#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) + +#endif /* GL_ARB_internalformat_query2 */ + +/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 + +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); + +#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) +#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) +#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) +#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) +#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) +#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) + +#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) + +#endif /* GL_ARB_invalidate_subdata */ + +/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 + +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC + +#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) + +#endif /* GL_ARB_map_buffer_alignment */ + +/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) +#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) + +#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) + +#endif /* GL_ARB_map_buffer_range */ + +/* ------------------------- GL_ARB_matrix_palette ------------------------- */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 + +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + +typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); + +#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) +#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) +#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) +#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) +#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) + +#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) + +#endif /* GL_ARB_matrix_palette */ + +/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) +#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) + +#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) + +#endif /* GL_ARB_multi_draw_indirect */ + +/* --------------------------- GL_ARB_multisample -------------------------- */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 + +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); + +#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) + +#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) + +#endif /* GL_ARB_multisample */ + +/* -------------------------- GL_ARB_multitexture -------------------------- */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) +#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) +#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) +#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) +#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) +#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) +#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) +#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) +#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) +#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) +#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) +#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) +#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) +#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) +#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) +#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) +#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) +#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) +#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) +#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) +#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) +#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) +#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) +#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) +#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) +#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) +#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) +#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) +#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) +#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) +#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) +#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) +#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) +#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) + +#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) + +#endif /* GL_ARB_multitexture */ + +/* ------------------------- GL_ARB_occlusion_query ------------------------ */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 + +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); + +#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) +#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) +#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) +#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) +#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) +#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) +#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) +#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) + +#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) + +#endif /* GL_ARB_occlusion_query */ + +/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 + +#define GL_ANY_SAMPLES_PASSED 0x8C2F + +#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) + +#endif /* GL_ARB_occlusion_query2 */ + +/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF + +#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) + +#endif /* GL_ARB_pixel_buffer_object */ + +/* ------------------------ GL_ARB_point_parameters ------------------------ */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 + +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) +#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) + +#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) + +#endif /* GL_ARB_point_parameters */ + +/* -------------------------- GL_ARB_point_sprite -------------------------- */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 + +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 + +#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) + +#endif /* GL_ARB_point_sprite */ + +/* --------------------- GL_ARB_program_interface_query -------------------- */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 + +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); +typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); + +#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) +#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) +#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) +#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) +#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) +#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) + +#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) + +#endif /* GL_ARB_program_interface_query */ + +/* ------------------------ GL_ARB_provoking_vertex ------------------------ */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); + +#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) + +#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) + +#endif /* GL_ARB_provoking_vertex */ + +/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 + +#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) + +#endif /* GL_ARB_robust_buffer_access_behavior */ + +/* --------------------------- GL_ARB_robustness --------------------------- */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); +typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); +typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); +typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); +typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, GLvoid*column, GLvoid*span); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); + +#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) +#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) +#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) +#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) +#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) +#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) +#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) +#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) +#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) +#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) +#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) +#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) +#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) +#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) +#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) +#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) +#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) +#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) +#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) +#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) + +#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) + +#endif /* GL_ARB_robustness */ + +/* ---------------- GL_ARB_robustness_application_isolation ---------------- */ + +#ifndef GL_ARB_robustness_application_isolation +#define GL_ARB_robustness_application_isolation 1 + +#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) + +#endif /* GL_ARB_robustness_application_isolation */ + +/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ + +#ifndef GL_ARB_robustness_share_group_isolation +#define GL_ARB_robustness_share_group_isolation 1 + +#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) + +#endif /* GL_ARB_robustness_share_group_isolation */ + +/* ------------------------- GL_ARB_sample_shading ------------------------- */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 + +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 + +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); + +#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) + +#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) + +#endif /* GL_ARB_sample_shading */ + +/* ------------------------- GL_ARB_sampler_objects ------------------------ */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 + +#define GL_SAMPLER_BINDING 0x8919 + +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); +typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); + +#define glBindSampler GLEW_GET_FUN(__glewBindSampler) +#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) +#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) +#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) +#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) +#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) +#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) +#define glIsSampler GLEW_GET_FUN(__glewIsSampler) +#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) +#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) +#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) +#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) +#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) +#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) + +#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) + +#endif /* GL_ARB_sampler_objects */ + +/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) + +#endif /* GL_ARB_seamless_cube_map */ + +/* --------------------- GL_ARB_separate_shader_objects -------------------- */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 + +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ALL_SHADER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar ** strings); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); + +#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) +#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) +#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) +#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) +#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) +#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) +#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) +#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) +#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) +#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) +#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) +#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) +#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) +#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) +#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) +#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) +#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) +#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) +#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) +#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) +#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) +#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) +#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) +#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) +#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) +#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) +#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) +#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) +#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) +#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) +#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) +#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) +#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) +#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) +#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) +#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) +#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) +#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) +#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) +#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) +#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) +#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) +#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) +#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) +#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) +#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) +#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) +#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) +#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) +#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) +#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) +#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) +#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) +#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) +#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) +#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) +#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) +#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) +#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) +#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) + +#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) + +#endif /* GL_ARB_separate_shader_objects */ + +/* --------------------- GL_ARB_shader_atomic_counters --------------------- */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 + +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC + +typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); + +#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) + +#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) + +#endif /* GL_ARB_shader_atomic_counters */ + +/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 + +#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) + +#endif /* GL_ARB_shader_bit_encoding */ + +/* --------------------- GL_ARB_shader_image_load_store -------------------- */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); + +#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) +#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) + +#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) + +#endif /* GL_ARB_shader_image_load_store */ + +/* ------------------------ GL_ARB_shader_image_size ----------------------- */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 + +#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) + +#endif /* GL_ARB_shader_image_size */ + +/* ------------------------- GL_ARB_shader_objects ------------------------- */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 + +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + +typedef char GLcharARB; +typedef unsigned int GLhandleARB; + +typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); +typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); + +#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) +#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) +#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) +#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) +#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) +#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) +#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) +#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) +#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) +#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) +#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) +#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) +#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) +#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) +#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) +#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) +#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) +#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) +#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) +#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) +#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) +#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) +#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) +#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) +#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) +#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) +#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) +#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) +#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) +#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) +#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) +#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) +#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) +#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) +#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) +#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) +#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) +#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) +#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) + +#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) + +#endif /* GL_ARB_shader_objects */ + +/* ------------------------ GL_ARB_shader_precision ------------------------ */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 + +#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) + +#endif /* GL_ARB_shader_precision */ + +/* ---------------------- GL_ARB_shader_stencil_export --------------------- */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 + +#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) + +#endif /* GL_ARB_shader_stencil_export */ + +/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 + +#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF + +typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); + +#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) + +#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) + +#endif /* GL_ARB_shader_storage_buffer_object */ + +/* ------------------------ GL_ARB_shader_subroutine ----------------------- */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 + +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B + +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); +typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); + +#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) +#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) +#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) +#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) +#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) +#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) +#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) +#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) + +#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) + +#endif /* GL_ARB_shader_subroutine */ + +/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 + +#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) + +#endif /* GL_ARB_shader_texture_lod */ + +/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) + +#endif /* GL_ARB_shading_language_100 */ + +/* -------------------- GL_ARB_shading_language_420pack -------------------- */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 + +#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) + +#endif /* GL_ARB_shading_language_420pack */ + +/* -------------------- GL_ARB_shading_language_include -------------------- */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 + +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA + +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar ** path, const GLint *length); +typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); + +#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) +#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) +#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) +#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) +#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) +#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) + +#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) + +#endif /* GL_ARB_shading_language_include */ + +/* -------------------- GL_ARB_shading_language_packing -------------------- */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 + +#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) + +#endif /* GL_ARB_shading_language_packing */ + +/* ----------------------------- GL_ARB_shadow ----------------------------- */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 + +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E + +#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) + +#endif /* GL_ARB_shadow */ + +/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 + +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF + +#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) + +#endif /* GL_ARB_shadow_ambient */ + +/* ------------------------ GL_ARB_stencil_texturing ----------------------- */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 + +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA + +#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) + +#endif /* GL_ARB_stencil_texturing */ + +/* ------------------------------ GL_ARB_sync ------------------------------ */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF + +typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); +typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); +typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); +typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); +typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); + +#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) +#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) +#define glFenceSync GLEW_GET_FUN(__glewFenceSync) +#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) +#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) +#define glIsSync GLEW_GET_FUN(__glewIsSync) +#define glWaitSync GLEW_GET_FUN(__glewWaitSync) + +#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) + +#endif /* GL_ARB_sync */ + +/* ----------------------- GL_ARB_tessellation_shader ---------------------- */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 + +#define GL_PATCHES 0xE +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A + +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); + +#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) +#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) + +#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) + +#endif /* GL_ARB_tessellation_shader */ + +/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) + +#endif /* GL_ARB_texture_border_clamp */ + +/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) + +#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) + +#endif /* GL_ARB_texture_buffer_object */ + +/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 + +#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 + +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); + +#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) +#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) + +#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) + +#endif /* GL_ARB_texture_buffer_range */ + +/* ----------------------- GL_ARB_texture_compression ---------------------- */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void* img); + +#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) +#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) +#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) +#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) +#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) +#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) +#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) + +#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) + +#endif /* GL_ARB_texture_compression */ + +/* -------------------- GL_ARB_texture_compression_bptc -------------------- */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F + +#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) + +#endif /* GL_ARB_texture_compression_bptc */ + +/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE + +#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) + +#endif /* GL_ARB_texture_compression_rgtc */ + +/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 + +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C + +#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) + +#endif /* GL_ARB_texture_cube_map */ + +/* --------------------- GL_ARB_texture_cube_map_array --------------------- */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F + +#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) + +#endif /* GL_ARB_texture_cube_map_array */ + +/* ------------------------- GL_ARB_texture_env_add ------------------------ */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 + +#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) + +#endif /* GL_ARB_texture_env_add */ + +/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 + +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A + +#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) + +#endif /* GL_ARB_texture_env_combine */ + +/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 + +#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) + +#endif /* GL_ARB_texture_env_crossbar */ + +/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 + +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF + +#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) + +#endif /* GL_ARB_texture_env_dot3 */ + +/* -------------------------- GL_ARB_texture_float ------------------------- */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 + +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 + +#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) + +#endif /* GL_ARB_texture_float */ + +/* ------------------------- GL_ARB_texture_gather ------------------------- */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 + +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F + +#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) + +#endif /* GL_ARB_texture_gather */ + +/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_ARB 0x8370 + +#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) + +#endif /* GL_ARB_texture_mirrored_repeat */ + +/* ----------------------- GL_ARB_texture_multisample ---------------------- */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 + +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) +#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) +#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) +#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) + +#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) + +#endif /* GL_ARB_texture_multisample */ + +/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 + +#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) + +#endif /* GL_ARB_texture_non_power_of_two */ + +/* ---------------------- GL_ARB_texture_query_levels ---------------------- */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 + +#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) + +#endif /* GL_ARB_texture_query_levels */ + +/* ------------------------ GL_ARB_texture_query_lod ----------------------- */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 + +#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) + +#endif /* GL_ARB_texture_query_lod */ + +/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 + +#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) + +#endif /* GL_ARB_texture_rectangle */ + +/* --------------------------- GL_ARB_texture_rg --------------------------- */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 + +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C + +#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) + +#endif /* GL_ARB_texture_rg */ + +/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 + +#define GL_RGB10_A2UI 0x906F + +#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +/* ------------------------- GL_ARB_texture_storage ------------------------ */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 + +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + +#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) +#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) +#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) +#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) +#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) +#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) + +#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) + +#endif /* GL_ARB_texture_storage */ + +/* ------------------- GL_ARB_texture_storage_multisample ------------------ */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) +#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) +#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) +#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) + +#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) + +#endif /* GL_ARB_texture_storage_multisample */ + +/* ------------------------- GL_ARB_texture_swizzle ------------------------ */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 + +#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) + +#endif /* GL_ARB_texture_swizzle */ + +/* -------------------------- GL_ARB_texture_view -------------------------- */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureView GLEW_GET_FUN(__glewTextureView) + +#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) + +#endif /* GL_ARB_texture_view */ + +/* --------------------------- GL_ARB_timer_query -------------------------- */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 + +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); + +#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) +#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) +#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) + +#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) + +#endif /* GL_ARB_timer_query */ + +/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); + +#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) +#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) +#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) +#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) +#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) +#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) +#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) + +#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) + +#endif /* GL_ARB_transform_feedback2 */ + +/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 + +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); + +#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) +#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) +#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) +#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) + +#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) + +#endif /* GL_ARB_transform_feedback3 */ + +/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); + +#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) +#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) + +#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) + +#endif /* GL_ARB_transform_feedback_instanced */ + +/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 + +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); + +#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) +#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) +#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) +#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) + +#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) + +#endif /* GL_ARB_transpose_matrix */ + +/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 + +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); +typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices); +typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + +#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) +#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) +#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) +#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) +#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) +#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) +#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) +#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) +#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) +#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) + +#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) + +#endif /* GL_ARB_uniform_buffer_object */ + +/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) + +#endif /* GL_ARB_vertex_array_bgra */ + +/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); + +#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) +#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) +#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) +#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) + +#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) + +#endif /* GL_ARB_vertex_array_object */ + +/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 + +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); + +#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) +#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) +#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) +#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) +#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) +#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) +#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) +#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) +#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) +#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) + +#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) + +#endif /* GL_ARB_vertex_attrib_64bit */ + +/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 + +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); + +#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) +#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) +#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) +#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) +#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) +#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) + +#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) + +#endif /* GL_ARB_vertex_attrib_binding */ + +/* -------------------------- GL_ARB_vertex_blend -------------------------- */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 + +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F + +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); +typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); + +#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) +#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) +#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) +#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) +#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) +#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) +#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) +#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) +#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) +#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) + +#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) + +#endif /* GL_ARB_vertex_blend */ + +/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 + +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA + +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); + +#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) +#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) +#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) +#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) +#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) +#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) +#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) +#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) +#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) +#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) +#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) + +#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) + +#endif /* GL_ARB_vertex_buffer_object */ + +/* ------------------------- GL_ARB_vertex_program ------------------------- */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 + +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void* string); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void* string); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); + +#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) +#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) +#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) +#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) +#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) +#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) +#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) +#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) +#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) +#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) +#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) +#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) +#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) +#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) +#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) +#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) +#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) +#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) +#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) +#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) +#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) +#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) +#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) +#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) +#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) +#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) +#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) +#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) +#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) +#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) +#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) +#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) +#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) +#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) +#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) +#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) +#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) +#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) +#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) +#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) +#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) +#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) +#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) +#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) +#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) +#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) +#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) +#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) +#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) +#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) +#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) +#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) +#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) +#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) + +#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) + +#endif /* GL_ARB_vertex_program */ + +/* -------------------------- GL_ARB_vertex_shader ------------------------- */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 + +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); + +#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) +#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) +#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) + +#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) + +#endif /* GL_ARB_vertex_shader */ + +/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_INT_2_10_10_10_REV 0x8D9F + +typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); + +#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) +#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) +#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) +#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) +#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) +#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) +#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) +#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) +#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) +#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) +#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) +#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) +#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) +#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) +#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) +#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) +#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) +#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) +#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) +#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) +#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) +#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) +#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) +#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) +#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) +#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) +#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) +#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) +#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) +#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) +#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) +#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) +#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) +#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) +#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) +#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) +#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) +#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) + +#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +/* ------------------------- GL_ARB_viewport_array ------------------------- */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 + +#define GL_DEPTH_RANGE 0x0B70 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); + +#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) +#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) +#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) +#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) +#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) +#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) +#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) +#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) +#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) +#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) + +#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) + +#endif /* GL_ARB_viewport_array */ + +/* --------------------------- GL_ARB_window_pos --------------------------- */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); + +#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) +#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) +#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) +#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) +#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) +#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) +#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) +#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) +#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) +#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) +#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) +#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) +#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) +#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) +#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) +#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) + +#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) + +#endif /* GL_ARB_window_pos */ + +/* ------------------------- GL_ATIX_point_sprites ------------------------- */ + +#ifndef GL_ATIX_point_sprites +#define GL_ATIX_point_sprites 1 + +#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 +#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 +#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 +#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 +#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 +#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 + +#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) + +#endif /* GL_ATIX_point_sprites */ + +/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ + +#ifndef GL_ATIX_texture_env_combine3 +#define GL_ATIX_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATIX 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 +#define GL_MODULATE_SUBTRACT_ATIX 0x8746 + +#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) + +#endif /* GL_ATIX_texture_env_combine3 */ + +/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ + +#ifndef GL_ATIX_texture_env_route +#define GL_ATIX_texture_env_route 1 + +#define GL_SECONDARY_COLOR_ATIX 0x8747 +#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 + +#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) + +#endif /* GL_ATIX_texture_env_route */ + +/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ + +#ifndef GL_ATIX_vertex_shader_output_point_size +#define GL_ATIX_vertex_shader_output_point_size 1 + +#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E + +#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +/* -------------------------- GL_ATI_draw_buffers -------------------------- */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) + +#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) + +#endif /* GL_ATI_draw_buffers */ + +/* -------------------------- GL_ATI_element_array ------------------------- */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 + +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void* pointer); + +#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) +#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) +#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) + +#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) + +#endif /* GL_ATI_element_array */ + +/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 + +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C + +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); + +#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) +#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) +#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) + +#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) + +#endif /* GL_ATI_envmap_bumpmap */ + +/* ------------------------- GL_ATI_fragment_shader ------------------------ */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 + +#define GL_RED_BIT_ATI 0x00000001 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B + +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); + +#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) +#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) +#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) +#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) +#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) +#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) +#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) +#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) +#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) +#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) +#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) +#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) + +#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) + +#endif /* GL_ATI_fragment_shader */ + +/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 + +typedef GLvoid * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); + +#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) +#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) + +#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) + +#endif /* GL_ATI_map_object_buffer */ + +/* ----------------------------- GL_ATI_meminfo ---------------------------- */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 + +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD + +#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) + +#endif /* GL_ATI_meminfo */ + +/* -------------------------- GL_ATI_pn_triangles -------------------------- */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 + +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); + +#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) +#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) + +#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) + +#endif /* GL_ATI_pn_triangles */ + +/* ------------------------ GL_ATI_separate_stencil ------------------------ */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 + +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + +#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) +#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) + +#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) + +#endif /* GL_ATI_separate_stencil */ + +/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ + +#ifndef GL_ATI_shader_texture_lod +#define GL_ATI_shader_texture_lod 1 + +#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) + +#endif /* GL_ATI_shader_texture_lod */ + +/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 + +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 + +#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) + +#endif /* GL_ATI_text_fragment_shader */ + +/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 + +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 + +#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) + +#endif /* GL_ATI_texture_compression_3dc */ + +/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) + +#endif /* GL_ATI_texture_env_combine3 */ + +/* -------------------------- GL_ATI_texture_float ------------------------- */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 + +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F + +#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) + +#endif /* GL_ATI_texture_float */ + +/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) + +#endif /* GL_ATI_texture_mirror_once */ + +/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 + +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + +typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void* pointer, GLenum usage); +typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve); +typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); + +#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) +#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) +#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) +#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) +#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) +#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) +#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) +#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) +#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) +#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) +#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) + +#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) + +#endif /* GL_ATI_vertex_array_object */ + +/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); + +#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) +#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) + +#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) + +#endif /* GL_ATI_vertex_attrib_array_object */ + +/* ------------------------- GL_ATI_vertex_streams ------------------------- */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 + +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_SOURCE_ATI 0x876C +#define GL_VERTEX_STREAM0_ATI 0x876D +#define GL_VERTEX_STREAM1_ATI 0x876E +#define GL_VERTEX_STREAM2_ATI 0x876F +#define GL_VERTEX_STREAM3_ATI 0x8770 +#define GL_VERTEX_STREAM4_ATI 0x8771 +#define GL_VERTEX_STREAM5_ATI 0x8772 +#define GL_VERTEX_STREAM6_ATI 0x8773 +#define GL_VERTEX_STREAM7_ATI 0x8774 + +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); + +#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) +#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) +#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) +#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) +#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) +#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) +#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) +#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) +#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) +#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) +#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) +#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) +#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) +#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) +#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) +#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) +#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) +#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) +#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) +#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) +#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) +#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) +#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) +#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) +#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) +#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) +#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) +#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) +#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) +#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) +#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) +#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) +#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) +#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) +#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) +#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) +#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) +#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) +#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) +#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) +#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) +#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) +#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) +#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) +#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) + +#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) + +#endif /* GL_ATI_vertex_streams */ + +/* --------------------------- GL_EXT_422_pixels --------------------------- */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 + +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF + +#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) + +#endif /* GL_EXT_422_pixels */ + +/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 + +#define GL_CG_VERTEX_SHADER_EXT 0x890E +#define GL_CG_FRAGMENT_SHADER_EXT 0x890F + +#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) + +#endif /* GL_EXT_Cg_shader */ + +/* ------------------------------ GL_EXT_abgr ------------------------------ */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) + +#endif /* GL_EXT_abgr */ + +/* ------------------------------ GL_EXT_bgra ------------------------------ */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) + +#endif /* GL_EXT_bgra */ + +/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 + +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); + +#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) +#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) +#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) + +#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) + +#endif /* GL_EXT_bindable_uniform */ + +/* --------------------------- GL_EXT_blend_color -------------------------- */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) + +#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) + +#endif /* GL_EXT_blend_color */ + +/* --------------------- GL_EXT_blend_equation_separate -------------------- */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) + +#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) + +#endif /* GL_EXT_blend_equation_separate */ + +/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB + +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) + +#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) + +#endif /* GL_EXT_blend_func_separate */ + +/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) + +#endif /* GL_EXT_blend_logic_op */ + +/* -------------------------- GL_EXT_blend_minmax -------------------------- */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); + +#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) + +#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) + +#endif /* GL_EXT_blend_minmax */ + +/* ------------------------- GL_EXT_blend_subtract ------------------------- */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) + +#endif /* GL_EXT_blend_subtract */ + +/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 + +#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) + +#endif /* GL_EXT_clip_volume_hint */ + +/* ------------------------------ GL_EXT_cmyka ----------------------------- */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 + +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F + +#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) + +#endif /* GL_EXT_cmyka */ + +/* ------------------------- GL_EXT_color_subtable ------------------------- */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) +#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) + +#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) + +#endif /* GL_EXT_color_subtable */ + +/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); + +#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) +#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) + +#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) + +#endif /* GL_EXT_compiled_vertex_array */ + +/* --------------------------- GL_EXT_convolution -------------------------- */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 + +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column); + +#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) +#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) +#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) +#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) +#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) +#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) +#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) +#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) +#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) +#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) +#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) +#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) + +#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) + +#endif /* GL_EXT_convolution */ + +/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 + +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 + +typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer); +typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer); + +#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) +#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) + +#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) + +#endif /* GL_EXT_coordinate_frame */ + +/* -------------------------- GL_EXT_copy_texture -------------------------- */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) +#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) +#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) +#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) +#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) + +#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) + +#endif /* GL_EXT_copy_texture */ + +/* --------------------------- GL_EXT_cull_vertex -------------------------- */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 + +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC + +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); + +#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) +#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) + +#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) + +#endif /* GL_EXT_cull_vertex */ + +/* -------------------------- GL_EXT_debug_marker -------------------------- */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 + +typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); +typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); + +#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) +#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) +#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) + +#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) + +#endif /* GL_EXT_debug_marker */ + +/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 + +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 + +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); + +#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) + +#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) + +#endif /* GL_EXT_depth_bounds_test */ + +/* ----------------------- GL_EXT_direct_state_access ---------------------- */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + +typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void* img); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void* img); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void* data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void* string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLvoid** param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, GLvoid** param); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data); +typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void* string); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); + +#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) +#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) +#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) +#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) +#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) +#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) +#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) +#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) +#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) +#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) +#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) +#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) +#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) +#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) +#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) +#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) +#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) +#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) +#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) +#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) +#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) +#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) +#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) +#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) +#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) +#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) +#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) +#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) +#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) +#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) +#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) +#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) +#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) +#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) +#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) +#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) +#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) +#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) +#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) +#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) +#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) +#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) +#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) +#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) +#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) +#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) +#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) +#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) +#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) +#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) +#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) +#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) +#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) +#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) +#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) +#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) +#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) +#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) +#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) +#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) +#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) +#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) +#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) +#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) +#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) +#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) +#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) +#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) +#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) +#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) +#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) +#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) +#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) +#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) +#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) +#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) +#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) +#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) +#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) +#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) +#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) +#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) +#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) +#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) +#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) +#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) +#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) +#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) +#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) +#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) +#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) +#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) +#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) +#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) +#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) +#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) +#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) +#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) +#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) +#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) +#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) +#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) +#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) +#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) +#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) +#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) +#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) +#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) +#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) +#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) +#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) +#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) +#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) +#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) +#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) +#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) +#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) +#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) +#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) +#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) +#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) +#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) +#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) +#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) +#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) +#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) +#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) +#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) +#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) +#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) +#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) +#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) +#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) +#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) +#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) +#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) +#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) +#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) +#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) +#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) +#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) +#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) +#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) +#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) +#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) +#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) +#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) +#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) +#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) +#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) +#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) +#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) +#define glProgramUniform1dEXT GLEW_GET_FUN(__glewProgramUniform1dEXT) +#define glProgramUniform1dvEXT GLEW_GET_FUN(__glewProgramUniform1dvEXT) +#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) +#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) +#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) +#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) +#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) +#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) +#define glProgramUniform2dEXT GLEW_GET_FUN(__glewProgramUniform2dEXT) +#define glProgramUniform2dvEXT GLEW_GET_FUN(__glewProgramUniform2dvEXT) +#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) +#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) +#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) +#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) +#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) +#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) +#define glProgramUniform3dEXT GLEW_GET_FUN(__glewProgramUniform3dEXT) +#define glProgramUniform3dvEXT GLEW_GET_FUN(__glewProgramUniform3dvEXT) +#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) +#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) +#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) +#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) +#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) +#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) +#define glProgramUniform4dEXT GLEW_GET_FUN(__glewProgramUniform4dEXT) +#define glProgramUniform4dvEXT GLEW_GET_FUN(__glewProgramUniform4dvEXT) +#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) +#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) +#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) +#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) +#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) +#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) +#define glProgramUniformMatrix2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2dvEXT) +#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3dvEXT) +#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4dvEXT) +#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3dvEXT) +#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2dvEXT) +#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4dvEXT) +#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4dvEXT) +#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2dvEXT) +#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3dvEXT) +#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) +#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) +#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) +#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) +#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) +#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) +#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) +#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) +#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) +#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) +#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) +#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) +#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) +#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) +#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) +#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) +#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) +#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) +#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) +#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) +#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) +#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) +#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) +#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) +#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) +#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) +#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) + +#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) + +#endif /* GL_EXT_direct_state_access */ + +/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 + +typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); +typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); + +#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) +#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) +#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) +#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) +#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) +#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) + +#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) + +#endif /* GL_EXT_draw_buffers2 */ + +/* ------------------------- GL_EXT_draw_instanced ------------------------- */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); + +#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) +#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) + +#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) + +#endif /* GL_EXT_draw_instanced */ + +/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 + +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 + +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); + +#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) + +#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) + +#endif /* GL_EXT_draw_range_elements */ + +/* ---------------------------- GL_EXT_fog_coord --------------------------- */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 + +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); + +#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) +#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) +#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) +#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) +#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) + +#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) + +#endif /* GL_EXT_fog_coord */ + +/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ + +#ifndef GL_EXT_fragment_lighting +#define GL_EXT_fragment_lighting 1 + +#define GL_FRAGMENT_LIGHTING_EXT 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 +#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 +#define GL_LIGHT_ENV_MODE_EXT 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B +#define GL_FRAGMENT_LIGHT0_EXT 0x840C +#define GL_FRAGMENT_LIGHT7_EXT 0x8413 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); + +#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) +#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) +#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) +#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) +#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) +#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) +#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) +#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) +#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) +#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) +#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) +#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) +#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) +#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) +#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) +#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) +#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) +#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) + +#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) + +#endif /* GL_EXT_fragment_lighting */ + +/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) + +#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) + +#endif /* GL_EXT_framebuffer_blit */ + +/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) + +#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) + +#endif /* GL_EXT_framebuffer_multisample */ + +/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 + +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB + +#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) + +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) +#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) +#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) +#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) +#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) +#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) +#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) +#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) +#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) +#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) +#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) +#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) +#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) +#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) + +#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) + +#endif /* GL_EXT_framebuffer_object */ + +/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA + +#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) + +#endif /* GL_EXT_framebuffer_sRGB */ + +/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) +#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) +#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) + +#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) + +#endif /* GL_EXT_geometry_shader4 */ + +/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); + +#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) +#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) + +#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) + +#endif /* GL_EXT_gpu_program_parameters */ + +/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) +#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) +#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) +#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) +#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) +#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) +#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) +#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) +#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) +#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) +#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) +#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) +#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) +#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) +#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) +#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) +#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) +#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) +#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) +#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) +#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) +#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) +#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) +#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) +#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) +#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) +#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) +#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) +#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) +#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) +#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) +#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) +#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) +#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) + +#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) + +#endif /* GL_EXT_gpu_shader4 */ + +/* ---------------------------- GL_EXT_histogram --------------------------- */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 + +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 + +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); + +#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) +#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) +#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) +#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) +#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) +#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) +#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) +#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) +#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) +#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) + +#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) + +#endif /* GL_EXT_histogram */ + +/* ----------------------- GL_EXT_index_array_formats ---------------------- */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 + +#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) + +#endif /* GL_EXT_index_array_formats */ + +/* --------------------------- GL_EXT_index_func --------------------------- */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 + +typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); + +#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) + +#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) + +#endif /* GL_EXT_index_func */ + +/* ------------------------- GL_EXT_index_material ------------------------- */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 + +typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) + +#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) + +#endif /* GL_EXT_index_material */ + +/* -------------------------- GL_EXT_index_texture ------------------------- */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 + +#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) + +#endif /* GL_EXT_index_texture */ + +/* -------------------------- GL_EXT_light_texture ------------------------- */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 + +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 + +typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) +#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) +#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) + +#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) + +#endif /* GL_EXT_light_texture */ + +/* ------------------------- GL_EXT_misc_attribute ------------------------- */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 + +#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) + +#endif /* GL_EXT_misc_attribute */ + +/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount); + +#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) +#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) + +#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) + +#endif /* GL_EXT_multi_draw_arrays */ + +/* --------------------------- GL_EXT_multisample -------------------------- */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); + +#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) +#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) + +#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) + +#endif /* GL_EXT_multisample */ + +/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 + +#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) + +#endif /* GL_EXT_packed_depth_stencil */ + +/* -------------------------- GL_EXT_packed_float -------------------------- */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 + +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C + +#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) + +#endif /* GL_EXT_packed_float */ + +/* -------------------------- GL_EXT_packed_pixels ------------------------- */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 + +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 + +#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) + +#endif /* GL_EXT_packed_pixels */ + +/* ------------------------ GL_EXT_paletted_texture ------------------------ */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void* data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); + +#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) +#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) +#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) +#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) + +#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) + +#endif /* GL_EXT_paletted_texture */ + +/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF + +#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) + +#endif /* GL_EXT_pixel_buffer_object */ + +/* ------------------------- GL_EXT_pixel_transform ------------------------ */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 + +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) +#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) +#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) + +#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) + +#endif /* GL_EXT_pixel_transform */ + +/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 + +#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) + +#endif /* GL_EXT_pixel_transform_color_table */ + +/* ------------------------ GL_EXT_point_parameters ------------------------ */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) +#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) + +#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) + +#endif /* GL_EXT_point_parameters */ + +/* ------------------------- GL_EXT_polygon_offset ------------------------- */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 + +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); + +#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) + +#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) + +#endif /* GL_EXT_polygon_offset */ + +/* ------------------------ GL_EXT_provoking_vertex ------------------------ */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); + +#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) + +#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) + +#endif /* GL_EXT_provoking_vertex */ + +/* ------------------------- GL_EXT_rescale_normal ------------------------- */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) + +#endif /* GL_EXT_rescale_normal */ + +/* -------------------------- GL_EXT_scene_marker -------------------------- */ + +#ifndef GL_EXT_scene_marker +#define GL_EXT_scene_marker 1 + +typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); + +#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) +#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) + +#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) + +#endif /* GL_EXT_scene_marker */ + +/* ------------------------- GL_EXT_secondary_color ------------------------ */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 + +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) +#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) +#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) +#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) +#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) +#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) +#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) +#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) +#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) +#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) +#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) +#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) +#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) +#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) +#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) +#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) +#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) + +#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) + +#endif /* GL_EXT_secondary_color */ + +/* --------------------- GL_EXT_separate_shader_objects -------------------- */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 + +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D + +typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); +typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); + +#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) +#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) +#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) + +#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) + +#endif /* GL_EXT_separate_shader_objects */ + +/* --------------------- GL_EXT_separate_specular_color -------------------- */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 + +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA + +#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) + +#endif /* GL_EXT_separate_specular_color */ + +/* --------------------- GL_EXT_shader_image_load_store -------------------- */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); + +#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) +#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) + +#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) + +#endif /* GL_EXT_shader_image_load_store */ + +/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 + +#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) + +#endif /* GL_EXT_shadow_funcs */ + +/* --------------------- GL_EXT_shared_texture_palette --------------------- */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) + +#endif /* GL_EXT_shared_texture_palette */ + +/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 + +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 + +#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) + +#endif /* GL_EXT_stencil_clear_tag */ + +/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 + +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + +typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); + +#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) + +#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) + +#endif /* GL_EXT_stencil_two_side */ + +/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) + +#endif /* GL_EXT_stencil_wrap */ + +/* --------------------------- GL_EXT_subtexture --------------------------- */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 + +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels); + +#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) +#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) +#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) + +#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) + +#endif /* GL_EXT_subtexture */ + +/* ----------------------------- GL_EXT_texture ---------------------------- */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 + +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 + +#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) + +#endif /* GL_EXT_texture */ + +/* ---------------------------- GL_EXT_texture3D --------------------------- */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 + +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels); + +#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) + +#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) + +#endif /* GL_EXT_texture3D */ + +/* -------------------------- GL_EXT_texture_array ------------------------- */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 + +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); + +#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) + +#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) + +#endif /* GL_EXT_texture_array */ + +/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) + +#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) + +#endif /* GL_EXT_texture_buffer_object */ + +/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 + +#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) + +#endif /* GL_EXT_texture_compression_dxt1 */ + +/* -------------------- GL_EXT_texture_compression_latc -------------------- */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 + +#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) + +#endif /* GL_EXT_texture_compression_latc */ + +/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE + +#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) + +#endif /* GL_EXT_texture_compression_rgtc */ + +/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) + +#endif /* GL_EXT_texture_compression_s3tc */ + +/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 + +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C + +#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) + +#endif /* GL_EXT_texture_cube_map */ + +/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ + +#ifndef GL_EXT_texture_edge_clamp +#define GL_EXT_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_EXT 0x812F + +#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) + +#endif /* GL_EXT_texture_edge_clamp */ + +/* --------------------------- GL_EXT_texture_env -------------------------- */ + +#ifndef GL_EXT_texture_env +#define GL_EXT_texture_env 1 + +#define GL_TEXTURE_ENV0_EXT 0 +#define GL_ENV_BLEND_EXT 0 +#define GL_TEXTURE_ENV_SHIFT_EXT 0 +#define GL_ENV_REPLACE_EXT 0 +#define GL_ENV_ADD_EXT 0 +#define GL_ENV_SUBTRACT_EXT 0 +#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0 +#define GL_ENV_REVERSE_SUBTRACT_EXT 0 +#define GL_ENV_REVERSE_BLEND_EXT 0 +#define GL_ENV_COPY_EXT 0 +#define GL_ENV_MODULATE_EXT 0 + +#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) + +#endif /* GL_EXT_texture_env */ + +/* ------------------------- GL_EXT_texture_env_add ------------------------ */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 + +#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) + +#endif /* GL_EXT_texture_env_add */ + +/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 + +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A + +#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) + +#endif /* GL_EXT_texture_env_combine */ + +/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 + +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 + +#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) + +#endif /* GL_EXT_texture_env_dot3 */ + +/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) + +#endif /* GL_EXT_texture_filter_anisotropic */ + +/* ------------------------- GL_EXT_texture_integer ------------------------ */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 + +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E + +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); + +#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) +#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) +#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) +#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) +#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) +#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) + +#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) + +#endif /* GL_EXT_texture_integer */ + +/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 + +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 + +#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) + +#endif /* GL_EXT_texture_lod_bias */ + +/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 + +#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) + +#endif /* GL_EXT_texture_mirror_clamp */ + +/* ------------------------- GL_EXT_texture_object ------------------------- */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); + +#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) +#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) +#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) +#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) +#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) +#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) + +#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) + +#endif /* GL_EXT_texture_object */ + +/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 + +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF + +typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); + +#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) + +#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) + +#endif /* GL_EXT_texture_perturb_normal */ + +/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 + +#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) + +#endif /* GL_EXT_texture_rectangle */ + +/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) + +#endif /* GL_EXT_texture_sRGB */ + +/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 + +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A + +#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) + +#endif /* GL_EXT_texture_sRGB_decode */ + +/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 + +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F + +#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) + +#endif /* GL_EXT_texture_shared_exponent */ + +/* -------------------------- GL_EXT_texture_snorm ------------------------- */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 + +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B + +#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) + +#endif /* GL_EXT_texture_snorm */ + +/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 + +#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) + +#endif /* GL_EXT_texture_swizzle */ + +/* --------------------------- GL_EXT_timer_query -------------------------- */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 + +#define GL_TIME_ELAPSED_EXT 0x88BF + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); + +#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) +#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) + +#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) + +#endif /* GL_EXT_timer_query */ + +/* ----------------------- GL_EXT_transform_feedback ----------------------- */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 + +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar ** varyings, GLenum bufferMode); + +#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) +#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) +#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) +#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) +#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) +#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) +#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) + +#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) + +#endif /* GL_EXT_transform_feedback */ + +/* -------------------------- GL_EXT_vertex_array -------------------------- */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_DOUBLE_EXT 0x140A +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer); + +#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) +#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) +#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) +#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) +#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) +#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) +#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) +#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) + +#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) + +#endif /* GL_EXT_vertex_array */ + +/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) + +#endif /* GL_EXT_vertex_array_bgra */ + +/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 + +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); + +#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) +#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) +#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) +#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) +#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) +#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) +#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) +#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) +#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) +#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) +#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) + +#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) + +#endif /* GL_EXT_vertex_attrib_64bit */ + +/* -------------------------- GL_EXT_vertex_shader ------------------------- */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 + +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + +typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); +typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data); +typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); +typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); + +#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) +#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) +#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) +#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) +#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) +#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) +#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) +#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) +#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) +#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) +#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) +#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) +#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) +#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) +#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) +#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) +#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) +#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) +#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) +#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) +#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) +#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) +#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) +#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) +#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) +#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) +#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) +#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) +#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) +#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) +#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) +#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) +#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) +#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) +#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) +#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) +#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) +#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) + +#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) + +#endif /* GL_EXT_vertex_shader */ + +/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 + +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void* pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); + +#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) +#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) +#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) + +#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) + +#endif /* GL_EXT_vertex_weighting */ + +/* ------------------------- GL_EXT_x11_sync_object ------------------------ */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 + +#define GL_SYNC_X11_FENCE_EXT 0x90E1 + +typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); + +#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) + +#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) + +#endif /* GL_EXT_x11_sync_object */ + +/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 + +typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); + +#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) + +#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) + +#endif /* GL_GREMEDY_frame_terminator */ + +/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 + +typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void* string); + +#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) + +#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) + +#endif /* GL_GREMEDY_string_marker */ + +/* --------------------- GL_HP_convolution_border_modes -------------------- */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 + +#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) + +#endif /* GL_HP_convolution_border_modes */ + +/* ------------------------- GL_HP_image_transform ------------------------- */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 + +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) +#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) +#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) +#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) +#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) + +#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) + +#endif /* GL_HP_image_transform */ + +/* -------------------------- GL_HP_occlusion_test ------------------------- */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 + +#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) + +#endif /* GL_HP_occlusion_test */ + +/* ------------------------- GL_HP_texture_lighting ------------------------ */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 + +#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) + +#endif /* GL_HP_texture_lighting */ + +/* --------------------------- GL_IBM_cull_vertex -------------------------- */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 + +#define GL_CULL_VERTEX_IBM 103050 + +#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) + +#endif /* GL_IBM_cull_vertex */ + +/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); + +#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) + +#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) + +#endif /* GL_IBM_multimode_draw_arrays */ + +/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 + +#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 + +#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) + +#endif /* GL_IBM_rasterpos_clip */ + +/* --------------------------- GL_IBM_static_data -------------------------- */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 + +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 + +#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) + +#endif /* GL_IBM_static_data */ + +/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_IBM 0x8370 + +#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) + +#endif /* GL_IBM_texture_mirrored_repeat */ + +/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 + +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); + +#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) +#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) +#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) +#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) +#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) +#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) +#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) +#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) + +#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) + +#endif /* GL_IBM_vertex_array_lists */ + +/* -------------------------- GL_INGR_color_clamp -------------------------- */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 + +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 + +#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) + +#endif /* GL_INGR_color_clamp */ + +/* ------------------------- GL_INGR_interlace_read ------------------------ */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 + +#define GL_INTERLACE_READ_INGR 0x8568 + +#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) + +#endif /* GL_INGR_interlace_read */ + +/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 + +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); + +#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) +#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) +#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) +#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) + +#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) + +#endif /* GL_INTEL_parallel_arrays */ + +/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ + +#ifndef GL_INTEL_texture_scissor +#define GL_INTEL_texture_scissor 1 + +typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); +typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); + +#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) +#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) + +#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) + +#endif /* GL_INTEL_texture_scissor */ + +/* ------------------------------ GL_KHR_debug ----------------------------- */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 + +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 + +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, void* userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLGETPOINTERVPROC) (GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); + +#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) +#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) +#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) +#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) +#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) +#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) +#define glGetPointerv GLEW_GET_FUN(__glewGetPointerv) +#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) +#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) +#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) + +#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) + +#endif /* GL_KHR_debug */ + +/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD + +#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) + +#endif /* GL_KHR_texture_compression_astc_ldr */ + +/* -------------------------- GL_KTX_buffer_region ------------------------- */ + +#ifndef GL_KTX_buffer_region +#define GL_KTX_buffer_region 1 + +#define GL_KTX_FRONT_REGION 0x0 +#define GL_KTX_BACK_REGION 0x1 +#define GL_KTX_Z_REGION 0x2 +#define GL_KTX_STENCIL_REGION 0x3 + +typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) +#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) +#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) +#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) +#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) + +#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) + +#endif /* GL_KTX_buffer_region */ + +/* ------------------------- GL_MESAX_texture_stack ------------------------ */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 + +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E + +#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) + +#endif /* GL_MESAX_texture_stack */ + +/* -------------------------- GL_MESA_pack_invert -------------------------- */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 + +#define GL_PACK_INVERT_MESA 0x8758 + +#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) + +#endif /* GL_MESA_pack_invert */ + +/* ------------------------- GL_MESA_resize_buffers ------------------------ */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 + +typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); + +#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) + +#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) + +#endif /* GL_MESA_resize_buffers */ + +/* --------------------------- GL_MESA_window_pos -------------------------- */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); + +#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) +#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) +#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) +#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) +#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) +#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) +#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) +#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) +#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) +#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) +#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) +#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) +#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) +#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) +#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) +#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) +#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) +#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) +#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) +#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) +#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) +#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) +#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) +#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) + +#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) + +#endif /* GL_MESA_window_pos */ + +/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 + +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 + +#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) + +#endif /* GL_MESA_ycbcr_texture */ + +/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 + +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B + +#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) + +#endif /* GL_NVX_gpu_memory_info */ + +/* ------------------------- GL_NV_bindless_texture ------------------------ */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) +#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) +#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) +#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) +#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) +#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) +#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) +#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) +#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) +#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) +#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) +#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) +#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) + +#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) + +#endif /* GL_NV_bindless_texture */ + +/* --------------------------- GL_NV_blend_square -------------------------- */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 + +#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) + +#endif /* GL_NV_blend_square */ + +/* ------------------------ GL_NV_conditional_render ----------------------- */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 + +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); + +#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) +#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) + +#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) + +#endif /* GL_NV_conditional_render */ + +/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 + +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F + +#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) + +#endif /* GL_NV_copy_depth_to_color */ + +/* ---------------------------- GL_NV_copy_image --------------------------- */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) + +#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) + +#endif /* GL_NV_copy_image */ + +/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); + +#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) +#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) +#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) + +#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) + +#endif /* GL_NV_depth_buffer_float */ + +/* --------------------------- GL_NV_depth_clamp --------------------------- */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 + +#define GL_DEPTH_CLAMP_NV 0x864F + +#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) + +#endif /* GL_NV_depth_clamp */ + +/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ + +#ifndef GL_NV_depth_range_unclamped +#define GL_NV_depth_range_unclamped 1 + +#define GL_SAMPLE_COUNT_BITS_NV 0x8864 +#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 +#define GL_QUERY_RESULT_NV 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 +#define GL_SAMPLE_COUNT_NV 0x8914 + +#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) + +#endif /* GL_NV_depth_range_unclamped */ + +/* ---------------------------- GL_NV_evaluators --------------------------- */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 + +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) +#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) +#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) +#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) +#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) +#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) +#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) +#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) + +#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) + +#endif /* GL_NV_evaluators */ + +/* ----------------------- GL_NV_explicit_multisample ---------------------- */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 + +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); + +#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) +#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) +#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) + +#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) + +#endif /* GL_NV_explicit_multisample */ + +/* ------------------------------ GL_NV_fence ------------------------------ */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 + +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); +typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); + +#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) +#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) +#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) +#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) +#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) +#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) +#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) + +#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) + +#endif /* GL_NV_fence */ + +/* --------------------------- GL_NV_float_buffer -------------------------- */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 + +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E + +#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) + +#endif /* GL_NV_float_buffer */ + +/* --------------------------- GL_NV_fog_distance -------------------------- */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 + +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C + +#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) + +#endif /* GL_NV_fog_distance */ + +/* ------------------------- GL_NV_fragment_program ------------------------ */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 + +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); + +#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) +#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) + +#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) + +#endif /* GL_NV_fragment_program */ + +/* ------------------------ GL_NV_fragment_program2 ------------------------ */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 + +#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) + +#endif /* GL_NV_fragment_program2 */ + +/* ------------------------ GL_NV_fragment_program4 ------------------------ */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 + +#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) + +#endif /* GL_NV_fragment_program4 */ + +/* --------------------- GL_NV_fragment_program_option --------------------- */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 + +#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) + +#endif /* GL_NV_fragment_program_option */ + +/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 + +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) + +#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +/* ------------------------ GL_NV_geometry_program4 ------------------------ */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 + +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + +typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); + +#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) + +#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) + +#endif /* GL_NV_geometry_program4 */ + +/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 + +#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) + +#endif /* GL_NV_geometry_shader4 */ + +/* --------------------------- GL_NV_gpu_program4 -------------------------- */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 + +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); + +#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) +#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) +#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) +#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) + +#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) + +#endif /* GL_NV_gpu_program4 */ + +/* --------------------------- GL_NV_gpu_program5 -------------------------- */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 + +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F + +#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) + +#endif /* GL_NV_gpu_program5 */ + +/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ + +#ifndef GL_NV_gpu_program_fp64 +#define GL_NV_gpu_program_fp64 1 + +#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) + +#endif /* GL_NV_gpu_program_fp64 */ + +/* --------------------------- GL_NV_gpu_shader5 --------------------------- */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) +#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) +#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) +#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) +#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) +#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) +#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) +#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) +#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) +#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) +#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) +#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) +#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) +#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) +#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) +#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) +#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) +#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) +#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) +#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) +#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) +#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) +#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) +#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) +#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) +#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) +#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) +#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) +#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) +#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) +#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) +#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) +#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) +#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) + +#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) + +#endif /* GL_NV_gpu_shader5 */ + +/* ---------------------------- GL_NV_half_float --------------------------- */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 + +#define GL_HALF_FLOAT_NV 0x140B + +typedef unsigned short GLhalf; + +typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); + +#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) +#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) +#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) +#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) +#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) +#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) +#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) +#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) +#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) +#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) +#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) +#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) +#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) +#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) +#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) +#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) +#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) +#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) +#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) +#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) +#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) +#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) +#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) +#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) +#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) +#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) +#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) +#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) +#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) +#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) +#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) +#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) +#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) +#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) +#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) +#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) +#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) +#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) +#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) +#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) +#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) +#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) +#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) +#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) +#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) +#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) + +#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) + +#endif /* GL_NV_half_float */ + +/* ------------------------ GL_NV_light_max_exponent ----------------------- */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 + +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 + +#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) + +#endif /* GL_NV_light_max_exponent */ + +/* ----------------------- GL_NV_multisample_coverage ---------------------- */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 + +#define GL_COVERAGE_SAMPLES_NV 0x80A9 +#define GL_COLOR_SAMPLES_NV 0x8E20 + +#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) + +#endif /* GL_NV_multisample_coverage */ + +/* --------------------- GL_NV_multisample_filter_hint --------------------- */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 + +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 + +#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) + +#endif /* GL_NV_multisample_filter_hint */ + +/* ------------------------- GL_NV_occlusion_query ------------------------- */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 + +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + +typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); + +#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) +#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) +#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) +#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) +#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) +#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) + +#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) + +#endif /* GL_NV_occlusion_query */ + +/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA + +#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) + +#endif /* GL_NV_packed_depth_stencil */ + +/* --------------------- GL_NV_parameter_buffer_object --------------------- */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 + +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); + +#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) +#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) + +#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) + +#endif /* GL_NV_parameter_buffer_object */ + +/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 + +#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) + +#endif /* GL_NV_parameter_buffer_object2 */ + +/* -------------------------- GL_NV_path_rendering ------------------------- */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 + +#define GL_CLOSE_PATH_NV 0x00 +#define GL_BOLD_BIT_NV 0x01 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 + +typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint name, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint name, GLubyte* commands); +typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint name, GLfloat* coords); +typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint name, GLfloat* dashArray); +typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint name, GLenum param, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint name, GLenum param, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords); +typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords); +typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); +typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); +typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void* pathString); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords); +typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); +typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); + +#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) +#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) +#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) +#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) +#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) +#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) +#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) +#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) +#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) +#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) +#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) +#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) +#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) +#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) +#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) +#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) +#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) +#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) +#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) +#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) +#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) +#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) +#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) +#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) +#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) +#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) +#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) +#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) +#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) +#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) +#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) +#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) +#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) +#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) +#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) +#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) +#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) +#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) +#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) +#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) +#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) +#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) +#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) +#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) +#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) +#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) +#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) +#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) +#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) + +#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) + +#endif /* GL_NV_path_rendering */ + +/* ------------------------- GL_NV_pixel_data_range ------------------------ */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 + +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + +typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void* pointer); + +#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) +#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) + +#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) + +#endif /* GL_NV_pixel_data_range */ + +/* --------------------------- GL_NV_point_sprite -------------------------- */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 + +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); + +#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) +#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) + +#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) + +#endif /* GL_NV_point_sprite */ + +/* -------------------------- GL_NV_present_video -------------------------- */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 + +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B + +typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); + +#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) +#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) +#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) +#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) +#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) +#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) + +#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) + +#endif /* GL_NV_present_video */ + +/* ------------------------ GL_NV_primitive_restart ------------------------ */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 + +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); + +#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) +#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) + +#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) + +#endif /* GL_NV_primitive_restart */ + +/* ------------------------ GL_NV_register_combiners ----------------------- */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 + +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 + +typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); + +#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) +#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) +#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) +#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) +#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) +#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) +#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) +#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) +#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) + +#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) + +#endif /* GL_NV_register_combiners */ + +/* ----------------------- GL_NV_register_combiners2 ----------------------- */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 + +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 + +typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); + +#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) +#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) + +#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) + +#endif /* GL_NV_register_combiners2 */ + +/* ----------------------- GL_NV_shader_atomic_float ----------------------- */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 + +#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) + +#endif /* GL_NV_shader_atomic_float */ + +/* ------------------------ GL_NV_shader_buffer_load ----------------------- */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 + +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) +#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) +#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) +#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) +#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) +#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) +#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) +#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) +#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) +#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) +#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) +#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) +#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) + +#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) + +#endif /* GL_NV_shader_buffer_load */ + +/* ---------------------- GL_NV_tessellation_program5 ---------------------- */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 + +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 + +#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) + +#endif /* GL_NV_tessellation_program5 */ + +/* -------------------------- GL_NV_texgen_emboss -------------------------- */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 + +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F + +#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) + +#endif /* GL_NV_texgen_emboss */ + +/* ------------------------ GL_NV_texgen_reflection ------------------------ */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) + +#endif /* GL_NV_texgen_reflection */ + +/* ------------------------- GL_NV_texture_barrier ------------------------- */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); + +#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) + +#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) + +#endif /* GL_NV_texture_barrier */ + +/* --------------------- GL_NV_texture_compression_vtc --------------------- */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 + +#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) + +#endif /* GL_NV_texture_compression_vtc */ + +/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 + +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B + +#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) + +#endif /* GL_NV_texture_env_combine4 */ + +/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 + +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F + +#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) + +#endif /* GL_NV_texture_expand_normal */ + +/* ----------------------- GL_NV_texture_multisample ----------------------- */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 + +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); + +#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) +#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) +#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) +#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) +#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) +#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) + +#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) + +#endif /* GL_NV_texture_multisample */ + +/* ------------------------ GL_NV_texture_rectangle ------------------------ */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 + +#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) + +#endif /* GL_NV_texture_rectangle */ + +/* -------------------------- GL_NV_texture_shader ------------------------- */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 + +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F + +#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) + +#endif /* GL_NV_texture_shader */ + +/* ------------------------- GL_NV_texture_shader2 ------------------------- */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 + +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + +#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) + +#endif /* GL_NV_texture_shader2 */ + +/* ------------------------- GL_NV_texture_shader3 ------------------------- */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 + +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 + +#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) + +#endif /* GL_NV_texture_shader3 */ + +/* ------------------------ GL_NV_transform_feedback ----------------------- */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 + +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + +typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); + +#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) +#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) +#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) +#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) +#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) +#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) +#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) +#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) +#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) +#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) +#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) + +#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) + +#endif /* GL_NV_transform_feedback */ + +/* ----------------------- GL_NV_transform_feedback2 ----------------------- */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); + +#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) +#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) +#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) +#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) +#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) +#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) +#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) + +#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) + +#endif /* GL_NV_transform_feedback2 */ + +/* -------------------------- GL_NV_vdpau_interop -------------------------- */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 + +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE + +typedef GLintptr GLvdpauSurfaceNV; + +typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); +typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const GLvoid*getProcAddress); +typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); +typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); + +#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) +#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) +#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) +#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) +#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) +#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) +#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) +#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) +#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) +#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) + +#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) + +#endif /* GL_NV_vdpau_interop */ + +/* ------------------------ GL_NV_vertex_array_range ----------------------- */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void* pointer); + +#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) +#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) + +#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) + +#endif /* GL_NV_vertex_array_range */ + +/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 + +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 + +#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) + +#endif /* GL_NV_vertex_array_range2 */ + +/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); + +#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) +#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) +#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) +#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) +#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) +#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) +#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) +#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) +#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) +#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) +#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) +#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) +#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) +#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) +#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) +#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) +#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) +#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) +#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) + +#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 + +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 + +typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); +typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); + +#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) +#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) +#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) +#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) +#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) +#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) +#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) +#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) +#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) +#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) +#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) +#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) + +#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +/* -------------------------- GL_NV_vertex_program ------------------------- */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 + +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); + +#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) +#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) +#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) +#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) +#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) +#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) +#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) +#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) +#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) +#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) +#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) +#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) +#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) +#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) +#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) +#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) +#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) +#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) +#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) +#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) +#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) +#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) +#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) +#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) +#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) +#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) +#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) +#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) +#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) +#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) +#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) +#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) +#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) +#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) +#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) +#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) +#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) +#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) +#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) +#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) +#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) +#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) +#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) +#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) +#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) +#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) +#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) +#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) +#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) +#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) +#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) +#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) +#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) +#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) +#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) +#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) +#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) +#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) +#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) +#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) +#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) +#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) +#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) +#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) + +#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) + +#endif /* GL_NV_vertex_program */ + +/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 + +#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) + +#endif /* GL_NV_vertex_program1_1 */ + +/* ------------------------- GL_NV_vertex_program2 ------------------------- */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 + +#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) + +#endif /* GL_NV_vertex_program2 */ + +/* ---------------------- GL_NV_vertex_program2_option --------------------- */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + +#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) + +#endif /* GL_NV_vertex_program2_option */ + +/* ------------------------- GL_NV_vertex_program3 ------------------------- */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 + +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C + +#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) + +#endif /* GL_NV_vertex_program3 */ + +/* ------------------------- GL_NV_vertex_program4 ------------------------- */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD + +#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) + +#endif /* GL_NV_vertex_program4 */ + +/* -------------------------- GL_NV_video_capture -------------------------- */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 + +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C + +typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); + +#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) +#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) +#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) +#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) +#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) +#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) +#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) +#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) +#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) +#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) +#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) +#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) + +#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) + +#endif /* GL_NV_video_capture */ + +/* ------------------------ GL_OES_byte_coordinates ------------------------ */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 + +#define GL_BYTE 0x1400 + +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) + +#endif /* GL_OES_byte_coordinates */ + +/* ------------------- GL_OES_compressed_paletted_texture ------------------ */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 + +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 + +#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) + +#endif /* GL_OES_compressed_paletted_texture */ + +/* --------------------------- GL_OES_read_format -------------------------- */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 + +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B + +#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) + +#endif /* GL_OES_read_format */ + +/* ------------------------ GL_OES_single_precision ------------------------ */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); + +#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) +#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) +#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) +#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) +#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) +#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) + +#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) + +#endif /* GL_OES_single_precision */ + +/* ---------------------------- GL_OML_interlace --------------------------- */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 + +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 + +#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) + +#endif /* GL_OML_interlace */ + +/* ---------------------------- GL_OML_resample ---------------------------- */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 + +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 + +#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) + +#endif /* GL_OML_resample */ + +/* ---------------------------- GL_OML_subsample --------------------------- */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 + +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 + +#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) + +#endif /* GL_OML_subsample */ + +/* --------------------------- GL_PGI_misc_hints --------------------------- */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 + +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +#define GL_CONSERVE_MEMORY_HINT_PGI 107005 +#define GL_RECLAIM_MEMORY_HINT_PGI 107006 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +#define GL_ALWAYS_FAST_HINT_PGI 107020 +#define GL_ALWAYS_SOFT_HINT_PGI 107021 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +#define GL_STRICT_LIGHTING_HINT_PGI 107031 +#define GL_STRICT_SCISSOR_HINT_PGI 107032 +#define GL_FULL_STIPPLE_HINT_PGI 107033 +#define GL_CLIP_NEAR_HINT_PGI 107040 +#define GL_CLIP_FAR_HINT_PGI 107041 +#define GL_WIDE_LINE_HINT_PGI 107042 +#define GL_BACK_NORMALS_HINT_PGI 107043 + +#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) + +#endif /* GL_PGI_misc_hints */ + +/* -------------------------- GL_PGI_vertex_hints -------------------------- */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 + +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_VERTEX_DATA_HINT_PGI 107050 +#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 +#define GL_MATERIAL_SIDE_HINT_PGI 107052 +#define GL_MAX_VERTEX_HINT_PGI 107053 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 + +#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) + +#endif /* GL_PGI_vertex_hints */ + +/* ------------------------- GL_REGAL_error_string ------------------------- */ + +#ifndef GL_REGAL_error_string +#define GL_REGAL_error_string 1 + +typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); + +#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) + +#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) + +#endif /* GL_REGAL_error_string */ + +/* ------------------------ GL_REGAL_extension_query ----------------------- */ + +#ifndef GL_REGAL_extension_query +#define GL_REGAL_extension_query 1 + +typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); +typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); + +#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) +#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) + +#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) + +#endif /* GL_REGAL_extension_query */ + +/* ------------------------------ GL_REGAL_log ----------------------------- */ + +#ifndef GL_REGAL_log +#define GL_REGAL_log 1 + +#define GL_LOG_ERROR_REGAL 0x9319 +#define GL_LOG_WARNING_REGAL 0x931A +#define GL_LOG_INFO_REGAL 0x931B +#define GL_LOG_APP_REGAL 0x931C +#define GL_LOG_DRIVER_REGAL 0x931D +#define GL_LOG_INTERNAL_REGAL 0x931E +#define GL_LOG_DEBUG_REGAL 0x931F +#define GL_LOG_STATUS_REGAL 0x9320 +#define GL_LOG_HTTP_REGAL 0x9321 + +#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) + +#endif /* GL_REGAL_log */ + +/* ----------------------- GL_REND_screen_coordinates ---------------------- */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 + +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 + +#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) + +#endif /* GL_REND_screen_coordinates */ + +/* ------------------------------- GL_S3_s3tc ------------------------------ */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 + +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 + +#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) + +#endif /* GL_S3_s3tc */ + +/* -------------------------- GL_SGIS_color_range -------------------------- */ + +#ifndef GL_SGIS_color_range +#define GL_SGIS_color_range 1 + +#define GL_EXTENDED_RANGE_SGIS 0x85A5 +#define GL_MIN_RED_SGIS 0x85A6 +#define GL_MAX_RED_SGIS 0x85A7 +#define GL_MIN_GREEN_SGIS 0x85A8 +#define GL_MAX_GREEN_SGIS 0x85A9 +#define GL_MIN_BLUE_SGIS 0x85AA +#define GL_MAX_BLUE_SGIS 0x85AB +#define GL_MIN_ALPHA_SGIS 0x85AC +#define GL_MAX_ALPHA_SGIS 0x85AD + +#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) + +#endif /* GL_SGIS_color_range */ + +/* ------------------------- GL_SGIS_detail_texture ------------------------ */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 + +typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); + +#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) +#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) + +#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) + +#endif /* GL_SGIS_detail_texture */ + +/* -------------------------- GL_SGIS_fog_function ------------------------- */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 + +typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); + +#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) +#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) + +#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) + +#endif /* GL_SGIS_fog_function */ + +/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 + +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 + +#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) + +#endif /* GL_SGIS_generate_mipmap */ + +/* -------------------------- GL_SGIS_multisample -------------------------- */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 + +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); + +#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) +#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) + +#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) + +#endif /* GL_SGIS_multisample */ + +/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 + +#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) + +#endif /* GL_SGIS_pixel_texture */ + +/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 + +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 + +#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) + +#endif /* GL_SGIS_point_line_texgen */ + +/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 + +typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); +typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); + +#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) +#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) + +#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) + +#endif /* GL_SGIS_sharpen_texture */ + +/* --------------------------- GL_SGIS_texture4D --------------------------- */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels); + +#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) +#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) + +#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) + +#endif /* GL_SGIS_texture4D */ + +/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_SGIS 0x812D + +#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) + +#endif /* GL_SGIS_texture_border_clamp */ + +/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) + +#endif /* GL_SGIS_texture_edge_clamp */ + +/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 + +typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); +typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); + +#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) +#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) + +#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) + +#endif /* GL_SGIS_texture_filter4 */ + +/* -------------------------- GL_SGIS_texture_lod -------------------------- */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 + +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D + +#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) + +#endif /* GL_SGIS_texture_lod */ + +/* ------------------------- GL_SGIS_texture_select ------------------------ */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 + +#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) + +#endif /* GL_SGIS_texture_select */ + +/* ----------------------------- GL_SGIX_async ----------------------------- */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 + +#define GL_ASYNC_MARKER_SGIX 0x8329 + +typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); +typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); + +#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) +#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) +#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) +#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) +#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) +#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) + +#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) + +#endif /* GL_SGIX_async */ + +/* ------------------------ GL_SGIX_async_histogram ------------------------ */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 + +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D + +#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) + +#endif /* GL_SGIX_async_histogram */ + +/* -------------------------- GL_SGIX_async_pixel -------------------------- */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 + +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 + +#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) + +#endif /* GL_SGIX_async_pixel */ + +/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 + +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 + +#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) + +#endif /* GL_SGIX_blend_alpha_minmax */ + +/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 + +#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) + +#endif /* GL_SGIX_clipmap */ + +/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 + +#define GL_CONVOLUTION_HINT_SGIX 0x8316 + +#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) + +#endif /* GL_SGIX_convolution_accuracy */ + +/* ------------------------- GL_SGIX_depth_texture ------------------------- */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) + +#endif /* GL_SGIX_depth_texture */ + +/* -------------------------- GL_SGIX_flush_raster ------------------------- */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 + +typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); + +#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) + +#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) + +#endif /* GL_SGIX_flush_raster */ + +/* --------------------------- GL_SGIX_fog_offset -------------------------- */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 + +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 + +#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) + +#endif /* GL_SGIX_fog_offset */ + +/* -------------------------- GL_SGIX_fog_texture -------------------------- */ + +#ifndef GL_SGIX_fog_texture +#define GL_SGIX_fog_texture 1 + +#define GL_TEXTURE_FOG_SGIX 0 +#define GL_FOG_PATCHY_FACTOR_SGIX 0 +#define GL_FRAGMENT_FOG_SGIX 0 + +typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); + +#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) + +#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) + +#endif /* GL_SGIX_fog_texture */ + +/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ + +#ifndef GL_SGIX_fragment_specular_lighting +#define GL_SGIX_fragment_specular_lighting 1 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); + +#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) +#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) +#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) +#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) +#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) +#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) +#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) +#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) + +#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) + +#endif /* GL_SGIX_fragment_specular_lighting */ + +/* --------------------------- GL_SGIX_framezoom --------------------------- */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); + +#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) + +#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) + +#endif /* GL_SGIX_framezoom */ + +/* --------------------------- GL_SGIX_interlace --------------------------- */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 + +#define GL_INTERLACE_SGIX 0x8094 + +#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) + +#endif /* GL_SGIX_interlace */ + +/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 + +#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) + +#endif /* GL_SGIX_ir_instrument1 */ + +/* ------------------------- GL_SGIX_list_priority ------------------------- */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 + +#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) + +#endif /* GL_SGIX_list_priority */ + +/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 + +typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); + +#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) + +#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) + +#endif /* GL_SGIX_pixel_texture */ + +/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ + +#ifndef GL_SGIX_pixel_texture_bits +#define GL_SGIX_pixel_texture_bits 1 + +#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) + +#endif /* GL_SGIX_pixel_texture_bits */ + +/* ------------------------ GL_SGIX_reference_plane ------------------------ */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 + +typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); + +#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) + +#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) + +#endif /* GL_SGIX_reference_plane */ + +/* ---------------------------- GL_SGIX_resample --------------------------- */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 + +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 + +#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) + +#endif /* GL_SGIX_resample */ + +/* ----------------------------- GL_SGIX_shadow ---------------------------- */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 + +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D + +#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) + +#endif /* GL_SGIX_shadow */ + +/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 + +#define GL_SHADOW_AMBIENT_SGIX 0x80BF + +#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) + +#endif /* GL_SGIX_shadow_ambient */ + +/* ----------------------------- GL_SGIX_sprite ---------------------------- */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 + +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); + +#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) +#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) +#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) +#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) + +#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) + +#endif /* GL_SGIX_sprite */ + +/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 + +typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); + +#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) + +#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) + +#endif /* GL_SGIX_tag_sample_buffer */ + +/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 + +#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) + +#endif /* GL_SGIX_texture_add_env */ + +/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 + +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B + +#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 + +#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) + +#endif /* GL_SGIX_texture_lod_bias */ + +/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 + +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E + +#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) + +#endif /* GL_SGIX_texture_multi_buffer */ + +/* ------------------------- GL_SGIX_texture_range ------------------------- */ + +#ifndef GL_SGIX_texture_range +#define GL_SGIX_texture_range 1 + +#define GL_RGB_SIGNED_SGIX 0x85E0 +#define GL_RGBA_SIGNED_SGIX 0x85E1 +#define GL_ALPHA_SIGNED_SGIX 0x85E2 +#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 +#define GL_INTENSITY_SIGNED_SGIX 0x85E4 +#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 +#define GL_RGB16_SIGNED_SGIX 0x85E6 +#define GL_RGBA16_SIGNED_SGIX 0x85E7 +#define GL_ALPHA16_SIGNED_SGIX 0x85E8 +#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 +#define GL_INTENSITY16_SIGNED_SGIX 0x85EA +#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB +#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC +#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED +#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE +#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF +#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 +#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 +#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 +#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 +#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 +#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 +#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 +#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 +#define GL_MIN_LUMINANCE_SGIS 0x85F8 +#define GL_MAX_LUMINANCE_SGIS 0x85F9 +#define GL_MIN_INTENSITY_SGIS 0x85FA +#define GL_MAX_INTENSITY_SGIS 0x85FB + +#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) + +#endif /* GL_SGIX_texture_range */ + +/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 + +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C + +#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) + +#endif /* GL_SGIX_texture_scale_bias */ + +/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) + +#endif /* GL_SGIX_vertex_preclip */ + +/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ + +#ifndef GL_SGIX_vertex_preclip_hint +#define GL_SGIX_vertex_preclip_hint 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) + +#endif /* GL_SGIX_vertex_preclip_hint */ + +/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 + +#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) + +#endif /* GL_SGIX_ycrcb */ + +/* -------------------------- GL_SGI_color_matrix -------------------------- */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 + +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB + +#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) + +#endif /* GL_SGI_color_matrix */ + +/* --------------------------- GL_SGI_color_table -------------------------- */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 + +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void* table); + +#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) +#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) +#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) +#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) +#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) +#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) +#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) + +#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) + +#endif /* GL_SGI_color_table */ + +/* ----------------------- GL_SGI_texture_color_table ---------------------- */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 + +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD + +#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) + +#endif /* GL_SGI_texture_color_table */ + +/* ------------------------- GL_SUNX_constant_data ------------------------- */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 + +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 + +typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); + +#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) + +#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) + +#endif /* GL_SUNX_constant_data */ + +/* -------------------- GL_SUN_convolution_border_modes -------------------- */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 + +#define GL_WRAP_BORDER_SUN 0x81D4 + +#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) + +#endif /* GL_SUN_convolution_border_modes */ + +/* -------------------------- GL_SUN_global_alpha -------------------------- */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 + +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); + +#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) + +#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) + +#endif /* GL_SUN_global_alpha */ + +/* --------------------------- GL_SUN_mesh_array --------------------------- */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 + +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 + +#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) + +#endif /* GL_SUN_mesh_array */ + +/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ + +#ifndef GL_SUN_read_video_pixels +#define GL_SUN_read_video_pixels 1 + +typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); + +#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) + +#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) + +#endif /* GL_SUN_read_video_pixels */ + +/* --------------------------- GL_SUN_slice_accum -------------------------- */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 + +#define GL_SLICE_ACCUM_SUN 0x85CC + +#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) + +#endif /* GL_SUN_slice_accum */ + +/* -------------------------- GL_SUN_triangle_list ------------------------- */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 + +#define GL_RESTART_SUN 0x01 +#define GL_REPLACE_MIDDLE_SUN 0x02 +#define GL_REPLACE_OLDEST_SUN 0x03 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void* pointer); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); + +#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) +#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) +#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) +#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) +#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) +#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) +#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) + +#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) + +#endif /* GL_SUN_triangle_list */ + +/* ----------------------------- GL_SUN_vertex ----------------------------- */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 + +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); + +#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) +#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) +#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) +#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) +#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) +#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) +#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) + +#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) + +#endif /* GL_SUN_vertex */ + +/* -------------------------- GL_WIN_phong_shading ------------------------- */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 + +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB + +#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) + +#endif /* GL_WIN_phong_shading */ + +/* -------------------------- GL_WIN_specular_fog -------------------------- */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 + +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC + +#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) + +#endif /* GL_WIN_specular_fog */ + +/* ---------------------------- GL_WIN_swap_hint --------------------------- */ + +#ifndef GL_WIN_swap_hint +#define GL_WIN_swap_hint 1 + +typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) + +#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +#if defined(GLEW_MX) && defined(_WIN32) +#define GLEW_FUN_EXPORT +#else +#define GLEW_FUN_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) +#define GLEW_VAR_EXPORT +#else +#define GLEW_VAR_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) && defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; + +GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; +GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; +GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; +GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; +GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; +GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; +GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; +GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; +GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; +GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; +GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; +GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; + +GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; +GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; +GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; +GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; +GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; +GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; +GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; +GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; +GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; +GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; +GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; +GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; +GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; +GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; +GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; +GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; +GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; +GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; +GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; +GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; +GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; +GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; +GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; + +GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; + +GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; +GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; +GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; + +GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; +GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; + +GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; + +GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; + +GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; +GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; +GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; +GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; +GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; + +GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; + +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; +GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; +GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; +GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; +GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; +GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; + +GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; + +GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; + +GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; + +GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; +GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; +GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; +GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; +GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; +GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; +GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; +GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; +GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; +GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; +GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; +GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; + +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; +GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; + +GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; +GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; +GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; +GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; +GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; +GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; +GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; +GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; +GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; +GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; +GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; + +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; + +GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; +GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; +GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; +GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; + +GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; +GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; + +GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; + +GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; +GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; +GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; +GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; +GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; +GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; +GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; + +GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; + +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; +GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; + +GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; +GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; +GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; +GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; +GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; +GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; +GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; +GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; +GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; + +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; +GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; +GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; + +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; + +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; +GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; +GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; +GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; + +GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; +GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; +GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; +GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; +GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; +GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; + +GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; +GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; + +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; + +GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; +GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; +GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; +GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; +GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; + +GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; +GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; +GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; + +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; + +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; +GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; +GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; +GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; + +GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; + +GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; +GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; + +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; + +GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; +GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; +GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; +GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; +GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; + +GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; + +GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; +GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; + +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; + +GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; + +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; +GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; +GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; +GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; + +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; + +GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; +GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; + +GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; + +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; +GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; +GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; +GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; + +GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; + +GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; + +GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; +GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; + +GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; +GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; + +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; + +GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; +GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; + +GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; + +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; + +GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; + +GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; +GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; + +GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; +GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; +GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; +GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; +GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; + +GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; + +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; + +GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; +GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; +GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; +GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; +GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; + +GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; +GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; +GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; +GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; +GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; +GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; +GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; +GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; +GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; +GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; +GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; +GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; + +GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; + +GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; + +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; + +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; + +GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; +GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; +GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLGETPOINTERVPROC __glewGetPointerv; +GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; +GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; + +GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; +GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; +GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; + +GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; + +GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; +GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; +GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; +GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; +GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; +GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; +GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; +GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; +GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; +GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; + +GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; +GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; + +GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; +GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; + +GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; +GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; +GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; +GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; +GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; +GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; +GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; +GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; +GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; +GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; +GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; +GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; + +GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; +GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; + +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; +GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; +GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; + +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; +GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; + +GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; +GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; + +GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; +GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; +GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; +GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; + +GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; +GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; +GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; +GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; +GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; +GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; + +GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; +GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; +GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; +GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; +GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; +GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; +GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; + +GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; +GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; +GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; +GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; +GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; + +GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; + +GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; +GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; + +GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; + +GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; + +GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; +GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; + +GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; +GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; + +GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; + +GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; + +GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; + +GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; + +GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; + +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; + +GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; + +GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; + +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; + +GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; + +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; + +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; + +GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; + +#if defined(GLEW_MX) && !defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr; +GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; +GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log; +GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; + +#ifdef GLEW_MX +}; /* GLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* API */ +#ifdef GLEW_MX + +typedef struct GLEWContextStruct GLEWContext; +GLEWAPI GLenum GLEWAPIENTRY glewContextInit (GLEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, const char *name); + +#define glewInit() glewContextInit(glewGetContext()) +#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) +#ifdef _WIN32 +# define GLEW_GET_FUN(x) glewGetContext()->x +#else +# define GLEW_GET_FUN(x) x +#endif + +#else /* GLEW_MX */ + +GLEWAPI GLenum GLEWAPIENTRY glewInit (void); +GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLEW_GET_FUN(x) x + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean glewExperimental; +GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); + +#ifdef __cplusplus +} +#endif + +#ifdef GLEW_APIENTRY_DEFINED +#undef GLEW_APIENTRY_DEFINED +#undef APIENTRY +#undef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifdef GLEW_CALLBACK_DEFINED +#undef GLEW_CALLBACK_DEFINED +#undef CALLBACK +#endif + +#ifdef GLEW_WINGDIAPI_DEFINED +#undef GLEW_WINGDIAPI_DEFINED +#undef WINGDIAPI +#endif + +#undef GLAPI +/* #undef GLEWAPI */ + +#endif /* __glew_h__ */ diff --git a/src/libraries/glew/glxew.h b/src/libraries/glew/glxew.h new file mode 100644 index 0000000..3bc7958 --- /dev/null +++ b/src/libraries/glew/glxew.h @@ -0,0 +1,1637 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glxew_h__ +#define __glxew_h__ +#define __GLXEW_H__ + +#ifdef __glxext_h_ +#error glxext.h included before glxew.h +#endif + +#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) +#error glx.h included before glxew.h +#endif + +#define __glxext_h_ + +#define GLX_H +#define __GLX_glx_h__ +#define __glx_h__ + +#include +#include +#include +#include "glew.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ + +#ifndef GLX_VERSION_1_0 +#define GLX_VERSION_1_0 1 + +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + +typedef XID GLXDrawable; +typedef XID GLXPixmap; +#ifdef __sun +typedef struct __glXContextRec *GLXContext; +#else +typedef struct __GLXcontextRec *GLXContext; +#endif + +typedef unsigned int GLXVideoDeviceNV; + +extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); +extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); +extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); +extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); +extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); +extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); +extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +extern void glXDestroyContext (Display *dpy, GLXContext ctx); +extern Bool glXIsDirect (Display *dpy, GLXContext ctx); +extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); +extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); +extern GLXContext glXGetCurrentContext (void); +extern GLXDrawable glXGetCurrentDrawable (void); +extern void glXWaitGL (void); +extern void glXWaitX (void); +extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); +extern void glXUseXFont (Font font, int first, int count, int listBase); + +#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) + +#endif /* GLX_VERSION_1_0 */ + +/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ + +#ifndef GLX_VERSION_1_1 +#define GLX_VERSION_1_1 + +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_EXTENSIONS 0x3 + +extern const char* glXQueryExtensionsString (Display *dpy, int screen); +extern const char* glXGetClientString (Display *dpy, int name); +extern const char* glXQueryServerString (Display *dpy, int screen, int name); + +#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) + +#endif /* GLX_VERSION_1_1 */ + +/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ + +#ifndef GLX_VERSION_1_2 +#define GLX_VERSION_1_2 1 + +typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); + +#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) + +#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) + +#endif /* GLX_VERSION_1_2 */ + +/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 + +#define GLX_RGBA_BIT 0x00000001 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_DONT_CARE 0xFFFFFFFF + +typedef XID GLXFBConfigID; +typedef XID GLXPbuffer; +typedef XID GLXWindow; +typedef struct __GLXFBConfigRec *GLXFBConfig; + +typedef struct { + int event_type; + int draw_type; + unsigned long serial; + Bool send_event; + Display *display; + GLXDrawable drawable; + unsigned int buffer_mask; + unsigned int aux_buffer; + int x, y; + int width, height; + int count; +} GLXPbufferClobberEvent; +typedef union __GLXEvent { + GLXPbufferClobberEvent glxpbufferclobber; + long pad[24]; +} GLXEvent; + +typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); + +#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) +#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) +#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) +#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) +#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) +#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) +#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) +#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) +#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) +#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) +#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) +#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) +#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) +#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) +#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) +#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) +#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) + +#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) + +#endif /* GLX_VERSION_1_3 */ + +/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 + +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 + +extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); + +#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) + +#endif /* GLX_VERSION_1_4 */ + +/* -------------------------- GLX_3DFX_multisample ------------------------- */ + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 + +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 + +#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) + +#endif /* GLX_3DFX_multisample */ + +/* ------------------------ GLX_AMD_gpu_association ------------------------ */ + +#ifndef GLX_AMD_gpu_association +#define GLX_AMD_gpu_association 1 + +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 + +#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) + +#endif /* GLX_AMD_gpu_association */ + +/* ------------------------- GLX_ARB_create_context ------------------------ */ + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 + +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 + +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); + +#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) + +#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) + +#endif /* GLX_ARB_create_context */ + +/* --------------------- GLX_ARB_create_context_profile -------------------- */ + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 + +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) + +#endif /* GLX_ARB_create_context_profile */ + +/* ------------------- GLX_ARB_create_context_robustness ------------------- */ + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness 1 + +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) + +#endif /* GLX_ARB_create_context_robustness */ + +/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 + +#define GLX_RGBA_FLOAT_BIT 0x00000004 +#define GLX_RGBA_FLOAT_TYPE 0x20B9 + +#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) + +#endif /* GLX_ARB_fbconfig_float */ + +/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 + +#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) + +#endif /* GLX_ARB_framebuffer_sRGB */ + +/* ------------------------ GLX_ARB_get_proc_address ----------------------- */ + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 + +extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); + +#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) + +#endif /* GLX_ARB_get_proc_address */ + +/* -------------------------- GLX_ARB_multisample -------------------------- */ + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 + +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 + +#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) + +#endif /* GLX_ARB_multisample */ + +/* ---------------- GLX_ARB_robustness_application_isolation --------------- */ + +#ifndef GLX_ARB_robustness_application_isolation +#define GLX_ARB_robustness_application_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) + +#endif /* GLX_ARB_robustness_application_isolation */ + +/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */ + +#ifndef GLX_ARB_robustness_share_group_isolation +#define GLX_ARB_robustness_share_group_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) + +#endif /* GLX_ARB_robustness_share_group_isolation */ + +/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_ARB_vertex_buffer_object 1 + +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 + +#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) + +#endif /* GLX_ARB_vertex_buffer_object */ + +/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ + +#ifndef GLX_ATI_pixel_format_float +#define GLX_ATI_pixel_format_float 1 + +#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 + +#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) + +#endif /* GLX_ATI_pixel_format_float */ + +/* ------------------------- GLX_ATI_render_texture ------------------------ */ + +#ifndef GLX_ATI_render_texture +#define GLX_ATI_render_texture 1 + +#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 +#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 +#define GLX_TEXTURE_FORMAT_ATI 0x9802 +#define GLX_TEXTURE_TARGET_ATI 0x9803 +#define GLX_MIPMAP_TEXTURE_ATI 0x9804 +#define GLX_TEXTURE_RGB_ATI 0x9805 +#define GLX_TEXTURE_RGBA_ATI 0x9806 +#define GLX_NO_TEXTURE_ATI 0x9807 +#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 +#define GLX_TEXTURE_1D_ATI 0x9809 +#define GLX_TEXTURE_2D_ATI 0x980A +#define GLX_MIPMAP_LEVEL_ATI 0x980B +#define GLX_CUBE_MAP_FACE_ATI 0x980C +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 +#define GLX_FRONT_LEFT_ATI 0x9813 +#define GLX_FRONT_RIGHT_ATI 0x9814 +#define GLX_BACK_LEFT_ATI 0x9815 +#define GLX_BACK_RIGHT_ATI 0x9816 +#define GLX_AUX0_ATI 0x9817 +#define GLX_AUX1_ATI 0x9818 +#define GLX_AUX2_ATI 0x9819 +#define GLX_AUX3_ATI 0x981A +#define GLX_AUX4_ATI 0x981B +#define GLX_AUX5_ATI 0x981C +#define GLX_AUX6_ATI 0x981D +#define GLX_AUX7_ATI 0x981E +#define GLX_AUX8_ATI 0x981F +#define GLX_AUX9_ATI 0x9820 +#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 +#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + +typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); +typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); + +#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) +#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) +#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) + +#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) + +#endif /* GLX_ATI_render_texture */ + +/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_EXT_create_context_es2_profile 1 + +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) + +#endif /* GLX_EXT_create_context_es2_profile */ + +/* ------------------- GLX_EXT_create_context_es_profile ------------------- */ + +#ifndef GLX_EXT_create_context_es_profile +#define GLX_EXT_create_context_es_profile 1 + +#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) + +#endif /* GLX_EXT_create_context_es_profile */ + +/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 + +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 + +#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) + +#endif /* GLX_EXT_fbconfig_packed_float */ + +/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 + +#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) + +#endif /* GLX_EXT_framebuffer_sRGB */ + +/* ------------------------- GLX_EXT_import_context ------------------------ */ + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 + +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C + +typedef XID GLXContextID; + +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); + +#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) +#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) +#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) +#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) + +#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) + +#endif /* GLX_EXT_import_context */ + +/* -------------------------- GLX_EXT_scene_marker ------------------------- */ + +#ifndef GLX_EXT_scene_marker +#define GLX_EXT_scene_marker 1 + +#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) + +#endif /* GLX_EXT_scene_marker */ + +/* -------------------------- GLX_EXT_swap_control ------------------------- */ + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 + +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 + +typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); + +#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) + +#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) + +#endif /* GLX_EXT_swap_control */ + +/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */ + +#ifndef GLX_EXT_swap_control_tear +#define GLX_EXT_swap_control_tear 1 + +#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 + +#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) + +#endif /* GLX_EXT_swap_control_tear */ + +/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 + +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB + +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); + +#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) +#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) + +#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) + +#endif /* GLX_EXT_texture_from_pixmap */ + +/* -------------------------- GLX_EXT_visual_info -------------------------- */ + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 + +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 + +#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) + +#endif /* GLX_EXT_visual_info */ + +/* ------------------------- GLX_EXT_visual_rating ------------------------- */ + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 + +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D + +#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) + +#endif /* GLX_EXT_visual_rating */ + +/* -------------------------- GLX_INTEL_swap_event ------------------------- */ + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 + +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 + +#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) + +#endif /* GLX_INTEL_swap_event */ + +/* -------------------------- GLX_MESA_agp_offset -------------------------- */ + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 + +typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); + +#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) + +#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) + +#endif /* GLX_MESA_agp_offset */ + +/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 + +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); + +#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) + +#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) + +#endif /* GLX_MESA_copy_sub_buffer */ + +/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 + +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); + +#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) + +#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) + +#endif /* GLX_MESA_pixmap_colormap */ + +/* ------------------------ GLX_MESA_release_buffers ----------------------- */ + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 + +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); + +#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) + +#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) + +#endif /* GLX_MESA_release_buffers */ + +/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 + +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 + +typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); + +#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) + +#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) + +#endif /* GLX_MESA_set_3dfx_mode */ + +/* ------------------------- GLX_MESA_swap_control ------------------------- */ + +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control 1 + +typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); +typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); + +#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) +#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) + +#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) + +#endif /* GLX_MESA_swap_control */ + +/* --------------------------- GLX_NV_copy_image --------------------------- */ + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 + +typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) + +#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) + +#endif /* GLX_NV_copy_image */ + +/* -------------------------- GLX_NV_float_buffer -------------------------- */ + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 + +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 + +#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) + +#endif /* GLX_NV_float_buffer */ + +/* ---------------------- GLX_NV_multisample_coverage ---------------------- */ + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 + +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#define GLX_COVERAGE_SAMPLES_NV 100001 + +#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) + +#endif /* GLX_NV_multisample_coverage */ + +/* -------------------------- GLX_NV_present_video ------------------------- */ + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 + +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 + +typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); + +#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) +#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) + +#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) + +#endif /* GLX_NV_present_video */ + +/* --------------------------- GLX_NV_swap_group --------------------------- */ + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 + +typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); +typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); +typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); + +#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) +#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) +#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) +#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) +#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) +#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) + +#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) + +#endif /* GLX_NV_swap_group */ + +/* ----------------------- GLX_NV_vertex_array_range ----------------------- */ + +#ifndef GLX_NV_vertex_array_range +#define GLX_NV_vertex_array_range 1 + +typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); + +#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) +#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) + +#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) + +#endif /* GLX_NV_vertex_array_range */ + +/* -------------------------- GLX_NV_video_capture ------------------------- */ + +#ifndef GLX_NV_video_capture +#define GLX_NV_video_capture 1 + +#define GLX_DEVICE_ID_NV 0x20CD +#define GLX_UNIQUE_ID_NV 0x20CE +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +typedef XID GLXVideoCaptureDeviceNV; + +typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements); +typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); +typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); + +#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) +#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) +#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) +#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) +#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) + +#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) + +#endif /* GLX_NV_video_capture */ + +/* ---------------------------- GLX_NV_video_out --------------------------- */ + +#ifndef GLX_NV_video_out +#define GLX_NV_video_out 1 + +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC + +typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); +typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); + +#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) +#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) +#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) +#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) +#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) +#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) + +#define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out) + +#endif /* GLX_NV_video_out */ + +/* -------------------------- GLX_OML_swap_method -------------------------- */ + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 + +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 + +#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) + +#endif /* GLX_OML_swap_method */ + +/* -------------------------- GLX_OML_sync_control ------------------------- */ + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 + +typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); +typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); + +#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) +#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) +#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) +#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) +#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) + +#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) + +#endif /* GLX_OML_sync_control */ + +/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ + +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 + +#define GLX_BLENDED_RGBA_SGIS 0x8025 + +#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) + +#endif /* GLX_SGIS_blended_overlay */ + +/* -------------------------- GLX_SGIS_color_range ------------------------- */ + +#ifndef GLX_SGIS_color_range +#define GLX_SGIS_color_range 1 + +#define GLX_MIN_RED_SGIS 0 +#define GLX_MAX_GREEN_SGIS 0 +#define GLX_MIN_BLUE_SGIS 0 +#define GLX_MAX_ALPHA_SGIS 0 +#define GLX_MIN_GREEN_SGIS 0 +#define GLX_MIN_ALPHA_SGIS 0 +#define GLX_MAX_RED_SGIS 0 +#define GLX_EXTENDED_RANGE_SGIS 0 +#define GLX_MAX_BLUE_SGIS 0 + +#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) + +#endif /* GLX_SGIS_color_range */ + +/* -------------------------- GLX_SGIS_multisample ------------------------- */ + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 + +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 + +#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) + +#endif /* GLX_SGIS_multisample */ + +/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ + +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 + +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 + +#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) + +#endif /* GLX_SGIS_shared_multisample */ + +/* --------------------------- GLX_SGIX_fbconfig --------------------------- */ + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 + +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_SCREEN_EXT 0x800C +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 + +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; + +typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); + +#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) +#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) +#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) +#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) +#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) +#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) + +#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) + +#endif /* GLX_SGIX_fbconfig */ + +/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 + +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int networkId; +} GLXHyperpipeNetworkSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int XOrigin; + int YOrigin; + int maxHeight; + int maxWidth; +} GLXPipeRectLimits; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int channel; + unsigned int participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int srcXOrigin; + int srcYOrigin; + int srcWidth; + int srcHeight; + int destXOrigin; + int destYOrigin; + int destWidth; + int destHeight; +} GLXPipeRect; + +typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); + +#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) +#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) +#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) +#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) +#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) +#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) +#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) +#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) + +#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) + +#endif /* GLX_SGIX_hyperpipe */ + +/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 + +typedef XID GLXPbufferSGIX; +typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; + +typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); +typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); + +#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) +#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) +#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) +#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) +#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) + +#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) + +#endif /* GLX_SGIX_pbuffer */ + +/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 + +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); + +#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) +#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) + +#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) + +#endif /* GLX_SGIX_swap_barrier */ + +/* -------------------------- GLX_SGIX_swap_group -------------------------- */ + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 + +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); + +#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) + +#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) + +#endif /* GLX_SGIX_swap_group */ + +/* ------------------------- GLX_SGIX_video_resize ------------------------- */ + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 + +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 + +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); + +#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) +#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) +#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) +#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) +#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) + +#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) + +#endif /* GLX_SGIX_video_resize */ + +/* ---------------------- GLX_SGIX_visual_select_group --------------------- */ + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 + +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 + +#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) + +#endif /* GLX_SGIX_visual_select_group */ + +/* ---------------------------- GLX_SGI_cushion ---------------------------- */ + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 + +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); + +#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) + +#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) + +#endif /* GLX_SGI_cushion */ + +/* ----------------------- GLX_SGI_make_current_read ----------------------- */ + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 + +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); + +#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) +#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) + +#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) + +#endif /* GLX_SGI_make_current_read */ + +/* -------------------------- GLX_SGI_swap_control ------------------------- */ + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 + +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); + +#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) + +#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) + +#endif /* GLX_SGI_swap_control */ + +/* --------------------------- GLX_SGI_video_sync -------------------------- */ + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 + +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); + +#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) +#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) + +#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) + +#endif /* GLX_SGI_video_sync */ + +/* --------------------- GLX_SUN_get_transparent_index --------------------- */ + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 + +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); + +#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) + +#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) + +#endif /* GLX_SUN_get_transparent_index */ + +/* -------------------------- GLX_SUN_video_resize ------------------------- */ + +#ifndef GLX_SUN_video_resize +#define GLX_SUN_video_resize 1 + +#define GLX_VIDEO_RESIZE_SUN 0x8171 +#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD + +typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); +typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); + +#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) +#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) + +#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define GLXEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT +#else +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT +#endif /* GLEW_MX */ + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; +GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; +GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; +GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; +GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow; +GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; +GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; +GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; +GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext; +GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent; + +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; +GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; + +GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; +GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; + +GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; + +GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; + +GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; + +GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA; +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; +GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; + +GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; +GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV; +GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; + +GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; +GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; +GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; + +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; + +GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI; + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; +GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; +GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; + +GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; +GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; + +#if defined(GLEW_MX) +struct GLXEWContextStruct +{ +#endif /* GLEW_MX */ + +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; +GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; +GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; + +#ifdef GLEW_MX +}; /* GLXEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------ */ + +#ifdef GLEW_MX + +typedef struct GLXEWContextStruct GLXEWContext; +GLEWAPI GLenum GLEWAPIENTRY glxewContextInit (GLXEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY glxewContextIsSupported (const GLXEWContext *ctx, const char *name); + +#define glxewInit() glxewContextInit(glxewGetContext()) +#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x) + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x)) +#define GLXEW_GET_FUN(x) x + +#else /* GLEW_MX */ + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLXEW_GET_FUN(x) x + +GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __glxew_h__ */ diff --git a/src/libraries/glew/wglew.h b/src/libraries/glew/wglew.h new file mode 100644 index 0000000..98fd2f4 --- /dev/null +++ b/src/libraries/glew/wglew.h @@ -0,0 +1,1397 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __wglew_h__ +#define __wglew_h__ +#define __WGLEW_H__ + +#ifdef __wGLEW_EXT_h_ +#error wglext.h included before wglew.h +#endif + +#define __wGLEW_EXT_h_ + +#if !defined(WINAPI) +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +#include +# undef WIN32_LEAN_AND_MEAN +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* -------------------------- WGL_3DFX_multisample ------------------------- */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 + +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 + +#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) + +#endif /* WGL_3DFX_multisample */ + +/* ------------------------- WGL_3DL_stereo_control ------------------------ */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 + +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 + +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); + +#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) + +#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) + +#endif /* WGL_3DL_stereo_control */ + +/* ------------------------ WGL_AMD_gpu_association ------------------------ */ + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 + +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 + +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); + +#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) +#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) +#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) +#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) +#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) +#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) +#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) +#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) +#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) + +#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) + +#endif /* WGL_AMD_gpu_association */ + +/* ------------------------- WGL_ARB_buffer_region ------------------------- */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 + +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 + +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); + +#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) +#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) +#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) +#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) + +#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) + +#endif /* WGL_ARB_buffer_region */ + +/* ------------------------- WGL_ARB_create_context ------------------------ */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 + +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 +#define ERROR_INVALID_PROFILE_ARB 0x2096 + +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); + +#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) + +#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) + +#endif /* WGL_ARB_create_context */ + +/* --------------------- WGL_ARB_create_context_profile -------------------- */ + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 + +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) + +#endif /* WGL_ARB_create_context_profile */ + +/* ------------------- WGL_ARB_create_context_robustness ------------------- */ + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 + +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) + +#endif /* WGL_ARB_create_context_robustness */ + +/* ----------------------- WGL_ARB_extensions_string ----------------------- */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); + +#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) + +#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) + +#endif /* WGL_ARB_extensions_string */ + +/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 + +#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) + +#endif /* WGL_ARB_framebuffer_sRGB */ + +/* ----------------------- WGL_ARB_make_current_read ----------------------- */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) +#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) + +#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) + +#endif /* WGL_ARB_make_current_read */ + +/* -------------------------- WGL_ARB_multisample -------------------------- */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 + +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 + +#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) + +#endif /* WGL_ARB_multisample */ + +/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 + +DECLARE_HANDLE(HPBUFFERARB); + +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); + +#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) +#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) +#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) +#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) +#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) + +#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) + +#endif /* WGL_ARB_pbuffer */ + +/* -------------------------- WGL_ARB_pixel_format ------------------------- */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); + +#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) +#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) +#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) + +#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) + +#endif /* WGL_ARB_pixel_format */ + +/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 + +#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) + +#endif /* WGL_ARB_pixel_format_float */ + +/* ------------------------- WGL_ARB_render_texture ------------------------ */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 + +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 + +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); + +#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) +#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) +#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) + +#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) + +#endif /* WGL_ARB_render_texture */ + +/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 + +#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) + +#endif /* WGL_ATI_pixel_format_float */ + +/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ + +#ifndef WGL_ATI_render_texture_rectangle +#define WGL_ATI_render_texture_rectangle 1 + +#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 + +#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) + +#endif /* WGL_ATI_render_texture_rectangle */ + +/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 + +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) + +#endif /* WGL_EXT_create_context_es2_profile */ + +/* ------------------- WGL_EXT_create_context_es_profile ------------------- */ + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile 1 + +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) + +#endif /* WGL_EXT_create_context_es_profile */ + +/* -------------------------- WGL_EXT_depth_float -------------------------- */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 + +#define WGL_DEPTH_FLOAT_EXT 0x2040 + +#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) + +#endif /* WGL_EXT_depth_float */ + +/* ---------------------- WGL_EXT_display_color_table ---------------------- */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 + +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); + +#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) +#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) +#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) +#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) + +#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) + +#endif /* WGL_EXT_display_color_table */ + +/* ----------------------- WGL_EXT_extensions_string ----------------------- */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); + +#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) + +#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) + +#endif /* WGL_EXT_extensions_string */ + +/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 + +#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) + +#endif /* WGL_EXT_framebuffer_sRGB */ + +/* ----------------------- WGL_EXT_make_current_read ----------------------- */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) +#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) + +#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) + +#endif /* WGL_EXT_make_current_read */ + +/* -------------------------- WGL_EXT_multisample -------------------------- */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 + +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 + +#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) + +#endif /* WGL_EXT_multisample */ + +/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 + +DECLARE_HANDLE(HPBUFFEREXT); + +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); + +#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) +#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) +#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) +#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) +#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) + +#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) + +#endif /* WGL_EXT_pbuffer */ + +/* -------------------------- WGL_EXT_pixel_format ------------------------- */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); + +#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) +#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) +#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) + +#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) + +#endif /* WGL_EXT_pixel_format */ + +/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 + +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 + +#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) + +#endif /* WGL_EXT_pixel_format_packed_float */ + +/* -------------------------- WGL_EXT_swap_control ------------------------- */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 + +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); + +#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) +#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) + +#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) + +#endif /* WGL_EXT_swap_control */ + +/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ + +#ifndef WGL_EXT_swap_control_tear +#define WGL_EXT_swap_control_tear 1 + +#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) + +#endif /* WGL_EXT_swap_control_tear */ + +/* --------------------- WGL_I3D_digital_video_control --------------------- */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 + +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 + +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) +#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) + +#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) + +#endif /* WGL_I3D_digital_video_control */ + +/* ----------------------------- WGL_I3D_gamma ----------------------------- */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 + +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F + +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) +#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) +#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) +#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) + +#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) + +#endif /* WGL_I3D_gamma */ + +/* ---------------------------- WGL_I3D_genlock ---------------------------- */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 + +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C + +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); + +#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) +#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) +#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) +#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) +#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) +#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) +#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) +#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) +#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) +#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) +#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) +#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) + +#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) + +#endif /* WGL_I3D_genlock */ + +/* -------------------------- WGL_I3D_image_buffer ------------------------- */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 + +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 + +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); + +#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) +#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) +#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) +#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) + +#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) + +#endif /* WGL_I3D_image_buffer */ + +/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 + +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); + +#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) +#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) +#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) +#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) + +#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) + +#endif /* WGL_I3D_swap_frame_lock */ + +/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 + +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); + +#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) +#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) +#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) +#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) + +#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) + +#endif /* WGL_I3D_swap_frame_usage */ + +/* --------------------------- WGL_NV_DX_interop --------------------------- */ + +#ifndef WGL_NV_DX_interop +#define WGL_NV_DX_interop 1 + +#define WGL_ACCESS_READ_ONLY_NV 0x0000 +#define WGL_ACCESS_READ_WRITE_NV 0x0001 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 + +typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); +typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); +typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); +typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); +typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); + +#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) +#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) +#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) +#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) +#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) +#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) +#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) +#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) + +#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) + +#endif /* WGL_NV_DX_interop */ + +/* --------------------------- WGL_NV_DX_interop2 -------------------------- */ + +#ifndef WGL_NV_DX_interop2 +#define WGL_NV_DX_interop2 1 + +#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) + +#endif /* WGL_NV_DX_interop2 */ + +/* --------------------------- WGL_NV_copy_image --------------------------- */ + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 + +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) + +#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) + +#endif /* WGL_NV_copy_image */ + +/* -------------------------- WGL_NV_float_buffer -------------------------- */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 + +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 + +#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) + +#endif /* WGL_NV_float_buffer */ + +/* -------------------------- WGL_NV_gpu_affinity -------------------------- */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 + +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 + +DECLARE_HANDLE(HGPUNV); +typedef struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +} GPU_DEVICE, *PGPU_DEVICE; + +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); + +#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) +#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) +#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) +#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) +#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) + +#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) + +#endif /* WGL_NV_gpu_affinity */ + +/* ---------------------- WGL_NV_multisample_coverage ---------------------- */ + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 + +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 + +#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) + +#endif /* WGL_NV_multisample_coverage */ + +/* -------------------------- WGL_NV_present_video ------------------------- */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 + +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 + +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); + +#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) +#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) +#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) + +#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) + +#endif /* WGL_NV_present_video */ + +/* ---------------------- WGL_NV_render_depth_texture ---------------------- */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 + +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 + +#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) + +#endif /* WGL_NV_render_depth_texture */ + +/* -------------------- WGL_NV_render_texture_rectangle -------------------- */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 + +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 + +#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) + +#endif /* WGL_NV_render_texture_rectangle */ + +/* --------------------------- WGL_NV_swap_group --------------------------- */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 + +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); + +#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) +#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) +#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) +#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) +#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) +#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) + +#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) + +#endif /* WGL_NV_swap_group */ + +/* ----------------------- WGL_NV_vertex_array_range ----------------------- */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 + +typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); + +#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) +#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) + +#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) + +#endif /* WGL_NV_vertex_array_range */ + +/* -------------------------- WGL_NV_video_capture ------------------------- */ + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 + +#define WGL_UNIQUE_ID_NV 0x20CE +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); + +#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) +#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) +#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) +#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) +#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) + +#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) + +#endif /* WGL_NV_video_capture */ + +/* -------------------------- WGL_NV_video_output -------------------------- */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 + +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC + +DECLARE_HANDLE(HPVIDEODEV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); + +#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) +#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) +#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) +#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) +#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) +#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) + +#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) + +#endif /* WGL_NV_video_output */ + +/* -------------------------- WGL_OML_sync_control ------------------------- */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 + +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); + +#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) +#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) +#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) +#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) +#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) +#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) + +#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define WGLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT +#else +#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT +#endif /* GLEW_MX */ + +#ifdef GLEW_MX +struct WGLEWContextStruct +{ +#endif /* GLEW_MX */ + +WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; + +WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; +WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; +WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; +WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; + +WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; + +WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; + +WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; +WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; +WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; + +WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; + +WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; +WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; + +WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; + +WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; +WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; + +WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; + +WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; +WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; +WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; +WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; + +WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; + +WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; +WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; + +WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; +WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; +WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; +WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; + +WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; +WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; +WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; + +WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; +WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; +WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; +WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; + +#ifdef GLEW_MX +}; /* WGLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX + +typedef struct WGLEWContextStruct WGLEWContext; +GLEWAPI GLenum GLEWAPIENTRY wglewContextInit (WGLEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext *ctx, const char *name); + +#define wglewInit() wglewContextInit(wglewGetContext()) +#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) +#define WGLEW_GET_FUN(x) wglewGetContext()->x + +#else /* GLEW_MX */ + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define WGLEW_GET_FUN(x) x + +GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#undef GLEWAPI + +#endif /* __wglew_h__ */ diff --git a/src/libraries/glm/core/_detail.hpp b/src/libraries/glm/core/_detail.hpp new file mode 100755 index 0000000..229b194 --- /dev/null +++ b/src/libraries/glm/core/_detail.hpp @@ -0,0 +1,475 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/_detail.hpp +/// @date 2008-07-24 / 2011-06-14 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_core_detail +#define glm_core_detail + +#include "setup.hpp" +#include +#if(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) +#include +#endif + +namespace glm{ +namespace detail +{ + class half; + +#if(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available + typedef int64_t sint64; + typedef uint64_t uint64; +#elif(GLM_COMPILER & GLM_COMPILER_VC) + typedef signed __int64 sint64; + typedef unsigned __int64 uint64; +#elif(GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_LLVM_GCC | GLM_COMPILER_CLANG)) + __extension__ typedef signed long long sint64; + __extension__ typedef unsigned long long uint64; +#elif(GLM_COMPILER & GLM_COMPILER_BC) + typedef Int64 sint64; + typedef Uint64 uint64; +#else//unknown compiler + typedef signed long long sint64; + typedef unsigned long long uint64; +#endif//GLM_COMPILER + + template + struct If + { + template + static GLM_FUNC_QUALIFIER T apply(F functor, const T& val) + { + return functor(val); + } + }; + + template<> + struct If + { + template + static GLM_FUNC_QUALIFIER T apply(F, const T& val) + { + return val; + } + }; + + //template + //struct traits + //{ + // static const bool is_signed = false; + // static const bool is_float = false; + // static const bool is_vector = false; + // static const bool is_matrix = false; + // static const bool is_genType = false; + // static const bool is_genIType = false; + // static const bool is_genUType = false; + //}; + + //template <> + //struct traits + //{ + // static const bool is_float = true; + // static const bool is_genType = true; + //}; + + //template <> + //struct traits + //{ + // static const bool is_float = true; + // static const bool is_genType = true; + //}; + + //template <> + //struct traits + //{ + // static const bool is_float = true; + // static const bool is_genType = true; + //}; + + //template + //struct desc + //{ + // typedef genType type; + // typedef genType * pointer; + // typedef genType const* const_pointer; + // typedef genType const *const const_pointer_const; + // typedef genType *const pointer_const; + // typedef genType & reference; + // typedef genType const& const_reference; + // typedef genType const& param_type; + + // typedef typename genType::value_type value_type; + // typedef typename genType::size_type size_type; + // static const typename size_type value_size; + //}; + + //template + //const typename desc::size_type desc::value_size = genType::value_size(); + + union uif32 + { + GLM_FUNC_QUALIFIER uif32() : + i(0) + {} + + GLM_FUNC_QUALIFIER uif32(float f) : + f(f) + {} + + GLM_FUNC_QUALIFIER uif32(unsigned int i) : + i(i) + {} + + float f; + unsigned int i; + }; + + union uif64 + { + GLM_FUNC_QUALIFIER uif64() : + i(0) + {} + + GLM_FUNC_QUALIFIER uif64(double f) : + f(f) + {} + + GLM_FUNC_QUALIFIER uif64(uint64 i) : + i(i) + {} + + double f; + uint64 i; + }; + + typedef uif32 uif; + + ////////////////// + // int + + template + struct is_int + { + enum is_int_enum + { + _YES = 0, + _NO = 1 + }; + }; + +#define GLM_DETAIL_IS_INT(T) \ + template <> \ + struct is_int \ + { \ + enum is_int_enum \ + { \ + _YES = 1, \ + _NO = 0 \ + }; \ + } + + ////////////////// + // uint + + template + struct is_uint + { + enum is_uint_enum + { + _YES = 0, + _NO = 1 + }; + }; + +#define GLM_DETAIL_IS_UINT(T) \ + template <> \ + struct is_uint \ + { \ + enum is_uint_enum \ + { \ + _YES = 1, \ + _NO = 0 \ + }; \ + } + + //GLM_DETAIL_IS_UINT(unsigned long long) + + ////////////////// + // float + + template + struct is_float + { + enum is_float_enum + { + _YES = 0, + _NO = 1 + }; + }; + +#define GLM_DETAIL_IS_FLOAT(T) \ + template <> \ + struct is_float \ + { \ + enum is_float_enum \ + { \ + _YES = 1, \ + _NO = 0 \ + }; \ + } + + GLM_DETAIL_IS_FLOAT(detail::half); + GLM_DETAIL_IS_FLOAT(float); + GLM_DETAIL_IS_FLOAT(double); + GLM_DETAIL_IS_FLOAT(long double); + + ////////////////// + // bool + + template + struct is_bool + { + enum is_bool_enum + { + _YES = 0, + _NO = 1 + }; + }; + + template <> + struct is_bool + { + enum is_bool_enum + { + _YES = 1, + _NO = 0 + }; + }; + + ////////////////// + // vector + + template + struct is_vector + { + enum is_vector_enum + { + _YES = 0, + _NO = 1 + }; + }; + +# define GLM_DETAIL_IS_VECTOR(TYPE) \ + template \ + struct is_vector > \ + { \ + enum is_vector_enum \ + { \ + _YES = 1, \ + _NO = 0 \ + }; \ + } + + ////////////////// + // matrix + + template + struct is_matrix + { + enum is_matrix_enum + { + _YES = 0, + _NO = 1 + }; + }; + +#define GLM_DETAIL_IS_MATRIX(T) \ + template <> \ + struct is_matrix \ + { \ + enum is_matrix_enum \ + { \ + _YES = 1, \ + _NO = 0 \ + }; \ + } + + ////////////////// + // type + + template + struct type + { + enum type_enum + { + is_float = is_float::_YES, + is_int = is_int::_YES, + is_uint = is_uint::_YES, + is_bool = is_bool::_YES + }; + }; + + ////////////////// + // type + + typedef signed char int8; + typedef signed short int16; + typedef signed int int32; + typedef detail::sint64 int64; + + typedef unsigned char uint8; + typedef unsigned short uint16; + typedef unsigned int uint32; + typedef detail::uint64 uint64; + + typedef detail::half float16; + typedef float float32; + typedef double float64; + + ////////////////// + // float_or_int_trait + + struct float_or_int_value + { + enum + { + GLM_ERROR, + GLM_FLOAT, + GLM_INT + }; + }; + + template + struct float_or_int_trait + { + enum{ID = float_or_int_value::GLM_ERROR}; + }; + + template <> + struct float_or_int_trait + { + enum{ID = float_or_int_value::GLM_INT}; + }; + + template <> + struct float_or_int_trait + { + enum{ID = float_or_int_value::GLM_INT}; + }; + + template <> + struct float_or_int_trait + { + enum{ID = float_or_int_value::GLM_INT}; + }; + + template <> + struct float_or_int_trait + { + enum{ID = float_or_int_value::GLM_INT}; + }; + + template <> + struct float_or_int_trait + { + enum{ID = float_or_int_value::GLM_INT}; + }; + + template <> + struct float_or_int_trait + { + enum{ID = float_or_int_value::GLM_INT}; + }; + + template <> + struct float_or_int_trait + { + enum{ID = float_or_int_value::GLM_INT}; + }; + + template <> + struct float_or_int_trait + { + enum{ID = float_or_int_value::GLM_INT}; + }; + + template <> + struct float_or_int_trait + { + enum{ID = float_or_int_value::GLM_FLOAT}; + }; + + template <> + struct float_or_int_trait + { + enum{ID = float_or_int_value::GLM_FLOAT}; + }; + + template <> + struct float_or_int_trait + { + enum{ID = float_or_int_value::GLM_FLOAT}; + }; + +}//namespace detail +}//namespace glm + +#if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2005)) +# define GLM_DEPRECATED __declspec(deprecated) +# define GLM_ALIGN(x) __declspec(align(x)) +# define GLM_ALIGNED_STRUCT(x) __declspec(align(x)) struct +# define GLM_RESTRICT __declspec(restrict) +# define GLM_RESTRICT_VAR __restrict +# define GLM_CONSTEXPR +#elif((GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_LLVM_GCC | GLM_COMPILER_CLANG)) && (GLM_COMPILER >= GLM_COMPILER_GCC31)) +# define GLM_DEPRECATED __attribute__((__deprecated__)) +# define GLM_ALIGN(x) __attribute__((aligned(x))) +# define GLM_ALIGNED_STRUCT(x) struct __attribute__((aligned(x))) +# if(GLM_COMPILER >= GLM_COMPILER_GCC33) +# define GLM_RESTRICT __restrict__ +# define GLM_RESTRICT_VAR __restrict__ +# else +# define GLM_RESTRICT +# define GLM_RESTRICT_VAR +# endif +# define GLM_RESTRICT __restrict__ +# define GLM_RESTRICT_VAR __restrict__ +# if((GLM_COMPILER >= GLM_COMPILER_GCC47) && ((GLM_LANG & GLM_LANG_CXX0X) == GLM_LANG_CXX0X)) +# define GLM_CONSTEXPR constexpr +# else +# define GLM_CONSTEXPR +# endif +#else +# define GLM_DEPRECATED +# define GLM_ALIGN +# define GLM_ALIGNED_STRUCT(x) +# define GLM_RESTRICT +# define GLM_RESTRICT_VAR +# define GLM_CONSTEXPR +#endif//GLM_COMPILER + +#endif//glm_core_detail diff --git a/src/libraries/glm/core/_fixes.hpp b/src/libraries/glm/core/_fixes.hpp new file mode 100755 index 0000000..1b4ddda --- /dev/null +++ b/src/libraries/glm/core/_fixes.hpp @@ -0,0 +1,55 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/_fixes.hpp +/// @date 2011-02-21 / 2011-11-22 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#include + +//! Workaround for compatibility with other libraries +#ifdef max +#undef max +#endif + +//! Workaround for compatibility with other libraries +#ifdef min +#undef min +#endif + +//! Workaround for Android +#ifdef isnan +#undef isnan +#endif + +//! Workaround for Android +#ifdef isinf +#undef isinf +#endif + +//! Workaround for Chrone Native Client +#ifdef log2 +#undef log2 +#endif + diff --git a/src/libraries/glm/core/_swizzle.hpp b/src/libraries/glm/core/_swizzle.hpp new file mode 100755 index 0000000..e234a02 --- /dev/null +++ b/src/libraries/glm/core/_swizzle.hpp @@ -0,0 +1,836 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/_swizzle.hpp +/// @date 2006-04-20 / 2011-02-16 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_core_swizzle +#define glm_core_swizzle + +#include "_swizzle_func.hpp" + +namespace glm +{ + enum comp + { + X = 0, + R = 0, + S = 0, + Y = 1, + G = 1, + T = 1, + Z = 2, + B = 2, + P = 2, + W = 3, + A = 3, + Q = 3 + }; +}//namespace glm + +namespace glm{ +namespace detail +{ + // Internal class for implementing swizzle operators + template + struct _swizzle_base0 + { + typedef T value_type; + + protected: + value_type& elem (size_t i) { return (reinterpret_cast(_buffer))[i]; } + const value_type& elem (size_t i) const { return (reinterpret_cast(_buffer))[i]; } + + // Use an opaque buffer to *ensure* the compiler doesn't call a constructor. + // The size 1 buffer is assumed to aligned to the actual members so that the + // elem() + char _buffer[1]; + }; + + template + struct _swizzle_base1 : public _swizzle_base0 + { + }; + + template + struct _swizzle_base1 : public _swizzle_base0 + { + V operator ()() const { return V(this->elem(E0), this->elem(E1)); } + }; + + template + struct _swizzle_base1 : public _swizzle_base0 + { + V operator ()() const { return V(this->elem(E0), this->elem(E1), this->elem(E2)); } + }; + + template + struct _swizzle_base1 : public _swizzle_base0 + { + V operator ()() const { return V(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); } + }; + + // Internal class for implementing swizzle operators + /* + Template parameters: + + ValueType = type of scalar values (e.g. float, double) + VecType = class the swizzle is applies to (e.g. tvec3) + N = number of components in the vector (e.g. 3) + E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec + + DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles + containing duplicate elements so that they cannot be used as r-values). + */ + template + struct _swizzle_base2 : public _swizzle_base1 + { + typedef VecType vec_type; + typedef ValueType value_type; + + _swizzle_base2& operator= (const ValueType& t) + { + for (int i = 0; i < N; ++i) + (*this)[i] = t; + return *this; + } + + _swizzle_base2& operator= (const VecType& that) + { + struct op { + void operator() (value_type& e, value_type& t) { e = t; } + }; + _apply_op(that, op()); + return *this; + } + + void operator -= (const VecType& that) + { + struct op { + void operator() (value_type& e, value_type& t) { e -= t; } + }; + _apply_op(that, op()); + } + + void operator += (const VecType& that) + { + struct op { + void operator() (value_type& e, value_type& t) { e += t; } + }; + _apply_op(that, op()); + } + + void operator *= (const VecType& that) + { + struct op { + void operator() (value_type& e, value_type& t) { e *= t; } + }; + _apply_op(that, op()); + } + + void operator /= (const VecType& that) + { + struct op { + void operator() (value_type& e, value_type& t) { e /= t; } + }; + _apply_op(that, op()); + } + + value_type& operator[] (size_t i) + { + static const int offset_dst[4] = { E0, E1, E2, E3 }; + return this->elem(offset_dst[i]); + } + value_type operator[] (size_t i) const + { + static const int offset_dst[4] = { E0, E1, E2, E3 }; + return this->elem(offset_dst[i]); + } + protected: + template + void _apply_op(const VecType& that, T op) + { + // Make a copy of the data in this == &that. + // The copier should optimize out the copy in cases where the function is + // properly inlined and the copy is not necessary. + ValueType t[N]; + for (int i = 0; i < N; ++i) + t[i] = that[i]; + for (int i = 0; i < N; ++i) + op( (*this)[i], t[i] ); + } + }; + + // Specialization for swizzles containing duplicate elements. These cannot be modified. + template + struct _swizzle_base2 : public _swizzle_base1 + { + typedef VecType vec_type; + typedef ValueType value_type; + + struct Stub {}; + _swizzle_base2& operator= (Stub const &) {} + + value_type operator[] (size_t i) const + { + static const int offset_dst[4] = { E0, E1, E2, E3 }; + return this->elem(offset_dst[i]); + } + }; + + template + struct swizzle : public _swizzle_base2 + { + typedef _swizzle_base2 base_type; + + using base_type::operator=; + + operator VecType () const { return (*this)(); } + }; + +// +// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros +// +#define _GLM_SWIZZLE_TEMPLATE1 template +#define _GLM_SWIZZLE_TEMPLATE2 template +#define _GLM_SWIZZLE_TYPE1 glm::detail::swizzle +#define _GLM_SWIZZLE_TYPE2 glm::detail::swizzle + +// +// Wrapper for a binary operator (e.g. u.yy + v.zy) +// +#define _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \ + _GLM_SWIZZLE_TEMPLATE2 \ + V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \ + { \ + return a() OPERAND b(); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const V& b) \ + { \ + return a() OPERAND b; \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + V operator OPERAND ( const V& a, const _GLM_SWIZZLE_TYPE1& b) \ + { \ + return a OPERAND b(); \ + } + +// +// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz) +// +#define _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \ + _GLM_SWIZZLE_TEMPLATE1 \ + V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const T& b) \ + { \ + return a() OPERAND b; \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + V operator OPERAND ( const T& a, const _GLM_SWIZZLE_TYPE1& b) \ + { \ + return a OPERAND b(); \ + } + +// +// Macro for wrapping a function taking one argument (e.g. abs()) +// +#define _GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \ + _GLM_SWIZZLE_TEMPLATE1 \ + typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a) \ + { \ + return FUNCTION(a()); \ + } + +// +// Macro for wrapping a function taking two vector arguments (e.g. dot()). +// +#define _GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \ + _GLM_SWIZZLE_TEMPLATE2 \ + typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \ + { \ + return FUNCTION(a(), b()); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b) \ + { \ + return FUNCTION(a(), b()); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename V& b) \ + { \ + return FUNCTION(a(), b); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const _GLM_SWIZZLE_TYPE1& b) \ + { \ + return FUNCTION(a, b()); \ + } + +// +// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()). +// +#define _GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \ + _GLM_SWIZZLE_TEMPLATE2 \ + typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b, const T& c) \ + { \ + return FUNCTION(a(), b(), c); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \ + { \ + return FUNCTION(a(), b(), c); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\ + { \ + return FUNCTION(a(), b, c); \ + } \ + _GLM_SWIZZLE_TEMPLATE1 \ + typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \ + { \ + return FUNCTION(a, b(), c); \ + } + +}//namespace detail +}//namespace glm + +namespace glm +{ + namespace detail + { + _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-) + _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*) + _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+) + _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-) + _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*) + _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/) + } + + // + // Swizzles are distinct types from the unswizzled type. The below macros will + // provide template specializations for the swizzle types for the given functions + // so that the compiler does not have any ambiguity to choosing how to handle + // the function. + // + // The alternative is to use the operator()() when calling the function in order + // to explicitly convert the swizzled type to the unswizzled type. + // + + //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs); + //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos); + //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh); + //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all); + //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any); + + //_GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot); + //_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross); + //_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step); + //_GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix); +} + +#define _GLM_SWIZZLE2_2_MEMBERS(T,P,E0,E1) \ + struct { glm::detail::swizzle<2,T,P,0,0,-1,-2> E0 ## E0; }; \ + struct { glm::detail::swizzle<2,T,P,0,1,-1,-2> E0 ## E1; }; \ + struct { glm::detail::swizzle<2,T,P,1,0,-1,-2> E1 ## E0; }; \ + struct { glm::detail::swizzle<2,T,P,1,1,-1,-2> E1 ## E1; }; + +#define _GLM_SWIZZLE2_3_MEMBERS(T,P2,E0,E1) \ + struct { glm::detail::swizzle<3,T,P2,0,0,0,-1> E0 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P2,0,0,1,-1> E0 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P2,0,1,0,-1> E0 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P2,0,1,1,-1> E0 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P2,1,0,0,-1> E1 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P2,1,0,1,-1> E1 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P2,1,1,0,-1> E1 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P2,1,1,1,-1> E1 ## E1 ## E1; }; + +#define _GLM_SWIZZLE2_4_MEMBERS(T,P2,E0,E1) \ + struct { glm::detail::swizzle<4,T,P2,0,0,0,0> E0 ## E0 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,0,0,0,1> E0 ## E0 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,0,0,1,0> E0 ## E0 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,0,0,1,1> E0 ## E0 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,0,1,0,0> E0 ## E1 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,0,1,0,1> E0 ## E1 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,0,1,1,0> E0 ## E1 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,0,1,1,1> E0 ## E1 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,1,0,0,0> E1 ## E0 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,1,0,0,1> E1 ## E0 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,1,0,1,0> E1 ## E0 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,1,0,1,1> E1 ## E0 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,1,1,0,0> E1 ## E1 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,1,1,0,1> E1 ## E1 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,1,1,1,0> E1 ## E1 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,1,1,1,1> E1 ## E1 ## E1 ## E1; }; + +#define _GLM_SWIZZLE3_2_MEMBERS(T,P2,E0,E1,E2) \ + struct { glm::detail::swizzle<2,T,P2,0,0,-1,-2> E0 ## E0; }; \ + struct { glm::detail::swizzle<2,T,P2,0,1,-1,-2> E0 ## E1; }; \ + struct { glm::detail::swizzle<2,T,P2,0,2,-1,-2> E0 ## E2; }; \ + struct { glm::detail::swizzle<2,T,P2,1,0,-1,-2> E1 ## E0; }; \ + struct { glm::detail::swizzle<2,T,P2,1,1,-1,-2> E1 ## E1; }; \ + struct { glm::detail::swizzle<2,T,P2,1,2,-1,-2> E1 ## E2; }; \ + struct { glm::detail::swizzle<2,T,P2,2,0,-1,-2> E2 ## E0; }; \ + struct { glm::detail::swizzle<2,T,P2,2,1,-1,-2> E2 ## E1; }; \ + struct { glm::detail::swizzle<2,T,P2,2,2,-1,-2> E2 ## E2; }; + +#define _GLM_SWIZZLE3_3_MEMBERS(T,P,E0,E1,E2) \ + struct { glm::detail::swizzle<3,T,P,0,0,0,-1> E0 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,0,0,1,-1> E0 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,0,0,2,-1> E0 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,0,1,0,-1> E0 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,0,1,1,-1> E0 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,0,1,2,-1> E0 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,0,2,0,-1> E0 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,0,2,1,-1> E0 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,0,2,2,-1> E0 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,1,0,0,-1> E1 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,1,0,1,-1> E1 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,1,0,2,-1> E1 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,1,1,0,-1> E1 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,1,1,1,-1> E1 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,1,1,2,-1> E1 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,1,2,0,-1> E1 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,1,2,1,-1> E1 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,1,2,2,-1> E1 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,2,0,0,-1> E2 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,2,0,1,-1> E2 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,2,0,2,-1> E2 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,2,1,0,-1> E2 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,2,1,1,-1> E2 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,2,1,2,-1> E2 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,2,2,0,-1> E2 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,2,2,1,-1> E2 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,2,2,2,-1> E2 ## E2 ## E2; }; + +#define _GLM_SWIZZLE3_4_MEMBERS(T,P2,E0,E1,E2) \ + struct { glm::detail::swizzle<4,T,P2,0,0,0,0> E0 ## E0 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,0,0,0,1> E0 ## E0 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,0,0,0,2> E0 ## E0 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,0,0,1,0> E0 ## E0 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,0,0,1,1> E0 ## E0 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,0,0,1,2> E0 ## E0 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,0,0,2,0> E0 ## E0 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,0,0,2,1> E0 ## E0 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,0,0,2,2> E0 ## E0 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,0,1,0,0> E0 ## E1 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,0,1,0,1> E0 ## E1 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,0,1,0,2> E0 ## E1 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,0,1,1,0> E0 ## E1 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,0,1,1,1> E0 ## E1 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,0,1,1,2> E0 ## E1 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,0,1,2,0> E0 ## E1 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,0,1,2,1> E0 ## E1 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,0,1,2,2> E0 ## E1 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,0,2,0,0> E0 ## E2 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,0,2,0,1> E0 ## E2 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,0,2,0,2> E0 ## E2 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,0,2,1,0> E0 ## E2 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,0,2,1,1> E0 ## E2 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,0,2,1,2> E0 ## E2 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,0,2,2,0> E0 ## E2 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,0,2,2,1> E0 ## E2 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,0,2,2,2> E0 ## E2 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,1,0,0,0> E1 ## E0 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,1,0,0,1> E1 ## E0 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,1,0,0,2> E1 ## E0 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,1,0,1,0> E1 ## E0 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,1,0,1,1> E1 ## E0 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,1,0,1,2> E1 ## E0 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,1,0,2,0> E1 ## E0 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,1,0,2,1> E1 ## E0 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,1,0,2,2> E1 ## E0 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,1,1,0,0> E1 ## E1 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,1,1,0,1> E1 ## E1 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,1,1,0,2> E1 ## E1 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,1,1,1,0> E1 ## E1 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,1,1,1,1> E1 ## E1 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,1,1,1,2> E1 ## E1 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,1,1,2,0> E1 ## E1 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,1,1,2,1> E1 ## E1 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,1,1,2,2> E1 ## E1 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,1,2,0,0> E1 ## E2 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,1,2,0,1> E1 ## E2 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,1,2,0,2> E1 ## E2 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,1,2,1,0> E1 ## E2 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,1,2,1,1> E1 ## E2 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,1,2,1,2> E1 ## E2 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,1,2,2,0> E1 ## E2 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,1,2,2,1> E1 ## E2 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,1,2,2,2> E1 ## E2 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,2,0,0,0> E2 ## E0 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,2,0,0,1> E2 ## E0 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,2,0,0,2> E2 ## E0 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,2,0,1,0> E2 ## E0 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,2,0,1,1> E2 ## E0 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,2,0,1,2> E2 ## E0 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,2,0,2,0> E2 ## E0 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,2,0,2,1> E2 ## E0 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,2,0,2,2> E2 ## E0 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,2,1,0,0> E2 ## E1 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,2,1,0,1> E2 ## E1 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,2,1,0,2> E2 ## E1 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,2,1,1,0> E2 ## E1 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,2,1,1,1> E2 ## E1 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,2,1,1,2> E2 ## E1 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,2,1,2,0> E2 ## E1 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,2,1,2,1> E2 ## E1 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,2,1,2,2> E2 ## E1 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,2,2,0,0> E2 ## E2 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,2,2,0,1> E2 ## E2 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,2,2,0,2> E2 ## E2 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,2,2,1,0> E2 ## E2 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,2,2,1,1> E2 ## E2 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,2,2,1,2> E2 ## E2 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P2,2,2,2,0> E2 ## E2 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P2,2,2,2,1> E2 ## E2 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P2,2,2,2,2> E2 ## E2 ## E2 ## E2; }; + +#define _GLM_SWIZZLE4_2_MEMBERS(T,P,E0,E1,E2,E3) \ + struct { glm::detail::swizzle<2,T,P,0,0,-1,-2> E0 ## E0; }; \ + struct { glm::detail::swizzle<2,T,P,0,1,-1,-2> E0 ## E1; }; \ + struct { glm::detail::swizzle<2,T,P,0,2,-1,-2> E0 ## E2; }; \ + struct { glm::detail::swizzle<2,T,P,0,3,-1,-2> E0 ## E3; }; \ + struct { glm::detail::swizzle<2,T,P,1,0,-1,-2> E1 ## E0; }; \ + struct { glm::detail::swizzle<2,T,P,1,1,-1,-2> E1 ## E1; }; \ + struct { glm::detail::swizzle<2,T,P,1,2,-1,-2> E1 ## E2; }; \ + struct { glm::detail::swizzle<2,T,P,1,3,-1,-2> E1 ## E3; }; \ + struct { glm::detail::swizzle<2,T,P,2,0,-1,-2> E2 ## E0; }; \ + struct { glm::detail::swizzle<2,T,P,2,1,-1,-2> E2 ## E1; }; \ + struct { glm::detail::swizzle<2,T,P,2,2,-1,-2> E2 ## E2; }; \ + struct { glm::detail::swizzle<2,T,P,2,3,-1,-2> E2 ## E3; }; \ + struct { glm::detail::swizzle<2,T,P,3,0,-1,-2> E3 ## E0; }; \ + struct { glm::detail::swizzle<2,T,P,3,1,-1,-2> E3 ## E1; }; \ + struct { glm::detail::swizzle<2,T,P,3,2,-1,-2> E3 ## E2; }; \ + struct { glm::detail::swizzle<2,T,P,3,3,-1,-2> E3 ## E3; }; + +#define _GLM_SWIZZLE4_3_MEMBERS(T,P,E0,E1,E2,E3) \ + struct { glm::detail::swizzle<3,T,P,0,0,0,-1> E0 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,0,0,1,-1> E0 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,0,0,2,-1> E0 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,0,0,3,-1> E0 ## E0 ## E3; }; \ + struct { glm::detail::swizzle<3,T,P,0,1,0,-1> E0 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,0,1,1,-1> E0 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,0,1,2,-1> E0 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,0,1,3,-1> E0 ## E1 ## E3; }; \ + struct { glm::detail::swizzle<3,T,P,0,2,0,-1> E0 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,0,2,1,-1> E0 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,0,2,2,-1> E0 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,0,2,3,-1> E0 ## E2 ## E3; }; \ + struct { glm::detail::swizzle<3,T,P,0,3,0,-1> E0 ## E3 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,0,3,1,-1> E0 ## E3 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,0,3,2,-1> E0 ## E3 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,0,3,3,-1> E0 ## E3 ## E3; }; \ + struct { glm::detail::swizzle<3,T,P,1,0,0,-1> E1 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,1,0,1,-1> E1 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,1,0,2,-1> E1 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,1,0,3,-1> E1 ## E0 ## E3; }; \ + struct { glm::detail::swizzle<3,T,P,1,1,0,-1> E1 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,1,1,1,-1> E1 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,1,1,2,-1> E1 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,1,1,3,-1> E1 ## E1 ## E3; }; \ + struct { glm::detail::swizzle<3,T,P,1,2,0,-1> E1 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,1,2,1,-1> E1 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,1,2,2,-1> E1 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,1,2,3,-1> E1 ## E2 ## E3; }; \ + struct { glm::detail::swizzle<3,T,P,1,3,0,-1> E1 ## E3 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,1,3,1,-1> E1 ## E3 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,1,3,2,-1> E1 ## E3 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,1,3,3,-1> E1 ## E3 ## E3; }; \ + struct { glm::detail::swizzle<3,T,P,2,0,0,-1> E2 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,2,0,1,-1> E2 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,2,0,2,-1> E2 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,2,0,3,-1> E2 ## E0 ## E3; }; \ + struct { glm::detail::swizzle<3,T,P,2,1,0,-1> E2 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,2,1,1,-1> E2 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,2,1,2,-1> E2 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,2,1,3,-1> E2 ## E1 ## E3; }; \ + struct { glm::detail::swizzle<3,T,P,2,2,0,-1> E2 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,2,2,1,-1> E2 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,2,2,2,-1> E2 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,2,2,3,-1> E2 ## E2 ## E3; }; \ + struct { glm::detail::swizzle<3,T,P,2,3,0,-1> E2 ## E3 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,2,3,1,-1> E2 ## E3 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,2,3,2,-1> E2 ## E3 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,2,3,3,-1> E2 ## E3 ## E3; }; \ + struct { glm::detail::swizzle<3,T,P,3,0,0,-1> E3 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,3,0,1,-1> E3 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,3,0,2,-1> E3 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,3,0,3,-1> E3 ## E0 ## E3; }; \ + struct { glm::detail::swizzle<3,T,P,3,1,0,-1> E3 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,3,1,1,-1> E3 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,3,1,2,-1> E3 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,3,1,3,-1> E3 ## E1 ## E3; }; \ + struct { glm::detail::swizzle<3,T,P,3,2,0,-1> E3 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,3,2,1,-1> E3 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,3,2,2,-1> E3 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,3,2,3,-1> E3 ## E2 ## E3; }; \ + struct { glm::detail::swizzle<3,T,P,3,3,0,-1> E3 ## E3 ## E0; }; \ + struct { glm::detail::swizzle<3,T,P,3,3,1,-1> E3 ## E3 ## E1; }; \ + struct { glm::detail::swizzle<3,T,P,3,3,2,-1> E3 ## E3 ## E2; }; \ + struct { glm::detail::swizzle<3,T,P,3,3,3,-1> E3 ## E3 ## E3; }; + +#define _GLM_SWIZZLE4_4_MEMBERS(T,P,E0,E1,E2,E3) \ + struct { glm::detail::swizzle<4,T,P,0,0,0,0> E0 ## E0 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,0,0,0,1> E0 ## E0 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,0,0,0,2> E0 ## E0 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,0,0,0,3> E0 ## E0 ## E0 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,0,0,1,0> E0 ## E0 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,0,0,1,1> E0 ## E0 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,0,0,1,2> E0 ## E0 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,0,0,1,3> E0 ## E0 ## E1 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,0,0,2,0> E0 ## E0 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,0,0,2,1> E0 ## E0 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,0,0,2,2> E0 ## E0 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,0,0,2,3> E0 ## E0 ## E2 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,0,0,3,0> E0 ## E0 ## E3 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,0,0,3,1> E0 ## E0 ## E3 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,0,0,3,2> E0 ## E0 ## E3 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,0,0,3,3> E0 ## E0 ## E3 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,0,1,0,0> E0 ## E1 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,0,1,0,1> E0 ## E1 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,0,1,0,2> E0 ## E1 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,0,1,0,3> E0 ## E1 ## E0 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,0,1,1,0> E0 ## E1 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,0,1,1,1> E0 ## E1 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,0,1,1,2> E0 ## E1 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,0,1,1,3> E0 ## E1 ## E1 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,0,1,2,0> E0 ## E1 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,0,1,2,1> E0 ## E1 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,0,1,2,2> E0 ## E1 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,0,1,2,3> E0 ## E1 ## E2 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,0,1,3,0> E0 ## E1 ## E3 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,0,1,3,1> E0 ## E1 ## E3 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,0,1,3,2> E0 ## E1 ## E3 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,0,1,3,3> E0 ## E1 ## E3 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,0,2,0,0> E0 ## E2 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,0,2,0,1> E0 ## E2 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,0,2,0,2> E0 ## E2 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,0,2,0,3> E0 ## E2 ## E0 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,0,2,1,0> E0 ## E2 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,0,2,1,1> E0 ## E2 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,0,2,1,2> E0 ## E2 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,0,2,1,3> E0 ## E2 ## E1 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,0,2,2,0> E0 ## E2 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,0,2,2,1> E0 ## E2 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,0,2,2,2> E0 ## E2 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,0,2,2,3> E0 ## E2 ## E2 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,0,2,3,0> E0 ## E2 ## E3 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,0,2,3,1> E0 ## E2 ## E3 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,0,2,3,2> E0 ## E2 ## E3 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,0,2,3,3> E0 ## E2 ## E3 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,1,0,0,0> E1 ## E0 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,1,0,0,1> E1 ## E0 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,1,0,0,2> E1 ## E0 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,1,0,0,3> E1 ## E0 ## E0 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,1,0,1,0> E1 ## E0 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,1,0,1,1> E1 ## E0 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,1,0,1,2> E1 ## E0 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,1,0,1,3> E1 ## E0 ## E1 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,1,0,2,0> E1 ## E0 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,1,0,2,1> E1 ## E0 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,1,0,2,2> E1 ## E0 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,1,0,2,3> E1 ## E0 ## E2 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,1,0,3,0> E1 ## E0 ## E3 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,1,0,3,1> E1 ## E0 ## E3 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,1,0,3,2> E1 ## E0 ## E3 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,1,0,3,3> E1 ## E0 ## E3 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,1,1,0,0> E1 ## E1 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,1,1,0,1> E1 ## E1 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,1,1,0,2> E1 ## E1 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,1,1,0,3> E1 ## E1 ## E0 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,1,1,1,0> E1 ## E1 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,1,1,1,1> E1 ## E1 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,1,1,1,2> E1 ## E1 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,1,1,1,3> E1 ## E1 ## E1 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,1,1,2,0> E1 ## E1 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,1,1,2,1> E1 ## E1 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,1,1,2,2> E1 ## E1 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,1,1,2,3> E1 ## E1 ## E2 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,1,1,3,0> E1 ## E1 ## E3 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,1,1,3,1> E1 ## E1 ## E3 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,1,1,3,2> E1 ## E1 ## E3 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,1,1,3,3> E1 ## E1 ## E3 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,1,2,0,0> E1 ## E2 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,1,2,0,1> E1 ## E2 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,1,2,0,2> E1 ## E2 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,1,2,0,3> E1 ## E2 ## E0 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,1,2,1,0> E1 ## E2 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,1,2,1,1> E1 ## E2 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,1,2,1,2> E1 ## E2 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,1,2,1,3> E1 ## E2 ## E1 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,1,2,2,0> E1 ## E2 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,1,2,2,1> E1 ## E2 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,1,2,2,2> E1 ## E2 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,1,2,2,3> E1 ## E2 ## E2 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,1,2,3,0> E1 ## E2 ## E3 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,1,2,3,1> E1 ## E2 ## E3 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,1,2,3,2> E1 ## E2 ## E3 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,1,2,3,3> E1 ## E2 ## E3 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,1,3,0,0> E1 ## E3 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,1,3,0,1> E1 ## E3 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,1,3,0,2> E1 ## E3 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,1,3,0,3> E1 ## E3 ## E0 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,1,3,1,0> E1 ## E3 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,1,3,1,1> E1 ## E3 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,1,3,1,2> E1 ## E3 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,1,3,1,3> E1 ## E3 ## E1 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,1,3,2,0> E1 ## E3 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,1,3,2,1> E1 ## E3 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,1,3,2,2> E1 ## E3 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,1,3,2,3> E1 ## E3 ## E2 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,1,3,3,0> E1 ## E3 ## E3 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,1,3,3,1> E1 ## E3 ## E3 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,1,3,3,2> E1 ## E3 ## E3 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,1,3,3,3> E1 ## E3 ## E3 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,2,0,0,0> E2 ## E0 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,2,0,0,1> E2 ## E0 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,2,0,0,2> E2 ## E0 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,2,0,0,3> E2 ## E0 ## E0 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,2,0,1,0> E2 ## E0 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,2,0,1,1> E2 ## E0 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,2,0,1,2> E2 ## E0 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,2,0,1,3> E2 ## E0 ## E1 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,2,0,2,0> E2 ## E0 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,2,0,2,1> E2 ## E0 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,2,0,2,2> E2 ## E0 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,2,0,2,3> E2 ## E0 ## E2 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,2,0,3,0> E2 ## E0 ## E3 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,2,0,3,1> E2 ## E0 ## E3 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,2,0,3,2> E2 ## E0 ## E3 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,2,0,3,3> E2 ## E0 ## E3 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,2,1,0,0> E2 ## E1 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,2,1,0,1> E2 ## E1 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,2,1,0,2> E2 ## E1 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,2,1,0,3> E2 ## E1 ## E0 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,2,1,1,0> E2 ## E1 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,2,1,1,1> E2 ## E1 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,2,1,1,2> E2 ## E1 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,2,1,1,3> E2 ## E1 ## E1 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,2,1,2,0> E2 ## E1 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,2,1,2,1> E2 ## E1 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,2,1,2,2> E2 ## E1 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,2,1,2,3> E2 ## E1 ## E2 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,2,1,3,0> E2 ## E1 ## E3 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,2,1,3,1> E2 ## E1 ## E3 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,2,1,3,2> E2 ## E1 ## E3 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,2,1,3,3> E2 ## E1 ## E3 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,2,2,0,0> E2 ## E2 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,2,2,0,1> E2 ## E2 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,2,2,0,2> E2 ## E2 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,2,2,0,3> E2 ## E2 ## E0 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,2,2,1,0> E2 ## E2 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,2,2,1,1> E2 ## E2 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,2,2,1,2> E2 ## E2 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,2,2,1,3> E2 ## E2 ## E1 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,2,2,2,0> E2 ## E2 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,2,2,2,1> E2 ## E2 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,2,2,2,2> E2 ## E2 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,2,2,2,3> E2 ## E2 ## E2 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,2,2,3,0> E2 ## E2 ## E3 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,2,2,3,1> E2 ## E2 ## E3 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,2,2,3,2> E2 ## E2 ## E3 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,2,2,3,3> E2 ## E2 ## E3 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,2,3,0,0> E2 ## E3 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,2,3,0,1> E2 ## E3 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,2,3,0,2> E2 ## E3 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,2,3,0,3> E2 ## E3 ## E0 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,2,3,1,0> E2 ## E3 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,2,3,1,1> E2 ## E3 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,2,3,1,2> E2 ## E3 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,2,3,1,3> E2 ## E3 ## E1 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,2,3,2,0> E2 ## E3 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,2,3,2,1> E2 ## E3 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,2,3,2,2> E2 ## E3 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,2,3,2,3> E2 ## E3 ## E2 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,2,3,3,0> E2 ## E3 ## E3 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,2,3,3,1> E2 ## E3 ## E3 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,2,3,3,2> E2 ## E3 ## E3 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,2,3,3,3> E2 ## E3 ## E3 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,3,0,0,0> E3 ## E0 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,3,0,0,1> E3 ## E0 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,3,0,0,2> E3 ## E0 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,3,0,0,3> E3 ## E0 ## E0 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,3,0,1,0> E3 ## E0 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,3,0,1,1> E3 ## E0 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,3,0,1,2> E3 ## E0 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,3,0,1,3> E3 ## E0 ## E1 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,3,0,2,0> E3 ## E0 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,3,0,2,1> E3 ## E0 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,3,0,2,2> E3 ## E0 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,3,0,2,3> E3 ## E0 ## E2 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,3,0,3,0> E3 ## E0 ## E3 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,3,0,3,1> E3 ## E0 ## E3 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,3,0,3,2> E3 ## E0 ## E3 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,3,0,3,3> E3 ## E0 ## E3 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,3,1,0,0> E3 ## E1 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,3,1,0,1> E3 ## E1 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,3,1,0,2> E3 ## E1 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,3,1,0,3> E3 ## E1 ## E0 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,3,1,1,0> E3 ## E1 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,3,1,1,1> E3 ## E1 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,3,1,1,2> E3 ## E1 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,3,1,1,3> E3 ## E1 ## E1 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,3,1,2,0> E3 ## E1 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,3,1,2,1> E3 ## E1 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,3,1,2,2> E3 ## E1 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,3,1,2,3> E3 ## E1 ## E2 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,3,1,3,0> E3 ## E1 ## E3 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,3,1,3,1> E3 ## E1 ## E3 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,3,1,3,2> E3 ## E1 ## E3 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,3,1,3,3> E3 ## E1 ## E3 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,3,2,0,0> E3 ## E2 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,3,2,0,1> E3 ## E2 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,3,2,0,2> E3 ## E2 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,3,2,0,3> E3 ## E2 ## E0 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,3,2,1,0> E3 ## E2 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,3,2,1,1> E3 ## E2 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,3,2,1,2> E3 ## E2 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,3,2,1,3> E3 ## E2 ## E1 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,3,2,2,0> E3 ## E2 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,3,2,2,1> E3 ## E2 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,3,2,2,2> E3 ## E2 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,3,2,2,3> E3 ## E2 ## E2 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,3,2,3,0> E3 ## E2 ## E3 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,3,2,3,1> E3 ## E2 ## E3 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,3,2,3,2> E3 ## E2 ## E3 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,3,2,3,3> E3 ## E2 ## E3 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,3,3,0,0> E3 ## E3 ## E0 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,3,3,0,1> E3 ## E3 ## E0 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,3,3,0,2> E3 ## E3 ## E0 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,3,3,0,3> E3 ## E3 ## E0 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,3,3,1,0> E3 ## E3 ## E1 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,3,3,1,1> E3 ## E3 ## E1 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,3,3,1,2> E3 ## E3 ## E1 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,3,3,1,3> E3 ## E3 ## E1 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,3,3,2,0> E3 ## E3 ## E2 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,3,3,2,1> E3 ## E3 ## E2 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,3,3,2,2> E3 ## E3 ## E2 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,3,3,2,3> E3 ## E3 ## E2 ## E3; }; \ + struct { glm::detail::swizzle<4,T,P,3,3,3,0> E3 ## E3 ## E3 ## E0; }; \ + struct { glm::detail::swizzle<4,T,P,3,3,3,1> E3 ## E3 ## E3 ## E1; }; \ + struct { glm::detail::swizzle<4,T,P,3,3,3,2> E3 ## E3 ## E3 ## E2; }; \ + struct { glm::detail::swizzle<4,T,P,3,3,3,3> E3 ## E3 ## E3 ## E3; }; + +#endif//glm_core_swizzle diff --git a/src/libraries/glm/core/_swizzle_func.hpp b/src/libraries/glm/core/_swizzle_func.hpp new file mode 100755 index 0000000..255a3ec --- /dev/null +++ b/src/libraries/glm/core/_swizzle_func.hpp @@ -0,0 +1,787 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/_swizzle_func.hpp +/// @date 2011-10-16 / 2011-10-16 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_core_swizzle_func +#define glm_core_swizzle_func + +#define GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \ + SWIZZLED_TYPE A ## B() CONST \ + { \ + return SWIZZLED_TYPE(this->A, this->B); \ + } + +#define GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \ + SWIZZLED_TYPE A ## B ## C() CONST \ + { \ + return SWIZZLED_TYPE(this->A, this->B, this->C); \ + } + +#define GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \ + SWIZZLED_TYPE A ## B ## C ## D() CONST \ + { \ + return SWIZZLED_TYPE(this->A, this->B, this->C, this->D); \ + } + +#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \ + template \ + SWIZZLED_TYPE CLASS_TYPE::A ## B() CONST \ + { \ + return SWIZZLED_TYPE(this->A, this->B); \ + } + +#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \ + template \ + SWIZZLED_TYPE CLASS_TYPE::A ## B ## C() CONST \ + { \ + return SWIZZLED_TYPE(this->A, this->B, this->C); \ + } + +#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \ + template \ + SWIZZLED_TYPE CLASS_TYPE::A ## B ## C ## D() CONST \ + { \ + return SWIZZLED_TYPE(this->A, this->B, this->C, this->D); \ + } + +#define GLM_MUTABLE + +#define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC2(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, x, y) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, r, g) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, s, t) + +//GLM_SWIZZLE_GEN_REF_FROM_VEC2(valType, detail::vec2, detail::ref2) + +#define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B) + +#define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B, A) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC3(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, x, y, z) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, r, g, b) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, s, t, q) + +//GLM_SWIZZLE_GEN_REF_FROM_VEC3(valType, detail::vec3, detail::ref2, detail::ref3) + +#define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, C) + +#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B) + +#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C, A) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) + +#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \ + GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, q, p) + +//GLM_SWIZZLE_GEN_REF_FROM_VEC4(valType, detail::vec4, detail::ref2, detail::ref3, detail::ref4) + +#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) + +#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) + +#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B) \ + GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B) \ + GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B) \ + GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t) + +//GLM_SWIZZLE_GEN_VEC_FROM_VEC2(valType, detail::vec2, detail::vec2, detail::vec3, detail::vec4) + +#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C) + +#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C) + +#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, C) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, q) + +//GLM_SWIZZLE_GEN_VEC_FROM_VEC3(valType, detail::vec3, detail::vec2, detail::vec3, detail::vec4) + +#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C) \ + GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D) + +#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C) \ + GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D) + +#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, D) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, A) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, B) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, C) \ + GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, D) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \ + GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) + +#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \ + GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, q, p) + +//GLM_SWIZZLE_GEN_VEC_FROM_VEC4(valType, detail::vec4, detail::vec2, detail::vec3, detail::vec4) + +#endif//glm_core_swizzle_func diff --git a/src/libraries/glm/core/_vectorize.hpp b/src/libraries/glm/core/_vectorize.hpp new file mode 100755 index 0000000..7e14cc1 --- /dev/null +++ b/src/libraries/glm/core/_vectorize.hpp @@ -0,0 +1,159 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/_vectorize.hpp +/// @date 2011-10-14 / 2011-10-14 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#define VECTORIZE2_VEC(func) \ + template \ + GLM_FUNC_QUALIFIER detail::tvec2 func( \ + detail::tvec2 const & v) \ + { \ + return detail::tvec2( \ + func(v.x), \ + func(v.y)); \ + } + +#define VECTORIZE3_VEC(func) \ + template \ + GLM_FUNC_QUALIFIER detail::tvec3 func( \ + detail::tvec3 const & v) \ + { \ + return detail::tvec3( \ + func(v.x), \ + func(v.y), \ + func(v.z)); \ + } + +#define VECTORIZE4_VEC(func) \ + template \ + GLM_FUNC_QUALIFIER detail::tvec4 func( \ + detail::tvec4 const & v) \ + { \ + return detail::tvec4( \ + func(v.x), \ + func(v.y), \ + func(v.z), \ + func(v.w)); \ + } + +#define VECTORIZE_VEC(func) \ + VECTORIZE2_VEC(func) \ + VECTORIZE3_VEC(func) \ + VECTORIZE4_VEC(func) + +#define VECTORIZE2_VEC_SCA(func) \ + template \ + GLM_FUNC_QUALIFIER detail::tvec2 func \ + ( \ + detail::tvec2 const & x, \ + typename detail::tvec2::value_type const & y \ + ) \ + { \ + return detail::tvec2( \ + func(x.x, y), \ + func(x.y, y)); \ + } + +#define VECTORIZE3_VEC_SCA(func) \ + template \ + GLM_FUNC_QUALIFIER detail::tvec3 func \ + ( \ + detail::tvec3 const & x, \ + typename detail::tvec3::value_type const & y \ + ) \ + { \ + return detail::tvec3( \ + func(x.x, y), \ + func(x.y, y), \ + func(x.z, y)); \ + } + +#define VECTORIZE4_VEC_SCA(func) \ + template \ + GLM_FUNC_QUALIFIER detail::tvec4 func \ + ( \ + detail::tvec4 const & x, \ + typename detail::tvec4::value_type const & y \ + ) \ + { \ + return detail::tvec4( \ + func(x.x, y), \ + func(x.y, y), \ + func(x.z, y), \ + func(x.w, y)); \ + } + +#define VECTORIZE_VEC_SCA(func) \ + VECTORIZE2_VEC_SCA(func) \ + VECTORIZE3_VEC_SCA(func) \ + VECTORIZE4_VEC_SCA(func) + +#define VECTORIZE2_VEC_VEC(func) \ + template \ + GLM_FUNC_QUALIFIER detail::tvec2 func \ + ( \ + detail::tvec2 const & x, \ + detail::tvec2 const & y \ + ) \ + { \ + return detail::tvec2( \ + func(x.x, y.x), \ + func(x.y, y.y)); \ + } + +#define VECTORIZE3_VEC_VEC(func) \ + template \ + GLM_FUNC_QUALIFIER detail::tvec3 func \ + ( \ + detail::tvec3 const & x, \ + detail::tvec3 const & y \ + ) \ + { \ + return detail::tvec3( \ + func(x.x, y.x), \ + func(x.y, y.y), \ + func(x.z, y.z)); \ + } + +#define VECTORIZE4_VEC_VEC(func) \ + template \ + GLM_FUNC_QUALIFIER detail::tvec4 func \ + ( \ + detail::tvec4 const & x, \ + detail::tvec4 const & y \ + ) \ + { \ + return detail::tvec4( \ + func(x.x, y.x), \ + func(x.y, y.y), \ + func(x.z, y.z), \ + func(x.w, y.w)); \ + } + +#define VECTORIZE_VEC_VEC(func) \ + VECTORIZE2_VEC_VEC(func) \ + VECTORIZE3_VEC_VEC(func) \ + VECTORIZE4_VEC_VEC(func) diff --git a/src/libraries/glm/core/func_common.hpp b/src/libraries/glm/core/func_common.hpp new file mode 100755 index 0000000..9ed943c --- /dev/null +++ b/src/libraries/glm/core/func_common.hpp @@ -0,0 +1,430 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/func_common.hpp +/// @date 2008-03-08 / 2010-01-26 +/// @author Christophe Riccio +/// +/// @see GLSL 4.20.8 specification, section 8.3 Common Functions +/// +/// @defgroup core_func_common Common functions +/// @ingroup core +/// +/// These all operate component-wise. The description is per component. +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef GLM_CORE_func_common +#define GLM_CORE_func_common GLM_VERSION + +#include "_fixes.hpp" + +namespace glm +{ + /// @addtogroup core_func_common + /// @{ + + /// Returns x if x >= 0; otherwise, it returns -x. + /// + /// @tparam genType floating-point or signed integer; scalar or vector types. + /// + /// @see GLSL abs man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + genType abs(genType const & x); + + /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. + /// + /// @tparam genType Floating-point or signed integer; scalar or vector types. + /// + /// @see GLSL sign man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + genType sign(genType const & x); + + /// Returns a value equal to the nearest integer that is less then or equal to x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL floor man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + genType floor(genType const & x); + + /// Returns a value equal to the nearest integer to x + /// whose absolute value is not larger than the absolute value of x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL trunc man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + genType trunc(genType const & x); + + /// Returns a value equal to the nearest integer to x. + /// The fraction 0.5 will round in a direction chosen by the + /// implementation, presumably the direction that is fastest. + /// This includes the possibility that round(x) returns the + /// same value as roundEven(x) for all values of x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL round man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + genType round(genType const & x); + + /// Returns a value equal to the nearest integer to x. + /// A fractional part of 0.5 will round toward the nearest even + /// integer. (Both 3.5 and 4.5 for x will return 4.0.) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL roundEven man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + /// @see New round to even technique + template + genType roundEven(genType const & x); + + /// Returns a value equal to the nearest integer + /// that is greater than or equal to x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL ceil man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + genType ceil(genType const & x); + + /// Return x - floor(x). + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL fract man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + genType fract(genType const & x); + + /// Modulus. Returns x - y * floor(x / y) + /// for each component in x using the floating point value y. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL mod man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + genType mod( + genType const & x, + genType const & y); + + /// Modulus. Returns x - y * floor(x / y) + /// for each component in x using the floating point value y. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL mod man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + genType mod( + genType const & x, + typename genType::value_type const & y); + + /// Returns the fractional part of x and sets i to the integer + /// part (as a whole number floating point value). Both the + /// return value and the output parameter will have the same + /// sign as x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL modf man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + genType modf( + genType const & x, + genType & i); + + /// Returns y if y < x; otherwise, it returns x. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see GLSL min man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + genType min( + genType const & x, + genType const & y); + + template + genType min( + genType const & x, + typename genType::value_type const & y); + + /// Returns y if x < y; otherwise, it returns x. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see GLSL max man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + genType max( + genType const & x, + genType const & y); + + template + genType max( + genType const & x, + typename genType::value_type const & y); + + /// Returns min(max(x, minVal), maxVal) for each component in x + /// using the floating-point values minVal and maxVal. + /// + /// @tparam genType Floating-point or integer; scalar or vector types. + /// + /// @see GLSL clamp man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + genType clamp( + genType const & x, + genType const & minVal, + genType const & maxVal); + + template + genType clamp( + genType const & x, + typename genType::value_type const & minVal, + typename genType::value_type const & maxVal); + + //! @return If genTypeU is a floating scalar or vector: + //! Returns x * (1.0 - a) + y * a, i.e., the linear blend of + //! x and y using the floating-point value a. + //! The value for a is not restricted to the range [0, 1]. + //! + //! @return If genTypeU is a boolean scalar or vector: + //! Selects which vector each returned component comes + //! from. For a component of a that is false, the + //! corresponding component of x is returned. For a + //! component of a that is true, the corresponding + //! component of y is returned. Components of x and y that + //! are not selected are allowed to be invalid floating point + //! values and will have no effect on the results. Thus, this + //! provides different functionality than + //! genType mix(genType x, genType y, genType(a)) + //! where a is a Boolean vector. + /// + /// @see GLSL mix man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + /// + /// @param[in] x Value to interpolate. + /// @param[in] y Value to interpolate. + /// @param[in] a Interpolant. + /// + /// @tparam genTypeT Floating point scalar or vector. + /// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT. + /// + /// @code + /// #include + /// ... + /// float a; + /// bool b; + /// glm::dvec3 e; + /// glm::dvec3 f; + /// glm::vec4 g; + /// glm::vec4 h; + /// ... + /// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors. + /// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h; + /// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second. + /// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter. + /// @endcode + template + genTypeT mix(genTypeT const & x, genTypeT const & y, genTypeU const & a); + + //! Returns 0.0 if x < edge, otherwise it returns 1.0. + //! + /// @see GLSL step man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + genType step( + genType const & edge, + genType const & x); + + template + genType step( + typename genType::value_type const & edge, + genType const & x); + + /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and + /// performs smooth Hermite interpolation between 0 and 1 + /// when edge0 < x < edge1. This is useful in cases where + /// you would want a threshold function with a smooth + /// transition. This is equivalent to: + /// genType t; + /// t = clamp ((x – edge0) / (edge1 – edge0), 0, 1); + /// return t * t * (3 – 2 * t); + /// Results are undefined if edge0 >= edge1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL smoothstep man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + genType smoothstep( + genType const & edge0, + genType const & edge1, + genType const & x); + + template + genType smoothstep( + typename genType::value_type const & edge0, + typename genType::value_type const & edge1, + genType const & x); + + /// Returns true if x holds a NaN (not a number) + /// representation in the underlying implementation's set of + /// floating point representations. Returns false otherwise, + /// including for implementations with no NaN + /// representations. + /// + /// /!\ When using compiler fast math, this function may fail. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL isnan man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + typename genType::bool_type isnan(genType const & x); + + /// Returns true if x holds a positive infinity or negative + /// infinity representation in the underlying implementation's + /// set of floating point representations. Returns false + /// otherwise, including for implementations with no infinity + /// representations. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL isinf man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + typename genType::bool_type isinf(genType const & x); + + /// Returns a signed integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @tparam genType Single-precision floating-point scalar or vector types. + /// @tparam genIType Signed integer scalar or vector types. + /// + /// @see GLSL floatBitsToInt man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + genIType floatBitsToInt(genType const & value); + + /// Returns a unsigned integer value representing + /// the encoding of a floating-point value. The floatingpoint + /// value's bit-level representation is preserved. + /// + /// @tparam genType Single-precision floating-point scalar or vector types. + /// @tparam genUType Unsigned integer scalar or vector types. + /// + /// @see GLSL floatBitsToUint man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + genUType floatBitsToUint(genType const & value); + + /// Returns a floating-point value corresponding to a signed + /// integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @tparam genType Single-precision floating-point scalar or vector types. + /// @tparam genIType Signed integer scalar or vector types. + /// + /// @see GLSL intBitsToFloat man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + /// + /// @todo Clarify this declaration, we don't need to actually specify the return type + template + genType intBitsToFloat(genIType const & value); + + /// Returns a floating-point value corresponding to a + /// unsigned integer encoding of a floating-point value. + /// If an inf or NaN is passed in, it will not signal, and the + /// resulting floating point value is unspecified. Otherwise, + /// the bit-level representation is preserved. + /// + /// @tparam genType Single-precision floating-point scalar or vector types. + /// @tparam genUType Unsigned integer scalar or vector types. + /// + /// @see GLSL uintBitsToFloat man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + /// + /// @todo Clarify this declaration, we don't need to actually specify the return type + template + genType uintBitsToFloat(genUType const & value); + + /// Computes and returns a * b + c. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL fma man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + genType fma(genType const & a, genType const & b, genType const & c); + + /// Splits x into a floating-point significand in the range + /// [0.5, 1.0) and an integral exponent of two, such that: + /// x = significand * exp(2, exponent) + /// + /// The significand is returned by the function and the + /// exponent is returned in the parameter exp. For a + /// floating-point value of zero, the significant and exponent + /// are both zero. For a floating-point value that is an + /// infinity or is not a number, the results are undefined. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL frexp man page + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + genType frexp(genType const & x, genIType & exp); + + /// Builds a floating-point number from x and the + /// corresponding integral exponent of two in exp, returning: + /// significand * exp(2, exponent) + /// + /// If this product is too large to be represented in the + /// floating-point type, the result is undefined. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL ldexp man page; + /// @see GLSL 4.20.8 specification, section 8.3 Common Functions + template + genType ldexp(genType const & x, genIType const & exp); + + /// @} +}//namespace glm + +#include "func_common.inl" + +#endif//GLM_CORE_func_common diff --git a/src/libraries/glm/core/func_common.inl b/src/libraries/glm/core/func_common.inl new file mode 100755 index 0000000..9c1c047 --- /dev/null +++ b/src/libraries/glm/core/func_common.inl @@ -0,0 +1,1197 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/func_common.inl +/// @date 2008-08-03 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm{ +namespace detail +{ + template + struct Abs_ + {}; + + template + struct Abs_ + { + static genFIType get(genFIType const & x) + { + GLM_STATIC_ASSERT( + detail::type::is_float || + detail::type::is_int, "'abs' only accept floating-point and integer inputs"); + return x >= genFIType(0) ? x : -x; + // TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff; + } + }; + + template + struct Abs_ + { + static genFIType get(genFIType const & x) + { + GLM_STATIC_ASSERT( + detail::type::is_uint, "'abs' only accept floating-point and integer inputs"); + return x; + } + }; +}//namespace detail + + // abs + template + GLM_FUNC_QUALIFIER genFIType abs + ( + genFIType const & x + ) + { + return detail::Abs_::is_signed>::get(x); + } + + VECTORIZE_VEC(abs) + + // sign + //Try something like based on x >> 31 to get the sign bit + template + GLM_FUNC_QUALIFIER genFIType sign + ( + genFIType const & x + ) + { + GLM_STATIC_ASSERT( + detail::type::is_float || + detail::type::is_int, "'sign' only accept signed inputs"); + + genFIType result; + if(x > genFIType(0)) + result = genFIType(1); + else if(x < genFIType(0)) + result = genFIType(-1); + else + result = genFIType(0); + return result; + } + + VECTORIZE_VEC(sign) + + // floor + template <> + GLM_FUNC_QUALIFIER detail::half floor(detail::half const & x) + { + return detail::half(::std::floor(float(x))); + } + + template + GLM_FUNC_QUALIFIER genType floor(genType const & x) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'floor' only accept floating-point inputs"); + + return ::std::floor(x); + } + + VECTORIZE_VEC(floor) + + // trunc + template + GLM_FUNC_QUALIFIER genType trunc(genType const & x) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'trunc' only accept floating-point inputs"); + return x < 0 ? -floor(-x) : floor(x); + } + + VECTORIZE_VEC(trunc) + + // round + template + GLM_FUNC_QUALIFIER genType round(genType const& x) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'round' only accept floating-point inputs"); + + if(x < 0) + return genType(int(x - genType(0.5))); + return genType(int(x + genType(0.5))); + } + + VECTORIZE_VEC(round) + +/* + // roundEven + template + GLM_FUNC_QUALIFIER genType roundEven(genType const& x) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'roundEven' only accept floating-point inputs"); + + return genType(int(x + genType(int(x) % 2))); + } +*/ + + // roundEven + template + GLM_FUNC_QUALIFIER genType roundEven(genType const & x) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'roundEven' only accept floating-point inputs"); + + int Integer = int(x); + genType IntegerPart = genType(Integer); + genType FractionalPart = fract(x); + + if(FractionalPart > genType(0.5) || FractionalPart < genType(0.5)) + { + return round(x); + } + else if((Integer % 2) == 0) + { + return IntegerPart; + } + else if(x <= genType(0)) // Work around... + { + return IntegerPart - 1; + } + else + { + return IntegerPart + 1; + } + //else // Bug on MinGW 4.5.2 + //{ + // return mix(IntegerPart + genType(-1), IntegerPart + genType(1), x <= genType(0)); + //} + } + + VECTORIZE_VEC(roundEven) + + // ceil + template + GLM_FUNC_QUALIFIER genType ceil(genType const & x) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'ceil' only accept floating-point inputs"); + + return ::std::ceil(x); + } + + VECTORIZE_VEC(ceil) + + // fract + template + GLM_FUNC_QUALIFIER genType fract + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'fract' only accept floating-point inputs"); + + return x - ::std::floor(x); + } + + VECTORIZE_VEC(fract) + + // mod + template + GLM_FUNC_QUALIFIER genType mod + ( + genType const & x, + genType const & y + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'mod' only accept floating-point inputs"); + + return x - y * floor(x / y); + } + + VECTORIZE_VEC_SCA(mod) + VECTORIZE_VEC_VEC(mod) + + // modf + template + GLM_FUNC_QUALIFIER genType modf + ( + genType const & x, + genType & i + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'modf' only accept floating-point inputs"); + + return std::modf(x, &i); + } + + template + GLM_FUNC_QUALIFIER detail::tvec2 modf + ( + detail::tvec2 const & x, + detail::tvec2 & i + ) + { + return detail::tvec2( + modf(x.x, i.x), + modf(x.y, i.y)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 modf + ( + detail::tvec3 const & x, + detail::tvec3 & i + ) + { + return detail::tvec3( + modf(x.x, i.x), + modf(x.y, i.y), + modf(x.z, i.z)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 modf + ( + detail::tvec4 const & x, + detail::tvec4 & i + ) + { + return detail::tvec4( + modf(x.x, i.x), + modf(x.y, i.y), + modf(x.z, i.z), + modf(x.w, i.w)); + } + + //// Only valid if (INT_MIN <= x-y <= INT_MAX) + //// min(x,y) + //r = y + ((x - y) & ((x - y) >> (sizeof(int) * + //CHAR_BIT – 1))); + //// max(x,y) + //r = x - ((x - y) & ((x - y) >> (sizeof(int) * + //CHAR_BIT - 1))); + + // min + template + GLM_FUNC_QUALIFIER genType min + ( + genType const & x, + genType const & y + ) + { + GLM_STATIC_ASSERT( + detail::type::is_float || + detail::type::is_int || + detail::type::is_uint, "'min' only accept numbers"); + + return x < y ? x : y; + } + + VECTORIZE_VEC_SCA(min) + VECTORIZE_VEC_VEC(min) + + // max + template + GLM_FUNC_QUALIFIER genType max + ( + genType const & x, + genType const & y + ) + { + GLM_STATIC_ASSERT( + detail::type::is_float || + detail::type::is_int || + detail::type::is_uint, "'max' only accept numbers"); + + return x > y ? x : y; + } + + VECTORIZE_VEC_SCA(max) + VECTORIZE_VEC_VEC(max) + + // clamp + template + GLM_FUNC_QUALIFIER valType clamp + ( + valType const & x, + valType const & minVal, + valType const & maxVal + ) + { + GLM_STATIC_ASSERT( + detail::type::is_float || + detail::type::is_int || + detail::type::is_uint, "'clamp' only accept numbers"); + + return min(maxVal, max(minVal, x)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec2 clamp + ( + detail::tvec2 const & x, + typename detail::tvec2::value_type const & minVal, + typename detail::tvec2::value_type const & maxVal + ) + { + return detail::tvec2( + clamp(x.x, minVal, maxVal), + clamp(x.y, minVal, maxVal)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 clamp + ( + detail::tvec3 const & x, + typename detail::tvec3::value_type const & minVal, + typename detail::tvec3::value_type const & maxVal + ) + { + return detail::tvec3( + clamp(x.x, minVal, maxVal), + clamp(x.y, minVal, maxVal), + clamp(x.z, minVal, maxVal)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 clamp + ( + detail::tvec4 const & x, + typename detail::tvec4::value_type const & minVal, + typename detail::tvec4::value_type const & maxVal + ) + { + return detail::tvec4( + clamp(x.x, minVal, maxVal), + clamp(x.y, minVal, maxVal), + clamp(x.z, minVal, maxVal), + clamp(x.w, minVal, maxVal)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec2 clamp + ( + detail::tvec2 const & x, + detail::tvec2 const & minVal, + detail::tvec2 const & maxVal + ) + { + return detail::tvec2( + clamp(x.x, minVal.x, maxVal.x), + clamp(x.y, minVal.y, maxVal.y)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 clamp + ( + detail::tvec3 const & x, + detail::tvec3 const & minVal, + detail::tvec3 const & maxVal + ) + { + return detail::tvec3( + clamp(x.x, minVal.x, maxVal.x), + clamp(x.y, minVal.y, maxVal.y), + clamp(x.z, minVal.z, maxVal.z)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 clamp + ( + detail::tvec4 const & x, + detail::tvec4 const & minVal, + detail::tvec4 const & maxVal + ) + { + return detail::tvec4( + clamp(x.x, minVal.x, maxVal.x), + clamp(x.y, minVal.y, maxVal.y), + clamp(x.z, minVal.z, maxVal.z), + clamp(x.w, minVal.w, maxVal.w)); + } + + // mix + template + GLM_FUNC_QUALIFIER genTypeT mix + ( + genTypeT const & x, + genTypeT const & y, + genTypeU const & a + ) + { + // It could be a vector too + //GLM_STATIC_ASSERT( + // detail::type::is_float && + // detail::type::is_float); + + //return x + a * (y - x); + return genTypeT(genTypeU(x) + a * genTypeU(y - x)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec2 mix + ( + detail::tvec2 const & x, + detail::tvec2 const & y, + valTypeB const & a + ) + { + return detail::tvec2( + detail::tvec2(x) + a * detail::tvec2(y - x)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 mix + ( + detail::tvec3 const & x, + detail::tvec3 const & y, + valTypeB const & a + ) + { + return detail::tvec3( + detail::tvec3(x) + a * detail::tvec3(y - x)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 mix + ( + detail::tvec4 const & x, + detail::tvec4 const & y, + valTypeB const & a + ) + { + return detail::tvec4( + detail::tvec4(x) + a * detail::tvec4(y - x)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec2 mix + ( + detail::tvec2 const & x, + detail::tvec2 const & y, + detail::tvec2 const & a + ) + { + return detail::tvec2( + detail::tvec2(x) + a * detail::tvec2(y - x)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 mix + ( + detail::tvec3 const & x, + detail::tvec3 const & y, + detail::tvec3 const & a + ) + { + return detail::tvec3( + detail::tvec3(x) + a * detail::tvec3(y - x)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 mix + ( + detail::tvec4 const & x, + detail::tvec4 const & y, + detail::tvec4 const & a + ) + { + return detail::tvec4( + detail::tvec4(x) + a * detail::tvec4(y - x)); + } + + //template + //GLM_FUNC_QUALIFIER genTypeT mix + //( + // genTypeT const & x, + // genTypeT const & y, + // float const & a + //) + //{ + // // It could be a vector too + // //GLM_STATIC_ASSERT( + // // detail::type::is_float && + // // detail::type::is_float); + + // return x + a * (y - x); + //} + + template + GLM_FUNC_QUALIFIER genType mix + ( + genType const & x, + genType const & y, + bool const & a + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'mix' only accept floating-point inputs"); + + return a ? y : x; + } + + template + GLM_FUNC_QUALIFIER detail::tvec2 mix + ( + detail::tvec2 const & x, + detail::tvec2 const & y, + typename detail::tvec2::bool_type a + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'mix' only accept floating-point inputs"); + + detail::tvec2 result; + for + ( + typename detail::tvec2::size_type i = 0; + i < detail::tvec2::value_size(); + ++i + ) + { + result[i] = a[i] ? y[i] : x[i]; + } + return result; + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 mix + ( + detail::tvec3 const & x, + detail::tvec3 const & y, + typename detail::tvec3::bool_type a + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'mix' only accept floating-point inputs"); + + detail::tvec3 result; + for + ( + typename detail::tvec3::size_type i = 0; + i < detail::tvec3::value_size(); + ++i + ) + { + result[i] = a[i] ? y[i] : x[i]; + } + return result; + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 mix + ( + detail::tvec4 const & x, + detail::tvec4 const & y, + typename detail::tvec4::bool_type a + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'mix' only accept floating-point inputs"); + + detail::tvec4 result; + for + ( + typename detail::tvec4::size_type i = 0; + i < detail::tvec4::value_size(); + ++i + ) + { + result[i] = a[i] ? y[i] : x[i]; + } + return result; + } + + // step + template + GLM_FUNC_QUALIFIER genType step + ( + genType const & edge, + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'step' only accept floating-point inputs"); + + return x < edge ? genType(0) : genType(1); + } + + template + GLM_FUNC_QUALIFIER detail::tvec2 step + ( + typename detail::tvec2::value_type const & edge, + detail::tvec2 const & x + ) + { + return detail::tvec2( + x.x < edge ? T(0) : T(1), + x.y < edge ? T(0) : T(1)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 step + ( + typename detail::tvec3::value_type const & edge, + detail::tvec3 const & x + ) + { + return detail::tvec3( + x.x < edge ? T(0) : T(1), + x.y < edge ? T(0) : T(1), + x.z < edge ? T(0) : T(1)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 step + ( + typename detail::tvec4::value_type const & edge, + detail::tvec4 const & x + ) + { + return detail::tvec4( + x.x < edge ? T(0) : T(1), + x.y < edge ? T(0) : T(1), + x.z < edge ? T(0) : T(1), + x.w < edge ? T(0) : T(1)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec2 step + ( + detail::tvec2 const & edge, + detail::tvec2 const & x + ) + { + return detail::tvec2( + x.x < edge.x ? T(0) : T(1), + x.y < edge.y ? T(0) : T(1)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 step + ( + detail::tvec3 const & edge, + detail::tvec3 const & x + ) + { + return detail::tvec3( + x.x < edge.x ? T(0) : T(1), + x.y < edge.y ? T(0) : T(1), + x.z < edge.z ? T(0) : T(1)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 step + ( + detail::tvec4 const & edge, + detail::tvec4 const & x + ) + { + return detail::tvec4( + x.x < edge.x ? T(0) : T(1), + x.y < edge.y ? T(0) : T(1), + x.z < edge.z ? T(0) : T(1), + x.w < edge.w ? T(0) : T(1)); + } + + // smoothstep + template + GLM_FUNC_QUALIFIER genType smoothstep + ( + genType const & edge0, + genType const & edge1, + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'smoothstep' only accept floating-point inputs"); + + genType tmp = clamp((x - edge0) / (edge1 - edge0), genType(0), genType(1)); + return tmp * tmp * (genType(3) - genType(2) * tmp); + } + + template + GLM_FUNC_QUALIFIER detail::tvec2 smoothstep + ( + typename detail::tvec2::value_type const & edge0, + typename detail::tvec2::value_type const & edge1, + detail::tvec2 const & x + ) + { + return detail::tvec2( + smoothstep(edge0, edge1, x.x), + smoothstep(edge0, edge1, x.y)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 smoothstep + ( + typename detail::tvec3::value_type const & edge0, + typename detail::tvec3::value_type const & edge1, + detail::tvec3 const & x + ) + { + return detail::tvec3( + smoothstep(edge0, edge1, x.x), + smoothstep(edge0, edge1, x.y), + smoothstep(edge0, edge1, x.z)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 smoothstep + ( + typename detail::tvec4::value_type const & edge0, + typename detail::tvec4::value_type const & edge1, + detail::tvec4 const & x + ) + { + return detail::tvec4( + smoothstep(edge0, edge1, x.x), + smoothstep(edge0, edge1, x.y), + smoothstep(edge0, edge1, x.z), + smoothstep(edge0, edge1, x.w)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec2 smoothstep + ( + detail::tvec2 const & edge0, + detail::tvec2 const & edge1, + detail::tvec2 const & x + ) + { + return detail::tvec2( + smoothstep(edge0.x, edge1.x, x.x), + smoothstep(edge0.y, edge1.y, x.y)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 smoothstep + ( + detail::tvec3 const & edge0, + detail::tvec3 const & edge1, + detail::tvec3 const & x + ) + { + return detail::tvec3( + smoothstep(edge0.x, edge1.x, x.x), + smoothstep(edge0.y, edge1.y, x.y), + smoothstep(edge0.z, edge1.z, x.z)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 smoothstep + ( + detail::tvec4 const & edge0, + detail::tvec4 const & edge1, + detail::tvec4 const & x + ) + { + return detail::tvec4( + smoothstep(edge0.x, edge1.x, x.x), + smoothstep(edge0.y, edge1.y, x.y), + smoothstep(edge0.z, edge1.z, x.z), + smoothstep(edge0.w, edge1.w, x.w)); + } + + // TODO: Not working on MinGW... + template + GLM_FUNC_QUALIFIER bool isnan(genType const & x) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'isnan' only accept floating-point inputs"); + +# if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_INTEL)) + return _isnan(x) != 0; +# elif(GLM_COMPILER & GLM_COMPILER_GCC) +# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return _isnan(x) != 0; +# else + return std::isnan(x); +# endif +# else + return std::isnan(x); +# endif + } + + template + GLM_FUNC_QUALIFIER typename detail::tvec2::bool_type isnan + ( + detail::tvec2 const & x + ) + { + return typename detail::tvec2::bool_type( + isnan(x.x), + isnan(x.y)); + } + + template + GLM_FUNC_QUALIFIER typename detail::tvec3::bool_type isnan + ( + detail::tvec3 const & x + ) + { + return typename detail::tvec3::bool_type( + isnan(x.x), + isnan(x.y), + isnan(x.z)); + } + + template + GLM_FUNC_QUALIFIER typename detail::tvec4::bool_type isnan + ( + detail::tvec4 const & x + ) + { + return typename detail::tvec4::bool_type( + isnan(x.x), + isnan(x.y), + isnan(x.z), + isnan(x.w)); + } + + template + GLM_FUNC_QUALIFIER bool isinf( + genType const & x) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'isinf' only accept floating-point inputs"); + +# if(GLM_COMPILER & (GLM_COMPILER_INTEL | GLM_COMPILER_VC)) + return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF; +# elif(GLM_COMPILER & GLM_COMPILER_GCC) +# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return _isinf(x) != 0; +# else + return std::isinf(x); +# endif +# else + return std::isinf(x); +# endif +/* +# if(GLM_COMPILER & GLM_COMPILER_VC) + return _fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF; +# elif(GLM_COMPILER & GLM_COMPILER_GCC) +# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID) + return _isinf(x) != 0; +# else + return std::isinf(x); +# endif +# elif(GLM_COMPILER & GLM_COMPILER_INTEL) + return isinf(x) != 0; +# else + return std::isinf(x); +# endif +*/ + } + + template + GLM_FUNC_QUALIFIER typename detail::tvec2::bool_type isinf + ( + detail::tvec2 const & x + ) + { + return typename detail::tvec2::bool_type( + isinf(x.x), + isinf(x.y)); + } + + template + GLM_FUNC_QUALIFIER typename detail::tvec3::bool_type isinf + ( + detail::tvec3 const & x + ) + { + return typename detail::tvec3::bool_type( + isinf(x.x), + isinf(x.y), + isinf(x.z)); + } + + template + GLM_FUNC_QUALIFIER typename detail::tvec4::bool_type isinf + ( + detail::tvec4 const & x + ) + { + return typename detail::tvec4::bool_type( + isinf(x.x), + isinf(x.y), + isinf(x.z), + isinf(x.w)); + } + + GLM_FUNC_QUALIFIER int floatBitsToInt(float const & value) + { + union + { + float f; + int i; + } fi; + + fi.f = value; + return fi.i; + } + + GLM_FUNC_QUALIFIER detail::tvec2 floatBitsToInt + ( + detail::tvec2 const & value + ) + { + return detail::tvec2( + floatBitsToInt(value.x), + floatBitsToInt(value.y)); + } + + GLM_FUNC_QUALIFIER detail::tvec3 floatBitsToInt + ( + detail::tvec3 const & value + ) + { + return detail::tvec3( + floatBitsToInt(value.x), + floatBitsToInt(value.y), + floatBitsToInt(value.z)); + } + + GLM_FUNC_QUALIFIER detail::tvec4 floatBitsToInt + ( + detail::tvec4 const & value + ) + { + return detail::tvec4( + floatBitsToInt(value.x), + floatBitsToInt(value.y), + floatBitsToInt(value.z), + floatBitsToInt(value.w)); + } + + GLM_FUNC_QUALIFIER uint floatBitsToUint(float const & value) + { + union + { + float f; + uint u; + } fu; + + fu.f = value; + return fu.u; + } + + GLM_FUNC_QUALIFIER detail::tvec2 floatBitsToUint + ( + detail::tvec2 const & value + ) + { + return detail::tvec2( + floatBitsToUint(value.x), + floatBitsToUint(value.y)); + } + + GLM_FUNC_QUALIFIER detail::tvec3 floatBitsToUint + ( + detail::tvec3 const & value + ) + { + return detail::tvec3( + floatBitsToUint(value.x), + floatBitsToUint(value.y), + floatBitsToUint(value.z)); + } + + GLM_FUNC_QUALIFIER detail::tvec4 floatBitsToUint + ( + detail::tvec4 const & value + ) + { + return detail::tvec4( + floatBitsToUint(value.x), + floatBitsToUint(value.y), + floatBitsToUint(value.z), + floatBitsToUint(value.w)); + } + + GLM_FUNC_QUALIFIER float intBitsToFloat(int const & value) + { + union + { + float f; + int i; + } fi; + + fi.i = value; + return fi.f; + } + + GLM_FUNC_QUALIFIER detail::tvec2 intBitsToFloat + + ( + detail::tvec2 const & value + ) + { + return detail::tvec2( + intBitsToFloat(value.x), + intBitsToFloat(value.y)); + } + + GLM_FUNC_QUALIFIER detail::tvec3 intBitsToFloat + ( + detail::tvec3 const & value + ) + { + return detail::tvec3( + intBitsToFloat(value.x), + intBitsToFloat(value.y), + intBitsToFloat(value.z)); + } + + GLM_FUNC_QUALIFIER detail::tvec4 intBitsToFloat + ( + detail::tvec4 const & value + ) + { + return detail::tvec4( + intBitsToFloat(value.x), + intBitsToFloat(value.y), + intBitsToFloat(value.z), + intBitsToFloat(value.w)); + } + + GLM_FUNC_QUALIFIER float uintBitsToFloat(uint const & value) + { + union + { + float f; + uint u; + } fu; + + fu.u = value; + return fu.f; + } + + GLM_FUNC_QUALIFIER detail::tvec2 uintBitsToFloat + ( + detail::tvec2 const & value + ) + { + return detail::tvec2( + uintBitsToFloat(value.x), + uintBitsToFloat(value.y)); + } + + GLM_FUNC_QUALIFIER detail::tvec3 uintBitsToFloat + ( + detail::tvec3 const & value + ) + { + return detail::tvec3( + uintBitsToFloat(value.x), + uintBitsToFloat(value.y), + uintBitsToFloat(value.z)); + } + + GLM_FUNC_QUALIFIER detail::tvec4 uintBitsToFloat + ( + detail::tvec4 const & value + ) + { + return detail::tvec4( + uintBitsToFloat(value.x), + uintBitsToFloat(value.y), + uintBitsToFloat(value.z), + uintBitsToFloat(value.w)); + } + + template + GLM_FUNC_QUALIFIER genType fma + ( + genType const & a, + genType const & b, + genType const & c + ) + { + return a * b + c; + } + + template + GLM_FUNC_QUALIFIER genType frexp + ( + genType const & x, + int & exp + ) + { + return std::frexp(x, exp); + } + + template + GLM_FUNC_QUALIFIER detail::tvec2 frexp + ( + detail::tvec2 const & x, + detail::tvec2 & exp + ) + { + return std::frexp(x, exp); + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 frexp + ( + detail::tvec3 const & x, + detail::tvec3 & exp + ) + { + return std::frexp(x, exp); + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 frexp + ( + detail::tvec4 const & x, + detail::tvec4 & exp + ) + { + return std::frexp(x, exp); + } + + template + GLM_FUNC_QUALIFIER genType ldexp + ( + genType const & x, + int const & exp + ) + { + return std::frexp(x, exp); + } + + template + GLM_FUNC_QUALIFIER detail::tvec2 ldexp + ( + detail::tvec2 const & x, + detail::tvec2 const & exp + ) + { + return std::frexp(x, exp); + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 ldexp + ( + detail::tvec3 const & x, + detail::tvec3 const & exp + ) + { + return std::frexp(x, exp); + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 ldexp + ( + detail::tvec4 const & x, + detail::tvec4 const & exp + ) + { + return std::frexp(x, exp); + } + +}//namespace glm diff --git a/src/libraries/glm/core/func_exponential.hpp b/src/libraries/glm/core/func_exponential.hpp new file mode 100755 index 0000000..557ac17 --- /dev/null +++ b/src/libraries/glm/core/func_exponential.hpp @@ -0,0 +1,123 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/func_exponential.hpp +/// @date 2008-08-08 / 2011-06-14 +/// @author Christophe Riccio +/// +/// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions +/// +/// @defgroup core_func_exponential Exponential functions +/// @ingroup core +/// +/// These all operate component-wise. The description is per component. +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_core_func_exponential +#define glm_core_func_exponential GLM_VERSION + +namespace glm +{ + /// @addtogroup core_func_exponential + /// @{ + + /// Returns x raised to the y power. + /// + /// @param x pow function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision. + /// @param y + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL pow man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + genType pow(genType const & x, genType const & y); + + /// Returns the natural exponentiation of x, i.e., e^x. + /// + /// @param x exp function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL exp man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + genType exp(genType const & x); + + /// Returns the natural logarithm of x, i.e., + /// returns the value y which satisfies the equation x = e^y. + /// Results are undefined if x <= 0. + /// + /// @param x log function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL log man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + genType log(genType const & x); + + /// Returns 2 raised to the x power. + /// + /// @param x exp2 function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL exp2 man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + genType exp2(genType const & x); + + /// Returns the base 2 log of x, i.e., returns the value y, + /// which satisfies the equation x = 2 ^ y. + /// + /// @param x log2 function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL log2 man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + genType log2(genType const & x); + + /// Returns the positive square root of x. + /// + /// @param x sqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL sqrt man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + genType sqrt(genType const & x); + + /// Returns the reciprocal of the positive square root of x. + /// + /// @param x inversesqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision. + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL inversesqrt man page + /// @see GLSL 4.20.8 specification, section 8.2 Exponential Functions + template + genType inversesqrt(genType const & x); + + /// @} +}//namespace glm + +#include "func_exponential.inl" + +#endif//glm_core_func_exponential diff --git a/src/libraries/glm/core/func_exponential.inl b/src/libraries/glm/core/func_exponential.inl new file mode 100755 index 0000000..6ae709c --- /dev/null +++ b/src/libraries/glm/core/func_exponential.inl @@ -0,0 +1,155 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/func_exponential.inl +/// @date 2008-08-03 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + // pow + template + GLM_FUNC_QUALIFIER genType pow + ( + genType const & x, + genType const & y + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'pow' only accept floating-point input"); + + return genType(::std::pow(x, y)); + } + + VECTORIZE_VEC_VEC(pow) + + // exp + template + GLM_FUNC_QUALIFIER genType exp + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'exp' only accept floating-point input"); + + return genType(::std::exp(x)); + } + + VECTORIZE_VEC(exp) + + // log + template + GLM_FUNC_QUALIFIER genType log + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'log' only accept floating-point input"); + + return genType(::std::log(x)); + } + + VECTORIZE_VEC(log) + + //exp2, ln2 = 0.69314718055994530941723212145818f + template + GLM_FUNC_QUALIFIER genType exp2 + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'exp2' only accept floating-point input"); + + return genType(::std::exp(genType(0.69314718055994530941723212145818) * x)); + } + + VECTORIZE_VEC(exp2) + +namespace _detail +{ + template + struct _compute_log2 + { + template + T operator() (T const & Value) const; +/* + { + GLM_STATIC_ASSERT(0, "'log2' parameter has an invalid template parameter type. GLM core features only supports floating-point types, include for integer types support. Others types are not supported."); + return Value; + } +*/ + }; + + template <> + struct _compute_log2 + { + template + T operator() (T const & Value) const + { + return T(::std::log(Value)) / T(0.69314718055994530941723212145818); + } + }; + +}//namespace _detail + + // log2, ln2 = 0.69314718055994530941723212145818f + template + GLM_FUNC_QUALIFIER genType log2 + ( + genType const & x + ) + { + assert(x > genType(0)); // log2 is only defined on the range (0, inf] + return _detail::_compute_log2::ID>()(x); + } + + VECTORIZE_VEC(log2) + + // sqrt + template + GLM_FUNC_QUALIFIER genType sqrt + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'sqrt' only accept floating-point input"); + + return genType(::std::sqrt(x)); + } + + VECTORIZE_VEC(sqrt) + + template + GLM_FUNC_QUALIFIER genType inversesqrt + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'inversesqrt' only accept floating-point input"); + + return genType(1) / ::std::sqrt(x); + } + + VECTORIZE_VEC(inversesqrt) + +}//namespace glm diff --git a/src/libraries/glm/core/func_geometric.hpp b/src/libraries/glm/core/func_geometric.hpp new file mode 100755 index 0000000..1c92e1b --- /dev/null +++ b/src/libraries/glm/core/func_geometric.hpp @@ -0,0 +1,138 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/func_geometric.hpp +/// @date 2008-08-03 / 2011-06-14 +/// @author Christophe Riccio +/// +/// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions +/// +/// @defgroup core_func_geometric Geometric functions +/// @ingroup core +/// +/// These operate on vectors as vectors, not component-wise. +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_core_func_geometric +#define glm_core_func_geometric GLM_VERSION + +namespace glm +{ + /// @addtogroup core_func_geometric + /// @{ + + /// Returns the length of x, i.e., sqrt(x * x). + /// + /// @tparam genType Floating-point vector types. + /// + /// @see GLSL length man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + typename genType::value_type length( + genType const & x); + + /// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). + /// + /// @tparam genType Floating-point vector types. + /// + /// @see GLSL distance man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + typename genType::value_type distance( + genType const & p0, + genType const & p1); + + /// Returns the dot product of x and y, i.e., result = x * y. + /// + /// @tparam genType Floating-point vector types. + /// + /// @see GLSL dot man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + typename genType::value_type dot( + genType const & x, + genType const & y); + + /// Returns the cross product of x and y. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see GLSL cross man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + detail::tvec3 cross( + detail::tvec3 const & x, + detail::tvec3 const & y); + + /// Returns a vector in the same direction as x but with length of 1. + /// + /// @see GLSL normalize man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + genType normalize( + genType const & x); + + /// If dot(Nref, I) < 0.0, return N, otherwise, return -N. + /// + /// @tparam genType Floating-point vector types. + /// + /// @see GLSL faceforward man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + genType faceforward( + genType const & N, + genType const & I, + genType const & Nref); + + /// For the incident vector I and surface orientation N, + /// returns the reflection direction : result = I - 2.0 * dot(N, I) * N. + /// + /// @tparam genType Floating-point vector types. + /// + /// @see GLSL reflect man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + genType reflect( + genType const & I, + genType const & N); + + /// For the incident vector I and surface normal N, + /// and the ratio of indices of refraction eta, + /// return the refraction vector. + /// + /// @tparam genType Floating-point vector types. + /// + /// @see GLSL refract man page + /// @see GLSL 4.20.8 specification, section 8.5 Geometric Functions + template + genType refract( + genType const & I, + genType const & N, + typename genType::value_type const & eta); + + /// @} +}//namespace glm + +#include "func_geometric.inl" + +#endif//glm_core_func_geometric diff --git a/src/libraries/glm/core/func_geometric.inl b/src/libraries/glm/core/func_geometric.inl new file mode 100755 index 0000000..1923d05 --- /dev/null +++ b/src/libraries/glm/core/func_geometric.inl @@ -0,0 +1,322 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/func_geometric.inl +/// @date 2008-08-03 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + // length + template + GLM_FUNC_QUALIFIER genType length + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'length' only accept floating-point inputs"); + + genType sqr = x * x; + return sqrt(sqr); + } + + template + GLM_FUNC_QUALIFIER typename detail::tvec2::value_type length + ( + detail::tvec2 const & v + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'length' only accept floating-point inputs"); + + typename detail::tvec2::value_type sqr = v.x * v.x + v.y * v.y; + return sqrt(sqr); + } + + template + GLM_FUNC_QUALIFIER typename detail::tvec3::value_type length + ( + detail::tvec3 const & v + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'length' only accept floating-point inputs"); + + typename detail::tvec3::value_type sqr = v.x * v.x + v.y * v.y + v.z * v.z; + return sqrt(sqr); + } + + template + GLM_FUNC_QUALIFIER typename detail::tvec4::value_type length + ( + detail::tvec4 const & v + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'length' only accept floating-point inputs"); + + typename detail::tvec4::value_type sqr = v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w; + return sqrt(sqr); + } + + // distance + template + GLM_FUNC_QUALIFIER genType distance + ( + genType const & p0, + genType const & p1 + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'distance' only accept floating-point inputs"); + + return length(p1 - p0); + } + + template + GLM_FUNC_QUALIFIER typename detail::tvec2::value_type distance + ( + detail::tvec2 const & p0, + detail::tvec2 const & p1 + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'distance' only accept floating-point inputs"); + + return length(p1 - p0); + } + + template + GLM_FUNC_QUALIFIER typename detail::tvec3::value_type distance + ( + detail::tvec3 const & p0, + detail::tvec3 const & p1 + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'distance' only accept floating-point inputs"); + + return length(p1 - p0); + } + + template + GLM_FUNC_QUALIFIER typename detail::tvec4::value_type distance + ( + detail::tvec4 const & p0, + detail::tvec4 const & p1 + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'distance' only accept floating-point inputs"); + + return length(p1 - p0); + } + + // dot + template + GLM_FUNC_QUALIFIER genType dot + ( + genType const & x, + genType const & y + + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'dot' only accept floating-point inputs"); + + return x * y; + } + + template + GLM_FUNC_QUALIFIER typename detail::tvec2::value_type dot + ( + detail::tvec2 const & x, + detail::tvec2 const & y + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'dot' only accept floating-point inputs"); + + return x.x * y.x + x.y * y.y; + } + + template + GLM_FUNC_QUALIFIER T dot + ( + detail::tvec3 const & x, + detail::tvec3 const & y + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'dot' only accept floating-point inputs"); + + return x.x * y.x + x.y * y.y + x.z * y.z; + } +/* // SSE3 + GLM_FUNC_QUALIFIER float dot(const tvec4& x, const tvec4& y) + { + float Result; + __asm + { + mov esi, x + mov edi, y + movaps xmm0, [esi] + mulps xmm0, [edi] + haddps( _xmm0, _xmm0 ) + haddps( _xmm0, _xmm0 ) + movss Result, xmm0 + } + return Result; + } +*/ + template + GLM_FUNC_QUALIFIER T dot + ( + detail::tvec4 const & x, + detail::tvec4 const & y + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'dot' only accept floating-point inputs"); + + return x.x * y.x + x.y * y.y + x.z * y.z + x.w * y.w; + } + + // cross + template + GLM_FUNC_QUALIFIER detail::tvec3 cross + ( + detail::tvec3 const & x, + detail::tvec3 const & y + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'cross' only accept floating-point inputs"); + + return detail::tvec3( + x.y * y.z - y.y * x.z, + x.z * y.x - y.z * x.x, + x.x * y.y - y.x * x.y); + } + + // normalize + template + GLM_FUNC_QUALIFIER genType normalize + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'normalize' only accept floating-point inputs"); + + return x < genType(0) ? genType(-1) : genType(1); + } + + // According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefine and generate an error + template + GLM_FUNC_QUALIFIER detail::tvec2 normalize + ( + detail::tvec2 const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'normalize' only accept floating-point inputs"); + + typename detail::tvec2::value_type sqr = x.x * x.x + x.y * x.y; + return x * inversesqrt(sqr); + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 normalize + ( + detail::tvec3 const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'normalize' only accept floating-point inputs"); + + typename detail::tvec3::value_type sqr = x.x * x.x + x.y * x.y + x.z * x.z; + return x * inversesqrt(sqr); + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 normalize + ( + detail::tvec4 const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'normalize' only accept floating-point inputs"); + + typename detail::tvec4::value_type sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w; + return x * inversesqrt(sqr); + } + + // faceforward + template + GLM_FUNC_QUALIFIER genType faceforward + ( + genType const & N, + genType const & I, + genType const & Nref + ) + { + return dot(Nref, I) < 0 ? N : -N; + } + + // reflect + template + genType reflect + ( + genType const & I, + genType const & N + ) + { + return I - N * dot(N, I) * genType(2); + } + + // refract + template + GLM_FUNC_QUALIFIER genType refract + ( + genType const & I, + genType const & N, + genType const & eta + ) + { + //It could be a vector + //GLM_STATIC_ASSERT(detail::type::is_float); + + genType dotValue = dot(N, I); + genType k = genType(1) - eta * eta * (genType(1) - dotValue * dotValue); + if(k < genType(0)) + return genType(0); + else + return eta * I - (eta * dotValue + sqrt(k)) * N; + } + + template + GLM_FUNC_QUALIFIER genType refract + ( + genType const & I, + genType const & N, + typename genType::value_type const & eta + ) + { + //It could be a vector + //GLM_STATIC_ASSERT(detail::type::is_float); + + typename genType::value_type dotValue = dot(N, I); + typename genType::value_type k = typename genType::value_type(1) - eta * eta * (typename genType::value_type(1) - dotValue * dotValue); + if(k < typename genType::value_type(0)) + return genType(0); + else + return eta * I - (eta * dotValue + sqrt(k)) * N; + } + +}//namespace glm diff --git a/src/libraries/glm/core/func_integer.hpp b/src/libraries/glm/core/func_integer.hpp new file mode 100755 index 0000000..affbcd8 --- /dev/null +++ b/src/libraries/glm/core/func_integer.hpp @@ -0,0 +1,201 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/func_integer.hpp +/// @date 2010-03-17 / 2011-06-18 +/// @author Christophe Riccio +/// +/// @see GLSL 4.20.8 specification, section 8.8 Integer Functions +/// +/// @defgroup core_func_integer Integer functions +/// @ingroup core +/// +/// These all operate component-wise. The description is per component. +/// The notation [a, b] means the set of bits from bit-number a through bit-number +/// b, inclusive. The lowest-order bit is bit 0. +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_core_func_integer +#define glm_core_func_integer GLM_VERSION + +namespace glm +{ + /// @addtogroup core_func_integer + /// @{ + + /// Adds 32-bit unsigned integer x and y, returning the sum + /// modulo pow(2, 32). The value carry is set to 0 if the sum was + /// less than pow(2, 32), or to 1 otherwise. + /// + /// @tparam genUType Unsigned integer scalar or vector types. + /// + /// @see GLSL uaddCarry man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + genUType uaddCarry( + genUType const & x, + genUType const & y, + genUType & carry); + + /// Subtracts the 32-bit unsigned integer y from x, returning + /// the difference if non-negative, or pow(2, 32) plus the difference + /// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise. + /// + /// @tparam genUType Unsigned integer scalar or vector types. + /// + /// @see GLSL usubBorrow man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + genUType usubBorrow( + genUType const & x, + genUType const & y, + genUType & borrow); + + /// Multiplies 32-bit integers x and y, producing a 64-bit + /// result. The 32 least-significant bits are returned in lsb. + /// The 32 most-significant bits are returned in msb. + /// + /// @tparam genUType Unsigned integer scalar or vector types. + /// + /// @see GLSL umulExtended man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + void umulExtended( + genUType const & x, + genUType const & y, + genUType & msb, + genUType & lsb); + + /// Multiplies 32-bit integers x and y, producing a 64-bit + /// result. The 32 least-significant bits are returned in lsb. + /// The 32 most-significant bits are returned in msb. + /// + /// @tparam genIType Signed integer scalar or vector types. + /// + /// @see GLSL imulExtended man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + void imulExtended( + genIType const & x, + genIType const & y, + genIType & msb, + genIType & lsb); + + /// Extracts bits [offset, offset + bits - 1] from value, + /// returning them in the least significant bits of the result. + /// For unsigned data types, the most significant bits of the + /// result will be set to zero. For signed data types, the + /// most significant bits will be set to the value of bit offset + base – 1. + /// + /// If bits is zero, the result will be zero. The result will be + /// undefined if offset or bits is negative, or if the sum of + /// offset and bits is greater than the number of bits used + /// to store the operand. + /// + /// @tparam genIUType Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitfieldExtract man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + genIUType bitfieldExtract( + genIUType const & Value, + int const & Offset, + int const & Bits); + + /// Returns the insertion the bits least-significant bits of insert into base. + /// + /// The result will have bits [offset, offset + bits - 1] taken + /// from bits [0, bits – 1] of insert, and all other bits taken + /// directly from the corresponding bits of base. If bits is + /// zero, the result will simply be base. The result will be + /// undefined if offset or bits is negative, or if the sum of + /// offset and bits is greater than the number of bits used to + /// store the operand. + /// + /// @tparam genIUType Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitfieldInsert man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + genIUType bitfieldInsert( + genIUType const & Base, + genIUType const & Insert, + int const & Offset, + int const & Bits); + + /// Returns the reversal of the bits of value. + /// The bit numbered n of the result will be taken from bit (bits - 1) - n of value, + /// where bits is the total number of bits used to represent value. + /// + /// @tparam genIUType Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitfieldReverse man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + template + genIUType bitfieldReverse(genIUType const & Value); + + /// Returns the number of bits set to 1 in the binary representation of value. + /// + /// @tparam genIUType Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL bitCount man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + /// + /// @todo Clarify the declaration to specify that scalars are suported. + template class genIUType> + typename genIUType::signed_type bitCount(genIUType const & Value); + + /// Returns the bit number of the least significant bit set to + /// 1 in the binary representation of value. + /// If value is zero, -1 will be returned. + /// + /// @tparam genIUType Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL findLSB man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + /// + /// @todo Clarify the declaration to specify that scalars are suported. + template class genIUType> + typename genIUType::signed_type findLSB(genIUType const & Value); + + /// Returns the bit number of the most significant bit in the binary representation of value. + /// For positive integers, the result will be the bit number of the most significant bit set to 1. + /// For negative integers, the result will be the bit number of the most significant + /// bit set to 0. For a value of zero or negative one, -1 will be returned. + /// + /// @tparam genIUType Signed or unsigned integer scalar or vector types. + /// + /// @see GLSL findMSB man page + /// @see GLSL 4.20.8 specification, section 8.8 Integer Functions + /// + /// @todo Clarify the declaration to specify that scalars are suported. + template class genIUType> + typename genIUType::signed_type findMSB(genIUType const & Value); + + /// @} +}//namespace glm + +#include "func_integer.inl" + +#endif//glm_core_func_integer + diff --git a/src/libraries/glm/core/func_integer.inl b/src/libraries/glm/core/func_integer.inl new file mode 100755 index 0000000..ae7bf8a --- /dev/null +++ b/src/libraries/glm/core/func_integer.inl @@ -0,0 +1,646 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/func_integer.inl +/// @date 2010-03-17 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +#if(GLM_COMPILER & GLM_COMPILER_VC) +#include +#pragma intrinsic(_BitScanReverse) +#endif + +namespace glm +{ + // uaddCarry + template + GLM_FUNC_QUALIFIER genUType uaddCarry + ( + genUType const & x, + genUType const & y, + genUType & Carry + ) + { + detail::highp_uint_t Value64 = detail::highp_uint_t(x) + detail::highp_uint_t(y); + genUType Result = genUType(Value64 % (detail::highp_uint_t(1) << detail::highp_uint_t(32))); + Carry = (Value64 % (detail::highp_uint_t(1) << detail::highp_uint_t(32))) > 1 ? 1 : 0; + return Result; + } + + template + GLM_FUNC_QUALIFIER detail::tvec2 uaddCarry + ( + detail::tvec2 const & x, + detail::tvec2 const & y, + detail::tvec2 & Carry + ) + { + return detail::tvec2( + uaddCarry(x[0], y[0], Carry[0]), + uaddCarry(x[1], y[1], Carry[1])); + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 uaddCarry + ( + detail::tvec3 const & x, + detail::tvec3 const & y, + detail::tvec3 & Carry + ) + { + return detail::tvec3( + uaddCarry(x[0], y[0], Carry[0]), + uaddCarry(x[1], y[1], Carry[1]), + uaddCarry(x[2], y[2], Carry[2])); + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 uaddCarry + ( + detail::tvec4 const & x, + detail::tvec4 const & y, + detail::tvec4 & Carry + ) + { + return detail::tvec4( + uaddCarry(x[0], y[0], Carry[0]), + uaddCarry(x[1], y[1], Carry[1]), + uaddCarry(x[2], y[2], Carry[2]), + uaddCarry(x[3], y[3], Carry[3])); + } + + // usubBorrow + template + GLM_FUNC_QUALIFIER genUType usubBorrow + ( + genUType const & x, + genUType const & y, + genUType & Borrow + ) + { + Borrow = x >= y ? 0 : 1; + if(x > y) + return genUType(detail::highp_int_t(x) - detail::highp_int_t(y)); + else + return genUType(detail::highp_int_t(1) << detail::highp_int_t(32) + detail::highp_int_t(x) - detail::highp_int_t(y)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec2 usubBorrow + ( + detail::tvec2 const & x, + detail::tvec2 const & y, + detail::tvec2 & Borrow + ) + { + return detail::tvec2( + usubBorrow(x[0], y[0], Borrow[0]), + usubBorrow(x[1], y[1], Borrow[1])); + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 usubBorrow + ( + detail::tvec3 const & x, + detail::tvec3 const & y, + detail::tvec3 & Borrow + ) + { + return detail::tvec3( + usubBorrow(x[0], y[0], Borrow[0]), + usubBorrow(x[1], y[1], Borrow[1]), + usubBorrow(x[2], y[2], Borrow[2])); + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 usubBorrow + ( + detail::tvec4 const & x, + detail::tvec4 const & y, + detail::tvec4 & Borrow + ) + { + return detail::tvec4( + usubBorrow(x[0], y[0], Borrow[0]), + usubBorrow(x[1], y[1], Borrow[1]), + usubBorrow(x[2], y[2], Borrow[2]), + usubBorrow(x[3], y[3], Borrow[3])); + } + + // umulExtended + template + GLM_FUNC_QUALIFIER void umulExtended + ( + genUType const & x, + genUType const & y, + genUType & msb, + genUType & lsb + ) + { + detail::highp_uint_t ValueX64 = x; + detail::highp_uint_t ValueY64 = y; + detail::highp_uint_t Value64 = ValueX64 * ValueY64; + msb = *(genUType*)&genUType(Value64 & ((detail::highp_uint_t(1) << detail::highp_uint_t(32)) - detail::highp_uint_t(1))); + lsb = *(genUType*)&genUType(Value64 >> detail::highp_uint_t(32)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec2 umulExtended + ( + detail::tvec2 const & x, + detail::tvec2 const & y, + detail::tvec2 & msb, + detail::tvec2 & lsb + ) + { + return detail::tvec2( + umulExtended(x[0], y[0], msb, lsb), + umulExtended(x[1], y[1], msb, lsb)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 umulExtended + ( + detail::tvec3 const & x, + detail::tvec3 const & y, + detail::tvec3 & msb, + detail::tvec3 & lsb + ) + { + return detail::tvec3( + umulExtended(x[0], y[0], msb, lsb), + umulExtended(x[1], y[1], msb, lsb), + umulExtended(x[2], y[2], msb, lsb)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 umulExtended + ( + detail::tvec4 const & x, + detail::tvec4 const & y, + detail::tvec4 & msb, + detail::tvec4 & lsb + ) + { + return detail::tvec4( + umulExtended(x[0], y[0], msb, lsb), + umulExtended(x[1], y[1], msb, lsb), + umulExtended(x[2], y[2], msb, lsb), + umulExtended(x[3], y[3], msb, lsb)); + } + + // imulExtended + template + GLM_FUNC_QUALIFIER void imulExtended + ( + genIType const & x, + genIType const & y, + genIType & msb, + genIType & lsb + ) + { + detail::highp_int_t ValueX64 = x; + detail::highp_int_t ValueY64 = y; + detail::highp_int_t Value64 = ValueX64 * ValueY64; + msb = *(genIType*)&genIType(Value64 & ((detail::highp_uint_t(1) << detail::highp_uint_t(32)) - detail::highp_uint_t(1))); + lsb = *(genIType*)&genIType(Value64 >> detail::highp_uint_t(32)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec2 imulExtended + ( + detail::tvec2 const & x, + detail::tvec2 const & y, + detail::tvec2 & msb, + detail::tvec2 & lsb + ) + { + return detail::tvec2( + imulExtended(x[0], y[0], msb, lsb), + imulExtended(x[1], y[1], msb, lsb)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 imulExtended + ( + detail::tvec3 const & x, + detail::tvec3 const & y, + detail::tvec3 & msb, + detail::tvec3 & lsb + ) + { + return detail::tvec3( + imulExtended(x[0], y[0], msb, lsb), + imulExtended(x[1], y[1], msb, lsb), + imulExtended(x[2], y[2], msb, lsb)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 imulExtended + ( + detail::tvec4 const & x, + detail::tvec4 const & y, + detail::tvec4 & msb, + detail::tvec4 & lsb + ) + { + return detail::tvec4( + imulExtended(x[0], y[0], msb, lsb), + imulExtended(x[1], y[1], msb, lsb), + imulExtended(x[2], y[2], msb, lsb), + imulExtended(x[3], y[3], msb, lsb)); + } + + // bitfieldExtract + template + GLM_FUNC_QUALIFIER genIUType bitfieldExtract + ( + genIUType const & Value, + int const & Offset, + int const & Bits + ) + { + int GenSize = int(sizeof(genIUType)) << int(3); + + assert(Offset + Bits <= GenSize); + + genIUType ShiftLeft = Bits ? Value << (GenSize - (Bits + Offset)) : genIUType(0); + genIUType ShiftBack = ShiftLeft >> genIUType(GenSize - Bits); + + return ShiftBack; + } + + template + GLM_FUNC_QUALIFIER detail::tvec2 bitfieldExtract + ( + detail::tvec2 const & Value, + int const & Offset, + int const & Bits + ) + { + return detail::tvec2( + bitfieldExtract(Value[0], Offset, Bits), + bitfieldExtract(Value[1], Offset, Bits)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 bitfieldExtract + ( + detail::tvec3 const & Value, + int const & Offset, + int const & Bits + ) + { + return detail::tvec3( + bitfieldExtract(Value[0], Offset, Bits), + bitfieldExtract(Value[1], Offset, Bits), + bitfieldExtract(Value[2], Offset, Bits)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 bitfieldExtract + ( + detail::tvec4 const & Value, + int const & Offset, + int const & Bits + ) + { + return detail::tvec4( + bitfieldExtract(Value[0], Offset, Bits), + bitfieldExtract(Value[1], Offset, Bits), + bitfieldExtract(Value[2], Offset, Bits), + bitfieldExtract(Value[3], Offset, Bits)); + } + + // bitfieldInsert + template + GLM_FUNC_QUALIFIER genIUType bitfieldInsert + ( + genIUType const & Base, + genIUType const & Insert, + int const & Offset, + int const & Bits + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldInsert' only accept integer values"); + assert(Offset + Bits <= sizeof(genIUType)); + + if(Bits == 0) + return Base; + + genIUType Mask = 0; + for(int Bit = Offset; Bit < Offset + Bits; ++Bit) + Mask |= (1 << Bit); + + return (Base & ~Mask) | (Insert & Mask); + } + + template + GLM_FUNC_QUALIFIER detail::tvec2 bitfieldInsert + ( + detail::tvec2 const & Base, + detail::tvec2 const & Insert, + int const & Offset, + int const & Bits + ) + { + return detail::tvec2( + bitfieldInsert(Base[0], Insert[0], Offset, Bits), + bitfieldInsert(Base[1], Insert[1], Offset, Bits)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 bitfieldInsert + ( + detail::tvec3 const & Base, + detail::tvec3 const & Insert, + int const & Offset, + int const & Bits + ) + { + return detail::tvec3( + bitfieldInsert(Base[0], Insert[0], Offset, Bits), + bitfieldInsert(Base[1], Insert[1], Offset, Bits), + bitfieldInsert(Base[2], Insert[2], Offset, Bits)); + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 bitfieldInsert + ( + detail::tvec4 const & Base, + detail::tvec4 const & Insert, + int const & Offset, + int const & Bits + ) + { + return detail::tvec4( + bitfieldInsert(Base[0], Insert[0], Offset, Bits), + bitfieldInsert(Base[1], Insert[1], Offset, Bits), + bitfieldInsert(Base[2], Insert[2], Offset, Bits), + bitfieldInsert(Base[3], Insert[3], Offset, Bits)); + } + + // bitfieldReverse + template + GLM_FUNC_QUALIFIER genIUType bitfieldReverse(genIUType const & Value) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitfieldReverse' only accept integer values"); + + genIUType Out = 0; + std::size_t BitSize = sizeof(genIUType) * 8; + for(std::size_t i = 0; i < BitSize; ++i) + if(Value & (genIUType(1) << i)) + Out |= genIUType(1) << (BitSize - 1 - i); + return Out; + } + + VECTORIZE_VEC(bitfieldReverse) + + // bitCount + template + GLM_FUNC_QUALIFIER int bitCount(genIUType const & Value) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'bitCount' only accept integer values"); + + int Count = 0; + for(std::size_t i = 0; i < sizeof(genIUType) * std::size_t(8); ++i) + { + if(Value & (1 << i)) + ++Count; + } + return Count; + } + + template + GLM_FUNC_QUALIFIER detail::tvec2 bitCount + ( + detail::tvec2 const & value + ) + { + return detail::tvec2( + bitCount(value[0]), + bitCount(value[1])); + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 bitCount + ( + detail::tvec3 const & value + ) + { + return detail::tvec3( + bitCount(value[0]), + bitCount(value[1]), + bitCount(value[2])); + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 bitCount + ( + detail::tvec4 const & value + ) + { + return detail::tvec4( + bitCount(value[0]), + bitCount(value[1]), + bitCount(value[2]), + bitCount(value[3])); + } + + // findLSB + template + GLM_FUNC_QUALIFIER int findLSB + ( + genIUType const & Value + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findLSB' only accept integer values"); + if(Value == 0) + return -1; + + genIUType Bit; + for(Bit = genIUType(0); !(Value & (1 << Bit)); ++Bit){} + return Bit; + } + + template + GLM_FUNC_QUALIFIER detail::tvec2 findLSB + ( + detail::tvec2 const & value + ) + { + return detail::tvec2( + findLSB(value[0]), + findLSB(value[1])); + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 findLSB + ( + detail::tvec3 const & value + ) + { + return detail::tvec3( + findLSB(value[0]), + findLSB(value[1]), + findLSB(value[2])); + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 findLSB + ( + detail::tvec4 const & value + ) + { + return detail::tvec4( + findLSB(value[0]), + findLSB(value[1]), + findLSB(value[2]), + findLSB(value[3])); + } + + // findMSB +/* +#if((GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & GLM_COMPILER_VC)) + + template + GLM_FUNC_QUALIFIER int findMSB + ( + genIUType const & Value + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findMSB' only accept integer values"); + if(Value == 0) + return -1; + + unsigned long Result(0); + _BitScanReverse(&Result, Value); + return int(Result); + } + +// __builtin_clz seems to be buggy as it crasks for some values, from 0x00200000 to 80000000 +#elif((GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC40)) + + template + GLM_FUNC_QUALIFIER int findMSB + ( + genIUType const & Value + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findMSB' only accept integer values"); + if(Value == 0) + return -1; + + // clz returns the number or trailing 0-bits; see + // http://gcc.gnu.org/onlinedocs/gcc-4.7.1/gcc/Other-Builtins.html + // + // NoteBecause __builtin_clz only works for unsigned ints, this + // implementation will not work for 64-bit integers. + // + return 31 - __builtin_clzl(Value); + } +#else +*/ +/* SSE implementation idea + + __m128i const Zero = _mm_set_epi32( 0, 0, 0, 0); + __m128i const One = _mm_set_epi32( 1, 1, 1, 1); + __m128i Bit = _mm_set_epi32(-1, -1, -1, -1); + __m128i Tmp = _mm_set_epi32(Value, Value, Value, Value); + __m128i Mmi = Zero; + for(int i = 0; i < 32; ++i) + { + __m128i Shilt = _mm_and_si128(_mm_cmpgt_epi32(Tmp, One), One); + Tmp = _mm_srai_epi32(Tmp, One); + Bit = _mm_add_epi32(Bit, _mm_and_si128(Shilt, i)); + Mmi = _mm_and_si128(Mmi, One); + } + return Bit; + +*/ + + template + GLM_FUNC_QUALIFIER int findMSB + ( + genIUType const & Value + ) + { + GLM_STATIC_ASSERT(std::numeric_limits::is_integer, "'findMSB' only accept integer values"); + + if(Value == genIUType(0) || Value == genIUType(-1)) + return -1; + else if(Value > 0) + { + genIUType Bit = genIUType(-1); + for(genIUType tmp = Value; tmp > 0; tmp >>= 1, ++Bit){} + return Bit; + } + else //if(Value < 0) + { + int const BitCount(sizeof(genIUType) * 8); + int MostSignificantBit(-1); + for(int BitIndex(0); BitIndex < BitCount; ++BitIndex) + MostSignificantBit = (Value & (1 << BitIndex)) ? MostSignificantBit : BitIndex; + assert(MostSignificantBit >= 0); + return MostSignificantBit; + } + } +//#endif//(GLM_COMPILER) + + template + GLM_FUNC_QUALIFIER detail::tvec2 findMSB + ( + detail::tvec2 const & value + ) + { + return detail::tvec2( + findMSB(value[0]), + findMSB(value[1])); + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 findMSB + ( + detail::tvec3 const & value + ) + { + return detail::tvec3( + findMSB(value[0]), + findMSB(value[1]), + findMSB(value[2])); + } + + template + GLM_FUNC_QUALIFIER detail::tvec4 findMSB + ( + detail::tvec4 const & value + ) + { + return detail::tvec4( + findMSB(value[0]), + findMSB(value[1]), + findMSB(value[2]), + findMSB(value[3])); + } +}//namespace glm diff --git a/src/libraries/glm/core/func_matrix.hpp b/src/libraries/glm/core/func_matrix.hpp new file mode 100755 index 0000000..ac1fda8 --- /dev/null +++ b/src/libraries/glm/core/func_matrix.hpp @@ -0,0 +1,150 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/func_matrix.hpp +/// @date 2008-08-03 / 2011-06-15 +/// @author Christophe Riccio +/// +/// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions +/// +/// @defgroup core_func_matrix Matrix functions +/// @ingroup core +/// +/// For each of the following built-in matrix functions, there is both a +/// single-precision floating point version, where all arguments and return values +/// are single precision, and a double-precision floating version, where all +/// arguments and return values are double precision. Only the single-precision +/// floating point version is shown. +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef GLM_CORE_func_matrix +#define GLM_CORE_func_matrix GLM_VERSION + +namespace glm +{ + /// @addtogroup core_func_matrix + /// @{ + + /// Multiply matrix x by matrix y component-wise, i.e., + /// result[i][j] is the scalar product of x[i][j] and y[i][j]. + /// + /// @tparam matType Floating-point matrix types. + /// + /// @see GLSL matrixCompMult man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + matType matrixCompMult( + matType const & x, + matType const & y); + + /// Treats the first parameter c as a column vector + /// and the second parameter r as a row vector + /// and does a linear algebraic matrix multiply c * r. + /// + /// @tparam matType Floating-point matrix types. + /// + /// @see GLSL outerProduct man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + /// + /// @todo Clarify the declaration to specify that matType doesn't have to be provided when used. + template + matType outerProduct( + vecType const & c, + vecType const & r); + + /// Returns the transposed matrix of x + /// + /// @tparam matType Floating-point matrix types. + /// + /// @see GLSL transpose man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + typename matType::transpose_type transpose( + matType const & x); + + /// Return the determinant of a mat2 matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see GLSL determinant man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + typename detail::tmat2x2::value_type determinant( + detail::tmat2x2 const & m); + + /// Return the determinant of a mat3 matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see GLSL determinant man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + typename detail::tmat3x3::value_type determinant( + detail::tmat3x3 const & m); + + /// Return the determinant of a mat4 matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see GLSL determinant man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + typename detail::tmat4x4::value_type determinant( + detail::tmat4x4 const & m); + + /// Return the inverse of a mat2 matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see GLSL inverse man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + detail::tmat2x2 inverse( + detail::tmat2x2 const & m); + + /// Return the inverse of a mat3 matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see GLSL inverse man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + detail::tmat3x3 inverse( + detail::tmat3x3 const & m); + + /// Return the inverse of a mat4 matrix. + /// + /// @tparam valType Floating-point scalar types. + /// + /// @see GLSL inverse man page + /// @see GLSL 4.20.8 specification, section 8.6 Matrix Functions + template + detail::tmat4x4 inverse( + detail::tmat4x4 const & m); + + /// @} +}//namespace glm + +#include "func_matrix.inl" + +#endif//GLM_CORE_func_matrix diff --git a/src/libraries/glm/core/func_matrix.inl b/src/libraries/glm/core/func_matrix.inl new file mode 100755 index 0000000..3b07b74 --- /dev/null +++ b/src/libraries/glm/core/func_matrix.inl @@ -0,0 +1,582 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/func_matrix.inl +/// @date 2008-03-08 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + // matrixCompMult + template + GLM_FUNC_QUALIFIER matType matrixCompMult + ( + matType const & x, + matType const & y + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'matrixCompMult' only accept floating-point inputs"); + + matType result(matType::null); + for(typename matType::size_type i = 0; i < matType::row_size(); ++i) + result[i] = x[i] * y[i]; + return result; + } + + // outerProduct + template + GLM_FUNC_QUALIFIER detail::tmat2x2 outerProduct + ( + detail::tvec2 const & c, + detail::tvec2 const & r + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'outerProduct' only accept floating-point inputs"); + + detail::tmat2x2 m(detail::tmat2x2::null); + m[0][0] = c[0] * r[0]; + m[0][1] = c[1] * r[0]; + m[1][0] = c[0] * r[1]; + m[1][1] = c[1] * r[1]; + return m; + } + + template + GLM_FUNC_QUALIFIER detail::tmat3x3 outerProduct + ( + detail::tvec3 const & c, + detail::tvec3 const & r + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'outerProduct' only accept floating-point inputs"); + + detail::tmat3x3 m(detail::tmat3x3::null); + for(typename detail::tmat3x3::size_type i(0); i < m.length(); ++i) + m[i] = c * r[i]; + return m; + } + + template + GLM_FUNC_QUALIFIER detail::tmat4x4 outerProduct + ( + detail::tvec4 const & c, + detail::tvec4 const & r + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'outerProduct' only accept floating-point inputs"); + + detail::tmat4x4 m(detail::tmat4x4::null); + for(typename detail::tmat4x4::size_type i(0); i < m.length(); ++i) + m[i] = c * r[i]; + return m; + } + + template + GLM_FUNC_QUALIFIER detail::tmat2x3 outerProduct + ( + detail::tvec3 const & c, + detail::tvec2 const & r + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'outerProduct' only accept floating-point inputs"); + + detail::tmat2x3 m(detail::tmat2x3::null); + m[0][0] = c.x * r.x; + m[0][1] = c.y * r.x; + m[0][2] = c.z * r.x; + m[1][0] = c.x * r.y; + m[1][1] = c.y * r.y; + m[1][2] = c.z * r.y; + return m; + } + + template + GLM_FUNC_QUALIFIER detail::tmat3x2 outerProduct + ( + detail::tvec2 const & c, + detail::tvec3 const & r + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'outerProduct' only accept floating-point inputs"); + + detail::tmat3x2 m(detail::tmat3x2::null); + m[0][0] = c.x * r.x; + m[0][1] = c.y * r.x; + m[1][0] = c.x * r.y; + m[1][1] = c.y * r.y; + m[2][0] = c.x * r.z; + m[2][1] = c.y * r.z; + return m; + } + + template + GLM_FUNC_QUALIFIER detail::tmat2x4 outerProduct + ( + detail::tvec4 const & c, + detail::tvec2 const & r + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'outerProduct' only accept floating-point inputs"); + + detail::tmat2x4 m(detail::tmat2x4::null); + m[0][0] = c.x * r.x; + m[0][1] = c.y * r.x; + m[0][2] = c.z * r.x; + m[0][3] = c.w * r.x; + m[1][0] = c.x * r.y; + m[1][1] = c.y * r.y; + m[1][2] = c.z * r.y; + m[1][3] = c.w * r.y; + return m; + } + + template + GLM_FUNC_QUALIFIER detail::tmat4x2 outerProduct + ( + detail::tvec2 const & c, + detail::tvec4 const & r + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'outerProduct' only accept floating-point inputs"); + + detail::tmat4x2 m(detail::tmat4x2::null); + m[0][0] = c.x * r.x; + m[0][1] = c.y * r.x; + m[1][0] = c.x * r.y; + m[1][1] = c.y * r.y; + m[2][0] = c.x * r.z; + m[2][1] = c.y * r.z; + m[3][0] = c.x * r.w; + m[3][1] = c.y * r.w; + return m; + } + + template + GLM_FUNC_QUALIFIER detail::tmat3x4 outerProduct + ( + detail::tvec4 const & c, + detail::tvec3 const & r + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'outerProduct' only accept floating-point inputs"); + + detail::tmat3x4 m(detail::tmat3x4::null); + m[0][0] = c.x * r.x; + m[0][1] = c.y * r.x; + m[0][2] = c.z * r.x; + m[0][3] = c.w * r.x; + m[1][0] = c.x * r.y; + m[1][1] = c.y * r.y; + m[1][2] = c.z * r.y; + m[1][3] = c.w * r.y; + m[2][0] = c.x * r.z; + m[2][1] = c.y * r.z; + m[2][2] = c.z * r.z; + m[2][3] = c.w * r.z; + return m; + } + + template + GLM_FUNC_QUALIFIER detail::tmat4x3 outerProduct + ( + detail::tvec3 const & c, + detail::tvec4 const & r + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'outerProduct' only accept floating-point inputs"); + + detail::tmat4x3 m(detail::tmat4x3::null); + m[0][0] = c.x * r.x; + m[0][1] = c.y * r.x; + m[0][2] = c.z * r.x; + m[1][0] = c.x * r.y; + m[1][1] = c.y * r.y; + m[1][2] = c.z * r.y; + m[2][0] = c.x * r.z; + m[2][1] = c.y * r.z; + m[2][2] = c.z * r.z; + m[3][0] = c.x * r.w; + m[3][1] = c.y * r.w; + m[3][2] = c.z * r.w; + return m; + } + + template + GLM_FUNC_QUALIFIER detail::tmat2x2 transpose + ( + detail::tmat2x2 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'transpose' only accept floating-point inputs"); + + detail::tmat2x2 result(detail::tmat2x2::null); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + return result; + } + + template + GLM_FUNC_QUALIFIER detail::tmat3x3 transpose + ( + detail::tmat3x3 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'transpose' only accept floating-point inputs"); + + detail::tmat3x3 result(detail::tmat3x3::null); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[2][2] = m[2][2]; + return result; + } + + template + GLM_FUNC_QUALIFIER detail::tmat4x4 transpose + ( + detail::tmat4x4 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'transpose' only accept floating-point inputs"); + + detail::tmat4x4 result(detail::tmat4x4::null); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[0][3] = m[3][0]; + + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + result[1][3] = m[3][1]; + + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[2][2] = m[2][2]; + result[2][3] = m[3][2]; + + result[3][0] = m[0][3]; + result[3][1] = m[1][3]; + result[3][2] = m[2][3]; + result[3][3] = m[3][3]; + return result; + } + + template + GLM_FUNC_QUALIFIER detail::tmat2x3 transpose + ( + detail::tmat3x2 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'transpose' only accept floating-point inputs"); + + detail::tmat2x3 result(detail::tmat2x3::null); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + return result; + } + + template + GLM_FUNC_QUALIFIER detail::tmat3x2 transpose + ( + detail::tmat2x3 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'transpose' only accept floating-point inputs"); + + detail::tmat3x2 result(detail::tmat3x2::null); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + return result; + } + + template + GLM_FUNC_QUALIFIER detail::tmat2x4 transpose + ( + detail::tmat4x2 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'transpose' only accept floating-point inputs"); + + detail::tmat2x4 result(detail::tmat2x4::null); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[0][3] = m[3][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + result[1][3] = m[3][1]; + return result; + } + + template + GLM_FUNC_QUALIFIER detail::tmat4x2 transpose + ( + detail::tmat2x4 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'transpose' only accept floating-point inputs"); + + detail::tmat4x2 result(detail::tmat4x2::null); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[3][0] = m[0][3]; + result[3][1] = m[1][3]; + return result; + } + + template + GLM_FUNC_QUALIFIER detail::tmat3x4 transpose + ( + detail::tmat4x3 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'transpose' only accept floating-point inputs"); + + detail::tmat3x4 result(detail::tmat3x4::null); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[0][3] = m[3][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + result[1][3] = m[3][1]; + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[2][2] = m[2][2]; + result[2][3] = m[3][2]; + return result; + } + + template + GLM_FUNC_QUALIFIER detail::tmat4x3 transpose + ( + detail::tmat3x4 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'transpose' only accept floating-point inputs"); + + detail::tmat4x3 result(detail::tmat4x3::null); + result[0][0] = m[0][0]; + result[0][1] = m[1][0]; + result[0][2] = m[2][0]; + result[1][0] = m[0][1]; + result[1][1] = m[1][1]; + result[1][2] = m[2][1]; + result[2][0] = m[0][2]; + result[2][1] = m[1][2]; + result[2][2] = m[2][2]; + result[3][0] = m[0][3]; + result[3][1] = m[1][3]; + result[3][2] = m[2][3]; + return result; + } + + template + GLM_FUNC_QUALIFIER typename detail::tmat2x2::value_type determinant + ( + detail::tmat2x2 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'determinant' only accept floating-point inputs"); + + return m[0][0] * m[1][1] - m[1][0] * m[0][1]; + } + + template + GLM_FUNC_QUALIFIER typename detail::tmat3x3::value_type determinant + ( + detail::tmat3x3 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'determinant' only accept floating-point inputs"); + + return + + m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2]) + - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2]) + + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]); + } + + template + GLM_FUNC_QUALIFIER typename detail::tmat4x4::value_type determinant + ( + detail::tmat4x4 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'determinant' only accept floating-point inputs"); + + T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + + detail::tvec4 DetCof( + + (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02), + - (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04), + + (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05), + - (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05)); + + return m[0][0] * DetCof[0] + + m[0][1] * DetCof[1] + + m[0][2] * DetCof[2] + + m[0][3] * DetCof[3]; + } + + template + GLM_FUNC_QUALIFIER detail::tmat2x2 inverse + ( + detail::tmat2x2 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'inverse' only accept floating-point inputs"); + + //valType Determinant = m[0][0] * m[1][1] - m[1][0] * m[0][1]; + T Determinant = determinant(m); + + detail::tmat2x2 Inverse( + + m[1][1] / Determinant, + - m[0][1] / Determinant, + - m[1][0] / Determinant, + + m[0][0] / Determinant); + + return Inverse; + } + + template + GLM_FUNC_QUALIFIER detail::tmat3x3 inverse + ( + detail::tmat3x3 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'inverse' only accept floating-point inputs"); + + //valType Determinant = m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2]) + // - m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2]) + // + m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]); + + T Determinant = determinant(m); + + detail::tmat3x3 Inverse(detail::tmat3x3::null); + Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]); + Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]); + Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]); + Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]); + Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]); + Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]); + Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]); + Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]); + Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]); + Inverse /= Determinant; + + return Inverse; + } + + template + GLM_FUNC_QUALIFIER detail::tmat4x4 inverse + ( + detail::tmat4x4 const & m + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'inverse' only accept floating-point inputs"); + + T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3]; + T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3]; + T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3]; + + T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3]; + T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3]; + T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3]; + + T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2]; + T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2]; + T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2]; + + T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3]; + T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3]; + T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3]; + + T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2]; + T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2]; + T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2]; + + T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1]; + T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1]; + T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1]; + + detail::tvec4 const SignA(+1, -1, +1, -1); + detail::tvec4 const SignB(-1, +1, -1, +1); + + detail::tvec4 Fac0(Coef00, Coef00, Coef02, Coef03); + detail::tvec4 Fac1(Coef04, Coef04, Coef06, Coef07); + detail::tvec4 Fac2(Coef08, Coef08, Coef10, Coef11); + detail::tvec4 Fac3(Coef12, Coef12, Coef14, Coef15); + detail::tvec4 Fac4(Coef16, Coef16, Coef18, Coef19); + detail::tvec4 Fac5(Coef20, Coef20, Coef22, Coef23); + + detail::tvec4 Vec0(m[1][0], m[0][0], m[0][0], m[0][0]); + detail::tvec4 Vec1(m[1][1], m[0][1], m[0][1], m[0][1]); + detail::tvec4 Vec2(m[1][2], m[0][2], m[0][2], m[0][2]); + detail::tvec4 Vec3(m[1][3], m[0][3], m[0][3], m[0][3]); + + detail::tvec4 Inv0 = SignA * (Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2); + detail::tvec4 Inv1 = SignB * (Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4); + detail::tvec4 Inv2 = SignA * (Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5); + detail::tvec4 Inv3 = SignB * (Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5); + + detail::tmat4x4 Inverse(Inv0, Inv1, Inv2, Inv3); + + detail::tvec4 Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]); + + T Determinant = glm::dot(m[0], Row0); + + Inverse /= Determinant; + + return Inverse; + } +}//namespace glm diff --git a/src/libraries/glm/core/func_noise.hpp b/src/libraries/glm/core/func_noise.hpp new file mode 100755 index 0000000..369f56d --- /dev/null +++ b/src/libraries/glm/core/func_noise.hpp @@ -0,0 +1,87 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/func_noise.hpp +/// @date 2008-08-01 / 2011-06-18 +/// @author Christophe Riccio +/// +/// @see GLSL 4.20.8 specification, section 8.13 Noise Functions +/// +/// @defgroup core_func_noise Noise functions +/// @ingroup core +/// +/// Noise functions are stochastic functions that can be used to increase visual +/// complexity. Values returned by the following noise functions give the +/// appearance of randomness, but are not truly random. +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_core_func_noise +#define glm_core_func_noise GLM_VERSION + +namespace glm +{ + /// @addtogroup core_func_noise + /// @{ + + /// Returns a 1D noise value based on the input value x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL noise1 man page + /// @see GLSL 4.20.8 specification, section 8.13 Noise Functions + template + typename genType::value_type noise1(genType const & x); + + /// Returns a 2D noise value based on the input value x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL noise2 man page + /// @see GLSL 4.20.8 specification, section 8.13 Noise Functions + template + detail::tvec2 noise2(genType const & x); + + /// Returns a 3D noise value based on the input value x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL noise3 man page + /// @see GLSL 4.20.8 specification, section 8.13 Noise Functions + template + detail::tvec3 noise3(genType const & x); + + /// Returns a 4D noise value based on the input value x. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL noise4 man page + /// @see GLSL 4.20.8 specification, section 8.13 Noise Functions + template + detail::tvec4 noise4(genType const & x); + + /// @} +}//namespace glm + +#include "func_noise.inl" + +#endif//glm_core_func_noise diff --git a/src/libraries/glm/core/func_noise.inl b/src/libraries/glm/core/func_noise.inl new file mode 100755 index 0000000..a53ba5a --- /dev/null +++ b/src/libraries/glm/core/func_noise.inl @@ -0,0 +1,364 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/func_noise.inl +/// @date 2008-08-01 / 2011-09-27 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + template + GLM_FUNC_QUALIFIER T noise1(T const & x) + { + return noise1(glm::detail::tvec2(x, T(0))); + } + + template + GLM_FUNC_QUALIFIER glm::detail::tvec2 noise2(T const & x) + { + return glm::detail::tvec2( + noise1(x + T(0.0)), + noise1(x + T(1.0))); + } + + template + GLM_FUNC_QUALIFIER glm::detail::tvec3 noise3(T const & x) + { + return glm::detail::tvec3( + noise1(x - T(1.0)), + noise1(x + T(0.0)), + noise1(x + T(1.0))); + } + + template + GLM_FUNC_QUALIFIER glm::detail::tvec4 noise4(T const & x) + { + return glm::detail::tvec4( + noise1(x - T(1.0)), + noise1(x + T(0.0)), + noise1(x + T(1.0)), + noise1(x + T(2.0))); + } + + template + GLM_FUNC_QUALIFIER T noise1(glm::detail::tvec2 const & v) + { + detail::tvec4 const C = detail::tvec4( + T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0 + T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0) + T(-0.577350269189626), // -1.0 + 2.0 * C.x + T( 0.024390243902439)); // 1.0 / 41.0 + + // First corner + detail::tvec2 i = floor(v + dot(v, detail::tvec2(C[1]))); + detail::tvec2 x0 = v - i + dot(i, detail::tvec2(C[0])); + + // Other corners + //i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0 + //i1.y = 1.0 - i1.x; + detail::tvec2 i1 = (x0.x > x0.y) ? detail::tvec2(1, 0) : detail::tvec2(0, 1); + // x0 = x0 - 0.0 + 0.0 * C.xx ; + // x1 = x0 - i1 + 1.0 * C.xx ; + // x2 = x0 - 1.0 + 2.0 * C.xx ; + detail::tvec4 x12 = detail::tvec4(x0.x, x0.y, x0.x, x0.y) + detail::tvec4(C.x, C.x, C.z, C.z); + x12 = detail::tvec4(detail::tvec2(x12) - i1, x12.z, x12.w); + + // Permutations + i = mod(i, T(289)); // Avoid truncation effects in permutation + detail::tvec3 p = permute( + permute(i.y + detail::tvec3(T(0), i1.y, T(1))) + + i.x + detail::tvec3(T(0), i1.x, T(1))); + + detail::tvec3 m = max(T(0.5) - detail::tvec3( + dot(x0, x0), + dot(detail::tvec2(x12.x, x12.y), detail::tvec2(x12.x, x12.y)), + dot(detail::tvec2(x12.z, x12.w), detail::tvec2(x12.z, x12.w))), T(0)); + m = m * m ; + m = m * m ; + + // Gradients: 41 points uniformly over a line, mapped onto a diamond. + // The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287) + + detail::tvec3 x = T(2) * fract(p * C.w) - T(1); + detail::tvec3 h = abs(x) - T(0.5); + detail::tvec3 ox = floor(x + T(0.5)); + detail::tvec3 a0 = x - ox; + + // Normalise gradients implicitly by scaling m + // Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h ); + m *= T(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h); + + // Compute final noise value at P + detail::tvec3 g; + g.x = a0.x * x0.x + h.x * x0.y; + //g.yz = a0.yz * x12.xz + h.yz * x12.yw; + g.y = a0.y * x12.x + h.y * x12.y; + g.z = a0.z * x12.z + h.z * x12.w; + return T(130) * dot(m, g); + } + + template + GLM_FUNC_QUALIFIER T noise1(detail::tvec3 const & v) + { + detail::tvec2 const C(1.0 / 6.0, 1.0 / 3.0); + detail::tvec4 const D(0.0, 0.5, 1.0, 2.0); + + // First corner + detail::tvec3 i(floor(v + dot(v, detail::tvec3(C.y)))); + detail::tvec3 x0(v - i + dot(i, detail::tvec3(C.x))); + + // Other corners + detail::tvec3 g(step(detail::tvec3(x0.y, x0.z, x0.x), x0)); + detail::tvec3 l(T(1) - g); + detail::tvec3 i1(min(g, detail::tvec3(l.z, l.x, l.y))); + detail::tvec3 i2(max(g, detail::tvec3(l.z, l.x, l.y))); + + // x0 = x0 - 0.0 + 0.0 * C.xxx; + // x1 = x0 - i1 + 1.0 * C.xxx; + // x2 = x0 - i2 + 2.0 * C.xxx; + // x3 = x0 - 1.0 + 3.0 * C.xxx; + detail::tvec3 x1(x0 - i1 + C.x); + detail::tvec3 x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y + detail::tvec3 x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y + + // Permutations + i = mod289(i); + detail::tvec4 p(permute(permute(permute( + i.z + detail::tvec4(T(0), i1.z, i2.z, T(1))) + + i.y + detail::tvec4(T(0), i1.y, i2.y, T(1))) + + i.x + detail::tvec4(T(0), i1.x, i2.x, T(1)))); + + // Gradients: 7x7 points over a square, mapped onto an octahedron. + // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294) + T n_ = T(0.142857142857); // 1.0/7.0 + detail::tvec3 ns(n_ * detail::tvec3(D.w, D.y, D.z) - detail::tvec3(D.x, D.z, D.x)); + + detail::tvec4 j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7) + + detail::tvec4 x_(floor(j * ns.z)); + detail::tvec4 y_(floor(j - T(7) * x_)); // mod(j,N) + + detail::tvec4 x(x_ * ns.x + ns.y); + detail::tvec4 y(y_ * ns.x + ns.y); + detail::tvec4 h(T(1) - abs(x) - abs(y)); + + detail::tvec4 b0(x.x, x.y, y.x, y.y); + detail::tvec4 b1(x.z, x.w, y.z, y.w); + + // vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0; + // vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0; + detail::tvec4 s0(floor(b0) * T(2) + T(1)); + detail::tvec4 s1(floor(b1) * T(2) + T(1)); + detail::tvec4 sh(-step(h, detail::tvec4(0.0))); + + detail::tvec4 a0 = detail::tvec4(b0.x, b0.z, b0.y, b0.w) + detail::tvec4(s0.x, s0.z, s0.y, s0.w) * detail::tvec4(sh.x, sh.x, sh.y, sh.y); + detail::tvec4 a1 = detail::tvec4(b1.x, b1.z, b1.y, b1.w) + detail::tvec4(s1.x, s1.z, s1.y, s1.w) * detail::tvec4(sh.z, sh.z, sh.w, sh.w); + + detail::tvec3 p0(a0.x, a0.y, h.x); + detail::tvec3 p1(a0.z, a0.w, h.y); + detail::tvec3 p2(a1.x, a1.y, h.z); + detail::tvec3 p3(a1.z, a1.w, h.w); + + // Normalise gradients + detail::tvec4 norm = taylorInvSqrt(detail::tvec4(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3))); + p0 *= norm.x; + p1 *= norm.y; + p2 *= norm.z; + p3 *= norm.w; + + // Mix final noise value + detail::tvec4 m = max(T(0.6) - detail::tvec4(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), T(0)); + m = m * m; + return T(42) * dot(m * m, detail::tvec4(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3))); + } + + template + GLM_FUNC_QUALIFIER T noise1(detail::tvec4 const & v) + { + detail::tvec4 const C( + 0.138196601125011, // (5 - sqrt(5))/20 G4 + 0.276393202250021, // 2 * G4 + 0.414589803375032, // 3 * G4 + -0.447213595499958); // -1 + 4 * G4 + + // (sqrt(5) - 1)/4 = F4, used once below + T const F4 = T(0.309016994374947451); + + // First corner + detail::tvec4 i = floor(v + dot(v, vec4(F4))); + detail::tvec4 x0 = v - i + dot(i, vec4(C.x)); + + // Other corners + + // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI) + detail::tvec4 i0; + detail::tvec3 isX = step(detail::tvec3(x0.y, x0.z, x0.w), detail::tvec3(x0.x)); + detail::tvec3 isYZ = step(detail::tvec3(x0.z, x0.w, x0.w), detail::tvec3(x0.y, x0.y, x0.z)); + // i0.x = dot(isX, vec3(1.0)); + //i0.x = isX.x + isX.y + isX.z; + //i0.yzw = T(1) - isX; + i0 = detail::tvec4(isX.x + isX.y + isX.z, T(1) - isX); + // i0.y += dot(isYZ.xy, vec2(1.0)); + i0.y += isYZ.x + isYZ.y; + //i0.zw += 1.0 - detail::tvec2(isYZ.x, isYZ.y); + i0.z += T(1) - isYZ.x; + i0.w += T(1) - isYZ.y; + i0.z += isYZ.z; + i0.w += T(1) - isYZ.z; + + // i0 now contains the unique values 0,1,2,3 in each channel + detail::tvec4 i3 = clamp(i0, 0.0, 1.0); + detail::tvec4 i2 = clamp(i0 - 1.0, 0.0, 1.0); + detail::tvec4 i1 = clamp(i0 - 2.0, 0.0, 1.0); + + // x0 = x0 - 0.0 + 0.0 * C.xxxx + // x1 = x0 - i1 + 0.0 * C.xxxx + // x2 = x0 - i2 + 0.0 * C.xxxx + // x3 = x0 - i3 + 0.0 * C.xxxx + // x4 = x0 - 1.0 + 4.0 * C.xxxx + detail::tvec4 x1 = x0 - i1 + C.x; + detail::tvec4 x2 = x0 - i2 + C.y; + detail::tvec4 x3 = x0 - i3 + C.z; + detail::tvec4 x4 = x0 + C.w; + + // Permutations + i = mod(i, T(289)); + T j0 = permute(permute(permute(permute(i.w) + i.z) + i.y) + i.x); + detail::tvec4 j1 = permute(permute(permute(permute( + i.w + detail::tvec4(i1.w, i2.w, i3.w, T(1))) + + i.z + detail::tvec4(i1.z, i2.z, i3.z, T(1))) + + i.y + detail::tvec4(i1.y, i2.y, i3.y, T(1))) + + i.x + detail::tvec4(i1.x, i2.x, i3.x, T(1))); + + // Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope + // 7*7*6 = 294, which is close to the ring size 17*17 = 289. + detail::tvec4 ip = detail::tvec4(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0)); + + detail::tvec4 p0 = grad4(j0, ip); + detail::tvec4 p1 = grad4(j1.x, ip); + detail::tvec4 p2 = grad4(j1.y, ip); + detail::tvec4 p3 = grad4(j1.z, ip); + detail::tvec4 p4 = grad4(j1.w, ip); + + // Normalise gradients + detail::tvec4 norm = taylorInvSqrt(detail::tvec4(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3))); + p0 *= norm.x; + p1 *= norm.y; + p2 *= norm.z; + p3 *= norm.w; + p4 *= taylorInvSqrt(dot(p4, p4)); + + // Mix contributions from the five corners + detail::tvec3 m0 = max(T(0.6) - detail::tvec3(dot(x0, x0), dot(x1, x1), dot(x2, x2)), T(0)); + detail::tvec2 m1 = max(T(0.6) - detail::tvec2(dot(x3, x3), dot(x4, x4) ), T(0)); + m0 = m0 * m0; + m1 = m1 * m1; + return T(49) * + (dot(m0 * m0, detail::tvec3(dot(p0, x0), dot(p1, x1), dot(p2, x2))) + + dot(m1 * m1, detail::tvec2(dot(p3, x3), dot(p4, x4)))); + } + + template + GLM_FUNC_QUALIFIER glm::detail::tvec2 noise2(glm::detail::tvec2 const & x) + { + return glm::detail::tvec2( + noise1(x + glm::detail::tvec2(0.0)), + noise1(glm::detail::tvec2(0.0) - x)); + } + + template + GLM_FUNC_QUALIFIER glm::detail::tvec2 noise2(glm::detail::tvec3 const & x) + { + return glm::detail::tvec2( + noise1(x + glm::detail::tvec3(0.0)), + noise1(glm::detail::tvec3(0.0) - x)); + } + + template + GLM_FUNC_QUALIFIER glm::detail::tvec2 noise2(glm::detail::tvec4 const & x) + { + return glm::detail::tvec2( + noise1(x + glm::detail::tvec4(0.0)), + noise1(glm::detail::tvec4(0.0) - x)); + } + + template + GLM_FUNC_QUALIFIER glm::detail::tvec3 noise3(glm::detail::tvec2 const & x) + { + return glm::detail::tvec3( + noise1(x - glm::detail::tvec2(1.0)), + noise1(x + glm::detail::tvec2(0.0)), + noise1(x + glm::detail::tvec2(1.0))); + } + + template + GLM_FUNC_QUALIFIER glm::detail::tvec3 noise3(glm::detail::tvec3 const & x) + { + return glm::detail::tvec3( + noise1(x - glm::detail::tvec3(1.0)), + noise1(x + glm::detail::tvec3(0.0)), + noise1(x + glm::detail::tvec3(1.0))); + } + + template + GLM_FUNC_QUALIFIER glm::detail::tvec3 noise3(glm::detail::tvec4 const & x) + { + return glm::detail::tvec3( + noise1(x - glm::detail::tvec4(1.0)), + noise1(x + glm::detail::tvec4(0.0)), + noise1(x + glm::detail::tvec4(1.0))); + } + + template + GLM_FUNC_QUALIFIER glm::detail::tvec4 noise4(glm::detail::tvec2 const & x) + { + return glm::detail::tvec4( + noise1(x - glm::detail::tvec2(1.0)), + noise1(x + glm::detail::tvec2(0.0)), + noise1(x + glm::detail::tvec2(1.0)), + noise1(x + glm::detail::tvec2(2.0))); + } + + + template + GLM_FUNC_QUALIFIER glm::detail::tvec4 noise4(glm::detail::tvec3 const & x) + { + return glm::detail::tvec4( + noise1(x - glm::detail::tvec3(1.0)), + noise1(x + glm::detail::tvec3(0.0)), + noise1(x + glm::detail::tvec3(1.0)), + noise1(x + glm::detail::tvec3(2.0))); + } + + template + GLM_FUNC_QUALIFIER glm::detail::tvec4 noise4(glm::detail::tvec4 const & x) + { + return glm::detail::tvec4( + noise1(x - glm::detail::tvec4(1.0)), + noise1(x + glm::detail::tvec4(0.0)), + noise1(x + glm::detail::tvec4(1.0)), + noise1(x + glm::detail::tvec4(2.0))); + } + +}//namespace glm diff --git a/src/libraries/glm/core/func_packing.hpp b/src/libraries/glm/core/func_packing.hpp new file mode 100755 index 0000000..e4f26dc --- /dev/null +++ b/src/libraries/glm/core/func_packing.hpp @@ -0,0 +1,193 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/func_packing.hpp +/// @date 2010-03-17 / 2011-06-15 +/// @author Christophe Riccio +/// +/// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions +/// +/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions +/// @ingroup core +/// +/// These functions do not operate component-wise, rather as described in each case. +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef GLM_CORE_func_packing +#define GLM_CORE_func_packing GLM_VERSION + +namespace glm +{ + /// @addtogroup core_func_packing + /// @{ + + //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + //! Then, the results are packed into the returned 32-bit unsigned integer. + //! + //! The conversion for component c of v to fixed point is done as follows: + //! packUnorm2x16: round(clamp(c, 0, +1) * 65535.0) + //! + //! The first component of the vector will be written to the least significant bits of the output; + //! the last component will be written to the most significant bits. + //! + /// @see GLSL packUnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + detail::uint32 packUnorm2x16(detail::tvec2 const & v); + + //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + //! Then, the results are packed into the returned 32-bit unsigned integer. + //! + //! The conversion for component c of v to fixed point is done as follows: + //! packSnorm2x16: round(clamp(v, -1, +1) * 32767.0) + //! + //! The first component of the vector will be written to the least significant bits of the output; + //! the last component will be written to the most significant bits. + //! + /// @see GLSL packSnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + detail::uint32 packSnorm2x16(detail::tvec2 const & v); + + //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + //! Then, the results are packed into the returned 32-bit unsigned integer. + //! + //! The conversion for component c of v to fixed point is done as follows: + //! packUnorm4x8: round(clamp(c, 0, +1) * 255.0) + //! + //! The first component of the vector will be written to the least significant bits of the output; + //! the last component will be written to the most significant bits. + //! + /// @see GLSL packUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + detail::uint32 packUnorm4x8(detail::tvec4 const & v); + + //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + //! Then, the results are packed into the returned 32-bit unsigned integer. + //! + //! The conversion for component c of v to fixed point is done as follows: + //! packSnorm4x8: round(clamp(c, -1, +1) * 127.0) + //! + //! The first component of the vector will be written to the least significant bits of the output; + //! the last component will be written to the most significant bits. + //! + /// @see GLSL packSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + detail::uint32 packSnorm4x8(detail::tvec4 const & v); + + //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + //! + //! The conversion for unpacked fixed-point value f to floating point is done as follows: + //! unpackUnorm2x16: f / 65535.0 + //! + //! The first component of the returned vector will be extracted from the least significant bits of the input; + //! the last component will be extracted from the most significant bits. + //! + /// @see GLSL unpackUnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + detail::tvec2 unpackUnorm2x16(detail::uint32 const & p); + + //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + //! + //! The conversion for unpacked fixed-point value f to floating point is done as follows: + //! unpackSnorm2x16: clamp(f / 32767.0, -1, +1) + //! + //! The first component of the returned vector will be extracted from the least significant bits of the input; + //! the last component will be extracted from the most significant bits. + //! + /// @see GLSL unpackSnorm2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + detail::tvec2 unpackSnorm2x16(detail::uint32 const & p); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackUnorm4x8: f / 255.0 + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see GLSL unpackUnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + detail::tvec4 unpackUnorm4x8(detail::uint32 const & p); + + /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + /// + /// The conversion for unpacked fixed-point value f to floating point is done as follows: + /// unpackSnorm4x8: clamp(f / 127.0, -1, +1) + /// + /// The first component of the returned vector will be extracted from the least significant bits of the input; + /// the last component will be extracted from the most significant bits. + /// + /// @see GLSL unpackSnorm4x8 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + detail::tvec4 unpackSnorm4x8(detail::uint32 const & p); + + /// Returns a double-precision value obtained by packing the components of v into a 64-bit value. + /// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. + /// Otherwise, the bit- level representation of v is preserved. + /// The first vector component specifies the 32 least significant bits; + /// the second component specifies the 32 most significant bits. + /// + /// @see GLSL packDouble2x32 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + double packDouble2x32(detail::tvec2 const & v); + + /// Returns a two-component unsigned integer vector representation of v. + /// The bit-level representation of v is preserved. + /// The first component of the vector contains the 32 least significant bits of the double; + /// the second component consists the 32 most significant bits. + /// + /// @see GLSL unpackDouble2x32 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + detail::tvec2 unpackDouble2x32(double const & v); + + /// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector + /// to the 16-bit floating-point representation found in the OpenGL Specification, + /// and then packing these two 16- bit integers into a 32-bit unsigned integer. + /// The first vector component specifies the 16 least-significant bits of the result; + /// the second component specifies the 16 most-significant bits. + /// + /// @see GLSL packHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + uint packHalf2x16(vec2 const & v); + + /// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, + /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, + /// and converting them to 32-bit floating-point values. + /// The first component of the vector is obtained from the 16 least-significant bits of v; + /// the second component is obtained from the 16 most-significant bits of v. + /// + /// @see GLSL unpackHalf2x16 man page + /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions + vec2 unpackHalf2x16(uint const & v); + + /// @} +}//namespace glm + +#include "func_packing.inl" + +#endif//GLM_CORE_func_packing + diff --git a/src/libraries/glm/core/func_packing.inl b/src/libraries/glm/core/func_packing.inl new file mode 100755 index 0000000..2719715 --- /dev/null +++ b/src/libraries/glm/core/func_packing.inl @@ -0,0 +1,178 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/func_packing.inl +/// @date 2010-03-17 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + GLM_FUNC_QUALIFIER detail::uint32 packUnorm2x16(detail::tvec2 const & v) + { + detail::uint16 A(detail::uint16(round(clamp(v.x, 0.0f, 1.0f) * 65535.0f))); + detail::uint16 B(detail::uint16(round(clamp(v.y, 0.0f, 1.0f) * 65535.0f))); + return detail::uint32((B << 16) | A); + } + + GLM_FUNC_QUALIFIER detail::tvec2 unpackUnorm2x16(detail::uint32 const & p) + { + detail::uint32 Mask16((1 << 16) - 1); + detail::uint32 A((p >> 0) & Mask16); + detail::uint32 B((p >> 16) & Mask16); + return detail::tvec2( + A * 1.0f / 65535.0f, + B * 1.0f / 65535.0f); + } + + GLM_FUNC_QUALIFIER detail::uint32 packSnorm2x16(detail::tvec2 const & v) + { + union iu + { + detail::int16 i; + detail::uint16 u; + } A, B; + + detail::tvec2 Unpack = clamp(v ,-1.0f, 1.0f) * 32767.0f; + A.i = detail::int16(round(Unpack.x)); + B.i = detail::int16(round(Unpack.y)); + detail::uint32 Pack = (detail::uint32(B.u) << 16) | (detail::uint32(A.u) << 0); + return Pack; + } + + GLM_FUNC_QUALIFIER detail::tvec2 unpackSnorm2x16(detail::uint32 const & p) + { + union iu + { + detail::int16 i; + detail::uint16 u; + } A, B; + + detail::uint32 Mask16((1 << 16) - 1); + A.u = detail::uint16((p >> 0) & Mask16); + B.u = detail::uint16((p >> 16) & Mask16); + detail::tvec2 Pack(A.i, B.i); + + return clamp(Pack * 1.0f / 32767.0f, -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER detail::uint32 packUnorm4x8(detail::tvec4 const & v) + { + detail::uint8 A((detail::uint8)round(clamp(v.x, 0.0f, 1.0f) * 255.0f)); + detail::uint8 B((detail::uint8)round(clamp(v.y, 0.0f, 1.0f) * 255.0f)); + detail::uint8 C((detail::uint8)round(clamp(v.z, 0.0f, 1.0f) * 255.0f)); + detail::uint8 D((detail::uint8)round(clamp(v.w, 0.0f, 1.0f) * 255.0f)); + return detail::uint32((D << 24) | (C << 16) | (B << 8) | A); + } + + GLM_FUNC_QUALIFIER detail::tvec4 unpackUnorm4x8(detail::uint32 const & p) + { + detail::uint32 Mask8((1 << 8) - 1); + detail::uint32 A((p >> 0) & Mask8); + detail::uint32 B((p >> 8) & Mask8); + detail::uint32 C((p >> 16) & Mask8); + detail::uint32 D((p >> 24) & Mask8); + return detail::tvec4( + A * 1.0f / 255.0f, + B * 1.0f / 255.0f, + C * 1.0f / 255.0f, + D * 1.0f / 255.0f); + } + + GLM_FUNC_QUALIFIER detail::uint32 packSnorm4x8(detail::tvec4 const & v) + { + union iu + { + detail::int8 i; + detail::uint8 u; + } A, B, C, D; + + detail::tvec4 Unpack = clamp(v ,-1.0f, 1.0f) * 127.0f; + A.i = detail::int8(round(Unpack.x)); + B.i = detail::int8(round(Unpack.y)); + C.i = detail::int8(round(Unpack.z)); + D.i = detail::int8(round(Unpack.w)); + detail::uint32 Pack = (detail::uint32(D.u) << 24) | (detail::uint32(C.u) << 16) | (detail::uint32(B.u) << 8) | (detail::uint32(A.u) << 0); + return Pack; + } + + GLM_FUNC_QUALIFIER detail::tvec4 unpackSnorm4x8(detail::uint32 const & p) + { + union iu + { + detail::int8 i; + detail::uint8 u; + } A, B, C, D; + + detail::uint32 Mask8((1 << 8) - 1); + A.u = detail::uint8((p >> 0) & Mask8); + B.u = detail::uint8((p >> 8) & Mask8); + C.u = detail::uint8((p >> 16) & Mask8); + D.u = detail::uint8((p >> 24) & Mask8); + detail::tvec4 Pack(A.i, B.i, C.i, D.i); + + return clamp(Pack * 1.0f / 127.0f, -1.0f, 1.0f); + } + + GLM_FUNC_QUALIFIER double packDouble2x32(detail::tvec2 const & v) + { + return *(double*)&v; + } + + GLM_FUNC_QUALIFIER detail::tvec2 unpackDouble2x32(double const & v) + { + return *(detail::tvec2*)&v; + } + + GLM_FUNC_QUALIFIER uint packHalf2x16(detail::tvec2 const & v) + { + union helper + { + uint other; + struct + { + detail::hdata a, b; + } orig; + } Pack; + + Pack.orig.a = detail::toFloat16(v.x); + Pack.orig.b = detail::toFloat16(v.y); + return *(uint*)&Pack; + } + + GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint const & v) + { + union helper + { + uint other; + struct + { + detail::hdata a, b; + } orig; + } Unpack; + Unpack.other = v; + + return vec2(detail::toFloat32(Unpack.orig.a), detail::toFloat32(Unpack.orig.b)); + } +}//namespace glm + diff --git a/src/libraries/glm/core/func_trigonometric.hpp b/src/libraries/glm/core/func_trigonometric.hpp new file mode 100755 index 0000000..ccb7f9e --- /dev/null +++ b/src/libraries/glm/core/func_trigonometric.hpp @@ -0,0 +1,203 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/func_trigonometric.hpp +/// @date 2008-08-01 / 2011-06-15 +/// @author Christophe Riccio +/// +/// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions +/// +/// @defgroup core_func_trigonometric Angle and Trigonometry Functions +/// @ingroup core +/// +/// Function parameters specified as angle are assumed to be in units of radians. +/// In no case will any of these functions result in a divide by zero error. If +/// the divisor of a ratio is 0, then results will be undefined. +/// +/// These all operate component-wise. The description is per component. +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef GLM_CORE_func_trigonometric +#define GLM_CORE_func_trigonometric GLM_VERSION + +namespace glm +{ + /// @addtogroup core_func_trigonometric + /// @{ + + /// Converts degrees to radians and returns the result. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL radians man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + genType radians(genType const & degrees); + + /// Converts radians to degrees and returns the result. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL degrees man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + genType degrees(genType const & radians); + + /// The standard trigonometric sine function. + /// The values returned by this function will range from [-1, 1]. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL sin man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + genType sin(genType const & angle); + + /// The standard trigonometric cosine function. + /// The values returned by this function will range from [-1, 1]. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL cos man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + genType cos(genType const & angle); + + /// The standard trigonometric tangent function. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL tan man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + genType tan(genType const & angle); + + /// Arc sine. Returns an angle whose sine is x. + /// The range of values returned by this function is [-PI/2, PI/2]. + /// Results are undefined if |x| > 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL asin man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + genType asin(genType const & x); + + /// Arc cosine. Returns an angle whose sine is x. + /// The range of values returned by this function is [0, PI]. + /// Results are undefined if |x| > 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL acos man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + genType acos(genType const & x); + + /// Arc tangent. Returns an angle whose tangent is y/x. + /// The signs of x and y are used to determine what + /// quadrant the angle is in. The range of values returned + /// by this function is [-PI, PI]. Results are undefined + /// if x and y are both 0. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL atan man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + genType atan(genType const & y, genType const & x); + + /// Arc tangent. Returns an angle whose tangent is y_over_x. + /// The range of values returned by this function is [-PI/2, PI/2]. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL atan man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + genType atan(genType const & y_over_x); + + /// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2 + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL sinh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + genType sinh(genType const & angle); + + /// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2 + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL cosh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + genType cosh(genType const & angle); + + /// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL tanh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + genType tanh(genType const & angle); + + /// Arc hyperbolic sine; returns the inverse of sinh. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL asinh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + genType asinh(genType const & x); + + /// Arc hyperbolic cosine; returns the non-negative inverse + /// of cosh. Results are undefined if x < 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL acosh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + genType acosh(genType const & x); + + /// Arc hyperbolic tangent; returns the inverse of tanh. + /// Results are undefined if abs(x) >= 1. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see GLSL atanh man page + /// @see GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions + template + genType atanh(genType const & x); + + /// @} +}//namespace glm + +#include "func_trigonometric.inl" + +#endif//GLM_CORE_func_trigonometric + + diff --git a/src/libraries/glm/core/func_trigonometric.inl b/src/libraries/glm/core/func_trigonometric.inl new file mode 100755 index 0000000..240cdaf --- /dev/null +++ b/src/libraries/glm/core/func_trigonometric.inl @@ -0,0 +1,244 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/func_trigonometric.inl +/// @date 2008-08-03 / 2011-06-15 +/// @author Christophe Riccio +/////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + // radians + template + GLM_FUNC_QUALIFIER genType radians + ( + genType const & degrees + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'radians' only accept floating-point input"); + + genType const pi = genType(3.1415926535897932384626433832795); + return degrees * (pi / genType(180)); + } + + VECTORIZE_VEC(radians) + + // degrees + template + GLM_FUNC_QUALIFIER genType degrees + ( + genType const & radians + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'degrees' only accept floating-point input"); + + const genType pi = genType(3.1415926535897932384626433832795); + return radians * (genType(180) / pi); + } + + VECTORIZE_VEC(degrees) + + // sin + template + GLM_FUNC_QUALIFIER genType sin + ( + genType const & angle + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'sin' only accept floating-point input"); + + return genType(::std::sin(angle)); + } + + VECTORIZE_VEC(sin) + + // cos + template + GLM_FUNC_QUALIFIER genType cos(genType const & angle) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'cos' only accept floating-point input"); + + return genType(::std::cos(angle)); + } + + VECTORIZE_VEC(cos) + + // tan + template + GLM_FUNC_QUALIFIER genType tan + ( + genType const & angle + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'tan' only accept floating-point input"); + + return genType(::std::tan(angle)); + } + + VECTORIZE_VEC(tan) + + // asin + template + GLM_FUNC_QUALIFIER genType asin + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'asin' only accept floating-point input"); + + return genType(::std::asin(x)); + } + + VECTORIZE_VEC(asin) + + // acos + template + GLM_FUNC_QUALIFIER genType acos + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'acos' only accept floating-point input"); + + return genType(::std::acos(x)); + } + + VECTORIZE_VEC(acos) + + // atan + template + GLM_FUNC_QUALIFIER genType atan + ( + genType const & y, + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'atan' only accept floating-point input"); + + return genType(::std::atan2(y, x)); + } + + VECTORIZE_VEC_VEC(atan) + + template + GLM_FUNC_QUALIFIER genType atan + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'atan' only accept floating-point input"); + + return genType(::std::atan(x)); + } + + VECTORIZE_VEC(atan) + + // sinh + template + GLM_FUNC_QUALIFIER genType sinh + ( + genType const & angle + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'sinh' only accept floating-point input"); + + return genType(std::sinh(angle)); + } + + VECTORIZE_VEC(sinh) + + // cosh + template + GLM_FUNC_QUALIFIER genType cosh + ( + genType const & angle + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'cosh' only accept floating-point input"); + + return genType(std::cosh(angle)); + } + + VECTORIZE_VEC(cosh) + + // tanh + template + GLM_FUNC_QUALIFIER genType tanh + ( + genType const & angle + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'tanh' only accept floating-point input"); + + return genType(std::tanh(angle)); + } + + VECTORIZE_VEC(tanh) + + // asinh + template + GLM_FUNC_QUALIFIER genType asinh + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'asinh' only accept floating-point input"); + + return (x < genType(0) ? genType(-1) : (x > genType(0) ? genType(1) : genType(0))) * log(abs(x) + sqrt(genType(1) + x * x)); + } + + VECTORIZE_VEC(asinh) + + // acosh + template + GLM_FUNC_QUALIFIER genType acosh + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'acosh' only accept floating-point input"); + + if(x < genType(1)) + return genType(0); + return log(x + sqrt(x * x - genType(1))); + } + + VECTORIZE_VEC(acosh) + + // atanh + template + GLM_FUNC_QUALIFIER genType atanh + ( + genType const & x + ) + { + GLM_STATIC_ASSERT(detail::type::is_float, "'atanh' only accept floating-point input"); + + if(abs(x) >= genType(1)) + return 0; + return genType(0.5) * log((genType(1) + x) / (genType(1) - x)); + } + + VECTORIZE_VEC(atanh) + +}//namespace glm diff --git a/src/libraries/glm/core/func_vector_relational.hpp b/src/libraries/glm/core/func_vector_relational.hpp new file mode 100755 index 0000000..7b5a7cd --- /dev/null +++ b/src/libraries/glm/core/func_vector_relational.hpp @@ -0,0 +1,138 @@ +/////////////////////////////////////////////////////////////////////////////////// +/// OpenGL Mathematics (glm.g-truc.net) +/// +/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/// Permission is hereby granted, free of charge, to any person obtaining a copy +/// of this software and associated documentation files (the "Software"), to deal +/// in the Software without restriction, including without limitation the rights +/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +/// copies of the Software, and to permit persons to whom the Software is +/// furnished to do so, subject to the following conditions: +/// +/// The above copyright notice and this permission notice shall be included in +/// all copies or substantial portions of the Software. +/// +/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +/// THE SOFTWARE. +/// +/// @ref core +/// @file glm/core/func_vector_relational.hpp +/// @date 2008-08-03 / 2011-06-15 +/// @author Christophe Riccio +/// +/// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions +/// +/// @defgroup core_func_vector_relational Vector Relational Functions +/// @ingroup core +/// +/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to +/// operate on scalars and produce scalar Boolean results. For vector results, +/// use the following built-in functions. +/// +/// In all cases, the sizes of all the input and return vectors for any particular +/// call must match. +/////////////////////////////////////////////////////////////////////////////////// + +#ifndef GLM_CORE_func_vector_relational +#define GLM_CORE_func_vector_relational GLM_VERSION + +#include "_detail.hpp" + +namespace glm +{ + /// @addtogroup core_func_vector_relational + /// @{ + + /// Returns the component-wise comparison result of x < y. + /// + /// @tparam vecType Floating-point or integer vector types. + /// + /// @see GLSL lessThan man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + typename vecType::bool_type lessThan(vecType const & x, vecType const & y); + + /// Returns the component-wise comparison of result x <= y. + /// + /// @tparam vecType Floating-point or integer vector types. + /// + /// @see GLSL lessThanEqual man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + typename vecType::bool_type lessThanEqual(vecType const & x, vecType const & y); + + /// Returns the component-wise comparison of result x > y. + /// + /// @tparam vecType Floating-point or integer vector types. + /// + /// @see GLSL greaterThan man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + typename vecType::bool_type greaterThan(vecType const & x, vecType const & y); + + /// Returns the component-wise comparison of result x >= y. + /// + /// @tparam vecType Floating-point or integer vector types. + /// + /// @see GLSL greaterThanEqual man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + typename vecType::bool_type greaterThanEqual(vecType const & x, vecType const & y); + + /// Returns the component-wise comparison of result x == y. + /// + /// @tparam vecType Floating-point, integer or boolean vector types. + /// + /// @see GLSL equal man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + typename vecType::bool_type equal(vecType const & x, vecType const & y); + + /// Returns the component-wise comparison of result x != y. + /// + /// @tparam vecType Floating-point, integer or boolean vector types. + /// + /// @see GLSL notEqual man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template + typename vecType::bool_type notEqual(vecType const & x, vecType const & y); + + /// Returns true if any component of x is true. + /// + /// @tparam vecType Boolean vector types. + /// + /// @see GLSL any man page + /// @see GLSL 4.20.8 specification, section 8.7 Vector Relational Functions + template