From c068f22329d5cc722622a2183bbb22eef2093df7 Mon Sep 17 00:00:00 2001 From: Felix Morgner Date: Mon, 24 Aug 2026 11:16:07 +0200 Subject: initial import --- src/libraries/glm/gtx/closest_point.inl | 36 +++++++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100755 src/libraries/glm/gtx/closest_point.inl (limited to 'src/libraries/glm/gtx/closest_point.inl') diff --git a/src/libraries/glm/gtx/closest_point.inl b/src/libraries/glm/gtx/closest_point.inl new file mode 100755 index 0000000..0f223b8 --- /dev/null +++ b/src/libraries/glm/gtx/closest_point.inl @@ -0,0 +1,36 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2005-12-30 +// Updated : 2008-10-05 +// Licence : This source is under MIT License +// File : glm/gtx/closest_point.inl +/////////////////////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_gtx_closest_point +#define glm_gtx_closest_point + +namespace glm +{ + template + GLM_FUNC_QUALIFIER detail::tvec3 closestPointOnLine + ( + detail::tvec3 const & point, + detail::tvec3 const & a, + detail::tvec3 const & b + ) + { + valType LineLength = distance(a, b); + detail::tvec3 Vector = point - a; + detail::tvec3 LineDirection = (b - a) / LineLength; + + // Project Vector to LineDirection to get the distance of point from a + valType Distance = dot(Vector, LineDirection); + + if(Distance <= valType(0)) return a; + if(Distance >= LineLength) return b; + return a + LineDirection * Distance; + } +}//namespace glm + +#endif//glm_gtx_closest_point -- cgit v1.2.3