From c068f22329d5cc722622a2183bbb22eef2093df7 Mon Sep 17 00:00:00 2001 From: Felix Morgner Date: Mon, 24 Aug 2026 11:16:07 +0200 Subject: initial import --- src/libraries/glm/gtx/orthonormalize.inl | 43 ++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100755 src/libraries/glm/gtx/orthonormalize.inl (limited to 'src/libraries/glm/gtx/orthonormalize.inl') diff --git a/src/libraries/glm/gtx/orthonormalize.inl b/src/libraries/glm/gtx/orthonormalize.inl new file mode 100755 index 0000000..559a3ae --- /dev/null +++ b/src/libraries/glm/gtx/orthonormalize.inl @@ -0,0 +1,43 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2005-12-21 +// Updated : 2005-12-21 +// Licence : This source is under MIT License +// File : glm/gtx/orthonormalize.inl +/////////////////////////////////////////////////////////////////////////////////////////////////// + +namespace glm +{ + template + GLM_FUNC_QUALIFIER detail::tmat3x3 orthonormalize + ( + const detail::tmat3x3& m + ) + { + detail::tmat3x3 r = m; + + r[0] = normalize(r[0]); + + float d0 = dot(r[0], r[1]); + r[1] -= r[0] * d0; + r[1] = normalize(r[1]); + + float d1 = dot(r[1], r[2]); + d0 = dot(r[0], r[2]); + r[2] -= r[0] * d0 + r[1] * d1; + r[2] = normalize(r[2]); + + return r; + } + + template + GLM_FUNC_QUALIFIER detail::tvec3 orthonormalize + ( + const detail::tvec3& x, + const detail::tvec3& y + ) + { + return normalize(x - y * dot(y, x)); + } +}//namespace glm -- cgit v1.2.3