From c068f22329d5cc722622a2183bbb22eef2093df7 Mon Sep 17 00:00:00 2001 From: Felix Morgner Date: Mon, 24 Aug 2026 11:16:07 +0200 Subject: initial import --- src/parsec/include/net_game_gmsv.h | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 src/parsec/include/net_game_gmsv.h (limited to 'src/parsec/include/net_game_gmsv.h') diff --git a/src/parsec/include/net_game_gmsv.h b/src/parsec/include/net_game_gmsv.h new file mode 100644 index 0000000..d71900d --- /dev/null +++ b/src/parsec/include/net_game_gmsv.h @@ -0,0 +1,30 @@ +/* + * PARSEC HEADER: net_game_gmsv.h + */ + +#ifndef _NET_GAME_GMSV_H_ +#define _NET_GAME_GMSV_H_ + + +// net_game_gmsv.c implements the following functions +// -------------------------------------------------- +// size_t NETs_RmEvList_GetMaxSize(); +// void NETs_UpdateKillStats( RE_KillStats* killstats ); + + + +// external functions --------------------------------------------------------- +// +void NET_DisconnectNoConnection(); +void NET_ResyncLocalPlayer( RE_PlayerAndShipStatus* pas_status ); + +// declare prototypes when we do not compile for shared lib gamecode support -- +// +void NET_PingCurrentServer(); +void NET_ProcessPingPacket( NetPacket_GMSV* gamepacket ); +void NET_Handle_STREAM ( NetPacket_GMSV* gamepacket ); + + +#endif // _NET_PEER_H_ + + -- cgit v1.2.3