From c068f22329d5cc722622a2183bbb22eef2093df7 Mon Sep 17 00:00:00 2001 From: Felix Morgner Date: Mon, 24 Aug 2026 11:16:07 +0200 Subject: initial import --- src/parsec/include/obj_game.h | 53 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 53 insertions(+) create mode 100644 src/parsec/include/obj_game.h (limited to 'src/parsec/include/obj_game.h') diff --git a/src/parsec/include/obj_game.h b/src/parsec/include/obj_game.h new file mode 100644 index 0000000..fa7eb54 --- /dev/null +++ b/src/parsec/include/obj_game.h @@ -0,0 +1,53 @@ +/* + * PARSEC HEADER: obj_game.h + */ + +#ifndef _OBJ_GAME_H_ +#define _OBJ_GAME_H_ + + +// afterburner constants + +#define AFTERBURNER_SPEED 150000 +#define AFTERBURNER_ENERGY 2400 + + +// external functions + +int OBJ_DeviceAvailable( ShipObject *shippo, int mask ); + +void OBJ_ShootLaser( ShipObject *shippo ); +void OBJ_LaunchMissile( ShipObject *shippo, dword launcher ); +void OBJ_LaunchHomingMissile( ShipObject *shippo, dword launcher, dword targetid ); +void OBJ_LaunchMine( ShipObject *shippo ); +void OBJ_LaunchSwarmMissiles( ShipObject *shippo, dword targetid ); + +void OBJ_EnableInvisibility( ShipObject *shippo ); +void OBJ_EnableInvulnerability( ShipObject *shippo ); +void OBJ_EnableDecoy( ShipObject *shippo ); + +void OBJ_EnableLaserUpgrade1( ShipObject *shippo ); +void OBJ_EnableLaserUpgrade2( ShipObject *shippo ); + +void OBJ_EnableEmpUpgrade1( ShipObject *shippo ); +void OBJ_EnableEmpUpgrade2( ShipObject *shippo ); + +char* OBJ_BoostEnergy( ShipObject *shippo, int boost ); + +void OBJ_EnableAfterBurner( ShipObject *shippo ); +void OBJ_DisableAfterBurner( ShipObject *shippo ); +void OBJ_ActivateAfterBurner( ShipObject *shippo ); +void OBJ_DeactivateAfterBurner( ShipObject *shippo ); + +void OBJ_EventShipImpact( ShipObject *shippo, int shieldhit ); + + +// external variables + +extern int afterburner_active; +extern int afterburner_energy; + + +#endif // _OBJ_GAME_H_ + + -- cgit v1.2.3