From c068f22329d5cc722622a2183bbb22eef2093df7 Mon Sep 17 00:00:00 2001 From: Felix Morgner Date: Mon, 24 Aug 2026 11:16:07 +0200 Subject: initial import --- src/parsec_server/e_global_sv.cpp | 146 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 146 insertions(+) create mode 100755 src/parsec_server/e_global_sv.cpp (limited to 'src/parsec_server/e_global_sv.cpp') diff --git a/src/parsec_server/e_global_sv.cpp b/src/parsec_server/e_global_sv.cpp new file mode 100755 index 0000000..c34f8de --- /dev/null +++ b/src/parsec_server/e_global_sv.cpp @@ -0,0 +1,146 @@ +/* + * PARSEC - Global Variables + * + * $Author: uberlinuxguy $ - $Date: 2004/09/15 12:25:44 $ + * + * Orginally written by: + * Copyright (c) Clemens Beer 2001 + * Copyright (c) Markus Hadwiger 1996-2001 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +// C library +#include +#include +#include + +// compilation flags/debug support +#include "config.h" +#include "debug.h" + +// general definitions +#include "general.h" +#include "objstruc.h" +#include "od_class.h" + +// subsystem headers +//#include "vid_defs.h" + +// local module header +#include "e_global_sv.h" + +// for definition of MAX_AUX_ENABLING and MAX_AUX_DATA +#include "con_aux_sv.h" + +#include "net_limits.h" +#include "net_defs.h" +#include "MasterServer.h" + +// counters for numbers of textures/objects/bitmaps --------------------------- +// +int NumLoadedObjects = 0; + + +// info structures for loaded data -------------------------------------------- +// +objectinfo_s ObjectInfo[ MAX_DISTINCT_OBJCLASSES ]; + +// current working directory (for general use) -------------------------------- +// +char CurWorkDir[ PATH_MAX + 1 ] = "."; + + +// pointer to programname (used in error messages) ---------------------------- +// +char* sys_ProgramName; + +// global color definitions --------------------------------------------------- +// +colrgba_s LightColorAmbient = { 255, 255, 255, 255 }; +colrgba_s LightColorDiffuse = { 255, 255, 255, 255 }; +colrgba_s LightColorSpecular = { 255, 255, 255, 255 }; + + +// global directional light source -------------------------------------------- +// +Vector3 GlobalDirLight = { GEOMV_0, GEOMV_0, GEOMV_1, 0 }; + +// flag if currently recording ------------------------------------------------ +// +int RecordingActive = FALSE; + + +// file pointer to recording file --------------------------------------------- +// +FILE* RecordingFp = NULL; + + +// remote packet recording ---------------------------------------------------- +// +int RecordRemotePackets = FALSE; +int RemoteRecSessionId = 0; +int RemoteRecPacketId = 0; + +// console variables ---------------------------------------------------------- +// +int ConsoleSliding = 0; +int ConsoleHeight = 16; + + +// list of currently visible objects ------------------------------------------ +// +GenObject* VObjList = NULL; // rebuilt each frame + + + + +// number of available object classes (object class table entries) ------------ +// +int NumObjClasses = 0; + + + +// auxiliary enabling flags --------------------------------------------------- +// +int AuxEnabling[ MAX_SV_ARRAY_SIZE ]; + + + +// frame measurement counters ------------------------------------------------- +// +refframe_t RefFrameFrequency = DEFAULT_REFFRAME_FREQUENCY; + + + +// global class vars ---------------------------------------------------------- +// +G_CollDet* TheGameCollDet = NULL; +G_ExtraManager* TheGameExtraManager = NULL; +G_Input* TheGameInput = NULL; +G_Main* TheGame = NULL; +NET_PacketDriver* ThePacketDriver = NULL; +NET_UDPDriver* TheUDPDriver = NULL; +E_DistManager* TheDistManager = NULL; +E_World* TheWorld = NULL; +E_SimNetInput* TheSimNetInput = NULL; +E_SimNetOutput* TheSimNetOutput = NULL; +E_Simulator* TheSimulator = NULL; +E_ConnManager* TheConnManager = NULL; +E_GameServer* TheServer = NULL; +MasterServer* TheMaster = NULL; +E_PacketHandler* ThePacketHandler = NULL; + + -- cgit v1.2.3