write loading stingray load texture top_tex.3df file top_tex.3df load texture bot_tex.3df file bot_tex.3df load texture backmid.3df file backmid.3df load texture inle1.3df file inle1.3df load texture endlef.3df file endlef.3df load texture mon_f4 file mon_f4.3df aux_enable_object_overloading 1 load object (stingray) file fighter4.od2 type ship_2 aux_enable_object_overloading 0 ; should be before shipdesc commands shipclass class (stingray) texture mon_f4 shipdesc class (stingray) caption stingray shipdesc class (stingray) clear text shipdesc class (stingray) text (meet the stingray, a space tank. although it's pretty old by now, it should not be underestimated. ) shipdesc class (stingray) text (originally designed for military use, it primarily served as escort vessel for transport fleets. ) shipdesc class (stingray) text (some time ago refurbished models of the stingray were made available to the public, ) shipdesc class (stingray) text (sporting an attractive price/performance ratio. ) shipdesc class (stingray) text (its flat hull is pretty hard to crack, and the engines give some decent speed. ) shipdesc class (stingray) text (the interior design is somewhat lacking, but this is compensated for by the cool military look. ) propc (stingray).maxdamage 50 propc (stingray).energy 400 propc (stingray).maxenergy 850 propc (stingray).weapons 257 propc (stingray).maxspeed 60000 propc (stingray).dumb 0 propc (stingray).maxdumb 4 propc (stingray).guide 0 propc (stingray).maxguide 5 propc (stingray).swarm 0 propc (stingray).maxswarm 2 propc (stingray).mines 0 propc (stingray).maxmines 10 propc (stingray).spread.x1 0.0 propc (stingray).spread.y 0.0 propc (stingray).spread.z 0.0 propc (stingray).helix.x 0.0 propc (stingray).helix.y 0.0 propc (stingray).helix.z 0.0 propc (stingray).laser1.x1 -10.0 propc (stingray).laser1.x2 -10.2 propc (stingray).laser1.x3 10.2 propc (stingray).laser1.x4 10.0 propc (stingray).laser1.y1 5.0 propc (stingray).laser1.y2 5.0 propc (stingray).laser1.y3 5.0 propc (stingray).laser1.y4 5.0 propc (stingray).laser1.z1 30.0 propc (stingray).laser1.z2 30.0 propc (stingray).laser1.z3 30.0 propc (stingray).laser1.z4 30.0 propc (stingray).laser2.x1 -10.0 propc (stingray).laser2.x2 -10.2 propc (stingray).laser2.x3 10.2 propc (stingray).laser2.x4 10.0 propc (stingray).laser2.y1 5.0 propc (stingray).laser2.y2 5.0 propc (stingray).laser2.y3 5.0 propc (stingray).laser2.y4 5.0 propc (stingray).laser2.z1 30.0 propc (stingray).laser2.z2 30.0 propc (stingray).laser2.z3 30.0 propc (stingray).laser2.z4 30.0 propc (stingray).laser3.x1 -10.0 propc (stingray).laser3.x2 -10.2 propc (stingray).laser3.x3 10.2 propc (stingray).laser3.x4 10.0 propc (stingray).laser3.y1 5.0 propc (stingray).laser3.y2 5.0 propc (stingray).laser3.y3 5.0 propc (stingray).laser3.y4 5.0 propc (stingray).laser3.z1 30.0 propc (stingray).laser3.z2 30.0 propc (stingray).laser3.z3 30.0 propc (stingray).laser3.z4 30.0 propc (stingray).missile1.x1 16.0 propc (stingray).missile1.x2 19.0 propc (stingray).missile1.x3 -19.0 propc (stingray).missile1.x4 -16.0 propc (stingray).missile1.y1 0.0 propc (stingray).missile1.y2 0.0 propc (stingray).missile1.y3 0.0 propc (stingray).missile1.y4 0.0 propc (stingray).missile1.z1 0.0 propc (stingray).missile1.z2 0.0 propc (stingray).missile1.z3 0.0 propc (stingray).missile1.z4 0.0 propc (stingray).missile2.x1 16.0 propc (stingray).missile2.x2 19.0 propc (stingray).missile2.x3 -19.0 propc (stingray).missile2.x4 -16.0 propc (stingray).missile2.y1 4.0 propc (stingray).missile2.y2 4.0 propc (stingray).missile2.y3 4.0 propc (stingray).missile2.y4 4.0 propc (stingray).missile2.z1 0.0 propc (stingray).missile2.z2 0.0 propc (stingray).missile2.z3 0.0 propc (stingray).missile2.z4 0.0 propc (stingray).mine1.x 0.0 propc (stingray).mine1.y 0.0 ;propc (stingray).mine1.z -35.0 propc (stingray).beam.x1 10.0 propc (stingray).beam.x4 -10.0 propc (stingray).beam.y 1.0 propc (stingray).beam.z 16.0 ;eof