write loading hurricane ;load texture fi06_01a.3df file fi06_01a.3df ;load texture fi06_02a.3df file fi06_02a.3df ;load texture fi06_03a.3df file fi06_03a.3df ;load texture fi06_04a.3df file fi06_04a.3df ;load texture fi06_05a.3df file fi06_05a.3df load texture fi06_06a.3df file fi06_06a.3df ;load texture fi06_07a.3df file fi06_07a.3df ;load texture fi06_08a.3df file fi06_08a.3df ;load texture fi06_09a.3df file fi06_09a.3df ;load texture fi06_10a.3df file fi06_10a.3df ;load texture fi06_11a.3df file fi06_11a.3df ;load texture fi06_12a.3df file fi06_12a.3df ;load texture fi06_13a.3df file fi06_13a.3df ;load texture fi06_14a.3df file fi06_14a.3df ;load texture fi06_15a.3df file fi06_15a.3df ;load texture fi06_16a.3df file fi06_16a.3df ;load texture fi06_17a.3df file fi06_17a.3df ;load texture fi06_18a.3df file fi06_18a.3df load texture fi06_01a.3df file fi06_01a.jpg format (map_width 128 map_height 256 texfmt_gr rgb565 flags compress ) load texture fi06_02a.3df file fi06_02a.jpg format (map_width 64 map_height 64 texfmt_gr rgb565 flags compress ) load texture fi06_03a.3df file fi06_03a.jpg format (map_width 64 map_height 32 texfmt_gr rgb565 flags compress ) load texture fi06_04a.3df file fi06_04a.jpg format (map_width 16 map_height 32 texfmt_gr rgb565 flags compress ) load texture fi06_05a.3df file fi06_05a.jpg format (map_width 64 map_height 32 texfmt_gr rgb565 flags compress ) ;load texture fi06_06a.3df file fi06_06a.jpg format (map_width 32 map_height 64 texfmt_gr rgb565 flags compress ) load texture fi06_07a.3df file fi06_07a.jpg format (map_width 64 map_height 32 texfmt_gr rgb565 flags compress ) load texture fi06_08a.3df file fi06_08a.jpg format (map_width 128 map_height 128 texfmt_gr rgb565 flags compress ) load texture fi06_09a.3df file fi06_09a.jpg format (map_width 64 map_height 128 texfmt_gr rgb565 flags compress ) load texture fi06_10a.3df file fi06_10a.jpg format (map_width 128 map_height 64 texfmt_gr rgb565 flags compress ) load texture fi06_11a.3df file fi06_11a.jpg format (map_width 128 map_height 64 texfmt_gr rgb565 flags compress ) load texture fi06_12a.3df file fi06_12a.jpg format (map_width 16 map_height 16 texfmt_gr rgb565 flags compress ) load texture fi06_13a.3df file fi06_13a.jpg format (map_width 128 map_height 256 texfmt_gr rgb565 flags compress ) load texture fi06_14a.3df file fi06_14a.jpg format (map_width 64 map_height 32 texfmt_gr rgb565 flags compress ) load texture fi06_15a.3df file fi06_15a.jpg format (map_width 16 map_height 32 texfmt_gr rgb565 flags compress ) load texture fi06_16a.3df file fi06_16a.jpg format (map_width 16 map_height 16 texfmt_gr rgb565 flags compress ) load texture fi06_17a.3df file fi06_17a.jpg format (map_width 128 map_height 128 texfmt_gr rgb565 flags compress ) load texture fi06_18a.3df file fi06_18a.tga format (map_width 128 map_height 128 texfmt_gr argb4444 flags compress ) ;load texture fi06_20a.3df file fi06_20a.jpg format (map_width 64 map_height 64 texfmt_gr rgb565 flags compress ) load texture mon_f6 file mon_f6.3df aux_enable_object_overloading 1 load object (hurricane) file fi06_00a.od2 type ship_2 flags (v_anims p_wedges w_normals w_lighted) aux_enable_object_overloading 0 ; solar panels shader.set class hurricane shader (iter_texrgba iter_alphablend flag_nobackcull flag_draw_last flag_back_first) texture fi06_18a.3df ; front up-down double-faces shader.set class hurricane shader (iter_texrgb flag_nobackcull) faceid (374-377) ; front left-right double-faces shader.set class hurricane shader (iter_texrgb flag_nobackcull) faceid (346-353) ; back up-down double-faces shader.set class hurricane shader (iter_texrgb flag_nobackcull) faceid (311 314-316) ; back left-right double-faces shader.set class hurricane shader (iter_texrgb flag_nobackcull) faceid (273 278-280) ; should be before shipdesc commands shipclass class (hurricane) shipclass class (hurricane) texture mon_f6 shipdesc class (hurricane) caption hurricane shipdesc class (hurricane) clear text shipdesc class (hurricane) text (beware of the hurricane. ) shipdesc class (hurricane) text (it allows you to blast your enemies away with a twist. ) shipdesc class (hurricane) text (its unique rotating solar panel is used to automatically refill the energy banks ) shipdesc class (hurricane) text (of the ship. the hurricane was primarily used as a long-range scout ship, and has the option ) shipdesc class (hurricane) text (of being equipped with a special cloaking device, although the use of such a device is highly illegal. ) shipdesc class (hurricane) text (speed is mediocre at least, but this ship can take quite some damage without too much trouble. ) propc (hurricane).maxdamage 50 propc (hurricane).energy 400 propc (hurricane).maxenergy 850 propc (hurricane).weapons 257 propc (hurricane).maxspeed 60000 propc (hurricane).dumb 0 propc (hurricane).maxdumb 4 propc (hurricane).guide 0 propc (hurricane).maxguide 5 propc (hurricane).swarm 0 propc (hurricane).maxswarm 2 propc (hurricane).mines 0 propc (hurricane).maxmines 10 propc (hurricane).spread.x1 11.0 propc (hurricane).spread.x4 -11.0 propc (hurricane).spread.y 0.0 propc (hurricane).spread.z 0.0 propc (hurricane).helix.x 0.0 propc (hurricane).helix.y 0.0 propc (hurricane).helix.z -20.0 propc (hurricane).laser1.x1 -1.0 propc (hurricane).laser1.x2 -1.0 propc (hurricane).laser1.x3 1.0 propc (hurricane).laser1.x4 1.0 propc (hurricane).laser1.y1 3.0 propc (hurricane).laser1.y2 3.0 propc (hurricane).laser1.y3 3.0 propc (hurricane).laser1.y4 3.0 propc (hurricane).laser1.z1 25.0 propc (hurricane).laser1.z2 25.0 propc (hurricane).laser1.z3 25.0 propc (hurricane).laser1.z4 25.0 propc (hurricane).laser2.x1 -1.0 propc (hurricane).laser2.x2 -1.0 propc (hurricane).laser2.x3 1.0 propc (hurricane).laser2.x4 1.0 propc (hurricane).laser2.y1 3.0 propc (hurricane).laser2.y2 3.0 propc (hurricane).laser2.y3 3.0 propc (hurricane).laser2.y4 3.0 propc (hurricane).laser2.z1 25.0 propc (hurricane).laser2.z2 25.0 propc (hurricane).laser2.z3 25.0 propc (hurricane).laser2.z4 25.0 propc (hurricane).laser3.x1 -1.0 propc (hurricane).laser3.x2 -1.0 propc (hurricane).laser3.x3 1.0 propc (hurricane).laser3.x4 1.0 propc (hurricane).laser3.y1 3.0 propc (hurricane).laser3.y2 3.0 propc (hurricane).laser3.y3 3.0 propc (hurricane).laser3.y4 3.0 propc (hurricane).laser3.z1 25.0 propc (hurricane).laser3.z2 25.0 propc (hurricane).laser3.z3 25.0 propc (hurricane).laser3.z4 25.0 propc (hurricane).missile1.x1 11.0 propc (hurricane).missile1.x2 11.0 propc (hurricane).missile1.x3 -11.0 propc (hurricane).missile1.x4 -11.0 propc (hurricane).missile1.y1 0.0 propc (hurricane).missile1.y2 0.0 propc (hurricane).missile1.y3 0.0 propc (hurricane).missile1.y4 0.0 propc (hurricane).missile1.z1 0.0 propc (hurricane).missile1.z2 0.0 propc (hurricane).missile1.z3 0.0 propc (hurricane).missile1.z4 0.0 propc (hurricane).missile2.x1 11.0 propc (hurricane).missile2.x2 11.0 propc (hurricane).missile2.x3 -11.0 propc (hurricane).missile2.x4 -11.0 propc (hurricane).missile2.y1 0.0 propc (hurricane).missile2.y2 0.0 propc (hurricane).missile2.y3 0.0 propc (hurricane).missile2.y4 0.0 propc (hurricane).missile2.z1 0.0 propc (hurricane).missile2.z2 0.0 propc (hurricane).missile2.z3 0.0 propc (hurricane).missile2.z4 0.0 propc (hurricane).mine1.x 0.0 propc (hurricane).mine1.y 0.0 ;propc (hurricane).mine1.z -35.0 propc (hurricane).beam.x1 6.0 propc (hurricane).beam.x4 -6.0 propc (hurricane).beam.y -1.0 propc (hurricane).beam.z 10.0 ;eof