/* * PARSEC HEADER: def_prot.h */ int PFX( Connect, () ); int PFX( Disconnect, () ); int PFX( Join, () ); int PFX( Unjoin, ( byte flag ) ); int PFX( UpdateName, () ); void PFX( MaintainNet, () ); // protocol api - game functions size_t PFX( RmEvList_GetMaxSize, () ); void PFX( UpdateKillStats, ( RE_KillStats* killstats ) ); // protocol api - packet handling functions size_t PFX( HandleOutPacket, ( const NetPacket* gamepacket, NetPacketExternal* ext_gamepacket ) ); size_t PFX( HandleOutPacket_DEMO, ( const NetPacket* gamepacket, NetPacketExternal* ext_gamepacket ) ); int PFX( HandleInPacket, ( const NetPacketExternal* ext_gamepacket, const int ext_pktlen, NetPacket* gamepacket ) ); int PFX( HandleInPacket_DEMO, ( const NetPacketExternal* ext_gamepacket, NetPacket* gamepacket, size_t* psize_external ) ); size_t PFX( NetPacketExternal_DEMO_GetSize,( const NetPacketExternal* ext_gamepacket ) ); void PFX( StdGameHeader, ( byte command, NetPacket* pIntPkt ) ); void PFX( WritePacketInfo, ( FILE *fp, NetPacketExternal* ext_gamepacket ) );