/* * PARSEC HEADER: globals.h */ #ifndef _GLOBALS_H_ #define _GLOBALS_H_ #ifdef PARSEC_SERVER // include subsystems globals ---------------------------- //#include "aud_glob.h" // AUDIO //#include "inp_glob.h" // INPUT //#include "net_glob.h" // NETWORKING //#include "sys_glob.h" // SYSTEM //#include "vid_glob.h" // VIDEO // include engine core globals --------------------------- #include "e_global_sv.h" // ENGINE CORE ( SERVER ) // include game code globals ----------------------------- #include "e_world.h" #else // include subsystems globals ---------------------------- #include "aud_glob.h" // AUDIO #include "inp_glob.h" // INPUT #include "net_glob.h" // NETWORKING #include "sys_glob.h" // SYSTEM #include "vid_glob.h" // VIDEO #include "d_glob.h" // DRAWING #include "r_glob.h" // RENDERING // include engine core globals --------------------------- #include "e_global.h" // ENGINE CORE // include game code globals ----------------------------- #include "g_global.h" // GAME CODE #include "h_global.h" // GAME CODE/HUD #endif // PARSEC_SERVER #endif // _GLOBALS_H_